#oc: spirit emissary
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koboldfactory · 4 months ago
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A Comic About Folklore
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Made a silly comic about what the gang knows about the Spirit Emissaries
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apple8ees · 1 year ago
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i am not immune to @comicaurora but pretty dresses (with colour help and suggestions from the aurora discord <3)
[closeups and colour/design notes under the cut!]
Alinua
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(ignore the red lineart on the first one - these are progress shots)
I wanted Alinua to have kind of a dryad, nature spirit vibe? I was kind of inspired by seeing some photos of like aesthetic nature spirit photoshoots with chiton-style dresses. The green was based both on that sort of nature spirit vibe and on suggestion from the discord (thank you Mat :]). Girl pretty
Falst
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Falst my dear friend Falst! This outfit. actually has no justification really I just thought it would look neat on him. I went with a more muted colour scheme for the first outfit - I kept the dark blue-gray top and brown bottoms sort of deal his canon outfit usually has. The second one I literally just colourpicked from a picture of a lion lmao.
Erin
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I wanted to give Erin something with one of those corset over-dress things (partially because they remind me of his canon vest) and a jabot (because I'm dumb and gay), while keeping his pirate sleeves and a capelet sort of thing. Bonus: the little gem at the neck? Based on his emissary token. Both outfit variants are based on suggestions in the discord (from Mat, Coffee, and Ocean <3), and the gold on the dark purple in the first outfit is somewhat inspired by scale patterns (walter <3).
Dainix
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The main premise for this outfit was Gender Goals. Dainix is transition goals for me and I am incredibly prepared to indulge myself. Both colour schemes are nebulously inspired by another discord suggestion (from Turtle - I didn't know how to do "pale reddish-purple" lmao). Bonus fun fact: second version colours are inspired by an oc (Vee my beloved <3) whose outfit is Also part of the inspiration for this fit. Dainix my beloved
Kendal
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I put Kendal in a pretty elaborate robe sort of deal - I kind of took some inspiration from priest/prophet stylings? Vaguely? Basically he's got the body of a god and I wanted him to look appropriately fancy. The first version with the white and blue was both discord suggested (thanks Mat!) and what kind of fits best with Vash's whole blue thing, and the second one (suggested by Coffee and Ocean) was based on the idea of an actual Aurora [rimshot]. Also the blue gem on his chest with the gold detailings is meant to be closer to the symbol of Vash shown in the comic.
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a-world-of-whimsy-5 · 4 months ago
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Day 3 @eonweweek
"Unprepared"
Prompt: War
Pairing: Eönwë & Angaquárë (OC)
Themes: NSFT | Angst-ish
Warnings: Very mild sensuality
Word count: 1.4k words
Summary: During the beginning of the War of Wrath, Eönwë calls on Angaquárë to speak to him on the manner in which he fights during battles.
A/n : Bio for Angaquárë, my OC, can be found here.
Minors DNI
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“The Lord Commander is without, my lord,” an elven warrior said. He stood by the tent entrance, for etiquette decreed that he stay that way unless invited inside. “Shall I allow him entry?”
“A moment,” Angaquárë replied. He turned to face his companion, and said, “Tis best if you left, my lady. The Lord Commander may not take kindly to another listening to what he has to say.”
“Of course, my lord.” The Maia’s companion threw back their furs and got out of bed. She set herself to the task of getting dressed and trembled when he reached out and caressed the small of her back. “I trust you will want me to call on you later?”
“Indeed, my lady,” Angaquárë told her. “We still have much to discover about each other.”
The elleth flushed from cheek to chest, but she smiled and said, “As you will, my lord.”
Angaquárë watched her depart with a mournful look. The lady was almost as fair as those of his own kindred. Her thick sable hair smelled of lavender oil, and her lips tasted sweet. Then there was her skin—it was soft, like silk. She was eager also, willing to accommodate herself to his every whim and pleasure. It was an aspect Angaquárë intended to make the most of while she continued to agree to him bedding her.
“I will speak with the Lord Eönwë now,” Angaquárë called out, rising. He slipped into a robe he had laid out for himself at the foot of the bed and left his sleeping chamber. And this was how the Lord Commander found him when he entered the tent: garbed in a linen robe, standing by a little table, and pouring cups of fine wine for them both.
“Was your companion to your liking?” Eönwë asked with feigned indifference. In truth, he wanted to satisfy himself with the knowledge that no harm came to his general’s elven companion. Angaquárë was a Maia, after all, and he was known for his many appetites. He could have easily forgotten himself and gone too far.
“Very much so,” Angaquárë replied truthfully. He held out a cup of wine for the herald of the Elder King to take, and then he studied him keenly. “The lady was a most welcome companion, and we each found much pleasure in our coupling. But I suspect you did not come here to speak of the companions I take to my bed. Am I correct on this score?”
Eönwë nodded. The time had come to speak of the true cause of his calling on his fellow warrior.
“Yes," he said, having perceived the other Maia was indeed speaking the truth about his relations with the elf. He moved to sit on a high, lattice stool, and he gestured for Angaquárë to do the same. “I came to speak to you about the manner in which you conducted yourself during our first battle.”
“Ah,” Angaquarë said. He straddled his stool with long legs and sipped his wine. “You believe I go too far?”
“Oh, aye,” Eönwë returned. “You are too thirsty for the spilling of blood, as always. And I have come to ask you to restrain yourself, my lord. These fell servants of Morgoth may yet wish to turn away from the path they set themselves on. Others may wish to return to Valinor, and plead for pardon. We must allow them to do so.”
“These creatures will never turn away from the paths they have chosen for themselves. They will never plead for pardon,” Angaquárë said. He took another sip of wine and savored its taste. “Tis folly to even believe that they would do so.”
Eönwë sighed. The Úmanyar spoke the same during their many meetings with him, as did the emissaries of Men. The Edain who pledged themselves to Morgoth could not be saved, or the orcs and the lesser spirits, or the Maiar themselves. They were lost to all now, consumed by the darkness and malice fed to them by their lord. There would be no joyous return, no turning away from paths shrouded in shadows, and it grieved him immensely. Nevertheless, he held onto the hope that at least a few of them would return, and that his own lord would grant them pardon.
“Such may indeed be the case,” he allowed, albeit reluctantly, “for some of them. But for others, redemption may yet be possible. This is why I urge you to curb your hunger for violence the next time we go to battle. We must give quarter to those who yield.”
Angaquárë studied the Lord Commander again. “When you speak of these others, do you mean the great smith who even now serves his master as his most trusted servant and companion?”
A flash of heat rose up Eönwë’s throat. Angaquárë spoke of Mairon, the Maia who once lived beside him in the Timeless Halls, and who was once a beloved companion of his heart. Still, he composed himself. He would not give a servant of Makar the pleasure of seeing him startled, or distressed.
“I speak of many,” he began, and he drained his cup in one swallow. The wine was quite light and sweet and fragrant, more suited for a delicious meal shared with friends than a darkened tent used by a quarrelsome spirit. “And not just the one you spoke of. Restrain yourself from here on out, my lord. That is a command.”
“I hear your command,” Angaquárë said. He stood and set his cup down on the table. “And I say nay. How I deal with our enemies during battle is not your concern, my lord.”
“How you deal with our enemies is very much my concern, for your conduct reflects poorly on me, and it reflects poorly on the Host of the Valar.” Eönwë set down his cup and stood as well, his vivid cobalt eyes blazing. He seemed to grow tall and fierce and menacing, and the air within the tent crackled and sparked. He did not wish to do this, to remind another of their own place, but he felt like he must. Manwë gave to him his own sword and bid him to lead the Host of the Valar in his stead; he would not be seen as a leader if he bowed his head to one of inferior rank. “And you will heed me on this. Restrain yourself, my lord. Offer quarter to those who ask for it. Are we in agreement on this matter?”
Angaquárë was not afraid of him, having grown accustomed to his own master’s fiery temper. Nevertheless, he yielded. He was in too fine a mood after having spent a most glorious evening with a choice companion, and he desired the Lord Commander to leave. At length, he said, “Very well, my lord. I will do as you command.” He paused, hesitated. “But I, myself, believe no quarter will be asked. Who would ask for such a thing, while Morgoth still lives? If he achieves victory in this war and comes upon all those who gave themselves over to us, they would have to suffer his wrath.”
“You say they will not yield?”
“I say they will not. These fell servants will fight us to the very death if need be, for death would be preferable, no doubt, than having to contend with Morgoth's fury. This war will be a long and bloody one. You best be prepared for it.”
Eönwë shivered. “Let us hope that this bleak outcome you speak of does not come to fruition. My thanks, my lord, for the wine. I will leave you now to your duties and your amusements.”
The other Maia merely grunted and turned away. Eönwë turned sharply on his heel and departed. The night was quite cool, and the stars shone brightly in a blackened sky. And the Lord Commander did not see their beauty; his thoughts lingered on Angaquárë’s words instead.
The servants of Morgoth were numerous. They infested forests and caves, and they dwelled in ruined cities and great holdfasts. Some of them were loyal to their master’s cause, and many of them lived in fear of him. And they, as Angaquárë said, would fight the Host of the Valar to the death, for death would indeed be preferable to failing and suffering their master’s wrath. The battles to come would be violent and filled with much bloodshed and grief, and he, Eönwë, perceived in his heart that he was wholly unprepared for it.
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tags: @cilil @asianbutnotjapanese
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punkforkos · 18 days ago
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Hello!!! What's an OC you haven't had the chance to talk about in a while but want to? :D
Hi!!! Omg... there are so many ocs I'd love to blab about.
But you know what-- I think I have some interesting, unconventional ocs I'd like to discuss! A bit of context: I plan on DMing a campaign set in a homebrew world called Dice Adventure! For this world, I created a whole new pantheon of deities that are integral to the worldbuilding... and they've become something like ocs to me!! <3
My pantheon revolves around concepts. They're abstract, ephemeral, ever-changing. The deities and their chosen emissaries are the embodiment of these concepts and are shaped by perception. They are nuanced, inherently, because of how many different interpretations and associations these concepts naturally have. As such, these gods are not forces of inherent good nor evil, they are simply that: forces that work to continue the flow of the world.
>> Here's a moodboard I made for all of my gods!! <<
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And here are some silhouettes for 7/9 of my prime deities! :3
You can look under the cut for more info on my gods and their different domains!
Note: Despite these deities being indicated by God or Goddess or having any specific pronouns used with them, they're all completely genderless! They may present more masc or fem or androgynous, but there's no wrong way to really address any of em. What is gender to an abstract being, yanno!!
💚 The Matriarch: Goddess of Nature and Rebirth
Alt names: The Wild, The Untamed, Mother of Beasts, Mother Nature, Our Lady of Nurture, Mother Wilderness
Domains: Light, Life, Nature, Death, Cycles, Growth, Healing
Note: Loves The Everglow; The Matriarch evolved from the archaic spirit of the Earth and became what she is now over time.
