#now bowser gets a whole collection
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something something taking the L
#i got a whole display#its magnificent#ratkingrambles#every time i see a new weegee i buy him#now bowser gets a whole collection#bowuigi#(for blog tagging purposes pls dont mind me 👉👈)
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I just realised Sukuna gives me Bowser vibes and I can't help but imagine him singing Peaches to reader 😭
New crack au where Sukuna is a king with too much time on his hands and keeps kidnapping the princess of a neighboring kingdom, reader.
The king and queen of that neighboring kingdom become so confused when they see that she's been returned safe and sound. They only know Sukuna as this terrifying tyrannical guy but reader is like "nah we had sandwiches for snack time and he showed me his cool sword collection."
✦ stella .ᐟ
its crazy bc ive thought abt this before, how he has similar vibes to sukuna,,, wild, i know (no bc u cant tell me that bowser and sukuna dont have the same features?? bro i swearrr hear me out) this idea is so cute ngl
Imagine he intended to kidnap you just for the funsies just to get under his neighbouring country's skin but you end up comedically falling for him while being held so comfortably captive with the sandwiches and sword collection
"Can you show me your other sword while youre at it, please?"
Sukuna: 😳😐?
Imagine trying to court him openly after he returns you that the whole kingdom gets invested in the love story-
Your sickeningly sweet love letters 💌 the people read the copies of them in the morning like a gossip magazine
He never gives a reply back 💔 and then things turn for the worst when one of the princes that you rejected the proposal of in the past comes attacking your country to force you to marry him...
Here comes sukuna out of the blue swooping in with his soldiers to fight him off, bc he likes doing what he does best - waging wars and coming out victorious
But the at the end he personally comes to visit you, wearing a fancy cloak and everything else a king would wear
"I've come to take your hand in marriage, princess."
He decided that getting to rule a second country all the while getting to fight off your other admirers sounded like a good time to him (also charmed by your poems, but he wont admit that)
Now, there is a grouchy, almighty ruler and his giggly wife who is a sweetheart
#dont even ask me abt what this is i just thought of it on the spot#idc its cute#😭 king sukuna pls#i want his hand in marriage fr#poe answers#sukuna x reader
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Luigi Wins (by doing absolutely nothing)
Bowser x Luigi
A/N: This was going to be a 2-part fic but I ended up writing the whole thing before I could even consider what kind of poll to add. *shrugs* works I guess. Thank you @weegee-simp69 for the final little push to write some Luigi again.
Summary: Bowser confronts Luigi about his interesting strategy to win a game. Inspired by Mario Party and the classic Luigi Wins By Doing Absolutely Nothing series. (Also on AO3)
Word Count: 1.3K
The little star was sparkling brightly in the hands of Princess Peach. Toad was holding up a little flag, and the water was shimmering beneath them.
"Everyone ready? On your marks!" Toad chirped, addressing the participants in their weekly game competition: Mario, Wario, Waluigi, DK, Bowser, Daisy, and Luigi. Luigi took a deep breath and gazed at the group. Since the game only started with Mario and himself and slowly expanded with more and more participants, he was sure it was a matter of time before more would join.
Of course, everyone wanted to earn these shiny victory stars. He was proud owner of 3 of them. Naturally his brother Mario was in the lead with a whopping 7 so far, and Bowser had already earned 3 as well. Luigi glanced sideways at Bowser, who was already smirking at him before their eyes even met.
"Don't think I'll go easy on you this time," Bowser chuckled. Luigi blushed and nodded.
"Understood," was his humble reply. Bowser was after all, his romantic partner too. As strange as that may sound to many, including himself.
"THREE, TWO, ONE, GO!" Toad almost lost his poor voice as he announced the start of the game, and luckily he didn't need to tell them a second time. The second he screamed 'go', the little group exploded into chaos.
"E-eh." Luigi hesitated entering the mess as he watched his 6 opponents crash into each other. Today's game was a simple one. They were all on a star-shaped platform and needed to push each other off. Underneath them, a cold pool of water was awaiting them.
Luigi froze and waited to be thrown into the water, but noticing the others going at each other with so much passion and determination, he slowly relaxed.
Oh? Splash. Wario was the first to fall in. Luigi nervously kept his eyes on Bowser who was, pfft, the second to fall in, followed by DK who was basically dragged along with him.
They really didn't realize he was standing here and doing nothing and - ah, Luigi realized now. This was exactly how he won his other 3 stars. One game he just didn't know what to do, so he stood still and ended up winning. The second he first wanted to observe quietly and also did nothing - yet before he could even take one step, the game was already over and he won. The third one was just like that.
Was this going to be his 4th star? Was he going to win, just like that? A grin was tugging at his lips when Waluigi didn't even get pushed in, but he tripped over his own feet and fell right past Luigi, not even touching him, into the water. Then not only Daisy, but also Mario fell in, in the middle of their little brawl. And before Luigi could realize, Toad's whistle could be heard.
"Game over! Luigi wins!" he yelled. Peach applauded and welcomed him off the star platform. All dry and safe, and now.. hehe, with another sparkling star in his hands. Luigi admired it and smiled proudly.
"Congratulations," she said sweetly. Luigi felt flattered, but did she not see he actually won by... doing absolutely nothing?
Proud with his victory he headed home first while the others got out of the pool and dried themselves.
"Oh yeah," Luigi said to himself, adding the star to his proud collection. Next to the 4-star collection of his own, Bowser's 3 victory stars looked less impressive. Luigi couldn't suppress his giggle. He actually beat him again!
"Are you that happy you won?"
Luigi looked how he came walking in, still wet as he lazily rubbed a towel over his body. He nodded.
"Of course I'm happy," he said, unable to hide his smile. Bowser glanced at his glass display that now had 4 stars in it.
"I noticed something," Bowser said in a serious tone, and Luigi somehow felt laughter bubble up, so he tried to control it. Why, laughter? Why?
"W-what did you n-notice?" he asked.
"You weren't doing anything."
Pffft! Luigi gulped and let out a giggle. He quickly covered his mouth. "I g-guess you m-must've noticed... so early in.. the water..." he managed to say between held back giggles. Bowser cocked his head.
"Pardon?" he asked.
It had started and Luigi couldn't contain it. "Nohohothing," he giggled uncontrollably, shaking with held back laughter. Why was everything so funny? The whole gang including Bowser going at each other so hard they didn't realize Luigi was doing nothing. Luigi then winning while everyone was in the water.
Bowser being among the first to be in the water and noticing Luigi's remarkable, eh, strategy? To win the game. On top of that, his lover Bowser was now acting like this ー
"HAHAHa!" Luigi was startled when suddenly he felt familiar claws rubbing against his sides.
"I guess you've got a laugh stuck in there don't you? I'll help you get it out, it must be itching hmm?" Bowser said teasingly, all of a sudden tickling both of Luigi's sides.
"Wahah- Mahahama Miahahaa- wahahait Bohohowser!" he cackled. Well his laughter was now indeed set loose, with 100% of his voice and more.
"That funny hm?" Bowser said calmly, still wiggling those pesky fingers against Luigi's sides and ribs. Sure this wasn't their first tickle fight, so Bowser knew exactly where to get him to make him weak in the knees. Tickle fight wasn't even the correct term here.
"Nohoho! Okahahay I'm sohohorry!" Luigi laughed, falling on his knees, but Bowser scooped him up without effort and tickled his tummy almost as if he was a little baby.
"Sorry for what? I don't understand," Bowser said while Luigi's laughter was all over the place. He kicked his legs and flailed his arms more.
"Huwahahah! For lahaha-laughihihing! Ahahaha!"
"Why would you apologize for that? Like I said, I'm helping you get that laugh out that was stuck. What were you laughing for anyway? Don't tell me you were laughing at me?"
Bowser was such a goofball, such a tease! Luigi couldn't do anything but laugh about it, and laugh because he was being tickled, and laugh because he was just... happy.
"Well?" Bowser sang, rubbing little circles against Luigi's tummy. Oh right, he asked a question.
"Ohohonly a lihihittle!" he admitted through hysterical giggles.
"Only a little hmm?" Bowser acted as if he was going to eat him, growling and nibbling Luigi's side playfully through his clothes, tickling him even more and making him shriek.
"EEehehehee yehehees! I'm sohohorry!" Luigi laughed and he kicked his legs again. Such a tickle monster!
"Plehehease - hehehehe!" he finally begged when he could barely breathe. Bowser noticed and immediately stopped the tickle attack.
Luigi caught his breath, and even though the tickling had stopped, he couldn't keep the smile off his face. He nuzzled Bowser's big arm.
"Really now," Bowser said. Luigi looked up at him with teary eyes.
"Hmm?" he hummed. Bowser rolled his eyes fondly and shook his head.
"You... Even though I tickled you to death, feels like you still won. And you did absolutely nothing," Bowser teased. Ah, Luigi blushed. As tough as he looked, Bowser recently would say stuff like this and it was adorable.
"...Agree to disagree. I laughed a lot, that isn't nothing," Luigi finally argued, but that earned him another poke in his stomach. And another, and another.
"Hohoho ahahalright - no mohohore!" he laughed tiredly, and he was relieved when Bowser switched back to cuddling.
"I know. Congratulations on your victory today," Bowser muttered softly before kissing the top of his head. Who would have thought Bowser could be like this. Not Luigi, nah. He still couldn't believe it, but that didn't mean he wouldn't appreciate it everyday.
"Wait. Are you laughing again?" Bowser asked, noticing his shaking shoulders.
"You're being so cheesy haha!" Luigi laughed breathlessly. However this time instead of tickling him more, Bowser joined in and laughed as well, and they laughed together while the stars were shining brightly behind the glass.
Next week, another chance to win! He was going for 5 stars, but something told him Bowser wouldn't let him get away with doing nothing again. Well, not so easily...
#bowuigi#tickling#tickle fic#super mario bros#bowser#luigi#the super mario bros#otomiya!writes#lee!luigi#ler!bowser
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Rip of the week: 12/08/2024
I Gotta Feeling, Sung by EVERYONE!
