Caravans of both mice and hares showed up at the same time. They're all so cute! I love this mod.
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To use Dwarf Therapist or nay?
Personally, I don't but I understand people who do use it. From what I can tell the gap with labour assignments that occured with the pre-50 versions has been narrowed by the UI improvement of v50.xx, which was the main thing people used therapist for.
(I'm assuming this is about Splintermind's fork of Dwarf Therapist. The original Dwarf Therapist was last updated in 2012)
Got sidetracked there. So advantages to Dwarf Therapist:
Skill use: the spreadsheet format allows to see which dwarves are mos qualified for which jobs. It does this by turning them into numbers making it quick and easy to do. Plus you can centrally con trol labor assignments without having to flip between tabs
Mood regulation: You also get a spreasheet for which needs are goihng unmet. If you want your fortress to be super happy then this is useful for finding where you can get the greatest gains.
Gaydar: It gives you a quick dwarven gaydar
There's a few other things as well. I've never usied it myself. To be fair I'm an on-off user of DFhack so maybe not the best person to go for advice on utilities.
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note to self: do not bring mandrake ale as your only alcohol when embarking on a new fortress
(mandrakes, their poison and the ale apparently derived thereof are from the excellent mcnuggies mythical beasts, made by tumblr user chickenmcnuggies)
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News from the Fortress in the constellations - our fellow dwarfs in the far skies have come to us in this time of need, and we will back them.
Starting today, I will be tagging many games with "dwarf" in their Steam store pages until this injustice against us has been rectified.
Friends - now is our time. Strike the Earth!
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Yet again I am modding a game instead of playing it. Anyways I thought dwarves needed some love, and I have another retexture on the way!
Find it here on Nexusmods
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OH!
I WAS WONDERING WHAT WAS CAUSING THIS. THANKS DFHACK FOR THE ANSWER
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The Dwarf Fortress Steam Workshop is already exactly what I expected
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sometimes I see you on my dash and I'm like "wow these posts are pretty good but I dont remember why I followed this person" and then I load up my dwarf fort with my beloved hippogryphs
YEAAAAH im glad you like them! the hippogriffs and griffons are two of my absolute favorite creatures, so im very biased to them :) (also glad that you can tolerate my other post lol)
i suppose on that topic, it gives me a good excuse to show off the last 6 beast/giant variants going into the mods since i already finished all their sprites.
first up is the stymphalian bird! it's a small bird with feathers composed of bronze. they're docile by nature but are capable of shooting out their metal feathers to attack their predators
...on the other hand there's the giant variant, which is vicious by extension of living in savage lands
speaking of giant variants, there's 5 other ones being added
(griffon, fae dragon, bicorn, warg (it's default sprite was changed and the old sprite repurposed), and chimera)
the other brand new creatures are:
owl bear, a large carnivore with claws capable of slashing through metal. inspired by the cool looking owl bears from baldur's gate 3 that i saw when a friend was streaming the game. can be war trained if tamed
basilisk and mandrake
the basilisk are aggressive carnivores which possess a gaze that can turn their prey to stone, similar to the gorgons. unlike the gorgon's stare though, supposing their victim doesn't die while in statue form, they will return to normal after an in game week (they dont require food/water/breathing while afflicted)
Mandrake are small plant creatures who live rarely in underground lakes, where they 'breed' by planting their seeds in the ground. upon death they drop their seeds which can be planted to make very potent ale. the ale has many beneficial effects, such as helping infection and stress relief, but also has a grocery list of rare (2-10% odds) of triggering multiple ill side effects, such as nausea and sending a person into a fit of rage. made entirely just to make taverns all the more FUN
something i didn't plan to add, but added based on request: a tressym! flying cats from forgotten realms (and also baldur's gate) that i thought looked cool and had interesting enough lore to make a good addition. I only actually finished their sprites earlier tonight, and their raws aren't made yet.
going off what i read about them, they were going to be the same size as a cat, capable of being 4 different colors/coat patters, and immune to poison. it also mentioned them being able to see invisible creatures, so i'd like to play around with them having extra vision/high stats to be able to detect ambushers, tho i'd need to test to make sure they dont completely trivialize it. Was planning to make them like the griffons and wargs, where they have the [PET] token, but not [COMMON_DOMESTIC], so there's a chance for dwarves and humans to tame them in world gen, but they would hopefully be very rare due to their spawn biome (taiga?) and frequency (was thinking around 7%)
last but not least, another mega beast, this time the Undead Dragon! an undead mega beast that's intended to be a similar difficulty to the bronze colossus. it lacks blood, and damaging organs or connections doesn't bother it. It is capable of raising corpses once a day, and breathing a cool breath that makes a target drowsy and nauseous. while it can of course be killed in the usual dwarven solutions (magma, crushing) it can also be killed instantly by being speared in the skull by a spear, or decapitated. it is not capable of flight due to it's body being too rotted.
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Ironic how you put the top surgery on the tall women body type lmao
what
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rlly miss being in active psychonauts servers but i can't vibe with a lot of the ones im already in </3 SAD!
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So I left off my mouse fortress in the middle of what I'm calling The Great Harvest. The fruits have fallen from all the trees, winter is coming, so I designated the entire surface as a harvest zone. My little mice are working so hard to harvest everything that they've taken to just dropping their harvest on the floor before running back out to harvest more, which I found annoying. until I saw that one of our children is playing in the pantry and stopping to move things into barrels every time that happens. So this really is an event for the whole village. I love it. I need to have them build a tavern so they can properly celebrate the harvest.
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Book 2:- Chapter 1 Meet Eletha Uthasanera the Saltwater crocodile man
We're back in Ramul Zurko and it's time to play the character you all voted on. Meet Eletha Uthasanera
We spawn in on the Elven isles of the East
Oh, nearly forgot my furry friends!
Now let's go talk to the elves.
There they are in the trees.
I have a useless conversation
In the mean time I'll wait under this tree.
Down below
Up above
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I was perusing YouTube, where I stumbled across this in the wild.
Blind/BlindIRL's playthrough of this truly cursed map is a sight to behold - an expert playthrough of truly one of the most horrifying maps I've ever witnessed.
I would seriously recommend watching through the video, and supporting the creator where you can. It's an absolute masterpiece.
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HOBGOBLINS / February 2023
Thumbnail for my Dwarf Fortress mod on the Steam Workshop, released earlier this year. It's playable, you can find it here:
If you want to play the little dwarf game as a civilization of persnickety goblin-folk, check it out! They've got a handful of unique traits that set them apart.
Visual concept originally inspired by @filibusterfrog , with permission.
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