#math-light
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theresattrpgforthat · 8 months ago
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TTRPGs for people with dyscalculia?
THEME : Dyscalculia Friendly.
Hello friend, I’m going to first point you to the Math-Lite Chaotic Murder Hobos recommendation post I wrote up a year or two ago.
What I understand about dyscalculia is that in can affect the ability to do mental math, but I'm not sure how much it affects number recognition. I have a few games here that ask you to read the faces on a die, but I don't think any of them expect you to do any addition. I hope you find something fun on this list!
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Cats of Catthulu, by Joel Sparks.
CATS OF CATTHULHU is the beloved rules-light roleplaying game in which the players take the part of ordinary cats, secretly defending human civilization from the Chaos Cults of the other animals. All the players have to do is act like cats, while the Cat Herder arranges exciting challenges for them—anything from snacky time to daringly interrupting dire rituals.
In Cats of Catthulhu, the way the story will go is always a mystery. You and your friends play to find out what happens. One person, the Cat Herder, arranges the secrets and situations, and sets the scene, but even they don’t know where the night will end. The players take the role of individual, ordinary cats. All you really need to do is act like a cat.
It might be a bit difficult to get your hands on them, but the original dice for Cats of Catthulhu don’t have any numbers on them; instead, they have sad cats and happy cats. Whenever a cat does something, they roll 2 of these dice. Rolling a Happy Cat is a success; rolling a Sad Cat is a failure. The reasoning behind these dice is: cats can’t do math!
If you can’t get your hands on cat dice, you can use any old d6, and regard 1-2 as Sad Cats and 3-6 as Happy Cats. You’ll also want to get some kind of physical token to use as Treats, which are player currency used to allow free re-rolls. Cats of Catthulhu is great for groups who are mostly getting together to just have a fun time, ready to act silly and get into all kinds of shenanigans.
DUSK, by Gila RPGs.
Equipped with the latest suntech, you are tasked with venturing out into the Dusk, and helping bring a new dawn to humanity. The Dusk does not want you there. 
Good luck.
In DUSK, you play as Shards, survivors on the planet Obron after the devastating nova-event that saw your world destroyed. Now you wield powerful technology fueled by pieces of your dead sun, in hopes of surviving another day. DUSK uses the LUMEN 2.0 system, and is a diceless RPG focused on resource management rather than luck or chance. 
As a diceless game, DUSK feels a lot different from a number of other diceless games, and I think that’s because of the style of game it’s working off of. LUMEN games are more about strategy than they are about narrative, and in DUSK that’s carried forward in the form of Suntech, items that require energy to power and provide specific advantages.
DUSK is still a relatively new game, but the designer is prolific in the amount of quality work he’s released in the past - and so when he says that there’s more to come, you best believe there’s more to come. If you’d still like to roll dice but you like the idea of the setting in this game, you might want to check out NOVA, which also uses the LUMEN system but gives you dice to roll or LUNA, a game about cultists trying to destroy the moon. Both of these games use pools of d6’s and ask you to look for the highest number, so I don’t think there’s that much math involved.
CASE & SOUL, by Briar Sovereign.
CASE&SOUL is a lightweight tabletop game for telling action-packed stories in the mecha genre. CASE&SOUL is designed for one-shots and short to mid length campaigns. Speed through a lightweight downtime; hire freelancers to pad out your Crew’s skills on missions. Customize your playbooks with SOUL moves, and enjoy a cut-down FITD gameplay with just the essentials for fast and flexible sessions.
Forged in the Dark games use a dice pool, rather than abilities with modifiers. You add dice from various places on your worksheet, and try to roll at least one 4 or higher. Rolling a 4 or 5 is usually a mixed success, and rolling a 6 is a complete success. Personally, I’m a big fan of games that use dice pools, as I’m also not a fan of trying to add up all of those numbers, and having to just look for the single highest dice helps speed up action resolution.
At the same time, Forged in the Dark games can have a lot of moving pieces at once, especially if the GM wants to track a large number of factions, or players want to plan multiple-stage missions. CASE & SOUL advertises itself as a slimmed-down version of these kinds of games, but I can’t tell whether or not that is the case when I look at the character sheets. What intrigues me is the CASE and SOUL tracks; I think your CASE is your Mech, and it receives Harm differently than your SOUL, which is an interesting way to measure how much your mech is (or is not) part of you.
Keyforge: Secrets of the Crucible, by Edge Studio.
In the center of the universe hangs the Crucible, a gigantic artificial world created by the enigmatic Architects and home to countless beings and cultures. Here, impossibly advanced technologies mix with arcane powers to make for a setting unlike any other! Uncovering the secrets of this mysterious world will take all your skills—but the potential rewards are boundless…
Explore this world of boundless opportunity in Secrets of the Crucible, a new sourcebook for the Genesys Roleplaying System set in the KeyForge universe!