🧡 The Everglow: Goddess of Death and Rest
Alt names: Our Lady of Wax, The Candlemaker, The Gravemother
Domains: Life, Death, Grave, Peace, Order, Loss / Mourning, Memory
Note: Loves The Matriarch
💜 The Merrymaker: God of Revelry and Tricks
Alt names: The Matchmaker, Father of Union, Guide of the Cunning, The Beguiler
Domains: Trickery, Lies, Beauty, Marriage & Union, Camaraderie, Performances, Entertainment, Celebration, Relaxation
Note: Child of The Radiant and The Shade
💖 The Seeker: God of Knowledge and Mystique
Alt names: The Allsight, The Pursuit, The Magician, The Curious, The Patron of Discovery
Domains: Knowledge, Arcana, Fate, Mystery / Discovery, Investigation, Truth, Exploration
Note: Loves [REDACTED]
💙 The Tempest: God of the Sea and Storm
Alt names: The Stormbringer, The Lord of the Elements, The Soulspeaker, The Heart of the Sea, The Unbridled, Our Father of Free Spirits
Domains: Tempest, Storm, Sea, War, Rage, Temperament / Emotions, Change, Freedom
Note: The Tempest is a fusion between the archaic spirits of the Air and the Sea. This is the reason why he is so temperamental... because two voices speak within him at any given point.
💛 The Radiant: Goddess of The Sun
Alt names: Mistress of the Light, The Radiant Soul, The Lasting Light, Our Lady of Bountiful Harvest, Matron of the Sun, The Sun Keeper
Domains: Light, Life, Healing, Family, Growth, Harvest, Labor, Beauty
Note: Married to The Shade, parent of The Merrymaker
🤍 The Shade: God of The Moon
Alt names: God of Many Faces, Mistress of The Unknown, Our Keeper of Night, The Eventide, Patron of the Twilight, The Moonbringer
Domains: Twilight, Night, Mystery / Doubt, Secrets, Illusions, Change, Trickery
Note: Married to The Radiant, parent of The Merrymaker
🖤 The Forge: God of Invention and Creation
Alt Names: The Ingenious, The Patron of Creation, The Blessing of Inspiration, Our Divine Crafter, The Master of Artists
Domains: Forge, Invention, Creation, Discovery, Art & Crafts (Metalwork, Woodwork, Knitting/Weaving, Sculpture, Pottery, Painting, Cooking, Baking, etc)
❤️‍🩹 The Glorious: God of Battle and Strategy
Alt names: The Battlemaster, The Righteous, The Patron of Martyrs, The Endeavor, The Hero’s Light
Domains: War, Justice, Order, Peace, Knowledge, Forge, Weapons, Combat, Strategy, Champions
These spirits were not included in the moodboards, nor are they necessarily part of the main pantheon but I'll write abt em anyways:
🔥 The Fire Spirit: This is the only archaic elemental spirit that has been completely unchanged since her conception (in the sense of like.. not fusing with other spirits or evolving into a main deity).
🔥 ^^ No one really "prays" to her as a concept anymore, ever since The Forge gave her flames to the mortals (like Prometheus), but she is still around because fire has such an important part to play in all matters of life. Her energy can be felt in any flame, she is the mother of all fire.
❓[REDACTED] !!! because of reasons :3 I deeply wish to be able to speak about them here but,,, my players follow me!!! ;w; If anyone did wanna know more abt any hidden lore, feel free to message me abt it hehe
Also if anyone has any more general questions about these guys, I would be happy to answer them!!
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guess-my-next-obsession · 1 year ago
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Starlight — Prologue
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pairing: fae!ezra x princess!oc (Marigold)
rating: M (first person POV, split second mention of death, strained paternal relationship, arranged marriage, fantasy elements, i literally created a world and lore for this so if none of it makes any sense that is why, this chapter is just meant to build the world—we meet Ezra in the next chapter)
wc: 1.2k
a/n: hi everybody!! i’m well aware this book will not be one of my more popular series, but i really just wanted to write something fantastical, and even if i’m the only soul who reads this, it’s fine! we love a bit of self indulgence every now and again! anyways, hope you guys like this little prologue. i’m hoping to have the next chapter out within the week 🤍
series masterlist
All I’ve ever known is summer.
In my world, Etos, there are five kingdoms: Heims, Oceanus, Florere, Ember, Nox, and Solis. Anywhere else is far too dangerous for a mortal to step foot into, even if they could manage crossing the sea that separates us from the Fae lands and beyond.
The furthest land from my own is Heims, a frosty wonderland full of people hardened by the perpetually cold weather. Most of our coal comes directly from Heims, as well as my father’s toughest soldiers. My eldest sister, Wilhelmina, or Mina, as far as our family is concerned, married the charming Prince of Heims, Kristofer, and currently resides in the castle made of crystal so clear it almost looked like ice, setting the standard for the rest of my sisters.
Oceanus, too, was an important ally to have—their land producing the entirety of our fish as well as guarding the coast from those who seek to take back Etos. My father knew this well, and soon arranged for my second eldest sister, Peregrine, or Peri, to be married off to the King’s highest ranking emissary, Lord Titus, assuring the alliance between our lands. Luckily for soft-natured Peri, Titus seemed to be a gentleman and truly in love with my sister. I would have never allowed my father to marry her off if he wasn’t. Her gentle and kind spirit was far too precious to me to allow some man to ruin it.
Ember, a land of constant autumn, was where the academics went to study the arts and the sciences. My sister, Wilhelmina, was the actually the very first woman to be admitted into the university. I always admired her tenacity in the face of adversity, but even in my admiration, I feared her intellect and drive, just as my father must have after breaking down and allowing her to leave Solis.
The softer lands—at least in the minds of the northerners—were Florere, a land of eternal spring, and Solis, my land, the eternal summer. Octavia, the sister closest in age to me and by far the only one I couldn’t bring myself to enjoy due to her mean-nature and competitiveness, had recently left Solis to be with her betrothed, the Prince of Florere, Ignacio. I didn’t bother to vet her partner, but from what I could see by his solid gold carriage and fine regalia, he seemed to be just as pretentious as she was. A perfect match as far as I was concerned.
Even in all the beauty of Etos, all the varying climates and scenes, I never wanted to live anywhere else but my home. Solis.
Here there was no reason to be cruel and cold. Here, we appreciated the arts, and believed that leisure itself was an artform. We worshipped the sun, we worshipped our gardens, and when it came to love, we worshipped one another.
My father, his mother, and her father before her all wore the golden crown of Solis. Warmth and sunlight was woven into my bones, tanned my skin, softened my heart. My mother once told me, long before she passed, that my sisters and I were all born beneath a blazing sun at her request. I suppose she believed a warm birth meant we’d all live warm lives and die warm deaths.
As I wandered through the garden contemplating my newly revealed fate, I couldn’t help but wonder if her efforts were in vain.
My father, a once-loving, soft man I cherished more than the sun itself, had changed since my mother’s shocking and violent death after she was mauled by an injured wolf while attempting to remove an arrow from its side in the very forest I now padded my feet into. He grew cruel and hateful towards me, his youngest of five girls. I suppose I understand why, if I truly think about it.
Unlike my four older sisters, I took after my mother so much that even I found myself shocked at the resemblance. And even if I didn’t have her shimmering, gold eyes, or her caramel-brown head of long curls, or the same dimple in my left cheek, I had her heart. Soft, curious, and empathetic. Everything my father once loved about my mother, he now hated about me.
Of course he found it hard to look at me, to talk to me. I was his grief personified.
But even in all his iciness and hatred, I never expected that he’d sign my life away to the coldest, darkest realm in the world. To Nox. To marry the infamously insufferable King Kaius and become the future queen of the starland.
Whether I wanted to or not.
It felt personal, his choice in my betrothed. A daughter of the sun being forced to never see it again. It almost felt like another death to endure. Everything I have ever known and loved gone overnight.
As I found my place underneath my favorite elm tree, the one me and my mother used to sneak off to with our stolen bundle of sweets from the kitchen, I couldn’t bring myself to loathe him the way I wanted to.
Perhaps the distance would chill the warmth I still held in my heart for him.
Perhaps then, I could hate him the way he deserves.
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My sister, Cosabella—the most cautious and maternal out of the five of us, happily married to the head of our father’s King’s Guard—and my father stood in front of our palace, its white marble and green grass beckoning me to stay. To fight for my right to live here in the sun, just as my mother had. But one look at my father’s cold and emotionless face and I knew there was no point.
This was how he wanted it.
“Take care of yourself,” Cosabella warned, slipping me a golden dagger. “Do not trust anyone. Write when you can. I will see you…” She trailed off, but I knew why. She didn’t know when we’d see each other next, if at all. “Just…be careful. Remember that just because the sun is gone, does not mean mother isn’t right there with you. She lives in you, Mari—“
“Enough,” my father shouted, gesturing behind me at the carriage waiting with two footmen and two Kingsguards. “Off you go.”
“Yes, father,” I replied, my voice as small as a child as I gave Cosabella one final hug, memorizing the citrus of her perfume.
“Go on, now,” she smiled as she pulled away, wiping the tear from my cheek. “Go introduce Solis to Nox. Bring them a little light.”
“I love you,” I managed, nodding my head at her command. “I will see you.”
“I love you too.”
I knew she wouldn’t promise me anything she couldn’t assure, but it didn’t help my cracking heart as I climbed into the carriage, leaving everything I’d ever known behind.
I placed my hand upon the glass window and watched as she lifted her own, waving at me before resting it over her equally breaking heart.
“Make yourself comfortable, Princess,” the footman that I’d known since I was a child called back into the carriage. “It’s a long ride to Nox.”
To the eternal darkness.
I wasn’t sure how they managed any of it. How cold they must be, not only their bodies but their hearts and minds. I couldn’t imagine any beauty in a black sky.
I’d heard about stars in my astronomy courses, learned that the sun itself was a star, but it never seemed to make any sense to me to spend time contemplating a billion little specks of light when I could lay beneath the biggest. A light bright enough to shine over the entirety of the world—except for Nox.
My father had said it was cursed by the fae Kings and Queens who once ruled over these lands, a punishment for the mortal revolution. And based on the description he gave of his own visits, I was inclined to believe him then. But now…
Curse or no curse, this was my fate. I could either accept the cards dealt to me and make something of them, or I could fold.
My mother taught me to never fold.
