#non-humanoid other creatures
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theglassdragoncollective · 1 year ago
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I am waaaaay more optimistic about bug love than anything human
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shoplifting · 8 months ago
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one piece kaiju au save me
#not an *au* au but more like. exploration of information we dont have.#pretty much: what if zunesha is the only surviving pre-rising oceans giant animal THAT WE SEE. not the only one at all.#like you imprison one and force her to walk the earth what do you think the others did. theyre intelligent.#we wouldnt have that ''voice of all things'' be what it is if they weren't#like methinks: most giant creatures drowned or were killed in the fighting. survivors were especially fit in one way or another#those that survived were either aquatic able to acclimate to all the changes to the water or semi- or non-aquatic and found a way.#cause with a planet that big and oceans so deep there's no way there's not air pocket caves underwater and at least one with air from above#theyd clearly be hiding from humanoids for a variety of reasons. going unnoticed by hibernating a godzilla-like amount of time.#but theyre still animals they still have survival instincts. if the weapon poseidon can be a living creature then who knows what the wg has#or will have. the mother flame is maybe a machine but what if not. what if the appearance of a giant dangerous lifeform roused the others.#i ALSO think that out of the four oceans the north would have the least and they'd all be incredibly robust. probably sick though#between erosion letting out who knows what amount of amber lead and the side effects of whatever germa is doing... yeah#giant creatures emerging to fight another one with no regard for humans/humanoids as a consequence of human hubris.#is that not half of whats already happening#i think of that one panel from 1115 too mucn#bi rambles#this is so embarrassing the idea was literally inspired by the dynamax theme in swsh
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angeltism · 2 years ago
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ka.r'ni.ss simps are. hmm.
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donutz · 7 months ago
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Sebastian Solace accidently meeting reader
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Sebastian was looking for items resulted in seeing you
— Sebastian actually doesn't do that, he just comes across them and uses it for sales
Warnings: Non human reader; Reader is 11'4, taller than Sebastian!!; Reader has a small tail, that's hidden under there clothes; Reader isn't naked, you have clothes on yay!!; You have 4 extra eyes from being mixed with a spider; Bad words, again
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Here's a body reference I drew, with a mouse!! ^_^ It's not that good but i tried my best ,^^ the tiny text says spider
“Ugh, these doors are so small”.. You thought.
You had to crouch through them, every. Single. Time. Why not bust out of a window? You looked at the wide glass to your left, thinking. Yeah why not.
Jumping through it, you realized that those were really weak windows. They might as well have been just the wall if they were really that weak! You would think that they were tempered at least.
You swim and swim, occasionally stopping to peer into the rooms. Sometimes you’d even knock on the windows to look at the squiddles. The other monsters never appeared, but those ones did.
After passing through many walls and windows, you look into another room. Seeing a tall humanoid like creature just sliding through.
Wait what.
You do a double take, not expecting another one to look like you.
Slightly swaying your legs, you move towards the glass. Putting your hands on it. You can only see the backside of him, looking him up and down. Just out of interest and curiosity.
He stops searching through the drawers and turns to his side, not seeing you. He moves to the next room, and you move right with him. It seems like he’s looking for items.
He looks at the window anddd.. Flinches back, with his palm facing you right in front of his chest. You hear his mumbled yell through the glass.
You wave.
As if you didn’t just startle him.
Smiling really wide, just no teeth showing, your small tail wagging.
You hear him curse. Uhm.. You move to the side and break the window with your fist,
“Oops” You say after putting your head through the hole.
Turning your head, you were going to say hello, but he was gone! You break through the window using your whole body, and fix it up with your… Powers!
“Come back”! You shout, crawling through the doors, each time you did, you saw him.
“GET THE HELL AWAY FROM ME”!!
That wasn’t a very good first meeting, but it happened again. You saw him again. And again. And again. You know the drill by now yeah?
By the fourth time, he wasn’t phased.
Sigh, “Are you trying to get on my nerves or something”?
“How? I just want to see you”!
His face scrunches in confusion, “What”.
“I said I just wanted to see you! You’re only making yourself more mad with that temper of yours”.
His face fell monotone, ignoring you as he slithered through the doors.
You followed right behind him, or next to him. He didn’t want you behind him just in case you decided to do something dirty.
You observe him everytime he searches through the drawers, checks under them, and looks through the lockers.
While he was searching through a drawer, you asked a question.
“Why do you search for the items ‘n stuff”?
He closes the drawer, standing up. He turns around to face you.
“Why are you still here with me”?
“You didn’t answer my question”.
“You didn’t answer mine”.
You giggle, “You’re funny, Sebastian”.
He looks surprised that you even know his name, clenching his fists he yells out—
“HOW DO YOU KNOW MY NAME”?!
Now it’s your turn to look surprised. 
“From a certain shark”.
He scowls, ‘Dang it Eyefestation’.
“Anywho now that I answered yours, you answer mine”.
“You still didn’t answer my other question”.
“Then let’s take turns”.
You two stared at each other. Each stares having different meaning.
One with danger, confusion, and a small chance of fear.
The other with interest and sincerity.
One not being able to tell if it’s a mask.
The other being able to tell that One is scared.
“... Fine. It’s for my shop that I hold for the other players. Now what about you? Why are you still here with me”?
“Well it’s because I find you quite interesting really. I haven’t seen any other creature—”
‘Creature’?
“— Like you. You seem kinda on edge and I want to get to know you. Personally, I think you have a very kind heart”.
‘Kind heart? What the hell are you even saying’..
Your smile stays on your face, not once lingering. Your left hand gently grips your right wrist while both arms are behind your back. You sway side to side.
“Is your question answered Sebastian”?
“Don’t call me that”.
“Then what should I call you”?
“... Solace. Call me Solace”.
“Oh that’s a nice name. It kind of matches with your icy nature”.
Ughh. He verbally groaned. He slithered over to the next door, going through it, with you of course, following behind him.
Going through a few more doors, you ask—
“Can I see your shop”?
“Yeah fine, whatever. There’s no point since you probably don’t have any data anyways”.
“You use data as a currency? For what”?
“You ask—... Nevermind, yeah, I do. It’s so I could blackmail Urbanshade”.
He halfway turns his head to look at you, stopping.
“You’re not going to use that against me, a- are you”?
‘Shit’.
Your smile falters, realizing that he’s serious. And afraid.
“Of course not! I don’t even know what that is anyways”. You smile.
His mouth slightly opens, surprised.
“You- You’re not one of their experiments”?
“No! I was born like this! My parents were the experiments, but then I escaped”.
Sebastian didn’t say anything. How could you say that so— so happily?! A- And right in front of him too! You two just met h- how could—... How could you trust him so EASILY?!
After a bit of silence, you moved on.
“Anywayss!! I wanna see your shop! Show me”!
You walk ahead, leaving Sebastian standing there by himself baffled. Before he shakes his head and continues to move.
Eventually you two find his shop and you chill.
You see his documents on the table and question him, asking who’s documents are those. He tells you that they’re his.
“Can I buy em”?
“You got 1000 data”?
“I got my backstory”!
“... Sorry, data’s the only currency”.
“Oh man :(”
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I read all of this and this seems like a quick read :(
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yakutarts · 4 months ago
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Nightmare and Dream but feral, non-skeletal body!
For the love of god PLEASE click on the image for better quality + close ups and clothed version under the cut!!
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Would you kiss them?
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Video process:
I made these using a specific context
A while ages ago I drew and posted a drawing of Nightmare and Dream on their light ball form but with some alterations/personal headcanons.
On the post, I expressed my desire to draw the twins in a universe were Nim didn’t need to give them bodies, and just let them grow naturally. And specifically give them an animalistic appearance, instead of a humanoid one like most artist do.
You can see on the process video that it took me 1000 sketches to make something that looked good and I was happy with, the video is obviously sped up, the total time it took me to make this was 28 hours and 15 minutes.
Now explaining some things:
Why are they so big?
I read on a post made by Joku that Nim, before giving them skeleton bodies, tried to make them human ones, but the pure amount of magic and power the twins had made the human bodies explode or some shit. So she picked skeletons since the magic could flow freely through the bones without being confined by muscle and flesh. That made me think if their power had physical forms, it would be gigantic. So I gave them gigantic forms to better represent their status of strength and power, beings made from raw magic to serve as guardians of all emotions throughout the multiverse, of course I needed to make them big and intimidating!
Why the horns?
Artistic design choice, I gave them little horns and a chubby tail in their light ball form to purposefully make them more animalistic, wanted to keep it while making these. Also just giving them a smooth head with nothing much going on looked weird and boring.
Why the draconian look?
Dragons had been created and depicted as symbols of pure power above humanity and worshipped as deities throughout several cultures around the world, different depictions of dragons has been one of the only things present among almost all cultures, like a default folklore creature. While I tried to incorporate other mythical creatures in the design, the draconic body plan felt more right due to the influence of dragons on human beliefs, and their representation as magical and powerful beings beyond human comprehension. Plus I just really love drawing dragons.
Why the clothing choice? Also why is Dream half naked while Nightmare has everything covered?
While designing the clothes for Nightmare, I used as reference clothing that usually royalty would wear, Nightmare has a really big ego and sees himself as a king, so he uses fancy, expensive clothing and jewelry, adapted and designed for his anatomy. Not practical for battle, but his corruption can go through the fabric without damaging it, and most people and monsters just run when they see him, so he doesn’t worry about it getting dirty or tearing, Nightmare just expects every soul to instantly submit when they see him, so he never worries about getting into a battle and getting dirty he has that big of an ego.
Dream is the opposite, his style of clothing much more practical for running, jumping, flying, fighting and general exercise. He has 4 bags in total, 2 on each side, inside them he keeps several items, be it healing food, magical artifacts, first aid kit, gifts he receives, stuff he buys or random things he finds and wants to take home with him. Dream’s crown is now a colar couldn’t figure out how to make it work with the head shape and horns, his cape is from his official design, but changed to white, was planning to make it yellow but when I looked at it my eyes hurt because there was too much yellow everywhere. I made Dream’s clothes with the intent to match his official design, I didn’t to the same for nightmare because a turtle neck with a hoodie on a dragon would make him more huggable than intimidating. Plus I like to think that the leg warmers was a gift from Blue, and the ring on his horn a gift from Ink. Didn’t add more stuff on him because I couldn’t think of something that would look good and match Dream’s vibe, the rest of his clothes on his official design didn’t translate well here. Oh, while I was drawing this, I drew the colar and the leg warmers first, without the cape, Dream looked like a twink with a pet play kink.
Side note; neither Nightmare or Dream see the use of clothes as a necessity or as decency. For them clothes are nothing but pure decoration and to show off status for Nightmare, they can wear full body suits, partial clothing, just jewelry, or nothing at all, which is what they usually go for when at home, wearing or not wearing stuff doesn’t make that much of a difference to them at all.
Do they act as animals or do they have human intelligence?
Despite me using the word “feral” all the time to describe them, they do not actually act as animals. I’m only using “feral” to describe their body/anatomy, Nightmare and Dream are fully sentient and have human level intelligence/awareness. They are capable of speech and have opposable thumbs on their front paws, they can grab, write, hold… do anything a human can do with their hands with dexterity. But they do have to use only hand one at a time, and balance themselves with the other. To use both hands, they have to be sitting, or be supported by something, they can balance themselves on their wings if they have to.
And now contradicting what I just said, they have some animalistic behaviors. The twins can growl, purr and roar. Despite Nightmare being able to use his tentacles and Dream being able to shoot magic arrows out of his wings, they to also scratch and bite while fighting. Since they are big and heavy, they can easily crush bone under their weight and their bite force is strong enough to split someone in half. If you need a reference, just use Smaug from The Hobbit, he has more or less the balance of animal behavior and human intelligence I’m looking for.