Season 6 Featured on: Transmission Archive ~ The SiIvaGunner All-Star Nuclear Winter Festival Collection
Ripped by Vincent Mashups, Jp, Grambam36
youtube
Requested by Corb, uwustepanne and an anonymous reader! (Request Form)
I worry sometimes that I talk up the atmosphere and feeling of Season 6 a bit too much on here. To me it is still undoubtedly SiIvaGunner's most underrated Season, a period of the channel where even I was beginning to tune it out yet was left enamored once I realized what it was doing - its meaning being something I've covered endlessly in posts like Totally Shaaking Out Right Now, Bramble Blast Collab, The End of HHGregg, and far too many more. The overall picture I've painted is that of a Season with a sort of dour moodiness to it the whole way through, an aura of something that's all about to change, a slow trickle towards the end - yet, like with any SiIvaGunner Season, it's never possible to make such a cut-and-dry assessment of things. That's part of why following the channel is so much fun: There can be a broad idea for what the channel is currently doing, yet so many rippers can put their own spin and interpretations on said idea as to morph it into something far more layered. Because while on the whole Season 6 represents the ideas of letting go of the past and moving on through a sorrowful lens, I Gotta Feeling, Sung by EVERYONE! spins that mood into something worth celebrating - a last hurrah, a final festival, and one big show to send us all off into the apocalypse.
With that context in mind, it really shouldn't have been surprising to me that multiple people wound up requesting this rip for coverage. Indeed, it's also one that I've had sitting in the back of my head for a very long time, as a faint memory of what it was like to follow the channel back toward the final months of Season 6. That feeling of things coming to a close was gradually creeping up on us - or at least, it had begun feeling that way to me - yet for the longest time we didn't quite get WHAT was happening, what terrible fate that we were supposed to be dreading. The Christmas Comeback Crisis? The King for a Day Tournament series? Wood Man? The SiIva AI? The SiIvaGunner channel ITSELF? There was a lot of uncertainty swirling around, yet it was a ride that we couldn't really do much about other than just go along - a feeling that was only emphasized more and more with the start of the Nuclear Winter Festival, or DoomFes.
As the festival went on, we got to see Wood Man and friends meet and pass all sorts of people in the nuclear wasteland, like a slow gathering of stars on the verge of fading - it was becoming more and more clear that the event wasn't just some inconsequential one-off like Season 5's WesternFes, but would be having...SOME sort of impact, a trip down memory lane but with a looming abyss at the road's end. And in the midst of all of those feelings, underneath the atmospheric artwork and writing being done throughout the entire event - I Gotta Feeling, Sung by EVERYONE! drops. A spark of such joy, nine days before Christmas Day, in the middle of the apocalypse. Where did this all come from?
Well, obviously, it came from the brilliant minds of rippers Vincent Mashups, Jp, Grambam36 - all three of which I've covered on the blog before with some of the channel's greatest rips, such as Gate Happy, Bowser is Coming. and SUNGORE. But more to the tune of the channel's lore and the narrative of Doomfes, the retro-YouTube aesthetic and seemingly boundless energy of childlike whimsy and joy always stems from one more of SiIvaGunner's many stars met along the way - Unregistered Hypercam 2 of the King for a Day Tournament fame. And while it's certainly an assumption to say that I Gotta Feeling, Sung by EVERYONE! was specifically made to be a tribute to Hypercam, I could personally think of no better way to represent him for this event, as the glowing spark of internet joy that helps keep the SiIvaGunner channel afloat.
And it's that spark of joy that the rippers captured so excellently within the rip in particular - I Gotta Feeling isn't quite on the level of old-internet anthem as songs like Never Gonna Give You Up or Dreamscape of How 2 Do Anything fame are, yet its still a song I vividly remember hearing tons of back in 2009-2011ish YouTube, a theme bumping with optimism and happiness for the days ahead. It might seem a bit odd to be using it for the context of a Nuclear Apocalypse event at first brush, yet nostalgia is hardly ever a purely joyous thing - for as much joy as I Gotta Feeling brings me, it is at once also a bittersweet joy, with an understated sadness over the fact that things have changed so much since those days 15-plus years ago. It's that bittersweetness, I feel, that I Gotta Feeling, Sung by EVERYONE! runs with.
The rip is built on having the song be performed by voice clips and sentence-mixings of a vast pool of online memes - yet unlike what you may initially expect, it's not kept isolated to just nostalgic early-internet memes. The song title isn't being facetious: Everything from Zelda CDi Ganon, to Gangnam Style, to Friday Night Funkin', to Smosh, to Crash Bandicoot Woah, to even a sprinkle of classic SiIvaGunner memes like We Are Number One. The rip is distinctly different from rips like Corridors of Vine or even most other Hypercam rips, which focus on nostalgia for one specific era of online culture - instead, I Gotta Feeling, Sung by EVERYONE! reaches across the entire internet for one collective, massive embrace, a hug the size of 20-something years worth of online jokes. It's a bit silly to get sentimental over, maybe - but that goes for the entire channel, doesn't it?
It's of course all helped greatly by the rip itself being executed perfectly from that concept. The sources are more than just a greatest-hits of old memes, as they all fit their chosen lines near perfectly, all pitch shifted and sentence-mixed just enough to fit the lyrics yet never to the degree of making them unidentifiable. They're all here in full force, all introduced by the video opening with the most Unregistered of Unregistered Hypercam 2 YouTube editing. It sets the stage for something oh so easy to love, yet to me I Gotta Feeling, Sung by EVERYONE! inspires a feeling so much more complex than love. It was a moment that brought us all together, not crying because it's over, but smiling because it happened.
#todays siivagunner#season 6#siivagunner#siiva#Vincent Mashups#Jp#Grambam36#i gotta feeling#black eyed peas#uhc#uhc2#unregistered hypercam 2#doomfes#ytp#ytpmv
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Would it be odd to have a Luigi's Mansion game (or really any game starring Luigi) to just not involve Mario or explain his absence?
Honestly? I'd be absolutely, totally, 100% fine with it. I know Mario and Luigi are two peas in a pod, but Mario has gone on quite a few solo adventures where Luigi exists but is not necessarily there in a major capacity.
I can imagine a Luigi's Mansion 4 where some force abducts Luigi and only Luigi and he has to figure out some way to get back home.
Actually, make it a running gag, right. Some mysterious new foe kidnaps Luigi because they're actually trying to capture Mario and they get it wrong. So the boss sends the henchmen out to capture the real Mario.
At some point through the game, we see the henchmen come back, a new box or someone stuffed in a bag or something. They dump out who they captured, there's big Mario theme fanfare, and it's...
Wario.
And every now and then, we could check in, where the henchmen brings back a new hostage, dumps them out, but it's not Mario. It's never Mario. They catch Wario, Waluigi, Captain Toad, a blue Yoshi, maybe even eventually Bowser, but never ever Mario. That's the joke. The whole game is waiting for them to finally catch Mario.
And every time, it's up to Luigi to figure out how he's gonna break everyone out and get back home.
Maybe finally, in the last level, there's a big climactic moment where Luigi teams up with everyone. Like maybe this is a jailbreak game or something, breaking out of someone else's mansion, and everyone has a unique skill that contributes to getting out. Luigi beats the final boss, everyone is in the clear, they make a run for the final gate...
It SLAMS open. It's Mario. He came to rescue his brother at the exact moment Luigi was leading the victory charge. Maybe there were a bunch of Toads being held in this mansion too, like maybe they're your macguffin you collect and the main characters are the major milestones for clearing a big section. And all the Toads run over to Mario and thank him for saving them, lifting him up so he's kind of crowd surfing. We pan over and Luigi just sighs. He was the one who did all the work but Mario gets the recognition.
But then Wario, Bowser, Yoshi, etc. pat him on the back solemnly and then hoist him up so he's with Mario and we freeze frame on everyone happy.
Sorry. Kind of got arrested by a visual there.
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As is well documented by now, I really love Mario Party, even beyond the realm of Mario it’s one of my favorite series ever. It’s also been said plenty by now that my relationship with the Switch games has been rocky.
I know, me being so nice to ND Cube’s output, only to have problems with the Switch games is for many an off-beat opinion, it’s just how I feel.
When Jamboree was announced it seemed to be the MP I had been waiting for right out of the gate and I can happily say it delivered. While we are still in the honeymoon phase with the game, I feel confident even calling it one of the best Mario Party games, a sentiment I never agreed on when brought up with Superstars, which I only find solid.
I’ll go by the same structure I went with for my essay on the Switch games, since that is what I am most comfortable with, so we’ll start with the roster.
While the selection was very not for me, I do give a lot of credit to Super for really beefing up the character numbers and after a really sad showing in Superstars, Jamboree returns to that, with a 22 characters large selection, one I am a much bigger fan of.
The character/mook ratio is closer to what I prefer, the Toads are back, Pauline and Ninji are wonderful newcomers and my issues with playable Bowser have been addressed with the introduction of Imposter Bowser. At least in terms of what can be expected, the roster is just one Diddy short of being perfect for me.
The game in general prides itself on the sheer amount of content it packs and that shows with the boards too.
7 boards, 5 new and 2 returning. I got some nitpicks, particularly how we are still sticking to only N64 boards coming back, but on the whole I do like the idea of Mario Party going Mario Kart by bringing back old boards. They genuinely are really well remade.
Mario’s Rainbow Castle was always going to be more strategic and involved thanks to the inclusion of items, but Western Land was the big surprise. I always loved the board, but the greater control you have over Steamer, the train here, being able to drive two stations ahead or even get him to come to whatever station you’re at, thanks to the new Steamer Ticket item, really alters the game. It’s a far bigger part of the game plan to knock opponents back to start, but the wealth of movement based items also means you have the means to rush where you need to, it’s well balanced that way.
The 5 new boards are an extremely good selection. Superstars is the basis for the board play, so in many regards it’s a bit hard to go into heavy detail without stating the obvious. It’s classic Mario Party and still clearly based on 1-4, with things like Boo being on every board, but it’s in the details and a couple key aspects where the game leaves its own mark of quality.
