#Lufenia
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FF1 PSP: Lufenian NPC Dialogue
Between Stranger of Paradise and Dissidia putting a spotlight on them, I figured it would be fun to fire up the PSP and see what the Lufenians of that version had to say.
We are the Lufenians, the descendants of the race that once lived among the clouds - the Sky People. You use a vessal you call an airship… It was built by one of our ancestors… a man by the name of Cid.
We have a legend that has been passed down through many generations. According to this legend, four hundred years after the fall of the civilization in the sky, Warriors bearing light will come forth to save our people. The Light Bearers! Then the legend is true!
Four hundred years ago, we had built a civilization of the highest order. Even beyond the skies we reached… but that is naught but history now.
The Sky People would pass on their memories from one generation to the next through rituals. But four hundred years is a very long time, and those memories have begun to fade.
This world is composed of four forces: Fire, Earth, Water, Wind. Of these, we showed greatest prowess with the power of wind. High in the sky, we set a castle afloat amidst an azure sea of stars.
The flying castle floats on a blue sea of stars beyond the sky.
Could the mechanical beings our ancestors created still function?
We fought a life-and-death struggle with Tiamat, the Fiend of Wind. But our power was not enough… To this day her lair remains in the castle in the sky - the Flying Fortress.
The Mirage Tower is our symbol.
Tiamat blocks the power of wind, the source of the Sky People's strength.
We placed our last hope in the five warriors we sent out… It's been said they fell victim to the curse of the Fiends and were turned into bats.
We came to believe there was another entity controlling the four Fiends. To ascertain its location, we sent out five warriors, but much time has passed since we heard from them. I hope no harm has befallen them…
The castle that floats high above the clouds was once the home of our ancestors. The Mirage Tower is the gateway to that castle.
There's some interesting stuff:
Cid of the Lufaine is mentioned. This was a retcon made in the GBA (or Wonderswan? not sure) version of the game due to FF1 otherwise lacking a Cid. Earlier versions simply mentioned that the Lufenians' ancestors built the ship. Dissidia would heavily expand on Cid of the Lufaine while Memory of Heroes would provide a different take.
Though that said, a bit of nuance was lost over time: The race of people that lived in the sky were simply known as "Sky People" while their descendants are the Lufenians. Dissidia and Stranger of Paradise would both drop this concept, using "Lufenians" for both implicitly. I've no idea what the Japanese versions say about this.
Some of the text mentioning the Flying Fortress is downright painful to read, since it's pretty clearly supposed to suggest that the Fortress was in space. Maybe space is blue in FF1?
The Memory transfer rituals mentioned here become a pivotal plot point in the Dissidia subseries. The method of making manikins with wills is to infuse them with memories. The memories of 10+ people result in Chaos, the god of discord. Cosmos was made from the memories of Cid's wife taken from Chaos, Cid's wife passes on her memories through those same rituals, Cid creates the Warrior of Light through this method, etc. Stranger of Paradise would thematically keep the link with Lufenians having to do with memories, but goes for simpler, technological dark crystals rather than any sort of ritual.
Another nuance difference: Earlier versions suggests that the Lufenias were 'blessed' with wind, while in this version they say that they 'showed greatest prowess' with it. Again, I have no idea what the Japanese says.
In general, Lufenia's ties with the Wind Crystal specifically seem to have been downplayed in other games. In Dissidia, the Floating Fortress' creation is implied due to the Levistone rather than the Wind Crystal (either that or they failed, a contrast with Stranger of Paradise which implies they succeeded). Stranger of Paradise doesn't even tie them specifically to the Wind Crystal: They created all four crystals and the Flying Fortress' significance is moreso to act as a warp network for Jack and his allies when they're trying to relight the crystals.
#Final Fantasy#Final Fantasy 1#FF1#Final Fantasy I#FFI#Lufenia#NPC dialogue#dissidia final fantasy#dissidia#Stranger of Paradise#Final Fantasy Origin#SOPFOO
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#lufenia#naoshi mizuta#final fantasy series#stranger of paradise final fantasy origin#stranger of paradise final fantasy origin original soundtrack#sopffo: music
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Then vs Now
Alice Lufenia 💎⚔️
Having established herself in Eorzea as an adventurer of many talents, Alice had yet to step foot in again in Gridania, the land of her birth. When the voice of Hydaelyn awoke in her and bid she journey to the Black Shroud, she sought the teachings of the conjurer's guild, and from there would embark on a journey unlike any she could have imagined for herself.
After thwarting multiple cataclysms, unmaking the Ascians and their machinations, and even thwarting the Final Days and destroying the embodiment of despair alongside her long time Friend and Enemy, The self-titled Boundless Queen has set her sights on dismantling the soul-consuming infrastructure of Solution 9, starting with the Arcadian battle circuit. But not before she and Zenos can make their names known among its ranks! Thus they intend to climb the weight classes, defeating every opponent in their way on the path to becoming superstars of another world.
Tagged by: @starrysnowdrop, thanks for this!
Tagging: @sjofn-lofnsdottr, @eorzeanflowers, @nekoyazuma, @dhajetii, and anyone else who would like to participate! (sry I forget which of my mutuals have wols at the moment)
#ffxiv#ffxiv tag game#ffxiv gpose#wol oc#alice lufenia#The Boundless Queen#someday I should make some gposes for Zenos' dawntrail look#he doesn't stay in the mini-shinryu form all the time afterall#Need to find a good Viper glam for him#just a note to self#queue
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I'm starting my sparkle-off Thursday right by thinking about the sheer grift executed by [redacted] in sopffo. to socially engineer your stemlord marks from this:
to THIS:
is just 🤌✨
this was inevitable, of course. there is almost no resistance at all to [redacted] inviting themselves into Lufenia's house (and they brought presents! yay!!)
and what little suspicion there is gets bulldozed almost immediately
also, it's so weird how all the cool stuff [redacted] gave them isn't...doing anything. not for Lufenia, anyway.
nice of them to take our garbage that has no use though. :]
#sopffo#stranger of paradise final fantasy origin#lufenia being the most bullshit workplace full of idiotic managers that don't THINK is legitimately one of my favorite parts of this game#there's so much meta to be had... *clutches fist*#you *know* lufenians are clicking on all the suspicious emails#enjoy my phone notes lol
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"Kill them with kindness." Wrong. Energy Heal (C), Flare Star, Burst+, Conflict Ultima, Dark Slash, Dark Warhammer, Dark Glory, Dark Thrust, Dark Thrust, Flare Star
#dissidia final fantasy opera omnia#this is about astos from stranger of paradise within DFFOO to clarify.#he does huge damage and this just melts basically any lufenia (second highest difficulty) solo.#twink malewife too strong fr
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Dissidia Final Fantasy: Opera Omnia Crevasse Grace Descending Event Part 7
The Crevasse: Grace Descending event just started in the Dissidia Final Fantasy: Opera Omnia (DFFOO) mobile game. This event includes several quests.
Table of Contents
Crevasse: Grace Descending Event Information
Crevasse: Grace Descending Part 1 Lufenia+ quest
Crevasse: Grace Descending Total Points
Conclusion
Crevasse: Grace Descending Event Information
Crevasse: Grace Descending is a type of event wherein players get the chance to build their own fight. Well, sort of.
