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#my lineart just like. looks better with more simple stuff
strmpt · 2 years
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been working on trying to redevelop my old, more simple art style and i just happen to be going through a hyperfixation phase rn so. here is dave. you know. the coolkid™️
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iraprince · 4 months
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gonna show u guys a little opalescent highlight hack i threw together today
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rainbow gradient above your main figure (i usually have all my main figure folders/layers in one big folder, so i can clip gradient maps + adjustments to it!). liquify tool to push the colors around a bit. STAY WITH ME I KNOW IT LOOKS STUPID RN I'M GOING SOMEWHERE WITH THIS
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THEN: set it to add/glow (or the equivalent in ur drawing program), lower the opacity a bit, and apply a layer mask. then u can edit the mask with whatever tools you like to create rainbow highlights!!
in this case i'm mostly using the lasso fill tool to chip out little facets, but i've also done some soft airbrushing to bring in larger rainbow swirls in some areas. it's pretty subtle here, but you can see it better when i remove the gradient map that's above everything, since below i'm working in greyscale:
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more granular rambling beneath the cut!
u could also just do this with a brush that has color jitter, but what i like about using layer masks for highlight/shading layers is how simple and reversible it makes everything. i can use whatever brushes i want, and erasing/redoing things is super low stakes, which is great when i often approach this stuff with a super trial-and-error approach.
example: have u ever thrown a gradient w multiple colors over an entire piece, set it to multiply etc, and then tried to erase it away to carve out shadows/highlights? it's super frustrating, bc it looks really good, but if u erase something and then change ur mind later, u basically would have to like. recreate the gradient in the area u want to cover up again. that's how i used to do things before figuring out layer masks!! but masking basically creates a version of this with INFINITE undo bc u can erase/re-place the base layer whenever u want.
anyway, back to rambling about this specific method:
i actually have TWO of these layers on this piece (one with the liquified swirls shown above, and another that's just a normal concentric circle gradient with much broader stripes) so i can vary the highlights easily as needed.
since i've basically hidden the rainbow pattern from myself, the colors in each brushstroke i make will kind of be a surprise, which isn't always great -- but easily fixable! for example, if i carve out a highlight and it turns out the rainbow pattern in that area is way too stripey, i can just switch from editing the mask to editing the main layer and blur that spot a bit.
also, this isn't a full explanation of the overall transparency effect in these screencaps! there's other layer stuff happening below the rainbow highlights, but the short version is i have all this character's body parts in different folders, each with their own lineart and background fill, and then the fill opacity is lowered and there's multiply layers clipped to that -- blah blah it's a whole thing. maybe i'll have a whole rundown on this on patreon later. uhhh i think that's it tho! i hope u get something useful out of this extremely specific thing i did lmao
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meruz · 2 years
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sorry if this has been asked before, but i wanted to ask about your lineart! the weight and line economy are just so nice, i get stars in my eyes looking at your lineart and doodles. could i ask what your approach to lineart is and what tips you might offer?
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Wow I love these questions - Line is so interesting!!! It's a really big topic so I feel like any tips I give will be just barely scratching the surface. It's like deceptively simple...any given line drawing is essentially taking all the information we glean from seeing something irl ie light, shadow, dimension, texture, perspective, etc and boiling it down to the simplest possible visual information.
I think most commonly my line is informed by light source so like. thicker more continuous lines face away from the light and thinner more broken lines towards. and a lot of my spot blacks r simply cast shadows.
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here's a more extreme example
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BUT like everything to do with art there's no hard and fast rules. I use blacks when I think it'll be effective or interesting and I leave them out when I don't need em. umm couple things I find myself doing a lot... using spot blacks to make the separation between characters clearer. I like casting shadow in between characters so its easy to separate and read their silhouettes even when they're mashed together.
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u can go even further to purposely create a silhouette like
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to draw attention to a finger or tongue LOL. There's some comic book artists who are absolute masters at this type of stylization. Alex toth and his spiritual successor Chris samnee come to mind for me right away.
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(toth)
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(samnee)
I feel like I'm also often using line weight to separate planes receding in space
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im naturally a really heavy handed and scribbly drawer(...?) draftsman. and im nearsighted so when i see things i percieve and break it down into big shapes over thin contours. so stuff like spot blacks and shadows came easy to me, the tricky part was making the rest of the lines lighter when they needed to be so the blacks could actually have impact LOLL. a lot of effective visual communication is about balancing contrasts. like I had to really train myself to press less hard on the pen. I think this is actually really evident if u go back in my archive to older sketches LOL
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I actually feel like a lot of how I trained my hand to tackle line weights was thru stuff like hand lettering where you rly have to focus on being sensitive to that kind of thing.. contrasting strokes etc.
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also exercises like figure drawing will have you flexing those muscles constantly
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I'm starting to just regurgitate lessons from freshman year of art school so I'll stop here with the demos but yeah...I hope this was helpful!? I love line!!! I want to get even better at line work so I can feel confident posting work that's only line no color or value... I'll leave you with a bunch of artists who I think have particularly expressive and beautiful linework (not including toth and samnee who I already mentioned and who's work I love so much). You can probably learn much more from them than you can from me...!
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Charles dana gibson LOL
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Matias bergara
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tonci zonjic
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naoki urasawa
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Daniel warren johnson
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shiyoon kim
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michel breton
also yoji shinkawa, tomer hanuka, leo romero, I feel like I'm gonna post this and think of so many more. there's so many good artists...!
