#just need to put my thoughts somewhere
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panzershrike-pretz · 8 months ago
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Ignore me :3
Why do I always have to put up a fight with my mom?
She should've known by now that I am the way I am- always have been, mind you
I don't wear small dresses, shorts, skirts or clothes that show my skin too much. In fact, I absolutely despise such clothes - especially those crop top thingies
I always hated them, I only wear pants and long dresses/skirts. Anything that shows my belly, legs or shoulders is what I jokingly call slutty
Damn it, I go to the beach wearing pants????
Even so, my mom still tries to push them down my throat. Still buys me stuff even if I throw a fit, no matter how much I tell her to not even waste the money on that. Guess what? My closet is full of stuff i'll never use. Stuff that's too short, too showy, too shiny, too glued-to-the-body. And that she gets mad if I try to donate because "some day you'll want something like that" (for fucking what, exactly???)
Now, she just made me a skirt I begged her too and I absolutely loved it. Its pretty, its long, its black and has only a little glittler. It has layers, its so pretty and flowy
And she made me try it on with a cropped she bought. Even if I told her i'd not use it becauss it showed too much. And, indeed, I look terrible and I hate myself with that on.
I'm tired of sometimes having to scream to be heard-
I told her to resell it, but she still wants to keep it. What is so hard to understand that I do not want that stuff?
Sometimes I think she wishes I was different from who I am
If I liked small clothes, make up, pretty shoes and was less like this, would I be fucking heard?
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gamerdot · 1 year ago
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I love being insane about spiderman, so with the semi-recent reveal of Meows Morales, here are my hc for what cats the ATSV cast would be!
Meowls Morales
-Domestic black cat (canon, I say hes a bombay)
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Mewguel O'Haira
-Puma (bigcat energy, pumas are technically native to mexico, they've got a similar facial shape)
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Jessica Mew
-Jaguarundi (idk something ab the eyes and nose/mouth shape seem similar. technically native to north america, very solitary but rarely taking on one partner)
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Hobie
-Orientatal Shorthair (english breed, lanky, defined facial structure, distinctive-looking, intelligent)
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Gwen
-Devon Rex (just vibes again, maybe it's the head)
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Part two in the notes!
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jamiemaybeme · 5 months ago
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when the thing that normally calms your anxiety is the thing that's currently giving you anxiety so now you don't have a coping mechanism <<<<<
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gauloiseblue · 5 months ago
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[Long rant, major spoiler]
Just watched Tales from Earthsea, and I kinda understand why Hayao left midway through the film to take a cigarette break.
Don't get me wrong, this movie has some of the best visuals in GS history. I even took some of them for personal wallpaper. Like, look at them,
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They're SO good, so beautiful. But my god, the story sucks.
In the beginning, we got a pretty standard opening, with the storm and dragons fighting. Then we moved to a kingdom where the King and the council were discussing the misfortune that had befall them (cattle diseases, etc etc). I won't talk too much about it, since it's not that important.
But what got me so shocked was the fact that the son of the King (Arren) killed him before stealing his magic sword.
That's the opening scene.
We all know that GS's opening scenes are very important for the film, and it's the thing that decides the trajectory of the story. Ponyo opens with a beautiful scene from the deep sea, and continues with Ponyo (which is still in a form of human-fish) escaping from her father's ship. That scene helps us to see that Ponyo is a rebellious, curious, and brave character from the start. Which would be consistent throughout the story. I don't have to tell you about Howl's moving castle one since it's already iconic, and Spirited Away's too. Anyway, you get my point.
The second thing that caught my attention was the character Sparrowhawk. I feel like he has so much potential, but he only served as 'the kind, supportive character' for the protag. And that's so upsetting. I can't even tell you how upset I was. It's like watching the director's fantasy of having someone that great to be his mentor or something. And that the director wanted him to be someone else who's not him. 
I'm still upset by the scene where they're plowing the field, before taking a break. I feel like there's a missed potential for their dialogue about world's balance and everything. 
THEN we get to see the villain of this story, which looks exactly like what we think of a bad person. Which is my biggest pet peeve because Hayao's villains don't look like bad people. They look ordinary.
