#mtg au
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mtgpocketrealm · 1 year ago
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Pocket Realms Concept
This is a dumb little project I decided to start where I write about a little homebrew plane for mtg.
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(credit: u/IAmTheClayman)
The plane functionally is this image as seen above. 32 realms which are separated by color identity. I plan to utilize cards from the game to expand upon the various realms.
There are a handful of rules I have for myself, related to the cards used, but I don't think they are interesting enough to explain unless prompted. But do be warned that they do arbitrarily exist.
Due to these rules, as new cards come out in the game, some realms may change over time.
I honestly don't know how much anyone will care to read or interact with this. This post is meant to be the super super intro post.
Next
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vielle-art · 2 years ago
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exist to serve.
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mtg-epsilon-butterfly · 1 year ago
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Welcome to the Epsilon Butterfly timeline.
first things first I do not own magic nor do I take any credit for the game. This blog has no intention of any copyright infringement and is purely fun fan content. now that's out of the way.
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What is the Epsilon Butterfly?
Each timeline has a guardian time elemental. As its been showcased in 5th edition's Time Elemental. it appears the cannon timeline's elemental is a abstract semi-mechanical dragonfly, or possibly antlion.
In the Epsilon butterfly timeline it is exactly that. a simple fragile butterfly. All the time in this multiverse flows through this tiny ethereal butterfly, and such oftentimes it becomes a highly prized target by some ambitions individuals. We will cover the full ongoing story of the Epsilon Butterfly in farther posts. For now we continue.
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What are the main Differences?
While the cannon story chugs forwards unyielding to me and free time to write this is bound to change. but for a small list of large differences
There is a large Artificial plane known as Calanfinty: its purpose is to suppress the growth of a Aether black hole known as "The Void" by siphoning trace amounts of Aether from worlds around the multiverse and feeding it to the void in the form of randomly generated strips of "planes".
On the world of Ravnica, A previously unmentioned district is very important to the overall well being of Ravnica as a whole. The 38th District.
During the Phyrexian Invasion of Dominaria the merfolk city of Slinn-Voda was completed by a device known as the Ichor Sylex which was crafted by a secondary group of phyrexians known as The Covenant of Dark Ichor lead by Morgimesh, The Dark Contractor.
A secondary Time Crisis happens directly after the Phyrexian invasion caused by a man known as The Prismatic Musician.
That's all I'll put for now. hopefully I will be able to weave these stories together to make my own universe of some worth.
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My Goal
I hope to eventually have a series of stories, cards, and art to go alongside them. I also would just love to have people interested in my own little universe. I hope through this blog I can accomplish both. additionally i would eventually like my sets to be playable through table top simulator or cockatrice.
Feel free to join us over at
Here I will post full sets, as well as talk about my cards/lore. hop in, say hi, and feel free to brew some crackpot ideas. thank you for reading and I hope you find your way around.
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junorsky · 1 year ago
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Praise the Absolute
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I read somewhere that he was supposed to be a traitor. The idea of Zevlor guarding Moonrise Towers haunted me for so long I had to give up
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m3lth3ph4nt0m · 10 months ago
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Makes my grand return to tumblr with in stars and time <3 heres my autism <3 spoilers??? under the cut??? for two hats??? uh loop stuff proceed at ur own risk i guess???
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emberunderscore · 4 months ago
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fable smp magic the gathering au where fable is nicol bolas
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gay-little-izzet · 1 year ago
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I would like to hear more about the Jace bodyswap AU 👀
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Asjhkkgkk glad to see some people were curious about that one!
Okay so in the book Agents of Artifice, which I totally recommend to any Jace fans who haven’t read it, Jace accidentally swaps bodies with his friend and partner Kallist Rhoka. Jace and Kallist don’t realize the swap has happened, mostly because they were nearly identical in the first place, and it isn’t until “Jace” in Kallist’s body is killed that they swap back, leaving Jace alive and Kallist…not so much. Rip king.
About a week ago I had the idea for a similarly accidental body swap between Jace and Vraska, which would have added stakes because they a) noticed it immediately (hard not to notice when you’re suddenly a completely different species) and b) Jace doesn’t know how to fix it without one of them dying. I also think if his telepathy was weaker in a different body it would make sense—but on the plus side, he can turn people to stone with his eyes no, which toootally isn’t going to be a problem for a man who’s scared of unintentionally hurting people with his magic even as a human.
Anyways I haven’t quite figured out designs yet but have a Vraska (in a Jace) wearing a suspiciously well fitting outfit she just happened to have
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asheepdraws · 5 months ago
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sometimes you must simply commit the ultimate indulgence: drawing you and your friends' ttrpg characters (+a canon one) in the universe of your favorite childhood show 💖🧚
leftmost- Felyn (mine)
center top- Eleni ( @spookytsukki )
rightmost- Motiva ( @doppleghosts )
center bottom- Rowan from magic:the gathering
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mossybunni · 28 days ago
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Modern AU Gruulfriends inspo
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scatterpatter · 9 months ago
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What if I presented a whole complicated Megaman Classic AU except I didn't give a SHRED of context
Haha, just kidding!