We get a short list of Codes, Lufenia orbs (or special countdown cards), and Force gauge effects (or force weakness cards) as well as a few quests with set enemies. We can then choose which Codes and such should go on which quests.
Codes refer to rules like “use at least 1 Green Crystal char on this fight” or “bring a char who uses a greatsword on this fight”. The Codes, orbs, and force effects have points associated with them. These points vary depending on how hard it is to fulfill their conditions.
Each quest has a multiplier that’s based on how difficult it is. After doing a quest with the Codes you specified, you get some points.
You need a total of 525 points in order to get all the rewards from this event. You also can’t bring a friend support to any of these quests.
I found this event pretty interesting. It was pretty fun being able to decide what Codes should go with which quest.
Your chars get locked out every time you Perfect a quest so this gave me the chance to use chars that I haven’t used in a while. I do wish we got more Codes to choose from though.
Anyway, the Crevasse: Grace Descending event has a total of 6 quests. They are as follows:
Crevasse: Grace Descending Part 1 Lufenia+ (level 250) quest
Crevasse: Grace Descending Part 2 Lufenia+ quest
Crevasse: Grace Descending Part 3 Lufenia+ quest
Crevasse: Grace Descending Part 4 Shinryu (level 300) quest
Crevasse: Grace Descending Part 5 Shinryu quest
Crevasse: Grace Descending Part 6 Shinryu quest
So far, I’ve already cleared the following Crevasse quests:
Crevasse: Grace Descending Part 4 Shinryu Quest
My team for this fight was Sephiroth from Final Fantasy VII, Galuf Halm Baldesion from Final Fantasy V, and Jack Garland from Stranger of Paradise Final Fantasy Origin with The Brothers as my summon.
My Calls were Cid Raines’s from Final Fantasy XIII, Yuna’s from Final Fantasy X, and Keiss’s from Final Fantasy Crystal Chronicles: The Crystal Bearers.
The Codes I used on this fight gave me 43 points. The multiplier for this quest is x2.5. So the total points I got from clearing this fight was 108.
Crevasse: Grace Descending Part 5 Shinryu Quest
My team for this fight was Machina Kunagiri from Final Fantasy Type-0, Leo Cristophe from Final Fantasy VI, and Gladiolus Amicitia from Final Fantasy XV with The Brothers as my summon.
My Calls were Alisaie Leveilleur’s from Final Fantasy XIV, Lilisette’s from Final Fantasy XI, and Yuna’s from Final Fantasy X.
The Codes I used on this fight gave me 44 points. The multiplier for this quest is x2.5. So the total points I got from clearing this fight was 110.
Crevasse: Grace Descending Part 6 Shinryu Quest
My team for this fight was Penelo from Final Fantasy XII, Lion from Final Fantasy XI, and Yuna from Final Fantasy X with The Brothers as my summon.
My Calls were Cid Raines’s from Final Fantasy XIII, Lunafreya Nox Fleuret’s from Final Fantasy XV, and Hope Estheim’s from Final Fantasy XIII.
The Codes I used on this fight gave me 48 points. The multiplier for this quest is x2.5. So the total points I got from clearing this fight was 120.
Crevasse: Grace Descending Part 3 Lufenia+ Quest
For this fight, my team was Lunafreya Nox Fleuret from Final Fantasy XV, Y’shtola Rhul from Final Fantasy XIV, and Keiss from Final Fantasy Crystal Chronicles: The Crystal Bearers with Pandemonium as my summon.
My Calls were Rydia’s from Final Fantasy IV, Cid Raines’s from Final Fantasy XIII, and Quistis Trepe’s from Final Fantasy VIII.
The Codes I used on this fight gave me 42 points. The multiplier for this quest is x1.5. So the total points I got from clearing this fight was 63.
Crevasse: Grace Descending Part 2 Lufenia+ Quest
For this fight, my team was Lilisette from Final Fantasy XI, Locke Cole from Final Fantasy VI, and Zidane Tribal from Final Fantasy IX with The Brothers as my summon.
My Calls were Seymour Guado’s from Final Fantasy X, Laguna Loire’s from Final Fantasy VIII, and Rydia’s from Final Fantasy IV.
The Codes I used on this fight gave me 42 points. The multiplier for this quest is x1.5. So the total points I got from clearing this fight was 63.
So far, I now have a total of 464 points.
Crevasse: Grace Descending Part 3 Lufenia+ Quest
I talk more about this in another post, but I ended up removing my Perfect on the Crevasse: Grace Descending Part 3 Lufenia+ quest.
This time my team for this fight was Noctis Lucis Caelum from Final Fantasy XV, Ardyn Izunia (Ardyn Lucis Caelum) from Final Fantasy XV, and Lightning (Claire Farron) from Final Fantasy XIII with The Brothers as my summon.
My Calls were Seymour Guado’s from Final Fantasy X, Cloud Strife’s from Final Fantasy VII, and Quistis Trepe’s from Final Fantasy VIII.
The Codes I used on this fight gave me 42 points. The multiplier for this quest is x1.5. So the total points I got from clearing this fight was 63. So I still have a total of 464 points so far.
Crevasse: Grace Descending Part 1 Lufenia+ Quest
Also known as Crevasse: Grace Descending Pt. 1. This fight has 1 wave with 2 enemies, the Chimera Golems.
For this fight, my team was Lunafreya Nox Fleuret from Final Fantasy XV (#ad), Y’shtola Rhul from Final Fantasy XIV, and Keiss from Final Fantasy Crystal Chronicles: The Crystal Bearers with The Brothers as my summon.
My Calls were Lilisette’s from Final Fantasy XI, Rydia’s from Final Fantasy IV, and Seymour Guado’s from Final Fantasy X.
Rydia’s LD Call gives the party a buff that lets them evade 3 attacks. This buff has no turn duration and will only disappear once a char has evaded 3 attacks. Her regular Call gives the party a water enchant buff while also giving the enemies a water imperil debuff.
Seymour’s and Lilisette’s Calls inflict the enemies with debuffs. Lilisette’s LD Call can also heal the party. Seymour’s LD Call can also remove the buffs of the enemies and delay them for 2 turns.
The Codes I used for this quest were as follows:
Bring at least 3 Yellow Crystal chars - Lunafreya, Y’shtola, and Keiss fulfills this condition
Bring at least 2 chars who use staves or rods - Lunafreya and Y’shtola fulfills this condition
Bring at least 1 char who uses daggers - Keiss fulfills this condition
Lufenia orb: triggers at the start of the battle and cannot be cancelled
To increase the count of the Lufenia orbs:
Every party member BRV at least 30k after player turn (+4; limit 15)
Player grants party BRV in 1 turn (+2; limit 15)
Every time a char moves, the Lufenia orb count will be decreased by 2. Every time the enemy moves, the Lufenia orb count will be decreased by 2.
Have Y’shtola’s, Keiss’s, and Lunafreya’s 15cp, 35cp, Ex, and LD fully MLB. Their Ex weapons have been Purpled.
