#Video Games & Computer Entertainment 5
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oldgamemags · 1 year ago
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Hacking will get you killed 'Neuromancer' Commdore 64
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shinigami-striker · 2 months ago
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One Cunning, Thievius Raccoonus | Monday, 09.23.24
As of 2024, Sly Cooper and the Thievius Raccoonus (released in North America exactly 22 years ago today) can be played on the original PlayStation 2 console, or you can buy it through The Sly Collection on PS3 or PS Vita, or you can buy it on PS4 and PS5 (or stream it through PS Plus Premium) right now.
Oh yeah. Sly Cooper is one cunning, Thievius Raccoonus!
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groundrunner100 · 1 year ago
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My brothers & sisters, it is time.
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gamemories · 7 months ago
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jtgunner · 9 months ago
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I'm now live with Final Fantasy VII Episode Intermission! Time to check out the Yuffie DLC for this game! Come hang out!
WATCH IT HERE: https://youtube.com/live/3FfB7Sc9yP0
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just-ornstein · 6 months ago
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[JK]  My first job was as an Assistant Producer for a video game company called Interplay in Irvine, CA. I had recently graduated from Boston University's School of Fine Arts with an MFA in Directing (I started out as a theatre nerd), but also had some limited coding experience and a passion for computers. It didn't look like I'd be able to make a living directing plays, so I decided to combine entertainment and technology (before it was cool!) and pitched myself to Brian Fargo, Interplay's CEO. He gave me my first break. I packed up and moved out west, and I've been producing games ever since.
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[JK] I loved my time at EA. I was there for almost a full decade, and learned a tremendous amount about game-making, and met the most talented and driven people, who I remain in touch with today. EA gave me many opportunities, and never stopped betting on me. I worked on The Sims for nearly 5 years, and then afterwards, I worked on console action games as part of the Visceral studio. I was the Creative Director for the 2007 game "The Simpsons", and was the Executive Producer and Creative Director for the 2009 game "Dante's Inferno".
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[JK] I haven't played in a long while, but I do recall that after the game shipped, my wife and I played the retail version for some time -- we created ourselves, and experimented with having a baby ahead of the actual birth of our son (in 2007). Even though I'd been part of the development team, and understood deeply how the simulation worked, I was still continually surprised at how "real" our Sims felt, and how accurate their responses were to having a baby in the house. It really felt like "us"!
Now for some of the development and lore related questions:
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[JK] So I ended up in the incredibly fortunate position of creating the shipping neighborhoods for The Sims 2, and recruiting a few teammates to help me as we went along. 
Around the same time, we started using the Buy/Build tools to make houses we could save, and also bring them into each new build of the game (correcting for any bugs and incompatibilities). With the import tool, we could load Sims into these houses. In time, this "vanguard QA" process turned into a creative endeavor to define the "saved state" of the neighborhoods we would actually end up shipping with the game.
On playtesting & the leftover sims data on various lots:
Basically, we were in the late stages of development, and the Save Game functionality wasn't quite working. In order to test the game properly, you really needed to have a lot of assets, and a lot of Sims with histories (as if you'd been playing them for weeks) to test out everything the game had to offer. So I started defining a set of characters in a spreadsheet, with all their tuning variables, and worked with engineering to create an importer, so that with each new build, I could essentially "load" a kind of massive saved game, and quickly start playing and testing. 
It was fairly organic, and as the game's functionality improved, so did our starter houses and families. 
The thought process behind the creation of the iconic three neighborhoods:
I would not say it was particularly planned out ahead of time. We knew we needed a few saved houses to ship with the game; Sims 1, after all, had the Goth house, and Bob Newbie's house. But there wasn't necessarily a clear direction for what the neighborhood would be for Sims 2. We needed the game to be far enough along, so that the neighborhood could be a proper showcase for all the features in the game. With each new feature that turned alpha, I had a new tool in my toolbox, and I could expand the houses and families I was working on. Once we had the multi-neighborhood functionality, I decided we would not just have 1 starter neighborhood, but 3. With the Aging feature, Memories, a few wacky objects, plus a huge catalog of architectural and decorative content, I felt we had enough material for 3 truly distinct neighborhoods. And we added a couple of people to what became the "Neighborhood Team" around that time.
Later, when we created Strangetown, and eventually Veronaville, I believe we went back and changed Pleasantville to Pleasantview... because I liked the alliteration of "Verona-Ville", and there was no sense in having two "villes". (To this day, by the way, I still don't know whether to capitalize the "V" -- this was hotly debated at the time!)
Pleasantview:
Anyway, to answer your question, we of course started with Pleasantview. As I recall, we were not quite committed to multiple neighborhoods at first, and I think it was called Pleasantville initially, which was kind of a nod to Simsville... but without calling it Simsville, which was a little too on the nose. (There had also been an ill-fated game in development at Maxis at the time, called SimsVille, which was cancelled.) It's been suggested that Pleasantville referred to the movie, but I don't think I ever saw that movie, and we just felt that Pleasantville kind of captured the feeling of the game, and the relaxing, simple, idyllic world of the Sims.
Pleasantview started as a place to capture the aging feature, which was all new to The Sims 2. We knew we had toddlers, teens, and elders to play with, so we started making families that reflected the various stages of family life: the single mom with 3 young kids, the parents with two teens, the old rich guy with two young gold-diggers, etc. We also had a much greater variety of ethnicity to play with than Sims 1, and we had all new variables like sexual orientation and memories. All these things made for rich fodder for a great diversity of families. Then, once we had family trees, and tombstones that carried the actual data for the dead Sims, the doors really blew open. We started asking ourselves, "What if Bella and Mortimer Goth could be characters in Sims 2, but aged 25 years? And what if Cassandra is grown up? And what if Bella is actually missing, and that could be a fun mystery hanging over the whole game?" And then finally the "Big Life Moments" went into the game -- like weddings and birthdays -- and we could sort of tee these up in the Save Game, so that they would happen within the first few minutes of playing the families. This served both as a tutorial for the features, but also a great story-telling device.
Anyway, it all just flowed from there, as we started creating connections between families, relationships, histories, family trees, and stories that we could weave into the game, using only the simulation features that were available to us. It was a really fun and creative time, and we wrote all of the lore of Sims 2 within a couple of months, and then just brought it to life in the game.
Strangetown:
Strangetown was kind of a no-brainer. We needed an alternate neighborhood for all the paranormal stuff the Sims was known for: alien abduction, male pregnancy, science experiments, ghosts, etc. We had the desert terrain, which created a nice contrast to the lush Pleasantville, and gave it an obvious Area 51 vibe.
