#more significant than the renaissance
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in my personal opinion the chuck e cheese spinel x starbucks employee volleyball (pink pearl) au was the most moving and culturally significant piece of steven universe fan content i’ve ever had the honor of consuming
#steven universe#spinel#volleyball su#spinel x pink pearl#literally life altering#more significant than the renaissance
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guys i don't think this nun is going to heaven
#this was more culturally significant than renaissance#we're in post sister daniel universe rn#dan and phil#sister daniel#daniel howell#phil lester#amazing phil#amazingphil#danisnotonfire#phan#dnp#dan and phil games#fanart#digital art
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favorite character meme: (2/4) outfits | sam’s "purple dog” shirt
#supernatural#spn#Sam Winchester#spnedit#supernaturaledit#samwinchesteredit#spnsamwinchester#fcm#*#more culturally significant than the renaissance
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UH…!!
issa cash race you in last place!
youtube
#THIS SONG ALONE IS MORE CULTURALLY SIGNIFICANT THAN THE FRENCH RENAISSANCE#afraid she'll nvr top it#tinashe#songs for you#cash race#Youtube
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Writing Weapons (2): Knives and Daggers
Dagger vs. Sword
In many situations, daggers might be more plausible than a sword fight.
Dagger are eaiser to carry and conceal, lighter, faster, good for spontaneous action, suicide bids, self-defense and assassination.
Dagger vs. Knife
No clear distinction; terms used interchangeably
Dagger is more for thrusting with 2 sharp edges
Knife is more for cutting (slashing) with 1 sharp edge
Concealment
Carried in a leather sheath on the belt
Can be concealed under a cloak, in a bodice (sheath sewn into the bodice), in a boot, behind hari ornaments
Bodice daggers (popular in the Renaissance) had no cross guards.
Connotations
Beside its combat value, the dagger has lots of emotional and sexual symbolisms.
The closeness need to attack with a dagger creates intense personal connection. They are often used in fights where emotions are running high: gang warfare, hate crime, vengeance.
Due to its shape and the fact that it's usually worn on a belt made it a symbol of virility in many cultures and periods.
Sometimes it was the hilt rather than the blade: like in the case of bollocks daggers with two...balls on either side of the hilt.
Fighting Techniques
Stabbing:-
The dagger with long, thin blades are made to stab a vital organ like the kidneys, liver, bowel, stomach or heart.
Stabbing directly at the chest seldom works, since the blde may glance off the ribs. Position the dagger below the ribcage and drive it upwards, through the diaphragm and into the lungs. If the sword is long enough and your fighter is a professional, you can get to the heart.
If no professional, just keep going for the stomach and you'll get one of the vital organs eventually.
Slashing:-
When describing a slash wound, show a lot of blood streaming, or even spurting.
Slashing dagger fights are bloody - show your MC's hands getting slick with blood, grip on the weapon slipping.
The aim is to cut the opponent's throat or cut tendoms, muscles, or ligaments to disable. Slashing the muscles in the weapon-wielding arm is the most effective; insides of the writst or back of the knee is also critical.
Assassinations:-
Show good knowledge of the humna antatomy
Use a stabbing dagger
A single, determined, calculated and efficient stroke, probably below the ribs.
Self-Defense:-
Disable the attacker by slashing their weapon-wielding hand (elbow or wrist)
Quick, multiple stabs wherever the MC can get the blade to land; the attacker won't give time for careful positioning
If the blade is too short to do any significant damage, maek up for this by stabbing so ast that the pain and blood loss distracts the opponent.
Vegeance and Hatred:-
Someone who is motivated by raging emotions will stab the victim repeatedly, even after he is already dead.
The attacker may stab or salsh the victim's face, disfiguring it.
Contemporary street fights and gang warfare usually involves these.
Duels:-
If both fighters are armed with daggers, include wrestling-type moves as they try to restrict each other's weapon hand.
Show them trying to disable each other by slashing insides of writes, elbows, the back of the knees, etc.
Dagger + Sword
If the character is expecting a fight, they can hold a sword in their right hand, and a dagger in their left to fight with both
Sword + mace combination also common.
Blunders to Avoid:
Direct stabbing at the chest wouldn't work.
Hero cannot cut his bread with a stabbing sword
adapted from <Writer's Craft> by Rayne Hall
#writing#writers and poets#writers on tumblr#helping writers#creative writing#writeblr#let's write#poets and writers#creative writers#resources for writers#dagger#fight scene#description#action scene#writer#write#fantasy#medieval fantasy#high fantasy#fantasy world#writer on tumblr#ao3 writer#writer problems#writer stuff#writer community#writer things#author#writing practice#writing prompt#writing inspiration
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Academic economists get big payouts when they help monopolists beat antitrust
After 40 years of rampant corporate crime, there's a new sheriff in town: Jonathan Kanter was appointed by Biden to run the DOJ Antitrust Divisoon, and he's overseen 170 "significant antitrust actions" in the past 2.5 years, culminating in a court case where Google was ruled to be an illegal monopolist:
https://pluralistic.net/2024/08/07/revealed-preferences/#extinguish-v-improve
Kanter's work is both extraordinary and par for the course. As Kanter said in a recent keynote for the Fordham Law Competition Law Institute’s 51st Annual Conference on International Antitrust Law and Policy, we're witnessing an epochal, global resurgence of antitrust:
https://www.justice.gov/opa/speech/assistant-attorney-general-jonathan-kanter-delivers-remarks-fordham-competition-law-0
Kanter's incredible enforcement track record isn't just part of a national trend – his colleagues in the FTC, CFPB and other agencies have also been pursuing an antitrust agenda not seen in generations – but also a worldwide trend. Antitrust enforcers in Canada, the UK, the EU, South Korea, Australia, Japan and even China are all taking aim at smashing corporate monopolies. Not only are they racking up impressive victories against these giant corporations, they're stealing the companies' swagger. After all, the point of enforcement isn't just to punish wrongdoing, but also to deter wrongdoing by others.
Until recently, companies hurled themselves into illegal schemes (mergers, predatory pricing, tying, refusals to deal, etc) without fear or hesitation. Now, many of these habitual offenders are breaking the habit, giving up before they've even tried. Take Wiz, a startup that turned down Google's record-shattering $23b buyout offer, understanding that the attempt would draw more antitrust scrutiny than it was worth:
https://finance.yahoo.com/news/wiz-turns-down-23-billion-022926296.html
As welcome as this antitrust renaissance is, it prompts an important question: why didn't we enforce antitrust law for the 40 years between Reagan and Biden?