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potatoesfuelthesoul · 9 months ago
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You ever just have the artistic need to revisit old fandoms? No? Just me ok
Ngl, have to say I really miss Yugioh, both as a story and just the early fandom. Story wise, there’s so much potential in Yugioh, and while I really love the anime and manga, there’s still so much to write about. Yugioh got dark at times, and I love seeing how dark some fanfiction artists can go with it, just exploring relationship dynamics and just the history of the Millenium Items. That’s not to mention the complexity of the characters in the show and their actions involving literal murder/attempted murder, brainwashing, mutilation, themes of depression/ptsd, and a lot more (that’s just the literal anime and manga too)
But!! Most importantly, I miss what could have been for Bakura, both the TK/Zorc Bakura, and Ryou. Ryou was such a background character despite being a character with his own spirit that had its own intentions throughout the entirety of the series. He was such a sweet character that deserved so much more screen time and more development. Maybe some more explanation/story about his deck or his past, or even more about how he struggled with the ring.And, despite him serving a key role for the big bad (Yami Bakura/Zorc) he was just pushed to the background as a barley present character. Plus, still wish Yami Bakura got some kind of redemption arc, even as “villainous” as his character was, seeing as he was just as much a victim of Zorc as everybody else (plus having to watch his family die as a child, and being stuck with a literal god of darkness for 3 millennia, feel like he should have got retribution of some sort)
Idk, probably just me. So, being bored and all, I’m attempting to write a redemption fic, so we’ll see how that goes. Thus, random Yugioh fanart filled with our favorite characters + some OC work for story. Story is called Emissary of Ra on ao3 if anyone wants something to read. Its not the greatest and starts off mainly oc centric, but I’m hoping that it turns out pretty decent and well updated in the coming months 👍👍
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braemjeorn · 1 year ago
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anyway, another aesthetic for despa x teru (oc) in an imperial-1870s-convenient-marriage!au.
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teru frowned, "dear prince despa, you have shown no regard that indicated you esteem or admire me! you see that if we marry it will be for my luck than yours, don't you?"
"oh how so?"
despa's face took an air of complete innocence; it took her entire limbs to not roll her eyes.
"my dowry is not as grand as that of the now empress," she grits. "i have no material inheritance except for my father's book and...—oh, don't tell me you covet his collections, you horrid man!"
he laughed, "perhaps i do, but then—who said that your dowry is insignificant?! you are the granddaughter the king masse, and combined with the income my brother will bestow upon me after this union—my dear, we will live like kings of the south!"
teru scoffed, "if your desire is purely material, its hardly worth considering."
"my brother wants to shoo me and ouken to independence—and that pup won't marry his darling before i do. desha was also lecturing about ...," despa waved his hands about, "expanding and maintaining the dynasty, whatever; though i bet he wouldn't even take that responsibility hadn't he seen and fell over himself with your cousin. well, fortunately and unfortunately, such is the present duty for us three. and its not like there will or has been a proposal as good as this, princess teru."
she rose from her seat, a flurry of ruffles walking over him. "oh, you and your insolent mouth!
his footsteps trailed after her pleats further into the glass house, "you and your spirits! this is what i like—and what drove that miserable duke away and leave all the blessings for me to win your hand."
"you're no better than those perverse fiends spurred on by sheer feminine disdain—i want nothing of it!"
"i haven't talked to you as any less than human now, have i? tell me, teru, would you like a man who'd cower and nod at whatever you say or take an engaging partner?"
"peace and tranquility wont kill anyone. you'd never leave me to my own company."
"quite the contrary!—have you forgotten those months ahead of the wedding? we got along splendid! and i intend to take you around the world, teru. see places; towns, villages, castles, beaches and those valleys under your mountain. i'd speak as my brothers emissary in stadiums and universities where you'd be welcome to its histories and architectures. what sights of the world! surely it will be better than wandering about your cousin's court? and don't you think we'd make a fine couple together? even if you do tire of me, i'm sure honi will take you in—"
teru bristled, "i won't depend on anyone!"
"then i'm offering my other house in the country. when you tire of me, i give you leave to go there and live your pastoral life."
teru's heart had soared at the thought of travels - but then with his offers for separate living might seem kindly but 'tis as if he doesn't want anything to do with her. her father would frown at it. not that it's a concern to be voiced now.
"there's hardly any benefit for you in this," teru said, sitting down on an old wooden bench before the orchids. "money, yes perhaps - but then what? companionship? a-and then even about the money; i might spend it more than you estimated and you'll have the same or less as you usually life on!"
"i'm sure you'll manage my allowance instead, so i have no worry on that part. you forget status! marriage is respected in the underworld (or will be, with what impression we're trying to build now), especially to a member of such a respected, old dynasty of sky-warriors like you! we'll be force a in the underworld - our brain, our looks, our character! imagine what you - we! can achieve together. teru, i see no one else filling that position of the grand duchess."
despa had paused in gesturing as if to drive his earnestness deep into her. she looked up at him, meeting his brown eyes. there was none of his goading smiles despite the fire in his eyes. the gift was unwrapped in her hand, she need only pocket it.
"don't make me laugh"
"nonsense. i have scoped the continent last year, none of these young ladies hold a candle to you. i thought you striking at our first meeting, and further months of contemplation only proved that—well, i won't—neither of us, that is! we won't will like it if you choose a fool instead."
teru smiled as he reverted into flattery. the preening lion of the underworld, desperate for a woman well-past the marriage market. she would not crumble as easily... but he was right in the sense that it is an opportunity...
so will she throw it all away and languish like a dusty, priced tome or seize the opportunity like a wick to a flame? to burst together into a fire cracker? it is simply too tempting...
"give me time." with that teru rose, resuming back into her ingrained royal air - back tall with an extended hand, "come to dinner tomorrow, prince despa."
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meeeeeeese · 2 years ago
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Welcome to my pinned post, in which I point out the things to look at on my blog
Want to read about my OCs? Click here
Want to read my dumb joke posts? Click here
Want to read my lore posts? Click here
And there are more posts that don't fall under any of these categories, good luck finding them
Brief OC introductions below
(my dumb worldbuilding sideblog)
1: Rugan Coppertail (he/him)
Pact Commander, master engineer and overall mess of a charr. An iron legion centurion by technicality, though his dragonslaying duties mean he isn't around much
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2: Falx Ghostclaw (he/him)
Rugan's terrible spoiled brat of a cub, an iron legionnaire with an ego the size of the black citadel who, unfortunately can partially back up his wild claims with a talent for necromancy
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3: Cara Silvertail (she/her)
A very normal charr who is definitely not an emissary of an outer god slumbering in the depths of the mists. Nominally part of the legions, though the incredibly suspicious power she wields and the nature of her origin means she kept under watch
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4: Ibex Azureblaze (he/him)
A former flame legion tribune who was exiled in disgrace after a risky attempt to gain power blew up in his face. He now spends his time sulking in the wilderness being bitter.
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5: Teghror (he/him)
Rugan's other cub, concieved during his stay with the olmakhan and raised without his father knowing of his existance. he's now on a journey to meet and possibly punch his sire in the face.
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6: Zerek Mindrend (he/him)
An old ash legion mesmer, one of the few front line fighters of Tyria's sneakiest legion. He's a part time primus and a full time grump, but he's also very talented at chaos magic and chronomancy
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7: Sarro Aquaburn (he/him)
former female and flame legion shaman, he left the gold legion due to their regressive views on gender and now travels Tyria as a free charr to perfect his elemental magics
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8: Sarvius Longshade (he/him)
an ex-flame legion mercenary whose uncontrollable shadow magic bears an uncanny resemblance to the void.
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9: Buffalo Mozzarella (she/her)
An incredibly angry asura hunting down her inquest parents for the crime of... giving her a really stupid name
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10: Archeologist Siv (he/they)
An archeologist whose life work was to delve into the depths of Tyria, and recover relics from the destroyer-haunted ruins of the underground asuran civilisation. But after a doomed expedition left him the only survivor, he returned to the surface with a new god. He had seen the all, and personified the error in the geometry. He had found The Bent God.
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11: Helga Flamewaker (she/her)
A powerful elementalist and havroun of the volcano spirit, she seeks to ensure the course of nature is not disrupted, which brings her into conflict with others who'd rather volcanos not erupt thank you very much
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12: Grace Alderspin (she/her)
A former novelist turned adventurer who seeks to conquer Tyria's toughest environments
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13: Captain 'powderkeg' Rowan (he/him)
A former slave who escaped his pirate masters to become a bounty hunter specialising in capturing pirates
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14: 'Fern' (he/she)
Mordermoths backup body in case the Trahearne plan failed, Fern bides her time in the eternal battlegrounds, waiting for the moment he may return to Tyria and reclaim his place as elder dragon
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beholdingthedead · 2 years ago
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Hello !! First I just wanna start off by saying I really love your art. It's always a nice thing to see, and what I've seen of your ocs is very interesting! Especially love how you draw Rogier.
From elden ring and bloodborne (bc they're my favorite souls games/what i know most about/played most) What would you say your favorite in-game areas are? Favorite songs from the ost? Favorite characters? Favorite armor (if you have any)? Do you have any particular headcanons about any characters or bosses in either of the games?
Sorry if this is a lot to ask ! Take all the time you need to answer :)
Thank you so much for your kind words, dear heart! Truly, I appreciate it and words such as yours is what motivates me to produce more work that I hope you and many others can enjoy! If I can make you even a bit happy, then I’ll have completed my task!
I will provide up to three answers for each of your inquiries since it is rather difficult for me to narrow down any favourites since I hold those two games so close to my sullen heart!
My favourite areas in Bloodborne… in no particular order, The Fishing Hamlet (the lore implications really impress me and I find myself fixated on Kos and sympathetic with her plight; as if I was of a sort of child of her’s as well, once upon a time. The enemies are unique and frightful and I remember being in awe seeing that pale, moonlit body of Mother Kos and the shivering child that tore itself out of her. It really interested me and it gave me a sort of nostalgic feeling that I could not shake from my head.), Forbidden Castle Cainhurst (I love Cainhurst so dearly; the whole area is so intrinsically special in comparison to the other locations. The stark white of the snow makes it both foreboding and eclectic and I fancy the bedazzlement of it so very much. Entering the castle for the first time was so much fun for me and also drew out quite a bit of sympathy from me. The women who screamed and the anxious, dreary servants… it is like no other location in Bloodborne and I love how whimsical it is. A winter wonderland of all sorts of horrors.. it is so dim and tangibly cold and the poetic nature of it is not lost on me), and the arena of the Celestial Emissary (this arena is one of my favourites. The two boss fights in the area are really enjoyable to me; I don’t mind they are rather easy, in my opinion. With the Emissary I take great satisfaction in defeating them efficiently. It’s gallant and a frenzy fight which I enjoy, if I’m honest. It makes me feel like a proper hunter, and, subsequently, a monster and a beast, as every hunter is. I find the Celestial beings quite cute as well and I love how the area is decorated in flowers. It feels innocuously peaceful, as a trespasser.)