The fact that Veronaville is the oldest file probably reflects the fact that it was finished first, not that it was started first. That's my guess anyway. It was the simplest neighborhood, in many ways, and didn't have as much complexity in terms of features like staged big life moments, getting the abduction timing right, the alien DNA thing (which I think was somewhat buggy up until the end), etc.  So it's possible that we simply had Veronaville "in the can", while we put the last polish on Pleasantville (which was the first and most important neighborhood, in terms of making a good impression) and Strangeville (which was tricky technically).
Veronaville:
But my personal favorite was Veronaville. We had this cool Tudor style collection in the Build mode catalog, and I wanted to ship some houses that showed off those assets. We also had the teen thing going on in the aging game, plus a lot of romance features, as well as enemies. I have always been a Shakespeare buff since graduate school, so putting all that together, I got the idea that our third neighborhood should be a modern-day telling of the Romeo and Juliet story. It was Montys and Capps (instead of Montagues and Capulets), and it just kind of wrote itself. We had fun creating the past family trees, where everyone had died young because they kept killing each other off in the ongoing vendetta.
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[JK] You know, I have never seen The Lone Gunmen, and I don't remember making any kind of direct references with the Strangetown Sims, other than the general Area 51 theme, as you point out. Charles London helped out a lot with naming Sims, and I'm pretty sure we owe "Vidcund" and "Lazlo" to him ... though many team members pitched in creatively. He may have had something in mind, but for me, I largely went off of very generic and stereotypical ideas when crafting these neighborhoods. I kind of wanted them to be almost "groaners" ... they were meant to be tropes in every sense of the word. And then we snuck in some easter eggs. But largely, we were trying to create a completely original lore.
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[JK] Well, I think we kind of pushed it with The Sims 2, to be honest, and I remember getting a little blow-back about Bunny Broke, for example. Bunny Broke was the original name for Brandi Broke. Not everyone found that funny, as I recall, and I can understand that. It must have been changed before we shipped.
We also almost shipped the first outwardly gay Sims in those neighborhoods, which was bold for EA back in 2004. My recollection was that we had set up the Dreamers to be gay (Dirk and Darren), but I'm looking back now and see that's not the case. So I'm either remembering incorrectly (probably) or something changed during development.
In general we just did things that we found funny and clever, and we just pulled from all the tropes of American life.
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[JK] The alien abduction started in Sims 1, with a telescope object that was introduced in the "Livin' Large" expansion pack. That's when some of the wackier ideas got introduced into the Sims lore. That pack shipped just before I joined Maxis in 2001; when I got there, the team had shipped "House Party" and was underway on "Hot Date". So I couldn't tell you how the original idea came about, but The Sims had this 50's Americana vibe from the beginning, and UFOs kind of played right into that. So the alien abduction telescope was a no-brainer to bring back in Sims 2. The male pregnancy was a new twist on the Sims 1 telescope thing. It must have been that the new version (Sims 2) gave us the tech and flexibility to have male Sims become pregnant, so while this was turned "off" for the core game, we decided to take advantage of this and make a storyline out of it. I think this really grew out of the fact that we had aliens, and alien DNA, and so it was not complicated to pre-bake a baby that would come out as an alien when born. The idea of a bunch of guys living together, and then one gets abducted, impregnated, and then gives birth to an alien baby ... I mean, I think we just all thought that was hilarious, in a sit-com kind of way. Not sure there was much more to it than that. Everything usually came from the designers discovering ways to tweak and play with the tech, to get to funny outcomes.
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[JK] Possibly we were just testing the functionality of the Wants/Fears and Memories systems throughout development, and some stuff got left over.
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[JK] I can't remember, but that sounds like something we would have done! I'm pretty sure we laid the groundwork for more stories that we ended up delivering :) But The Sims 2 was a great foundation for a lot of continued lore that followed.
--
I once again want to thank Jonathan Knight for granting me this opportunity and taking the time from his busy schedule to answer my questions.
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novy2sirius · 2 months ago
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LIFE PATH CAREERS
— numerology
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☆ミ 1 life path
firefighter, model, fighter, athlete, professional debater, motivational speaker, ceo, chef, athletic trainer/personal trainer, emt, surgeon, security guard, carpenter, military soldier, politician
☆ミ 3 life path
musician, singer, social media influencer, comedian, writer, author, public speaker, lawyer, film writer, librarian, journalist, video editor
☆ミ 4 life path
police officer, military soldier, forensic psychologist, criminal investigator/detective, lawyer, accountant, tax preparer, court judge, cashier, fbi agent
☆ミ 5 life path
model, makeup artist, fashion designer, hair stylist, pilot, dj, party planner or promoter, dancer, sex worker, sex therapist, any type of entertainer, salesperson, nutritionist, health store worker, video game designer, hair stylist
☆ミ 6 life path
doctor, nurse, farmer, home designer/architect, real estate agent, vet, marriage counselor, wedding planner, divorce attorney, social worker, baker, human resources specialist, dentist
☆ミ 7 life path
teacher (of any kind), engineer, electrician, social media influencer, spiritual teacher (astrologer, numerologist, tarot reader, spiritual content creator, etc), computer programmer/coder, tutor, biologist, surgeon
☆ミ 8 life path
entrepreneur, ceo/business owner, banker, accountant, tax preparer, pawn shop owner, cia worker, financial director, social media creator, lawyer, investor, athlete, film producer, musician
☆ミ 9 life path
spiritualist (ex: astrologer), singer, actor, performer, vice president, artist, hypnotist, film director, film producer, photographer, manifesting coach, model, fashion designer
☆ミ 11 life path
athlete, salesperson, inspirational writer/writer in general, celebrity career, celebrity manager, psychic, spiritualist (astrologer, numerologist, spiritual content creator, tarot reader, etc), manifesting coach
☆ミ 22 life path
architect, body builder, historian, criminal investigator, detective, military soldier, forensic psychologist, lawyer, police officer, chiropractor, bicycle repairer, radio mechanics, archeologist, tire builder, security guard, fbi agent, philosopher
☆ミ 33 life path
entrepreneur, life coach, spiritualist (astrologer, numerologist, tarot reader, etc), politician, teacher, streamer, astronomer, addiction counselor, manifesting coach, philosopher
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© novy2sirius
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millysilly123 · 2 months ago
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This is the Not So Berry Challenge in the Sims 4 but Base Game version! Enjoy!