That's what Kanter addresses the majority of his remarks to. The short answer is: crooked academic economists took bribes from monopolists and would-be monopolists to falsify their research on the impacts of monopolists, and made millions (literally – one guy made over $100m at this) testifying that monopolies were good and efficient.
After all, governments aren't just there to enforce rules – they have to make the rules first, and do to that, they need to understand how the world works, so they can understand how to fix the places where it's broken. That's where experts come in, filling regulators' dockets and juries' ears with truthful, factual testimony about their research. Experts can still be wrong, of course, but when the system works well, they're only wrong by accident.
The system doesn't work well. Back in the 1950s, the tobacco industry was threatened by the growing scientific consensus that smoking caused cancer. Industry scientists confirmed this finding. In response, the industry paid statisticians, doctors and scientists to produce deceptive research reports and testimony about the tobacco/cancer link.
The point of this work wasn't necessarily to convince people that tobacco was safe – rather, it was to create the sense that the safety of tobacco was a fundamentally unanswerable question. "Experts disagree," and you're not qualified to figure out who's right and who's wrong, so just stop trying to figure it out and light up.
In other words, Big Tobacco's cancer denial playbook wasn't so much an attack on "the truth" as it was an attack on epistemology – the system by which we figure out what is true and what isn't. The tactic was devastatingly effective. Not only did it allow the tobacco giants to kill millions of people with impunity, it allowed them to reap billions of dollars by doing so.
Since then, epistemology has been under sustained assault. By the 1970s, Big Oil knew that its products would render the Earth unfit for human habitation, and they hired the same companies that had abetted Big Tobacco's mass murder to provide cover for their own slow-motion, planetary scale killing spree.
Time and again, big business has used assaults on epistemology to provide cover for unthinkable crimes. This has given rise to today's epistemological crisis, in which we don't merely disagree about what is true, but (far more importantly) disagree about how the truth can be known:
https://pluralistic.net/2024/03/25/black-boxes/#when-you-know-you-know
Ask a conspiratorialist why they believe in Qanon or Hatians in Springfield eating pets, and you'll get an extremely vibes-based answer – fundamentally, they believe it because it feels true. As the old saying goes, you can't reason someone out of a belief they didn't reason their way into.
This assault on reason itself is at the core of Kanter's critique. He starts off by listing three cases in which academic economists allowed themselves to be corrupted by the monopolies they studied:
George Mason University tricked an international antitrust enforcer into attending a training seminar that they believed to be affiliated with the US government. It was actually sponsored by the very companies that enforcer was scrutnizing, and featured a parade of "experts" who asserted that these companies were great, actually.
An academic from GMU – which receives substantial tech industry funding – signed an amicus brief opposing an enforcement action against their funders. The academic also presented a defense of these funders to the OECD, all while posing as a neutral academic and not disclosing their funding sources.
An ex-GMU economist, Joshua Wright, submitted a study defending Qualcomm against the FTC, without disclosing that he'd been paid to do so. Wright has elevated undisclosed conflicts of interest to an art form:
https://www.wsj.com/us-news/law/google-lawyer-secret-weapon-joshua-wright-c98d5a31
Kanter is at pains to point out that these three examples aren't exceptional. The economics profession – whose core tenet is "incentive matter" – has made it standard practice for individual researchers and their academic institutions to take massive sums from giant corporations. Incredibly, they insist that this has nothing to do with their support of monopolies as "efficient."
Academic centers often serve as money-laundries for monopolist funders; researchers can evade disclosure requirements when they publish in journals or testify in court, saying only that they work for some esteemed university, without noting that the university is utterly dependent on money from the companies they're defending.
Now, Kanter is a lawyer, not an academic, and that means that his job is to advocate for positions, and he's at pains to say that he's got nothing but respect for ideological advocacy. What he's objecting to is partisan advocacy dressed up as impartial expertise.
For Kanter, mixing advocacy with expertise doesn't create expert advocacy – it obliterates expertise, as least when it comes to making good policy. This mixing has created a "crisis of expertise…a pervasive breakdown in the distinction between expertise and advocacy in competition policy."
The point of an independent academia, enshrined in the American Association of University Professors' charter, is to "advance knowledge by the unrestricted research and unfettered discussion of impartial investigators." We need an independent academy, because "to be of use to the legislator or the administrator, [an academic] must enjoy their complete confidence in the disinterestedness of [his or her] conclusions."
It's hard to overstate just how much money economists can make by defending monopolies. Writing for The American Prospect, Robert Kuttner gives the rate at $1,000/hour. Monopoly's top defenders make unimaginable sums, like U Chicago's Dennis Carlton, who's brought in over $100m in consulting fees:
https://prospect.org/economy/2024-09-24-economists-as-apologists/
The hidden cost of all of this is epistemological consensus. As Tim Harford writes in his 2021 book The Data Detective, the truth can be known through research and peer-review:
https://pluralistic.net/2021/01/04/how-to-truth/#harford
But when experts deliberately seek to undermine the idea of expertise, they cast laypeople into an epistemological void. We know these questions are important, but we can't trust our corrupted expert institutions. That leaves us with urgent questions – and no answers. That's a terrifying state to be in, and it makes you easy pickings for authoritarian grifters and conspiratorial swindlers.
Seen in this light, Kanter's antitrust work is even more important. In attacking corporate power itself, he is going after the machine that funds this nihilism-inducing corruption machine.
This week, Tor Books published SPILL, a new, free LITTLE BROTHER novella about oil pipelines and indigenous landback!
If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/09/25/epistemological-chaos/#incentives-matter
Image: Ron Cogswell (modified) https://en.wikipedia.org/wiki/File:George.Mason.University.Arlington.Campus.jpg
CC BY 2.0 https://creativecommons.org/licenses/by/2.0/
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Stede Bonnet, Renaissance Man (Or an Exceptional Man who Thinks He’s Mediocre)
I’ve posted before about Stede’s love of beauty. He’s an aesthete, finding wonder in art and creative self-care rather than the transcendental. Stede’s a freethinker. He challenges the orthodoxies of his time, rejecting forced heteronormative behaviours, and even questioning the accepted traditions of piracy.