As for Elden Ring… there are many locations I fancy, the first of which, being Nokstella (I remember going down the elevator, beaming with curiosity. My first play-through of Elden Ring was entirely blind, mind you. I had been careful not to view any spoilers- I didn’t even watch the trailers! When I got to the area with all those beautiful, prophetic underground stars, I was truly enchanted. That area is beautiful and it feels so meaningful to me. Elden Ring has spectacular colour contrasts for it’s areas. Caelid predominantly being red, Nokstella being blue, Altus Plateau’s yellow… I love how bright and resonant they are! I can distinctly remember each location with such brilliant clarity. I remember seeing the giant in the chair, piecing together how to fight the Ancestral Spirit, struggling with a Dragonkin Soldier, if you could believe it! These are all memories I hold so dear to me and I would just love to sit and listen to the singing of the idle mobs in the area.), perhaps an obvious pick but the Academy of Raya Lucaria (this area is spectacular in everything it is and does attempt to be! The sheer beauty in this area never fails to put me in utter awe! This is an area I always have fun exploring as it is always very dynamic in the pacing and directions! It is incredibly intuitive and enjoyable to traverse and the arena of Radagon’s Red Wolf always sticks out to me as one of the most beautiful places in the entire game! It is so incredibly magical and going into that location for the first time was just something I wish I could experience again and again! I didn’t even know where Rennala was! I had been live on Twitch at the time and I was so confused as to where to go and being immediately crushed by the ball is a favourite memory of mine from playing the game! The cutscene of Rennala as well is just incredible as is her boss arena! Everything in that area is flawless and I firmly believe that.), and, finally, Faraam Azula (in many of these games, I find myself intrigued with a particular area that feels like home to me. In Dark Souls 3, it was Archdragon Peak that felt to be my home and in Elden Ring Faraam Azula is the home I have found. The soundtrack in the area is so wonderful and being in the area was a glorious shock! It is by far my favourite area. The lightning, the spiral of wind, the dragons… all of it is so breathtaking and inspiring. It truly feels ancient in the way I feel as if some of the predecessor games could not capture. Not to mention this area holds Maliketh, who is one of my favourite bosses/characters in all of the FromSoftware games I’ve played. His dialogue and design and lore is some of my favourite content to listen or take in again and again. There have been many times where I just listen to his dialogue and smile as I do so. I wish I could’ve defended him, truly…)
Seems I’ve gone a bit overboard… for the next questions I will attempt to keep it brief! For Bloodborne my favourite soundtracks include: Ludwig the Accursed / the Holy Blade (I had a dream of playing this soundtrack on the cello; that is how rooted in my head it is! This soundtrack is a complete masterpiece and the stark contrast between frightening and valiant in the two halves of the soundtrack never fails to excite me! I have a great fondness for Ludwig and I have had dreams in the past of speaking to him, the gentleman he is! The complexities of the soundtrack are not lost on me either! I watch a particular YouTuber by the name of Davi Vasc! I recommend his content greatly and him reacting to this soundtrack genuinely got me so ecstatic I had to stand up and pace back and forth a bit since I was so thrilled with his appreciation of it! In short, I love this soundtrack with all my heart!), Laurence the First Vicar (I don’t even think I have to explain why this soundtrack is amidst one of my favourites. Sheer perfection. It is so imposing and so tremulous and fanatical and just a true work of art! It gives me shivers every-time I listen to it, honestly, and I am infinitely a better appreciator of music because of it. I love the beastly soundtracks- Laurence, Cleric Beast, you know the ones, and Laurence is just the pinnacle of music to me. The fact someone even had the mind and genius to produce something of such spectral magnitude is incredible to me. I can’t even imagine how much work it took to create something so unimaginably perfect, really.), and, lastly, Lady Maria of the Astral Clocktower (I don’t really have to explain this, do I?)
Elden Ring; Lichdragon Fortissax (it is a shame that the boss itself is not scaled up a bit more to appropriately keep this soundtrack going for longer. It is incredible in every way and when the second half of the song begins I am always blown away. Really, I’m so glad the FromSoftware community exists because it is so relieving to talk about music I love without blatant dismissal. This soundtrack is so awe-inspiring and there are many times where I find myself in a stupor, mindlessly replaying the song in my head, even without listening to it directly. I love it so much and every-time I hear it I am taken to another world.), Mohg, Lord of Blood (another basic choice, likely, but I am really quite a fan of themes that are villainous or befitting of something reminiscent of cults and darkness! This soundtrack is so very perfect and mesmerizing…), and finally, God-Devouring Serpent (the second phase… I am in love with it so dearly.)
For Bloodborne… I think it is quite obvious I might favour Alfred, haha.. I can’t help it if I favour those who might be of a slightly deranged inflection. His design is so handsome and I love his voice so dearly. When he monologues after slaying the one he hates so deeply… I get chills, truly. I always look forward to speaking with him whenever I play the game and I can’t keep a frown on my face too long with him around! Another favourite of mine is Micolash! Fun fact, perhaps, I adopted his name for awhile since I was so interlinked with him! Micolash is so whimsical and I love him so dearly for that. I imagine dancing with him and spinning around with him until I get dizzy. I just think he would be great (albeit insane) company! Though, if I’m honest, I love all the characters from Bloodborne and Elden Ring and all the games! I can’t particularly think of a character I really hate or anything! I love all the games and subsequently I love the people living in them! So, it is hard for me to not just list all the characters and be done with it! Ludwig and Laurence are favourites as well, of course! Brador is getting there too! Moon Presence and Ebrietas being my favourite inhuman friends!
As for Elden Ring: D, of course, is one of my particular favourites. With no preference for the older or younger variant, if I’m honest. I feel like I personally resonate with the eldest emotionally (or at least how I portray him in my mind) and I like the youngest in terms of characterization (ahh, the crazed type… my weakness…)! Another few choices being Varre, Yura / Shabriri, Gurranq, Rogier, and more! Oftentimes, I enjoy the characters tempting you to different loyalties. Shabriri, leading you to Frenzy, Varre leading you to Blood. Oh, how it enchants me so. I feel a great amount of sympathy towards Gurranq and Rogier and I love them both in the sense I would really like to give them a warm embrace and dull their worries for a bit. Who could forget Alexander, as well? All the characters are so lovely, it is hard to pick out a particular favourite or two but rest assured that they all are dear to me and my bleeding heart.
For Bloodborne, I favour Gascoigne’s Set, the Cainhurst Set, the Executioner Set (I like to cosplay as Alfred and Micolash…), and the student’s set with the Mensis Cage on top! For Elden Ring, I am a fan of Alberich’s Set, Mohg’s set, Maliketh’s Set, and the Fingerprint Set! Though, all the sets are masterfully done… I’m sure you can tell by now my saying of distinct favourites is likely fictitious since I love all the sets so much… I am sure half an hour later I will shame myself for forgetting a particular set or something of that matter…
My Bloodborne headcanons… I did write about my headcanons (sort of) in a big, gallant storytelling way! Those are some of my favourite headcanons; giving Damian more depth or a fixation with decay, Micolash and Laurence being childhood friends, Micolash having memory issues. I like giving depth to characters since I am, naturally, not a complete lore master. Perhaps some of my headcanons are dismissed by the actual lore already but that is the fun of indulging in noncanon isn’t it? Some other musings I enjoy: Edgar being a foreigner and coming to Yharnam to cure himself of an affliction and being too poor to properly compensate for the care he received so he is forced to become a choir intelligencer to pay off his dept of consuming the good blood, Alfred and the Bloody Crow of Cainhurst being acquainted (perhaps romantically), Ludwig transforming first and then Laurence (I imagine Ludwig would be too valiant and heroic to leave Laurence alive and Laurence would be just the right amount of cowardly and despaired / ashamed to kill Ludwig), Rom being in a time before Micolash and the rest of the founders of Byrgenwerth (I just love having it so she is more unattainable that way, beyond the comprehension of the others but just close enough to bring the school the misery of not knowing how she came to be), and finally, and inconsequentially, sedatives act similar to alcohol when ingested!
I don’t have many Elden Ring headcanons, if I’m honest. I don’t really think about deviation or exploitation of the source material, if I’m honest- and that statement is true about any form of media. Some headcanons I do have, though: D suffers with displaying emotions (a genuine struggle to the point that he cannot bring himself to a shed a tear, even), D, eldest, took on the facade of D to comfort the youngest and hoped his bravery and strength would inspire the youngest to look up and abandon despair, in spite of everything they have gone through, Rogier has a fixation with the dead (the intrigue him to the point it endangers him and it borderline is in a nihilistic, depressive way and is much more grim and, perhaps, twisted, than sympathy), Marika tops anyone (ahem… anyways…), D and Rogier are scorned lovers, which is, sort of obvious. If anything else comes to mind, I will perhaps edit this or reply to this message!
Thank you so much for this ask! I truly enjoyed taking my time and answering it and it made me really happy to share my thoughts with you! Have a lovely day!
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elementalemissary · 2 months ago
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@ ELEMENTALEMISSARY ;; the emissary of the spirits, master of the elements -- a private selective and independent AANG from AVATAR THE LAST AIRBENDER follows back from rowanberryhub
blogroll . dossier . meme . open . link . link
rules below the cut --
to do or not to do
Please DO
crossovers, aus
most anything goes ( within reason )
ask to ship! ( see 4. )
send asks! ( non-claimed/non-directed anons will be answered OOC )
One-liners, Para, Multi-para and Novella
Please DONT
Godmod - ie. control my characters
Powerplay - ie. make a character all-knowing/powerful who isnt already
Metagaming - ie. put your ooc knowledge in your character ic if they genuinely dont know
Please be aware that I am dyslexic and a slow reader…
You should not be trying to control my characters, insta-kill them, or otherwise direct how I write my character. Constructive criticism is very much appreciated, but PLEASE, if you only have negative things to say to me, don’t say them at all. Any anonymous hate to me will be ignored and deleted.
2. PLEASE DON’T HESITATE TO ROLEPLAY ANY SORT OF ROLEPLAY, WITHIN REASON.
I am willing to roleplay violent and other similar themes because of the genre of the original content. However, I’d like to officially say that I will NOT roleplay any NSFW themes such as smut or overly sexual roleplays with anyone under 18 years of age. Both my muse and I are 21+. I am also selective as to whom I rp sexual themes with – though chances are, if we have a ship, you’re automatically on my OK-list.
communication
Please, if you have anything you want to talk to me about, I am here to listen. Criticism and plotting or whatever have you, I am fine with talking! I’m only semi-selective because my muses can be really finicky, so I’m sorry in advance! ADDENDUM - Please do not vague me if I have upset you. If I have blocked you or moved away from you in some way, and you would like to reach out, you can! I won't deny you an explanation if you ask. But please be mindful that I can and will block/soft block if I feel like I need to.