Finally, let's talk about Arren.
I already disliked him from the start because he killed his own father FOR NO REASON. His father wasn't a bad person, he wasn't a corrupted king—he cared about his people a lot, he just didn't care about his son that much. (Which, if you think about it, might have parallels with Hayao and Goro's relationship). At first, he seemed to be a shy, timid boy, but then he somehow changed into a sword genius, warlord, and ruthless boy. Which immediately raised a red flag, because that's so edgy, so like your typical, average anime protagonist with dual personalities that doesn't work irl. I almost stopped watching the movie halfway through because it's so bad. 
But what makes me hate him the most, is that he doesn't have motivation. I'd even say that he doesn't have a personality except being edgy 24/7. It's just…. Ugh.
I kinda get why Hayao's so pessimistic about GS's future. He knew that a movie like his is hard to make, because to produce such beautiful movies, you have to keep all of your feelings to yourself. You couldn't write Nausicaä when you've lost hope for humanity. And even if you did, you'd turn the energy into creating the world you wanted to see. 
It's a big burden, because you keep all of the bad things to yourself. You can't show it on screen, because that'd make the audiences lose their hope too. 
I didn't write it to bash on Goro, and I think he'll succeed working with another animation studio. Just not Ghibli Studio.
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ingoodjesst · 8 months ago
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have you put the pieces together yet, detective
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justanotheryellowsoul · 4 months ago
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Oh. Oh.
Siffrin isn't just missing the trap switch or keys because they suck at their assigned job. He doesn't. Or at least- didn't.
They miss them because they only have one eye now. Siffrin has bad depth perception. He can't tell if a space in a drawer or book is a bit bigger than it's supposed to be. They can't tell if something is sitting oddly-
He keeps hitting that one table, because he clearly hasn't adjusted to the new depth perception. It's not their fault.
It was never their fault.
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taffywabbit · 3 months ago
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"why not just make your own website?"
with the announcement of cohost's death and amidst all the other tumultuous shit currently going on with social media as a concept (i am AMAZED twitter has survived this long given the circumstances), one suggestion that i've been hearing a lot is "we should just go back to the good old days of personal websites. let's all just make neocities pages!!"
(this is gonna be a long one sorry)
and like. idk! it's certainly something i've considered, i think it would be a fun thing to have, but it also feels like the equivalent of "capitalism sucks so let's all just run off into the woods and live in a cabin outside of society" to me. like it would be nice, it would be fun, but it doesn't ultimately solve the actual problems that are present with the modern internet, it just evades them. more importantly in my case and many others, it does not really help people who rely on the modern internet and the connections they're able to make there for their income. sure i can make a website and host my art and blog posts there, but who's going to see it? i can't build a consistent audience and make a living off of random passersby who peek at my website once, say "huh, neat!" and MAYBE add it to an RSS feed or whatever if they really like it. there's minimal potential for meeting and impressing new people outside my existing circles if i don't ALSO still have some manner of social media platform to promote the website on.
a lot of the "solutions" i see people proposing for the slow, painful decline of social media as a user experience keep coming back to old-fashioned, more isolated/insular systems. we miss forums, we miss personal webpages, we miss newsletters, etc etc. but like... those things were ideal in the "old web" because the old web was more about sharing hobbies and interests with whoever happened to pass by and check them out, and even just USING the internet was a niche hobby in and of itself for a lot of people. if you wanna be kinda cynical about it (and not unjustifiably so), web 2.0 is much more blatantly business-oriented, and its algorithms and carefully crafted UX's are primarily meant to funnel you towards viewing ads and spending money on products. looking at it that way, it sure does suck and Everything Was Better Before! but the modern web is ALSO more powerful than anything before it for just like. connecting people. spreading information and news. showing your art/music/writing/thoughts/etc to strangers who never knew you existed an hour ago. putting the tools to reach out to someone and tell them you think they're cool right there on the same website where their art is hosted, just a comment or a message away.