The thing about Stede is he often asks ‘why?’ It’s partly what makes him dangerous to some. This slant towards subversion is much of what Izzy observes and detests. It’s one of many reasons Stede must be kept from Ed. Like a number of Renaissance-style thinkers before him, Stede refuses to go along with the status quo. He is ‘doing something original’, questioning dogma. Many find it ridiculous, bizarre even. And it’s significant that instead Ed finds Stede enchanting, because it demonstrates who Ed might be given the chance to find his own path.
Stede is also a polymath and likely an autodidact - I doubt he learned about ‘insane foliage’ at school. He is self-motived and seems to have knowledge across a broad spectrum of disciplines. Literature, drama, botany, entomology, psychology, art, textiles. Stede’s very much about the life of the mind.
And he’ll approach areas at which he’s not so gifted, such as cartography and sword-fighting, with the enthusiasm of a dilettante; when he can’t succeed the traditional way, he simply subverts the discipline and does it his own. However, the most important thing for me in defining Stede as a Renaissance man is his humanism. People are front and centre. Sometimes that person is himself, and he loses sight of others. But it’s okay as that’s the point. Humanism is partly about being a messy individual who can do better. And Stede is someone who can learn and alter his position when circumstances change. He might not do so in the best way all of the time, but he is a quick-learner and highly-adaptable.
Stede also understands that no culture or institution is bigger than the people within it. The most important thing is human dignity - it’s what he shows and teaches Ned’s crew: that they deserve to be respected as people. Stede also has a strong moral core. When he messes up, he feels it deeply. He demonstrates strong ethics towards the natural world too - he’s absolutely disgusted by turtle vs. crab. Stede believes not so much in human superiority, but human responsibility, and this is the flip side of having dignity as a human being.
Another aspect of Stede’s humanism is his belief that culture should be accessible to all. Some of this might be naivety on Stede’s part rather than a well-thought out philosophy, but he believes in it intuitively. Stede wants the crew to have access to his library despite not recognising they can’t all read. He gives them musical instruments and sports facilities - he’s interested in what makes people flourish. And Stede practically invents art therapy!
His ship is also a safe-space for human relationships to blossom - romantic, platonic, and in between. Zheng’s ship might appear to offer collective harmony, but it’s mandated and dogmatically applied. Opting out of morning tai chi for a 24-hour shagathon might be viewed as an act of dissent. No such big brother is judging you on Stede’s Revenge.
And all of this is because of the man Stede is, and the influence he has on those around him. Sometimes it falls on deaf ears. Many don’t like what Stede’s offering. Others actively rebel against it. But anyone with an ounce of goodness will get what Stede Bonnet is about and embrace it. Stede doesn’t seem to understand his own power, it comes from such an authentic place. For me, it makes him all the more endearing.
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The Hunger Games 2023 Renaissance and Gen Z's "Bad Media Literacy"
So, not sure how it's going on other social media, but The Hunger Games – that will be referred to as THG in this little "essay" – is having a massive "renaissance" all over TikTok. And I've seen, more than once, unfortunately, people saying that Gen Z people have bad media literacy.
My issue with that is one specific argument. One about the people who have been genuinely surprised with nuances and details they didn't notice in the first they read it.
Which's such a stupid argument. Even more when, as I've seen, made by people who read the books as they came out and watched the movies as they came out. They tend to be in the younger side of the Millennials.
Do you know when Gen Zs were born? Here:
So, let's say the specific years are from 1995 up to 2013.
Here's when the trilogy was originally published;
As you see: a significant part of this generation couldn't read or wasn't even born when these books came out. That's how young this generation is.
But also, the oldest ones were between 13 and 16 as the books came out. It's unfair to expect that a 13-year-old will read THG and see the same subtext and nuances and have the same interpretation as people 18-and-above.
It's not bad media literacy that someone in their mid-to-late 20s is seeing things in a trilogy they've read ten or more years ago.
I, for example, read these books in 2013. They came out in 2010/1/2 in Brazil. I borrowed them from a classmate who had the money to buy them as they came out here. I was 15. Then got my hands on PDFs and read them in English later in the same year, I was 16. I never noticed a lot of subtext and nuances and shit when I read them ten years ago.
Both because of course I wouldn't, I was a teenager. And I read it as an escapism for some stuff. They were fun. I read the trilogy in a week – which's fast when you have school, schoolwork, almost all the home chores and the responsibility of taking care of an adult – and I wasn't looking for anything but a distraction. For a little bit of fun.
People roughly my age are seeing these videos and talks and are learning details and nuances they didn't before. It's fun, it's nice. I'm having a blast to re-read those books aware that they're more than what I thought they were back in the day.
Don't belittle people for not understand deeper and more mature topics when they didn't have the age and maturity to understand those topics.
#the hunger games#the hunger games renaissance#gen zs are not as stupid as you think they are#we were just children fifteen years ago
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Headcanons for the Shaw Pack’s Favorite Activities at a Renaissance Fair
Last weekend, I went to my first Renaissance Fair and had a blast! So many things to do, performances to see, food to eat, and impromptu character interactions to share with actors/fair-goers. My only reasonable next step is to think about the Shaw Pack attending and enjoying a Ren Fair, too. Yes, they all dress up. (Pss- So did I! A censored Ren Fair Romi pic is below the cut. Alt txt included.)
David: Attending the blacksmith demonstration. David is fascinated by solid craftsmanship, and blacksmith work is the epitome of craft. David listens intently, learning all about the historical and cultural significance of the art-science hybrid as the blacksmith molds a blade before David’s eyes.
Angel: Dragon-egg painting. Angel leans into the fantasy elements of the fair, despite David’s grumbling that there’s nothing Renaissance about dragons. Angel meticulously paints a gorgeous dragon egg that could’ve been professionally made, all while conversing in-character with the dragon-wrangler who staffed the egg-painting station. The dragon-wrangler assures Angel that the dragon will “hatch” will grow into a majestic beast who will be loyal and loving, eternally grateful for the care they showed when the dragon was merely an egg.
