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The Hints and Hijinx Game Jam is live!
Come, join us mystery makers, sleuths, detectives, game designers and writers!
The Hints and Hijinx system is a purpose-built solo mystery system that's easy to design mystery games for, & puts the power of deduction in the hands of the player.
The Creator's Guide is free, and includes all the resources you need to make a solo mystery game of your own - even copy and paste rules, and layout templates in .afpub and .pdf formats.
Discover a string of solo mystery journaling games to keep you on the edge of your seat. Whether it is a coffee caper at a café, or uncovering who is stealing from dreams, put on your cap of deduction and become the only Detective that can solve the case.
Check out the main website for all the resources and links:
Want to read the condensed core rules real quick? Here ya go:
And make sure to check out the games people are making!
#mystery#solo journaling game#game jam#detective#sherlock holmes#ttrpg#ttrpg design#ttrpg community#free resources#system reference document#open license#CC BY 4.0#Creative Commons
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Open Game Notion Database
I've made some updates to the Notion database of open-license game texts. Since Hasbro/WotC has taken OGL reauthorization out of its immediate crosshairs (without making the OGL 1.0a irrevocable), I've added the legacy OGL 1.0a entries back. I've also differentiated between CC-BY and CC-BY-SA, and broken out "other" into Publisher-Controlled licenses (such as those for Mork Borg, Cypher, and BRP) from small and midsize publishers, and indie games that have some sort of brief, informal, or alternative license or "unlicense." Note that much like the OGL, publisher-controlled licenses may or may not be revocable.
I've not added any licenses or texts that aren't released yet, so no references to ORC, the CC-BY version of Basic Fantasy, or Matt Finch's S&W license. Yet. I also won't add licenses that are specific to individual sites, such as DTRPG's Community Content programs.
I've talked about my feelings about WotC's attempt to deauthorize the OGL 1.0a, but I don't want to leave the OGL out if it's not in immediate danger. However, I'll only add new or currently unlisted OGL texts (or compatibility licenses that depend on them) at my own discretion.
#open license#creative commons#ogl#indie roleplay#indie ttrpg#ttrpgs#tabletop game design#tabletop roleplaying#tabletop rpgs
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According to leaks reported last week, the company that owns Dungeons and Dragons (D&D) is planning to revoke the open license that has, since the year 2000, applied to a wide range of unofficial, commercial products that build on the mechanics of Dungeons and Dragons. The report indicates that this wouldn’t simply be a change going forward, but would affect existing works that relied on the license. The old license would be revoked for existing uses, and people who have used on it will be forced to adopt new terms or renegotiate with the company, Wizards of the Coast, a subsidiary of game giant Hasbro.
Obviously, this would be a rude and unfair thing to do to people who have accepted the invitation of the open gaming license (OGL) to create new games and stories that build upon Dungeons and Dragons. But would it be legal? Even more interesting, would revoking the OGL actually give some third parties more freedom to operate, given that the OGL forced them to promise not to do some things that copyright and trademark law otherwise permit? Let’s find out.
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So, what is the OGL and why are DnD creators thoroughly screwed?
Tumblr has not been doing a great job at talking about this, but:
With OneDnD, Wizards of the Coast has decided to update the Open Game License (OGL). Said license is what allowed people to create homebrew DnD content and sell it, and even larger companies to use certain sorts of content. Pathfinder, for example, is built on said OGL. This also allows streamers and artists to exist and benefit from said content.
With OneDnD (sometimes called “dnd 6e”), WOTC wants to create a much more restrictive OGL, which will, amongst other things:
Make WOTC take a cut for any DnD-related work (according to Kickstarter, a whole 25% of the benefits)
Let WOTC cancel any project related to DnD up to their discretion
Let WOTC take ANY content made based on their system, and re-sell it without crediting you, or giving you a single cent
And most importantly, revoke the old OGL, which will harm any company or game system that used it as a base, such as Pathfinder. And it means they GET ownership over any homebrew content you may have done for 5e in the past!
It’s important to note that OGLs are supposedly irrevocable. They were planning to use it for OneDnD initially, but they want to apply it retroactively to 5e, somehow. Which is illegal, but lawyers have mentioned there’s a chance they may get away with it given the wording.
This means that anything you make based on DnD (A homebrew item? A character drawing? Even music, according to them?), can get taken and used as they deem appropiate.
