#mold gate design
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gudmould · 7 months ago
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Ultra-detailed analysis and solutions of common defects in PC injection molding
Polycarbonate (PC) is an engineering plastic with excellent performance. It not only has high transparency and excellent impact toughness, but also is creep-resistant, non-toxic, has a wide operating temperature range, good dimensional stability, excellent electrical insulation and good weather resistance, so it is widely used in instrumentation, lighting appliances, electronic and electrical…
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3dcaddesignservice · 1 year ago
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Injection Mold Design Services | Moulding Tool, Die & Mould Design
Looking for top-notch injection mold design services? Our expert team specializes in injection molding tool, die, and mould design, including gate design optimization. Enhance your manufacturing process with professional injection molding solutions. Contact us today!
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beesolively · 1 year ago
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Contemporary Living Room Trendy living room library photo
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ohnoitstbskyen · 5 months ago
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hello ! do you have any thoughts about the new dragon age game and the info that's come out for it?
Some. Based on the limited footage I've been looking at (and for context, I haven't kept up with the promotion beyond the 20 minute snippet of gameplay footage they showed after the disastrous first trailer), it looks like it's trying to follow the legacy of Mass Effect 2 and Dragon Age 2 in terms of gameplay structure. Mission-based, fairly linear, constructed around setpieces and combat encounters with relatively minimal exploration and puzzles.
Which isn't necessarily a bad thing - Mass Effect 2 and Dragon Age 2 are the best games in each franchise - but I also get a sense that the combat gameplay has been streamlined down the point that it's functionally indistinguishable from any other standard 3D action hack-and-slash (somewhat in the mold of FF16), which feels very much like a play for mainstream triple-A broad audience appeal.
In the context that BioWare is pretty commonly considered to be on the EA chopping block should their next games flop, that feels like they didn't choose that combat style because it's what they really wanted, or what their core audience is interested in, or even because it's what's best for the game and its narrative and feeling. It feels like they chose it because they need John Gamer™, who buys 2-3 big triple-A game titles a year and who's never touched an RPG before, to spend some money on their game by convincing him that it's a cool fantasy hack-and-slash all about doing badass backflip jump slashes with a tone like Guardians of the Galaxy, and not a big, cheesy, lore-heavy fantasy soap opera / horny dating sim with a combat system bolted onto the side.
It feels like a creative decision pushed by someone in a suit jacket and graphic tee citing the need to be "data informed" about design decisions, and who, up until the moment Baldur's Gate 3 came out, was convinced that hard systems-driven RPGs were a niche product for a tiny audience that could never make real money because they surveyed 6000 Call of Duty players who said fantasy is for queers and losers.
Perfectly happy to be wrong about all of this, mind you, and since it'll be on GamePass, I will obviously be playing it, because even when Dragon Age is not very good, it is still Dragon Age and that's my goddamn trash right there.
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mysticalpotater · 5 months ago
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"But tomorrow, and tomorrow, and tomorrow, and tomorrow, my blades will thirst again." - Orin the Red , Baldur's Gate 3
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Recreated the bloodthirst dagger from Baldur's Gate 3 carried by Orin. The design was so beautiful and unique. I could have done something simple, but this screamed display piece. With the help of @foiledimagineer we created something beautiful, and I can not thank them enough for helping me make this idea into reality. Sitting at almost 26in tall .. I'm obsessed 😍
Materials used :
- Air dry clay
- Air dry foam
- Resin (mold had to be made from scratch. A replica soap carve out sealed heavily was used to form the mold)
- Inner claws made out of buildable nail gel filed down to shape
- Teardrop /bloodrop beads
- Black marker / Acrylic paint
And of course, the star of the show ✨️The Blade✨️ made out of a vibraint, fiery hint of orange glass cut by the wonderful @foiledimagineer.
I can't wait to get it up on the display case. Currently mid staining the wood. Had to get a custom shadow box made with how tall it is. 😅
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kurithedweeb · 5 months ago
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This probably won't ever be an actual scene in Drop of Sunlight but I have found myself thinking recently of Garroth, a man who does everything he can to escape his past and the destiny his father ordained for him in it, standing at the gates of O'khasis when it finally comes time to fight them and wielding the man he used to be, the man Garte molded according to his own careful designs, like a blade to the neck of O'khasis as a whole.
