#like thinking about this feels like it fundamental changed something in me
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I was asked if I had any thoughts on Astarion's character development in terms of taking responsibility and making choices. And him coming to terms with that part of his past he's ashamed of. In the past I didn't dwell on it in detail, normally I write down on the keyboard what spontaneously passes through my brain. But I think they are excellent food for thought, so I will try to express what I think about it.
Here’s a little ramble, just because I love psychology and think it’s something to always keep in mind when discussing Astarion. If you’re not interested, feel free to skip ahead!
(Let’s talk a bit about the self.
The self is quite a complex concept with many facets. Briefly put, it’s shaped by various internal and external factors and reflects a conscious image of "me." In psychology, it’s key to building the Ego of an individual—the capacity to act, understand, organize, and interpret experiences. The Ego provides a sense of uniqueness, coherence, and personal continuity since the self encompasses many "faces." All this forms the personality of an individual, which naturally develops (and changes) throughout life.
Particular attention in the formation of the self is given to sensitive periods, such as early childhood. The self determines the level of self-esteem based on an individual’s assessment of their worth and competence in the characteristics they attribute to themselves (Real Self), their future aspirations (Ideal Self), and what they want to avoid (Feared Selves). The greater the discrepancy between these aspects, the lower the level of self-esteem. Social support and approval, as well as competence in domains deemed important to the self, obviously contribute to perceiving oneself as a person of value.
I’ll stop here, or this will turn into a full-blown psychology lecture, diving into every possible personality disorder! xD)
Astarion, as we know, has had his sense of self fundamentally undermined. For him, the world is divided between those who have power and those who don’t, with the former always being the "winners" in his eyes. The magistrate he once was is long dead, along with his moral compass and the life he used to live—especially after 200 years of servitude to Cazador.
As vampire spawn, akin to a newborn in some respects, Astarion learned to exist solely within Cazador’s world, revolving around Cazador, for Cazador. He was the domineering father figure, and vampire society functions under strict rules handed down by vampire lords. In this hostile context, without any room for self-expression or choice, Astarion developed a fragmented and damaged self-image. Constantly belittled by Cazador as an individual (small, weak, useless, incapable, all words he uses in the game), always pitted against his brothers and sisters, and degraded from a magistrate to a prostitute (this is important because it’s the only skill—or "talent," as he calls it himself—that Astarion believes gives him any value or power, forming the basis for his self-image). It’s easy to imagine just how high his self-esteem must be, right? Most importantly, he never developed the skills to navigate life as a free individual—at least not in a healthy way.
This is why, even if reluctantly (and despite his fear), he ends up leaning on Tav/Durge. Astarion is a follower, not a leader—not yet, at least. He needs a guiding figure to help him figure out what to do because making decisions and acting independently don’t come naturally to him; they terrify him. Especially outside of his talents, sex and survival. He needs to be rehabilitated, re-educated, and to achieve this, he requires a safe and healthy environment where he can experiment and grow, perhaps developing other faces of the self on which to base a new evaluation. Like, I'm not just a slave or a whore: but I'm also a companion, a friend, a lover, a hero and I'm able to listen, to help, to learn, to collaborate, etc. For instance, I think his lack of attention to detail reflects this to some extent—not just his tendency to be dismissive or distracted. In fact, Astarion isn’t stupid at all; his intelligence and wisdom stats in D&D terms are above average. He knows how to move in the shadows, remain unnoticed, and is highly skilled with his hands. Additionally, we shouldn’t forget that Astarion is an excellent observer of bodies, particularly body language. This is especially common when someone has lived in a stressful environment with abusive parents or partners. Recognizing the early signs of what they fear most—abuse—is crucial for trying to avoid getting hurt. The inflection of a tone, the light in someone’s eyes, the posture of their shoulders, arms, torso, etc. Body language is the most direct and primal form of communication and reveals intentions.
This is a skill Astarion has naturally refined, not only through survival but also by interacting with countless partners. It inevitably helps him sense certain things before others do, often saving him from trouble. So, he’s far from just some clueless fool, no matter how frivolous he might seem at times.
Sure, stress kills neurons, but the issue is deeper than intellect. To execute a plan, one needs to make decisions and lead a group—something he simply isn’t equipped to do yet. This also ties to accountability, an inherent part of decision-making—especially when others are involved.
Throughout the game, Astarion grows and begins to reclaim his rights as an individual. He realizes he’s more than an object to be used (he is no longer small, weak, useless, incapable), and he starts to establish boundaries and discover what he truly wants or doesn’t want to do, always alongside Tav/Durge. By the good ending, he even states that with Cazador gone, he can finally find out who he really is and what he wants from the life he’s regained. He’s still afraid—the road to healing is long, and the trauma is deep—but he’s willing to work on himself, which he couldn’t or wouldn’t do before.
A significant part of Astarion’s defense mechanism is dissociation, the ability to separate himself from the terrible things that have happened to him—or that he has done.
This, in my opinion, is how he managed to survive without completely losing his mind. In the game, there’s even a dialogue choice that highlights how Astarion simply repressed everything inside and kept going—a deeply unhealthy way of coping. And rightly so, the vampiric spawn retorts that it’s easy to judge when you haven’t lived through such a situation.
However, when Astarion comes face to face with his victims, that mechanism begins to falter. This time, he’s forced to confront what he has done directly, with all the consequences it entails. He has to look them in the eye, listen to their harsh words, and endure both their pain and his own—without filters, without excuses. The sequence is heart-wrenching, as we all know, but what I particularly love is Astarion’s comment about the Gur children and how, when he delivered them to Cazador, he felt nothing. I love it because it’s followed by an “oh” that speaks volumes more than all the discussions about ascension up until that moment. That “oh” seems to say, “How the hell is that even possible?!”
Astarion is surprised, first and foremost, because what he felt then isn’t what he’s feeling now. Before, he was numb, alienated—a ghost wandering the streets. But now, he’s not. He’s more awake and lucid than he’s been in the last 200 years. This concept is crystal clear when, upon setting foot inside Cazador’s palace, the vampiric spawn states that everything feels different, even though the place hasn’t changed. It’s not the palace that’s different; it’s Astarion!
And at this point, after speaking with Sebastian and Chessa, Astarion is torn.
On one side, there’s ascension, with all the rational explanations—or justifications for Tav/Durge and himself—about why it must be done. The vampire spawn are too many and too hungry; they’ll cause a massacre, etc., etc. On another side, there’s the need to erase the evidence of what he was, of what Astarion endured, and what he inflicted upon others—what these wretches represent as a mirror reflecting his own helplessness and pathetic state. A victim, essentially. And that, for him, is humiliating because he was, in fact, humiliated for 200 years. He’s deeply ashamed of it.
But yet another part of him holds the desire to do the right thing.
In fact, if asked about the prisoners and what he intends to do, Astarion will say he’s weighing his options. Not only that, but Astarion also gives his approval when Tav/Durge tells Sebastian that their freedom depends on whether or not they know how to control hunger. Adding immediately after that they can succeed. Anyway, at this moment, for the first time, the choice and the responsibility are entirely on Astarion's shoulders—and on his conscience. There are no orders from Cazador to carry out, no Tav/Durge acting on his behalf. The most Tav/Durge can do is help him think clearly in a moment when, between fear, the scent of blood in the air, and power within reach, Astarion might not be the most clear-headed being on the planet. But ultimately, the decision is his to make. The first of many more to come.
However, I believe Astarion truly takes responsibility for his actions when, after freeing the vampire spawn, he becomes the leader of the coven in the Underdark in the ending. In this particular case, the transformation is complete—Astarion is a leader who plans, makes tough decisions every day, manages resources, takes care of his people (his old victims, let's not forget), and continually grows in his independence.