Despite the Super moniker, the boards are thankfully nothing like in that game. They are all a good size and full of mechanics of their own and obstacles. In fact, what impresses me most is how distinct they all feel.
Whether you rack up an insane amount of coins and visit specific shops for items or collect stamps in Rainbow Galleria, brave the delightfully evil Bowser Byway in King Bowser’s Keep or make a mad dash across the track in Roll ‘em Raceway, every board feels distinct and has a very strong identity. I do miss the more varied star collecting methods from 6-8 and DS, with only Roll ‘em Raceway feeling similar to that, but they are still the most distinct bunch of boards to not go for that formula and that is a genuinely huge compliment.
Of course, good boards are one thing, but the finer mechanics need to check out too and luckily Jamboree doesn’t disappoint and that’s where three major points about the board play I love come into play.
First are the Lucky Spaces. I am on and off with how I feel about them, but thanks to the much greater amount of hazards threatening your coin count and ways to spend them, their bonuses end up feeling like a more natural part of the game’s economy.
They can still feel a little overtuned at times, but unlike Superstars the game is designed in ways to make their instant perks a bit more justified. There even is an Unlucky Space counterpart, even if the penalties there are milder than the benefits of its good counterpart, but it does contribute to keeping things in check.
Secondly there are the items. While there is still a heavy emphasis on movement based items, I think the variety has seen a good upgrade. I’m particularly fond of the returning Bowser Phone, as well as the traps, which are just hexes from MPDS and can turn portions of a board into a hilarious coin and star steal minefield.
What really pushes it to another level though is an idea 6 toyed with in Snowflake Lake and what 7 made a much bigger deal of: board specific items. Superstars did have that in the sense it makes no sense to have a Skeleton Key available on the MP1 boards, but Jamboree is different.
These board specific items are all made to interact with the gimmick of the board. Use the Tide Shell on Goomba Lagoon to control the tide, put a hole into everyone’s deep pockets with the Markup Sticker in Rainbow Galleria and I already mentioned the Steamer Ticket on Western Land and how that alters how you play the game.
Items have always been meant to be the more strategic part of MP, something to give the player agency in a kind of game ruled by the dice and items like this really allow you to make power plays and plan ahead in a way the orbs in 6 and 7, still the best item system to me, excelled at.
The way they are distributed is also good. Multiple shop types like in 3, item minigames are still here as a potential outcome on an Item Space and while Lucky Spaces can still give out items, it feels a bit more restrained or at least the game is better designed around it. Horror Land in Superstars when I play it often devolves into a long series of Chomp Calls, since it’s so easy for everyone to get an arsenal of those. Nothing like that ever really happened for me here.
The third big aspect for me is the Jamboree Buddies.
For all its flaws, being basically just lifted from Star Rush, I did find the allies to be one of the genuinely interesting parts of Super, but it needed a lot of retooling and Jamboree did just that in a variety of ways.
Jamboree Buddies will eventually appear on the board, but only one is around at a time and you need to reach them first. If you aren’t fast enough they just leave and you need to wait a couple turns for the next one to show up.
Even if you do reach them, you need to win a Showdown Minigame first, each centered around that character and only through winning it, will you get them.
While their perks such as their own abilities or doubling the effects of positive spaces OR being able to use Boo twice in one turn or buy two stars at once, are very powerful, they also double negative effects. If you land on say, a Bowser Space, you take double the punishment and on King Bowser’s Keep, that even makes for situations where there are so many Bowser Spaces that passing up on a Buddy may even be the smarter move,
While their perks are potentially game changing, you only get them for a few turns and someone passing by you can steal your Buddy from you, so making the most of their perks in the limited time you have can be a genuine challenge.
All that combined makes the Jamboree Buddies a significantly more balanced take on allies. Very exciting when around, but the game doesn’t centralize around them and it is possible to even suffer more bad effects than good ones, if you get one in a bad spot.
Those are some of the big factors that help Jamboree really push the board play up further in quality for me beyond ‘’boards good’’. In the end it’s Mario Party as you know it, but it has some really good refinements and new ideas.
Another such good idea is a voting system for minigames now being an option, along with the Bonus Star options returning from Superstars. It’s just neat to see Mario Party inch towards a more customizable experience.
In fact to add to this, Jamboree introduces an entirely new ruleset called Pro Mode. This mode offers a bunch of changes, including, but not limited to:
The turn count is a set 12 turns.
Chance Time and Hidden Blocks are not a thing.
Everyone can choose one item to start the game with.
Items in item shops are limited in supply.
The voting system for minigames is the default and only option, no roulette.
There is only one bonus star and you know which one it is from the start, so you can play specifically for it.
Lucky Spaces let you choose between 10 Coins or a Double Dice item.
Bowser on a Bowser Space will automatically steal a star if you have one.
Boo always steals 15 coins, no mashing mechanic to be found.
Among other things.
Overall it’s a really fun alternative way to play the game that changes your approach to many situations. I wouldn’t call it a definitive competitive minded experience, since it is at the end of the day, still a board game, but as a different way to play the boards, it’s a lot of fun.
Of course the board is just half of the MP experience, so how are the minigames?
In my opinion, really good!
I touched on this in my write-up on revisiting the previous Switch entries, but something about how many minigames in Superstars controlled always felt off to me. It’s hard to explain and really weird since I didn’t feel that way about Top 100 or any other MP, but it is a contributor to why I was never fully on Team Superstars.
Luckily Jamboree feels just fine to me and the overall selection of minigames is solid, packing a lot of action based games, mixed with more puzzly or reaction and mashing based ones. The variety is here and there isn’t much in the way of stinkers.
I was a bit iffy seeing returning minigames initially, since two of the three last games were all returning minigames, but Jamboree handles it gracefully and in a way that, like returning boards, would even be totally cool as a new norm for me. There are only a couple, the selection is good and several are even heavily recontextualized, like Leaf Leap, Bumper Balls and Shy Guy Says now being a three-part marathon challenge in Mario’s Showdown game or Platform Peril now being a coin minigame.
I am happy to say the game cools it with Coin minigames. They are still there and that’s fine, but the game isn’t blatantly rigged for them to pop up often like Superstars was and I appreciate that.
Duel minigames are once again oddly snubbed, only five once more, but at least the selection is really good. Slappy-Go-Round in particular is easily one of the most brilliant concepts for a duel minigame in the whole series.
Showdown Minigames for Jamboree Buddies are totally new. They revolve around the character you play for and are far longer than the average mini-game. This is gonna be more subjective but I think they mostly pull it off, with Waluigi, Wario, Mario, Daisy, Jr, Rosalina and Yoshi all having really good ones. Luigi’s is pretty good, but can be an autowin for players who reach him and get an advantage. Peach and DK are the only duds for me. Peach’s has an awkward first part and a luck based second part, while DK’s doesn’t do a great job filling its length and ends up being the one game of the bunch to really feel long for me.
Jamboree also brings back boss minigames from 9, 10 and Star Rush. Once unlocked in Party Planner Trek they can appear as options on the VS Space, making them effectively a return of dedicated Battle Minigames, if mixed with regular minigames in the rotation.
The minigames themselves are decent, Imposter Bowser’s is a bit lame to me and none are quite as good as the ones in previous games, but they aren’t bad by any means and I am happy to see them experiment with bringing that idea over into the classic formula.
Lastly for Party Mode minigames there are the motion control ones and that is a bit of an awkward one. Like in Super, I actually think the controls for them work really well and I like the minigames themselves, but being required to play with the one Joycon method to play them isn’t my favorite thing in the world and it’s a shame that they didn’t find a more graceful solution than to just lock those minigames away when playing with a more comfortable controller.
Also a bit of a shame there are no Bowser Minigames this time, though at least they have a good substitute in another mode.
Despite a slightly more mixed tone by the end, I consider Party Mode a big success, so let’s discuss the other modes.
First there is Party Planner Trek, our first dedicated singleplayer, somewhat story mode, in a long time.
In a lot of ways it’s basically a mix of Advance and the Minigame Island-type modes. You can walk freely across the board and do tasks for NPCs, along with playing all the minigames to collect Mini-Stars. Collect enough and you face the boss of the board, defeat them and you can move on to the next one.
It’s a simple concept, but nicely executed. The best way to describe it is cozy. It’s a nice laidback excuse to run around the boards and play through all the minigames that I can see myself revisiting when in the mood for it. The framing of this being how all the boards are made ready for the big event is also just really charming.
The only bad thing about the mode was getting first place in Gate Key-pers due to its luck based nature. I’d even call it the worst part of the game, but it is just one tedious minigame, hardly something that ruins anything and it can be skipped if you don’t care for 100%.
Then we got the Minigame Bay, with its modes and it’s….okay. The Boss Rush and Showdown Minigames based modes are welcome inclusions and the presentation is great across the board. Still, I miss the minigame modes of days past, especially Decathlon and would love to see some of them again.
We got two more flavors of extra modes and to me the stronger one is easily the two Bowser modes.
First up is Koopathlon, which is very much just Coinathlon from Star Rush, but now with 20 players and online functionality. You still collect coins in minigames specific to this mode, to move across a linear board and race to clear a certain amount of laps first. Even the items are taken straight from Star Rush, apart from Lava Bubble being replaced by Imposter Bowser and even that amounts to the same effect, all that changes is what burns your butt.
None of this is a negative though, since Coinathlon was easily one of the best side modes in the series and Jamboree is a very positive case of more of the same. I’d even say I like it a bit more thanks to the Survivathon Bowser minigames.
These were already a thing in Coinathlon, you try to survive a Bowser minigame and if you don’t you get moved back a certain amount of spaces as punishment. Jamboree edges out as better for me for not only having more and really good Bowser minigames, but also being far more challenging to survive, making them much more intense.
Koopathlon’s just great, taking an already amazing side-mode and making it just a tad better, easily my most played mode aside from Party Mode.