I think of Garroth standing in the middle of the road, looking defiantly up at the guards stationed along the wall, and proclaiming himself to be the long-lost heir of none other than Garte Ro'Meave, who has lost all three sons in a horrible sequence of events that collided and fell like dominos.
I think of him taking off his helmet and handing it aside as he shouts, with all the authority and self-importance he can muster, that he is Crown Prince Garroth Ro'Meave, the First Son of O'khasis, heir to their throne, first of his name - last of his line.
I think of Garte's spitting image, face torn by scars earned in the most heart-wrenching moments of his life, backed by the friends and family he'd gathered over the years and haloed by the sun, demanding that his father be brought before him.
There's a war coming. A war he will wage, that he will not be fighting on the side of O'khasis for. He and Garte have business to discuss.
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hometoursandotherstuff · 9 months ago
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Since you can't fight old house renovations, I've decided to look at them as "interesting." This lovely 1900 brick rowhouse in Richmond, Virginia has been renovated and it's amusing how different homeowners handle it and how designers, architects, etc., interpret what is best and what potential buyers want. 3bds, 2ba, $565K.
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Side hall Victorian. Looks like that may be the original newel post, but it's hard to tell. They made it very light, but plain.
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In the living room, I'm immediately confused b/c the fireplace looks Art Deco. It's nice, but just looks about 20yrs. too soon to be in this house.
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New floors, and what looks like an original fireplace. I like the pretty pink panels. I'm wondering if they removed the original crown molding and replaced it with a thin wood strip, then painted a wide stripe above it to make it more contemporary.
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Modernized family room.
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Silvery powder room. I like the modern take on a vintage sink.
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The kitchen reno is beautiful and they get bonus points for leaving this wonderful old brick wall and fireplace.
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I would've liked to have seen it natural brick, but...
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The primary bedroom is nice and large. I have to give them credit for saving all the fireplaces.
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They were able to make a walk-in closet.
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Small redone 3 pc. bath looks like it has a vintage tub.
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Bedroom #2 is lovely- a nice cozy fireplace and a wall with built-in shelving with a library ladder.
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A typically narrow hallway leads to bedroom #3. Comfortable looking room.
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I guess the bedroom with the shelving isn't really meant to be a bedroom, b/c this would make a 4th bedroom.
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Cute little porch.
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The yard is surprisingly large with pavers and a big pergola.
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Look at how pretty the ivy is.
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I wonder if you can pull a car in thru these gates.
https://www.zillow.com/homedetails/12-E-Clay-St-Richmond-VA-23219/12525439_zpid/
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beardedmrbean · 8 months ago
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Bad Dragon is suing SinSaint over copyright infringement of their dildo designs. What I want to know is, can you copyright the shape of a dog's dick? Because if you can, you shouldn't be able to.
I did knot need to hear about this one.
one more pun
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TSG is gonna be one of the more reputable sources for this one
MARCH 25--A manufacturer of “fantasy-themed sex toys” has accused an upstart Brooklyn, New York firm of knocking off its distinctive designs, according to a federal lawsuit alleging that the defendant has infringed on copyrights for dildos such as “Spritz the Seadragon” and “Tyson the Water Buffalo.”
In a March 20 complaint filed in U.S. District Court in Arizona, Bad Dragon Enterprises contended that its “sculptural” products have been illegally copied by SinSaint, which is headquartered in a Coney Island warehouse and advertises that all its “Ethically Manufactured” toys are “made in Brooklyn, USA.”
Bad Dragon, which noted that it has had “significant commercial success” in the adult toy field, alleged that SinSaint has been selling the duplicative dildos through its website and other trade channels, including the recent AVN Adult Entertainment Expo in Las Vegas (where the new firm’s exhibitor booth was next to that of the all-nude Palomino strip club).
The lawsuit identifies 13 separate dildos that Bad Dragon claims have been copied (and renamed) by SinSaint, which was incorporated in New York last year. The colorful silicone toys feature scales, tentacles, suction cups, and other design elements meant to mimic the genitalia of dragons, sea creatures, and other fantastical characters.
Some of the Bad Dragon products that SinSaint is accused of swiping are “Kelvin the Ice Dragon,” “Stan the T. Rex,” and “Vergil the Drippy Dragon.” SinSaint has not been accused of pirating other Bad Dragon offerings like “Jason the Demogorgon” or “Cuttlefish of Cthulhu.”