... Unless?
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No these aren't being presented in the order they were drawn in but they ARE presented in AU-timeline chronological order so like im at least a LITTLE kind with throwing these all at youse
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liulyam · 9 months ago
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hot day today here
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mtgpocketrealm · 24 days ago
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Plane Summary
This plane consists of a world tree and a cosmos, similar to Kaldheim, the tree holding a realm for every possible color combination (excluding the un colors of pink and gold).
This plane is believed to be artificial, the tree planted into the blind eternities and cultivated into this shape, growing the plane and realms which were then seeded with life from some other location. A genetically viable population of Humans, grasses, trees, fungi, a basic food web which could then rapidly diversify, and finally, in each, a single Thrum (an unspeciallized Sliver) at the heart of the realms.
This plane, which does not possess a true name, was then left, abandoned by the Oldwalker who made it. Perhaps it was left to be observed, perhaps it was forgotten, perhaps deemed a failure of some experiment, perhaps left to thrive on its own, perhaps the Oldwalker perished during the great mending or was desparked during the great pruning. The purpose of the plane is likewise unknown, an experiment some rumor, the saving of a plane's populace another, some sort of scheme or cultivation not unlike Memnarch's or Nicol Bolas' planes, perhaps even a natural fluke of the multiverse. Though few planeswalkers who have investigated the plane believe that last one.
This plane moves around the blind eternities not unlike Shandalar, occasionally 'orbiting' another plane momentarily before being all but repelled by the plane in a random direction.
The plane seems adverse to outside influences, planeswalkers and omenpaths are quite rare throughout the history of the plane. The difficulty of planeswalking into and out of the plane itself, let alone the realms, is immense. As such, very few, possibly even none at all, who have ignited on the plane have ever left their home realm. The recent great pruning had little to no effect on this plane. However, Omenpaths are an easier form of access to this plane, but there seems to only ever be one or two open at any given time and each Omenpath can be classified as 'Instanced', as they all remain open for minutes at best and rarely ever open again. The most common Omenpaths are within the plane, realm to realm connections, usually going up or down the tree, to a realm that has a broader or stricter mana identity. Very rarely, a plane this one is orbitting can receive an instanced omenpath to the tree's cosmos, but very little ever comes from that so far.
Races
There are three sentient races of the plane, Humans, Werewolves, Slivers*, and Realmkin.
Humans are quite similar to what they are like on most planes. They are responsible for the greater sized civilizations and nations which appear on the realms despite their shortcomings, purely by force of sheer numbers and cooperation. Even in the realms where cooperation is not in the mana's nature, they still stick together into clans, tribes, and/or nations. All of which are far larger than the packs of the Werewolves, though generally smaller than the local Hives of Slivers.
Werewolves are similar to Humans while in their 'weakened form', with the exception of their glowing eyes, more pronounced pointed fangs, and their pointed ears. Well, that and the magic, you see the Humans of this plane are utterly incapable of magic in any form. Werewolves however are capable of magic in both of their forms, forming many packs around the styles of magic they use. Their magic heightening along with their physical abilities as night falls. There is a single pack on every realm which lacks magical abilities, these werewolves tend to be isolationist from the rest of their kind and more minorly from Humans, but have the added benefit of appearing more Human when untransformed than other werewolves. In a general sense, they lose their 'Higher Human Intelligence' when transformed, becoming violent beasts rather than people who can be negotiated with. There is at least one pack who's magic is to retain their intelligence even while transformed.
Realmkin are elementals born from the sudden surges of mana via the periodic crashes. Realmkin are characterized by their humanoid forms, stone-looking skin, and mask-like faces. They are all immortal and possess the ability to generate or manipulate their namesake elements, generally, they are friendly with Humans and Werewolves, none but the oldest seem to understand them however. The concept of mortality, physical needs, being constrained by physical bounds. Not every realm manifests a Realmkin, but once manifested, a few of that variety appears each crash.
*Slivers are generally not sentient, at least not in the manner that we would consider. They are more a hive intelligence that responds like a massive living organism similar to ant colonies. But, rarely, there are slivers who evolve an ego, these take control of the local hive and impose their will upon it, occasionally splitting off and creating new hives.
General Realms
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Each of the thirty-two realms correspond to an alignment of mana, everything within the realm conforming to that alignment. The tree holds each realm in place, preventing them from coming into contact with one another.
Each realm can be described as a half-circle of earth, metal, water, and/or magma and atmosphere. These half-circles slowly rotate in their bubbles. These bubbles are what is known as 'the tree's fruit'.
