#khelben blackstaff
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candlekeep · 2 years ago
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Transcript:
February 8, 2023
illuminatirob — Hello @Ed Greenwood! I am so happy to be here. I've been a heavy user of Candlekeep's forums over the years, and I have some questions that have been argued extensively, and I'd love to have the ultimate input on then I might be so fortunate?  (Even though, I may get flak over this, haha) Is Khelben evil? I ask the question from the lens of normative ethics, regarding his having taken the Scepter of the Sorcerer King, and giving it to Fzoul. The ensuing carnage and problems were extensive, and in light of them, and the fact that Khelben is one of the Master Harper's that came up with the code of the Harper's, how can he say he lived by those tenets and doing the right thing, with everything that came of his actions in the end? I mean no disrespect: I just love analyzing characters, and I've run through this a million times in my head. Khelben is one of my favorite characters ever. So compelling!
Ed Greenwood — Khelben is an "end justifies the means" person, who (like, say, James T. Kirk of STAR TREK fame) won't hesitate to break laws or rules to "win." He can be harsh and arrogant, too, as he believes he KNOWS the right end goal, and will push for it against the "blindly ignorant." Whereas most of the Seven believe it's not just what you do, or why, but HOW you do it; if you run roughshod over "little people" to forge a better kingdom for them, how are you better than the next tyrant? So Khelben can certainly be seen as evil. That's the thing about the Realms: everyone is a shade of gray. We watch their moral journeys in the novels, and lore, and adventures, and none of them are static. Elminster is generally nicer and more whimsical than straight-shooter Khelben, but also more sly. It takes all sorts to make (and mar) a world.
illuminatirob — Hey @Ed Greenwood, Thank you so very much for that answer, and right away too! I'm honored. I figured Khelben was a consequentialist, and I've had long debates about it, but this is great: thee answer. That's the most amazing thing about ethics: you're "good" in someone's book, and "evil" in another's, simply by the fact that the rules set is different for evaluating morality. Thank you!
Ed Greenwood — You're very welcome! Steven Schend "adopted" Khelben and has penned novels starring him, and he and I have discussed Khelben's character extensively over the years. One other thing to bear in mind: Mystra's Chosen are all very old, and "play the long game," and have suffered much grief, as they outlive kin, friends, and even the realms they grew up in; they're not sane by how we judge things. My Realms tales look at how power corrupts, and how long life claws at psyches, and so on. Khelben became a "hardcase" because it worked for him, to serve Mystra best; the ruthless manipulator and negotiator. Others took different paths.
– From the Greenwood’s Grotto Discord server.
Please support Ed Greenwood’s Patreon for Forgotten Realms lore! The Discord server is open to the public, however only patrons can ask Ed questions directly. Become a patron for as low as $3/month!
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galedekarios · 1 year ago
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doth thy mirror crack?
so if you have gale interacting with mirrors, two of the three comments you get aren't anything overly special:
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"looking magical, as always."
and:
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"no harm reflecting on one's appearance."
they 'only' show that he's not particularly insecure about his looks.
the third comment, however, is interesting:
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"'doth thy mirror crack?' apparently not."
