#noire travel
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traurigtoby · 5 months ago
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tokyo
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scipunk · 3 months ago
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Terminator 2: Judgment Day (1991)
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pwh3 · 1 month ago
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Wonderland (The Bronx, September 2024)
Also on Instagram.
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anthonypresley · 2 months ago
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Supporting Segment
Part of my Memphis Noir Photography Series. Memphis, TN.
2024
Website Facebook Instagram Twitter Redbubble Prints
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anim-ttrpgs · 6 months ago
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An absolutely incredible review of the beta version of Eureka: Investigative Urban Fantasy by review Willy Muffin on youtube, complete with visuals and actual analysis!
I'm going to also add to this post a comment that I left on the video, offering further insight into the design intentions of the game, though the comment might not make as much sense if you haven't watched the video yet.
Hey, lead writer of Eureka here, first of all I wanna say how good and professional this review is, it’s almost indescribable how it feels to see our project taken so seriously and given real analysis, complete with visuals and everything! We would be super impressed and happy with it even if you didn’t like the game—but luckily it sounds like you loved it hahaha
I’d also like to address a few things throughout the video, not as arguments or rebuttals, just further developer insight for everyone
Re: “Urban Fantasy.” “Urban Fantasy” is basically just another term for “modern fantasy”, just a fantasy story that takes place in the 20th or 21st century and deals with the intersection of contemporary life with the supernatural, and it might be an Americanism, or even a Southern-ism, since it has a lot of connections and origins in the living folklore of New Orleans, so I shouldn’t be surprised it isn’t a term everyone is familiar with. Just think of it as the kind of genre where instead of the vampire living in a secluded scary castle, his name is Phil and he’s your roommate haha. What We Do in the Shadows, Shadowrun, and the World of Darkness games are all some other good examples of “urban fantasy.”
Re: Scooby-Doo. Oh we would LOVE for you to run a Scooby-Doo-like wacky mystery with Eureka. Even though the main tone is dark and gritty and noir, we did intentionally build it so that it could run more lighthearted stuff as well! There’s even a few Scooby-Doo references to be found throughout the text, and if we hit a certain stretch goal on the Kickstarter, we’re going to be adding a bunch of Scooby-gang-inspired traits, including the option to play a Talking Dog!
Re: Combat being the largest section, even larger than Investigation. First of all, that’s kind of an illusion that is the result of the game being unfinished. I have a tendency when I write rules to use really long sentences, overexplain things, repeat myself, etc, and that dramatically bloats the rules text and page count, but that’s why we have an editor! She goes through after the fact and trims most of the fat off my bloated writing style to make it flow smoother and read faster, and take up less space. The PDF that was read for this review has had the Investigation chapter copy-edited (and cut down in size by about 25%!), but the editor hasn’t gotten to the combat chapters yet, so they still have a hugely inflated page count. When she’s done with them, you can expect each combat chapter to also be cut down in size by about 25%, so they won’t be nearly so large a chunk of the book.
Secondly, I’ll explain our reasoning for why the combat chapters and advanced combat rules are such a big chunk of the rules text, it’s intentional design which I will now explain. If anyone still doesn’t agree with that design, that’s fair, and that’s why we made the Basic Combat Rules an option.
The reason that the advanced combat rules are the default, and the reason they exist at all, is because it incentivizes and rewards Investigation. If combat is super deadly, it makes Investigation, snooping, and spying more appealing than kicking down the door and getting your head blown off. But of combat is super deadly, it also needs to be very deep and tactical, because if it’s deadly but shallow, then there’s no player agency. “Combat starts, roll some dice, okay your guy is dead.” That’s no fun. So by adding rules and modifiers for cover/elevation, distance, the difference between a pistol and an assault rifle, etc. we make it so that not only is combat its own high-stakes puzzle, but make it so that when the PCs HAVE to engage in combat, all their investigation can really pay off and save their lives. Spying on a building to find out the number of goons stationed there and how they are armed helps you plan and assess risk, stealing the blueprints to the building helps you know how to get the drop on the goons, and know the best places to attack from so that they are stuck out in the open and you are not, etc. and having rules for those things means that all the PCs’ snooping and planning makes a real mechanical difference in whether they live or die.