Naturally, returning to the concept of the self, each of the endings—whether he travels across Faerûn with Tav/Durge, becomes a nocturnal vigilante in Baldur’s Gate, or even ascends—offers a perspective on how Astarion has changed and how new experiences have added positive aspects to his self-concept. These enable him to increasingly perceive himself as competent and valuable. At this point, I’m afraid I might have gotten lost in the flood of words, and I’m not sure if I’ve managed to address the proposed topics thoroughly. My apologies—I tend to lose myself in my thoughts and ramble on freely! If needed, feel free to let me know, and I’ll add a follow-up! xD Anyone who made it this far is a true hero, just so you know!
#astarion#astarion ancunin#baldur’s gate 3#baldurs gate 3#baldur's gate#bg3#baldurs gate 3 astarion#bg3 astarion#astarion bg3
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guys i know arcane is fundamentally a tragedy okay. i know this i promise you
and i feel like i'm not gonna be as articulate as i'd like about this but it felt like one those tragedies where it's like the love was there and it changed everything right. the characters could've done everything differently but they wouldn't have. the love was there (thinking of jayvik for example)
however. i just. don't like what they did with jinx?? OKAY DISCLAIMER SHE'S MY FAVORITE CHARACTER OKAY I'M SORRY but i just hate the fucking "curse" so much like it just doesn't feel as poignant and beautiful and thoughtful as the rest of the show for me?? like season 1 jinx was amazing i loved what they did with her but season 2 jinx just felt like she was there to get thrown around if that makes sense?
"everyone close to me dies" is a fine plot and whatnot but what about "but they don't. and now i have to face my own actions and active role in what i let myself become. in what i let others turn me into" because all the other characters felt so much more like people making decisions? for jinx it's like everyone close to her dies and that's her curse and they just. won't subvert that? but defying this idea of the curse and giving this character agency in the now lucid state we saw her in with isha would've made such a compelling arc AND given isha the opportunity for more depth
idk maybe i just loved her and isha too much and i'm being delusional but i think the storyline of her having to accept that the curse was in her head and having to heal from THAT because oh shit suddenly death is real and i can become an active agent in my life and addressing that almost unconscious victim complex would've hit so incredibly fucking hard and been a good way to expand on healing and building something new like ekko said too
i know the curse was a metaphor but literally everyone close to her did die up until she disappeared in the finale which is just. such a weird ending for a character that struggled with extreme paranoia the way jinx did
or maybe therapy has been fucking me up and i'm projecting who knows
#jinx#jinx arcane#isha#isha arcane#jinx analysis#arcane season 2#arcane discussion#arcane discourse#arcane
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Do you think Spite cares about Rook and the others?
This is an interesting question. Canonically, spirits in general don't feel things the same way mortals do. They certainly have emotions, but they're less complex than ours, often aligning with what type of spirit they are. Spite is a malevolent spirit, therefore his emotions are mainly negative.
That said, since he's linked to a human, it is possible Spite's feelings are influenced by Lucanis, and vice versa. Unfortunately, the game doesn't go into a whole lot of detail on this, which is one of the many complaints I have with the writing. As we've seen from Dragon Age II, Anders was severely influenced by his spirit, to the point that it became lethal to the team, depending on your choices. Moreover, when you try to twist a spirit from its original purpose, it becomes a demon, and I'm forced to wonder if that includes making them feel more complex emotions.
Emmrich believes spirits are capable of expanding beyond their naturally simplistic state, which could very well be true if we consider the Evanuris—but Spite's case is fundamentally different. He doesn't take on a physical form and he didn't leave the Fade of his own accord. Manfred is a spirit of curiosity, making him a benevolent type, and he has no trouble distinguishing right from wrong (even pointing at Hezenkoss and yelling "bad"), but his emotions align with his nature and Emmrich is the perfect mentor, allowing him to fulfill his purpose.
Spite doesn't have the same luxury. Lucanis is an assassin, but he has no interest in harming innocents, he doesn't care about revenge, he isn't sadistic, and he even stops Spite from killing his cousin in a rage. So the questions we should really be asking are: can malevolent spirits feel positive emotions without being corrupted? Would Spite change at all? And was he already twisted from something else when Zara pulled him from the Fade? Solas implies he is or was actually a spirit of determination, but his agreement with Lucanis may have altered his purpose. This was such a missed opportunity that I wish the devs expanded on.
Now, whether or not he cares about Rook and the team, there is a factual answer. I don't even think it's open to interpretation at this point. Years ago, following the lore, I would've said "probably not", but he definitely shows some form of affinity for them, even "missing" Manfred if he dies. Yet the moment that gave me pause when it comes to Spite was in the Heights of Athim, when I neared the giant well. I managed to find a clip and I'd like to explain it.
The spirit in the well is a spirit of despair. These spirits lure people in with promises of something that brings them comfort, like it did to the farmers in the Hossberg Wetlands. In that scene, it's trying to lure Spite in using Rook's scent—meaning Rook is a comfort to Spite. He also gets irrefutably angry at Solas for hurting them. So whether or not this muddles the lore a little, I think it's safe to say Spite absolutely adores Rook.
#lucanis dellamorte#lucanis#spite#spite dragon age#emmrich#emmrich volkarin#dragon age#veilguard#da: the veilguard#dragon age the veilguard#dragon age lore#rook#manfred#lucanis x rook
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my thoughts on neo the world ends with you
long but probably not very good to read. spoilers and allat
i have to admit that i have a knee-jerk resentment towards a lot of the twewy franchise outside of the original game. every port and remake and reimagining of the original is simply worse off because something fundamental about what made the original experience so fantastic is removed. granted, this is often out of necessity for it no longer being a DS game, and from a business perspective, something like the anime adaptation only makes sense when a sequel is coming out practically immediately after the anime ends. still, in regards to these rereleases, i can easily see them as things that only add to the franchise rather than remove from them. the mobile port, despite screwing with the art style and the gameplay, added new music that is on par with the original game's score. the anime adaptation, despite its truncation, occasional mischaracterization, and format the story was not made for, looks pretty great and is still fun enough to be an effective recap, which was its precise purpose. it is much harder to say the same for final remix.
final remix is a port of a port; it maintains the streamlined and exponentially less engaging gameplay of the mobile version. granted, it comes with new pins which work well enough with this new base, but that doesn't change the problems i have with these fundamentals. to make up for that (as well as bridge the gap between it and neo), final remix comes with "a new day": a continuation of the story that is necessary to experience in order to understand neo.
to be blunt, a new day is where my previously mentioned resentment began. the story it tries to tell is so emphatic on its mystery that it foregoes any actual depth. as something that is expressly being tacked onto the original story rather than its own entity, its poor quality leads to directly detracting from that story.
the reaper's game (for og twewy at least) was meant to act as a symbolic prison for neku that colored every bit of his progress. yes, his character development is fairly blatant, but if anything, it benefits from that. the framing of the reaper's game actually makes the arc more grounded in how arduous it is, in how it was so much longer than neku could have ever expected, in how it hurt in all the ways he was scared it would.
it's all perfectly embodied by the fact neku is still wearing his headphones when the original game ends on the sublime emotional note of him taking them off. it's careless storytelling, to such an extent that it colors everything that came before it as the last canonical events we get to see, made all the worse by how it (and consequently, the game) ends with Neku dying. again. the only thing that keeps me from being completely outraged at the comical disregard of his arc is that it at least doesn't take away his emotional development.