4. to do or not to do (ship edition)
Please DO
het, slash, polyship, crackship, rarepair, BrOTP, Queerplatonic, etc
OC x Canon, Self Insert x OC
communicate first about a potential ship
bring your headcanons to the table and communicate them
communicate ( /silly )
jokingly ask to ship ( i will take it seriously /silly )
ship with chemistry
Please DONT
no weird age gaps ( adult mortal x immortal is fine )
ABSOLUTELY no romantic ships kid/teen muses with adult aang or visa versa with kid aang
no age-ups JUST to hard-ship
and no cradle robber ships ( older muse watched younger grow up, etc )
if you want to use darker material in a roleplay, please communicate with me - though if I say no, please respect that!
5. FEEL FREE TO TALK TO ME!
I really don’t bite, and if I do, its on accident. Do you need me to reply to a thread? Ask me to! Do you want to start a ship with me? Go ahead and ask! Do you want to do some crazy plot with all sorts of ins and outs and too many sub-plots to count? Fire away! I am a very amicable person, so please don’t be afraid to call me a friend! I am however, more often than not too afraid to talk to you first, so don’t be afraid to approach me! Seriously!
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invinciblerodent · 11 months ago
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Masterlist
Twitch page 🎮
YouTube channel 📺
❌Tagging "datv spoilers" for Dragon Age: The Veilguard until the end of the year!❌
Fic:
AO3 page (as of jan 2024, mostly old Dragon Age and Mass Effect fics- this is to be updated)
Ficlet on immortal elven souls and vampiric immortality (BG3, Astarion/Iona)
"Prayer of an unknown cleric" (BG3, Gale/Arvid)
Warden Tristan of the Grey - OC backstory snippet (DA:TV)
Verbena of the Shadow Dragons - OC backstory snippet (DA:TV)
Selected love letters (DA:I, Dorian/Ray)
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Characters:
Baldur's Gate 3
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Arvid Trygg (he/him, 54)
"Gold dwarf" cleric of Tempus
Soldier background
❤️: Gale Dekarios
Playlist 🎶
Summary:
Note written by Gemria Bozzahr, 1438 DR, found pinned to the swaddling of a corpse-blue, wailing infant boy: "If you've any care for the weak, please find one who may care for him. I cannot face my family as mother to a half-breed. May he find grace in the glory of your god, and let him bear the name 'Arvid', after the father he may never know."
A bastard son born from but one night shared by a trader's daughter and a handsome duergar soldier, Arvid was raised by clerics of Tempus in a small and insignificant monastery/fortress, in a small and insignificant town close to Neverwinter. Now, it was unusual for Tempurans to take in urchins like that, but the boy, while unusual in his appearance and meek in his nature, proved a quick study, and a rare talent at healing. Which, with his quiet, mellow (and soon, not even quite so anxious!) personality, made him a favored addition to the "mercenary" excursions of the warrior-priests: and so, hitting the ground running, Arvid learned to fight in the very melting pot of battle.
With body and spirit molded by the Foehammer's teaching, he took his Acolyte vows shortly after his 16th spring, and became a fully fledged cleric of the Faith much younger than most. And as time passed slowly (and with... only a regular amount of constant bloodshed), he made his way to the rank of Direhar (guardian-priest). It was at 53 that he was called to Baldur's Gate: partly to replace the sole healer of the city's monastery who had perished (naturally in battle), and partly at the urging of his Warlyon (high priest), as an opportunity for him to eventually, maybe, even head his own congregation.
Of course, the mind flayers had different plans.
After merely a year of trying to establish a foothold in the city with... middling-to-poor success, Arvid was yanked from the city streets while trying to usher as many of those fleeing into the protection of the temple as possible. Fat load of good playing the hero did for him. (But to be fair, that's... kind of his theme.)
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Iona Raedir (she/her, 61)
High elf sorcerer (draconic ancestry, red)
Guild Artisan background (jeweler/trader)
❤️: Astarion Ancunín
Playlist 🎶
Summary:
"Don't ask, kitten, and I won't lie."
Once dutiful daughter, once devoted wife, always a secret sorceress. Iona lived most of her life in a settlement by the name of Puremount's Hollow, among the so-called 'Emissaries of the Immaculate': a radical offshoot of the Ilmaterian church, one that views all magic as the domain befitting solely the gods, and arcane casters, abhorrent thieves of divine power. So, with the magic of ancient dragons thrumming in her veins, that... was sort of a problem.
To her very good excuse, neither did she join of her own accord, nor did she know she commanded such powers at the time. She was only 11 years old, after all.
But, one of the things elves do best, is wait. So that's what she did, and she played her part expertly: she and her beloved father lived their life in accordance with human traditions, he took a second wife (we don't talk about the first, it's too painful), she married the first boy who asked her (Herric Birchlight- a nice boy, if rough around the edges), and kept her facade (though loveless and rote, minor issue) impeccable, while ignoring her magic as it grew and yearned to be used. For over 30 long years, she kept playing her part. But even the best liars must eventually slip- or be made to slip, more accurately.
Uncovered as an "abominable thief" of divine power, a "pretender", a "fucking witch" and "magespawn" (all Herric's lovely words about the woman he had once called "wife" and "love"), Iona was forced to flee the compound, and took the burning of bridges behind her quite literally, taking little more than the clothes on her back and that brand new scar on her face.
She was snatched less than a day after she had finally arrived to Baldur's Gate, penniless, exhausted, and alone- and for all intents and purposes, she can't quite shake the feeling that this really might have been a better outcome than many of the possible alternatives.
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Petyr Wildbrook (he/him, 45)
Wood half-elf ranger/rogue
Outlander background
❤️: Shadowheart, Halsin Silverbough
Playlist 🎶
Summary:
Raised among druids of the Circle of the Shepherd, Petyr waited quite a bit longer than he should have had to for his magic to show itself. And, well, it... simply never did. Brother, cousins (gods, so many cousins), friends, all inducted into the druidic arts before he could as much as conjure a single goodberry.
So, partly at the urging of his mothers and partly out of spite, Petyr took to trying to learn all he could about the wild- on his own, through sheer trial and error if need be. At 20, he gathered what meager belongings he could call his own (and a big pack of gifts from his worried, but oddly relieved family), and set out to find his luck wherever it may guide him.
Though it wasn't easy, or painless, or even smart by any stretch of the imagination, he fell into the role of a ranger and forester, and made a living as a hunter of monsters and big game, and a silent keeper of his little patch of woods: a lone watcher, and reclusive woodsman. He had always enjoyed the company of those who expect no social niceties from him anyway.
Turns out, the exception to that particular rule is the silent, squirming passenger of a tadpole behind the eyeball. And, yeah, so maybe even a self-identified utter bitch of a man is capable of being a "hero", if you stretch the meaning of the word far enough.
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"Mara" (she/her; ???)
Lolth-sworn drow monk
Dark Urge
❤️: Karlach Cliffgate
Playlist 🎶
Summary:
She is three days old, and all she knows is murder.
But she's... nice. No, I promise. Or at least, she's... she's trying her best.
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Dragon Age
The Veilguard
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Verbena "Ver" Mercar (she/her, 32)
Human (Tevinter), Shadow Dragon warrior
❤️: Davrin
Playlist 🎶
Summary: TBD
"Tanner" Laidir (she/her, late 30's)
Dwarf (Orzammar), Lords of Fortune rogue
❤️: Lace Harding
Playlist 🎶 (WIP)
Summary: TBD
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Tristan Thorne (he/him, 41)
Human (Ferelden/Orlais), Grey Warden warrior
❤️: Emmrich Volkarin
Playlist 🎶 (WIP)
Summary: TBD
Coris de Riva (she/her, early 30's)
Dwarf (Antiva), Antivan Crow rogue
❤️: Lucanis Dellamorte
Playlist 🎶 (WIP)
Summary: TBD
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Marcus Ingellvar (he/him nonbinary, 25)
Human (Nevarra), Mourn Watch mage
❤️: Bellara Lutare
Playlist 🎶 (WIP)
Summary: TBD
Syl Aldwir (she/her, 27)
Elf (Tevinter), Veil Jumper rogue
❤️: Neve Gallus
Playlist 🎶 (WIP)
Summary: TBD
Origins
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Aren Lorna "Arie" Aeducan (she/her, DAO: 25, DAI: 36, DATV: 46)
"Canon" Warden-Commander
Noble dwarf, sword and board warrior (Berserker+Champion)
❤️: Leliana (softened, Divine)
Aesthetic
Summary:
Aren Lorna Aeducan is a woman forged in fire through and through. Bearing the name- and donning the armor of her late grandmother, she quickly proved herself to be as steadfast and politically shrewd as her namesake.
As she was bred and born a leader and thus grew up an unintentional rival to her elder brother, she is generally proud and poised, unapologetic in her way of carrying herself, and assertive in her opinions which, while driven by a desire to do and be good, are quick to take backseat to a strong emotional motivation- She is as dedicated and passionate in love as she is in duty.
While her assertiveness may make her come off as harsh, stubborn, she is nonetheless essentially benevolent, mindful and supportive of emotions and wants of those around her- keeping people’s best interests at heart, she is diplomatic and ambitious, occasionally sarcastic, with strong convictions of what is right and just, which she intends to enforce and uphold even if that means resorting to less than legal measures. The end, in her eyes, sanctifies the means, even if that end is just the survival of one more person, be it others or herself.
The main conflicts of her character throughout the story are the choices that force her to pick between her compassion and her desire for vindication, and the choice dictated by her royal upbringing in grossly homophobic Orzammar conflicting with her later-life realization of her own bisexuality, with which she grapples until eventually she allows herself to fall in love with Leliana.
While trying to avoid facing her own emotions whenever possible, for the first chunk of the game, she is almost singularly obsessed with the idea of revenge, and until Bhelen’s eventual death at her hands, her personal vendetta takes priority even over the establishment of a stable dynasty that might be best for Orzammar in the wake of the Blight. That anger and defiance that resides in her is eventually placated, and it is only once the faith of Ferelden and Thedas no longer rests on her shoulders that she mellows out, turning from the commander into herself.
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Vogar Brosca (he/him, DAO: 22, DAI: 33, DATV: 43)
Casteless dwarf, dual-wielding warrior (Reaver)
❤️: Zevran
Non-canon Warden, but an unrelated Warden in my head regardless
Vogar Brosca is unequivocally what the Hero of Ferelden should not be- he is abrasive and selfish, almost completely illiterate, and easily the most cynical man Thedas has ever carried, in its belly or on its back.
He carries a lot of anger in him- a lot of envy and jealousy, as well as overall resentment towards most everyone willing to exploit him and people like him. As he is motivated mostly by spite and a drive to prove people wrong, he always strives to show an image of strength and confidence, even though many times he would rather hide under a rock and never again poke his head out- the man has turned “fake it till you make it” into a personal motto and intends to stick to it.