which refers to this waterdhavian saying:
Early on in his learning of magic, the long-dead and locally famous first Lord (revered in Waterdeep for his role in establishing the city as it is today) Ahghairon said, "I am no wizard. I am a dabbler but no master of magic; it seems no mastery burns within me." These are famous words in Waterdeep, still known by most Waterdhavian children and all adults, and are oft referenced, as in the dry comment "No mastery blazing forth yet," or "A dabbler but no master, eh?" (Comments applied to skill trades and crafts, not just to magic use.) Tuezaera Hallowhand was a famous "lone cat" thief of Waterdeep in the 1200s DR who disappeared suddenly and is thought to have come to a violent end. She once robbed a wizard, and wrote this on his wall with a fingertip dipped in his favorite red wine: "I take things. You take freedom with your spells. Which of us is the greater thief?" This statement, too, is well remembered, and usually echoed in Waterdhavian speech by someone using the last (questioning) sentence of Tuezara's inscription.  Laeral, Lady Mage of Waterdeep for some years (when married to Khelben "Blackstaff" Arunsun), once publicly rebuked an overambitious wizard of the Watchful Order of Magists & Protectors thus: "If I hurl spells but think not of consequences, I am nothing. If I take lives but count not the cost, I am nothing. If I steal in the night and see not the faces of the devastated come morning, I am nothing. If I make decrees like a ruler but undertake none of the responsibilities of the throne, I am nothing. And if I do all these things in the name of the Watchful Order, I am less than nothing. Doth thy mirror crack?"  These scornful words are remembered and used almost daily in Waterdeep even a century later, though almost never as the full quotation. Rather, someone will ask scornfully, "Doth thy mirror crack?" or "Hurl but think not?" or "Take but not count cost? Be nothing, then!" [source: waterdeep: dragon heist]
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mumms-the-word · 9 months ago
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Shadow Curse Events Pt. 1
Ketheric, Selûne, Shar, and Aylin
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I’ve played through the game a few times at this point and I always find myself struggling to understand the timeline or at least order of events that occurred with the Shadow Curse. I know some things conflict because there was one version of the story in Early Access (the version where Halsin accidentally killed Isobel) and it was heavily altered for the final version of the game, and some things just got *gestures vaguely* waved away, but I keep wanting to make sense of it anyway.
So that’s what this post (edit: I mean series) is going to do. After the cut, obviously. Long deep dive post ahead! Picture of a tired Ketheric for attention and because same bro c':
TLDR: These events happen either in the 1370s or the 1390s. Ketheric loses Melodia (his wife) and Isobel (his daughter) and turns to Shar. He captures Aylin, then builds a Big Dark Justiciar Army, training them and forcing them to kill Aylin over and over. Meanwhile, a Selûnite resistance is brewing in the town, and it's kind of making everything worse. One Selûnite rebel even goes so far as to make a deal with a devil. And all of that is BEFORE the Harpers and druids arrive as an army.
We don’t have dates, unfortunately, aside from knowing that the shadow curse itself was unleashed about a century ago, so “timeline” would be a loose term to use if/when I use it. But I have two theories about when it happened.
One theory is that because the Spellplague was happening between 1385-1395 DR (during which there was neither a true Weave nor a Shadow Weave, which is what the shadow curse is made of), the shadow curse likely started around 1396-1399, just shy of a full 100 years before the game’s events in 1492. But that’s just me conjecturing based on the idea that if the Shadow Weave is gone…how does the shadow curse stick around? 
The other theory is that the shadow curse was unleashed sometime between 1371 and 1374. This is because a) Dark Justiciars were still being sent by Ketheric Thorm to destroy Moonhaven (the Blighted Village) in 1371 (Ketheric writes a letter about attacking Moonhave and a journal dated 1371 boasts that Ilyn Toth, the basement apothecary-necromancer dude, got killed by Dark Justiciars) and b) because Khelben Arunsun himself, the literal Blackstaff (super powerful and very old wizard), wrote a letter negotiating surrender on behalf of the Harpers.
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We cannot be party to the suffering of the people of Reithwin, and indeed, of the great loss of life that this war will visit upon the Sword Coast - and, perhaps, beyond it. So it is written, and so let it be done, Khelben Arunsun, on behalf of the High Harper Council and its allies.
Wiki says Khelben broke his alliance with the Harpers in 1370 due to some disagreements, but it’s possible his splinter faction was at the battlefield with the other Harpers. I doubt he was there personally, but who knows. I wouldn’t go any earlier than 1371, though, because Baldur’s Gate II happens in 1369, and Jaheira would have been too busy dealing with those events to deal with Ketheric too. But it can’t be later than 1374,  because Khelben Arunsun dies in 1374.
(I have questions about how the shadow curse survived the Spellplague and the loss of the Shadow Weave, but the answer to that could simply be All Magic Was Weird and Unstable at the time…plus Thaniel was already in the Shadowfell by this time, so the land couldn't heal.)
So it’s either 1371-1374 (because of the Khelben timeline, and I guess the Spellplague didn’t affect it) or it’s 1396-1399 (because of the Spellplague, but the writers just forgot Khelben was dead by that point, or maybe his ghost wrote the surrender notice idk). Both are good enough for Halsin and Jaheira to talk about things happening “a century ago,” but you can see why I’m avoiding dates.
