#just did the dark brotherhoods quest line for the first time
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strawberrystaryy · 1 year ago
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he’s so skrunkly i wanna fold him up like a wrapper and stuff him in my pocket to fiddle with when i get nervous
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tessathegamefreak · 2 months ago
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Man, it has been- FOREVER since I made anything Elder Scrolls related [Did I even have a Tumblr back when I did my Elder Scrolls fanarts? Who knows!]
Anyways, I have been trying to get myself back into drawing for my earliest hyperfixation ever! I have dozens of OCs for Skyrim alone, and hardly ANY art for ANY of them! So, allow me to introduce you to one I DID make art for!
Let me introduce you to Varnia Wayrest, an orc assassin who originally hails from High Rock. [her character sheet beneath]:
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All information on her will be uploaded to a Toyhou.se and shared here at a later time. For now, I can drop some small details about her:
Her given name was Volmpha gro-Mornoga. She spent her childhood in her orc stronghold.
She was ostracized as a child, both for being a bastard child and for her narcolepsy, which left her with a weakened immune system as the adults neglected her welfare.
She was left bedridden for most of her childhood, due to the various ailments she contracted in her adolescence, but the worst ailment she suffered from was Bonerot.
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As a woman, she left her fortress and spent her early adult years in the city of Wayrest. The city was a sentimental place for her as it was where she first began to find herself, so when she eventually hit the road, she commemorated her surname to the city instead of the fort she hailed from- as is customary for the Orsimer. [She also luckily left just before the city fell-]
Varnia had a passion for the creative arts and tried to make it as a Thespian, but found that such a feat was difficult for an Orsimer to achieve in a populace of Bretons that didn’t want to see their stories re-enacted by one of the Pariahfolk.
When her acting dreams were crushed, she instead took to the Fighter’s guild, and later operated as a mercenary. Though it was not the same as her creative arts, she considered bringing her axe down on a foe a form of art in itself. This line of work took her to Skyrim for opportunities.
It was in Skyrim where Varnia once again found herself, this time in assassination. She wasn’t going to go through with assassinating Gerold the Kind when Aventus first tasked her with the quest, but upon meeting the crone, she felt differently. Thus led her to her following the Dark Brotherhood questline and becoming its new Listener…
She has a close partnership with Cicero. She first met the fool outside of Lorieus’ Farm, where she helped him with his wagon. Then fate brought them back together, leading her to later spare the jester’s life despite Astrid’s orders. The two now make for an odd traveling pair.
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[P.S. Hope y’all like my take on that old Barbie and Ken meme XD]
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wrenanigans · 2 months ago
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SAW A SKYRIM POST YOU REBLOGGED. SKYRIM FAN???
YES! New skyrim fan! I finally started playing the game 12 years after its release and I am HOOKED! I’m gonna use this ask as an excuse to ramble so uh, long post beware xD
Okay so my first ever run has been the most chaotic shit. I just finished the main questline, but it was a JOURNEY to get there.
I’ve been playing with my gf @bucca2 who introduced me to the game. The first thing she did, as soon as we got out of the tutorial (and got mods working, including multiplayer), was take me to a little farm up north to meet somebody. “You liked Kefka, I think you’ll like this one,” she said. Cryptic and concerning! And I found this wagon and met Cicero.
To quote Aby, “Yeah, honestly, it was like taking a kid to Disneyland for the first time. There was this quiet wonder in his voice like he was discovering magic was real...honestly, I wish I had been recording. It was very adorable. He was hooked from Cicero's first voice line.”
Dude, when I say “blorbo at first sight” I mean I was down bad in an instant. I was writing fanfic based on that interaction alone (with some helpful hints from Aby). I had dreams about the bastard on night one. I got obsessed.
That feral enthusiasm did not wane as the game went on, because I went straight for the Dark Brotherhood questline. I was the Listener before I had even spoken with the Greybeards. I even updated a mod from an old Skyrim edition myself so I could marry Cicero. I was all about that wretched little fool and it was making a fool of me.
With Cicero as my first companion, I went onto the Thieves’ Guild quests next. Did you know that you can fail the tutorial pickpocketing quest? Because that’s what I did! They recruited me anyway. I got up to the Sepulcher quest, but never finished it, so I just have the skeleton key xD
When we assassinated the vampire in the DB questline, I got infected, and decided “eh, why not!” So I became a vampire. This made the inheritance of Bloodchill Manor extra fun — I simply sat back and watched the bloodbath! I only had to lift a finger when the Dawnguard came knocking xD
I went to the Bards’ College next. We’d “acquired” an expansion mod for it (do not get me started on other modders who charge for their shit. i have strong 🏴‍☠️ opinions) so that was a fun extra questline.
Up next was some Daedric prince shenaniganry. I got the Ebony Blade and did some light murderizing to buff it, then met Sanguine for some debauchery. My stealth archer build got even more broken when I stopped by to pick up Barbas from Clavicus Vile. Immortal dog to tank for me? Yes please!
Then I did the Dawnguard questline! I accidentally-on-purpose cheesed the pilgrimage to go fill the ewer. I got so lost in the Vale that I found the palace treasure room when I was only on shrine two. Seeing Serana shove the snow elf bastard off the cliff was fun, though I did miss the loot…
After that, I decided it was time for some warmongering, and signed up for the Imperial Legion. Which was a little awkward, considering I’d assassinated the Emperor already, but what they don’t know can’t hurt me! I had great fun in the battles where I simply perched up high and picked Stormcloaks off, like some sort of nefarious gargoyle. Also, General Tullius? would. He also saved my ass when I got lost in the Whiterun battle and found by 7 or so Stormcloaks, and he tanked while I shot them down. Sometimes the game’s mechanics make for great story :P
Finally, it was time for the mainline quest. I tolerated Delphine until she was no longer useful, at which point I turned to Parthurnax for guidance. Being told to go on a grand quest to find the Elder Scroll I already had was pretty entertaining, especially considering I’d done the same thing with the dragonstone from the first dungeon (which I’d gone to early to retrieve the golden claw). It was also funny as hell when I tried to talk my way into heaven and the only faction dialogue choices I had where the two that the dude didn’t like xD
After that, I went, “well now what? …probably lunch.” So I went and munched on somebody, as a vampiric treat. That’s where I last left my playthrough! I’ve had an absolute blast with the game, even if I am playing it ass-backwards. I may go do the Dragonborn DLC content next. If you have any recommendations for more shit to get up to, I’d love to hear it! Especially if it involves murder xD
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Before the Storm
Okay so first things first before I even get my character properly dressed in this episodes gear I found myself attacked by some hired thugs outside the farmhouse. Luckily it was easily dealt with by Uthgerd and my farm workers as I was not dressed for combat. It turned out that the reason they attacked me was because of all that stuff I stole from the warehouse last time
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Oops Still at least the chicken got some free entertainment
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so first up after I got myself properly dressed I went back to Riften to talk with Tonilia about swapping out a piece of gear
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before heading off to Riverwood to talk to Alvor about the events of Helgen that happened (checks watch) four in game months ago now. Sorry about the wait dude
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I then made sure to take as much gear as possible from him and his shop to sell back later. (Which is how I got some of the new stuff own below ) I then set off towards Whiterun to start the quest properly
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It was as I was riding that I decided to split the next quest Bleak falls Barrow into two as the current quest is rather short and Dragon Rising which happens after the Bleak falls quest is one that I always felt couldn't be put off. And so I decided that going through the dungeon and collecting the Dragonstone would be done this time and actually delivering it would be done the next time the main questline is chosen. Carrying on I quickly made it to Whiterun where I discoverd Dragonsreach
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and met Irileth and the dialogue proceeded as follows
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Before talking to the Jarl
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After which the normal conversation between the Jarl, Irileth and Proventus happened. I just stayed nearby and spun the camera around waiting for it to end and I could go talk to Farengar and get the next quest objective.
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Next I set off to Bleak Falls where I found a Frost troll along the path
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Lovely Until finally reaching the dungeon itself.
