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Thorfinn, the Mage of Rage
Initially thinking about his classpect, I believed thorfinn to be one of the Hopebound, specifically a prince or bard due to the more pacifist turn in season 2. Though, after extensive thought, I'm almost certain that Thorfinn is a Mage of Rage.
Mage: One who suffers from their aspect due to experiencing it immensely, and in turn knows the most about it.
Rage: The aspect of anger, fear, hatred, wrath, passionate negativity.
Starting at the age of 6 years old, Thorfinn was on the battlefield and was mercilessly killing and destroying anything that he was told to. He was driven purely by his bottomless amount of hatred and resentment for Askeladd, his fathers killer. From morning to night for nearly 12 years, he is possessed and controlled by a blinding and monstrous rage, a mentality that proves useless in the end, when Askeladd dies and hes sold into slavery.
After Askeladds death, Thorfinn is left with nothing. He feels without hatred, he is empty and hollow. He is haunted by memories of his destruction, of the people he killed and the bloodshed and torment he caused. He hates what he has done, and he is afraid of facing it.
It is only through his friends encouragement and his drive to be kinder that he is able to come to terms with his rage. To break free from the negativity he's been trapped in for nearly all of his life.
#homestuck#homestuck aspects#classpects#classpecting#vinland saga#rage aspect#mage class homestuck#mage homestuck#mage
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In this Next post I will be classpecting the Mage of Hope.
it will be like any one other of my classpecting posts. Each of them 300-700 words, I will say some obvious things, some less obvious things, some things we've heard a million times about classes, aspects in general. etc. etc. etc.
But I refuse to write an autobiography about myself. I think that would be cringe.
#Classpecting#mageofhope#a#mage of hope classpecting#mekka mage of hope#ask the mage of hope#classpecting.online#hope aspect homestuck#homestuck hope aspect#Mage class homestuck#homestuck mage class#beepbeepmeowoofwoofbark
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Can you do:
Anarchist of Cognition
Gatekeeper of Expression
Cleric of Sentience
Displacer of Exile
Hoarder of Grief [New Class]
here ya go!!! :3
#homestuck combined classes#anarchist#cognition#gatekeeper#expression#cleric#sentience#displacer#exile#hoarder#grief#homestuck#homestuck art#my art#art#fanart#homestuck fanart#digital art#classpect#classpecting#homestuck rogue#homestuck page#homestuck prince#homestuck seer#homestuck sylph#homestuck knight#homestuck witch#homestuck mage#homestuck thief#homestuck bard
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so ive been writing out a more indepth analysis of TB!Hal for an ask and its,,, long, but i wanna share this one tidbit about the mage class ive got cooked up on its own:
I’ve got an ask once where someone concluded that Mages are the pathfinders of Homestuck classes, and I really like the implication of it. In the same ask, they summarized that Seers, as the passive counterpart, understand their aspect and steer others with that understanding, while more active Mages experience their aspect and steer others with that experience. (Slight tangent but fr if you’re the person who send this ask (sadly it was from anon) i want you to know that it’s been such a based take i think about it daily, and also i’m kissing you on the lips rn.)
When i was doing research about the classpects, people often concluded that Mages must suffer from their aspect and gain knowledge through that suffering. While both Mages we were introduced to in the original comic, ie. Sollux and Meulin, could steer people into believing that to be the case, i want to propose a different explanation: Mages job is to experience their aspect, and through experiencing it they gain a vast understanding of it. A big part of learning about a new subject is the act of failing at it.
Let’s make an example: if you pick up a pencil and decide to learn how to draw, you won’t produce the next Michelangelo masterpiece on your first try. Or your ten, or one hundredth. But, if you fail and identify why you failed – your proportions were wrong, your shading didn’t match the lighting scenario – and start to consciously avoid making those mistakes again, you’ll start to see the improvement. But the process is slow, and the results often don’t meet our expectations, which is what makes people give up and decide that drawing is just not their thing. Or sometimes people get stuck, frustrated with the lack of improvement, because they haven’t identified what mistakes they’re making and simply keep on making them again and again, instead of steering away from them, which also drives them into quitting.
The art of learning about any subject is a steady stream of constant failures, identifying what went wrong, remembering to avoid it, and at last realizing that you’ve improved and succeeded, and this is what the Mage experience is about. We keep on seeing miserable Mages because they either get overwhelmed and give up on learning about their aspect, instead avoiding experiencing it at all costs, or they gain the knowledge of why they failed and try to guide others with it, but they themselves are unable to apply that same knowledge to their own life, instead falling into the same fucking potholes again and again.
#homestuck#classpect#aspect#homestuck meta#homestuck classes#mage class#homestuck mage#sollux captor#meulin leijon#god im hoping ive managed to word my chaotic thoughts about that class clearly
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I’ve gotta sit down at some point and do a proper classpecting session for the Hermits & co, but for some quick musings Prince of Time!Grian feels appropriate
#mcyt#grian#hermitcraft#homestuck#hermitstuck#grian fanart#daily-grian#mod owl#he's definitely a destructive class/aspect and probably an active class#i took a literal whole class (it was only one day but it WAS a class) on classpects once#i find assigning classpects very fun#anyways other musings off the top of my head: Zed. def light player.#Martyn i think either Mage or. no puns intended. Maid.#Martyn i could see being a time player perhaps. maybe he could also be a thief. hmm#this is what i mean about having to sit down and think about this#i have other thoughts but yknow what yall are just gonna have to ask follow up questions if you wanna hear 'em#there's enough tags here
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I think the hardest part about classpecting this group is going to be that I've read the whole manga but only half the show has come out. I'm going to avoid spoilers to the best of my ability for the aniem-only folks.
I guess I might just have to imply some of the stuff for later lol.
Anyways, let's dive right in starting with Marcille Donato!!
Our elven friend here plays a very interesting role in the little group! With Falin's absence, she's the only mage in the party (I suppose you could count Laios one he starts learning) and she's also quite often the "Straight man" of the group, being the voice of reason amongst a bunch of weirdos. That being said she has her fair share of wackiness! For one thing, she specializes in dark magic! It seems she mainly knows how to make stuff explode, some healing spells, some miscellaneous buff magic, and then a whole bunch of forbidden mumbo jumbo.
She is shown to be both caring and intelligent and is instrumental on the quest to rescue Falin. Probably her most notable moment comes when she finally gets the chance to employ some of that illegal magic and revive Falin.
With that out of the way:
Marcille is...
A Bard Of Doom!!!!
