#kind of like a bard type character in game
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girlbug.........................
#my art#hk oc#hollow knight oc#q#she is based on a mantidfly :]#uhh not much lore but i think she is a traveller in search of the hidden arts of hallownest#going thru ruins in search of music and dance and whatever else she can get her claws on#gained the respect of the mantis tribe at some point#more of a dancer than a fighter but obv will defend herself if she must#kind of like a bard type character in game#can be heard playing music around the map (as long as the entrances to the areas are accessible to a larger non void bug dbdb)#i dont have much figured out abt her but this much certainly#girlbug..
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Aaaa thank you so much for the tag!! Trying to keep it to one per fandom:
(Honourable mentions in no particular order: NHS, LWJ, SQQ, SQH; Ena, Shiho and An from PJSK; Katara and Sokka from ATLA; a lot of the AOT cast because they’re all so interesting but particularly freckles Ymir and Armin; and a lot of others)
Considering shared fandoms, I wonder who’s going to win xD
Tagging (to do at any time): @optimisticmiraclefest @miixz @original-robin @enby-axels @notdexterousatall and everyone else who’d like to join!
rules: make a poll with five of your all time favorite characters and then tag five people to do the same. see which character is everyone's favorite!
Tagging @admirableadmiranda @jiangwanyinscatmom @origami-penguin @danmeireader @chronic-dreamer
#i see a… bit of a pattern with the candidates and winners for the polls here xDD#but it’s to be expected there’s one common fandom here#explanations: wwx is self-explanatory#the doctor: i’ve been in the doctor who fandom for a really long time and i LOVE everything they stand for and the type of character they-#-are (plus they have the advantage of depth being added for over 60 years while changing incarnation so character inconsistencies-#-aren’t caused/aren’t awful)#also i NEED to do some sort of edit with wwx to the 12th doctor’s speech in ‘the doctor falls’#bc that’s EXACTLY his character philosophy too esp when saving the wens#“If I run away today good people will die. If I stand and fight some of them might live. Maybe not many maybe not for long.” (cont)#“Hey — you know — maybe there's no point in any of this at all. But it's the best I can do so I'm going to do it.” (cont)#“And I will stand here doing it till it kills me.”#like i’m sorry if that doesn’t sum up the wen remnant arc PERFECTLY what does#venti: literally tailor-made for me he has EVERYTHING i love baked into his character#the wind? god of that. music? he’s a bard and god of that too. storytelling? bard. archery? bow user. and i love his personality as well#aang: another thing with me loving anything to do with the air PLUS characters who are *still kind and still see try to see the good in the#-world even after everything that has happened?* it’s NOT being naive it’s a conscious choice and aaa i love him so much#martyn: it was between him and ena from pjsk#but i rotate him in my head more i’m literally writing a fan musical centered on him#he’s SUCH a traumatised and bad person he’s *so* interesting and DEFINITELY microscope/microwave material#but yeah that you so much again for the tag!#and oh my many ocs i would include you if i could (would even out the gender balance too) but nobody knows who you are…#tag game
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To all the people who say Gale's annoying and too dramatic:
1. He asks you for exactly 3 magical items in the entire game, all of them in Act 1. If you loot enough, you have no problem feeding him useless items (including that bard outfit you can find at the Grove, the spiderweb-walking boots in the caves underneath the Blighted Village, amulets etc.). He's very easy to please, especially after Patch 5, even more than before. He's not picky anymore.
2. I feel like a lot of people miss the point that when Gale's 'being dramatic' about blowing himself up, he isn't. It's a gently put warning that it takes all of his powers to keep the Netherese Orb at bay and any type of too much emotional turmoil (positive and negative) will literally cause him to explode. Gale's not dramatic and annoying, he's terrified to feel too much and blow up himself, the party (who he sees as his new-found friends), and everything and everyone around him in the radius of the size of Waterdeep. And at the same time, he's worried about YOUR comfort by wording everything less severe as it is, trying to soothe YOU because he doesn't want you to worry (and dislike him).
3. Gale's a nerd. Magic and the Weave are his hyperfixations, his special interests. He's info-dumping because he wants to share his passion with you and connect with you. He tries his damn best to befriend and please you.
It pains me how mean people are about his behaviour and interests because it reminds me how I got treated and bullied in school for having special interests. Hell, I empathise with Gale because I see my own neurodivergent traits in him and seeing so many people openly and loudly hate and dislike him just confirms my fear that people don't like individuals like him, like me. All I can say is that so many people misunderstand him and often don't even give him the chance nor the time to prove himself worthy an ally, a friend, or a lover. It's sad because Gale's a great character (kind, funny, smart, loyal) with a well-written arc. And so many people just ignore that.
Did he make mistakes? Yes. Did he mess up? Yes. Is he flawed? Yes. But we all are, it's human nature. It's what makes him (and the other characters too) feel real.
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short list of lgbt-inclusive games that i love (in brackets is the kind of representation):
- cattails and it‘s sequel, cattails: wildwood story (nonbinary, queer in general): these are both great games that warrior cats fans will love. also, every single cat in the game is non binary. everyone is only referred to by they/them and you can have kittens with anyone.
- starfield (nonbinary, bi, same sex relationships, trans): you can choose your pronouns (he, she or they) no matter your body type. you can also always change your body and pronouns for a small fee. some main companions talk about former partners of the same gender, in at least one case, a character references dating men and women. guards may also reference a partner of the same gender.
- skyrim (same sex relationships for player, gay): you can marry regardless of gender and adopt kids with your spouse. there is a dead gay couple. (this will be the only game with so little representation on this list. i included it because i love skyrim, because you can make it gayer with mods and because it is from 2011 so i don‘t have high expectations)
- ikenfell (nonbinary, queer relationships, neopronouns): a really fun rpg with a fun combat system. also very queer, every character has their pronouns listed and there are nonbinary people with they/them, ze/zir and even he/him pronouns. i haven‘t quite finished playing through it yet, but there are all kinds of queer relationships. oh and you save the game by petting cats
- wandersong (queer relationships, gender nonconformity, nonbinary): a really unique and wholesome game about a bard that wants to save the world. it has an amazing story and some of the most well written characters i have ever encountered. the bard is nonbinary and uses all pronouns and there is a noteworthy nonbinary character whose story doesn‘t revolve around them being nonbinary. they are fully accepted. there are plenty of queer relationships. there are mermaids with beard stubble.
- a short hike (nonbinary): an amazingly fun game that actually feels like a holiday. it also has a super fast turtle that goes by they/them pronouns
- shovel knight (queer relationships, trans, nonbinary): fun platformer that allows you to choose your body type (male/female) and your pronouns (he/she/they) independently from one another. you can also do the same for all bosses and your love interest.
- squidlit and super squidlit: really fun gameboy style games that were created by independent trans developers.
#skyrim#starfield#lgbt#lgbtq#gaymer#trans#non binary#enby#neopronouns#cattails#warrior cats#wandersong#ikenfell#shovel knight#game recommendations
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4e: I Like the Ardent
One of the elements of Dungeons and Dragons as a game system that I hold fast to as one of its greatest strengths is the nature of the class-species based system where a player is immediately invited to create a character the second they hear about the basics of the system. To this end, there is a design space in D&D where the classes in that class system regard the potential power carried in a name that meaningfully explicates what they do. Class systems, broadly, recognise the value of names for what a class is, because that conveys tone for what a class does. A Barbarian and a Fighter aren’t meaningfully useful classes but when positioned as game systems, one of them is immediately more technical than the other.
Even if, yes, I’m sure, Berserker is the more proper term.
Anyway, to this end, a D&D character class cares about what I think of as ‘name space’ – the kinds of things you can name classes in order to make those classes compelling, interesting and memorable, the handles that players can get a grip on. This means that some titles, like Wizard, Bard, Rogue, Sorcerer, the 90s idiot’s allure of The Ninja, have value and weight to them and you can almost always directly tie the quality of a class to the name it gets, as that’s a sign that someone had a real clear idea and wanted to do something. If the weird is generic (the Seeker) or completely obscure (the Factotum), then you were odds on dealing with something that was not designed with a strong class fantasy and were about to be in for A Bad Time that was maybe interestingly broken.
And then there’s the Ardent.
Ardents are a type of support character, a Leader in the context of D&D 4th edition. While by no means their first appearance in the game, 4th is the place where they got good. 3rd edition Ardents worked in a way that I will generously call weird, and were positioned as a psionic healer and therefore in direct competition with the Cleric, one of the best classes in the game that could always manage healing as an afterthought. Not a good look there at the best of times, especially with the strongest virtue of the psionic system of 3.5 being ‘guess what rules oversight I get to dance in.’
The simplest description for the Ardent is that they’re a melee psionic supporter that leads by example and expresses emotions hard. It’s a bit of a hard class fantasy to put into a single word, right? You’re a feeler. Wait no that’s bad. You’re an emotive? Nope, that won’t do it, either. You can tell Ardent is a rough word to use since it shows up in the flavour text of dozens of other things and the Paladin even gets a starting power called Ardent Vow.
Thing is once this idea is set aside, the actual mechanical package of the Ardent absolutely rules. For a start, it’s a melee weapon based Leader whose primary attacking stat is Charisma, and whose skills back that Charisma up. You can play a skulking streetwise Ardent or a sincere politician Ardent or even just a walking threat Ardent, they all have the compatibilities. They also rely on a big weapon, meaning you get some of that anime hero vibes of a character with a huge weapon leaping into combat to have a big impact.
Because their primary focus was how things feel they could put a lot of different emotional impacts on the kinds of moves they had. That could be something like leading your friends in a direct charge against an enemy or sometimes it could be about psychically dragging your enemy towards you so every friend you have gets to make an attack on them along the way like it’s an Assist Strikers spice reel from the attract mode on an arcade.
Ardents had a special ability that fired off when they got bloodied, which was rarely worth worrying about. They had another ability that change how you related to opportunity attacks, too – either you were better defended against them (prompting you to be more reckless about how you moved), you were better at dealing damage with them (and therefore became more mindful about forcing opponents into positions to deal with them) or you got to deal more damage when you got hit by them (in which case you were suddenly an immense idiot trying to get whacked on the snout all the time in combat just so you could retaliate with nova spikes).
They also grew well. See, they were a psionic class, which meant early on you picked some at-will powers and then instead of getting encounter attacks, you swapped those at-wills for other at-wills and got instead power points to choose how to fine-tune your powers for points in combat. This could lead to things like a slow burning opening turn setting up a late-combat nova, or vice versa, or maybe you’d find you had one power you loved to use all the time and focused on using it, with your other powers as niche, sometimes fooders. As an example, Demoralising Strike is a power you start with and, using no power points, just gives enemies a -2 to defenses when you hit with it. If you augmented it though, it would impose a penalty of -X, where X is 1+ your con mod, so in some cases, -5, or -6. This is a big swing and makes things very easy to hit and paints a very broad target.
On the note of painting a target, they also get the power Forward Thinking Cut, one of my favourite 4th edition powers ever. Used just on its own it’s a solid melee attack that gives everyone adjacent to you +1 to hit. That’s a perfectly reasonable power on its own. It can be augmented once to allow a higgledy-piggle side-step charge, but then it can be augmented a second time to instead allow two other characters to come with you on the charge. This kind of flexibility delights me, where it goes from a serviceable every-time power and then upgrades into a power for transporting people into the fray at the very start of combat.
It’s such a cool class about creating cool feeling moments.
Shame about the name.
Check it out on PRESS.exe to see it with images and links!
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Oooooh, pick me, pick me!
Ahem! What would the various Boyd characters play in a D&D game, and what would their play styles be like?
Steve Murphy: Steve doesn’t know anything about DnD, but he immediately studies up on the rules and after a thorough review and cross-analysis of the classes and species, he decides the most tactical pick is a rock-gnome artificer. He’s lazy about the name though and just calls him “Todd”. His gnome is lawful good, and Steve sticks to that religiously. He’s a very studious player who’s very into the gameplay mechanics, and really likes problem-solving in the game. He’s… often sort of obnoxious to play with, and can sometimes steamroll over other players.
Donald Pierce: Pierce plays a half-elf, true neutral warlock woman with a tragic backstory he spent three sleepless nights meticulously plotting out. He’s the type of player that’s sort of dragged into it semi-unwillingly by someone else (Gabby), but once they’re in, they’re *in*. He gets so into the game, and specifically the roleplaying/story elements. (He also LOVES being a warlock, having a patron looking out for him is Very Sexy.)
Cap Hatfield: Cap plays a Dragonborn ranger of indeterminate gender! Their alignment is lawful neutral, and although Cap is overall a casual player, he’s very serious about sticking to his alignment. He does have a fairly intricate backstory for his character, but it doesn’t come up super often. Cap’s a pretty quiet player, and tends to go with the flow in most sessions! He’d actually make an excellent DM one of these days.
Clement Mansell: Clement thinks DnD is GREAT. He has a blast with his bard; he’s a chaotic neutral tiefling man (Clement likes the idea of an “outlaw devil musician”), and he absolutely poured so many stats into charisma. He mostly just acts like himself when he’s playing. He’s sometimes kind of annoying, but he can also be super fun to have around.
The Corinthian: Corinthian plays as a male human, of course! He goes for a chaotic neutral rogue, and mostly just tries to have fun. He doesn’t really concern himself too closely with the rules or the gameplay mechanics, he just likes the story, and building on scenarios with other players. It’s sort of an exotic delight to get to participate in this type of story creation, even just as a player!
Eli Klaber: Klaber designs his character to be a drop-dead gorgeous elf woman, and has every freckle on her face mapped out. She’s a true neutral fighter: the mechanics for fighters are simple, and pretty easy to get into for a newbie. Honestly, Klaber mostly likes getting to roleplay as his character the best. He doesn’t really care too much about what his party does in general.
Ty Shaw: Ty rolls for a male, half-orc barbarian. Despite being a real bruiser Ty ends up actually just trying to talk his way out of problems. His character’s technically neutral evil, but Ty doesn’t actually do much that’s very evil at all.
Quinn McKenna: Quinn makes a character mostly as a concession to Nebraska, who’s running a game, but he ends up having a decent time with it, especially when he realizes how stat focused it can be. He is *such* an optimizer. He doesn’t get as granular during the character rolling process as Steve though - he mostly just fashions a character that’s… kind of just like him: a lawful neutral, human male paladin, who’s taken the oath of the watchers. He doesn’t like having to roleplay at all. When his ‘character’ talks, that’s just Quinn.
#boyd holbrook#donald pierce#the corinthian#steve murphy#ty shaw#quinn mckenna#cap hatfield#clement mansell#eli klaber
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Okay so here's my BBC Ghosts dnd au and what kind of character I think each ghost would play!!
This au was inspired by s5 e4 "En Français" where the ghosts realise they're starting to get bored with their routine and want something new. When I watched it I was just thinking these guys need to start a dnd campaign then they'll never be bored, so this is where this au comes from!
Disclaimer: I've only seen a couple episodes of CBS Ghosts but I know there is an episode where they play dnd but I don't know much more than that so any similarities are a coincidence! :D
So first off this campaign is for the ghosts only, Alison and Mike don't seem like the type to play and it'll give them a little break from the ghosts.
Pat would probably be the best choice for our dm, he probably knew about it when he was alive. Thomas would ask but the others would NOT let him. Pat would make a great dm but honestly godspeed to him the ghosts are hard enough to keep under control dming this game would be a nightmare I can't imagine it would last long. If he wasn't dming though he'd probably pick a halfling ranger, que the arrow jokes (nock the arrow jokes???)
Fanny would be a human, no doubt about it, she wouldn’t want to be anything else. And out of all of the classes I feel like cleric probably suits her best.
