#also .. the whole breakign the cycle is the entire idea of my totk rewrite- with zelda having to realize she is part of what perpetuates it
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Regarding Demise: He is an interesting concept, as is the whole eternal cycle, but for that to actually become something worthwhile the games/stories would have to actually DO something with it. So far they are introduced in Skyward Sword and thats it! No other game even references them. And, yes, that cheapens EVERY other game because there is this implication that its all out of the control of the actual characters in the story because of this one asshole that we only ever saw once! Why not have Ganondorf realize that he is possessed/manipulated by this weird old Demon God? How would he react, would he embrace it, would he rebel, would he be broken by the realization that none of his actions were ever *his*? I dont even care which of these options they pick, as long as they pick any of it and do just ANYTHING with the concept.
Or maybe Link or Zelda figures out the Cycle and starts looking into breaking it because endlessly repeating Demon Attacks kinda suck and you dont want that for your descendants.
Or have a game focus on them remembering bits from past lives and having to piece it all together or, again, just ANYTHING!
The closest they ever came to was with BOTW Zelda praying to Hylia, aka HERSELF, to unlock her powers, which is some brutal narrative irony, but not much more.
And regarding the whole Zelda is Hylia thing, I've seen some headcanons about how Skyward Sword Zelda is terrified of herself after learning that, because she now has to assume that everything she did was planned by a version of her that she no longer is. Is Link her friend or is he the useful pawn that Hylia needs to turn into the Hero? Does she even deserve his affection when she probably manipulated him into becoming her champion and fighting, possibly dying for her all her life?
Thats juicy, thats something you can do something with but Nintendo really does like to plan those stories game per game without any care for the larger story.
Which I guess is the Irony of it all. They tried the whole larger connected story/universe thing once: With Skyward Sword. After all that was also the time we got the first Hyrule Historia & "official timeline" as well as "How it all began" in the game itself.
It felt like the start of a new era for Zelda games and stories and then it just... wasn't.
And while I get that they want to focus on gameplay over story, I will never stop mourning the stories we could get/have gotten, if they put a bit more thought into things.
I actually feel like its harder to make the 'cycle' into an interesting plot point when its a .. divine thing that happens, and not perpetuated by the people (though not impossible, given how the series is build up it would need alot of work to not make it worse still..)-
i actually cannot stand the idea that ganondorf is possessed or manipulated, made eviler by demise somehow (demise is dead, leave him beeeeee hes not some evil master mind behind anything aaaaah) bc it STILL takes away ganondorfs agency and character and gives right into the whole hes basically born evil and just pushes the fault tm onto someone else it in turn legitimizes that the kingdom of hyrule and its high rule (heehoo) is right and if only gan wasnt manipulated hed be good tm, aka allied with the goodest guys, hed gladly accept their invitation and join their holy empire of goodness tm if wasnt for da demon
(and i love to say, who decides what is good tm and evil tm? bc hyrules monarchs making every other tribe their subordinate and persecuting shiekah for example isnt what id call good but its fine bc the good holy guys did it in the name of "peace" -what is their idea of peace? everyones under their rule and must worship their god? uh oh- and resistance to it is gonna get you labelled as evil!! (unless you join their holy kingdom and become their vassal of GOOD) what good and evil boils down to in zelda is .. being allied/ruled by the kingdom of hyrule and being opposed to them, even if its only not wanting to be subjugated by them)
i can see the appeal to some degree, but i dont like the idea of ganondorf even being able to be manipulated or possessed, what makes his character, before it got flattened into well he just be demon in the eyes of the average fandom, interesting is his unbreakable will, that drive to keep on living and resisting those that want him dead, its poetic and sad, to the point that (until totk ...) it was really just ONE ganondorf that refused to die and came back over and over (also something i found a compelling thought for botw, that after all this time theres nothing left BUT his will to resist, its a tragic idea that rly spoke to me)