That’s just my opinion though, and one of the biggest reasons WHY we decided to write the combat with as much depth as we did.
Anyway, thank you again for this review and analysis of our project, our Kickstarter jumped up by about ten more backers in the evening when this video went up after several days of no new backers, and we have to assume we have this video, and all of you watching and reading this, to thank. You’re really making our dreams come true. :)
Eureka: Investigative Urban Fantasy is kickstarting from right now until May 10th! Back it while you still can!
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If you want to try before you buy, you can download a free demo of the prerelease version from our website or our itch.io page!
If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
You can also support us on Ko-fi, or by checking out our merchandise!
Join our TTRPG Book Club At the time of writng this, Eureka: Investigative Urban Fantasy is the current game being played in the book club, and anyone who wants to participate in discussion, but can’t afford to make a contribution, will be given the most updated prerelease version for free! Plus it’s just a great place to discuss and play new TTRPGs you might not be able to otherwise!
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
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trashart00 · 1 year ago
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Now we know where Aspik and Snake Noir’s hair went…
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stuffaboutminneapolis · 9 months ago
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Hennepin Avenue at night, Minneapolis (1937) via Minnesota Digital Library
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laiqualaurelote · 5 months ago
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“What was it like?” Charles asks. “Growing up?” Late nights and sleepless dawns. The pinched nerve in his back when he slept wrong, the throbbing in his wounded leg when it was damp out. The stench of corpses rising around him as he lay in the mud, skewered beneath a watery red sun like the bleary eye of God. The handful of relationships he chanced, furtive fumblings in the dark. More often than not the lonely hours in the office, watching the clock through a bevelled whiskey glass. Watching the years slip away like water through his fingers. The rush of satisfaction from closing a case, the grim knowledge that the truth brings no one back, that they would all stay dead, all of them for ever and ever. Ever the stench of corpses coming upon him out of nowhere on otherwise lovely spring afternoons. And yet the sun on his face in the morning and the fresh mists after a night of rain, the curling scent of strong coffee and the burn of whiskey in the back of his throat, knowing where he was in the city by the feel of the cobblestones through the soles of his shoes. All the beauty and the terror of it, visible only in the looking back. Impossible to sum up in a sentence for a boy robbed of the chance to know it for himself. “I cannot say it was altogether happy,” Edwin says at last, “but it had its moments.” Charles’ eyes are wet. “Brills,” he says quietly.
the saviour of the broken, the beaten, and the damned
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dimensionzero · 1 year ago
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more atsv things that haunt me: pav doesn't originally have a watch.
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thibautfleuretonline · 2 months ago
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Façades (Vitoria-Gasteiz, Espagne)
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traurigtoby · 8 months ago
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osaka
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hollywoodsworlds-blog · 1 year ago
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𝘝𝘦𝘳𝘰𝘯𝘪𝘤𝘢 𝘓𝘢𝘬𝘦 💋
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luoniiel · 1 year ago
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vtm pro tip: fuck your coterie mates from day 1
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miss0atae · 3 months ago
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4Minutes a science-fiction story with near death experience and time travel (Ep 1):
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I recently watched the first episode of 4Minutes. I finally found how to do it. I was really anticipating this series. I thought I knew what the story would be. I read the synopsis, I read other posts about it, I saw the pictures and the gifs and I made my own story in my mind. I don't know for you, but I can never stop myself from imagining what the story can be. As long as I have few information about a story, my mind is already working and trying to convince me about how the story will be told. After watching the episode there is one thing that it's true: I knew nothing. Let me explain, what I imagine it would be, wasn't what I watched. Don't get me wrong, I really appreciate what BOC is trying to do with its BL stories. Kinnporsche was this revisited mafia story, Dead Friend Forever played with the tropes of teen horror movies and now 4Minutes is showing us a mix of noir fiction and science-fiction. I wasn't expecting it and I find it truly interesting to see what they can do. I appreciate how they never use the same formula story for their projects and how they try to give us something different. So I'm not going to review the episode because so many people did it better than me. I just want to talk about why I consider 4Minutes to be a noir science-fiction story at its core and how the link between near death experience and time travel make sense together .
