#just keep digging
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t00thpasteface · 1 month ago
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sorry for dissecting a narrative like an animal to reveal how all the muscles and bones flex and pull against each other as a unified whole with a predetermined niche it must fill within the cultural ecosystem as it interacts with other narrative-organisms. it will happen again
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jenanigans1207 · 9 months ago
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The cw: bury your gays
Misha Collins, with a shovel and something entirely unhinged to say: not *my* gays
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suntails · 1 month ago
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accolade
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artist-rat · 3 months ago
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Five of Swords
a cousland tarot commission for @greywardenism ! 🪽
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quicksilversnails · 1 month ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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pixlatedvampire · 3 months ago
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hi the literal whole entire reason i made these was bc i watched this 10 sec clip on youtube pls watch
youtube
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annasofthe11thdimension · 15 days ago
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Pictured: Loop being extremely normal as they lay in their shallow (homemade) grave as they meditate on existence and also if they have annoyed the Researcher enough THIS time for her to murder them and bury them alive.
(Spoilers - they did not annoy her even CLOSE to that much.)
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And there is the required reverse image of Odile arriving - she's had a LONG day (i.e. previous loop), and due to this it will take ten minutes before she even acknowledges the shallow grave Loop is laying in, as she was distracted complaining about what Siffrin just did to annoy her.
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I'd say there's context for all of that, because like...there IS context? Here's the link to the series of fics that HAS that context even! But also...even with context...can't say that it's going to make any of this less weird.
Mostly Odile is looping because due to Loop's wish the universe got rewritten to make Siffrin's repression and emotional issues (the ones bad enough to get him stuck in a time loop in the game) 'someone else's' problem...or at least that's Loop's best theory atm!
Regardless, context or not, I'm quite happy with how the pics came out, and figured I might as well post them here too.
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post-it-notes7 · 2 days ago
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he is incapable of making a normal entrance
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hinamie · 8 months ago
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atla!au designs part 3 !! one of these things is uh. not like the others
first year trio gojo/choso/nanami
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backpackingspace · 28 days ago
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Okay so with the line "the olive tree where we first met" we have two equal hilarious options.
When penelope was sassily like oh I'll marry you if you make a living bed out of this tree right here! Cue penelope stumbling over odysseus very very carefully digging up the tree "because how else is he going to get it to itacha we can't have a wedding bed out in the open in sparta duh"
Or
2. Penelope, knowing that Helen's suitors would soon be arriving to take over her home for a while. Snuck out and went on her own wacky shenanigan filled journey where she scoped out all the major players. Odysseus caught her spying in an olive tree. And when she got back she told Helen she had dibs on the cutie from itacha.
#epic the musical#epic spoilers#Itacha saga#penelope#Odysseus#Odypen#odysseus x penelope#Young odypen courting was filled with wacky nonsense basically canon confrimed#The line “....where we first met” implying that they first met under that specific olive tree#Which has to have some absolutely insane logistics that only odypen (and maybe Athena) could pull off#Odypen being 🥰 🤝 rat bastards in love#Option one odysseus Athena please please please helpppp me pen said she'd only marry me if I made a wedding bed out of this tree#Athena: once again I think you are praying to the wrong person but fuck it how do you think you're going to keep that tree alive#Odysseus: ....a large bucket?#Athena gimme a sec okay I need to go have ares bash my skull in before I watch something this stupid#Athena: checking in on penelope her chosen weaver only for her to be pulling her hair out#Penelope (to her cousins): why did I fucking say that! Beating fathers already an impossible challenge why did I say that#He's going to think I was making fun of him! He's not going to want to marry me now!#Helen: weren't you? Making fun of him?#Penelope: That's not the point!#clytemnestra: Hey he's digging the tree up and has the biggest bucket I've ever seen#Penelope: what?! Trips over every item in the room and gets tangled in her curtains blushing like crazy#Athena: ....it's been a while since I checked up on diomedes training. He'd never put me through this nonsense#Option 2#Helen's maybe a little nervous and wants to know more about who she has to potentially marry and penelope promises her she'll get rundown#Helen did not expect penelope to disappear but she probably should have....it'll probably be fine. Right?#Some kings penlope just straight up greets some she stays hidden and spies#Odysseus is the only one who catches her (he trains woth Athena in the olive Grove#She was not happy when odysseus nearly tripped onto her spear point face first when he saw the strange pretty girl)#And odysseus who's been king for a few years now knows every lady's face because he'll probably have to marry one of them someday
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megtrns · 1 month ago
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thinking of the little moments between you and the bots experiencing intimacy together for the first time, how foreign yet exciting it must be to explore one another — the rush, the thrill, the quiet, almost hesitant interactions, where every touch and look feels electrifying. (sfw!) (slightly suggestive)
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rodimus urgently running his servos down your body: metal fingers grabbing your thighs and squeezing your hips. too impatient to wait and too eager to slow down, he starts fumbling with the hem of your shirt. unsure of how to undress you, the captain glared at the material as if it had personally insulted him, almost tearing the cotton to shreds. and for a brief second, it was just the two of you standing under the half-light, laughing together as you teach him how to pull it over your neck. he tries to be careful, going as slow as he can even when his hands shake in anticipation — cooling fans growing louder with every inch of skin you reveal underneath.
