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Playing Dwarf Fortress, and so are a few of my friends now, so I figured I’d document some common pitfalls I know of, and how to avoid them.
Strange Moods:
-Best way to handle these?
First, build one of each of the following workshops: Craftsdwarfshop, Carpenter’s, Stoneworker’s, forge (either kind), jewelers, glass kiln (any kind), kiln (any kind), bowyers, mechanics, leatherworks, & clothiers. This is all the different types of workshops a dwarf may claim. Don’t worry about fueling a workshop, moods don’t need fuel.
Second, ideally try to keep a supply of at least one of the following items: A boulder, a log, a block, a bone, a cloth, metal bar, an uncut gem, a tanned hide, raw glass, and a cut gem. This is roughly all materials a dwarf may demand for their artifact. Tbh, you *can* cut gems (or polish stones) when a mood occurs, but it’s easier to keep a few on hand prior. Generally they need one item based off the workshop type they claim, then the rest seems to be somewhat random/based on their likes. Each time they collect an item for their artifact, it resets the timer for insanity. Generally in my experience dwarves really tend to grab boulders a LOT. But that’s based off my total experience, my recent experience has been a lot of bars, so it depends on what the dwarf’s workshop chosen is. I’ve been having a lot more metal required because most of my artifacts have come from my metalsmiths
If they’ve been standing at the workshop for a while, bring up their menu and see if they’re crafting the object, or shouting. If they’re shouting, it will cycle through hints or outright stating what the dwarf wants for their artifact. Generally artifacts are WORTH getting a hold of because it gives the dwarf a significant skill boost & a high value item. Worst case you put it in a display case somewhere to boost room value
Animals:
-My animal starved to death!
This only happens to grazers. You need to set up a pasture somewhere with some kind of growth on the soil. At the beginning you’re going to be limited to the green surface grass. If you want to keep them underground, you’re going to have to dig into one of the caverns, which will trigger some sort of fungal growth on underground natural tiles within your fort. Surprisingly as it may seem, this is perfectly safe for your farm animals to eat. Generally a rule of thumb is, if it is egg laying, or smaller than a dog, it is not a grazer, and does not need soil/some grass like substance to survive.
-My animal starved to death in a cage. Why won’t my dwarves move it!
So, going with the above, a pasture zone must be marked, and then animals must be assigned to those areas. After setting up a pasture, click the icon with a plus over a horse to assign animals to it. Any semi-domesticated animal can be assigned to a pasture.
-Why won’t my chickens lay eggs
They need a nest box to lay eggs in. Generally place a pasture somewhere (I like to do it underground as I have yet to find a grazing egg-layer) and build nest boxes there. Dwarves will automatically harvest eggs from the boxes, including fertile ones which may make farming for leather/meat harder. You can seal the room and forbid entry until the eggs hatch, and then forbid them, or have no stockpiles accepting eggs. Then eggs will only be taken by cooks, and only when they’re cooking.
Migrants:
If you are struggling attracting migrants, a major factor is your exports. Basically fortress wealth, and wealth exported are two of the factors that determine your migrant waves, the last factor is the health of your civilization, which is basically just the population. Weirdly enough, migrants are built different, as I’ve played in dying civs (one SURFACE fort with 20 dwarves, this was the only NPC settlement for my Civ) and had migrant waves of 30+ dwarves. Basically the more high value goods you make, and the more you trade them, particularly with the home caravan, the more migrants you’ll get.
Children:
Dwarves only produce children if they’re married, and the parents have time to… get intimate. Fortunately the getting intimate is more “having idle time in a bedroom together” at which point, if it’s a married male/female pair, the female will become pregnant. The game does not display information on pregnancy at all, and all pregnant creatures will just carry on their normal business until they give birth, at which point a dwarf will abandon her current task to “seek infant” at which point they will pop out a baby, you will get a notification of this, and they will pick the child up and go back to doing tasks. Dwarves are capable of having multiples, and I have seen twins, triplets, and even a very weird case of quadruplets… which is its own story.
Trading:
Of the four types of civilizations that exist, you can trade with 3 of them. Elves trade in the spring, humans in the summer, and dwarves in the autumn. Each offer different advantages… mostly… to trading with them.
-Elves:
Generally the most annoying and least useful trading partners. Trading them anything made from wood or an animal product upsets them, instantly ending the trades, and sending them home. If this happens enough, they will declare war and begin sieging your fort. Generally elves are great for selling low-quality stone, (green) glass, or metal objects to. Silk and cloth can be safely traded, but yarn cannot. Generally it’s best practice to only trade rock, green glass, and metal objects to avoid offending them. Due to elves not sending merchant nobles to negotiate, they have no export requests for better trading, and you cannot request imports from them. Despite this, they can make an excellent source of exotic animals, cheap barrels, or offer a way to trade rock crafts for food.