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My companions and I made quick work of the bandits around the entrance and we found our self swiftly racing through the dungeon. Although I did stop to watch the bandit kill himself in the puzzle room
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Classic. The only things of note along the way to the word wall room was cutting down (well firebolting down) Arvel and then killing him before he could run away and get killed by a dragur. Why let the exp for killing him go to waste. And reading his journel
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The next interesting part would be the claw puzzle which was as easy as ever
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Before the final boss fight with the dragur overlord that was remarkably easy with three combatants (I didn't even use Undying ghost for this fight it went by that quickly). I then nabbed the Dragonstone and left the barrow thus ending this episode
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Quests:
quest lines active: Bleak Falls Barrow pt2 and Dragon Rising (main), Speaking with Silence (thieves guild), Good Intentions (college of winterhold), Whispers in the Dark (dark brotherhood), Bloodlines (dawnguard)
quests started: The Grey Cowl of Nocturnal, A Soul Divided, The Rising Dead, Forbidden Legend, Guest for Dinner, Hendraheim, No Stone Unturned, Dawnguard, The Break of Dawn, When the Cat's Away, The Golden Claw
mic quests: learn more about the thieves guild from Delvin and Vex, return the queen bee statue to Delvin, return honingbrew decanter to Delvin, return east empire shipping map to Delvin, join the Imperial legion, join the Stomcloaks, Talk to the companion leaders for work, speak to the Jarl of Falkreath, speak to Constance Michel about adoption, participate in a drinking contest with Sam Guenvere, Bring a Dwarven arrow to Calcemo, visit the museum in Dawnstar, Find gold ore a mammoth tusk and a flawless sapphire for Madesi, Read Eltry's note
Places Discovered:
Dragons reach
Bleak falls barrow
Enchantment's learned:
Absorb stamina
Soul trap
Spells learned:
N/A
Shouts learned:
Force (Fus), Unrelenting Force
Apparel:
Enchanted heavy armour: Dwarven crown of Winter (Increases your stamina by 40 points. One-handed attacks do 15% more damage. Two-handed attacks do 15% more damage. Stamina regenerates 10% faster) Ward of Seasons (Increases Fire Resistance by 10%. Increases Frost Resistance by 10%. Increases Shock Resistance by 10%. Increases Poison Resistance by 10%) Iron gauntlets of Sure grip (Two handed attacks do 20% more damage) Dwarven boots of waning fire (Increases fire resistance by 30%) Dwarven shield of dwindling magic (Increases Magic Resistance by 15%)
Unenchanted heavy armour: Silver helmet Orcish plate armour Orcish gauntlets Silver boots Falmer shield
Enchanted light armour: Thieves guild hood (Prices are 15% better) Thieves guild armor (carrying capacity increased by 20 points) Thieves guild gloves (lockpicking is 15% easier) Thieves guild boots (pickpocket success is 15% better) Elven shield of Fire suppression (Increases fire resistance by 50%)
Unenchanted light armour: Scaled helmet Elven gilded armor Orcish scaled gauntlets Scaled boots Elven shield
Enchanted clothing: Shrouded hood (sneaking is 25% better) Shrouded robes (destruction costs 15% less to cast) Shrouded hand wraps (Double sneak attack damage with one-handed weapons) Shrouded shoes (Wearer is muffled and moves silently)
Unenchanted clothing: Fine hat Fine clothes Gloves Boots
Amulets: Amulet of Arkay (Increases health by 10 points) Amulet of Dibella (+15 Speechcraft) Amulet of Kynareth (Increases your Stamina by 10 points) Amulet or Stendarr (Block 10% more with your shield) Amulet of Talos (Time between shouts is reduced 20%) Saarthal amulet (Spells cost 3% less to cast) Gauldur amulet fragment (Increases magicka by 30 points) Gauldur amulet fragment (Increases health by 30 points) Necklace of minor smithing (Weapons and armor can be improved 12% better)
Rings enchanted ring (Increases health by 20 points) Muiri's ring (Created potions are 15% more powerful)
Weapons:
Forsworn bow
Crossbow
Orcish battleaxe
Dwarven greatsword
Elven warhammer
Ebony war axe
Dwarven mace
Honed Flamer sword
Dragon Priest dagger
Staffs:
Staff of Jyrik Gauldurson(Target takes 25 points of damage, and twice as much Magicka damage)
Staff of Magelight(Ball of light that lasts 60 seconds and sticks where it strikes)
Goblin totem staff (Lightning bolt that does 40 points of shock damage to healt and half to magicka, then leaps to a new target)
Staff of Sparks (Lightning that does 8 points of shock damage to health and magicka per second)
Steel staff of War (Elemental damage that does 4 points per second to health, magicka and stamina. Targets on fire take extra damage)
Staff of the Familiar (Summons a familiar for 60 seconds whereber the caster id pointing)
Wooden Staff of Shaming (Creatures and people up to level 8 flee from combat for 60 seconds)
Staff of Fury (Creatures and people up to level 4 will attack anything nearby for 60 seconds)
Forsworn Staff of Flames (A gout of fire that does 8 points per second. Targets on fire take extra damage)
Staff of Calm (Creatures and people up to level 8 won't fight for 30 seconds)
Staff of Frostbite (A blast of cold that does 8 points of damage per second to Health and Stamina)
When polling please be aware bows and two handed weapons will be included in the right hand poll while crossbows, staffs and shields are in the left. Also I have decided to implement a rule where if an option is chosen twice in a row for the next two polls it will be left out of rotation. This is to help to encourage us to mix up what we do a bit more.
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thirstyforred · 2 years ago
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the thing about Skyrim, for me at least, is that the PC is so devoided of characteristics in the attempt to make them everyman that every player can mold into whatever they want, that actually making my own Dragonborn seems pointless, none of the quests and their resolutions actually provides me anything about what kind of person my Dragonborn is, so despite having well over 100h before this current playthrough i never finished the main plotline or any other questline really, other than the Dark Brotherhood. there's a lot to do in this game but a lot of it is also kinda nothing, and role-playing anything seems to me senseless
well, up to now, kinda
so starting this playthrough i decided to not make a new PC and just play the game with my oc Namrevlis, i already know this character so i don't have a problem with playing with some blank-faced nothing i can't develop, and bc Witcherverse so kindly comes with multiverse build in, Skyrim version of Nam is not some AU, it's her after everything that happened to her in Witcher and Cyberpunk, she's at the endgame of her development as a character and the state of her abilities, Skyrim is her retirement so to speak, she has fun with this new land knowing that ultimately nothing she does there matters
the very first night Nam spent under Skyrim's two moons and the night sky, she had an absolutely terrible dream, and the very next day she learned she's now something called Dragonborn, and there was Destiny for her to fulfill, and well, Nam being Nam, just accepted it as the thing she apparently needs to do now, to kill Alduin
in Helgen there was a bit of confusion when they asked her the standard race/name questions, (bc i fucked up) bc she's Aen Elle, but doesn't actually look like Tamriel Mer, but she's also over 2 meters tall, and she still claims to be an elf, so they wrote down "Breton (giant)"
Nam had an intense eye-fucking/crime-witnessing moment with Ondolemar which i already described here but then their relationship developed further, Nam invited him to her house (from mods, it has a sauna and i think it's a sex thing, but idiot Ondolemar keeps sleeping on the floor and the only voice lines he has are his vanilla ones so he keeps asking if she saw any Talos worshiping, way to ruin the mood idiot😒), and then they kinda-but-not-really went together to the party in Thalmor embassy, and then was the peace treaty and like thanks gods Elenwen didn't mention Nam is as good as Thalmor asset, Ulrich would storm the fuck off, and even Tullius might be like hey wtf?!
(now, why would such a good Dragonborn be chummy with elven supremacists, and well, have you actually seen Wild Hunt recently? and Namrevlis is at her core a solder, a tool, she can get by on her own, totally, but if someone gives her a quest she will likely just do it just because it's something to do, it works well for video games ofc, but also i see Red Riders as child soldiers, in need of certain structure, even when they manage to escape, and Thalmor is paramilitary, its structure itself, Nam may not know their goals, or be actually in their ranks, but being just adjanced reminds her in some way of life back in Tir na Lia, both bad and good of it. it's messy, Nam is a messy character and i love her)
the first Daedric quest she did was Molag Bal's House of Horrors, and she take away from this situation was "I never fucked with Gaunter O'Dimm, but if these Daedric guys are all like this loser then I'm probably more than fine"
Nam did The Whispering Door quest after becoming the Listener and the whole time kept addressing Mephala as Mother, while Mephala was like "Um, no... Again, I'm just the Whispering Lady..."
speaking of Dark Brotherhood shenanigans: Nam did adopt Aventus Aretino (thanks mods!), because she has a soft spot for fucked up kids (say hi Alvin~); each time she stumbled upon Black Sacrament she would take Nightshade and heart as a way of acknowledging the ritual; she has a weird "not sexual, but still not-not sexual" kind of thing going on with "sweet, sweet Cicero" (one of my mods made him into a twink and y'know...)
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theggning · 4 years ago
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I Hate the Alternate Ending of Blind Betrayal, and Here's Why!
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DISCLAIMER THE FIRST: Massive spoilers for Fallout 4 abound. This post discusses Blind Betrayal, a quest with suicide as a heavy theme. Content warning applies.
DISCLAIMER THE SECOND: This post discusses cut OFFICIAL content from Fallout 4 that has since been repurposed into multiple mods. I am not criticizing any modders or their implementations of this content. Mods are fun and people can enjoy whatever the hell kind of game experience they want with whatever mods they want.
I am ONLY interested in discussing the original cut content as Bethesda had written it, and how it would have impacted the story and lore of Fallout 4.
So, yeah, it seems there was originally going to be another way to conclude Blind Betrayal (BB).
As described in this Kotaku article (citing this post by Tumblr user tentacle-explosion,) there are unused audio files of Danse’s dialogue that show an alternate ending to his pivotal quest. These lines are the only evidence we have of this ending (suggesting that it was cut fairly early on, as no other actors/characters seem to have recorded for it.)
From what we can tell, in this alternate ending of BB, Danse comes up with a possible way out of the sticky situation re: his identity as a synth. According to the Brotherhood Litany, he is able to challenge Maxson’s authority as Elder via combat. If you agree to this idea, you go with Danse to challenge Maxson. The Paladin and the Elder duel one another, Danse wins, and Maxson dies. Then Danse names the Sole Survivor the new Elder-- or with a hard charisma check, you’re able to convince Danse to take the job himself. It is unknown how the main plot would have progressed beyond this point, as there is no other evidence of what being (or influencing) the Elder would have been like or what choices it would have given you.
There is understandable disappointment in learning that this ending was cut. Choices in games are great, and it could have been fun to have multiple different options for how to resolve the quest. In many gaming circles, people complain that this theoretical ending is superior to the one we got and shouldn’t have been axed. The Kotaku article calls it a “way better” ending, and you’ll see many players lamenting that it wasn’t implemented, saying Bethesda was bad at writing for cutting it, etc.
So why did Bethesda get rid of the Elder ending of BB?
In December 2020, after the Fallout 4 Cast Reunion, Danse’s voice actor Peter Jessop answered questions in a private signing session on his Instagram. Peter Jessop is an extremely kind and gracious man, an avid gamer, and a huge fan of Fallout. During the stream, he reflected on the alternate ending and remembered recording the lines, but stated the content was ultimately cut because Bethesda decided it was lore-breaking.
