#like link just killing to get to Zelda??
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Greetings, Villainous Kitty
I've come with an absurd writing request.
How about a hero (who used to be very idealistic) who violently murders the people who supposedly killed their lover, the villain (you said you didn't get enough characters going feral and murdering ppl n stuff so here we are)
Except the catch is, the hero discovers the villain is alive. You choose how they react.
No pressure at all and definitely no rush. I hope this wasn't too unoriginal, and it's completely fine if you don't want to write it. . .
Also you're very very talented and your writing slayssss 💙💙
In all honesty, the hero didn’t know they were this good with swords.
Usually, they didn’t use equipment for close combat and especially not those which were made to cut and tear. Protection was supposed to be their top priority. A commandment they obeyed like none other. After all, training had designed them this way: to protect.
“If you do this,” the superhero said, “you’ll never forgive yourself.”
Their heavy breathing broke their voice in many places. As well as the blood in their throat and the pain brewing in their shattered leg. But the hero had little sympathy, had little compassion to spare. Within hours, their entire world had been destroyed. Now they knew that they could destroy entire worlds within merely seconds.
“That’s what you want? Play god? Kill whatever you want?” The hero hadn’t realised, had never really recognised it but tears were running down their face, together with all their emotions.
“Jealous?” the hero asked. They weren’t ashamed of the tears, weren’t ashamed of the suffering and the sins they were committing. They had nothing to lose and they only killed those who deserved it. They felt like this was the first time in years in which they brought justice to the city.
“I remember when you were a child,” the superhero said. They smiled softly as they held a nasty wound on their side. “So scared but so bright. You always asked if you could give the rest of your food to the guard dogs.”
Yes, they supposed that had happened.
“I never had a kid. To have you was enough.” Ashamed, the hero realised that they’d let their guard down. So, they pressed their blade into one of the superhero’s wounds and watched as their superior twisted in pain, screaming when the hero turned the sword a bit.
“And look at us now,” the hero said. “Look at what you did.”
And the superhero did. They looked at the building the hero had wrecked, the wires hanging from the ceiling and the destroyed furniture. At the dead guards and the glass. A calamity.
“You killed them. You killed the villain,” the hero said as they pulled the sword out of the superhero’s body. “You slaughtered them like an animal.”
“It had to be done—” the superhero wheezed in response. They took in greedy gasps of air but it wasn’t enough. Blood was in their lungs and they would die soon.
“I loved them.”
“And I loved you. I loved you like my own child.” The superhero stretched out their arm, probably so they could touch them. But the hero just looked at them, two lines of tears drawing into the dirt on their cheeks. “I couldn’t let them destroy you.”
For a long time, the hero watched them. How they fought for air and how they tried so desperately to survive their injury. But then, they made up their mind.
“Forgive me, then,” the hero said.
“I always will,” echoed the answer and that was all the hero needed. With a horrible crunch were they able to put the blade through their mentor’s chest as tears dropped down onto their hands. There were little noises of protest but soon enough, they died when the blood came.
They sat there for minutes, watching the lifeless body of the superhero being completely motionless, unresponsive. And the hero cried, couldn’t do anything but cry into their own hands.
They were a failure. Doomed to shatter. They couldn’t believe how many people they had killed and how many of those were close to them. What had they become? What was wrong with them?
After half an hour, they could barely move. Their whole body was shaking and they were too tired to use their muscles. They just sat there, watching the cold body.
But, then.
“My love.” The hero turned around, thinking this was a cruel trick. “Do you want me to take you home?”
They weren’t quite sure if the hand on their shoulder was real. They didn’t know if they only imagined their lover.
#what I’ve written makes no sense sorry been thinking about link#link link link thinking about link#like link just killing to get to Zelda??#I know link is supposed to be stoic that’s why is quiet in botw because he has his duties and he has to be an example#but stoic link losing his composure completely?? like in the totk trailer he drops the mastersword to get to Zelda like my dude#MY DUDE WHY ARE YOU SO AMAZING#how is his only happy expression in botw when he cooks LIKE LMFAO WHAT#writing snippet#heroxvillain prompt#heroxvillain snippet#heroes and villains#hero#villain#hero x villain#heroxvillain#request#an answer for an ask#whump
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Tbh tho I think totk is more misogynistic than botw idk how to put it
#like botw was bad but totk was WORSE#the gerudo in totk seeing the girls cover their eyes when link walked by them like….eugh#sonia just being there to help zelda w her powers and talk abt link then the next scene later she gets killed#ganondorf just kills her she didn’t even interact w him#zelda…zelda…*falls to my knees* where do i even begin with her? 😔#txt
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Tune is a menace
Fanfic prompt : considering that Tune is probably the only character who actually knew what Cia wanted to do in Hyrule Warriors because he overheard it when time and Warriors were talking about the war and how Tune was the most bad shit insane soldier of the entire army
Because children are always underestimated but because of that they usually know most of what is going on because the adults hide the information poorly
And Wind would probably absolutely hate Cia before he even met her
He would have had years to hate her and prepare to beat her up just waiting till he can join the war
Then when he does eventually gets dragged into the conflict
He just rushes Cia on sight with the promise to not let her close to his older brother no matter what happens
He also definitely breathed down Lana's neck the entire time she as much as decided to get close to Wars
Because he already knows the entire plot of the story and he will manipulate it to his advantage by all means possible
The entire army probably would just fear him because he also forced the fierce deity to cooperate with Mask (nobody knows what he did exactly but the deity just avoids him at all costs at any given opportunity it is free the command melody is just that powerful)
He also shadows Wars as much at possible to avoid leaving him defenseless because his brother seemed haunted by Cia despite having managed to escape her hands
And considering that Tune is an older and much more powerful wind (who already was capable of wielding the skull hammer with little problem and hold an entire struggling pig over his head with absolutely no problem and then yeet it into the sun)
If someone wants to complain about not handing Wars over he can always go and punch the meeting table in two right in front of them (and probably make the whole floor collapse if he really tries hard enough)
The entire army thinks he has anger issues but he really just wants to destroy furniture for intimidation
Because both versions are gremlins and Tune will do anything to protect Wars
And breaking stuff is fun
The fight With Cia is a literal one sided smack down from Tune and whenever she appears on the battlefield he is ready to throw her out a window and jump after her out said window just to keep her away
Also the wind waker always him to do whatever he wants to do
Suffocating people
Creative use of hurricanes
Mind control
Being an evil person and repeatedly change day and night to drive people insane
Change the directions of the wind to have a harder time getting found because the wind is in a favorable direction
He was not aware that the entire army and even Wars and Mask were nervous around him in case he breaks another floor through or rips out a door to protect them or tortures a monster with the command melody (they knew he wouldn’t hurt them but the amount of money that would have to be spent on repairing and replacing the things he broke is way to expensive)
He just thought that he was a bit mischievous
Not that he was considered a lose canon of mass destruction
Even when linked universe happens nobody will ever forget how tune broke the entire second floor and made it collapse in itself
Nobody wants to mess with a smaller version of tune
#linked universe#lu wind#lu time#lu warriors#lu legend#lu sky#lu wild#lu hyrule#lu four#lu twilight#lu artemis#lu mask#lu tune#lu wars#people don’t seem to realize that if a small child can carry around an entire pig then they would only get stronger as an adult#tune seems like he has anger issues but he really just wants to destroy furniture for fun and blames it on anger#wind waker#skull hammer is capable of killing on impact and the strength that is needed for that is close to or even stronger than an actual car cras#hyrule warriors characters#hyrule warriors#hyrule castle#is constantly getting broken by people especially tune#the wind waker is just a magic wand and wind can do whatever with it#legend of zelda
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I want to write some stuff for this but am actively nodding off so y'all just get an info dump before I forget it instead. (My baby loftwing being all fluffed and happy on my chest is not helping me focus lol)
Anyway! Miphlink baby!