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thewandererh · 4 months
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bOO‼️
@if-you-heart @if-you-mind @if-you-soul
told heart this but i drew fanart of ya’ll’s sweet angular soul guy :]! i couldn’t not…look at his dumb face…..🥺
i have two versions because the lighting experiment came out ok-ish. t was originally blue (because it was coming from the left side lmao) but red looks better 🤷
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it’s a little simple and the composition is messy, but it was a good stress relief + shading practice :D! im proud of it. i’ll definitely draw him (and the gang) more though if i can!! been getting better with hair recently and tested out my skills with this one :]. styling and keeping consistent with hair is tough, but oddly relaxing. did some lineart in the car somehow 👀??
he looks like such a,,,bro i can’t….. i love how stupidly spindly he is
i was attached to this stupid lanky fictional(???) man the *moment* i saw this post. absolutely bonkers. i was so charmed by this concept i shared it to all of my friends you don’t understandjshdkdhdgsgd /silly /but yeah i did do that XD
also you fazgang have been reblogging and liking my stuff 🐥 <- looks up at you like this chick
which,,,,thankie,,…🐥🐥😳💛✨
.-.
for you onlookers have some more posts by the fazgang (what the if-you-hms-gang call themselves) to gaze upon. you will not regret,,
.-.
i’ve noticed a trend that i often tend to write big paragraphs about a simple piece of art i’ve made, which is okay but i get the lack of interaction lol. im very proud of my art, and go on rambles on why i like it. the formatting i turn to aswell as the text and images almost turns the post into a collage? visually?? i love collages so it works out XD! but anyways,, im not upset over notes, i just like getting my art out there. so thank you to everyone whose viewed, read, liked, and followed for the ride :]. im glad you appreciate my stuff, it’s what i can offer <3. it won’t be consistently one fandom but im glad to not be alone in my interests. good god that sounded like a traumatized rant (maybe it was but:)
TLDR: check out if-you-heart/mind/soul :]! they are very cool and nice💛
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juustozzi · 2 months
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@thepinksky18 hello, and thank you sm!! <3 I hope it's okay to reply like this, I got kinda carried away with reference images..! I can try to share some things that help me with my art, hopefully they'll be of some help for you too!
when I do group pics like this, the thing I focus on the most is how everything looks and feels together! details and stuff can wait for later, first is to figure out that the overall picture works, and the characters are in balance with each other!
I'll use the Tenma horse pic you replied to as an example, will be continued under read more!
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here's the sketches for the art! the very first sketch is very simple and blocky (I usually use a thick brush) to just settle everything in place and see how it all works out. the second sketch is more detailed and sometimes deviates from the first sketch a lot, if something seems to work better some other way.
depending on the complexity of the finished art, I do just these two sketches or add one more even detailed one, but the last sketch before lineart is the one I tweak the most! usually I draw characters on different layers so it's easy to select them separately and resize, fix proportions or positions, etc. to make the big picture look good to you!
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here's the lineart (which could also be the 3rd sketch) compared to the previous layer. now I'm adding more details, but I still keep fixing the overall image - you can see how the lineart doesn't quite match the sketch in places: hikaru is shorter, the position of aoi's feet and tenma's hind legs are different, etc. some people like to do a very detailed sketch and practically trace their lineart over it, and if that's what feels good for you, go for it! I'm the kind to just throw lines over vague sketch and call it a day, especially with more simple drawings like this :,)
there's good tutorials and studies on bodies and proportions online already so I'm not going to even try to speak about those, but I got a few tips! I tend to do them in my mind nowadays, but I tried to draw them out for easier visualization!
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I mentioned earlier how for me the main thing is that everything's balanced, right? that also inclues characters and their proportions. I think that in group pics it's more important the characters work out together, not so much if their insividual proportions are perfect. especially if there's notable differences between them - height, bulk, lenght of limbs, and so on! a few pixels here and there don't matter in the overall image, but for example with Shinsuke who is Tiny, it's important for me to really make him smaller than others.
my most used tool is a scale chart! it helps to visualize the proportions for the characters, even when they're piled up like in the example doodle, or otherwise not in a neat row on the horizon line. (again, separate layers help you tweak them individually if needed! there's no need to get them right on the first try, especially when drawing digitally when there's layers.)
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if your drawing eye hasn't gotten used to proportions, the chart can also be used to make a neat little ruler to check your sketch! the rulers over the sketch are all same size, just moved around; tsurugi and shinsuke fit in pretty well, and while Tenma's torso is a little long (even when taking into accound he's a little bent from waist, which makes him even taller when straightened out), it's not by much and it wouldn't bother my eye.
and while I myself sometimes tend to be a slave for the references and get gray hair over minor details, or of some part of the anatomy is off and I can't fix it the way I want, the overall feeling and style mean a lot more! I think it's important to put some thought into the proportions especially if you feel like wanting to make progress with your art, but if it's getting too stressful or draining the joy of drawing out of you, then screw it and just have fun! (I say this as someone who has learned not from studying anatomy and stuff, but instead just. has drawn a shitton and had fun while at it. I think getting comfortable with just creating is the bigges step you can take!)
...oops, sorry if this got too long or off the rails! and yeah hopefully you (and anyone else reading all this) got something out of it!
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juni-ravenhall · 3 months
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im thinking a lot about "what i want to do with my art" lately and i also have many years of figuring shit out already as an adult so i will post some general advice stuff that might help ppl
art should be fun. if you hate doing lineart then stop doing lineart. if you hate rendering and shading then stop doing it. if you hate anatomy then stop doing it and just draw funky shapes. if you love one color then use that color. if you love doing complicated detailed patterns then start doing those more. if you love drawing circles then make art with lots of circles. do what is fun to you, with the only exception being someone giving you good money to do something not fun, if you need the money.
u dont have to have 1 art style, consistent art is only relevant for commissions/jobs where u are supposed to deliver a specific style/quality/etc that u were paid for. if ur not getting paid or making a portfolio for a specific type of job, then draw however the fuck you want and dont care about anything. have 500 different styles and techniques, or just have 1 if thats how you work. it doesnt matter and everyone is different
the way to develop and evolve quickly is to draw as crazy as possible. push yourself as far as possible and dont care about anything dont worry about anything. fear holds you back. actively choose to draw crazy and push things far. no cringe no limit no rules no anatomy no perspective no color theory fuck everything and go crazy.
dont think "i dont know how to draw a ball room full of dancing people with fancy clothes" "i dont know how to draw a gallopping horse" just start drawing it and see what happens. when you get stuck you look up reference and tutorials. this is how you find out what parts you struggle with so you can then get specific help.
try to draw as bad as possible half the time. think, im going to draw this really fucking bad and ugly. im going to make the worst fucking horrible drawing. do it on purpose. fuck the concept of beauty and quality and perfectionism. draw bad on purpose. draw crazy on purpose. it will help you find freedom.
