#me when my gimmick is stolen
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1337sp34kr · 11 months ago
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* |-|77|>5://\v/\v/\v/.|>|/\/73|2357.(0|Y|/|>|/\//6108080138667718248/
101 XP
\v/|-|47 4|Y| | 54'/|/\/6 : 4 6[_]|[)3
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1|/\/|< : https://www.pinterest.com/pin/61080138667718248/
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quitlebee · 6 months ago
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It's been a long 2 years, huh? Combines my two interests at throws it at you like a frisbee.
*clasps hands* PMD AU Sanuso, if anyone wishes to hear me out! It's in the read more + extra doodles
General
Sanji is the insomniac hero while Usopp is the partner! I believe partner from Mystery Dungeon have many similarities to Usopp so that's why, they're both learning to grow from being timid and having a fiesty attitude.
they do not have a team name because I'm a bit stumped honestly!
Sanji (Torchic) got washed ashore Krabby beach with no memories and got taken in by Spinda to be his apprentice. Works as Spinda's cafe, he knows a lot about apples, gummis, and their properties to raise ones skill and has definitely scared off ill meaning explorers
Usopp (Sandshrew) a young adventurer from a nerby village, aimed to join Wigglytuff's guild to become a great explorer likes his father, but always tends to fall back before he could enter the guild.
He's fun because PMD has a lot of gimmicks, he's too scared to use moves and relies on gadgets such as orbs, wands, seeds, gravelrocks, and sticks, etc. I believe he'd be sharp at noticing dungeon traps!
How they met
This is loosely based off of PMD : EoS, but I adjusted it. So!! After Usopp runs off to the beach and get his special rock stolen, he dashes to Spinda's Cafe for help, but ends up bumping into one of the waiters (Sanji).
This triggers Sanji's dimensional scream (It's a power where the hero sees the vision of the future when they touch someone/something). He saw himself facing against two pokemon who stole Usopp's rock. The sandshrew already has a reputation of lying, so hearing the Torchic stand up to chase down the criminals was odd!
They manage to recieve the Sandshrew's rock back and, he offers Sanji to join his team. They bicker for awhile, mostly the Torchic berating how reckless the Sandshrew was before reluctantly accepting it. He wants to know what that vision was, he wants his memories to return once more.
If it means he has to bear wirness to a loud mouth sandhsrew to get it, then so be it. Off to wigglytuff's guild!
Thank you for listening here's some extra doodles I promised
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wikipedia-the-non-official · 4 months ago
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FOR THE LAST FUCKING TIME DO. NOT. BE SO DAMN KINKY/HORNY IN MY REBLOGS IT MAKES ME VERY UNCOMFORTABLE
Dni: HORNY PEOPLE, pedo's, Terfs, mean people, homophobes and anti-endos
Woahg I've noticed Wiki gets misgendered A LOT so I'll say this here, they're non-binary and go by xey/they/it :3
Wiki has a pet crab which they care deeply about and a Yamainu called Yamainu
Married to the awesome gimmick Detective (or just Det for short) ( @the-gimmick-authority ) and adopted by @whataburger-possibly-official
Wiki canonically has nine fingers, one got stolen
Update: it now has 8, someone stole their right thumb
Update 2: an anon gave the thumb back, Wiki now has 9 fingers again
Here r some picrews of Wiki:
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Aaaand some fanart (featuring the Detective) made by @strawberrycowtime (she's awesome)
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Also, if i EVER say anything that makes you uncomfortable or that is offensive. PLEASE tell me. I really don't want to be mean or make anyone uncomfortable. If you point out my behavior, i can try to prevent it from happening again! I'm naturally a pretty mean and annoying person and i don't always notice when I'm being offensive or rude. So PLEASE do tell me
Also, i am NOT connected to the real Wikipedia in any way. Im just a silly little gimmick blog. Pls don't sue me because i will cry
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gimmick-thief · 26 days ago
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official 3ds hacking post
⚠⚠⚠
DISPOSE OF PUFFY BATTERIES ASAP! They CAN explode!
⚠⚠⚠
hacking your 3DS/2DS
https://3ds.hacks.guide/
troubleshooting 3DS software/CFW
https://gbatemp.net/forums/nintendo-3ds.199/ https://discord.gg/MWxPgEp https://3ds.hacks.guide/troubleshooting
getting games
https://hshop.erista.me/ https://vimm.net/
physical 3DS issues
https://www.ifixit.com/Device/Nintendo_Handheld_Console
3DS Tumblr Community [New!]