I think it would be pretty neat if he was hard of hearing. The mix of Hylian/Zora genes mostly goes fine, but that's the one thing that just gets him. Part of it is because Zora and Hylian ears are different - Zora ears are small openings hidden under the side fins on their heads, and we all know about Hylian ears. Zora rely on different hearing sensors when underwater, hollowed out structures in their heads that allow, essentially, for echolocation. Miphlink baby is born with Hylian ears tucked behind thinner side fins, no structures for echolocation, and not the best hearing. So Link and Mipha have to sign with him most of the time, though he does hear a little better underwater since sound travels better underwater.
While Mipha's color scheme for her scales is like crystla red and creamy white, baby's color scheme is a lighter shade of red paired with Link's skin tone. He doesn't have claws, either, but he does have sharp incisors. He's got his dad's blue eyes.
As for size, when he's full grown he'll stand around the height of an adult Hylian man, so he'll be taller than his dad but short by Zora standards (I figure Mipha seems pretty short for her people's standards too - she is a teenager, of course, but like... she's shorter than Link. Girl is tiny). He's got the structural fins like any Zora, but his body proportions are those of a Hylian (longer legs, shorter torso, whereas Zora are shorter legs and longer torso).
He grows at a rate similar to Hylians - Zora age twice as slow as Hylians until they hit adulthood, and then they just... are adults for a million years. But Miphlink baby grows roughly at the rate of a Hylian, maybe a little slower, and the rest of the Domain is just floored at how fast this kid is hitting his growth milestones.
He definitely has that cute "head tail is too big for his body" thing going on that Sidon had <3
#miphlink#I love seeing people's takes on a miphlink baby#I am still cackling at the idea of Link being a Tired Dad working Too Many Jobs#with Mipha being a Mom Who Overstretches Herself Too Much#so both their parents and friends have to step in to save them from self destructing#meanwhile Zelda is a Stressed Queen and Link and Mipha are trying to support her too because they're all besties#and it's just a hilarious combination and I adore it#and then totk happens and Link gets to channel his inner Abel and be completely Done with everything#Link: *fighting monsters*#Miphlink Baby: *waving frantically and signing he has to pee*#Link while killing a horde of beasts: NOT NOW--#Miphlink baby doing the pee dance: But I gotta goooooo#guys I gotta make this like some silly little series or something good grief XD#mipha#age of calamity link#aoc link#age of calamity#with eventual totk lol#legend of zelda
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Regarding Demise: He is an interesting concept, as is the whole eternal cycle, but for that to actually become something worthwhile the games/stories would have to actually DO something with it. So far they are introduced in Skyward Sword and thats it! No other game even references them. And, yes, that cheapens EVERY other game because there is this implication that its all out of the control of the actual characters in the story because of this one asshole that we only ever saw once! Why not have Ganondorf realize that he is possessed/manipulated by this weird old Demon God? How would he react, would he embrace it, would he rebel, would he be broken by the realization that none of his actions were ever *his*? I dont even care which of these options they pick, as long as they pick any of it and do just ANYTHING with the concept.
Or maybe Link or Zelda figures out the Cycle and starts looking into breaking it because endlessly repeating Demon Attacks kinda suck and you dont want that for your descendants.
Or have a game focus on them remembering bits from past lives and having to piece it all together or, again, just ANYTHING!
The closest they ever came to was with BOTW Zelda praying to Hylia, aka HERSELF, to unlock her powers, which is some brutal narrative irony, but not much more.
And regarding the whole Zelda is Hylia thing, I've seen some headcanons about how Skyward Sword Zelda is terrified of herself after learning that, because she now has to assume that everything she did was planned by a version of her that she no longer is. Is Link her friend or is he the useful pawn that Hylia needs to turn into the Hero? Does she even deserve his affection when she probably manipulated him into becoming her champion and fighting, possibly dying for her all her life?
Thats juicy, thats something you can do something with but Nintendo really does like to plan those stories game per game without any care for the larger story.
Which I guess is the Irony of it all. They tried the whole larger connected story/universe thing once: With Skyward Sword. After all that was also the time we got the first Hyrule Historia & "official timeline" as well as "How it all began" in the game itself.
It felt like the start of a new era for Zelda games and stories and then it just... wasn't.
And while I get that they want to focus on gameplay over story, I will never stop mourning the stories we could get/have gotten, if they put a bit more thought into things.
