#maze community
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iloveriddles · 1 year ago
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Tthh maze…
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mimi-0007 · 2 months ago
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Rest in peace. You shaped my childhood. You brought families together. Thank you
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cherie-luvv · 4 days ago
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I won't let anybody forget that scene where Thomas turns around to see Newt not once, not twice, but THREE times. That has to be the first time Thomas realized he’s into boys cause damn
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stoneshipper · 27 days ago
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imagine your f/o...
... going through a corn maze with you! maybe they have an amazing sense of direction and it doesn't take long at all for them to lead you out of the maze... or perhaps you two get hopelessly lost together. in any case, they enjoy wandering around with you - whether you're walking around with your arms interlocked with each other, with your hands intertwined or if you both keep running ahead of the other and looking back to make sure the other is still behind you. to your f/o, the most important part of the experience isn't making sure you get out as soon as possible - the most important thing is spending time with you and making sure they sink into their memory how happy you look as you run around together ❦
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dividers made for me by kynibyou! 🍂 prosh¡p dni.
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somewhere-at-the-burrow · 3 months ago
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𝒫𝐿𝒜𝒞𝐸𝒮 𝐼'𝒱𝐸 𝒮𝐻𝐼𝐹𝒯𝐸𝒟
I know that my blog solely focuses on my Weasley reality, but I realized that I never introduced the other main places that I have shifted to !
I thought this might be fun, as I have been shifting to other places since 2020 before I focused on Hogwarts a couple months ago. maybe one day I can create separate blogs for these realities, if anyone would like to hear about them !
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𝐓𝐇𝐄 𝐆𝐋𝐀𝐃𝐄 my first DR / 2020
the Glade was actually the first place I shifted to, and I later ended up going to a slightly different version of my original DR (without any trauma bc wow! that was crazy!)
I stayed in my first version for around five months, and in my newer maze runner reality for around 2 months
I am still so obsessed with this reality, but I haven't shifted there in a couple of weeks and I miss it so much!! the community of maze runner shifters is so small but I love us ‼️
in these realities, I am a trackhoe / medjack and now that I have removed any traumatic situations we just stay in the Glade and work and it is so chaotic
clint and jeff >>>
the last time I shifted I remember gardening with Newt and we threw rotten cherry tomatoes at each other and Zart got mad I LOVE THEM
if ANYONE is shifting to the maze runner, please reach out IT IS SO COOL THERE and I could talk about it for hours :,)
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𝐍𝐄𝐕𝐄𝐑𝐋𝐀𝐍𝐃 & 𝐒𝐓𝐎𝐑𝐘𝐁𝐑𝐎𝐎𝐊𝐄
I have two OUAT desired realities as well, and they both center around Neverland because I am sadly a peter pan girl at heart guys 😔
my first reality there was solely neverland, and I was 15 and thought it would be a good idea to wing it and see what would happen?? i stayed for about a year total before I took a break from that place!
I recently began shifting back this year, and I changed it so I started out in storybrooke after the curse and THEN moved to Neverland
this is so niche but i LOVE ouat so much and the comfort I got from that death island (neverland) is kind of embarrassing, but just know I scripted a lot of changes and it is very non-canon!
i swear no ouat shifters exist, and it was my second DR ever so I am unreasonably obsessed with it and have no one to talk to 😭
ooc peter pan was the first person I ever had feelings for in another reality when I began shifting, I LOVE THAT STUPID MF i will always have a soft spot for my DR peter :,)
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i've shifted to other places, but i've only stayed a couple days in those so I didn't make a whole thing for them!
when I shift, I get so attached to the reality and I have such a small number of places I've actually shifted to. I usually just stick with my "main realities" and they are so random but I LOVE THEM SM
i'm thinking on making another main DR though?? maybe star wars??
anyway ! I'll be answering more asks soon, so thank you all for sending them in!!
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nondelphic · 2 months ago
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me: this is a standalone novel.
also me: creates a 3-book series worth of worldbuilding and lore for no reason
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thehomelybrewster · 7 months ago
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1d8 "Free" Fantasy RPGs To Replace 5e At Your Table
D&D 5e sure is a roleplaying game, and it's one that I have enjoyed a lot. However, that doesn't mean that I'd recommend it automatically for other people. This has many reasons, which I won't elaborate here. It has also shaped the perception of TTRPGs significantly thanks to its market dominance, and not in a good way.
5e has a reputation for being an expensive, complex game, and 5e players fear that other RPGs might just be the same. That it's too much of a hassle and too much of a financial burden to switch systems.