Asher: The bawdy poetry reading. Asher wasn’t super thrilled to discover he read the map wrong and showed up to the bawdy poet’s performance instead of the public shaming scene, but as soon as the poet performed the first poem, he was hooked. Asher couldn’t help but laugh, not only because of the content of the poems, but because of the animated way the poet recited the words, moved about the stage, and even engaged with the audience.
Babe: Getting chosen to participate in the juggling show. The only thing that amazed Babe more than the performers juggling all sorts of objects (some dangerous, some silly) as they performed acrobatic feats was when the performers invited them on stage to “help” with their next trick of spinning plates. To their surprise and delight, Babe was able to do exactly as the juggler instructed and keep the plate spinning. They took a bow as they audience cheered, Asher screaming over everyone as he celebrated his mate.
Milo: Ringing the bell at the strongman game. The game is notoriously rigged, but Milo was up to the challenge. As soon as the bell rang out, a few character actors came over to congratulate him and decree him to the strongest man in all the village. They chanted his name and, upon hearing the commotion, the fair’s Queen made her way over to Milo to knight him as Sir Milo the Strong. She also bestowed upon him a handful of food vouchers, which Milo shared with the rest of the pack so they could all feast on all the food the fair had to offer.
Sweetheart: Watching the jousting tournament. Sweetheart loves how jousting is a blend of so many things they love: theatre, violence, and competition. They cheer as loudly as they can for the knight who fights for their section of the field, eyes glued to the combat. After the joust, even though their knight lost, they made their way to the fence to tell him he fought bravely and that he’d always be a champion in their heart. The knight was so moved by their admission, he let them pet his horse.
Darling: Watching the falconry show. Darling was in awe as the birds zipped and flew through the air, all while showing off how precise their tracking and hunting skills are. All of the birds of prey were rehabilitated rescues from the wild, which only made Darling respect and support these birds’ message of wildlife conservation and preservation even more.
Sam: Touring the dungeon museum. Sam was oddly comforted by the fact that no matter how many centuries passed, there were a few universals of humanity that transcended time. Although pain and torture were a constant obsession with humanity, Sam figured, that meant comfort and healing were, too. For as long as there had been people to inflict pain, there were people who eased pain. That thought inspires him.
#redacted asmr#redacted audio#redactedverse#redacted headcanons#redacted david#redacted davey#david shaw#redacted angel#redacted asher#redacted asher o'connell#redacted milo#redacted babe#milo greer#redacted sweetheart#redacted darlin#redacted darling#redacted sam#sam collins#redacted shaw pack#shaw pack ren fair adventure#tis i romi
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What's OSR? I've seen you mention it several times in your RPG posts. Is it like a genre of rpg or...?
Hey, sorry I took so long to reply to this lol you probably already just googled it by now.
But like. Anyway.
OSR (Old-School Revival, Old-School Renaissance, and more uncommonly Old-School Rules or Old-School Revolution, no one can really agree on what the R means) is less like a genre and more like a movement or a loosely connected community that seeks to capture the tone, feel and/or playstyle of 70's and 80's fantasy roleplaying games (with a particular emphasis on old-school editions of Dungeons and Dragons, particularly the Basic D&D line but pretty much anything before 3e falls under this umbrella), or at least an idealized version of what people remember those games felt like to play.
There isn't exactly a consensus on what makes a game OSR but here's my personal list of things that I find to be common motifs in OSR game design and GM philosophy. Not every game in the movement features all of these things, but must certainly feature a few of them.
Rulings over rules: most OSR games lack mechanically codified rules for a lot of the actions that in modern D&D (and games influenced by it) would be covered by a skill system. Rather that try to have rules applicable for every situation, these games often have somewhat barebones rules, with the expectation that when a player tries to do something not covered by them the GM will have to make a ruling about it or negotiate a dice roll that feels fair (a common resolution system for this type of situation is d20 roll-under vs a stat that feels relevant, a d6 roll with x-in-6 chance to succeed, or just adjudicating the outcome based on how the player describes their actions)
"The solution is not on your character sheet": Related to the point above, the lack of character skills means that very few problems can be solved by saying "I roll [skill]". E.g. Looking for traps in an OSR game will look less like "I rolled 18 on my perception check" and more like "I poke the flagstones ahead with a stick to check if they're pressure plates" with maybe the GM asking for a roll or a saving throw if you do end up triggering a trap.
High lethality: Characters are squishy, and generally die much more easily. But conversely, character creation is often very quick, so if your character dies you can usually be playing again in minutes as long as there's a decent chance to integrate your new PC into the game.
Lack of emphasis on encounter balance: It's not uncommon for the PCs to find themselves way out of their depth, with encounters where they're almost guaranteed to lose unless they run away or find a creative way to stack the deck in their favor.
Combat as a failure state: Due to the two points above, not every encounter is meant to be fought, as doing so is generally not worth the risk and likely to end up badly. Players a generally better off finding ways to circumvent encounters through sneaking around them, outsmarting them, or out-maneauvering them, fighting only when there's no other option or when they've taken steps to make sure the battle is fought on their terms (e.g. luring enemies into traps or environmental hazards, stuff like that)
Emphasis on inventory and items: As skills, class features and character builds are less significant than in modern D&D (or sometimes outright nonexistent), a large part of the way the players engage with the world instead revolves around what they carry and how they use it. A lot of these games have you randomly roll your starting inventory, and often this will become as much a significant part of your character as your class is, even with seemingly useless clutter items. E.g. a hand mirror can become an invaluable tool for peeping around corners and doorways. This kind of gameplay techncially possible on modern D&D but in OSR games it's often vital.
Gold for XP: somewhat related to the above, in many of these games your XP will be determined by how much treasure you gather, casting players in the role and mindset of trasure hutners, grave robbers, etc.
Situations, not plots: This is more of a GM culture thing than an intrinsic feature of the games, but OSR campaigns will often eschew the long-form GM-authored Epic narrative that has become the norm since the late AD&D 2e era, in favor of a more sandbox-y "here's an initial situation, it's up to you what you do with it" style. This means that you probably won't be getting elaborate scenes plotted out sessions in advance to tie into your backstory and character arc, but it also means increased player agency, casting the GM in the role of less of a plot writer or narrator and more of a referee.
Like I said, these are not universal, and a lot of games that fall under the OSR umbrella will eschew some or most of these (it's very common for a lot of games to drop the gold-for-xp thing in favor of a different reawrd structure), but IMO they're a good baseline for understanding common features of the movement as a whole.