Gen 1: Mint
Traits: Loves Outdoors, Jealous, Materialistic
Aspiration: Chief of Mischief
Career: Astronaut
Rules: Master astronaut career (Lvl 7), Complete Chief of Mischief aspiration, master mischief and logic skills, complete the elements collection and have at least one child (more if you choose).
Gen 2: Rose
Traits: Hot-Headed, Snob, Romantic
Aspiration: Serial Romantic
Career: Business
Rules: Master the business career, complete the Serial Romantic aspiration, leave someone at the alter, get married for the first time as an elder and have at least one child (more if you choose).
Gen 3: Yellow
Traits: Clumsy, Ambitious, Loner
Aspiration: Nerd Brain
Career: Freelance Programer
Rules: Master the programming, rocket science and handiness skills, complete the Nerd Brain aspiration, must complete ten sculptures via the woodworking table as a teen, must build a rocket ship and visit Sixam, enter the secret lot in Oasis Springs (requires max handiness), never have any close friends or relationships other than grandparent from generation one until the grandparent dies and have at least one child (more if you choose).
Gen 4: Grey
Traits: Active, Slob, Music Lover
Aspiration: Bodybuilder
Career: Athlete
Rules: Master piano, guitar and athletic skills, master the athlete career, compete the Bodybuilder aspiration, have three failed relationships before finding a spouse, marry a neat sim, be good friends with all of your children, have at least one family dinner a week where everyone is present at the same table while eating the same meal and have at least one child (more if you choose).
Gen 5: Plum
Traits: Genius, Non-Committal, Bookworm
Aspiration: Renaissance Sim
Career: Fast Food, Tech Guru, Entertainer
Rules: Master video gaming and two other skills of your choosing, achieve at least level eight in six skills (including the three you master), complete the Renaissance Sim aspiration, get divorced and later remarried to the same sim, must live in both Willow Creek and Oasis Springs over the course of your life and have at least one child (more if you choose).
Gen 6: Orange
Traits: Evil, Self Assured, Glutton
Aspiration: Public Enemy
Career: Criminal
Rules: Master cooking and charisma skills, master the criminal career, complete the Public Enemy aspiration, must live in a cheap starter home (under 12k) for entire young adult life, have twins but only have those two children (you may use cheats for this) and insist on being evil (claim to be a criminal mastermind) but have no one believe you.
Gen 7: Pink
Traits: Neat, Loner, Creative
Aspiration: Best Selling Author
Career: Business
Rules: Complete the postcard collection, master writing and gardening skills, complete the Best Selling Author aspiration, have a well maintained garden, quit day job as an adult to pursue dreams and have at least one child (more if you choose).
Gen 8: Peach
Traits: Foodie, Lazy, Goofball
Aspiration: Joke Star
Career: Secret Agent
Rules: Marry a co-worker, must play an instrument, master gourmet cooking and comedy skills, master the secret agent career, must live in a different world than the one they were raised in and have at least one child (more if you choose). You can choose if you want to complete the aspiration or not.
Gen 9: Green
Traits: Slob, Geek, Cheerful
Aspiration: Computer Whiz
Career: Tech Guru
Rules: Master mixology, programming and video gaming skills, master tech guru career, complete the Computer Whiz aspiration, must accept every invitation to parties/outings with your friends and/or go out or throw a party once a week, have at least five good friends and five enemies and have at least one child (more if you choose).
Gen 10: Blue
Traits: Gloomy, Perfectionist, Family Oriented
Aspiration: Big Happy Family
Career: Painter
Rules: Adopt at least one child, master the cooking, painting and gardening skills, master the painter career, complete the Big Happy Family aspiration, marry your high school sweetheart and stay with them until you die and have a one time secret affair.
I do not own this challenge, it is by Lilsimsie.
For me at least, I make my own husbands with required traits if needed.
Hope you enjoy doing this. Let me know if you want any other base game versions of challenges, if you are like me and play console with no mods or CC and own no packs.
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live-laugh-lenney · 5 months ago
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omg i’ve just had the sweetest thought😭
arthurtv letting his gf sit on his lap during their streams together and just playing video games together and being all cute
please, this is adorable! i think i have a small blurb on here somewhere that has a really small scene where she goes and sits on his lap during a filming session...
newbie.
that's what her friends called her whenever they were on a stream on discord during a gaming session. even though she'd been streaming and gaming for a few months now, and knew the ropes on when the best time was to stream for her followers and what games they would enjoy seeing her play, the nickname stuck.
before she met arthur, she worked a normal 9-5 job in a local shop that was a short walk away from her london flat, getting up early in the mornings with a routine planned out for her entire day. but the more and more she was seen in arthur's videos and the more she was featured in his vlogs and the more she appeared on their friends' youtube channels, the more people wanted to see her doing her own thing.
so she took up streaming, where she held gaming nights with the two arthur's and george and chris and where she held nights where she would just waffle about her life to the camera, just to get a feel for it. to see whether she enjoyed it. to see whether it took off or whether it wasn't worth the hassle in changing to her career. coming home after a busy day at work, having dinner, before she disappeared to sit in front of her computer for a couple of hours.
george let the nickname slip.
once.
during a game of fortnite because it was a game highly requested by her followers to play in a squad match with her friends - to the point where she would even venture out of her circle and play with some of her followers who requested a chance to be in her team. and she was terrible at it; she claimed any form of shooting game or games that required skill were never her forte and that she was simply doing it for the entertainment factor as people loved to see them all in a joking manner with banter being thrown around.
and it stuck.
she couldn't shake it off, months later. not that she minded, at all. she found it quite endearing and sweet how she was loved and welcomed into arthur's circle with wide-open arms by his best friends, like she'd always been a part of something special, as if she'd known them her whole life. because the last thing she ever wanted was to be placed as an outsider by his friends, know as just 'arthur's girlfriend' who led her own life and never involved herself as a part of their group or was never included in their plans.
they loved her, and respected her, and that was all that mattered.
and they'd been her biggest supporters from the moment she chose to make streaming and content creation her new career path. they were with her the moment she quit her job, they helped her to create her own gaming setup in her spare room, and they gave her tips and pointers on making videos and editing, giving her as much help as they possibly could to kickstart her new start. and she was incredibly thankful for all of them.
there was something she loved about making money off of having fun with her friends, her boyfriend and her followers. and, as time passed, she felt lucky to have been given the platform she had been given and never took it for granted.