when looking at other ppls art for inspiration, separate between "i like this thing" vs "i want to draw more like this thing". all art that you like doesnt have to be relevant to how you draw stuff yourself, you can appreciate x type of art without your art being anything like that at all. this is especially important about things like clean lineart, rendering, amount of detail, """correct""" anatomy or perspective or shading, etc. just bc you like some art with beautiful shading doesnt mean you have to want to do beautiful shading. or maybe you do want that! thats why you figure out which ones are aspirational to you and which ones are just amazing and cool but not what you enjoy doing with your art.
the "2 cakes" concept - it doesnt matter whatsoever if someone else drew the same thing as you "but better" (in your eyes). your thing is still unique and has value existing because only you are you and your art is your art. ppl are happy theres now 2 cakes instead of just 1.
i already said this but Just Try. Just Go For It. some of my favourite comics are actually "badly drawn" from a generic perspective. but theyre unique and interesting bc every human is unique and interesting. you can draw stick figure drawings, comics or animations. you can draw simple or complex, good or bad, or go back and forth between styles and techniques, draw good one day and bad the other, make a comic where every page is a surprise in quality and style, nothing matters, do whatever you want forever.
the things you think are "bad" or "boring" or "cringe" or whatever other negative word might not be that to other people. someone might see your "ugly doodle" and love it so much they want it printed out on their wall. and even if some ppl dont like something, other people will like it. the ppl who like it are the ones that matter. not everyone has the same taste and thats how it should be.
draw for yourself. or draw for other people if that makes you happy, but do things that make you happy. draw your favourite things and your obsessions and express your feelings and draw your favourite characters and use your favourite colours or brushes. draw things that your friends like and send it to them. do things that make you smile. draw things that youre thirsty about for that matter. happy pride month. cringe is dead
if you have a hard time picking up the pen dont start thinking "i cant draw". youre probably suffering from some stress, mental illness or ND symptoms or something. try to find out how to solve problems in your life that are making you stressed and overwhelmed and not able to have fun making art. get help, talk to a counsellor, talk to a doc. and make sure you aren't pushing yourself to make art that isnt fun for you, bc that in itself will make you unhappy.
if you feel stuck, aside from looking up references and tutorials, try different techniques and materials. try a new software. try drawing on paper or on a tablet or paint on a canvas or try new pens and papers. make a collage. do papercrafts. sculpt. do something different than what you usually do
CLEAN YOUR ART AREA whether its a desk for your tablet or a table for your paper or stand for a canvas. make it EASY to pick up the pen / brush / whatever and start drawing. dont put objects on top of your tablet / papers / easel / whatever. make space for your art and keep it organised. it should take 1 second to start drawing without having to clean anything first.
if you feel like youre just bad at drawing, like i said, draw bad on purpose. draw crazy on purpose. fuck all the rules and perfectionisms and what you "should do". dont worry about anything just draw the worst and craziest you can. you can do this. i love your art. you exist. youre unique. you are you
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atomicpirateperson · 2 months
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@raccoytefox809 i got ur ask but tumblr was being difficult and i accidentally deleted my whole post including the ask ;; luckily i screenshotted all the stuff i wrote
mostly digital art tips bc traditional is not my strength lol
flip the canvas occasionally to check for mistakes, but not too much or it defeats the purpose
use references, the more the better!
if something is hard to draw, trace a picture of it to practice and then try it on ur own
learning basic color theory is easy but you can also cheat with blending modes lol. (pssst make a new layer on top, fill it with a nice color, change the blending mode (my favorite is Soft Light), and/or change the layers opacity)
do stuff with ur lines! varying line thickness is great for making important things stand out, separating things that overlap, etc... you can use darker colored lines for important stuff and lighter lines for details, or all light colors for a soft feel. i almost never have pure black lines
i also never use black for shadows; i use a color from the rainbow (usually blue) with the blending mode set to multiply. purple looks good almost everywhere, green gives a natural vibe, red is good for human skin tones
it might not affect the final art that much but i like drawing on a medium gray background, not white. it reduces eyestrain and kinda helps me color stuff better?
sketch a simple stick figure to plan out a pose before actually drawing it
do warmup sketches! i dont feel a huge difference from this personally but some people do, i usually just draw something simple like a snake
keep simple physics and gravity in mind. body parts squish when bearing weight on something. things like hair and loose clothes tend to hang down when still. if youre drawing a character in motion, those loose things should also reflect that
this is really specific, but eyeballs are not just spheres. the iris (colorful part of the eye) is kinda like a bowl and the pupil (black part) is at the bottom of the bowl. keeping that in mind with perspective is a nice touch of realism and depth
super lazy secret hack to make it look glowy when the drawing is done: save it as a png, have png as a new layer on top, blur until unrecognizable, set blending mode to overlay, lower layer opacity as you want, enjoy!!
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finally heres the brushes i use in ibispaint for lineart and static :)
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shootingstarrfish · 4 months
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Do you have any tips on how you do shading ?? Your art really inspires me and I literally suck at shading lmao.
hello anon!!! im honoured i can inspire you sdfhkjh it's crazy to me that i can inspire literally anyone :,DDD <33
tbh i do all my shading purely based on vibes/what makes me happy so im not sure im a good advice person but ill show you a breakdown of how i go about shading and hopefully that might help a bit? :o i've left it below the cut because i have too much to say and it ended up being really long LOL
of course if there's anything you want more details on i'm always happy to explain, just let me know!
okay SO ill use this asmo as my example, i think there's enough to talk about here that it should be helpful hopefully
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so here's my lineart and flats! i do all my flat colours in one layer because i find it easier to make everything look more cohesive when the pieces arent separated (i usually like it when the colours bleed into each other a lil), but i also just dont like the process of having to switch between layers for everything too LOL flats are unfortunately my least favourite part :,D probably because my lineart is so messy hahah
as you can see, the shading is very minimal here, just some subtle stuff in the wings/sheer parts of the fabric and some blushing on the skin, i also stole the orange under eye/liner thing from TBHK because <3
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and then i clean up any messy stuff by just painting over top of everything on a new layer, i also rendered the metal at this stage because i felt like it i guess???