I actually feel like its harder to make the 'cycle' into an interesting plot point when its a .. divine thing that happens, and not perpetuated by the people (though not impossible, given how the series is build up it would need alot of work to not make it worse still..)-
i actually cannot stand the idea that ganondorf is possessed or manipulated, made eviler by demise somehow (demise is dead, leave him beeeeee hes not some evil master mind behind anything aaaaah) bc it STILL takes away ganondorfs agency and character and gives right into the whole hes basically born evil and just pushes the fault tm onto someone else it in turn legitimizes that the kingdom of hyrule and its high rule (heehoo) is right and if only gan wasnt manipulated hed be good tm, aka allied with the goodest guys, hed gladly accept their invitation and join their holy empire of goodness tm if wasnt for da demon
(and i love to say, who decides what is good tm and evil tm? bc hyrules monarchs making every other tribe their subordinate and persecuting shiekah for example isnt what id call good but its fine bc the good holy guys did it in the name of "peace" -what is their idea of peace? everyones under their rule and must worship their god? uh oh- and resistance to it is gonna get you labelled as evil!! (unless you join their holy kingdom and become their vassal of GOOD) what good and evil boils down to in zelda is .. being allied/ruled by the kingdom of hyrule and being opposed to them, even if its only not wanting to be subjugated by them)
i can see the appeal to some degree, but i dont like the idea of ganondorf even being able to be manipulated or possessed, what makes his character, before it got flattened into well he just be demon in the eyes of the average fandom, interesting is his unbreakable will, that drive to keep on living and resisting those that want him dead, its poetic and sad, to the point that (until totk ...) it was really just ONE ganondorf that refused to die and came back over and over (also something i found a compelling thought for botw, that after all this time theres nothing left BUT his will to resist, its a tragic idea that rly spoke to me)
my personal idea of the cycle is that its only a cycle bc they, the kingdom of hyrule and their belief system, keep it going, its not a divine thing that needs to be broken (though the divine surely messes with it, just for the bit i guess) but something that keeps repeating bc hyrule is so soaked into the idea that their princess once was a god and hers is the right to rule it all in light- so anyone who doesnt agree must be of the demons from the darkness seeking to destroy the world, and what means the 'world' could just mean the kingdom of hyrule- in botw even with the calamity people went on and lived, same in windwaker, they dont need the holy kingdom to live- (who is to say the 'monsters' are bad for the land, to me they mostly looked like well adapted territorial beasts, and the bokblins etc clearly arent mindless monsters either, why do they need to be eradicated? they attack you? ok dont go into their territory, or defend yourself, you dont need to exterminate something just bc it could be a threat at some point)
(i do agree that conflict with zelda being interesting but uuuh .. well they never did anythign with that huh)
in the end, demise was just a throw away villain, and if i may get my tin foil hat back here, i feel like the whole creation myth skyward sword does was really just a way for them to get out of the predicament of having to consider a villain to be treated like a person to save themselves from having to think about what they imply and can just go, well this is the evil demons, this is the good gods- ironically enough the attempt to get out of having to consider complicated writing it ends up reversing straight back into the WORST of kinds of implications .. that arent even subtext anymore, if totk is anythign to go by, the most 'simple' or 'easy' narrative to go for might not be actually simple, just a so often retold one that it appears simple if not made aware of its dark maw, the status quo repeated ad nauseam
(and if i may, the whole gameplay over story thing is bs in my eyes, that sounds like the typical attempt of dismissing any critique, just like the stupid, and frankly, offensive "its just for kids" argument, story and gameplay are inherently intertwined, the story influences the gameplay, the gameplay influences the story, especially in a series like zelda that is a futile thing to go for and a reason why the stories themselves lack depth, how are you gonna have an epic adventure that drives you to get through any amount of puzzles and battles if there is no story to motivate you, at this point it feels like the series has set itself up for catastrophic failure bc i imagine, people might just keep buying and playing the games bc its attached to the series, bc they hope to see characters they loved return, new ones that will grab their attention, perhaps be taken away by a world that meant alot to them once before, hope that there will be something exciting-
i am not saying the series has no value or doesnt do anything well (hello who am i) but how many times can you repeat 'this guy good he fight evil guy he get the pretty princess as reward' without any interesting twists or narrative, even the most beloved characters can only keep it passable for so long, even the best gameplay loses its potential if its surrounded by cardboard characters and a story so "simple" as offensive it fits into a single page, i often wonder how a game would be seen if it wasnt titled -the legend of zelda- ..
it hurts especially when looking at its long history, how much estblished thigns it could exploit and expand, the potential the series has is still immense, it hurts to see it be wasted over and over :(
#ganondoodles answers#ganondoodles talks#zelda#i dont need it to be mind breaking#i just want it to be interesting#botw was interesting to me!! so much so!! god i miss loving that game- totk just gives everything a bitter taste..#i dont find echoes of wisdoms lore that interesting as some seem to do#the main thing being you play.. as zelda (and need to transform into link via mystic energy to be able to actually fight hahaaa)#and i find that cool but also a little .. sad? like this series is so set in its path that even playing as the other good guy is a big hook#i have nothing much against the game (other than how zelda is handled- of course she da priestess not a hero .. the FUCKING UI ARGH)#idk totk kinda killed how invested i was into the lore#im just kinda numb to it by now ... like whatever#i still care mind you- but it would take alot ot get me excited again#also this long ass response isnt meant agressively or something#i just have .. opinions tm#also .. the whole breakign the cycle is the entire idea of my totk rewrite- with zelda having to realize she is part of what perpetuates it#and everything shes been told all her life was a lie- shaking her entire worldview to the core#anyway#im gonna guess this wasnt the point of the ask but uh ... words go brrrrr
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So I was playing Echoes of Wisdom, very fun game.
But ya know what? I really wanna play as Link.............