One who destroys [Doom]/one who invites destruction through [Doom]
Now, if you're done laughing, let's dig into this a bit more. Marcille very succinctly fulfills her role as Bard Of Doom, give me a chance to convince you. Take a look at Falin's revival. Marcille brings her back from the dead by employing forbidden magic; but she doesn't just undo her death, she undoes a death that is by and far insurmountable. This resurrection, whether purely her fault or not, results in Falin becoming a chimera and falling under Thistle's control. Shortly thereafter, Falin decimates the combined might of 4 adventuring parties.
As fun as these huge, all inclusive examples are, I also quite enjoy the more minor aspects that allude to her classpect. They're everywhere! For example: Marcille's distaste for eating monsters. Senshi's focus on the dungeon as an ecosystem. Marcille's constant resistance to participating in cycle this showcases how she continually tries to destroy the aspect of Doom in herself. She keeps herself removed from the cycle of life in the dungeon as much as possible.
There are more examples later on and unfortunately, I can't really go over them without spoiling the hell out of people. It really is a shame, but that's just how it is. So if you're anime-only, you'll just have to trust me. And if you've read the manga, then I'm sure you can instantly figure out what I'm talking about.
Alright folks! That'll be it for now, look forward to more soon! I'm planning on going thru the rest of the crew soon as well as answering some of the asks that have built up.
#homestuck#classpect#sburb#classpect analysis#homestuck analysis#bard#bard class#bard homestuck#bard of doom#doom#doom aspect#doom homestuck#god tier#dungeon meshi#dungeon meshi spoilers#delicious in dungeon#manga#anime#mage#marcille#marcille donato#marcille dungeon meshi#elf
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Classes of Light - AO Classpecting
Chosen Keywords: Knowledge, Evaluation, Insight, Meaning
TEZ Keywords: Knowledge-seekers, students, problem-solvers, precision, scholars, researchers, resourceful, driven, (fussy, pedantic, insensitive)
CANON: Those bound to the aspect of Light are the universe's knowledge-seekers. They are, above all, driven to learn and understand. They are great alchemists, able to take multiple sources of information and synthesize them into something useful. They are scholars and researchers, absolutely dedicated to knowledge for knowledge's sake. They are the ultimate students, and although that might conjure up the image of people sitting around peacefully waiting for knowledge to be brought to them, that couldn't be further from the truth. The Light-bound will go after knowledge with a fierce intensity that others may find distasteful. They aren't overly concerned with laws or norms, either. They often take rules as simple suggestions, instead searching for loopholes or work-arounds. At their best, the Light-bound are resourceful and driven. At their worst they can be fussy, pedantic, and insensitive.
All of the analysis written below is my own writing, analysis, and thoughts as based on the sources I consulted. The statements are my own analysis, but they may function as a "fill in the blank" statement for you to create your own interpretation of the classpect as you please by replacing the aspect word with any of the provided keywords above.
Sources consulted: (dahniwitchoflight), (rosespecting), (godtier-haven), (TEZ), (MSPA Wiki)
LINK: (Classpecting Analysis Masterpost)
TAGS: [Mage], [Seer], [Witch], [Heir]
TAGS: [Knight], [Page], [Thief], [Rogue]
TAGS: [Sylph], [Maid], [Prince], [Bard]
-aortaObservatory
Knowers/Changers
Mage (Active): Know - Too Much Experience with Light
A Mage of Light is almost constantly experiencing knowledge and evaluation from the people around them and their surroundings, which gives them a unique understanding of how insight and the meaning of something can help a situation... or hurt a situation.
A Mage of Light is flooded with Light (Knowledge, Evaluation, Insight, Meaning), uniquely experiencing both the good and the bad of it. As a result, they gain a unique understanding of what Light is and does, often resenting it or becoming jaded and frustrated with it, but never rejecting it. Their challenge is to become open to new insight or different perspectives than their own.
Heir of Void (Inverse): As the Mage of Light knows Light in a flood of both good and bad, they end up embodying Void, whether on purpose or accidental. They have an indirect relationship with Void; because they know and experience Light (that which is knowledge, evaluation, insight, and meaning), they fully embody and thus must change Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Mage of Light does not undergo the Heir of Void's challenge; their relationship with the Heir class and the Void aspect is purely surface level.
~
Seer (Passive): Know - Too Little Experience with Light
A Seer of Light is surrounded by secrecy and many potential unknowns, and lacks knowledge and insight in their life, and as a result are driven to learn everything they can about meaningful evaluation in order to understand what they previously lacked.
A Seer of Light studies Light (Knowledge, Evaluation, Insight, Meaning), craving knowledge of it from their previous lack of it. They seek knowledge of Light with a fierce intensity in order to gain more understanding of it, acknowledging the potential consequences of doing so and dealing with them later. Their challenge is to learn how to translate their insight and knowledge into action and decision, as well as learn how to manage their engagement with Light so as to not overwhelm themself or others.
Witch of Void (Inverse): As the Seer of Light attempts to gain experience with Light from their previous lack of it, they end up changing Void, whether on purpose or accidental. They have a direct relationship with Void; because they change and thus half embody Void (that which is secrecy, unknown, potential, and possibilities), they gain experience with and thus know Light (that which is knowledge, evaluation, insight, and meaning). Because the inverse classpect is a ghost of the true classpect, the Seer of Light does not undergo the Witch of Void's challenge; their relationship with the Witch class and the Void aspect is purely surface level.
~
Witch (Active): Change - Too Little Embodiment of Light
A) A Witch of Light embodies knowledge and the insight it gives them, in order to change their own and others evaluation of what something means.
B) A Witch of Light embodies the evaluation of what something means, in order to change their own and others knowledge and the insight it gives them.
Witches are self-assured and conclusive individualists. They pick and choose which parts and pieces of Light (Knowledge, Evaluation, Insight, Meaning) fit into their own already determined desires, making Light embody themself and changing it to suit their own wants and needs. Their challenge is to achieve a stable balance in themself without losing themself to Light or their own changing whims.
Seer of Void (Inverse): As the Witch of Light changes the pieces of Light within themself, they end up experiencing Void, whether on purpose or accidental. They have an indirect relationship with Void; because they change and half embody Light (that which is knowledge, evaluation, insight, and meaning), they gain experience with and thus know Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Witch of Light does not undergo the Seer of Void's challenge; their relationship with the Seer class and the Void aspect is purely surface level.
~
Heir (Passive): Change - Too Much Embodiment of Light
An Heir of Light embodies the ability of evaluation, meaning they are knowledgable; however, only by changing themself can they change the insight they gain and the meaning of it.