FAQ post
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Submissions + Asks are open! Send me photos of your DS/3DS If you wanna! decorated 3ds's are tagged under '3DS inspo'
Also, bigotry of any kind is not accepted here. terfs/radfems/gender crit will be blocked + reported. Free Palastine + ACAB
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babyhatesreality · 1 year ago
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hello hello! i absolutely adore your writing!! ^^
question for you and a little thinker if you’re up for it.
what do you think would happen if little!reader/katie started going through a “forties phase?” dressing up like little girls did back then and trying to use an accent “like they do in the movies,” the whole gimmick.😭
i feel like one day katie would just be scrolling through videos on her ipad, stumbles upon steve’s old war movies and just gets hooked😭💀
part of me thinks stucky would like it and entertain it for a good minute haha. another part of me though feels like it would kinda be a little strange to see their modern little one trying to act like a kid from back then.
i don’t know if katie would be more interested in getting into makeup or just the fashion bit but i’d really love to see this from your perspective! :D
My love. You have been so incredibly patient and I thank you. I hope I do your absolutely brilliant idea justice. Enjoy <3
The Good Ol' Days
Pairing: Daddy!Stucky x little! f reader
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Warnings: DDLG (SSC), f! reader, reader is named but name scarcely used, language, tiny bit of angst from daddies, fluffity fluff fluff fluff.
YOU ARE RESPONSIBLE FOR YOUR OWN MEDIA CONSUMPTION. THIS STORY IS SFW- THE REST OF MY BLOG IS NOT NECESSARILY SO. MINORS DNI. I DO NOT CONSENT FOR MY WORK TO BE STOLEN, COPIED, OR TRANSLATED ONTO ANY OTHER SITE BUT MY OWN. Likes, comments and reblogs are deeply appreciated.
Steve's head shot up when he heard you shriek. He knew you well enough to know that you were fine, just excited about whatever you'd just found. Sure enough, three seconds later, he heard your little feet tearing your way towards him, and he grinned to himself. As much as he was always worried about you falling while you were running, he couldn't help but love how excited you got when you were running to share something special with him.
You flung yourself into the office, and just as he was turning his head to look at you, you suddenly shrieked again.
"WAIT!"
You tore back out of the office, then knocked with a furious flurry at the door, remembering that you were always supposed to knock before just coming into the office. Steve bit back the laughter and barely got out "Come in."
Hurtling yourself into the office once more, you looked like you'd just won the lottery. Wondering what on earth you were up to, he decided to praise you on remembering your rules first.
"Good job remembering to knock, Katie Cat," he said, noting the iPad in your hand with curiosity. You scrambled onto his lap without so much as a how-do-you-do, and shoved the iPad under his nose with a look of wonder on your face. "What did you find?" he asked you, amused.
"You was in da movies, Papa!!" you shrieked, so excited.
"Inside voices, please, kitten. What do you mean, I was-" Before he could finish the statement, you yanked the iPad back down to your lap and jabbed your finger on it. The screen filled with Steve's old WW2 victory tour footage. Even though it had been years since he'd seen any of this- honestly, he'd forgotten that old film reels of this even existed- it all came rushing back to him. He forgot where he was in time for five seconds, just watching the past all over again, before your wiggling and giggling brought him back to the present.
"You was a STAR in the old times!! A'fore the 'Vengers!!" you squealed excitedly. "Was you in the Broadway??"
Steve laughed. They'd recently taken you to a Broadway show for the first time and it was your current obsession. "No, angel, I wasn't on Broadway. This was when I was in Europe during the big war."
"Ohhhh. The big war had people dancing in tights?" you asked, thoroughly confused by his answer. That made him nearly choke laughing. After he collected himself, he carefully explained to you all about the USO tour and how it was designed to help morale. He didn't mention the heckling that happened on the daily- not something he was keen to relive. He also steered clear of how he happened to find Daddy during one of those tours- that wasn't something that would go over well without Bucky being present, and you being able to hold his hand to know that he was okay now.
The tales of the tour, the costumes, the spotlight was enough to keep you captivated. And started you thinking.
***********************************************
The next morning, while Steve was at work, Bucky was beyond surprised when you followed him around all day, asking questions about the "old times", as you put it. You grilled him non-stop about what he wore, what kind of music he listened to, what was on his iPad during that time (the answer here made you absolutely gobsmacked and took at least an hour to make you understand), how people talked. Then, seeing how excited you were and how interested it was making you, Bucky started telling you stories of all the happy times that he and Steve went to Coney Island before the war.
This gave you a FANTASTIC idea.
*************************************************
It took a long time, with a LOT of help from your extended Avenger family members, and promises of 5 exclusive crayon drawings to Nick Fury, to pull it off. But finally...FINALLY...you got an entire day off for your daddies, a super secret way of getting them there (basically Uncle Clint lied, got them in the car, drove them there, and cheerfully dumped them at the entrance where you were patiently waiting with Aunt Natasha), and a wad of cash (courtesy of a delighted Uncle Tony)...to take your daddies to Coney Island.
When they got out of the car and saw you standing there, their jaws dropped. You were decked out in the cutest pink baby doll romper that could have come straight from a vintage clothing shop, complete with shiny Mary Janes. Your hair was styled into two low pigtails with little pink ribbons, and you were holding Natasha's hand, twisting in excitement and ready to explode with joy.
"Well, well, well! Look at these two DREAMBOATS!" you said, overemphasizing the words so they'd hear you clearly.
Steve's eyebrows shot into his hairline and an amused grin spread across his face. "Dreamboats?" he repeated, getting a good look at you and slowly starting to realize what was happening. "Coming from a cookie like you, that's quite the compliment, missy."