Of course, the OSR movement covers A LOT of different games, which I'd classify in the following categories by how much they deviate from their source of inspiration:
Retroclones are basically recreations of the ruleset of older D&D editions but without the D&D trademark, sometimes with a new coat of paint. E.g. OSRIC and For Gold and Glory are clones of AD&D (1e and 2e respectively); Whitebox and Fantastic Medieval Campaigns are recreations of the original 1974 white box D&D release; Old School Essentials, Basic Fantasy and Labyrinth Lord are clones of the 1981 B/X D&D set. Some of these recreate the original rules as-is, editing the text or reorganizing the information to be clearer but otherwise leaving the meachnics unchanged, while others will make slight rules changes to remove quirks that have come to be considered annoying in hindsight, some of them might mix and match features from different editions, but otherwise they're mostly straight up recreations of old-school D&D releases.
There are games that I would call "old-school compatible", that feature significant enough mechanical changes from old-school D&D to be considered a different game, but try to maintain mechanical compatibility with materials made for it. Games like The Black Hack, Knave, Macchiato Monsters, Dungeon Reavers, Whitehack, etc. play very differently from old-school D&D, and from each other, but you generally can grab any module made for any pre-3e D&D edition and run it with any of them with very little to no effort needed in conversion.
There's a third category that I wouldn't know how to call. Some people call then Nu-OSR or NSR (short for New School revolution) while a small minority of people argue that they aren't really part of the OSR movement but instead their own thing. I've personally taken to calling them "Old School Baroque". These are games that try to replicate different aspects of the tone and feel of old-school fantasy roleplaying games while borrowing few to none mechanics from them and not making any particular attempts to be mechanically compatible. Games like Into the Odd, Mörk Borg, Troika!, a dungeon game, FLEE, DURF, Songbirds, Mausritter, bastards, Cairn, Sledgehammer, and too many more to name. In my opinion this subsection of the OSR space is where it gets interesting, as there's so many different ways people try to recreate that old-school flavor with different mechanics.
(Of course, not everything fits neatly into these, e.g. I would consider stuff like Dungeon Crawl Classics to be somewhere inbetween category 1 and 2, and stuff like GloG or RELIC to be somewhere imbetween categories 2 and 3)
The OSR movement does have its ugly side, as it's to be expected by the fact that a huge part of the driving force behind it is nostalgia. Some people might be in it because it harkens back to a spirit of DIY and player agency that has been lost in traditional fantasy roleplaying games, but it's udneniable that some people are also in it because for them it harkens back to a time before "D&D went woke" when tabletop roleplaying was considered a hobby primarily for and by white men. That being said... generally those types of guys keep to themselves in their own little circlejerk, and it's pretty easy to find OSR spaces that are progressive and have a sinificant number of queer, POC, and marginalized creators.
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Just a quick reminder of something, because I saw people talk about this on recent posts...
So, I made a TON of posts explaining why it is important to remember that the Roman gods are not the Greek gods per se - as in, the Romans had a different view and perception of the Greek gods, and so ended up creating yes, mostly equivalents and counterparts to the Greek gods, but with their own religious and cultural significance slightly different from the Greek deities - each culture having its focus on a different thing. (Aphrodite became more of a motherly and national goddess, Hermes became suddenly very merchant and commerce obsessed and not much of a thief anymore, Poseidon's rule extended to all waters not just the sea, Ares became a god of peace and agriculture?) Etc, etc.
However I now see people taking this way further than it should. I am not surprised because that's what people do on the Internet, you tell them one thing and they extrapolate it all.
But so you know, the difference between Greek and Roman gods is only valuable and interesting by the times of the Ancient Greek and Romans themselves.
When you go by the Renaissance, or by the modern eras that followed it, you'll notice that all paintings and books and sculptures are about the Roman gods - Jupiter, Juno, Neptune, Venus, Mercury, Vulcan and whatnot. Does it mean they are about the Roman gods? NOT AT ALL! They're all about the Greek gods mainly, but mixed with some Roman elements.
That's something some people are apparetly not aware of, so I'll try to briefly summarize it for ya... By the Middle-Ages, people knew of what we call today the "Classical mythology" mostly and mainly through the Roman texts and authors. Later by the Renaissance some of the Greek texts and authors were rediscovered, shared around and used a lot - not all though, as the rediscovery of Ancient Greece would be slow and steady, and we still find new fragments of Greek texts today! But here's the gist: the Roman texts and legends having been there before the Greek ones in people's cultures and heads... By the Renaissance and forward, the Roman names of the gods were the one used by default. For them these names were the famous and recognizable ones, and almost the "truest" of their names... Even when depicting entirely Greek myths and legends.
Because that's the subtle trick of Renaissance and all that would follow: the Greek texts and legends being THE big piece everybody was talking about and discussing about, the gods depicted in the arts and fiction by these eras were mostly and mainly their Greek versions. But, due to the "I was here first" and pre-eminence of the Roman literature and culture in Europe, these Greek identites and personas of the gods were refered to by their Roman names, and the Greek myths coexisted with the Roman legends. And that's the whole point: throughout the history of modern Europe, the difference between Roman and Greek god does not matter because they were conflated and unified into one and same set of entity, and people didn't care about the difference.
Which is what led to today's belief that "Roman gods are just the Greek gods by a different name" - and also led to stuff like this horrible thing I experienced as a teenager when the teacher supposed to teach us about Latin, when talking about the Roman gods, just handed to us a description of the Greek gods and told us to just swap the Greek names with the Roman ones (this teacher was an AWFUL awful teacher, not mean, but very bad at her job).
Because yes, that's the irony: you'd think that because people were more familiar with Roman mythology and the Romans personas of the gods during the Middle-Ages and the Renaissance, the Roman gods would have overshadowed the Greek ones, but in effect that's the reverse. The Roman gods being erased by the Greek gods: which is why people still think today Mars is a bloodthirsty war god, or that Minerva has all the attributes of Athena, or that Mercury was just as much a god of thieves as of legal business. The main problem today isn't to highlight the purely Greek things - because the Ancient Greeks have won this historical battle. The problem is pointing out how the Roman gods had their own unique thing on the aside that the Greek gods did not.