But let’s push it back a few more decades. Back when Ketheric was a Selûnite and Isobel a very small child.
As we’re probably all well aware, during this time, Ketheric worships Selûne along with his wife, Melodia. At some point, he even commissions the local Mason’s Guild to build Moonrise as a testament to Selûne herself, according to Morfred the mason (who you can talk to in House of Hope, it’s pretty cool). Ketheric and Melodia have Isobel, but then Melodia dies while Isobel is still pretty young. Ketheric remains a Selûnite, mostly for Isobel’s sake, until she dies too.
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Ketheric: I’ll tell you a story, True Soul. About a man who sold himself piece by piece. He had…everything. A wonderful wife. A brilliant daughter. They lived not far from here. His wife died too young. Grief tore through their home like a thief, snatching away the scent of her hair, the rustle of her skirts. But the man did not break. He could not break. His daughter needed him whole, after all. She grew up—grew strong. Challenged him. Filled his heart with such joy it supplanted all sorrow. When she was killed, the man…he tried to remain whole, but it wasn’t possible. Do you understand? Player: So the man fell to pieces. Ketheric: The pain was unbearable. All-consuming. He decided he’d do anything for reprieve. First, he sold himself to the goddess of loss. But the pain did not subside, no matter his obscene feats of devotion. Then a new god came—a god who promised the man something wonderful: his daughter. Her life returned. Imagine it. He would have to give everything: his body and soul entire. He did not hesitate. Not for a moment.
We know this story. Ketheric turns to Shar and everything goes Very, Very Badly. But the exact details/order of Ketheric's Sharran days are a little hazy. So here's what I've been able to piece together to sate my own curiosity.
While Ketheric is still a faithful (but waning) Selûnite, Dame Aylin visits as an emissary of Selûne. Moonrise/Reithwin is a Selûnite refuge and the Thorms are allegedly devout favorites of the moon goddess, so it's a big deal. While she's there, she and Isobel fall in love. Ketheric disapproves, in part because Aylin is immortal and Isobel is not (Isobel and Aylin both say this in dialogue).
Plus, and this is a personal opinion, I think Ketheric might have seen Aylin's interest in Isobel as another thing Selûne was trying to take from him. It isn't enough that Selûne let Melodia die, now her daughter is trying to woo his daughter and take her too.
But then Isobel dies. Somehow. The launch version of the game isn’t clear how. Aylin mourns but Ketheric spirals. He turns to Shar, hoping she will force him to forget about Isobel, but he doesn't. Nevertheless, he becomes a zealous Sharran.
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[A journal spanning years, beginning with the birth of a child and ending with what appears to be a series of dateless tragedies.] How can she be gone? Where did she go? The Moonmaiden cannot be so unfeeling - so cruel. Not toward her most devoted servant. Not after Melodia. It makes no sense. It makes no sense. I won't survive it. That much I know. Forgetting is the only possibility. The embrace of oblivion. The reprieve of nothingness. It would not be possible for a man to survive knowing what he knows. Knowing what can be lost. Shar understands that. Hers is the only mercy I can comprehend. My mind is full of holes - yet not enough. The emptiness. The time. The nothingness. And still I remember. Still I remember it all. There is no mercy in this beating heart. There is no mercy in life at all.
He builds the Gauntlet of Shar (or maybe renovates and Shar-ifies it, maybe it was already there) beneath the Thorm mausoleum, connecting it to the much more ancient Grymforge area. Grymforge becomes a kind of base or stronghold for the Justiciar army while the Gauntlet is designed to test their mettle and prepare them for the task that will make them official Dark Justiciars—killing Aylin, though it's not clear when Ketheric and Balthazar lure her into the Shadowfell.
I'll get back to that later.
We know that Grymforge was used as a Dark Justiciar stronghold and possible training ground because of all the Sharran stuff we find there. It's like super obvious. The feasthall room, the dormitories, the weapons that lay everywhere. There's basically a whole Sharran city in the Underdark beneath and near Reithwin, some of which we can see from various points in Grymforge. In fact, if you go through the poisoned room where Nere is, you can see the Gauntlet down below.