Captain I was initially going to say is human but I think he deserves to be a little brave and explore a little and play a half-elf, he’d also obviously be a fighter.
Thomas would be an elf bard. Julian would be a drow bard. Thomas is a bard so he can perform and Julian is a bard so he can sleep with people. They hate eachother and compete to do charisma rolls. Also it was my sisters idea to make Thomas an elf as a reference to Mat playing Elf in Yonderland, a connection I wish I had made lol
Robin would be a tiefling wizard. I picked tiefling because they’re the outsiders of the main races and honestly the implications make me sad :( He would definitely be a spellcaster and wizard makes the most sense for him
Mary would also be human and she’d be a druid, 5 potatoes high and all
Kitty would ask if she could be something like a fairy but Pat would probably only know about the main races. Kitty would probably please please please her way until Alison looks it up and confirms that dnd does have a fairy race for her to play. I honestly can’t decide on a class that fits her but I feel like the ghosts would give her little brother mode and she just gets to do what she wants
Humphrey would be a gnome so everyone else can still pick him up and I want to make him a warlock for no reason other than it’s funny to me. Like he is often the comic relief character in the show so it would make sense if he’s the one to break the pattern of their race and class being based on themselves and just have a random class. Also imagine “I cast Eldritch Blast” in his voice
The plague ghost wouldn’t play but I think they could get them in for one game to play a sort of rat king type character they have to fight or something, they would have a lot of fun. They also would have the coolest campaign of their own down in the basement
Also if each of them chose a background it would be this:
Pat - guild artisan maybe??
Fanny - noble
Captain - soldier
Thomas - entertainer
Julian - charlatan
Robin - outlander
Mary - folk hero :(
Kitty - noble
Humphrey - hermit
#I love this au#playing dnd vicariously through the ghosts#bbc ghosts#ghosts bbc#ghosts#bbc ghosts dnd au#them there#six idiots#bbc ghosts au#bbc ghosts pat#bbc ghosts captain#bbc ghosts fanny#bbc ghosts thomas#bbc ghosts julian#bbc ghosts robin#bbc ghosts mary#bbc ghosts kitty#bbc ghosts humphrey
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So in the Adventuring Party, Brennan asked Beardsley whether there is a world in which Kristen gives up being a Cleric.
Mechanics-wise, I understand why the response was a no. That kind of big change would have a lot of restructuring to do, from the character sheet to minis to even plot changes, which would be difficult mid-season like this. (See Riz's sub-class change from Inquisitor to Arcane Trickster happening now, rather than when we actually met Pok)
Story-wise, though, I respectfully disagree. In fact, I posit there is many a world in which Kristen could change her class.
The big one, I think, would be Paladin. Especially either Redemption or Oathbreaker. After all, you could easily argue that this whole situation (i.e. Cassandra seeing Kristen not putting her priesthood first, dying, and the new mysterious voice that taunted the party with the rotting corpse of the god Kristen already failed) cumulates into exactly the type of description for an Oathbreaker (going back on their word and then joining up with some evil entity instead). And, well, after two gods dying, one you've very much stated to want to be good for but can't get yourself to do so, sounds very much like the type of person that would seek Redemption. If not for themselves, at least for others.
And this could also work to show sort of backslide into the Applebee's family drama. After all, we know Bucky just started as a Paladin himself. He's probably not high enough leveled to have a sub-class of his own, but doesn't Redemption fit? The kid who was forced into Kristen's old role, who is already going around trying to save his classmates from Hell? If Kristen did switch to Paladin, they would most likely share classes (something like Gorgug's Artificier track, school-wise). A perfect opportunity to flesh out the relationship there, either to save Bucky from Mac and Donna or have him 'save' Kristen.
Of course, these are just two of the easier paths to see.
Porter did want another Bad Kid in his classes, didn't he?
Maybe Kristen finds she desires a guide and becomes a Totem Warrior Barbarian.
Maybe Kristen decides that just because her parents suck, doesn't mean the whole bloodline did. This causes her to delve into old records and come out of it as a Path of the Ancestral Guardian Barbarian.
Another idea, given the Buff Kristen movement, is a Fighter. Especially the training and power describing a Champion or the fighting spirit of a Samurai, to lose so many gods and keep going.
Or maybe she finds the issue is the evangelizing. That she cannot dedicate herself to bringing others into her path, but still desiring a higher being to help her. There are many to make a Warlock Contract with. She's even living with one, technically, by way of Fig's Archdevil job.
You could even argue for an Eloquence Bard, with all the speeches and now the Presidency campaign.
Or hey, Cassandra was a moon goddess, wasn't she? Maybe even a Lunar Sorcerer.
Unlikely but theoretically possible, she's just desperate to fix something and takes up Artificing. After all, how different can a Battle Smith really be? It's still healing and protecting, right?
Or, let's revisit an old topic. At the top of the game, Kristen was called the Chosen One. We saw that title following her even after leaving Helio. Sol treated her kindly for it, she invented YES! and even reinvented it into YES?. An argument can even be made that that's part of why Cassandra was fixed so easily after clinging to her. But what is that? Where is that power from? Perhaps some new magic awakens in Kristen. That of a Divine Soul Sorcerer.
Just, Kristen, taking a hard look at religion and Clericdom and deciding maybe it wasn't right for her.
#dimension 20#brennan lee mulligan#ally beardsley#kristen applebees#fantasy high#fantasy high junior year#fh meta#fhjy#fhjy spoilers#d20 fhjy#cassandra fantasy high#when he asked that question i got sent through the astral plane#thinking of all kinds of possibilities#and the flat no#the shutdown??#what do you mean no?????#not a world? even one?#shaking crying screaming
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Thinking about Power Fantasies and Wishfullfillment
I am thinking about Wishfullfillment and Power Fantasies a lot recently. Mostly because someone has shamed me for writing exactly that. Power Fantasies. Or, let's be more honest, for me writing a rather unusual kind of Power Fantasy. The one, where the power that I fantasize about is not a physical, violent power.
Technically speaking, there are technically like two acceptable types of Power Fantasy within fiction:
Punch real good and get to punch all the bad guys.
Get the hot gal/hot guy.
Genre fiction is usually where this can be found - and yeah, it always is a variation of this. Generally media that is focused more on a male audience will usually go more for the "get to punch stuff real good" power fantasy, while maybe putting in a little "hot gal" for the visuals. Meanwhile, a lot of media focused on a female audience, will focus on "get the hot guy (and fix him)" as the power fantasy, with maybe a bit of "get good at punching". (And yes, this has less to do with "what gets written", but more with "what gets published/made into movies/films/games by big publishers/studios".)
What is noticable about it: Obviously for the most part the romantic power fantasies are very much heteronormative. And yes, the other part of the power fantasy is almost always about physical violence, and about being the strongest, and most influencial person there is.
And here is the thing: That is not really the power I fantasize about. I do not want to use violence to kill the bad guy real good. Sure, if someone handed me a Death Note, you'll bet, that I would see what would happen if I noted down "Elon Musk" and "Donald Trump". But in general it is not the kind of power I would want.
My power fantasy is "to be able to talk people into being fucking reasonable for once". Or rather: "Be able to talk and have people just listen, gods darn it." Which is, yeah, why ever since I started playing TTRPGs more than half my life ago, I had the tendency to play the charisma heavy classes. And which also is the reason why my DnD standard class is the bard.
So, yes, whenever I currently write about my BG3 Tav and he is talking sense into some BBEGs (like Gorts, or Emps) and stuff... Yeah, that is very much my own sort of power fantasy. Just as his "I am gonna make friends with everyone" is very much a power fantasy of mine.
Again, there is a reason for me to play bard.
Yet, a former friend wrote a whole ass essay shaming me for it and how unrealistic it was and how the character "forced his morals" on everyone else. (All my questions on how the person's own characters killing their villains were not forcing their morals on said villains were ignored.) And it created a whole ass discussion, where even more folks then kept shaming me about this - and about my love for Solarpunk with worlds, in which again the world is actually a peaceful one.
And... I think this is really sad, right?
Like, how is it that the only viable variations of writing power fantasies seem to be "violence" or "get to have straight sex"? I find it especially kinda sad, that violence especially is the thing people can fantasize about and it is considered "normal".
Sure, you can say: "Well, some forum discussion is not saying much." But something that I keep thinking about: "Well, I am writing those stories for myself, because there is not a whole lot of that avaible in media." Because most mass media is about characters punching real good and then punching their problems. Sure, I can think of a couple of animated kids media in which the BBEG is in fact defeated by words. Steven Universe comes to mind. And, I mean, ATLA kinda tried, though they still needed to have the big bad battle in the end. But in general it really is the exception to the rule.
Mass media tends to focus on violence to tell stories. Alternatives to it are rarely even considered. If you look at the blockbusters and what not, pretty much all involve a finale that does centrally feature a fight or battle.
Yet, especially in terms of movies I cannot think of a single one, where the main character goes in there: "Okay, bad guy, let's just talk about this", and then does exactly that.
And the same goes about the worldbuilding. Why (outside of the normatilization of the entire "western narratives" thing) do so many people struggle with the idea of a Solarpunk world, where the world itself is fine? Why do they struggle to imagine a utopia where there is no sinister plot hiding and Soylent Green is in fact not people? Why do they actually get super angry at you, when you write stories like that?
Because it is so fucking normalized.
But, like... How is it that you can write a wishfulfillment world where the wishfulfillment is based around how very much at war everyone is - just so that the MCs can be the biggest, most badass heroes there are! Why shouldn't people be able to write a wishfulfillment world, where the wishfulfillment is actually that the world is nice and peaceful and the heroes are just really good at science and politics?
And let's face it: This is very much all about capitalism. It is very much about having a very strange relationship to both violence and anti-violence. And... Yeah, no, we need to move past that.
So, that said? I am going back to writing self-indugent power fantasies about my dumb bard going around, talking people into joining the good side for hugs and cookies, and also having a lot of queer sex. *coughs*
#writing#storytelling#fiction writing#creative writing#power fantasy#wish fulfilment#fanfiction#original characters#solarpunk#baldur's gate 3#bg3#dungeons & dragons#dnd#ttrpg#steven universe#atla
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Ah, Marela. There is so much coming up with her in the Nayru's Temple arc. Y'all know so little about her. I promised y'all she had a full character sheet, and I still can't tell you every reason why. For folks new to MoaH, Marela is Zelda's head attendant and best friend.
We're having so much fun messing with expectations with Marela. As the first named Zora woman in the story, series expectation says she should have a crush on Link. Marela is in fact not interested in men at all. That doesn't mean she's not interested in any Marksmen.
Marela is an absolute gossip and we love her for it. She is also one of those people that ships people in real life (actively doing so in story too).
Marela and Zelda have been friends since childhood, for backstory reasons that will make more sense soon. At the very least, the two studied spellcasting together, and so Zelda has a lot of enchantments that she designed for Marela, or helped Marela research. Marela's water teleport ability is one of those.
While there hasn't been too much of Marela's magic shown off, she is a talented seamstress (for cultural reasons), and a lot of her magic manifests in her sewing. It is a specific type of magic that Zelda is actually not that good at. Currently. Mechanically, this would be largely illusion spells.
Marela's combination class is a mixture of College of Eloquence and a custom subclass I still need to build. Both the subclass and the hybrid would reveal too much, but once y'all figure out her backstory, there might be some clues.
Bard was actually a really hard pick for Marela, she was tied with another class, but there would be too many ??? for the sheet to be really intelligible at that point. Also once I did the math on Jack of All Trades and Expertise, Bard was better. Persuasion and Insight on the Expertise by the way. Only one other person who can keep up with her in that regard.
Starting feat is Actor because she's dramatic like that. +2 CHA, +1 DEX
This also becomes clearer once there are more Zora women in the story, but screw gender dymorphism in fantasy. Marela has shark teeth like we see Zora men have. There are also Zora men and women of varying heights, to include shorter Zora men and taller Zora woman (like up to the height of Sidon comparatively).
Lots of races in MoaH have wider trait variants that they can't have in games for things like asset limitation reasons. Zora are one of those and Zora have traits reflecting multiple kinds of fish besides just sharks. Marela's traits are inspired by beta fish and jellyfish.
#markofahero#legend of zelda#loz: original legends#fanfic writing#fanfic#zelda#zelda fanfiction#ao3#ao3 fanfic#wattpad#original legends#the legend of zelda#zelda fandom
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Just saw your post about ascended Astarion and male Tav fanfic. I am willing to rise to the challenge
If you need any prompts! here's some concept I've danced with in my head (up for anyone to use) inspired by my own character's potential AUs. Please do not claim ownership over the ideas, I'd love to see people's different spins. Please keep it to Male Tav, there's so many Female Tav fics out there already- I had ideas specifically with a male character in mind. M x M focus is preferred. I'm not bi or pan, so anything hinting to tav being exclusively gay is nice.
THESE ARE all PROMPTS / IDEAS not demands. I'm not here to control anyone's creative progress :V
I'm just a nerd be nice
Brain Damage Tav has used the tadpole powers but refuses to become half-illitid and keeps it how it is. Tav ascends Astarion- but is convinced by Jaheira or someone else that he is incapable of feeling love now and becomes afraid of him- (Astarion still is very much capable of love) Astarion responds of course like a scorned ex, and lies through his teeth when the break up happens and breaks tav's heart. Timeskip- it is revealed Tav's altered brain still has mindflayer powers, but because of the trauma of the final fight he suffers from severe memory loss and pretty much got themselves in a position were he is dying- only for Astarion to come around and save him by turning him- then be met with guilt and over-protectiveness when he realizes Tav does not remember their time together anymore. (would work for a series, this concept is what I intend to use for an AU of my character but it would be very different.) Lots of angst but soft ascended astarion towards male tav :3 very gentle- very protective.
You were There too AU were Tav was kept by Cazador but never turned, just kept as a snack- so Astarion knows him and they may have fallen in love during that time. During the ritual Cazador threatens to replace Astarion with Tav- Astarion goes feral.
I forget you're an Urchin Playing into the fact that Astarion was a corrupted Noble- knows what luxury life is like- inspired by how my tav is an urchin and very unfamiliar with luxury- Tav is Astarion's consort- but is very awkward not knowing ANYTHING about noble life, from etiquette to wearing jewelry and fancy garbs. Wholesome stuff- Probably lots of fluff. Astarion spoiling Tav and showing him off.
Three of them AU were Gale and Astarion and Tav are a in a polycule, after ascension Astarion becomes a little overly possessive over Tav- Gale notices a bit late and feels left out, but supports his loved ones new life goals... Of world domination.
I'm married, get over it Au were male tav has an horrible ex who breaks in the mansion because he thinks tav is enslaved to Astarion- but he's not- He's just as evil as Astarion. And they're very affectionate- Astarion enjoys rubbing it into the ex's face. Extra points if the ex is a human cleric, paladin, or bard with too much facial hair. (COUGHS)
Warlock? cool Any fic that plays into the warlock theme openly for tav, not similary to Wyll- all though I don't want to restrict anyone to a specific type of patron. (my patron is a great old one) keep in mind there's warlock patrons outside of the subclasses in the bg3 game if you need inspiration. If tav's patron is female, give them a mother-son kind of bond since tav is gay.