"i'm going to save the last two episodes of this story for the stream tomorrow," yn says to the camera propped up before her, suddenly feeling the hefty weight of the headphones sitting upon her head and she could feel her ears getting hot from the padding, "i think we did good tonight, we completed almost all of it in two hours."
she watched arthur play a couple of episodes of lego star wars on a stream, not too long before, and she found something therapeutic about re-completing a game that she had already played before. how she used to love playing it when she was younger and that it was something nostalgic for her... so she'd asked him to show her how to stream herself playing it which he had no issue with doing.
"i can smell dinner, i think arthur's cooked for me," yn grins at her screen's monitor, her belly rumbling from the wafting scent of some form of seasoned meat in the air, "he's a cutie. in case you haven't realised, this isn't my usual setup."
she took a look behind her and, if people were clever enough, they'd see arthur's setup just behind her in his own spare room.
"arthur created a little space for me in his office so we can game and film videos together sometimes," she grins widely, reading all of the sweet comments that came through on the screen; some vibing with her and how cute arthur could be to others sending in games for them to play together, "he said he had a surprise for me when i came over tonight and he showed me this. i could have cried on the spot."
her eyes glazed over the comments, flowing in constantly, and it was hard for her to keep track of what people were saying.
"maybe we'll do a little setup tour for my youtube," she suggests and shrugs at the camera with a nonchalant grin on her lips, "maybe it'll be with you guys in the next couple of days. maybe not. you'll just have to wait and see."
she closed the game from her monitor and let a blank screen fill the space, her own face appearing in the bottom corner as she prepared to close down the stream for the night.
"same time tomorrow, troops. i'll see you then. love to you all," she blew a kiss to the camera and waved, "bye!"
she made sure everything was closed down before she stood to her feet, sliding her headphones off of her head and hanging them up on their little stand beside her screen, stretching out her back from the aches and the cricks that were forming from her hunched position over the last couple of hours. she tucked her chair back underneath her desk and grabbed her water bottle before leaving the room, into the open space of his living room, which was filled with the smells of something delicious.
she noticed the table was set with plates and cutlery before she saw him standing at his kitchen island, dishing everything into bowls so they could help themselves to however much they fancied that night, pan in his hand as he scooped beef strips into a ceramic bowl.
"good stream?"
"the best," yn grins widely as she took her seat at the table, "we hit 2k viewers about an hour ago."
"oh, that's brilliant," arthur gasps proudly and he supports the most genuine smile on his lips, looking at her as she grins proudly, "i told you you'd get there eventually."
"they loved the setup, too," she smiles, watching as he set the pan down in the sink before he picked up the plate of wraps and the bowl of beef strips, leaving behind the salad on the bar that he was going to go back and pick up once he set his full hands down on the table, "i might have to stream here more often now."
"that was the plan," he admits, setting the bowl and the plate down before he went back to the breakfast, not without passing her by and pressing a kiss to the top of her head, "i'm really proud of you."
"couldn't have done it without you," she says.
he sits down at the table beside her, both of them in a position to see the sun setting over london, painting the surface of the thames with oranges and pinks, the last of the sun shimmering on the windows of the buildings opposite.
"i've got a video to film tonight, do you fancy being a part of it? could do a watch-along together," he suggests, filling up a wrap with beef and some salad, wrapping it all up with a fajita-style fold before he took a hearty bite from the top, "people have been asking for you to make another appearance."
"only if you're fine with that," she says, following his actions as she filled her own wrap up, "what are you watching?"
"it's just a short video from reddit about nature and animals," he says and she laughs softly, "what?"
"nothing, i just love your little fascination with the animal kingdom," she admits and he blushes, looking down at his plate, "it's cute. i find it fascinating when you talk about anything like that. all the facts you tell me. it's like having my own walking, talking encyclopaedia."
and when it comes to filming, she finds comfort in sitting closer to him as they watch the reddit videos together. she's wrapped in one of his throw blankets, in her comfiest clothes (which was a tee from his wardrobe and a pair of black cycling shorts peeking out from the bottom), settled on his lap with his arm wrapped around her waist to keep her steady on his thighs.
"an orca slapping a dolphin straight out the sea," he reads from the screen and, as the two of them watch nature take its course, they're both completely enamoured by the scene before them, "oh, jeez. the amount of air that thing gets is insane."
"they're the bullies of the ocean," yn adds and she remembers arthur saying something like that previously, when they'd been cuddled up in bed with a documentary about the ocean playing as they wound down for the night, "i bet that was an incredible thing to witness happen though. being that close to a dolphin seems amazing but to be that close to an orca, too? it's a bonus, a two in one special."
"have you ever seen a dolphin?"
she shakes her head and cranes her head to look at him, "never. it's on my bucket list though. that and to see the whales off the coast of gibraltar."
"maybe we'll take a trip," he says, "one day. i think i'd love to see that, too."
she leans back a little more comfortably on his lap, her back resting against his front as she brings her knees to her chest, tightening the blanket around her body to keep her from being too exposed to the camera and to keep her a little warmer, his arm helping to bring her closer to him.
"that was probably his killer instincts coming out though," yn explains and arthur cocks an eyebrow, confused, at her, "what?"
"they don't eat dolphins?"
"they do," she nods and he's genuinely surprised by her little bit of knowledge on orca's and their food chain, "they don't just eat seals and penguins, arthur. they eat dolphins and other sea creatures, too."
"look at you, eh?" he teases softly and, in that moment, they forget the camera is rolling and that they're actually filming a video for his second channel, "you're just as nerdy as me when it comes to the animal kingdom. my interests are rubbing off on you."