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(It's a little hard to see here 'cause I play on console but there's a glimpse of the giant Shar statue that takes up a ton of space in the Gauntlet. Somehow, the two places used to connect.)
Ketheric's new Sharran teachings are ruthless and vicious. He encourages his Dark Justiciars to kill a Selûnite once a tenday or more as part of their training and service to the Lady of Loss.
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The Law of Nightfall: From the moon falls the foulest of lights. iIt peeks through cracks and fissures, illuminating the most remote recesses of the Underdark. Light bestows hope, a pernicious notion which must be extinguished. At the darkest hour, pray to your Lady and feast in Her honour. The second day after, slay a disciple of Selûne. If none may be found, a Lathanderian or Mystran are an acceptable offering. Do this once a tenday, and the Lady of Loss shall know you.
Reithwin and the surrounding village soon become a hunting ground. Most people convert. Those who don't get hung in the square as examples (according to a shadow memory). All faithful Selûnites are forced to practice their devotion to the Moonmaiden in secret, led by Morfred the mason and his brother Halfred the innkeeper of Last Light Inn. Halfred hides Selûnite relics beneath Last Light (you can still find them) while Morfred plots a true resistance.
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[Hidden amidst columns detailing the income and expenditure of a tavern is an aside, written in tiny, urgent handwriting.] I have concealed the sacred relics of our revered goddess in the darkest corner of this place. Morfred, my loyal brother, seeks to forge a network of allies to stand against the oppressive reign of Ketheric Thorm. Sadly, fear has gripped the hearts of many, turning them away from our cause. I cannot truly blame them, for trepidation fills my soul as well - but I must put aside my own fears and reunite with Morfred in the bowels of the Mason's Guild. Together, we shall preserve what we can of the Moonmaiden's light, and hope that the banners of the faithful soon rise against that treacherous dog, Thorm.
But as time goes on, Morfred grows increasingly distressed with the events happening in Reithwin and the ease with which people are eager to switch faiths.
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- How quickly things change. The Thorms are Selûnite through and through - or so I believed. Perhaps Ketheric only converted for Melodia, and with her death - and then his daughter's - his faith died too. But to turn to Shar? It beggars belief. - Ketheric's Justiciars are growing greater in number, and more determined to rout out any traces of Selûne in Reithwin. Why do they think this town was built? One cannot rip out the foundations of a building and expect it to remain standing. - Brother and I remain the last two bastions of Our Lady of Silver in the town. A few - the trusting few - come to worship in secret by moonlit nights. Others - converts, all. Whether they truly believe, I cannot say. Impossible, isn't it?
(Don't worry, the second page is further down lol spoilers!)
Life is not going well in Reithwin, even if you're not a Selûnite. Ketheric is determined to destroy all traces of Selûne and treason of any kind. His Dark Justiciars begin tormenting citizens to reveal pockets of Selûnite resistance. He also suffers no treasonous word against him, even if the citizens in question aren't Selûnite. We see a glimpse of this and of the Justiciars' cruel influence during the questline with He Who Was and Madeline, who ratted out her friends' innocent(?) complaints about Ketheric to some Justiciars, resulting in their brutal deaths.
Eventually Morfred realizes that the Dark Justiciars are too powerful to resist and turns to Raphael, offering his soul in exchange for something to destroy the Dark Justiciar army.
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- Sick of standing idle while Justiciars gain power in our humble town. What will become of us if we allow it? I met a man who was no man. Touched by a devil. Or maybe worse. But he offered me something I couldn't refuse - help. - The time is now. Ketheric's Justiciars, their stronghold in the temple below - they will be wiped out. All of them. I didn't ask how. I just want them gone. Let the Harpers have at Ketheric now. They'll make short work of him.
You can ask Morfred about this in the House of Hope, actually, where he confirms the details. I mean, he's in Raphael's house, so it's pretty obvious the he did, in fact, make a deal with him.