Other, Tropes I like described vaguely cuz my brain stoopid but ideas that can be expanded into one fic or more -oh shit you're dying don't worry I can fix it with a bite -you're so beautiful I want a 100 paintings of you akjdkhgkfhgk -The gods literally made you to ruin me god damn it I should've known -tav is small / fragile looking man but he can stab you 100 times over -tav can sing, or is creative but he doesn't like sharing this side of him (loki is 100% exactly this lol) hes easily embarrassed -tav is internally panicking because he is very very very gay. -tav has scars too and is very insecure about his body. -overprotectiveness, lots of handholding keep you close kinda stuff -wholesome physical affection, does not have sexual implications even if they talk dirty or flirt silly -words being used like petite, twink- or cute in the right context. -maybe a fic focussing on tav being half elf and the struggles that come with it. Otherwise leave race up to reader. -Tav was already a vampire before they met, or is a dhampir -Astarion and tav knew each other 200 years ago -I will pet you aggressively and affectionally and you will like it -who the fuck are you drawing? wait thats me??? oh -Astarion is creative too and might doodle. -love at first sight but in denial.. cuz its funny -tav has insomnia and needs cuddles... -tav is a necromancer and familiar with vampire lore. -anything reflecting the vampire bride/groom lore in a scene. (there's a reddit post explaining this) -Vampire hunters coming after tav in attempt to hurt Astarion because he's become pretty untouchable -Vampire Tav does not want to feed on his victims because he finds that too intimite -Vampire tav is a vampire lord too- but not an ascended one- and he isn't corrupted by greed. -Astarion technically can compel Tav, but has no desire to do so and voices this openly to anyone who tries to argue Tav is a slave. -If Astarion hurts tav by accident in any way he feels horrible and will shower him in gifts or thousands of love language things just to affirm that it was an oopsie and he did not want to do that. He'd never do that willingly. -consent consent consent anything with consent- love language is consent -tav was a sex worker himself before they met but not anymore -lots of fluff stuff -scheming husbands plotting the downfall of the world together, bonus points if tav is the mastermind and a genius -Polycule with Gale, either as Triad, or Triangle -Admiring from afar, staring- lots of staring- intense consential staring -astarion beating up tav's abusers while tav sips from a chalice like a spoiled consort -dramatic vampire parties and all the normie vampire lords are scared of Astarion and his consort -vampire politics are kind of like ballroom hissing contests with fancy banquets and showing off your partner -I will go feral if someone hurts or touches you -steer clear of the consort, or the master will gut you -jealous vampire lord tries to seduce tav but tav is very loyal to astarion and not having it -astarion gets a cleric or powerful mage in his court just to revive tav if tav dies -You offended my husband? I'm setting your village on fire -Everyone thinks the consort tav is weak- but the consort might actually be more dangerous oh no -None of the above lines have to be necessarily restricted by ingame universe, can all be AU- does not have to include the whole mindflayer drama. Rule of Cool.
Avoid these please? I personally dislike that -misgendering tav (babygirl, queen, girly, strictly effeminate- any words that might demasculinize tav, as a gay man this stuff makes me really uncomfortable) -Overly describing tav's features as if they're set without leaving it open to the reader (long hair, skin color, favorite colors, etc) -Astarion knew tav when tav was still a child and Astarion was an adult. -Astarion abusing tav physically, just.. Please no. -...they're teenagers in high school... *dies* -brainwashing.. No offense to people who like some tropes I don't- You're fine :V We all have different tastes!
Headcanons for how Ascension works that you can use (inspired by ingame dialogue and such) -Tav isn't a regular spawn, but a vampire groom- He was turned differently, not buried for 2 days. Astarion can sense Tav is in danger if he is a groom, or sense strong emotions from him. -Tav is not immune to sunlight unless he stays in close range of Astarion. (based on dialogue) -Astarion might be a bit warmer to the touch since he is a living vampire now. He does not have to feed on blood- but Tav still requires blood and is cold to the touch.
Might edit this post later with more.
#bg3#male tav#astarion x male tav#astarion x male reader#prompts#these are some of my preferences#vampire#ascended astarion#astarion bg3#fanfiction#fanfic prompts#ideas
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The Evealia Guide Through Babel (event) - Part I
Wow, who would've ever thought that I have more enthusiasm to talk about the Babel event and that, which has to do with the Sarkaz race, than I do with literally anything else.
I have 0 excuses. So I shall provide none.
This is the personalized (read: for me) guide through the Babel event in Arknights, with a provided story explanation/synopsis and a run-down on the event characters/media.
Gorgeous medals by the way, there's something within me that screams and years for them. Maybe it's because I've been playing this game for two, running towards three years and I'm attached to the Sarkaz. I'm attached to Theresa and Babel and can't wait to see how this event could possibly change my opinion of Theresis and Manfred.
(Warning: The following post will contain spoilers for the event, as well as commentary on my experience. Thank you for reading.)
With all that said, I think I'm going to go through the characters first. We're happy to welcome four new Operators who would happily join Rhodes Island: Lutonada, Odda, Aroma and Ascalon.
Only one of them we already know about from the Main Theme Chapter 13; Only two of them will be relevant to the story.
So let's start with the one we won't be mentioning ever again - Lutonada.
A new 4-star juggernaut defender from Bolivar. You can see her unique in that she is the first 4-star character of this class. Alongside her are Mudrock, Penance and Vulcan. To be fair, it's a spicy- I meant, it's a pricy class, with most of the characters costing over 30DP to deploy; making it tricky to use early if you don't have at least two flag Vanguards and difficult to leave alone if they're not Mudrock.
Juggernauts are special also with their inability to be healed, making it detrimental for them to have their own type of healing in their kit. Lutonada heals when an enemy she is blocking dies. That makes her S2 the most important skill, because according to the numbers - it charges pretty fast and its mechanic is basically: >Pull enemy towards self via magnets >Block >???? >Heal Pretty easy to use and I, as a fan of Empowered Attacks, love her S1 because those sweet, sweet 230% damage on an attack for every 3 seconds on her M3 sound very nice.
Should you build her? Personally, the downside to her is that as a 4-star she has significantly less HP than Penance and Mudrock, but you can practically ignore the 200HP difference between her and Vulcan. The same can be said about their attack and defence (ALL of this at E2).
Dr. Eve will always support your simple, carnal desires above all else. You want her? Did you pull her? Then build her. To bypass the Juggernaut's inability to be healed, you can always snatch either a Perfumer, Angelina (E2 perk), Suzuran (S3), or Blemishine (S2) who all have passive healing on all allies under some conditions, or you can use a Bard supporter like Heidi, Skalter and Sora.
Her Module is kind of... Eh? For all the cost you throw, she recovers 20% HP when an enemy blocked by her dies. It does sound like a lot, but I'm not sure if it means exactly what I think it does. I wanted her but didn't get her. Hope the little ratscal joins my ship eventually.
NB: Forgot to mention - her push force is 0 for her S2 and so far it doesn't seem to change with Masteries. Keep that in mind.
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Next up we have Aroma, this is our new 5-star Blast Caster - on the same road as Corroserum and Ifrit.
The difference between her utility and Corroserum's (I won't talk about Ifrit, because she is practically the best, most aggressive Blast Caster you can find) is within the effects of their abilities. Numbers aren't really that important here, because they're both 5-stars.
What is important to note is that while Corroserum's S1 is practically unwanted because of his 10s stun duration, his S2 is helpful because it silences the enemies for 5 seconds max at M3.
Meanwhile, Aroma deals extra ARTS damage on her S1 + she deals additional damage to AERIAL targets. It's pretty helpful but practically feels useless, because rare are the times we have aerial targets line up perfectly and for long enough to fit inside her range. Unless she is used to taking down aerial targets when they float.
Her S2 just does additional damage to enemies who have been Levitated - props to her talent. The other people who levitate so far are Chongyue, Irene, Ho'olheyak, Quanipalaat and Odda.
I... am... Not sure if her Module expands her range like the other Blast Casters'? But it sounds like it should, it would be unfair otherwise. I'm leaving it for you to decide if you want this, but it's surprisingly easy to build material-wise.
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Which brings us to our second before last Operator, the free character in the Event whom you can get with just 40% of all the currency you'll be getting. It's a long story.
First in many things, Odda is an unseen before Earthshaker Guard. That role is kind of like Dreadnought guards, but they can block two enemies from the get-go and they do an AOE attack each basic attack.
Him, I actually got all the tickets to and dropped Ash to build. He has an empowered attack for his S1 which ends up at a chargetime of whooping 2 seconds!!! It extends the splash area as well with .5 tiles, so... He does damage of 1.5 tiles additionally.
Unlike Lutonada, Odda's S2 has Levitate with a weight of 3 or less for 0.5 seconds on each splash attack.
He doesn't have any Modules so far, but I personally have gotten attached to him through the story. I want to mention that unlike what I've noticed, his story says he is a Messenger from Kazdel. I thought it was interesting this bean with a gargantuan hammer is intended to... run around as fast as he can.
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And finally, I almost forgot, we have Ascalon - our very dedicated Ambusher Specialist. At least that's what is said about her, but I heard that practically even Ethan is better in certain aspects.
I didn't like Ascalon when we first met her, even though her design was amazing.
Passively, her talent slows the Movement Speed of enemies and they take Ascalon's ATK as ARTS damage per second for 18/25 seconds (E1/E2). In her E2 she gets more ASPD and gains even more (wow, 8+6) if there is high ground in the 4 adjacent tiles.
Looks like this is the patch for enhanced attacks because Ascalon does 210% additional damage to an enemy, attacking twice and stores up to 3 charges in her M3 for S1.
Her S2 gives her +130% ATK, slows enemies by 60% if they are on the ground and in attack range and inflicts her T1 (the poison-esque damage) on nearby enemies when defeated. The radius of this 'nearby' means 1.3 tiles away. And it's specified that the MS reduction works on Aerial targets too, but the Talent effect is applied only to ground units.
Finally, to top it off, her range expands and she attacks faster and reduces the Physical and Arts hit rate of ground enemy units by 50%. She's more likely to be targeted by enemies, but recovers 8% MAX HP when she manages to dodge.
Her S1 gets increased, that's all.
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Right. Everybody should be on the list. Now, to my favourite part of events - watching the YT videos that are meant to introduce the event for us.
youtube
First came the Official Babel Trailer.
Here is a script I very painstakingly made of everything written on the screen, because I'm unfortunately not that fast of a reader. During my scripting, I also noticed that the last line... is almost impossible to notice because the screen cracks and glitches when it shows up. I didn't notice it the first two times I watched it for my own pleasure.
[Theresa, you've forged an irreversible "fate".] [Swords and spears sharpen in fear of your bloodkin.] [You believe our differences will eventually be put aside,] [That the tribes will ultimately unite.] [Theresa, I've seen it... your wish.] [A sea of stars shining at the end of savagery,] [A new path emerging from the storm.] [But every path has an end, Theresa.] [When you surpass the limits of civilization,] [No one will be able to comprehend your love...] [They will loathe you...] [They will fear you...] [Until hate transforms the land into ruin.] [Until blood washes the memories away.] [But we do not struggle on our own, do we?] [Words of hope are engraved on wreckage.] [...You have brought us ample delights.] [So, don't let go of my hands.] [Let's see for ourselves, together.] [Watch life awaken from despair...] [I want you to believe,] [We can still stand together,] [in the sea of flowers, listening...] [To the voices of the universe...]
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As a side note, Twitter provides another just slightly edited video of the new characters which I like to include for the fullness of the list. You can watch it Here, since I can't find it on YT.
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youtube
Finally, here is the Arknights Animation PV for Babel.
Dying. And crying. Screaming. You can see baby Amiya. You see baby Ascalon, Manfred, Theresa... Little Logos, ilovehim. His terrible haircut, his pointy ears, the cutiest that has ever patootied, I was screeching worse than any Banshee you could ever hear when I saw him.
The speaker I'm pretty sure is Kal'tsit and the important information is provided in the video description itself:
[To advance from present to future, You first settle the past.] [Arknights: Babel] [Your Highness... I swear to you]
I remember when I saw it my first thought was: Oh my god are we seeing somebody having a father??? But then I think I got swept away seeing Manfred being tied to a pole with Theresis and Theresa being the best adoptive parents that could exist.
Also, Savage jumpscare.
Also also,
Genuinely me.
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Last on the list for today is the furniture set: 'Scar Market Memories' A room modeled after the Scar Market based on the Sarkaz mercenaries' descriptions. The market was known for its disorder and disarray. Its visual appearance was established by a Cyclops who had been in charge for several decades.
I really like this one, it fits so well with Hoederer's furniture pack because they're both very... Sarkaz. By Sarkaz, I mean that they look like a hole you could've dug up to live in. Kind of cosy, kind of sad. Like anything Sarkaz we're about to learn.
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This is what it looks like on the ship without the Minecraft shaders. Now let's just go through some of them and see the more interesting tidbits of information we have about the Sarkaz lifestyle.
Surely, a piece of furniture can't have any sort of angst about it. I mean, come on, it's just a room.
Downward Facing Branches
A withered thick tree branch, severed to a third of its original length. "We hang a dead tree branch above our heads to remind every Sarkaz: Death is gazing upon you."
...
...
...
What the absolute hell.
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Long Twig
It's.... It's just a long twig.
Please.
A withered, thick tree branch, severed to a third of its original length. It is a symbol that stands in for the dead. The corpse of the tree is twisted and haggard, just like our fallen comrades in their final moments.
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Witchcraft Workbench
A metal table full of scratches and marks, with a basket holding strange tools hanging underneath. All astute mercenaries know that they should never ask about the tools' real purpose.
God damn it.
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Oddities Showcase
Oh, yeah, I love oddities showcases, I've seen people make miniature showcases of like... things they... like...
A collection of cheap objects brought back from all across Terra is put on display here. The "oddities" in the name refers not to the trinkets, but to the mercenaries who managed to bring them here without dying.
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"Work and Life"
A storage rack with some daily necessities, a few wanted posters, and quite a few ID tags. Note: The ID tags are just decorations. No Sarkaz mercenaries were harmed in the making of this collection.
You're funny, you're so very funny I am clapping my thighs with amusement you freak--- *Gets dragged away by Hoederer for a 10-minute break*
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Hoederer: "Doctor..." Me: "I don't want to read anymore..." Hoederer: "Doctor, please, you've been stalling for so long. You have to at least finish this part." Me: "Can we just please do anything else, I am going to die if I have to read another furniture set that talks about how each and every Sarkaz dies like a mayfly unnoticed and illiterate until somebody who probably minutely knew about them notices they've been gone four months past when they were meant to return-" Hoederer: "They do." Me: "... I'm sorry. I'm going back to work."
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Steel Rail Lights
Hanging from the dark ceiling light are a cloth, a teapot, and some wine glasses; also some books. "I just put whatever on top since it's convenient. Just like how I put my life on the line for coin. Because money is convenient."
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Messy Wine Cabinet
A messy storage shelf with wineglasses and a bottle of wine of unknown origin. Strong liquor distilled from grains is the mercs' favorite. It's cheap, strong, and "kills instantly."
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Charcoal Oven
The charcoal fire burns slowly and projects a dark red color on the oven. To prevent indoor carbon monoxide poisoning, the "fire" here is actually a number of lights with different colors.
Are you saying.... Are you saying that they...
Okay, I think we're done here, nothing more interesting to see from the furniture set. Everything is terrible and all died, some mercenaries have artistic vision while others sleep on metal mats and other trash they put together.
I can't believe I called any of this cosy before reading their descriptions.
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I also want to give props to all of you, each comment is such a banger I've been laughing at them separately and together for ten minutes now.