Peter Jessop is right. Bethesda was right. The Elder ending of BB is a bunch of dumb nonsense. It sucks, I hate it, and I’m glad they got rid of it. And now I’m going to tell you why!
SIDENOTE: King Shit of Fuck Mountain
There is no wrong way to play a single-player video game. If you are having fun, then you are accomplishing the task for which the game was made. Good for you! Play it on easy. Play it on hard. Mod it. Speedrun it. Make up an intricate roleplaying scenario. Perform “challenge” runs. Kill everybody you see. Ignore the story and run around collecting wheels of cheese. Games are meant to be fun and there is nothing wrong with enjoying a game however you damn well please. This is especially true for RPGs like Fallout, which are designed with player freedom in mind.
There is an RPG playstyle I like to call King Shit of Fuck Mountain: a naked power fantasy in which your protagonist is the most powerful person ever, even beyond normal RPG plot significance. Through brute strength, incredible charisma, or having completed tons of quests for world-breaking artifacts and weapons, your character wields godlike influence, able to control people, factions, and the fabric of the world itself. A game enables KSoFM gameplay when it allows the player limitless freedom to gain as much power as they like with zero consequences to plot or storytelling.
A great example of this is the Dragonborn in The Elder Scrolls V: Skyrim. If the player chooses to pursue every questline in the game, one single person can become Harbinger of the Companions, Archmage of the College of Winterhold, Listener of the Dark Brotherhood, Nightingale and Guildmaster of the Thieves’ Guild, hero of the Imperial/Stormcloak army, the chosen one of like, 11 different Daedric princes, a bard, a Blade, and otherwise just, absurdly goddamn powerful in completely unrealistic ways. And that’s not counting DLCs. A fully-kitted-out Dragonborn is King Shit of Fuck Mountain.
There is absolutely nothing wrong with playing KSoFM if you like to. But I’m not a big fan of this style, personally. Sure, my first Skyrim character became KSoFM while I was figuring out the game, but after my first playthrough I preferred my characters become coherent figures in the story of the world. I pick one or two character traits and things that my Dragonborn is good at, focus on them, and make them part of some overall story. My honorable Imperial paladin werewolf is in the Companions, and hunts vampires on principle. My Argonian sneaky archer is a gleeful thief, but would never jive with the College or the Dark Brotherhood. I like creating protagonists who fit into these settings immersively. I don’t care about power fantasies or being in charge. I don’t WANT my character to be all-powerful, because that ruins my immersion and my little story.
Additionally, in a plot-driven story-focused game like Fallout, KSoFM tears the narrative apart. Skyrim is fairly light on story, so the Dragonborn can be the leader of the Companions and the Dark Brotherhood and whatever other factions without any of them noticing or caring. But FO4’s themes, faction drama, and the main thrust of the plot don’t work at all if the Sole Survivor is able to become too powerful or too influential. The Sole Survivor cannot become the leader of every faction, solve every problem, or eliminate every inconvenient bend of the conflict because it makes the lore of the entire setting implode. Thus, the game forces you to choose between factions. You cannot be with the Minutemen and the Nuka-World Raiders. You cannot be with the Railroad and the Institute. And you cannot become Elder of the Brotherhood of Steel.
So if you’re the kind of person who loves playing KSoFM, if you like plots that your character can “solve” with relative ease, or if you just think it would be super cool for your Sole to become Elder regardless of surrounding storytelling, then you might think the Elder ending sounds super cool. You are absolutely allowed to disagree with me here. Install all the mods and write all the fic and have all the headcanons you like. I respect that. There is no wrong way to enjoy a single-player video game. Have fun!
But if you’re a big nitpicky pedantic lore nerd like me, a fan of cohesive storytelling, or if you just want to hear how the Elder ending of BB absolutely fucking ruins Maxson, Danse, the Brotherhood of Steel, and the entire plot of FO4 from a narrative perspective, read on!
1. The Synth Thing
The Elder ending requires the stupid plot contrivance of the BoS forgetting about Danse’s synthhood.
One of the biggest problems with the BoS as an institution is their strict and dogmatic beliefs, which include a widespread dislike of non-human species. Perhaps more than any other non-humans, the BoS hates synths. Synths are, in their eyes, machines given free will, a violation of the sanctity of human life and the ultimate example of technology run amok. To them, synths are not sympathetic, they are not slaves, and they are not victims of circumstance. They are weapons that left unchecked will destroy all of humanity for a second time. Synths are anathema to everything the BoS stands for, and finding out that one of their most beloved and trusted Paladins is one is an earth-shattering blow to their integrity and sense of security.
It is completely absurd that the BoS would allow a synth within their ranks, particularly as they are waging war against the Institute, who created synths in the first place. It is even MORE absurd that they’d allow one to influence their Elder, or even worse, to become Elder. It completely undermines their mission in the Commonwealth, and the core tenets of their extremely rigid beliefs. No matter the Elder, no matter the Litany or obscure BoS law, no matter how valuable the Sole Survivor is as a soldier or how much influence they wield. Danse is a synth. He’s the enemy. He is physically the embodiment of everything they hate.
Not only wouldn’t they trust a synth in general, but the BoS specifically believes that Danse is an infiltrator for the Institute. Even Danse believes that he is a danger, that the Institute may be able to take control of him and use him as a weapon. Sure, we know none of this is actually true, or possible, but the BoS don’t know that. And given how quick they are to order Danse dead without even the possibility of surrender, I don’t think there’s any charisma in the world that’s going to convince them otherwise.
According to Peter Jessop, this, ultimately, is the reason why the Elder ending was cut. He talks about it around the 11:30 timestamp in his Instagram stream, linked above:
“We recorded an ending where you keep Danse alive and you take over the Brotherhood. But there was a question of content… there’s no way the Brotherhood, once they knew he was a synth, would let him be even the right hand of the person in charge.”
Bethesda correctly recognized the incredible narrative contrivance for the BoS to shrug off the reason they’re trying to execute Danse in the first place. Whatever other beefs I have with this ending conceptually, they all come in second to just what a big dumb leap it is to get beyond this first and most important problem.
2. The Complete Death of Conflict
The Elder ending of BB destroys the conflict of the quest, and potentially the conflict of the entire game.
Greed is a poison. There is no such thing as a perfect ideal or a perfect organization. Power corrupts. Humanity has the choice to build back better. War never changes. The Fallout games are full of themes, depicted by the characters and quests and factions we play out.
Blind Betrayal is rightfully praised as one of the most powerful quests in FO4. Not only is it well-acted, but it puts the player in a very difficult position. The BoS has given you clout and glory and free power armor and lots of firepower, but now you see the price: unquestioning obedience. You are ordered to execute your friend and mentor Danse for the mere fact he is a synth. Are you going to follow that unjust order? Are you willing to give up your principles on command? Or is this where you can no longer stay quiet and stay in line?
To be honest, I’ve always thought the fact you can talk Maxson out of killing Danse but still remain with the BoS in good standing was a cop-out. BB goes 90% of the way to forcing you to choose between a companion and a faction, and then chickens out at the last second to let you have both, if your charisma is high enough.
(I believe this has the fingerprints of Skyrim’s development on it-- Bethesda’s writers got nervous about doing another Paarthurnax choice involving the fan favorite Brotherhood of Steel. That’s right. Danse is the Paarthurnax of Fallout. Frankly, I understand why they chose not to go there, but damn, wouldn’t it have been wild? You want to run with the BoS? Then kill your friend and feel the burn. THIS is what it means to follow orders without question.
As for me, I’d pick Danse every time and sleep soundly without the company of shitty bootlicking dieselpunk LARPers- but I digress.)
Anyway, you know what would have REALLY been a copout? If the game asked you to make a difficult thematic storyline choice, and you solved the problem by just not choosing at all.
You are supposed to feel uncomfortable when Maxson orders you to kill Danse, because the game is telling a story about how it is maybe a bad thing to thoughtlessly follow orders without question. It is asking you to think about what the BoS is, what they are doing, and how they are going to run things, if you choose to let them “win” the Commonwealth. It is pointing out that there is no room for gray in the BoS’ black and white. That a good, loyal man may die because of the way he was made, through no action of his own. That soon, you’ll be killing other people on command. The Railroad. Fleeing Institute synths and scientists. Others, down the line. It all depends on who’s giving the orders. Are you going to follow those orders?
Eesh, that sounds thought-provoking and unpleasant and difficult! Let’s just skip it by killing Maxson and making ourselves the boss. Now we get to tell everybody else what to do!
It’s unknown what powers the Elder ending would have granted the player, or how it would have interacted with the other factions. There is speculation that you’d have been able to ease back on the BoS’ dogmatism, or change some of the later events of the game. For instance, perhaps you could talk the BoS down from attacking the Railroad, sparing popular characters like Glory and Deacon who must die in the normal BoS storyline. Perhaps you could have made the BoS a kinder, gentler faction and directed them to run the way you want them to.
If this was indeed the case, then the Elder ending would not only suck the gravitas out of BB, but torpedo the entire main plot.
If you can get rid of any and all downsides to siding with the BoS, why in the hell would players side with anybody else? With the player given total power, the BoS becomes a perfect faction with no drawbacks, no weaknesses, no tough decisions to be made. Screw slumming it with the Railroad or the Minutemen, let’s take over the BoS. Free power armor and a giant robot! Forget the whole intolerance thing, I hereby proclaim the BoS No Longer Problematic! Now to force all the factions to get along, completely removing all conflict and nuance from the plot!
That’s some real anticlimactic “tell Legate Lanius to go home and then he does it” bullshit right there. King Shit of Fuck Mountain!