In conclusion: yes, you can use paintings of Jupiter to illustrate an article about Zeus, because at the time they were made, the artist probably was thinking about Zeus but just used a different name.
#it might sound complicated#but really it is so simple#the roman gods are not the greeks gods#yet the roman gods *became* the greek gods through time#greek mythology#greek gods#roman gods#roman mythology
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ignore this post if you're tired of reading anything abt transphobes complaining about trans ppl (and top surgery scars) in dragon age, but:
David Gaider, the creator of the Dragon Age setting and veteran writer at BioWare (no longer working there, he didn't write for DATV), has given some reasoning as to why top surgery scars can be justified in the world of Thedas. Here are his posts:
"You want this to be about the top scars? OK, let's go. 1) There's no evidence that shapeshifting can selectively, and permanently, alter body parts. Even if it could, shapeshifters can only alter themselves. Morrigan cannot turn other people into spiders." "2) Even if other magic could alter body parts permanently, and there's no evidence this is the case, not everyone has access to it. One cannot walk into a Circle of Magi and go "remove boobs plz"." "3) If your issue is "why not heal?", healing magic also does not do everything. Scars exist. Why does Cassandra have a scar on her chin? If anyone could go "heal scar plz", it'd be her. Recognize there's a difference between the way it works in gameplay and lore, with healing as many other things." "4) If your issue is "how surgery exist?", you're probably looking at our own medieval world. Thedas is, at best, quasi-medieval. There are SO MANY instances of things that, in our world, didn't exist until the Renaissance or even later. It's not our medieval world and never tried to be." "But it's not about the top scars, is it? You've been presented with new information and you just don't like it. You don't want it. Like anyone who balked at the qunari change in DA2. So you try to make it about inconsistency because you feel that's stronger than this just being about YOUR biases."
source: [1], [2], [3], [4], [5]
I know that if you're pro-trans (or just normal) you understand all of this, but still. This is literally coming from the person who created Dragon Age. He defends the existence of both top surgery and its scars with a watsonian reasoning. At least this in-world explanation might be valuable for some people. That such a significant person behind Dragon Age justifies to you directly why this decision can make sense in such a world. And even from a POV that's pro-trans, it's cool to hear the in-world reasoning from someone that knows the setting better than anyone.
Overall I'm glad he's openly defending it because even if it's logical it's also nice that he speaks about it when he doesn't have to, especially since he's not involved in this project anymore. Idk if all of them, but it's nice to see that the devs are overall so trans-friendly. And nicer to see that there are trans devs to start with involved in the game.
And this whole thing is bigger than it should be, but the reality that not only people are still transphobic, but most big games simply don't have top surgery scars at all. Some have trans options, but they're still incredibly binary and restrictive, like BG3 and Cyberpunk 2077 (I like both of those games a lot, but being able to give a very stereotypically masculine character a vulva and vice-versa, or even worse, having that situation but the character's voice be directly related to pronouns, is not good enough. It shows a lack of care and understanding of trans people. And in BG3's case at least you can independently change voice and also go by they/them, but even then. Overall, it's good that those games went in that direction and that you could in that way be trans at all, but it was still not good at all. It was like saying "you are allowed to be trans, but only in this very passing, gender-conforming way and binary way." I feel like in this case, DATV's approach is one of the best I can think of so far, so in that sense I'm grateful (and apparently you can also say in the game that you're trans, which if that's true, that's great.) And this doesn't mean that the CC couldn't be better and more inclusive in a lot of other ways, but this is decent at least for trans characters.
So anyway, it's nice to have top surgery scars in CC. I hope at some point trans people will stop being targeted in this way and that it can be just something that's in the overwhelming majority of games, and done respectfully, and that people just leave us alone. Also wishing the same for POC, women, and people with any condition they decide is woke like... having vitiligo I guess.
#im also pretty sure we'll see more than once trans npc in the game so. i wonder if they'll even realize. be ready just in case.#cw transphobia#dragon age discourse#dragon age#dragon age the veilguard#dragon age: the veilguard#datv#dav#da4#datv cc#character creator#the veilguard#da veilguard#veilguard#trans#transgender#top surgery
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Long-necked herbivorous dinosaurs are known as sauropodomorphs. They were a group of mainly bipedal dinosaurs that lived some 210 million years ago in the Late Triassic. Kimberley (Kimi) Chapelle, assistant professor in the anatomical sciences department in the Renaissance School of Medicine at Stony Brook University, is part of the international team of scientists that discovered and identified the find, named Musankwa sanyatiensis. The discovery of Musankwa sanyatiensis is particularly significant as it is the first dinosaur to be named from the Mid-Zambezi Basin of northern Zimbabwe in more than 50 years. The fossil follows only these previous dinosaur discoveries in the region: Syntarsus rhodesiensis in 1969, Vulcanodon karibaensis in 1972, and Mbiresaurus raathi in 2022.
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(About the Dana post)
ALSO LIKE. THE WAY HE WAS PROBABLY IN THE MIDDLE OF SOMETHING ELSE AND THEN JUST. DID THAT.
Like he's holding a clipboard! I'm willing to bet Willow just slid under him with some encouraging chant to hype up the team, and Hunter just went "ah yes spot for me"
What if I explode
YEAHHHHH!!! Talking about this sketch and the implications makes me very unwell. Also the little gesture of happily resting his chin in her palm is just like something a sweet doggy would do before looking up at you with confused yet earnest eyes and then wagging his tail hopefully. He's so doggy like to me. Do you know what I mean? You know what I mean <333
Agsbdjnk the clipboard. A silly little sketch but with visual storytelling. It's absolutely tryouts or something similar. I imagine that Willow is the only EE player that is dedicated to playing longterm while the others have a lot of fun during their time on the team but eventually move on to other ventures after a year or two. Once Boscha improves her behaviour after FTF, I could see Skara wanting to return to playing grudgby. She seemed to really love it. So Willow and Hunter are on the ball near immediately to find a replacement. And with the Flyer Derby renaissance Willow has lowkey started at Hexside, there's a way bigger turn out than the last time she needed recruits.
Judging by Hunter's level of relaxed contentment and Willow not giving it much notice, a good chunk of time has passed since the events of W&D. They're very attuned to each other, having probably been joined at the hip for a while now.