i dont think i did a suuper good job at rendering the metal here (because i was lazy), it looks fine but something to note about metal is that usually you want to push the highlights and the shadows a lot more, as well as the reflections because it is so shiny and smooth this is why you'll see a lot of pink and blue in the metal, to show the reflections of his hair and the sky
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i would recommend using reference to get a better idea of how metal ACTUALLY works but again, i was lazy lol so that's a simple explanation based on what little i know/have observed
the jump here is a bit drastic and you might be like woah starr where'd all this come from?? but this is all in one layer-
('hard light' - 62% opacity)
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this is how that layer looks as a normal full opacity layer, for reference:
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lately i've been using hard light layers to shade! they're very versatile because unlike multiply layers i can do my shading and my highlights within one layer (do you sense a theme of me disliking having too many layers lmao)
SO this is where i have a bit more to say about shading you'll notice the prominent shading colour here is blue, this is because the main environment here (the sky) is blue. i dont know if that's how things work in the real world but it works for me LMAO i usually prefer to have my shading lean cooler purely for aesthetic reasons, i like how it looks more
you might also notice some areas where the blue is a bit brighter, this is to imitate reflected light, again because the environment is blue light tends to bounce around on things and reflect back even into the shadows so this is the effect im trying to get, i like to typically go with a brighter blue cause it gives things a sort of shinier? quality that i enjoy aesthetically, idk if its very accurate to real life tho it also helps me to give depth to the shading since shading isnt usually just one flat blob, and this is a bit of a shortcut to having more dynamic (?) looking shadows
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i also want to point out my use of bright reds on the edge of the shadows:
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i believe this is called diffraction- there's a real legit scientific reason why it happens but i... dont know what that is i just know it happens in real life (maybe not to this extent?) and it looks cool so i do it SFHJKSFH i usually blend it into the shadows though as opposed to into the lighter parts, i find that tends to look better
some miscellaneous things-
don't be afraid to throw random colours around!! who cares about realism, it's fun lmao
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this artwork is a spoiler for asmo's bday so shhhhh but i did want to quickly show that you can also use hard light layers to create a glowy effect, i literally just painted the pink/orange directly on the shadows layer and it helped to make his eyes more glowy
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of course i do go in and paint over a little after and add some layer effects but it helps to have that base there
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now that you've learnt that i dont know what i'm doing, i wanted to highlight a couple of resources that have helped me! i hope they help you as well <3
this video gives some really interesting insights into this artist's process and some problems they had throughout, as well as how they overcame them! it looks a lil clickbaity but i promise it's good!!
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this tweet also shifted how i think about rendering when i want to do something with dramatic lighting!
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+ an attempt i made to replicate this (i wanna try this again lmao it was fun)
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i hope that helps even a little bit, i did my best to explain but sorry if it was mostly nonsense though :,DDD best of luck with your art, anon!! <3333
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storytellering · 7 months
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if it's okay, would you mind sharing your art process? your style is SO gorgeous dude. keep it up spardacest nation!!!
Thank you so much anon, and of course! I kinda posted about it on twitter a while ago, but for anyone not also on there, here's a paraphrasing of what I said there! (under a cut bc it's gonna get a bit long)
(speedpaint video from procreate mostly bc like I also said in that post, it's one of the few pieces I've done entirely on procreate and thus entirely recorded kdfjhdk I usually don't do the sketching + painting parts on there but every now and then I get lazy and want to get it all done quick in one program lol! It's not as good as it would look if I were using krita to render (which is what I normally use) but it gets the idea across decently of what it is that I do)
The short version of my process is: sketch, clean up sketch for lineart, then flat colors, then paint over the flats (i make the flats my shadows and paint on the light), then a multiply layer for skin details (like lips, eyebags, etc), then an overlay layer for skin transparency details (red over the ears/nose/fingertips etc), then i do hair over the lineart, then a multiply layer with the contact shadows in a light beige/grey/neutral tone on top of everything else, and then i unify layers, paint over the details, and color correct the HELL out of it The longer version is: SO, first of all, I will say, my entire process for a finished/fully redered piece is pretty scattered and uses a lot of different apps, because after many years of trying out different drawing apps I found that I just worked better when I could incorporate the parts I liked best from each individual one rather than having to adapt to another app entirely! In total, what I use is: autodesk sketchbook and procreate for the first half I do on my ipad, then krita and photoshop on my computer when I'm actually rendering (but any photo editing app instead of ps will do, I'm just used to photoshop bc that's what I learned as my first drawing app WAAAY back in the day lol), and then meitu on my phone for color filters (also any phone editing app with filters in it will do), AND also optional just for references: blender and daz3d on computer + magicposer on my phone The actual step by step of what I do: First of all, if I want to do a detailed, well rendered piece I will start by getting my references ready. That means either just grabbing a screenshot from the game if it's like, a simple portrait, or a photo reference, taking a picture of myself in the right pose/lighting, and if it's something more complex I will recreate the scene in Daz3D to simulate a realistic lighting, OR even just blender (i have the game models for the dmc characters downloaded, so I can just pop them in, pose them and change the lighting to get a realistic idea of what shadows their faces will cast in that specific angle/lighting.) Note: references are pretty essential to me, and there's nothing to be ashamed about for using them! Personally I don't struggle a lot with the drawing/sketching part of art, but my tiny little pea brain cannot fathom how to make an object 3D in my mind, and how to visualize shadows realistically... thus the reliance on 3D programs to do that for me, and then all I have to do is draw what I'm seeing lol. My art improved significantly ever since I started making 3D refs so I could get /exactly/ what I needed - there's still a lot of leeway you need to learn though, because as realistic as the lighting will be in a rendering program, you'll never really get a fully natural looking image, as far as stuff like the body stretching/squishing/pulling when it's in movement, facial expressions, folds in clothing/fabric, etc... so really it's more a guide than something meant to be followed 1:1.
