#racdym
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Snowboard Kids Racdym / Atlus Nintendo 64 1997
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#天外魔境真伝#Far East of Eden Kabuki Klash#Kabuki Klash#1995#Racdym#MVS#NeoGeo#Neo Geo#90s video games#Jyashinshai#character design#retro gaming#fighting game#gif#my gif#my gifs#gif set#video game gif#fighting games#gaming#video game gifs#Yagumo#Hudson Soft#fgc#90s#1990s#Kinu#Gokuraku#Tsunade
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- Manjimaru, Kabuki Klash: Far East of Eden (Racdym/ Hudson Soft)
#racdym#hudson soft#hudson#kabuki klash#gaming#winquote#win quote#winning quote#manjimaru#sword#game quote#far east of eden#tengai makyo
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Heaven's Gate (JP) [PS1] - Nanase Arcade Playthrough
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🎮 Snowboard Kids (Nintendo 64)
Complete Gameplay: https://youtu.be/a2RWz02fqu8
#SnowboardKids #Nintendo64 #Racdym #Atlus #Snowboard #Kids #Nintendo #ニンテンドー64 #任天堂64 #任天堂 #スノボキッズ #Viciogame #Gameplay #Walkthrough #Playthrough #Longplay #LetsPlay #Game #Videogames #Games
#Snowboard Kids#Nintendo 64#Racdym#Atlus#Snowboard#Kids#Nintendo#ニンテンドー64#任天堂64#任天堂#スノボキッズ#Viciogame#Gameplay#Walkthrough#Playthrough#Longplay#Let's Play#Game#Videogames#Games#Youtube
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[もうぢや] / Etona, Fujitsu Pasokon Systems, Racdym / 1997
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Console Fighting Games of 1996 - Genei Tōgi Shadow Struggle
Genei Tōgi Shadow Struggle is a 3D fighting games developed by Racdym and published by Banpresto for the PlayStation in Japan. Genei Tōgi Shadow Struggle features the standard arcade and versus mode as well as a mode called arena, credits acquired in this mode allows you to buy new moves as well as customise your character, these customised characters can be used in two player fights.
#90s games#90s gaming#video games#1996#fighting games#youtube#Genei Tōgi Shadow Struggle#japan#japan only#racdym#banpresto
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27 years ago today, Far East of Eden: Kabuki Klash was released on the Neo Geo CD at JP. It was developed by Racdym and published by Hudson Soft.
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Snowboard Kids 2
JP release: 19th February 1999
NA release: 1st March
PAL release: 30th April 1999 (AUS only)
Developer: Racdym
Publisher: Atlus
N64 Magazine Score: 86%
Some sequels try to reinvent the wheel, others try to make improvements on the original while some, like Snowboard Kids 2, just provide more of the same. The first Snowboard Kids was a pretty good game, and so is Snowboard Kids 2. You snowboard through some nice looking levels, using ski lifts to finish a “lap” and use items to hit other racers.
The story mode feels very much expanded upon, with a little town you can walk around acting as a menu and cutscenes before and after with some silly but fun little animations. In terms of what you actually play, it doesn’t actually change much, so it’s a nice example of how a bit of nice presentation can make something feel much more like a fulfilling experience.
One of the biggest issues in Snowboard Kids 2 is the track design. The themes are great, and includes space and underwater levels. The problem is the tracks are much flatter, which makes the game extremely slow. The speed issue was present in the first game, but this highlights it even more. Considering the absurdity of the game, the snowboards accelerating on flatter surfaces really shouldn’t be a problem.
There are a few nice minigames, such as a speed challenge using items and a trick mode. The most interesting was a Paperboy mission where you have to deliver newspapers to houses. Snowboard Kids 2 is in a nicer package than the first, but the lack of speed can just be frustrating.