The other Bowser Mode is Bowser Kaboom Squad, one that caused a lot of intrigue pre-release for how little was known about it.
An 8 player team goes up against Imposter Bowser in a city and attempts to dodge him and other obstacles to collect bombs to attack him, as well as balance that with collecting coins for a Bonus Round where all bombs do more damage.
The team needs to defeat Imposter Bowser in 5 rounds and at the end of every round is a team minigame, where you will net items to help you in various ways, with what items you get being determined by what Rank you archived in the minigame.
In some ways this mode feels like an extension of your typical Bowser final boss minigame from the Hudson days and I really like it for that. It’s frantic, offers fun opportunities for teamwork and Imposter Bowser, especially on Hard, is genuinely imposing to go up against.
It’s a simple mode, but I really enjoy it. Not quite on the same level as Coinathlon, but a really welcome addition. I have played quite a bit already.
Lastly is the Motion based modes. Those were always going to be more novelty driven, but I do think the end result is a positive one.
The best is easily Rhythm Kitchen, a sequel to its equivalent in Super, my favorite part of that game. Unlike in that game the minigames are cooperative, making it more of a ‘’go with the vibe’’ experience and luckily it succeeds there.
The games are simple, but easy to understand, the music catchy and you even get to play a Rhythm Heaven-style Remix mode, set to the SMB1 overworld theme.
It’s a fun, cozy mode. Doesn’t take long until you have seen everything it has, but as basically a glorified minigame mode, it does it’s job well and is a nice every once in a while option.
I feel similarly about Toad’s Item Factory. The goal is to get orbs to a goal, using motion gimmicks to guide them. The controls are intuitive, the gimmicks varied, that’s really all there can be said. Fun mode, but very simple and not something to go back to regularly, but a good time when you play it.
The last mode is Paratroopa’s Flight School and yeah, that is the lowlight of the game, not bad though.
I do love the idea and the free flight mode in particular is actually pretty cool for what it is, with two extra modes as an extra on top. It works well, never had a problem with the controls and it is a cute idea, it’s just also very much a gimmick and not one that lends itself to going back to it a lot. The idea of it just wears thin and also requires more set-up to properly play.
It’s also weird how the mode locks you into playing as Mario or Luigi as the second player. Not a huge deal, modes where not everyone is playable isn’t new to the series, but being stuck with just one set character feels alien for Mario Party.
That’s all the modes and there is one constant across most of them: online. Jamboree emphasizes that aspect more than any other part of the series and I am happy to say that at least from my experience, it’s very good. It plays as well as the game does offline and I didn’t experience more than one small lag spike and no connection errors, which sometimes plagued Superstars for me.
Another big area where the game shines is presentation. The NDCube games have always been very good at this, but Jamboree takes this to another level. There are so many things to say that I may as well do it in a list format, because there is a lot there, in many different places too.
First off, a lot of old animations got small touch-ups, tiny details in how say, Mario, Luigi and Wario’s hats now obey gravity when they go back down after hitting a dice. Similarly, the characters during high rolls will not only speed up, but even transition into a new sprinting animation once fast enough.
There are several new situation specific animations, such as the panic run animations in the Granite Getaway remake, which you don’t see anywhere else.
The camera on the boards is way more dynamic and loves showing very appealing shots, such as Imposter Bowser looming over the characters in King Bowser’s Keep.
Mario’s Rainbow Castle turns dark and threatening if Imposter Bowser is in front of the castle, you can even see Bullet Bills pass by in the background.
They went through the work to tweak some animations for certain boards. Chance Time always catapults the characters in the air for instance, but in Rainbow Galleria this comes with a crashing sound and a visual effect showing the characters crashed through the ceiling.
Roll ‘em Raceway in general bothered with a unique, if simple, animation set of everyone in cars, to make the board concept possible.
Really, long story short, the game looks great and is full of life and personality. It also retains the zany, cartoony vibe that I love the series for, Super mostly lacked and Superstars didn’t always retain either.
Goomba Lagoon is in part my favorite board for representing this so well. It’s the perfect showcase for the dynamic camera and things like Lava Bubble spaces making everyone bounce across spaces with their butts on fire or the characters being forced on zipline rides they visibly don’t want to get on and even lose their grip by the end, are that toony fun energy that always gave the series a distinct personality for me.
The game also strikes a good balance of modern Mario visuals and original stuff. There is plenty of NSMBU and 3D World inspired content in there, but then you get say, the cities from the Bowser’s Kaboom Squad mode, which feel like cities you could see in Hudson era minigames. It’s nicely diverse.
While Mario Party has always been good with cool references to other Mario things, I’d argue Jamboree may be the best one yet.
The Showdown minigames are an obvious example, with say, Wario’s taking from both Ware and Land, Waluigi’s being a Waluigi Pinball reference or Donkey Kong basically making you play Donkey Konga being some big examples.
Even beyond that though you got things like Imposter Bowser being a shout-out to the SMB1 Fake Bowsers or Plessie making his first appearance in a spin-off. There is a lot to discover and it always made me smile. Mario spin-offs aren’t really like say, Dissidia or Theatrhythm are for Final Fantasy, where they feel like a true crossover and celebration of the whole series history, so any time one does include a lot of nods and elements from other games, it’s a treat.
The music ended up being a surprising highlight too, being full of catchy and varied tunes, not to mention just a lot of music in general. This is a hopelessly subjective topic, but there are several tracks I have already listened to a bunch outside the game. Imposter Bowser’s rocking themes and the bouncy, motivating Level 2 theme for Koopathlon being my highlights.
There is a lot of good detail work in here too, such as Imposter Bowser getting his own version of the Mario’s Rainbow Castle theme when he is out or all 22 characters getting their own little turn start jingles, because this game loves effort and I in turn love it for it.
We also got a fresher set of voice clips for a bunch of the cast, some new and some from Wonder and I won’t lie, Superstars with how much it makes the characters shout their canned old clips really tested my patience with the same clips they have used game after game, not just in this one sub-series, for over a decade and being rid of them feels like sweet release.
It helps that I genuinely think Kevin does a good job with his roles and while Deanna Mustard was really good, I utterly adore Giselle Fernandez as Daisy.
Been doing a ton of gushing and well, that’s because this game’s damn good and a showcase they learned all the right lessons. It’s not perfect, I have laid out things I thought could be better or are missing, but none of it comes even close to souring the experience for me.
I’d still put 6 and 7 at the very top for me, but Jamboree is really competitive with 3 as a solid third place for me and I don’t think that’s just the honeymoon phase speaking. Jamboree is a true return to form that makes me extremely optimistic for the future of the series.
That and I am curious if we will see DLC this time. The game is already more than packed enough to not need it, but if a MP ever were to see that kind post-launch support, I’d want it to be one as robust as Jamboree.
Because Jamboree really is just that good and I am so happy I can say that.
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Marshall Merchandise Update! (Jan. 2025)
The new Air Rescue toys still haven't arrived in the United States (granted, I'm not sure they're available anywhere yet), but that doesn't mean I haven't managed to obtain a few items in the meantime!
Without further ado, here are the new additions to my collection!
Again, I tried to spruce up my pics with an image on my monitor. I figured why not pick something with snow, since Indiana's been getting hit with plenty here lately (and ice...). 😅
To start things off, here's something I received for Christmas! Not too long ago, a friend went to that indoor Nickelodeon Universe theme park, and when she seen this cup, she knew I had to have it. It's really cool! She'll likely read this, so once again, thank you for the gift!
Next up, another Christmas gift!
Another friend of mine, who lives in the United Kingdom, found this at a store called "Primark". She figured the United States wouldn't get any, so she sent it to me to add to my collection. And... I don't believe these are available in the USA at all, so she figured correctly! Actually, until I got this in the mail, I had no idea it even existed! What a wonderful surprise! I believe she'll also read this at some point, so once again, thank you!
Oh, she also sent me a Christmas-themed Marshall drawing, too! It's really awesome! I need to take this, as well as the other drawings people have made for me, and put them in a frame and hang them on my wall. Seriously, I'm honestly touched by all the folks who've done this for me. You're all awesome. :)
Yet another gift! This one was well after Christmas, however.
As you might recall, I was looking for one of these the other day, but my local Walmart either sold out quickly or didn't get any in (or, again, Marshall was disguised). I figured I'd have to wait until they got some in stock again, but much to my surprise, I didn't have to wait for too long, as my aunt visited another Walmart and found one! Funnily enough, she had no idea I was even looking for one. lol
Oh, and if you're curious, Bowser's back there to hold the plush up. Thanks for being a pal, koopa king! He's the best party member in Super Mario RPG... there, I said it! lol
Last, this "Booksy"... thing! I'm not entirely sure what to call it, but it's rather cute! Admittedly, I'm not sure if I'll take it out of the container or not. I might just leave it in there to keep it safe.
Now, why is it called Booksy? It's because this thing actually has a tiny book inside of it! Just unscrew the head and there it is. And from what I've seen, going by this Instagram post, each book is based on an episode of the TV series (not surprising). Assuming every Marshall booksy is the same, his is based on season 6's "Midnight at the Museum". I do recall that one being a fun episode, and it ended with Marshall helping out near the end, so it's not a bad choice!
Fortunately, the other pups got one of these, too. Even Rocky and Zuma! Everest and Liberty joined in on the fun as well (no Tracker, I think). In any case, if you want to buy one yourself, you can find them at Walmart (in the states, anyway).
And that's all for now! Oh, I should update you all on something I talked about a while back. I said I was reorganizing my whole Marshall collection, and once I finished, I was going to post some pics of it. I never did, and I have a reason.
.......I got lazy. 😅
Well, that, and I became a little too consumed with fixing that New Nintendo 2DS XL, which I also mentioned back then. Thankfully, it's fixed now (we don't need to talk about how much of an ordeal that was...), so I'll eventually get back to my collection... once I stop procrastinating. It's mostly finished, other than a few shelves. Hopefully I'll get some update pics up soon... soon-ish... someday!