"i have my surprises," she grins and brings a hand up to poke a finger into his nose, "i know it might not seem like it sometimes but i am interested in your interests, silly." xx
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vasquez-rocks · 9 months ago
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ds9 characters ranked from least to most likely to have a youtube channel where they do obviously staged creepypasta vlogs for 8 year olds in the most annoying voice you’ve ever heard
8) worf – beneath his honor 7) o’brien – he lived it when rumplestiltskin moved into his house, no way he’s doing that shit again 6) odo – he IS the creepypasta monster the annoying person would find in the obviously staged vlog, which might complicate matters 5) kira – not something she’s likely to do, but, eh, if it’d make kirayoshi happy, she’s the fun aunt, right? unfortunately her vlogs always end with her shooting the evil ronald mcdonald or whatever with the “disintegrate” setting of her phaser, which frightens the little ones 4) sisko – the man will do anything to make his son happy, and jake is a writer which suggests his little nine-year-old self was probably obsessed with videos about mothman or whatever 3) quark – surprisingly, not the most likely on this list! it’s a little beneath his dignity to do the kicked-in-the-head-by-a-mule voice and pretend to be scared of a puppet or whatever. but there’s latinum in children’s entertainment, and he DOES need some way to win back the station’s parents after he accidentally sent a bat mitzvah party into a holodeck playing Vulcan Love Slave IV 2) bashir – would it be in his nature? no. of course not. he is sensitive and fussy. but like. look at him. his twinkish build. the pallor of blue computer light on the bags under his eyes. this man was bred in a lab to sit in a gaming chair and lie to children about creepypasta monsters 1) dax – “oh my gosh, guys, it’s 3 am and look what just snuck into my apartment” [turns camera around and it’s captain boday naked in her bed]
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plant-bioreactor-answers · 4 months ago
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Another Weird Plant Story: One of my Ship 5 Energy Reactors hacked into one of the entertainment computers and, I kid you not, created several character-files on the ancient video game, Skyrim. We know that it is them by the naming convention of the characters being parts of their serial number or variations on the nickname we gave them. There are other signs of a direct-hack from the Plant room and her bulb, itself. "Emma" has experimented with all Skyrim races, but seems to have made it furthest in a file with a Khajiit that, perhaps going out of fantasy racial stereotypes, is a heavy-armor wearer and forger and has a preference for two-handed weapons. As to why a Khajiit was chosen, I think it has something to do with the ship's cats that frequent that room. I think Emma has an affection for our cats. The game will "run itself" with the character running around slaying dragons, fighting vampires and the like. It's rather entertaining to have on in the background when I am working. The kids have had to get their own computers for videogames, because we just let Emma take that one over. She's just an Unrelenting Force! _ R.S.
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oldgamemags · 1 year ago
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They've got the president. You've got... 'Bad Dudes' NES
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shinigami-striker · 2 years ago
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Finally Got Ratchet on PS5! | Monday, 02.27.2023
I did it! I finally got Ratchet & Clank: Rift Apart on the PlayStation 5! I'll be streaming this awesome game later on today.
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haikyuu-x-male-reader · 5 months ago
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*Rubs hands together evil🙏🏽*
Let’s gooo
This isn’t gonna be too too long but I’ll try to make it good
Im Not gonna beat around the bush but most likely I’m prop gonna write this as porn plot sorta 🤷🏽
But as I’m writing this who knows??✨✨
started - 5/22/24
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AKAASHI
we all know Akaashis calm, and swag demeanor right?
Welp throw that ALL AWAY
Tbh I feel like he would be a
✨FREAK IN THE SHEETS ✨
AND YOUR FREAKIN 6’9 OR ANY-TALL HEIGHT
God he’s gonna go crazy for you
Oh did I mention that u FUEL his size kink
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-The sound of Akaashi’s moans and the bed creaking fill the room-
“[Reader name] f-FUCK me harder alreadyy~”
With no hesitation you press him more into the mattress so he feels just how deep you are inside him
You also press urself onto him more since that riles him up
“S-shit!”
He says as he whines in pleasure
you start to slow down but got interrupted by him
*Huff* “D-don’t you *huff*..dare stop”
*His body is on the brink now, shaking and trembling as he chases the climax that threatens to overtake him.*
You speed up even faster then before
"Almost... almost... ah! Oh God... more.. please... god.. don't stop.. please don't stop."
*He gasps out, his hips stuttering with the increasing intensity of his pleasure, his breathing completely out of control
“I can’t t-take it anymoree~!”
*A stream of moans and gasps leaves him, his voice getting higher and louder with each snap of ur waist*
He starts to squirm around under but is limited due to you pushing him down
And he’s LOVING IT
“Ngh~!.oh my god.!”
“[Reader name] it’s so deep..Hngh!~”
*His eyes flutter shut, and he goes completely limp
*A loud, shuddering moan escapes him as you hit that sweet spot, his body tensing up briefly before it releases, a wave of pleasure crashing through him.
*pant*
*pant*
And then he says nonchalantly 
“Wanna do round 2?”
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KENMA KOZUME
I feel like he wouldn’t really pay any mind to ut height at first but the more he thinks about it
The more it turns him on
The first time you guys do it he did think much of it
But his mind started giving him ideas
✨How naughty✨
oh and I think it would drive him crazy for you to be in control 🎉
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*computer gaming streamer noises*
*You groan slightly after ur nap*
*you sit up, rub ur eyes and stretch
This causes kenma you look at you*
“Oh hey [nickname] you awake? I’m streaming right now”
“Sorry if I woke u up do you want me try to finish soon?”
*You turn to him*
“Nah it’s fine I’ll just be on my phone”
“Just stream and do yer thing
I know how you love gaming”<3
His face goes slightly worried
“You sure?I didn’t mean to wake up-“
Video game death sound
"Damn it-“
*you laugh at him loudly*
“Shush! It’s not funny..“
“Yeah Nono it’s fine don’t let me distract you”
“Just focus on streaming and entertaining ur viewers”
He shrugs
“Alright whatever you say my love”
“Sorry Chat lets get back to-“
he gets back to doing his normal stream stuff
As you’re on your phone you get an idea
Kenma would actually kill you if you did this ESPECIALLY when he’s gaming and locked in
but its worth a shot🤷🏽
You quitely get up from the bed and make your way towards him
“Ah thank you for the donate [random user]”
Blah blah blah insert Kenma streamer talking
you try to sneak under his desk which was tough as hell because god blessed you with height
You were able to get under surprisingly
Kenma sighs when loosing a game causing him to lay back in his seat
Which causes him to notice you
“Chat I’ll be right back” *turns off camera and mutes mic*
“[reader name] what are you doing.. how did you even fit under there? You know how tall you are..”
“Just focus on your stream you wouldn’t want ur viewers to know I’m under here right~?”
“Magic and hard work. But aside from that”
Kenma smirks slightly
" ..oh? really now? "
*he blinks for a second at your question. a soft smirk on his face before sitting back up straight and unpausing the game*
" alright.. I'll continue streaming.. don't try to distract me too much~ "
*he lets out a soft chuckle before going back to streaming. he tries to focus on what he's doing while you're down there.*
He is trying really hard to keep his focus, and not losing his composure.
You Loosen up his sweatpants and WHIP OUT THAT THANG
Note: is 11 at night so might be insane -5/27/24
you try to get into a comfortable position and start to suck on the tip of his member
*he quickly turns up the volume on the microphone so they can't hear anything. he lets out a small groan to keep in his composure*
“Mm ah- *fake cough* sorry chat I have a little bit of a cold….”
The viewers notice his so called “cold” cause his face is turning slowly red🌚
Out of spite you decided to put his full length inside your mouth
Kenma throws his head back,covers his face with one hand and moans
Chat:AYOOOOO????