You laughed and squealed with joy, seeing your beloved Papa start to play along. Bucky, however, was throughly confused, wondering what in the hell they were doing at the entrance to an amusement park and why you were there when Clint had said there was a last minute meeting off campus...
"What is happening?" he asked, looking as if you'd all grown three heads. Giggling, you let go of Natasha's hand and skipped to his side. He instantly snatched your hand up, unwilling to let you take any chances, but it just made you smile bigger.
"Dis DAME had a BRAIN CHILD and is gonna take her SUGAR DADDIES to-"
"Nope, not using that one right," Steve interjected with a grin. You ignored him.
"-to Coney Island! I gots all da CLAMS we need and we gonna have a KILLER DILLER time!" you finished triumphantly, thoroughly pleased with yourself. It was the longest 40s speech you'd ever made (you'd been practicing with Auntie Nat and Auntie Yelena on the daily in secret) and you were so proud of yourself you could bust.
Bucky's eyes widened- there was no way that you.... that you had...his eyes shot to Natasha, who was barely holding in her laughter. "We've been IN CAHOOTS for a while about this," she explained, mimicking your speech pattern, her face glowing. "Look, we even had these specially made." Natasha turned to you. "Show 'em, princess."
With glee, you stomped hard on your Mary Janes, and the very edges of the soles lit up. It was obviously the same technology that was in all the Avengers' littles' shoes, just put into a pair of 40s slip ons. "That one took a little convincing, otherwise this would have happened about two weeks ago," Natasha whispered to the both of them.
Steve leaned down to your level. "Did you do all this for us, baby?" he asked, his voice rough with emotion at your display of affection.
"Yup!"
"You...how did you do all this?" Bucky asked in wonder, his heart bursting. You looked smug.
"I gots friends in high places."
And with that burst of laughter, Natasha kissed your forehead, gave your daddies a quick shoulder squeeze, and jumped into the car with Clint, promising that they were just a call away for whenever you all were ready to leave.
One of the most delightful days you'd ever spent together passed. You insisted on your daddies showing you ever square inch of the park that they knew, pointing out where specific stories and funny things had happened, as you squealed in delight and clapped your hands at all the memories. Although there were some initial reservations on Steve's part, the three of you rode the Cyclone until he declared he was going to get sick, then moved on to the Ferris Wheel and even the new Thunderbolt. You tried all the new rides together, ate Nathan's hot dogs and cotton candy, and you even managed to convince them to get stars painted on their faces (while you got a tiger done- it was awesome). You used all your best forties words and terms, making them laugh uproariously.
One memory stirred another and another, and you were mesmerized as they told you story after story, laughing and remembering and falling in love all over again. And they had you with them this time- their love story was finally where it was supposed to be.
Family trips to Coney Island to remember the good ol' days became a once-a-month thing (although they paid for themselves, no more "mooching" off Tony) and they were always some of the best days ever.
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phoenixyfriend · 4 months ago
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Dear @phoenixyfriend
I am writing this email to sincerely apologize for using content from your Tumblr post in my video without obtaining your permission. I had no intention of violating your copyright or causing you any trouble.
I deeply regret this oversight and did not anticipate that using your content would lead to a copyright issue. I highly value the content you create and fully understand the effort you put into it. Therefore, I kindly ask if you could consider removing the copyright strike from my YouTube channel.
I am committed to immediately removing the video in question and ensuring that I do not repeat this mistake in the future. I will also make sure that any content I use in my videos going forward is done properly, including obtaining permission beforehand.
I hope you can find it in your heart to understand my situation and assist me in this matter. I would be incredibly grateful if you could lift the copyright strike so that I can continue creating content on YouTube.
Thank you so much for your understanding, and I look forward to your response.
Sincerely, [Nguyen Nhu Phuong] Youtube channel owner: Funny Text Link: https://www.youtube.com/@Funny.text63 Mail: [email protected]
IDK how to tell you this but "AI voice reads out a script you have no right to, with no added commentary or other value added" is a direct copyright violation. Your entire channel is built on AI-read posts and what appears to be stolen videos. You cannot claim to have no intention of violating copyright when your entire channel is built on doing so.
If you want a successful youtube channel, maybe find a gimmick that isn't illegal.
Do not. Monetize. My content. If I cannot reliably earn money off of my work, then nobody else can.
Try watching these Legal Eagle videos for some advice on that:
YouTuber Extortion? MxR Plays v. Jukin - Real Law Review
xQc Is Stealing Content (and So Are Most Reaction Streamers)
LegalEagle Answers 12tone's Questions About Copyright - Real Law Review
When YouTube Sues YOU - YouTube Fights Copyright Troll?
To all others: I allow usage of my tumblr content on platforms where it is not directly monetized by the poster. Sharing the post to a place like Reddit with the intent of starting a discussion on the given topic is fine. If a YouTuber like The Click were to read one of my posts in a video, it would be fine, because he uses any given post or tweet as a jumping off point for actual commentary. Sharing it to twitter or Facebook, so long as it is not monetized, is fine.