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Today's Bowser brainrot.
So, the kingdoms regularly come together and play games and sports right? (That's what I like to imagine the spin offs like Mario Kart and Mario Party are). Just imagine Bowser's partner showing up in the crowd at one of the events. Cheering him on while he plays soccer or tennis.
And imagine if it was before they were together and he was crushing massively on them. He looks out to see such a big smile and it's aimed at him. It makes his pride surge but also makes that crush much worse. He is in love.
I'm a sucker for that kind of stuff.
And then I also like to think about them playing with him. Like on his team. He's always casually keeping an eye on them so they don't get hurt but he does get too into the game and sometimes loses track of them.
I love the Bowser stuff you send me, I swear -
Just imagine before they're together, when they wave and cheer him on, Bowser looks away from like a game of tennis and does a small, awkward wave back which results in him being hit in the face with the tennis ball. The whole crowd does the whole collective "oof" as their all wince in Bowser's stead who has no idea what just happened.
Then imagine if his to-be partner is like a first-aider there and they hop on down to tend to him and they bring him into the on sight medical room.
Bowser can't think straight because this human had been cheering him on - out of all the other people playing the games, they chose to cheer for him - and now they're very gently cupping his face and putting ice against the bruise. And he's just like, "no thoughts, head empty."
And then when his to-be partner moves away he just subconsciously chases their hold. Like he'd lean his head into their touch, or he'd lean his body after their hand. And then when he catches himself he just has the goofiest smile on his snout.
And just imagine if his partner is good at the games themselves and Bowser only finds out when he sits out on a game, and they absolutely dominate the competition. Like, winning all the normal sports, or just coming first in all the kart races. He'd be awestruck.
If the two are on the same team, like you said Bowser would keep an eye on them and stuff. But imagine if to his surprise they work perfectly with him. Like, wordless coordination. Power couple energy. His partner can take care of themselves and they can adapt and he's surprised and completely in love with them.
And, and - you know Balloon Battle - just imagine Bowser being in a pickle and then his partner pops up out of nowhere, drifting and everything, and manages to get him out whilst popping some of the opposing team's balloons.
However, if his partner isn't good at sports, just imagine Bowser teaching them. Imagine his tail wagging as he gets to stand close to them, holding their hand in his as he shows them how to hold the racket, or showing them how the karts work. King duties who? Bowser has other priorities now.
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what's your relationship like with all the other koopalings, since you're dating their biggest brother? did it take any of them a bit to warm up to you?
EEK HI♡!!! im sorry i ddint reply to this sooner i answered it halfway and then tumblr glitched and deleted it so i got mad and ignored it .YAYYY
Overall they all are fine with me which is good!!! but it did take a few of them a while to warm up to me, which is okie,, and understandable :3 im.trying to remember what i originally wrote wahh.
It took Roy a second to get warmed up to me because she knows Ludwig doesn't typically like people (but, all the siblings know that ... Roy just cares the most about it i suppose!!) I was a little intimidated by her at first but we did eventually start talking and I found out she was also mildly intimidated by me ,, apparently i have a scary resting face ,, i dont mean to be spooky,.., We are chill now .. We play guitar together sometimes
Morton was and is still very. . silent-y .... I can tell he's much more protective over the family as a whole so he's more wary. not much of a talker to me, but I think I like it that way!!! He's very good to parallel-play with. I am getting on his good side via sweets cuz baking is fun,, and i Can tell its working cuz he showed me his two cats... he likes cats. i think thats very cutesy!!!!
Lemmy was more playfully-skeptical of me than anything.. not like... malicious or nothin .. yeah. I like lemmy!!! i like clowns and so do they and they're jealous of my vintage clown collection which i find very amusing. but i am jealous of their clown attire collection so thats less amusing. i will out-clown that fifteen year old. trust they will be dealt with
Iggy .... was interesting. and Interested. Very interested . I understand why I guess seeing as my species (still unnamed PLEASEE HELP.... I NEED NAME IDEAS FOR SPECIES!!!) doesn't really 'exist' outside of my Kingdom but he um. yeah. He likes to. poke.... and pry and prod and Iggy get your Finger OUT OF MY FACE!!!!! (/ref) I think he's ... interesting. I would love to actually get to talk to him like a person without him asking what my blood type is or whether or not i am allergic to titanium. I would prefer to not get experimented on anymore thank you,. I'm glad they put more air vents into his lab. Those fumes really messed him up and in turn messed ME up.
Larry was pretty indifferent toward me at first. He didnt go out of his way to talk to me or anything but would say hi to me if i passed him... occasional little smile n shit... and then i had my little hallway moment (fic stuff) and since then weve been talking more and playing games n stuff!!! We share music recs from time to time. . hes good at cooking mama. too good. he will have to be humbled. Larry when i get you Larry
Wendy was suspicious of me at first.. she knew there was more to me than wnat i let on. She knew. Like ... she KNEW. When she invited me for that weird sleepover she and the other princesses I was with were all talking about it. This was like. . WAY before Ludwig and I were even dating.,., but she KNEW. She just has that sense I guess.,, She helped me out of a meltdown a while ago too so that was nice. shes fun to talk to... and we go thrifting together heehee YAYYYY!!!
Junior likes to be a dick to me but I know he likes me. We also play games together and sometimes i let him draw with me. i can tell he wants to get better at doodling so ive been indirectly giving him tips.... That's my son now. Eat shit Bowser
#🎼🌱#🎼🌱 • biomusic#ludwig von koopa#koopalings#ludwig#ludwig smb#iggy koopa#iggy smb#larry koopa#larry smb#wendy o koopa#wendy smb#lemmy koopa#lemmy smb#roy koopa#roy smb#morton koopa jr#morton smb#bowser junior#self shipping#selfshipper#yumeship#yumeshipping#yumeshipper#fictoromantism#fictoromantic#f/o x s/i#smb selfship#smb self insert
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Mario and Luigi as the Creativitwins?
This is probable really niche but I do not care.
Since the amount of bowuigi fanfiction has been slowing down on Ao3 :( I've gone back to reading fanfics for Sanders sides. Which got me thinking about my favorite trash child, Remus, and of course his Twin Roman. Not in an au sort of fashion per se where it follows the plot of SS. Although now as I type I am getting something for that too (Might post it later). I'm mainly referring to the twins origins in the split and their being a Dark and a Light side of the world, for now.
So here's what I've got so far
Mario and Luigi where once a single child, brought to their parents by the storks just after being blessed with the powers of creation like most of the royal kingdoms children were. However their parents were obessesed with perfection and goodness and through a device and experimentation Manage to successfully separate the "Bad" traits (anxiety, nervousness, self doubt) and the "bad" parts of the child's creative powers from the child itself. Leaving them with a mostly whole child that they call Mario and the left over pieces they removed and have discarded into to the forest nearby beyond the boarder to the Dark side of the world.
These "left over's" are discovered by King Boo who painstakingly pieces them together and fills in the gaps with his own magic and the magic from his citizens over a series of months while being chased around by the Light. The result is little Luigi, a three quarter boo child made almost entirely by magic and emotion.
Raised separately, they have very different background and personality's but are forced together in young adulthood whenever the powers of Creation draws them alongside Daisy and Peach to teach them the skills they need as rulers.
Bowser and Luigi are childhood friends turned very happily betrothed in this specific version I've detailed though I do have versions where they meet one another at this school
Bowser is Janus because snake man. Peach is Logan because she's calm and collected. Daisy is Patton because she's up beat and morally headstrong. Mario is Roman obviously. And Luigi is a combo of Virgil and Remus.
#bowuigi#bowuigi fanfiction#smb au#ask me if you've got questions about this au#it has been living in my head rent free
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It took several months, but I FINALLY found a Bowser mini to go with my Mario mini set! In order to get the mini I had to buy a whole Bowser castle play set, unfortunately, but thankfully it was both on sale, and I work with kids who I could give the play set to. It’s a really cool play set and I kinda wish I could have kept it, but it’s too big and I need to downsize my collection anyway. Plus, the kiddos really liked the play set, though they grumbled over the missing Bowser, ha. Kids. Never grateful for anything. 😅😅
Anyway! I’m happy to have finally found an affordable Bowser! I’ve seen the others in the mini sets, but I wasn’t a big fan of the other designs, so this is all of the minis I wanted. They’re now chilling on the base of my computer, looking very rad with my mini guinea pigs, resin glow-in-the-dark ducks, and ceramic cats I got from Japan. :-D
(Also Bowser and Luigi would totally be holding hands if they could. ❤️)
#personal post#super mario bros#Mario#Luigi#Princess Peach#Bowser#Cat Mario#Mini figures#Mini collection#I’ve seen the Bowser set before but it was like… $30#And I couldn’t justify $30 for just amino#*a mini#BUT I saw it on sale at Target for $22.50#And since I work with kids who love new toys anyway it wouldn’t be a total waste#He just looks super good with how tiny the others are. ❤️#I also saw the Donkey Kong one ages ago but I was never a huge Donkey Kong fan#Same reason I never got the other minis I saw. They were fine and all but not really my jam#And I only have so much space under my computer monitor
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GameGirl36 ~ Super Mario Land 2: 6 Golden Coins (1992)
Can we just admire this box art for a second? Mario games have a knack for the whimsical, but there are few that spark the imagination as bright as this. The fish eye lens gives you the feeling that you're peeping into the world inside your GameBoy; so small that it all fits in this one vortex of action, but so vast that every inch is covered in details to admire and wonder about. Older Mario games in particular tapped into that sense of wonder so effectively because, well... what IS any of this stuff? I've never seen that particular boxing shark before! Why is there another island-sized Mario in the background? The moon is out during the daytime?
We do take for granted how strange the Mario world is to begin with; walking mushroom people probably shouldn't feel so normal to us. But due to how standardized Mario's brand is nowadays, it throws you for a loop to see him jumping off of a bomb turtle in front of his own castle. These details just don't line up with who he's been in the latest games. No, these older Mario games showcase a cartoony, plastic version of Mario that is stretched and squashed to fit whatever mood Nintendo was in that year.