Expanding more on this, the twins stretch just like felines, and often sleep in positions usually cats sleep in (they don’t actually need to sleep but do anyway). Dream likes to go fishing, and by fishing I mean jumping in a lake and chasing the fish underwater. He finds it more fun than sitting around and waiting for the fish to come to you instead.
I guess you count their lack of necessity to wear clothes as animal logic too?
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If you have any more questions about them, I will be happy to answer!
And yes, I do plan on making more drawings of Nightmare and Dream on this form!
Dreamtale belongs to @jokublog
Feral concept/design by @yakutarts (me)
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littlestpersimmon · 1 year ago
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Hi guys! I’m finishing off only 4 more commissions, so I am opening these portraits in advance. I do custom square commissions for only 72 usd apiece. Please note I do not draw portraits of real people or non-humanoid creatures, other than that I am good to draw for you! I specialize in fantasy and dnd ocs but I’m happy to draw anything else! Please please reblog, I would super super appreciate! I will add a link on where to order a commission in an rb!
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cydork · 1 year ago
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Alien Questionnaire - A Biological Perspective
A while ago, somebody linked me a very comprehensive worldbuilding questionnaire. For most aspects of a fictional society, it was great, but I noticed it assumed that anyone using it was making up a fictional human society, or at least a society of beings very similar to humans. As such, there was almost nothing in the biology department, which to me is one of the best parts! Thus, this questionnaire was born.
These questions are designed to help people worldbuild from a biological foundation. As such, the questionnaire only touches lightly on other aspects of a fictional society, and is more of a jumping off point. I wrote it with the aim of using it to develop aliens, but it should be suitable for any project with non-humanoid species, such as sapient terrestrial animals.
Have fun! I'd love to see your answers :)
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General Anatomy How many limbs do they have? Do they have limbs at all?
What are their primary manipulators? Where are they located? How does this affect their tool use, building ability, etc?
What kind of body covering do they have, e.g. hair, scales, feathers? How do they clean it? Do they shed this covering constantly, or all at once at certain times? 
Can they maintain a constant body temperature? If not, how do they deal with changing environmental temperatures? 
What kind of habitat do they live in? Both specific habitat, and broader such as on land vs in water.
What adaptations do they have for living in this habitat?
What kind of creature did they evolve from?
What are the similarities and differences to their closest living relatives? 
What resource(s) is the most necessary and urgent for them? E.g. for many animals, but not all, it’s water.
What are some common mutations? E.g. eye colours, ability to digest lactose in humans.
What injuries or illnesses are considered disabling? 
How is their healing ability? Can they regenerate? If they can, is that limited to certain body parts or a certain number of times?
Senses What senses do they have? E.g. sight, smell, electroreception, etc.
How good are those senses?
Which of their sense/s do they use the most in everyday life?
How might this choice of sense impact the way they interact with the world? 
Can they detect things that Earth creatures cannot? If yes, how and why?
Movement  How do they move? Do they walk, crawl, fly, etc? 
If they have multiple modes of movement, which is preferred, and why?
Which part/s of their body do they use to move?
What is their speed and endurance like? 
How agile are they? 
Do they rely mainly on their own bodies for travel, or do they use pack animals and machines? 
How often do they move around? Are they mainly sedentary, do they move a lot within a set area, do they migrate, etc?
Do they have different levels of mobility depending on age, sex, or other biological group? E.g. young barnacles are able to swim, while adults are anchored permanently to a surface. 
Reproduction and Lifecycle  How many sexes are there? 
Are there differences between the sexes (ignoring the reproductive system)? 
Are there different castes, such as in honeybees or naked mole rats? If so, what is the function of each caste? 
Are differences in sex or caste used to justify discrimination or hierarchy? How might these ideas differ in different populations? 
Do they have a concept of gender? If so, is gender affected by sex, caste, or some other factor?
How do they attract a mate? Do they release a chemical into the air, do an elaborate display, etc?
Does one individual try to actively woo another, or is courtship more mutual?
What do they find attractive in members of the same species?
What is the usual reproductive partnership? E.g. two individuals, one main reproducing individual with a harem, no set partner, etc. 
How long do they live?
How are young brought into the world? Live birth, eggs, spores, etc?
Is producing young a painful, dangerous process, or is it easy?
How much parental investment is there? Are there many young with little investment, or few young with a lot of investment (r vs K strategy)? Or is it somewhere in the middle? 
How many offspring are produced at a time? Think about how attitudes towards children may differ between a species that produces one or two, and a species that produces dozens or even hundreds at a time.
How do they grow? Are they born looking like miniature adults, gradually growing bigger? Do they have specific phases of high growth, like puberty? Do they have a larval phase, metamorphosis? 
How self-sufficient are they as young? Can they move around and feed themselves as soon as they are born? Do they require parental care? 
What is the usual structure of childcare? Single or multiple parents/related individuals? Communally raised? 
Is sex purely for reproduction, or does it serve other purposes?
What kind of sexuality is considered the norm? This doesn’t just refer to same/other sex pairings, but the culture around sex in general.
Diet and Foodchain What is their diet? Are they carnivores, omnivores, frugivores, insectivores, etc?
Do they feed off an unusual source, for example rocks, metals, or (in appropriate settings) something like magic or souls?
What physical adaptations do they have for this diet? 
Is their diet very restricted, or can they have a wide range of foods?
How often do they eat? What is the culture around mealtimes, if any?
Are they prey for other organisms? For each other?
If they are, how do they deal with it? Do they fight back, have barriers, or do they accept it as a part of life?
If they are hunters themselves, what is their attitude to killing other organisms? Are they respectful? Prideful of their kill? Is it completely trivial? 
If they are hunters, how do they hunt? Are they solitary or packhunters? Are certain members of the group designated to hunt? 
Are the results of foraging or hunting shared, or is it everyone for themself?
Are they parasitic, parasitised, or in a symbiotic relationship with any other organisms? 
Body Rhythms How often do they sleep?
What time of the day are they most active? Are they nocturnal, diurnal, crepuscular? 
Do they generally sleep for one long period a day, multiple shorter periods throughout, or something in between? 
Do they sleep to cope with extreme temperatures or bad conditions, i.e. hibernate or aestivate?
Do they have any biological processes that disrupt their life e.g. moulting, reproductive cycles, etc?
If yes, how does their society accommodate for these processes? Does it accommodate them at all? 
Communication What is their main method of communication? Sound, visuals, scent, etc? Think about their main sense and how this would affect communication.
What is their body language like? What small moving parts might aid their body language?
If they have multiple methods of communication, are they all given equal weight, or is one considered higher than others? 
Society How sociable are they? 
If social, what is the usual social structure? 
Are there hierarchies? How strict or relaxed are the roles?
How are disputes usually settled? Is it more common to be violent or appease the other party? 
If not social, what is the reaction to being with other individuals? Do they become aggressive or stressed? Do they tolerate each other? 
What is the usual size of a community? Do they have communities at all? 
Do they have an in-group vs out-group mentality? If so, how strong is it? This generally relates to how scarce or plentiful resources were during their evolution, and how territorial their ancestors were.
What kind of bonds do they form? 
On the spectrum of individualistic to community-oriented, where do they fall?
Do they have a strong sense of personal identity? Think about how this might tie in with the previous question. 
What are the main things they derive identity from? Occupation, gender, family ties, etc?
Do they have names? If yes, how are these names formed? Are they given by another party or chosen by the individual?
Have they domesticated any creatures? If so, what do they use these creatures for?
Do they have any unusual relationships with other creatures on their planet (beyond predation, parasitism or mutualism)?
Do they produce art? What are their main forms of artistic expression? Think about how this will be linked to their main sense(s), communication method, and/or primary manipulators.
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GLOSSARY Primary manipulator: Main body part used to manipulate objects, e.g. hands in humans, trunks in elephants, feet in parrots.
Sedentary: Inactive, staying in the same place.
Caste (reproductive): A group within a species with differences in body type and reproductive ability.
Symbiosis/Mutualism: Interactions where both parties benefit, e.g. cleaner fish getting a meal in exchange for picking irritating parasites off larger fish.
Aestivate: To become inactive during hot or dry periods, usually involving being sealed in mucus or soil e.g. lungfish, snails. 
Reproductive cycle: Regular hormone fluctuations that affect an animal’s fertility or attitude towards breeding. The cycles can range from months to years and can include things such as antler growth in male deer, heat cycles, and menstruation in humans.
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artfight · 8 months ago
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so, for the team cards, what would fall under each category? I know human is obviously humans, anthro is obviously anthropomorphic creatures and feral is non-anthro animals, but what about monster, worm and mech?
(if I may suggest, I think it may be a good idea to put explanations for each term in faq)
Humanoid: An oc that is or resembles a human.
Anthro: An oc that stands on two legs like a human but have animal features like an animal head.
Feral: An oc that is an animal
Monster: An oc that is a beast or being that doesn't fall under the other categories.
Worm: An oc that is a worm on a string.
Mech: An oc design with mechanical parts.
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objectheadzine · 10 months ago
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The theme of the eleventh Object Head Zine is “MAGIC AND FANTASY”.
(Illustration by TheHoleyness, concept/sketch by Potentialforart) Embrace the swirling magic inside as you summon power from the depths, awaken the sleeping strength to battle strong foes, and venture forth to adventure - this year's zine wants you to pull forth your imagination and seize fantasies beyond your wildest dreams! Feel free to pick whatever genre you'd like; there's plenty to choose from!
This book will feature 35 people I’ve selected, plus 35 open slots available to the public for a total of 70 participants! This year’s zine is a PAID OPPORTUNITY of $115 USD per page (an increase from previous years!). Participants will be paid as soon as they complete their piece  (give or take a week for PayPal to transfer funds). There will be a pre-order sale to cover the costs of printing and shipping.
The 35 pre-selected participants are:
Potentialforart | Corviday | Kimberly Wang | Louise Kay Uy | Cosmicloak | jeong | theHoleyness | Nighto | Blacklimes | Autumn Haynes | Jenny Park | Shibara | Juliette GMM López | Lemonjuiceday | Cacoethic + Lenalis | Vetiverfox | Caitlin Ono | Inktrashing | Jackarais | Pastachyan | nauma | april | siins | Kosse | PigDemonArt | CHRISQI | R-GIE | BunnyangelArt | K_Duffles | 1000 Dead Draculas | Rainboopz | Krispy | Feefal
The guidelines are as follows:
Illustration-quality works in either digital or traditional mediums. Both colour and b/w acceptable; background required. *BG can be as simple as a pattern or colour block!
6”x9”, 300 DPI illustrations with a 1/8th inch bleed (FINAL DIMENSIONS SHOULD BE 6.25” x 9.25”) Works must be in CMYK, and in a vertical format only.
At least one (1) work in progress picture should be sent in with your final illustration.
For consistency’s sake, keep faces to a minimum (You can have eye(s) or you can have mouth(s) but don’t have both in a humanoid arrangement.)
Original characters only (yours or your friends’).
You can include humans or other creatures, as long as there’s a 1:1   object head to non-object head/human ratio.
This book is for all ages. PG-13 content at the most! Cartoon violence and blood are acceptable, but realistic gore is NOT. Use your common sense. If you’re unsure, run the idea by me.
Completed illustrations must be sent as a flattened psd or tiff file
TO APPLY, FILL OUT THE GOOGLE FORM HERE
There  are only 12 slots for comics available due to page count space so if you apply for a comic space, and you are selected, you may not be picked for comics but instead illustration!
If you have any questions about the zine, feel free to send an email to objectheadzine(@)hotmail(.)com. I’ll do my best to reply promptly. If you haven’t received a response from me, please feel free to send it again. There are a few essential questions answered over at the FAQ. There is also a Twitter account for the zine for frequent updates and WIPs of the book!