An Heir of Light inherits and embodies Light (Knowledge, Evaluation, Insight, Meaning), allowing Light to change themself or itself. They have huge amounts of Light related strengths, allowing themself to be surrounded by Light or naturally gravitating towards it. Their challenge is to not get stuck on Light, to know when to move on and change themself to keep themself balanced.
Mage of Void (Inverse): As the Heir of Light embodies Light within themself, they end up knowing Void, whether on purpose or accidental. They have a direct relationship with Void; because they fully embody and thus must change Light (that which is knowledge, evaluation, insight, and meaning), they know and experience Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Heir of Light does not undergo the Mage of Void's challenge; their relationship with the Mage class and the Void aspect is purely surface level.
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Utilizers/Allocators
Knight (Active): Utilize - Too Much Skill with Light
A Knight of Light would be very skilled in using the knowledge they possess and the insight it gives them, to protect and defend the evaluation of others and the meaning given to them.
A Knight of Light is extremely adept with their Light (Knowledge, Evaluation, Insight, Meaning), their driving effort to protect it and others through it. They are loyal to Light's cause and naturally gifted with it, using it as a tool to achieve whatever they set themself to. Their challenge is to learn how to be less harsh on themself, to accept and learn from failure, and to accept the assistance of others when they need it.
Rogue of Void (Inverse): As the Knight of Light utilizes Light from their loyalty to it, they end up valuing Void, whether on purpose or accidental. They have an indirect relationship with Void; because they utilize and are skilled with Light (that which is knowledge, evaluation, insight, and meaning), they value and thus give/allocate Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Knight of Light does not undergo the Rogue of Void's challenge; their relationship with the Rogue class and the Void aspect is purely surface level.
~
Page (Passive): Utilize - Too Little Skill with Light
A Page of Light is a beginner when it comes to learning and evaluating the knowledge they gain, but they repeatedly strive to master it using the insight they've acquired and the meaning they've ascribed to it.
A Page of Light starts unskilled in Light (Knowledge, Evaluation, Insight, Meaning), learning how it works and how to use it to its full potential over time. In their many attempts to master Light, they teach others the value of Light, becoming an unintentional source of inspiration. Their challenge is to keep at it, learn from failure, and eventually master Light, being able to confidently provide Light to others.
Thief of Void (Inverse): As the Page of Light attempts to gain skill with Light from their previous lack of it, they end up allocating Void, whether on purpose or accidental. They have a direct relationship with Void; because they take/allocate and thus do not value Void (that which is secrecy, unknown, potential, and possibilities), they gain skill with and thus utilize Light (that which is knowledge, evaluation, insight, and meaning). Because the inverse classpect is a ghost of the true classpect, the Page of Light does not undergo the Thief of Void's challenge; their relationship with the Thief class and the Void aspect is purely surface level.
~
Thief (Active): Allocate - Too Little Value towards Light
A Thief of Light lacks knowledge and evaluation in their life, resulting in a fierce desire to possess such things for themself and leading to them not understanding the value of the insights they gain and what that means, as they take knowledge and the evaluations of others from others and hoard it all to themself for their own benefit.
A Thief of Light takes Light (Knowledge, Evaluation, Insight, Meaning), either craving it fiercely from their lack of it in their lives or simply because they like it, stealing and hoarding it all for themself and their own personal benefit. Despite their outward confidence with Light, they often take it at face-value without learning of its true value, being unsatisfied with how much Light they hoard and craving more and more. Their challenge is to focus less on attaining and more on learning about the value their aspect, as well as to let others have their aspect and learning why it is important to others.
Page of Void (Inverse): As the Thief of Light allocates pieces of Light to themself, they end up gaining skill with Void, whether on purpose or accidental. They have an indirect relationship with Void; because they take/allocate and do not value Light (that which is knowledge, evaluation, insight, and meaning), they gain skill with and thus utilize Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Thief of Light does not undergo the Page of Void's challenge; their relationship with the Page class and the Void aspect is purely surface level.
~
Rogue (Passive): Allocate - Too Much Value towards Light
A Rogue of Light would redistribute, allow others to take, and/or give knowledge and insight to others in the name of balancing the meanings born of evaluation.
A Rogue of Light gives Light (Knowledge, Evaluation, Insight, Meaning) away, either because they have a lot of it already, or are able to get it so easily they don't know what to do with so much of it. They often know the true value of Light, and are able to see where there is too much or too little of Light and redistribute it in a balanced way around themself. Their challenge is to not let Light run dry within themself, and to learn how to healthily balance Light in themself.
Knight of Void (Inverse): As the Rogue of Light values Light within themself, they end up utilizing Void, whether on purpose or accidental. They have a direct relationship with Void; because they value and thus give/allocate Light (that which is knowledge, evaluation, insight, and meaning), they utilize and are skilled with Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Rogue of Light does not undergo the Knight of Void's challenge; their relationship with the Knight class and the Void aspect is purely surface level.
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Enhancers/Destroyers
Sylph (Active): Enhance - Too Much Reliance on Light
A Sylph of Light is a pure source of insight and the meaning behind it, and driven by knowledge and evaluation, attempt to restore/purify the meaning behind others insights.
A Sylph of Light starts off relying on themself for Light (Knowledge, Evaluation, Insight, Meaning), attempting to heal, restore, and enhance Light in others. They are a pure source of Light for others, and though this can cause frustration and irritation in themself and others, they can see ways for Light to help and heal the struggling of others. Their challenge is to learn how to listen to the needs of others instead of assuming they know best, and to balance themself by learning that it's okay to rely on others for Light sometimes.
Bard of Void (Inverse): As the Sylph of Light enhances Light from their love of it, they end up fearing control of Void, whether on purpose or accidental. They have an indirect relationship with Void; because they enhance and rely on Light (that which is knowledge, evaluation, insight, and meaning), they fear control of and thus destroy Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Sylph of Light does not undergo the Bard of Void's challenge; their relationship with the Bard class and the Void aspect is purely surface level.
~
Maid (Passive) - Too Little Reliance on Light
A Maid of Light relies on anyone or anything but themself to tell them knowledge and information as well as what it means, before learning how to rely on themself, restoring and purifying their knowledge and what it means for themself through precise evaluation and insight.
A Maid of Light starts off pushed around by others' view of Light (Knowledge, Evaluation, Insight, Meaning), but eventually allow Light to heal, restore, and enhance themself, making them into an entirely new person and purifying their aspect to themself. They start out relying on others for Light or being told by others how to interact with Light. Their challenge is to listen to themself instead of others, and to not let others opinions dilute their aspect as they restore it for themself and allow it to make them into a new person.