-Humans
Humans know a good deal, and actually care about trade. Humans tend to reach out among the first outsider civs to trade with you. They don’t always send a merchant nobles, but once you have a baron or higher, they tend to much more frequently. Humans are amazing trading partners as they offer unique trading resources from dwarves. They have no offendable rules either, but they actually do defend their goods. They can be reliable for exporting in rare crops, seeds, or other materials, and they will happily trade you pretty much anything they have access to. So while you can’t get steel from them, you can get surface crops, more varied animals, and bladeweed dye and other fabrics.
-Dwarves
Without player intervention, you will only usually receive a Dwarven caravan from your home Civ. You can by contacting other Dwarven civs get other civs to send merchants to your fort as well. Dwarven caravans are much like human caravans, but carry steel. They also only carry crops and items unique to their Civ, which is usually pretty much exactly the same as yours. Dwarves do also send merchants to negotiate import/export deals as well, notably the outpost liaison being your factions representative.
-Getting new trading partners
Send a squad out to an uncontacted Civ and set the mission to “demand one-time tribute” civs either pay the tribute, or reject it, and it seems to have little impact on the civ’s opinion of you/your fort. Once this is done, they can start, and often do, sending caravans your way when the correct season starts.
-Getting better trade goods/merchant nobles
Traders bring more goods the more profitable trading was with you historically. So the more you trade, the more they bring. So if a trader brings nothing of interest to you, you buy nothing, and they leave, next year, they are likely to bring even LESS. So to prevent this, it can be a good idea to buy things even if they aren’t that useful. I commonly try to buy all the food I can from the merchants, as I can usually use it, and it encourages the merchants to take more items, which can end up being items like codexes/scrolls that I really want. Likewise the more successful the trades are, the more likely they are to send a noble for trade agreements. They don’t always send them though, so it is possible to miss them for a few years, even when trading seems to be going fine.
Hospitals:
-You will need a hospital before you think you do. But you do not need a Good one really. A basic hospital is something like a few beds & tables in a room together. You should also have a water source, some buckets, a textile industry, and some splints/canes. The only specialty thing you really need is a single traction bench. Just make a table, rope and mechanism, and combine them for a traction bench at a mechanics. Soap isn’t strictly necessary early on, nor is having security in the hospital. Bleeding out on the hospital floor is a major improvement to bleeding out anywhere else.
-Soap
It reduces infections and will lower mortality rates, but generally a hospital itself will do a more significant job at that. Still if you need to make it, you need at least 5 buildings roughly. Soap needs lye, which needs ash and needs to be made in an Ashery and a wood furnace respectively. Soap also needs either an oil, or a tallow. Oil is made at a screw press from certain plants, tallow is made at a kitchen from roasting fat. Fat is gathered at a butcher from butchering (animal) corpses
This is it for part 1. If there’s other questions or tips, I can do a part 2
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double face reporting for duty!! 💥💥💥
#run run run!!!!#they mean everything to me and i am very upset about this fact#the bit of madara picking up kohaku like a sack of potatoes and carrying him everywhere is very funny to me#❌ not ship art i dont fw that#double face#df#enstars#ensemble stars#madara mikejima#mikejima madara#kohaku oukawa#oukawa kohaku#artists on tumblr#my art
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Something itneresting happened in dwarf fortress adventure mode.
So, my party stayed at a town called Bearknight. They stayed for at a local tavern for one night, then explored the catacombs under the local temple, got some loot there, and left the town.
When they came back a few days later, the town was completely in ruins.
After my party died, I decided to check legends mode. Turns out while in the catacombs they unknowingly disturbed and awakened the mummy of an ancient priest buried there (no idea why it didn't attack them right away or even announce itself like mummies usually do)
The mummy immediately went on to form a gang and declare itself ringleader.
There is very little information about the gang's activities, other than they almost immediately were attacked by an elven civilization.
So my current theory is that while my party was away the mummy's gang took over the town, and either destroyed it, or tried to govern it only for it to be destroyed by the elven civilization's attack.