SCREW IT LINK TIME!!! HAHAHAHAHAHAHAHHAHAHAH-
Honestly makes the game harder in a fun way, I gotta use the my Wisdom to figure out how to get around now-
#Honestly having more fun now XD#I think it's the idea of the game being Link time#This glitch it kinda hard#I think the hardest part of the timing for the last part#So you have to click a button and I kept going too fast#How to glitch first make sure to make a save while you are Link#You CANNOT save after this point or you'll mess it up The game will auto save for you#Go through prolog and get the sword of might#Go to Kakoriko village and go to the north east next to the woods that fade out and stuff#Put a sign down z target and before you fade out press the A to read it#You are trying to be stuck between the trees#When you exit out of reading the sign press the Plus you also need your menu to be on the save and load#you should be able to press it before you fade out#You will know if you did it right because the menu looks screwy and you can see the map on the bottom right#You cannot see but you need to get a monster to kill Zelda use the map and sounds#After shes dead when the “Game over” screne pops up press “Load” before the “Try again” appears#You should have 2 menus over lapping now#Go to your link save and press the try again (just press up)#When the screne is dark press up then Say like “Missisippi” then click the A BEFORE the loading thing at the bottom appears#There you go LINK TIME#Do it before they patch it out#Have fun stabbing things as link#zelda#legend of zelda#echoes of wisdom#link#play as link glitch
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frankly i think the best way to differentiate fanon sky and canon sky is to take a look at groose's redemption arc. both forgive him for the bullying but fanon sky says "he didn't mean it!" Canon sky says "i deserved it"
(for reference, canon sky is sky as shown in the game/inferred directly from sksw)
#chicken scratch#smoke & ashes#lu sky#linked universe#would like to say that this post came to me about a hypothetical ghirahim redemption arc#and the post very nearly works albeit at a more extreme level (because yknow. the Murders)#but the problem is that groose antagonized link specifically#but ghirahim didn't give a shit about link he was just fucking around the first time you meet him#he only plays with link because he's in the way of getting to zelda#so link doesn't matter to him he just wants to hurt zelda#and that's the difference. theres why a ghirahim redemption arc would never work#sky doesn't give a shit about himself his low self esteem takes care of that#but as soon as you go after his loved ones it is over#sky is such an emotional person#he loves quickly and it's so easy to weasel your way into his heart#and it takes a very special kind of antagonization *cough hylia cough* to make him hate you forever#UNLESS you come after his friends. shortcut to being in the bad books forever.#he will kill you for one (1) corn chip#his low self love plus his high emotions and love for his friends equals this disaster of a man#and is why canon sky would never say i deserve it about ghirahim#he fully believes ghirahim is an asshole (which is true) and NOTHING he does is deserved#in skys mind nothing ghirahim did to him matters#it's the fact he wants zelda that means all bets are off and ghirahim's fucked#it's not about sky it's always about his loved ones#but i have indeed read fanfic where fanon sky is like oh this is ghirahim he tried to kill me it's all good now#so yea fanon sky would still say he didn't mean it#ok but like twisted ghira redemption arc where he realizes demise isn't the allpowerful master he thought#this god was just beaten by a pissed off teenager yknow what a fucking joke#anyway#ghira ends up thinking a lot about it being like so demise wasn't the right guy to follow
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something that modding zelda games makes me think about that i don't think like. most Game Companies™ consider is when wanting a playable female mc. i don't want the game highlighting Major Differences between a male or female mc (unless theyre like. separate established characters like dishonored 2....which. i never finished oops i should do that sometime) like simply on the basis of gender i dont need different dialogue or events. literally just swap the words used to refer to the mc. nothing else
i just want. the same game but she is used instead. thats why its so fun modding zelda games for me cuz its literally just the same game but. theres a girl! thats it. literally my dream as a 6 year old was just zelda game but link is just called she
#nutmeg rambling#does this make sense. do you get me#which tbh is why i was initially a little concerned about the playable zelda game. i'll wait to see but.#yes zelda is a different character than link but it just feels like sometimes when you're given a playable girl mc#theres a catch#but still#i think her killing things with rocks is funny#i always think back to that one person whining about people asking for a female mc for persona. 5 was it. idk#saying “they'd have to write two completely separate scripts”#like. lmao. what are you talking about
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I DREW ALL THE GREEN BOYS!!!
These boys! They’re in order of game release (hopefully) and it’s my initial take on every link and how they compare to one another. I say initial bc I wanna make more interesting designs for them later on (like give spirit tracks link uniform that looks like a royal guard outfit yknow). Oh yeah btw these are the 28 green men from the poll a while back.
