#no snail time
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✦ Picciriddu ✦
#own art#own characters#CanisAlbus#art#artists on tumblr#Machete#anthro#sighthound#dogs#canine#animals#chicken acquired#I tend to think Machete was a restless baby but a very well behaved shy and unobtrusive toddler#the overarching theme of his early childhood was being sick in a way or another for the majority of the time#he's originally from Sicily so I tried to depict a native Siciliana chicken but I think I might've made her a little too sturdy#his mom makes a cameo too#as well as a battalion of snails#he likes snails
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we are briefly passing through the no snail day. zero snails can be observed in this picture. we are beset by a moment of snaillessness.
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Can you draw that snail? You know the one who got out of Grian's power and started to eat Gem's lighthouse?
little guy <3
alternatively: big guy.
#hermitcraft#grian#geminitay#my art#sketch#drawing a snail with teeth wasn't on my bingo card for this year but here we are#ALSO god can you imagine a dungeon meshi au with grian as a dm and snail as his animal? all he wished for was a mending book.......#the brainrot is strong im being tormented by the demons ( my own ideas )#ALSO 2.0. does anyone remember that snail from adventure time? i mean. cmon. i mean..? hello?
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when the. the. the 🐌🐌🐌🐌🐌🐌🐌🐌🐌🐌🐌🐌
#wild life spoilers#wild life smp#traffic smp#trafficblr#impulsesv#i. ig im tagging the snails as their counterparts BAHSDHAHWHW#goodtimeswithscar#pearlescentmoon#mumbo jumbo#grian#bdoubleo100#isdoodles#losing my mind. the whole time i was drawing this i just keep going this is so stupid BHAHDJWAEAHHEA I LOVE THEM
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#fnaf#fnaf security breach#fnaf help wanted 2#fnaf daycare attendant#fnaf sun moon#fnaf sun#fnaf sundrop#dca fandom#artists on tumblr#fan art#digital art#HELLO AGAIN#ITS BEEN SO LONG SINCE I DREW THE BOY </3#my summer was so so crazy busy (Zine work! Gallery showings!! Weddings!! Travelling!!! non-stop craziness!!!)#It was a lot of fun but i am very happy to be home now and back to my little snail ways (drawing and being a hermit)#and just in time for halloween season!!! *rubs little paws together* hehehe >:3
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Absolutely incredible how a season based on chaos and trickery got won by the one of the most chaotic and impulsive players not through living up to that wildness but by doing the opposite and subverting it.
#i joked about joel getting a big head if he won but i am genuinely happy for him. this finale was incredible.#i kinda love the grian and joel final fight and how it felt reminiscent of third life but this time grian didn't hesitate#bc joel was his ally but not his Ally yknow. not actual family#my one request would have been to keep the snails out of the finale. or use them once/make it shorter than the other cards.#those things are MEANN#wild life smp#wild life smp spoilers#life series spoilers#trafficblr#life series#smallishbeans
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the fritter (frin critter)
#inspo struck right after posting the last two. some kind of a hermit crab. a snail#they think they look all cool and mysterious under their safety shelter but if u remove it they're a disastrous puffball of uncombed fur#the hat is not accurate to an adult human btw. i tried to put them in a full size hat and they were lost forever. this is a child sized hat#they need to swap out for bigger hats as they grow#MY FRIENDS WROTE AND DREW SO MUCH FOR THE FRITTER I HOPE THEY CAN REBLOG AND ADD BC THEYRE SO GOOD <3#we started making a whole au about critter species in the wild and how they interact and survive. very fascinating.#i need to collect all the worldbuilding into one place eventually. rn all i'll say is.. overworked odile petsmart employee (tealgoat's idea#isat critters#isat#in stars and time#isat siffrin#my art#a6se/twohats (this tag only) implication then is that loop is bald i guess aksdks. loop = wild shorthair. fritter = domestic longhair.
