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helanwakler · 5 days ago
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How Layer-2 Solutions Are Revolutionizing Token Development: A Deep Dive
In this Article about How Layer-2 Solutions Are Revolutionizing Token Development: A Deep Dive by BlockchainX
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Introduction:
Layer-2 solutions touch the horizon of crypto token development. They take care of the limitations offered regarding scalability, speed, and cost by Layer-1 blockchains like Ethereum. Fees are being reduced, and throughput is given a boost by processing transactions off-chain or batch processing them. It is possible for token creation to occur much more efficiently and in a scalable fashion. Layer-2 technologies offer plenty of room for developers from optimistic roll ups and state channels to zk-rollups, all of which open up whole new spaces for things like DeFi, NFTs, and other areas of application in the blockchain space. By enhancing performance while simultaneously reducing costs, Layer-2 is limiting the permutations for proliferating the next generation of innovations in blockchain and mass adoption.
Understanding of Layer-2 Solution:
Layer-2 solutions are pretty innovative technologies imposed on underlying existing Layer-1 blockchains, typically Ethereum, Bitcoin, or others. Their primary advantages address critical limitations such as scalability, high cost of transaction, and congestion on the blockchain. While Layer-1 blockchains offer security and consensus mechanisms, Layer 2 mainly focuses on enhancing performance while preserving decentralization or security.
In a nutshell, Layer-2 is the way blockchain networks are enhanced by taking part in off-chain transaction processing, or some of the transaction processing, rather than accomplishing all the transaction processing on the main chain (Layer-1). Most transactions are not instead executed on the blockchain but allow for a much more flexible and more scalable way of executing transactions in a secondary layer and settling final results to the Layer-1 chain sometimes. Congestion is reduced significantly, as is cost, thereby making blockchain more widely accessible and usable across various applications, including DeFi, gaming, and NFTs.
How Layer-2 Works
Layer-2 solutions function by abstracting away a certain portion of the computational work from the main chain. There are ways of doing this "offloading", some of which range from state channels that are simple to roll ups that come in complete system concepts, depending on the technology. Here are common Layer-2s:
State Channels: These are private, bi-directional channels connecting participants with the ability of performing many transactions off the main blockchain, the final state of which is submitted on-chain. Applications such as micro-payments or gaming that require continuous interaction but do not typically incur high transaction fees associated with Layer-1 are particularly well-suited to state channels.
Rollups: Combine multiple transactions into a single bundle for reduced processing on the main chain. There are mainly two types.
Optimistic Rollups: By default, these assume validity for the transactions and check only when a dispute arises. It is fast and efficient but sacrifices some safety.
ZK-Rollups (Zero-Knowledge Rollups): Assert transaction validity through cryptographic proofs (zero-knowledge proofs) to attain more security and privacy while being scalable.
Plasma: Plasma is a framework to create smaller independent block-chains that periodically settle to the main Ethereum chain (the parent chain). Plasma has been less adopted compared with other Layer-2 solutions; however, it is still useful for applications that require specific usages, such as applications requiring more off-chain transactions.
Sidechains: Sidechains act as independent chains supporting a main chain and allow for the transfer of tokens and assets between each other. Sidechains are more flexible for transaction processing and often much more customizable but need different security measures to be put in place for securing their integrity.
Layer-2 Solutions and Their Impact on Token Development
Recently, Layer-2 solutions have emerged as changers for blockchain networks in relation to token development. The need for scalability, low fees, and faster transaction processing is emerging with the pace of acceptance that the blockchain is seeing. Layer-1 blockchains like Ethereum and Bitcoin serve as the basis for the entire ecosystem's security and decentralization; however, due to their limitations in scale and high transaction costs, they are a big barrier for a developer building tokens and decentralized applications (dApps). And it is for these reasons that Layer-2 solutions come into play-as scalability boosters, enabling easier, cheaper token creation.