#arknights#doctor of ri shenanigans#arknights event#doctor arknights#memes#arknights sarkaz#arknights babel#babel event#arknights theresa#arknights theresis#arknights ascalon#arknights aroma#arknights odda#arknights pv#arknights trailer video#arknights commentary#Eve cried again#Arknights furniture#arknights lore#arknights story#I think I hated all of this#thanks#please get me out of here#arknights doctors#friendship#arknights hoederer#I slipped with the yumeship but I love hoederer too much to care#part 1#arknigths logos#Youtube
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Player's 8-Step Guide to Character Creation and Roleplaying
Being a player in any Tabletop role-playing game (TTRRG) comes with an immediate hurdle: making your character! Choosing your character options and rolling up stats is easy; Deciding on the type of person, attitude, goals, backstory, etc., and how all that will play out when role-playing is more challenging. Coming up with a unique character in which you intend to roleplay, most likely for extended durations, is never easy and can leave one wondering where to start. To help new and old role-playing game players, here is a ten-step guide to help craft your characters into purposeful, meaningful, and enjoyable additions to any campaign!
Step 1: Understand What Kind of Game You Are Playing
An excellent place to start is understanding the game and campaign you are making a character (or Importing an existing one) about!
At the most basic level, understanding and reading up on the TTRPG system you will be playing should be your starting point. It allows you to understand the options to craft your character(s) and grasp how the game will be viewed and played.
For example, Dungeons and Dragons, even in campaigns where combat is less the focus, is constructed with it in mind down to its very bones; every class features extensive combat abilities and utilities (even the most support-focused like Bard or Artificer), and that, naturally, would steer players to design their characters with that expectation in mind: battle.
In contrast, Call of Cthulhu, a horror RPG system based on the HP Lovecraft Mythos, is built around social interaction, research, and the player's insignificance in the face of the unknown. Most player options are more specific and modern, with skills like accounting, psychology, and occultism that point more towards a game of investigation, attempting to outwit, outrun, and outlive the Lovecraftian horrors, with combat only as a last resort.
A character made for one system, like D&D, will, most likely, be very different than a character created in another, like CoC, due to what said systems focus on as a game, one being more combat-focused and the other more roleplaying-focused.
That is not to say a person can’t make a character that goes against or actively breaks the mold of the system present, but intentionality is vital. To intentionally break the rules in a way that works requires a firm understanding of what got broken in the first place. Such as playing a Warlock in D&D with Intelligence as their casting ability instead of Charisma or having Cthulhu Mythos skill points at a starting level in Call of Cthulhu. With all that in mind, establishing a firm grasp of the system you intend to play allows the character(s) you make to have the most options available and provides a better experience of how it fits (or breaks) within the game’s system.
Once you know how to play the game(s), what the Game Master (GM) intends for you in the campaign comes next!
Step 2: Collaborate with Your Game Master and Players
Knowing the system of the game you are playing is the first hurdle; after that, knowing what kind of campaign your Game Master has in mind for you all and how your fellow players intend to interact with it is what you should learn next.
A campaign, in its length, in-house rules, setting, themes, worldbuilding, etc., is as essential to consider when constructing your character as the system rules. Every GM will have varying levels of customized elements for their campaign, no matter how inflexible the game system is. They could use a custom gameplay mechanic, setting, or even rules, so getting a good grasp of those changes and the base game (as discussed earlier) is the recipe for success when making your character at the most foundational level. It also never hurts to allow your GM to give feedback on your character to help fit into the campaign as best you can.
The relationship between GM and player(s) should always be open and receptive to what all parties can get from the games they play together. An excellent way to make that happen is collaborating with the GM during the process of coming up with and creating your character. You can make sure your ideas are both acceptable and fit in with the campaign, but also give your GM feedback on story ideas for your character and try to weave your backstory into the narrative they plan. Whatever a GM decides to help you with during character creation, your working together should ideally enhance your involvement in the campaign with your fellow players. Players whom you should also work alongside when making your characters.
Your fellow players are undoubtedly in the same boat as you, trying to develop a fun character as best they can, so why not work together? Your mileage will vary on how far you can take potential collaboration: it can be as simple as all mutually choosing unique character options and roles for a more balanced group of PCs or go as far as all to create backstories that feature each other somehow! In any case, working with your fellow players can offer much extra value for your mutual enjoyment of the game!
Naturally, this step works best for a campaign with friends or family who are easy to approach and collaborate with. Plenty of campaigns you might play will be with total strangers, but that should not stop you from trying to understand the GM's expectations (and how to meet them) going in or even trying to bounce an idea or two off a fellow player(s).
Where do you go from here, now that you know the rules and have insights from the GM and fellow Players? It is finally time to roll your character up!
Step 3: Roll Up Your Character!
Past all those rules, collaborations, and planning, it's time to roll up the stats and write down your character's abilities!
When and how you go about this will vary depending on how your GM wants it done. Sometimes, it's okay to roll up your character independently; some prefer to do it in a Session Zero or even a private one-on-one, but you need to roll up your character to play!
It might seem like a know-brainer step that does not require a guide to tell, which is not wrong, but what choices and options you take should be done with seriousness. At its core, it is a game, and you should always pick what you want to play, but it is also the basis of your character.
The stats, skills, powers, etc., you give your character will be the basis on which you interact with the game and express your PC. The following steps will go over not just how to make the best of your choices when you first roll them up but also how to make the best of what you don’t have available to you and when it's best to leave intentional gaps in your character.
The first place to start is to see how your stats and skills can inform how you write and express your character in roleplaying.
Step 4: Play Into Your Strengths, Embrace Your Weaknesses
Most Tabletop roleplaying games come with a collection of statistics, abilities, and skills (be they random or actively decided on), and those choices will make up the foundation of your characters in some way or another, so lean into it during roleplay.
A typical example of character statistics is the classic six RPG attributes: Strength, Dexterity, Constitution, Wisdom, Intelligence, and Charisma, with one or more thrown in depending on the game (if not the names changed around), but these are relatively ubiquitous and easy to translate into your character’s backstory and how they roleplay.
For example, suppose you're playing a Fighter in D&D who leans heavily into physical attributes (Strength, Dexterity, Constitution) but lacks the remaining mental attributes. In that case, you can easily write them and roleplay them as a “brain over brown” dullard with little going on in their heads. The inverse of that example, the stat block could be a Wizard, a scrawny intellectual with a big personality, but could get knocked over by a hamster if they got in a fistfight. These are two examples on the extreme ends of the spectrum, but they represent how you can express yourself by how your character’s stats ended up.
Your stats (and how you play them in roleplaying) also roll into the class/profession/role(s) you pick for your character, be them fantasy classics (wizard, paladin, bard), more modern professions (investigator, artist, athlete), or futuristic roles (starship pilot, mad scientist, cyborg), you can then add your stats into the equation to make something exceptional!
You could make a good-natured musician with little brains but a charismatic presence and strong body, an anti-social investigator with a sharp mind and mean right hook, or a brilliant mad scientist with incredible stage presence but little athletic talent. The statistics and the class you pick go hand in hand, so make something fun with them!
There also exist plenty of systems that don’t use the attributes mentioned above or express them way differently (EX: Slayers, Shadowrun, Cyberpunk Red, etc.), but depending on how the statistics and player options operate, the above advice should still be just as applicable despite the differences.
In short, using the statistics and skills you are best and worst at to their fullest, in conjunction with The type of character role you are playing, is a surefire way to make a unique and fun character!
Of course, when coming up with something “unique,” it never hurts to get inspired, especially from your favorite media!
Step 5: Don’t Be Afraid To Be Inspired
Nothing is 100% original, and you should not place the expectation on yourself that your character(s) have to be either! A crucial part of the creative process is taking what you like most from other art/media and slowly evolving it into something that fits your style, and your characters should also be something like that.
Do you have a favorite protagonist in a fantasy series, like Harry Potter or Geralt of Rivia, that you like and want to try and make your spin on for your character in D&D? Go for it! Make a wizard who is the chosen one of a prophecy from a wizard school or a blood hunter with sorted affairs with sorceresses! Do you want a tragic backstory where your father is secretly the evil enforcer of an evil space empire, like Star Wars? Go for it! It might seem like stealing or unoriginal, but realistically, none of these character ideas or story beats will be 100% replicable and change almost immediately when put into practice. No matter how derivative, these concepts you place upon your character(s) will get filtered through your tastes, roleplaying sensibilities, and the campaign setting, then swiftly morph into something wholly new and, ideally, you as a result!
Inspiration is always the starting point for any great idea. Never feel bad or fake for trying to make something just because it resembles something that came before. You can always do whatever you can to make the details that matter, big and small, something different until it becomes something new.
You do not need to fill in every little detail or use every possible change at the onset; sometimes, it is better to leave some gaps open so you and your character can grow as you play the game.
Step 6: Allow For Improv and Intentionality in Roleplaying
Improv is one of the core elements of all roleplaying games, so lean into it! Any player can relate to having to come up with some stray character detail, quirk, or backstory element on the fly, and, quite frankly, it is something you should aim for when making your character(s).
A roleplaying character is not the same as a main character in a novel; it does not require complete intentionality of actions and a slew of backstories to back that up. What matters most is enough details to make your roleplaying meaningful and engaging in the campaign.
The amount of detail can range from (contradicting what was said above) a long-winded backstory you put countless hours into or half a page of bullet points you fill in the blanks for as you play. It varies from person to person what they feel constitutes a backstory worth using for proper roleplay, and there is no wrong answer, but what matters is the ability to be flexible with it and allow for improvisation. No backstory, no matter how well thought out and intricate, will have covered everything that might come up (EX: You wrote a 30-page backstory for your warrior where his family died and he was drafted to be a child soldier but did not write down what his favorite kind of pastry was when you encounter a baker who asks), and that is okay! Make it up! Live in the moment of roleplaying!! That is exactly how these games are meant to be played and, quite often, allow for organic expansions on the characters, making them even more fun to play!
Conversely, having details thought up for your character that you actively seek to use with intentionality never hurts. A character that is, frankly, just a pile of statistics and items with no backstory that you play with at the whims of what is directly in front of you is not a roleplaying character. That description would be the best fit for an storyless avatar in a video game like World of Warcraft, tacitly involved in an overarching narrative but not truly a participant in a meaningful capacity. Stats are not enough. It takes some measure of personal connection, stakes, and investment in the conflict(s), world, and NPCs to make a roleplaying character something that is both real and active in the campaign.
Circling back to “just write the exact amount of backstory you feel is most comfortable,” at least some elements you can navigate your character would be the play. The backstory elements can be as simple as, for example, when a mad scientist character got their start in their profession, some friends and enemies they have (described in single sentence blurbs), and an assortment of topics they are interested in and have opinions on which they prattle on when prompted. That is not a lot, but it is enough to have some connection to how the campaign unfolds, as the GM, ideally, can either use those details to make the character feel involved in the plot or at least collaborate with you to make it work for how the campaign is unfolding.
Improvisation and intentionality, as it pertains to a Roleplaying character in a TTRPG, is a tightrope walk. You need to keep a good balance on just enough details to make the path more meaningful and structured but enough slack to have fun with it as you move forward.
You are, ultimately, playing someone you want to keep moving forward and have fun with matters most for your character. So, make a character you want to play above all else!
Step 7: Make A Character You Want to Play and Be Played With
In a game, you, shocker, want to play something you enjoy! It is the same for a TTRPG character, in their gameplay elements, story, and how you interact with fellow players and vice versa. You should always be conscious of that fact from the moment you roll up a character to the end of a campaign.
At the most basic level, selecting your character’s classes/professions/skills, whatever the game may allow you to choose, you should go for something you would personally enjoy. You might not know if the choices you made to play with were a good fit, so try to change them if you can! Any good GM will allow some wiggle room to change or even replace your character if given a good enough reason. Do not be afraid to communicate your needs in the gameplay of a TTRPG. The gameplay is half the battle; the story is the next, and you can also have some say.
No matter what sort of system or campaign you are in, you (as your character) still engage with it and should steer things in the direction you enjoy most. It is not uncommon for a campaign to go in a direction or two you might not like, for example, an NPC from your character’s backstory represented in a way you don’t like or NSFW elements becoming more commonplace, and in those instances do not be afraid to speak up! Talk with your GM and fellow players and either make sure the game going forward steers clear of the things you might not have been okay with or at least tone it down to help your overall enjoyment. Roleplaying games are a group activity, and everyone’s thoughts and opinions should have weight when deciding how things play out. A fact that you should also be cognizant of with how you play.
While championing sticking up for what you enjoy and avoiding what you don’t, the above paragraph is not a license to disregard what your fellow players and GM like. Remember, it is a group game, and EVERYONE has a valid voice in the proceedings; ergo, you must consider how you present yourself through your actions. Suppose you are roleplaying or making decisions actively detracting from everyone else's fun or bringing forth elements (like the ones in the previous example). In that case, you should be open to hearing them out and changing your approach to playing, just like how you’d want them to do the same.
In short, TTRPGs are about having fun, and you must do what you can to facilitate that and not hinder your fellow player’s fun in the process.
Step 8: Have Fun!
As we just went over, playing a TTRPG is all about fun, and, for a player, that starts with the character you play. These steps and tricks aim to make creating a player character and roleplaying them much more straightforward and ( ideally) fun by giving you some good tips and tricks to clarify the process.
Conceiving a roleplaying character, one you intend to put your heart and soul into, takes time and effort. It requires a firm grasp of the rules you intend to play and some help from your GM and fellow players. You also need to embrace what you have and make the best of what you don’t, using what you are passionate about to give it life and being sure to behave like you’d want your fellow players to act. All of which, while daunting, can be done after using this guide!
Ideally, by reading this guide, the creation and execution of your roleplaying game characters will be all the more manageable, and your TTRPG experiences will be all the more memorable for it!
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Homesick For You (And I Don’t Know Why)
or: d&d first date au
tw:cursing, first date, use of his real name
charlie rocks back and fourth on his heels, cranes his neck in a desolate parking lot and checks his watch for the fourth time.
He's early. this is normal-and you had just texted that you had left, a thirty minute drive for you, but still-he's nervous naturally.
he's had his handful of bad dates before-probably more bad than good-
and you seem great so far; can keep a conversation going, a good sense of humor but fuck he's thought that before about others too.
A tiny car he can't place the name of pulls into the parking lot, a heavy bass comes out of it and he bites the inside of his lip to keep from smiling.
He recognizes your profile immediately, even through tinted windows and the half blurry photos from your dating profile.
He gives you a second to get out of the car, not to seem to eager or anything like that-and his phone vibrates in his hand
you're slowly getting out of your car, your hands shaking as you type out a text to him:
hey charlie! it's-
no no-you backspace-that seems too excited for it
"Hey stranger!"
You jump at the sound of the voice you've only known from phone calls lately.
he comes to your side. there’s an awkward beat for two seconds before he speaks:
"So," he has to physically stop himself from his teeth chattering, all nerves, "Have you played before?"
you blow air out of your lips:
"define play."
he laughs: "i'll take it-"
"I mean like," you're talking over him, so nervous, "Like, with the people i went to high school with. But like, it was super casual-"
he's nodding, holding the door for you as you walk in and you wait in the threshold for him, his hand on the small of your back as he leads you in.
The bar is empty, just you two as you both slide into chairs next to one another, and immediately he's talking. it's more rambling, about his knowledge (or lack thereof) of IPAs, and alcohol in general and "Fuck, I'm gonna freeze and just point, i know it'"
Time moves fast, and before you know it, you're sliding into a chair next to Charlie, knees knocking together. Plans were last second; you hold a character sheet on a dimming phone as you crane your neck to check Charlie's out.
He was kind the entire time, his knees knocking into yours as he's over your shoulder, pointing and offering characters ("No, like. A Monk with religious guilt is a good idea-" or "No, I think if your bard played a flute badly that would arguably make it funnier.")
The game continues and his hand hovers over yours, slowly handing you dice, asking for you to shake it before he rolls it-at first you think it's a bad pick-up line, but when he rolls his second one of the game well-you have to help him when you can.