Username: WHAT WAS THAT??
Username2: bros getting freaky
He quickly realized what he did
“Oh Sorry Chat..I was stretching.”
“I’m hungry so I’m ending the stream early today.”
Meanwhile the chat was hollering and goin insane
But all that came to an end once he ended the stream
*sigh*
“Can you continue already…...”
“Please..”
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HINATA SHOYO
Oh boy…
now Hinata definitely feels intimidated by ur height in a frustrated way and in-
Well…
The other way.
He REALLY LIKES ur height in a UNUSUAL way..🧍🏽
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It’s night time
Hinata and you are chilling on the couch watching a movie
You both are sharing a buttery salty bowl of popcorn (yum)
*movie noises*
*godzilla scream*
“I was expecting this movie to be boring
But
It’s actually interesting!”
You say intriguingly as you munch on more popcorn
“Heh! You should’ve ✨never✨ doubted me then! I amm knownnn to be the best at picking movies~”
*movie background noises*
Hinata got up from the couch and went to get a snack
He tried to grab a snack form the top shelf but he forgot about his height
“Damn it-“
He tried to climb onto the counter but quickly remember that would be unsanitary
“Ughh-”
“Need help here?”
He quickly looks behind him to see you
“Nope! Im totallyyyy finee..!”
“Ya sure?, you were struggling not too long-”
“ICANHANDLEIT”
After saying that. he attempts to hop up but you grab him by the waist to quickly stop him
“Here let me just help..”
As you reach for whatever tried to get, you press urself behind him purposefully
This gets a reaction out of him
..
Perfect
“Hmm this thing is so far back in the cabinet”
You know damn well ur lying
“Sorry shoyo.. this might take a bit!”
“O-okay”
As you say this you start to grind on him from behind
Okay so now it’s definitely clear on what ur trying to do
When you started to grind on hinata he started to move slightly forward which causes his erection to rub against the counter
“S-shit!“
You pause and look down
“Ok enough beating around the bush”
You unzip his pants and pull out his member
7/7/24
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Hey y'all😅
Um. I'm sorta back?
I've been tryna finksh this request but my motivation to write just died 🥲🥲🥲
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vimberries · 3 months ago
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Tarot Legacy Challenge
Are you ready to infuse your Sims gameplay with a touch of mysticism and destiny? If you love the idea of exploring new aspects of The Sims while embracing the rich symbolism of tarot, the Tarot Legacy Challenge is just for you!
Welcome to the Tarot Legacy Challenge, where each generation of your Sims’ family is guided by one of the Major Arcana cards of the tarot deck. This twenty-two generation legacy challenge invites you to harness the power of tarot to shape your Sims’ lives in ways you’ve never imagined. Each card represents a unique theme and set of rules that will influence the objectives, aspirations, and experiences of the current generation.
The Tarot Legacy Challenge offers an exciting opportunity to explore new gameplay elements and storytelling possibilities while creating a vibrant and dynamic family legacy. Embrace the journey, let the tarot cards reveal their secrets, and watch as your Sims’ lives unfold in magical and unexpected ways.
Basic Rules:
Each heir must complete their aspiration, master their career and master three skills
Optionally, each heir must represent the colour of the generation both with their genetics and the furnishings of their home
Each heir can move into any home they wish (freerealestate on) but must choose to have the home unfurnished
Thanks to major arcana cards, you will receive a bequest of §22,000 to help furnish your home (money 42000)
Have either normal or long lifespan
If you play this challenge, use the #tarotlegacychallenge or #tarotlc if you want me to see
Generation 0. The Fool (Yellow)
They are a whimsical comedian with a heart full of cheer and a playful spirit. Embracing a carefree, noncommittal lifestyle, they find joy in making others laugh and often indulge in spontaneous adventures. Their childish enthusiasm and love for singing add a vibrant, light-hearted flair to their everyday life.
Traits: Cheerful, Childish, Noncommittal Aspiration: Party Animal Career: Entertainer (Comedian) Skills: Comedy, Charisma, Guitar
Master Comedian career
Complete Party Animal aspiration
Master the Comedy, Charisma and Guitar skills
Have 4 romantic partners before settling down
Have between 2-4 children
Visit the lounge and perform comedy routines once a week
Generation 1. The Magician (Red)
They are a brilliant entrepreneur with a magnetic charisma and a keen intellect, always seeking innovative ways to achieve success. Driven by a desire for wealth and recognition, they channel their genius into building their own ventures while exuding confidence and ambition. Despite their materialistic pursuits, they are deeply committed to providing a loving and supportive environment for their future family.
Traits: Genius, Self-Assured, Erratic Aspiration: Computer Whiz Career: Tech Guru (Start-up Entrepreneur) Skills: Programming, Video Gaming, Charisma
Master Start-up Entrepreneur career
Complete Computer Whiz aspiration
Master the Programming, Video Gaming and Charisma skills
Have 3 romantic partners before settling down
Have between 2-5 children
Visit the library and do programming once a week
Generation 2. The High Priestess (Blue)
They are a mysterious and creative diamond agent, adept at navigating the shadows while keeping their true identity hidden. A bookworm at heart, they find solace and inspiration in the written word, often retreating into their private world for moments of reflection and strategy. Their solitary nature and inventive mindset fuel their success in covert operations, all while nurturing a deep-seated desire to build a close-knit family of their own.
Traits: Bookworm, Creative, Loner Aspiration: Freelance Botanist Career: Secret Agent (Diamond Agent) Skills: Logic, Charisma, Gardening
Master Diamond Agent career
Complete Freelance Botanist aspiration
Master the Logic, Charisma and Gardening skills
Have 2 romantic partners before settling down
Have between 2-4 children
Visit the library or park and play chess once a week
Generation 3. The Empress (Green)
They are a warm-hearted chef with a deep passion for creating delicious meals and nurturing those around them. Their romantic and family-oriented nature shines through in their love for hosting gatherings and cherishing moments with loved ones. Despite their culinary talent, their endearing clumsiness often leads to amusing kitchen mishaps, adding a touch of charm to their home life.
Traits: Romantic, Family-Oriented, Clumsy Aspiration: Big Happy Family Career: Culinary (Chef) Skills: Cooking, Gourmet Cooking, Piano
Master Chef career
Complete Big Happy Family aspiration
Master the Cooking, Gourmet Cooking and Piano skills
Have 4 romantic partners before settling down
Have between 3-6 children
Visit the lounge and play the piano once a week
Generation 4. The Emperor (Brown)
They are a commanding business manager with an ambitious drive and an unwavering self-assurance. Their materialistic tendencies push them to climb the corporate ladder and achieve financial success, all while maintaining a meticulous and strategic approach to their work. Despite their focus on wealth and power, they are determined to provide a stable and supportive environment for their future family.