Look, it might be nice if there was a perfect path like that to take through the game. It would be cool if our characters could be that powerful and the game was that tailored to our individual choices. On the other hand, “I change all the factions to suit my exact liking” might be a fun idea for a fanfic, but it’s an incredibly boring plot for a video game. “I get to make everything in the world exactly how I want it” is Minecraft, not a story-driven RPG with a complex and intricate plot.
It would be great if complex conflicts could really be solved that easily and effortlessly, but hey, you know what? War never changes.
3. The Assassination of Arthur Maxson (Literal)
Arthur Maxson’s death is too significant and fundamentally disastrous for the Elder ending to make any sense at all.
Hero, villain, leader, monster, tortured soul, brutal dictator, immature twerp, bearded sex hunk. However you personally interpret Arthur Maxson, there is no denying that he is a venerated, popular, beloved figure in the BoS. He is the blood heir of the organization’s founder, a powerful warrior, a brilliant tactician, and a charismatic negotiator. He is responsible for reuniting the East Coast BoS with the Outcasts, leading the new, stronger BoS with a sense of shared purpose. There is a damn good reason his name is Arthur and he named his ship The Prydwen, echoes of King Arthur and the legends of his glorious kingdom of Camelot. Arthur Maxson is so beloved that many view him as a demigod, a messiah sent to lead the BoS into a mighty and prosperous future.
So I’m sure nobody’s going to be upset when some wasteland jackass recruited a month ago stumbles in with a synth, kills him, and takes over his job. Right?
It doesn’t matter that it’s “honorable.” It doesn’t matter that it’s done “by the book” via obscure BoS rules. There is no codex or litany or rule so binding that it’s going to overcome the cult of personality around Maxson. There is no way that the BoS is going to accept the death of Arthur Maxson, a man whose reverence borders on worship, especially not when he is immediately replaced by a wastelander, or a synth.
The death of Arthur Maxson removes the unifying glue that’s been holding the BoS together since mending the rift with the Outcasts. Maxson’s death eliminates the one person that both sides of that conflict agreed could steer the organization in the right direction. Some level heads may try to keep the focus on the mission and the Brotherhood tenets, but Maxson loyalists will never forgive the new Elder for his death, and that amount of passionate righteous anger will not be quelled by appeals to the rules. The new Elder’s war on the Institute is basically over before it begins, when the forces splinter and start infighting over the change in leadership.
And this is if the new Elder lives long enough to actually give any orders. I give them around 24 hours after the duel before some angry Maxson loyalist “accidentally” pulls the trigger and “tragically” empties a clip into their back.
24 seconds, if it’s Elder Danse, the dirty synth abomination.
4. The Assassination of Arthur Maxson (Figurative)
The Elder ending of BB falsely pretends that Arthur Maxson is the biggest and only problem with the BoS.
In the Elder ending, as written, the conflict of BB is considered completely and totally solved by the death of Arthur Maxson. The core problem, that Danse is a synth and considered an enemy by the BoS, has not gone away. But by getting rid of Maxson, this apparently no longer matters. Nobody else is going to take offense to Danse’s nature or protest his presence. Nobody else is going to attack him or try to follow through with Maxson’s prior orders. Nope, that meanybutt guy who gave the order is gone, and everybody else is going to welcome Danse back into the fold like nothing ever happened.
I touched on this a little bit on an ask about Maxson a few weeks back, but a lot of people seem to believe that the FO4 Brotherhood of Steel is the way they are purely because of him. That he is the one making them treat non-humans as second class citizens at best, and enemies to be slaughtered at worst. That it’s his fault the BoS is so vehemently against synths and the Institute. That he is the one influencing their imperialistic tendencies, and treating the Commonwealth like territory to be conquered and people to be ruled over by their betters.
He’s not. That’s the Brotherhood of Steel, guys.
The charitable, altruistic, virtuous BoS that many of us met for the first time in FO3 were outliers. Lyons’ group was literally disowned by the rest of the faction because their kindness to wastelanders had gone so far astray from the “core” tenets. The BoS as a whole has always been exclusive, isolated, and seen themselves as “superior” to the average wastelander. They have long disliked or outright hated non-humans (and even Lyons’ BoS in FO3 use ghouls, feral or not, for “target practice” if they get too close!) The rigid dogmatism of the BoS is not something that Arthur Maxson started, but has always been part of their fabric.
Now, it’s true that Maxson is absolutely going hard on the BoS tenets, and extremely dedicated to upholding them. His BoS are the way they are and act the way they act because he believes that this is the way it should be. Is it possible that a different leader may be a little more flexible? Absolutely. Could a skilled Elder eventually show them the benefits of a softer approach and a more generous worldview? Totally. Is getting rid of Maxson and replacing him going to make that happen overnight, or going to make the rest of the BoS who supported him shrug and follow suit?
Nope.
Blaming Arthur Maxson for everything unsavory about the Brotherhood is unfair to him and also foolishly ignoring the deep, massive problems that are far older than he is-- problems that plenty of its members wholeheartedly believe are not problems at all. Getting rid of Maxson does not make the BoS kinder or gentler. Even pretending Maxson isn’t as personally beloved as he is, any new Elder who steps in and starts trying to fundamentally alter the way the BoS operates and what they believe in is going to face some major, immediate pushback.
Like, a full clip of bullets in the back type of pushback.
In the face if it’s Elder Danse, the godless freak of nature.
5. The Un-Redemption of Paladin Danse
Last, and my personal least favorite!
At first glance, Paladin Danse is a steely jackboot, a die-hard Brotherhood loyalist who fully and firmly believes in their cause. Many immediately dismiss him as a humorless brute, or completely ignore him because they think that’s all there is. But if you spend any time with Danse at all, you’ll notice a sort of weariness in him. He is tired, overworked, and his years of service are starting to weigh on him. He has watched friends, comrades, and mentors die in horrible and gruesome ways, and he suffers from PTSD. Though he has always been told that his own sacrifices, the sacrifices of his brothers and sisters have been” worth it,” he’s starting to question if that’s true.
After telling of the incident where he personally executed his best friend Cutler, who’d been turned into a super mutant, the Sole Survivor is able to console him:
Player Default: You did the right thing. Danse: {Somber} It's what I was taught. I don't know if it was right.
This line is an excellent summary of Danse’s entire character arc. He learns to question whether to believe what the Brotherhood has taught him, or to believe in himself. His gut feelings. His sense of justice and his own ideas of what’s right and wrong.
(In the interest of not turning this into an essay about Danse’s character, I won’t even get into how this also applies to his beliefs about his worth as a person. But keep in mind, that dimension is there, Danse just covers it up by making everything about the Brotherhood.)
During Blind Betrayal, after getting the orders to execute him and hearing Haylen’s plea for mercy, we may expect Danse to be ready to fight back or flee. But when you confront him in the bunker at Listening Post Bravo, he’s compliant and suicidal. Danse is so deeply poisoned by the BoS’ rhetoric that his own feelings or will to live don’t factor into the conversation. He demands that you follow your orders and execute him, because he believes, as the BoS does, that all synths are dangerous and must be destroyed.
Danse: {Stern} Synths can't be trusted. Machines were never meant to make their own decisions, they need to be controlled. Technology that's run amok is what brought the entire world to its knees and humanity to the brink of extinction.
{Confident} I need to be the example, not the exception.
Through various dialogue options, if your charisma is high enough, you are able to talk Danse off the ledge. He is able to consider, at least, that the BoS’ merciless judgment of him is wrong and that what he was taught isn’t right. He is a thinking, feeling, self-aware synth, and that makes him as much a person as any human. Danse is no danger to humanity-- and maybe, most synths aren’t either.
Danse is an example, not an exception.
Later on, if you manage to get him out of BB alive, Danse shows further acceptance of his nature. His approvals about synths begin to soften slightly (or many of them do, at least… it’s not perfect.) He is still struggling with his identity and reconciling it with his former hatred, but his dialogue suggests that he’s on the road to being more open-minded and understanding. Along with this, Danse learns that he has value as a person beyond the Brotherhood. He no longer needs to define himself with BoS beliefs or judge himself by how useful he is to them. He learns that he is worth caring about, worth being friends with or being loved because of who he is-- not what he is, in any regard.
[SIDENOTE: Many players, myself included, are frustrated that Danse’s arc leaves off sort of midstream there. Due to the open-ended nature of the game, we don’t get a real conclusion to his arc-- even though much of his idle dialogue doesn’t change and he still espouses pro-BoS sentiments ( an unfortunate by-product of writing for a video game) there is every indication that he’s started down the right path, but understandably has a ways to go.
Also, Peter Jessop agrees with us.]
Meanwhile, in the Elder ending, Danse doesn’t get a redemption. His entire character arc, actually, hits the skids and does a total 180.
He never leaves the BoS. So scratch the need for Danse to ever think about himself as separate from them. He never needs to question what they’ve taught him or whether they’re right or wrong. He never needs to find any worth in himself beyond his use to the BoS. Why would he? He might be the Elder. The BoS is all he needs to care about anymore. The BoS is all he ever needs to be, ever again.
And I think, most horrifying of all, this Danse never needs to change his mind about synths. On the contrary, one of the surviving dialogue files includes Danse’s speech to reassure the rest of the BoS of his stance:
Danse: I want to make one thing clear to everyone. This body might be synth, but my heart and mind belong to the Brotherhood. The Institute is still a tremendous threat to the Commonwealth. They possess technologies that need to be confiscated or destroyed. And even if that means I have to pull the trigger on my own kind, I’m willing to make that sacrifice.
Elder ending Danse doesn’t grow more understanding on the nature of synths. He doesn’t accept that synths are people, or anything more than technology run amok. He won’t even accept that for himself. Elder Maxson wasn’t wrong about synths-- they’re the enemy and they need to be destroyed.