Scalability and Efficiency
Cost Reduction
Enhanced User Experience
Token Innovation and New Use Cases
Case Studies: Successful Layer-2 Implementations in Token Development
Optimism and DeFi Platforms They are known as the Optimistic Roll-up solutions that have brought forth lots of improvements on Ethereum, such as reduction in gas fees and increases in transaction throughput. Prominent DeFi platforms like Synthetix and Uniswap have integrated Optimism, enabling the users to trade tokens with almost instant transactions while paying lower fees. As a result, the liquidity of tokens has improved, the user experience has been enhanced, and the Defi ecosystem on Ethereum has grown further.
Polygon, formerly known as Matic, and NFT Ecosystems Polygon, offer promising new developments for the entire Layer-2 Ethereum scaling solutions with the power of a sidechain and plasma to deliver effective transaction speeds at astonishingly low costs. This platform has turned out to be the leading one for NFTs and gaming tokens, for example, decentraland, aavegotchi, and Opensea, which have been integrated by Polygon. It allows creators and traders to mint, buy, and sell NFTs without coming up with the high costs associated with Ethereum's main chain. The result has been a great thriving NFT ecosystem adopted widely.
Loopring & token trading through zk-rollups. Loopring, a Layer-2 protocol leveraging zk-Rollups, helps Ethereums scale their transaction networks by moving them off-chain and doing zero-knowledge proof validation. It drives decentralized exchanges, such as Loopring Exchange-the fastest and cheapest trading on tokens. Zk-Rollups security and privacy can be combined with minimum transaction fees for the best user experience.
Conclusion: 
How blockchainx helps you,
It has been determined that BlockchainX will play a very important role in terms of enabling token development through its innovative Layer-2 solutions that would certainly be offering high scalability, low transaction cost, and increased processing time as it allows developers to create tokens which would be efficient and cost-effective while making up for the shortcomings of traditional Layer-1 networks. 
Furthermore, BlockchainX is neck-deep into roll ups, sidechains, and state channels, assisting developers in building decentralized applications (dApps) capable of processing high transaction volume. This results in a smooth user experience promoting a token ecosystem for industries such as DeFi, NFTs, and gaming, and then everything speeds up blockchain adoption and innovation.
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ambipotentsbestie · 10 months ago
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i need to talk about how much i love the pjo show's way of introducing annabeth's character's backstory, specifically through her getting used to percy's chronic loyalty
the way she attacks him with a hug both times she thought he might've been gone forever??? (the arch and after he returns to chb) this girl who doesn't hold her breath over people staying around for her, who is so so relieved everytime percy comes back to her
the way she is absolutely appalled by percy's insisent reassurance. his "i'm perfectly comfortable with that, people make mistakes" his "people who love you shouldn't treat you like that" his "you are better at this than me, you just are" this is just percy being percy, always seeing the best in people, and never once treating her like she has to prove anything to him to be treated with care
and she's so caught off guard every time!! she tells grover to tell percy to pull himself together. she tells him "i guess so" when he asks if he has to earn it with her too. she is IMMEDIATELY at a loss for words when percy tells her that she's the one meant for the quest. that she's better at this. that he's not trying to sacrifice himself for his own glory, it has nothing to do with him, he's only thinking of her
and that's so new to annabeth!! someone who isn't trying to make her prove anything! someone who from the beginning saw her worth! not someone like her mother, who would see her die because she felt embarassed by her. not someone like her father, who loved her at first and because of someone else, began to not(or at least she thought so). not like Thalia, who made her prove herself, who for all valiance, still died, still left her. not like Luke, who promised family, and then betrayed her.
she's not used to someone who stays just for her
or in her own words,
"He's not like that, he's better than that"
i love annabeth chase
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koszmarnybudyn · 1 year ago
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The only people doing relatively well right now, I bet that hug was gooooddd, dad hugs are the best after all.
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dailyloopdeloop · 7 months ago
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DAY 74: practice drawings
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skecherss · 7 months ago
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Batgirl by her very nature should be immediately relatable to the reader. That’s why we gave her a costume where you can see her eyes and, more importantly, her smile. She’s a hero with emotion, which is both her biggest vulnerability… and her greatest asset. And in that space in between, that’s where Batgirl’s sense of hope comes from.