These news come from a leak of the OGL, which have been confirmed by multiple reputable sources (including Kickstarter, which has confirmed that WOTC already talked with them about this), and was planned to be released next week.
So, what can we do?
Speak against it. Share the word. Reblog this post. Let people know. Tumblr hasn’t been talking much about this matter, but it’s VERY important to let people know about what is WOTC bringing.
Boycott them. Do not buy their products. Do not buy games with their IP. Do not watch their movie. CANCEL your DnD Beyond subscription. (Btw, they ARE planning to release more subscription services too!). They do not care about the community, but they care about the money. Make sure to speak through it.
And maybe consider other TTRPG systems for the time being, Pathfinder’s Paizo has been much nicer to the community, their workers are unionized and are far more healthy overall
#dnd#wotc#wizards of the coast#open gaming license#ogl#dnd5e#dnd 5e#homebrew#ttrpg#pathfinder#dungeons and dragons#d&d
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The thing is, D&D is not a game.
I know that sounds insane, but hear me out: D&D is not a game, it is a games console. You don't actually "play D&D." You play "Dragon Heist" or "Tomb of Annihilation" or "Ghosts of Saltmarsh" or "your GM's homebrew campaign" or "the plot of Critical Role Season 1 reconstructed from memory" on D&D.
For quite a long while now - possibly literal decades - D&D hasn't even been the best games console, but it's been "the one everyone knows about" and "the one my friends have" and in fact it's "the one whose name is almost synonymous with the entire medium of TTRPGs," like how "Nintendo" or "Playstation" could just mean "games console" to people who didn't understand games consoles. They might not have heard of a "tabletop roleplaying game," but most people have heard of "Dungeons & Dragons."
For this extended metaphor, D&D is Nintendo back in the 90s, or Playstation in the 2000s. Sometimes you say "oh let's go to my house and play Nintendo" or "c'mon dude I wanna play Playstation" but you're not actually playing Nintendo or Playstation, you're playing Resident Evil or Super Mario Bros or Jurassic Park or Metal Gear Solid or whatever on a Nintendo or a Playstation.
Now, this metaphor is going to get even more tortured, but remember how when the PS2 and the original X-Box came out, they used a standardised DVD format, but the Nintendo console in that generation, the Gamecube, used discs but they were this proprietary tiny little disc format that they had control over? That essentially meant that it was really difficult to make third party titles for the Gamecube that did literally anything that Nintendo didn't want them to do, and also essentially gave Nintendo an even greater ability to skim money off the top of any sales?
So that must've seemed like a smart business decision in their heads. But the PS2 and the X-Box used DVDs. This was a standardized format which gave Microsoft and Sony way less control over who made games for their consoles, but that actually turned out to be a good thing for gaming, because it meant that the breadth of games that you could play on their consoles was massively increased even if some of them were games Microsoft and Sony didn't really approve of. (Also it's worth nothing that the PS2 and the X-Box could just play DVDs, which meant if your household was on a budget, you didn't need a separate DVD player - your games console could do it for you! This was actually a huge selling point!)
What Wizards are currently trying to do now is kinda-sorta the equivalent of Sony suddenly announcing that the PS5 will only accept a proprietary cartridge format they hold the patent on, will control the content of and charge money for the construction of. This possibly seems like it could be a moneymaker in your head because you hold market dominance (apparently the PS5 has 30 million units shipped compared to X-Box Series X 20 million units) and so many people make games for your console, but what it actually means is game devs and publishers will abandon your product. If it takes so much more work, the scope of what they're allowed to do is so much more limited and they're going to make less money off of it, they just won't bother. They'll go make games for the X-Box or PC instead.
To use another computer metaphor, D&D is Windows - it might not be the best system but it's the system most people are familiar with and so it gets the most stuff made for it, but there's is an upper limit on the bullshit people will take before they decide fuck it and get an Apple or learn how Linux works.
TTRPG systems are a weird product because you're not selling people a game, you're selling people a method to play a game. All the actual games are created by the community - even prewritten campaigns needs to be executed via a game master. Trying to skim money off the community will mean they'll eventually give up on you.