After an adolescence and early adulthood as a Carta grunt (during which he had to sell his sword arm and honor simply to stay alive), he keeps his loyalties fluid, and his morals where his money is; if it suits his fancy, he is prone to reasoning away any and all decisions he might make as reasonable and moral.
As little beyond his love for his sister and his friendship with Leske tied him to the city, he was quick to jump on the opportunity to abandon Orzammar in favor of the promise of an ability to be someone beyond a casteless thug, although he won’t deny that the idea of “pretty and easy Surface girls with knockers the size of my head” also contributed to the decision- the fact that later he happened to find love by the side of a very male assassin who had been sent for his head is but an amusing caprice of fate.
As the game progresses, he grows and changes rather quickly and dramatically- the responsibility of decision-making affects him pretty badly, but the rest of the party poses a whole new set of good and bad examples and influences on him. The surface, where people look at him and say “Ser” instead of spitting, will finally show him an angle of the world which he likes- a world in which his existence is at least acknowledged beyond him being an eyesore. He also manages to eventually overcome his deeply internalized homophobia with Zevran’s help, (come to terms with his now past but then obvious affection for Leske,) and learns to trust and allow people to get close to him.
Inquisition
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Raymond "Ray" Percival Trevelyan (he/him, DAI: 24, DATV: 34, BG3: 55)
"Canon" Inquisitor, Inquisitor-as-Tav AU
Human
DA: sword and board warrior (Reaver)
BG3: fighter/Oath of Devotion paladin (noble background)
❤️: DAI- Dorian Pavus, BG3- Wyll Ravengard
Playlist 🎶
Aesthetic
Summary:
There's one thing that is to be said / about him in the years to come: A hero seldom lives to see / past the ending of their tale.
Raymond begins his story a naive, idealistic young man with a passion for the romantic, the sentimental, the dramatic, and the comedic. He is witty and bright, an educated and charming man, but as such, he is also impulsive and brash, immature, and emotional- his decisions are motivated mostly, if not only by his heart, and an almost comical sense of justice.
Inspired heavily as a young teen by the Tale of the Champion and the refugees' tales about the Hero of Ferelden, he aspires to be the great hero Hawke and Lady Aeducan were painted as- while fully aware of how unattainable that ideal might be, he nevertheless aims to become the generous and brave "Knight in Shining Armor" Thedas wants him to be, more or less successfully.
In the beginning of the story, he is deeply Andrastian and practices his religion frequently, but throughout the game, his faith is shaken. Initially, it is his firmly held belief that he is in fact Andraste’s chosen, but confirmation of the opposite at Adamant plants the doubt in his heart that later results in the abandonment of organized Andrastianism, and establishing a rather more lenient, personal relationship with religion.
Throughout the events of the game, as he is faced with more and more injustices and pointless loss of life, his initially neutral-positive views on mage freedom and elf rights quickly radicalize. While the realizations take away a lot of his naiveté and optimism, make him slightly jaded and more skeptical, ultimately he matures and grows as a person. He unlearns a lot of the toxic views he internalized growing up noble, and slowly, with the help of the friends and the love he finds in the Inquisition, he also learns to allow himself to be loved.
At the end, while tired and battered and suffering from moderate- to severe PTSD, the once-green-eared kid emerges a soldier and a man more or less worthy of his title as Inquisitor.
---
The BG3 AU is set roughly 30 years after the events of DAI. After a tumultuous youth of adventuring, ostensibly saving the world (which earned him the moniker "Inquisitor of the Dales"), and the loss of his sword arm in the process, Raymond had retired from heroics young, at merely 25 years of age. Upon the peaceful passing of his father (a minor, but old-money Baldurian baron in this reality), he quickly took to managing the family estate (reconciling a tenuous love with his estranged mother- we don't talk about the past much on that one), and settled in for two joyous decades of blissful domesticity by the side of the love of his life, Dorian.
Except fate has a way of throwing its doomed chosen at increasingly bigger problems, until one finally manages to kill them.
A handful of years pass between the assassination of his husband over blasted politics and his own abduction by mind flayers, and Ray, both dreading and strangely anticipating the adventure, falls back into the role of a leader and a hero like he would into a bad habit, though he is barely a shadow of his once-gregarious, larger-than-life hero self.
Maybe this time, throwing himself at a nigh-immortal god-monster will finally wind up killing him for good. And then, maybe he can finally rest.
Or not. Who knows. At least if he's lucky, fate will take a fucking leg this time.
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Adela Cadash (she/her, DAI: 37, DA:TV: 47)
Surface-born dwarf (Marcher, Tantervale)
Archer rogue (Tempest)
❤️: The Iron Bull
Non-canon Inquisitor
Summary:
Adela Cadash is a woman with an undeniable talent for consciously putting herself into the wrong place at the wrong time. She’s cynical and efficient, energetic- not one to sit idly by and contemplate consequences, more often than not she leaps before she would look. She fixes mistakes as she goes, making a lifestyle out of risk and thrill-seeking, but regardless of what it is into which she’s throwing herself, she always gives off the impression that she is at least one step ahead, even -or especially- when that’s not true.
Perceptive and cunning, Adela is an expert at reading people and giving them who, and what they want her to be. She is flexible and adaptable, clever and shrewd, capable of morphing herself into whoever the situation requires her to be- from the principled dame, through the mother figure, to the commander of war, there is a personality in her arsenal that fits that role, while she keeps her true thoughts and feelings buried six feet under.
As for religion, Adela is mostly agnostic in her views. She is mostly neutral concerning the plight of mages- while she is mostly aware of the injustices, Tantervale's Circle never caused the kind of problems Kirkwall's did, and overall, she holds mostly the same views as Vivienne does- that magic is dangerous as fire is dangerous, and she's not about to let herself get burnt.
She has, however, a passion for the finer things in life- be it food, bathing, or love, she likes to make an event, a spectacle out of the mundane. Be it Orlesian opera, really nice shoes, disgustingly overpriced alcohol, or elaborate, kinky sex, she is not one for saving things for special occasions- to her, having lived most of her life in mortal danger, every day lived is a special occasion worthy of celebrating, and she lives life from one day to the next, barely thinking past tomorrow for it may never come.
She is, all in all, a professional survivor.
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Harwen Lavellan (later on Harwen Montilyet- he (primarily)/they (incidentally), DAI: ~35, DATV: ~45)
Dalish hunter
Archer rogue (Assassin)
❤️: Josephine Montilyet
Non-canon Inquisitor
Summary:
Harwen is a no-nonsense, practical man- a calm and collected, rather quiet person whose every word is spoken with purpose.
Able to think coolly and logically even in the face of danger, Harwen is a born analyst and strategist. He’s prone to seeming emotionally detached in his decision-making and known to prioritize the purpose over the idea- Ultimately, he is a smart worker rather than a hard worker, with a remarkable talent for seeing the big picture without getting swallowed up in the details.
He is very pragmatic and equally introverted; a very private person and while not unfriendly, he is difficult to get to know and even more difficult to predict. Being perceptive and at times suspicious, he may come off as grumpy, coarse. That is, however, merely the surface- as a private person, he is deeply romantic, loyal, and works best as a member of a team. Having been trained as a Dalish hunter, he seems to have a gift for seeing the strengths and weaknesses of each of his companions, and working with- and around them with efficiency.
He is also an eerily fast learner- while as a Dalish elf, he has not had any formal education and is barely literate in human writing systems, he is remarkable at absorbing large amounts of information very quickly and applying it as the situation requires.
Regarding beliefs, Harwen is a traditionally wired mind with a modern twist- while conscious and critical of its flaws, he observes Dalish customs and honors the gods according to his clan’s practices, invoking Falon’din and Andruil before each battle. In this, he does not allow himself to be shaken- while he accepts that his people are not perfect, not by a longshot, he is nevertheless devout. As the story of the game progresses and he is forced to give up elements of his heritage, he only seems to cling tighter to the few parts to which he can.
In his spare time, he enjoys gardening, and he often whistles out of tune.
By Veilguard, he lives in Antiva as Josephine's husband, no longer wears his clan name, and is a father to one half-elven daughter by the name Valeria Montilyet (she looks human, and her father is often mistaken for merely her caretaker).
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koboldfactory · 14 days ago
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Ancient Times
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brokenhardies · 3 years ago
Conversation
Amber: *rollerblades into the rock of eternity with sunglasses on and a smoothie in one hand*
Amber: Wizard you aren't gonna believe this
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katuer · 2 years ago
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I’m finally introducing my OCs!
Time to ramble about my OCs into the void. I have an entire discord channel for this but its not enough, I need my brain-children to be on the internet. I have no clue what I’m doing so I’m just gonna give their bios I guess. they’re D&D OCs (with heavily modified/original lore surrounding them) thus the race and class info. I’m going to outline most of them so this is gonna be hella long you’ve been warned.
(btw if anyone has any suggestions on how to better present these characters and their stories, pls let me know)
Achlei Noblebash -- she/her -- human (demigod) sorcerer -- daughter of the corrupted god of earth. Was raised as a farmer in - then exiled from - a cult worshipping him. Is in a relationship with Ihuicatl.
Aoife McPhearson -- all pronouns, prefers she/her -- half-gnome half-halfling cleric/warlock -- emissary of the corrupted god of earth, capable of seeing the dead. Was raised as a nun before meeting Aghr’ull (the earth god). Tasked with finding Nova and Achlei. In a relationship with Shaemon.
Cruiz Ironhide -- she/her -- minotaur paladin -- devotee of Ilmater. Found and raised by a devoted guardian. Left to follow her religion and help those in need. In a relationship with Lucky.
Dex (last name changes over time) -- she/her -- fire genasi rogue/sorcerer -- protégée of the god of fire. Grew up homeless with Ringer, nearly died of disease as a child. A fun-loving person seeking happiness and skateboarding prowess. Ringer’s closest companion and best friend.
Dicholas Saint-Ailes -- he/him -- gnome barbarian -- former mafia boss, is currently on the run from the law. Is posing as a wise, reclusive elder while grappling with newfound spiritual power. Chance and Kurrl’s former employer.
Eleanor Easton -- ze/hir -- half-orc rogue -- mercenary for hire, tends to work alone. Horatio’s former colleague. 
Horatio Slaughter — he/him — goliath barbarian/blood hunter — former soldier. He was selected for a chemical experiment in which he was given performance boosting serums. Despite having been discharged from the military due to his affiliation with the mafia, he still relies on these serums to properly function. in a relationship with Chance. 
Ihuicatl Noblebash — he/him — human rogue — raised as the reincarnation of the earth god. He escaped the cult that worshipped him after Achlei was exiled. in a relationship with Achlei.
Jynn — they/she/he — triton/lizardfolk fighter — serves as head of security for a triton diplomat. Is dedicated to serving the water god and, by proxy, Chance. 
