#lots of detailed spoilers
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fumifooms · 10 months ago
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Omg guys he just genuinely likes bugs and mollusks and critters 😭💘💔 Forced to noble when he just wanna crouch and watch things skitter in the dirt…
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andstuffsketches · 4 days ago
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vanity
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evercelle · 1 year ago
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( just follow the script. )
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sinclairenthusiast · 6 months ago
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Limbustube
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koszmarnybudyn · 6 months ago
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He is alive yayyy!!!! And has returned to his natural state, scrappy and sopping wet.
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lucabyte · 7 months ago
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[ ] like a body my same size
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+ textless alt
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zombie-bait · 2 months ago
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Some very late Huevember of Harrow's second favourite corpse <3 I've drawn Harrow like 5 times so I figured it's Gideon's turn
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theguardianace · 1 month ago
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(you)niverse
[ID in ALT]
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ariadne-mouse · 5 months ago
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Sam with the hair & wardrobe assist
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thefloatingstone · 6 months ago
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Romancing the Emperor when I haven't taken a single tadpole is so funny.
He wants Tav to eat the evil space slug soooooo badly.
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beaulesbian · 25 days ago
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how it feels playing da4 tbh
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amememightywarrior · 5 months ago
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Food in Dawntrail
Gonna go ahead and share my thoughts on it as posted on twitter, excuse the format!
I found the prevalence of food in DT's MSQ very interesting. In a lot of cultures, food and food-sharing are acts of love both familial and neighborly. It also symbolized a desire to reach out and understand one another, from xibruq pibil to tacos to ice cream to weird grapes.
Our first encounter with food in DT is when Wuk Lamat wants to give us some tacos, but then BJJ smashes them carelessly, a sign that he is rejecting sharing and love
During the lay of repast, which is ALL about food, we learn a lot about the symbolism of meals and food and culture. It's great. 
Zoraal Ja and Bakool Ja Ja are teamed up and shown to not understand or care about food and sharing despite the BLATANT emphasis on it in the trial.
More subtle stuff that isn't called out is the way food is raised - like the Crystarium, where wandering around can reveal the importance, if you wander around DT you can find an example of what's called the three sisters method of farming.
For those unfamiliar with this system, it's actually a very culturally important method of farming in the americas where 3 staple crops, maize, squash, and beans, are grown together in a harmonious fashion. and i mean TOGETHER.
The maize, which grows tall and strong, provides support for the beanstalks which curl around it and provide stabilization both physically and nutritionally. At their feet grows the ground-covering squash which shades the soil, keeping it moist and preventing weeds.
The next major time we learn of food and agriculture is in heritage found, where we see people preserving real food as an act of culture more than anything else, showing the resilience of culture and the spirit of sharing in even the most lightning riddled situations.
After that it gets interesting. The concept of food in S9 is abstracted into the absurd (the grapes??? help), but they still share the food. More than that, it's a SPECTATOR sport, seeing WoL and Wuk Lamat eat. If you've ever been to a dinner with a family of a different culture, you will know the experience of tasting a new cuisine for the first time, and people asking you what you think of it. They share their culture with you and hope you approve. It's the sharing of joy, and it's the same as when you eat in S9.
Then we're REALLY challenged. We enter living memory and find the inhabitants feasting on the mere idea of food. They share with us as well, giving us popcorn. Did you lie and say it was great? Did you speak the truth of your tastebuds and reject the popcorn?
The food in living memory is tasteless to us, the only real ones in the place. But the act of sharing, that was the real important part. And so perhaps if WoL lied, it was not to spare feelings, but to show that yes, they were sharing in joy and culture.
Thus introduced, we are hit with that ice cream. We know it tastes of nothing, but we give it to Krile and her parents to share. Krile knows it doesn't taste like anything, and she struggles. But G'raha zips in with his own, to make her laugh and help her understand the joy.
The way each character reacts to food within DT is symbolic and shows a bit of their own perspectives. Someone who's very out on the edges, Estinien, is also someone who has embraced food very heavily after being freed from Nidhogg. He runs around eating everything in sight now.
And of course we also have the cornservant, who wants to feed everyone. I haven't actually done that quest line yet but I can already tell you what's at the heart of it XD
A lot of this we all know, I'm just calling it out specifically because it was beautifully done in DT.
Oh, before I forget: Otis and Gulool Ja
Otis, despite being, er...mechanical, has been feeding Gulool Ja. It is a familial act, feeding and helping this child grow despite zero relation.
is it just another fetch quest? Another shared meal of many shared meals in the field? Or is it asking us to look at this meal in the context of all that came before it?
What does it mean to love and care for one another? Otis shows it by being there and feeding Gulool Ja.
It contrasts with two other parties: Cahciuna's group, and Zoraal Ja.
Zoraal Ja does nothing. He does not feed his child. Abandoned him outright. ZJ rejects family, love, and sharing.
Cahciuna's group is trying really hard to take care of him, and he does allow it because they keep finding and taking him home. But why does he run away to eat with Otis? Cahciuna's response to realizing he WANTS to leave is to allow it instead of insisting.
I find that rather mysterious but I think it shows Gulool Ja prefers organic sharing, not S9 where everything is simply handed to him. Hopefully we see more of him in the future so we can learn wtf is up with this little blue-scaled cutie.