Charlie sighs dramatically and you expect the worst, something along the lines of: this is the worst date i've ever been on or it's embarrassing how this was your idea of a first date-
instead, he leans back in his seat, the front of the chairs leave the floor, are airborne when he speaks:
"You'll have to throw me."
If it wasn't for the smirk, it would be hard to place he's kidding by the straight face.
"I'm sorry," You're laughing, shaking your head, "I what?!”
He shakes his head, sighing, but the smirk remains:
"Throw me. You're going to have to chuck me at the monster."
"Oh," You're nodding, "I see, you have a death wish."
And finally he's laughing and it's nice- high pitched and loud, but it rips through him, the corner of his eyes squinting as he's clearly happy-it's nice, you find yourself wanting to make him laugh again,
"Look," he's ticking reasons off his fingers, "I'm small, right?"
"I-"
"And!" The second figure comes up, his other hand covers over your finger with a smirk before he can overthink it, "I can land on his head and poke his eyes out..
He pauses, shrugs and waves his hand in the air,
"Or something. Whatever."
And you're laughing again, his hand still on yours, neither of you making the move to move one another's-
"Or whatever," You laugh, "Charlie, you have a death wish.”
He laughs, holding his hands in the air, "Alright, I have a second character made, you caught me."
"You're serious," You're speaking low like it's a secret, your face close enough to him you can smell the liquor on his breath, see the beauty marks that liter and line his face-physically stopping yourself from reaching out and tracing the constellation on his face, "You want me to?"
He leans in: "It would be my honor."
His hand laces into yours under the table, and he's side eyeing you, like he isn't sure this is alright, this is a good first move, but when you're hand squeezes his back, he settles back in with a content look.
Charlie resists the urge to grab either side of your face, pull you close when you successfully chuck him on top of the undead monster, instead pumping his fist in the air-the game pauses there, members needing to leave, needing drink refills, it slowly gets quiet.
"Well," He sighs looking at you, "Who would've thought the big bad guy would be attracted to fire instead of being afraid of it?"
He's teasing, and you're laughing easily.
Your hand is still tangled in his, the pad of his thumb slowly draws circles around your hand, easy looping around again and again, some comfortable movement he does as he listens to you talk.
"I had fun," he says gently, "This might be the best first date l've ever been on."
"Well," You're smiling widely, "you're easy to impress."
"Maybe," he shrugs, "Maybe we could do this again?"
The pad of his thumb is calloused as it runs over the top of your hand and you're thinking how you could get use to this:
"Yeah," playing it cool long gone, "It's a date."
#caroline writes#charlie slimecicile#slimecicle x y/n#slimecicle x you#slimecicle fic#slimecicle x reader#slimecicle
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Boinking Fade Spirits: A Very Important Meta
Continuing in the vein of fantasizing out loud about what I want to see in Dragon Age: Dreadwolf, I think it would be great if the game would allow players to romance and/or sleep with a Fade spirit. Below I’ll elaborate on what we know about Fade spirit sexuality, both as a review and as a way to demonstrate that a Fade spirit romance would be consistent with prior lore.
Cole/Compassion
We know it’s possible for a Fade spirit to fall in (romantic/sexual) love because that is one potential outcome of Cole/Compassion’s character arc in Dragon Age: Inquisition. If the player’s influence leads Cole to become more human during Subjected to His Will (his companion quest), he eventually pursues a romance with the minstrel/bard Maryden in the Trespasser DLC, set two years after the end of the main story. We're introduced to the relationship during a heartwarming scene during the companion catch-up conversations, transcribed below:
Maryden: Oh, Cole, good day! I didn’t see you there.
Cole: But I saw you, as lovely as your songs.
(Cole gives her a kiss on the cheek)
Inquisitor: ("I'm happy for you") I’m pleased for both of you.
Maryden: The world has ample pain, Inquisitor. The kindness found in Cole is rare indeed.
Cole: Her songs bring happiness to those who hear… and I can make her happy in return.
It’s implied that the attraction has turned physical during a banter in Trespasser (emphasis mine):
Cole: Some of the stones here are pretty. I should get one for Maryden.
Dorian: You’ve got a lady friend? Really?
Iron Bull: You and the bard, huh?
Cole: I am human now.
Iron Bull: Good for you, kid! Let me know if you need any tips.
Dorian: No, no, that’s fine. You’re a real boy now. Would’ve lost gold on it being a girl, but that’s probably just me.
Cole: She’s kind, and her voice helps people. And her bodice smells good. Wait, I shouldn’t have said that. Forget! Oh, that doesn’t work anymore. Forget?
Granted, by this time Cole isn’t a “pure” or “true” Fade spirit (for lack of a better term), given that the romance only begins if Cole has turned more human over time (otherwise, spirit-Cole likes Maryden as a person and helps her out but has no romantic interest in her; in fact, he even facilitates a romance between Maryden and another human, Krem, during Trespasser). It is, however, evidence that Fade spirits can come to develop romantic feelings for humans (or rather mortals), at least under certain circumstances.
But what about sex with Fade spirits?
Cole for one is confirmed to be a virgin as of the events of Dragon Age: Inquisition (although, again, we see no evidence of any romance until two years later in Trespasser) by the desire demon (or self-proclaimed “choice spirit”) Imshael in the confrontation in Suledin’s Keep (Emprise du Lion) during the quest Call Me Imshael. When offered a deal, if the Inquisitor asks for “virgins,” the following exchange occurs:
Inquisitor: I’d like to be showered with virgins.
Imshael: I should really stop offering virgins. Everyone always chooses them, and I can never find any.
(If Cole is in the party):
Imshael: Oh wait, there’s one. Eeh... you probably don’t want him.
On the other hand, Imshael the desire demon is suggesting that the Inquisitor wouldn’t be interested in Cole, but not that Cole wouldn’t potentially be interested in sleeping with the Inquisitor. Interesting, isn’t it?
Desire Demons
It does appear to at least be possible to have sex with a Fade spirit. In Dragon Age: Origins, a male mage Warden can enter the Fade and have sex with a Desire demon (a type of Fade spirit) in exchange for allowing the demon to continue possessing Connor Guerrin during The Arl of Redcliffe arc.
Unfortunately, the outcome for poor Connor is less than ideal; according to the epilogue slides, making any deal with the demon whatsoever will result in Connor remaining possessed and then disappearing forever. Some people might frown on selling a child’s soul in exchange for a chance to get laid, especially if you also murder his mom in a blood ritual in the process, but I believe this is a case in which the fandom needs to calm down and simply agree to disagree.
Desire demons are also shown enchanting people into acting out romantic or sexual fantasies without full possession. In the Broken Circle arc of DAO, the Warden encounters an unnamed Desire demon who has the Templar Drass under her spell in the Templar Quarters of Kinloch Hold. Apparently she has bewitched him with the fantasy/delusion that she is his wife and that they are going about normal and rather domestic activities, including tucking "the children" in bed. The codex entry Desire and Need reveals that Knight-Commander Greagoir had previously berated Drass for failing to live up to "the devotional requirements of training," presumably indicating that the latter might have been more interested in eventually settling down and starting a family than on being a religious fanatic on guard duty spiraling into dementia from being forced to huff magic rock dust. It's later made clear that Templars are in fact allowed to have sex and even marry, given that the Templar Wesley marries Aveline Vallen in Lothering (DA2) and that former Knight-Commander Cullen explicitly states in DAI that sex was permitted for Templars in Kinloch Hold and Kirkwall. However, the sort of domestic life that Drass dreamed of may not have been a viable option, since Templars are supposed to live in Circle towers and Chantries while the spouses and (non-mage) children of Templars do not appear to receive accommodations in either.
A similar instance of a Desire demon, this one named Allure, bewitching people into acting out fantasies occurs in the Repentance (Act 2) quest of DA2, although this time it involves explicitly sexual content. Here we see Lord Harimann, characterized by his childhood friend Sebastian as otherwise being a "prude," evidently preparing to engage in very kinky sex with an unnamed elven woman in lingerie. More specifically, they're standing half-nude around a bed, a whipping post, “manacles” to use for bondage, and an Iron Maiden, as the woman loudly urges him to apply "the feather" even “lower,” and Harimann chuckles, "Now, you be the naughty apprentice, and I’ll be the Templar torturer." His last shout is, “Today, I am more than a man! Come! Felicitate me!” Born-again "Choir Boy" and sole unfuckable/volcel romance option Sebastian Vael is naturally aghast, exclaiming, “I beg your pardon, Hawke. I did not mean to expose you to such things,” as if Hawke and Isabela don’t already do these things literally every single day after returning home from the Hanged Man.
The motive behind why Desire demons bewitch people in this manner short of full possession is laid out by the Desire demon in Broken Circle (DAO):
Desire Demon: I saw his loneliness and longing for a family that loved him. No one else would have known his heart. He did not know it himself.
Warden: You've made him into your slave.
Desire Demon: I fulfill his dreams... I grant him all his desires. Is he my slave, or am I his? We are partners. I give him what no one else can, and through him, I experience what it is to be mortal.
Warden: Well, he deserves to be free from you. To find his own happiness.
Sten: Freedom cannot be given. The templar must choose it for himself. If you help this man, what does he learn? Nothing.
Desire Demon: Our thoughts and spirits are melded. If one perishes, so does the other. Though much of my strength is spent maintaining this link, I am his wife, and his children; he will defend me to the death if need be. I want nothing from you. I have what I need. All I ask is that you leave us alone.
So, to sum up, we have in-game examples of Desire demons having sex with mages in the Fade, enchanting people into acting out sexual and romantic fantasies, and flirting with visitors to the Fade (seen with Isabela during Night Terrors in DA2; referenced by Dorian in DAI). Not to mention their stripper-esque getups and repeated breast-fondling. Desire demons are thus clearly canon sexual/romance options.
As far as sex with non-demonic Fade spirits goes, however, we’re in murkier territory.
Wynne/Faith
In DAO, one of our potential companions, Wynne, is of course possessed by a spirit of Faith. Wynne makes multiple references to having slept around in the past (with both mages and Templars, ultimately being impregnated by one of the latter, heavily implied to be Greagoir) and even indicates that she has continued to be sexually active into middle age (“It would not be the first time I woke to a younger man in my bed”), but there’s no reference in the game to having enjoyed sex and/or romance post-possession — although to be fair, the possession is a rather recent occurrence, the party is in the midst of trying to stop the end of the world, and she is technically undead. (Full disclosure: I haven’t read all of Asunder yet, so let me know if you are aware of any information about Wynne’s sex life while possessed). It may also be worth noting that despite being repeatedly compared to a “grandmother,” she’s actually only 49 years old as of DAO.
Zevran for one seems into it. Not only does he flirt with her (though perhaps only in jest), but he seems to find the spirit possession a little too exciting for Wynne’s taste.
Zevran: ... but what does it feel like being possessed by a spirit?
Wynne: Why does this interest you so?
Zevran: I simply wish to get to know those that I travel with. Is that wrong of me?
Wynne: No, of course it isn't. Well... let me see. It is hard to describe. It is comforting... I... I feel safe, loved.
Zevran: Comforted, loved, yes...
Wynne: It is like being held close, cradled... the bond is so complete that I am unable to extricate myself, nor do I wish to. Wait... why do you have that look on your face?
Zevran: Mmm, I... I am simply imagining it. Continue, please.
Wynne: And there is a constant warmth, that spreads outwards from the very center of my being, infusing my body with--
Zevran: Ooh...
Wynne: Andraste's grace, what are you thinking about now? No, I don't want to know. I feel dirty. Do not speak to me.
Zevran also flirts with Wynne without reference to the possession, which reinforces the idea that he’s into it. (And remember, despite being repeatedly called an “old woman” and compared to a “grandmother,” Wynne is only 49 years old. Definitely within MILF territory).
Zevran: But it is a marvelous bosom. I have seen women half your age who have not held up half so well. Perhaps it is a magical bosom?
Wynne: Stop... talking about my bosom.
…
Zevran: There have been many bosoms in my past, though only few as fine as yours.
Wynne: Enough. I am ending this conversation.
…
Wynne: Zevran, I am old enough to be your grandmother.
Zevran: You say that like it's a bad thing.
Wynne: And what would you do with me if you had me, hmm? This is a game you play, nothing more.
Zevran: Ha, you are a cynical woman, Wynne. Cynical and powerful. It drives me mad with desire.
Kristoff/Justice
In Dragon Age: Origins - Awakening, one of our companions is a spirit of Justice involuntarily possessing the corpse of a human Grey Warden named Kristoff. Justice soon reveals that he has partial access to Kristoff’s memories but not any of Kristoff’s emotions.
Shortly after defeating the Baroness, during the conversation potentially leading to recruiting him into the party:
Justice: It seems I cannot return to the Fade. I am trapped here in the body of this “Grey Warden”? There are memories within this poor man’s mind, they are… they are difficult to see. But... he was a Grey Warden? He was... slain by the darkspawn, the one called The First?
Warden: The darkspawn are who the Grey Wardens fight.
Justice: And that was your pursuit when you were tricked into the Fade, yes, I understand now.
Justice: It seems I am at a loss. I know nothing of this world, and have only a few memories of this Grey Warden to draw from. I do not wish to die. What shall I do, mortal?
This is relevant to the later discussions regarding Kristoff’s wife Aura. Justice indicates he doesn’t personally feel Kristoff’s love for Aura but instead longs for such an experience of his own. Yet this longing in itself is enough to trigger discomfort and questions about his identity as a (non-demonic) Fade spirit.
During the discussion following the quest Justice for Kristoff, after meeting Aura in the Amaranthine Chantry:
Justice: I have been thinking of Aura, the mortal woman who was wife to Kristoff. I continue to envy their love. But envy is what a demon feels, a desire for something it cannot have.
Warden: You aren’t taking it from them. There’s a difference.
Justice: I… I think I understand. You coexist with both great darkness and great beauty. It must be confusing. Yet now I find myself wishing to be more. It is enlightening. Thank you for bringing me to this world.
This may have been part of the explanation for Justice’s deep attachment to seeking, well, “Justice for Kristoff.” His overriding goal is to kill the Mother to punish her for ordering the murder of Kristoff (not that this stops him from openly eyeing Anders the entire time), and his willingness to excuse actions by the Warden that he considers morally objectionable (e.g., agreeing to murder a cop for money, burning down Amaranthine, allying with their former kidnapper) is motivated by a belief that working with the Warden is necessary to achieve that objective. If the Warden tells him that he isn’t Kristoff and should just “let it go,” Justice explicitly says, “I cannot” (with this dialogue option netting -3 in Disapproval). It’s true that Justice takes a deep interest in Kristoff’s life in general (even collecting personal property to reminisce over), but he specifically cites Kristoff’s wife as a primary point of interest. He explicitly says he wants to experience love and romance and sees Kristoff and Aura as an ideal example.
(The Warden’s potential response of “You aren’t taking it from them” and “There’s a difference” also calls to mind Nathaniel’s ultimately successful argument in favor of possessing a living body: “Perhaps together, you can do what they cannot do alone. If you gave instead of taking, I would consider you no demon.”)
In general, Justice seems ignorant of and/or confused about sexuality and expresses annoyance at Oghren's dirty jokes and OG Anders’s habit of making a pass at every woman he meets.
When Oghren tries to probe Justice about reproductive functions and Kristoff’s memories of married life, Justice seems to not understand the sexual innuendo nor the significance of sexuality to marriage (or at least to most marriages that do not end in divorce).
Oghren: Now that you have a physical body, what do you plan to do with it?
Justice: Serve justice, as I always have.
Oghren: I know what I'd do if I suddenly became a complete man.
Justice: You are alluding to something. I know not what.
Oghren: You can't be that stupid.
Justice: We have work to do.