Kaezarr Qileez — he/him — aaracokra ranger — formerly served the Wind Dukes of Aaqa, but abandoned a quest he was given. Lived as a hermit for years until an unnaturally occurring cyclone destroyed his home. Is seeking help from Solace and Zyrcain, has but the faintest allegiance to the goddess of air.
Kurrl — he/him — bugbear barbarian — formerly a mafia assassin. Due to poor long-term memory, he’s forgotten about this past career of his. He became a gladiator, making a name for himself, but abandoned it all to pursue Achlei, who beat him in the arena using magic. 
“Lucky” — she/her — human rogue — unambitious and free-spirited, Lucky was pressured by her family into joining the crew of a trading ship. After accidentally setting fire to the ship and its cargo, she is on the run from the authorities. Cruiz helped her out of that tight spot; the two of them are now dating. 
March Perral-Hallor — he/him — half-elf bard — is a child when the story begins. As an adult, he enjoys traveling and performing his music in inns and taverns for a living. Zola’s younger brother, Solace and Zyrcain’s son. 
Nova Wysarŵ — they/them — satyr (demigod) artificer — lived alone with their grandfather, and hid their true form, disguised as a human. Once their goat-like visage was accidentally revealed in public, the two of them were forced to flee. They were saved by Dex and Ringer, and are the child of the corrupted god of earth. 
Ringer — no expressed preference — kenku/maybe aaracokra (no one knows for sure) sorcerer — lived in a bell tower, hence their name, till they were discovered by Dex. The two have been together ever since, through thick and thin. The origin of their magic is a mystery. Currently living with Dex in Solace and Zyrcain’s commune.
Second Chance — he/him — tabaxi barbarian — protégé of the god of water. raised on an island in an insular tabaxi community where he developed thalassophobia. Joined the mafia after he left, was later captured and imprisoned. Sexually involved with Horatio, hates the possessive water god who took an interest in him.
Shaemon Goldbeech — it/he — halfling warlock — formerly a snake oil salesperson, using false ties to the clergy to promote its goods. Swore allegiance to Aghr’ull after meeting Aoife for the first time. Is generally possessive and disagreeable. Has a crush on Aoife.
Solace Perral-Hallor — he/him — centaur cleric — worshipper of Selûne. Lives in the commune known as Lûné, though travels frequently pursuing quests for his goddess. He is kind-hearted and generous, and would do anything to protect his family and community. Zyrcain’s husband, Zola and March’s father.
Wyndi Wilhaul — she/they — elf wizard — raised by acclaimed author and recluse Hagatha Christie. Escaped from her as an adult, and now pursues the same profession. She enjoys shadowing “interesting” individuals, taking notes on how they live their lives.
Zola Perral-Hallor — she/her — half-elf ranger — protégée of the goddess of air. Archer who enjoys accompanying her father Solace on various quests.  March’s older sister, hesitantly faithful to the air goddess.
Zyrcain Perral-Hallor — he/him — elf wizard — librarian in his commune, hobbyist wizard. Somewhat quiet, though cares deeply for his family. Solace’s husband, Zola and March’s father.
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archesa · 2 years ago
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1, 13, 21 for Anwen Swynwr :eyes:
 Yasss! A little insight on the Blighting Pod AU!! Be warned, long post is long! ^^ Thanks a lot for the ask ^^
1. Write a basic lowdown of your OC. What's their deal?
She’s an echo through the mists, a butterfly effect, an Anwen who’d have become an Elementalist instead of a Guardian.
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She was adopted by her godparents, Lord and Lady Faren after the disappearance of her birth parents in a bandit raid — that would eventually prove to be an assassination performed by White Mangle against precious assets of the Shining Blade and secret but faithful servants of the crown — and raised in a loving house alongside an adoring brother.
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She received the highest education but craved for a purpose beyond the one Divinity 's Reach high society would bestow upon her.
With the unwavering support of her parents, she learned to harness the power of elements and the arts of the blade.
After her heroism in the Battle of Shaemoor earned her the attention of both the Shining Blade and the Seraph, she became an emissary of the crown and investigated on the alarmingly increasing presence of Risen in the southern regions of Kryta. She found kindred spirits amongst the Priory and soon joined them under the tutelage of a recently anointed Magister Sieran.
Together, they led — or rather hopped on — a few expeditions and researches about draconic corruption and investigated the plea for help of an Itzel tribe fallen prey to Orrian malice, lured into sacrificing their strongest to false gods so their designated champions would rise again to serve Zhaitan.
She climbed the ranks of the Priory within a few months and soon became a Magister herself, devoting herself to deeper studies on the dragon cycle, when Sieran was appointed a new mentee.
Their paths would cross again on Claw Island, where different leads in separate investigations had led them both to an inevitable conclusion — Lion's Arch would soon fall prey to an attack.
Sieran's mentee, Meryw, had been sent to consult the world's foremost expert on Orrians and had brought him back on the Island to back their claim and shed more light upon the imminence of the threat. The Island would indeed fall prey to Zhaitan's forces within the day and Sieran sacrifice to allow others to escape.
United in their grief and loss, Anwen, Meryw and Trahearne returned to the Priory, and would seldom part ways in the future.
Upon the founding of the Pact, Anwen became Commander, Trahearne's second in command, and forged with Meryw an unbreakable friendship, born of the sylvari's vision of Anwen in her Dream and thriving upon a profound kinship — a knight and her shieldmaiden.
During the Campaign of Orr, Anwen grew quite close to Trahearne, but remained painfully oblivious of her own feelings, let alone those of the Firstborn!
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It would take Trahearne being lost to the jungle for her to realise he meant more to her than she allowed herself to think.
She would fight her way through the depths of Maguuma to the summit of the Heart of Thorns, only to lose Trahearne to the dragon. One ultimate sacrifice to save them all.
After his death, she devoted herself to honouring his sacrifice, and making the dream of his life, the restoration of Orr, come to fruition and spent most of the following year working alongside botanists and druids to make the once corrupted continent verdant again. She also endeavours to restore Caladbolg, but the Thorn is too damaged, too shattered to ever be returned to its original form. Shorter, narrower, the Thorn still thrives and blossoms in her hold, and from the shards that could not be returned another, smaller blade blooms - Carnwennan.
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The explosion of the Bloodstone and the threat of Primordius and Jormag's awakening tore her from the place she had come to call home.
And in her desperate search for the fallen god of War, Balthazar, she too will lose her life.
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Her miraculous return stirs in her a profound feeling of injustice. Why her and not him?!
After the defeat of Balthazar, while the Free City of Amnoon celebrates the small respite the death of the deity offers them, she slithers into the temple and begs demands of the Six to give her a miracle.
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In a twisted turn of events, by the will of the Six or by sheer blind luck, she will be granted her wish when, in the depths of Rata Primus, a dear friend awakens from a dreamless sleep, and emerges from a pod stolen from the very depths of the jungle.
13. How recognizable are they? Do they have a reputation?
She's the adored daughter of Lord and Lady Faren, the young woman who cast a suitor out of a window during a ball at her parents’ mansion, one of the wealthiest unmarried lady of Divinity’s Reach, a pillar of society, a recluse who prefers the quiet of libraries or the openness of training grounds to the limelight of ballrooms and the dim lightning of cigar rooms, a Magister of the Priory and the Commander of the Pact, so her reputation precedes her, really!
Outside of Divinity’s Reach and the highest circles of the Pact, she can blend in the crowd quite well. If her butterfly pauldrons and the two vegetal blades at her hip might betray her identity, Aurene’s magic leaves no visible mark upon her, unless she specifically calls onto it, and she takes great care to hide her most gruesome scars. The burns caused by the explosion of leyline energy upon Trahearne’s death and the slash running from her left hip to the middle of her chest, where Balthazar’s sword impaled her, will give the Firstborn pause the first time they’re intimate.
21. What song or songs do you associate with them?
Ohhhh! Hold on to your headsets because I have a few! ^^ Chronologically listed above!
"A world without you", from End of Dragons, that @lilypixy immediately upon hearing it in game pointed as THE Blighting Pod AU theme! And... oh does it fit!!
How will our world go on without you? Are we ready for this, Stay above the abyss?
Anwen spends months willing herself to accept his death, and with the constant support of her friends and family she manages to keep herself afloat, but she knows she will never move on, as the world will never be the same without him.
There's never been a world without you. Can we find our own way? Keep the darkness at bay?
But she'd endeavour to honour his sacrifice, to keep a distant watch on the work of his life - ensure the Pact would survive his loss -- and to stand stalwart between Tyria and the threats that would bring forth the end of their world.
Step by step we press on t'ward tomorrow. Head up high we face all that's unknown. A life of service that's our code to follow, So we may honor your great sacrifice.
She takes at heart to find her new place in this world without him, wholeheartedly accepts the mantle of Champion of Aurene, and leader of Dragon’s Watch, but there’s a gaping void in her heart, something not even the constant love and support of those who know her best can soothe.
How will my heart go on without you? Won't you linger a while? Be with me through the trials?
Her brother has known her the longest, Meryw knows her the best, and Canach knows the darkest of her. But there are facets of her soul that could only shine in Trahearne’s presence, and she knows in her heart that she will never burn as birght as she would if he were there, with her.
There's never been a world without you. I will fight for each day, Live or die, come what may. We will fight for each day, Live or die, come what may.
Still she carries on, does not only what is expected of her, but what she’s always wanted to do - protect Tyria - until the day death inevitably reaps her and she hopefully finds him in the Mists.
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"Waiting on a miracle", from Encanto is her praying yelling at the gods, begging them to return Trahearne to her.
And of course, there's the darkest, twisted version of "Fear Not This Night" from season 4, but it's more a general theme for the Blighting Pod AU than an Anwen theme! As the song serves as a trailer to "A Bug in the System", it got me wondering of the reason why... And basically birthed this whole AU!
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dreadfutures · 3 years ago
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After asking me about my OC's D&D ability scores, I'm curious about yours, too (if you haven't talked about it before)?
Hehehe I don't think I've posted it publicly here but it's on discord -- I made her in the pathfinder2e system.
Here's her sheet. For Ixchel as she currently is. Which is...basically a demigod lol. But realistically she went through the whole of DAI twice over, and I don’t think she’s got any more multiclassing abilities or growth in terms of *power* to do. Character development, sure. But her Cha and Str aren’t getting any higher!
Ability Scores:
Str: +4 (19)
Dex: +3 (16)
Con: +4 (19)
Int: +3 (16)
Wis: +1 (12)
Cha: +4 (18)
Class: Champion (formerly Paladin)
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Ixchel is a canonical athiest, but part of how pathfinder 2e changed up their "paladin" class and made it "Champion" means they built in "adherence to a philosophy" as the core requirement rather than a religion, and that fits Ixchel to a T.