But, see, he was wrong about Danse. It’s okay for Danse to exist in spite of his nature. It’s okay for him to never fully accept his own personhood, and to outright deny it to his kind. Because his body is a machine, but he’s different from the rest because his heart and mind belong to the Brotherhood.
He’s the exception, not the example.
CONCLUSION:
The Elder ending of Blind Betrayal is dumb, contrived, stakeless, character-derailing powergaming crap at its finest and I’ll happily dance on its grave.
People give Bethesda a lot a shit for their writing-- whether it be stuff they left out, stuff they left in, or stuff that they never, ever could have made work due to the limitations of writing for a video game. Plenty of it is well-deserved, or at least worth a discussion. But from the minute I found out about its existence, I have always wanted to extend a congratulations to Bethesda for cutting the alternate Elder ending of Blind Betrayal. It was a good choice. A very good choice to cut a very dumb plot that would have fundamentally altered the story they were telling, and characters that I’ve grown to love. I think the writers deserve some credit and a hearty handshake for the wisdom of this decision.
Now as for why Nick Valentine isn’t romanceable--
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bamfdaddio · 3 years ago
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X-Men Abridged: 1981
The X-Men, those back-to-the-future mutants that have sworn to protect a world that hates and fears them, are a cultural juggernaut with a long, tangled history. Want to unravel this tapestry? Then read the Abridged X-Men!
(Uncanny X-Men 141 - 152) - by Chris Claremont and John Byrne, Brent Anderson, Dave Cockrum, Jim Sherman, Bob McLeod and Josef Rubinstein
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While I also committed various fashion atrocities at the age of 14 (tye-die and fauxhawks, oh my), even Liberace would find Kitty’s outfits too much. (Uncanny X-Men 149; Uncanny X-Men Annual ‘81)
We dial back from the v. epic scope of the last few arcs. Instead, 1981 is just a lot of fun! We get:
Storm and Emma doing a Freaky Friday!
the X-Men vs. Magneto (again!)
A surprisingly effective Alien rip-off
An dystopian future! (OoOoOoOo)
Last year was the year of the Dark Phoenix, this is the year of Kitty Pryde. That’s not to say Jean’s death is swept under the rug: all throughout, we see her friends mourning her loss or remembering her fondly. (Scott even gets to have a demonic adventure about it.) But in general, Claremont puts Kitty in the forefront, fleshing out his YA-addition to the team. And what would a YA heroine be without a grim dystopia? Roll out the iconic Days of Future Past!
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To be fair, 2013 was a dark time for all of us: What Does the Fox Say somehow got to the top of the charts and I was still watching Glee. (Uncanny X-Men 141)
How cool would it have been to see a name like Jonothon Starsmore or Eva Bell on those tombstones?
Anyway, that’s Kate. Kate’s had it rough. Mutants are at the bottom of the foodchain, most X-Men are dead and only a small cadre of resistance fighters remain, Sentinels dominate, and while she is married to Piotr, her children have been murdered. Bleak. Luckily, the rebellion has concocted the plan to shunt Kate’s spirit back in time to prevent this awful future from happening. (You’ve seen Days of Future Past, the last passably good X-Men film, you know what’s up.)
Let’s do the time warp again! 1981!Kitty’s mind gets taken over by 2013!Kitty, who promptly tries to convince the X-Men that a new Brotherhood of v. Evil Mutants will try to kill Senator Kelly, a presidential candidate who tries to put the mutant menace on the agenda. (Mutants tend to blow stuff up when he’s around.) Since the X-Men recently took a literal trip to Dante’s Infero and also befriended a cosmic world-ending entity, they basically shrug and go: “Yeah, this checks out.”
Off to Washington they go (zoommm) and there, they happen upon the Baddest Bitches in Herstory:
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“How dare you hate mutants, senator Kelly! We’ll fix that by killing you!” (Uncanny X-Men 141)
This All-New, All-Different Brotherhood consists out of:
Destiny, a blind woman who can see the future. Definitely the eeriest member of this group. Badass lesbian, though that won´t be canon for years.
Avalanche. Greek who makes things shake. Is a long-standing member of the X-Men Rogue’s gallery, but rarely features in the spotlight. I think he got more characterization in four years of X-Men Evolution than he ever did in the comics.
Mystique. Shapeshifter. Ruthless and unhinged, the Cersei Lannister of the X-Men universe. Absolute legend, secretly the wife of Destiny, currently not as unhinged as she’ll be later. Immediately implied to be related to Nightcrawler: it’s the yellow-eyes-blue-skin-combo.
Pyro. Can manipulate fire, not create it. Absolute pillock, in all the best ways of the word. Originally intended as gay, but they decided to make him Australian instead. (?!)
Blob. Big, strong, immovable. We’ve seen him before.
One of the details in this fight I enjoy is that Storm is still struggling with her leadership, although she has a better grip on things than Cyclops:
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Wolverine then proceeds to use those iconic but deadly claws about twice per issue for the next, oh, forty years. (Uncanny X-Men 142)
While the X-Men fight the Brotherhood in the present, we cut back and forth to the future. There, the X-Men consist out of some familiar faces - Storm, Colossus, Wolverine - and some surprises: Magneto (in a wheelchair), Franklin Richards (son of) and an unfamiliar ginger girl called Rachel. (She’ll be important later.) We even learn (one of) Magneto’s names: this is the first time he’s canonically called Magnus.
One of the strengths of Days of Future Past lies in its brevity, the way it tantalizingly taunts us with a brutal but familiar future without giving away too much. It’s single-handedly responsible for all those dark future timelines the X-lines are so fond of which will eventually culminate in time-displaced grandsons from alternative dimensions and the impossibility of a succinct answer to the question: “Who’s Cable?” Too much of a good thing and all that.
Still, what Days of Future Past does so successfully is:
Put the idea of the mutant menace back at the forefront, hammering home the metaphor of mutants being a minority. Mutants being put in camps and being forbidden to breed should - regretfully - make us think of all too many real life equivalents. (Specifically, all of the imagery harkens back to the Holocaust.)
It starkly shows what happens should the X-Men lose, reminding everyone of the stakes. The X-Men are here for a reason: bridging the gap between mutants and humankind. If they fuck up, we end up with mutant concentration camps.
It helps that the X-Men in the future almost all die horribly: Franklin is incinerated, Storm is impaled… It's brutal stuff. The only one to survive is Rachel, who wonders if their plan actually changed the future or if they created an alternative timeline. (It did the latter, sorry ‘bout it, Rachel.)
In the present, Kate chases after Destiny, who trains a gun on senator Kelly. I always wondered how this works: if Destiny saw the future, she knew that killing Kelly would trigger a terrifying future. What in the current Marvel timeline made her decide that the Days of Future Past was better? Did she see her own death? Did she see the Onslaught-crossover coming? The Chuck Austen run? What was it?
In any case, time-anomalous Kate stops Destiny from killing Kelly and the future is safe! For now. Kate disappears, Kitty returns to her body and some of the Brotherhood are apprehended. All is well, for now.
After being a key figure in DoFP, Kitty is also the main character in the Christmas special, which is basically a straight up horror and a pastiche of the Alien-movie.
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Seriously, John Byrne still isn’t sure why he wasn’t sued by Ridley Scott for this. (Uncanny X-Men 143)
If you love Kitty Pryde? Read this issue. If you’re not convinced you like 80’s Kitty? Read this issue. It’s not continuity relevant and it’s basically Kitty playing the part of a Final Girl in a horror where she’s being chased by a demon, but it’s so good. It showcases all her strengths and her foibles. Kitty’s intelligent, cute (sometimes preciously so) and brave, but she’s also young, self-conscious and hot-headed. And it's not as if the other X-Men automatically adore her: Storm berates her all the time, she’s afraid of Kurt because of the way he looks (though she grows out of that) and she fights with Professor Xavier a lot. Moreover, she has a clever power-set for a young superhero who faces menaces on a daily basis: a thirteen year old who can go intangible is far less likely to have reality ensue on her and be dramatically offed because she's better at protecting herself.
I’m sure there are people who thought Sprite was hogging the spotlight, but I, for one, say she brings more to the table than, say, Angel. She’s not the Dawn Summers of this franchise.
Scott also gets a side quest. Poor guy can’t catch a break: first the love of his life dies, so he quits the X-Men, then he realizes he can’t do much else than be a superhero. He becomes a sailor on the ship of spunky captain Lee Forrester, is drawn into the sadistic plans of a demon unironically named D’Spayre and then shipwrecks in Bermuda with Lee.
The X-Men, meanwhile, are tormented by a team-up of Doom (who’s currently Latverialess and working on a comeback) and Arcade, that annoying crony. Locke, Arcade’s dom, has kidnapped the loved ones of the X-Men (Moira MacTaggart, Jean Grey’s parents, Illyana Rasputin and Amanda Sefton) in order to blackmail them into getting Doom to free Arcade. Apparently, Arcade accidentally insulted Doom and DOOM DOES NOT FORGIVE THAT FOLLY.
While the B-Squad (Polaris, Havok, Banshee and Iceman) goes to save Arcade’s hostages, the X-Men sneak into Doom’s castle. Well, except for Storm, who doesn’t give a single fuck and simply flies up to Doom, demanding an audience. Doom likes the cut of her jib and invites her to have dinner. (This is pre-Tinder, so this is a legit way of scoring a date.)
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If Storm has a flaw (I said if!), it’s got to be her atrocious taste in men. (Uncanny X-Men 145)
The X-Men find Arcade’s cell empty, while Arcade casually saunters up to Storm and says hi. Storm realizes too late that this is a trap: while the X-Men are all trapped in Saw-like traps, Storm is encased in ‘living chrome’.