According to the lawsuit, SinSaint’s counsel last month stated that the company had begun removing “some of the allegedly infringing listings for product redesign.” This response, Bad Dragon contended, was “unacceptable,” adding that it “continues to be harmed by Defendant’s ongoing, unlawful conduct.”
The Bad Dragon complaint seeks an order enjoining SinSaint from continuing any further alleged
copyright infringement and seeks “disgorgement of all of Defendant’s profits” related to the artificial penises. The company may also seek statutory damages of up to $150,000 for each of the dildos in question.
For more than a decade, Bad Dragon has sought trademark and copyright protection for various product lines. While often successful, the firm’s application to trademark its “Cum Tube” was abandoned after a government attorney rejected the ejaculating dildo because the “applied-for mark consists of or includes immoral or scandalous matter.” The application included a very NSFW image, which can be found on the U. S. Patent and Trademark Office website.
According to an August 2023 trademark application, SinSaint’s owner is Oleg Semenenko, 50, a resident of Brooklyn’s gated Seagate community. Semenenko lives less than a mile from SinSaint’s warehouse, which shares an address with GlobMarble, an industrial molds business for which Semenenko is listed as “manager” in a separate trademark application filed this month.
In a brief interview today, Semenenko was asked how a dildo firm grew out of his original business. “We work with rubber,” he replied. Semenenko dismissed Bad Dragon’s claim that its products were unique and original: “How can octopus hand can be your idea?” (4 pages) ____________________________________________
Hope the judge that did the recent trump case gets this one, even though I know that's basically impossible, just the thought of making him listen to hours of testimony about how these rubber fantasy dildos are protected by copyright or trademark law, or something like that is funny to me.
It's not a revenge thing wanting it, just a keep him humble thing. I know you think you're hot shit now, so here listen to these arguments for a bit.
Totally different note, I'm wondering how long until the discourse starts up, or if it has already started up, where using horse dildos is either bestiality or a gateway to bestiality because what with the way people treat cartoons of fictional people I can't imagine it's far off or not already here.
Look to japan for the tentacle ones.........
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covenofthearticulate · 5 months ago
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Ash please I am begging you for the detailed version of your Louis’ Room at Trinity Gate headcanons 🫢 I gotta know it ALL
HI HELLO OKAY LET'S FUCKING DO THIS
so the thing about Louis' rooms at Trinity Gate is that I absolutely believe they're a bit of a cluster fuck. And that is 100% on purpose. The rest of the mansion is so meticulously designed and so incredibly ornate, that Louis' room is purposefully a lot more simple in comparison (it is not actually simple by any means— when I say simple I mostly mean that there's no insane baroque murals on the ceiling or intricately patterned wallpaper or mountains of crown molding on every wall).
Louis' bedroom is his only real sanctuary in the house where he's not expected to be the Head of Household or the Gracious Host. It's also the only room that won't give him immediate Sensory Overload on the nights when the new blood makes everything feel Too Much. So all that being said: I imagine Louis' room is still an interior design dream come true, it's filled with lots of modern luxuries and is very rich, but at the same time it's the most lived in room in the house, so it's cluttered and messy and just very weird looking!!
OKAY LET'S DIVE IN:
Honestly I'd be remiss if I didn't start off by just dropping in some inspo pics from some of my favorite scenic design of all time, from Only Lovers Left Alive because I think Eve's bedroom and Adam's parlour both radiate Louis Vibes
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like, look at all of her BOOKS!!! they're everywhere lmfao, the room is so big but it feels so crowded and intimate and even though she's alone on the bed/on the floor she doesn't feel lonely. it's a perfect little nest, and I definitely think Louis is guilty of leaving piles and piles of books around his room just because he likes the feeling of being surrounded by them. those are his comfort Dostoyevsky's.
At the same time, Adam's place is also just so painfully Louis to me with all the clutter from across the centuries:
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like the furniture is beautiful and there was clear aesthetic intention once upon a time, but it's so overrun with shit...there are record crates, but also a walkman and headphones on the coffee table...there's a tv remote with no tv?? there's a fucking candelabra on the middle of the table? I just love it so much, it feels very Louis to me because in my mind even when he's mentally doing okay, Louis strikes me as one of those people who will keep lots of shit lying around.