#open gaming license#dungeons and dragons#ogl#ogl 1.1#opendnd#wizards of the coast#one dnd#d&d#dnd#tabletop gaming#tabletop roleplaying games#ttrpgs
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Good riddance to the Open Gaming License
Last week, Gizmodo’s Linda Codega caught a fantastic scoop — a leaked report of Hasbro’s plan to revoke the decades-old Open Gaming License, which subsidiary Wizards Of the Coast promulgated as an allegedly open sandbox for people seeking to extend, remix or improve Dungeons and Dragons:
https://gizmodo.com/dnd-wizards-of-the-coast-ogl-1-1-open-gaming-license-1849950634
The report set off a shitstorm among D&D fans and the broader TTRPG community — not just because it was evidence of yet more enshittification of D&D by a faceless corporate monopolist, but because Hasbro was seemingly poised to take back the commons that RPG players and designers had built over decades, having taken WOTC and the OGL at their word.
Gamers were right to be worried. Giant companies love to rugpull their fans, tempting them into a commons with lofty promises of a system that we will all have a stake in, using the fans for unpaid creative labor, then enclosing the fans’ work and selling it back to them. It’s a tale as old as CDDB and Disgracenote:
https://en.wikipedia.org/wiki/CDDB#History
(Disclosure: I am a long-serving volunteer board-member for MetaBrainz, which maintains MusicBrainz, a free, open, community-managed and transparent alternative to Gracenote, explicitly designed to resist the kind of commons-stealing enclosure that led to the CDDB debacle.)
https://musicbrainz.org/
Free/open licenses were invented specifically to prevent this kind of fuckery. First there was the GPL and its successor software licenses, then Creative Commons and its own successors. One important factor in these licenses: they contain the word “irrevocable.” That means that if you build on licensed content, you don’t have to worry about having the license yanked out from under you later. It’s rugproof.
Now, the OGL does not contain the word “irrevocable.” Rather, the OGL is “perpetual.” To a layperson, these two terms may seem interchangeable, but this is one of those fine lawerly distinctions that trip up normies all the time. In lawyerspeak, a “perpetual” license is one whose revocation doesn’t come automatically after a certain time (unlike, say, a one-year car-lease, which automatically terminates at the end of the year). Unless a license is “irrevocable,” the licensor can terminate it whenever they want to.
This is exactly the kind of thing that trips up people who roll their own licenses, and people who trust those licenses. The OGL predates the Creative Commons licenses, but it neatly illustrates the problem with letting corporate lawyers — rather than public-interest nonprofits — unleash “open” licenses on an unsuspecting, legally unsophisticated audience.
The perpetual/irrevocable switcheroo is the least of the problems with the OGL. As Rob Bodine— an actual lawyer, as well as a dice lawyer — wrote back in 2019, the OGL is a grossly defective instrument that is significantly worse than useless.
https://gsllcblog.com/2019/08/26/part3ogl/
The issue lies with what the OGL actually licenses. Decades of copyright maximalism has convinced millions of people that anything you can imagine is “intellectual property,” and that this is indistinguishable from real property, which means that no one can use it without your permission.
The copyrightpilling of the world sets people up for all kinds of scams, because copyright just doesn’t work like that. This wholly erroneous view of copyright grooms normies to be suckers for every sharp grifter who comes along promising that everything imaginable is property-in-waiting (remember SpiceDAO?):
https://onezero.medium.com/crypto-copyright-bdf24f48bf99
Copyright is a lot more complex than “anything you can imagine is your property and that means no one else can use it.” For starters, copyright draws a fundamental distinction between ideas and expression. Copyright does not apply to ideas — the idea, say, of elves and dwarves and such running around a dungeon, killing monsters. That is emphatically not copyrightable.
Copyright also doesn’t cover abstract systems or methods — like, say, a game whose dice-tables follow well-established mathematical formulae to create a “balanced” system for combat and adventuring. Anyone can make one of these, including by copying, improving or modifying an existing one that someone else made. That’s what “uncopyrightable” means.
Finally, there are the exceptions and limitations to copyright — things that you are allowed to do with copyrighted work, without first seeking permission from the creator or copyright’s proprietor. The best-known exception is US law is fair use, a complex doctrine that is often incorrectly characterized as turning on “four factors” that determine whether a use is fair or not.
In reality, the four factors are a starting point that courts are allowed and encouraged to consider when determining the fairness of a use, but some of the most consequential fair use cases in Supreme Court history flunk one, several, or even all of the four factors (for example, the Betamax decision that legalized VCRs in 1984, which fails all four).
Beyond fair use, there are other exceptions and limitations, like the di minimis exemption that allows for incidental uses of tiny fragments of copyrighted work without permission, even if those uses are not fair use. Copyright, in other words, is “fact-intensive,” and there are many ways you can legally use a copyrighted work without a license.