if you're able to avoid patterns of engagement-bait and obsessing over follower counts as a measure of self-worth (a big "if", i realize, but i view it like installing an adblocker - it's just kind of a basic prerequisite for modern internet safety and survival), a lot of these systems can genuinely be really positive and life-changing in ways that were simply not possible 20 years ago! almost all of my current closest friends are people I met through sharing our art on platforms like Twitter who were complete strangers at the time. all of the art clients that regularly pay my bills and support my work came from places like that too! the "social" part of "social media" is really what makes it ultimately worth keeping around in any form, and makes the pursuit of a Good social media platform still valuable.
there's a lot to love about the old web - its aesthetics, simplicity and freedom for personal expression - but every time someone says "just delete your socials and make a personal website" i am forced to confront the fact that i could never do what i currently do or be the person i am on the old web. if i was stuck hanging out in my own little space and only ever interacting with people who openly and loudly share my interests, i couldn't support myself with art full-time, i probably would never have met the kind and quiet strangers who are now my best friends and have made me who i am, and i'd just generally get a lot less insight into the vast range of experiences and perspectives that exist outside of my own. my life would be on a fundamentally different trajectory in countless ways without the advent of web 2.0.
and that's not to say "well twitter and facebook and tumblr all suck but you kinda still have to hand it to them" cuz you don't, obviously. they're corporations, and their job is to take the personalities and thoughts and art of the people who use their products and try to scrunch it all into something uninform and marketable that generates profit and pleases their shareholders. but like, you CAN still make a good thing out of them! these websites are tools just as much as geocities or myspace or IRC used to be. and the one thing these newer tools are pretty much all REALLY good at is discoverability. if you're just a hobbyist at the things you wanna share on the internet, then you likely don't have a lot of use for those tools, and perhaps you WOULD genuinely be happier just keeping a personal blog site or hanging out in private groupchats or sticking to specialized federated Mastodon instances or whatever. it just isn't feasible for me, and there are a LOT of people in my same situation. my entire industry of online freelance artists barely existed 20 years ago, and the web culture of that era is largely incompatible with my continued survival in the mid-2020s. i would LOVE to run off and live in the woods in concept, but all my survival skills are adapted for city living and i would just eat the wrong berry and die out there. i want- i NEED people to try and improve the spaces we're in, and support better forms of social media (like what cohost was trying and largely succeeding to do!) instead of just complaining that it all sucks, everything was better when we were kids, and digging ourselves little holes to hide in. much like all the other problems and frustrations and systemic issues of the world we live in, the modern web isn't going to go away if you just ignore it, so we may as well try to make it better for everyone.
anyways tl;dr i probably WILL make a neocities at some point. it could be fun, even if it doesn't help my career stability or whatever. but i do also need ALL THE SOCIAL PLATFORMS I USE FOR MY JOB TO STOP EXPLODING PRETTY PLEASE, and failing that, some actual half-decent alternatives that aren't going to fizzle out in a month would also be great thanks ✌
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lover-of-mine · 1 year ago
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ranticore · 2 months ago
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da doggy
i wanted the breed to read more like a jack russell on steroids than a wolfhound & make a dog look mean and potentially dangerous without leaning on wolfy or mastiffy traits. big dog bred for war. she was part of the dragon slaying team
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iwriteloveletters · 3 months ago
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every time i see someone say that (anime character) would only like white women an angel loses its wings why are we limiting drawings to eurocentric beauty standards let the drawing like latinas yall 💔 and poc in general lmfao stop limiting them !!! ur fucking weird !!!