So, to help 5e players pick out a different system, I've made this handy 1d8 rolling table to help them pick a fantasy TTRPG with a combat component that they can try instead!
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Let's now go through these eight nine RPGs and see what's up with them, right below the "Keep reading" section!
I'll be listing some metrics like the page count for the rulebook(s), the core resolution mechanic, how complex the game is in terms of character creation & combat, and how well-supported the game is by their publisher and the community-at-large.
1. Cairn
Author: Yochai Gal
Release Year: 2020
Cost: Free PDF, printed copies cost between $3 to $10 depending on the print quality.
Page Count: 24
Website: https://cairnrpg.com/
Resolution Mechanic: 1d20 Roll Under system for ability checks/saving throws, attacks hit automatically, "fiction-first".
Action Economy: Movement + one action per round.
Characters: Random character creation, class-less and level-less, advancement based on "Scars" (suffering damage that reduces your HP exactly to 0)
Setting: Implied. Low-magic European-style fantasy; mysterious woodlands.
Other Noteworthy Mechanics: Hit Protection and Ability damage instead of HP, Slot-Based Inventory.
Degree of Support: Very high. Available in fifteen languages (e.g. Spanish, Russian, Chinese, and German); full rules text is under CC-BY-SA 4.0; multiple published third-party adventures & supplements available; some official bonus material (e.g. bestiary, magic items/relics, and spells) is available for free on the website.
Addendum: An expanded 2nd Edition is currently on Kickstarter (ends April 26th 2024); Cairn is legitimately easy to learn, however the Hit Protection system and the connected Scars system is a very different abstraction to health and advancement compared to 5e.
2. Cloud Empress
Author: worlds by watt
Release Year: 2023
Cost: Free PDF of the rulebook and the creator-written sample adventure "Last Voyage of the Bean Barge", $20 for the print edition of the rulebook, $12 for PDF supplements, $25 for print + PDF supplements; free solo rules also available as PDF only.
Page Count: 60
Website: https://cloudempress.com/
Resolution Mechanic: d100 Roll Under system for stat checks/saving throws, critical successes or failures on doubles (11, 22, 33, etc.), 5e-style advantage/disadvantage, attacks generally hit automatically.
Action Economy: Two actions per round with no free movement.
Characters: Semi-random character creation, four classes ("jobs"), no rules for character advancement in the ruleset.
Setting: Specific. "Ecological science fantasy" heavily inspired by Hayao Miyazaki's "Nausicaä of the Valley of the Wind"; costly magic, giant insects, dangerous mushrooms; only human player characters.
Other Noteworthy Mechanics: Damage points culminate in Wounds; Wounds and Stress as ways to track your character's physical and mental state; slot-based inventory system.
Degree of Support: Low-ish. Several official supplements exist, however third-party material is very sparse. May improve due to the recent establishment of a Cloud Empress Creators Fund, has a simple 3rd party license system.
Addendum: A supplement, "Cloud Empress: Life & Death" is currently on Kickstarter (ends April 26th 2024, yes, the same day as Cairn 2e) and as a disclaimer I even backed that current Kickstarter; Cloud Empress is built on the engine of the sci-fi horror RPG "Mothership"; clearly built for one-shots and short campaigns; has a wonderful resting system that encourages roleplay between players.
3. Iron Halberd
Author: level2janitor
Release Year: 2023
Cost: Free PDF of the rules; no print option available.
Page Count: 60
Website: https://level2janitor.itch.io/iron-halberd
Resolution Mechanic: 1d20 + Bonus Roll Over system against difficulty or armor rating, however most non-combat-related actions follow a fiction first approach without dice rolls.
Action Economy: Movement + one action per round.
Characters: Semi-random character creation, class-less but there are four different "gear kits" that nudge your character towards certain archetypes, levelling up with XP.
Setting: Essentially non-existant. General European fantasy with magic, gods may or may not exist/shape the world, various fantastic ancestries included.
Other Noteworthy Mechanics: Includes rules for building strongholds and maintaining warbands; slot-based inventory with a durability mechanic.
Degree of Support: None. The game is intended to be relatively compatible with other OSR content and the creator suggests using adventures made for the D&D retroclone Old-School Essentials if you wanna use pre-published ones. An official introductory adventure, "Sea-Spray Bay", is apparently in the works. No 3rd party license available, as far as I know.