Then, once I'm confident I know exactly what I'm gonna draw/have the idea in my head, I start sketching it in sketchbook. Not really getting very in depth, just blocking out rough shapes - I like sketchbook and to be on my ipad for that because it feels very reminiscent of traditional sketching on paper to me, which while I'm not super confident on my traditional art abilities, I do get the most natural/fluid/non-stiff figures out that way. Then when I think I have the general idea ready, I export the sketch layer as a png and import it into procreate - which is where I kinda start picking at the sketch and polishing it like i'm carving it out haha. Lots of liquify tool, flipping the canvas to check if it's even, blending out some of the lineart to help out with the rendering later, and then polishing up what was once the sketch into serviceable lineart. I usually reimport it back into sketchbook at this stage - while I like procreate for drawing I don't love the brushes I can use for lineart there, and so I usually only draw the "base" naked figure in there - when I'm in sketchbook I use a hard pencil to refine the details, then on a separate layer add all the things "on top" like hair, clothing, etc - usually I can get it pretty easily in one go, and once I'm satisfied I erase the naked body under the clothes and unify the lineart layers. Then I will just do the flats with a hard brush, turning the lineart layer into an overlay layer and coloring things in with the shadow colors. At this point, I export the file as a psd and import it on my computer - I give it a once over in photoshop first to see if there needs to be any adjusting (like whether any layer that has an effect needs to have a different effect, if all the colors look right since the ipad screen isn't the most faithful, if i wanna change the background color, etc), and once I think it's ready enough, I open it up in krita, where I do the actual bulk of the painting/rendering (as to why specifically krita: it's because I've gotten very comfortable with the brush/painting brush dynamics there and cannot seem to get as good results anywhere else, it's just the goldilocks spot of a brush for me haha.) If anyone's curious, here's the brushes I usually use for painting:
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The one in the middle is my go to painting brush, left one for tinier/more refined details, right one for blending out soft shadows (though I learned the hard way to not overuse it, or it will look like I went ham with an airbrush tool lol). (I don't change any of the settings on these brushes, so if you wanna try out the exact ones I use! Just fresh off how they come out the app haha) I paint on the lights on top of the shadows, and just focus on that for the time being - once I'm done with the basic painting, I'll make a separate multiply layer for details like lip color, eye waterlines, makeup if there is any, eyebags, etc, and then adjust the opacity until it feels right - then I'll make an overlay layer with skin translucency details (like, when you hold your hands in front of a light and see the tips of your fingers become bright orange - many parts of your body are always a bit translucent to the blood underneath, specifically parts where the skin is thin like noses, cheeks, joints, knuckles, etc, and I found it makes the character look a lot more alive to add that subtle coloring in) - then usually I do hair on a separate layer on top of the lineart (because that way I can add small flyaways, more details, etc, and just use the lineart as a guide) After that, I'll usually make a multiply layer on top of everything where I'll add contact shadows in a neutral color (usually pretty pale, it'll be darker anyway since it's multiply), and once I feel like I've rendered everything out properly, I save the psd and re-open it on photoshop.
In photoshop, I'll mess around with the layers a little bit more (changing hue/saturation, opacity, etc), fuck around with the background to make it look pleasing, and once I'm happy with it, I'll unify the layers and start color correcting - usually by duplicating the unified layer and messing with the curve/hsl of the image and then changing the opacity of that edited layer until it's as strong or muted as I want it to be - then I also edit the RGB curves individually and adjust the opacity of that also (because I just really like how it ends up looking if I give a bit of a red/warm tint to the shadows lol), and at that point often I will reimport the finished image into procreate for some finalizing touches! Like, blending out shadows that came out too harshly, painting over anything that came out not the way I wanted it, redefining the lineart if it got messy during painting, and adding any extra small detail that might have gotten lost like catchlights, hair shines, hair flyaways, tears, etc. I also do one last round of flipping the canvas and liquify if needed! At this point, I export the finished image both to my computer and my phone - on my phone I open it up on the photo editing app, and add a bunch of different color filters - I don't hesitate from going completely balls to the walls here, and just kinda applying as many filters as will make an image look pleasing to my eye. Once I think it looks good, I'll export the edited image to my computer - and then open both the version without filters and the one with them on photoshop, and use the filtered version as an opacity layer, and adjust it until it doesn't look as crazy anymore lol. One last step I recently started incorporating was also changing the image to grayscale after I'm done, and doing one last round of curves in greyscale to make sure the values look right, and nothing is getting too lost because the values are too similar (because i know i get a bit swept up in getting repulsed by harsh contrasting lighting and can end up washing out all of rendering if I don't check myself kjdfgk) AND that's it! Yes it's a pretty long and chaotic process, but it's coming from years of trial and error and realizing I can just let myself fo whatever makes me happier with the results, and I don't have to stay constrained to one program if I don't like every tool it has to offer/don't have to accept the final image fresh off the painting app as the "finished" image with no adjustments allowed after, lol. I don't find it takes a lot more time than if I didn't do it this way, but YMMV. Hope this was helpful and sorry for taking so long to explain! I just wanted to give a thorough explanation dfhdkhkx
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spacecolonie · 2 years
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Hello! Do you have any advice with painting? Every time I start I end up just doing lineart with colours underneath, and when I do kindles art it looks kind of like plastic. Am I supposed to merge the two layers and then start shading? What would you recommend?
Hey anon!! I actually do have some advice for that!! I'll shove it under a cut because it got way longer than I thought it would, sorry for the infodump everyone _(:3 」∠)_
quick tl;dr: painting process should consider both personal taste & the desired aesthetic of a painting, & to avoid plastic-y colours, make sure your hues vary within your values (and layer modes are ur friend) ♥
there's a million ways to start paintings & its all down to personal preference -- the end goal for the illustration can often influence the approach you take; a crisp digital painting might call for meticulous layering & sharp edged flats, but if you want something to look like an oil painting, you should try and mimic that process as close as you can! here's some examples:
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this is the sketch for my FYR zine piece from last year; i intentionally approached it in a way that looks like traditional underpaintings so that when I worked directly on top, those orange tones would peek through like this:
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after doing that undersketch, i manually painted everything -- no fancy layer modes, just me, one layer, and screaming ಥ_ಥ it was hard but it worked for the vibe i wanted!!
now v.s something like this:
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simple shapes, roughly blocked in shading that just gets merged and painted over, as well as lots of layer modes on top for those colour changes! this is by far the easier one & the one i'd probably recommend, solely because it lets you keep more control. i go more in depth here on that -- but to quickly answer, i personally block everything (including shading) in before I merge & render!