Oghren: And... er... everything works? Everything's intact? All the plumbing?
Justice: You are alluding to something. I know not what.
Oghren: Oh, come on!
Oghren: You have memories, right? Kristoff's memories.
Justice: Yes.
Oghren: And Kristoff was married? You have memories of that, yes?
Justice: Yes.
Oghren: Aha! So you must know what I'm talking about!
Justice: Must I?
Oghren: Come on! Kristoff must have buttered the southern pony in his day.
Justice: I do not believe Kristoff has ever seen a southern pony, let alone buttered it. What does that even mean?
Oghren: (Sigh) Nothing. It means nothing.
Moreover, Justice denies experiencing any physical needs or desires while possessing Kristoff’s corpse and finds Oghren’s refusal to shut up about sex and excretion rather irritating.
Justice: You speak often of bodily functions.
Oghren: (Grunts) Not half as often as they happen.
Justice: But why this preoccupation? I have a mortal body, yet it provides me no such amusement.
Oghren: You have a dead mortal body. Try a living one sometime, and then we'll talk.
Justice: Possess a living host? I would never!
Oghren: Tough break. Enjoy the corpse love.
While he doesn’t report anything resembling sexual desire, Justice does seem to pine over lyrium, which emits a song that appears especially attractive to spirits. So at this time he has retained his Spirit-related interests without fully acquiring human ones. His lack of awareness of sexuality leads to interesting implications for when he does possess a living body. As Oghren points out, Justice currently has “a dead mortal body,” and things could very well be different if and when he chooses to inhabit “a living one.”
But if we’re being honest, most of the people reading this are only really here for Anders, so let’s not beat around the bush.
Anders/Justice
Prior to his possession by Justice, Anders seems to have gotten around. A lot, actually. Despite the heavy restrictions on romantic and sexual relationships in the Circle, and despite being forcibly separated from his first long-term lover (whom he dreamt of saving for decades prior to the latter’s demise in the Tranquility quest), Anders was apparently an active participant in Kinloch Hold’s surreptitious hookup culture. In real-life contexts in which open romance is prohibited, after all, it’s a lot easier to get away with no-strings-attached casual sex than with maintaining long-term relationships, and this ultimately tends to undermine and destabilize such bonds. Consistent with this, if romanced in DA2, Anders will say, “When I was in the Circle, love was only a game. It gave the templars too much power if there was something you couldn't stand to lose. No mage I know has ever dared to fall in love. This is the rule I will most cherish breaking.” Despite World of Thedas vol. 2 confirming that he and Karl Thekla “shared a deep love,” Anders remains reluctant to admit that he was ever in love (at least prior to the romance with Hawke) — although this probably stems more from the pain of losing him (twice, in fact).
During Awakening, Anders flirts with or otherwise expresses interest in virtually every woman he meets (sometimes rather inappropriately, as seen in his whistling at Velanna in the video above), including the Warden. He’s heavily implied to have been in a romantic/sexual relationship with his so-called “friend” in Amaranthine, Namaya (an city elven “mundane”/non-mage), given that she seems to resent him despite going out of her way to help him over a year after they last met and that she’ll grumble to a female Warden not to let him “sweet talk” her. In their Act 1 banter in DA2, Isabela and Anders will reveal that they had hooked up in The Pearl (Denerim’s brothel) during one of his escape attempts, apparently using magic for kink.
Anders: I keep thinking I know you from somewhere...
Isabela: You're Fereldan, right? Ever spend time at the Pearl?
Anders: That's it!
Anders: You used to really like that girl with the griffon tattoos, right? What was her name?
Isabela: The Lay Warden?
Anders: That's right! I think you were there the night I—
Isabela: Oh! Were you the runaway mage who could do that electricity thing? That was nice...
Considering that initially he indicates that she looks familiar but can’t pinpoint where and how they met, that they had even had sex, and so forth, it sounds like such sexual encounters (with mundane women during escapes, potentially using “that electricity thing”) would have to have been fairly frequent and perhaps occurring a long time ago. And despite the common claim that he was/appeared totally straight until the second game, his high-approval dialogue with a male Warden is highly suggestive (“the picture of virile heroism”) — and this isn’t even getting into the “gay earring” and other queer-coding (which seems to have been intentional on the part of his original writer). As I mentioned above, Justice seems rather put off by Anders’s sexual antics, at least at this point in time. On the other hand, there are a few hints that Anders retains an interest in kink even post-possession (e.g., his apparently surprised/curious reaction to Merrill's interest in "dirty spells"). Most notoriously, if romanced by the time of Mark of the Assassin, he reveals a fantasy that is straight-up Nightmare Fuel, incorporating his worst fears (i.e., forcible Tranquility) and sadomasochistic elements:
Anders: Here I always figured you'd be the one coming to spring me from someone's dungeon. I had it all planned. I'd be in the Gallows, templars all around, holding the brand for the Rite of Tranquility. Then you'd burst in and break my chains. And then it would be all about the best way to show my gratitude.
Hawke: Did it have anything to do with finding another use for those chains?
Tallis: Not to come between you two or anything, but you didn't actually rescue us. I did.
Anders: I could be grateful to you too.
And he's into the idea of a threesome with Tallis ten seconds after learning she approves of mages like him having their mouths sewn shut.
Overall, though, Justice-Anders in DA2 has a noticeably more negative attitude towards sex (or at least casual/promiscuous sex) than did OG Anders in Awakening, but the reason for this is unclear. This change could be due to the influence of Justice, an understandable reaction to the number of STI cases he has treated in his clinic since coming to Kirkwall (of the local brothel, he complains, "I treat a lot of these customers in my clinic"), a reflection of increased religiosity (given that Anders likewise seems to go from skeptical and irreverent in Awakening to devoutly Andrastian, albeit of a heretical variety, in DA2), a reflection of aging or increasing depression... or it could simply mean nothing at all and be entirely attributable to a change in writer (from David Gaider to Jennifer Hepler) between games. Who knows?
In any case, in DA2, Anders repeatedly insists from the very beginning that when Justice possessed him, they merged into a new entity with shared thoughts and feelings (as opposed to Anders simply acquiring a moralistic voice in his head).
For example, at the end of Anders’s recruitment quest (Tranquility, Act 1):
Hawke: So, you have this spirit of justice living in your head?
Anders: It's not like that. He's gone now. He's part of me. It's not like we can... have a conversation. I feel his thoughts as my own. Not even the greatest scholar could tell you where I end and he begins.
(I recommend checking out the possession metas by @carabas both for the Justice-Anders merger and the general DA lore on spirit possession, including a collection of relevant quotes).
This is reinforced by the Tranquility (Act 1) quest log reading: “Anders was revealed to be a spirit of Justice, [sic] and killed his friend Karl. He provided copies of the Grey Warden maps of the Deep Roads around Kirkwall and is available to join the expedition if desired.” That is, the Anders we meet in the second game is in fact a spirit of Justice, not merely a human man with an extra passenger. Justice has become Anders much as Compassion has become Cole, although the latter’s identification is considered rather unusual in that, in Solas’s words, “You have not even possessed a body” (Subjected to His Will, DAI).
Sort of, anyways.
During the romance scene in Hawke’s mansion, Anders notoriously says (in his very first lines), “Justice does not approve of my obsession with you. He believes you're a distraction. It is one of the few things on which he and I disagree.”
Why this (allegedly) rare conflict? It’s heavily implied that Anders is in love with Hawke from their first meeting regardless of what happens next (e.g., “For three years [since having first met], you've haunted my sleep. I wake aching for you”; the Rivalry points not simply for rejecting his advances but for not flirting with him immediately; the later jealousy banter if he hadn’t explicitly been rejected in Acts 1 or 2); and if Hawke is a Friend, Anders outright exclaims, “Even Justice bows to you for the faith you have shown us” (Justice, Act 3) — suggesting that Justice does in fact like and/or approve of a supportive (at least as much as the game allows one to be) pro-mage Hawke. The word “even,” however, implies that Justice was inclined towards being hostile or suspicious of Hawke, at least initially.
Perhaps the phrase “obsession with you” is key. If romanced, Anders says that over the years he has spent a lot of time thinking about Hawke (see the above quote as well as a similar one, “For three years, I have lain awake every night, aching for you. I'm still terrified I'll wake up”), and Hawke does appear to hold a troubling amount of influence over him (e.g., convincing him to help kill or turn in mages in stark opposition to his and Justice’s morals and political goals, to venture into the Deep Roads repeatedly despite his claustrophobia and insistence that he never wants to return, and so forth), although much the same could be said of the other companions, who rarely do any more than briefly complain before complying with whatever Hawke asks. Prior to possessing Anders, Justice’s familiarity with love, sex, and romance had been limited to some “difficult to see” and emotionally-detached mental images of Kristoff’s marriage — again, without the direct experience of Kristoff’s feelings connected to them — and the affection of long-married couples tends to lack the intensity, absorption, and instability often associated with eager young people embarking on new love affairs.
It may also be worth noting that these lines about Justice’s disapproval comes not during the initial love confession and kiss but just prior to having sex (at a prearranged time and place) and in the immediate aftermath of a traumatic incident involving Justice taking over by force and lashing out blindly. In mages, it also seems that high emotional excitement can lead to a minor “leakage” of magic or temporary loss of control (perhaps an example of the Power Incontinence trope?), which may be especially frightening to them after the loss of control during Dissent (Act 2), which immediately precedes the romance. After all, Dorian sometimes accidentally shoots fire when shooting his shot (according to Iron Bull, at any rate), and Dorian's probably the chillest dude in the entire series.
Furthermore, as a spirit terrified of the prospect of demonic corruption, he’s inclined to see both desire (e.g., telling Anders that demons “have been perverted by their desires”) and envy (e.g., “envy is what a demon feels, a desire for something it cannot have”) as inherently demonic and corrupting, and it would be surprising if such an attitude didn’t create tension around sex and romance.
There’s a repeated insistence that Justice isn’t participating in the romance/sex, although this could be a case of Perhaps the Lady Doth Protest Too Much.
In the Hawke mansion, initiating the romance (Act 2):
Hawke: (“He's still in there... right?”) So, he's kind of... an unwilling participant in our threesome?
Anders: Don’t call it that.
In the Hawke mansion, rejecting Anders prior to sex (Act 2):
Hawke: Maybe we should wait until the voices in your head are in agreement.
Anders: I understand.
Meeting Isabela at the Hanged Man after initiating the Anders romance (Act 2):
Isabela: You, Anders... and Justice. That must be exciting! As they say, two's company, but three is better.
Hawke: (“Not with Justice”) I don’t think whoever made that claim had a Fade spirit in mind.
Isabela: No? You don't like his spear of righteousness then?
(Alternate):
Hawke: (“I like Anders”) I enjoy being with Anders. And that's all I'm going to say about it.
Isabela: We know about Anders.
Isabela: What about Justice? Does he not get involved? Or perhaps he thinks you're too good of a person and isn't willing to smite you? That would be a shame, wouldn't it? Everyone deserves a good smiting, now and then. I could use one right this minute.
(On a side note, considering that Isabela and Anders have had sex in the past, if they hooked up again post-possession, she would have an excellent opportunity to compare and contrast. I’m just sayin.’ It’s also interesting that both Zevran and Isabela have expressed potential interest in sex/intimacy with someone possessed by a Fade spirit. If two experienced sexual connoisseurs like Zevran and Isabela both agree that some novel sex activity would be good fun, I believe we can be fairly confident that it is at the very least worth trying).
Yet not only does Anders elsewhere repeatedly insist that Justice is always present (e.g., "It's always me. Justice and I are one," "He's part of me," "We are the same," etc.) and that the two share thoughts and feelings, but he makes the following amusing comment if rejected in favor of Merrill during the romance scene in Hawke's mansion: “Be careful. As innocent as she seems, she is still a blood mage. She is just less honest about there being a third party in your bed.”
Remember, his recurrent accusations are not that Merrill is currently possessed by a demon but that she's liable to eventually become possessed and/or is (perhaps unwittingly) doing the demon's bidding, which is considerably less intimate than the supernatural entity in question living in one's body and directly controlling one's thoughts and actions. Merrill even uses the word "platonic" to draw a distinction between her "relationship" with Audacity and Anders's "relationship" with Justice (Act 2 banter, post-Dissent, if Ella dies):
Anders: It's not a good feeling, you know… Being an abomination. I just got a taste of your future.
Merrill: I'm not that foolish. Our relationship is, um, strictly platonic.
So (at least when feeling cranky), he admits that Justice is a "third party in [their] bed" — occupying some role in their romantic/sexual relationship — even if he rejects the term "threesome." Again, recall that he simply cringes and urges Hawke not to "call it that" rather than actually rejecting the label as inaccurate per se.
So is Justice actually an "unwilling participant" in their "threesome?"
Maybe, but I doubt it.
Perhaps at risk of stating the obvious, Justice plays an increasingly dominant role in the Anders-Justice merger, and by the endgame at least, it appears that Anders may not even be capable of defying Justice’s wishes for any sustained period of time — and the relationship with Hawke lasts at least three years. It’s clear that Justice and Anders are in conflict at least some of the time, and there are at least brief moments in which one can seize full control and do something the other does not want. In the discussion after Tranquility (Act 1), Anders claims that the two usually blend together but that when he/they become sufficiently emotionally distressed, Justice can take over and lash out as “Vengeance,” episodes during which Anders has no awareness and/or no memory. The amnesia appears to be one-sided, though Anders wonders aloud if Justice has a similar experience so far as feeling controlled goes. If killed in the Fade during Night Terrors (Act 2) — whether Hawke fights him due to a misunderstanding or because Hawke genuinely tries to get Feynriel possessed by a demon — Anders worries that he could be emotionally harming Justice by making choices that the latter doesn't agree with (or at least doesn't explicitly give his blessing to), given that they are sharing the same body (Anders in the Fade, Act 2):
Hawke: (“You two never talk anymore”) Do you need someone to mediate between the voices in your head?
Anders: Hmm. There's an idea.
Hawke: (“You need to control him”) It's sounding more and more like he's the one in charge.
Anders: I've stayed out of the Fade since we merged. I don't like being a passenger in my own skin. I suppose Justice feels like that every day. Shackled to my body and every decision I make. No wonder it's become a prison for him.
However, at least as time goes on, Hawke's potential complaint that it's "sounding more and more like [Justice is] the one in charge" even outside of the Fade seems more accurate. Perhaps most obviously, in the few instances where Anders and Justice can actually be seen vying for control in the moment (e.g., upon initially encountering Ser Alrik during Dissent in Act 2; when confronted by a Rival Hawke at the end of the Justice quest in Act 3; and during Act 3 banter with Varric, when Varric complains that Justice won't let "Anders come out and play"), Justice ends up winning. On a more subtle and tragic level, Anders goes from personal aspirations and longing for relationships in Awakening to denigrating all this as “selfish” by Act 1 of DA2, wondering out loud “how much is left” of him without Justice in Act 2, and finally insisting “there is nothing else inside me” by Act 3. If he’s in a Rivalry relationship with Hawke, by the end of his personal quest in Act 3, Anders complains of blackouts and memory loss (during periods in which Justice seizes control forcibly), despairs that “he’s too strong,” and finally says, “It's like the longer we go, the less of me there is.” It should be noted here however that the Friendship route and the Rivalry route represent two different character paths, so far as Anders’s relationship with Justice is concerned. While Anders and Justice are more in tune and tend to see themselves more as one being on the Friendship route (where Hawke is supportive), the Rivalry route entails Hawke instigating or exacerbating conflict between them by persuading Anders to defy Justice’s purpose (by siding against the mages), diversion from which has a corrupting influence on spirits. Regardless, with Justice increasingly in the driver's seat, by the endgame they have shifted to prioritizing the mage rebellion over a romantic relationship with Hawke. To quote the romance-specific dialogue from the aftermath of the Justice (Act 3) quest:
Anders: I love you. I wish that meant I would never hurt you. You are the most important thing in my life. But some things matter more than my life, more than either of us. I'm sorry.