Which brings me back to the OGL, and what, specifically, it licenses. The OGL is a license that only grants you permission to use the things that WOTC can’t copyright — “the game mechanic [including] the methods, procedures, processes and routines.” In other words, the OGL gives you permission to use things you don’t need permission to use.
But maybe the OGL grants you permission to use more things, beyond those things you’re allowed to use anyway? Nope. The OGL specifically exempts:
Product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark…
Now, there are places where the uncopyrightable parts of D&D mingle with the copyrightable parts, and there’s a legal term for this: merger. Merger came up for gamers in 2018, when the provocateur Robert Hovden got the US Copyright Office to certify copyright in a Magic: The Gathering deck:
https://pluralistic.net/2021/08/14/angels-and-demons/#owning-culture
If you want to learn more about merger, you need to study up on Kregos and Eckes, which are beautifully explained in the “Open Intellectual Property Casebook,” a free resource created by Jennifer Jenkins and James Boyle:
https://web.law.duke.edu/cspd/openip/#q01
Jenkins and Boyle explicitly created their open casebook as an answer to another act of enclosure: a greedy textbook publisher cornered the market on IP textbook and charged every law student — and everyone curious about the law — $200 to learn about merger and other doctrines.
As EFF Senior Staff Attorney Kit Walsh writes in her must-read analysis of the OGL, this means “the only benefit that OGL offers, legally, is that you can copy verbatim some descriptions of some elements that otherwise might arguably rise to the level of copyrightability.”
https://www.eff.org/deeplinks/2023/01/beware-gifts-dragons-how-dds-open-gaming-license-may-have-become-trap-creators
But like I said, it’s not just that the OGL fails to give you rights — it actually takes away rights you already have to D&D. That’s because — as Walsh points out — fair use and the other copyright limitations and exceptions give you rights to use D&D content, but the OGL is a contract whereby you surrender those rights, promising only to use D&D stuff according to WOTC’s explicit wishes.
“For example, absent this agreement, you have a legal right to create a work using noncopyrightable elements of D&D or making fair use of copyrightable elements and to say that that work is compatible with Dungeons and Dragons. In many contexts you also have the right to use the logo to name the game (something called “nominative fair use” in trademark law). You can certainly use some of the language, concepts, themes, descriptions, and so forth. Accepting this license almost certainly means signing away rights to use these elements. Like Sauron’s rings of power, the gift of the OGL came with strings attached.”
And here’s where it starts to get interesting. Since the OGL launched in 2000, a huge proportion of game designers have agreed to its terms, tricked into signing away their rights. If Hasbro does go through with canceling the OGL, it will release those game designers from the shitty, deceptive OGL.
According to the leaks, the new OGL is even worse than the original versions — but you don’t have to take those terms! Notwithstanding the fact that the OGL says that “using…Open Game Content” means that you accede to the license terms, that is just not how contracts work.
Walsh: “Contracts require an offer, acceptance, and some kind of value in exchange, called ‘consideration.’ If you sell a game, you are inviting the reader to play it, full stop. Any additional obligations require more than a rote assertion.”
“For someone who wants to make a game that is similar mechanically to Dungeons and Dragons, and even announce that the game is compatible with Dungeons and Dragons, it has always been more advantageous as a matter of law to ignore the OGL.”
Walsh finishes her analysis by pointing to some good licenses, like the GPL and Creative Commons, “written to serve the interests of creative communities, rather than a corporation.” Many open communities — like the programmers who created GNU/Linux, or the music fans who created Musicbrainz, were formed after outrageous acts of enclosure by greedy corporations.
If you’re a game designer who was pissed off because the OGL was getting ganked — and if you’re even more pissed off now that you’ve discovered that the OGL was a piece of shit all along — there’s a lesson there. The OGL tricked a generation of designers into thinking they were building on a commons. They weren’t — but they could.
This is a great moment to start — or contribute to — real open gaming content, licensed under standard, universal licenses like Creative Commons. Rolling your own license has always been a bad idea, comparable to rolling your own encryption in the annals of ways-to-fuck-up-your-own-life-and-the-lives-of-many-others. There is an opportunity here — Hasbro unintentionally proved that gamers want to collaborate on shared gaming systems.