Addendum: One thing about Iron Halberd I like especially is how it uses random tables for generating equipment. Most of the equipment is listed in a numerical order by category, and the various gear kits include references on different rolling formulas for those equipment categories. For example someone taking the "soldier's kit" rolls twice on the d20 Weapons table and takes their preferred pick, while someone taking the "sage's kit" only rolls a d4 on that table.
4. Mausritter
Author: Isaac Williams
Release Year: 2020
Cost: Free PDF of the ruleset available; box set with the rules and several goodies including an adventure costs $55; additional box set + PDFs containing eleven official adventures costs $55 (or $20 digital-only).
Page Count: 48
Website: https://mausritter.com/
Resolution Mechanic: 1d20 Roll Under system, 5e-style advantage/disadvantage, attacks always hit.
Action Economy: Movement + one action per round.
Characters: Random character creation, class-less, levelling up with XP.
Setting: Vaguely specific. You play as mice and everything is related to mouse-size; cats are the equivalents of devils or dragons; humans exist as a setting background but may or may not be present in a campaign.
Other Noteworthy Mechanics: Includes rules for recruiting warbands; slot-based inventory with a durability mechanic.
Degree of Support: Very high. Several official supplements exist, as well as loads of content, be it adventures or supplements, made by other creators. Available in seven languages (all of them however are European). Has a simple 3rd party license system.
Addendum: Mausritter uses the phrase "adventure site" instead of dungeons. On the website a free adventure site generator is available, as is a digital tool that can be used to generate your own item cards for the slot-based inventory system.
5. Maze Rats
Author: Ben Milton
Release Year: 2017
Cost: $4.99 for the PDF, no print option regularly available.
Page Count: 32
Website: https://questingbeast.substack.com/
Resolution Mechanic: 2d6 + Bonus Roll Over system; advantage system that uses 3d6 drop the lowest + Bonus.
Action Economy: Movement + one action per round.
Characters: Semi-random character creation, class-less but instead there are character features (e.g. spell slots or attack bonuses), levelling up with XP.
Setting: Essentially non-existant. Magic is very irregular (s. the section below), but otherwise it implies a vaguely European fantasy setting.
Other Noteworthy Mechanics: Spells are randomly generated each adventuring day and spell effects are negotiated between the GM and the spellcasting player; includes several fantastic d66 tables that can be used to randomly generate worlds.
Degree of Support: Decent. The rule text is licensed under CC BY 4.0 and unofficial translations are available. Some third-party content has been made specifically for the game.
Addendum: The only purchase-only game on this list. However "unofficial" distribution of the PDF is very common. Also this is the oldest game on the list. Ben "Questing Beast" Milton is a prolific OSR blogger and runs a YouTube channel on the OSR. Great dude.
6. Sherwood - A Game of Outlaws & Arcana
Author: Richard Ruane
Release Year: 2022
Cost: Free quickstart PDF titled "Sherwood - A Quickstart of Outlaws" available; digital rulebook costs $7.50 and the print edition (including PDF) costs $15.
Page Count: 25 (Quickstart), 32 (Rulebook)
Website: https://www.r-rook.studio/
Resolution Mechanic: 2d6 + Bonus Roll Over system for skill checks (including attacks), 2d6 Roll Under system for saving throws; advantage & disadvantage system that involves rolling 3d6 and using the higher/lower of the two results; almost all rolls are player-facing
Action Economy: "Conversational", assumption of movement + action.
Characters: Largely choice-based character creation. Combine two (of six) background abilities with the benefits of seven different careers. Big focus on interpersonal relationships during character creation. Limited character advancement takes place during downtime.
Setting: Specific. Takes place in a fantastical version of 13th century England, with fey and magic coexisting with outlaws and crusaders.
Other Noteworthy Mechanics: The group of outlaws possesses two shared resources (Resources and Legend) that can be spent to gain certain benefits; spellcasting is divided into two categories: arcane talents and sorcerous rites, with the former being immediate and the later taking significant time; slot-based inventory.
Degree of Support: None. No further publications exist for the game and while it is published under the CC-BY 4.0 license, no third-party content exists as far as I know. It does include a guide on how to convert D&D and Troika (N)PCs into Sherwood characters, as well as three adventure seeds (one in the Quickstart, two in the rules), which is at least something.
Addendum: Might just be the game on this list that encourages the most roleplaying; the character sheet is sadly very provisional-feeling and the Quickstart feels outdated compared to the finalized rulebook.