Today, we're talking about one of the masterpieces of the GameBoy. I have played it before, so this entry will be less raw and reaction-based than usual. My goal is to explain what sets this one apart from the other millions of Marios that you could be playing right now.
Take a shot every time I say "Mario" for a fun and moderate drinking game! /j
~Guided tour of Mario Land~
This game feels like playing a Saturday morning cartoon many ways, including the plot. Since the developers were forced to come up with a reason for Mario to be scuttling around in the rafters of your home wearing rabbit ears, they settled on creating a brand new world and villain for this game only. After the events of the first Super Mario Land, Mario returns home(?) to "Mario land." Here, he presumably lives in peace with the giant birds and turtles and toy robot clone of himself in his castle at the center of the island. Just... when did Mario get so bougie? His own island? His own CASTLE? Always thought of him as a more modest guy, myself.
Either way, Mario is met with a nasty surprise when everyone in Mario land turns against him upon his return. Everything he loves is taken away and twisted into a flipped-around funhouse mirror of what he remembers by his arch-rival... Wario. (Yes, this is Wario's introduction to the Mario series as a whole!)
World map included with the game manual!
Okay, so now we have our reasoning as to why everything is so weird, and we have to set it back to normal. I like the larger plot subtext that this game implies about Mario villains—while Bowser often employs brute force with merciless fiery obstacle courses and an organized army, this escapade has Wario written all over it. The enemies feel like scrounged-together mercenaries he purchased on the cheap, and each world is some bizarre head trip; like the whole adventure is a giant prank on Mario. Wario is a truly disturbed little goblin man.
To win the day, Mario must journey to all six zones, defeat their corrupted bosses, and collect the titular six golden coins. Once they are all collected, he can once again enter his castle and beat up the man child that wrecked everything.
UGH, as goofy as it is, I genuinely love cartoony space aesthetics in old games .-~*
YouTube comments, everyone. They're not wrong, though
~Weird to watch, weirder to play~
This adventure does technically follow the typical formula for a Mario platformer, but with some... strange twists. Much like Mario land itself, the controls introduce and remove a lot of staples willy-nilly, in such a way that I never quite felt comfortable controlling it. To be perfectly clear, I like this disorienting and unique effect. It's one of those things that sets classic Mario games apart most from the modern entries. I'm gonna lightning-round the weird changes I'm talking about, exclusive to this one game:
Defeating 100 enemies awards an item, shown by a counter on the HUD
Press select on the file screen for easy mode
The player loses ALL golden coins upon game over
High jump by holding up on the d-pad and jumping
Spin jump by holding down on the d-pad while jumping
Spin jump can open ? blocks from above
Jump continuously by holding the jump button (only with Bunny Mario, though, for some reason)
Neither koopa shell kicks nor continuous enemy jumps award 1-ups (but stars still do!)
Not all of its uniqueness is completely random, however. As you might expect, this game does share some DNA with its direct prequel, Super Mario Land. For example, the game does not freeze when collecting a powerup, instead allowing the player to move while Mario's body stretches or squashes into its new form. The end-of-level goals split into an upper and lower part, with the upper being a skill check that awards the player a powerup minigame. Though most of the soundtrack is original, it borrows some ideas from its predecessor: the invincibility theme similarly differs from The Famous One, and SML2 recycles the unique underground theme from Super Mario Land for the haunted house level! I thought that was a very subtle but neat reference; it's an ambient theme catchy enough to deserve at least two games.
youtube
The entire soundtrack sets the golden standard for GB music; pop on this 30 minutes of merry melodies for your next walk
~Lil guys~
Next, I just want to show off some highlights from this game's art style by lining up my favorite lil guys I ran across. SML2 definitely has an all-around Hannah-Barbara type feel, with lots of down-to-earth concepts stylized to look more alive and dynamic. The moon gets moody, the distant islands frown at you, and the tiling of Mario's castle halls have teeny goomba likenesses trapped inside of them.
I'm seriously in love with the stylistic choice of "add tiny eyeballs to otherwise unremarkable background object"
Little witchy tongue~! :P
~Conclusion~
Now, I acknowledge that not every Mario platformer is a remarkable game. I will not be the first or last person to tell you that many entries in the series feel like rehashes of the same ol', same ol'. With all the hundreds of Mario games out there, it can be difficult to sift through and find the most unique and worthwhile ones. Super Mario Land 2: 6 Golden Coins is the game you are looking for. (And if I had to provide a short list, also write down SMB3, SMWorld, NewSMB, and SMBWonder)
Do I recommend it? Yesss please play it!
100% completion of this game only took me 5 hours, so even if it is a waste of your time, at least it's a small amount of your time! ^^; (For completion, by the way, you just have to reach every level exit. There are 38 in total, including secret exits and the bonus levels that you unlock through these secrets)
I fw with the NSO gameboy color and LCD filters
Alright, we're cooking through this row of GB games! Only two games to go... and the next one promises to be unique on a whole different level...
Thank you very much for reading.
~Lark Lyke
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So like, last night I stumbled upon your discussions of why a lot of TOTK’s whole… everything is messed up, and it had me thinking about it so much I had troubled sleeping afterwards. So uh, thanks for that lol (/lh). In all seriousness, your takes on how imperialist Hyrule is in this game, how much less like unique cultures the various towns feel like, Ganondorf being both completely flat and also seemingly not meant to be, and how weird it is that Zelda is back in power really put into words a lot of thoughts that had been nagging at me as I’ve been playing. Like, the amount to which the writing has suffered from BOTW is staggering when you actually lay out the problems. Out of curiosity, do you have any idea what the fuck happened? Like did the writing team change? The game had so much potential, as seen by the numerous fan theories/AUs etc. So what went wrong?
Honestly? I have no idea. I'm not usually that big on behind the scenes stuff anyways, and I'll be real here, I went into this game pretty much 100% blind - I didn't even watch any of the trailers, I knew NOTHING about TOTK except from a few details I absorbed from hearing other people talk about online (basically, I knew Ganondorf was going to show up as a talking corpse, Link would lose an arm, and the Master Sword would get rekt).
I rarely buy games as soon as they come out anyways tbh; I can only think of three games that I've actually gone out of my way to get as soon as possible after their release, and that was the 3DS remakes of Superstar Saga and Bowsers Inside Story (two of my favourite games ever, and Superstar Saga having literally been my first RPG), and I picked up the Mario 3D All Stars collection on launch day as a favour to my older sibling (who was stuck at work), and got one for myself in the process. The only reason I bought TOTK like a week after its release was because one of our dogs was literally days away from having a puppy, and so I knew that the next few weeks of my life would be entirely dedicated to keeping the other two dogs busy, assisting mom with the newborn puppy, and just generally being on call to provide literally anything mom needed as soon as she needed it. Which meant a lot of sitting around waiting to be required, and I'd need something to do that I could easily pause at a moments notice. So... new video game seemed a good way to fill the hang time.
And it was a good call, like I said, I've been having loads of fun with this game. There's a reason I've almost got 300 hours of gameplay, and it's not (just) because I haven't had anything better to do in between taking care of dog stuff (though that number is somewhat inflated due to me leaving it open and paused for hours at a time while busy with dog stuff). It's just that the story is a fucking mess.
As for what happened with the story... I have no idea. I've seen some people suggest that they might have been planning something a little more ambitious, and then technical limitations forced them to walk it back, so the story had to be hastily reworked to match. And I've heard that the abilities in TOTK were just ideas they had for BOTW that they couldn't fit in, which honestly I can see - the abilities are cool and all, but let's be real here, they aren't nearly as distinct as the BOTW runes. Magnesis, Cryonis, Stasis and Remote Bombs were unique powers with different uses in different areas; now the powerset is just Recall, Get Around Slightly Faster, Ultrahand, Ultrahand But In Your Inventory, and Ultrahand But Faster. But I don't know if that's actually the case.
But honestly, I really don't know why the writing is so awful. To be fair, some of it is definitely just the English translation team shitting the bed - like come on, they didn't need to have Sidon and Yona repeatedly exchange the exact same line about how he's scared she'll die like Mipha. They could have at least changed the fucking wording to make it sound more natural. And I know that other translation teams managed to inject some more nuance into the story - the French translation actually managed to call Rauru on his imperialist bullshit! For the throne room scene, they had Ganon refer to Rauru with 'vous', the formal form of 'you', but Rauru refers to Ganon with 'tu', the informal form of 'you'. 'Tu' is for use in casual settings or between friends, and if someone is using 'vous' for you, referring to them with 'tu' is a MASSIVE insult; it's very condescending, and implies that you have literally no respect for that person whatsoever, but they should continue treating you as a figure of great authority. To sort of translate that into an English equivalent, it'd be like if Ganon walked into that scene using formal language and referring to Rauru as a fellow King, and Rauru responded by treating Ganon like a small, dumb child. Hugely insulting. Also the vous/tu disparity has a History with French colonialism, so that adds some implications as to what Hyrule's really doing with their 'allies'. And in the scene where Ganon takes the secret stone, the French translation has him say Rauru tried to force him to submit, which is an outright accusation of imperialism (as opposed to the English saying Rauru wanted to control Ganon, which suggests the problem was Rauru thinking he could find a peaceful solution instead of just executing a foreign leader for thought crimes)
So the english translation definitely had the room to put some more nuance into things if the team had wanted to; honestly I kind of wish I knew Japanese so I could compare it to the original script and see if any of the problems I've been bitching about were part of the script from the start, or if the English translators were just particularly bad. But Nintendo is a very conservative company, and Japan is a very conservative country with a serious nationalism problem, so I kind of doubt it, especially since the game portrays Hyrule pretty much the exact same way that Japan is portrayed in propaganda justifying their own imperialism. That... does not suggest the English team went apeshit. That suggests that the awful shit was in the script from the start, and the English team was just totally on board with it.