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Infernal Mason: When tragedy came, my master fell into darkness and despair. He marshalled a great army to ruin the world and bring all into shadow. I could not let it happen. I sought out the devil Raphael and signed an infernal pact with him. He promised to destroy my master’s army, and I promised him my soul in return. The devil was true to his word. Fiends slaughtered my master’s forces, but he endured somehow, and blighted the land.
The Fiend in question here is Yurgir, who ends up crashing through Grymforge and the Gauntlet to kill all Dark Justiciars in his path. (He misses one, because Raphael is a sneaky bastard who let one get away by turning him into a swarm of rats, but I digress.) We know Yurgir caused the destruction in Grymforge, too, because of the Merregon masks and hellbeasts we find around the area, and the fact that if you pass all the checks with the Duergar mason examining the stone, he helps you piece together this narrative:
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Stonemason Kith: An ancient city, hewn from the stone by the disciples of Shar, later abandoned. Untold centuries later, a new tribe revives it. Fresh walls, fresh sculptures...until a great hellbeast charges through, toppling the walls and crushing the people! Heh - that explains the infernal plate I found. Perhaps you might have use of it.
Further proof that Grymforge and the Gauntlet were once connected...somehow.
Anyway, by the time Yurgir is called in, Morfred's already been found out. Thisobald overhears him drunkenly complaining about Ketheric in the Waning Moon and informs Ketheric of his treachery. Ketheric orders a raid on the mason's guild, leaving Halfred the lone source of Selûnite resistance. It's unknown what becomes of Halfred, but considering the fact that the inn was still taking guests (like Art Cullagh) and housing the Harpers right before the shadow curse descended (there's a shadow memory of a Harper toasting his comrades in Last Light right before the battle with Ketheric long ago), it's likely he's a victim of the curse and not Justiciar brutality.
I’m not sure which is worse, honestly.
It's unclear when Morfred dies, though he admits to witnessing the first part of the shadow curse (i.e., "...but he endured somehow, and blighted the land"). But Morfred's deal coincides in some ways with the arrival of the Harpers and druids. I think he probably makes the deal with Raphael before the Harpers officially march against Ketheric and then gets caught after he hears rumors of the Harpers.
Raphael makes good on his deal around the same the Harpers arrive, perhaps a little afterward. This means Yurgir's slaughter of Justiciars in the Underdark must happen concurrently with the battle happening topside between Ketheric's army and the Harpers/druids, meaning Ketheric is losing his army on two fronts at the same time. Victory seems assured for the Harpers and druids, but of course we know now that Ketheric had a way of cheating death already in place.
He had already imprisoned the Nightsong in a Shadowfell soul cage.
Again, we’re not sure exactly when this happens, but it’s after Isobel dies and before the shadow curse, which unleashes with Ketheric’s supposed death in the battle against the Harpers and druids. However, Aylin herself says that Ketheric and Balthazar lured her into the Shadowfell under the pretense of saving an innocent.
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Dame Aylin: He and his loathsome advisor Balthazar lured me into the Shadowfell, claimed they'd found someone in need of my aid. There they trapped me in their infernal cage. I was killed, murdered, made dead, over and over and over by Justiciars of every make and kind. I was reborn, for it is my nature. And Ketheric fed upon my immortality all the while.
This makes me think that Aylin wasn’t aware of Ketheric’s conversion yet, so it must have been very soon after, because otherwise, why would she trust a known Sharran telling her to enter the Shadowfell, the realm that is entirely under Shar’s control? I also suspect Ketheric built (or renovated) the Gauntlet around Aylin after her capture, perhaps at the behest of Shar due to their collaboration in making up new Justiciar teachings, or perhaps out of a sick, vengeful desire to see Aylin tormented for daring to love his daughter.
If this is true, then there’s a very real chance that Ketheric was unkillable before he truly started to torment Reithwin town, and well before the Harpers stepped in to take him down.
Anyway we at least know that Ketheric trapped Aylin in the Shadowfell before the big battle against the Harpers because a) both Isobel and Aylin talk about her being there for a century and b) because Ketheric is already using her invulnerability to survive assassination attempts on his life prior to or during the actual battle against him and his army:
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23 Elient The Harpers came too close - they poisoned Father Ketheric himself, yet he professes no ill effects. Malus insists it a fluke. Doctor he may be, but he is no less a fool for it: Father has achieved that of which I can only dream: immortality. I have long suspected. I can guess Father's purpose, but I cannot fathom the means.