The 'cosmos' of the plane is thin, fairly insubstantial, comprised solely of excess mana from the realms which becomes attracted to and accumulates in the core of the world tree. While within the cosmos of this world tree (the great aetheric void), you would appear to be within an iridescent outer space, the stars being the light of living planes, occasional shadows being planes devoid of life, or the forms of Eldrazi Titans as they move through the multiverse. Within this void, there is 'subjective gravity'.
The center of the plane, the core, is perceived as a star, not dissimilar to a sun, to all of the realms. The stars that can be seen in the great aetheric void as seen above are other planes of the multiverse, their brightness a general indication of how much mana they have and their size a general indication of proximity. These can be seen when facing away from the 'sun' like night sky constellations on many other planes. Every realm (except for WUBRG) as a day and night cycle which subjectively lasts for exactly 16 hours each.
When the tree is ready to grow larger, to receive the energy for the fruit to each grow larger with little to no issue, it sends a signal via leylines to each of the fruit. Thirty-two days later, it receives a massive influx of mana which causes the tree and each of it's fruits to grow in size. This, as it turns out, is a feedback loop caused by the hives of Slivers that reside on the realms, as new egos are attempted to be adapted by each of the realms simultaneously, a greater unifying ego, the tree receives that as a signal that the hives have begun to outgrow their space and uses that to expand.
Komas - This place is utterly hostile to the concept of life. The fact that any Human or Werewolf, though emaciated and sickly, survive here is incredible.
Elania, Ubrosos, Ebegoth, Atenara, Ipola - These realms are massive, large enough that animals, Humans, and Werewolves are capable of comfortably staying far away from the central Sliver hives, assuming the hives allow that...
Sechetora, Oyathae, Phedasos, Plexinit, Uphidolan, Sliatteros, Eoxucia, Accethis, Nacladu, Iglirial - These realms are quite sizeable still, but civilization borders the territories of the hives, which sooner rather than later, becomes subsumed into their control.
Phedasos, Honniomund, Sessarune, Icremir, Oklaran, Secaven, Oweroth, Ephaxath, Lerrezin, Rekixus - These realms are quite hostile outside of the domains of the local hive's terraforming magics, but the hives lack the numbers and 'manpower' to properly expel the Humans and Werewolves from their domain.
Plobbiovar, Chakitara, Kioggithis, Iaxiotopia, Kokudu - These realms are entirely alien and anathema to life, the hives have yet to terraform the primordial chaos into something usable. Life here persists seemingly out of spite rather than because it properly survives.
Hodatis - This realm is a bubble of chaotic mana which would've torn apart anything which dared to try and survive here, if the mana didn't occasionally form into smaller bubbles of stable and habitable physical matter. This realm has spawned many independent hives that each spontaneously come about in their own bubbles which floats chaotically around this maelstrom. The inhabitants of several bubbles have invented a method of traversing the chaos.
(Names randomly generated via fantasy name generator)
Something that should be noted is that this plane superficially seems like Segovia, being small with the world tree about the size of an actual tree. Each realm appears similar to multicolored marbles with a to scale representation of the realm within, if you squint, you can even see some movement within. Be not deceived however, these are appropriately sized on the inside, these marbles are about an inch in diameter for every ten kilometers of radius it truly is. Every crash expands the cosmos around the tree by five meters, but the tree grows less strictly each crash.
Slivers and their Purpose
The Slivers on this plane play an integral part of the growth and maturity of the plane tree's 'fruits'. They live on the nexus of the realm's leylines, feeding off of it and causing the mana to crystalize. The hive growing, learning new adaptations, and passively terraforming their territory all the while. They grow within a set territory until something triggers an apotheosis. This apotheosis involves a 'reset' to the hive, culling practically all of their members and consuming all of the powerstones they have that they generated. This surge through the leylines causes the fruit to expand drastically. This expands not only the hive's territory, but also the space outside of it (depending on the category of realm).
This causes each hive to go into a 'tide-like' state, where they grow in numbers and adaptations and territory and then they fall back into practically no specialized forms. Each 'crash' seems to take longer to arrive than the last, but is reliable enough that the denizens of the realms have rough methods to predict when they will occur.
Decks and What they mean
Some of you may have noticed that the links are to decks. The ones with tags are my mental map of the hives themselves and how they grow each crash. They have tags that you can't see, labeling everything as 'each crash' and 'ego crash'. Every legendary also has a number (based on when the base creature was released in order for the identity prioritizing non-playtest cards, for example, Hodatis sliver queen is labeled as 1 and gravemother is 6, in Sliatteros Sliv-mizzet is labelled with 1). Each crash, the cards labelled 'each crash' get added to the 'hive's holdings'.
