#npc dialogue
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rhynny · 8 days ago
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* GAME SPOILERS *
I could only capture 3 minutes on Xbox retroactively but here is 3mins of your character standing around interrogating NPCs for those who missed it.
Lots of active dialogue about NPC background and story comments. It would have been longer but i didn't record properly and if you bring others with you the NPCs also make individualised banter with your current companions (the Harding and Evka exchange was kinda fun to hear).
There are other NPCs like these in other faction areas but if you're zooming through the story then it's all pretty easy to miss.
I'm on my 5th completionist run and still finding things so take from that what you will.
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todayontumblr · 2 years ago
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the question on everyone's lips
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squiddotmid · 1 year ago
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bakuzen-xiv · 7 months ago
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On the subject of Au Ra NPCs who need more love:
the muffin man
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superthatguy62 · 7 months ago
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FF1 PSP: Lufenian NPC Dialogue
Between Stranger of Paradise and Dissidia putting a spotlight on them, I figured it would be fun to fire up the PSP and see what the Lufenians of that version had to say.
We are the Lufenians, the descendants of the race that once lived among the clouds - the Sky People. You use a vessal you call an airship… It was built by one of our ancestors… a man by the name of Cid.
We have a legend that has been passed down through many generations. According to this legend, four hundred years after the fall of the civilization in the sky, Warriors bearing light will come forth to save our people. The Light Bearers! Then the legend is true!
Four hundred years ago, we had built a civilization of the highest order. Even beyond the skies we reached… but that is naught but history now.
The Sky People would pass on their memories from one generation to the next through rituals. But four hundred years is a very long time, and those memories have begun to fade.
This world is composed of four forces: Fire, Earth, Water, Wind. Of these, we showed greatest prowess with the power of wind. High in the sky, we set a castle afloat amidst an azure sea of stars.
The flying castle floats on a blue sea of stars beyond the sky.
Could the mechanical beings our ancestors created still function?
We fought a life-and-death struggle with Tiamat, the Fiend of Wind. But our power was not enough… To this day her lair remains in the castle in the sky - the Flying Fortress.
The Mirage Tower is our symbol.
Tiamat blocks the power of wind, the source of the Sky People's strength.
We placed our last hope in the five warriors we sent out… It's been said they fell victim to the curse of the Fiends and were turned into bats.
We came to believe there was another entity controlling the four Fiends. To ascertain its location, we sent out five warriors, but much time has passed since we heard from them. I hope no harm has befallen them…
The castle that floats high above the clouds was once the home of our ancestors. The Mirage Tower is the gateway to that castle.
There's some interesting stuff:
Cid of the Lufaine is mentioned. This was a retcon made in the GBA (or Wonderswan? not sure) version of the game due to FF1 otherwise lacking a Cid. Earlier versions simply mentioned that the Lufenians' ancestors built the ship. Dissidia would heavily expand on Cid of the Lufaine while Memory of Heroes would provide a different take.
Though that said, a bit of nuance was lost over time: The race of people that lived in the sky were simply known as "Sky People" while their descendants are the Lufenians. Dissidia and Stranger of Paradise would both drop this concept, using "Lufenians" for both implicitly. I've no idea what the Japanese versions say about this.
Some of the text mentioning the Flying Fortress is downright painful to read, since it's pretty clearly supposed to suggest that the Fortress was in space. Maybe space is blue in FF1?
The Memory transfer rituals mentioned here become a pivotal plot point in the Dissidia subseries. The method of making manikins with wills is to infuse them with memories. The memories of 10+ people result in Chaos, the god of discord. Cosmos was made from the memories of Cid's wife taken from Chaos, Cid's wife passes on her memories through those same rituals, Cid creates the Warrior of Light through this method, etc. Stranger of Paradise would thematically keep the link with Lufenians having to do with memories, but goes for simpler, technological dark crystals rather than any sort of ritual.
Another nuance difference: Earlier versions suggests that the Lufenias were 'blessed' with wind, while in this version they say that they 'showed greatest prowess' with it. Again, I have no idea what the Japanese says.