Copying my fanfiction to any platform is not fine unless you ask my permission and get it. (e.g. podcasts or translations are fine so long as you ask me about my boundaries on it first, and the primary boundary there is that it is not shared outside of AO3)
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official-artifact-stealer · 2 months ago
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Yo, what’s up
So uh..I made this cause @the-real-yahoo-mail infected my brain with the idea
I will be stealing artifacts and shiny things
So if you want me to steal one just tag my ig, idk
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How many Artifacts I have stolen: 6
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(Op here, anons can now give this blog powers/items!) (Items given will have the tag #+1 item) (Powers given will have the tag #upgrade unlocked) (Both of these tags are in this post)
Protector of @cute-smile--gimmick
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Main Tags
#artifact stealing -> Stealing Artifacts #+1 artifact -> 1 artifact stolen or given #stealing with :3 -> stealing with @cute-smile--gimmick #+1 item -> item given #upgrade unlocked -> when someone gives an upgrade #not artifact stealing -> Anything else that is not artifact stealing #artifact inbox -> Asks & inbox stuff #artifact mod -> Just the mod
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Userboxes, Divider(s), Stamps, Buttons, Etc Credit
Userboxes - @/another-userbox-blog Divider - @alzir-makesthings Header - @cute-smile--gimmick
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gimmick-thief · 5 months ago
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why did i do this
Lets bake a cake!
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thelemoncoffee · 1 year ago
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I'M BAAACCK~!
and with me being back comes me dumping info on y'all about my danganronpa pokemon au/region! (for those unaware, i 'm playing with my own fakemon region concept where all the new mons are based on danganronpa characters)
this au has a gimmick that's really cool imo, but also a pain in my ass to do cause it means i have to make way more pokemon than i would otherwise, but that's okay!
to explain the gimmick, i have the recently redesigned for a third time Kokichi Pokemon here, this time the full line instead of just one of them
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how this gimmick works is every single new pokemon in the game has a split final evolution, which version of you'd be on (Hope or Despair) would determine which final evo you get. don't worry, you aren't locked out of getting the other evolution tho, because there is a special item that can be used called the Ursine Amulet that- when given to your mon during their final evolution- will let them evolve into the other option.
Kokichi here only evolves once, so thankfully i only had to make three mon, but three stage evos will have four mons in total and that's alot of work for the me.
anywho yeah, fakemon region gimmick go brrrrrrrrrrrrrr
bonus: Shiny versions and Kokichi's Dex entries below cut
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-Bantwit (Fairy)   >The Faux Pokemon = These tricky pokemon have become excellent liars and actors, fooling other pokemon into thinking they are ghost types as a defense mechanism brought on by their own paranoia. [Despair] = Mischief in carnet, these pokemon will spend their time pretending to be a ghost type and stealing what appears to be entirely slightly-inconvenient-when-missing times [Hope]
-Jestricking (Fairy/Ghost)    >The Trickster Pokemon = Like a sick twist on the boy who cried wolf, their time spent pretending to be a ghost type has transformed them into a real one. Now they spend their days using their ghostly abilities to play seemingly malicious pranks on trainers and other pokemon, sometimes getting themselves hurt in the process. These pokemon struggle to trust others and would rather push them away, only showing trust to the trainer that raised them [Despair]
-Phantomime (Fairy/Psychic)   >The Thief Pokemon = As a reminit of their ghost type facades they have mastered the art of vanishing out of thin air. When vanishing they prefer to live on the edge and will instigate a chase by stealing something of mild worth before doing so, then returning the item during the chase as if it were never stolen at all. These pokemon are excellent manipulators, getting other pokemon to do things and act the way they want them to without the other pokemon knowing they’re even being tricked. [Hope] 
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theetherealraphael · 8 months ago
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remaking my intro post go!
howdy! im raphael, or raph for short! im a transgender demiboy, and im also aroace, lithoromantic biromantic homoromantic!! and apparently im angelkin and robotkin- so. yeah theres that! any except she/her pronouns for me! im also a minor, so no funny business!
so, tags!
- raphael talks: i say something, even as silly as tagging my brother in something!
- ethereal reblogs: i reblog things!
- raph answers: i answer asks ive gotten! this is my least used tag tbh lol
- raphs hoard of genders: any genders i may identify will be tagged with this!
- raph writes: any writing i publish here is on this tag!!
- phael arts: my art tag!
oh yeah, and my old tags!
- underside rambilides: my old tag for talking!
- only reblogs: my old tag for reblogging!
other blogs i own!
@our-demiboy-experience: my blog for talking about being a demiboy!
and a special mention: @cookie-block! hes my brother, although he tends to use a sideblog more!
@raphs-studying-blog-ig: my blog for when i start college later this year!
@raph-has-immersive-daydreaming: my blog for talking about all my ocs!!
all below here are gimmicj blogs lol
@gb-tesco-official-new: i roleplay as tesco. yes, the shop.