If you remember she’s claustrophobic, you know why this is a bad move.
While the X-Men free themselves from their traps - Polaris hilariously has to deal with a murderous merry-go-round - Storm is slowly driven mad in her prison, triggering a worldwide tempest. (She causes Lee and Scott to shipwreck.) Under the threat of Wolverine’s claws, Doom releases Storm - or rather, unleashes her.
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“Instead of a Dark Lord, you would have a queen, not dark but beautiful and terrible as the dawn! Tempestuous as the sea, and stronger than the foundations of the earth! All shall love me and despair!” (Uncanny X-Men 147)
The memory of Jean brings Ororo back to herself and she starts undoing the superstorm she created. (If only climate change were reversed that easily.) Their confrontation ends by Storm easily forgiving Doom, because she apparently trespassed on his grounds without adequate cause.
Mkay.
All of Arcade’s hostages return to their homesteads, except for Illyana Rasputin, Piotr’s sister: she’s staying at the mansion for a while. Angel, who’s sort of been a part of the team since the Phoenix thing, has had it with Wolverine and his ‘tude, and decides to quit the X-Men : he doesn’t want to be a part of an outfit that has a killer like Wolverine on it. (Or maybe he’s just mad Claremont didn’t give him any storylines: his presence has been mostly pointless.) It’s too bad he left before Kitty started experimenting with her outfits: I bet he would have loved her ugly-ass costumes.
Equally inconsequential is the introduction of a brand new character, who then proceeds to disappear from the narrative for the rest of the year:
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Black Tom has tried to kill you at least twice, but him sending you a long-lost daughter doesn’t give you pause? Ugh, Sean, you deserve Moira. (Uncanny X-Men 148)
Intrigued by Theresa? TOO BAD, WON’T SEE HER AGAIN ANYTIME SOON.
Another new character is the lonely, decidedly mutant looking Caliban, who can sense “people like him” and is on the lookout for companions. Like many lonely people who try and grasp at friendship, he decides to overshoot his shot and ruin the night of Storm, Kitty and Jessica Drew at a Dazzler concert. Because he tries to kidnap Kitty, the girls react a trifle aggressively. When they realize their mistake - the eerily pale Caliban is a simpleton rather than a menace - he’s already fled. No mention is made of the Morlocks yet!
There’s also another dull annual where the X-Men team up with the Fantastic Four to save Arkon’s dimension from the Badoon and yaaaaawn. Far more interesting is the landmark issue #150. Slowly, through the adventures of Scott and Lee Forrester, Claremont has been setting things up for the return of a favorite villain. While the X-Men investigate Magneto’s old base in Antarctica on a hunch of Professor X and tangle with Garruk, Scott and Lee survive Storm’s tempest, only to wake up next to a strange island that seems to have been raised from the ocean.
It’s apparently some ancient citadel from a long forgotten civilization with a fondness for squid statues. (I don’t know man, I’ve never been to the Bermuda Triangle, maybe this is just super-accurate.)The tentacles make Lee Forrester feel very amorous, but before Scott can tell her he is way too repressed to just have sex with an attractive someone he’s known intimately for a month or two, Magneto saves his ass by revealing he, in fact, raised this island from the seafloor.
Oh, Magneto. So extra.
My ambitious little mutant demagogue then proceeds to take the entire world hostage, showing how much he’s grown from the pompous, raving madman from the sixties. (Sure, Magneto is still a bit of a madman, but increasingly, he starts being on the right side of history.)
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“I’m trying to make Magneto more sympathetic.”
“Just put him on a page with some bigger villains who are less noble, like the Vanisher, Count Nefaria, or…”
“Reagan, Thatcher and Brezhnov?”
“Er.” (Uncanny X-Men 150)
It’s obvious Magneto is being pivoted as a more noble villain, codified into the well-intentioned extremist we know and love today. Not only do we get the first hints at his past, fleshing out his motivations, he’s also not wrong. Humans are historically not great at taking care of the planet or each other.
When the Russians call his bluff and launch nukes at Magneto’s new island, he quickly disarms them. His retribution is swift and ferocious: the entire citadel is a machine that massively amplifies his powers. He sinks the submarine that launched the missiles, condemning the entire crew to death, and he casually erects a vulcano in a Russian city in Siberia.
Damn. Not messing around this time.
Despite his good intentions, Magneto is still definitely in the wrong: not only because of his methods, but as Scott points out: if Magneto unifies the world under his kind of benevolent dictatorship, all of that will simply fall apart as soon as Magnus dies.
In a way, Magneto is just as big a dreamer as Charles is: Charles believes in peace and integration, whereas Magneto believes his iron fist will be enough to make a perfect world happen. Both of them ignore the reality that acceptance is difficult and messy, because you’re trying to change essential human nature: the fear of the other. Magneto believes in big, sweeping gestures that will fix the world in move, while changing the world is also boring, hard work. One step forward, two steps back. Magneto just wants to leapfrog to his ultimate goal.
The X-Men fly over the citadel, returning from Antarctica, and their plane crashes into the ocean. (Magneto does not brook planes over his territory, humans!) The Professor is also nearby, looking for Scott with Moira, Peter Corbeau and Carol Danvers. The X-Men sneak onto the island, but to their horror, their powers are nullified by some machine of Magneto. They reunite with Scott, who formulates a plan to thwart the would-be ruler of the world.
While the rest of the X-Men go to trash the machine, Storm, Kitty and Lee infiltrate the control chamber where Storm finds a sleeping, shirtless Magneto. Once again showing her terrible taste in men, she is not weak in the knees at the sight of a sleeping Magnus: instead, she contemplates killing him.
Storm knows how dangerous he is, but she also knows that he’s a great man who’s fighting for ideals, no matter how misguided. She hesitates too long: Magneto stirs, suspects an attack and tosses her out of the window, to her death.
Magneto quickly undoes the sabotage the other X-Men have wrought to his machine. A fight erupts. Storm, meanwhile, has managed to grab hold of a ledge. She crawls back up and smashes an important-looking computer, restoring everyone’s powers.
The battle turns grim, but Scott sends Kitty away to wreck Magneto’s machinery. She sneaks off, following Scott’s orders and destroying both Magneto's power-up device and all of his plans by phasing though the computer circuitry. Magneto senses this and furiously gives chase. Overcome by rage, he attacks Kitty and disrupts her phasing power with a magnetic bolt, seemingly killing her?
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Everything about this story beat is great: mama bear!Ororo, mournful Magnus and even the fact that Kitty’s godawful outfit serves a narrative function: highlighting to us (and Magneto) just how young she is. The fact that Kitty’s Jewish is just icing on the cake. (Uncanny X-Men 150)
And thus, the softening of Magneto commences. 1981 might be a year with wildly varying narratives, but it has given us at least three enduring legacies to the X-Mythos: a new kind of Magneto, a fondness for dystopian futures and the character of Kitty Pryde, who's really come into her own this year.
Ugliest Costume: Kitty! Purposefully, but still. Best costume, by the way, goes to Destiny, with her creepy, creepy golden mask. Just imagine this lady casually strolling across a battlefield, eerily calm and collected, dodging everything you throw at her. Awesome design.
Best new character: I usually pick one character - what good is having a shared award when declaring the best of anything? - but this year, it’s going to one of my favorite couples: Mystique and Destiny. Can’t wait to see more of them.
Most audacious retcon: Blob somehow retroactively becomes a member of the original Brotherhood, which is not what happened. Ever weirder is Xavier pondering that he never met Magneto before his attack in X-Men #1, while their cordially adversarial relationship rooted in a youthful friendship would soon become a cornerstone of the X-Men.
What to read: Uncanny X-Men 141 - 143 and 150 - 152
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friend-crow · 3 years ago
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I've been playing skyrim for the first time since 2015, and after completing the thieves guild, dark brotherhood, and main storylines, I decided to do the mage's college line...
The thing is my sneak is already level 97, and mages don't wear armor, so you can kill most of them with a single arrow if you're sneaking, so I just did the entire quest line as a thief and became arch mage of the wizards' college without bothering to do more than a couple minutes' worth of magic.
The rest of the faculty must be furious, but they also can't find me.
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sidhelives · 3 years ago
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I forgot what day of the week it was and missed WIP Wednesday 😅
ANYWAY
I am so close to being finished with the next chapter of Listen Closely. I just need to give it a little love, so hopefully it will be finished tomorrow. I'm working on getting my long fics updated before Fluffcember hits, so once this one is done I can move on to the next.
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Chapter 9 and 10 of Listen Closely will deal with one of my favorite quests in the Dark Brotherhood quest line: The Cure for Madness.
Shit is getting tense.
Based on Cicero's writings he had spent months in Dawnstar. He would be familiar with the Sanctuary's layout while Diem would be going in blind. Haste was called for. If she could arrive before he had time to set up defenses and dig himself in she would have a better shot at… 
At what?
Did Diem truly intend to kill Cicero on Astrid's order?
Her feet stalled at the consideration. Cicero was a liability, he had been so since the moment he arrived but more so since her naming as Listener, despite some minor side benefits. Eliminating him would simplify Diem's struggle against Astrid, and do much to mend the rift caused by the verbal onslaught of her arrival. It was hard to think of the fool as a possible ally in spite of what had happened between them. She trusted him not to plunge a dagger in her heart, but that was born from mutually beneficial physical desire, not true comradery or shared goals. How far could such a thing carry them before they became more a threat to each other than convenience could excuse?
As far as his rampage, seemed to be the answer.
Coming out of her rumination, Diem's eyes immediately caught on the door to the oratory just to her left. Whether the inexorable draw she felt to the Night Mother's presence her own, or an exertion of will from the Unholy Matron herself, Diem did not know, but she followed it into the chamber to look on the desiccated vessel of the Lady.