That’s the true lesson here: if you want a commons, you’re not alone. You’ve got company, like Kit Walsh herself, who happens to be a brilliant game-designer who won a Nebula Award for her game “Thirsty Sword Lesbians”:
https://evilhat.com/product/thirsty-sword-lesbians/
[Image ID: A remixed version of David Trampier's 'Eye of Moloch,' the cover of the first edition of the AD&D Player's Handbook. It has been altered so the title reads 'Advanced Copyright Fuckery. Unclear on the Concept. That's Just Not How Licenses Work. No, Seriously.' The eyes of the idol have been replaced by D20s displaying a critical fail '1.' Its chest bears another D20 whose showing face is a copyright symbol.]
#pluralistic#copyfraud#wizards of the coast#wotc#dungeons and dragons#d&d#ogl#open gaming license#eff#fair use#kit walsh#consideration#licenses
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Waittt, what did you mean with your last post?? I don't want to spoil myself so I'm waiting for the nightmare before christmas event to arrive on the eng server before diving deep into the wiki. But I HAVE to know; were there hints of Lilia joining in for a rerun or a sequel ??? Your big "OR IS IT???" filled me with way too much hope !! please tell me it wasn't a bit : (
there was a little teaser at the end that implied there'll be a sequel event, though we don't really know anything beyond that! I do think it's likely we'll get the other half of the cast in it, even if it's just wishful thinking on my part. 🤞🤞 NIGHTMARE SUITS FOR EVERYONE!!!!
as far as I know there's been no confirmation on whether it's going to be next year's Halloween event or a separate thing (the snow makes me think it'll be more Christmas-themed, or otherwise more related to the plot of the original movie) so. we're probably going to have to wait quite a while before we find out anything solid. :') they really do love just dropping these things on us and then watching us go absolutely wild with speculation while they watch like
#joseimuke games are serious business#twisted wonderland#twisted wonderland spoilers#lost in the book with nightmare before christmas#hajimari no halloween#me the second i saw the question mark at the end: ahhhh so that's why lilia couldn't be in it#(nods sagely) they were saving him for the second one. yes. of course.#to get more into event spoilers though (so stop reading here if you're avoiding them for now!)#this does explain some things i was wondering about!#like the stitch event didn't follow the movie at all so i wasn't really surprised that this didn't either#but i WAS surprised that oogie wasn't so much as mentioned#if he's also being saved for the second part then that makes a lot more sense#though i am sorry that jamil won't get to meet the man made of bugs 😔#however i am very excited for lilia and floyd to wreak chaos across not one but two holidays!#half the characters: now hold on can we talk about this before --#lilia and floyd: (already shoving santa into a bag) KIDNAP THE SANDY CLAWS#i guess the real question is...if this is for next halloween are we gonna get an oogie boy to go along with it#how many handsome animes can they squeeze out of this franchise? more than you'd expect#wait so does this mean the rhythmic being essentially the opening to the movie was like...foreshadowing or something#or am i overthinking it as per usual#(eng i am praying for you that this rhythmic won't get eaten by the music licensing monsters and replaced with some generic instrumental)#(it is SO cute i love it SO much)
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pasang-awa (PASSING BUT BARELY)
#messyr#LICENSE EXAM IS FKIN OVER THANK GOD ( impending doom next school year with a capstone project and web designing )#the comic is based on a fkin late lunch with a friend and apparently our brain is so fried we kept laughing at everything#will open comms after this week! Just gotta finish leftover finals projects!#artists on tumblr#doodle
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based off this video. i think teto is a union man
#art#traditional art#watercolour#fanart#vocal synth#kasane teto#synthv#utau#utauloid#koharu rikka#synthesizer v#voicepeak#my vocal synth tagging systems are getting messier and messier by the second#anyway i dont know why i picture her caring a lot about labour rights and regulations. its probably because 1)#shes just been around so long and has been actively updated this whole time#(not just the sv bank release but also her utau banks as well) so she probably has lots of experience#and 2) twindrill somehow managed to snag a commercial voicebank contract that lets them keep up the utau banks too#which i do appreciate. i like hearing voices on all kinds of software but it sucks that a lot of utau that move commercial take down their#old voicebanks. probably licensing stuff in like vocaloid and such's agreements#although the two utau who have sv banks (teto and renri) were both able to keep up their old stuff so maybe sv has looser contracts?#sv is made by the moresampler guy after all. maybe theyre a little more open about it#anyway i think thats why i picture her being really savvy with this stuff LOL i think shes great at chilchucking it you know#advocating for her fellow synths and negotiating contracts the whole nine yards#i think she will unionize your vocal synths. i think she will unionize them.