(First Option):
Hawke: (“Love is important”) You're wrong. There is nothing more important than love!
Anders: I told you I would break your heart. Just know it breaks mine to do it.
(Alternate):
Hawke: (“You’re right”) This is war. We cannot be weakened by our feelings.
Anders: I knew you would understand.
(As an aside, it's a little mysterious why Anders doesn't simply reveal his plan to a Hawke who makes statements championing "war" and "overthrowing the Templars" and the like after happily supporting him with his "suspicious" requests, except on a meta-narrative level - that is, the authors wanted to preserve the surprise on the part of the player).
It's worth noting that Anders expresses surprise if Hawke doesn't literally stab him in the back during The Last Straw (Act 3), and he handles both being killed and being dumped with remarkable equanimity here (despite getting offended if being killed in the Fade or dumped immediately after sex in Act 2), suggesting that he had already made peace with these possibilities. Unlike the other two infamous Endgame Plot Twist Apostates, however, Anders does not disappear or attempt to terminate the relationship in the end — if anything, he’s positively thrilled if Hawke remains at his side. To quote the romance dialogue from just before the final battle with Meredith:
Anders: I should have trusted you. Even with all we've shared, I never thought you'd spare my life. If we live through this... you know I'll be hunted. No one in Kirkwall will offer me mercy. But... if you would join me, I'd rather be on the run with you than safe with anyone else.
Hawke: Then we will be fugitives together.
Anders: We will fight for a world where our children can be born mages and free. Ten years, a hundred years from now, someone like me will love someone like you, and there will be no templars to tear them apart. May the Maker bring us victory. Or everything else is meaningless.
So despite everything, Anders is still in love with Hawke and hopes to pursue the romance, albeit from now on as an Outlaw Couple spreading the revolution across Thedas (which Hawke reports they have been doing in their DAI cameo, if Anders was romanced and supported and the mages defended). And in the end, his vision of what justice and mage freedom mean isn't about punishing all evildoers, about mages being represented in government or governing themselves, about equal rights under the law, or anything else that abstract -- rather, it's about the freedom to love and form families.
Prior to their merge, Justice talked abstractly and militantly about "oppression" and the need to "strike a blow against your oppressors" and "free those who remain oppressed," while Anders declared that individual-level freedom really meant the option to retire to a private life (phrased jokingly as "a pretty girl, a decent meal, and the right to shoot lightning at fools"). Yet under the Friendship path in the second game, when Anders declares they have finally fully fused together, the ultimate end goal is that future generations can enjoy such loving relationships. Constructions such as "our children" and later generations of "someone like me" and "someone like you" (emphasis mine) represent a fusion of the personal and the collective, a substitution of vicarious fulfillment for personal happiness. After all, he had sacrificed his individuality and personal aspirations years before he prepared for any physical martyrdom. Yet "our children" has a more literal meaning as well. Did Anders, or perhaps Hawke, finally rub off on Justice?
Flemeth/Mythal
The last major spirit-human pairing featured in the games is that between Flemeth, the "Witch of the Wilds," and Mythal, the elven goddess of justice and childbirth. Flemeth is revealed to be carrying a "piece" of Mythal's soul/spirit in DAI, and describes the possession as follows in The Final Piece:
Flemeth: Once I was but a woman, crying out in the lonely darkness for justice. And she came to me, a wisp of an ancient being, and she granted me all I wanted and more. I have carried Mythal through the ages ever since, seeking the justice denied to her.
Inquisitor: Then… you carry Mythal inside you?
Flemeth: She is a part of me, no more separate than your heart from your chest.
The divinity of the elven gods is disputed by members of the pantheon themselves, namely Fen'Harel ("The Dread Wolf") in Trespasser and Flemeth/Mythal here. The pre-Trespasser dialogue even suggests that "Mythal" may be a Fade spirit.
For example, the Warden and Morrigan can speculate about whether Flemeth is some kind of abomination in DAO.
In DA2, Anders/Justice (an "abomination" himself) is confused as to the nature of Flemeth when encountering her on Sundermount during Long Way Home (Act 1).
Anders: What are you? A spirit? An abomination? This is no magic I've ever seen!
Flemeth: And you would know of spirits and abominations.
Anders: I'm a mage. Of course I know of such things.
Flemeth: Of course!
Fenris is also rather confused by her, although he rejects the notion that she could be a spirit or possessed by a spirit.
Fenris: You are no simple witch.
Flemeth: Figured that out yourself, did you?
Fenris: I have seen powerful mages, spirits, and abominations. But you are none of those things. What are you?
Flemeth: Such a curious lad. The chains are broken, but are you truly free?
The Inquisitor can express suspicions that what Flemeth is calling Mythal may have been a demon, and although the wisdom of the Well of Sorrows refutes this explanation, Flemeth does validate their questioning of the claim to godhood:
Inquisitor: That could’ve been a demon, lying to you.
Flemeth: What do the voices tell you? / You hear the voices of the Well, girl. What do they say?
Inquisitor / Morrigan: They say you speak the truth.
Flemeth: But what was Mythal? A legend given name and called a god, or something more? Truth is not the end, but a beginning... As for me, I have had many names. But you… may call me Flemeth.
Morrigan is also rather suspicious, and Flemeth's response (as per usual) does nothing to clarify the situation:
Morrigan: And you follow her whims? Do you even know what she truly is?
Flemeth: You seek to preserve the powers that were, but to what end? It is because I taught you, girl, because things happened that were never meant to happen. She was betrayed as I was betrayed—as the world was betrayed! Mythal clawed and crawled her way through the ages to me, and I will see her avenged! Alas, so long as the music plays, we dance.
This all sounds very dramatic and even epic until we take a moment to reflect on the much less flattering (and even rather crass) depiction of Flemeth in DAO as well as the broader context.
For one, given that the elves who worshipped Mythal had received no discernible help from her across centuries of enslavement, dispossession, and genocide, it's unclear why Mythal instead chose to bond with a human woman entangled in a soap opera narrative of marital infidelity and domestic violence. (The non-response to the persecution to the elves is hand-waved away with Flemeth's usual evasions and non-sequiturs). DAI confirms that this is indeed Flemeth's backstory and the context in which she became possessed by the entity later identified as Mythal:
Inquisitor: I know the name “Flemeth.” It belongs to an ancient Fereldan legend. It says, long ago, you left your husband for a lover. Your husband then tricked you, killed your lover, and imprisoned you. Then a spirit came to offer you vengeance. Mythal—that’s what you spoke of.
Flemeth: One day, someone will summarize the terrible events of your life so quickly. But, yes, I was that woman. That is how my tale began.
Inquisitor: Flemeth appears in other legends, helping heroes for reasons of her own.
Flemeth: I nudge history, when it’s required. Other times, a shove is needed.
For another, her own daughter characterizes her as emotionally and potentially physically abusive, does not hesitate to believe that she is ready to harm her children and grandchildren, and later cries in despair, "I am many things, but I will not be the mother you were to me."
Flemeth apparently taught Morrigan that love is a weakness. To quote some examples:
Morrigan telling the story of how her mother shattered a mirror to teach her a lesson: "Beauty and love are fleeting and have no meaning. Survival has meaning. Power has meaning. Without those lessons I would not be here today, as difficult as they might have been."
If asked if she loves Flemeth: "What an odd thing to say. Why must ‘love’ enter into the equation? Flemeth taught me everything I needed to learn. How to survive. The meaning of power. The truth of men. If other mothers do not teach these things, then I believe them the lesser."
If romanced: "I have allowed myself to become… too close. This is a weakness."
If romanced, Morrigan exhibits familiarity and even confidence with sex but struggles to understand and cope with love.
Perhaps this ought not be surprising, considering the lessons Morrigan learned from Flemeth, who provided a less than stellar role-model when it comes to relationships with men.
Leliana: They say your mother is Flemeth, a witch of the Korcari Wilds.
Morrigan: They also say that washing your feet in winter makes you catch cold in the head, but we all know that is not true. But sometimes they are right and they are right in this.
Leliana: You know the stories about--
Morrigan: Of course. You think my mother would let me go without telling me all the stories of her youth?
Leliana: My mother told me stories too. She was the one who kindled my love of the old tales and legends.
Morrigan: Hmph. My mother's stories curdled my blood and haunted my dreams. No little girl wants to hear about the Wilder men her mother took to her bed, using them till they were spent, then killing them. No little girl wants to be told that this is also expected of her, once she comes of age.
Leliana: I… uh… I see.
Morrigan: No, you don't. You really don't.
That's right: Flemeth enjoyed bragging to her young daughter of luring "Wilder men" into sex and murdering them as soon as they're worn out... and told Morrigan that sleeping with strange men before murdering them was also "expected of her, once she comes of age." You know, totally normal parent-child dynamics? It also may be noteworthy when considering the reason Flemeth sent Morrigan with Alistair and the Warden to begin with. Namely, Flemeth wanted Morrigan to seduce Alistair and/or a male Warden in order to give birth to a baby with the soul of the Old God Urthemiel, for reasons that she never explains. The Final Piece suggests that Flemeth wanted to extract the now-purified Old God soul from the child, but no explanation is provided, and Morrigan herself is rather mystified by her motives and intentions.
Flemeth's tales of banging random guys in the wilderness before disposing of the bodies is also consistent with Chasind legends of Flemeth's many daughters despite the absence of any known/named men in her life (after the original drama of her abusive husband murdering her lover), although Morrigan considers the possibility of Flemeth simply abducting babies to obtain new "daughters" at least as plausible. Morrigan reports that she cannot recall Flemeth ever having been young, but given her shapeshifting abilities, it's likely that Flemeth can look any way she chooses.
How else can we explain her GILF-tastic transformation from DAO to DA2?
In addition, a major subplot in DAO (Morrigan's companion quest Flemeth's Real Grimoire) revolves around discovering Flemeth's grimoire, which reveals that Flemeth has been raising daughters in order to possess their bodies once grown, thereby evading death. When confronted by the Warden, Flemeth does not deny it, offering her usual evasions. After the Warden either "kills" Flemeth or agrees to lie to Morrigan that Flemeth is dead, they discover among her belongings the Robes of Possession, the description for which reads: "The original intent of these robes is clear: a 'welcome home' present from Flemeth designed to sap Morrigan's will and ease the ancient sorceress's possession of her daughter." Neither does Flemeth give an explicit denial in DAI, although she later tells Morrigan, "A soul is not forced upon the unwilling, Morrigan. You were never in danger from me." What this means is unclear; Morrigan is also mystified, wondering if that means that Flemeth expected her to eventually consent to possession despite everything.
Evangeline/Faith
Towards the end of Dragon Age Asunder (set about halfway between the events of DA2 and DAI), the Spirit of Faith departs Wynne to possess the Templar Evangeline, who ultimately sides with the mages against the Templar Order and enters a romantic relationship with the mage protagonist Rhys. The possession saves Evangeline's life only at the cost of Wynne's, given that spirit possession is the only factor keeping the latter alive after her near-death experience in DAO. In DAI, dialogue with Cole and subsequent War Table missions (Locate Rhys and Evangeline and Deploy Rhys and Evangeline) confirm that Rhys and Evangeline are alive, well, and together (and still presumably in a romantic relationship). Given that Faith had previously spent the past several years in the head of Rhys's mom prior to any potential "threesome" with Rhys (you know, as one half of Rhys's girlfriend?), it's fortunate that Fade spirits apparently have no concept of awkwardness.
Mihris/Imshael
A potentially interesting but book-exclusive case occurs in Mihris, the First of Clan Virnehn (and thus a skilled mage), when she allows the Desire demon (or self-proclaimed "Choice Spirit") Imshael to possess her in The Masked Empire.
Notably, our examples of consensual spirit possession (Wynne/Faith, Evangeline/Faith, Kristoff/Justice, Anders/Justice, Flemeth/Mythal) involve apparent/implied gender matching between spirit and host. However, this is not consistently the case with demonic possession in any part of the series. For example, Marethari is possessed by Audacity ("him"/"his"), for example, while Connor is possessed by the unnamed Desire demon ("she"/"her," "the scary lady").
With the highly salient exception of Desire demons, most of the demons of Dragon Age are coded as male/masculine, being voiced by men and often referred to with "he/him" pronouns when not being denied personhood altogether and called "it/its." In DA2, for example, the pride demon Audacity targets Merrill and Keeper Marethari as potential victims to possess (Merrill reveals that Audacity had been calling out to both of them in their dreams since arriving at Sundermount) and eventually possesses Marethari, despite being referred to with "he/him" pronouns (e.g., "It would have taken powerful magic to break him free of this prison," "You would have been his first victim"). If I recall correctly, the only clear inconsistency in gendering occurs in Night Terrors (Act 2), in which the Pride demon Wryme is gendered male during the quest but subsequently referred to as “she” by Fenris in the follow-up Fenris Night Terrors — although fans usually interpret this as “suggesting Bioware may have originally planned for him to fall prey to the [female/feminine] desire demon instead” (in the words of the quest wiki page).
Again, Imshael chooses as his host a young Dalish woman, despite being presented as male/masculine and referred to with "he/him." This is highlighted in the following passage in Chapter 17:
Celene looked at Mihris in disgust. “Possessed by a demon?" “Spirit,” Mihris corrected, and then caught herself and chuckled. When she spoke again, her voice had deepened to that of the man who’d stood in the circle. “Ah, pity. You’re a bit more cunning than you look. Yes, Empress, I offered young Mihris here a little additional power in exchange for getting to come along.” The thing inside Mihris smiled. “None of which explains why I shouldn’t just kill bold Ser Michel now to fulfill my end of the bargain.” “You will free the elves when you are ready, when it is safe. You offer me a stately dinner,” he said, waving Mihris’s staff idly, “when what I want is the ravening, bare-fisted gluttony of a starving man”
Like with other cases of possession, the spirit/demon seizing control appears to cause vocal changes (usually a deepening of the voice), but here the text specifically states that Imshael's surfacing caused Mihris's voice to "deepen to that of the man," specifically transforming into Imshael's normal (masculine) speaking voice.
Not only is he regarded as a distinct and alien entity by both the text (written from a third-person POV) and the other characters, but unlike Justice with Anders or (to a lesser extent) the unnamed desire demon with Connor, Imshael doesn't appear to ever actually identify as Mihris or speak from her perspective (beyond perhaps hiding his presence, if previous dialogue from a possessed Mihris is interpreted as originating from Imshael). Likewise, in a passage written from Imshael's perspective (World of Thedas vol. 2), Imshael speaks of Mihris rather distantly and from the third-person, presenting her as an autonomous being with whom he made a fair contract and later had his disagreements. Quote: "She seemed quite invested in avenging her clan and killing Ser Michel, even to the point of allowing me to possess her to give her the power to do so. Sadly, it ended up being a waste of time. When her chance came, Mihris flinched from the consequences, and with no interesting choice to keep me bound, I was forced to go my own way" (p. 279). Interestingly, despite the earlier scene in which he directly assumes motor control for a brief moment, his characterization of their merger gives Mihris the overall agency and power in the relationship. After all, she had to "allow" him to "give her the power" she needed to accomplish her goals, and when she rejected "her chance" to do so, he was "forced" to leave.