Traits: Ambitious, Self-Assured, Materialistic Aspiration: Fabulously Wealthy Career: Business (Management) Skills: Charisma, Logic, Handiness
Master Management career
Complete Fabulously Wealthy aspiration
Master the Charisma, Logic and Handiness skills
Have 2 romantic partners before settling down
Have between 2-5 children
Visit the library or park and play chess once a week
Generation 5. The Hierophant (White)
They are a dedicated musician with a deep love for both their craft and the written word, finding inspiration in the pages of their favourite books. Their family-oriented and loyal nature drives them to create a nurturing and supportive environment for their loved ones. Embracing traditional values and a strong sense of duty, they balance their artistic passions with a commitment to being present for their family.
Traits: Bookworm, Family-Oriented, Loyal Aspiration: Renaissance Sim Career: Entertainer (Musician) Skills: Guitar, Piano, Violin
Master Musician career
Complete Renaissance Sim aspiration
Master the Guitar, Piano and Violin skills
Have 2 romantic partners before settling down
Have between 2-4 children
Visit the lounge and play the piano once a week
Generation 6. The Lovers (Pink)
They are a talented professional painter whose romantic and compassionate nature infuses their artwork with deep emotional resonance. They cherish their close-knit family, using their creativity to create a warm and loving home environment. Their genuine kindness and dedication to both their art and their loved ones make them a harmonious and devoted presence in their family life.
Traits: Romantic, Family-Oriented, Good Aspiration: Soulmate Career: Painter (Patreon of the Arts) Skills: Painting, Charisma, Cooking
Master Patreon of the Arts career
Complete Soulmate aspiration
Master the Painting, Charisma and Cooking skills
Have 5 romantic partners before settling down
Have between 2-3 children
Visit the museum and paint once a week
Generation 7. The Chariot (Black)
They are a driven eSports gamer with an unyielding ambition and a competitive spirit that fuels their quest for victory. Their active lifestyle extends beyond the gaming world, as they channel their energy into intense training and unexpected adventures. Known for their erratic yet exhilarating approach, they balance their gaming career with a passionate desire to be a present and supportive figure for their future family.
Traits: Ambitious, Active, Erratic Aspiration: Chief of Mischief Career: Tech Guru (eSport Gamer) Skills: Programming, Video Gaming, Fitness
Master eSport Gamer career
Complete Chief of Mischief aspiration
Master the Programming, Video Gaming and Fitness skills
Have 3 romantic partners before settling down
Have between 2-4 children
Visit the park and perform mischief interactions once a week
Generation 8. Strength (Orange)
They are a formidable professional bodybuilder, channelling their boundless energy and self-assured demeanour into sculpting an impressive physique. Their active lifestyle and hot-headed temperament drive them to push their limits and excel in their field. Despite their intense focus on fitness and competition, they are deeply committed to being a strong, supportive presence for their future family.
Traits: Self-Assured, Active, Hot-Headed Aspiration: Bodybuilder Career: Athlete (Bodybuilder) Skills: Fitness, Charisma, Handiness
Master Bodybuilder career
Complete Bodybuilder aspiration
Master the Fitness, Charisma and Handiness skills
Have 3 romantic partners before settling down
Have between 2-4 children
Visit the gym and work out once a week
Generation 9. The Hermit (Grey)
They are a reclusive author who finds solace in the quiet of their own company, preferring the comfort of solitude to social interactions. Their passion for writing is fueled by a deep love for books and a penchant for introspection. Though they may be lazy at times, their reflective nature and dedication to their craft are balanced by a genuine desire to create a nurturing environment for their future family.
Traits: Loner, Bookworm, Lazy Aspiration: Nerd Brain Career: Writer (Author) Skills: Writing, Logic, Gardening
Master Author career
Complete Nerd Brain aspiration
Master the Writing, Logic and Gardening skills
Have 2 romantic partners before settling down
Have between 2-3 children
Visit the library and write a book once a week
Generation 10. Wheel of Fortune (Purple)
They are a daring interstellar smuggler astronaut who navigates the cosmos with a blend of creativity and a good-hearted nature. Their adventurous spirit and knack for improvisation often lead to unexpected and amusing mishaps in their smuggling operations. Despite their clumsiness, they remain dedicated to their work and are determined to provide a loving and supportive environment for their future family.
Traits: Creative, Good, Clumsy Aspiration: Friend of the World Career: Astronaut (Interstellar Smuggler) Skills: Rocket Science, Fitness, Charisma
Master Interstellar Smuggler career
Complete Friend of the World aspiration
Master the Rocket Science, Fitness and Charisma skills
Have 4 romantic partners before settling down
Have between 2-5 children
Visit the gym and work out once a week
Generation 11. Justice (Blue)
They are a dedicated journalist with a perfectionist’s eye for detail, driven by a passion for uncovering the truth and delivering accurate, impactful stories. Their deep sense of justice fuels their commitment to fairness and integrity in their reporting. Loyal and good-hearted, they balance their demanding career with a strong desire to be a supportive and present figure for their future family.
Traits: Perfectionist, Good, Loyal Aspiration: Bestselling Author Career: Writer (Journalist) Skills: Writing, Charisma, Logic
Master Journalist career
Complete Bestselling Author aspiration
Master the Writing, Charisma and Logic skills
Have 3 romantic partners before settling down
Have between 2-4 children
Visit the library and write a book once a week
Generation 12. The Hanged Man (Green)
They are an enigmatic criminal oracle who navigates the shadows with an unconventional approach and a unique perspective on the underworld. Their solitary nature and erratic behaviour reflect their noncommittal attitude, as they often drift between alliances and plans with unpredictable flair. Despite their elusive lifestyle, they harbour a deep-seated desire to provide for and connect with their future family in meaningful ways.
Traits: Loner, Noncommittal, Erratic Aspiration: The Curator Career: Criminal (Oracle) Skills: Mischief, Programming, Handiness
Master Oracle career
Complete The Curator aspiration
Master the Mischief, Programming and Handiness skills
Have 3 romantic partners before settling down
Have between 2-3 children
Visit the park and perform mischief interactions once a week
Generation 13. Death (Black)
They are a professional painter with a sombre and introspective demeanour, channelling their creativity into art that reflects a deep sense of melancholy. Their gloomy outlook is contrasted by their innovative spirit and a unique ability to capture profound emotions on canvas. Despite their artistic talent, their clumsiness often leads to unexpected messes, adding an endearing charm to their creative process.