He's not a material person in the way Lestat is, but sometimes it just doesn't really occur to him that he can just throw stuff away, and also I think he's really fascinated and sentimental about certain Human Things. Like I've said this before, but I've always headcanoned that he likes to keep all the slips of paper and makeshift bookmarks he finds in his secondhand books— occasionally Armand will organize them into a pile or tuck them into a drawer, but otherwise that kind of stuff you'll find scattered about Louis' bedside table, dresser top, and and writing desk.
ANYWAY so at Trinity Gate I think Louis' room itself is surprisingly small, and that's on purpose too. it's meant to be something intimate, so really the only furniture is the bed, a writing desk, some bedside tables, and maybe a small plush armchair for him to sit and read in. a lot of the design and layout is inspired by his familiar late 18th century style, but with a much more modern touch.
I know for a FACT Louis has a fancy four-poster bed, and it's a queen, not a king. He doesn't like all that extra space, he only needs enough for him and Armand to be comfortable in (space gets tight when Lestat sleeps over, but that's okay).
The bedding itself probably isn't too ornate— maybe a sage or navy colored duvet and matching pillow set. No patterns or anything fancy on the bedding, just one straight color. Hanging from the four posters are drapes that Louis absolutely utilizes when he wants a little Extra Privacy. It's also something he's used to from his mortal days (re: sleeping with mosquito netting in louisiana) so it's just muscle memory for him to let down the drapes once he knows he's going to be settling in for the evening.
For reference, I imagine something similar to the structure on the left, with the bedding set on the right
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Actually the photo on the right is very similar to how I picture other aspects of Louis' room: the bookshelves in the wall, the cool gem toned walls, accented with a bit of crown molding but nothing too ornate.
I also love the idea of Louis only having a single painting decorating the wall, but I've always liked to imagine that it's a piece that Armand had made for him, hand-painted as a birthday or anniversary gift. Louis hangs it right above his bed and likes to stare up at it upon waking in the early evening.
And don't even THINK of bringing in overhead lighting into his room!!!! He NEEDS yellow gaslight sconce things on his wall!!
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okay and lastly, I like to think that even though his room is quite small, he does have spaces carved out for all his lovers. Lestat likes to drape himself dramatically on the little ottoman at the foot of the bed and hang with his hair down as he talks for hours with Louis. Armand likes to perch on top of the writing desk like a cat, toying with all the little trinkets Louis has there, or occasionally flipping through his journals and books just to scribble little love notes in the margins.
Sorry I've gone on for too long but YEAH thinking about character's spaces is just such an interesting way to get to know them!! I am never not imagining all of the intricacies of Louis' bedroom!!!! Please I love him so much!!!
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starlightfallz · 1 year ago
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Debating on posting this for a while, since I don't really use tumblr all that often. Here's sort of a AU slash OCfied version of Eve.
Eden's Paradise. When co working on their design with a friend [@/thewalkingbaka ] [ The others arts are made by @/cometshaper @/cryyon on twitter!] We really wanted to nail in more of the abstract arty vibe with this AU Throughout Eve's design and boss battle the theme's of escapism through the medium of art really struck and inspired me for a lot of this design. Escape reality embrace the abstract and be free from the retraints that is your mind. Artist use art to create idealistic worlds, scenes and images and then the theme of EDEN came up. With EVE being the name of the first woman in the garden of EDEN it just made sense,. The usage of wet and fluid elements in her design contrasted by the sharp / pointed geometric shapes are the perfect balance of framed freedom. Her extra arms are made of paint and appear smudge and very abstract, something that inhuman and strange. The eyes are themes of the phrase "Beauty is in the eye of the beholder' She see's beauty in everything, the bad and the good. The ugly and the so called beautiful, kinda why I have one of her eyes covered with the funky paint eye. To escape the chains of reality, that bound us to the conforms of society. The restrictions that suffocate of our freedom and individuality, to paint is to be free Freedom to express one's self, freedom to make the life you want your own. to be who you were always meant to be. To paint is to mold and shape into your desires. forever changing, forever free For that is paradise and the frames that behold these pictures of gates to paradise, her very own garden of EDEN. That's pretty much my thought process and lore kind of with this take? IG? I'll have more outfits with designs featuring more garden and nature elements as of right now this is her main look. I don't see them as someone who follows the binary at all, when it comes to looks and gender expression. A very all pronoun, Non binary artist that bends and breaks whatever society deems the norm- I'll go on about them in full detail in another post this is already longenough
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rallamajoop · 1 year ago
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Unused Assets from Resident Evil Village
Okay, let's talk RE8's cut content some more.