Prince of Void (Inverse): As the Maid of Light attempts to gain reliance on Light from their previous lack of it, they end up destroying Void, whether on purpose or accidental. They have a direct relationship with Void; because they destroy and thus cannot control Void (that which is secrecy, unknown, potential, and possibilities), they gain reliance on and thus enhance Light (that which is knowledge, evaluation, insight, and meaning). Because the inverse classpect is a ghost of the true classpect, the Maid of Light does not undergo the Prince of Void's challenge; their relationship with the Prince class and the Void aspect is purely surface level.
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Prince (Active): Destroy - Too Little Control of Light
A Prince of Light is surrounded by knowledge and the evaluative demeanor they crave, but they can't control it or have no means of reaching it, so they lash out because of their own insight and meaning, to destroy the evaluated knowledge that others have, in the name of their own insight and meaning.
A Prince of Light destroys Light (Knowledge, Evaluation, Insight, Meaning) with Light or in the name of Light, and as a result, often end up appearing as Void (Secrecy, Unknown, Potential, Possibilities) at first glance. Princes start off with disdain or hate for Light, likely because of its overwhelming presence in their lives, and because despite its abundance, they can never seem to grasp or control it for themself. Their challenge is to be able to recognize Light's presence in themself before they destroy themself beyond repair, and learn that they do not need to control or bend Light to their will.
Maid of Void (Inverse): As the Prince of Light destroys pieces of Light in themself and others, they end up gaining reliance on Void, whether on purpose or accidental. They have an indirect relationship with Void; because they destroy and cannot control Light (that which is knowledge, evaluation, insight, and meaning), they gain reliance on and thus enhance Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Prince of Light does not undergo the Maid of Void's challenge; their relationship with the Maid class and the Void aspect is purely surface level.
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Bard (Passive): Destroy - Too Much Control of Light
A Bard of Light is surrounded by a lot of evaluated knowledge, but fears being controlled by it or fears the control such things have over them, and as such ignores the evaluated knowledge and allows it to deteriorate via keeping it unknown and letting it wonder into possibilities; only by embracing meaningful insight can they begin to destroy the secrecy that destroyed them.
A Bard of Light allows Light (Knowledge, Evaluation, Insight, Meaning) to be destroyed via simply not reaching out for it, and ignoring its presence in their lives, leading to them appearing as Void (Secrecy, Unknown, Potential, Possibilities) at first glance. This is typically due to a fear of being controlled by Light; while they may see benefits to what it could offer them, they can also see all the downsides to it simply because of their fear of what could go wrong. Their challenge is to be able to embrace Light and not be ruled by its whims, learning to control the way it impacts themself without letting it be destroyed.
Sylph of Void (Inverse): As the Bard of Light fears control of Light within themself and others, they end up enhancing Void, whether on purpose or accidental. They have a direct relationship with Void; because they fear control of and destroy Light (that which is knowledge, evaluation, insight, and meaning), they enhance and rely on Void (that which is secrecy, unknown, potential, and possibilities). Because the inverse classpect is a ghost of the true classpect, the Bard of Light does not undergo the Sylph of Void's challenge; their relationship with the Sylph class and the Void aspect is purely surface level.
#mage of light#seer of light#witch of light#heir of light#knight of light#page of light#thief of light#rogue of light#sylph of light#maid of light#prince of light#bard of light#classpecting#classpect analysis#homestuck#light classpects#classes of light#ao classpecting#classpect masterpost
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The 12 Classes of Doom.
“Doom is the Aspect of inevitability, destiny, fate, conformity… Doom Players are known to be good listeners, people who understand and will empathize, even if they don’t know how to fix many issues. They seem to be okay with fate, with the way things work, with both contentment and pain. Doom Player Sollux knew that he was going to die, and he accepted it, knowing nothing could be done about it. Doom can be heavily emotional”.
“Doom is a poetic Aspect, and it’s extremely interesting, although rarely depicted in the comic. A Doom Player’s struggle might be about acceptance, a doubt about how it all is supposed to work. It is realistic and skeptical, not always pessimistic instead. Doom can be stability, having an outlook on life that is healing in their own way. I have heard from a Doom Player that “the Life-Doom Aspect pair is the facet of a person that deals with healing. While Life heals through change and improvement, Doom heals through acceptance and adjustment”. This difference is sometimes described as “the vent friend” (Doom) and “the advice friend” (Life). Life is the opposite Aspect to Doom, and it is serving and helpful”.
Sburb Players each have a combination of an Aspect and a Class. Aspects are understood to represent what a player’s goals and actions in life are caused by. A Class is within an Aspect and understood to represent the way they deal with their Aspect.
The Sburb Classes are Maid, Page, Mage, Knight, Rogue, Sylph, Seer, Thief, Heir, Bard, Prince, and Witch. (Lord and Muse*)
(*Classes Lord and Muse seem to only be possible in either Cherub society or in two-player sessions. They are very absolute and it’s rare for a human to identify with their descriptions. I will have to leave them out here and only write about the remaining twelve :)
Adding the Classes to the Aspect of Doom will result in twelve God Tiers. My analyses of them are as follows:
1st God Tier: Witch of Doom
Witch is the Active Class of manipulation. Witches are known to “control” their Aspect, both literally and figuratively. A Witch of Doom, specifically, would be one of the most repressed people in their lives, always shutting off what should be natural (though they would not be blind to it, they’re not naive about what fate is supposed to bring, they simply no not want to accept that it is true). Witches are characterized by rebellion, and Doom’s rebellion is against fate, the condemnation, sometimes even death. It is impossible to escape from your Aspect but they try their best, but does escaping from destiny not end up becoming your destiny?
Witches of Doom are the most frightened of Witches, but they’re also probably the strongest. I can see them being good liars, and pretty optimistic people, maybe trying to hide the realism or nihilism that might be building up inside them, begging to be seen. They would want to appear more as a Life Player, be helpful and free from destiny and/or suffering. It is through accepting suffering that they will become well-developed Doom Players.
2nd God Tier: Heir of Doom
Heir is the Passive Class of manipulation. Heirs are known to “influence” their Aspect or through their Aspect, both literally and figuratively. An Heir of Doom, specifically, would passively manipulate fate in a way that might be shown as “coping”, maybe tricking themselves and those around them into believing the opposite of the truth, for example, that everything will be okay when in reality they know it won’t. It can also be the opposite, if they are mostly negative; they could bring people to believe that a perfectly safe and fine situation will actually end in great tragedy. They don’t do this on purpose all the time, though, and unlike Witches, they have more control of that power. It’s not only their way of dealing with fate, it is also what they are naturally inclined to do. The challenge in an Heir of Doom’s life would be not being in control of what is to come.