there's also the iffy characterization overall, once again to serve a mystery the plot cannot afford to answer the larger reaching implications of. mind you, there's nothing outright OFFENSIVE about its portrayals (i actually think fake joshua is the best example of characterization in the whole thing; it's fun to show what a character is by what they aren't), but it's all just so vapid. forgive me for being smarmy enough to use an antimetabole, but when you go through a whole-ass video game that has its plot function in service to its characters, playing such a blatant sequel-bait that has its characters serving the IDEA of a plot feels like a disservice to those characters. if there's a connection to be felt, it's not indicated or made stronger by what happens here; it's all for the sake of hype.
i'm rambling, but hopefully that embodies my emotions going into neo comprehensively enough. i couldn't help but see a new day as utterly counterintuitive, and as a result, i had my typical territorial nature for my favorite things cranked up to twelve. i couldn't even fully trust the original staff with this game. for a while, i couldn't shake the feeling that the franchise of twewy outside the original game tarnished my experience with it. i did everything i could to convince myself to go full "death of the author": everything that isn't the original game simply isn't canon. but that didn't feel right to me, so i still kept this deep curiosity in me. then, about two and a half years after its release, i started up neo and spent my winter break exclusively on playing it through to the end (college made it so if i didn't finish it then, i'd have to wait till the summer).
this FINALLY leads me to my thoughts on the game this post is supposed to be about.
in a word, neo feels derivative. mind you, that's by no means the full story. for certain aspects, that description is either deeply unfair or outright untrue; for others, it's frankly generous. holistically, however, it feels like a continuation of what twewy had to offer, when it could've been an evolution. this by itself would make it worse than the original, but then there are times where it can't even accomplish that much.
on that note: the presentation.
og twewy didn't just have a fantastic style, but phenomenal direction. it was a multi-pronged refutation of the idea of "style over substance". the pause menu alone is so informative, yet so digestible because of its adherence to the game's style, what with its inspired choice of music and cute lil thumbnails for all the menus you can navigate to from there. there's also accounting for what players will most often check the menu for and an effort to make such features particularly accessible. the shining examples of this are dedicating nearly all of the top screen to the map and the fact that all the combat options aside from the pins (your level, partner behavior, game difficulty) are available on that screen, rather than hidden in another menu. hell, credit where it's due, the rereleases' version of this menu are all just as good; the attempt to depixelize the visuals makes it look a little too much like a gacha game for my liking, but absolutely nothing about it was changed in such a way that it becomes harder to navigate
in general, i think ui/ux design is way more important in games than it's given credit for, though that's undoubtedly changed in recent times. it's always been listed as a separate career from other graphic design jobs, and rightfully so, but for games especially, it can't be stressed enough how much they make or break a game's flow and "vibe". fact of the matter is, a significant chunk of a player's time is going to be spent in menus no matter what. i'm sure there's exceptions to this, but all i can think of is very primitive examples like pong which obviously don't apply to what i mean. as a result, making those menus feel fun and/or natural to use elevates the entire experience in ways even the most diligent game developers might not realize. an article from gamesradar has a translated quote from persona 5 director katsura hashino which really emboldened my feelings on the topic
"In Japan, UI design is often handled by new employees. ... Top level designers are usually in charge of characters and background graphics, with the UI being secondary. I think that’s a mistake. That’s why Atlus' UI designers are paid so well."
(side note: as great as the menus in p3r mostly are, the change for the in-battle menu from the revolver chamber is criminal. i know they still kinda have it, but i still prefer what the original did)
with all that said: neo twewy has three pause menus.
the first menu, which i will call the main menu, is where most of the options that relate to gameplay are. your current objective, social network (no jesse eisenberg in sight), equipment, map, and collectible progress. each of those five things i mentioned are their own menu within this menu, except for equipment which is actually two menus in threads and pins (to be fair, just like twewy).
the second menu, which i’ll call the pause menu, has all the shit that give off system setting vibes. saving, loading, going to the title screen, volume control, subtitles (always yes), voice track (we’ll get to that), the works. worth noting that this menu has absolutely no style to it. it is laughably barebones. sauceless, if you will.
the third menu, which i’ll call the combat menu, has all the combat options twewy had at the bottom of its main menu. this menu is also pretty lacking in sauce, though i suppose there’s only so much that could be done without it feeling obtrusive.
an insane person would argue this is a good translation of the immediate access in twewy’s ui. this division means less navigation is needed for certain option and it makes clutter a non-issue (in theory). while i’m sure this is true for some, for me, it became a consistent headache which would often undermine what i think are its design goals. the main menu’s subdivisions are a good example, but i actually didn’t have too much of a problem with it since switching between the menus was fairly snappy. the pin menu, however, was COMICALLY clunky. it becomes far too difficult to navigate your list as soon as week 2 starts. neo is a home console game, so there is zero need for a single pin to take up THAT much space on the screen, especially when that same pin at a different level of progress is listed separately, effectively doubling the amount of shit you have to sift through. the attempts at giving me shortcuts and filters ended up only confusing me. by the end, i resorted to exclusively consulting the full list every time, because even if it was tedious as all hell, at least i understood it and could eventually memorize the positions of things.
granted, it’s not all bad. you can actually access the combat menu while you’re in the main menu, so you can experiment with your level and view the drop rates in the noisepedia simultaneously. this version of the map, while it takes extra steps to access, also has features twewy’s map did not, namely the ability to see the kinds of noises that spawn in an area. you can even zoom in and out! for some reason!
these undeniable improvements are not only things twewy did not have, but in some cases (i.e. the map's new features) couldn’t have. however, it’s still missing the forest for the trees; the fundamental flow is still so disjointed that these features feel like a bandage on a tumor. i fully concede this next complaint is at least partially on me, but i cannot tell you the number of times i pressed the button for the wrong menu. because each menu has important shit that i need frequent access to, my muscle memory for the “i need menu things” neurons are always confused. if i’m not wasting time by going to the wrong menu, i’m wasting time by hesitating on pressing any button in case i’m wrong.
i’m being cruel here to an extent, and i acknowledge that. in isolation, these problems aren’t even a fraction as damning as i make them out to be, but when it’s something repeatedly experienced throughout the entire game, i cannot ignore how i dread having to interact with these menus and how they color my experience. granted, you could argue these complaints refute my thesis statement on neo being derivative. it may have failed, but is this not neo trying something new? to that, i would make the distinction that this is not a case of neo evolving, but rather, simply adapting.
allow me to branch back out to the more general subject of the game’s presentation.
i am by absolutely no means going to be calling the presentation of neo bad. that might be shocking to hear after me going so hard on the ui of all things, but i'm not an idiot. the soundtrack is a delight ("the beginning of a happy life" is genuinely, no bullshit, honest to god one of my favorite vg songs i have ever heard), the visuals are never any worse than ok (fret's design is by FAR my favorite, but i also liked shoka, rindo (mainly just his mask continuing the theme of neku's "hear no evil" with "speak no evil"), and susukichi), and when the two combine, it consistently achieves a familiar vibe throughout.