There will probably be more Loz art so uhh yeah
#was tempted to draw totk link’s other outfit which looks ancienty but decided against it. we only need one link per game#four swords being an obvious exception#this isn’t LU btw#Lu seems to be really popular on here and like it’s got to the point where it’s barely connected to canon and like I’m not crazy about that#also I’m committing to alttp link and albw being separate people#as well as mc and fs link being different (but fs is fsa link bc I’m subscribed to the timeline written by zeldaloreyt)#and spirit tracks being here#currently chugging (ha) through a spirit tracks let’s play and like that game is so underrated#like he’s just a train boy#he’s saving the world out of pure coincidence#st Zelda gets disembodied immediately and they have to use trains to kill demons#amazing#I’m also playing through skyward sword and like#and like spoilers but THEY FOSSILISED ZELDA#I’m not over it#also can you believe that albw and tfh link are the same guy#he went through an identity crisis and dyed his hair green and like me too honestly#loz#legend of zelda#designs#art#doodle#digital art#loz link#fanart
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i treat botw and totk like the sims so OBVIOUSLY I wanna do the dream home tarrey town quest, but this majorly conflicts with my emotional investment in the hateno house
#zelink live together in hateno!!! I can't move link out???? while zelda is gone no less???#I get her back and I'm like yeah hey babe btw I moved out. yeah. and not even just to a different house#yeah it's an entirely different town. yeah it's very far from the school you teach at#yeah the one I teach at too after having done THAT sidequest#like. no. that's fucked up. I need a place to put the weapons I don't wanna use though#at least it's marketed as a family home. that makes it still a little romantically coded#bc it's undeniably a house for getting a partner and raising a family#i can tell myself this is the home they'll grow old in and shit. BUT IT'S SO FAR FROM HER SCHOOL IT KILLS ME
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have there been any official statements on totks timeline bc it sure seems like it's a creation all its own with very little tie in with established mythos at all
#defeating ganondorf could have been so much more fulfilling if he had any of his original motivations or even a mention of demise#but his being established as a power hungry villian at the founsing of Hyrule makes No Sense#he only became a quote unquote villian bc the royal family of hyrule left the gerudo to starve then punished them for becoming thieves#and instead of acknowledging that they made rauru and sonia SOOOO goody sweetie compassionate loving caring etc#and ganondorf is just endlessly cruel and mean and power hungry for no reason#instead of being corrupted by the shattered triforce and curse of demise in an otherwise righteous pursuit of justice#like......... i wanted vindicated & neutral arc ganon and the royal family being held accountabke#i got the exact polar complete opposite#and no postgame to boot when the whole games point is rebuilding. there should be postgame with zelda to rebuild in!!!!#eugh!!!!!!!#now none of the main characters will ever have dialogue beyond we need to kill ganon now!#while mineru and zelda are both trapped in their own purgatories#and dont even get me started on links arm magically coming back at the end i was so excited for a disabled / prosthetic link#eUGgHh#frustrated#totk#spoilers
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things i like about totk so far: the depths,
i am going to be so completely honest i thought id be able to think of more. um. this is awkward
#ive only beat the first ‘temple’ the rito one and like. i thought it was goofy. i did not take it seriously. the boss was cool the music#was banger as usual that specifically i thought was cool#i doo like the depths tho. fun to explore. pretty. ominous music. quiet. peaceful if i aboid mobs correctly#and like all the stuff that is inherent to botw/totk i enjoy the world the horses cooking the outfits etc etc#but thats not unique to totk so i dont count it#goofy ass cutscenes. weird pacing. story feels very forced and not coherent so far#really just feels like they went ok we need to make another botw and just made up whatever excuse they could#to get zelda out of the story again instead of actually writing something#putting the wagon in front of the horse situation#also botws whols thing was New Innovative Breaking Conventions#and then they went oh the New Innovative Breaking Conventions game did good? cool lets make the exact same New thing again#not how that works. sucks all of the appeal out of the whole foundation#you cant copy innovation you have to make something new#like im gomna play it anyways and enjoy myself cuz its zelda but come on man. and for 70 bucks??#killing nintendo myself#oh i like the tower cutscene link fucking blastinf out of the top of it#also pretty#im a bit disappointed in the sky islands it doesnt really feel explorable its just like hey theyre there. some of them have little things on#them or some hidden challenge. and i go ok. well what about all the empty ones that are a pain in the ass to get to#and they go shhh shshshshsh. dont worry about that. think about Parallels. symbolism.#when all i can think about it the fact i do not have my large bird friend to help me explore#being so serious loftwings would make this game better. new mode of traversal for the new environment (sky)#those robo birds suck theyre so hard to get off the islands without just falling#ive tried fucking around with the new building/tech stuff i do not like it. awkward. clunky. irritating to me#idk if thats a me issue or if other people also think its bad but. im not a fan#give me my fucking bird. it makes sense and it would work so much better. please
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thoughts on totk now that i’ve beaten it
under the cut bc of length and bc there is honestly a fair bit of negative stuff
i don’t really think i can say that i liked totk.
it’s fine, it’s genuinely fucking incredible from a technical standpoint with ultrahand, recall, the three map layers and with how smoothly it ran for me. as a game it’s fine.
i’ll start with the things i dislike and end with what i actually liked
i honestly didn’t really like ultrahand? i disliked how much the game leaned on it, since so many puzzles and whatever just boiled down to ‘make something that’ll work’ and it just... it was far too clunky for me to really enjoy using it, outside of using some of the same few designs for traversal. there were a few times when i could see what the game wanted me to do with ultrahand and the given zonai parts and sometimes it just... didn’t work at all. more often than not ultrahand was frustrating for me to use so the game’s reliance on it just made it into a chore sometimes.
in a similar vein the dungeons were serious letdowns. i mean, don’t get me wrong, they’re fine, they had good themes and (mostly) had good aesthetics and general looks and identities to them, but the fact that they were just... basically twenty-ish minute little things was kind of disappointing. i hate that they all had the exact same ‘go hit x number of switches’ gimmick. it really limited what you could do and fucked with the dungeon design, too. the only one where that really worked for me was the fire temple, which was my favorite overall. the water temple was especially dismal, with the least inspired look and just being an astoundingly easy experience. the puzzles in those dungeons were so awfully easy, too, especially since half of the time they just hand you what you need so you barely need to really assess the situation and put a plan together
i hated the water dungeon’s little mini-areas where you do a single piss-easy puzzle to automatically get your prize, i hated the wind temple’s god damn ‘pull a lever and get your prize’ kind of puzzles, i hated how soul-crushingly disappointed i felt when i took a look at the lightning temple’s map and realized that every fucking floor had a singular room just for the switch puzzle. god forbid it’s as fun as the lowest level of that temple. i really miss stuff like mini-bosses or rooms where you have to do a puzzle in order to just... progress, i miss dungeons that i could get lost in or spend a while in or just had... something more interesting or some more substance so that i can’t just breeze through like it’s a glorified shrine. most of the puzzles in those dungeons were simpler than some shrines i did.
i didn’t care to do much exploration since there honestly isn’t much motivation to explore the surface map if you’ve already played botw, and the scarcity of materials this time really got to me, it took me a while to have a half-decent stock of materials, and i still had trouble not running out of stuff even though i was using amiibos to stock up on some things. the money situation was rough, too... a lot of things are cheaper to sell, but some armor is still really expensive plus you have to pay the great fairies to upgrade your equipment in addition to having the correct materials. that especially felt odd- having to grab a handful of (goddamn hard to get) lynel guts is hard enough to upgrade the soldier’s armor, but you want me to cough up 500 rupees, too??