Heir of Doom is a canon Homestuck God Tier. Mituna Captor is the character that holds that title.
3rd God Tier: Mage of Doom
Mage is the Active Class of knowledge. Mages are known to “understand” their Aspect or through their Aspect, both literally and figuratively. A Mage of Doom, specifically, would be aware of everyone’s fates and their own as well. I guess in a non-fantasy world that would be through “connecting the dots” and great observation skills. Mages are the most aware of where they are and of what their Aspect means, so Mages of Doom would be completely accepting of, you know, acceptance itself. In subtle cases they might be realistic people who don’t try to defeat their doom, and in extreme cases they might be people who are completely in peace with the fact that they are going to die. It will depend from Player to Player, but Doom will usually have a connection with suffering. Mages of Doom would be understanding of everyone’s suffering, maybe the perfect empaths. Their mind would never be focused on fixing the inevitable, they only accept it as it is; because if it’s meant to go this way, it’s for a good reason. They don’t go against fate.
I like to believe a Mage of Doom would read this and go “yeah. Guess I’m a Mage of Doom then”.
Mage of Doom is a canon Homestuck God Tier. Sollux Captor is the character that holds that title.
4th God Tier: Seer of Doom
Seer is the Passive Class of knowledge. Seers are known to “study” their Aspect or through their Aspect, both literally and figuratively. A Seer of Doom, specifically, would analyse fates and what they might be, what might be hidden behind them, what the reasons for them might be… They are analysts, like every Seer, but of what wouldn’t really appeal to others; of death, suffering, drama, the inevitability of many aspects of life. Seers of Doom would be really interesting people with many interesting hobbies. I can see them, like some of the Time Players, enjoying collecting bones, or rocks that not everyone would notice on the beach. They are probably drawn to endings, and I mean this in the most innocent way. I can connect Doom and Time pretty often, because both overlap when talking about finality; Time for the rush reason and Doom for the fate reason. Does that make sense? Seers of Doom might be really good at understanding how something is going to end, studying situations to figure out motives. What differs them the most from Mages is that they would watch from afar and not feel as intimate with destiny as Mages would.
I don’t know why, but “Mary On A Cross” by Ghost gives me Seer of Doom vibes.
5th God Tier: Thief of Doom
Thief is the Active Class of stealing. Thieves are known to “take” from their Aspect and through their Aspect, both literally and figuratively. A Thief of Doom, specifically, would take advantage of their own ideas of destiny to try to benefit other areas of their life. I see the stealing classes as the most unrelated classes to their Aspects, it is harder for me to figure out who is a Thief or a Rogue, but I can tell that most Thieves are tempted to steal “for themselves”. This has never meant they are self-focused or self-fulfilling, it just means they are less naturally inclined to sacrifice themselves in the name of others. Thieves are usually very comfortable in their Aspects, not ever doubting it, and instead taking every chance they have to perfect it. In a concrete way, a Thief of Doom would, for example, use other’s pessimistic moments to lecture them about it, showing off their certainty in whatever destiny they believe is coming to them. Being comfortable in their Aspect, they would not be affected by suffering as much, they would feel at ease with pessimism. They are confident that if it is the right thing, it’s going to benefit them one day.
6th God Tier: Rogue of Doom
Rogue is the Passive Class of stealing. Rogues are known to “redistribute” their Aspect or through their Aspect, both literally and figuratively. A Rogue of Doom, specifically, would be either defined by sweetness or by incapability. Let me explain, Rogue is a Class that is described to be giving, and with this particular Aspect, it could mean sweet but also dangerous things. A Rogue of Doom might be a great listener, giving away their time to empathize with people or make them feel heard at least, but they might also have extreme sides, like (taking the Aspect more literally) leaving their fate in others’ hands or even being killed by them, due to their own incapability to center their Aspects on themselves.But this being said, every God Tier has macabre interpretations that are not great to think about, but this one stood out to me. Being a Rogue of Doom doesn’t guarantee that a person will leave their destiny up to others, but it facilitates it.
7th God Tier: Knight of Doom
Knight is the Active Class of utilizing. Knights are known to “handle” their Aspect and through their Aspect, both literally and figuratively. A Knight of Doom, specifically, would be the biggest stereotype of Doom, pessimistic and used to suffering and being in the middle of the action. “The action”, in the Doom Aspect, can mean death of relatives, for example, and a Knight of Doom might be used to dealing with that. (This characteristic is also present in Knights of Time!) Otherwise, it can mean constantly having to handle and/or explain inevitability to others. Knights might not be the biggest fans of their Aspect, but they will accept it and not even complain that much. This is an interesting fact in Doom too, would they accept… acceptance?
The song “As the World Caves In” reminds me of this God Tier.
8th God Tier: Page of Doom
Page is the Passive Class of utilizing. Pages are known to “rise” their Aspect or through their Aspect, both literally and figuratively. A Page of Doom, specifically, would carefully and sometimes accidentally deal with the sensitive topics of suffering, death, finality of all things. It will all naturally come to them, in a way they really have no control or awareness over, and they will accept and accept and just handle everything because that’s the only thing they can do. Differently from Knights, they might feel like they’re useless in relation to the inevitability of change. Their main challenge will be learning how they are balanced in whatever chaos of destiny is happening around them. Pages have the potential of being the strongest Class when they learn the patterns of how they deal and how they should deal with their Aspect. I can see a Page of Doom just feel like they are following and not adding anything to the world, because things always happen without their input so how are they affecting anything? (If there’s any Page of Doom reading this, it’s not true; we are all affecting the world.)
9th God Tier: Maid of Doom
Maid is the Active Class of construction. Maids are known to “create” their Aspect or through their Aspect, both literally and figuratively. A Maid of Doom, specifically, would create their own fates! Maids are MADE of their Aspect, Maids of Doom are made of destiny and the ideas of suffering and comformity! Though it is the Active Class of construction, it is also a Class that serves, so it is also important to note that Maids of Doom would do anything to benefit destiny, whatever it might be. They are not the class that knows, they are the class that is.
I find Maids of Doom interesting, because how do you create something that to most others, just comes along on its own? Well, Maids have their technique of building, they will do what it takes until they feel like they are doing their job in a satisfying way. A Maid of Doom might be obsessed with living a perfectly spontaneous life, if that makes sense. They are attending to fate and building themselves from it!
