#major watches
Explore tagged Tumblr posts
Text
@stroyent
I'm watching the movie but I'm not sure if the audio is shit because I'm watching a rip or if its a Choice.
5 notes
·
View notes
Text
There’s that post that’s like ‘everyone should get into a tiny niche fandom at least once’ fully agree, that was really fun -- but I would like to add that everyone should get into a fandom where their opinions run counter to major fanon because it really teaches you about sticking to your guns and trusting your interpretation of the text without having to rely on peer validation
because WHAT are people talking about sometimes
#aka: genuinely sometimes I think I live in a parallel universe and simply watched/read different things#full disclosure it does make you feel like a killjoy sometimes#because often times these fanons will be presented in a silly jokey manner#'oh so silly isn't this character so funny this is just my silly little headcanon'#and it's like yes yes lol lol but ok look me in the eyes and tell me you know that this is#at best only one interpretation of many and at worst simply not supported by the text at all#please tell me you know that#or in one specific example such a ubiquitous joke that is literally a significant theme of the work and i feel like SUCH a killjoy#being like 'ok yes very funny.....you know that was a major theme right?? tell me you know that'
24K notes
·
View notes
Text
you were still budding
#mouthwashing game#mouthwashing#swansea mouthwashing#mouthwashing swansea#ive seen the game three times now... two playthroughs and watching a friend#and after knowing everything#i cried over swansea and daisuke at the same scene the following two runs#even when i was fucking around in debug mode and laughing for majority of it.. That scene still got me#my art
3K notes
·
View notes
Text
I think the fact that the magnus fandom subconsciously(?) decided to draw Gwen and Elias Bouchard like this should be studied
#we shall all remember our roots#cuz let's be real the majority of current TMA/TMAGP fans grew up watching Gravity Falls#the magnus archives#tma#tma podcast#tma shitpost#mag pod#tmagp#the magnus pod#the magnus protocol#gwen bouchard#gwendolyn bouchard#tmagp gwen#tma elias#elias bouchard
2K notes
·
View notes
Text
It’d be so fucking funny if Jason fought so hard to intimidate Harvey after the Lazarus pit.
Look here, here’s 8 heads in this duffel bag, aren’t I such a scary and dangerous crime lord?!
Harvey laughs, actually so amused by Jason’s audacity.
“Oh. Oh that’s so cute,” hands on his hips, dad stance on. He’s this close.
“Hey, jackass, THOMAS WAYNE was my father in law. Also, I remember when you were 11, in your little Wonder Woman pajamas, knocking on my and your dad’s door like ‘ I tHrEW uP—“
“shut up SHUT UP SHUT UP—“
#his henchmen are watching Harvey!!!!!!!#anyway I enjoy the hell out of Harvey not taking jason seriously in the slightest. that used to be Bruce’s (and his) youngest son#this is just a tantrum to him. he IS very proud Jason’s good at organized crime tho. in a ‘better than an English major’ way#harvey dent#jason todd#bruharvey#dc#dc comics#text#text post
2K notes
·
View notes
Text
"babbity kate made a samantha video" "savywritesbooks made an american girl video" cool! unfortunately i have been unable to watch any of them due to debilitating This
#when you've been into something in an autism way for the vast majority of your life its like#well what if i watch the video and they get something Wrong huh. what do i do then#i really am the 'i think i know more about american girl dolls than you do genius' vine irl honestlyyyy#agblr#american girl
1K notes
·
View notes
Text
the fact that the biggest smile we've seen on Percy's face so far is when he's petting that little lizard thing is just so
#the kid is pretty miserable the majority of the time so when he smiles it really stands out#watched that scene like oh that's what happiness looks like on him#actually don't quote me on biggest smile I just cannot remember that kid grinning bigger at a different point in time rn#im like 95% sure#pjo#percy jackson#pjo adaptation#mine
3K notes
·
View notes
Text
even if we each are nothing, i can still feel your hand holding mine... and isn't that worth everything?
#dandy's doodles#inanimate insanity#ii#ii spoilers#ii finale spoilers#ii18 spoilers#i really truly enjoyed the ii finale. it was so moving#at some point i bet i'll elaborate on how much it means to me...#but in the meantime i can say that it made me all the more grateful to be a part of this wonderful community!#i love you osc! thank you for welcoming me with open arms#this was the second major object show finale i saw air in real time (the first was the bfb finale). and both have been so great#i'm so honored to be able to share the experience of watching this finale with all of you lovely people#thank you all so much! and thank you animationepic!#for all of its flaws inanimate insanity is truly a wonderful show that's touched many hearts... including mine <3
854 notes
·
View notes
Text
so i watched Inside Out 2 with my little siblings,,,,anyway ill see you guys next year <3
#im just kidding guys college is just hard#inside out riley#inside out val ortiz#val ortiz#riley andersen#inside out#pixar#pixar inside out#inside out anxiety#inside out joy#inside out shame#inside out envy#inside out fear#inside out disgust#inside out sadness#inside out ennui#inside out anger#inside out 2#my art#digital art#artists on tumblr#if i see this drawing on any riley x val edits#or anything like that#im throwing major hands#watch yourselves#shes baby she should be out on the ice not dating
1K notes
·
View notes
Text
"are bls to raunchy nowadays?" No, go outside. "where are all the sweet bls with no sex, violence, porn or drugs?" there's 26 coming out from one studio and offgun are starring in 16 of them while geminifourth star in the other 42 open your eyeballs
#love sea the series#playboyy the series#offgun literally announced a new series that looks peak soft romcom#that we are series looks super soft and sweet#some new show those dudes from my school president also looks soft and sweet#literally a majority of bls are soft and sweet and have little to no sex#follow an updates account i'm on my knees no one is hiding the soft bls from y'all#chaos pikachu speaks#hate the purity dialogue like you think love sea is raunchy???#watch infinity pool or basic instinct lol#love in the air#4 minutes the series
1K notes
·
View notes
Text
get a grip loverboy !!!