(the scarcity of monster guts also got on my nerves, but i’ll just chalk that up to just some kind of really weird difficulty thing. it was annoying until i tracked down the stronger monsters.)
the story is probably the weakest part of the game to me. it’s really hard to have a baseline investment when you don’t care about these characters, anyway, and what i saw in this game’s story still failed to endear me to hardly any of them. link’s role frustrated me; he just comes off like a tool rather than a character this time through, he barely has any actual relevancy to the story segments beyond being the guy who can use the master sword and being the player’s vehicle to get from point a to b in the story. the blank stare and limited emoting worked in botw because... there’s a given reason for his lack of outward emotion in the past, plus he has no memory in the present. it makes sense. but this time around, he’s gotten memories in the years between this and the last game, but he just feels like a background character in most of the story beats.
he has no role in the memories and in the present just exists to gather some stuff for other people, he gets the master sword from zelda and then helps the other sages get their secret stones, but he’s barely addressed as his own character in the grand scheme of things unless he’s being directly spoken to. he’s just the swordsman capable of wielding the master sword and zelda’s chosen protector as far as the story is concerned. he has no opinions outside of doing what he’s told and looking for zelda. at least not as far as i could really tell. at least in botw, the story directly concerns him, and it’s his story we’re following. this time around zelda and the sages seem like the most important characters, link’s just... there, doing what he’s been told to.
the new sages are fine, none of them really endeared themselves to me, and i will say that making the player watch essentially the exact same cutscene each time you finish a dungeon was BAFFLING. they were long and you learned almost nothing new after the first one, and there was nothing done to make them very distinct to each individual pair of sages or their respective regions; at the very least, it could have been interesting to meet the ancient sages not in the exact same stone garden, but perhaps at the top of a snowy mountain for the rito, near a volcano or something for the goron, maybe in a shallow pool of water for the zora, and in the desert for the gerudo- but no, they’re all effectively the same thing just with the speaking character swapped out with some minor changes.
(the sages themselves are a pain in the ass to use, having to chase them down to activate their power or accidentally activating a power when you don’t want it; yunobo was honestly my favorite, but because i generally defaulted to having them all activated at all times, i had a lot of trouble with tulin blowing shit away from me when i was trying to grab it while midair. they’re half-decent for combat)
i didn’t really care for rauru or sonia, either. rauru in the present as a ghost was fine, he was kind of interesting and seemed to have changed from his time in the past, but he never managed to be a character i particularly liked. i wasn’t really a fan of his... arrogance? or something in the past scenes, and he never really came off as very interesting. sonia was nearly completely uninteresting which is a shame since she has an interesting design, she just felt delegated to the role of supporting rauru and zelda and then dying to motivate them.
ganondorf is a character i was really looking forward to seeing, and it really fucking sucks that he’s so god damn one-dimensional this time! the story can’t be fucked to delve into him beyond just giving us scenes that just tell us that he’s evil and wants to rule hyrule and get the secret stones and nothing else because fuck having complex villains, i guess. especially frustrating because within the game itself you can draw more interesting motivations up for him, but the game really just doubles-down on him being evil for the fuck of it and wanting to end the world because uhhhh... he’s evil don’t fucking worry about it
the ignoring of the triforce in this game sucks in that way, too, because the way the triforce works and how it can grant wishes made it a much more interesting goal for ganondorf to attain, rather than some poorly-named ‘secret stones’ that do nothing more than just amplify power or something. it sucks how black-and-white this damn story is and how it seems like it just wants to do away with any possible nuance or gray area. no one but the bad guys or side characters are flawed in any actually interesting or significant way.
at least ganondorf was still the most interesting character in the flashbacks.
and then zelda, oh god ZELDA. i honestly really liked her in botw. i liked how you saw her as a flawed, insecure, pressured teen, and how you saw her struggles to relate to link and how she eventually warmed up to him. you saw her as a flawed person who develops and as someone who cares deeply about her friends and her duties and gets frustrated by her failings.
and then in totk a lot of her more interesting traits- her interest in sheikah tech, her excitement over field study and research, her more defining traits as this incarnation of zelda- are basically sanded down and she’s just this perfect flawless princess with great power and an insanely passive role in the past beyond finally taking some kind of action after one of her friends dies and she’s pushed to the brink. cool. great.
she has practically no flaw in totk. if anyone in the present talks about her, they have nothing bad to say and just want to please her and follow her orders, she is right in telling the gerudo how to train their troops she is right even when misheard to tell people to put themselves in danger and she is hardly meaningfully questioned when her imposter is doing very clearly suspicious shit. neither the story nor any of the characters wants to let her be flawed. she’s just perfect in damn near every way and barely retains any interesting characterization she got in botw. there are some interesting snippets in her being a teacher and setting up memorials to those who died in the calamity, but there’s hardly any more than that, and it makes it really hard for me to give a damn about her. she’s not interesting this time.
the whole thing with zelda becoming a dragon too, is... it’s fine. it’s ok. but the fact that she turns back at the end with no problem whatsoever is one hell of a fucking misstep. why talk about draconification being forbidden for a good reason anyways if it doesn’t actually matter anyways??? if you never actually see any of those fucking repercussions why even bring them up??? i really feel like it would have been more effective for there to have been actual consequences for zelda beyond just fucking flying around half-conscious for a millennium or whatever- have her lose her memory when she’s brought back! there you go! there’s the reason why draconification is forbidden! there’s the thing about losing yourself! plus, zelda losing her memories as a result would mirror link having lost his memories in botw! that has so much more weight and significance then ‘oh uh ignore the warnings from a while back she’s completely fine dw abt it’ i hate that she’s back just like that without any of the consequences that the game suggests.
the dragon’s tears in general kinda just felt weaker than botw’s memories anyways bc you’re more just. watching stuff happen then actually learning anything. it has less characters and yet i feel like you only get to know like half of the important ones. like three of them are all about the same event. a few times they just replay parts of old memories in new ones. if they ever reference a past memory they just show you what they’re referencing instead of leaving you to piece it together. just play the voices or something don’t break the flow of things to play a clip of something i’ve already seen.
plus the fact that totk... barely acknowledges that it’s a sequel to botw really rubs me the wrong way. i understand that loz is extremely loose with its lore, but totk is a direct sequel set in the same world a few years later, and yet the events and characters of botw have might as well been forgotten and its all either ignored, brushed aside, or straight up replaced by something else for no good reason. the continuity between these games is absolutely dismal and to see the different ways in which the events and concepts or botw are just... disregarded really just left a bad taste in my mouth.
just- i love good stories and worlds in video games, and while some games can coast by for me by feeling good to play, having a good and engaging story and characters is usually essential to my enjoyment of a game, and when i don’t care about to the point of disliking the story and characters, and when none of the important areas are fascinating or distinct enough from each other, and when the game even fails to really reel me in with the gameplay...
i wanted to like totk, but it really just did not work for me. i just ended up feeling frustrated and disappointed and even sometimes bored with all of the major stuff and man. totk is really, REALLY, not for me, and it just left me wanting to play older zelda games instead.