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Fenton Vaseline Glass Snail, Vintage Yellow Opalescent Uranium Glass
#uranium glass#vaseline glass#snail#the dime for scale is much appreciated dear seller#paperweight#i guess?#uranium glass menagerie let’s go#gastropods#molluscs#mollusks#fenton#i knew this would do numbers yall are too easy#1k#as long as you’re here. remember when the lich fucked up the sweet waving snail from adventure time?#also so many of you think uranium glass is way more dangerous than it is. chill#it doesn’t need the hype it’s already sick af
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garden snail eating ritz cracker time lapse
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#We had a rainy week#I finally have time to draw#mushroom oasis mychael#mushroom oasis#mushroom oasis game#mushroom oasis fanart#mushroom oasis vn#my art#sketchbook#mychael fanart#🍄#🐌#artists on tumblr#traditional art#mychael#rain#snail
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Doint trust anyone, not even your snail
#rip bigb#spent the whole time being a menace only to be done in by a snail#bigbstatz#bigbst4tz2#bigb#trafficblr#wlsmp#wlsmp spoilers#wild life smp#wildlife smp#wild life#meme#wildlife spoilers#wild life spoilers#mcyt#mcytblr#life series#traffic life
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Mojang tried so hard to make Minecraft a horror game with the Warden update and then 2 years later Grian did it better than they ever could have hoped with SNAILS and he wasn’t even trying
#these guys were more afraid of the snails than that time Tango brought a warden onto the surface in double life#wild life smp#wlsmp#wild life#trafficblr#life series#grian
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Happy birthday, @fanaticsnail 💙
Happy birthday, my dearest Snail. How glad I am to be able to call you my friend and do this for you. I am glad for all the times I managed to get to know you better through our messages. And I am glad for being able to wish you a happy birthday and gift you this Cora pic I drew just for you. I drew it quite a while ago always with the intention of gifting it to you, but when I found out when your birthday is, I decided to make it a little bit more special. I love you, Snail, and I'm happy to have you in my life. With all that said, once more, happy birthday, and I hope you have lots of fun. Enjoy your Rosi like this, peaceful.
#i finished this a long time and my friend had to physically restrain me from not gifting it to you early#shoutout to her#one piece#digital art#my art#skullfaced snail#i love our tag#skullfacedlady draws#donquixote rosinante#one piece fanart#donquixote corazon#he is laying down in shallow waters#i wanna join him#i used to do the same when goibg to this one beach that had a lot of shallow parts#it was beautiful#reminded me of that#it was lowkey what inspired it#i wanted to draw him in some valley laying in fields of flowers but honestly#i like the sea more so i went with that#love you and adore you snail#i wanted to say that im proud of you#and for all that youve been writing#you did an insane job and i applaud you#thank you for being a friend
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
#og post#wildlife#grian#impulse#impulsesv#skizz#skizzleman#imp & skizz#mc meta#wild life smp#wlsmp#life series#trafficblr#traffic smp#<- dunno which life series tags are most commonly used but i hope i got all the major ones#long post#“i should write down the behind the scenes!” i thought. “it'll be quick!” i thought :')#as someone who did had some critiques about the structure of the season#i found it really insightful to hear about the design decisions from a behind the scenes perspective#digging into why it was made the way it was and what exactly about it worked/didn't work honestly helps me to appreciate#it more for what it was!#and it helped to truly understand and appreciate all the work that went into it#i probably included more details than needed but i just thought they were all really fascinating#like trivia bot being designed to have the option to give lives in case the early sessions were too deadly!#i was also surprised that the snail merch wasn't planned ahead of time#and i also tried to keep all the credits grian listed bc i think it's important!#i would recommend watching the full podcast ep! i didn't include a lot of imp & skizz's commentary since i was focusing on the technical &#behind the scenes details but they had lots of great insight
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the world is so beautiful..... one time after it rained i scooped a snail off the road and deposited it on a plant. a woman came by and saw me staring at the plants intently and asked "oh, did you save a snail?" and i went "yes! :D" and then we both just stood there silently watching a snail climb up a leaf for a good few minutes. <3
#also one time in high school i was late to class a few minutes because i had to save every snail i saw from the middle of the road#teacher didn't mind. she was also late to class for the exact same reasons#i saw it. she was walking in front of me.#united in watching out for the little guys
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