Snowboard Kids 2 is criminally slow. Yes, we know that speed on your snowboard is dependent on the steepness of the hill. Yes, we know that if you fall or collide with something, you can only accelerate off as gravity allows. WE KNOW THESE TGINS! But in a game where reality gets cast aside with wilful abandon at every opportunity, in the name of things good in gaming, why pick this one law of physics to stick to? In places – particularly after a fall on a flat section – Snowboard Kids 2 is so arse-bendingly slow. It really and truly, purely and simply, utterly and completely MAKES YOU WANT TO SCREAM.
- James Ashton, N64 Magazine #28
Remake or Remaster?
A remake with all the courses with a bit more speed would be great.
Official Ways to get the game
There’s no official way to play Snowboard Kids 2
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"Snowboard Kids Remastered Collection" Video Game idea
A few weeks ago, "Snowboard Kids 2" turned 25 years old. I remember first renting this game from Blockbuster. A few years later, I would own a copy of the Nintendo 64 cartridge from a flea market. To this day, I'm surprised that nobody talks about the "Snowboard Kids" games anymore, with Youtube user, Curiomatic discussing how he would envision "Snowboard Kids 3" (Click here to see his video).
Another thing I should point out is that both Nintendo 64 games never made an appearance on the Wii Shop Channel, the Wii U eShop, or even Nintendo Switch Online. Despite the franchise being overlooked, its publisher and developer, Atlus and Racjin (formerly Racdym) are still around. So, what I was thinking of is if we had an HD remaster collection for "Snowboard Kids 1 and 2".
TITLE
"Snowboard Kids Remastered Collection"
ESRB RATING
E
PREMISE
Play through the story mode of "Snowboard Kids 2", with newly animated cutscenes that play for the first game's levels (since story mode wasn't in the first game).
GAMEPLAY
Like the two N64 games, you shred down mountaintops on your snowboard until you reach the ski lift at the bottom of the course. You can perform tricks while jumping off ramps to gain additional coins, and use those coins to spend on item boxes during races.
MULTIPLAYER
While Story Mode is restricted to 1-player, the Multiplayer Mode makes up for that by allowing four players to play locally, with a new online mode for 16-player races and tournament matches. There can also be a boss rush mode for defeating all the bosses from "Snowboard Kids 2".
There's not much else I can think of, but you can also read about my idea by clicking here.
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#天外魔境真伝#Far East of Eden Kabuki Klash#1995#Neo Geo CD#NeoGeo#Neo Geo#gif#my gif#my gifs#gif set#video game gif#fighting games#gaming#retro gaming#video game gifs#Yagumo#Kabuki Klash#Racdym#Hudson Soft#character design#fgc#fighting game#90s#1990s#90s video games#90s console gaming
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(Racdym/Virgin Interactive - PSX/Saturn - 1996)
From: Currency Exchange Puzzle Game: Moujiya
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In case you missed it, we finally released a new episode of @curiomaticart‘s Snowboard Kids 3 fan concept, this time focusing on Slash Kamei! Here’s the artwork for his final design, hope you all like it! :)
🔹 Be sure to subscribe to Curiomatic’s Channel so you don’t miss upcoming videos!
#smai projects#smai video games#snowboard kids#snobow kids#snowboard kids 2#snowboard kids 3#slash#slash kamei#atlus#racdym#nintendo64#n64#curiomatic
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I felt so inspired by Curiomatic’s Snowboard Kids 3 project that I began toying around with some concept screens for boards and (possibly) additional gear/costumes. I’m not super crazy about the header fonts but tried to pick some that resemble older ones. My favorite part is the little snowman border on selected menu buttons! I hope you enjoy :]
#snowboard kids#snowboardkids#snowboard kids 2#snowboardkids2#snowboard kids 3#snowboardkids3#SBK#SBK2#SBK3#Racdym#atlus
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‘Trap Gunner’ [aka: ‘Trap Runner’]
[PS1] [USA] [MAGAZINE, BANNERS] [1998]
Electronic Gaming Monthly, October 1998 (#111)
Scanned by E-Day, via RetroMags
The most effective of traps...
#gaming#advertising#trap gunner#ps1#playstation#atlus#trap runner#racdym#action#banners#united states#video games#1998
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