Brian Q. Miller on Stephanie Brown
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celtrist · 2 months ago
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I really want to see a more fucked up version of Charlie in canon. Like, okay, I am a die-hard for sweet bubbly girls in media. But I always see how some people make Charlie actually, oh I dunno... demonic? And it's so refreshing for her type of character. I could honestly see her having low empathy (and we kinda see this with how she handled Angel's situation or even Vaggie's nervousness about taking control on an activity). An exploration of that trait (if it was intended) would be interesting to see for a protagonist, especially when her main goal is about helping others. I would love to see her actually have a level of difficulty in understanding others' feelings from the other residents, sinners, and even her father.
But give her a fucked up side. Not a "she gets more power when she's angey uwu", but a "oh, she's a little fucked in the head". It would give so much to her character that she just doesn't have.
@/murmurmurena (don't wanna bother them so slash there we go) has some fun ideas with Charlie. I highly encourage people to check their stuff out! So many fun dark ideas with her character while also still keeping to her canon personality pretty well! Personally, I think Charlie being a bit more naive to her own messed up traits would work best but her also being aware of these traits can make for some interesting character for her.
THIS FIC, "A Game Between You and I". RIGHT HERE WITH THE FIRST CHAPTER. A bit of spoil for the fic here: but I love how they handled Charlie’s absolute ignorance as to why the idea of Russian roulette is horrifying to Angel Dust. It doesn't feel like her being intentionally malicious or aware that she's the odd man out here. This is also a pretty old fic going by only the pilot, but the point still stands that it was such a fun take for her character!
Charlie is one of my favorite characters in the show in part of the POTENTIAL she could have as being the most bubbly sweetheart character while also being the most messed up character in the show. I can't say I have strong confidence with the show's writing and fully expect them to stick with Charlie being the "nice girl but oh no, don't get her angry or she gets scarwy". Which isn't bad for a character mind you, there's just so much more potential to Charlie outside of that trope, especially when you get into the theories of her either being a doll, Roo's biological daughter, or what have you. And for the MAIN CHARACTER of the show, it would be not only interesting but also bring the spotlight back to her.
There's really no question that the side characters steal the show, particularly all the male characters. If I'm honest, Charlie does not feel like she gets a lot of love from the show itself when she's supposed to be the main character. She feels far more flat compared to the rest of the characters (again, the male cast in this "female-lead" show has more depth than most of the female cast currently. I wouldn't be pointing this tidbit concerning the genders of characters if it weren't for the fact Viv defended Helluva's lack of development with their female cast by saying "Hazbin is a female-lead show and Helluva is a male-lead" and Hazbin ended up with it not feeling female lead (to me) and the male cast just completely stealing the show. I don't normally care about gender stuff, especially since I do personally lean interest towards male characters. But using one show as a defense for poor development of the female characters, and then that show not really holding up with no very interesting well-developed feeling female characters irritates me. It's just very clear that these shows don't seem to care much about the female cast :/)
If you like how Charlie is written that's totally fine. PERSONALLY, I just think they're missing so much opportunity with her character by just making her the standard female character type. I honestly don't have a lot of faith they'll actually do something with Charlie's character though. She's a pretty static character in S1 being the same from start to end. Not changing or learning anything to create any development. What does the end of season Charlie do that start of season Charlie wouldn't do? Fight back? Because we see with the pilot (which is the “first episode”) that Charlie does fight people if pushed like with Katie Killjoy and even Valentino. Static characters can work in media depending on the show or their role. But Charlie is the MC of a show about “bettering one's self”. So to have her as a static with not a lot of strong dilemmas for herself (like we see with Angel Husk Al and even Vox) seems silly. Plus, considering Hazbin is telling a whole story and it's not a fun episodic thing, characters are expected to grow on some level. Or else, what was the point of their hero's journey?