@denmark-official: i roleplay as denmark, the country!
@hands-spotted: my gimmick blog where u try to find hands in posts!
@your-gimmick-has-been-stolen: my gimmick thief related blog!
@the-archangels7: so apparently i have lore on this blog now. so i made a sideblog to keep track of my lore, and to not overload yall with that!
dni!
dont interact if youre here to start discourse, or are 18+ only! other than that feel free, ill block if your like, super transphobic or whatever!
please do interact if you like:
the henry stickmin collection; the scp foundation; the magnus archives; creepypasta; regretevator; hermitcraft; empires; welcome to nightvale; or ni no kuni!
enjoy my blog!
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color-cacophony · 1 year ago
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I was going to make a Big Official Review Post about Rayman in the Phantom Show but I don't really have enough complete thoughts to make something comprehensive and organized, but I still want to share some points from my experience with it so uhhh without further ado, here's a bunch of thoughts on what dazzled me and what I thought could have been done better.
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Here I go...
I'll start with the stuff that bugged me first because I don't like to end on a bad note:
I think the biggest issue is that giving the player the option to complete each set in any order diminishes the opportunity to have a linear story. Without a series of events building up to the finale, the actual climax doesn't feel as grand or substantial as it should be (it definitely feels like a few lines were cut from the moments before Phantom's first verse with how abruptly it starts). It would have felt more immersive to see actual scenes of the heroes trying to play their roles and have more varied quests based on puzzles or even characters and dialogue (like the search for Sweetlopek's stolen axe), all whilst gradually putting the pieces together that they were led into a trap.
Speaking of putting the pieces together, it would've paid off to have Beep-0 learn from his own arrogance in the past instead of repeating his assertion that he knew what Phantom was up to all along. That part made me kind of sad because I really like Beep-0 and it seemed like they were setting him up to eventually become less uptight and more open to admitting his mistakes, which would be more satisfying and obvious!
As we all know, Beep-0 isn't the only one who repeated himself. I remember an exchange I had with @randomrabbidramblings about our predictions for what would happen in the climax; they were hoping the final showdown with Phantom would not be redundant with his first encounter, having the same battle gimmick as before. Unfortunately that is, in fact, what they ended up doing. While framing it as Phantom being unoriginal or making a callback helps it a little bit, ultimately it made me feel let down (although I love Beep-0's delivery when he reiterates his line from Kingdom Battle. he means business).
As for the aftermath of the battle, I want to know where Phantom went. There doesn't seem to be any sign of him anywhere in the studio. It's really odd, given how this was supposed to be his grand comeback (alongside Rayman, of course), but we don't get even a simple explanation of what happened to him after he was defeated for the second time, unless I missed something. I presume this is his last major appearance in a game (unless they decide to do something completely different with him in the distant future??? wishful thinking but not ruling it out!), so it's a strangely underwhelming and mysterious send-off to our beloved ghostly diva. I would have been bummed that we didn't get lore paintings for him, but the memory entry summarizing his surprisingly short-lived career actually made me laugh and honestly, the thought of him only releasing one album and becoming so well-known just because he's notoriously a huge jerk and a producer of incredibly terrible films is so in-character for him.
Another choice I found unusual was the lack of any explanation as to how he got his voice back, since it's been established that he screwed it up by overdoing it. Although, they must have dismissed it knowing that not everyone is going to find the mural containing the only source of that detail. His voice could have healed over time anyway, but it just doesn't entirely make sense that they don't acknowledge it at all (I did see @bramble-scramble 's post mentioning a detail @randomrabbidramblings pointed out where a gramophone can be seen in a box in the studio's control room and it is supposedly the one Phantom replaced with a new one when he messed it up, but even if that's true, it's still a bit easy to miss).
I understand that a lot of these issues were due to restraints since it's only a DLC and they could only fit so much in, but that goes to show that this concept is a little too big for a DLC, but not quite big enough for a full game.
Now, for the things I loved...
I must give massive props to the artists and animators for taking reference from multiple Rayman games and essentially making the pinnacle of his goofiness. Rayman was HIGHLY entertaining to see (and listen to, thanks to David Gasman) and very lovable in this! And the way his dynamic with Rabbid Peach and Rabbid Mario changes up until the end where he becomes friends with them and realizes that he can work with the Rabbids now instead of against them it's just 🥺 awgh... It feels cheesy to talk about it but it really does make me happy now that Rayman has a chance to be an equal to the Rabbids and have something resembling a mutual understanding.
I appreciate them bringing back characters from the main game and giving them their own sets. Fittingly enough, it's like a curtain call for the final installment of SoH.
The return of Beep-0's swearing. SERIOUSLY IT'S SUCH A SMALL THING BUT IT DELIGHTED ME
The studio's lobby is gorgeous. Absolutely STUNNING I love all the details and the music notation motifs on everything.
Honestly the rest of this is just going to be me gushing about Phantom hehehe...