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Every key item and treasure you can pick up in RE8 comes with a small icon (to be shown when you pick it during gameplay), a larger icon (to be shown in the items menu), and a 3D model (that you can examine and rotate). And the game files still contain a number of unused assets in those tiny icons, and even more unused assets in the larger icons. Still more were surely deleted before the game was released (id numbers do not go up sequentially), but here's some of the more interesting ones that were left.
Miranda's research books on the Four Lords
Obviously, these books can still be found and read in the game, but can't be added to your inventory, so why would they have icons at all? Presumably, at some point in development, these were intended to be items Ethan would collect in each lord's individual domain.
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Stranger still, the icon versions appear without the family crests decorating their covers, which are separate objects instead. Perhaps originally, you'd have to find the crests separately, and use them as keys to open the books? Or perhaps you'd have to remove those crests from the cover on picking up the book, to use as keys elsewhere ‒ maybe even as keys that you'd need to use to extract the rose flasks, which each feature crests of about the same size.
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Even stranger still, for the four books, only three crests appear in the icons ‒ Heisenberg's is missing. All these objects appear both in the small-and-medium icon files, so this seems pretty deliberate. Perhaps the horse relief you create using the molding machine originally played the same role for Heisenberg? Or ‒ if I'm right about the crests being used to unlock the Rose flasks ‒ perhaps Heisenberg's was never attached to his book, because he deliberately leaves the completed flask for Ethan to find in the Stronghold?
The Goat Crest
This one I've talked about already ‒ originally, there were to be three crests needed to open the gate to Dimitrescu's castle, rather than the surviving two, the third (on the left) being the goat's head.
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A few miscellaneous oddities
Some of the more random unused assets include Moreau's movie poster for 'Ice Castles', which I've talked about elsewhere, an odd-looking bunch of flowers, and what appears to be a hair clip. Possibly all treasure items, possible keys to some puzzle ‒ maybe the hair clip could even be unfolded and used to pick a lock or something?
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There area a few unused key-shaped assets in the files, though most look like unfinished placeholder. But this one, a key covered in cog-shaped designs, looks a lot more finished. Maybe it was an early design for a key used in Heisenberg's domain?
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Much stranger is this weird brick-shaped asset, featuring what look like unfinished-polygon-sides and a bizarre image that looks like a man's face entrapped in mould. It could well have been another puzzle item, presumably meant to be slotted into a missing square in some larger feature ‒ but it's a weird-looking thing even by RE standards.
Disassembled Dolls
You remember the Madalina doll you pick up two pieces and assemble? Well, evidently there was originally another one, which came in three pieces.
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And because those pieces could be assembled in various orders, we've got three different extra icons of it in partial/complete assembled state (the same is true for Dimitrescu's necklace, which needs two extra stones added to it for completeness).
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Harp Carvings
Another interesting one ‒ two harp-shaped-carving decorations, one in gold, and one in stone and apparently broken. I'm guessing these were key items like the angel masks, which would have to be attached to or removed from some statue. Maybe the stone one could be used to replace the gold one, which could be sold as a treasure?
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Assets from Resident Evil 7
These two are both assets that originally appeared in RE7 ‒ the lighter only in the Daughters DLC (appears closed, but note the identical texturing at the bottom), though the syringe was used both for the serum used to cure Mia and/or Zoe, and (with the contents recoloured to green) the E-necrotoxin eventually used to defeat Eveline.
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A lighter is such a generic survival horror element that it barely warrants comment ‒ maybe it was needed for some of the fire-related puzzles in some earlier draft. But the syringe is more interesting, especially as it's one of a minority of unused assets that also appears in the mini-icons, suggesting it may have made it even closer to the finished game.
The syringe appears near the end of the list of required-key-items, suggesting it may have shown up at the end of the game. Was it, like in RE7, supposed to contain a necrotoxin that would have been used to help defeat Miranda? Was the original reason that Miranda suddenly cries "What? My powers are leaving me!" because someone had got her with the needle? Even if that would have explained a minor plothole, I'm kind of glad they left it out: we didn't need to defeat Miranda the exact same way as Eveline in RE7.