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Okkk got it thank you my horror people, even tho I do read horror(not a lot I legit get scared don’t look at me), I’ve never myself made story in horror genre before so I don’t really know what’s allowed and what not and I panic sometimes :’)
As a treat here’s a npc I’m designing, she’s a pill bug, she guides lost souls in the bug map even though she’s technically not a true bug

Is having gore and cannibalism imagery in a horror game, weird, it’s a story about the food chain and very of beastars like, with anthropomorphic animals, but not carnivores vs. Herbivores it’s more scavenger animals if they can communicate with the ghost of the ones they’re consuming what will their relationship be like, and I’m not making the gore part weird weird, it’s just with premise like this it’s hard to avoid graphic imagery
Im sitting here panicking will I get publicly executed for this or am I overthinking
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one fun thing about being a dwarf fortress fan and a textile hobbyist is that i get to needlessly overthink my dwarves' decisions when it comes to making cloth/fabric and clothes. especially when its early days and theres only a few fabric sources. fortress full of dwarves who only own alpacas and have no access to plant fibres. just 100% alpaca. no structure. no breathability. only drape. they go to battle aboveground in the summer and die of heatstroke before the goblins can even reach them.
#dwarf fortress#df#this is not a dig towards alpaca yarn i love that shit#but i need that 70/30 with silk or merino or something to make it sturdy/have form because#apart from a scarf i cant imagine#100% alpaca being very useable. i struggled with the 70/30 silk blend i made my friends cowl/dickie out of. it was so slippery.
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News from the Fortress in the constellations - our fellow dwarfs in the far skies have come to us in this time of need, and we will back them.
Starting today, I will be tagging many games with "dwarf" in their Steam store pages until this injustice against us has been rectified.
Friends - now is our time. Strike the Earth!
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Other tidbit is that even though dwarves are capable of forging steel, they’re only capable of that if they’re in a Dwarven civilization. Weirdly enough, a Goblin immigrant living in a Dwarven fort with full citizenship is completely capable of forging steel. As are Dwarven elves capable of felling trees. This isn’t exactly impossible to have them migrate into your fortress, but tends not to occur unless something odd has occurred in worldgen/history. The real strength of Dwarven soldiers in Goblin armies isn’t their size (the armor is interchangeable between goblins, elves and dwarves), but it is Martial Trances. Humans, Elves and Goblins in a siege do not worry me, but a Goblin Dwarf? They frighten me more than any other member of that group. The power of a martial trance is not to be ignored. I watched an axe dwarf with next to no armor enter a martial trance, and hack three goblin archers to pieces before the rest of the military could arrive from only a hallway away. He didn’t take a single blow
Thinking about kidnapped Dwarfs in Dwarf Fortress again.
Goblins can kidnap dwarvern children. It's not known why they do this, but they can.
What's stranger is that the goblins don't do anything nefarious with the children. They just appear to raise them.
Common theories range from amusing (they're saving the children from the horrors of Dwarf Fortresses) to reasonable (dwarfs are bigger and stronger than goblins on average, they can be used as metalssmiths or warriors)
What's probably most striking from the player's perspective is that adult dwarves that have been raised by goblin civilizations can join their raids and sieges of your fort.
Nothing appears to be forcing them to do this.
Imagine growing up with goblins, learning the goblin language, worshipping their gods and observing their customs.
You know you're different, the other children make that clear enough, but your belly is full in the summers and just as empty as anyone else's in the cold.
When you grow, you're a full two heads taller than anyone else. They try to put you to work in the forge, they think you should be good at it, you dont understand why. You're not. Your fingers fumble over the steel, you drop the tongs, you burn yourself on the flames.
You've let your family down, you're ashamed.
They put an axe in your hand, you start felling trees. It's easy for you. They send little hauling squads with you to collect the lumber, you free up half a dozen workers. Your family is proud of you, you're proud of yourself.
A set of armour is smithed for you, you don't need to put your name on it, no one else could wear it.
Suddenly, you're drilling, but it's no problem, people salute you in the hallways, you get choice rations with the other warriors. You're respected. It took you some time, but you've found a place in your home.
You keep shaving your beard out of habit.
Now your squad hauls back jewels, instruments, and armour that even you couldn't fit into.
One day you hit a hole in the ground. Defended by walls and traps your brethren fall to hidden blades and arrows. By the time you breach the dining hall, you've taken serious casualties.
In front of you is a hall of shrouded mirrors, they don't recognize you in your full helm, you don't even know what they are.
Your mother doesn't even recognize you as she cleaves your head in half.
You're laid to rest in the refuse pile, outside the fort with your brothers.
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Love watching dwarf fortress vids and seeing ppl tell their own wild stories in the comments



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Couldn’t NOT draw this after that newest prologue….