Lunafreya and Y’shtola also have their Burst weapons. Both have been fully MLB but only Lunafreya’s has been upgraded to Green or BT+ 3/3.
Lunafreya also has her FR which has been fully MLB. She has her High Armor and it’s been Blued. Keiss and Y’shtola have their High Armors but neither have been Blued.
Everyone has their Bloom Stones and triple perfect Artifacts. Lunafreya has triple real Spheres while Keiss has triple RF Spheres. Y’shtola has no Spheres, real or otherwise.
All of their Summon Boards and Character Enhancement Boards have been completed. Lunafreya also has all of her Force Enhancements while Keiss and Y’shtola don’t have any at all.
Y’shtola is boosted for this fight. Keiss is currently equipped with my Level 5 of 5 Dagger Ultima Weapon.
Lunafreya is a really good support slash buffer slash healer. She provides great party-wide buffs and auras. She can imperil enemies and enchant the party with the ice element. She can also deal pretty good damage.
Lunafreya has instant turn rate moves that can quickly charge the force gauge. She can give herself and her allies multiple turns in a row.
Keiss is a support with decent enough buffs and auras but he can’t heal. He can give his allies a buff that will enable them to initiate launches every time they move. He can battery the party. He can also manipulate his turn so that he will move right after an ally.
Y’shtola is a support slash healer slash buffer. Sadly, she and Keiss are outdated by now, especially since they don’t even have their own Force and Burst weapons yet. It’s actually been a long time since I last got to use them.
Y’shtola can delay an enemy by 1 turn with one of her moves. She has an instant turn rate move that would have charged the force gauge by a lot if I’d gotten all of her Force Enhancements. But since she doesn’t have any Force Enhancements, she can barely charge the force gauge.
With my party, the Lufenia orbs here weren’t an issue at all. Was able to keep the orbs at their max counts easily just by using the skills of my chars.
Since this was only a Lufenia+ quest and since I also have 1 boosted char in my party, started the fight with my force gauge already partially charged so it didn’t take that long before it reached 100%.
Unfortunately, the enemies here can’t be launched so Keiss wasn’t as useful as he could have been. He still dealt pretty good damage though thanks to being equipped with a maxed out Ultima Weapon.
Once my force gauge was fully charged, had Lunafreya activate her FR. By then the Chimera Golems were at 92% HP.
By the time I only have 1 turn of force time left, the HP damage bonus was at 536%. The Chimera Golems were down to 68% and 79% HP.
Upon reaching certain HP percentage thresholds, the enemies here would gain an aura or effect that makes it impossible to delete their turns or delay them, even via break.
This wasn’t that much of an issue though since I do have Rydia’s LD Call for protection. This effect is also dispelled once enough damage has been dealt to the enemies.
When my force gauge was nearing 100% again, had Lunafreya activate her BT+ finisher already. When my force gauge was fully charged, had Luna use her FR again. By now the Golems were down to 49% and 61% HP.
Have 8 turns of force time left and the HP damage bonus was at 205% when I went into Lunafreya’s BT+ mode. The enemies were now down to 43% and 55% HP.
By the time Lunafreya was about to cast Coronal Spark of Life, her finishing Burst+ move, have 2 turns of force time left and the HP damage bonus was at 503%. The Golems were now down to 26% and 31% HP.
Luna’s attack took the Chimeras down to 14% and 20% HP. Now have only 1 turn of force time left and the HP damage bonus was at 546%.
Summoned The Brothers already. The on-entry attack of The Brothers took the enemies down to 8% and 13% HP.
Before my summon ended, the Golems were down to 1% and 2% HP. It was currently Y’shtola’s turn. She gets to move multiple times in a row thanks to the buff from Lunafreya.
IIRC, had her use Afflatus Misery, her special HP attack. This was enough to finish off one of the Golems already. The remaining one was left with 1% HP so Y’shtola’s next attack was more than enough to finish this one off too, ending the battle on turn 30.
Got the score and all the other mission requirements which also got me the Perfect.
This team did really well. This fight was pretty easy with this team.
The Codes I used on this fight gave me 42 points. The multiplier for this quest is x1.5. So the total points I got from clearing this fight was 63.
Crevasse: Grace Descending Total Points
And that’s it. That’s all of the quests for the Crevasse: Grace Descending event. After completing everything, ended up with a total of 527 points.
So was able to get all the rewards from this event. Really pleased that I was able to get all the rewards for this event.
This type of event was pretty fun. It was nice to be able to sort-of build our own quests. I do wish we got more Codes to choose from though.
Also glad that I was able to get the chance to use multiple different chars in order to clear these quests.
It’s been a while since I got to use some of these chars so it’s nice to be able to bring them out and add them to my party. Looking forward to the next time we’ll get another event like this.
Here are some screenshots from the Quest Overview tab that came with the Crevasse: Grace Descending event:
Conclusion
So, what about you? Which chars did you use to complete the quests in the Crevasse: Grace Descending event? What do you think about this kind of event? Feel free to share your thoughts and opinions by leaving a comment below or by reblogging or replying to this post.
Notes:
screenshots are from my Dissidia Final Fantasy: Opera Omnia game account
#dissidia final fantasy opera omnia#this post stars:#lunafreya nox fleuret#y'shtola rhul#keiss#final fantasy 15#final fantasy 14#games#gacha games#dffoo lufenia fights series#final fantasy crystal chronicles: the crystal bearers#dffoo
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ppl saying canto 6 was hard enough its getting nerfed is rly funny. dffoo has trained me to believe spending multiple hours grinding out a boss fight w the lowest lvl units i can get away with is a normal gaming experience. built different fr.
#vans.txt#I AM GLAD ITS NERFED FOR PPL WHO LIKE. ARENT USED TO THAT REALITY. i just like#even with under lvl 40s? it wasnt that bad. a few hours isnt long at all for a battle#ive spent 12 hours on stream trying and failing to make eald work in a lufenia 😭#thats just how gaming is supposed to be to me
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@v2xe I KNOW IT DRIVES ME NUTS... & that missive has other implications I still don't quite understand, too. SCROLL DOWN TO THE RED TEXT TO SKIP CRUNCHY LORE TALK but I NEEDED to write this out & if ANYONE reads it and has ANY genre of thought about it PLEASE consider telling me. Okay? Okay so:
We KNOW Neon was born IN LUFENIA as the result of their weirdo "create a Warrior of Light artificially" project, & ASSUMING that Bang the bomb's statement about her default outfit is true, it sounds like she'd have to have been sent to Cornelia relatively recently (as much as that's a useful phrase when we're talking about a Time Stuff Story...), NOT sent there at a younger age & made to Grow Up There, or she'd have been dressed in Cornelian fashion instead.
AND YET the missive about her AND the missive about Marilith both seem to imply that she didn't have a dark crystal until she had ALREADY done her whole "Well then I will simply become Chaos!!" routine once. Implying that she was only integrated into the Stranger Project after the fact???