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puppyeared · 6 months ago
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i feel like im not making any sense but does anyone else feel like there are stories that let u run with them and ones that spell everything out for you
#im reading that post that says artists are directors of audience reaction and not its dictator:#'you cannot guarantee that everyone viewing your work will react as you are trying t make them react. a good artist knows that this is what#allows work to breath. by definition you cannot have art where the viewer brings nothing to the table ... this is why you have to let go of#the urge to plainly state in text exactly how you think the work should be interpreted ... its better to be misinterpreted sometimes than#to talk down to your audience. you wont even gain any control that way; people will still develop their opinions no matter what you do#im thinking abt this again cuz i was thinking maybe the thing that lets adventure time work so well the way it does is cuz it doesnt#take itself too seriously that it gives the audience enough room to fuck with subtext and then fuck with them back yknow. i think it was#mentioned somewhere that they werent even planning to run with the postapocalyptic elements that are hinted in the show but changed their#mind after the one off with the frozen businessmen and dominoed into marcy and simons backstory. on the other side there are stories that#explain too much to let the story speak for itself and i think it ends up having to do more with the crew trying to lead ppl in a certain#direction than expand on what they have and i see a lot of this with miraculous. like when interviews and tweets are used as word of god in#arguments and it becomes a little stifling to play around with it knowing the creator can just interject. u can say its the crews effort to#engage with its audience but it feels more like micromanaging. and none of this is to say there ISNT room for stories that spell things out#theyre just suited for different things. if sesame street tried abstract approaches to themes and nuance itd be counterproductive#a lot of things fly over my head so i need help picking things apart to get it- but it doesnt have to be from the story itself. ive picked#picked up or built on my own interpretations listening to other ppl share their thoughts which creates conversation around the same thing#sometimes stories will spell things out for you without being so obvious abt it that it feels like its woven into the text. my fav example#for this might be ATLA using younger characters as its main cast but instead of feeling like its dumbed down for kids to understand why war#is bad its framed from a childs point of view so younger audiences can pick up on it by relating to the characters. maybe an 8 year old#wont get how geopolitics works but at least they get 'hey the world is a little more complicated than everyone vs. fire nation'. same for#steven universe bc its like theyre trying to describe and put feelings into words that kids might not have so they have smth to start with#especially with the metaphors around relationships bc even if it looks unfamiliar as a kid now maybe the hope is for it to be smth you can#look back to. thats why it feels like these shows grew up with me.. instead of saving difficult topics for 'when im ready for it'#as if its preparing me for high school it gave me smth to turn in my hands and revisit again and again as i grow. stories that never#treated u as dumb all along. just someone who could learn and come back to it as many times as u need to. i loved SU for the longest time#but i felt guilty for enjoying it hearing the way ppl bash it. bc i was a kid and thought other ppl understood it better than me and made#feel bad for leaning into the message of paying forward kindness and not questioning why steven didnt punish the diamonds or hold them#accountable. but im rewatching it now and going oh. i still love this show and what it was trying to teach me#yapping#diary
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snailsnfriends · 6 months ago
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i think it's so interesting that men can abuse women, be misogynistic generally, give a non apology, step away for a few months, and then find it appropriate and/or okay to return to the internet as if nothing happened. there's a level of entitlement in it, feeling as if you have the right to the following you've amassed even though it was built on lies, and is mostly comprised of young women/girls
he's always proclaimed himself as a bad person that is undeserving of his notoriety, but did not do anything to actually end that notoriety, because he didn't actually care and never did.
and now that something has ended all that for him, he's playing sad puppy because at his core he's an egotistical man with nothing else going for him and no one in his corner. him making an attempt at returning is abusive in its own right, because now sh*lby will be expected to say something about it. it amazes me, truly
it has to be an ego thing, an entitlement thing, a general lack of empathy and perspective thing. his apology was soulless, his antics post call out were soulless, and now his comeback will be soulless. I can't believe he even had the gall to think that anyone with half a brain or a heart would want to see him again. oh well! hope he rots
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gumdefense · 2 months ago
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You ever think about the aaic poster having the goddess of justice in the middle behind edgeworth separating a prosecutor’s badge with red lighting (normal prosecutor’s badge colour) on the left and a prosecutor’s badge with golden lighting (normal attorney’s badge colour) on the left symbolising his search for how he wants to fight for justice in aai2 and how Gregory and von karma are each facing the side of their ideals while being on Edgeworth’s shoulders like a devil and angel. Because i do
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my-catsface · 3 months ago
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When Minecraft first added horses, my brother and I dropped everything we were doing to play it.
We booted up the Xbox, opened a new world, and I waited diligently for his controller to pair for split screen. When it finally did, we set to work building the shittiest, ugliest, most lopsided stable ever. We didn’t add beds, because it wasn’t a house. It was a stable, we knew that. But we added stalls for the horses and an outside area, because of course, the horses should have sunlight.