[Curlfeather’s Normal Design]
#Curlfeather#dark forest#df#the place of no stars#TW bones#TW body horror#tbh this was fun I might actually do df designs for the more popular inhabitants at so#*some point#bright colors#eyestrain#asc spoilers
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Look at Fly’s first design to the most recent one, she went from beautiful princess to this creature thing
#I-#do not like how this turned out tbh#BUT#I’m starting to actually working on this story again#and I need to start putting them out there#so people will get used to seeing them#df#<- this is the story tag#will change later#full name is Deer & Fly#my art#oc
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Pizza largely blames himself for getting frozen, also Jaania... just abit he dose not regret heeding the words of a friend to rescue her, he dose however feel very very silly for not trying to find out Who Jaania actually was, instead thay all brought her into a war and promptly left her to brood all day, On occasion Pizza dares ponder if anything would be different if he'd shared one lunch with her... could'v been interesting at least,
At the start of book1 Pizza was allot more straight forward and thought about conflict on a very personal scale, sure he fought for others and was aided in tern but at the end of the day it was always His war, his to Fight and Win His way this attitude shifted through book1 but never completely left, During book2 he felt Irritatingly mortal and the occasional sense of dejavu became a near constant sensation, When Pizza was put on ice in his core was cemented this sense of mortality... so since thawing he makes a conscious decision to be far more weary of words, to avoid being tricked but also for its own sake, To listen to peoples silly things, the things he would normally care little for, intent to make the most of every moment spent with those around him, Sometimes even permitting something genuine to slip through his normal deluge of swagger and sarcasm, And in some ways thawing has been reassuring, if the sky didnt fall on everyone without him then perhaps theres hope for them yet and maybe he neednt bare its weight alone. still a tad peeved about getting fridged though... and never turning his back on a brooding teenager again! the Pizza has been iced once and no one wants double defrosted pizza, that sounds gross,
When Pizza was on ice a few people had a crack at it, A crew of Gnomes led by Airheart that he'd helped find Resettlement and employment considered a few ideas, Heat ray! (discarded for fear it would just cook him inside the ice) Repurposed chickencow rotisserie! (couldnt get a bonfire permit from Sir Curity) Heat blanket? (local animal kept stealing them, and no one volunteered to wrestle the lizard to get them back) The gnomes stopped after the Rose instituted a minimum height requirement for poking the ice cube,
Alz ein stopped by a couple times she considers Pizza a rather odd shrub but fun to be around, even if he had kept mispronouncing "Atealan" as "Atelean" she moved the popsicle a couple times to give Pizza a change of scenery (Oaklore Keep had a good scare when the ice cube vanished for a week without notice)
Tomix couldnt find the ice cube,
Aegis feared that to much magical habidashery might cause unforeseen problems dew to Pizzas lack of wizardry aptitude, so opted for a slow defrost and spent his efforts ensuring that both body and mind remained intact in the meantime an unseen warden of the frozen goods,
Captain Rhubarb visited once, poured some root bear on the ice and went home, like a hero
While in frozen slumber Pizza dreamed of conversations with friends that never happened, of dieing alone, victory and duties left unfulfilled undercut with the laughter of a damned titan normal stuff like that...
Pizza also uses the time on ice as an excuse to feign madness on a semi regular basis, and for weeks after thawing pretended every person he met was the 1st person he'd seen since thawing, "What year is it! when did everyone start hating flowers? and why are the Coins different!?" he claims such behavior to be a tactical decision to gather information and lull potential adversaries into a false sense of security... also he thinks its funny... mostly the latter...
Hero appreciation question again because I'm obsessed with these actually! How did your df Hero change after their time in the ice? Has it impacted their ability to trust others, their level of patience or impulsivity, their confidence and self-esteem? Were they conscious at any point in the ice, and if so, what did they think about? Did anyone besides their dragon try to get them out? How did their relationships change as a result of everything that happened?
#dragonfable#df#df hero#df pizza#hero appreciation day#I suppose this is abit more of a Total character arc then you asked for but eh#the idea of posting only the immediate lead up to Frozen Pizza and the defrosting feels like itd be incomplete#keep putting these up#I hope this uh... flows decently well i sorta noticed more elements of the ask and uh kept writing... would you think this to long&rambly?#i dont really consider writing my strong suit#No i will not relinquish the number of times i rewrote or reorganized this#ps- if you do another one of these perhaps base it on characters musical themes?
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All my dwarves started vomiting everywhere and it's because they HAPPILY drank an entire barrel of mandrake poison that made them all very sick and horny.
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Dwarf Fortress is going well.
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