In general, Lufenia's ties with the Wind Crystal specifically seem to have been downplayed in other games. In Dissidia, the Floating Fortress' creation is implied due to the Levistone rather than the Wind Crystal (either that or they failed, a contrast with Stranger of Paradise which implies they succeeded). Stranger of Paradise doesn't even tie them specifically to the Wind Crystal: They created all four crystals and the Flying Fortress' significance is moreso to act as a warp network for Jack and his allies when they're trying to relight the crystals.
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voidhollow · 1 month ago
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getting that whore blood. 🩸
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p1nk-bitch · 4 months ago
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serenaisproblem · 1 year ago
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tags
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shelbygpryor · 2 years ago
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Hurt dialogue prompts!!!
"Are you bleeding?" "No, that's, that's just ketchup. Yep, ketchup."
"Stay still! You're making it worse." "Well, you aren't making it any better!"
"Are you trying to save me or bring on a quicker death?"
"Jesus, guide my hands." "He better."
"Pl....Please stop. That hu....hurts, stop! Please!" "I'm so, so sorry, but I can't."
"You're going to have to hold (them) down while I do this."
"I know, I know it hurts. Just hang on, I'm almost done."
"Do what you have to do."
"If not for yourself, then do this for me. I can't lose you!" "O....okay, I'll hold on for you."
"You're bleeding!" "Wow, I didn't realize the gaping hole in my shoulder could be spurting out blood! Thanks for telling me!"
Feel free to add more!
Follow me on Wattpad @TaylorNMatthews to see some of these prompts in action!
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rollforfocus · 6 months ago
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Ygin Steelemacher: Guild Merchant Rogue
More videos on our Tiktok!
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What Argent would say when you click on him (if he were an NPC in your game)
Argent is a Dark Urge Half Drow Warrior
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"Amnesia has its perks; I get to meet new people every day."
"Dark urges? Nah, just redecorating my thoughts with shades of gray. And uh... Red."
"I'd remember my past, but it's probably just a series of awkward moments and questionable decisions."
"Composed on the outside, chaotic on the inside."
"They say laughter is the best medicine. I say, 'Have you tried stabbing your problems?'"
"I'm not moody; I'm strategically mysterious."
"You think I'm joking? Maybe I am. Maybe I'm not. The mystery is half the fun."
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todayontumblr · 2 years ago
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Tuesday, June 27.
NPCs—a tribute.
NPCs, NPCs, #NPCs. You gotta love 'em. You don't have much choice, in fact. They are quite possibly one of the very best things about #gaming, and provide seemingly endless, albeit accidental, entertainment. Walking into walls? Check. Walking into each other? Check. Running into space, for no obvious reason, drawing weapon and assuming battle stance, for no obvious reason, before withdrawing and walking in the other direction, for no obvious reason? Check. Shouting hey! watch it!/you hear that?/must be nothing.../what was that?/I thought I heard something..., unprompted? Check. Walking slowly/freezing/moving without walking/sliding around/stuck in place/floating away into the sky? Check. Crouching around from side to side for a few moments, for no obvious reason? Check. Commencing beef, battle, conflict, and general disarray with you, the protagonist, unprompted? Check, check, check. *hazardous battle music commences*  
These non-playable characters are so often the accidental stars of the show, entertaining us with an all manner of unexpected behaviour, glorious glitches, and unforgettably banal dialogue. They are #NPCs, and we owe them so much.  
And remember—there's a little NPC in all of us x
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stedipace · 2 years ago
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Little bit of a "how it started/how it's going for you there". I don't know, is this a dev blog?
I love making games. I love working with my friends and bearing witness to their talent.
Godddamn I love my friends.
I love creating systems and I love it when incredibly brilliant people make cosmically stupid jokes.
Writing the script for Starlight Express with Chris has been one of the best things I've done in my life.
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bakuzen-xiv · 7 months ago
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Written by HONOROIT? -THE- HONOROIT?
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matthaisstupidus · 2 years ago
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Did i just give a toddler stockholm syndrome
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blackblooms · 2 years ago
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The hub of the game starts as a ghost town but slowly gets filled with npcs as the game progress. They mostly serve to offer some worldbuilding and make the place cozy.
Song: "the outer forest" by Zydro from opengameart
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