(We're gonna ignore the fact that Hunter doesn't have his post TTT scars. Presumably Dana just forgot agsbdjk.)
Definitely post grom I imagine. If you compare Hunter's body language in both pics
In the left pic, I don't think he's unwilling to be touched. He's definitely excited about wherever the FUCK this is going. But he looks stiff and his smile is twitchy, clearly nervous. Which implies that he's not that used to Willow being so touchy with him and he's a little out of his depth. My headcanon is that grom was when they officially got together, after months of situationship shenanigans. With that little idea in mind, this is just the beginning of their relationship.
When it comes to the pic on the right, I imagine it's also quite early in the dating stage. Early enough that they've only just broached the exciting world of more intimately affectionate touches. Which Hunter has evidently not built up an immunity to yet. Still melts every time.
Yeah that is definitely a boy who has only been in a relationship long enough to discover that he loves the feeling of his face being held, but also a boy who's so comfortable in his relationship that he's not shy about seeking out affection when he wants it. Even in public.
So he's still swoony but not shy about it anymore. So I'd say a few weeks-a month or two into dating.
(Also the haircuts align with this little timeline I've made up in my head. Willow has cut her hair short for grom, while it's in the season 2 short stubby braids during tryouts. So it HAS grown out but only a little. Meanwhile Hunter's hair has grown out a bit during grom, but looks recently trimmed during tryouts. There's no real significance to this. I watched a Dana livestream once where she said she'd rather just draw short hair Hunter because the long hair noodle is annoying to draw. But asgbknk! I like to make up implications where there are none. Anyway my hc is that Willow and Hunter do not just decide on a signature hair length and keep it forever. They spend the next three years bouncing back and forth between long and short styles.)
ANYWAY Willow is absolutely hyping Hunter the fuck up as the Golden Star of her team!! The best and the brightest!! Her pride and joy as a Captain. The purpose is to get the candidates all excited to do their best to get a spot on this epic team so they can play alongside him, but Hunter misinterprets Willow's praise as sweet talk and smiles and blushes appropriately.
Agsbdjnk it's so funny. He totally understood that the goal was to get their potential players PUMPED and he was excellently playing along with riling them up. But that glowing review of his character distracted him and now he thinks they're flirting. So the super cool badass disposition he had adapted for the newbies was promptly thrown out the window because hehehehe my girlfriend is so nice to me 🥰 Bro has forgotten where he is. Head empty.
So when Willow juts out a hand to aggressively present ✨️Him✨️ to the audience, Hunter's already gooey brain just says put chin in hand because sweet girl soft girl my girl.
Willow is a little thrown off but when she feels the weight of his face but just rolls with it and keeps going. She even gives him an affectionate little caress. I think she recognizes that he's misunderstood the tone a bit and has decided to not tell him. He usually gets very embarrassed when its pointed out that he's made a social error and she doesn't wanna do that to him. It's harmless and its cute, who cares? He's a little confused but he's got the spirit.
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Let’s talk honestly
So I just wanna share where I’m at these days with Tumblr, the community, and some concerning developments as of late. Firstly, I want to thank all 5k of you for supporting me for almost a decade on this platform. It has been a wild ride with ups and downs but this community has really given me an overall positive impact on my self image, bettered my writing skills, and helped to come to terms with who I am as a person and as a kinkster. So above all, I have so much gratitude for y’all, thank you.
Over the last couple of months, I have taken notice to some difficulties on behalf of Tumblr and their censorship efforts against queer erotic writing. I have had to fight more flags and community labels than ever before, and it has really affected my desire and motivation to publish more stories. If only certain folks with their mature censor turned off can read my posts, that fuckin sucks. But I admittedly got rather stoned last night and thought about why Tumblr is cracking down so viciously on our content. I think I’ve come to my own conclusion there.
I am and have been extremely alarmed by a number of tropes that have become relatively commonplace in recently posted tf prose. As I have mentioned countless times before, underage people have no business being in your sexual fantasy fiction whatsoever. The amount of writers I’ve seen recently posting stories focusing on 12-16 year of children being erotically transformed is disturbing to put it delicately. Especially those which maintain the children’s psychological age intact, but even without that trope it is inappropriate, unacceptable, and should not be platformed on Tumblr.
In addition, I’d like to touch on another trope: homophobic tf. Now I have no issue whatsoever with Gay to straight, as being straight is a valid expression of sexual orientation. There is nothing wrong with featuring characters from a wide array of identities. That being said, this new content of lib to con, MAGA tf, gay bashing tf… it’s disgusting. In the current world we live in, these types of archetypical characters do exist in the real world and are causing real significant harm to queer folks. These groups of people are actively, in their own words, trying to eradicate the LGBT community in America. These types of people exist all over the world as well, and queer identifying people live in legitimate, actual fear for their lives. I question why we fetishize individuals who seek a literal genocide of an entire peoples, and whether it is acceptable to do so. I point to the fetishization of Nazism as an apt comparison: a hypermasculinized group of people who sought eradication of a group of people based solely on concrete identities which could not be changed. I believe we as a community have rightly deplatformed such content, and I cannot fathom why this current iteration is in such a Renaissance.
These are just two examples of obvious reasoning as to why Tumblr might righteously suppress tf erotica on their platform. Can I blame them? No. Frankly, I understand completely. If the community refuses to monitor and moderate its on content, then Tumblr as the platform most certainly will.
I’m unsure as to what the future looks like for Ides, as this current trajectory is not something I’d like to participate in. I’m hoping like minded writers will be a bit more critical in choosing the tropes and prompts for their stories, but in all honesty, I have significant doubts. Rest assured, I will touch base with y’all before I do anything drastic. But in my opinion, the writing is on the wall.
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How the “Disney Renaissance” narrative changed, the few pivotal movies that got left out…
It is often agreed that the famed Disney Renaissance began with the 1989 theatrical release of THE LITTLE MERMAID… A return to the kind of critical acclaim the studio’s animated features hadn’t enjoyed in a long while, especially on a consistent basis. And apparently, their first box office hit in a long while.
History shows a different picture… THE LITTLE MERMAID, in fact, was merely building upon an upward climb that not only Disney Feature Animation was seeing back then, but also other divisions of the enterprise’s film domain.