A girl once walked these lands in ages long past. Skilled in both sword and sorcery yet pure of heart, she longed for nothing more than to see that there was peace and prosperity for all. If her time and place had differed, perhaps her end would have been a happier one. Instead, she perceived the rotting core that blights this world and chose to fall to darkness in hopes that she could lead the people to the light. I saw potential in her plight, and so I gifted her a dark crystal along with a fraction of the truth. Yes, I used her, but for good purpose. The crystal allowed her to be reborn time and time again, and more importantly, laid the fourth and final karmic piece on a board that will one day lead my dear friend to an inevitable conclusion.
+
Once upon a time, there was a girl who prayed with all her might to become Chaos. Her prayers were answered when she made a deal with certain parties she befriended. With newly acquired dark crystal in hand, she let rage devour her, and in the instant before death took her, the emotions and darkness gathered within the fire crystal reached out and took her hand. Thus the girl was reborn as Marilith, Fiend of Fire.
What does that MEAN. The only thing that makes sense to me, thinking about it now, is that Lufenia must have initially sent her down there WHILE the Stranger Project was going on, but SEPARATELY, & then Astos was like "hey I have an idea" + Nil or whoever was like "okay sure" for some reason. Like this HAS TO have been something Lufenia signed off on, because they HAVE TO have been taking her back to a station to erase her memory between cycles.
I can buy Lufenia trying to diversify their strategy after The Tiamat Incident. Fine. I can also buy them doing it in a deeply stupid way, like "having one (1) teen girl go wander around attempting to do Warrior of Light stuff by herself, even though there is a PROPHECY WITH NUMBERS IN IT" because it's not like any of the other stuff they did wasn't also deeply stupid.
But. For the sequence of events in those missives to work, I THINK it has to be true that Lufenia tried to replace Sophia with a rando at first, or there wouldn't have been a "spare" dark crystal in Cornelia for Astos to give to Neon. I THINK. In which case, he would have had to Manipulate The Situation such that WHEN HE put forth the suggestion that "hey. her instead, actually," it would have sounded reasonable, which. I don't know. I'm reckoning with it. It could mean anything. From "arranging an unfortunate accident" to "simply lying a lot in his reports to make said rando look bad." Given that I also have to assume The Tiamat Incident probably UPSET HIM VERY BADLY I am just thrilled by the opportunity this must have given him to commit crimes.
I wrote 5 whole paragraphs about Crunchy Lore instead of talking about the thing that actually matters which is: Neon seems to be 200% on board with the whole thing. Like YES Astos felt the need to be like "I used her but it was a good idea I promise" BUT. BUT. With the way Neon is about Her Principles ("world is a FUCK, and that's WRONG") & the way she does not Ever express even 1 negative feeling about her role in the plan. As far as canon is concerned, it seems to me that he literally feels worse about it than she does ???
Not to immediately get into vibes-based reasoning suddenly but hear me out okay. Neon is so straightforward; she is Smaller Jack, right down to the fact that Astos calls her "pure of heart." I'm thinking about the way Jack before the last mission in the game is like "ASTOS WHAT DO I DO." I'm thinking about the whole. THING. Where Astos has to Bear The Burden Of Knowledge while the Strangers get to forget. The plan is Jack's IDEA but ASTOS is the one who has to figure out the details & deal with manipulating the hell and fuck out of his friends over and over. As far as we know, they all fully trust him to do this + believe it to be The Right Way To Proceed.
So. WHO is that "yes, I used her, but" line for??? I know the missives are kind of. Yknow they kind of exist in that space between canon + "it is a video game that you are playing," but anyone who might potentially canonically Read One would presumably already be on his side about the whole thing. Which makes me kinda think that maybe he DOES feel bad about it... & doesn't that dynamic kind of rock. Neon "Smaller Jack" Videogames being like "I will literally do anything to fix this problem; point me like a gun let's go" + Astos being like fuck. FUCK. GOD damn it fine. OKAY. FINE. I GUESS. & being Just Barely Unable to not write down the fact that he still feels some amount of guilt about it, ____ years down the line.
I have so many things to say about Neon + Astos + the concept of Belonging Somewhere and you are going to hear about them in six to twelve business months whether you like it or not
#also I have no choice but to take the fact that Chaos Advent uses SPECIFICALLY lightning and ice magic in addition to fire#as vibes-based evidence that they voluntarily hung out doing Mage Stuff together at some point. you know? you know???#my awesome mentor in 'killing the shit out of stuff' who will help me Save The World. wym 'ethics' who gives a shit THIS IS IMPORTANT#SHE SAID. PRESUMABLY#also that one line Jack has about 'sorry for getting you (Neon) mixed up in all this'#FIRST of all she's been mixed up in it from minute one. Lufenia kidnapped her MOM. SECONDLY#very comical sentence from the guy who said to Astos 'I don't care how you do it'. 3rd say that to her face see what happens#sopffic#stranger of paradise
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I was in the midst of writing up my crackpot theory regarding the SoP-DFFNT connection, when I found something that threw everything into a loop (spoilers for Dissidia and Stranger of Paradise up to DLC 2, by the way):
Ok, so, in DLC 2, one of the many conversations you can have is with a Bomb named Bang. Bang does some snooping into the Lufenians and finds some papers related to Neon. But the interesting bit is where he found them:
The kingdom of Lufenia vanished without a trace. Used to be in a place called The Wing of the Hawk, though. Rumor has it, there’s a big hole there. Like someone scooped a whole country out and made it go poof. …Or like the whole place just up and floated away.
This itself is actually a reference to Dissidia: In the reports, as Cid's wife returns to Lufenia, she realizes that they are trying to use a levistone to lift the entire town:
I arrived in the town on the Hawk's Wing, where my tribe still lived in the middle of a forest. They were trying to use one of my husband's levistones to elevate the whole town in order to escape the shadow that appeared so suddenly.
Keep in mind that both of these conflict with the actual FF1. maybe. Lufenia is on the surface world in FF1, though there is a significant gap of land right next to it. This would imply that the Lufenians: Lifted their town, turned it into the Flying Fortress (or perhaps, it was the fortress itself), got booted out by Tiamat and created a second village right next to it.
Maybe that was obvious and I am a slowpoke for realizing it. In my defense, nothing in the PSP version of FF1 at least alludes to this.
But then comes the other aspect: The war between Lufenia and Cornelia. According to Neon's story, Lufenia was winning the war until they abruptly vanished. In Dissidia, "The state" was losing the war to "the neighboring country" due to their summons and Omega: Which is why the manikin project, more specifically Chaos, was important for the Lufenians to complete. Even then, it's implied that Chaos was unruly, only listening to his mother - which is why Cosmos was created to control Chaos.
After my "crackpot theory on how SoP relates to Dissidia", stay tuned for my followup: "crackpot theory that OG!FF1 and Stranger of Paradise are a split timeline".
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"Lufenia's tentacles won't reach us here." -Sophia: Stranger of Paradise: Final Fantasy Origin (2022)
#ffgraphics#sopedits#stranger of paradise#sophia#tiamat#miphasinori#final fantasy#please do not remove the caption. thx.
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youtube
Ginny Di has to be my favorite D&D/roleplaying youtube creator, and her latest video dives deep into something we rarely see discussed about creating characters; designing their look.