Applications are due June 2nd, 2024, 11:59 PM, PST.
Edit: The google form was not letting people submit applications, I've remade the form - let's hope it works now!
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bogleech · 11 months ago
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These guys thought it would be an epic slam dunk gotcha to pretend my bug and creature stuff has to have kink behind it, like this isn't the website where half the userbase wants to get reamed by a werewolf or knock up an airplane
But now I'm curious where warrior bug stands with the full fledged non-humanoid monster fuckers. I might not really go there but I respect you.
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velnna · 8 months ago
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What are the races in your under garden comic? And how did you come up with them?
Oh oh oh juicy question
We're still exploring what "races" we have, how mixed they can get, etc etc, but I love yapping about this so I'll give a bit of a TL:DR
The Under Garden started off with me and my cowriter having a couple of DnD characters we got very attached to and didn't want to dispose, so the "basis" for their races was attached to DnD somewhat - namely drow and tiefling
HOWEVER when we decided to make it its own world we basically broke off with that and decided to, for starters, have a basic "elf" like race for humanoids. The range is basically any vaguely human creature with pointy ears, and then other physical attributes might determine where they're from but wouldn't exactly count as a whole separate thing.
When we worked out some of the large scale history of the world, we decided as well that the people we first interact with, with skin in shades of purple/blue and hair in shades of silver, would have been dominant at some point, then driven to seclusion in small pockets of the world. Meaning that if someone were to look vaguely.. "drowish" I suppose, they'd be linked to this ancient powerful people and the few places they're known to still exist in. They've got the longest lifespan (~250 years) and are also more intertwined with the high level magic system in this world.
For example:
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From here we sort of made room for types of elf we haven't pinned down yet, and will probably parallel anything from bluer "sea" elves to stockier more dwarf-like people, and for all intended purposes even if someone just looks like a human they're a flavour of elf. For example:
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And again, the further you go from the silver hair - purpleish skin combo the less connection you have to the OG magic dwellers. There's more nuance to the magic system but that's the gist of it.
ASIDE FROM ELVES HOWEVER we now get into what we decided to do with the "tiefling" side of it. The thought process here was funny because we had a character inspired by a cyborg but no way to have actual cyborg shit justified in this world without an extra layer of complication. So I was like yo what if he's like a bug instead. Exoskeleton vibes n all. So then we decided fuck it out more wack looking people will be mostly inspired by bugs. Within them you DO have a bigger variety of "races", lifespans, physiologies, etc, and there's a lot of room for us to wiggle. They're generally non magical and can cross breed with elves so bugness is also a spectrum.
Some bugs:
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Some bug hybrids:
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Basically anything with a weird number of limbs, eyes, odd scleras, exoskeletons, wings, etc is some flavour of bug or bug hybrid. They tend to be as far removed from magic as possible.
Obviously there's a bunch of more and lesser known types of bugs and the sheer diversity makes for some interesting worldbuilding questions and dynamics but as a whole it's a work in progress
*takes a bow*
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luckyorchid · 1 month ago
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The sun’s up
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Comic 1 (PT. 1)
(Lore + Context is below!)
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Hoo boy here we go (SPOILERS for anyone who wants to experience sky by themselves!)
Sky lore for Non-players (Feel free to skip, just added this since the story is a bit tied to the lore in game)
Some of the basics:
Core / Flame = Life source.
The ancestors are the original “humanoid” inhabitants of the world. Light creatures (animals) were the first inhabitants though. Sky beings were the last creations to solidify the inhabitants.
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Light creatures & Sky beings all have a “core” which means they’re all connected and living off of light as their life source.
Sky beings are essentially just stars that fell on the world and decided to exist LMAO. You can't make one, so you just have to pray really hard for a shooting star.
Realms & Elders:
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ignoring the middle one for now, there are 6 realms. Each realm has different climates (But it wasn’t always like that), and settings.
Isle of Dawn - Sandy terrain
Daylight prairie - Hills, grass, oceans and flowers.
Hidden forest - A forest where it rains non-stop
Valley of Triumph - A valley / mountainside that snows non-stop
Golden wasteland - Hell (/j) / Sandy terrain with toxic water.
Vault of Knowledge - Massive tower stored with history and knowledge
In the comic, they’re in “Hidden Forest.” Each realm has an Elder, who is essentially someone who governs the realm. They’re just here to make sure everything is stable.
History (This is all based off of my own observation + Tom Zhao's concept art!):
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For that middle realm, it's called "Eye of Eden" and or where the "Storm" originated from. It also has an elder, but he's more or less "King of all kings" sort of thing. He had the say in most things. Eye of Eden never had a clear vision on what it was before the storm, but I'd imagine it would be a sort of sanctuary.
Speaking of before the storm, some realms weren't how they are right now, like how Isle of dawn used to be like Daylight prairie.
Moving on, at first every one was pretty chill, until the king found something called Dark stone. Dark stone is like...the opposite of light? It's like if you shoved a rock into gasoline and something radioactive. Despite it, the elders find out dark stone can be used to make advanced technology, so of course they take the chance to overuse it.
The light creatures and sky beings suffer from the effects of this. While sky beings were taken to areas with less dark stone, light creatures were treated with more hostility. This causes the ancestors and light creatures to go to war with each other.
Long story short; Dark stone corrupted the ancestors and started destroying the environment, because it literally uses light / fire as its power. The creatures said "Nuh-uh" and started fighting back. The final fight (that transpired in Eden) gets so bad that most of the dark stone explodes and creates a massive storm that affects all the realms, and most of the people die including the elders and king 😭
This is where "Dark creatures" start to thrive. These silly little guys are similar to dark stone, they love eating light.
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Ratio & Kakavasha Lore
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Ratio was born before the storm, while Kakavasha was born when the storm had already happened.
Veritas Ratio Lore:
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Ratio was a smart kid, and a lot of people noticed it. That's it/j In fact, a lot of people noticed it, so he was dragged into the Sky version of the intelligentsia guild- in training, of course. He's too young to start running stuff, even if he insists on it.
It got to the point where even the elders acknowledged him, and some wanted him to be their advisor when he reached the right age. Veritas is (internally) ecstatic about this. He still holds the ideals of OG ratio, universal knowledge, and as an advisor he can further be of influence for good.
He was never close to his peers, in fact they couldn't count on their fingers just how many times he's called them idiots and other remarks, but he'd never go as far as to say he hated them. Fond? Maybe, just a teensy bit. A silent room is nice, but after a prolonged period, he may seek out that background noise of chatter. (Or not)
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(Ref used: S1 arcane poster) Then the storm came. The storm pretty much threw all of his dreams to the abyss, and not only that- he had to witness the things he loved and cared for either die or go into shambles. He's one of the few survivors, but he's harboring a lot of guilt and contempt towards most things. (aka everything. He always thinks of "Why's" Why did the elders let it get this far? Why were the ancestors so selfish? Why couldn't he do anything to stop his friends from being eaten by those dark creatures?)
He stays with other survivors in safe realms (Daylight prairie), and he tries his best to be of help. Specifically: hunting. (Haha get it cause the hunt *cough*) He likes to join in hunting squads to kill dark creatures in the Hidden Forest, and if he can; study the body. It's morbid, but he wants to find ways to mitigate attacks.
Kakavasha Lore
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The Avgin clan are all semi-dark creatures. Their landing spot is always within an area full of dark stone, so it's like their core merges with it. They can all turn into "Krills" (Sky version of dragon). Despite this, most of them have a kind nature and wouldn't go out of their way to hurt Sky beings. They settle on eating fruits, birds, and fish.
They live in Wasteland, which is littered with dark creatures. Despite sharing the same origins, even they have to be careful. Hungry creatures aren't picky after all.
But due to their advantage, they can usually freely travel through the Valley and Hidden Forest to scavenge for food and other materials.
Kakavasha loves to join his sister for scavenging, and he loves finding out about things in general, so much so his sister always has to look behind her shoulder to make sure he isn't doing anything risky. "High risk, high reward!" He still can't turn into a krill, but he can make his hands sharp! Other than that, he's pretty happy. The storm hasn't affected them much- in fact, it's an advantage. Though, he always wonders what's beyond the forest, snow and sands.
Post-storm Kakavasha happens when the storm starts to calm down and the sky beings start to regain their footing. This is how his clan gets found out and gets hunted down, until he and a few were the only survivors. He's used as a test subject to better understand dark creatures, but of course there was no consideration of his well-being. As long as he isn't dead. Similar to the OG hsr lore, he ended up killing the people who 'owned' him. But this time, he was freed with pardon because damn look at all that trauma. In this AU he's free to do whatever without someone shackling him down, but it doesn't make him feel any better to what happened to his clan and himself. He feels a bit of spite towards Sky beings, but he doesn't outright act on it...much.
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This ended up having more lore than it's supposed to have 😭 I'll make a continuation comic of their first meeting, and some other random shenanigans these two end up getting into LMAO. Thanks for reading and have a good day <33
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16-puppies · 2 months ago
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POLL: Is your physical nonhumanity genetic?
In an effort to learn more about physical nonhumanity and the community surrounding it, i’ve developed a poll for physical nonhumans who consider their physical nonhumanity genetic! Please consider answering and reblogging for reach, thank you!
Note:: if you are rude to others about their personal beliefs regardless of whether someone is experiencing delusions or psychosis or not, you will be promptly blocked. This poll is for everyone: CLCZ, endels, holotheres, nonhumans whose identity isn’t affected by delusions, etc!
If you are confused about any of the “yes” options and whether or not they apply to you, here are some examples below!
Please note that these are just Examples and not the ONLY way you can fall into any of these categories. If you are still confused about any of them, feel free to post a comment or reblog with your questions
Yes, because of genetic disability
Examples:
Genetic disability where “normal” human activities are made difficult in some way, leading you to a belief that you are physically nonhuman
Dehumanization because of a genetic disability leading to a belief that you are physically nonhuman
The genetic disability includes physical traits that appear “nonhuman” in some sense, leading to a belief that you are physically nonhuman.
Yes, because of ancestry or ethnicity
Examples:
Family lore/legend alludes to nonhuman ancestry
Ancestry can be directly or indirectly linked to nonhumans (i.e. an Irish person with a last name close to or within Ossory, leading them to believe they descended from Faoladh [Irish Werewolves aka the Wolves of Ossory])
You believe you are a direct descendant of a nonhuman creature, whether it be a known one from a legend or an unknown one
Yes, because my parents are/were nonhuman which means I’m genetically nonhuman
Note: can also include grandparents if you feel this fits. Generally supposed to describe recent DNA/Ancestry rather than the above option.
Examples:
One or both birth parents identify as nonhuman, and you identify as nonhuman as well, and because of this you believe you are genetically nonhuman
You are adopted and believe either one or both of your birth parents are nonhuman, meaning you are genetically nonhuman
You believe your parents carry a nonhuman gene, and while they aren’t necessarily nonhuman the gene expressed in you making you genetically nonhuman
Yes, because I’m genetically a fae/changeling/etc affected by a veil/glamour
Note: if you don’t believe you are affected by a veil/glamour, feel free to choose this option regardless
Examples:
You believe you’re a nonhuman who was swapped with a human baby during your infancy and took its place (i.e. Changelings)
Yes, because I was genetically tested on
Examples:
You were originally part of a different, nonhuman species but after genetic experiments you were morphed into your current humanoid form
You were originally fully human but after genetic experiments are now partially or fully nonhuman
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sleepingdeath-light · 7 months ago
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cat boy s/o hcs ; laios touden
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requested by ; shadowsalone / pj simp anon (08/07/24)
fandom(s) ; dungeon meshi
fandom masterlist(s) ; here
character(s) ; laios touden
outline ; “dungeon meshi eh...?