DIem wetted her lips with the barest flick of her tongue. "What do you want me to do?"
No response came.
"I will kill him. Your sweet Cicero." She announced firmly. 
Still the Mother remained silent.
Diem's hands balled into fists and her voice dropped low, barely above a whisper. "Tell me you wish for him to live and he will."
Maybe you are mad after all. Maybe she never spoke to you in the first place.
She shook her head. Mother just didn't want to play favorites.
DIem left the oratory without another word.
Tagging: @kittynomsdeplume @frostyfelassan @jrastegar @piecesofsolaswriting @hezjena2023 @the-cryptographer @noire-pandora @rosella-writes
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another-rogue-trevelyan · 4 years ago
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If you liked Dragon Age Masterlist
If you’re anything like me, you’re into niche market, high fantasy, single player RPGs, preferably with a historical setting and romance options. So if you’re looking for a new game, here I am with some suggestions!
Sorted by studio:
Bethesda:
Oblivion (2006)
“In the shadow of evil, a hero will rise from the ashes of a fallen empire. The gates have been opened, and the battle has begun. Only one thing can save the world from Mehrunes Dagon and the demonic hordes of Oblivion. The true heir of the Septim line must be found and restored to the Imperial throne. The fate of the world rests in the hands of one. Find him, and shut the jaws of Oblivion.”
The Elder Scrolls series were my gateway into RPGs and hold a special place in my heart. Oblivion features a wide open world, immersive combat, and the ability to customize race, class, and gender.
Skyrim (2011)
“The Empire of Tamriel is on the edge. The High King of Skyrim has been murdered. Alliances form as claims to the throne are made. In the midst of this conflict, a far more dangerous, ancient evil is awakened. Dragons, long lost to the passages of the Elder Scrolls, have returned to Tamriel. The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons.”
I have sunk so many hours into this game and still have not experienced all there is to experience. Just like Oblivion, Skyrim offers the ability to customize your character and find a play style that suits you. A huge open world offers tons of opportunity for exploration and questing. You could play this game many, many hours and not even touch the main quest if you wanted to.
BioWare:
Mass Effect Legendary Edition (2021)
Just do it. Just fucking do it I’m still sobbing I’ve never had a game wreck me in this way. I might possibly like it more than Dragon Age which feels sacrilegious to say but it was so good. You follow Commander Shepard (customizable) for three whole games and the choices have serious consequences. Also, romance. Truthfully this might be the most well written storyline I’ve ever seen in a video game. Also, same studio as Dragon Age.
CD Projekt:
The Witcher III: Wild Hunt (2015)
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I’ll let the website description speak for itself, but Witcher III was good enough that I didn’t mind being forced to play as a man (those who know me know that I exclusively prefer to play women and often dislike games where I can’t do so)! The characters that make up this story are captivating and suck you into their world, leaving you with some tough choices to make. Also, bonus points for romance! (Yen is one of my all time favorite characters, Triss never stood a chance for me. Sorry Triss fans 😂)
Larian:
Divinity Original Sin 2 (2017)
“The Divine is dead. The Void approaches. And the powers lying dormant within you are soon to awaken. Choose your role in a BAFTA-winning story, and explore a world that reacts to who you are, and the choices you make. With five races to choose from, and an adventure playable solo or as a party of up to four, lay waste to an oppressive order in a world afraid of magic. Become the God the world so desperately needs.”
Full disclosure, I have not finished playing this one yet and will update when I do, but what I’ve played so far has been great! A classic, turn-based RPG that allows you a wide range of character customization. I find this game incredibly satisfying to be a rogue (my preferred class) because it lets me live my dream of throwing knives at people. Also, romance!
Baldur’s Gate III beta (2020)
“An ancient evil has returned to Baldur's Gate, intent on devouring it from the inside out. The fate of Faerûn lies in your hands. Alone, you may resist. But together, you can overcome. Gather your party.”
Fair warning, as of my most recent update to this post (March 30th, 2021) this game is still in a beta phase, which means it is NOT complete and has aspects that are missing, glitchy, or subject to change. With that being said, I’m so obsessed. It’s so, so good already and is only getting better. Another wide open world to explore with a group of companions with strong and sometimes clashing personalities, choices are abundant in this game and will affect how your party members think of you. This game so far gives me the feeling that choices are complicated and aren’t always easy to tell which is morally right, which I personally love. Also, I can be a sarcastic ass with a good heart, which is always fun. Astarion basically owns me now, but if you can resist him there are plentiful other romance choices as well! Customization is already a wider range than I’ve seen in most RPGs and they haven’t even finished the character creator yet, which has me SO excited for the finished product. Also - good hair?!??!! I love it!
Lionhead:
Fable III (2010)
“Lead a revolution to take control of Albion, fight alongside your people, and experience love and loss while preparing to defend the kingdom against a looming threat. Your choices as ruler will lead to consequences felt across the entire land.”
I’ll be honest, this one isn’t my favorite on the list, but was good enough to still make it! This game allows you to choose between playing as the prince or the princess on a quest to save your kingdom from itself, and then a greater threat as well. The game takes place in a kingdom loosely modeled after industrial England, and what did score it some major points were (SPOILER WARNING - skip the purple if you don’t want to know!) that the last act of the game lets you play as the monarch, where you are forced to make some tough decisions in order to save your kingdom. It is very easy to back yourself into a corner, pinch pennies in order to fund the army and save the kingdom, but make your citizens hate you because of it. You’re gonna have to be very, very careful, which is something I did really enjoy about this game. (I’ve heard Fable II was better, and that’s also on my list to try, will update in the future!)
Nintendo:
Fire Emblem Three Houses (2019)
“War is coming to the continent of Fódlan. Here, order is maintained by the Church of Seiros, which hosts the prestigious Officer’s Academy within its headquarters. You are invited to teach one of its three mighty houses, each comprised of students brimming with personality and represented by a royal from one of three territories. As their professor, you must lead your students in their academic lives and in turn-based, tactical RPG battles wrought with strategic, new twists to overcome. Which house, and which path, will you choose?”
Currently playing this one and I’m so addicted! This one is slightly outside of my usual taste but it has made me interested in playing more games like it. The player controls Byleth (you can rename them if you wish), who becomes a professor of combat and battle tactics despite their young age at a monastery and finds themself in charge of a house of students. Battles are tactics and strategy based and classes are highly customizable. I sunk like 30 hours into this game in the last three days. I won’t say more about the plot to avoid spoilers, but it’s been a ton of fun and also has slow burn romance
Spiders:
Greedfall (2019)
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This game destroyed my soul in the best way and when I finished it I immediately started a new game to play it again. You play as Lady or Lord De Sardet, Legate of the Congregation of Merchants and effectively the right hand of your cousin, who has been appointed governor of your new colony on the island. While I enjoy the combat in this game, which allows you the choice between one handed, two handed, magic, and pistols or rifles (save that ammo for when you really need it!), this game focuses heavily on diplomacy and relations. Be careful what information you give to whom and how you treat every decision. The enemies you make early on might be people you need on your side later. I also love that choices aren’t always clearly right or wrong, and often are more complicated than they first appear. Even the best intentions can sometimes go awry.
Ubisoft:
Assassin’s Creed, Syndicate (2015)
“London, 1868. In the heart of the Industrial Revolution, lead your underworld organization and grow your influence to fight those who exploit the less privileged in the name of progress”
Another one that I’ll admit, I haven’t finished, and is definitely the odd one out on the list because it’s set in Victorian England, but I was having fun with what I had played so far before Greedfall distracted me. In this game, you alternate between controlling twins Jacob and Evie Frye as you explore and liberate London while meeting famous historical figures and running a gang on the side.
Assassin’s Creed, Origins (2017)
“Ancient Egypt, a land of majesty and intrigue, is disappearing in a ruthless fight for power. Unveil dark secrets and forgotten myths as you go back to the one founding moment: The Origins of the Assassin’s Brotherhood.”
In the spirit of honesty, I haven’t started this one yet, but I am so confident that I’m gonna love it when I do that it’s here anyway. I’ve purchased it, and will get to it soon, I swear! In the meantime, I wanted to put it here because I’m confident some of you will enjoy it. Will come back with a review once I know more.
Assassin’s Creed, Odyssey (2018)
“Write your own epic odyssey and become a legendary Spartan hero in Assassin’s Creed® Odyssey, an inspiring adventure where you must forge your destiny and define your own path in a world on the brink of tearing itself apart. Influence how history unfolds as you experience a rich and ever-changing world shaped by your decisions.”
Y’all this game owned my soul for a while. I’ve sunk so many hours into it. You have a choice to play as either Kassandra or Alexios and navigate the wonders of Ancient Greece. The world is stunning, the choices are important, and this game took a big step for the assassins creed series in becoming a true RPG. I can’t recommend this one enough, you should absolutely go for it!
Assassin’s Creed, Valhalla (2020)
“Become Eivor, a legendary Viking warrior. Explore England's Dark Ages as you raid your enemies, grow your settlement, and build your political power in the quest to earn a place among the gods in Valhalla.”
This game is brand new, hot off the press, and has already been a massive hit. I have only JUST started playing it and am about an hour in, but so far so good! It’s here on my recommendations list because of its wild popularity and because I’ve already enjoyed other games in this series, so I feel confident that some of my fellow dragon age fans will enjoy it. Will update again once I get further in.