First of all, I was completely awestruck at the decision to give him a swing/jazz sequence because I love the aesthetic of the whole sassy big band musical number kind of thing so when I saw that Phantom was going to do that I went INSANE. The animation in the song sequences is absolutely top tier. Phantom is ALL OVER THE PLACE, very charming, very energetic. The swing bit made me realize just how unbelievably coordinated he is. Like when he's zipping and spinning around the stage and it doesn't affect his singing at all? Holy crap. Then, I went even MORE insane when rock/metal Phantom showed up. I would have wanted a verse in that style too, but I get that it was cut because it would mess up the pacing of the battle.
I love Phantom's inability to contain his excitement at the start of the battle, his annoyed lines when you destroy the lights, his smug remarks even when he's taking damage. He's just so- I'm just gonna say it- so freaking cute in this! His line deliveries in general made me fall so hard for him, especially "were you EVER a thing, Rayman?". The way he drops his voice sounds so cool...
Regarding his abilities, I thought they were going to explain why he could turn people to stone in Kingdom Battle, but they simply took that detail away. I don't have a big problem with this, as the Stone Deaf ability could have been part of the Megabug's influence (and it makes him at least a bit less OP lol). I'm also satisfied to finally know that he can indeed phase through things like any other ghost and isn't limited to just teleporting.
His death acting has definitely improved since last time, in that it's silly and makes me smile instead of just making me feel embarrassed lol.
So uummmm yeah that's all the noteworthy stuff I can think of! Overall I thought the DLC was delightful during my playthrough, but after I finished it I felt kind of sad because it just didn't feel "thorough". However, given that Sparks of Hope generally improved on so many aspects from the last game, I'm confident that they'll keep adding and experimenting with more characterizations and scenarios and make something even better if they decide to continue with Mario + Rabbids. And even if they don't, we'll always have the amazing fans to continue the story and put even more wonder into this wild crossed-over universe!
Anyway, thank you for reading through this highly disorganized rant/gush! And while I'm at it, thank you to everybody in the Mario + Rabbids community for making such amazing art and just being here to share our love for the series. That means thank you to @randomrabbidramblings @bramble-scramble @salamifuposey @hostess-of-horror @phandrow @pastelprince18 @critterzone13 @hostdoozy @majorpepperidge and more! You guys are super cool and I appreciate you even though I've never directly interacted with all of you, hehe. I suppose all I have left to say is goodnight, so goodnight/day everyone! Until next time I decide to dump more nonsense onto your dashboard :D
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gimmick-thief-thief · 7 months ago
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I’ll flip the coin when the poll ends.
Reblog/like this if you’re LGBTQ+ and run an active blog in 2024.
Trying to find new blogs to follow. 🫶🏻
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rin-the-shadow · 1 year ago
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So I think right now although my favorite dynamic for Riddler and Joker is to have them get along, possibly in an "I can needle you but nobody else can" way a la Batman 66, I also get a huge kick out of whatever the frick the first episode of the Harley Quinn show implied was going on with Joker having some kind of beef with Riddler, and the Riddler seemingly having no idea that this was even a thing even if he did seem to be rooting for Harley to GTF away from Joker.
Like yes, Riddler having beef with Joker or the rivalry being mutual can be plenty amusing too, but having Joker be the one with an issue and Riddler being oblivious to it is almost more amusing to me, and you could definitely play around with that quite a bit. Maybe Riddler doesn't pick up on it because he's just that caught up in his riddles and/or whatever beef he has with Batman at the time, or maybe he just doesn't get why he and the Joker would have beef when they don't really have similar gimmicks so there's no way Joker would think he'd stolen it. After all, he does riddles. He doesn't tell jokes.
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glassmarcus · 16 days ago
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Sony's Z Targetable Weak Spot
As someone who has been playing Sony games for 20 years, it's weird how little attachment I have to their brand. I got a Playstation 2 so I could play Kingdom Hearts, but bought plenty of other games for it because that console is the Greatest of All Time. I've gotten every one of their consoles since then, yet I don't consider myself a Sony fan like I consider myself a Nintendo fan. I love Sly Cooper, I like Uncharted, I adore Bloodborne. On paper I should be a Sony pony, but I’m in no way ride or die. I think there's three reasons for this.
1) A lot of Sony properties aren't actually Sony properties. When I think early PlayStation, I think Final Fantasy, Metal Gear, Spyro, Parappa the Rappa and Crash Bandicoot. Sony owns none of these. They had exclusivity initially, but after 20 years of being multi-platform/those franchises not existing anymore, it's hard to link any association to Sony. Though I still do think of Final Fantasy 7 as a Sony game due to the recent remakes. Even Kingdom Hearts, a game I bought a PS2 to play, stopped being a franchise exclusive to Sony within like 2 years. Their early reputation ends up feeling like stolen valor because they just happened to be only 3rd party friendly console available at the time.
2) Most of their franchises are dead. The last Sly Cooper Game ended on a cliff hanger and was never seen again. Naughty Dog would rather make The Last of Us for the 4th time than craft another Uncharted or Jak game. Bloodborne will never be on a modern console because we simply can't have nice things. This makes brand association much harder to maintain. No one really cares about what Intellectual Properties you own if you do nothing with them. I'm not a Zelda fan just because I played Oracle of Seasons when I was 4, I'm a Zelda fan because Nintendo groomed me to be one by releasing games regularly. No Sony franchise other than maybe Ratchet and Clank operates this way.