7. The Electrum Archive
Author: Emiel Boven
Release Year: 2022
Cost: Free Rules PDF available, zines cost $12 as digital PDFs or $24 as print + PDF combos; the first zine contains the entire contents of the Free Rules PDF
Page Count: 26 (Free Rules), 72 (Issue 01)
Website: https://www.electrumarchive.com/
Resolution Mechanic: 1d10 Roll Under system, attacks always hit.
Action Economy: Movement + one action per round.
Characters: Largely choice-based; three archetypes roughly corresponding to fighters/rangers (Vagabonds), rogues (Fixers), and spellcasters (Warlocks); player characters are presumed to be human; levelling up with XP.
Setting: Specific. Mechanics heavily tie into the lore; humanity has abundant access to minerals but requires a rare substance known as Ink to operate certain pieces of tech (like guns) and cast spells but cannot produce Ink themselves; spirits of various sorts can be foes, targets of worship, or sources of power.
Other Noteworthy Mechanics: Uses a spellcasting system for the Warlock archetype that's heavily based on the one used in Maze Rats, as in it uses randomly-generated spells whose effects are negotiated between the player and the GM; slot-based inventory with a durability mechanic.
Degree of Support: Minimal. The game consists out of the free rules and (soon) two zines; a third party license exists but content produced under it is very rare.
Addendum: I need to disclaim that I recently backed the Kickstarter campaign for the second zine for this game; the free rules feature wrong page numbers in its table of contents which is unfortunate; The Electrum Archive uses incredibly simple stats for NPCs which makes creating new ones based on other games rather simple.
8. Shadowdark RPG
Author: Kelsey Dionne
Release Year: 2023
Cost: Free player and game master quickstarts exist as PDFs and are available in print for $19, the core rules cost $28 in PDF form and $57 in a print + PDF bundle
Page Count: 68 (Player Quickstart Guide), 68 (Game Master Quickstart Guide), 332 (Core Rules)
Website: https://www.thearcanelibrary.com/
Resolution Mechanic: 1d20 + Bonus Roll Over system, 5e-style advantage/disadvantage, natural 1s are critical failures and natural 20s are critical successes.
Action Economy: Movement + one action per round.
Characters: Largely choice-based; players have a fantasy ancestry and a class; levelling up with XP; class progression largely random.
Setting: Vague. General (dark) western fantasy conventions apply; alignment is a force in this universe and a sample pantheon is provided; the most potent enemies in the rules are named individuals that fit classic TTRPG monster types; illustrations and lore snippets have recurring motifs.
Other Noteworthy Mechanics: The key mechanic of Shadowdark is how the game handles light, namely that light sources are tracked in real time (i.e. a normal torch lasts 1 hour), which increases tension; slot-based inventory; has a 0th-level character creation option using an eliminationist "Gauntlet".
Degree of Support: Fantastic. Several official supplements and offically sanctioned digital tools exist; lots of third-party content available under a generous third-party license.
Addendum: Definitely the most similar game to 5e on this list besides the next entry; very robust mechanically and the Core Rules features extensive lists of magic items, monsters, and spells; also for early play giving your players only access to the quickstart is a totally valid choice; and finally, before Dionne made Shadowdark, she made 5e adventures for years and it shows (affectionate).
9. Pathfinder
Authors: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, Mark Seifter
Release Year: 2019 (initial release), 2023 (remaster)
Cost: Free and comprehensive SRD available via the platform Archives of Nethys, free "Pathfinder Primer" abridged rulebook available via the Pathfinder Nexus (powered by Demiplane), Core books are priced $20 for PDFs and $30/$60 for print as a softcover/hardcover; a Beginner Box set with shortened soft-cover rules costs $45
Page Count: 464 (Player Core), 336 (GM Core), 376 (Monster Core), 160 (Combined Beginner Box Softcovers)
Website: https://paizo.com/pathfinder
Resolution Mechanic: 1d20 + Bonus Roll Over system, 5e-style advantage/disadvantage, four degrees of success based on result compared to target number.
Action Economy: Three action points per round; various actions may require more than one point; every character can use one reaction per round of combat.
Characters: Choice-based; players first pick an ancestry and a background and a class (the ABCs) and then tend to have meaningful choices after each level-up; levelling up with XP.
Setting: Important. Golarion, the game's setting, is a world that has been long in development and it shows; powerful magic and influential gods; very clear notions of what the societies of the various peoples of the world are like and how they should behave.
Other Noteworthy Mechanics: Balance between character classes and reliable combat challenge calculations are an important design goal; weight-based inventory system; archetype system for "multiclassing".