#I honestly have a lot of problems with Hazbin's storytelling#That the limited time of doing plot doesn't even help it and shouldn't be used to shield the show from criticisms#Especially when you can find the same issues in Helluva Boss that has no excuse with the writing (though it's getting a bit better)#I love this show but goodness gracious it makes me have a tangent about it#Charlie's unimpactful character writing just being one of MANY issues#Hopefully the crew take all the criticisms into account for S3#S2 if possible would be nice but they probably had it all scripted by the time S1 was airing.#No shame on the female cast either they're fine. But when you compare them to the given depth of characters like Angel Husk Alastor and Vox#They're pretty lackluster. Vaggie's probably the closest to a female character with a lot of layers we've seen in the show#And she wasn't done very well with being essentially just “Charlie's GF” with not much identity outside of that explored much#Some of this may be more personal takes but it's frustrating. Again I don't normally care about gender stuff in media#It was just the excuse to Millie and Loona lacking development that bothers me#Like Hazbin is supposed to make up Helluva's poor writing of their main female leads#Loona got a bit of love with the Bee ep and Verosika and Octavia are pretty good. Particularly V with her relationship with Blitz#Whenever I start talking about aspects of Hazbin's writing I always end up ranting a bit (⁄ ⁄•⁄ω⁄•⁄ ⁄)⁄#Celtrist#cel rambles#hazbin hotel#hazbin hotel charlie#charlie morningstar#hazbin critique#hazbin criticism#hazbin critical#hazbin hotel critical#hazbin hotel criticism#hazbin hotel critique#hazbin hotel rant#You can really love something and still be critical with it#I do it out of love I swear#You're not in the Sonic fandom for like 22 yrs and don't learn to be critical of the media you enjoy lol
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theawkwardvirgin · 10 months ago
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It just hit me that Odysseus saying "I beg you Circe, grant us mercy, and let us puppets leave" is the first time he's shown humility in a battle of wits.
Even with Poseidon hovering over them, ready to wreck the fleet, Odysseus didn't explicitly apologize or beg him for mercy, instead trying to use his wits and silver tongue to get them out of trouble. But after that backfired so horribly, he changes his strategy and admits that she has the upper hand by calling himself a puppet, and it works!
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murchadhchanges · 6 months ago
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i feel like sigyn has princess carried loki at some point in their lives and i think that it made loki swoon
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ruvviks · 7 months ago
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PLEASE DO NOT TAG AS YOUR OWN OC OR PAIRING.
Nathan and Ruben share a bond more powerful than most; mutual understanding through past experiences no one should ever have to go through, and through past actions so horrible they cannot be spoken of. Their grief and the blood on their hands binds them to the STEM technology they created, which has alienated them from the rest of the world— but they give each other the comfort they have both longed for so desperately for years, and that is all they need. They are each other's counterpart; you cannot imagine one without the other, like two sides of the same coin. Through their pain, their grief, their desire, and their regret, they have become one.