for the other thing you mentioned, a lot of the times that 'plastic' feeling can come from either a lack of transitional shades or only using white/black for your value tones. this tweet thread (direct image links 1, 2 & 3) by frozensoba demonstrates it incredibly well -- by adding certain colour shifts in your values, it can create extra depth which is what makes stuff look more alive!! don't be afraid to really push it and get wacky
an easy way to add it while you're learning is using gradient maps to add richness in your midtones. It's not perfect since different surfaces & materials diffuse light differently, but adding one at the end of a drawing can help tie everything together. If you can do both at once though it always looks best; here's some very quick 2 minute orbs as an example:
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ok I'm almost done (and im so sorry for how long this got... special interest moment TM) -- one last thing is to try varying your brush strokes & adding textures if you want. using only an airbrush or heavily relying on blurring brushes can make things look plastic too; sometimes you want that, but for the times you don't, adding some texture & leaving brush marks in can do a lot!!
lastly, since this is just me rambling, here are some artists that are incredibly talented & i highly recommend looking at for their advice & processes because it will be much more coherent than this:
Marco Bucci -- amazing educational content. if you check out any of these artists, he's the one to look at first imo. his 10 minutes to better painting series is a great place to start
Sinix Design has some amazing tutorials on anatomy & the mechanics of painting! This video & the intermediate part 2 are super
Dao Trong Le -- a veritable goldmine of speedpaints
Bo Chen & any of the riot splash artists. If that's the vibe you're after, you can't go wrong with the LoL splashes as reference
i hope that helps!!!
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tariah23 · 6 months
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Omgggg
Sksjsks I went onto my insta and saw that someone liked this… old Jolynes from like, 2015-17 or so that I never got to finish (they’re all on my old laptop… I will rescue my files one day… this was my old cartoony style. I’ve revamped it a LOT. It used to be so much more loose… I kind of wish that it still was because it made the style look more simplistic and free? I’ve always been a huge fan of simple art styles!) I remember making an attempt at drawing every canon Jolyne outfit that I could find (at least the official colored drawings, not the ones from the manga since that would’ve been too much for me. I have the Jojoveller (I bought the Jojoveller back when it first came out from Japan and paid like, almost $200 for it orz….. should’ve waited for the price drop lol. I have every JJBA artbook tbh. But that helped me track down most of the official Jolyne stuff. Not all but a lot of it!) I’d drawn up at least 20 outfits at this point. At least I think so? These were just some of them. Hopefully, I’ll be able to retrieve my drawings again… the faces that I used to draw on my old style used to be so ugly, sorry.
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Here’s an example of this same style but revamped to now lol…
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(Yuki wip…. The bodies have more standard anatomy but the hands are still blocky like??? The faces are prettier tho…. Has it lost a bit of personality? Maybe… I do like my new style tho… But could I still even call it a cartoony style, especially since it looks more anime than before :/…. Uh, I’m thinking too hard on this :(….)
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Another example is this Rengoku… it’s a little diff from the Yuki one despite being the same cartoon like style? (Barely cartoon anymore…) I don’t usually draw the nostril slit for this style but I did so for Yuki since it just looked better… idk if I’m gonna start doing that or not, I’ve literally been driving myself insane over deciding if I want to start drawing nostrils or not… for this Rengoku, it’s definitely more accurate to the style that I was pushing for but hm….. Similar to these Makima’s…. I didn’t draw the nostril…
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I like to keep the ears very simple in this style as well and again, look at Makima’s hands. They’re supposed to be blocky like this hehe. The Yuki wip is more of an improvement of this same style but I’ve been so all over the place with it… I feel so bad, omg. The most polished example that I could find immediately of the original cartoon style was of these Shinobu’s… see how round and free everything is!?
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Don’t even get my started on the chibi styles…. I have a handful… because I’m indecisive. The Sukuna wips are from a new chibi style that I’ve been thinking about and I rly like it… The Kak/Oc chibi was for a commission that I had sm fun drawing for. I still like the style! I’ve always loved when artists left the pupils white for some reason? I wanted to do that, too! I forgot to color the lineart in the girls skirt lol….
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This style with Sanemi and Uzui is rly cute to me as well… I will not be retiring it. I kind of hate the old chibi style with Josuyasu tho. Hideous to me. And overly complicated. I don’t really like chibi styles that have TOO much going on, especially if they’re not as cute since chibi’s are supposed to be cute. I said ugly but beauty in art is subjective sjsjs… if they’re pretty and cute than idc. So I technically have three chibi styles that I like.
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Ohh actually, I have two other chibi styles….. fuck, I just don’t have any pics of them that I’ve uploaded, only saved as files. One isn’t really a serious style at all tho, they were for fun (experimental) and the chibi that you can see hanging in the corner of Yuki in the wip above is of another simpler style as well…
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beansprean · 1 year
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Hey bean!!!! I love your art so so much and your comics fill me with joy!! Would you mind sharing what's your process to make them?
Helllooooooo ty!! Of course!! Tbh it’s pretty loosey goosey and procreate isn’t the greatest program for comic building, but I manage lol. I usually start with the dialogue (my favorite thing to write!) which may initially be written blearily in bed at 3am in my notes app or directly onto the canvas. I usually build scenes based on the dialogue, which I’m sure is obvious in hindsight since most of my comics are just long drawn out arguments LOL. From there, I do a very rough sketch/storyboard to get the idea of the page down and how I want the panels to look, expressions, movement, etc. I’ll use a piece from queening the pawn act 2 part 2 as a simple example:
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I primarily use the 6b pencil for these two stages. Very rough!! Then I turn the opacity wayyy down and do a cleaner sketch over the top, nailing down more details and expressions. This is also where I will use pose references if needed and warp the lines if I need to make something bigger/smaller (bc I don’t have vector layers and they will get blurry once I resize lol). I also usually add the dialogue text at this stage so I can refer to it without having to open up and squint at the barely-there storyboard layer lol. (More under cut, I am not known for my brevity)
Now I can do the lineart (studio pen!) and draw the panel boxes (by hand like a loser using the monoline calligraphy brush). I do the panels after the lineart so I know exactly how to size them for the characters and what I might be cutting off. I do the background lineart after so I don’t end up drawing more than I need to outside the boxes.
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You can see at this point I decided to change Guillermo’s position in the first panel, having his arms down rather than up and removing his glasses - the angle of his left hand ended up being very finicky and I decided I wanted to see his expression (and not worry about his glasses immediately reappearing in the next panel lol). I can now add the background, which I either erase around the characters or use a masking layer on (if I have room for more layers lol) Then I start coloring, primarily using a very plain no-pressure paint brush (custom, for to save my wrist) for base colors and then build on patterns from there, changing layers as needed. I add my cheek color at 50% multiply, pop on the dialogue bubbles, and that’s pretty much it!