General dating hcs and smut for Laios and perhaps a catboy!reader? 👀”
note ; first time writing for laios so this may be rather shaky in terms of his characterisation
warning(s) ; none, just fluff!
being a person with nonhuman traits and dating laios touden is basically asking to have your biology and body language intensely studied and meticulously noted down — he’s mindful enough to not make a complete ass of himself and trample over your personal boundaries of course (you are his boyfriend and he does care about and respect you, after all), but sometimes he can’t help himself but bombard you with questions or just stare curiously at any visible feline features you have during the quieter moments of your journey
he has a whole separate notebook dedicated to the little things he finds out about you (dietary preferences and restrictions, body language tells, physical differences between you and a standard tallman like him, etc., etc.) — there are also some more personal notes in there too that are both flattering and adorable, but it’s mostly him making notes about your species while using you as his primary source of research
he thinks all of your non-human traits are absolutely adorable (even the ones that aren’t traditionally ‘cute’, like sharp teeth, cat-like eyes, and claws) and he is by no means afraid of letting you and anyone else in earshot know that
if your cat-like biology also impacts your diet then he and senshi will make sure that every meal you all eat as a group is completely safe for you to consume — it may take them a bit longer to gather and double check the available ingredients to make sure that you can actually ingest them without any side effects (there isn’t as much research done into what monsters are edible for felines as there is for other humanoids, much to his frustration), but it’s more than worth it in his eyes if it means getting to see your eyes light up as you enjoy his cooking and praise him for his efforts
if you’re comfortable with physical touch then you’ll rarely go more than a few hours without laios pulling you into his arms and holding you close: stroking your tail, playing with your hair, scratching behind your ears, squeezing the palms of your hands and watching in awe as your claws extend and retract in response, etc. — and this isn’t just something he does because he wants to cuddle with his boyfriend after a long day of fighting and eating monsters (physical touch may not be his main love language but he’s not completely opposed to it either), he also does it because being affectionate with you also happens to have the effect of completely calming him down and making him feel at ease and safe (yet another potential quirk of your feline side that he enjoys), which is something he hasn’t really felt since setting off on this journey to save his sister
and if you happen to purr like a cat? oh he won’t ever get enough of hearing that sound — and he will 100% try and test out the idea of that sound promoting healing in other creatures (it’s a good thing you love him, huh?)
90% of the time he’s able to keep his head on straight and doesn’t let his monster obsession get the better of him when he’s around you
… the other 10% of the time is another story
he’s rubbed the thin skin of your ears between his fingers while theorising about how much better your hearing must be than his (while he thought you were asleep, of course)
he’s combed his fingers through the soft fur of your tail, gently bending it to-and-fro as he quizzes you about its functionality and sensitivity
he’s woken you up in the middle of the night, his nose pressed gently against yours, so that he can watch your eyes adjust to the light, diligently writing about whatever it is he noticed
he’s walked by your side through floor after floor of the dungeon, showering you with questions about yourself and your kind that range from mortifying to endearing to expected — all asked as bluntly and excitedly as you’ve come to expect from your monster-obsessed s/o
he’s even offered you his hand to bite so that he can observe and experience the difference between your bite force and the marks you leave behind and his own — chilchuk and marcille both immediately spoke up to protest that particular experiment and insisted on you two keeping a sensible distance between yourselves from that point until your next rest
(naturally as soon as you all settled into your camp that night, when everyone else was distracted or already asleep, he brought it up to you again with just as much excitement and fascination as before — if not more)
he just… really finds you interesting, that’s all
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atlas-nsfw · 3 months ago
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Fae
Masterlist and taglist below the cut.
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Physical
Fae are shapeshifters but they have appearances the gravitate towards: plant-like humanoids, insect-like humanoids, and an elf archetype. The plant-like forms are often colorful and reflect flowers or mushrooms. Common insect models are praying mantis, butterflies, and moths. The elven appearance of fae are similar to humans though they can be described as uncanny. There is something moving just under their skin or their proportions are just a little off.
Given their shapeshifting status, gender and sexual dimorphism are non-issues for the fae. Their bodies ebb and flow to their pleasure. Many can be described as feminine but that is only the human association with flowers talking.
Social
Fae organize themselves into courts of princes and queens (both terms are gender neutral to the fae). They obey strange laws and rules that are constantly changing and infinitely complex.
They don’t interact with other species except those they consider lesser fae, such as pixies and unicorns. Occasionally they will be hostile towards outsiders though, particularly if the other party offended one of their nonsensical rules.
Fae like humans and consider them to be pets and toys. They like to dress them up and show them off. They are not interested in equal relationships with humans though, as a rule.
Environment
The fae live in the Faewild, a deeply magical forest where the laws of reality seem to be nonexistent. They have individual homes that suit their own whims hut they also enjoy lavish courts hosted by their Queens. Many times, the courts act as pleasure palaces where the fae nobility come closer together through sexual pleasure.
Reproduction
All fae have pollen to fertilize and a seedbed to be fertilized. They can place the pollen inside a womb by dusting someone with it, inserting it directly through a penis, or by using another creature to insert it (such as vines, tentacles, or pixies). Seedbeds can be fertilized through many means. Some seedbeds are internal and need pollen (or human semen now) inserted directly inside. Other seed beds can be opened up and small tendrils can stimulate so that pollen/semen can be spilled on the seeds to fertilize them.
Fae require 7-12 weeks to incubate before they flower. Flowering results in a flower bud being birthed like a baby might and opening moments later when it has dried. Inside the flower is a small fae baby.
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Masterlist
Nobody here but us chickens!
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Taglist: @leitor-sonolento, @kittycatkandies , @ren-lives-here , @tiredsleepyhead
Part of the Monster Ark verse.
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anim-ttrpgs · 3 months ago
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Thing From Beyond Player Character Rules in Eureka: Investigative Urban Fantasy
Eureka has six playable "monster" types, and about ten total supernatural character options all together. Each supernatural trait is taken basically as if it is a normal trait like the ones you have been seeing us post. You cannot give a character more than one supernatural trait--and from what you are about to read, you probably wouldn't want to. Playing monsters is recommended for "advanced" players only, people who like a lot of "crunch" in their games, as require you to keep track of a lot more mechanics than playing a normal human.
Here is the Thing from Beyond Trait. This is going under a Read More because it's long as hell but we really hope that you will check it out and comment. This is, like, the whole entire ruleset for playing a thing from beyond in Eureka. This one might be the longest, it definitely has the most sidebars, because it's a wholly original creature rather than something recognizable from western folklore or pop-culture.
Thing from Beyond (Monster Trait)
Despite being inspired by many horror concepts from around the 20th century, this is the most wholly original monster in Eureka’s lineup, and requires a lot more explanation up front. Throughout the rules text for the thing from beyond, they will be referred to as “TFBs” in the interest of page space.[1]
[1 off to the side in the final formatting] A thing from beyond is very unlikely to call themselves a “thing from beyond.” They don’t know where they’re from, it could be anywhere. 
[1.1. Off to the side in the final formatting] How lonely it must be to not even have a name for what you are. 
[Snoop: A regular snoop with the two shapes that make up his or her trench-coat opening up to reveal sharp teeth and tentacles.]
A TFB was never human, but maybe they are now. Their “true form” is a large, flat blanket of membranous flesh that is smooth and skin-like on one side, and ever-so-slightly damp and mouth-like on the other side. The skin side is capable of changing color and texture to a high degree of detail, not unlike that of a cuttlefish. The mouth side is also capable of color-changing but to a lesser degree. Their only bones are dozens and dozens of sharp teeth. Unlike any transformation of, say, the wolfman or a fairy or witch, a TFB is not actually changing in any “magical” way, rather just disguising the same body to superficially appear more like a human.[1]
[1. Off to the side in the final formatting] This also presents certain challenges in writing the rules text for them.
Despite not arriving on flying saucers or having anything to do with little green men, a TFB is an alien beast, from places or dimensions entirely unknown to modern science.
They are highly adaptive mimics which typically lock on to a single prey species as their primary source of food from a young age, imitating either things the prey species finds non-threatening, or the prey species itself. Their metabolism is unique, capable of not only absorbing nutrients, but DNA and even intact neurological information which can be integrated into their own equivalent of a brain. They not only consume their prey, but their prey’s memories as well. In the wild, this helps them to better and more consciously mimic their prey species — on earth, when consuming humans, it has the unintended side effect of causing them to develop sapience.
TFBs start to think like their prey, and a TFB which has been eating humans will start to think much like a human. Their desires become human desires, their needs become human needs, such purpose, belonging, and love.
To this end, TFBs - or at least the ones who are valid to be investigators - will fold their flat body into a humanoid form, color and texture their outer skin appropriately, and attempt to participate in human society.
The consciousness and sapience of a TFB, alien neurology influenced by human neurology, can manifest in a number of different ways.[1][2] After the first few victims, these senses of self tend to be fixed, and a TFB will not experience a change from one to the other, absolutely not mid-adventure. Despite the frequent intake of new memories and DNA, their personalities are only marginally less fixed than human personalities.[3]
[1. Off to the side in the final formatting] These are not exhaustive or prescriptive options, just suggestions to help you in developing your TFB investigator.
[2 off to the side in the final formatting] A TFB’s memories of their animal-like intelligence before developing sapience are often fuzzy at best.
[3. Off to the side in the final formatting] But how set in stone are human personalities?
Gestalt Composite:[2] After their first few human meals, their mind may form as a distinct and original personality, a gestalt composite of those minds that they have digested, which is not significantly influenced by the personality traits of their latest meal,[3] at least not much more than a regular personality is influenced by human interaction. TFBs who develop like this will truly be outsiders to society, learning what they can about how to exhibit normal human behavior through fragments of digested memories and asking lots of unusual questions.[1]
[1. Off to the side in the final formatting] This conscious sapient mind will not fit the same template and mental framework of the average human mind, but neither do those of many natural-born humans.
[2. Off to the side in the final formatting] As the most common of the three, the majority of sidebars referring to the thought processes of TFBs in this section will be in reference to this kind of TFB consciousness.
[3 off to the side in the final formatting] “I’ve been thinking about Alan Rickman a lot all of the sudden.”
First Victim: They may “become” their first victim, the victim seeming to wake after a horrifying ambush in an unfamiliar, alien body that nevertheless they have some instinctual control of. Once devoured, they are now the TFB. Future victims will not override the base memories of their previous life. A TFB like this will obviously already have some grasp on societal conventions, their journey being more about adapting to what they are now than adapting to what they aren’t.
Both: They may develop something like a combination of the above two possibilities, with a gestalt composite personality formed out of multiple victims, but also a single early victim rising to the surface among them. These two minds share one body, and often communicate with each other by speaking out loud. In partnerships like these, each will be adapting to their new life and to each other.[1]
[1. Off to the side in the final formatting] While having one player play both investigators sharing this body is perfectly easy, this opens up some other interesting options as well, such as two players sharing the character and character sheet, one for the human and one for the alien. One of these could also be an NPC handled by the Narrator. If “one” investigator is being played by two players, you may even represent this with two separate character sheets, and track Investigation Points and Eureka! Points separately, just so long as they share HP.
Unfurled State
The Unfurled state is the default, natural state of the TFB. A large, flat body that slithers along the ground.[1][2][3][4]
[1. Off to the side in the final formatting] They may be circular, oval-shaped, star-shaped, square-shaped with rounded corners, or none of the above.
[2. Off to the side in the final formatting] Size ranges from around 7x9 square feet to around 12x14 square feet, sometimes larger if they eat a lot.
[3. Off to the side in the final formatting] Look up marine flatworms to get a sense of how they move when unfurled.
[4 off to the side in the final formatting] They are, thankfully, not slimy.
Suction Grip
While unfurled, a TFB can slither on walls and even on ceilings just about as easily as though they were floors.