my personal idea of the cycle is that its only a cycle bc they, the kingdom of hyrule and their belief system, keep it going, its not a divine thing that needs to be broken (though the divine surely messes with it, just for the bit i guess) but something that keeps repeating bc hyrule is so soaked into the idea that their princess once was a god and hers is the right to rule it all in light- so anyone who doesnt agree must be of the demons from the darkness seeking to destroy the world, and what means the 'world' could just mean the kingdom of hyrule- in botw even with the calamity people went on and lived, same in windwaker, they dont need the holy kingdom to live- (who is to say the 'monsters' are bad for the land, to me they mostly looked like well adapted territorial beasts, and the bokblins etc clearly arent mindless monsters either, why do they need to be eradicated? they attack you? ok dont go into their territory, or defend yourself, you dont need to exterminate something just bc it could be a threat at some point)
(i do agree that conflict with zelda being interesting but uuuh .. well they never did anythign with that huh)
in the end, demise was just a throw away villain, and if i may get my tin foil hat back here, i feel like the whole creation myth skyward sword does was really just a way for them to get out of the predicament of having to consider a villain to be treated like a person to save themselves from having to think about what they imply and can just go, well this is the evil demons, this is the good gods- ironically enough the attempt to get out of having to consider complicated writing it ends up reversing straight back into the WORST of kinds of implications .. that arent even subtext anymore, if totk is anythign to go by, the most 'simple' or 'easy' narrative to go for might not be actually simple, just a so often retold one that it appears simple if not made aware of its dark maw, the status quo repeated ad nauseam
(and if i may, the whole gameplay over story thing is bs in my eyes, that sounds like the typical attempt of dismissing any critique, just like the stupid, and frankly, offensive "its just for kids" argument, story and gameplay are inherently intertwined, the story influences the gameplay, the gameplay influences the story, especially in a series like zelda that is a futile thing to go for and a reason why the stories themselves lack depth, how are you gonna have an epic adventure that drives you to get through any amount of puzzles and battles if there is no story to motivate you, at this point it feels like the series has set itself up for catastrophic failure bc i imagine, people might just keep buying and playing the games bc its attached to the series, bc they hope to see characters they loved return, new ones that will grab their attention, perhaps be taken away by a world that meant alot to them once before, hope that there will be something exciting-
i am not saying the series has no value or doesnt do anything well (hello who am i) but how many times can you repeat 'this guy good he fight evil guy he get the pretty princess as reward' without any interesting twists or narrative, even the most beloved characters can only keep it passable for so long, even the best gameplay loses its potential if its surrounded by cardboard characters and a story so "simple" as offensive it fits into a single page, i often wonder how a game would be seen if it wasnt titled -the legend of zelda- ..
it hurts especially when looking at its long history, how much estblished thigns it could exploit and expand, the potential the series has is still immense, it hurts to see it be wasted over and over :(
#ganondoodles answers#ganondoodles talks#zelda#i dont need it to be mind breaking#i just want it to be interesting#botw was interesting to me!! so much so!! god i miss loving that game- totk just gives everything a bitter taste..#i dont find echoes of wisdoms lore that interesting as some seem to do#the main thing being you play.. as zelda (and need to transform into link via mystic energy to be able to actually fight hahaaa)#and i find that cool but also a little .. sad? like this series is so set in its path that even playing as the other good guy is a big hook#i have nothing much against the game (other than how zelda is handled- of course she da priestess not a hero .. the FUCKING UI ARGH)#idk totk kinda killed how invested i was into the lore#im just kinda numb to it by now ... like whatever#i still care mind you- but it would take alot ot get me excited again#also this long ass response isnt meant agressively or something#i just have .. opinions tm#also .. the whole breakign the cycle is the entire idea of my totk rewrite- with zelda having to realize she is part of what perpetuates it#and everything shes been told all her life was a lie- shaking her entire worldview to the core#anyway#im gonna guess this wasnt the point of the ask but uh ... words go brrrrr
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