This brings us to the eve of the battle itself. But this post is already hella long, so keep an eye out for part 2, all about the Harper and druid battle against Ketheric!
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silent-words · 6 months ago
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Yayyyy I love your game idea for BG3 city! If you’re taking asks, I’d love to read your thoughts about Gale’s school, the one he went to as a child. Maybe that’s where it was discovered he was a prodigy?
Maybe I’ll join in and tag you, too!
I'm sorry it took me so long to answer. I wanted to make it a fic, but then I realised I can only make a headcanon. And there will also be a lot of self-insert (because my school years felt like hell, I was happy to enter my Uni).
A little bit of lore first. As we know, Gale attended the Blackstaff Academy in Waterdeep (he says about it in the Arcane Tower). According to the Forgotten Realms Wiki and other sources Blackstaff is both a school and a university. Only the magically talented students are accepted as apprentices there, and they are at first taught by senior students (probably at the age of university students) and only after a few years they start being taught by professors. So future sorcerers and wizards spend more years in the Blackstaff tower than people do in school IRL. It's like a boarding school and a university campus combined, you can spend up to a couple of decades there.
We also know that Elminster first met Gale when the latter was 8 years old. Maybe it was the age Gale was accepted as an apprentice at Blackstaff. He was young, upset with his own abilities and very talented as a mage. Children at school can be pretty much evil, when it comes to relationships between them. I can picture Gale as a shy, naive person at first. Other children made fun of him both because they all thought they were talented and because he was always "lost in thought". They needed to call him twice or thrice to respond to them. Of course it annoyed everyone and made him an outsider. Maybe he was desperate to have a friend and prove himself in this community, so that he stole the Blackstaff (the staff of the very first headmaster, Khelben Blackstaff himself) and opened a portal to Limbo. /the story with the portal is also from the Arcane Tower dialogue/
In my view he only came to be respected by his peers when he reached the age when apprentices started receiving tutelage from professors and teaching the younger students. That's where, I think, Gale got his experience as a teacher (in the Weave scene he tells the character "I know" if they mention that he is a good teacher). I have a headcanon that his best friend from Blackstaff was a lesbian dragonborn, but she got jealous when he became the Chosen of Mystra, and they parted ways. But that character is only in my head.
We also know that Gale had romantic partners before Mystra. In my opinion he was good-natured, funny and handsome in his late teens and early twenties, and that made him a desirable goal for romance. He most probably liked the attention which he had thrived for in his childhood, so he had a lot of trysts and affairs with fellow Blackstaff apprentices of his age (of all genders and sexes, of course). Yet these romances were not meaningful enough for him to remember them and affect his life. His first serious long term affair was with Mystra, but I think it started after he graduated from Blackstaff.
Even when he was the centre of attention, he was still the weird guy envied for his talents and despised for his vast knowledge. He did not make any bond with his peers (or that bonds were shattered later on), so he had no anchor in the material plane to stop him from pursuing the Goddess of Magic.
That's what I can say on the subject right now. It's very self-indulgent (apart from the "centre of romantic attention" part), because I generally project a lot of myself in Gale. Nevertheless I hope it is interesting to read.
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thelittlepinkwitchblog · 11 months ago
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Blackstaff Academy - Waterdeep
•a tangent•
Okay so I was interested in what Gale's schoolboy days at Blackstaff Academy and what he would be doing (fk his ex don't even mention her, don't even think about her) (I've played DnD for almost 10 years and I've done a heist campaign in Waterdeep but never really looked into the academy) and here are a few interesting things I found out
Blackstaff Academy trained both Wizards and Sorcerers (I can imagine the hierarchical segregation now)
Pupils at Blackstaff were able to master more spells more quickly, due to the incredible resources and support the school provided
Like even when the pupils left to spread their wings, so to speak, the Academy would help them settle down and adjust to their new duties and responsibilities (now it was in the goal of limiting insurrection within the Academy but it's still nice okay)
Pupils at Blackstaff would not only be taught Arcane magic and spellcraft, but would also learn history, about the planes, general arcana and alchemy, as well as literacy and maths
It was also a priority to make sure that no student was treated badly or was not given "the opportunity to keep busy with studies" (I'll let you guys decide what that means...)