Not just their physical appearance, but their colors, style, and features that hint to their origin, background, and personality. All the things that make characters stand out. She treats it as the creative process it is, and even walks us through the creation of an example character (as usual her costume design is absolute fire) that lays out steps useful for nailing down not just the look for your character, but what are the important things from their past that reflect how they present themselves now.
So I figured, why not do that for my own character? I'll give my Baldur's Gate 3 OC, Alice, the full treatment to see how well I did up to now, and maybe get ideas for what could use more focus. And since I'm putting together an rp blog for her as we speak, it'll give me an opportunity to explore these ideas more closely, and show the thought process behind them. I won't go deep into her background as I already did over here, so check that link out if you want to know some things about her pre-game (note: spoilers on The Dark Urge storyline in full, it's kinda important to take it all into account)
Main Theme
Going into this I already know a ton about Alice that can help us nail down various themes, which I'll highlight throughout based on whether they represent a Conflict or Challenge, or a Grounding or Aspiration for her character.
She's The Dark Urge origin, the amnesiac with an incessant bloodlust and a hole in her head where her lifetime memories used to be.
Right off the bat the Dark Urge presents us with some obvious themes of Loss. Loss of self, loss of the past, loss of control. Another predominant theme is Indulgence, the satisfying of appetites, or the Denial of said urges. Even more simple visual themes come to mind, like Blood (blood... blood... blood...), the spilling of it, or even blood as a symbol of Life or Passion; or Daggers, weapons of assassination and Intimate violence.
She is a half wood-elf of great Stature, unusually tall and muscular for one of Elven heritage, and at one point in life she was a paladin sworn to a Divine Oath. An oath that she has forgotten just like everything else in her life. Whenever she tries to recall her vow, only whispers of death respond. Additionally, her very soul is unlike others of her kind, with Shadow Magic permeating it, giving her an instinctive command over magic since birth. That being her cursed birth as a Bhaalspawn, an offspring of the Lord of Murder, a Prodigy crafted in His Image who will Slay The World in His name.
One of the earliest themes I picked up on when first designing Alice was Duality. The radiance of her paladin roots contrasting with the darkness of her shadow magic. Further, while paladins are often associated with those of a Regal nature, possessing intense Discipline and Willpower, the Urge not only leads her to Seek Violence, but seek it with uncontrolled, feral, Animalistic intensity that abandons all traces of technique, dignity, and restraint.
Phew, that's a lot of potential themes there! Out of these, I think the most compelling to me are those of contrasts, so I'll narrow in on Loss, which already encompasses so much, and is analogous to darkness, and Glory, which includes discovery, growth, beauty, and bettering oneself and others.
Let's refer to her central theme as Dark Splendour.
Color Palette
Right away I know I want to work with the color red, Alice's ginger hair and freckles being her most prominent features. Red also symbolizes blood, passion, and aggression. I also want to use a nice neutral like black, and while I could call it a day there, red and black are such a common color combination I really want to add another. Luckily, I already know that she looks great in gold and yellow, which is related to radiance, status and boldness, and is analogous to red. yellow and black also represent danger, being colors in nature for venomous/poisonous creatures, and on warning signs. So, red, gold/yellow and black. I like it!
Ginny's Four Aspect Character Design
Now that we have our main theme (and explored all the minor themes that led us to it), and our color choices and what they mean for Alice, we're ready to define four broad Aspects, four notable Things that stand out about the character.
1. What Were They Born With?
I've already conveniently highlighted Alice's most prominent features, her red hair and heavy freckles that cover her face and body. Notably, her hair and freckles bear a striking resemblance to the color of fresh blood; like a deep reddish brown, and appear more saturated in direct sunlight. Indeed, if she's been speckled with blood following a fight or murder, unless she's excessively coated it can sometimes be hard to notice against her naturally speckled pale skin and dark ginger hair.
She also has naturally blue eyes, but her right eye changes to a pastel pink later in life. We'll get to that in the next aspect.
Finally, in contrast to her wood elven heritage that tends towards coppery or light brown skin tones, she is extremely pale. Not to the point of ghost white, but a much cooler pale tone than you'd expect. Here we see the biggest influence of her nature as a bhaalspawn.
2. What Has Their Upbringing Left Them With?
Now we get into actual lived experiences for our little murder elf! For this aspect I'm focusing in on the most positive outcome of having foster parents; being well read in both fantasy and historical accounts, and fully supported in her desire to transition her gender from male to female. A side-effect of her fantasy hrt comes in her right eye gaining a shade of pink instead of her natural pale blue color. This also marks the first time she overtly defies Bhaal, who will accept, but ultimately undermine, her freedom to be the woman she wants to be. Even if she doesn't know about her origins yet, the seed of rebellion is planted.
As do many transfems who have difficulty living up to the elegant waif that is the socially expected expression of ultimate femininty, Alice takes the time to adorn herself in ways that signal her feminine nature, most often with elaborate tiaras or circlets that can be worn even in battle. In BG3 the very first such headdress she acquires is the Key of the Ancients thorny crown that she comes across after an unfortunate encounter with Nettie, and later the Diadem of Arcane Synergy, which becomes her go-to accessory throughout the game.
3. What Have Their Experiences Left Them With?
Scars. Scars scars scars, everywhere! Her body's freckled landscape is criss crossed with scars both old and new. Many of which came from various attempts at self-harm earlier in life, but also those acquired in her cultist years. After Orin's betrayal and Alice's subsequent imprisonment and torture at the hands of Kressa Bonedaughter, she received even more, most notably a rough and splitting laceration across her face that is noticably more fresh than most of her other scars.
4. What Have They Chosen For Themselves?
When she walks into a room, more than anything Alice wants to project Authority and Admiration. She favors lighter armor decorated with her chosen colors that proclaim her combat prowess. Lots of signs of battle damage patched haphazardly, a contrast to the accompanying elegant headdresses showing she has means to care for her looks. A successful adventurer with a princess fixation.
When at ease back at camp or the elfsong inn, she prefers sheer fabric dressings colored black and dark red, showing her confidence in her body and a desire to remain understated with the muted colors.
Well, that's a lot more unique asethetic choices than I thought at first! And a decent amount of detail for commissioning art of her, for instance. Right now I don't have many screenshots that properly capture all of this design detail, but will follow this up with any that I make later.
#Youtube#ginny di#character design#bg3#dark urge#durge oc#bg3 alice lufenia#I finally got around to posting this now that I'm back home from surgery!