VERY familiar.
again, the presentation of neo is not bad. i would go so far as to call it good overall. but i genuinely struggle to think of any way it substantially iterates on what twewy has to offer. from where i'm standing, it feels like a complete copy-paste (with one exception that i swear i will get to soon cuz this is now like my third time alluding to it).
it's a bit of a mainstream example, but when you look at something like final fantasy, there's a clear throughline in the presentation of pretty much the entire series. even at its most vibrant and cutesy, there's this particular breed of gothic or sci-fi or—and i truly do not mean this disparagingly—edgy you can feel in the foundation of a final fantasy game. conversely, even at its darkest, final fantasy has its own brand of whimsy and bombast in chocobos or summons or the bajillion leitmotifs throughout the franchise. through it all, final fantasy has maintained a strong fundamental identity, but has managed to express it in a myriad of ways that, rather than dilute said identity, only bolster and refine its spirit.
i use final fantasy specifically because of its similarities to twewy. granted, these similarities are largely surface-level, but that's also kinda my point. final fantasy as a franchise achieves the variety it does through acknowledging what is fundamental to it and innovating off of that. by contrast, twewy (the franchise, not the game) is afraid to change its spirit and seeks purely to preserve it. because of that, the only way you could really differentiate twewy (the game, not the franchise) and neo at a glance is because of the hardware they are on. acquiescing to the merciless march of time, rather than embracing it.
that's why i still think my complaints about the ui ultimately fall back on the critiques of neo being derivative. while the problems with the ui in isolation seem like the developers trying something new, when you look at neo holistically, it is so clearly just an attempt at merely adapting, and sometimes it feels like neo fails even on that level. it isn't even innovation by necessity; every change feels like a sacrifice more than anything.
and on that note: gameplay.
i would say i generally enjoyed playing neo. the overworld exploration is very bog-standard, but i still appreciate it. remind is cute (it and telewarp's mechanics are obviously scripted but successfully "feel" cool to use) and dive fights are cool. i didn't mind the lack of fast travel, and in fact ADORED beat's soundsurf. having it add to your groove makes so much sense it hurts, and i love what it does to the music. but all of this is kinda window dressing when compared to the combat.
i'm sure my utter obsession with rpg (especially traditional rpg) gameplay aids my love of neo's combat, but i think most people can appreciate the gameplay loop. assigning party members to specific buttons is an undeniably fun concept. the hyper-customization of the combat is also something to be admired (to an extent); i'm sure i'm not particularly special for this, but i adore any opportunity to play a game "my way". the pin list is a teensy bit bloated with repeated ideas but with a higher number and/or different and somewhat arbitrary "element", but i sincerely love it overall. with how diverse the ideas are, there's a shocking few that i would consider objectively worse than the others. for example, the strength of the game's combo system "groove" means that a pin having a lower power doesn't actually make it necessarily worse, since less damage per attack allows for longer combos, which allows for more liberal and consistent use of the special moves unlocked by reaching the 100%, 200%, and 300% thresholds. inversely, as a compulsive grinder, the game's progression felt fairly natural even when i was pretty blatantly overprepared. fights are incredibly busy, and the boss fights especially are designed so that a single mistake can become a slippery slope of punishment. i died fairly frequently, particularly from getting too big for my britches and taking on a reduction chain i just couldn't handle. thus, fights never felt thoughtless the whole way through, which i was frankly REALLY impressed by.
i would accredit each of these compliments (or a stronger version of them) to twewy (to the point where i'm strongly tempted to derail this whole thing into how much i fucking love twewy's gameplay), but to its credit, neo does take different ways to get there in a lot of cases. to be doubly fair, though, as i've previously stated, these different approaches feel like they needed to happen rather than resulting from a distinct and passionate vision. to be TRIPLY fair, though, what's here has so much polish and depth that there was clearly some kind of passion present. my mind made a strong connection to kingdom hearts; i am not a big kh fan, so that is either indicative of just how similar neo and kh are (that someone like me could point it out) or how ignorant i am to action rpgs (accusing neo of being similar when it's really not). i'm open to either option.
the hyper-customization also feels like a double-edged sword, in that there is virtually no difference in how each of the six party members play. making your party members distinct from a gameplay perspective is INCREDIBLY important, because it's such an effective tool of storytelling. for better or worse, how a character performs during gameplay will directly influence how a player will view that character holistically. if, either by pure luck or bad game design, a character underperforms, a player is inclined to view that character less fondly. while neo's method of little if any distinction seemingly circumvents this slight dice roll, it closes off a unique opportunity entirely and settles for something that feels a little bland. mind you, this doesn't change anything about what i liked about the game's customization and customization as a whole. i do believe, generally, that the more customization the better, but that can't be an excuse to homogenize the party members.
none of how the game handles levelling up and stats really helps this. yes, characters will have different tastes in terms of food (leading to potential bonuses on top of the stat increases that food already does), and some clothes will have secondary benefits exclusive to certain party members, but it's not nearly enough.
i'm tempted to say that the solution to this would be to find a better balance, and that is still true on a fundamental level, but i also don't think making party members distinct and customization are mutually exclusive, or even necessarily things that mitigate the capacity for the other. if you want to go as extreme as what neo attempts, then yes, a focus on customization will undermine uniqueness, but there's also ways to let them heighten the other. in twewy's case, the dynamism of neku's gameplay vs the static "gimmicks" of his partners spoke not only to the personalities of each character individually, but also of neku's relationship with those partners and with people as a whole. more contemporary and popular examples of this would be pokemon (especially nowadays with nature mints and streamlined ev training) and persona (especially 5 royal).
the latter of the examples i bring up is an interesting one to me: taking advantage of a protagonist who is a canonical blank-slate (not to say joker or any persona protag from 3 onward has no personality, just that they are wild cards) to let them fit whatever mold the player wants. it's a big indicator of what i mean when i say that customization and uniqueness can coexist, because in this case, they're two almost completely separate spheres that manage to function without overpowering the other. when they DO interact, such as with the intended evolution of the mc's personas or the customization allowed for non-mc party members, it only enhances what it touches.
i should stress, despite these critiques, that i think neo's gameplay is good. i had fun with it. there are aspects of it, such as its pin selection, that i found memorably impressive. but i want to stress why i stick so strongly by my thesis—that neo is derivative—even for its best aspects.
and on that note: the story.
let's get the big thing i've been alluding to out of the way: i ADORE neo's localization. i really, truly, sincerely think there wasn't a single time in the entire game where i felt some piece of dialogue was awkward, and that is not only a compliment for the localizers, but for the writers as well. don't get me wrong, i could sometimes notice that things were localized, but that realization never jarred me. rather, it made me that much more confident about what that piece of dialogue could tell me about the character saying it, the situation they're in, and/or their relationship(s) to whom they're talking to.
i won't act like it's absolutely perfect, of course. however, my complaints come from failures to achieve the goal of localization, rather than with the innate nature of the practice. for example, probably my biggest hang-up on it is that it undersells a lot of the sentiment when shiki and neku finally reunite, though the voice acting is partly responsible for that (likely moreso the voice direction rather than the actors themselves, but i can't say for sure).
back on the positives, i do find the english voice acting pretty good. miranda parkin as nagi is my personal highlight; her performance reminds me a LOT of erica lindbeck's futaba sakura, and you should absolutely look into her work on her youtube channel "ParkinArt" when you get the chance, because she is superbly talented. shoutouts also go to xander mobus as kubo (i struggle to think of a sleazier voice) and pretty much every returning va.
in general, i am pretty massively defensive of localization and localizers; whole lotta people who don't know shit spouting, well, shit. to be fair, i'm not much better, but at least i'm on the side of the people who do this shit for a living. and i'm also on the side which appreciates those people for the work they do, because i can't help but feel like it's really fuckin hard. you're not just translating the literal words, but finding ways to synthesize it to maintain the SPIRIT. This short video by "Jehtt" about the opening line of Sonic Adventure is an excellent example of what I'm talking about.
youtube
as for the content getting localized itself, final remix (and specifically a new day) made it clear that whatever sequel comes out, it's going to be some kind of direct continuation of what's been established, rather than a self-contained story in the same universe or something along those lines. personally, i would've preferred the latter if a twewy sequel HAD to exist, and to its credit, my favorite things about neo twewy's story tend to be the things which THEORETICALLY make it stand on its own. obviously, your enjoyment is enhanced if you play the first game, but there's enough in neo to make it possible for someone who doesn't to still understand it.