When we found out they could jump over blocks and run faster than other horses, we set out to make the most elaborate obstacle course we could imagine. We raced against each other over and over again, using different horses and different rules until we were finally bored, hours later.
This post is going to be exactly what you’d expect. I am generally not a person who devotes lots of time to stuff like this. Other people have said better things about the quality of the Minecraft movie trailer (why is everyone backlit?), or how it doesn’t make sense (why are all those piglins normal in the overworld? Why are they even attacking?), and others have already shared their personal thoughts like I’m about to do.
But I have memories and experiences that belong to me, and I want to put them somewhere. I’m aware this won’t reach very far, it won’t change anyone’s mind, and it isn’t exactly full of revolutionary takes. But it’s mine, and I need to say it. And here seems as fine a place as any.
The only game my brother and I ever really played with each other was Minecraft. We’re about as different as you can imagine, with different interests and different ideas. But when we were both much much younger, we loved to play Minecraft together. Of course, that makes sense! Being young kids, we didn’t exactly have an allowance to spend, so our gaming options were in the hands of our parents. They didn’t agree on much, but each of them knew what Minecraft was. They knew it was safe, and they knew it was something we could share (IE: they didn’t have to buy twice), and so it was added to our collection.
And because we had no one else to play with but one another, and nothing else we could really play together, it was always Minecraft we turned to. Different as we were (to the point there are jests between us about being swapped for someone else at the hospital (my money’s on him)) we could find common ground on the same game. I liked to play creative and build houses, but he liked to mine and thought creative was cheating. To compromise, we turned keep inventory on and he would collect materials so I could build our house. We didn’t even know there was a wither. We didn’t even know there was an ender dragon. When we finally finished a house, the game was over for us.
But we would always come back to it. Always build a new house, maybe in the desert or underground. Always rush to our Xbox to play a new update until we were properly bored again.
Eventually, we learned there were worlds built FOR us. It started simple; we found a Christmas map with a giant tree and a massive workshop, and marveled at how beautiful the world was. But of course, there was already a giant house built, so what was there for us to do? We couldn’t built one here, it might ruin all the other houses. Ah, of course! We’ll just live in this one, we thought. So we mob proofed as much as we could, and explored a place we couldn’t even begin to comprehend was made in Minecraft of all places.
Eventually, when we explored it all, we wondered what to do again. We couldn’t just exit and start a new world, we’d just be going back to the exact same place. So we made a story.
He was supposed to be an elf. But he had a frog skin so he couldn’t be an elf. He had to be a winter frog. It made no sense, but it didn’t have to. I was supposed to protect all the “reindeer” because otherwise the winter frog (who we decided was very mischievous) would release them. Naturally, I, armed with a blaze rod (the only thing that could melt the winter frog), would search up and down the place as he would jealously hide his part of the screen, and when I found him, I would hit him. When he made it to the roof of our giant house, he would declare he had won, set off as much tnt as he could, and then we would have to load a new world to play it all again.
I look back on that story, and I think it’s stupid. I think it’s probably one of the dumbest things I’ve ever done, and as a self-acclaimed writer, I should be ashamed. I’m not. It’s stupid, and it’s childish, and I was a stupid child when I played it. But more importantly I was a stupid child having fun with my stupid brother in our stupid game. And we loved every minute of it. I’m not ashamed of it because it’s nostalgic, because it’s a memory of joy that I hold as close to my heart as I can.
Only a few years later, when my brother and I could finally play on separate systems, we discovered the ender dragon and the wither. Maybe we knew about them before, but we had never beaten any kind of boss before and we were under the impression that those sorts of things were much too hard for us.
So when my brother came to me with a radical idea to beat those bosses, I was doubtful and so… excited. What if we DID beat them? What if we beat a DRAGON? I was instantly in. He had a plan, but he wanted backup, and of course we were each other’s number one choice. Thick and thin. Still are, I suppose, but back then we didn’t realize we could stand up without always making sure the other wasn’t actively falling down.