#this post brought to you by my gay ass watching this show#'' my god ... theyre all so beautiful ...''#also i just think trip is very shippable#he is mr loverman#my art#star trek#star trek enterprise#trip tucker#t'pol#malcolm reed#jonathan archer#hoshi sato#travis mayweather#major hayes#yes i included hayes bc i think hes a baddie thank you very much#EDIT HIS FUCKING ARM IS TOO LONG I HATE MY LIFE#EVERY TIME WITHOUT FAIL I ONLY FIND THE MISTAKES AFTER I POST THEM#WHYYY7!.!#edit number two oh my god i forgot shran 😭😭#jeffrey combs when i get you
1K notes
·
View notes
Text
epsilons
#astro boy#tetsuwan atom#astro boy 2003#pluto anime#pluto manga#epsilon#art tag#I'm going to say something controversial. normally I would be all for gender-flipping characters in a mostly male cast-#-but I think making epsilon a woman in the 2003 anime was a major coward move.#like oh ok the character you choose to make female is the slightly cowardly pacifist defined by his nurturing heart and love of children#you dont say. how interesting#(not that 2003 epsilon even has those qualities besides the pacifism but its not like they replaced it with anything else compelling either#(as far as I know. I'm not done watching it but I only have like 8 eps left so I doubt they'll establish anything in that time)#(ok ok shut up leo)#thats not why I drew all that though I got the idea cuz they gave epsilon he pronouns again by accident in omega factor lmao#rock on gnc king
979 notes
·
View notes
Text
Laois from Dungeon Meshi legit feels like someone said the generic blond main character guy in a fantasy story can never actually be an interesting character in his own right and Ryoko Kui went, “Oh, bet?”
#dungeon meshi#delicious in dungeon#laios touden#I first saw him and thought oh no generic blond Everyman#this is usually the most boring character#and wow Laois is anything BUT boring like I started watching for Senshi#but by the end Laois is one of the most fascinating characters#which is a major feat for a character who has to be the hero and carry the plot to pull off#just speaking as a writer often your hero is stuck Doing the Plot so doesn’t get as many interesting quirks#but Laois just shows that making even the hero be weird as hell and want something is always a winning formula#imo the creator of the story saw it as a challenge to make him actually interesting and SUCCEEDED
2K notes
·
View notes
Text
i watched kore-eda's recent film Monster this past week and i truly.. cannot stop thinking about it. maybe my favorite kore-eda film yet
#the subject matter is also just very My Shit so im.. im so biased#monster 2023#meruzart#i want to encourage ppl to watch this but also cw for child abuse and implied major character death lots of thriller type stuff...#be wary if ur sensitive to stuff like that
3K notes
·
View notes
Text
Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
#og post#wildlife#grian#impulse#impulsesv#skizz#skizzleman#imp & skizz#mc meta#wild life smp#wlsmp#life series#trafficblr#traffic smp#<- dunno which life series tags are most commonly used but i hope i got all the major ones#long post#“i should write down the behind the scenes!” i thought. “it'll be quick!” i thought :')#as someone who did had some critiques about the structure of the season#i found it really insightful to hear about the design decisions from a behind the scenes perspective#digging into why it was made the way it was and what exactly about it worked/didn't work honestly helps me to appreciate#it more for what it was!#and it helped to truly understand and appreciate all the work that went into it#i probably included more details than needed but i just thought they were all really fascinating#like trivia bot being designed to have the option to give lives in case the early sessions were too deadly!#i was also surprised that the snail merch wasn't planned ahead of time#and i also tried to keep all the credits grian listed bc i think it's important!#i would recommend watching the full podcast ep! i didn't include a lot of imp & skizz's commentary since i was focusing on the technical &#behind the scenes details but they had lots of great insight
452 notes
·
View notes
Photo
Major Motoko Kusanagi (Character Sheet)
Commission Info | Patreon
#motoko kusanagi#major motoko kusangi#ghost in the shell#commissions#this commission was fun#i have to re-watch gits now#art
512 notes
·
View notes