Flat Body
While unfurled, a TFB can compress themselves enough to squeeze through any gap greater than about two inches wide.
No Hands
While unfurled, the TFB has no human hands, and thus cannot interface with complex devices such as firearms, vehicles, etc. The TFB does have two or more long, thin tendrils attached to their mouth side but these can only manipulate the most basic of devices such as simple tools. They cannot use weapons or make regular melee attacks at all in this form. For how a TFB can fight in this state, see p.xx “Homoiophage (Thing From Beyond True Nature)”.
No Speech
While unfurled, the TFB has no human mouth and cannot produce any human speech or in fact any vocal sound at all.[1]
[1. Off to the side in the final formatting] However, since they can change the color of their skin at will, it is not out of the question that they could display images or even words on their skin to communicate with humans. If this is done with use of a Charm, Comfort, Manipulate, or Seduce roll, apply a -2 penalty to the roll, at least when it makes sense to do so. Rolls towards a character who knows and is comfortable with the TFB in this state may not include those penalties.
All Muscle
While unfurled, apply a +3 Base bonus to the TFB’s Athletics for anything except Speed calculation. They are, however, not considered to have Superhuman Strength in the same way many other supernatural creatures do.
Disguised
Despite this not being their default state, a TFB will likely spend most of their time during the investigation - and any social interaction[1] - disguised as a normal human. They do this by stretching, compressing, and origami-ing their flat bodies into the shape of a human, with their “mouth” side on the inside, and then coloring and texturing their outer skin to appear like human skin, clothing, and other features.[2][3] Going from Disguised to Unfurled is effortless, but going from Unfurled to Disguised takes one Movement if time is measured in Turns and also requires a non-skill supernatural ability Composure roll. Most TFBs will have a specific human persona whom they disguise as regularly, and it is this persona which has a social life, a job, a bank account, etc. [maybe that art by dame can go here?]
[1. Off to the side in the final formatting] Unless their human friends are very cool about hanging out with a man-eating blanket of flesh.
[2. Off to the side in the final formatting] Getting false clothing to appear to hang correctly off of their disguise takes a lot of practice. They could fold into the shape of a naked human and then put real clothes over that, but most TFBs find wearing more than the slightest amount of real fabric uncomfortable and restrictive.
[3. Off to the side in the final formatting] Human hair is another highly difficult element for a TFB to mimic. Some TFBs may opt to mimic the shape and texture of human hair with their own skin and rely on nobody looking too closely or being rude enough to point this out, others may wear wigs, embody exclusively bald personas, or put all that DNA they’ve absorbed to use and grow out real human hair.
[3.1   off to the side in the final formatting] Some TFBs have thick clusters of little feelers they can use to represent hair. 
[3.2. Off to the side in the final formatting] Elbows are particularly hard to get right as well.
While disguised, consider a TFB to be able to do anything a human could do, including speak and manipulate devices, however, this is quite a contortion act for the them, leading to mild discomfort and the outward appearance of a general lack of coordination.[1] Apply a -1 penalty to all Physical skills when a TFB is disguised.
[1. Off to the side in the final formatting] For the TFB, moving a body meant for slithering around on imitation legs using their imitation hands for things would be sort of like a human using their feet to complete daily tasks while walking on their hands. It can be achieved with practice, but isn’t intuitive. This struggle will often manifest early on as difficulty just walking upright, and then comes the challenge of not applying too much or too little grip strength with their hands, and moving each finger independently without making it look obvious that there’s no bones or joints inside.
[1.1. Off to the side in the final formatting] TFBs may use humans’ bodies in their stomachs to practice. If a motion locks out or breaks a joint, they know what not to do.
When disguised as a human, the TFB’s mannerisms will always appear somewhat off, though it will be hard for anyone to put their finger on exactly how. Apply a -1 penalty to all Charm, Comfort, Manipulate, and Seduce rolls made in this form while the TFB is within sight of the target. This penalty can be ignored if the roll is directed towards someone who knows and trusts the TFB, and is aware that they are a TFB. 
A TFB can also disguise themselves as virtually anything of sufficient size, such as furniture or animals, not just humans, but this rulebook will not be statting out every object and animal in the world. If you feel unique stats are needed for a specific shape, then use your best judgment. Disguising as inanimate objects will typically be a Stealth check.[1]
[1. Off to the side in the final formatting] An intoxicated TFB may “loosen up” and have trouble holding their disguise together, literally. They may also get the colors wrong.
Disguising as Specific People
TFB’s have endless practice taking on their specific human persona that most people know them by, and can disguise as random fake people with no distinct identity just as easily, but disguising as a specific individual other than their main persona is another story.
A TFB can disguise themselves to look like any particular human they have gotten a good up-close look at. When the TFB is attempting to study a person, roll Social Cues.[1] This attempt can be repeated once per Scene to aim for a higher degree of success, so long as the thing from beyond can get an up-close look at the person they want to imitate. Add +1 Base to this roll for each type of DNA sample from the target they have consumed. (See p.xx “DNA Sample Types”.) If they have consumed the whole person within the same adventure, this roll is automatically a Full Success. Unless the TFB is able to study the human in-person or look at full-body photographs or videos taken from multiple angles, they can at most achieve a Partial Success on this roll.[2][3]
[1 off to the side in the final formatting] “You have such a lovely face. Do you mind if I borrow it for tonight?"
[2. Off to the side in the final formatting] In some cases, it may be a good idea for the Narrator to make this roll hidden from the players, as the TFB will not be able to confirm the effectiveness of their mimicry without putting it to the test.
[3. Off to the side in the final formatting] A TFB may be very proud of how much detail they can replicate the human form with, but have no one to brag to.
Full Success: From this point on, the TFB can perfectly disguise themselves as the human they are studying, down to all the fine details. Not even the human’s friends and family could tell the difference. This does not mean, however, that no one will notice if they act out-of-character.
Partial Success: From this point on, the TFB can approximately disguise themselves as the human they are studying. The disguise may fool people from a distance, but upon examination, anyone who knows the human in question could easily realize that this is not them with a Full Success or a Partial Success on a Senses or Social Cues roll. They may also be noticed if they act out-of-character.
Failure: The TFB cannot seem to get anything right about the person they are disguising themselves as, and no one will buy the disguise. Best case, people will just think it is someone else who kinda looks like the person in question. 
Mimicking Specific Voices
A TFB can imitate human vocal cords and tongue on the inside of their human disguise, pushing air past them and through an opening in their folds they’ve made to look like a mouth, creating convincing human speech. Like with a visual disguise, making up a random voice is no issue. Typically, they will just use the voice they’ve decided on for their human persona for everything, but with a bit of effort they can alter these features to mimic any specific human voice and speech patterns that they have clearly heard and studied.
When the TFB is attempting to study a person’s voice, roll Senses.[2] This attempt can be repeated once per Scene to aim for a higher degree of success, so long as the TFB can listen to the voice they are attempting to learn to mimic. Add +1 Base to this roll for each type of DNA sample from the target they have consumed. (See p.xx “DNA Sample Types”.) If they have consumed the whole person within the same adventure, this roll is automatically a Full Success. Unless they are able to listen to the voice in-person or hear a very high-quality recording for at least 1 Tick and a large variety of different sentences, they can at most achieve a Partial Success on this roll.[1]
[1. Off to the side in the final formatting] Like with disguising, this can actually be done for virtually any sound, not just a human voice.
[2. off to the side in the final formatting] The Senses and Social Cues rolls are intended to be separate.
Full Success: From this point on, the TFB can perfectly mimic the voice of the human they are studying, down to all the fine details of their speech patterns. Not even the human’s friends and family could tell the difference. This does not mean, however, that no one will notice if they act out-of-character. 
Partial Success: From this point on, the TFB can approximately mimic the voice of the human they are studying. When making any Interpersonal roll that relies on mimicry of the voice in question, apply a -2 penalty to the roll. 
Failure: The TFB cannot seem to get anything right about the voice they are attempting to mimic. Best case, people will just think it is someone doing a bad impression of the voice in question. When making any interpersonal roll that relies on mimicry of the voice in question, apply a -4 penalty to the roll. 
Mimicry from DNA Sample Alone
A TFB can also attempt to mimic the look or voice of a particular person based only on consuming a sample of their DNA but never having seen or heard them. When doing so, the Narrator makes a hidden 2D6 roll with a -3 modifier, and does *not* add the TFB’s Skill modifier. Add a +1 to this roll for each separate type of sample of the target’s DNA the TFB consumes. See the above results for the possible outcomes. The Narrator will not reveal the result of the dice, so there will be no way to know how accurate the mimicry is.[1]
[1. Off to the side in the final formatting] TFBs *are* what they eat. Over time, a TFB may come to conceptualize their tendrils as human fingers, their skin as human skin, their teeth as human teeth, their enormous mouth as a human mouth, they just have to remember not to yawn with it.
[maybe get the dame TFB tendril heart image to go here]
DNA Sample Types
For the purposes of this mechanic, the types of DNA samples a TFB can consume are considered blood, other bodily fluid, fingernails, hair, skin, bone, muscle, and organ.[1] Any sample must be more than a microscopic amount.
[1. Off to the side in the final formatting] So, a severed finger would be considered muscle, skin, bone, nail, and possibly blood if it’s fresh enough, totaling to a +4 Base to the roll. It would not contain enough hair to count as a hair sample.
The Ancillary
A TFB has a body part referred to as an “ancillary.” The ancillary appears as a five-foot-long off-white worm-like creature with six other shorter worm-like tentacles splitting off from the core body. For all intents and purposes, the ancillary is the same “character” as the main body of the TFB, and uses the main body’s base stats and traits (with its own set of base bonuses and penalties explained below), though it is capable of acting entirely independently, and will have its own independent place in a turn order when time is measured in Turns. The ancillary cannot make any Interpersonal Skill checks. 
It is normally flatly embedded in the “mouth” side of the TFB, but can be ejected and taken back in at will.[1]
[1 off to the side in the final formatting] The main purpose, evolutionarily, of the ancillary is to scout out and ensnare prey for the main body to then come and devour, but a TFB investigator isn’t exactly in their original evolutionary niche either, and probably had an app for that now.
The ancillary can squeeze through gaps as narrow as one inch wide, breathe in both air and water, and climb on sheer surfaces, but cannot change color, manipulate devices more complex than perhaps a button, use weapons, or make any sort of communication.
There is a mental connection between the ancillary and the main body, meaning the main body knows anything the ancillary knows, but the ancillary does not know much because its senses are extremely rudimentary. Apply a -2 penalty to all Investigative Rolls made by the ancillary, and all Senses rolls made by it. The mental connection cannot be maintained outside of a distance of 100 yards, and if the connection is broken, the ancillary will shrivel and die. The TFB may choose to terminate the connection deliberately and kill the ancillary at any time, such as to prevent its capture and study.
The Ancillary and Composure and Combat
The ancillary has 2 of each type of HP. For the purposes of Composure rolls, anything that happens to the ancillary happens to the main body. For example, the TFB must make a relevant Composure roll if the ancillary takes damage. If the ancillary dies, the TFB must make a Death Composure roll. If the ancillary’s death results from a severing of the mental connection, the Death Composure roll is made with a comforting factor because the TFB is not experiencing the death as clearly.
If the ancillary is destroyed or otherwise lost rather than being returned to the main body, the TFB will grow the ancillary back as if it were a missing body part.
The ancillary is powerful for its size, and fairly thin and hard to damage. Add a +1 Base bonus to all of its Athletics, Close Combat rolls, +2 Contextual to its Stealth rolls, and apply a -1 penalty to any attack directed towards it.[1]
[1 off to the side in the final formatting] The +3 Base to Athletics that the Unfurled TFB gets does not apply to the ancillary, nor do any other bonuses or penalties from the main body. 