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Glad I stopped playing azhabshsh but seriously I played dffoo so hard I even bought the moogle pass 5x and I was willing to buy yuna costume that time but it gave me a thing to stop playing for no reason, I mostly found the fr ugly concept tbh
You stopped dffoo bc Jack garland was added? What’s wrong with SoP lol it was sooo good
yo sup, I stopped playing dffoo bc they did wrong with yuna! and the fact that we still don't have rikku or delita makes me sad, I love them and it would be great if they add them, but no, they added bartz's dad! listen, this is not just bc a char got added, I don't hate them, I'd love to play with bartz dad and braska, I have kadaj with full armor and shelke full armor, too, it's just the fact that ff tactics is a great game for me, my childhood, and not seeing love for them is just, total bullshit; when they added enna I enjoyed a lot, it was the best months, enna is amazing and seeing woff having more chars was incredible. this is too long so I'll make it short: when they add rikku or delita I'll play again, for now, I'll watch the animations for frs and that's all, this is my silly thing to do, my small riot, I may not have a voice but I'm still a fan and I appreciate everybody's work there but I dislike this pettiness since I am petty, too
it's personal: for the sop thing, jack and the game is ok but after ff7r gameplay that looks so low effort content just like that ff16 trailer---
#they tried to fiz shinriyu with lufenia orbs#honestly lufenia was iconic and so hard to do#best era was chaos tho
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I made myself an Astos playlist for fun last week and was compelled to make cover art for it, so here's that!
Why Quiet Quitting? What is Stranger of Paradise about if not a dark elf quiet quitting their job for XXXXX years?
✧ Step into my twisted mind (for the tracklist/notes) ✧
✧ 9 to 5 ✧
They just use your mind / And they never give you credit
Dolly Parton
It's enough to drive you crazy if you let it
Note: One of my favorite Stranger of Paradise pastimes is thinking about Lufenia's TERRIBLE business practices. This was the last track added to the playlist.
✧ Never Recover ✧
The Cardigans
With a hero in the past / You hang on to history
Such a loss will always last / And there's no recovery
Note: The Cardigans have so much more to offer beyond Lovefool and the U.S. Gran Turismo 2 opening. A good flavor of upbeat misery. Side note: Gran Turismo's last track is titled Nil - It's all connected! 🤯
✧ Everyday Is The Worst Day Of My Life ✧
The Lemon Twigs
Everyday is the worst day of my life
Note: I had originally considered using They Don't Know How to Fall In Place (mostly on account of being more of a song and less of a shitpost) but this was too funny not to use. This is the only song on this playlist that isn't 20+ years old. Side note: this band capitalizes all of the prepositions/articles in their song titles, like a middle schooler titling an essay.
The worst day of my life
✧ The Good Life ✧
Weezer
I should have no feeling / 'Cause feeling is pain
As everything I need is denied me
And everything I want is taken away from me
Note: I felt some trepidation including this one—mostly due to preconceived notions on what I assumed the vibes of this playlist would be like. Happy to be incorrect and it's funnier to have Weezer and Brand New here than on Jack's list (I'd sooner give Jack The Sweater Song, anyway). Side note: this is much funnier, in retrospect, now that I have Jack's set figured out; the vibes of that list are incredible, is what I'm saying.
✧ Onde Sensuelle ✧
-M-
Mais comment t'atteindre? Onde sensuelle
Toi qui me donnes des ailes
Pourrais-je te rendre un jour éternelle
Pour nous lier jusqu'au ciel
How could I reach you? Sensual wave
You who lend me wings?
Will I manage one day to make you eternal
And bind us toward the skies?
Note: An entirely vibes-based selection! Fitting, as this is the *I'm vibing* track.💜 Auto-translated, sssorry!
✧ Positive Contact ✧
Deltron 3030
Light-years from watchful eyes while my thoughts provide
I'm bio-enhanced
Hiero advanced series, monstrous evolution
Headed, tooth and nail, scoop the trail
Super-sleuth, a new race / Mad creator, savage nature
World Wide Web, the ebb and flow
Objectives to ostracize pompous prophecies
Note: Upon actually committing to making this playlist, I hoped to god there'd be a Deltron track I could use, because it would be so funny for Astos. I would've first heard this album not long after the 2008 reissue. The transition between this and Onde Sensuelle feels real good.
Brand New
✧ Okay, I Believe You,
But My Tommy Gun Don't ✧
This is the grace only we can bestow
This is the price you pay for loss of control
This is the break in the bend / This is the closest of calls
This is the reason you're alone / This is the rise and the fall!
Note: I actually switched this between playlists a couple of times before settling with Astos, but idk what I was thinking otherwise with lines like My tongue's the only muscle that works harder than my heart, lol. I think it was due to Jack's playlist feeling a little too Soft, at the time; past-me was incorrect, of course.
✧ It's Too Late ✧
Carole King
Though we really did try to make it
But it's too late, baby, now it's too late
Somethin' inside has died / And I can't hide it
I just can't fake it
Note: The quintessential breakup song!
But that was long ago
✧ Stardust ✧
Billy Ward and his Dominoes
And now my consolation / Is in the stardust of a song
Note: this is the first song I added to this playlist, and I always had it right at the end. something about having a bittersweet oldie felt like a nice echo of My Way. I would've first heard this via the Goodfellas soundtrack, which I wholeheartedly recommend.
Thanks for looking at whatever this is! While you're here, please be sure to check out @corvuscorona's excellent Astos playlist: SHADOW MONSTER.
#i usually listen to whole albums/discographies but this was fun! :] sorry for my boomer taste#stranger of paradise#my art#there's a jack playlist too but art is still in-progress so TBD
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AU 003: ‘The Witcher’
[ redone to accommodate edits/additions, as this was first made pre-BTE ]
Tag: a soul bursting with rebellion [witcherverse au]
Setting: ‘The Witcher’ universe (games, books, or show)
Species: human (mage)
Culture: Lufenian, mixed with aspects from others in the Northern Kingdoms
Age: looks mid-30s; actually around 94
Locations: currently wanders around the Continent, mostly in the Northern Kingdoms; born and raised in the Valley of Lufenia beyond the waterfalls of the Western Continent
Occupations: currently a mercenary; former front-line soldier/mage of Lufenia, once sent east on a ‘quest of discovery’
Main Weapons: serrated cleaver-like sword, steel shield, magic
Main Transportation: a bay gelding named Bada
Additional Hobbies: watching performances in taverns/inns
Ability Changes: cannot do fire magic; other elemental magic released in basic forms/bursts; healing just speeds the process, completeness of mending dependent on the severity of the wound(s) in question
Languages: Lufenian [a mix of IRL Old/Middle English & Latin], Common Speech, some Elder Speech
Altered Backstory: Born in the Valley of Lufenia to parents he never knew, he was raised by other members of his community. Some of his behavioral tendencies and tics did, however, distance him from his peers and guardians. He did get into scuffles, which were swiftly rendered more dangerous by his innate magical ability, and he was soon beginning lessons with one of the community’s magic tutors. Most of his aptitude was encouraged and honed, but his ‘soul burst’ frightened many who saw it and it was deemed too dangerous, focus thus placed on suppressing it under the guise of ‘better control’. Once he was old enough, he proudly became a warrior of Lufenia to defend their community and culture - and perhaps to vent his ‘soul burst’ in a way that wouldn’t hurt his comrades. He performed admirably in skirmishes against other groups of the Western Continent and against colonizers from the east venturing too far - though there remained an undercurrent of fear in that admiration. After many years of service, he was chosen as one of a cadre of skilled warriors and mages to venture eastward on a ‘quest of discovery’. Trusting in Lufenian leadership, he and the rest of his small group followed their orders past the waterfalls to the plains, then the coast, then across the Great Sea. As their orders were relayed, however - with the aid of Astos, a magically-modified Black Seidhe accompanying them - they came to realize the true intent of their ‘quest’: to scout and monitor the Monoliths found on the eastern Continent, as a precursor to taking control of them. Seeing what the Monoliths were capable of for themselves, they decided to defect - faking their deaths and managing to sever the magical link between Astos and the Lufenian leadership. They gradually scattered in pursuit of their own desired occupations, though they keep in touch with each other as often as they can. Jack travels the most out of all of them, so he’ll periodically visit his comrades every year, sometimes wintering with at least one of them.