It’s not like Disney Animation was really struggling THAT much anyways, before Michael Eisner and Frank Wells and Jeffrey Katzenberg came into the picture with a returning Roy E. Disney. Things were far from great in the ‘70s and early ‘80s, yes, but the features made between the posthumous release of THE JUNGLE BOOK in 1967 and the misfire release of THE BLACK CAULDRON in 1985 did not lose money. ARISTOCATS, ROBIN HOOD, RESCUERS, FOX AND THE HOUND made beaucoup bucks in several European territories, for starters. THE RESCUERS even enjoyed rather enthusiastic critical reception on American soil, with one figure asking if a “renaissance” (!) for animation was underway… In the year 1977… 12 years before THE LITTLE MERMAID came out.
Really, it all begins in the summer of 1986 with the muted release of THE GREAT MOUSE DETECTIVE.
This one entered full production after Eisner/Wells/Katzenberg assumed control, and it was Katzenberg who had significant changes and facelifts made to the project, other than its silly title change. Despite the production being a more enthusiastic one for its young animators, more so than the previous endeavors, Disney didn’t really go ham on its marketing outside of a few trailers (which were surprisingly lost until some really cool folks did lots and lots of digging in the recent years). In fact, its theatrical posters were the early mock-ups. They just… Went with those, and called it a day…
MOUSE DETECTIVE was no blockbuster by any means. $26m domestically only put it $5m above the previous summer’s BLACK CAULDRON, but because it hadn’t cost as much as CAULDRON nor was marketed much, it was considered a profitable success. Reviews were generally positive, too, the best for a Disney animated feature since THE RESCUERS nearly a decade earlier... It no doubt kept the thought of shuttering the animation studio at bay, and it no doubt created some enthusiasm within the walls of the studio.
Later that year, former Disney animator turned rival Don Bluth struck big with a picture that freakin' Steven Spielberg produced... AN AMERICAN TAIL. Released by Universal during the Thanksgiving frame, the feature does the unprecedented: It takes the box office crown that Disney had held for decades. A real upset! Reportedly, it got Katzenberg and all of them nervous. All of a sudden, there was a real push to invest in making animated films. By early 1987, Disney began to put more pictures into development. Only three was in the works by then: Modernized Dickens adaptation OLIVER AND THE DODGER, classic fairy tale THE LITTLE MERMAID, and a RESCUERS sequel. By the end of 1987 and into early 1988, BEAUTY AND THE BEAST, ALADDIN, and a story about the African wildernesses were in some form of development.
Summer 1988 saw the release of the live-action/animation hybrid WHO FRAMED ROGER RABBIT, a revolutionary animation and VFX spectacle that involved Spielberg as producer, directed by BACK TO THE FUTURE director Robert Zemeckis, and had most of its animation provided by the esteemed Richard Williams house across the Atlantic.
Critical darling, huge box office smash, animation and classic American cartoons are cool again to the general public...
OLIVER & COMPANY came next in the fall of 1988. A full-fledged marketing effort, and Disney had the guts to release it next to Bluth's THE LAND BEFORE TIME, which Spielberg back as producer, **and** freakin' George Lucas as well...
It was a big hit. $53m domestically, and - according to Disney at the time of its release - over $100m at the worldwide box office, taking the crown back from Bluth in addition to beating his newest endeavor. Things were looking up...
Then THE LITTLE MERMAID released in Thanksgiving 1989, rest is history... They saw a small bump in the box office road with THE RESCUERS DOWN UNDER in late 1990, but rebounded BIG TIME with BEAUTY AND THE BEAST, ALADDIN, and THE LION KING, one after the other...
So yeah... ROGER RABBIT aside, because it wasn't a Walt Disney Feature Animation production (Spielberg especially felt the studio's crew weren't really cut out to make the animation of a high level that he was looking for), the two pictures before MERMAID are typically left out of the Disney Renaissance narrative.
MOUSE DETECTIVE was a much lower-budget endeavor, seen as a B-picture of sorts. It didn't make a huge amount at the box office, it had merely only made its money back and got good reviews. So some do not count it because of that. But on the other hand, it was the directorial debut of Ron Clements and John Musker, the reviews were very solid, it showcased the then-young animators having the kind of fun they didn't enjoy on FOX AND THE HOUND, MICKEY'S CHRISTMAS CAROL, and BLACK CAULDRON... For some, it is the seeds of the Renaissance. The launchpad for the rocket.
OLIVER & COMPANY is even more baffling when you consider it took the highest-grossing animated movie crown back from Bluth, and was the first animated film to make over $100m worldwide on its initial release. However, the reviews were more mixed for that one, and it's considered an incredibly outdated film. Which it is, I won't lie. It's certainly stuck in the late 1980s, for sure, and many consider its storytelling to be average at best. They feel the story is definitely buried in the hip attitude and pop star voice cast.
But its success was absolutely important to what lie ahead.
Disney *used* to credit it as such...
Look at the BEAUTY AND THE BEAST sneak peek from the May 1991 VHS release of THE JUNGLE BOOK...
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OLIVER is a prominent part of the narrative. RESCUERS DOWN UNDER, which was only a few months old by the time they put together that sneak peek, is not alluded to whatsoever. The narrative is OLIVER, then MERMAID, now BEAST. An example of the studio's upward climb... No DOWN UNDER, despite its technological innovations that allowed for BEAUTY AND THE BEAST to even be made the way it was...
DOWN UNDER got a more mixed critical reception and also underperformed, but that was largely because Disney had lost faith in the film long before it was released. After a not-so-great re-release of the original RESCUERS in spring 1989, it was largely just seen as a vehicle for the further development of the C.A.P.S. process of digitally inking and painting animated movies. A full-length test feature/gap filler, if you will. Then it came out, wasn't warmly-received, and it didn't do great. Disney immediately excluded it from their new upward climb narrative.
(Though, I guess as compensation, a trailer for THE RESCUERS DOWN UNDER comes on after this JUNGLE BOOK tape's BATB sneak peek. It's a short trailer for its home video release, though it looks to be a snippet of a commercial or theatrical trailer.)
Flash-forward... ALADDIN is coming out...
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Its marketing emphasized MERMAID and BEAST as the stepping stones to that film...
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No OLIVER, and certainly no DOWN UNDER...
The fall 1992 release of ALADDIN was where it was cemented, that THE LITTLE MERMAID started it all...
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