Food takes a background role in a lot of stories but DT took it, explained it, and then challenged our understanding by taking away the most talked about component, stripping away flavor to ask us what the point of food-sharing really is and how it reflects ourselves & our culture.
We've seen a lot of these themes before - ARR used to have a whole thing about feeding the soldiers before the assault on the garlean strongholds, SHB had the infamous rhon ron food stand scene, etc
we just got it called out repeatedly and the concept gently deconstructed for us in DT. 
So. what does the act of food-sharing mean to you? What does it mean to your WoL? How did you see the Lay of Repast? What did you think of the popcorn?
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brbuttons · 7 months ago
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"It ain't no private island... but look at us, kid- all've us. We made it."
This was meant to be a quick design sketch and now it's a part of a whole post-game au that's consuming my mind. 10/10, canon ending of our heart.
[ comms // shop ]
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hyperions-light · 1 month ago
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A home in life, a berth in death, a house of many mansions: the Necropolis fucks
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Before the game came out the Necropolis was one of the top five places I was hoping they would let us visit in Thedas and I'm so thrilled it did not disappoint! The architecture, the atmosphere is impeccable, the reactivity everywhere (cleansing the Vault of the Beloved, the secret room that appears, the skeleton workers that begin cleaning different areas as the game progresses), the detail in everything. Did you know that in the room where you get the codex entry about the flesh-eating beetles, you can look down and see them running across the floor? Love it!
But the environment itself is only an aspect of what makes the Necropolis so much fun; the insight we finally get into Nevarran culture is possibly the most important thing that comes out of it. The only Nevarran we've really met before was Cassie (love her, she was not very informative, though), so to actually get to meet people who serve as stewards to one of the most sacred cultural rites is incredible and exactly what I wanted from this game. I loved discovering their unique perspective on magic, and how they handle their Templar Order.
It's also a fascinating lore point to discover that Emmrich can speak to the dead; we've never actually encountered a REAL ghost in DA, I don't think. There have been things which appeared to be pieces of once-living people, but it could always be explained by 1) weird magic causing them to live past their normal lifespan 2) a spirit acting as a dead person. Emmrich makes a distinction between speaking with real dead people and imbuing a once-living body/articulated skeleton with a spirit. This is so cool and interesting! And they've been doing this consistently and regularly, to talk to the late King Markus! All the magic applications in this game make the South seem so boring lol (but that's for another post).
And I love that the Necropolis itself is considered alive by the Watchers! It moves and rearranges its own configuration in accordance with some sort of unknown will; is it partially built inside the Fade? Is it imbued with magical energies, like Arlathan was? How old is it? Is the reason it functions this way because it's so old that it predates the separation of the Fade from the material world, or is it just that the Veil is thin there? Are the Lichlords the ones directing the Necropolis? How? So many interesting implications and questions brought up by just the building itself!
I think my favorite thing about the Necropolis and the Watchers, though, is how they present death. Most of the cultures that we've encountered so far in Thedas view death as a universally negative thing, but the Nevarrans celebrate its place in the cycle of existence. In the gardens, which are such a beautiful, peaceful location, there's a puzzle you can do where you have to turn on a series of meditation bells in a specific order to get into a treasure room; when you put together the poetry accompanying each bell in the correctly, they describe (metaphorically) the movement of a person through life and into death. It's such a gorgeous little detail, and I love the way the Necropolis is designed to encourage the player to think about death (it also folds in so neatly to Emmrich's personal plotline!), especially since it is so integral to the game as a whole (yet another different post).
Visiting Blackthorne Manor and picking up mementos in the Necropolis shows that, this death positivity is, in fact, a pervasive cultural attitude. Nevarrans believe that they have a duty to each other that persists after they die; that the body can keep being useful; that the living should honor the dead. It's such an interesting perspective that was missing from the DA series; people die all the time, and, of course, it's intended to make the player sad, but DA has never seriously discussed death, its implications, what it truly means or how it affects those left behind. They've never really made you sit and look at it as the player. There are some sad lines after Leandra dies in DA2, but it's mostly in the narrative to give Hawke a reason to hate blood magic and stuff. There's no funeral. There's a few lines from Gamlen, Hawke, and your companions, and then the game moves on. It's always like that; the game gives you a moment to be sad, and then it moves on. There's no mourning. But this game is partially about mourning! It's about people being gone, and it being too late; it insists you look at death and deal with it, and the Necropolis is the epitome of this.
The game asks the question over and over what you think the characters should do in response to their own losses, and the Necropolis represents are really interesting, nuanced, answer to that question. They're not gone; they're right there. They're still with you. You can go and visit them and celebrate who they were in a place that honors and cares for them, still. It's so beautiful and interesting and full of love, for the living and the dead.
I didn't even talk about Emmrich's plotline or the class differences in the Necropolis, or how everyone there is a weird goth nerd and I love it so much, but I think that's really the important point: the symbiosis. The living; the dead; the spirits; the corporeal, all finding a way to be together.
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koszmarnybudyn · 8 months ago
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Idk what to say dudes. Please notice all the clothes details cause those were very nice to do :)
I finally drew hermie 2.0 and i decided he gets visible eyes cause he's not a joke anymore but more an algamation of all the teens memories and gets to be a vaguely normal teen now.
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sevensistershigh · 1 year ago
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oh shit they raised the amount of photos we can have in a photo post?
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