He agreed we needed creative mode for this. He said it would be hard, but he knew what to do, so for the first time we should use creative mode to get all the items we would need. Nobody ever wants to work something up in their head and then have it all fail in the end, so we made sure it wouldn’t.
I manually enchanted our sets of armor, our diamond swords, our bows. I stacked our gear neatly away with as many “super gold apples” that could feasibly fit in a chest, and declared us ready. We each took our gear, and set off towards… the nether. We could get blaze rods from the inventory easily, we knew that, but we were excited to test out our new gear. We never had a reason to enchant before, so how exciting would it be to test everything out? I discovered my favorite enchantment in the entire game was fire aspect.
When we got our rods (and our pearls) we put them together and shot an eye of ender into the air. We diligently followed the trail we were making on foot (because that was just how you did these sorts of things), and when night fell we didn’t just sleep or skip it. We pulled out wool, made some honestly really ugly tents, and put our beds under those. When we woke up, we left our tents there and kept moving.
The thought was that anyone else who had this world after us would find the tents and be able to use them. We had a pretty rudimentary (and quite incorrect) idea of how Minecraft world seeds worked at the time.
Eventually, we got to the spot where all the eyes stopped. My brother dug down. I jumped in the hole he was digging, but he made it pretty clear that I had to stand in the corner of the space or he’d hit me with his enchanted pickaxe and not be sorry about it.
The fortress was a maze. It was dark and there were mobs everywhere and it looked like a glitch of a structure. But we never gave up. We knew what was waiting for us at the end (pun quite intended). When I found the library, I walked right through it and kept moving (for what use are books to a soon-to-be-dragonslayer), and when I found the portal, I called my brother’s name over the shittiest microphone the world had ever produced, and teleported him over.
He set to work on filling the portal, and I set to work on dealing with the annoying silverfish. A spawner destroyed and a gate created, we readied ourselves. We didn’t place beds down because we didn’t expect to lose, and we didn’t jump in right away, because we didn’t expect to win. Eventually, one of us worked up the nerve.
The end, as many of you know, is an odd place. It is light stone and it is dark skies. It is filled with pillars that aren’t buildings and there is an alter of a stone that cannot (ordinarily) be broken. We knew what the end looked like. We thought it was something new to be there.
I remember staring off into the distance. I remember mentioning how small the end was, considering we had treked at least twenty times its size in the nether and the overworld combined just to get there. I also remember how panicked my brother was at the realization there were endermen LITTERING the place that you were absolutely not allowed to look at.
After dealing with the endermen my brother looked at, we were finally ready for the real fight. We heard the dragon when we got there, we could see it fly in and out, we were very aware of its healthbar looming ominously at the top of the screen. But we knew the dragon had to wait, too.
We aimed, missed, then aimed again at countless pillars until we saw the satisfying explosion signal our first few victories in the war. We knew the ones in cages had to be handled differently, though. We had to march up there and take them out ourselves. The only issue? I forgot to pack blocks. We had stacks of golden apples and tons of junk picked up on the way, but we had thrown most of what we got away in the lava under the portal to clean our inventories.
So, mid fight, we mined. Tunneling underground to avoid the wrath of the dragon, we mined until we each had a stack of end stone (because that would surely be enough), and then climbed. Once we reached the top of an obsidian pillar, we hacked away at the iron bars until the floating core was exposed to us. Without any hesitation, we would strike at one. As end crystals do, it would explode, and then it would throw us off of our platform.
Seeing as neither of us were particularly good at water bucket clutches (at the time we weren’t even aware that had a name), we simply fell to the ground, and let our enchantments eat the damage. It felt powerful. The same blow and the same height that would easily kill us before were nothing to us now.
When all of the crystals were gone, we turned to the dragon. It had seemed almost passively disinterested in us as we struck at its crystals, but we were sure it would be mad once we took out the final one. Instead, I thought it was scared. It ran away constantly and never stayed in one place for too long. That made sense to me. That was good game design. Of course it was scared, there was no chance it could beat us. There were two of us, one of it, (hundreds of useless endermen minions) and no way back.