When returning in DAI, Imshael appears as clearly male/masculine, being voiced by a man and wearing Anders's signature bird suit (perhaps to remind the audience that Anders is the Real Bad Guy who you were supposed to kill). Funnily enough, among his three offers ("choices") presented to the Inquisitor in exchange for avoiding a fight, one is for "Virgins" — a longing for instant gratification with virgin sexual partners being a very stereotypically masculine desire — which could be read as implying either that Imshael himself has stereotypically masculine interests (i.e., in easy sex with young/naive partners) or modes of thinking (assuming that others would share such interests) and/or that he typically makes these offers to men. If the Inquisitor does ask for "Virgins," his subsequent reply ("I should really stop offering virgins. Everyone always chooses them") indicates that he has made the offer of virgins quite often, suggesting he's just tossing out what he thinks the random person on the street might be interested in.
I for one strongly recommend making some kind of deal with Imshael during the Call Me Imshael (DAI) quest. First, you get some nice loot more or less for free: a Superb Corrupting Rune (if "Virgins" is chosen, in compensation for the lack of virgins); a collection of gems worth 1,532 in gold (if "Riches" is chosen); or the same great items that you would otherwise have to fight him to obtain, namely the shield March of the Everlasting, an Amulet of Renewal, and 3 Spirit Essences (if "Power" is chosen). But most importantly, if spared Imshael will kill Michel de Chevin for you, which is objectively the most wonderful and morally correct outcome. Besides, the only conceivable benefit to letting Michel de Chevin live is getting a crappy low-level Enchanter Staff Schematic (only 55-62-71-73 in terms of DPS) which almost certainly do not need at the completion of the War Table Operation called Assigning Michel de Chevin. There is literally no other way to kill Michael de Chevin other than to make a deal with Imshael — to repeat, you must let Imshael go in order to ensure Michel de Chevin's death — and allowing a literal demon to unwittingly do your dirty work for you is an excellent way to maintain your reputation as the leader of a shady military-religious organization. Moreover, Imshael's escape and subsequent rampage is also mostly Michel de Chevin's fault, so you can blame any hypothetical future destruction on the part of the re-released Imshael on the now-dead Michel de Chevin.
Anyways, returning to gender in Fade Spirits... While spirits and demons are strongly gender-coded (e.g., Valor, Justice, Compassion, Rage, Pride, Sloth, etc. as male/masculine; Faith, Wisdom, Desire as female/feminine), it's unclear to what extent they may be reflecting back the mages and dreamers who encounter them versus actually having stable gender identities.
To take perhaps the most prominent example, prior to merging with Anders, Justice may have had a more fluid sense of gender (or perhaps simply failed to recognize the significance mortals generally accord to an alignment between gender identity and sexual anatomy), given the following banter with Velanna in Awakening:
Velanna: It seems you actually like this world.
Justice: I do. I have had experiences I cannot even begin to explain.
Velanna: A pity that you'll soon fall apart.
Justice: I could find and inhabit another corpse. A female body might offer a different perspective, wouldn't you think?
Velanna: If I die in your presence, you stay away from my body, you hear me?
Justice: Your objection is noted.
So Justice would like to acquire a woman's "perspective" and "experiences" to augment the ones he has come to enjoy about the mortal realm, despite his initial protestations. Here he admits that he does in fact "like this world" and would even be willing to procure another rotting corpse to remain in it. It seems like he may even have been eyeing Velanna as a potential host (about the same time as he was badgering Anders); it's shortly after this hard rejection ("you stay away from my body") that he returns to berating her about killing humans in the Wending Wood, as if siccing possessed trees on colonizers is in any way wrong.
Dragon Age Origins also provides the only clear instance of a bigender or gender fluid character in Witherfang/the Lady of the Forest. As Zathrian later explains, they are in fact the same entity (as opposed to host and spirit?), with Witherfang and the Lady representing two different facets of one spirit's nature. While the Lady is obviously gendered female/feminine by name, pronouns (always being referred to with "she/her"), and physical appearance, Witherfang is specifically stated to be a male wolf (and referred to with "he/him"). They are also given stereotypically feminine and masculine attributes, respectively - the Lady standing for peace and cooperation, Witherfang for violence and blind vengeance, in parallel with the differences between Keeper Lanaya (pacific, multicultural, feminine) and Keeper Zathrian (vengeful, warlike, sort of masculine). Unfortunately for our purposes, though, Witherfang/the Lady are not reported to have engaged in any sexual or romantic relations at any point in their existence in the mortal plane, and the werewolves serving the Lady appear to consider her as a leader or mother figure rather than a potential mate.
Returning to Mihris/Imshael, the pair parts rather soon after initiating their working relationship, so the long-term implications of possession are unclear in her case. Given that across the first two games, characters are depicted banging female/feminine Desire demons and/or banging others with their presence or instigation, it seems deeply unfair that there are no opportunities to peg Imshael despite his evident willingness to trade the sexual favors of others for his life.
Other Spirit Possession Cases: More Information Needed
There are of course a few other cases of (potential) spirit possession, although with these we lack adequate information on the topic at hand:
Sigrid/[Unnamed Spirit]: In the Jaws of Hakkon DLC, we encounter a young Avvar woman named Sigrid, who exiles herself from Stonebear Hold out of a refusal to part with her "teacher" — in this context, a Fade spirit. Traditionally, Avvar mages invite benevolent spirits to possess them as part of their education and training (and potentially continue to cohabit with them indefinitely if they fear they are too weak to withstand demonic assaults), later releasing these "teachers" in a special ritual when no longer needed. The education and training of mages appears to occur across a similar developmental period across Thedas, beginning as soon as magic manifests (according to written lore, usually around puberty, although we see a number of very young children manifesting magic) and typically ending around late adolescence or early adulthood (apparently the 17-20 year age range). In the Circles, if Anders and Kinloch Hold are any indication, it appears that many apprentices (most of them teenagers) are sexually active despite the restrictions imposed by Templars. It's unclear whether and how much sexual activity on the part of Avvar mages-in-training occurs or is culturally permitted, but the cases of Anders/Justice and Flemeth/Mythal strongly suggest that spirit possession in and of itself is not a barrier to sexual activity, so it stands to reason that at least some possessed Avvar mages are putting themselves out there. Sigrid has apparently chosen to remain bonded with her spirit over the long-term as an adult. How might this affect her relationships? Unfortunately, we do not know.
Aldenon/Wisdom: Admittedly, this potential case of spirit possession is rather speculative. Aldenon was a royal advisor and an apostate rebel mage reputed to have a booming voice, extraordinarily powerful magic, an unyielding commitment to his ideals (perhaps at the expense of practicality), and claimed he could see the future using Wisdom's Eye. He apparently had a close and special relationship with King Calenhad.
Ameridan/Unnamed "spirit companion": Also admittedly speculative. Ameridan was the First Inquisitor, as well as an elven mage, and the plot of Jaws of Hakkon revolves heavily around uncovering the truth about him. Interestingly, one of his memories reveals: "My spirit companion believes we can seal the dragon away, even if we cannot kill it. It is less clear whether I can do so without sealing myself in as well... but I have little choice." As @mikkeneko points out in her excellent meta, this “spirit companion" may very well be an internal spirit (meaning possession), given the pronoun usage, the failure of his experienced Templar friend Haron to recognize the presence of any spirit, this being the only reference to a spirit despite it being a trusted "companion", and other factors. Ameridan was in a long-term romantic relationship with an elven Dreamer mage named Telana, a fact which the Chantry attempted to suppress; as Professor Bram Kenric puts it in the codex for Inquisitor Ameridan, "Ameridan was forced to retire due to the still-young Chantry's restrictions requiring celibacy, as he was involved in a relationship with a mysterious 'lady-mage' that the Chantry erased from history." Ameridan addresses her (and their romance) directly in one of his memories: "Telana, my love. I should not have asked you to come with me, though I know you would not have stayed behind. You are a Dreamer, and this dragon the Avvar have tamed carries a demon inside it. I can see how its presence hurts you. You should be at Halamshiral, reminding our people of our alliance with Drakon. Not here, risking death again with me. Still, in the old tongue, your name, Telanadas, means 'nothing is inevitable.' I will remember your name and hope." Solas, Dorian, Cassandra, and Vivienne all reply remarking about how Dreamers are "sensitive to demons" and how the demon must have caused her immense "pain." Dreamers, however, do not appear to have any aversion to non-demonic Fade spirits; Feynriel has no reaction to Justice despite being horrified at demons to the extent of considering Tranquility (which he had previously considered worse than death), and the most prominent Dreamer character, Solas, loves engaging with spirits, calls spirits his close friends, and spends his time seeking them out and trying to understand them. If Ameridan was bonded with a spirit, it may even be the case that it attracted Telana the Dreamer and ultimately drew them closer. Perhaps they initially found each other through the Fade. Unfortunately, we do not have much detail about the relationship, other than that their love was so powerful that Telana sought him out despite the demon and ultimately perished attempting to reach him.
Grandin/Rage: Although Rage is technically a demon, unlike most cases of demonic possession, their relationship seems to be consensual and even symbiotic, as the demon apparently saved Grandin's life from the Jaws of Hakkon and gave him the strength to seek revenge for the deaths of his friends (against the same enemies as the Inquisitor and co. are fighting). When discovered, Grandin/Rage swears to continue to fight in the service of the Inquisition, and unlike other cases of demonic possession, the protagonist has the option of allowing him to go free. They appear to be in agreement, refuse to be parted, and speak in first person plural pronouns. Once his close friend Scout Harding learns of his new condition, though, she essentially considers him gone and his life already over, so even if the demon doesn't go feral and start attacking the incorrect targets it seems unlikely that he will be able to reintegrate into society and enjoy normal relationships while still possessed.
Putting the Pieces Together: What would Fen’Harel do?
In evaluating the possibility of Fade spirit sex, our most important source may be the funky hobo elf that started it all. In Trespasser, of course, Solas reveals that he is actually Fen’Harel (“The Dread Wolf,” the elven trickster god), responsible for the separation of worlds that created the Fade and the Veil standing between it and the mortal world. Over the centuries, his only close relationships (before meeting Lavellan) appear to have been with Fade spirits rather than mortals. So he should know more than anyone about sexuality in the Fade — and he does!
At one point in banter, Blackwall (with Sera's encouragement) even asks Solas point-blank about the possibility of spirit sex:
Blackwall: Sera and I were just talking about you. We need you to settle a question for us.
Solas: (Sighs.) Sera's involved? So this question will be offensive.
Blackwall: Yes, probably. Sorry.
Blackwall: You make friends with spirits in the Fade. So... um, are there any that are more than just friends? If you know what I mean.
Solas: Oh, for... really?!
Blackwall: Look, it's a natural thing to be curious about!
Solas: For a twelve-year-old!
Blackwall: It's a simple yes or no question!
Solas: Nothing about the Fade or spirits is simple, especially not that.
Blackwall: Aha! So you do have experience in these matters!
Solas: I did not say that.
Blackwall: Don't panic. It'll be our little secret.
Solas: Ass.
Blackwall: Now who's twelve?
(Side Note: This officially makes at least 4 major characters who have expressed an interest in sex and/or romance involving spirits - Zevran, Isabela, Sera, Blackwall. Up to 6 total if we count Maryden and Hawke, whose interest/involvement may be conditional on player choices. This should count as explicit validation on the part of Bioware).
In case Blackwell calling him out didn't make it sufficiently clear, Solas just admitted that Fade spirit sex is "especially not" "simple." As in Fade spirit sex is not just real and complicated but relatively more complicated than most things in the Fade. As in much further elaboration is desperately needed.
Furthermore, it may be especially noteworthy in this context that when Solas initiates (let me repeat, initiates) romantic/sexual contact with the Inquisitor, it's in the Fade. He's excited and confident enough not simply to accept another's affection but to actually take the lead, reaching out to grasp Lavellan's hand and pulling her into a kiss in the Fade, even while he becomes embarrassed and seeks to withdraw when once again in the physical world. Yes yes, it could reflect his general preference for and comfort with being in the Fade over the physical world or a nervousness about the reactions of others (given that going incorporeal ensures perfect privacy), but I would much prefer to immediately jump to the conclusion that it means that Solas has a lot of experience getting laid in the Fade and briefly panicked about how much she would read into it and whether she might harbor any prejudice against intercorporeal (???) relationships given traditional Dalish suspicion of contact with spirits.
Conclusion
If you've finally read to the end of this obscenely long post about Fade spirit sexuality, then I don't even know what to say. Uh, thanks for indulging in my unhinged ghost sex fantasies dumped on my blog under the flimsy excuse of writing another Dragon Age meta? To be fair, though, you probably wasted far much less of your life reading this than I spent writing this. As always, linking to porn of any of the spirit/spirit-possessed characters above (er, the adult ones) is strongly encouraged and may increase the likelihood of you becoming my favorite mutual.
In conclusion, I believe we have firm evidence that banging Fade spirits would be interesting, lore-consistent, and overall a valuable addition to the upcoming sequel Dragon Age: Dreadwolf. Bioware cheated us with previous opportunities to fornicate with Fade spirits, and it's only fair that they include an option to get laid with some sort of incorporeal or transcendent being in the future.
#dragon age#dragon age meta#da meta#meta#fade spirits#spirits#spirit possession#demons#dragon age demons#spirit of faith#spirit of justice#justice anders#anders#anders*#anders dragon age#wynne#wynne dragon age#dragon age dreadwolf#dragon age: dreadwolf#da:d#da4 speculation#da lore#dragon age lore#dragon age origins#dao#dragon age origins awakening#dao awakening#dragon age inquisition#dai#imshael
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This isn’t a story request, just wanted to get a different person’s opinion on this brainworm—what would happen if Tav was abducted from Earth? I mean the Nautiloid was teleporting everywhere when fleeing from the dragons, so Tav could be unlucky enough to be the only modern Earthling they abduct.
Tav would have no magical powers. Maybe they can play an instrument and pretend to be a bard, retelling the Lord of the Rings as a true story to fool people? Maybe they harness the power of science like a mad scientist? How the heck would Astarion react to her ways of thinking?
Oh friend! Do I have a neat one for you to check out! I have a friend who's currently working on something along these same line with a slightly different premise. It also takes place post-game events. Shoutout to Bella!!
So, she's coming at it from the perspective of an "our world" person who knows BG3 exists and has played it and then gets transported into the world. Anyway! Your question.
This type of thing is so fun. This is why I love fic writing. Any weird little idea in your brain? MAKE IT A FIC. I love it.
You're suggesting something like while planejumping, the Nautilus grabbed someone from our universe. Which, in the multiverse theory of D&D, could theoretically happen! It's a fish-out-of-water plot with fun possibilities.
I suppose the first question to ask is how you're characterizing this new OC. What are their existing skills and interests? Even without magic, they could be a martial fighter, a bard, even a wizard. Artificer if they're good at tinkering. Maybe being shunted into a magical universe awakens magic within them and they're a surprise sorcerer and then you can play with person who's never had magic suddenly having magic and being WTF about it.
That's ultimately what's going to decide the story -- how the fish-out-of-water reacts. Everyone else is FROM this world, they get it, and it'd be very easy to be like "well that person has clearly had a mental break, on we go." Do they all speak the same language? I assume the Earthling will understand Common.
Lots of potential for headbutting. What is the Earthling offering in order to tag along? What turns of phrase are different? Do they have a functional electronic device on them?
How would YOU react if you were dropped into the world? What conflicts would come up for YOU?
As for how Astarion would respond, well, he's a chaos gremlin looking for any means of protective power he can find, at least in early game. He's already freaked out, so what's one more thing? Does this character offer some kind of protection or tactical alliance? He's probably on board. Are they weird and unusual [in context]? He's probably like lol nice.
"You're a bit of an... odd one, aren't you? I can work with that."
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