Treasure Photos
Finally the unused assets include one extra treasure photo (left below) ‒ another blue bird similar to the one that gives you 'juicy game' from the photo that remains (on the right). Oddly, the extra photo shows the same location where you find the remaining photo of the bird in game. Maybe finding the bird was originally a two-step process, with one photo leading you to the location of the second? Or maybe you needed two lots of 'juicy game' earlier in development? Maybe there was just not enough meat in that tiny little bluebird without a second being needed, IDK ('juicy game', my foot).
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Surprisingly, all four photos come with descriptive text in other files, and it differs from the text that's actually in the game. The unused versions are written in first person rather than third, to sound more like some villager's report: "I saw a strange bird by the graveyard. Never seen anything like it before" rather than, "A photo of a bird as blue as the sky. Where was it taken?"
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"The phantom golden fish! Saw it down in the creek!" "I saw a strange bird by the graveyard. Never seen anything like it before." "I saw a strange bird when I left the outhouse, but the moment I got close, it vanished like a specter." "It was sunset in the fields when I saw it, a pig as white as snow! A bad omen…"
Interestingly, the game files also include a whole lot of unused dialogue for the Duke that suggests he was originally meant to sell information in addition to his other supplies, upgrades and food ‒ "You won't come across this information just anywhere," "A little bird whispered this to me," and "Not to presume, but some advice if I may." It's possible that at some point Ethan had to buy information on treasure locations from the Duke, rather than him giving them to you for free ‒ but it's very possible that these treasure photos, too, at some point had to be bought from the Duke, and the text associated differed to play more into the 'buying information' idea. Pure speculation here, but it would all add up!
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gudmould · 8 months ago
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High-gloss, traceless injection mold design key points and mold polishing maintenance
At present, most of exterior parts of household appliances are obtained by injection molding. During injection molding process, defects such as weld marks, air marks, and deformation are prone to occur; high-gloss traceless molds can solve above defects. Let’s take a look at ten elements of high-gloss, traceless injection mold design. 1. Principle of high-gloss traceless injection…
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3dcaddesignservice · 2 years ago
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argumentalist · 19 days ago
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You know, I don't love the original Mobile Suit Gundam. And I didn't think the RX-78-2 Gundam was that great. But the more I build the more I appreciate this iconic design.
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This is my first time building an Entry Grade kit. I guess I'm not entirely sure what I was expecting, but this kit genuinely surprised me.
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We've got a bunch of these weird double runners. A1/A2 molded together. I guess I don't understand why you wouldn't just call the whole thing the "A" runner.
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The molding is fantastic on this kit. Nice, sharp details. And the gates are virtually nonexistent. According to the instructions you can pop this thing together without any tools at all - not even nippers.
I used my nippers out of habit, and a glass file here and there... But, yeah, probably not needed.
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I used a gold Gundam Marker on the eyes. They were just molded in yellow plastic and I didn't think they popped enough.
Fun fact - there's no black plastic in the head. That darkness around the eyes is just a shadow created by gaps/recesses in the plastic. Some smart engineering there from Bandai.
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Surprisingly good articulation here in the torso - there's a couple joints in there to allow a fantastic ab-crunch.
And I'm loving the colors in this plastic. That yellow is nice and rich.
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The color separation is also very surprising in this kit. There's no stickers at all. That "v" in the crotch is a separate bit of yellow plastic poking through the red. There's High Grade kits that don't have color separation this good.
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The arms and legs are honestly kind of a let-down after the rest of this build. They're very hollow with very simple joints. The articulation isn't great. And it all feels very tight and stiff.
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If I understand correctly, this is what makes it the Full Weapon Set kit - the addition of effect parts for the beam sabers, the beam javelin, hyper-bazooka, and Gundam hammer. A nice little bonus considering how cheap this kit is.
I wish there was an effect part for the beam javelin - that grey plastic doesn't look great. But I guess that just means I'll have to paint it.
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This is everything you get in the basic Entry Grade RX-78-2 Gundam kit. While you do get the handles for the beam sabers, there's no effects parts.
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I painted the sight/lens on the beam rifle with a yellow Gundam Marker - again, it just looked too plain in the grey plastic.