Degree of Support: Fantastic. Loads of content gets regularly produced by the game's publisher Paizo; the Pathfinder Infinite program (similar to D&D's Dungeon Master's Guild) provides lots of lore-compliant third-party content; uses the ORC third-party license for content produced outside of the Pathfinder Infinite program. Translations into other languages available but Paizo does not provide a comprehensive list of available languages (only German and French confirmed after brief personal research).
Addendum: The most popular and commercially successful of the listed games; but also by far the most complicated, though it is easier to GM for specificallty than 5e; also I dislike how certain feats create situations where fairly mundane actions get mechanics through these feats instead of being things you can generally do; anyway the reason why it's a 9 on a 1d8 table is because if you wanted to try out Pathfinder 2e you already would have and because while Paizo is better than WotC it's still a flawed big company.
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So this was an exhausting little project. I hope you found this helpful and I hope you give at least one of these games a shot! A follow-up to this post is not out of the cards, but I don't plan on one.
Before we go, have this poll about which of these systems you're most looking forward to try! Shame it can only be open for one week...
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kitkat-moon · 23 days ago
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IM MAKING A TMR COMMUNITY!!! If you’re interested lmk and I’ll make sure to invite u when it’s set up 👍🏻
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aroaceleovaldez · 6 months ago
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in your most recent tyson post, you said something about leo being distinctly autistic-coded and I was wondering if you could elaborate on that? it sounds really interesting (sorry if you've already posted something on this, I couldn't find anything though)
Of course! I do have a specific tag for talking about Leo's autistic-coding/traits - [here], and [one for Nico as well].
The main aspects with Leo being autistic-coded actually have a lot to do with Nico being autistic-coded, because it's the comparisons between the two that most clearly indicate Leo is autistic-coded rather than it just being his ADHD or etc.
So with Nico being autistic-coded, it's very clear in the Titan's Curse that he's intended to be autistic. First, the first series has a repeating pattern of secondary characters being very distinctly neurodivergent-coded in different ways (Annabeth's adhd/dyslexia, Tyson's down syndrome-coding, Nico's autism-coding). With Nico's introduction, he's pretty stereotypically autistic and we're given a lot of descriptors about him that are notably not attributed to him being ADHD, like it would be for other demigod characters. He doesn't register social cues such as people getting annoyed at him, he's asking/making inappropriate or impolite questions/comments, he gets particularly upset about change (such as Bianca joining the Hunt) and generally gets emotional, and one of his most notable traits he's introduced with is the fact that he has a special interest (MythoMagic) - and we're shown that this special interest particularly colors how Nico navigates the world. While ADHD has hyperfixations, we don't really get much acknowledgement of hyperfixations with demigods usually - Annabeth gets a little, but most others don't and it's not nearly as focused-in on as Nico's is.
Then as the series continues we see these traits stick with him and him start to show or voice more traits that similarly indicate he's autistic: He regularly mentions how he doesn't understand living people and prefers the company of the dead (social issues). He has more notable stims than other demigods (twisting his ring, fiddling with bones, etc). He's indicated to have strong sensory preferences (usually wearing mostly black/aversion to bright colors, usually wearing layers/his coat, multiple times he's described as wearing loose/baggy clothing or clothes too big for him). He has specific comfort items (his ring, likely his jacket(s) as well). We later get even more information about his special interests (Mythomagic/mythology/history and an older interest in pirates - the latter he specifically notes likely heavily influenced his feelings towards Percy). He struggles with emotions and facial expressions and tone. He struggles particularly with ostracism and feeling like he doesn't fit in and has something distinctly different about him from the people around him (who notably, all have ADHD, which indicates it isn't the ADHD that's making him feel that way), and other characters regularly describe him as being off-putting because of his strange behaviors - again, different from specific ADHD traits they recognize. And that last point is kind of notable because we have Hazel and Bianca for comparison - we know people are off-put by both Nico and Hazel because of being children of Hades/Pluto and their powers/aura, but other characters get past that general feeling of discomfort way faster with Hazel. And even after characters get past the death stuff with Nico, there's a second thing that they aren't moving past that isn't a factor with Hazel (Nico's autism).