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Let's start with saying what is a noir fiction and what is science-fiction and then we'll see why I think it works for 4Minutes. A noir fiction is a genre that really changed a lot. However there are some recurring characteristics: a corrupt system, corrosive effect of money, absurdity of the existence and psychological instability. I would also say that you can also find a mix of violence and sex too as it's often links to the Human condition. In 4Minutes, Great our main protagonist comes from a family who runs a company that serves as a cover for their illegal business. In this first episode, the patriarch of the family is entrusting his first son, Great's older brother Korn, into the “investment department” where most of their illegal business is occurring. We learn that the family has made their fortune through this means. Korn doesn't reject the idea. He is only fearing the difficulties to manager this new job. Is he accepting it because he believes it's right or because he doesn't have another choice… it remains to be seen. Korn and Great's family environment isn't really good. The two brothers, despite being half-brothers are close, but Great is avoiding his parents. As for Korn, he seems to hide them a part of his life such as his relationship with Tonkla (is it because it's a man or because they have this vibe of sugar baby/sugar daddy, we don't know yet). About Great, we know he is drinking and smoking, so mostly he doesn't have a healthy lifestyle and his parents usually have to save him when he mess up. At the beginning of the story, Great is experiencing his first 4minutes time travel that will remain the central plot of the story. This experience puts him in a psychological distress as he can't find a rational explanation to it.
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Which leads me to why I believe the story is also from the science-fiction genre. Great is experiencing precognition and time travel and those are topic of undiscovered scientific possibilities you can usually find in science-fiction. It allows the characters and the viewers to experience speculative events. The premise of time often involves changing history or the future. As for now, Great can go back in the past 4 minutes. He only experienced it few times in the episode so he and us, don't know yet how everything is working or why is he experiencing it. Usually, time travel is about altering the past and see how it changes the future to create an altered present or future. The first time, it happened to Great he didn't avoid the woman, but she wasn't as hurt as she was supposed to be. The second time, it changed his first meeting with Tyme. Will Great do more change when he'll accept his new power or will he tries to avoid it? How is it really working? We'll have more answers in the next episodes. I wonder if the story will focus on the paradoxes and alternate timelines or if it's going to be more about contemporary and social issues. The latter works well with the noir fiction, but it's still too early to draw any conclusion. The first episode just set the plot, but also showing us some characters and their links together. I feel we still haven't seen everything.
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Then we have another part that was developed in the story and it's near death experience (NDE). I believe it links together the number 4 (Great goes back 4 minutes in the past with his time travel power) and the idea of a time warp as an imaginary spatial distortion. Through this spatial distortion the character could possibly change the past and therefore change the present and the future. I will try to make it simple because it seems easy in my head, but I'm not sure I'll be able to write it properly. So firstly, the number four is considered unlucky in Thai culture, as it is in other cultures too. It is associated with death and bad luck. The Thai word for four, “si,” is also a homophone for the word “death.” Then, we have Dr. Den (a co-worker of Tyme) who is working on NDE by interviewing people who faced it. Their comments are common traits reported by NDErs: a bright light above, a sense of awareness, an out-of-body experience, being(s) dressed in white, receiving a life review… Most NDErs when “coming back” feel a change of attitudes and behaviors. It doesn't mean all of them are positive (I feel like it could be associated with Great's psychological answer after discovering his power). It's also important to notice that Great started to get his power of going back to the past 4 minutes ago, after he hit a woman who wanted to die. So his power of “time travel” is linked to death. I wonder if the series is questioning the paradox of Time: is death the end of time and does time has any end? If we can manipulate the time, can we manipulate death and consequently life too? Maybe I'm trying to find something too complicated in here, but I like that it made me do all these researches. I'm sure it's not a coincidence between all these plot sets, but we'll probably get more answers in the next episodes.
I think BOC is really putting a challenging story and I can’t wait to see how they will do it.
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vince-noir-666 · 1 year ago
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Source
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harveybwabbit92 · 1 year ago
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R/n: You all use humor to deflect trauma.
Spiderman-Noir: Thank you.
R/n: …I didn’t say that was a good thing.
A wizard Spiderman: What we’re hearing is, you think we’re funny.
Random Spider-girl: And just fine!
{The other spiders hum in agreement as R/n locks eyes with Spider-Shrink (or Therapist Spiderman), who was shaking his head in disappointment she offered him a sip from her flask and he nearly emptied the whole thing.]
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