anna akhmatova, the guest // bones; equinox // 'i won't become' by kim jakobsson // agustín gómez-arcos, the carnivorous lamb // by oxy // achilles come down; gang of youths // czeslaw milosz, from 'new and collected poems: 1931-2001' // 'extended ambience portrait from a resonant biostructure' and 'migraine tenfold times ten' by daniel vega // a little death; the neighbourhood // marina tsvetaeva, from 'poem of the end' // by drummnist // katie maria, winter // 'nocturne in black and gold the falling rocket' by james abbott mcneill whistler // micah nemerever, these violent delights // body language; we are fury // 'the penitent' by emil melmoth // chelsea dingman, from 'of those who can't afford to be gentle'
taglist (opt in/out)
@shellibisshe, @florbelles, @ncytiri, @hibernationsuit, @stars-of-the-heart;
@lestatlioncunt, @katsigian, @radioactiveshitstorm, @estevnys, @adelaidedrubman;
@celticwoman, @rindemption, @carlosoliveiraa, @noirapocalypto, @dickytwister;
@killerspinal, @euryalex, @ri-a-rose, @velocitic, @thedeadthree
#tew#edit:nathan#nuclearocs#nuclearedits#so much shame in my body but still used my taglist but um let me know if you want to be excluded from oc/ship web weaves#just really wanted to share this one because i'm very proud of it and i want it on my blog. so. :]#recognition of the self through the other + wanting so desperately for the other to be deserving of a second chance#because if there is hope for them than there is hope for you etc etc and so on. that's the core of their dynamic i think#they understand each other on such a fundamental level that no one else comes close to because they are in so many ways the same#like how in in the first game leslie could sync up with ru/vik and all that? nathan would be a VERY good candidate for that as well#and it makes me insane!! and then the added layer of nathan being lead developer of mobius' new and improved STEM system#which makes him the same as ru/vik AGAIN but in like. the way that they're both men of [computer] science#and there's the fact they both have a dead sister. they both killed their parents. they were both mobius playthings for YEARS#and they've happily killed and tortured during all of it. they're angry they're out for revenge they're completely disconnected from#the normal human experience and they're working with what they have. and then after all of that is over then what is left?#their story focuses on them picking up all the pieces. everything that's still salvageable at least. and try to start over in a way#they cannot be forgiven for what they've done but they can move on from the past and do different in the future#there's still things left undone and left unsaid... in my canon at least. i know there's not gonna be any more games. it's fine#anyway they end up going to therapy and then they get better they're not a doomed couple they just like being dramatic#if you read all of this we can get married tomorrow if you'd like
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skiitter · 1 year ago
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I'm noticing an interesting trend regarding Astarion and his fandom characterization. Let me preface this by saying I know how damaging trauma can be and I know how difficult it is to unlearn those things. That being said, I feel like there is this habit of equating Astarion being an asshole with the trauma he went through at Cazador's hand. And like, fundamentally Astarion is a selfish person, not necessarily a cruel one, but his selfishness does often lend itself to cruelty. This is especially obvious in Act 3 when, even after you've done his full quest-line, even if you've gone the "good" route, he still disapproves of kind actions. Like helping the clothing shopkeeper whose literally in the process of being murdered by that weird serial killer dwarf. One could argue it's a discrepancy between the cut-scene conversations and the gamplay at large but lbr that's not the way fandom tends to view things. An argument could be made that he has two centuries of damage to heal, but I think it is also just as likely that Astarion is an asshole. Like, fundamentally just kind of a dick. Lord knows villains get woobified at the drop of a hat, and I'm sure he will inevitably will be, but this strange justification of his behavior bothers me. He's still just as a valid as a victim of Cazador if he's not a kind person. His selfishness feels very baked in, very intentional and honest. He can be both, ya know? He can be traumatized and in need of therapy/healing, and he can also be aware that his actions are selfish enough that they frequently come off as cruel.