AND pupils would have access to unique and/or rare spells that were designed by notable members of the Academy or by the founder Blackstaff himself (spells like blackstaff, Khelben's dweomerdoom, Khelben's suspended silence, Laeral's cutting hand, and Laeral's silver lance)
Sources
Forgotten Realms Wiki
My husband who has been a DM for almost 15 years
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jhamkul · 14 days ago
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Mantle of Mystra’s Chosen
Wondrous item, Legendary (requires attunement by a spellcaster)
A magical mantle worn only by Mystra’s favorites that bestows the abilty to manipulate the ancient power of Silver Fire. These elegant garments made of deep blue silk, adorned with silver thread, bear the sigil of Mystra, a seven-pointed star, shines at the chest. This mantle was once donned by Khelben Arunsun, the first Blackstaff of Waterdeep.
—————
Thank you very much for checking out this new creation! If you want to see more of my content, feel free to visit my Instagram, where I ask for advice, post teasers, and you can vote for my future posts.
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athalantan · 8 months ago
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There's an additional fucked up layer to Narnra's conception btw. Because her mother went to Khelben asking him to help her circumvent the fertility issues with El so she could have a child with them. El must've either denied this or knew nothing about it. I'm gonna share the relevant quote and I want you to bear in mind that El + Khelben have been friends for centuries and Khelben is married to Laerel who is El's adoptive daughter.
Lord High-And-Mighty Blackstaff looked sick enough for the both of them when he came to the door. Aye, that was him—for once the tavern-lasses told you true! Seems Maerj went to him for a spell to let her have the Old Meddler’s child under his nose, so to speak, and Khelben threw her out of his tower … only to come to the door like a beggar half a day later, with a face as long as last winter and a scroll in his hand. He said Divine Mystra herself granted—and commanded—it!
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knight-of-heart-and-art · 1 year ago
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seeing baldur's gate shit is really funny sometimes because when i was like 12 i was really into forgotten realms novels and i had a very large Thing for khelben blackstaff. like it was different from the Thing i had for elminster (envy about the gender swapping thing) but there was something weird going on in my head about khelben. and now there's just people talking about him on my dash sometimes
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vvozzy · 1 year ago
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Tharliss of Silverymoon
Wild mage sorcerer who was such a rebel teenager that Khelben 'Blackstaff' Arunsun himself terminated her apprenticeship
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In which Charname (Khezadrin) and Imoen steal Khelben Blackstaff's spellbook and cloak while he visited Gorion in Candlekeep.
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lettiecassie · 1 year ago
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No but this is so funny because Elminster wasn't the Blackstaff he was the Warden of Waterdeep at the time of BG3, the Blackstaff was Vajra Safhar the youngest to hold the position and was the lover of the previous Blackstaff, Samark Dhanzscul, and has a lot of doubts about being inexperienced, especially compared to Elminster and the Open Lord of Waterdeep Laerel Silverhand (who is over 800 years old) which parallels Gale's story so well BUT ALSO she's more powerful than Gale and the Blackstaff is sentient cause its filled with the souls of every past Blackstaff.
The only possible way that Gale of Waterdeep stole the Blackstaff is because Vajra Safahr wanted to annoy Elminster, and the personality of Khelben Arunsun, the creator of the Blackstaff and its dominant spirit, agrees.
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Teen Gale stealing the blackstaff right under the nose of Elminster (with the complicity of Tara)
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I was inspired by the amazing @lowrifaberart and their young version of Gale :)
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jaysterg5 · 4 years ago
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Advanced Dungeons & Dragons #23
Writer - Dan Mishkin
Art & Cover - Tom Mandrake
During a night of drunken gambling, Onyx finds that he’s signed a marriage contract to a less-than-attractive fan.  The contract is being upheld by the new batch of lawyers that Lord Piergeiron hs authorized to uphold civil authority in Waterdeep.  Now only a complicated ruse of Dwarven marriage rituals may get Onyx out of this one!