for example, new characters are fun, even if occasionally half-baked. i'll get the riff-raff out of the way: the shinjuku reapers felt like goofy personifications of gimmicks that served their purposes well enough, coco is a bit less annoying this time, tsumugi is hilariously half-baked after being hyped up as much as she was, hazuki... exists, and i struggled to see any of the other team leaders as more than an impetus for other characters (though i am DEEPLY grateful kanon isn't as bad as she could've been). speaking of which, how about those characters?
my favorites were nagi and fret; i see their concepts as a bit tropey, but executed well all the same. the ways their arcs intertwine were surprisingly compelling; nagi's dislike of fret wasn't just a weird gag, but an inevitability of fret's compulsion to put up a front and nagi's keen perception and hatred of "fake" people. once nagi learns why fret puts up this act as he makes an effort to move past that instinct, they start bonding almost immediately as she tells him more about her inner workings and that she'll take care not to be so judgmental thanks to his influence. the reveal that she got fret on elegant strategy after the events of the game made me smile way more than the game trying to get me to like rindo and shoka as a couple ever did.
on that note, i could take or leave rindo as a protagonist, and in general, my interest in the shinjuku reapers (especially shoka) waned as they became more significant. that's not BECAUSE of their significance, mind you, simply that they ended up disappointing me in one way or the other (with the possible exception of kaie who was just kind of a silly little guy). it comes back, yet again, to my thesis on this game failing to meaningfully iterate. i understand and agree that there's a lot of value in establishing parallels between characters, even if the plots of their stories are disconnected. i would go so far as to say it's ideal to make a sequel expand on the subtext of what's been established like that, as long as it and what's new bolster each other. in the case of rindo, i struggle to appreciate things about him that aren’t some extension of neku when he was a protagonist. i found his arc about making his own decisions sudden and a bit inexplicable, especially with how blatantly it was stated. felt like a case of saying a character was having a specific arc without actually giving them that arc.
as for shoka, i do like her more than rindo. in fact, it’s her relationship with him that made me lose interest; it felt like all the things that endeared me to her, like her relationships with the other shinjuku reapers and her brand of snark, got pushed to the side in favor of said relationship. it dominated everything else about her character in a way it felt like it just didn’t with rindo. granted, this could just be because he’s the protagonist, and her “snark” is a surface level reason to like her. however, i don’t find that first concession to be an adequate excuse, and it was precisely her personality that got me interested in the character to begin with, only for it to feel discarded (albeit probably not completely, i’m sure there’s a cute lil moment or two i’m forgetting). considering shoka’s love of gatto nero and shiki’s presence in the game, i imagine the parallels between the two have to be somewhat intentional, including with their relationships to their respective mc. like with rindo, these parallels make it hard for me to appreciate the character, but unlike rindo, shoka’s parallels seem to actively oust the things unique to her, as opposed to rindo’s leaving little opportunity for appreciable distinction to begin with. again, i ultimately prefer shoka, as tis better to have loved and lost than to have never loved at all.
that just leaves the three elephants in the room/party: all of them are returning characters. two of them are characters you played as in twewy.
i do want to make it clear that even at my most territorial, i don't think i was ever completely against the idea of there being returning characters; if anything, my ideal twewy sequel would actually feature characters like joshua or hanekoma more prevalently than they were here. rather, much like most things, it comes down to how you implement them, and neo does so in a way that pretty blatantly relies on them. even that isn’t a necessarily a bad thing, but remember what i said about this story attempting to stand on its own?
what shocks me about their sheer prevalence is that very little of it feels necessary. i don’t get the feeling that any of the og gang were needed to make this story work on a thematic level (as happy as a lot of their scenes together made me), and in fact, as i alluded to with rindo and shoka, it actually seems to impede or dampen a lot of what the game is trying to go for. i see it as perhaps the single most blatant example of my thesis statement. neo plays with the concept of a self-contained story, but is unable to let go of what's already there, innovate enough on the franchise and original game’s core, and pull through with something standalone, because it seems generally unwilling to embrace change, and consequently, key aspects of creativity and what makes a good sequel. i understand if others don’t share this opinion, but to me, it really feels like neo only changes when it has to, and that reflects in the changes it makes as well as the ones it doesn't.
and on that note: the conclusion.
sorry this feels so disparate. i definitely wouldn't call neo a bad game, and in fact, i think given some time, i can comfortably call it good. plus, i can, after some difficulty and deliberation, say it and even final remix's existence only add to og twewy. impulsive territorialism be damned, it makes me happy to see stories and characters i love be added on to like this. the aspects i consider bad, even if they might be fundamental, are not enough for me to avoid embracing and appreciating the good. my silly little headcanons are not “threatened” by things like final remix, even if it felt like they would be in the moment. it is still possible to imagine all my favorite characters living happily ever after with each other, even that cunt with the mop for hair joshua, and if anything, certain scenes in neo only add to those delusions. i may have complained about them, and i do stand by those complaints, but i cannot deny how much i love them in isolation. i think the only thing that could've made me hate them is mischaracterization, but the only instance of that which stuck out to me (neku and shiki reuniting) seems to be a translation issue, and the real sentiment of the scene aligns far more strongly with my views of the characters.
that said, i'm still definitely disappointed by it all. neo's derivative spirit felt very pervasive to me the whole way through, and by the end, i felt a strong urge to replay twewy. that's not a necessarily bad instinct to have after playing a sequel, because it's the idea of "wanting more". it is, however, bad in this case, because it was a mix of that and the idea of "wanting better". i wanted to play something where these good ideas were new, or better yet, something where the new ideas were good. as it stands, i'm left the slightest bit hollow; just enough to be noteworthy, but i still feel like a dick for bringing it up.
i'm happy i played this game. i may very well play it again in the future. there's aspects of it i like to the point of loving. and yet, i hesitate to say i like it.
my feelings on this game continue to be jumbled, even after all this. still, writing a lot of it out definitely helped, and it was really fun to make! thank you oh so very much for reading; i hope you enjoyed it!
oh, and i would rather rip my dick off than play scramble slam again-
#ntwewy#neo twewy#neo the world ends with you#twewy#the world ends with you#might be forgetting smth#ah well maybe later#i don't wanna include character tags cuz i don't wanna be the fucker that interrupts someone's search for fanart of their fave
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and another thing about qijiu is like -
anytime shen (jiu) qingqiu gets into an "altercation" its like:
yqy, thinking: what happened? i need to know from him what happened so i can protect him from the consequences, no matter what it was and no matter how much he might be blamed. and what would have happened if i wasn't there to do so? before, he paid the price for things that were my fault, and last time i left him- (guilt spiral, etc.)
yqy aloud: what did you do?
shen jiu, hearing this, thinking: he thinks i'd do that? how low is his opinion of me really? does he truly think there are no depths to which i wouldn't sink? and i thought it couldn't be lower. so quick to blame me and ignore anyone else's part in this. so quick to distance himself from his sordid past.
shen jiu, aloud: i'm sure it makes no difference to you.
choose your fighter: yqy's unconditional devotion and inability to communicate vs. shen jiu's self-loathing making him interpret it as disinterest and blame (and also his inability to communicate)
#svsss#shen jiu#yue qingyuan#qijiu#and the worst (best) part of this all is that if they could actually have a conversation where they communicate this#shen jiu would probably be really into the unconditional devotion thing#for someone who feels so isolated and unloved#to be told no matter how deep a hole he finds himself in or how he got there yqy will still care is like. a fundamental change in worldview#(though i think sj's self-loathing might first lead him to think that there SHOULD be conditions to caring about him)#(which ofc leads to more 79 conflict)#and weve also seen that generally if sj orders him to not do something yqy follows that directive#so this could work out so well#BUT because 79 is 79 this is basically impossible#if they actually had a conversation about this it would be more like#yqy: i want to know from qingqiu what happened.#sj: so you think i'm the kind of person that would do all of this? is your opinion of me that low?#yqy: no! what shidi has done doesn't matter#sj: it doesn't matter? i see.#sj: sect leader must act as censure for the entire sect. perhaps he might speak to the other involved party next time.#yqy: ...this one has failed you.#and then sj leaves the conversation thinking yqy's a liar and a hypocrite#and yqy leaves subsumed in even more guilt#and then when yqy changes his behavior and doesnt ask/blame sj immediately after an incident#sj is like: oh. he doesn't care? he's given up? he's really distancing himself now.#[rattles the bars of my cage] 79 MAKE ME INSANE#miscommunication as the basis for conflict can be annoying but 79 does it perfectly#as the miscommunication is based on differing inherent ways of understanding/interacting with others#and can absolutely not be solved in a single conversation#anyways sorry for the tags being longer than the actual post
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If Ulysses has a million haters, then I'm one of them. If Ulysses has one hater, then I'm THAT ONE. If Ulysses has no haters, that means I'm dead. If the world is with Ulysses than I’m against the world.