3) A lot of their IPs during 7th gen were just not for me. Kill Zone isn't my kind of game. Resistance isn't my speed. Little Big Planet is a game that is my speed, but it's a bad game so I never got into it. This is all very personal taste based, but it's why most of my PlayStation 3 collection is overwhelmingly 3rd party.
For all these reasons the Sony brand is a bit weak. Which is why the premise of Astro Bot is perplexing. Astro Bot as a franchise exist to display Sony tech. The Astro Playroom games are primarily tech demos for PlayStation Camera, PlayStation VR, and Dualsense technologies. The Astro Bot games are the ones which are full stand alone games. I haven't played Astro Bot Rescue Mission, but it seems to be very similar in structure to Astro Bot and doesn't have any proof of concept it needs to show off. But its still a VR, game so I can't comment much on that as I have yet to accept VR as a real way to play games.
Astro Bot is a follow up to the PlayStation 5 pack in game, Astro's Playroom. Instead of being a large tech demo, it is a fully realized platformer that is solid across the board. The game is near perfect as far as 3D platformers go. Each level has fleshed out ideas with unique level mechanics and set pieces. The motion control gimmicks are reigned in, unlike Playroom which got a little nuts with it. There is whimsy and charm in every corner of the galaxy in the world of Astro Bot. As a game I have very little to complain about and endless things to enjoy about it. Based on the presentation, structure, and polish, you could give Astro a Mario skin and skint your eyes to fool yourself into thinking it's Mario Galaxy 3. It's that good with really the only difference in design philosophy being that there are more collectibles in Astro Bot. As someone who prefers the Mario Galaxy games over the Sandbox Mario games, but still likes collecting things, this is the platonic ideal.
As a game, this is the most impressed I've been in years. The way Astro Bot used the PS5’s SSD should be required study for anyone developing on that console. It's doing everything right. But it's not just a game. It's Sony's 30th anniversary game. As such tries it's best to display Sony's rogues gallery of IPs and partners. Astro does a wonderful job in that display. Over a hundred unique costumes are given to the robots you collect, all of them being references to Sony and Sony adjacent characters. These robots both look and act the part and it's fun going through the game seeing which of them you can recognize. In addition to that, there are 5 stages which are dedicated entirely to a certain franchise, one for each of their past consoles (except the Vita because I guess it didn’t sell enough). Ape Escape represents PlayStation 1. God of War represents PlayStation 2. Loco Roco represents the PlayStation Portable. Uncharted reps the Playstation 3, and Horizon reps the Playstation 4. These are all delightful levels which show great reverence to the series they are parodying. These levels and the game entirely ended up feeling like a glorified advertisement for their IPs. And you know what, that's great. I'm completely down with the Astro Bot franchise existing to be phenomenal games that shill other games. If this could be the Lego Movie of video games, I'd sleep perfectly fine every night.
But what actually are they advertising here? Most of these franchises aren't Sony franchises. Most of these Sony IPs haven't seen the light of day in decades. There are still glaring omissions here. There needs to be way more RPGs here if we want to represent PlayStation accurately. The more I think about it, the sadder I get. It's like we're throwing a house party at a funeral. It's like we're being peddled mythical goods which have vanished from history a millennia ago. You can't show me Jak, remind me he has been dead for 20 years, and then just move on. They haven't even rereleased the Jak games. How am I supposed to confirm that I still don't like Jak 2 if you don't give me an avenue to play it Sony? It all just amounts to embarrassing false advertising. Say what you will about Super Smash Bros, most of the those games are proud supported IPs which have games I can play right now, and I say this as a Kid Icarus and Punch Out fan.
This in no way ruins the game or makes it lesser by the way. I think think it's perverse how Sony decided to fund a game that pointed out exactly how it has been slacking in regards to its IP management.
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remindedtosmile · 17 days ago
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GET TO KNOW THE MUN
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NAME : newt NICKNAME : newtie.... toot.... :-P PRONOUNS : they/them HEIGHT : 5'4 BIRTHDAY: aug 2 AESTHETIC : clean, empty, sterile environments... touching a smooth round stone... dirt and grass stains on the hem of a long white skirt LAST SONG YOU LISTENED TO : interlude with ludes / them crooked vultures FAVORITE MUSE/S YOU'VE WRITTEN : otto octavius ... my bitter lab wife ... married to the work and also to me i guess ... muse came very naturally because i work in science so it was fun to play with a character in familiar environments :-)
GETTING TO KNOW THE ACCOUNT ...
WHAT INSPIRED YOU TO TAKE ON THIS MUSE : stole him from a really crappy tv show and made an oc with the same face and vaguely similar-sounding name. i do this with a lot of guys actually. also fond of davedast he's kind of my pookie of the week
WHAT ARE YOUR FAVORITE ASPECTS OF YOUR CURRENT MUSE : he's literally just a campy cartoon villain having fun in a shitty cruel world. can't fault him for that !!!