For Hodatis, I add a new hive with a single card with the next number (so one queen crashes into one overlord), cycling back after running out of numbers. Repeating the process so long as I don't repeat the same card, skipping numbers with no more applicable cards. When we finish off a Hodatis number, that is known as an 'ego crash', and the tagged cards are added to the 'hive's holdings'.
'Each crash' cards includes every sliver and all lands that are not 'sliver hive' and 'hall of tagsin'.
'Ego crash' cards is everything else.
The lands have different numbers. These numbers correspond to the distance * ~10 km from the exact center of the realm that reaches. So 5 is ~50 km and a 6 would mean that there is ~50 km radius of the first card and a ~10 km band around it for the second card. The other cards are for the purposes of mentally acknowledging their capacities at the peak of each crash. (exceptions to the size of a land is Sliver Hive and Hall of Tagsin)
The mono colored realms have an additional non-hive controlled territory of 9 (basic land), the guild colored realms have an additional non-hive controlled territory of 7 (the painland cycle), the shard/wedge colored realms have an additional non-hive controlled territory of 4 (the landscape cycle), Komas has an additional non-hive controlled territory of 10 (spawning bed), and Hodatis has an additional non-hive controlled territory of 10 (mana confluence), 6 (1 of each basic (they can go to separate bubbles)), and 3 (unstable frontiers).
For Hodatis, a new hive is created each time a new number is called (thus spawning a new hive and hall), though they drift out of the center by the time of the next crash, the non-hive mana confluence is centered, the other two non-hives are not and can be added to existing 'bubbles'.
For the purposes of explaining the size of the realms, we are on the 14th crash.
The Titans and Myr are simply a nice patterned inspiration for additional werewolf ideas that I like.
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vielle-art · 2 years ago
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tutelage.
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mtg-epsilon-butterfly · 11 months ago
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Ravnica: The 38th District
Dimir
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Despite its unassuming nature with few notable locations; The Dimid controlled districts are hubs of information and research. Littered with libraries on all subjects the dimir guild has expertly woven themselves into the 38th’s society; all the while they collect information and secretly pull the strings of not only the 38th, but Ravnica as a whole.The guildhall is known as The Underclock, where Mistini, the guild’s sphinx keeps a of nexus of Doomsday clocks for districts of interest. The four faces closest to Mistini’s chambers represent the 1st district, 10th district, the 38th district and a district whose identity is hidden, only two minutes till midnight. While the existence of the underclock is shrouded in mystery, high level dimir operatives oftentimes find themselves here during their missions, as it has become a hub of Dimir operations.
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Moving on to the main civilian hub of the Dimir Guild, the Lamplight District. The district gets it’s monacor due to the Crescent Rock Prison Complex, This Azorius controlled Prison was constructed to shield the district from the sun. This effect has caused the district to be in a constant shadow, and subsequently develop a Horrible infestation of duskshell crawlers This compacted district houses most of Dimir’s civilian population. Don't be mistaken, although this is a tightly compacted civilian area doesn't mean Dimir doesn't have its operations held within plain sight. Libraries, stores, and even the birds themselves all work as spies keeping a close eye on anybody within the 38th. Under the surface of the lamplight district is a large portion of Undercity. This area was previously azorius territory and thus is a large network of bridges and waterways now known as The Waterlamp District. This has allowed the district to become quite the pain to traverse for those unfamiliar with its complex layout. The entirety of the Lamplight and Waterlamp districts are butted up against the golgari necro-district of Hangulg which emerged and swallowed a chunk of the district about thirty years ago. While the two gilded districts dont necessary get along, the larger enemy is the Azorius Senate who built a complex of prisons hovering over the districts. Until the fall of the Crescent Rock Prison Complex the two guilds have vowed to cooperate.
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miiishra · 3 months ago
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rowan would soo totally wish her brother away to the goblin king and then be like "wait fuck shit i didn't think the goblin king would actually show up"
meanwhile Will is unionizing the goblins
Every time I watch Labyrinth, this is what I see..
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Rest in fucking pieces, Oko. Meanwhile
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m3lth3ph4nt0m · 3 months ago
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HEY IF YOU LIKED MY LOOP FROM LAST POST HERES MORE!!!! BUT ALSO ITS SPOILERY IF YOU HAVENT GOTTEN OR SEEN TWO HATS!!! DONT PROCEED!!!!!!!!!!
so everyone seemed to really like my loop design so uh heres more!! I may or may not be taking my own spin on a loop returns au :D "reborn from the stars au" is the tag :D
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heres the full design for those curious!! :D
They will resemble their star look when they get angry. their skin will go spacey and their face will glow. never enough to go full star but it does get pretty bright. basically theyre about as unstable as sif still theyre a huge hypocrite <3
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some more loop and bonnie cause they would be besties you can pry this headcanon from my cold dead hands.
and some loop and odile cause they would gossip! you can pry this headcanon from my cold dead hands!
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and the reunion of these two idiots <3 i love them <3
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