This is a one-off issue that’s played mostly for humor, but there actually is a decent story underneath.  Khelben Arunson is actually the main supporting character this issue as he aids Onyx in working the ruse to nullify the bothersome contract.  It’s always nice to see the D&D canonic characters play roles in these comics.  It not only makes the comics feel more legitimate, but gives gamers additional insight into those characters if they appear in a home game of D&D.
Guest artist Tom Mandrake does a great job keeping the look and feel that Jan Duursema has given the book, but adding some unique aspects of his own style. Mandrake does wonderful horror stuff and was working on The Spectre around this time. You can feel that influence in Onyx’s illusory trip to the Abyss this issue.  And I will say, Mandrake knocks Onyx’s likeness out of the park!
For the gamers reading this issue, there are some spells that will resonate, as well as monsters like a troll and some cockatrices. Of course, the creatures are all illusory in the end, but their likenesses are great and it’s always fun to see these creatures in action especially under Mandrake’s pencils.
A fun little one-off with several lawyer jokes that makes you wonder if Dan Mishkin wasn’t going through something legal at the time! Even though the story doesn’t get too far beyond the jokes, it was still a nice little breather between other stories.
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artemis-entreri · 7 years ago
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Something that will make entreri laugh happens right across the street from him
One fine Waterdhavian night, Artemis Entreri happens to glance out of the window of his rented room to behold an unexpected sight. Across the broad, stone-paved street, he spots a familiar wide-brimmed hat, which clearly marks the identity of its owner even when the owner’s face couldn’t, buried as it was in the ample bosom of none other than Laeral Silverhand. From the way that the brightly-clad individual’s foot and hands are still raised, as well as the aghast expression on the lady’s face, the assassin surmises easily enough what had transpired just heartbeats before.
He allows a single snort of laughter to escape him. The world-wise man had heard that the legendary Blackstaff and husband of Lady Silverhand, Khelben Arunsun, was long deceased, but mages of that caliber always seem to have a way of cheating death. Furthermore, the Open Lord of Waterdeep has no small reputation to her name either.
Entreri almost feels a shred of pity for Jarlaxle… almost.
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probablyfunrpgideas · 5 years ago
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Bribery
Player characters are always asking questions, trying to access off-limits areas, and so on. Just trying to get directions in a big city like Waterdeep or Sigil could cost a whole handful of silver pieces - or more, if they need to find a dwarf merchant who knows a halfling accordionist who knows a human carpenter who was the last person to see the villain.
So how does a forward-thinking DM balance out these expenses? Make some NPCs who are even more clueless than the party! Maybe there’s another adventuring group, or a farm kid who just arrived in town. Then they can ask questions that the players know how to answer, and it will feel like an accomplishment. It also adds a touch of realism to see things from the other perspective, and they can make some good coin guiding the elvish diplomats to that tavern they like. But don’t let them get too comfortable. The sixth time someone says “hey, who’s that cool guy, tell me about him” and they get to share their knowledge of Khelben Blackstaff for 2 gp, it turns out to be the wrong thing to do. They’ve just aided and abetted someone who wants to hunt wizards for sport.
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athalantan · 8 months ago
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There is always the possibility, of course, of a furious Elminster or Khelben Blackstaff showing up in person, within minutes, to avenge the Harper they've been magically watching over! More often, these august personages will teleport another agent in to perform a rescue scant moments before a Harper funeral becomes necessary.
That's the stuff of nightmares.
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sageadvicednd · 4 years ago
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What have been the major changes in Waterdeep from AD&D times to 5e times (ca 1360's to 1490s)?
What have been the major changes in Waterdeep from AD&D times to 5e times (ca 1360’s to 1490s)?
1) Hoo boy. Well, several new wards of the city grew into being (including Field Ward, Downshadow, and Mistshore, which later got destroyed); there was a brief period wherein many impoverished noble houses sold their titles… 2)…(see CITY OF THE DEAD by Rosemary Jones); the city got a new Blackstaff (Vajra, replacing Khelben); flying, magic-hurling skulls briefly terrorized citizens (see CIRCLE OF…
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