Traits: Gloomy, Creative, Clumsy Aspiration: Painter Extraordinaire Career: Painter (Master of the Real) Skills: Painting, Logic, Writing
Master Master of the Real career
Complete Painter Extraordinaire aspiration
Master the Painting, Logic and Writing skills
Have 4 romantic partners before settling down
Have between 2-3 children
Visit the museum and paint once a week
Generation 14. Temperance (Yellow)
They are a skilled mixologist with a knack for creating perfectly balanced cocktails, reflecting their meticulous and neat nature. Their dedication to crafting exceptional drinks is matched by a genuine kindness and a desire to bring joy to others. Though they may be inclined to take it easy when not behind the bar, they are committed to maintaining a harmonious and supportive environment for their future family.
Traits: Neat, Good, Lazy Aspiration: Master Chef Career: Culinary (Mixologist) Skills: Mixology, Cooking, Charisma
Master Mixologist career
Complete Master Chef aspiration
Master the Mixology, Cooking and Charisma skills
Have 3 romantic partners before settling down
Have between 2-4 children
Visit the bar and make drinks once a week
Generation 15. The Devil (Red)
They are a formidable criminal boss with a hot-headed demeanour and a relentless drive for power and wealth. Their materialistic ambitions fuel their ruthless, evil strategies as they manipulate and control their empire with a strict hand. Despite their dark pursuits, they are determined to use their ill-gotten success to secure a lavish and influential future for their family.
Traits: Hot-Headed, Materialistic, Evil Aspiration: Public Enemy Career: Criminal (Boss) Skills: Mischief, Handiness, Video Gaming
Master Boss career
Complete Public Enemy aspiration
Master the Mischief, Handiness and Video Gaming skills
Have 5 romantic partners before settling down
Have between 2-4 children
Visit the park and perform mischief interactions once a week
Generation 16. The Tower (Grey)
They are a secret agent villain whose erratic behaviour and intense activity are matched by a perpetually gloomy outlook on life. Their covert operations are characterised by sudden, dramatic actions and a penchant for creating chaos. Despite their dark and unpredictable nature, they remain fiercely determined to achieve their personal goals and to influence their future family in profound ways.
Traits: Erratic, Gloomy, Active Aspiration: Chief of Mischief Career: Secret Agent (Villain) Skills: Logic, Charisma, Mischief
Master Villain career
Complete Chief of Mischief aspiration
Master the Logic, Charisma and Mischief skills
Have 4 romantic partners before settling down
Have between 2-3 children
Visit the park and perform mischief interactions once a week
Generation 17. The Star (Pink)
They are a radiant space ranger astronaut who brings a cheerful and optimistic energy to their interstellar adventures. Their romantic and outgoing personality shines through in their interactions with both alien cultures and fellow astronauts, spreading positivity wherever they go. Driven by a desire to explore the cosmos, they are equally committed to creating a loving and vibrant future for their family.
Traits: Cheerful, Romantic, Outgoing Aspiration: Joke Star Career: Astronaut (Space Ranger) Skills: Rocket Science, Comedy, Charisma
Master Space Ranger career
Complete Joke Star aspiration
Master the Rocket Science, Comedy and Charisma skills
Have 3 romantic partners before settling down
Have between 2-5 children
Visit the lounge and perform comedy routines once a week
Generation 18. The Moon (Purple)
They are a professional painter whose work is deeply influenced by their erratic moods and a naturally gloomy disposition. Their creativity flows through their art, producing pieces that capture the mysterious and introspective aspects of the human experience. Despite their unpredictable nature, they are dedicated to using their artistic talents to create a meaningful and supportive environment for their future family.
Traits: Erratic, Gloomy, Creative Aspiration: Serial Romantic Career: Painter (Patron of the Arts) Skills: Painting, Charisma, Cooking
Master Patron of the Arts career
Complete Serial Romantic aspiration
Master the Painting, Charisma and Cooking skills
Have 3 romantic partners before settling down
Have between 2-3 children
Visit the museum and paint once a week
Generation 19. The Sun (Orange)
They are a dynamic professional athlete whose infectious cheerfulness and outgoing nature light up every game and practice. Their active lifestyle is driven by a passion for sports and a commitment to staying fit, which they balance with a joyful enthusiasm for life. Dedicated to being a positive and engaging presence, they strive to create a supportive and energetic environment for their future family.
Traits: Cheerful, Outgoing, Active Aspiration: Angling Ace Career: Athlete (Professional Athlete) Skills: Fitness, Charisma, Fishing
Master Professional Athlete career
Complete Angling Ace aspiration
Master the Fitness, Charisma and Fishing skills
Have 4 romantic partners before settling down
Have between 2-6 children
Visit the gym and work out once a week
Generation 20. Judgement (White)
They are a confident and self-assured diamond agent who excels in their covert operations with a strong moral compass. Their good-hearted nature drives them to make ethical choices even in the most clandestine situations. Despite their dedication to their high-stakes work, they maintain a noncommittal stance in their personal life, balancing their professional responsibilities with a desire to remain adaptable and unbound.
Traits: Self-Assured, Good, Noncommittal Aspiration: Successful Lineage Career: Secret Agent (Diamond Agent) Skills: Logic, Charisma, Handiness
Master Diamond Agent career
Complete Successful Lineage aspiration
Master the Logic, Charisma and Handiness skills
Have 4 romantic partners before settling down
Have between 2-4 children
Visit the library or park and play chess once a week
Generation 21. The World (Brown)
They are a dynamic and self-assured individual with a boundless drive for success and a zest for life. Their ambition propels them to excel in every endeavour, while their active lifestyle ensures they stay at the top of their game both physically and mentally. Embracing the world with confidence and determination, they are committed to achieving their dreams while also providing a nurturing and supportive environment for their future family.
Traits: Self-Assured, Ambitious, Active Aspiration: Mansion Baron Career: Business (Investor) Skills: Charisma, Logic, Fitness
Master Investor career
Complete Mansion Baron aspiration
Master the Charisma, Logic and Fitness skills
Have 3 romantic partners before settling down
Have between 2-5 children
Visit the gym and work out once a week
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jtgunner · 1 year ago
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I'm now streaming some original Final Fantasy VII on YouTube! Let's revisit this legendary classic! Come hang out!
WATCH IT HERE: https://youtube.com/live/J6IdDsSC3Qs?feature=share
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