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averlym · 1 year ago
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"now, doesn't that look nice?" [insp]
#*chanting* skask skask skask skask-#vincent aurelius lin#adamandi#hello. let's talk about what's going on here! i've been tossing the idea about here wrt skin translucency ever since that post came out#(it's linked above fyi. but to quote it.) 'attempting to pursue this unachievable white ideal of the young academic; maybe leading to gory#representations of mimicry; replacement; taking on someone else's skin; altering the self'#this is primarily key in vincent and the skask; in the actual show iirc they used a jockey mask or smth? but i was thinking about the#delightful way skin is semi-transparent. and so a literal layer of skin alone would be unlikely to provide the whiteness pursued-#the under layer of the original tone would be there. so smth about the failure and unattainable.#additionally; at this point of the show the skin would have been likely yellowing or greying due to post-mortem development? so even more#Not white. from observations (as a kid;comparing skin tones?) white people have a pinker undertone (this might be. a generalisation but.)#here the lighting is yellowish to further push the difference + give the super harsh lighting that if you suspend disbelief has some hair#appear as blonde to further the ambrose-ness.#also the hair- messier on the non-ambrose side; a reference to the whole monologue about the haircuts they got#we bring to you also another episode of <i like drawing fabric folds> in the jacket symbolism! from bottom right to top left; it tracks#vincent throughout act two: the initial long jacket for standing out (nonchalance?) at ardess is removed; the yellow coat is put on- aided#here by ambrose's ghost which is represented by the hand! (it is very very slightly transparent- you can see the jacket pattern through it)#(if you look close) and then the satchel goes over it; this mimics the clothes in <oh ms reporter>#and then the Actual Ambrose jacket goes above along with the skask; following the outfit from the pyre scene at the end.#the spark/star thing is partially foreshadowing for the upcoming stabby eye trauma thing (@quincy) and partially just so i could highlight#the eye of the mask/ the place where vincent's eye probably is Behind the mask. because i liked the idea of merging faces; intersection.#back to the translucency of skin - you can kind of make out where the rest of his face is from the darker bit? aka it's not the same colour#as the skask. smth smth limited effectiveness...#tldr? face skin. jacket skin. altering appearance over time; unfeasibleness#when i was doing this i suddenly remembered covering my skin in talcum powder as a kid... hm. i'd forgotten about that.#anyways! when i posted my first ever adamandi thing i had the thought of 'this musical makes me want to paint' and surreally enough#that has proved to be so so true. and ngl i am really enjoying it? love it when the motivation to create is there haha#i will add as a disclaimer that i'm literally chinese and if the colours look off.. i did not mean to make a caricature. please be nice#that said because stage lighting tends to shift colours about a Lot i essentially used my own skin as a reference under yellow light?#so hopefully that checks out. <disappears>
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serenashido · 8 months ago
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shipping renkaza fucking sucks because you either get people who hate real enemies to lovers and call it toxic or pr*ship because they actually are enemies who want to kill each other instead of friends who bicker sometimes (these people are the weakest link and will not survive the winter)
or you get people who do ship it but only in the gooner dumbing-it-down-to-hardcore-porn way where they romanticize and get off to abuse and r*pe (these people are just gross sick individuals and i hope they go extinct)
and the few people who do see the emotional depth in the homoerotic minutes renkaza spent together and the potential in that for top tier doomed yaoi are few and far in between and i rarely find good fics that aren't just insanely ooc porn
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minyard-05 · 2 days ago
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I just reread aftg and genuinely as a direct result of your blog spent so much time analyzing everything Aaron Minyard said and did
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i have been told that i have been the cause of multiple people re-evaluating their perception of aaron in canon and i gotta say i'm so fucking proud i am standing up for my boy and the people are listening!!!!
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murphy-kitt · 3 months ago
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slaps Wes
This conspiracy boi can hold so much angst in him
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ganondoodle · 4 months ago
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(idk if anyone wants to keep hearing my opinions on totk book stuff but-)
apparently it says that rauru DID have kids, multiple even, which yeah... is kinda necessary for zelda to even be connected to them so much so that sonia can SENSE a blood connection (which, even with all the excuses with magic, is just a little too far for me to suspend my disbelief bc its over, OVER, ten thousand years worth of generations that seperate her from them that one lil touch of the hand can sense that (feels more like an attempt to make you care about them or .. see them as zeldas "better" parents just bc they exchange a few nice words, i never got the feeling they were 'better' parents and its also kinda disrespectful to her actual parents, like sure rhoam wasnt the best but i wouldnt call rauru better just bc he was polite)- i could see maybe the light power of hylia or sth but since its the coolest dude that ever lived rauru now that had it which still doesnt make sense and makes me unreasonably annoyed and she can sense BOTH of their powers in her? nah) the fact theres NOTHING about them in the game itself is just so ... no way they planned any of this
i dont think theres anything they can do or say that wont make be believe they either
are making it up alla 'fix it in post' mentality trying to hastily explain stuff the game never bothers to do to try and appease fans or let it appear as if they thought about it at all
something went really REALLY wrong during development, which kinda seems likely given how the game turned out (im sorry i cannot let go, its not just the writing, the game design too and how little was changed in the map while being so damn expensive, i dont know how people dont feel scammed q_q)
given that they (allegedly) spent the last entire year of development on polish (where??? where????? huh??? like it would make it more understandable (EXCEPT for the price) if there was alot of trouble, which was also bc it got delayed and ... turned out like this, but they dont want to say it, especially given their reputation, with that quote i have heard way too many times 'a delayed game blah blah') i just??