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Unironically think that each of the bros (+April) don’t actually get how impressive their feats really are so they just do what they do and on the off chance someone comments on those feats they all react like:
#rottmnt#tmnt#rise of the teenage mutant ninja turtles#no but really#I love thinking that they’re actually way more prideful about the stuff that does not even hold a candle to their other feats#like yeah Mikey can open a hole in the space time continuum but that’s nothing have you TRIED his manicotti??#yeah Leo has outsmarted multiple incredibly intelligent and capable people AND knows how to rewire AI but eh did you hear his one liners?#donnie accidentally made regular animatronics sentient but that was an oopsie check out his super cool hammer instead#raph was able to fake his own death to save the entirety of New York and then be the one to bring about his brothers’ inner powers-#but forget about that did you know he can punch like a BOSS?#and April can survive and THRIVE against a demonic suit of armor alongside literal weapons of destruction as a regular human-#but her crane license is where it’s really at#(not to mention all the other secondary talents and skills these kids all just sorta have like - they are VERY CAPABLE)#honorable mentions in this regard go moments like#donnie ordering around an entire legion of woodland critters to create a woodsy tech paradise#or Leo being able to avoid an entire crowd’s blind spots in plain sight#and also being able to hold a pose without moving a millimeter while covered in paint and being transported no I’m NOT OVER THAT#Mikey casually being ridiculously strong and also knowledgeable enough about building to help Donnie make the puppy paradise for Todd#Raph literally led an entire group of hardened criminals like that entire episode was just#basically they’re all so capable????#and at the same time prone to wiping out at the most inopportune of moments#love them sm
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Preorder will go live on my kofi at 1:00 PM EST on April 6th!
Shipping is 6 USD for United States, 20 USD for Worldwide. Shipping is possible to any country covered by USPS. If your country has any specific shipping stipulations that you know of, when it comes time for the preorder you'll have my email to contact me about any of those extra concerns!
There will be 100 made; manufacturing is currently underway for the lil guys. I'll be sure to update my kofi with further info about the process as it goes along!
#mine yoshitaka#rgg#shameless capitalism#yakuza 3#honestly ty to nati for recommending i look into bigcartel it looked sick bc it remitted sales tax#but unfortunately they required i get a paypal business acct which IN TURN required i open a business account with my bank#which they denied me without a state business license which would be fees and more waiting and registration#like PLEASE I DONT WANT TO START A BUSINESS IM JUST SELLING OFF THE EXCESS HORSIES#needless to say i stuck w kofi but if i ever do get a business going i really do think bigcartel looks neat#taxes: my true enemy#anyways poll i got kind of went around 60- 70 USD for what people were willing to pay for him? so I tried to keep it within that margin#considering shipping#eso_plushspam
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For those late to the party who want to know what the hell is going on with #OpenDnD, #StoptheSub, #DnDBegone etc, and why everyone is cancelling DnDBeyond subscriptions, I tried to do a crash course as succinctly as possible. OpenDnD.Games is a great resource for more in-depth details, and if you wish to do so, you can cancel your DnDBeyond subscription through this direct link (as there have been many reporting trouble in locating where to do so). Edit: Tweaked the very first detail below, as someone reminded me it was not a wholly accurate statement as I had initially written it. Apologies to everyone who already reblogged the first version of this :')
Hasbro acquired Wizards of the Coast (WotC) some time ago, but recently they got new leadership who said in an interview that they see D&D as "under-monetized". Hasbro is on the decline with finances, and WotC is its biggest cash cow. Why milk that cash cow through producing more content when you can instead revoke a legally irrevocable license that makes it impossible for 3rd party content creators to exist?
America loves a good monopoly. The old license that permitted the community to grow to what it is today was OGL1.0a, and without it, D&D would not be what it is right now, nor even close. They tried to shift to OGL1.1, a new license that is, in a word, PREDATORY. Horrific, nasty shit.
OGL1.1 was quietly sent to large creators to sign. It then got leaked. The community erupted. The backlash was loud and unanimous. WotC was radio silent for like two weeks. They finally gave a single-sentence "we'll explain soon" tweet on DnDBeyond's account. Then more silence.
A WotC employee reached out to large creators to blow the whistle on WotC. The source was verified, and they shared that WotC sees the community as an obstacle between them and their money, all they care about is bottom line, and they're delaying in hopes we forget and move on.