10th God Tier: Sylph of Doom
Sylph is the Passive Class of construction. Sylphs are known to “build” their Aspect or through their Aspect, both literally and figuratively. A Sylph of Doom, specifically, would passively work with fate in order to make it easier to deal with, and then build upon it. I can see them as controlling and bossy about the Aspect. To use a random example, I can see them getting angry at someone who gives them advice, because that is not how Doom works. It’s inevitable and unchangeable, and it is the right thing to follow. I always see Sylphs as possessive of their Aspects, like they are the only ones who can take care of it, even if abstractedly. A Sylph of Doom would make their own interpretations of what their doom should be (maybe even macabrely, how their end should be) and will live their lives with those opinions very close to them at night.
11th God Tier: Prince of Doom
Prince is the Active Class of destruction. Princes are known to “wreck” their Aspect and through their Aspect, both literally and figuratively. A Prince of Doom, specifically, would seem pretty edgy. They’d want to be as positive as Life Players, but would fail miserably and fall back into their inevitable pessimism about inevitability. Unhealthy Princes try to escape from their Aspect, and everyone starts unhealthy. They would be constantly worried and angry at their own destiny, and would be awfully aware of it (Mage is the Class of knowledge, but Prince is the one of awareness!) despite their attempts. Destruction can be literal, in this case it might be breaking objects related to fate, like breaking the weapon that is trying to kill you, “biting the hand that feeds you”.
I like to use the song Call Me What You Like by Lovejoy for this God Tier. Especially “I’m not paranoid, I’m a realist; I know you’re gonna kill me”. I also like to say that, while fate is the correct and natural thing to most Classes, to Princes of Doom, it is the wrongest path of all.
12th God Tier: Bard of Doom
Bard is the Passive Class of destruction. Bards are known to “deconstruct” their Aspect or through their Aspect, both literally and figuratively. A Bard of Doom, specifically, would not purposefully ruin fate’s plans, but would definitely cause that ruin. Think of the term “back to black”, and the inevitability of going back to old patterns and to what happens spontaneously. Bards have a hard time accepting their Aspects, and can go through weird and unbelievable phases with it. This particular Bard could have a complicated relationship with the fact that everything ends, and other times that some things are infinite, they might at one time be okay with death and at another lose their minds about it. Regarding fate, they don’t know they’re against it, but everything they do works in favor to annulate it. Like Princes, they might prefer the idea of belonging to the opposite Aspect (Life), being more positive and less complicated and ever-changing.
#sburb#god tier#classes#doom#witch of doom#page of doom#mage of doom#knight of doom#rogue of doom#sylph of doom#seer of doom#thief of doom#heir of doom#bard of doom#prince of doom#maid of doom#homestuck
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Deltarune Classpect Assignment, or: We've Been Godless For a Very Long Time Y'all
Everything that happens next can be blamed on the tumblr user @vriskologymajor. They literally asked for this to happen in response to me stating i have Some thoughts on the subject x. Enjoy the carnage lmao
Note that this whole analysis is over 2000 words long. I'm putting everything below Susie under the cut but there's also an analysis of Noelle, Kris, Ralsei, Berdly and a surprise someone in there. Please read it. Pretty please.
EDIT: An ask in which I elaborate about the secret bosses can be found here: x
Here's what's gonna happen. I'm going to provide the classpects i believe the main characters can be aligned with and my reasoning for both parts of the title. Be aware this is my own personal opinion and every classpect analyst's opinion is worth its salt because, frankly, classpects are insane. Okay. God. Let's get to this.
Susie // Knight of Rage
Susie's classpect might for real be the easiest and most obvious one I've ever assigned. It seems incredibly open-and-shut once you think about it. I don't think many are going to disagree with at least the aspect assignment but I'm going to monologue about it some more anyway because there's a lot more in support of this than some might think and it's actually pretty interesting.
Rage is the immovable object of aspects - Ragebound are incredibly volatile not only to their environment but to narrative itself. They're unpredictable and can quite literally go against the powers that be (i.e. narrate the story) because they don't feel like following their directions. And Susie does that routinely - she cuts off the player's choice and states their decisions don't matter while being inside an RPG and, in Chapter 1, quite literally refuses to listen to their commands. She is the one that initiates the revelation that her and Ralsei can act on their own, and picks a third option from the two given to the player, splitting the party and leaving its leader alone.
When it comes to less meta elements of this aspect, the main thing that comes up is her strong emotions. Contrary to the name, Rage is not only about anger. It is largely about negative emotions, though. In addition to anger, doubt, bitterness, aggressiveness or fear (specifically of being betrayed, left alone or lied to) are all emotions Susie exhibits quite a lot. Fortunately, she finds a way to utilize those and vent them out instead of bottling them up or lashing out, and she does that by... oh man, utilizing them? If only there was a class that did that, huh-
Yeah, Knights have a tendency to weaponize the elements of their aspect A Lot. With a Knight of Rage, it's something among the lines of a barbarian in DnD - they utilize their negative emotions to gain strength, using it as a means for attack and protection; both literally and on a more interpersonal level. And Susie does both! She's a bully both before and during a good part of Chapter 1 but it seems very much so that she's projecting, especially when it comes to the entry on Noelle's blog. It's a defense mechanism to hurt before you get hurt.
It's not surprising in the slightest - Knights tend to have incredibly low self-esteems. Later on she switches to a different strategy - she lets her strong emotions fuel her attacks and even further down the line, her S-Actions. Her demeanor switches to very explicit protectiveness of her team. And I think something that was kind of the final nail in the coffin for me is that her title in the party is literally its knight:
Doesn't get more explicit than that, I don't think.
Noelle // Mage of Hope
The reason why Noelle is on the list so early on is because her and Susie have opposite aspects and I think that's fun, and that it's easier to exemplify those differences if they're next to each other.
Being a pair to Rage, Hope is an aspect that is also connected to its hero being somewhat connected with the narrative. But, as opposed to the way Ragebound refuse to make things easy for the narrative, Hopebound are a driving force within it, either through acting on their own volition or being forced by an external force. Other evidence includes its symbolic connection to angels, things that are holy (like... Holy Prayer? wow), extreme passion for their interests and a penchant for uncovering what is real and true but perhaps hidden (like easter eggs in a game, for example).
Hope is the unstoppable force to Rage's immovable object. In connection to Hope's alignment to miracles, it fits in nicely with how Noelle is the key component in the Weird/Snowgrave Route, as it reads as something straight out of a creepypasta, something that should not even be possible in the game. (To those who read HS scratching their head about the miracles being a Hope thing, Gamzee was a Bard (a destruction class), and thus ghosting his opposite aspect - in his case Rage. We'll talk about aggressively ghosting aspects by Princes and Bards in just a while, though).
The Mage part might be more complex and less obvious than the Hope part. A Witch might be something that seems more intuitive due to her power level but I'll do my best to make my case here.