Outfit Changes:
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Dissidia Final Fantasy: Opera Omnia Dark Quickening Lufenia Quest
Lufenia Quests are currently the hardest kind of fight in the Dissidia Final Fantasy: Opera Omnia (DFFOO) mobile game. They’re level 200.
Dark Quickening (Story Act 3, Chapter 3, Part 1) Lufenia Quest
For this fight, my team was Tifa Lockhart from Final Fantasy VII (#ad), Kadaj from Final Fantasy VII: Advent Children, and Galuf Halm Baldesion from Final Fantasy V with Odin as my summon.
My Calls were Bartz Klauser’s from Final Fantasy V, Faris Scherwiz’s (Sarisa Scherwil Tycoon) from Final Fantasy V, and Gabranth’s (Noah fon Ronsenburg) from Final Fantasy XII.
The Dark Quickening Lufenia quest has 1 wave with 2 enemies - Chaos Bahamut and an Eald’narche (from Final Fantasy XI) Manikin. Both heavily resist magical attacks and they’re immune to elemental resist down.
There’s only 1 Lufenia orb and it’s on Chaos Bahamut. To increase it, you need to inflict break.
When Bahamut drops below 49% HP, the orb disappears and he changes into his Gestalt form. He’ll now have a recast bar. If you prevent him from being able to act for 2 turns (such as by paralyzing him), then he won’t be able to use his recast ability.
Tifa, Kadaj, and Galuf are fully MLB and Purple, including their LD. They have their Bloom Stones and all of their Boards have been completed. They're equipped with their High Armors, all of which have been upgraded to Blue.
Kadaj has 3 ATK 108 with Remnant Up★★ (While Latent Thoughts active: Raises own MAX BRV, ATK by 5%) Artifacts.
Tifa has 3 ATK 108 with MAX BRV 330 Artifacts. Galuf has 3 ATK 108 with Buff Attack Up★★ (Raises ATK by 5% with active buffs) Artifacts.
Galuf is equipped with the following real Spheres:
Eight’s (from Final Fantasy Type-0) Evasion Attack Up Shorter A Sphere
Raises own ATK by 20% for 3 turns when evading enemy attack *Does not stack with same sphere
Galuf Halm Baldesion’s (from Final Fantasy V) Evasion Attack Up Longer B Sphere
When dodging attack: • Raises ATK by 10% for 6 turns
Wakka’s (from Final Fantasy X) Buff Attack Boost All 5 D Sphere
With 5 or more buffs: • Raises party’s MAX BRV, ATK by 5% *Does not stack with same sphere
Kadaj is equipped with the following real Spheres:
Garland’s (from Final Fantasy I) Break Hit Raging Attack Up A Sphere
Raises ATK by 2% when inflicting Break or attacking target afflicted with Break up to 5 times, once per turn
Oerba Yun Fang’s (from Final Fantasy XIII) Break Hit Attack Up Longer A Sphere
Raises ATK by 10% for 6 turns when inflicting Break or attacking target afflicted with Break
The Emperor’s (from Final Fantasy II) Debuff Success Attack Up Longer E Sphere
Raises own ATK by 10% for 6 turns when inflicting debuff on target
Tifa is equipped with the following real Spheres:
Shadow’s (from Final Fantasy VI) Single Critical Attack Up Longer A Sphere
Raises ATK by 10% for 6 turns when dealing critical hit to single target
Leo Cristophe’s (from Final Fantasy VI) Single Power A Sphere
When attacking single target: • Increases BRV damage dealt by 10%
Lyse Hext’s (from Final Fantasy XIV) Break Hit Attack All Longer D Sphere
After inflicting Break or attacking target afflicted with Break: • Raises party’s ATK by 5% for 6 turns
For this fight, I decided to go with Tifa, Kadaj, and Galuf because I really wanted to use the first 3 chars who I Blued together on the same team. Kadaj was my first Blue followed by Galuf and then Tifa.
Was kinda worried about doing this though because none of them have a Burst weapon.
For Lufenia quests, I almost always have at least 1 char with a BT even if it’s just from a support char like Paladin Cecil Harvey from Final Fantasy IV or even if it’s from kinda outdated chars like Sephiroth from Final Fantasy VII and Cloud Strife from Final Fantasy VII.
In fact, can’t quite remember the last time I did a Lufenia fight without at least 1 BT char. So wasn’t sure if I’d be able to get the win with this team. Nevertheless, wanted to try so decided to go for it.
Another thing that kinda worried me was the fact that I didn’t have anyone who could break and rebreak Bahamut to take care of the orb. All I could do was wait for him to get out of his broken state then break him again.
But I soon found that it wasn’t that bad because the count starts at 15 and it’s increased by 7 every time you break Bahamut. Plus I only had to deal with the orb until I manage to get Bahamut down to 49% HP.
There’s no one on my team who has a BT weapon and none of them are boosted or synergy for this fight but they all did very well anyway. Was really super impressed with them. They all contributed to the fight.
Tifa dealt amazing damage. Kadaj debuffed the enemies and also helped deal damage. Galuf provided lots of battery as well as pretty great auras and buffs. He also protected his allies from all single target attacks and, with the appropriate buffs up, he countered and dealt off-turn damage to the enemies.
To illustrate just how super special awesome this team was, just take a look at the screenshot below.
I’m only on turn 4 and yet Bahamut was already down to 79% HP while the Manikin was at 87% HP.
Speaking of Bahamut’s current HP threshold, when he gets down to 79% HP, he gains a lot of brave (he would have gained a lot more if not for Kadaj’s brave sap and steal) and, until you break him, your chars will deal 1 brave damage.
Made sure that Kadaj’s Ex ability, Divinity, was charged for this. Divinity sets the brave of all enemies to 0 then deals a brave + HP attack so Kadaj was able to easily get rid of Bahamut’s brave charge.
For my friend support, was debating on whether to borrow Tifa or Garland from Final Fantasy I.
In the end, I went with Tifa since I didn’t have anyone to keep the enemies from moving which would severely gimp Garland’s BT effect. Well, he could delay both enemies for now but once Bahamut switches into his Gestalt mode, he can no longer be delayed and his turns can’t be deleted either.
Anyway, I switched out my Tifa for the support Tifa that I borrowed when Bahamut was at around 76% HP. Wanted to get Bahamut down to 49% HP ASAP to get rid of the orb so I wouldn’t have to worry about it anymore.
The support Tifa who I borrowed also had her High Armor upgraded to Blue. So it didn’t take that long before Bahamut switched into his Gestalt form.