Attacking with the Ancillary
The only forms of attack available to the ancillary are Grab and Hold. This Hold may be escalated to Submission.
Provided that the TFB is not wearing body armor, the ancillary may be launched from the main body up to a range of 10 feet when ejected, hitting a target in range only on a Full Success with an Athletics roll. This counts as 1 Action. If the launched ancillary hits the target, it may immediately take its Turn. Otherwise, it acts at the end of the current Round’s turn order.
General Abilities
Beyond this point, these rules will apply to both the TFB’s unfurled state and disguised state, unless otherwise specified.
Invertebrate
TFBs are largely ambivalent about which way any part of their body bends. Apply a +3 Contextual bonus to any Escape attempts. If the TFB has a human occupying their stomach, they lose this bonus unless they first make a successful Crunching attempt (see p.xx “Crunching”). A TFB also will not take any damage from being put into a Submission Hold.
Blunt objects, as well as crushing weights, can only deal Superficial Damage to the TFB.[2] Additionally, damage from falls is halved.[1]
[1 off to the side in the final formatting] The damage from falls is halved both by the Redundant Body Structure and by the rule above, meaning they take 25% damage from falling.
[2 off to the side in the final formatting] Due to being flat and boneless, or flat, boneless, and hollow when in the shape of a human, TFBs are soft and squishy unless they have a human skeleton inside them. Enough pressure could flatten them whether folded or unfolded, only for them to spring right back!
All Eyes
The entire “skin” side of the TFB is covered in photoreceptors, making it impossible for them to be snuck up on from “behind.” They don’t even have an actual “behind,” they see in all directions at all times.[1] TFBs see entirely differently from humans with their whole body being one big photoreceptor.
[1. Off to the side in the final formatting] A Disguised thing from beyond may also be able to see details of the environment that their human disguise’s “eyes” could not, such as an audio recorder stuck under a desk below eye-level. They see it from their disguise’s “feet.”
TFBs see entirely differently from humans with their whole body being one big photoreceptor. They cannot benefit from magnifying scopes attached to firearms, or anything of the sort such as binoculars. Additionally, there is no way for them to shield their photoreceptors from bright light unless they want to cover the entire body.
Natural Camouflage
The TFB’s “skin” side can alter its colors–and texture–down to the slightest detail, much like a cuttlefish. This is part of how they mimic human skin and clothing. This grants them a +4 Base bonus to Stealth when Disguised, a +5 Base bonus to Stealth when Unfurled, and a +10 Base bonus to Stealth when Unfurled and flattened against a surface, at least if they choose to change their color to blend into the environment. If time is being measured in Turns, this takes 1 Movement. The “mouth” side of the TFB is also capable of changing colors, but instead of being nearly instantaneous, changing the colors of this side takes at least 1 Action if time is being measured in Turns.[1]
[1 off to the side in the final formatting] Laying flat on a surface with the ‘mouth’ side up is extremely useful for lying in ambush for prey to walk over the thing from beyond and then snapping them up, though it would render them largely blind. 
[1.1. off to the side in the final formatting] Be wary of new carpets.
All-Purpose Gills
The TFB has the ability to absorb oxygen from both air and water. 
Prey Fear Response Suppression
Within a radius of about ten feet, the TFB influences the human mind through an energy field it produces. This field is tailored to the TFB’s preferred prey species, which in the case of any TFB investigator will be humans. This field exerts a calming effect over the human mind, suppressing the electrochemical signals that cause negative emotions such as fear and anger, intended to make them less likely to look for the small tells that could help give the predator away. Add a +1 Contextual bonus to all Comfort and Composure rolls made by anyone else within this field, and subtract a -1 penalty from all Reflexes, Senses, and Threaten rolls made by anyone else within this field. This ability is “on” by default, and can only be switched “off” on a per-Scene basis with use of a non-skill supernatural ability Composure roll.[1]
[1 off to the side in the final formatting] Many people may not appreciate this if they learn about it, but it is hard to stay mad when the signals which create “mad” in your brain are being blocked. 
[2. Off to the side in the final formatting] When “on,” this strong field will be easily detected by an EMF reader.
Exposure to this field over a long period of time can alter the memories of humans. Technically, the humans are unconsciously altering the memories themselves, because long-term exposure causes a disproportionately strong feeling of familiarity with the TFB in question. This feeling may cause them to misremember past events, inserting the TFB into events they were not present for. Characters will feel like they have known the thing from beyond for twice as long as they really have; one year feels like two, five years feels like ten.[1]
[1. off to the side in the final formatting] Keep in mind the TFB will not know the content of these false memories themselves, as they are not consciously inserting them into peoples’ brains. The human brain is altering these memories itself to rationalize why it feels like the TFB has been around so long.
Learning by Example
TFBs gain an additional +1 Investigation Points from any Investigative Roll that involves inquiring about the motivations and emotions of human beings on an individual or societal level, and from any Full Successes on Social Cues, whether they are Investigative Rolls or not. However, they have a -2 penalty to Social Cues.[1]
[1 off to the side in the final formatting] Even TFBs that are their own first victim benefit from this, because they have to learn how to make their new body move and look like a natural human.
Redundant Body Structure
The TFB’s flesh is tough and their internal body structure is almost entirely redundant. With several exceptions (extreme heat, acid, nickel; see: Crawl Away from a Hot Needle for more detail.), TFBs take half-damage from all damage sources, the only exception being HP that results from loss of Composure. If a TFB wears armor that protects against whatever is dealing the damage, this damage is halved again, for one quarter damage, rounding up. Apply a -2 modifier to attacks against the TFB from 1-damage weapons.
[1 off to the side in the final formatting] It may be smart for the TFB to use their shapeshifting and color-changing abilities to simulate more human-like wounds on their human disguise.
Healing
Regular first-aide will work on TFBs in most cases within reason, but their bodies are also capable of an incredible rate of natural healing and regeneration. TFBs automatically recover 1 point of Superficial and Penetrative HP at the beginning of every game session, and 1 point of Superficial HP at the end of each day. 
Additionally, if they took damage to either HP type during an instance of combat, they restore 1 HP of the same type as soon as the combat is resolved.
If a TFB’s Penetrative HP is full, instead of recovering Penetrative HP from any of the above rules, they recover from one Grievous Wound, permanent or not.
A TFB may spend 1 Eureka! Point to instantly recover all Superficial and Penetrative HP, and from all Grievous Wounds. This takes 1 action.
If a TFB is in their human disguise and has a “limb” severed, treat this mechanically the same way as if a normal human was missing that limb. Additionally, consider the TFB to have taken a Brain Injury Grievous Wound until they have recovered, no matter if they are Unfurled or Disguised.
Unkillable
Even when the TFB’s body appears to be torn to shreds, they are most likely just in a coma-like state while their cells gradually regenerate and their body self-repairs.[1] When reduced to 0 Penetrative HP, the TFB does “die” for all mechanics purposes and is out of the adventure same as a regular dead investigator, but may return and be played in any subsequent adventure. While in this state they cannot be healed by any kind of conventional first aid.
[1 off to the side in the final formatting] This may take days, months, or years, and may result in a much smaller TFB overall upon recovery.
[Snoop: The decapitated head of a TFB snoop that has sprouted legs like the decapitated head from The Thing and is slithering away in the other direction, while another snoop incinerates its dead body with a flamethrower.]
Revival
A TFB that has been reduced to 0 Penetrative HP and “killed” for the adventure may spend 2 Eureka! Points to revive with 1 of both types of HP, but only once a minimum of 5 Scenes have passed. A TFB may instead spend 3 Eureka! Points to revive instantly, so long as they have been “dead” for at least 1 round.
Scent Tracking
A TFB’s sense of “smell” is actually their sense of taste, picked up when air runs over their “mouth” side, but mechanically this should still be treated as a sense of smell. All of that surface area gives them a very sensitive “nose,” and they can pick up on trace elements of scents that a human would not be able to. Additionally, when they are unfurled, apply a +2 Contextual[or base? Look at other monsters] bonus to Senses rolls for smell.
Additionally, TFBs are capable of Scent Tracking. See p.xx “Scent Tracking”.
Low-Oxygen Origins
A TFB requires much less oxygen than a human. In a low or zero-oxygen environment, multiply the amount of time they can last without oxygen by 10 before they must start making Athletics rolls. When they do make Athletics rolls, the results are as follows:
Full Success: No Damage
Partial Success: 1 Superficial Damage
Failure: 2 Superficial Damage
Homoiophage (Thing from Beyond True Nature)
The TFB regains no Composure from eating normal food, but does gain Composure from sleeping. They will lose Composure as normal from skipping meals or skipping sleep. 
Flat Composure Damage from Skipping Meals = Yes
Composure restoration from Three Meals a Day  = No
Flat Composure Damage from Skipping Sleep = Yes
Composure restoration from Full Night’s Sleep = Yes
The primary food source of a TFB is whatever species they have disguised themselves as, and whatever prey species of sufficient size they first consume several of is usually what that disguise becomes. Thus, all TFBs that are valid to be player-character investigators are ones that disguise as and consume humans. The “default” appearance of some TFBs will be that of the first person they devoured, but they may “personalize” this look to make it more unique over time, either out of preference, or because they were discovered and needed a new look that wasn’t attached to any of the victim’s friends or family. TFBs who were later at developing full sapience will usually make up a persona entirely from scratch. The TFB has little if any memory of their life before taking on a human mentality.
The TFB can eat “normal” food,[1] but does not regain Composure points from doing so. The only food that restores Composure points for them is humans, the fresher the better. They have a particular fondness for brains, and this is because they not only absorb nutrition from their victims, but information encoded in their brains and DNA as well.[2][3][4]
[1 off to the side in the final formatting] When the TFB eats normal food in their human disguise, it doesn’t look terribly different from when a regular human eats food, except they may struggle with foods that must be torn off with the teeth, since their human teeth are fake and made of flesh.
[2. Off to the side in the final formatting] TFBs can live off of a vegetarian diet for their “normal” food, though they may struggle to digest it in large quantities, but most strongly dislike food that isn’t meat.
[3. Off to the side in the final formatting] Some TFBs avoid animal products like the plague unless they’re thoroughly cooked, and some avoid them altogether, fearing that if they eat too many rare steaks, they’ll start to become more like a cow and less like a human.
[4. Off to the side in the final formatting] Being alien creatures whose favorite food is human flesh, TFBs don’t always develop “normal” pallets in the first place, creating food combinations that would make others cringe, like putting BBQ sauce on pizza. These preferences may need to be ignored in favor of more “normal” food combinations if the TFB does not want to draw attention.
[4.1. Of course, “drawing attention” does not necessarily mean everyone will assume they’re an alien. How weird would somebody have to be before you’d question if they’re even human, and not think “what is wrong with me?”
[5. Off to the side in the final formatting] Whatever their hangups or lack thereof regarding “normal” food, a TFB can fake a more balanced diet by putting things in their mouths and spitting them out undigested later.
TFBs are built for digesting very large meals over the course of a very long time, not unlike a snake. They can subsist off of more “normal” quantities of food consumed several times daily like a human, but it is not as comfortable for them as one large meal. When eating humans, they will not restore Composure unless the human is consumed entirely at once.
TFBs also simply need more calories than humans daily. When eating normal food, a TFB can either eat three meals a day, each paid for with a -1 Wealth roll to represent the expense of a greater quantity of food, or eat all three daily meals worth of food at once with a -2 to the Wealth roll.[1][2]
[1. Off to the side in the final formatting] This is a -2 instead of -3 because eating it all at once is how their body is designed to handle it most efficiently.
[2 off to the side in the final formatting] They cannot choke, and could effortlessly “stretch” their human disguise’s mouth to a size large enough to allow virtually any meal past their false lips. Really though they’re just widening the gap between the folds that make up their persona’s face.