#this is slightly joking but like also not but also like am mixed on Ulysses on many factors#infuriating because i sympathize with his pain but it’s like#he is a well written and fundamentally flawed character whose hypocrisy I found doubly in#black characters I can tell were designed by white people with a semblance of an understanding of activism and bipoc oppression#but not enough for the character to not feel like hand holding for the majority white audience#plus personal grips with the whole twisted hairs thing and reference to slave braiding patterns#Ulysses irks me as a black person on a weird personal level and I can go into debt on why him being black is a big detractor for him to me#like he continues this cycle of distancing himself from his roots before remembering over and over again through his actions#he leave so much in his wake that the courier ends up correcting or helping like in honest hearts and old world blues because he’s self#righteous in a subtle way even to himself that he believes he stand out of his one man rule when he does not play an active hand#saw a post talk about how you choose to continue moving through his story and can leave at any moment and this it is partially your fault#but what of the oath that is set before you and is forced to take that he set up#I do not have to walk it but when I do the steps are not my own but those taken for me#you have to go out of your way to change it which is not something he expects because he’s playing by a story he’s been perpetuating in his#head about you two and the effect one man has when he’s continually been that one man more so than you as many of his actions directly lead#to the one you go through also the irony in the flag he continues to bear being the real reason he has no home#like he reps it when the package is likely enclave and thus use the same symbol#also still can’t get over how anyone could have delivered the package and he tries so hard to act like it was the couriers destiny or fate#when this was the one case of chance and that once man was likely a enclave engineer and how it’s really is never one man#it the process and he’s so annoying about it like he’s a cool character but if you don’t believe in his philosophy or already went through#these ideas cause they are very common talking points in poc especially BIPOC spaces he’s just old hashings and stunted#fallout#fallout new vegas#Ulysses you upset me but I’m like I feel you could be better if you weren’t so incessant#I don’t think I ever want to make a serious post stating this about him just because I’d start yapping and it’d never get finished#ulysses fnv#fnv ulysses#lonesome road
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btw todd’s reluctance to join the dps because he doesn’t want to read (which is then accommodated for) and is scared to put himself out there (which is also worked through) being read as todd not wanting to go AT ALL, and thus neil making the proper accommodations (“todd anderson, who prefers not to read, will keep the minutes of the meetings”) and encouraging him to step out of the box that stifles him being seen as ‘forceful’ or like he can’t take no for an answer makes me insane with rage
#and him trying to stop neil from asking if todd not reading at the meetings is okay isn’t him wanting not to go#its him not wanting neil to ask because (as someone with social anxiety) it’s EMBARRASSING ASF for someone to ask for things on your behalf#literally just think about it as the meme of ‘when i tell my friend im hungry and he tells his mom that *i* want food instead of both of us’#and the whole ‘neil not knowing how to take no for an answer’ thing…… dont get me fucking started#the kid who’s had to take no for an answer his whole life? the kid whose first proper scene IS him taking no for an answer? are you serious?#being encouraging and accommodating and (admittedly) a little pushy when he’s got his mind set on something—#—is NAWT the same as not being able to take no for an answer or bulldozing through conversations with people#he and todd DO listen to each other in those conversations theyre just on opposing sides—#—because their understandings of the world don’t fully align at that point in time/the movie#which is totally fucking normal?????? because later on they DO properly align?????????#i feel so crazy about this every time i see someone say todd didn’t want to go the dead poets meetings because it’s so obvious he DID#he was just scared#and you know what maybe it IS a little forceful#but given how dedicated todd is to shutting off and hating and isolating himself he NEEDS a little forceful to be broken through to#if no one ever pushed me to do things when i was scared (as irritated as it can make me) i’d never do SHIT dude#and obviously todd is the same way because he ALL BUT OUTRIGHT SAYS AS MUCH#‘i appreciate this concern but i’m not like you’ IS about neil’s voice and opinions mattering to people but it’s ALSO about—#—him being outgoing and trying new things and putting himself out there#WHICH TODD WANTS TO BE ABLE TO DO!!!!!!!!#the moral you take away from todds growth is NOT that he has to change to be accepted because he DOESNT#its that he has to gain the confidence and belief in himself to grow and become the version of himself he WANTS to be#he NEVER changes on a fundamental level to make others happy (although his growth does make others happy) he just opens up more#and i dont know WHY some people think his arc is becoming a completely different person#like yall PLEASE#this isnt even an anderperry thing this is an issue even if you read them completely platonic#i blame the FUCKASS novelization…. dps book you will always be hated by ME#dps#dead poets society#neil perry#todd anderson
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Man, I really need to do some origin runs.
#bjk talks#the whole origin run thing is just a wild concept to me in general still#i can't think of another game that does them#i told a friend who hasn't played bg3 about it and she was like 'so like if you could play mass effect as garrus???'#it really is kind of an odd thing#but very cool#i can't wait to see what depth it adds to the chars#although i feel like actually playing from inside karlach's head is going to do something to my brain chemistry#it will either fundamentally change me or make me want to cry#maybe both
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(one of) the most frustrating parts about the portrayal of drow society is that it wants to create Reverse Sexism without uncoupling itself from some. pretty foundational patriarchal ideas. it ascribes to the (tired, essentialist) notion that men are inherently good at certain things, and women are inherently suited for different things
but rather than the basic subversion of “women are warriors and men are the homemakers” or even early feminist thought experiments like “traditionally ‘women’s priorities’ are given importance over ‘men’s’ (ie things are governed by council, importance is placed on childrearing, etc)”, menzoberranzan is “this society still holds to patriarchal values and women are not as good at these things which is why it’s demonstrably worse”.
the biggest tell is that they have to control the male population to maintain female dominance, the implication being that in a fair fight, men would easily overpower them. it assumes the misogynist ideas as fact that “women are inherently weaker” and also “women are duplicitous” so the drow fighting style is based on stealth and sabotage rather than “”honorable”” face- to-face combat (letting lie also the assumption that the only avenue for ambition is through military violence, and therefore still making it so that they are reliant on men, even as disposable shock troops, for their success).
the only things that keep women in charge are by stacking the numbers on a systematic level, and through sexual domination on the individual level (because clearly the only real power a woman can have over men is her sexuality).