When he did, his HP went back to 100%, the Lufenia orb disappeared, his recast gauge showed up and it was filled to the max, and he removed all of his debuffs.
Well, all of his debuffs except for Kadaj’s gold-framed ones. And, as aforementioned, Bahamut’s turns could no longer be delayed so he now has spikes on his turn icon.
Didn’t have any way of keeping Bahamut from acting. Had no way of paralyzing him and such so he was able to get a turn and he fired off his recast ability.
It’s a group brave + HP attack which took everyone down to around half of their HP or thereabouts. It “ignores effects that reduce, nullify BRV, HP damage” and is guaranteed to hit so not even Galuf can dodge this attack.
Really glad that my chars were able to survive Bahamut’s recast ability attack. The debuffs helped. It was also good that Bahamut didn’t dispel anyone’s buffs.
Unfortunately, wasn’t able to get the support Tifa back to full health before she left the field.
When Bahamut was down to 76% HP and the Manikin was at 68% HP, summoned Odin.
It was Kadaj’s turn. Galuf’s Cover buff on him was about to run out and he was being targeted by Bahamut and the Manikin was targeting All so I didn’t want to risk him not having any protection, especially since he wasn’t back to full health yet.
Everyone managed to get a lot of brave during the summon which was really nice to see.
Just continued spamming everyone’s skills. Bahamut’s and the Manikin’s HP kept on decreasing. Too bad I wasn’t able to beat Bahamut before he could fire off his recast ability again.
His attack took Tifa’s HP down to the red. Kadaj was left at around half of his HP again. Galuf’s HP actually went to 0. Welp, if it wasn’t for his LD buff, he would have been dead by now.
Now I found myself worrying that I won’t be able to get everyone back to full health before the fight ended because Bahamut was now down to 7% HP while the Manikin was at 50% HP.
Continued spamming skills. Soon, Bahamut was at 1% HP while Tifa and Galuf had gotten back a bit of their health.
It was Tifa’s turn. Her HP Attack (Full Throttle) finished off Bahamut.
Now only the Manikin, who was at 47% HP, was left. He wasn’t that much of a threat, really, especially with Galuf dodging and countering his single target attacks.
Soon, Kadaj only had 1 more use of his LD, Burial Hour, left. He still has 4 uses of Volley and 5 uses of Mayhem. He has no more uses of his Additional Ability (AA).
Used his first AA on Bahamut. When Bahamut transformed into his Gestalt form, had Kadaj use his AA on the Manikin to switch the target of his follow-up attacks.
Read somewhere that, for some reason, Kadaj’s follow-up attack triggers Bahamut’s counter.
Bahamut counters all magical attacks unless he’s paralyzed or otherwise unable to move. But Kadaj’s follow-up isn’t magic so Bahamut shouldn’t be countering him.
Saw a video where it happened though. When Bahamut counters, he also dispels his target’s buffs. To prevent this from happening, I just had Kadaj switch his follow-up’s target to the Manikin since the Manikin also needed to be defeated anyway.
When the Manikin was down to 30% HP, it was also turn 30 and Galuf’s turn. He was down to 2 uses of Dawn Katana, his LD. He still has 2 uses of Shirahadori+ and 6 uses of Cover+.
Used his own AA so he could restore more of his HP. Only used his Cover+ skill like once or twice or so. It wasn’t really needed since he could apply the Cover buff to his allies via his LD ability. Cover+ does battery though so it wasn’t that bad even if it didn’t deal damage.
Also used Tifa’s AA to help her get back to full health. Used the last of her LD, Meteor Crusher. She still has 9 uses of Beat Rush+ and 1 use of Battle Cry left.
After using the last of her Meteor Crusher, the Manikin was down to 11% HP. Used her HP Attack (Full Throttle) for the instant turn rate and free skill. Her Battle Cry ability brought the Manikin down to 4% HP.
Tifa’s Ex ability, Dolphn Blow Combo, was charged so decided to use that to initiate a launch. This finished the fight on turn 33.
Had 6,361 HP lost thanks to being unable to heal the friend support Tifa that I borrowed. Thankfully, still managed to get the score as well as all the other mission requirements.
Really super pleased with this team. Everyone contributed and did very well. Looks like it was perfectly fine even if there was no one with a Burst weapon on my party.
Is this the power of an all-Blue lineup? LOL. Would love to be able to use this team again on another Lufenia fight.
Kadaj Lufenia Quests List
The following is a list of Lufenia quests that I was able to complete with Kadaj from Final Fantasy VII: Advent Children in my party ever since he got introduced to DFFOO via the Mother Fixation event and after I was able to fully build him.
Mother Fixation
Love, the Melody of Courage
Crimson Arms
In the Garden of Evil Boss Rush
Dark Quickening (Story Act 3, Chapter 3, Part 1)
Conclusion
So, what about you? Which chars did you use to complete these Lufenia Quests? Have you decided to Blue a char’s High Armor? Feel free to share your thoughts and opinions by leaving a comment below or by reblogging or replying to this post.
Notes:
screenshots are from my Dissidia Final Fantasy: Opera Omnia game account
#dissidia final fantasy opera omnia#this post stars:#final fantasy 7#tifa lockhart#kadaj#galuf halm baldesion#final fantasy 7 advent children#final fantasy 5#dffoo kadaj fights#dffoo#gacha games#games#dffoo lufenia fights series#mobile games
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tag dump.
#v; merciful sunbeam (crack)#v; light of hope (cycle 19 ; ff1 au)#v; taken (cycle 12 ; ff1 au)#v; aria di mezzo carattere (cycle 14 ; ff6 au)#v; noble without a home (cycle 20 ; ff12 au)#v; house cornelia (cycle 21 ; ff14 au)#v; i want to be your canary (cycle 18 ; ff9 au)#v; creation of lufenia (cycle 22 ; sop au)#v; fiend of light (cycle 23 ; sop au)#v; dimensional lux (cycle 28 ; ffd au)#v; mysidian princess (cycle 29 ; lost stranger au)#v; palamecian princess (cycle 30 ; mobius)#v; the dark of the night (cycle 25 ; vampire au)#v; cephiro's pillar (cycle 26 ; magic knight au)#v; flower girl (cycle 27 ; harvest moon au)#v; lost princess (cycle 31 ; cute knight au)#v; forbidden princess (cycle 32 ; magi au)#v; angel in pink (cycle 33 ; cardcaptor au)#v; warrior of world c (cycle 4 ; opera omnia)#v; warrior of world b (cycle 5 ; dissidia)#v; rhythmian princess (cycle 6 ; theatrhythm)#v; travels in grandshelt (cycle 7 ; brave exvius)#v; to safeguard the future (cycle 8 ; ffd2)#v; world of grymoire (cycle 3 ; woff)#v; no longer trapped in the cycle (cycle 1 ; main ; post ff1)#v; travels through the world (cycle 2 ; ff1 manga)#v; to free the world (cycle 13 ; ff1 au)#v; lips of an angel (cycle 19 ; sop)#v; war of the magi (cycle 15 ; ff6 au)#v; in chaos she dreams (cycle 11 ; ff1 au)
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