Mages internalize their aspect through experience. They take in both the good and the bad that comes with it and learn from it to be able to use it. Their relationship to their aspect can then be quite volatile - sometimes the aspect serves to actively harm them, they have too little or too much of it. And Noelle puts a lot of faith into others and is pretty easy to trust and be swayed to one side or another. This shows the most prominently in the Weird/Snowgrave Route once again, where her blind faith in the hope of getting stronger puts her through the awful experience of being made a tool of destruction.
There's also a fascinating element to Mages and their relationship with external beings. They (along with Seers) are extremely attuned to hearing and perceiving external forces and their voices (like the commands of the exiles in HS - or the player in DR). Additionally, Mages have once been speculated to be the passive counterpart to Witch at some point before settling into the active part of the knowing class duo they make alongside Seers today because while Witches manipulate, the Mages are more prone to manipulation, mostly through something directly connected to their aspect (Sollux by literally fate itself, and Meulin by someone close to her as Doom and Heart heroes respectively). What screws up Noelle in the Weird Route, is her blind belief in who she perceives as Kris and their actions, her sureness in there being some method to this madness and the reason for all this being getting stronger, something she really wants due to feeling weak.
Let's discuss that feeling.
Kris // Witch of Heart
I know! I know. I know this class seems out of pocket but I'll do my best to justify this title, I promise.
Let's start with Heart, the less... offending of the two. Heart as an aspect has to do with emotions and desires, yes, but mostly it has to do with identity, self, personas and literal soul. I'm sorry but this is non-negotiable - if you believe Kris is anything else than Heartbound, you need to reconsider the text again. Yes, there could be some argument about how struggle for freedom can be a sign of them being Breath-aligned but their struggle is mostly for the freedom of self-expression. There are multiple points in Chapter 2 at which we direct them to do something and they comply but use an incredulous inflection or say something that technically is what we picked but in such a tone that it's construed as something completely opposite. Their struggle is centered on identity for sure.
It goes beyond just our influence and Kris's struggle against it, though. There are multiple hints at Kris not really being entirely comfortable with their place in Hometown as the sole human. They don't like thinking about other humans, Toriel says they would wear a horn headband because one time they asked when their horns would grow in. They're clearly usually an introvert and don't like other people knowing too much about them. They look up magic and were interested in the occult at least at some point, and seem to not really want to be themselves.
In what ways are they a Witch then? Many, actually! The first piece of evidence is that Witches break the rules of their own aspect, and I don't think calling tearing your own soul out of your chest and shoving it into a constricting place for just a moment is a stretch. Additionally, they seem to even have a Witch Familiar that is closely related to their aspect and without whom the entire plot would change drastically! It's you. You're the familiar. The soul is the familiar.
And the 4th-wall breaking fun doesn't end there! Despite being possessed, they still retain who they are - no one thinks they're a different person, after all. Which means that us using Kris, Noelle's childhood friend, to exploit her need (dare I say desire, to make the connection to the Heart aspect more explicit) to feel stronger and make her IceShock every moving thing in Cyber City is us utilizing their abilities to manipulate the Heart aspect.
Ralsei // Prince of Void
Remember when I said we were gonna talk about how the destruction classes like Princes and Bards ghost the aspect opposite to theirs in a bit? Yeah, that time is now. Back on the more stable ground because I don't think it's that big of a hot take to argue Ralsei is a Prince of Void, given that it's basically in his title within the team.
Yes, Princes and Bards ghost their opposite aspect a lot. Ralsei accomplishes this by being a walking, talking exposition machine, something that those more familiar with the mind-numbing properties of Aranea Serket, a Sylph of Light (an inverse of a Prince of Void) would know is very up the alley of those who are Lightbound. Ralsei serves as an introduction to lore, game mechanics and other very technical things. However, ghosting the opposite aspect is not the same as being bound to it. Ralsei is still very much Voidbound.
There's an air of secrecy and obscurity around Ralsei. He's not telling us something. He smashes through the 4th wall - something Void heroes adore to do, by the way - like it's nothing by showing knowledge of what he should not be aware of at all - what do you mean EAST classroom. How do you know this and why can you acknowledge this. He can banish us to focus on other characters to talk to Kris one-on-one, causing a narrative blackout of sorts, which is another thing Voidbound tend to do.
At the same time, he shows clear signs of being a Prince that destroys his aspect or with his aspect. As I said, he's incredibly prone to throwing animated exposition dumps at the player but that's not all there is to it. He's literally part of a team of heroes who set out to destroy dark fountains. Not only can he cause narrative blackouts around himself, he tries to make Kris stop focusing on what happened after Spamton's fight, blocking off a path to solve that mystery. "You don't need to know anymore" kind of thing.
Destruction classes are dual in nature through being defined by their aspect but setting out to destroy it. He's afraid of being abandoned and forgotten. He keeps things from both his friends and the player. He doesn't want to fall prey to obscurity. He's secretive and does unexplained things through unknown means, like by just showing up in the Cyber World. As befitting a Prince, he's a walking contradiction.
Berdly // Page of Light
Believe it or not, Berdly's was one of the more tricky titles to pin down. I'm still not fully sure of it but I'm able to argue in favor of this decision.
Light is an aspect of relevance, knowledge and fate. Berdly is someone incredibly focused on academics. However, Pages inherently lack their aspect and literally have to be fed it by someone else who has more of it despite not even being bound to it until they reach a power threshold that allows them agency. Once they do, they're a force to be reckoned with but, as things stand, Berdly admits that Noelle is the real smart kid and he would never be the best in class if it weren't for her.
Despite not being the opposite of an Heir of Void, the narrative seems hilariously allergic to him anyway. He starts reading out loud and literally puts Kris to sleep with it. His monologue is not going to be read by many people because it's happening while there is a time-sensitive multi-part puzzle going on. Queen, the antagonist that moves most of the plot forward, runs away from him. Additionally, Lightbound are usually quite prone to being swayed to do things, and Berdly is a pain for Queen to handle but she does manipulate him quite a lot anyhow. He's flabbergasted when she captures Noelle right in front of him because that's not what they agreed on.
As an aside, one of his attacks is him throwing pages of A+ school assignments. That's the most hilariously Page of Light attack in the history of ever.
BONUS ROUND
Player // Seer of Mind
Bet you weren't expecting that, huh?
Every player is a different separate person but again, classpect titles are more about the place and role in the narrative and oh boy, oh boy. Is there evidence that the soul, i.e. us, are a Seer of Mind in the story of Deltarune.
