#DF
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Who are you, the one who smiled back in the mirror?
The genius pilot of Soluna?
The gentle hearted hero of Falconreach?
Or the abomination who pretends to be human?
#adventure quest worlds#aqw#mechquest#mq#dragonfable#df#oc: jeannette#oc: johanna#oc: joanne#lore time yipppe#jeannette hates mirrro and anything reflective because she kept seeing faces she does not recognize#they haunt her#and jeannette hates it#i forgot to post this here
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oc stuff
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one fun thing about being a dwarf fortress fan and a textile hobbyist is that i get to needlessly overthink my dwarves' decisions when it comes to making cloth/fabric and clothes. especially when its early days and theres only a few fabric sources. fortress full of dwarves who only own alpacas and have no access to plant fibres. just 100% alpaca. no structure. no breathability. only drape. they go to battle aboveground in the summer and die of heatstroke before the goblins can even reach them.
#dwarf fortress#df#this is not a dig towards alpaca yarn i love that shit#but i need that 70/30 with silk or merino or something to make it sturdy/have form because#apart from a scarf i cant imagine#100% alpaca being very useable. i struggled with the 70/30 silk blend i made my friends cowl/dickie out of. it was so slippery.
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Love watching dwarf fortress vids and seeing ppl tell their own wild stories in the comments
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Couldn’t NOT draw this after that newest prologue….
[Curlfeather’s Normal Design]
#Curlfeather#dark forest#df#the place of no stars#TW bones#TW body horror#tbh this was fun I might actually do df designs for the more popular inhabitants at so#*some point#bright colors#eyestrain#asc spoilers
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All my dwarves started vomiting everywhere and it's because they HAPPILY drank an entire barrel of mandrake poison that made them all very sick and horny.
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You once said you mostly like playing Dwarf Fortress in adventure mode nowadays, right? Any adventure mode tips you can give for a total noob?
Okay I'm not any kind of expert by any means, but...
For combat, there are weapon skills (e.g. Crossbowman, Swordsman, Hammerman, Bowman) which determine how good you are at using a specific weapon, but there are also two I like to call "parent skills": Fighter, which determines how good you are at using melee weapons in general, and Archer, which determines how good you are at using ranged weapons in general (as well as attacking with thrown objects). Attacking with a sword uses (and trains) both your Fighter and Swordsman skills. For character creation I think it's better to put points into Fighter and/or Archer, and train in the use of specific weapons during play. That way, if you ever need to switch to a different weapon from the specific one you're trained in you'll still be able to use it competently.
Always put one point into the Reader skill, otherwise your character will be illiterate. Since the only way to train skills in game is by using them, there is no in-game way to ever learn to read if you start with an illiterate character.
There is currently no implemented in-game way to fulfill the needs to be with family, be with friends, or make romance in adventure mode, so you should avoid creating a character with a personality and set of values that gives them these needs, otherwise they will inevitably become distracted from being unable to fulfill them. Also, the need to eat a good meal is technically possible but extremely hard to fulfill (since it requires either eating an extremely valuable meal, or a meal made with one of your character's randomly selected preferred ingredients) so you should probably avoid it too.
For purposes of trading, carrying small high-value items such as gems or high-quality crafts is a lot more useful than carrying coins around, since coins don't have any monetary value outside of the civilization that minted them, so you can only use certain coins for trade in certain sites.
However, with a high Thrower (or Archer) skill, coins make for a surprisingly decent and easily replenishable thrown weapon.
In certain climates, the water in your waterskin may freeze at night, or even stay frozen all the time. This took me a while to figure out back in the day, but: If you need to drink but your water is frozen, you'll need to interact with an adjacent empty space to make a campfire there, and then interact with the campfire and select the ice to heat it (or, in pre-steam versions, press g and then choose the option to make a campfire, and then while standing next to it press I to open advanced interactions with your inventory and then select the ice and choose the option to heat it)
If you find it annoying to constantly have to find food and water, play as a goblin, since goblins don't need to eat or drink.
I haven't tested if it works the same way in the post-steam versions, but in iirc performing anything at a tavern and then talking to the tavern keeper about your performance would get them to give you a discount on your room and drinks, regardless of the actual quality of the performance. I don't think this has been changed, but still.
Offloading a site by moving in travel mode will instantly heal you of all temporary damage, such as wounds, broken bones, bleeding, etc. If you're bleeding out during combat you can avoid dying by running away from your enemies until you're far away enough to initiate travel mode and then moving in any direction.
The only way to heal permanent damage such as lost body parts or severed nerves is to become a werebeast, since your body will be completely restored every time you transform. You can become a werebeast by getting bitten by one and surviving (the bite has to tear at least one tissue layer or it won't pass on the curse), or by getting cursed either by toppling a statue at a temple dedicated to a deity you worship, or by rolling one of the divination dice found at shrines three times (although when you get cursed it's randomized if you become either a vampire or a werebeast). However, being a werebeast will make you vulnerable against a random metal, and transforming will unequip and drop all your worn items (including backpacks and pouches) unless the size of your werebeast form is relatively similar to your normal size (plus destroy all non-leather clothing you're wearing regardless of size change)
If you don't start with a high Armor User skill, wearing a full set of armor can actually be more harm than good, since a low Armor User skill makes you more susceptible to the armor's encumbrance penalty, and makes you tire more easily while wearing armor, making it harder to dodge attacks and get attacks in.
However, any leather clothing counts as armor for the purposes of training, and doesn't have encumbrance penalties. So if you don't have a high armor user skill you should equip yourself with maybe a metal helmet, gauntlets, and or/boots, and then put on as much leather clothing as you can, so you can avoid the penalties while you train the skill to the point that you can wear a full set of metal armor.
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News from the Fortress in the constellations - our fellow dwarfs in the far skies have come to us in this time of need, and we will back them.
Starting today, I will be tagging many games with "dwarf" in their Steam store pages until this injustice against us has been rectified.
Friends - now is our time. Strike the Earth!
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me answering an unrecognized number on my phone
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Letting my fav meeting and sitting together (they're all confused)
#hollow knight#hk#transformers#tf#transformers prime#tfp#dragonfable#df#hk the hollow knight#hk hollow#hk thk#soundwave#tomix danao#crossover#i guess
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reddit weighing in with the heavy hitting discussion points about the new dwarf fortress update
#dwarf fortress#df#im so excited to play adventure mode#that thing looks like a necromancer experimented on a fluffy wambler#can they??? do that????
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Imagen de un mercado público al aire libre en México D.F.
Ca. 1850-1900
#retro vintage#mexico#méxico#retro#cdmx#mexican#retrostyle#vintage#historia#mercado#df#blanco y negro#black and white#urban photography#retro photography
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