...
HOWEVER! there were actually some things i really loved about totk! it’s not all doom and gloom! (well, not all doom, at least)
so! the music was great! not all of it really fit or made a lot of sense with the context in which they played or failed to evoke the feeling they were meant to, but the new tracks in this game were great! i especially love the first two phases of the fire temple’s theme, the depths music, and most of the new battle and boss themes. zelda games almost never fail when it comes to the music.
i did genuinely like the fire temple- yunobo’s ability was used the best in this dungeon, and it had the best five switches gimmick, i loved how you had to hit the gongs (sometimes having to construct a path to account for the weaknesses of yunobo’s ability) and how it then ‘scared’ each of the five statues holding a part of the gate- it was very cute and fit in very well with the general feel of that part of the story. it was the best in terms of difficulty and complexity, but it didn’t have the best boss- the lightning temple had the best boss, and i will admit that even if most of them were easy, i really enjoyed the mirror puzzles, as well as the process to unlocking the dungeon. the wind temple had my favorite visual identity and aesthetic, though, i liked it being a part of this old rito song, and how it was the most distinct in looks from the other dungeons.
the sky islands were honestly fun, even if they weren’t all that interesting. getting to some of the harder-to-reach islands were some of my favorite times i had to use ultrahand, and stuff like the zonai forge island and the one orblike island with the mirror puzzle, and pretty much all of the more complicated parts of the sky islands were a lot of fun to explore and figure out.
being able to ride on the dragons was just really cool, and the fact that they come out of the chasms was fun.
the new horns for the monsters were cool, it helps differentiate the different monster strengths and i just thought they were really neat.
the quest with lurelin village was fun, even if the pirates just being monsters was a real let-down.
the stable trotters were also a fun bunch of characters, that was a good, new way to open up fairy fountains.
all of the new stuff with the yiga was really fun, like getting their outfit and being able to pretend to be one of them and learning the blademaster attack- so much fun it was so cute.
most of the new outfits are really good and useful, and while a bit janky and not that great, the house-building bit near tarrey was endearing.
while none of the main characters interested me, i really, especially liked tauro and yona and penn. for some reason they just appealed to me and i really wish they had bigger parts in the game because they’re interesting and they have good designs and i’d really like to know more about them.
the underground gerudo shelter was pretty cool, to be honest, and the look of the caves was really cool.
i adored the proving grounds shrines- easily my favorite shrines in the entire game, i had no problem spending a decent amount of time in those kinds of shrines, they were fantastic.
the new ingredients and recipes and new weapons were cool.
the way you basically return to the area you started at on your way to ganondorf is pretty cool, that whole path is really neat.
ganondorf in general was a pretty cool boss, even if he ended up being kind of easy for me. the whole final boss sequence was neat.
by FAR, though, my absolute favorite part of this game was 100% the depths. the fact that there was just an entire second layer to the map that was the same size as the surface, just inverted and dark and filled with new bosses and locations... i spent hours down there without going back up to the surface and absolutely had a BLAST screwing around in the dark, lighting up my path with brightblooms and tossing together little vehicles with lights so that i could get to the next lightroot off in the distance. the depths was probably where i ended up using zonai vehicles the most, and it was honestly pretty fun to go around spotting and reaching every lightroot, coming across different mines and weird little landforms and coliseums and yiga camps. the music and plantlife and look of the depths were so good, and it really felt distinct from the rest of the game in a very good way. doing all of the lightroots and getting enough zonaite to max out link’s energy cells was definitely a good move since it made finding shrines and dealing with later zonai machine stuff easier.
overall, tears of the kingdom was a severely mixed bag for me, and while there was stuff i did like, i don’t think it’s enough to really get me to say that i really liked this game overall- after all most of the stuff i disliked was unavoidable parts of the games, and it definitely put a hamper on my interest in the rest of the time. totk is fine, but it’s really not my thing.
#i just- *slams head into brick wall* bro i did not have a good time with this game#going back to my silly little comparison point; totk was $70 and my copy of phantom hourglass was $70#$70 is a bullshit amount for a game but thats no the point here#totk from a technical baseline standpoint as a GAME is worth $70#its story and the amount of enjoyment it gave me was not worth $70 tho. the story and enjoyment i got from ph was more worth $70 to me#salty talks#loz#legend of zelda#totk#'zelda games almost never fail when it comes to the music' if you talk shit abt ph's soundtrack i'll kill you. i like the dungeon track#i partially have the shinji chair image saved for this but i did also initally save it yesterday when i finished nge#listen this was fine on a surface level but it just wore me the fuck down#link was just some flavor of stonefaced or surprised or determined in any given cutscene and like. idk. wasnt too interested in him either#look i know about the silly little dialogue options. still didnt do it for me#link getting his arm back only makes sense to me bc i got every last light of blessing and heart container and stamina vessel#the gloom in his body is 100% gone hes squeaky clean for me. whyd you take his shirt off tho. at least keep his hat. cant take it seriously#put him in the archaic set or smth his arm is fully visible that way at least and its full circle thats what he wears at the start#couldnt take the whole grabbing zelda sequence seriously bc i missed the (hold) prompt and link flew away lol#totk spoilers#also wasnt really a fan of most of the voice acting yeah sorry. kinda rough all around aside from like ganondorf and dimitri- i mean rauru#mineru and the rito sage were fine too ig. im not going to bother watching any vids or whatever to check again#riju and sidon were fine too#sonia was cool too but everyone else was a lil rough tbh esp with having to say 'secret stone' that name sucks shit#my switch died in the middle of the credits. i had like 25% when i started fighting ganondorf.#it died twice actually cuz i charged it for a few minutes and what like yeah 5% should be good and nope. died again#anyways whatever. im not giving it a rating im tired of this game i dont think i'll be replaying or even just touching it any time soon#music was top notch again tho. made me feel stuff more than the actual story did. cool ig#bitching abt totk
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Sleep Deprived Linked Universe Au concept that I think could be neat, everything is the same but the Chain or a Chain Member (Wild, Sky or otherwise) is like the Sky Children/Moths in Sky Children of the Light. Or where we drop one of the children of light or a moth with the Chain as a substitute for therapy which I really think they could use.