Enveloping Victims
TFBs can make two types of Grab attacks. The first is the normal mundane Grab that they can do with their “hands” while disguised. The second is an Enveloping Grab.[1]
[1. Off to the side in the final formatting] Narrators should assume that when a TFB’s player says “Grab” they are talking about a mundane Grab and not an Enveloping Grab unless explicitly stated otherwise.
Enveloping Grab.
For the purposes of Enveloping Grab, always use the TFB’s Unfurled Athletics Modifier.
An Enveloping Grab can be done whether a TFB is Unfurled or Disguised,[1] but cannot be done while they are wearing body armor or a helmet, and a Throw cannot be made from an Enveloping Grab. For the purposes of an Enveloping Grab, always use the TFB’s Unfurled stat bonuses, regardless of whether they are starting from Unfurled or Disguised.[4] This works exactly like a regular Grab mechanically except with a few important differences. First, the Enveloping Grab can be done as a regular attack, or as a Counter-Attack. Additionally, an Enveloping Grab can be done to up to 14 targets so long as they are standing close enough together.[3] If targeting multiple targets, make only one roll for the TFB, based on the least favorable Weight Class.[2]
[1. Off to the side in the final formatting] Though of course doing it while disguised will give away the disguise
[2. Off to the side in the final formatting] What direction the TFB actually appears to be facing is irrelevant for this. TFBs have no front or back, and the whole concept is something they must get used to when assimilating into human society. An inexperienced Disguised TFB may not turn their head towards sounds or even most things they’re supposed to be looking at because they see out of their whole body, not just where their fake human eyes are.
[3. Off to the side in the final formatting] Beware, this could mean up to 14 Counter-Attacks coming back at the TFB too!
[4. Off to the side in the final formatting] Their tendrils are very useful for holding prey still while the main body moves over them.
With a successful Enveloping Grab, the TFB has begun to wrap themselves around the victim, the victim is essentially partially inside their “mouth.”[1][2][3] When a TFB has a target in an Enveloping Grab, they may either Inject Venom or progress to an Enveloping Hold.
[1 off to the side in the final formatting] The “mouth” side of the TFB is covered in many dozens of sharp teeth which help cling to the victim, and may be painful but do not do actual HP damage inherently. If for any reason the TFB wants to make their “mouth” more comfortable for the person they are wrapped around, these teeth can be made to lay completely flat.
[2 off to the side in the final formatting] The teeth on the mouth side are scattered in many seemingly random patches, the pattern of which is actually unique to each TFB.
[3 off to the side in the final formatting] The “mouth” side of a TFB is surprisingly much less slimy than one might expect. It may be described as something in between the soft flesh at the roof of a human mouth, and the dry and scratchy feel of a cat’s tongue, leaning farther towards one or the other depending on the particular TFB in question. In addition to the teeth and venomous retractable spines, most of the interior of a TFB is covered in tiny prickles that assist in clinging to prey during the envelopment process. The interior may also be described as similar to–but slightly gentler than–shark skin. 
Inject Venom
For the purposes of injecting venom, always use the TFB’s Unfurled Athletics modifier.
The TFB possesses a row of sharp retractable spines running down the center of their “mouth” side.[2] When they have a victim in an Enveloping Grab or Enveloping Hold, they may attempt to inject the victim with digestive venom by making a Athletics roll.[1][3] This is considered an attack and takes an Action. If the victim is wearing body armor, apply a -3 modifier to this roll. 
[1 off to the side in the final formatting] The TFB is completely immune to their own venom and that of other TFBs.
[2. Off to the side in the final formatting] These are not the same as their regular teeth.
[3. Off to the side in the final formatting] They digest like a spider, if a spider’s cocoon was also the spider’s mouth and its stomach, and could secrete its own acid.
There’s a whole lot of spines, and the TFB can inject as many targets as they have Enveloping Grabbed or Enveloping Held using one single dose. Make a single roll for all victims, unless some victims have armor and others don’t, in which case roll those separately.
Under normal circumstances, a TFB only produces one dose of digestive venom per 24 hour period, usually when they sleep, to a maximum of 1 dose stored. Restore a TFB’s dose of venom each time they gain Composure from a Full Night’s Rest.
Full Success: The victim is injected with a dose of venom that is not only exceptionally painful but is very likely to be lethal. Applies poison (Lethal, OT: Immediate, DF: per round). There is no antidote.
Partial Success: Only a few spines manage to penetrate and properly inject venom, resulting in a dose that is less likely to kill the victim. Applies poison (Non-lethal, OT: Immediate, DF: Per Round). There is no antidote.
Failure: The TFB does not manage to get any spines in deep enough to have any effect. The dose is still spent.
If the TFB takes Superficial, Penetrative, or Composure damage while holding a person in their “mouth”/“stomach”, they must make a Reflexes roll if they want to stop themselves from accidentally injecting the person inside with digestive venom. Add +3 to this Reflexes roll if the person inside is wearing armor. 
Full Success: The TFB is able to keep total control and prevent themselves from injecting venom.
Partial Success: The TFB is able to barely stop themselves from releasing all their spines, and the character inside takes a small dose of venom. Applies poison (Non-lethal, OT: Immediate, DF: Per Round).
Failure: The TFB is not able to hold back at all and releases their spines completely. The character inside takes a full dose of the digestive venom. Applies poison (Lethal, OT: Immediate, DF: per round).
Enveloping Hold
For the purposes of Enveloping Hold, always use the TFB’s Unfurled Athletics modifier.
An Enveloping Hold works exactly like a regular Hold, except the TFB does not suffer the regular penalties and caveats associated with using a Hold. They can still move around and act freely. (They have unique rules for that, see p.xx “Digestion”.) With a successful Enveloping Hold, the TFB wraps themselves completely around the target, essentially “swallowing” them. The TFB’s “mouth” is also their stomach. As long as there is only one victim inside them, they may choose to immediately return to the human disguise.[1] Doing so under these exact circumstances does not take a Movement and does not require the thing from beyond to make a +3 Composure roll for using a supernatural power, even though it normally would. It is part of the “swallowing” process. If there are multiple targets Enveloping Grabbed, the Enveloping Hold targets all of them. It takes only one roll and is made with the least favorable Weight Class for the TFB. A TFB cannot effectively Disguise as human at all if they are attempting to contain more than one victim. When a TFB is Disguised in this way, they are wrapped around their victim like a full-body suit. The victim’s arms are inside their “arms,” the victim’s legs are inside their “legs,” the victim’s head is inside their “head,” etc. A TFB wrapped around a person in this way can count as Armor, at least from things besides bullets.
When a Disguised TFB has a person in an Enveloping Hold it is nearly impossible to tell that a person is inside them just by looking, as if the victim is wearing the TFB as a skin-tight bodysuit.[1] However, if the victim is still alive, their screams for help will almost certainly be heard by anyone within about 10 feet that can make a Full Success on a Senses Roll. On a Partial Success, the listener may hear some kind of muffled sound, but not be able to pinpoint its source. If the thing from beyond opens the fake mouth of their human disguise, however, the victim inside will certainly be able to be heard by everyone around.[2]
[1 off to the side in the final formatting] The dimensions of the TFB’s Disguised form may appear slightly different than usual while holding a victim. They must at least somewhat mirror those of the victim inside.
[2 off to the side in the final formatting] “Hm? Did you just say something?”
[2.1. Off to the side in the final formatting] “No, sorry, must’ve been something I ate.”
Escaping a Thing from Beyond
If the victim inside a TFB is actively resisting them and/or trying to escape, apply a -1 penalty to all the TFB’s rolls per struggling victim.
For the purposes of any Escape attempts by the victim, always use the TFB’s Unfurled Athletics skill and modifiers.
Being surrounded by the TFB’s many dozens of teeth all pressing into them essentially means that the victim inside “chews” themselves by struggling too hard, saving the TFB energy. If the teeth are not being made to lay flat by the TFB, a victim trying to Escape from inside them takes 1 Superficial Damage for each Escape attempt, regardless of success or failure, unless the victim is wearing armor which covers most of their body as well as a helmet.
Chewing
Instead of Submission, an Enveloping Hold has chewing, which, mechanically, works exactly like Submission.[2] When a TFB has a victim in an Enveloping Hold, they may choose to “chew” their victim by squeezing and crushing them inside while cutting off their supply of air, and secreting acid to begin the process of digestion.[1] If there are multiple victims in an Enveloping Hold, this counts for all of them. 
[1. Off to the side in the final formatting] Simply holding a person inside is not inherently lethal or otherwise damaging to the victim, unless the TFB starts chewing and digesting them.
[2. Off to the side in the final formatting] Maintaining Chewing each Turn takes an Action, just like maintaining Submission.
Crunching
For the purposes of Crunching, always use the TFB’s Unfurled Athletics modifier.
A third option TFBs have for subduing tumultuous prey is to just squeeze them until their bones are crushed, or bend them in ways humans can’t stand to bend. If time is measured in Turns, this takes an Action. Make an Athletics roll with a -3 penalty, and apply Weight Class. If there are multiple targets, apply the least favorable Weight Class On a Full Success, anyone inside the TFB’s stomach takes 4 Penetrative Damage. On a Partial Success or Failure, the TFB fails to exert enough pressure, and cannot attempt this again on the same victim.
Digestion
It takes, on average, 7 days for a TFB to fully digest a human,[1] and digesting more than one at a time does not slow this process. By day 2, no skin will remain. By day 5, only bones remain. By the end of day 7, not even the skeleton will remain. The digestive system of the TFB is capable of absorbing and utilizing every bit of a human body, and produces virtually no solid waste, though they may spit out tattered, acid-washed clothing and other indigestibles at the end of this process. The body of the victim may also be spit out prematurely at any time for any reason.
[1 off to the side in the final formatting] If the victim is an Unkillable monster, double the digestion timeframe. [stick this in the monster edge cases section later]
So long as the TFB is digesting a victim, they do not need to eat other food and will never count as having skipped meals. At the end of each day, as long as the TFB is digesting a victim, they regain 1 point of Composure as if they had eaten three meals that day.[1] This goes on at the end of each day until the victim is completely digested. If there are multiple victims being digested at once, the thing from beyond regains 1 point of Composure for each victim. Additionally, each time a TFB gains Composure from digesting a person, add +1 Composure each time for every 2 years the TFB has been friends with this person. A TFB can also completely skip the Composure roll for Death by immediately consuming the corpse of the deceased.[2][3][4][5][6][7][8][1. Off to the side in the final formatting The victim does not have to be dead 
*yet* for this Composure to be restored, as long as they have been chewed and/or dissolved by acid enough to be forced to make an Injury roll.
[2 off to the side in the final formatting] For some TFBs, the closer they are to someone emotionally, the greater their desire to consume them may grow, to absorb that person’s thoughts, personality, memories, everything into their own body. This may show as frequent hugs in the human disguise, or even particularly “mouthy” “hugs” by the unfolded form, if the secret is already out. Most friends of a TFB would hope it never escalates beyond that.
[2.1. off to the side in the final formatting] A TFB whose true nature is already known to their edible friends may struggle to keep these thoughts to themselves if they lack the social skills to know better.
[2.2. off to the side in the final formatting] If they are respectful of their friends’ desire not to be digested alive, a TFB with these desires may instead settle for learning “what makes them tick” by more conventional means, studying their every move and closely watching their reaction to everything. Still, bodies may go missing after death.
[3 off to the side in the final formatting] Because things from beyond absorb information from their prey, they eventually do start to develop a good idea of what being digested alive is like. However, they will typically still consider the ends worth the means.
[4 off to the side in the final formatting] “I hate you, I might even spit you out once you’re dead because I don’t want you in me, depending on how hungry I feel.”