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While the joints are stiff and the articulation isn't great, it can still pull off some very nice poses. And the light weight combined with the stiff joints mean that it'll hold any pose just fine.
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That beam javelin just doesn't look great out of the box. And due to how the handle and hands are designed you can only hold it way down at the base. I'm definitely going to have to paint it eventually... And I might modify it a bit so it can be held up on the shaft.
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This is really a very surprising kit. Much, much better than I was expecting.
The build was very simple and fast. It didn't have the satisfying complexity of a Real Grade. It doesn't have the heft or weight of a Master Grade.
And it's a very simple, anime-accurate design. There isn't a lot of surface detail to panel-line or anything like that.
But it looks really good once its built. And all of that simplicity means it should be very easy to customize.
I'll happily build another Entry Grade kit. And I'm already thinking about interesting ways I could customize one...
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satoshi-mochida · 1 month ago
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Legacy of Kain: Soul Reaver 1 & 2 Remastered ‘Boss Reveal’ trailer, details - Gematsu
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Aspyr has released a new trailer for Legacy of Kain: Soul Reaver 1 & 2 Remastered featuring a first look at the remastered collection’s bosses.
Additionally, over on PlayStation Blog, Aspyr associate brand manager Matthew Ray as shared further details on the bosses and new map system:
■ Remastered Boss Updates and Reveals
Each boss encounter in Legacy of Kain: Soul Reaver 1 & 2 Remastered is designed to challenge the player’s mastery of Raziel’s abilities. Our goal with the character models was to improve the textures as much as we could while ensuring that they blend in with the apocalyptic world.
Melchiah
The first of Kain’s lieutenants Raziel must defeat. This battle takes place in the Necropolis where Melchiah chases Raziel down while phasing through gates, making the spectral realm no longer safe. Strategically use the environment to expose Melchiah’s vulnerabilities and use his own devices against him. —Melchiah received a full texture overhaul with darkened skin and a slimier body-feel. The bones and skeletal mapping are now more realistic and gory and his eye color was adjusted to match the original look.
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Zephon
Fought in a dilapidated cathedral, Zephon has evolved into an insect-like creature, fusing with this towering structure. You’ll need to ascend to the highest chambers and become willingly ensnared to be able to confront him. Search the room for any elemental advantages which could aid you in this endeavor. —Zephon was too desaturated, so we’ve completely repainted his face.
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Rahab
This battle occurs in a flooded abbey. Rahab is fully immune to water, which is lethal to Raziel. Use Raziel’s agility to avoid Rahab’s deadly close-range and long-range attacks by jumping and make use of your newly gained Telekinetic projectile ability to exploit Rahab’s extreme vulnerability to sunlight. —Rahab’s head has been remodeled, so the eyes now have a reddish glow which gives him a menacing look. We’ve also altered the fangs to look more vampiric and made his skin color a little more gray.
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Dumah
In a desolated fortress, Dumah awaits reanimation. Just like his other brethren, Dumah is invulnerable to any attacks, so Raziel has to be cunning and lure him to a flame powerful enough to melt even the hardest metal, all while avoiding tremendous earthquakes caused by Dumah’s incredible strength. —Dumah’s armor is now a lot dirtier and has patches of mold and blood all over it (considering he was impaled for centuries).
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Kain
Raziel first confronts Kain at the Pillars where he must be swift and strike Kain three times to gain the Soul Reaver. The second encounter takes place in the Chronoplast, where the tiered arena makes evasion even more challenging. Track your target’s movements closely and make haste to strike him with the Soul Reaver. If you cannot reach him in time, use your Telekinetic projectile to stop Kain from using his powerful lightning attack. The encounter is intense and dramatic, but we won’t spoil how it concludes. Pre-order to find out! —The models for Kain in both Soul Reaver and Soul Reaver 2 needed to be completely re-designed to mitigate textural issues. With the increased polygon count we felt it was important to bring his look a lot closer to the Kain we got to see in the original FMVs, which was a lot more detailed and showed more-or-less what the original intent was for the character. The original model in SR1 was especially limited so now both games have a Kain that looks consistent between the two titles.
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■ Map and Compass Details and Gameplay
In the original versions of the games, players often found themselves wandering the vast, twisting landscapes of Nosgoth, relying heavily on memory and environmental cues to navigate.