I don’t remember who got the final hit. I guess it didn’t matter. It’s not like there was an achievement to tell us with all of the creative we had slipped in and out of (but never for the final fight). What mattered was we had done it. We won. An achievement that’s so lackluster today it means almost nothing. But to two kids with terrible headsets and elementary school the next day, it was everything we had hoped for. The dragon went down easily. Not because the boss fight was easy, no, it went down easily because we were that skilled at it. It wasn’t a bad fight, it was exhilarating.
We looked up how to collect the egg. We knew you could do it, we just didn’t know how. My brother clicked on it a few times, and it teleported enough for us to realize we were doing it wrong. With the fight over, we agreed creative was fair game again. I dug a big underneath the egg as my brother supervised up top to make sure it wouldn’t teleport away if we didn’t both look at it. I placed a red stone torch two blocks underneath the egg, and then mined up.
It fell with grace. The moment it landed on the torch, it popped away and slid into my inventory. Excitedly, I flew up and dropped it to him, then pulled a NEW egg out of the creative inventory for me. One for him and one for me. We both got one, because we both did the fight. Not our fault the game only tried to give us one.
We jumped into the portal after. At the same time, just like how we entered the strange realm in the first place. That was my first experience with the ending story. The message from two strangers to me, the player. Me, who explored this world, sure, but countless other worlds like it. Me who knew all the crafting recipes by heart and knew rotten flesh would always give you hunger but raw chicken would only give it sometimes.
I love story games. I did then, and I do now. I love when something makes me feel some way, when something carves its place into me and establishes itself as important. I think Minecraft did that long before I experienced its “end,” but I think that was the moment I realized I loved this game. It felt like everything I had done meant something, every action culminated into where I was there and then. I also thought, when it concluded, that my brother—who preferred action and fighting to stories (yet another difference between us)—would have skipped the ending of the game for being cheesy.
He didn’t.
When my brother and I could buy (with permission) a world from the Minecraft store, we would have to agree on what it was. The first one we bought was the Greek mashup pack, because he loved the hydra skin and I loved the harpy one (it added WINGS, what wasn’t to love about wings in Minecraft?) and we both loved greek mythology. Not that we were well versed in it, of course. When we loaded that world up, we experienced that Christmas one all over again. Years on, and it was the same feeling. There was a beautiful new world for us to explore, there was beautiful MUSIC we had never heard before, and there were countless hidden secrets we could find.
But we eventually ran into the same problem. We couldn’t build a house, there were already houses here! We couldn’t fight the enderdragon, it would mean leaving this place behind and that would just be pointless. Besides, we had done that already.
So, eventually, we made another story.
I won’t go into detail about this one, but you can imagine it was about the same as before. We made up something dumb, and played our hearts away following it.
I am not a kid anymore. I am not easily blown away by the ocean monument or amazed that the moon changes form in game. I don’t laugh aloud when a villager “hrrs” or burst into tears when I lose all of my stuff in a cave.
I dont think the stories I made with my brother over Minecraft are anything important. But that’s not what my point is. None of this is really what my point is.
My stories weren’t good, but that doesn’t mean Minecraft can’t have a good story. In the early days of maps and pumpkin headed men and signs that told you where to go, there were countless wonderful stories. Hell, even now there are countless wonderful SMPs made by communities, and most of them are created for the express purpose of telling. A. Story.
And they’re beautiful. Some SMPs are only between friends (and perhaps they’re short lived sometimes), some SMPs are beloved by hundreds or thousands (or perhaps millions) of people.
Most SMPs inspire artists and animators and everything beyond and between to make things. Beautiful things, from the soul and the heart and the nostalgia of creating. They’re things made with love, for love. The Minecraft movie is made of money, for money.
The biggest argument FOR the Minecraft movie is that it’s meant for kids. I understand. I understand I am not its target audience, and if I am, then something has gone horribly wrong in the nostalgia bait department. But honestly? I don’t even think it’s marketed to kids. Kids arguably love a good story. I would know, I very much was one. I think it’s marketed to parents much like mine, who know the name Minecraft and know it’s safe and figure it’s a fun thing to take their kids to.