it is a society where “men act like men” but women don’t act like women; it is evil because an act of god created an aberration against the “natural order” of things, and there is no one to tend the hearth (because if the women won’t do it, no one will)
#there’s just. so much to unpack#call me old fashioned but i think. if you’re trying to subvert something you should first understand how it actually works#now this is also mostly based off of what i read from the first couple drizzt novels and old lore on the wiki so like#it’s possible that they’ve tried to do a spit-polish retcon in 5e#but every time they’ve tried to do that with other things i feel like they also misunderstood the real issue so#either way i don’t have a lot of faith that this would have fundamentally changed#it’s probably just something like ‘yep we acknowledge it’s problematic but that’s bc lolth is eeeeevil so it’s supposed to be bad’#like i’m gonna be honest. i roll my eyes whenever Any fantasy society spends time codifying gender roles in this kind of way#there’s plenty of other races that are like ‘men are warriors and women are homemakers but both are equally important so it’s not sexist!!!#like they’re not just reinventing the wheel of victorian Separate Spheres#but what gets me about this one is how clear it feels that no one thought deeply about it#‘a matriarchy is when women act like men’#i have no source for this but it FEELS like it originated as a reactionary response to second wave feminism#‘women can do the same things men can do?? we should let them in positions of power??#this is what that looks like. checkmate feminists’#honestly i have learned a lot more about the way men think about women from fantasy bc#it rly shows their asses when you’re ostensibly removed from the world we live in#and the things they place importance on#mine#dnd
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Arcane s2 spoilers
Powder in episode 7 is so unsettling to me. They neurotypicalized my girl. She’s in regular girl clothes and has a boyfriend and a stable job and is able to think rationally and also work towards her goals and reach her potential…she’s no longer #hashtag relatable. That whole arc had me like “put it back!!!!! I need that girl to be fucking insane!!!!!!!!!!!!!!!”
#sillyposting#and shitposting#as soon as they started the Ekko and Powder love story I’m like come onnnn not my emotional support ‘I’m not like other girls’ girl#JOKINGGGGGG kind of#the narrative framing a Jinx free of any neurodivergence as the ideal self she should strive to achieve makes me cringe#like of course they should frame recovery as a good thing#but there idea of a recovered or ‘normal’ Jinx seems so far divorced from her character that she may have well been#*their#an entirely different character#I don’t know. it feels insidious somehow#I can’t explain the gut feeling well but it gives me vibes of autistic masking and the idea there’s a version of you that is palatable#and good and all you have to do is work endlessly to reach this impossible standard of normality that you will never reach#with the cards you were dealt#it’s just the VIBES I get man#that actually might be the entire point of that section (assuming the writers are competent) but I fear people will walk away from it#thinking omg she could have been so normal without the trauma! and not unpack anything else about it#jinx was right when she said there’s no world where she can be ‘good’ because there’s not!!! not in the uncompromising way society#wants her to be!!!!#the moral of the story is that if the narrative would have had her recover (which I wish it would have)#everyone around her would need to come to terms with the fact that she is traumatized and there is no world where she is not fundamentally#changed by that trauma#but she can still work on becoming a better person in spite of it#even if she can never become that idealized non-traumatized girl that she will never be#does this make ANY sense#I will say. At least Vi kinda tried I guess lol#but the Ekko thing I don’t know it just!!! hm.#something about it…
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once again sorry to everyone for bringing this to your dashboards. but some of you are like, genuinely delirious. not even in a funny way. & i hope you die. i hope we both die. hand in unlovable hand etc etc
#Just so fucking bizarre to me how people can be Like This. there has to be something so wrong with your brain on a fundamental level#i can’t even laugh about this or anything because i genuinely feel pity for these people. it’s so sad to me how you’re gonna be like 20#and then go in a niche tumblr community and create drama over Nothing. over Thin Fucking Air#like do you not have a life? do you not have college? or a job? doesn’t it get tiring? don’t you ever feel ashamed about all this#and the fact that they go and complain about the shipping and the ‘fandombrained’ people as well…. oh my god#how are you going to be TWENTY. and DO THAT. are you seriously sick. ? do you need help#just say you are homophobic and that you hate kids and go. it’ll save everyone a bunch of time for sure#anyways. as someone who has been a rain world fan since 2018. i love you embracing canon. i love you changing canon. i love you disregarding#canon entirely. i love you ships that make sense in canon & that make absolutely zero sense at all. i love you fancharacters that don’t#follow canon rules. i love you ‘cringe’ fancharacters and self inserts. i love you self shipping. i love you oc x canon shipping.#and i love you taking inspiration from designs. i love you community & i love you artists & i love you art#i love you borrowing elements and being inspired and referencing something because you liked it.#are fandoms perfect? GOOD GOD no. is every Fan perfect? no. am i also sometimes annoyed or irrationally pissed off over a ship that#i think is stupid and is illogical. Yes! i’m only human! but i can still love and appreciate the whole CREATIVITY of it all. and the whole#Fun that people are having. i love you having fun. if i don’t like it or if anyone else doesn’t like it they can just Cope#instead of hateposting about it on main and indirectly bullying people who are most likely children. or lgbt. or both#anyways. please continue doing whatever you want. The world is your oyster and you only live on earth once#everyone else can fuck off
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actually, having a kind of revelatory moment here of if HRT was something i have been considering for this long, but has remained inaccessible to me, then that means i Do actually have opinions about my appearance/presentation, so just because i can't take That Particular step doesn't mean that there aren't plenty of other avenues i could be pursuing (ie, clothing/accessories/etc.) that i just haven't let myself up until this point. like i don't have to shove it All aside just because there's one thing i can't get -- I'd probably still wind up a lot happier if I took those other steps I've spent all these years ignoring
#N posts stuff#like what i mean is; the nearest informed consent clinic is like 80 miles away. theoretically some people could pull that off probably#but i can barely do 5-10 mile drives so that's fundamentally inaccessible. the realization is that IF it was closer#the probability of me actually pursuing that is actually kind of high. not even because i feel a particular NEED for it#hrt is one of those things that for Me is like 'i just think it would be Cool. i don't need it but i might be happier trying it'#BUT one thing i've consistently had problems with is that i Do Not really buy myself clothes because i always get caught up on cost#like 'if i don't really care That Much why should i invest in it' thing. i've been in that rut for most of my life i'd say#complicated by the fact taht i do depend on my mom's advice/help for a Lot of things and we have fundamentally incompatible styles#so not being able to agree on things makes it hard to actually Pursue what i want in these areas#but if leading up to researching clinic options i was both thinking 'i'd spend the money on this' AND 'i'd completely#disregard my mother's opinions on this' in order to pursue it; then since it's inaccessible to me i Should be taking those core convictions#and bringing them to the things i Can change/access and take Those steps instead#to use a wildly different metaphor - the vacation thing of 'wherever you go there You are' -> HRT is the big expensive vacation#but if my clothes are still something i'm not happy with then how much genuine satisfaction would i get out of my appearance after#taking those Big Steps. since the little ones have been left completely in the dust. you know?#no one asked but tumblr is like the only medium i use where i actually go back and look at things from the past#so if i have some kind of revelation about my life it has to go on tumblr if i want to remember it.#(like sure i Could keep journals but actually reading back through them makes me nauseated lmao. so not very helpful in practice)
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It's amazing how quickly you can make someone turn on your company by making a stupid and insulting move
Force me to go through the front door and scan my card when I have backdoor business that never needed a card before (what? ...I was going to somehow... sneak in and... purchase things with a borrowed card? ...which I totally can't do from the front door after scanning it?)