You’ll need the Genesys Rulebook for this one, because the main reason I’m recommending Secrets of the Crucible is because of the dice system. Genesys dice don’t use numbers; they use symbols that represent success and failure - and they also have symbols that deepen the nuance of each roll. You can roll advantages or disadvantages that calibrate exactly how much you succeed, as well as triumphs or despairs that give you the same kind of highs and lows as a Nat 20 or a Nat 1 in D&D. This means that each roll tells you so much more about what’s going on around you than just whether you open a door or sweet-talk a guard.
As for the setting, Keyforge is originally a card game published by Fantasy Flight games, about a world called the Crucible, full of secrets that various factions are competing to unlock. It reminds me of the worlds of Magic: the Gathering or League of Legends, with various settings that look very distinct from each-other, and represent different styles of play.
SHIVER, by Parable Games.
WHAT IS SHIVER?
SHIVER is a tabletop roleplaying game that lets players bring their favourite scary movies, spooky tv shows, and horror stories to life. Ever wanted to play through the plot of your favourite film on the tabletop? Or wanted to make sequels, prequels and original stories in the worlds of pop culture you love? SHIVER lets you play that!
SHIVER is setting neutral allowing you to play any story, anytime, and as anyone. Want to play a game of teens in survival mode against a zombie horde? Kids on Bikes who dread exploring a haunted house on Halloween night? Or perhaps a medieval monster hunter looking for a werewolf, vampire or mage? SHIVER can deliver stories and characters for anything from cult pulp classic to Cthulhu fuelled eldritch mystery.
The designer of SHIVER set out with the goal of making games easier for his friends, who had similar struggles with games that had too much math involved. Players roll six-sided and eight-sided dice with various symbols on them, looking for the symbol that represents their character's strengths. The more difficult the task is, the more of the required symbol you need. The game itself is recognized as a class-act horror game, good for everything from pulp-action to gothic fiction to slasher horror. If you don't have the special dice, you can substitute with d6's & d8's, or you can use the free Dice Roller designed for this game.
Tournament Arc, by Biscuit Fund Games.
Are you looking to experience the triumphs and defeats of Space Hyper-Basketball? Need to feel the epic highs and dizzying lows of card games in the post-apocalypse? Want to face the trials and tribulations of the cheese-rolling World Circuit?
Tournament Arc is your very own collaborative sports anime experience, made in the diceless Belonging Outside Belonging engine popularized by games like Dream Askew and Wanderhome. In every thrilling episode, you’ll play the part of the Team as they negotiate the complexities of their daily lives, explore a collaboratively created world, and, most importantly, play the Game.
Tournament Arc is both diceless and GM-less, and is designed to tell stories about teambuilding and competitive sports, although the setting appears to be pretty flexible. The Belonging Outside Belonging game system provides each character type with prompts, and sorts those prompts into different categories. Usually there will be some things you can always do that generate tokens as well as narrative obstacles, and then other things that you can only do when you spend tokens - and as a result, also help characters confront those narrative obstacles. If you have players that like having something tactile to keep in their hands as they play, you might like Tournament Arc.
Warehouse Bitches, by Darling Demon Games.
The Time Worm arrived as it was prophesied just as the crown fell upon his head, and all potentials collapsed into a single haunted citadel, which you call Hex City. You are transgender punks and goths from earth, and in this place your powerful hearts make you witches, daemons, beast-people and arcane architects. We bide our time, smoking and drinking, playing video games and eyeing the crumbling walls of our enemy, The Lord of Olympus.
In Warehouse Bitches, you play as one of the titular warehouse-dwelling trans folk in the hellish Hex City. In this GMless Belonging Outside Belonging game with a unique coin-flip mechanic, you'll wield magic, build allies across the city and fight back against the bastards in subtle ways.
I’ve already explained a bit about how Belonging Outside Belonging works, but Warehouse Bitches adds another layer by using coins as tokens. Using coins, your options are different depending on whether or not the coin is on Heads or Tails. The moves on your character sheet are not just differentiated between Strong and Vulnerable, they’re also differentiated between Heads or Tails, and you must have matching sides of the coins showing in order to be able to use those moves. Characters also have Magic moves, which require the player to flip every coin they currently hold, and reassign those coins based on whatever side they land on.
Warehouse Bitches has only 4 playbooks as it stands now, so a group of 4 players is probably the largest group that can play the book as it stands now. The game is GM-less, but looking at the rules, I think it would be possible to have someone pick up the GM role in order to introduce complications and narrate the actions of various other factions in town. Similar to other BoB games, there are zones that have various elements and details that need to be decided as you play, which will also help provide events and interesting features that keep the game fresh and exciting.
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lemongogo · 3 months ago
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life of regret
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lady-starkiller · 1 year ago
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going wild on a saturday night
*glass of bourbon*
*wikipedia page for 'photon'*
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cfserkgk · 9 months ago
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I imagine them to be a happy family in the modern AU where Fengxian and Lakan are married and Lahan and Maomao are their children. Fengxian would be strict but she very much dotes on her kids (just not as obviously as Lakan, but who can compare with Lakan).