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Very simple shot-reverse-shot scene, but my process is pretty much the same even for more complex stuff like
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I’ll play around a lot with effects and background and lighting if I feel like it or if I feel the scene demands it (like the glasses panel - the Tarantino eyes and the glasses flash add to the dra~ma lol), and one thing I know I need to work on is flow! My instinct is often to expect your eyes to go left to right, down, and left to right again, but it’s really pleasing to have something to follow with your eye -like dialogue boxes. In the above you can see how I warped the panels and the angles of Guillermo’s attack to try to make it more exciting to look at and have a smoother flow. Def better than just two rectangular panels on top of each other, but I could have gone way harder on the angle of impact. Always learning and growing!! I just run out of room so often bc I hate using different canvasses for multiple pages, I feel like I lose the flow if I can’t see them on top of each other lol.
ANYWAY. Long fucking post. If you want to start drawing comics my advice is to Just Do It. The more you do them, the better you’ll get and the more fun you’ll have making them!! I never ever thought I would be the kind of person who does longform fan comics (we love you reapersun), but here I am having a blast lmao. Hope this answers your inquiry even a little bit, I’m afraid I am both long winded and extremely undisciplined!! ❤️❤️
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weirdcursedvaultkid · 7 months
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hii!!! i’ve been following you for a long time now and i really love your art!! i’ve also been trying to learn how to draw so i was wandering if you’d have some advice for someone who’s completely new to this ??? pleek-
forgot to say this in the original ask, but of you have any tips on how to draw hair i’d thank you forever 😭 i’m really struggling with that
aw thanks! idk if im the best to ask for advice but hopefully you find any of this useful!
honestly it's really as simple as just drawing even if you think it looks bad don't get discouraged because it's all part of the process and you will get better when you are drawing on a regular basis. just look at the first drawings i had on here compared to my more recent stuff - the more you do it the better you'll get!
look for inspiration and references, its not cheating to use references as long as you are not straight up copying your reference 1 to 1. i like going on pinterest for inspiration especially for clothes! i also like to see what other artists are doing, instagram is also good for finding art inspo, i also found watching speed paints on youtube a good way of seeing how other people color and how to apply it to your own drawings
I'll talk more about what i do under the cut lol
for my process, i like to start off with a super messy sketch im talking chicken scratch. it's not supposed to look good its just supposed to give you a base for your drawing and allow you to figure out what you want to do.
then i start a new layer on top, lower the opacity of the initial sketch and i start drawing on top and refining everything so I have a cleaner sketch that's closer to the final drawing. this is usually where i finish figuring out the poses anatomy, hair, expressions, hands etc. it's still kind of messy but it'll feel more like you are filling in the blanks rather than starting from scratch
finally i do my lineart in another layer and for your lineart where you just make sure to keep your lines smooth and clean
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Then i just do my base colors and shade, for this one i didn't really go all out with the shading so it may not be the best example lol, i just kept it simple which is ok! sometimes less is more it just depends how you want the final piece to look.
for hair specifically - i don't really have a tutorial, when i draw hair i just sketch out the shape i want the hair to have in the initial sketch, and then i had more detail when i clean up my sketch. I usually start by adding the strands that frame the face first or the hairline and then go out from there to the rest of the hair. I also don't draw every single strand, i tend to keep it more simple since i have a simple style
I found this tutorial on pinterest which pretty much how i go about it execpt i usually have a rough idea of the overall shape first and i don't go as detailed as the final result, i usually stop around the third step
i hope ANY of this was helpful and not too rambley! feel free to ask more if you have any more questions!
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elizakai · 9 months
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Hay :D
Can you tell us what do you use to color your drawings on traditional? I need some tips •́⁠ ⁠ ⁠‿⁠ ⁠,⁠•̀
why hello!! Sorry for such a late answer!!
so, I’m a fun little something we call ✨inconsistent✨(sigh) so while I may not be the best person to ask…but here’s things I commonly use color wise (favored art supply dump)
Alchohol ink markers
I use these most, they are a beautiful thing, my favorite are Ohuhu as they are high quality and a much lower price then brands such as Copic. (Can you taste the salt.)
They have less blend ability in comparison to Copic but are overall a much better investment if you ask me! They are great for a more smooth look! Another one I have around that I use for less saturated colors is touch youch youch
I very much prefer brush pens over the chiseled ones, for a paint like experience, and more dynamic application! Again these are just personal preference!
(I have a bad habit of opening ink capsules and painting with ink. I would not necessarily recommend this.)
Watercolor
There’s lots of pretty nice watercolor you can get for a pretty cheap price! The ones I prefer currently are MeiLiang, I got them online for a good price and they are very nice!
That said I do mix around different brands and such, whatever is on hand.
Gel pens
I love gel pens, even if you just have like one or two it’s such a difference!! I love just having white ones for adding little details and such to drawings! You can also get colors if you like! I use the Jellyrollers!
Colored pencils
a lot of people hate colored pencils which I get, but I find them very helpful for detailing (when I have motivation to do so lol) I often use them on top of drawings I’ve layed down a base of alcohol ink with! That way it has a clean base and can add the fun texture and stuff afterwards!! Those smooth looks can be achieved with pencils alone, I often just don’t have time for that :) it’s very fun though, layering is key with pencils
I do very much enjoy prismicolor colored pencils!!! It’s an investment I don’t regret lol, although I’m sure any soft core colored pencils would have the same effect!!
Posca
occasionally I use posca markers for large poster sized drawings, esp for the ink capsules. I like the paint coverage!! That said they can be a pain to work with.
it’s probably not good to be like me and use all of this on sketch paper. (I know. I’m aware that that is psychotic.) but I do normally use sketch paper, getting some multi medium paper might be good if you are interested in paints inks and pencils though, that way you can use it for all of the above :))
Color wise that’s what I commonly mix and match with, when it comes to pens my FAVORITE pens to sketch or do lineart with are Tombow calligraphy pens. Simple brush pens, it makes detailing harder but I enjoy the dynamics. There’s lots of micro pens you can find for small details as well!! I also prefer to use mechanical pencils for sketching, simply because the mechanical lead stays thin and sharp instead of getting dull. That said, I use very cheap mechanical pencils, and sometimes you need a full pencil depending on the project.