[5 off to the side in the final formatting] “Sorry, I’m just so hungry.”
[6 off to the side in the final formatting] “I’m sorry, I know this is really going to hurt, but when it’s done you’ll literally be a part of me forever.”
[6.1. Off to the side in the final formatting] Some TFBs may not conceptualize this as being the same thing as death for the human. A TFB may experience the want to merge with a particular human in a way a human simply cannot. This will not always translate into the desire to eat them, but it easily can, because a TFB may see no other way.
[7. Off to the side in the final formatting] Regardless of these attitudes, most of a TFB’s victims will still likely be people they have no relationship with.
[8 off to the side in the final formatting] TFBs have no natural sexual attraction to humans but may develop a desire for intimacy through relationships with humans and through learning this feeling through human DNA and memories they absorb. Their actual means of reproduction is entirely unknown, and may be entirely asexual–they at least do not possess sex organs in any way that a human may fully understand. How they go about achieving this intimacy, therefore, requires some creativity and experimentation, but no matter the conclusion, any human participant should always always wear protection.
Digestion and Investigation Points
As mentioned earlier, the TFB not only receives nourishment from their victims, but information from their brain matter and DNA as well.[1] To mechanically represent this, the TFB not only receives Composure points from digesting the victim, but Investigation Points as well.[2] The TFB also gains 1 Investigation Point from a digesting victim at the end of each day, so long as the victim has been chewed/dissolved enough to have to make an Injury roll.
[1 off to the side in the final formatting] As a predator species, TFBs use information assimilated from their prey to adjust and alter their own equivalent-to-brains to think and act more like their preferred prey and thus better hunt them. When TFBs appear on Earth and start to consume humans, this has the unexpected side effect of causing them to develop sapience and a personality.
[1.1. off to the side in the final formatting] Over time, the default look to a TFB’s human disguise becomes more than just a lure, but a persona as well. 
[2. Off to the side in the final formatting] These Investigation Points represent the jumble of random information a TFB starts to absorb from their meal almost as soon as the process is underway. Often, TFBs won’t be exactly sure where they learned something, whether it was something they heard, or something someone they ate heard.
Add 1 additional investigation point each time if the victim was alive when put in the Enveloping Hold.
Add 1 additional Investigation Point if the victim was somehow connected to the current investigation, no matter what “side” of it they were on.[1]
[1 off to the side in the final formatting] The TFB can tell if a victim is related to the current investigation or not by their taste after digesting them for at least long enough to gain a Composure point. 
Add 1 Investigation Point if the victim was a fellow investigator, and additionally the TFB can take 1 Eureka! Point from an investigator victim each time a point of Composure is restored by digesting them. They also gain the ability to use a Eureka! Point on any previously failed Investigative Rolls written on an investigator victim’s character sheet. This means that a TFB can potentially gain up to 4 Investigation Points per victim per day.
Subtract -2 investigation points from this total, to gain a minimum of 0, for any victim that has been dead more than an hour before being “swallowed.”
A TFB only gets the aforementioned Composure and Investigation Points if they have been digesting the victim or victims constantly since they were ingested. They cannot just leave a dead body in their apartment and return home to digest it for a few minutes at the end of each day, nor can they just lightly nibble on a friend for a few minutes at the end of the day to count as a “meal” and restore Composure. Doing this would give them no Composure points nor investigation points. They must keep wrapped around their prey overnight to digest overnight, but this does not mean that they must remain in human shape the entire time they are digesting.
Digestion and Exact Memories
Once a TFB has spent at least three days digesting a person that is somehow related to the current investigation, add “[Person’s Name]’s Mind” to their On-Person Inventory.[1] So long as they have this, at any point, they may spend a Eureka! Point to “use” the person’s mind to learn a single piece of useful information that the digested person would know, similar to how any investigator might use a Eureka! Point to learn from a previously Failed Investigative Roll.
[1. Off to the side in the final formatting] TFBs do not absorb literally every piece of information held in a person’s brain, nor do they necessarily “keep” everything they do absorb. They aren’t hard drives. [Person’s Name]’s Mind will no-longer be in their inventory at the start of a new adventure under normal circumstances.
So long as they have this, add +1 to any Interpersonal roll targeting a person who knows the victim. They will also innately recognize people whom their victim knew, but may or may not know any details of their relationship, up to the Narrator. They also do not need to make a specific roll to be able to disguise their body and voice as this person’s.
Overclock Metabolism and Acid/Venom Spray
The TFB may spend 1 Eureka! Point to secrete an enormous amount of stomach acid from their “mouth” side in a very short time, regardless of whether they have a dose of digestive venom ready. If time is measured in Turns, this takes an Action, though it does not take an Action to keep this acid continuously coming until it runs out. If there are one or more living victims currently inside the TFB, each will immediately take 8 Superficial damage, and then take 8 Superficial damage on the TFB’s Turn each Round for 7 Rounds. Halve this damage if the target is only Enveloping Grabbed by the TFB and not Enveloping Held. This also advances the digestion process by 1 day on the TFB’s Turn each Round for 7 Rounds, including any Composure restoration, Investigation Point gain, and deterioration of the victim’s body that would entail. This, however, will not grant “[Person’s Name]’s Mind” until the victim is dead. Additionally, this allows for digestion of inorganic substances, though the taste and feeling of doing so are not at all pleasant to the TFB. This excess acid secretion may be ended early at any time, but another Eureka! Point must then be spent to start it back up again.
This excess secretion of acid may be used for other purposes too. If Unfurled, then the TFB may flatten themselves against a surface and dissolve a hole through it equal to their size and shape at a rate of about one half of an inch per Turn.[1] This does take an Action each Turn to continuously do.[2]
[1 off to the side in the final formatting] The dissolution rate of different substances may actually vary up to the Narrator's discretion.
[2 off to the side in the final formatting] The TFB will taste every moment of this.
In either form, 1 Round after the Eureka! Point was spent, the TFB is secreting enough stomach acid that they may pressurize it within their body and spray it up to 10 feet in any and all directions. Treat this mechanically as though a splash explosion had happened centered on the TFB, though they may instead choose any number of specific targets within range rather than hitting every potential target in range indiscriminately. Targets hit will take 2 Superficial damage each round until the acid can be washed away or wiped off.
A TFB is immune to its own acid, like its venom. They are of very similar chemical construction.
Inhuman Sleeping Patterns
Sections of a TFB’s body take “sleep” in shifts,[1] with their whole body only shutting down for a short period of time each day. Therefore, TFBs do not appear to require as much sleep as regular humans do. A TFB need only sleep for 2 Ticks to get a Full Night’s Rest. Treat 1 Tick of rest as equivalent to less than 8 hours of sleep, and 0 Ticks as staying up all night.[2][3][4]
[1 off to the side in the final formatting] This has no other mechanical effect, except that when a TFB says “my leg fell asleep,” it could be a very literal statement.
[2. Off to the side in the final formatting] Though TFBs are neither nocturnal nor dinurial, they will mostly try to keep up the act of a human sleeping pattern.
[3. Off to the side in the final formatting] Speaking of “sleeping patterns,” their skin may go through elaborate changes of color when they dream.
[4. Off to the side in the final formatting] Most TFBs are capable of maintaining a folded shape even while asleep.
Whenever a TFB sleeps, their photoreceptors do not shut down entirely. They will be vaguely aware of their surroundings even while sleeping. If a threat approaches them in their sleep, they may make a Reflexes or Senses roll and wake up on a Partial Success or Full Success.
Whenever a TFB sleeps, and the result would matter in any way, roll 1D6. On a result of 1-3, the TFB will wake up in an entirely different color combination than they were when they went to sleep.[1]
[1. Off to the side in the final formatting] Redoing their human persona’s tattoos and makeup on these mornings can be a hassle.
Crawl Away from a Hot Needle (Thing from Beyond Weakness)
TFBs are survivable, but not invincible. There are a number of substances and situations that their bodies do not react well to.
Regeneration Impediments
Damage from the following sources is not halved: Fire and extreme heat, acid, or nickel.[1]
[1. Off to the side in the final formatting] For example, a regular bullet would deal 2 Penetrative Damage to the TFB, but a nickel-plated bullet would deal the regular 4.
If any damage is caused to them by these substances during an instance of combat, they will not automatically regenerate 1 of both types of HP at the end of combat, nor at the end of the same session.[1] This damage may still be healed by other means.
[1 off to the side in the final formatting] They will continue to regenerate as normal from the next session and next instance of combat, as long as they don’t take any more damage from these substances.
Nickel Poisoning
Nickel is a highly toxic substance to TFBs, and if they start to digest it,[2] they must immediately expel the entire contents of their stomach, or make a Reflexes roll to more discriminately spit out only the source of nickel.[1]
[1 off to the side in the final formatting] Jewelry, buttons, and other metal apparel are commonly nickel-plated or use nickel as a filler. TFBs who don’t pay attention to what their victims are wearing may soon regret it.
[2 off to the side in the final formatting] If the TFB is not actively digesting, the nickel will not dissolve into their bloodstream. 
Full Success: They can spit out only the source of nickel quickly enough to not suffer more than a very unpleasant taste.
Partial Success: They can spit out only the source of nickel, but not before becoming poisoned (Non-lethal, OT: Immediate, DF: per Tick).
Failure: They fail to spit out the nickel before it dissolves in their stomach, and they suffer from poison (Lethal, OT: Immediate, DF: per Tick).
Extreme Heat
TFBs must have “Extreme Heat” at some place on their Tiers of Fear. They make this Composure roll when exposed to temperatures greater than 100F/38C. Additionally, if they are Disguised, when exposed to temperatures greater than 130F/55C, they must make a Reflexes roll to maintain their disguise or else flop open violently.
Full Success: They do not allow their disguise to falter at all.
Partial Success: Their disguise falters slightly, gaps opening up and certain features slipping out of place for only a second or two.
Failure: They completely unravel into their unfurled state.
Alien Nightmares
TFBs have vivid dreams, and their nightmares are particularly distressing to the part of their mind that has developed human sensibilities.[1] If a TFB is at 3 Composure or below, roll 1D6 each time they sleep. On a 5 or 6, they will have a vivid nightmare. This means that they fail to gain any Composure points from this rest. On a 6, they will extend their venomous spines in panic, injecting or launching digestive venom into whatever their “mouth” side is touching.[2]
[1 off to the side in the final formatting] Is this from the last moments of their victims, or something long before that?
[2. Off to the side in the final formatting] Thimbles could be useful, maybe?
Misc. Tells
False Clothing
Many TFBs find any kind of human apparel uncomfortable and restrictive to wear. When the TFB disguises themselves as a human by folding into a human shape, their “clothes” are typically also part of the disguise, and are thus warm to the touch like skin, and may not hang exactly like actual fabric should.
Weight
While holding a person inside their human disguise, the TFB will of course be twice as heavy.
X-Ray
The TFB has no bones, but may pass an x-ray exam by holding another person in their body for its duration, if this would, like, ever come up. [maybe make this a sidebar in the Invertebrate section?]
Heartbeat
TFB do not have a centralized heart and thus do not have a proper heartbeat anywhere on their body.
All Stomach
Listening to any part of a TFB’s body while they are digesting a victim will sound like putting your ear to someone’s stomach.
False Mouth
Anyone into the “mouth” of a TFB’s human persona may see the TFB’s many rows of real teeth in the back of their “throat.”
How to Kill a Thing from Beyond
A TFB’s main body is capable of gradually regenerating so long as even a small scrap of flesh remains from it. In order to permanently kill a TFB, the damage that takes them to 0 Penetrative HP must be done with fire or an acidic substance, or all of their remains gathered and thoroughly burned or dissolved afterwards.
They will also die permanently if killed by nickel poisoning, though not if killed by a nickel weapon. 
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