And also that they are mainly looking at DnDBeyond subscription cancelations to gauge the financial impact; they don't care about our sentiments, only our money. So everyone erupted into signal boosting for others to unsubscribe as the single and best way to make ourselves heard. Cue the mass unsubscribing.
Today (January 13th 2023), a shitty PR piece was posted on DnDBeyond full of blatant lies and, in my opinion, barely-contained saltiness. Right before that, though, OGL2.0 leaks came out; the tweaks they'd begrudgingly made following the backlash. 2.0 is basically just as bad as 1.1; they just spoke of it as being more changed than it was.
In other words, they keep bold-faced lying to a community of rules-lawyers who recreationally read fine print :)
Meanwhile, Paizo (creators of Pathfinder) has come to the rescue, vowing to release a truly open license that will allow everyone to continue pursuing the livelihoods they're passionate about; this is the Open RPG Creative License, or "ORC".
Canceling subscriptions immediately sends a potent message, even if you may have to resubscribe later for functionality in your games. You'll still have the remainder of your billing cycle to enjoy paid perks.
Everything's a little on fire, but I think we'll be okay ♥️
OGL1.0a was never meant to be revocable, as loudly stated in the past couple days by the very people who authored it. It is very likely that WotC is actually just bluffing and bullying, and is actually powerless to revoke it--something many lawyers more knowledgeable than myself seem to be suggesting. In which case, it is my greatest hope in all of this that 3rd party creators are able to continue doing what they love, with no further interruptions.
Remember: the majority of WotC and DnDBeyond employees feel the exact same way we do, but they don't have a choice. Hasbro is the enemy here. Be kind to each other, and know where blame should and should not be placed. If you want to stay up to speed, the account of @.DnD_Shorts seems to be a very active and informed voice, largely responsible for sharing the first leak. If Twitter makes you want to puke, I completely understand; DnD_Shorts also has a YouTube channel with frequent updates on the situation posted in video format.
It's cathartic to me to try to signal boost this stuff, and provide summaries that might help others stay informed. It helps me feel like I'm somehow able to affect these nasty things that are otherwise just inflicted onto lil guys in the community like myself.
However, this has been beyond exhausting and stressful. I'm going to start untangling myself and stepping back from posting about this issue so I can hopefully restore some of my own sanity.
It's been really crazy--in a good way--to see the power this community has when rallied together under a common threat. It makes me proud to be in that community.
At the end of the day, all TTRPGs are really just exercises in creativity and fun. The golden rule has always been and should always be that there is no right or wrong way to play, other than what suits you and those you play with. Likewise, no one should ever feel guilty or judged by others for playing one system over another. It's okay to like D&D5e despite all this. No matter how much they've tried, Wizards of the Coast cannot claim jurisdiction over the invaluable memories you've made, and what has become a creative outlet for countless people. Myself included.
Boycotting is a great way to be heard, since they only care about money. But continuing to use the content you have to play D&D5e is your prerogative, and hurts no one. Furthermore, it's also okay if you can't cancel your DnDBeyond subscription because you rely on it too heavily for your games. That doesn't make you a traitor. That doesn't estrange you from the community. DnDBeyond, at its core, is a great tool that is popular for a reason; it's the new leadership that is forcing it to become something it wasn't meant to be. One day, I hope to be able to resubscribe in good conscious, and I hope that day is soon.
To reiterate, if anyone's even read down this far... be kind to one another. Keep in mind that big enemies win when the party is divided. You can love or hate anything you want in the TTRPG sphere, but how you feel about it does not invalidate someone else feeling the opposite.
Be kind. Be patient. Be empathetic. We're already coming out on top.
#if youre considering taking an opposing stance to the community just to be contrarian or highIQ just. breathe.#the devil doesnt need as many advocates as he has honestly.#opendnd#stopthesub#dndbegone#dndbeyond#ogl#wotc#wizards of the coast#hasbro#dnd#dnd5e#ttrpg#paizo#pathfinder#onednd#dungeons and dragons#rpg#orc#open rpg license#openrpg#critical role#cr#daarka gekkers
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My Top Blorbos of 2023!
Thanks @virgo-dream for the fun template! And @bil-daddy for keeping it surreal.
(and very big thank you to the folks in the Spiderpool and Cablepool and @ageplay-may servers. This year was a Lot and y'all kept me sane and engaged with the world.)