are they just gonna go and do it like they did with kashiwa (kass)? "they uuuh where flying around the whole time ony cool sonau tech maschines, you just dont see or hear from them ooooorrr they were uuuuh out of the country at the time" (sending invitations to other continents to join their glorious kingdom ;) )
(bet they are also gonna say they did all the stuff like ... moving the shrines around (lol?) and lifting the islands up into the sky- which is still weird bc ... didnt they also say they were living in the sky before coming to the surface?? so where?? did they park all their islands on the surface and the mystery kids had the keys so they had to repark them back into the sky after they returned off camera?? xD also why are the islands so different as an environment if they where from the surface? like even the STONE up there is different- and if they were first in the sky then on the surface and the nback in the sky .. why is there not a single yellow tree or grass in the past- you cant really argue that it changed bc they were up there so long bc .. nothing else changed, the suddendly and totally always there sonau buildings are largely in prime condition, only some slightly moldy, and what we see of the glorious past looks barely any different from the present, aside from like ... some standard trees shuffled, no castle yet and that glowy uwu filter DESPITE that stupidly long time frame between it)
#ganondoodles talks#zelda#ganondoodles rants#idk if others feel like that too but i cant shake the feeling there was something that either went horribly wrong during development-#-or the entire thing was neglected the whole time which is why its so .. i hesitate to even call it bare bones#...which is WILD given that its the supposed sequel to their best seeling zela game#like wtf where you doing#i get that the pressure can be immense but imo it wasnt that hard to make a sequel to thats better than totk#like i think it was harder to make totk like it is NOW bc it scraps and throws away so many things you could have easily used-#-as sequel material#its all so weird to me#my tin foil hat theory is still that they saw the success of the mario movie and immediately shifted everything to make more movies#bc it made so much money#and a movie is easier to make than a good game#so totk or botw2 at the time got the short end of the stick#which is why everything feels like .. so ... bare bones .. untested .. unfinished .. non sensical...#like an alpha build that got enough visual polish to look like a full game when its still an alpha build at its core#some main ideas like the abilities implemented and the basic map layers#mechanics functioning but untested on how it feels to play#like the sage controls and arrow fusing and ... contradictory game mechanics that dont work together#like the bulding WORKS but its clunky and underused- everything can be cheated so easily you dont even feel good cheating-#-bc it feels like the teacher just allowed you to mark your test with a green circle and you still got an A (or however USA grades work)#despite not even reading the questions- why attempt to solve a puzzle if you can just skip it#and how they tell you to be creative with it yet creativity gets punished and only efficiency is rewarded#which completely undermines the entire thing#...theres so much more you know i have ranted about it all before#ALSO rauru and sonia seemed like a rather newly wed couple to me- not one that had multiple kids that never appear-#since it only mentions rauru ..... if its only his then ... that doesnt explain anything bc zelda needs both sonia and rauru dna#................do sonau leave eggs to incubate somewhere heavenly or sth#watch out the springs where built to hatch rauru eggs bc they need the gods holy blessing bc they are oh so holy to hatch
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genshin-impact-updates · 2 years ago
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Multi-Layered Map? We Hear You! Developers Discussion - 06/20
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Dear Traveler,
The newest Developers Discussion has arrived~ We'd like to share all the optimizations that will be released soon as well as some plans that are already in the works. Let's take a look!