As for the writing teams... I mean, to be fair it's been like seven years, of course the writing team isn't the exact same as BOTW. But honestly, the main issue is just that they've recycled a lot of old problems from the Zelda games, and somehow stripped them of what little nuance they had before. Like, Ganondorf trying to take over Hyrule because Evil has been an issue since Ocarina of Time (which this game was clearly heavily pulling from), but even though OoT never told us he had a deeper motive, the worldbuilding still showed exactly why he would have such an issue with Hyrule. We knew there had been a bloody civil war only about a decade before Ganon's takeover, we knew that the Gerudo were treated with disdain by Hyrule, and we saw that Hyrule's alliances with the Gorons and Zora were pretty flimsy, and neither race felt like Hyrule actually gave a damn about them. But most importantly of all, OoT gave us the Shadow Temple, a horrific prison meant to inflict unspeakable torture on its captives... all on orders from the Hylian royal family. Hyrule's hands were never clean. We weren't supposed to side with Ganon in OoT, but we were shown a long list of reasons for why he was so pissed off.
Someone else said that TOTK feels like a retelling of OoT that's just pro-Hyrule propaganda, and that's a pretty good summary. I don't know what the fuck Nintendo was thinking, but honestly it kind of seems like they're trying to stick to the formula of Zelda games at all costs, while also making the entire game just a huge 'gotcha' to all the fans that have spent the last 25 years seeing Ganondorf as a sympathetic character with depth and reasonable motivations. I find it ironic that they decided to include the Wind Waker boomerang and shield in the game, considering that the whole game feels like an attempt to get everyone to forget Wind Waker ever happened. That's still the most human we've ever gotten to see Ganondorf - he didn't have many lines in that game, but the ones he did have mattered. At the end of the day, WW Ganondorf wanted to have a better life for his people, and he knew Hyrule would never let that happen. But now apparently Ganon just wants to dropkick puppies into woodchippers, and he doesn't give the slightest hint of a fuck about trying to wipe out the Gerudo people entirely by attacking them with an endless sandstorm plus zombie apocalypse. His only character trait is Evil.
If I want to get really cynical for a minute here, I think it's basically just a cash grab. If your game prompts a moral debate, then it can offend people, which means they won't want to give you money for it. But if it's a simple black and white conflict with no nuance, the fans will love all the right characters in the right way, and everyone will love hyrule and want to see more of it! It's like the fucking MCU; they're not willing to tell a fresh story, or make any serious commentary. They just want something safe and formulaic that has been statistically proven to make money. Fucking cowards.
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So I watched the Super Mario Movie finally
(Actually I watched it on and off with some friends but wanted to wait until I saw the full thing until I said anything. Also at the time of posting it's actually been like a month and a half oops.)
This does mean that I'll be allowing posts about it (I will make sure to tag spoilers tho).
Many excitements, many concerns, all questions finally answered (for now). Of course, I have many thoughts. Sooo, dump time!
I consider the movieverse to be an AU rather than directly tying to the game universe. Yoshi's Island supports the idea of Mario and Luigi being born in the Mushroom Kingdom (or that universe, anyways) while the movie has them living in a more realistic setting.
As we expected, Jack Black as Bowser? 👌
I originally thought that there would be multiple power stars instead of just the one, and that Bowser would be going kingdom to kingdom to collect them. I feel like it wasn’t given as much importance as it probably should have gotten.
SMB Super Show theme makes a return! They’re really pulling stuff from everywhere.
Just so I don’t sound like a broken record I’ll only say it once. The role for Mario should’ve gone to Charles Martinet. Pratt wasn’t grating but it really did just sound like Just Some Guy the whole time. I get Mario is our isekai protagonist but come on.
Following up on that thought: Good fucking lord the “do you think the accents were a bit much” line pissed me off SO much. Poking fun at your franchise is one thing, but announcing the first movie for the franchise in 30 years, giving the titular character’s voice cast to a guy who sounds nothing like him for the sake of Big Name Actor instead of to his original voice actor, telling people upset at the choice to essentially shut the fuck up, and THEN proceeding to joke about the— Jesus Christ I can’t type this anymore. On to the rest of the review.
Ohhh my god the Bros.' relationship is SO good in this movie. Luigi's adoration of his bro, Mario's adoration but also embarrassment at Luigi bringing up their mom, Mario IMMEDIATELY getting ready to throw hands for Luigi's honor, their MUTUAL protectiveness towards each other, it's all just *chef's kiss*.
When they announced Spike as a character I didn't think it was going to be Foreman Spike from Wrecking Crew (good reference tho) I thought Spike was going to be this thing
As unexpected as it came to me, I actually really liked them making Mario the underdog of the family. It adds motive to Mario's eagerness to be Helpful and gives him a good reason to stay in the Mushroom Kingdom at the end. I can also see this attitude shifting to Luigi in the sequel.
Pauline cameo hell yeah.
I actually like Toad in this movie--both his voice AND his role.
I love that they made the Dry Bones so... eerie. I would've liked to see some sentience from them (at least in a later scene), but I can understand that doing so would likely take away from the eeriness.
If you wanna see Mario being a pathetic wet paper towel then you will enjoy this movie.
I have... mixed feelings about this version of Peach. On one hand, I love that she's taking a more proactive role and that we get to see her as both a ruler and protector of the Toads. On the other hand, I'm. not particularly fond of how she treats Mario in the first half. Peach as a character has been defined by amicability and kindness towards both new and familiar people from the beginning, so her initial rudeness doesn't feel very "Peach", if that makes sense. It makes sense that she'd assume Mario to be an enemy, but after that point it stops feeling in-character.
The more serious tone they gave with Bowser was also something to wrap my brain around. Over the course of the games Bowser's been gradually "declawed" as a villain, so I love that they really put emphasis on his cruelty.
I'm surprised they actually touched on Peach's origins, if only briefly.
I love Donkey Kong's portrayal in this movie. A lot of games don't give him much personality beyond "monkey lol" so I love that they took his other personality traits and expanded on those.
Cranky Kong running a kingdom wasn't the role I expected, but it is a fun take that I like.
Wrinkly Kong isn't dead lol
Diddy Kong having to be told to be quiet was a fun touch.
Funky Kong cameo improves my opinion on the movie. However he is hard to get a look at and doesn't have speaking lines, so that score must sadly be reduced a little.
One of the few allusions to Bowser and King Boo's alliance we get. King Boo didn't stick around to help during the fight, but he did make it to the wedding so that was cool.
RIP to King Bob-omb. Poor dude didn't deserve what happened to him 😔
Peaches (the song) was funny but not what it was hyped up to be.
Sequel with Yoshi hinted after the credits 👀
No Bowser Jr. or Koopalings despite everything. I'm wondering if they'll put him in the sequel.
Uhhhh I'm not sure what else I can remember, but this is long enough as it is. I had some nitpicks with it but I did like it despite my complaints.
#super mario movie#mario#luigi mario#princess peach#king bowser#mario movie spoilers#mine#long post#not a headcanon
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Todays rips: 31/03/2024
Your Best Nightmario and Bowser's Finale
Season 5 Featured on: SiIvaGunner's Highest Quality Rips: Volume C
Ripped by Blookerstein
youtube
Season 5 Featured on: SiIvaGunner's Highest Quality Rips: Volume C
Ripped by Blookerstein, Sarvéproductions
youtube
Requested by themessengervevo! (@themessengervevo)
You KNEW this day was coming. Surely, right? Its March 31st, a landmark day in gaming history. The day that Super Mario died. The day we lost him to time forever. And the day that spawned perhaps the greatest April Fools event on all of SiIvaGunner. For me, its no contest - Your Best Nightmario and Bowser's Finale, and the entire event they were part of, were the absolute highlight of Season 5.
The April Fools events held prior on the channel since their very beginnings with Grand Dad Metropolis had all been presented as complete surprises. That is perhaps a given - it is in the nature of a prank to be surprising - but it's also where the Season 5 event differs most even today, in that its theme was all but known to us well beforehand. Announced on September 3rd of 2020 as part of a bizarre marketing tactic to drive up demand, Nintendo had let us known that their newfangled Mario celebration releases in Super Mario 3D All-Stars and Super Mario Bros. 35, would both be delisted from sale after March 31st. Super Mario Bros. 35 stung in its own right - it is effectively lost media now as a digital-only, online-only game, but Super Mario 3D All-Stars contained three of Nintendo's most celebrated games, games that had no reason to stop being sold just for a cheap trick. Everyone rightfully denoted how scummy of a tactic this was to drive up sales, but more than that: the imagery of Nintendo celebrating Mario's birthday by killing his games - and by proxy, killing Mario himself - was a joke that online spaces just ran absolutely rampant with. And can you blame them? That IS funny as shit, and reframes Nintendo's slimy marketing into something that makes them look far worse. Because of the joke's sheer prevalence, I had the same thought as many others in the early days of 2021 - there was *no way* that the SiIvaGunner team were blind to the potential this gag had, and how well it lined up with their previous explosive festivities just a day after. By March 29th, they even teased the event's start with three daily rips of The Legend of Zelda: Majora's Mask, a game all about impending doom affecting the world in just three days, with each rip featuring the melody of one of the three 3D Mario games in the collection.
And sure enough, the day came. With March 31st, we saw a whole day of nothing but Mario rips and Mario-related jokes in other rips - a last hurrah for his life - all ending with Super 3D All-Stars Music S64 Game Over. Just like that, he was gone - faded from the video, faded from view. Yet few of us could've predicted just how dire things would get.
In SiIvaGunner lore, the term "Figment" refers to the personification a meme or joke on the channel takes, its characterized state - think Mr. Rental in Mr. Rental [B Side] ~ Out of Options or Inspector Gadget in Become as Gadget and throughout his two takeovers. When a figment based on a real human dies, it can easily be reborn - the human itself lives on in the real world, after all, and can recreate the essence of its Figment in a variety of ways. But when a purely fictional Figment dies...its erased from all history. As if it had never existed to begin with, all traces of it are wiped from memory, wiped from the very state of having ever existed. And under Nintendo's very own Gulliotine, this was the fate Super Mario himself succumbed to. As a result every single Super Mario-series rip uploaded in the channel's five-year run, be they Kart, Sports, Paper or just outright Super, was set to private on the SiIvaGunner channel. And as April 1st of 2021 went on, it seemed to be harder and harder to remember the name of that mustachioed man. Had someone like that...ever existed?