Or secondary Sleep Deprived LoZ/LU Au concept: everything is the same, but either one of the Chain members is like the Vessels in HK, or we straight up drop the Pure Vessel in BOTW when Link/Wild emerges from his 100 year power nap (goodness I wish that were me) after having his brain scrambled like an omelette and they and Link unwittingly imprint on each other and adopt one another as found family, which helps them deal with their respective traumas, bonus points if Wolfie/Twilight/TP Link is also there and unwittingly part of the found family, and if it bleeds over into LU the Chain has to suddenly cope with the fact this eldritch bug being from another world entirely meant to be a vessel for a maddened deity basically adopted one o their own as a sibling. Could also somehow throw Ghost or Hornet in there later on.
I will not elaborate further.
#*sips tea in sleep deprived musician*#legend of zelda au#linked universe au#linked universe#Summer's Sleep Deprived Au Ideas That Are Unlikely to Ever be Posted#Honestly for the HK Au I think it can work because of the parallels between BOTW Link and Pure Vessel only on different scales#Both knightly like individuals with a duty to save a kingdom but ultimately failed#Either by pushing or being pushed too hard into the role to the point it suffocated them#And the only way for them to technically succeed was through death#Because technically the Link/Wild of 100 years ago is gone. He's a wiped blank slate. The old self died so the new one could thrive#and do what needed to be done#In contrast PV either only really gets peace through being killed and replaced with The Knight/Ghost#In aiding Ghost in dealing the final blow to the evil that essentially robbed them of the life they could have had#Or are freed but left to suffer#just some interesting parallels#The Children of the Light au is mostly just a sleep deprived idea since I've been playing the game again.#hollow knight#hollow knight au#sky children of the light#s:cotl#Wild would probably make a very chaotic moth#PV being able to let loose and bonding with an equally silent/feral child and just live freely#Time would take one look at PV and immediately snap them up#Pale King who?
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Tears of the Kingdom isn’t the first time we’ve heard the phrase The Imprisoning War in Zelda lore
It’s also the term used in the Downfall Timeline as a precursor to LttP when Ganon was unleashed from the Sacred Realm and the King and the Sages rushed to fight the Demon King and re-seal the Sacred Realm, with no mention of a hero
Could TotK Imprisoning War and the LttP Imprisoning War be one and the same, with specific details being lost to time by the beginning of the game?
#totk spoilers#i’m not going to read any tags or comments on this post until i’ve completed the game#i’ve only found about three or four memories so far and i know this is a completely far-fetched conspiracy but it’s fun to think and theori#totk#and the zelda lore/continuity is a hot mess anyway.#it could be entirely possible that the Imprisoning War took place during the Era of Time directly after the heroes death#(at a young age i stand by the theory that link was sealed by the master sword after it was sent back in time with the knowledge ganondorf#was going to kill him right there in the temple of time after following him to get access to the sacred realm)#and we never got to see the king of hyrule for all we know he could have been a goatman#and icr if the queen was ever mentioned to be canonically dead. and it’s not the first time that nintendo has whitewashed a zelda though#this time it would be retroactively. or it could be set as lore states a long while after the era of time.#it’s never stated who tried to access the scared realm just that people wanted to claim the power there for their own. it could have been a#new ganondorf. and if the kingdom had been completely ruined by the ill-fated fight between the hero and Ganon and the following battle#between himself and the sages; it’s entirely possible that afterwards the zonai could have descended from the clouds to help re-build the#kingdom; and in a fit of morale-boosting refer to it as a founding of a new nation#or maybe not every war has to have a different name and the zelda lore makes no sense#that’s the more likely one imo lol
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back on my zelda thoughts
idk about you but i got sick of zelda running after people with big sorrowful puppy eyes begging them to listen to her(they wont) or to help link in totk pretty fast
#ganondoodles talks#totk spoilers#i just can stop thinking about how dirty she got done#she can be a tragic character without being constantly sad and scared#dare i say she contributed more positive to the game when she was a dragon#the only scenes she didnt look super sad was pretty much when talking about link at the teacup memory bc .. you know she actually knows him#and where shes essentially forced to decide to half kill herself in order to do literally anything for her own time#now that im thinking about it how the heck did anything on the tutorial even work with her giving her powers to you#and you sending the master sword to her#just feels like they scrambled to somehow get you her pwoers and the mastersword to her#some random bubbles of time magic idk lol#if the game went different#wouldnt it have been cool if those had been caused by zelda learning how to reastablish a connection to her own time#creating those weird time bubbles#and through the course of the game you find more and they let you interact with her more and more as shes learning how to use her powers#until at some point she finds a way to return herself#maybe even her spirit as a companion for a time before she gains control of it further#you know so she can actually at least TALK to you#giving her time powers out of nowehre and then not doing anything with it exept send her back in time somehow and time reverse a dagger#like what#wouldnt it just have made more sense when at first she did it unknowningly and then learned how to use it herself#and then .... well travel back again#ham fisted way to introduce a neat lil game gimmick i guess#and nothing more bc how dare she do anything on her own except .. sacrifice herself lol#i guess its meant ot be uwu tragic bc sonia got fridged too quickly for zelda to learn from her or whatever#which is why i said she learns on her own#idk man this game is driving me nuts
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