#I'll admit to some creative license for the sake of the bit#“three different versions of Spider-Man and two OCs who I never talk about but who have lived in my head since middle school”#just doesn't make as funny a graphic#also as an aside I wasn't sure how much I should include in the image description for such a complicated image?#I wasn't sure if I should describe everything? Or shorten it for faster listening time? I'm always open to feedback on my IDs!#blorbo wrapped#spider man#spideypool#hobie brown#spider punk#across the spiderverse#cable & deadpool#cablepool#deadpool#nathan summers#bildad the shuhite#bildaddy#spider man noir#peter benjamin parker#andrew garfield#(honorary)#peter parker#spider verse#wade wilson#good omens#cable#spotify wrapped#image description in alt#water logs
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(Check the link for the post itself! Here’s a screenshot of the same content available in the page, though)
Wizards of the Coast has finally made an official statement about the new OGL, and as expected, it’s an attempt to douse the fire with sweet corpo speak. So, here’s some key points about it, so we don’t forget what actually happened.
They repeated thorough the letter that this was to avoid bigoted content. About three times. Don’t let them lie to you: This was NEVER about preventing bigoted content. (In fact, please remember that WOTC released the hadozee on 2022, and has a lot of unresolved sexual harassment case allegations)
They also mentioned the NFT thing. Again: This is another buzzword, given how nowadays most people dislike NFTs openly. It was NEVER about preventing NFTs
Most importantly: They are blatantly lying about the leaked OGL being “up to revision” and them having planned “to accept community feedback”. The leaked OGL was sent as it is to implied third parties, alongside with contracts. THEY FULLY PLANNED TO HAVE PEOPLE SIGN IT AS IT WAS.
They have been saying they’ll backpedal on some of the choices. DO NOT BELIEVE THEM until we see an actual readable OGL of whatever changes they are promising. They are trying to, desperately, calm down the storm.
KEEP pushing, in fact. Keep unsuscribing from DnD Beyond. Do not buy their products, don’t watch the movie, etc. If this PR stunt makes people suddenly calm down, they’ll try to get away with the OGL as it is.
Also, here’s some segments I want to highlight, just to show how thoroughly filled with horseshit they are:
And third, we wanted to ensure that the OGL is for the content creator, the homebrewer, the aspiring designer, our players, and the community—not major corporations to use for their own commercial and promotional purpose.
This one is probably a jab at Paizo, but they certainly didn’t care about all the third parties affected by this. The “aspiring designer”, the “homebrewer”, the “content creator” are all people who probably have a foot in the industry and are working with smaller TTRPG companies, or third parties. Most third parties have a very limited number of employees (or quite literally consist of just one person), and hire freelancers as needed. These were quite literally the most hurt by this new OGL. Let’s not forget they were content trying to put an end to that.
It also will not include the license back provision that some people were afraid was a means for us to steal work. That thought never crossed our minds. Under any new OGL, you will own the content you create. We won’t. Any language we put down will be crystal clear and unequivocal on that point. The license back language was intended to protect us and our partners from creators who incorrectly allege that we steal their work simply because of coincidental similarities.
They made a section in the OGL that allowed them to steal content. Of course, they are claiming that is not true now, as it would give them a bad image. And yet, they have the nerve to claim they are just defending themselves when they release copied content.
Finally, we’d appreciate the chance to make this right. We love D&D’s devoted players and the creators who take them on so many incredible adventures. We won’t let you down.
This is obviously that sweet corpo speak that ties everything together. They never wanted to make this right: Again, the leaked full OGL was never a draft. They were ready to fuck the entire community over (and still are, most probably) over a greedy cash grab. Do noT forget, and do not relent now: The fight is not over.
We don’t need a “compromise” over the new OGL. I wouldn’t care if they applied this new OGL exclusively to OneDnD, but there is still a lot of people who have built a living operating under 5e’s OGL, and they should NOT be taking that from people.
(As always, reblog for awareness!)
#onednd#dndbeyond#dnd#dungeons and dragons#ogl#open game license#wotc#wizards of the coast#opendnd#open dnd#ttrpg#5e#long post
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Can't paticularly draw but tried doing the Coffin from ep 2 - Do Not Open
#the magnus archives is a podcast distributed by rustyquill.com#and licensed under a creative commons attribution noncommercial sharealike 4.0 international license.#the magnus archives#tma#jon sims#Do not open#Coffin#The buried#Art#Fanart#tma fanart
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