I'm certain a lot of what I'm writing here is familiar ground to many of you reading, but I really want to convey just how incredibly well-done this atmosphere was. Throughout April 1st, fifty-five rips were uploaded, many of which featuring games that seemed just...the slighest bit off. The opening to the classic Philips CD-i game "Hotel", where a lone Luigi talks to himself; The underwater music featured in the SNES Launch title "Super World" with a bizarrely-lopsided logo, and most prominently - games like Super M̸̌̊a̴͛̿█̸͌̑i̵̛͊█̷̾̓ 64, Super M̸̌̊a̴͛̿█̸͌̑i̵̛͊█̷̾̓ Sunshine and Super █̴̧̀a̵̤̐r̷̙̋█̶̰̆o̶͚̚ Galaxy, three games that were bound by a strange malfunction in their presentation, as if they're collectively...held back by something. Or someone.
Your Best Nightmario stood out as the centerpiece of it all, with a title yet more bizarrely mangled than the rest - Super 👉█̸͌̑█̷̾̓😁̶̆͠☼̷̇̃👈̸̂͑█̷̾̓█̾̓ 64. Two fingers, pointing toward a desperate smile. It's-a-me. The rip serves as an incredible multi-stage arrangement of Your Worst Nightmare from Undertale, the boss music for Flowey the Flower. Its already incredibly befitting on the surface level - Undertale is at once one of SiIva's most prominently-ripped games, and a game very much about the state of living game characters have, the idea of how characters in games can affect you in a way that makes them worth remembering for all time. And though the rip is initially in line with the instrumentation of the original Ultimate Koopa theme, it uses the segmented style-shifting sections of Your Worst Nightmare to arrange music from other Nintendo platforming games - the ones primarily bound by featuring characters like Luigi, Peach and Bowser within them, but ones where I can't really place my finger on who their protagonist is. As a result of all these styles and the fervent, desperate, downright nightmarish pace of the music, paired with the full-on galactic-scale orchestral sections near the rips end, it truly feels like a hopeless struggle, a plea from an unknown hero to stay alive, to not be forgotten, to not be lost to the sands of time.
The sheer atmosphere conveyed throughout the entire event was primarily carried through these rips, of course, but it cannot be understated just how much of a part the comments section played in it all. There was no confusion - the buildup had been done so well, the gag established so clearly, that EVERYONE was on board with the day's theming in the comments, and "playing along" with the story's theme. Everyone reminisced and had fond memories of all these games - New Super Bros., Luigi: Superstar Saga, Super 64 DS, and more - yet we were all collectively wondering why things felt so different from before. It was the most fun collective gaslighting I've ever been part of.
As the day came to an end, Mario's fate seemed to be set - the entirety of April 2nd was silent, except for one rip that confirmed that even our beloved Gangsta Mario (see Caramariodansen) was lost. Yet on April 3rd, we were all finally met with Bowser's Finale, a direct followup to Your Best Nightmario by its very same ripper. Blookerstein, the legend behind The expanse of meme in past was split, A fiendish trap has now been set; Behind a tree the villains sit, Terror of sport, the Robbie's Net., this time aided by Sarvéproductions of Goodbye To Love fame, created the absolute perfect way to round out the event - a return to the desperate battle that had once seemed lost, now with the music of Finale instead of Your Worst Nightmare to indicate the turning of the tides - that this legend, nay, SUPER MARIO, was not going to give up. This figment did not deserve to leave us - and Bowser's Finale was his last stand. The excitement in the air, in the comments section, was palpable.
Finale is already an incredible theme, and one that some of us even have some emotional attachment to in the context of SiIva - remember Aphex all the way back in Season 1? Bowser's Finale leverages those feelings, and the theming set up throughout the event as a whole, to incredible effect, with the same structure of going through the styles of various Mario music to rising dramatic effect. Super Mario 64, Super Mario Sunshine, Super Mario Galaxy - the first two using songs like Slider and A Secret Course that are beloved by so many SiIvaGunner viewers, the third hitting a emotional gutpunch in its orchestral instrumentation, and all three bound together as the games that started this whole thing, the games part of the 3D All-Stars collection. It is with no exaggeration a pitch-perfect rendition of this idea, better than anything I could've ever anticipated before the event began - once again only elevated through the sheer sense of community the entire comments section held through it all, cheering Mario on, collectively remembering his existence - fighting to bring this lost figment back to reality.
Y'know, I've been critical of Season 5 in the past - it is likely still the Season of the channel I was "least" invested in taken on the whole. That is in large part due to its lack of ties to the channel's ongoing lore, as it was focused primarily on self-contained events just like this one. But GOD, those events. I still see people online today who are less in touch with what SiIvaGunner does, who cite this event - "The Disappearance of Super Mario", as some call it - as the absolute peak of SiIvaGunner's output past the Season 1 finale. I wouldn't necessarily agree - but the event was undoubtedly unforgettable, at once an incredible execution of a long-anticipated bit, surprisingly emotionally gripping, whilst also being subtly tied to the very canon and theming of the SiIvaGunner channel itself. I chose to highlight Your Best Nightmario and Bowser's Finale in particular today, but I emplore you to go watch the entire event yourself through the fanmade YouTube playlists - if nothing else to see just how committed to the bit everyone involved truly was.
But don't forget: There's more to this tale yet to be retold.
#todays siivagunner#season 5#siivagunner#siiva#rip bundle#Blookerstein#Sarvéproductions#Youtube#Bandcamp#super mario 64#super mario#super mario sunshine#super mario galaxy#super mario odyssey#3d mario#mario games#super mario 3d all stars#mar10 day#mar10 2024#mario dies#undertale#deltarune#utdr#flowey the flower#your worst nightmare
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Mario/ Pokémon
A New Friend!
Bowser Castle, Bowser Jr. Room
" Ah Man this is no fun at all"
The clacking sound of his controller could be heard throughout the room as Jr. threw it over his shoulder before falling onto his back, looking with board expression at the celling.
Everything had just been so boring lately for Jr. nothing fun or interesting happened for awhile now. No grand plans too take over the Mushroom Kingdom as Papa has been busy with other boring things ( To Junior Anyway) , no cool new videogames too play and the other cool ones that Jr. had needed a second player too fully enjoy. The Ai was no fun in those games and his care taker Kamek was way out of his element when it came too videogames. His collection of toys were fun but lost their luster after awhile with no one too share or play them with someone
Again Kamek was out of his element with this.
It's time like this he envied the kids of Toad Town, sure he had everything he could ever want thanks too Papa but with no one too share these things with who could enjoy them like he could. It made them boring after awhile and Jr. well he wishes he had a friend who enjoyed these things like he did.
After a few minutes of starring at the celling Jr. got bored of that too and decided too wander about the Castle too see if he could find anything interesting.
Nothing interesting in the Training Hall
The Main Hall with all the Pictures was the same as usual
The Theatre Area was down for maintenance
Airship Hanger was normal as usual
Everything was boring as usual as far as Jr. could see. The only note worthy thing was a batch of cookies that were made in the kitchen that Jr. decided too help himself too. Jr. continued towards the upper levels of the Castle were eventually he just ended up gazing outside towards Plack Beach on the Castle Balcony.
Jr.: How did it manage too get so boring around here? I wish something cool would happen or I could make a really cool friend. We could go on awesome adventures together, eat a whole bunch o cookies, explore awesome lands together, and kick butt together. Ya that would be awesome! Grrrr Why can't there be someone like that.
Jr. just looked out towards the sky with a bored expression trying too think of what too do next.
That is when the world decided too give the the young Koopa Monarch something or someone that would change a lot of things in the future. Quite far away from the Castle in the skies caught Jr. attention, a weird glowly rift thing. This immediately caused Jr. too focus in on the rift and when he did he caught something falling out of a rift.
Jr.: Whoa! Now that's what I am talki' about world! Something interesting has finally happened.
A huge grin started too adorn the young Koopa as his mind was already made up on what he was going too do next. Jr. bolted down the stairs too his room and quickly grabbed his signature Paintbrush and satchel filled with adventuring items before speeding off towards the Airship Hanger. Quickly entering the Hanger he made his way too were his Junior Clown Car was stationed.
Normally the walk towards the Castle towards Plack Beach would take quite awhile on foot, but by his Clown Car it would take no time flat.
Jr.: Plack Beach here I come!
Just as Junior thought he got too Plack Beach in no time flat and what he found at the location were the rift appeared over he found something or well someone that surprised him.
What fell out of the strange rift in the sky was a kid who looked to be about the same age as him. The kid was short, had some funky fashion, and was currently unconscious.
Another thing that surprised Junior that it appeared that the kid was human just like those stupid Mario. Bros and Princess Peach. Now that is rare their were not a lot of humans around here save for the aforementioned Mario Bros. and Princess Peach. Their was also Princess Daisy and the Wario. Bros but beside them humans were actually rare too come across.
Though known of that mattered now, Jr. needed too get this one back too the Castle so they could get all patched up and maybe become that friend he had been wanting for awhile
I can only imagine the curious looks when Jr comes back with a young human. Bet you that Kamek tells Bowser about it. Considering how many friends and rivals they have whose parents are antagonistic, Trainer would be chill with the whole thing.
Something Jr is very delighted about as it's going to come up either way. It's even funnier when Bowser appears and Trainer is so nonchalant at the Koopa King's appearance. They seen a lot of crazy things thus the big fire breathing isn't scary to them.
#sonicasura#sonicasura answers#asks#foolmariofest#pokemon#pokemon series#pokemon pocket monsters#pokemon trainer#pkmn#super mario brothers#super mario bros#super mario#mario#mario bros#mario brothers#bowser jr#bowser junior
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