You are an emissary of a deity, a devoted servant who has taken up a weighty mantle, and you adhere to a code that holds you apart from those around you. While champions exist for every alignment, as a champion of good, you provide certainty and hope to the innocent. You have powerful defenses that you share freely with your allies and innocent bystanders, as well as holy power you use to end the threat of evil. Your devotion even attracts the attention of holy spirits who aid you on your journey.
The Neutral Good Champion is the Redeemer:
You’re full of kindness and forgiveness. You gain the Glimpse of Redemption champion’s reaction and the lay on hands devotion spell. These are your tenets: You must never perform acts anathema to your deity or willingly commit an evil act, such as murder, torture, or the casting of an evil spell. You must never knowingly harm an innocent, or allow immediate harm to one through inaction when you know you could reasonably prevent it. This tenet doesn't force you to take action against possible harm to innocents at an indefinite time in the future, or to sacrifice your life to protect them. You must first try to redeem those who commit evil acts, rather than killing them or meting out punishment. If they then continue on a wicked path, you might need to take more extreme measures. You must show compassion for others, regardless of their authority or station.
The Redeemer gets a special ability that occurs whenever an enemy damages an ally, and it gets upgraded as they level up.
This is called a Glimpse of Redemption:
Your foe hesitates under the weight of sin as visions of redemption play in their mind’s eye. The foe must choose one of the following options: The ally is unharmed by the triggering damage, or the ally gains resistance to all damage against the triggering damage equal to 2 + your level. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.
Divine Smite - A guilty conscience assails foes who spurn your Glimpse of Redemption. A foe that responds to your Glimpse of Redemption by dealing damage takes persistent good damage equal to your Charisma modifier.
Exalt - You protect multiple allies. You can apply the resistance granted by Glimpse of Redemption to yourself and all allies within 15 feet of you, including the triggering ally, except the resistance is reduced by 2 for all.
She also has the Passive Ability, Weight of Guilt: Guilt clouds the minds of those who ignore your Glimpse of Redemption. Instead of making the triggering creature enfeebled 2, you can make it stupefied 2 for the same duration.
Abilities: So as a Champion Ixchel gets certain "spells" that are technically "divine" but I chose them carefully, you see, to be manifestations of her force of charisma alone: 
Litany of Righteousness: The litany is a verbal action that the Champion takes, so essentially a few choice words or some sort of exhortation. The Champion denounces an evildoer, rendering it susceptible to the powers of Good. The target gains weakness 7 to good (that means that any damage they take, they take an EXTRA seven damage, if the person who hurt them is Good). As the level of the Champion increases, so does the damage.
Hero's Defiance: If an attack would bring the Champion to 0hp (knock them out and make them begin to die), the Champion shouts in defiance, filling her up with a sudden burst of healing
Just before applying the attack's damage, you recover 10d4+20 Hit Points. If this is enough to prevent the attack from bringing you to 0 Hit Points, you don't become unconscious or dying. Either way, cheating death is difficult, and you can't use hero's defiance again until you Refocus or the next time you prepare. Hero's defiance cannot be used against effects with the death trait or that would leave no remains, such as disintegrate.
Passives:
Aura of Courage:  You stand strong in the face of danger and inspire your allies to do the same. Whenever you become frightened (usually on a penalty scale of 1-4), reduce that value by 1 (potentially curing your fear). Fear decreases at the end of every turn. When this happens, your allies see you rally and their fear also decreases.
Heroic Presence: The blood of heroes courses through your veins, and you inspire your allies to dig deep and find a new level of resolve. You grant up to 10 willing creatures within 30 feet the effects of a 6th-level zealous conviction, though the effect automatically ends on a target if you give that target a command they would normally find repugnant. You can choose whether this means the mere sight of you inspires your allies, or if you make a speech.
Numb to Death: Your past has left you numb to death’s call. Once a day, when you are healed from the brink of Dying, you heal EXTRA (equal to your level) and your wounded condition goes away entirely.
Stubborn Persistence: When you would become fatigued, roll a dice. On a success, you aren't fatigued. If the fatigued condition has an underlying cause that you don't address, such as lack of rest, you must attempt the check again at an interval determined by the GM until you fail the flat check or address the underlying cause.
Juggernaut: Your body is accustomed to physical hardship and resistant to ailments. She's a master in Fortitude and if she rolls a success she instead treats it as a critical success.
Fencer: She moves carefully, feinting and creating false openings to lead her foes into inopportune attacks. This leaves her foes flat footed (a penalty to their armor, making them easier to hit) and, in certain cases, allows her to apply extra damage.
Terrifying Resistance: If you have frightened a spellcaster using the Demoralize action, their spells do less damage and are less effective against you.
Toughness: You can suffer more damage before dying (extra HP).
Defense:
Divine Wall: This is essentially Line in the Sand, the DAI Champion ability. You use your shield to harry your enemies, preventing them from stepping away from or around you. All spaces adjacent to you are difficult terrain for your enemies to cross.
Everstand Stance: You brace your shield with both hands, enhancing its potential for both offense and defense. When in this stance, you wield the shield with both hands. When wielding a shield this way, increase the weapon damage die of the shield’s boss or spikes by one step, and increase the shield’s Hardness by 2 when using the Shield Block reaction.
Shield Block: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Sacrifice Armor: If you are hit by a Strike that deals physical damage - with divine awareness, you twist your body to lessen the impact of an attack. Reduce the damage you take by an amount equal to twice your armor's level. Your armor becomes broken, reducing its Hit Points to its Broken Threshold. If your armor was already damaged, it is destroyed instead.
Know Oneself: If you are forced to roll against an EMOTION effect, and you critically fail, you center yourself and remember ideals of mindfulness and self-knowledge. You fail the save instead of critically failing (usually not as bad). Legendary Armor: You know how to use your armor to its utmost, and you shield yourself with steel as easily as with your faith. You are legendary in proficiency.
Attack:
Battle Cry: When you roll initiative, you can yell a mighty battle cry and Demoralize an observed foe as a free action. If you’re legendary in Intimidation, you can use a reaction to Demoralize your foe when you critically succeed at an attack roll. ((Ixchel took several extra boosts that means whenever she Demoralizes someone, there is a chance they become so afraid that they turn tail and run immediately in a Terrified Retreat. She can also just GLARE at a person and Demoralize them. Also, any time she hits someone she can see if they become Demoralized and frightened by her.))
Blade of Justice: If you have just witnessed a foe harming an ally or an innocent, you summon a supernatural power to strike at them. The Strike deals two extra weapon damage dice if the target of your Strike is evil. Whether or not the target is evil, you can convert all the physical damage from the attack into good damage. Some foes are weak against good damage (meaning this damage could be essentially QUADRUPLED against an Evil foe)
Instrument of Zeal: Any time you hit someone with Blade of Justice enabled, they become so afraid that they slow down, losing the will to fight.
Titan Wrestler: You can attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes larger than you, or up to three sizes larger than you if you’re legendary in Athletics. (She is.)
Evangelize: You point out a detail that incontrovertibly supports your philosophy, causing a listener’s mind to whirl. Attempt a Diplomacy check and compare the result to the Will DC of a single target that can hear you and understands your language; this can only be used on that creature once per day. A creature that already agrees with you is unaffected, and at the GM’s discretion, a target that genuinely changes its perspective to support your faith as a result of the argument is also otherwise unaffected. The target is either Stupefied 1 o 2 (meaning it is difficult to cast spells or concentrate).
Divine Smite/Divine Ally: In her hands, any weapon gains special potency against her preferred enemy (probably demons in this case but technically "aberrations").
Social:
 Connections - She can arrange meetings with important political figures or ask for favors from them in exchange for later favors. Usually this is very difficult to arrange.
Courtly Graces - Instead of using Diplomacy to try and make impressions with nobility she can use her knowledge of Society.
Group Impression - She can try to be Diplomatic with multiple people at once instead of usually one person at a time. She can target 10-25 people with her level in Diplomacy.
Multilingual (Qunlat - reading only, Tevene - fluent, Dalish - conversational, Ancient Elvhen - soooort of conversational, Avvar - conversational but mostly cussing, Trade - fluent but her spelling is shite)
Natural Ambition - picks up extra abilities easily and works hard to seek them out Multitalented - can be trained in multiple abilities that would not otherwise apply to her class
Skills:
Ixchel is a very proficient acrobat, even in armor. She is an even better athlete, relying on her strength to push through and accomplish physical feats. She is very skilled at crafting but usually nonmagical items. She is actually VERY good at deception, but even better at Diplomacy -- and LEGENDARY in Intimidation. She knows the ins and outs of ancient ruins and the traps and dangers they hold. She is familiar with religion though she doesn't follow them, she can be relatively stealthy if she's not wearing armor and even then she knows how to somewhat mitigate that, she is a decent survivalist out in the field, and she has a great knowledge of society at large including politics, people, and economics.
Armor and Weaponry:
Ixchel in the fic is a two handed warrior with a Champion specialization. As a Champion in PF she's much the same.
She has a +2 Major Striking Brilliant Ancestral Echoing Greatsword (sorry, that's a MOUTHFUL). This is effectively her customized Chromatic Greatsword:
When she critically strikes a foe, the target is made off-balance by her attacks, becoming flat-footed and easier to hit for a round.
The +2 Major Striking Part means she has a +31 bonus to hit things, and her damage is 4d12+10 (slashing).  my baby.
Brilliant (Greater):This is a rune that deals both fire damage, good damage, and positive damage. This makes it super effective against creatures from hell and the undead. BUT it effectively replicates the Chromatic Greatsword she uses in fic
This rune causes a weapon to transform into pure, brilliant energy. The weapon deals an additional 1d4 fire damage on a successful Strike, as well as 1d4 good damage to fiends and 1d4 positive damage to undead. On a critical hit, the target must succeed at a DC 41 Fortitude save or be blinded for 1 round. Damage dealt by this weapon ignores the target's fire, good, or positive resistance. Activate (1 action) command (light); Effect You plunge your weapon into darkness to return the light. Attempt a counteract check with a counteract level of 9 and a +31 counteract modifier to end a magical darkness effect whose area is within reach of the weapon.
Ancestral Echoing:This is another rune inscribed on her sword that I think describes her ability to channel Spirits through herself during battle the way that the Avvar do
The wisdom of this weapon’s past owners flows into your mind, amplifying your own abilities with the weapon. Your proficiency rank with this weapon is one step higher than normal, to a maximum of the highest proficiency rank you have in any weapon. For instance, if you had master proficieny with martial weapons and expert proficiency with advanced weapons, you would have master proficiency with advanced weapon that had this rune.
In addition, while wielding the ancestral echoing weapon, you have expert proficiency in one Lore skill relevant to one or more of the weapon’s previous owners. This is typically Dwarven Lore but is ultimately determined by the GM depending on the weapon’s history.
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