There’s a little mini rant on the art supplies I use color wise, again these are just my preferences from what I’ve tried!! I’m by no means a professional haha, i very much experiment and make a mess of things!
Traditional art can become…quite the investment. Especially when it comes to buying all of the art supplies as your resources dwindle. I have to buy new art supplies much more often than I’d like to admit.
All that said, I am a firm believer of art being able to be formed from any medium!! >:D
be it a simple 2b pencil, a ballpoint pen, or crayons products, I think anything can be used to make something really pretty :))
Only real advice I have is don’t be scared to mix and match, get messy, and experiment!! Do whatever’s most fun, and don’t think you can’t make something great from something simple!! There’s no real rules. Only techniques and suggestions. It can be daunting because there’s no undo button in traditional art, but I think that’s a really good way to expand your abilities :0 it teaches you to roll with mess ups and learn how to work with them!!
Most importantly, let yourself learn from others, but NEVER let people force how you use your supplies, don’t be scared to beat them up if that’s what you need (the art supplies not the people.), and don’t think you need the fanciest things to make nice things >:D
if you want more specific tips and such feel free to ask, I’ll do my best to answer :,)
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just curious, whta app/program do you use?
Okay, since I'm not the type of person to stick to only one art program/app and whatnot, here's my short reviews of every art program I ever used and the ones I still use.
PaintToolSai1/2 - pretty useful for people who don't own a drawing tablet cuz it has an amazing curve tool. Otherwise, I try not to think abt that abomination of an program.
GIMP- ummmmm..... it exists. Def not for drawing, more for photo editing or fixing ur art
Photoshop [multiple vers] - OK everyone sees it as a Lord and Savior of art. I say it's overloaded with so much stuff it can be overwhelming sometimes. Also better off fixing photos and drawings on it if you're not a professional.
FireAlpaca - making small animations on it was actually pretty fun, simple, easy, I'd recommend it to any beginner who doesn't need complicated tools just yet. But wants to try out new things and experiment.
IbisPaint- a lot of people use it and prase it, idk the damn thing never clicked with me. Especially after the "glitch that erases ur drawings with a square" thing, Tried it, now I avoid it. Nothing interesting abt it.
Medibang [currency use] - Currently wondering when they're going to treat the Pc verson and the app verson the same. A lot of stuff that are on pc are not in the app so lookout for that. it's alright, great for me and my lineart and comics and stuff. Kinda gets overwhelmed when folders get introduced for the drawing. But he's a champ yo, alright for paintings but not perfect. (Unfinished drawing)
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Sketchbook [currently use]- alright for paintings, not so much for lineart at least to me. Some brushes are so overpowered that the app verson struggles to render it properly. (One of my unfinished paintings in it)
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Krita [currently use] - It's okay. As I stated way before, I'm in a love/hate relationship with it. It has everything an artist would need, but the damn thing crushes on itself way too much . Bro is so overpowered he struggles to find balance in his life. Eh but I love it anyway, I used krita since the proper launch when it had nothing but few brushes and stuff, when it looked like a SAI copy or sum. Amazing to think that it was inspired by GIMP out of all things. (Fast animation I made in it)
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Have in mind there are lot's more programs and apps out there. It depends on what you need from a program and your own skills, and lot's of other things.... they all have their strong and weak points, that's for sure.
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bloomburnweepwilt · 1 month
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Harrier's short guide to drawing
Hi!! My name is Harry and I've been drawing consistently for about 5-6 years. And uh- I wanna show a basic overveiw of my process!!! then here ya go https://www.tumblr.com/bloomburnweepwilt/758926600395980800/oh-look-its-ameliedoree-her-videos-slap-go?source=share
Also go watch Amelie Doree- thats who this drawing is a fanart of.
1- Getting your rough down
The first and most foundational step is getting a basic layout of your drawing, before you do anything you have to make sure you get a good idea of what exactly you're drawing. This is one of the few parts of drawing that you don't just have to ram yourself into the wall with practice to get good at. You just have to play around and have a fun time and look at the art you like to see what compositions they use.
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My roughs are relatively clean because I have a lot of experience with this art style I use and I don't need a lot of guidelines. If I was doing furry art, realism, a western comic book style, or even something more simple like a gravity falls or owl house inspired style I would need a lot more guidelines because I'm not used to the parameters of the style. Though if you're just starting out then no matter what you do you're gonna hafta build up a lot no matter what style you go for.
2- Sketching/Lineart
For me my process has evolved to where I carve out my lineart from the sketch directly. But this is where you have to just put in the hard work and time into building your skill. I don't have any particular advice on this end besides follow your bliss, do gesture drawings, and make sure you have measurable goals.
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If you want to take inspiration from my artistic inclinations specifically, then keep your lines loose, try to have decently realistic proportions but don't stick too hard to them. Especially if you're drawing a fictional stylized character and not a character or person with a real flesh face where you have more room for conveying likeness. Also sketchy loose lines are pretty much always look better, it allows your art to look more lively!
3- Get background colors down
Nothing much to say here, you just need to do this so you get an idea of what the rest of the colors will feel like. It doesn't have to stay the same color but getting the vibe down is important.
*also normally I wouldn't use bright white for a masking color, but because I want the art to be very bright and colorful so I decided to go with white.
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4- Flats
Another thing you kinda just have to learn and get used to. If you feel like your colors are just a bit too disonant, use your programs hue slider and move it just slightly left or right. Its a really good way to get everything feel cohesive while also not loosing the core pallete.
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6- Linessssssss~~~~~~
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For me this is where all of the life of my art comes from, its where i get to be super loose and impressionistic with my stuff and I get to color up the thing. A lot I'll go with "unexpected colors" in places because those unexpected colors can add a lot of texture and life to your art but this is meant to be pastely and fun so i decided to go wit more conventional colors.
7- Add coloring layers on top for final adjustments
these don't have to be super obvious and noticeable, but often the right mix of overlay and multiply layers can make a piece look better.
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And thats basically the whole process. Add and remove what you want, I just wanted to share since Baby artists sometimes don't have a realistic idea of how art gets made and having a step by step can be useful.
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