And I think that sucks. Because there could have been something better.
Minecraft is not a story game. It’s a sandbox. And the best part about a sandbox is that it can be anything you make of it—which means that, ironically enough, you can turn it into a story game. I think modders probably display that the best (the create mod would’ve blown my mind back then).
But that’s unrelated. The point is that Minecraft can be anything. But to make it into anything good, you have to really love it. You have to spend time developing what you want, be it your story, your resource pack, your mod, your challenge, your lovely world, your book(s), it doesn’t matter. You have to love whatever it is a lot, and you have to want to spend time on it to make it. Like I said before, the Minecraft movie was not made with love in mind. It was made with money there instead. I understand why. I understand every action that was taken for it, and I understand that it is not going to be a detective pikachu, a sonic, a Mario, or even a fnaf movie.
It’s just going to be another stereotypical “bad videogame” movie. And I think that’s a shame, because there could have been something beautiful there. There could have been something that makes someone sit in the theater with their brother and remember a horse race or a Christmas game or a valiant fight. There could have been something that reminded me a lot of when I had nothing to do but waste time with my favorite person in the world and build the ugliest house imaginable.
But there’s not. That’s okay. I understand. But I don’t want to see it. I love stories, and I love Minecraft, and I love the feeling of being a kid.
That movie will have none of that for me.
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ontosgold · 8 months ago
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I adore sun/moon ryomina dynamic... but specifically how ryoji is the moon to makoto's sun. in the way that the moon is a reflection of the sun's light. without the sun there is so moon, but also the moon brings meaning to the sun's existence...
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lightbulb-warning · 4 months ago
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so has anyone figured out WHY there is the Need To Share our Artworks™ or is it just the vibes and our Soul apparently
#ive been running on “two cakes. u aren't BOTHERING people by putting art on their feed they can scroll past it/if they dont they get ”cake“”#and we love “cake”#“cake” is picture on the internet in this case#like okay the contracts and transaction format is a me problem!! i need to get rid of the “utilitarian brain worms” bc they're boring#this is supposed to be a hobby and the “get a good grade in hobby” wolf in the brain is just crying bc that's how they understand the world#the “get a good grade in x” wolf has valid pain but needs to stop controlling my life because they don't need to earn “enough value to live”#ect ect ect#and the life of minmaxxed utility is a life of trying to appeal to a “correct” that doesn't exist yaddi yadda = boring#i love you wolf. also shut up. affectionate. concerned. you get it#ok so we remove tangible purpose from act of experience art because THAT'S not “the point”#because “the point” is the joy killer eccetera ecc#but then what? “here check out this labor of love. i drew this fucker 15 times. no there's no story* there it's just a guy”#*story in this case being an emotional engagement/a situation/a context in which to ponder/other#so it's just a Draw. no further analysis. what do others Get from that?#i know i deeply enjoy art because im a fan of the process of People Making Stuff. i love when there was nothing but now there's something!!!#THAT'S what's it all about!!!!!!!!!!!!!! to me!!!! right now!!!!!!!!!!!!!!!#so it stands to reason that creation is purpose enough?? to be experienced???? to be known????????#idk!!#this is a nothing burger of a thought people have always liked picture on the internet stfu maiora there doesn't need to be a reason#this is just the brainworms talking!!! because god forbid “something not have a purpose”??? blegh!!!!!!!!#sounds like unhealthy rationalizing instead of letting things be out of The Fear™!!sounds like depraving urself from joy bc of BRAINWORMS!!!#so like!!!!! picture on the internet doesn't NEED inherent value. creation is enough!! (plus there's the Attachment to Character. also.)#but then why are YOU *points at you* here? gen q!!#i made an image you like and now you are reading my word babble in some tags!!! what's THAT all about???????????#it's INTERESTING!! do you see what im trying to get at??#is it empathy??? person made something other saw something other made- other2other connection???? intrigue????????#.......all this is probably explained in some book or yt essay somewhere. oh well.#in the meantime thank you for your time! we can pretend we were stuck in an elevator together and then i started rambling#i hope you have a great rest of your day thanks for stopping by!! <3#maiora garrulates
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