minimus brushing your hair to the side to reveal your nape, the cold air of the room acting as a delicious counterpoint to the sudden press of his warm mouth against the back of your neck, causing you to shiver. the first kiss had been tentative, shy, and barely ghosting over your skin. you understand that the last thing your lover wants to do is to hurt you, but judging from the noises you're making : breathless and begging, minimus has nothing to worry about. and so the point-one-percenter carefully tilts you forward to continue a path down your bare spine, making you sing into the pillows.
skids staring at you from across the table, servos drumming against the chair. even when your eyes were cast down to read the papers in your hand, you could sense him watching—the gears in his processor turning. you knew it was because you had your glasses on, and for some reason, the mech had taken quite the fascination with them. with a call of your name, you looked up, fully expecting him to distract you with one of his usual hypotheticals. instead, he used a single servo to push your glasses up the bridge of your nose. tilting your face upwards, skids continued to shamelessly stare, flashing you a lopsided grin before swooping down to press his mouth against yours.
first aid trying his best to undo the buttons of your shirt, big, blocky servos struggling against the fabric. you didn’t want to intervene, urging him to continue and using this opportunity to steady your breathing. the medbay was void of any sound, save for the incessant whirring of the monitor systems and machinery faintly beeping in the background. once the last button came undone, it was as if every single noise suddenly ceased to exist. all you could focus on was the medic sinking to his knees, resting the side of his helm against your chest—audials trying to pick up the faint beating of your heart. he said this was for research, but even with his visor, you didn’t miss how his optics followed the flush blooming from your face down your neck.
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999-roses · 15 days ago
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I dont know where you people are finding or trusting (!!) places like Chuang or Lausan but come on.
1. pieces using terminology like authoritarianism or totalitarianism should at least give you some skepticism, if not in taking them seriously, then at least in having some understanding of how those terms are positioned geopolitics, eg, western imperialist motives in smearing their enemies who have the most power and ability and organization in fighting back.
2. theyre very purposefully unclear in their exact positions or affiliations. say, their funding for operations - especially when it's not just one guy and clearly they're not asking for viewer/follower support. they may (supposedly) seek collaboration with indigenous and anti-imperialist groups and then turn around and either insinuate or openly call china imperialist. unserious. and then have the gall to say they support a revolutionary global leftism
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nyamcattt · 11 months ago
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paulownia mall purikura ✨
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iwasbored777 · 1 year ago
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Sjsksjskksksk I love them so much they are the best trio
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nycnko · 9 months ago
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lumax-mayclair · 4 days ago
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Saying Fiyero is the male!Glinda is truly crazy to me because, I’m sorry:
Doesn’t Galinda have an immediate aversion to the green girl upon first meeting where Fiyero doesn’t?
Doesn’t Galinda immediately aid the ostracizing of Elphaba where Fiyero doesn’t?
Does Elphaba’s vulnerability change Galinda in the ways it does Fiyero? …yes it does and I’ll give you that one 😊
Isn’t Galinda’s first instinct in “helping” Elphie, to change her into a sort of version of Galinda herself and Fiyero insists that’s not necessary?
Isn’t Fiyero willing to take real action to aid an Animal that is being oppressed where Galinda would simply make an empty gesture?
❗️Spoilers for act 2❗️
Wouldn’t Fiyero abandon his entire way of life for Elphaba where Glinda would leave Elphaba out to dry to maintain her own comfortable life? (Sorry, that might be wording it harshly, but yk what I mean)
(Read the whole of both below statements before you get mad at me please 🙏: they’re both (all) flawed 🙃)
G(a)linda is attention-seeking, manipulative, and naive. She is able to cultivate positive reactions to get what she wants from people by cleverly making it seem like their own idea. She uses this ability to ever grow her own status, until she manages to finally spin it to something, that while still advantages for herself, also happens to run in the same direction of what her friend wanted. When we first meet her, she is a character that has a clear idea of who she is and what she wants in life. Only to meet this person that challenges those ideas and wants. She doesn’t know how to or is unable to or just refuses to move too far from those initial ideas quickly enough, until it’s too late.
On the other hand,
Fiyero is self-loathing, deceptive, and isolated. He is able to cultivate positive reactions from people by being exactly what they expect him to be, and selling it as who he really is. He uses this ability to coast through life, until he realizes he can use it to aid and protect his friend. He keeps the ruse up until the opportunity to abandon such masks, and run off with Elphaba, presents itself. When we first meet him, he is a character that has an idea of who he is supposed to be but doesn’t really know what he wants in life, only to meet this person that inspires new ideas and new wants. He isnt sure how to get these things exactly, which makes his progress a bit slow, but he is able to change before it’s too late.
They are not as perfect as they seem, and Elphaba does inspire them both to change (For Good 🤪) but they are NOT, and never were, the same.
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