For starters, it's literally the inverse of Kris's classpect. We're as diametrically opposed to them as possible. Secondly, as stated with Noelle, knowledge classes like Mages and Seers are incredibly attuned to meta-level voices. In Noelle's case that means things like hearing our commands even if Kris is down. In our case it means literal narration. We also know things we have no business of knowing - we're able to do things like hearing characters' thoughts, literally mind-reading them.
A more traditional role of a Seer of Mind (and we know this because there literally is one in HS) is knowing the outcomes and consequences of certain decisions. We literally have the power of reloading and saving to find that out. I rest my case.
#this whole thing is mostly because i'm a mage of light and my hubris knows no bounds#i've dusted off my aspect and partial class analyses from 2020 for this btw. if u strain your ears you can hear me coughing in the distance#deltastuck#utdr#dr#my meta#deltarune#kris#kris deltarune#kris dreemurr#susie deltarune#susie#noelle holiday#noelle deltarune#noelle#ralsei#ralsei deltarune#berdly#berdly deltarune#homestuck#hs#classpect#classpect analysis#character analysis#i guess#long post#chatter#if anyone is curious; i think spamton is lifebound because of the aspects connotations with wealth and success#jevil is either breathbound or bloodbound and im leaning towards a bard for the class but i honestly havent put much thought into those two#lancer is Boy of Little idk
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what are your thoughts on the mage class? i think ita really overlooked which sucks bc it sounds cool :(
If you're referring to fans overlooking it, that's because we have little to no solid knowledge of what a Mage actually is. If you're referring to canon overlooking it... Classic Hussie moment. Hussie never really elaborated much on Classpects as a Magic System.
In Sovereignstuck at least, Mage is the Active counterpart to Seer. Defined simply as this:
Mages have a very unique understanding of and relationship with their Aspect, and they very much so utilize it on purpose. Seers tend to try to explore their Aspect through the opposite one - Rose seeking Void, Terezi seeking Heart - but Mages are much more steadfast and linear in their approach. Base Aspect all the way, baby.
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Old randomly generated Classpects
Prince of Time + Mage of Blood
Maid of Rage + Sylph of Breath
Rogue of Light + Knight of Doom
Thief of Void + Seer of Hope
Page of Heart + Bard of Life
If you have any idea on how this session would go, please let me know!
#hom3stuck#homestuck#art#digital art#hs#fanart#homestuck art#prince of time#prince class#time aspect#classpect#mage of blood#mage class#blood aspect#maid of rage#maid aspect#rage aspect#sylph of breath#sylph aspect#breath aspect#rogue of light#rogue aspect#light aspect#knight of doom#knight class#doom aspect#thief of void#thief aspect#void aspect#seer of hope
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What's the difference between a mage, sylph, muse, and knight of void?
Mage knows how to screw in a lightbulb but won’t tell you.
Sylph goes around unscrewing lightbulbs humming to themself.
Muse preaches about the value of darkness but doesn’t actually unscrew anything.
Knight slingshots every lightbulb in the house.
None of them can change a lightbulb.
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Hello! My name is Mekka! Though I've never been much for introductions, I do note that my first classpect analysis will probably be that of myself. That for a lack of better options, and no asks as of yet I might as well start with the bare basics.
the picture above is a test of how I would initially look on a post ^^
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alright, nobody reqd these BUT I needed them for a little thing I'm working on rn ;)
#10 points if u recognize the combos#homestuck combined classes#homestuck#homestuck art#my art#art#artists on tumblr#fanart#homestuck fanart#digital art#classpect#classpecting#homestuck prince#homestuck mage#homestuck heir#homestuck witch#homestuck rogue#scourge#naivete#supernova#apathy#improver#recovery
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Seers and Mages
I think the Homestuck fandom has latched too hard on the idea of powers when trying to determine if Classes are active or passive.
We think of Active Classes as having big, grandiose, self-centered powers, and we don't see Rose or Terezi doing much of that, so we figure Seer is a passive class.
I think it might make more sense to look at what players do, powers or no powers.
Rose and Terezi are always fucking around. Rose was the driving force behind the Beta Kids playing Sburb, she wrecked toilets, she destroyed Sburb's gates. Terezi got a player from another session killed just by screwing around. Both of them are very active; always zipping around and doing things. (and while we don't see much of Kankri, the Signless was one of the more active Ancestors).
And you look at Mages, and... they never act on their own. Sollux and Meulin (and the Disciple) are always acting for someone else - be that Aradia, Kurloz, or the Signless. They never do anything on their own; they're court mages, acting on the beck and call of who they choose to follow. They're very passive.
#homestuck#homestuck analysis#seer class#mage class#rose lalonde#terezi pyrope#sollux captor#meulin leijon
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could you do a classpect combo annalasys for @superxstarzz's Traitor of Naivete :3 pretty please
YESYESYESYes
--------------Traitor of Naivete---------------
(mage + bard & doom + hope) (sorry this took a while to answer i cant post here during the week)
The traitor of naivete understands an aspect through destroying an aspect or destroys an aspect through understanding an aspect
I FOUND YOUR ASK ON SUPERSTARZZ ACC FOR THIS >:3
traitors have my favorite design fr. reminds me of LJ
A bard of hope destroys or destroys through hope for others. This is also Cronus's classpect. neat.
A mage of doom understands or understands through doom for themselves. this is Solluxander's classpect. also neat.
A traitors of naivete probably are really bad overthinkers. This might cause them a lot of stress, which might accidentally make others stressed. everything will be one massive stress fest. lmao. They might be a bit chronically online, but are smart enough to not fall for just anything.
they might think relationships are a lot closer than they might actually be, or they could think the opposite, as in thinking relationships are worse than they might actually be. They push themselves a little too hard, and want to know every single detail, or at least as much as they can.
Before they get into their game they'll be pretty chill, maybe a little annoying, but still overall nice to be around. Once they get into the game they'll be a major asset when it comes to steering the game in the right direction/ avoiding a game over, but might not really believe they're being all that helpful or think that they'll fail. because of that they might give bad advice on purpose to screw others over cause they don't think people are taking them seriously. which accidentally will screw their team over.
They're powers might consist of creating curses and changing fate/ doom, they could prolly make a Rube Goldberg machine of destruction. they are prolly some of the strongest players in a fight, but when they're just sitting there idly, they might cause a fuck-ton of problems.
weapons would consist of things that require you to know everything about them to use properly, or just requires a lot of precision, maybe a gun. possibly smutkind.
maybe the smut sword
#cringeposting#homestuck#homestuck combined classpects#classes#classpecting#aspects#combined classpects#bard class#mage class#hope aspect#doom aspect#mage of doom#bard of hope#:3#traitor of naivete
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