Or like... twitterify your layout right after your users give you a bunch of money just cause they like you, and then refuse to walk it back
...or all the other things companies do that just kinda piss people off and then they refuse to acknowledge maybe it sucks and is stupid cause "hey, the customers didn't leave"... yeah... yet
#legit; as small as it is it gives me a hint at the direction things will head and that costco will get more and more anti consumer#and I'm in minutes going from an 'I love costco; it's how I afford to eat; go get a cheap pizza'#to 'you know costco is kinda frustrating and annoying and I don't trust their ceo... I'm not sure if it's worth your time and money'#like look back and; tumblr search willing; you'll find posts of me singing costco's praises; literal free advertising#cause while it's not right for everyone; man is it so much cheaper than places like walmart#but... I legit don't know if I can recommend it anymore#for one thing; when I signed up I just spotted the members desk; walked in the backdoor up to the desk; and gave them money#now... what? you gotta ask permission? I feel like there's a chilling effect on wanting to join... at least for my socially anxious ass#and again; I just whiff this as like when games companies add DRM that breaks the game... for people who actually pay for it#they're making me suffer a pain in the ass for no reason cause someone might not be giving them money#and now that person never will give them money... and frankly... if they don't pay the membership but spend $500 how much did you lose?#but like I said; I feel it in the air; that costco will start doing more and more anti consumer stuff#...do I think it's a good idea to join up when they're gonna slowly start turning this corner?#I mentioned that quote by the founder about killing them if they raise the price of the hotdog#but... the fact the founder felt the need to say that to begin with told me something#kinda gotten the impression that the ceo is greedy as hell and wants to drain the consumer (so... a normal ceo)#and this just smacks of netflix/disney#oh... did you hear about disney killing someone with a food allergy despite being told about it multiple times like when the dish arrived?#and now disney is trying to forced arbitrate cause they had a disney+ trial in 2019#you hear about that one? cause that's a real news story; I'll find you an article if you don't believe it#anyway; this smacks of cracking down on password sharing to make up for hypothetical lost revenue#and let me tell you... if I could switch to pirating my groceries I would; I would download eggs#so this doesn't change costco fundamentally; but it does make it feel more hostile and like it doesn't trust me#it makes things feel more adversarial instead of like a partnership where they get me good prices on good things and I give money#and I just wouldn't be surprised if they start doing more things I don't like#things that make things worse... things like raising prices to increase their profit#...makes me want to... work on figuring out how to make everything myself since no company is trustworthy#they'll all turn on you in the end; the moment the wrong person takes charge they'll start to metastasis#towards the cancer of infinite profits#not saying don't go to costco... I'm saying don't get attached if you do; I think they're ready to do what every company does these days
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ok time to try to blame someone else instead of me
#being dramatic but idk im also trying to think abt why i am this way#in part to the fact that i inherently view myself as a burden and always have since a child since i could like. comprehend the things my mom#was going through for my life & moving the america etc etc#but like yeah i was basically as independent as couldve been in the PH bc i had multiple ppl who could take me places and take care of me#but in the US it was just my parents and our family and our X amnt of cars#idk i just keep thinking about how much i miss doing anything in my life and how i used to be a dancer a martial artist a potter like#there was so much to me and now because i refuse to learn to drive and get a car i just. am locked out of everything#bc my aspirations cant work out on 1 vehicle in sparse & spread ohio#like idk maybe its the fact that i always was just like im not allowed to have friends im not allowed to go out in the summer#im not allowed to visit friends or extra places or events#never really been independent until i basically ran away and even now im just#only partially independent bc sure i have money and i have my own space but. im dependent on a driver and other ppls schedules and it just#idk i cant not see myself as a burden all i can think of is that im not a good enough woman let alone wife and thats something no one wants#like i barely know how to cook i barely eat i dont clean i barely wash i barely provide like. yeah idk also ever since i had a breakdown#i feel fundamentally just. changed especially about food. and idk i have been asking for others to cook for me more but i still am waiting 4#the next time someone says you can make it yourself and i starve for the next 24 hours#idk dude i literally cannot see myself as not a work of labor. its all mama ever ranted at me about. very verbally very constantly up until#i stopped being difficult with her being the head of the family of like 12#whatever. whatever#im done blaming someone else im gonna eat my words with regret and shame :/
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How to explain that going to church makes me hurt and angry, but not going to church makes me sad and depressed.
#I need to go to Mass. I need to get over the anxiety mental block and just go.#blue chatter#it’s just. I’ve only gone a couple times this semester and every time has left me feeling more empty and hurt than when I walked in#and I know Mass is more than just how you feel. and that it matters that I am there where God calls me to be#I know.#I wish nobody there knew me so they wouldn’t be so worried and ask questions about where I’ve been#it’s like. I cannot possibly explain to my church friends why I haven’t been showing up.#it’s not even scrupulosity anymore it’s just. I can’t be here. I don’t belong here.#and the new priest is trying *so hard*. I’ve been honest with him about how I’m struggling.#but it’s just. there’s something missing. he wants to include the congregation but fundamentally doesn’t understand what that means.#‘everyone is welcome. No I will not make an effort to include marginalized people. they’re welcome bc they can Walk In The Door.’#and I know it’s not that the church has changed#if anything I’d be having the same issues with the old priest. I’m the one who’s changed.#but instead of spending my Sundays with God I’m just. melting into a puddle of Sad. and that’s not good for my faith life.#I need to do *something*. I just. any time I think of trying a new church i feel exhausted.#God please help me.#I don’t know where to go from here. I don’t want to be alone and miserable and losing touch with my faith
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mutual how are you so good at getting into arguments with people who agree with you
probably bc i only respond to people who cant write or read
"rape play can be consented to" and "rape can be consented to" are VERY different sentences. n like honestly i shouldnt even have bothered.
if you have such a fundamental misunderstanding of the english language i wont waste my time trying to communicate with you. when every word means something different its not really english anymore is it. if everything u say is so divorced from the english language that i need to ask you to repeat and translate everything i dont think im at fault here
i might just cut contact w anyone in the community because everything i say is misunderstood and misrepresented and not taken seriously if im not sucking up to people.
and so many words have new double-meanings and im led to think i disagree with ppl because theyre fucking incapable of writing a coherent sentence. and then its my fault somehow.
and its not like 'transid' or paraphilia dont exist outside of the radqueer community. everyone wants to change things about themselves. everyone changes. people are into weird shit and have mental disorders. i dont have a problem with peoples experiences.
n if rqs put any effort into what they say (or even didnt blame me for assuming that a word doesnt have any new secret meaning) id treat it the same as the mogai or liom community. whatever. kinda fun. sometimes theres a relatable label
.delete later
#i do have a deep insecurity about being stupid and always confused and people not understanding anything i say#ableist shit#but i also dont see anything wrong with how i talk from my perspective#i dont know why whatever is wrong with me is wrong with me#other autists dont like or understand me#but like. even if theres something fundamentally wrong with me im not gonna bend over backwards and make myself palatable you anyone.#i dont give a shit really. no one has to like or understand me ig#also. 'where do you guys find animal rape porn?'. im not hanging out near a community where thats as common as it is and people you reblog#from like that shit.#im aware that 'not all of us' and 'theres bad apples everywhere' but thw queer community doesnt have a Huge chunk that believes in#legalizing rape.#and i dont think id hang out in any other community that does.#also#not as bad obviously but so many people being pathetic. identities for when youre trans but have internallized so much transphobia tha#t youre calling yourself cis now#you have intrusive thoughts so now you say youre transharmful.#its a whole lot of letting outside factors control your identity which is just miserable to look at for me#and not a vibe i wanna be around#sometimes theres straight up bigotry 'afab 4 afab because duhh afab means pussy. and transsexuals dont exist' or treating birth assignment#as a gender#you see that in the regular queer community too i just feel like complaining#im just tired of this. every day i log on to tumblr and see a rq post and go 'wow/damn these people are extremely annoying and detached#from the english language'.#fucking. even transgender in a transid context has a different meaning#ppl say transgender isnt a transid and like. theyre right and theyre also wrong.#transgender(transid version) isnt the fucking same as transgender(queer community)#and this isnt me being genuine but lets have some fun with radqueer etymology and twist transgender even further. trans- in a transid#context means (change) with intent.#i did not choose my gender with intent..therefore actually i am a cisgender male.#so if i do end up fucking blocking you then you know why
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