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The introduction of the Map and Compass marks a thoughtful enhancement that blends modern gameplay conveniences with the preservation of the explorative experience the original titles were known for. The Compass gently nudges the player in the right direction without giving away specific details of where to go or what to do next and the Map is more of a reference tool than a guide. We also included a collection tracker for any Health and Energy power-ups so that you know if you’ve gotten all of the collectibles within each area. All of the major Nosgoth features are present and accurately condensed based on the setting and gameplay. For fans who might feel that these additions are a major departure from the original games, we’ve made sure to incorporate a toggle-off function for the compass.
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In addition to its gameplay utility, the map is also a wonderful art piece that was created in collaboration with our development team, community advisors, artists, and designers at Crystal Dynamics. We knew accuracy was paramount, so we worked hard to pull from the original source art, design documents, and clues from game lore. We also incorporated community reviews to ensure nothing had been missed. Thanks to these efforts, the map is accurate enough to feature in the new lore reader bonus menu – identifying the location of each lore entry.
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For design direction, Crystal Dynamics designers used a heavily inked approach that sits beautifully with the existing art, creating a stunning new way to visualize the world of Nosgoth. The Map and Compass are there to serve as welcome tools for exploration, ensuring that the remastered versions remain both a tribute to the classics and a modernized, more player-friendly experience.
Legacy of Kain: Soul Reaver 1 & 2 Remastered is due out for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, Switch, and PC via Steam on December 12.
Watch the trailer below.
Boss Reveal Trailer
youtube
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crypticemerald · 1 year ago
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I've got nothing to post right now so have my oc, hes part of a subdivision of smaller iterators (in the sense of robot-like creatures) able to think of themselves (but are mobile) aka Operators :D
more rambling about Operators below :)
Operators serve as a way to persue small tasks between closeby groups, created during gen 2 of Iterators they serve as a ''fix it all'' having a set manual encoded in them which provides them with the necessary tools to fend for themselves and geolocate closeby structures which provide energy.
Being off the strings for them it means that they function off few neurons which they carry inside their body (which keeps them alive and stores some necessary stuff + recently given commands + records important events during their travels from one facility to the other). They recharge via a chargeble battery installed in their system by connecting it to anything remotely mechanical, such as shelters, karma gates (which they are able to access unless theyre karmically imbalanced or arent given permission to), communication stations/arrays and so on.
They do not have a great memory, they work on a limited one when off-field and when they reach the closest iterator they will connect to their structure, offering a scan of their can and offering to solve any issues they are able to fix within it, but most important they will empty their memory (think of outside storage) in order to recieve a new command/order/task. Their main purpose is to serve under the rules of the ancients and help with upkeeping iterator groups local to them or following their orders which may change from anything such as pearl collection, transferring data, rearranging faulty memory conflux structures, eliminate any threatening bodies to their host iterator can and so on!
[cough, if they find mobile rot even if their host iterator tells them not to kill it they will go on the violent route to eliminate the rot or mold]
Greatly respectful of ancients and senior iterators they will greatly follow orders given by seniors and other iterators, doing small tasks for them and serving low range messenger/support friend if you will. They are shorter than most iterators (with my guy being shorter than five pebbles) but more resistant and resilient than the mid iterator puppet plus a lot stronger!
Usually theres anywhere between none to five in groups, depending on their size and how old they are.
IDK they have some sort of weapon which they probably either carry around or its part of their design, mine has claws.
Their main rules are:
-follow iterator wishes
-ensue their safety
-dont mess with the enviroment (less prone to violence towards organic creatures)
ABOUT MY OC TE HEE
Ordinary Maintenances is under Chronicler of Methologies (an archivist iterator which belongs to @nemofil and they work under pearl collection duty most of the time, why most of the time?
Scavengers think of Ordinary Maintenance as a very very shiny object, so they trade him around until he menages to actually get up and leave their premises which is sadly not that successful. Seeing as Chronicler is quite a pacifist and feel bad about Scavenger he will often do nothing (not as he can do it) about it, leaving often time OM being traded around for shiny stuff.
Im not sure how i wanna kill them off but oh well, hes quite the resistant one, surviving through an iterator attacking them, being a chewtoy sometimes on sundays, and witnessing some pretty violent scav conflicts hes quite the silliest :)
stay in pieces chronicler, may you be loved by him as yk bros do (/j)
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