I feel like Lakan would be a lawyer which would put his skills to use, whereas Fengxian would be an academic in mathematics, and of course they're both super good at xiangqi and go in different ways. (I'd like to think Fengxian taught Lahan a lot of maths when he was younger and that encouraged his love for the subject).
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joytri · 1 year ago
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boarding school aesthetic
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virtuosicstudyblr · 2 months ago
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I can’t believe that I am starting my last year at university. Wasn’t I a fresher just a minute ago?
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winningismyjob · 4 months ago
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"We are what we repeatedly do. Excellence is not an act, but a habit."
~Aristotle
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sysy-studyblr · 4 months ago
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monday 12/08/2024
math math math! just me n my virtual cottage against the world (tasks + responsibilities)
♫ static - steve lacy ♫
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dark-romantics · 1 year ago
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Me and my love for maths is like an enemies to lovers story waiting to be written down on paper
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fuckthemforthis · 19 days ago
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📷: Tena Arapović (Zagreb, 3/12/24)
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bre4yd · 3 months ago
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Welskight, Minister of Light
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short666bread · 3 months ago
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o2studies · 3 months ago
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|| ༻`` 22 Sept 24 — Sunday
Semi-productive today? Couldn't do much anyway because cramps (or just period in general) = no energy but I did continue doing my math homework (got very lost tho so I'll just ask the teacher for some help tm) and I kind of followed a plan I made today;
I saw this adhd planning/to do list tip of assigning numbers to your tasks and rolling a dice, whatever number is on your dice is the assigned task that you do. It does seem to be really helpful—whenever I actually roll the dice tho...
Recently I've drawn a bit more, mainly for school, and hung out with a friend on Friday. Oh and I've practiced playing violin a few times this week! Wish I had the confidence again to play it when my parents are home but small steps..
Day 4 clean 🦎
Day 0
Floor time ☑️
Recent photos:
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^ Finally cleaned up my desk again and I'm trying out a new set up.
v I'm trying a new to-do list & habit tracking system again. I think this one might work better.
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// 🍊
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chasemakesart1 · 19 days ago
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Total Watch Time of the Life Series
I recorded the total watch time for all POV's for each Life Series Season, then the Life Series as a whole to find out how long it truly is.
Third Life💚💛❤️ is about 3,616.53 minutes or 2 days, 12 hours, 16 minutes, and 32 seconds with each episode being about 36 min and 9 seconds long and having a total of 100 episodes.
Last Life❤️‍🩹 is about 4,634.98 minutes, or 3 days, 5 hours, 14 minutes, and 59 seconds with each episode being about 36 minutes and 47 seconds long and having a total of 126 episodes.
Double Life💕 is about 2,889.22 minutes, or 2 days, 9 minutes, and 49 seconds with each episode being about 36 minutes and 66 seconds long and having a total of 80 episodes.
Limited Life⏳ is about 3,446.57 minutes, or 2 days, 9 hours, 26 minutes, and 34 seconds with each episode being about 34 minutes and 7 seconds long and having a total of 101 episodes.
Secret Life📜 is about 6,004.83 minutes, or 4 days, 4 hours, 4 minutes, and 50 seconds with each episode being about 41 minutes and 42 seconds long and having 144 episodes. (Etho combined sessions 8 and 9, but Jimmy had an episode after his death so it balances out)
Wild Life🎲 (as the time I am writing this they are on session 7) is about 5,471.55 minutes, or 3 days, 19 hours, 11 minutes, and 33 seconds with each episode being about 43 minutes and 46 seconds long and having a total of 125 episodes.
Real Life🫀(If your including it) is about 399.87 minutes, or 6 hours, 39 minutes, and 52 seconds with each episode being about 30 minutes and 45 seconds long and having a total of 13 episodes.
As of writing this, the total run time of the Life Series (excluding Real Life) is about 26,063.68 minutes, or 18 days, 2 hours, 23 minutes, and 41 seconds over the course of 676 episodes. If you are including Real Life, the total run time is about 26,463.55 minutes, or 18 days, 9 hours, 3 minutes, and 33 seconds over the course of 689 episodes. That is over two and a half weeks of non-stop watching, not including adds, loading, bathroom breaks, etc. For reference, the total watch time of One Piece is around 26,208 minutes, or 18 days, 4 hours, and 48 minutes long. The Life Series is the new One Piece. Thanks for coming to my Ted Talk.
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cfserkgk · 9 months ago
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More on the Maomao Lahan modern siblings AU. I know that Lahan's hair is probably closer to black/grey since Maomao got her greenish hair from her mother, but hey, they're siblings, so Lahan's hair can be greenish too.
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blackvelvetcorvid · 9 months ago
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Starving for an episode, I drew this.
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