WHAT'S YOUR BIGGEST INSPIRATION WHEN IT COMES TO WRITING : talking !!! a lot !!! please feel free to ask for my discord at any point !!! i get really excited when we play with different ideas for threads and it gets me in the mood to write :-)
FAVORITE TYPES OF THREADS : really long novella threads that get a singular reply once every 3 months but in the interim we talk about it literally every single day and plan our entire muses lives around it
BIGGEST STRUGGLE IN REGARDS TO YOUR CURRENT MUSE : not being too repetitive with a character who started as sort of a gimmick (no background/no immediate plots, just a hitman that enjoys his job a little too much)... trying to flesh out his mental state and life beyond factoids when he lacks an immediate understanding of empathy and doesn't have a motive
tagged by: stolen tagging: you <3
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postgamecontent · 3 months ago
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'Cash Cow DX' Switch Review
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Look, I know Flynn's Arcade is a publisher. It doesn't develop games, and in most cases the games it releases on Switch have been released elsewhere by their original developers. But more than most publishers who engage in such endeavors, I feel like Flynn's Arcade is very good at selecting titles that fit a particular identity. I don't know what a "Ratalaika Game" or a "Red.Deer Game" looks like, but if you tell me Flynn's Arcade is putting something out there, I've got a general picture in my brain of what sort of thing it's going to be.
With that in mind, I wasn't too surprised when it picked up pixel games' latest jam, Cash Cow DX, for a Switch release. Flynn's published the developer's previous title, the outstanding Donut Dodo, on the platform and it seemed to go over rather well. Even without that history, though, Cash Cow DX fits the profile. It has that classic arcade feel, drawing inspiration from a number of sources to create something that feels both new and yet somehow authentic to that era. I don't think it hits its notes quite as well as Donut Dodo does, but there's a lot to like in this game if you're a fan of classic arcade games.
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In this game, your goal on each of the five stages is to collect all of your stolen Mooney strewn about the stage. You have to get every last bit of it to move on to the next stage, and that can take some work. The stages scroll horizontally at least a few screens' worth and have multiple levels of platforms to navigate along with some unique gimmicks. Your cow character can run pretty quickly and jump well enough to clear some gaps and enemies, but you can't jump high enough to reach higher tracks. You'll have to sort out how to reach everything on the level, and that's your first job in Cash Cow DX. Of course, enemies will be pursuing you all the while, so you'll have to be careful about running ahead too fast.
If I had to liken it to any classic games, I suppose Mappy and City Connection would be the first ones to come to mind. Not bad company. And of course, merely clearing the stages is just the start. What you really want to do is get a high score, right? And that's where things get really devilish. Gems will sometimes appear in various locations for a short time. Grab them and your Mooney will temporarily be worth a lot more points. There's also a pickaxe somewhere on each stage. Pick that up and you can attack your enemies for a while, earning even more points. But there are other things you can do with that pickaxe if you keep your eyes open. Trying to stay ahead of the enemies, collect all the Mooney, and maximize your score while doing so is quite a tasty challenge.
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There are multiple difficulty modes here, and you can choose between two cows once you clear the Easy course. The unlockable cow moves faster but is a little looser to control and has a much weaker jump. There's also an Endless Marathon mode (unlocked by completing the Normal course) and a Goldrush Speedrun (as with the second cow, unlocked by completing Easy). You also get a Practice mode that allows you to try out single stages at your leisure. Local scoreboards are available, and you can scan a QR code to submit your score to online boards. All of that is rounded out with a few options to tweak things like screen flash, screen shake, and so on.
In terms of how it looks, moves, and sounds, you would probably be able to guess Cash Cow DX was from the same developer of Donut Dodo even if you weren't told. It's energetic, exciting, colorful, bouncy, and is just plain appealing in every way a game like this should be. It is perhaps guilty of being a little too derivative of Donut Dodo's aesthetic, but thinking back to the classic arcade era it wasn't that odd for developers to have a style that carried over from game to game. I'm not too fussed about it, at least for this game anyway.
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What I will say as a more general caution is that Cash Cow DX comes on a bit strong, even on the first level of its Easy course. There are indicators to let you know where enemies are if they're off-screen, but juggling everything you need to do while keeping an eye on that information takes some getting used to. If you stick with it, you'll be fine. But I could see some people being put off immediately, and I can't help but think a slightly more lenient first stage might have helped with that. Donut Dodo nailed that aspect, and it's unfortunate that Cash Cow DX doesn't quite manage it.
On the whole I would say that Cash Cow DX is probably not going to be as widely appealing as Donut Dodo, but I think the scoring game runs a lot deeper here. I imagine it will have fewer fans, but the people who like it are going to absolutely love it. It took me a little while to warm up to it, but once I did I was pleased to find yet another game that really gets the whole retro arcade feel. As with the previous game from this developer, I'm sure I'll be back to this one frequently to try to better my scores.
Score: 4/5
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