As the story progresses, Travelers will discover and explore underground regions. During these moments, they might find themselves lost and uncertain as to which way they should go. As such, we will introduce the Multi-Layered Map function in Version 4.0. Now, everyone can use the Map to gain more concise details regarding whether they are in a new or unlocked area.
Certain areas might be complex in terrain and encompass multiple layers. Travelers can switch across these layers in the Map when the time comes to better view the area.
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(*This is under development and is not indicative of the final product.)
The developers are also following up on the overall experience offered by the Quest system. First, we would like to share with everyone the optimizations coming in Version 3.8:
· Quest-tracking optimizations: When the objective is a certain distance from a Traveler's current position, they can click Navigate to open the Map and orient themselves.
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(*This is under development and is not indicative of the final product.)
·Persistent tracking support for Daily Commissions
After the Version 3.8 update, Travelers will automatically track their next Commission Quest based on distance and other factors after completing their current Commission Quest.
· When the Hangout Events come to an end, you will gain the "Review Invitation" button in the Hangout Memory menu which will allow you to view the narrative checkpoints.
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(*This is under development and is not indicative of the final product.)
· Quest menu display optimizations: Adjusted the sorting rules for certain Quests and optimized how red dots are displayed.
After the Version 3.8 update, red dots will be displayed more intuitively and conveniently for Quests. At the same time, the rules for sorting the Archon Quests or certain other Quests will be optimized, allowing Travelers to discover their objectives faster.
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(*This is under development and is not indicative of the final product.)
Aside from the coming optimizations, the concerns that everyone mentioned regarding Quest Characters being occupied and the complexity of prerequisite quests' completion priority have been noted by the development team. They are currently discussing the necessary optimization plans, and we would like to first share our thoughts with everyone:
· Currently, the occupied quest indications are rather simplistic. Travelers might need to additionally track and sort through related quests.
Developers therefore decided to plan to add a more detailed redirection guide for the affected quests in the quest menu to help Travelers to resolve their occupied quests.
Additionally, we also noticed that Travelers may unlock multiple Story Quests concurrently to use up their Story Keys, resulting in a build up of quests and creating interconnected preoccupations between them. To deal with this situation, the developers plan to separate the unlocking and accepting sections of a Story Quest into two steps. After the adjustments, after unlocking the Story Quest, Travelers will no longer automatically accept them, thereby preventing Travelers from wasting any keys while also preventing the inter-quest congestion.
Aside from the considered optimizations we mentioned above, the development team will continue to develop an overall iterative plan to deal with the preoccupation issue, in the hopes of providing a smoother questing experience for everyone.
· Travelers will successively unlock many different stories along their adventure. We have also noticed the "too many prerequisite quests causing people to not know where to start" issue mentioned by Travelers.
The developers are currently working on optimizing issues brought on the multi-stage nature of prerequisite quests. We plan to plot out the current prerequisite quest's completion process in a pop-up window display. This way, Travelers can be more efficiently redirected to the prerequisite quests they haven't completed yet.
These are the quest and Map system optimizations we would like to announce for now. Not long ago, the "Divine Ingenuity: Collector's Chapter" event was released. During this time, we also discovered many interesting Custom Domains created by the community, and also heard the calls for "making time-limited events permanent." Here, we would like to take the opportunity and chat with everyone regarding our thoughts about Permanent Gameplay modes:
For certain Genshin Impact gameplay events, the development team has already considered the possibility of making them permanent fixtures during the inception of their development. However, based on our evaluations, certain gameplay events are not fleshed out enough in terms of content to support the long-term gameplay experience for everyone. We will combine the feedback from our Travelers regarding event gameplay for future iterations and will release new permanent gameplay options at the right time.
In the future, the development team will continue to plan more permanent content. We hope to bring more interesting experiences for our Travelers.
That's all for this Developers Discussion. Travelers, do you have anything else you wish to learn about? We will continue to interview the development team and share our details with everyone as soon as possible.
If you have any thoughts or feedback, you can also send them to us through channels within and outside of the game~
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