So that brings us to Leo - Leo is paralleled to Nico a lot. And there's some very specific traits about him that we know are autistic-coding because of how they're used with Nico: He similarly struggles with social cues/etc, and in a very similar parallel to Nico describes how he prefers the company of machines to people because machines make more sense to him. He has similar types of clothing/sensory preferences (again some stuff with layers but also - pockets! He likes having pockets and things to put stuff in! He's even introduced as having a jacket with lots of pockets), and he has a distinct special interest (machinery) that we specifically know heavily influences how he views and navigates the world (constantly comparing things to machinery, describing things with machinery metaphors/terminology, etc etc). He even describes his entire general worldview to Hazel and it's a machine metaphor. He also similarly struggles with ostracization like Nico does, the only difference being that Leo specifically puts on a persona to compensate for areas he knows he's lacking in and very explicitly describes it as a means to make people like him, because without it he normally struggles to fit in (He's masking!). We also see notes of characters describing that similar discomfort with Leo's behaviors that they do with Nico, except without the aura of death this time. And when we're in Leo's POVs we see a very stark difference between his masking and his actual personality/behaviors such as his internal dialogues or how he behaves when he's alone. Also, like Nico, he stims more than other demigods, though for Leo it's more attributed to his ADHD. Leo also, more often than most, similarly struggles with tone and reading the room, such as making misplaced jokes/comments or etc.
But yeah! It's really interesting. Also it's just a fun thing that ADHD/dyslexia and autism have comorbidity, so it makes sense that we see demigods who are also autistic. It's also really fun to look at how other characters are coded in the series, what coding looks like in the riordanverse specifically (usually it's tied into the mythological stuff - like Chiron being in a wheelchair but he's actually a centaur, Grover being introduced as having a muscular disease but he's actually a satyr, demigods having adhd/dyslexia, Tyson being coded as having down syndrome but he's a cyclops, etc etc - it's a lot of specific metaphor stuff that I've talked about a bit before), and to look at how characters are compared to one another.
#pjo#riordanverse#leo valdez#nico di angelo#autistic nico#autistic leo#autism#analysis#Anonymous#ask#long post //#woof sorry that got long#im very passionate about this topic#re: characters being paralleled#Ms. ''Constantly Neutral - No Emotions'' Reyna looking at Nico stimming in the exact same way she does (twisting ring)#and internally going ''We have a lot in common. I don't know how I feel about that.'' is one of my favorites.#like. reyna. ma'am. you might be autistic. good luck with that.#with the pattern of coding in the first series i do suspect Rachel has some coding as well but i haven't been able to pinpoint what it is#I think it may be the whole seer thing and the fact that she could see the future#even before becoming the oracle/despite being a mortal rather than a demigod (who just get rare prophetic dreams normally)#and in BoTL her entire thing is that she's able to see things that no one else can and that's how they navigate the maze#particularly also with how the labyrinth is treated/how it affects people within it (see: Chris)#and how the only other seer in the first series - May - is characterized and her coding compared to Rachel's#also something something the seer traits become more prominent once Rachel meets Percy#something something metaphor about only being able to recognize neurodivergency traits once you're familiar with them#so Rachel meets Percy = introduction to the community > Rachel recognizes her own traits/symptoms > gets a support system (oracle)
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birdmomblogs · 1 year ago
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approximately 15% of gay marriages end in divorce (source: Pride Legal, 2021)
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[ID 1: digital art of linked maze Wild and linked maze Sky leaning into each other and holding a rainbow pride flag above their heads together. they are both blushing and looking at each other. "Happy Pride!" is written above them in black handwriting. the background is a collage of faded rainbow hearts. end ID.]
[ID 2: same art as above except "Happy Pride!" is recoloured. "Happy" has been recoloured to use the Questioning pride flag colours (orange, yellow, green, blue and white). this flag represents Wild's sexuality. "Pride!" has been recoloured to the Bisexual pride flag colours (pink, purple and blue). this is to represent Sky's sexuality. end ID.]
[ID 3: same art as image one except faded into the background. bright red text is written over it to say, "Can't have LGBT rights without gay divorce." end ID.]
happy pride month, @linked-maze fandom. here’s your treat,,, divorce duo!!!
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scisac · 7 months ago
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newtmas - the death cure 2018
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iloveriddles · 11 months ago
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Maze shirt WIP
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superfallingstars · 1 year ago
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I had seven faces Thought I knew which one to wear
Snapetober Day 25: Mask
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livingsecret · 3 months ago
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MAZE RUNNER SHIFTERS WHERE ARE YOU??!! i need to be moots with yall pls😔🙏
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bean-writes · 4 months ago
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Me casually scrolling Instagram:
Random reel:
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Me: ...
Me: "Wut."
Me: *researching frantically*
James Dashner:
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Me: *GUTTURAL SCREAMING*
Me: quietly, calmly: "I knew it."
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