Other games on my To Be Played list (otherwise known as things I don’t want to recommend because I know almost nothing about them but will update here after I know more)
-Pillars of Eternity 1 and 2
-Horizon Zero Dawn
-Assassin’s Creed: Black Flag
-Fable 1 and 2
-Kingdoms of Amalur
-Breath of the Wild
-Crimson Desert (not out yet but I’m intrigued)
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curechocolattymilk · 3 years ago
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TES V OC Thingie
[Got tagged by @jessaryss​ ! ]
Pause your game! Wherever your OC is in their game currently, tell me about their story so far.
✧✧✧ General
Current Level: 56
Name: Jeer-Tei Perdes
Name Meaning: Literally got it from a name generator lol. But lore wise it was a name gifted to them in honor of an Argonian who served beside Tei’s mother during the Great War
Pronouns: They/Them
Age: Early 30s where they are story wise???
Race(s): Argonian
Place of Origin: Hammerfell
Pick A Theme Song For Them: oof that's tough... From a Crowded Wound or maybe even Firstwake? If you really played around w personal interpretation/the lyrics that is haha
✧✧✧ Locations
Where Did You Begin Their Game?: Argonian Assemblage, Windhelm (Alternative Start)
Where Are They Currently In Your Game?: Whiterun
What Are They Doing There?: Just finished attending a party held in their honor (Post Blood of Kings)
Homes?: Breezehome, Proudspire, Lakeview & Autmnwatch
# of Locations Discovered?: 274
Dungeons Cleared: 104
Misc. Quests Completed: 87
Favorite Areas and/or Locations: Falkreath / Lakewview Manor. Both areas are where Tei heads off to in order to collect their thoughts/feel some sense of calm.
✧✧✧ Main Quest
Are They Dragonborn / Do They Know It At This Point?: Yes & yes
How Do They Feel About Being Dragonborn: It's...complicated, being thrust into the role of savior by gods of the Cult, which in turn are followed by the folk who see you lesser than them. Tei already has a dislike towards the Divines, this doesn't really help lol
Main Quests Completed: 21
Where Are They In The Main Story Line: Alduin's dead, currently trying to ignore the Civil War as long as they can before the Empire forces its hand into forcing them to join their ranks
Dragon Souls Absorbed: In total overall? 147. The amount currently stored in Tei? 45
Words of Power Learned: 64
Shouts Mastered: 21
Favorite Shout: Firebreath / Dragonrend
✧✧✧ Combat
Most Used Weapon(s): Daedric war axe OR Dragonbone battle axe. Tei technically has both on them at all times during adventuring, alongside a shield, so which they used depends on the situation/which they grab fastest.
Combat Style: Two/One-handed tank. Main tactic is to rush in, cause as much damage/chaos as possible to shake up the opponent, & clean up what the ranged attackers of the party (usually Rumarin, Inigo and/or Lucien) weren't able to deal with.
Armor Type / Level In It: HEAVY ARMOR BABYYYYY (Level 100 + 35 extra points via enchantments)
# of Training Sessions: 99 in-game, lore wise its a lot of self-teaching/keeping their skills learned from Hammerfell sharp. Some of these are magic but lore-wise this doesn't happen cus Tei is not a magic user, save for shouts. I just did those in-game for exp OR so I can help Lucien raise his magic skills :'D
Who Taught Them?: In-game?? Fuuuck so many npcs. Lore-wise? They learned this from their schooling in Hammerfell, going off the canon-lore that it's p much expected for everyone to have a grasp on combat & weaponry! Though they did learn a few things from Kaidan & Anum-La.
Favorite Enemy Type: Dragons! Despite the fact Tei does not have the best magic resistance, it's one hell of a challenge they love to meet.
Least Favorite Enemy Type: Automatons, because of a bad experience with them as a child. Also Undead, because they were raised not to disturb them & it just feels so wrong having to fight them/go into tombs.
People Killed: 945
Animals Killed: 749 (Hunterborn makes hunting fun lol)
Undead Killed: 766
Automatons Killed: 105
Daedra Killed: 136
✧✧✧ Magic
Favorite School(s): None, actually. Destruction is okay though....they guess
Most Used Spell(s): Firebreath or Dragon Aspect. Tei doesn't consider shouts spells though. It's totally different guys shut up they ain't no smelly mage gods
Spells Learned: 9 in-game, mainly due to the spells you're kinda forced to learn for some quests/the ones you automatically know
Items Enchanted: 19 (Tei technically doesn't enchant, and wont next playthrough for sure I wont give in this time >:[ )
College of Winterhold Quests Completed: 8
Where Are They At In The Questline?: Main quest is done bcus i dont like seeing unfinished quests in my journal lmao. Tei's involvement is completely different from canon though in my take. Moreso was hired as a guard for the expedition & was, unwillingly, dragged into the rest of the mess. Is not offered the Archmage position, that went straight to Tolfdir.
Opinions on Magical Guilds (Arcane University, Winterhold, Psijics, Synod, Radiant Dark, etc.): As they get older, they tolerate the guild & magic users more n more, BUT, Tei grew up in an environment that frowns upon the practice of magic, & it shows. They mainly mistrust necromancers/illusionists & still hold onto that belief that reliance on magic, especially for combat, is a weakness.
Bold words for someone with shit magic resistance.
✧✧✧ Crime
Current Gold: 10,640
How Did They Acquire Their Gold?: Odd jobs, selling a lot of the items they made/harvested from smithing & hunting (jewelers are their go-to hirers bcus Tei is great at getting things like ivory), Dwemer ruin diving (they refuse to loot the tombs), also yknow....being part of the Dark Brotherhood helps
Largest Bounty On Their Head: 11,240
For...?: Unfortunately they did not stand down when they were being falsely accused of murder in Markarth. First time Tei called down dragons (Sahrotaar, specifically, Tei managed to get command of Miraak's dragons post-Dragonborn) to absolutely smite some fools.
Current Bounty: None! They're good at not getting caught/threatening and/or bribing guards. :)
Locks Picked: 15 i think?
Jail Time: 1, Cidhna Mine
Jail Escapes: 1, teamed up w the Forsworn lol
Murders: 28
Assaults: 307....In their defense people keep getting in their way during dragon attacks
Items Stolen: 37, most of them from the nobles of Windhelm
Thieves Guild Quests Completed: N/A (wont be doing this storyline unless i cant find a mod that'll let me get the shouts locked behind it)
Dark Brotherhood Quests Completed: 20
Where Are They At In Those Questlines?: DB is completed main arc wise!
✧✧✧ Relationships
Relationship Status: Married to two lovely fellas
Current Companions: atm? none
Housecarls: Lydia & Rayya
Friends (outside of party): Zora Fair-Child, Inigo, Lucien, Anum-La, Morndas, Aela the Huntress, Nazir, Babette, Scouts-Many-Marshes, Isobel, Madesi
Children: Khash, Chases-Starlight, Ram-Ku. (going of where Tei is now - Otero & Mei come around later on in Tei's story!)
Romantic Interest(s): Kaidan & Rumarin.
Sexual Orientation:
GAY
✧✧✧ Religion
Pantheon: Yokudan, with a hint of Hircine worship in there
Patron Deity(ies): From the Yokudan pantheon: Tei mainly views HoonDing as their main patron, but also prays to/pays respect to Satakal.
They are also Hircine's champion.
Daedric Quests Completed: 3 (Hircine, Vile, Dagon - the last Tei didn't really help, moreso pissed off)
Aedric Quests Completed: 1 if you count the whole Alduin thing I guess?
How Devout Are They?: Tei is rather devout, esp to their Yokudan patrons, praying or making offerings daily. They aren't the type to really push it in your face though, but have no issues answering questions one might have.
How Do They Feel About Talos Worship?: Deep down they acknowledge & admit trying to ban worship is terrible, but....Tei also lets their bias/experience with Windhelm, the Stormcloaks & especially Ulfric kinda cloud over this. If the Nords want their old ways so damn much, why fight for a divine from the Imperial Cult? Why not go back to the actual old ways? No, this isn't about worship, not to the men leading this so-called rebellion, they just needed something other than their racist bullshit to fool the common man into throwing their lives away for the nobles sitting comfortable in their thrones.
Also during their whole thing of getting into their role of dragonborn, they get a bonus 'fuck this dude actually' towards Talos, Ysmir, whatever the fuck he calls himself. (tldr; it sucks but good luck hearing Tei say that fully)
✧✧✧ Politics
Gray-Mane or Battle-Born?: Neither, ask them again they will punch you for the love of Ruptga they get asked that every time they enter Whiterun.
Stormcloaks or Imperials?: Also neither, Tei hates em both n think they can all choke. Unfortunately they were forced to join the latter due to, yknow, calling dragons & causing massive damage in Imperial territories during isolated fits of rage and the group being more aggressive in wanting something in return for "letting it slide"....oops
Opinion on the Thalmor?: Oh absolutely despises them, they loudly complained having to work with them during the CW & would go out their way to disrupt their plans/piss them off. Sneaking was an option they did not take during the Embassy quest, if it helps paint the picture.
Opinion Of Ulfric Stormcloak?: Tei doens't say they hate people often...but they sure as hell hate Ulfric. Again, their experience in Windhelm added to this heavily, how both the Dunmer & Argonians were treated like shit, with no help whatsoever from the Jarl or guards when the local Nords targeted them. It's still up in the air if I keep this for Tei's story, but I have it where they knew Chases-Starlight's parents, who were killed. When Tei went up & demanded justice/an investigation, only to be brushed off because it "wasn't a priority," it completely destroyed what little empathy or hope they had left for Windhelm as a whole.
Opinion of The Empire?: Cowards too weak to continue fighting back against the Thalmor, in their opinion, & holds these views they grew up with even when being strong-armed into aiding them. If anything they're at least attempting to use their influence to hint towards a rebellion against the Thalmor, but the Empire could also full-on dissolve & they could give less of a shit.
Civil War Quests Completed: 0
✧✧✧ Personal
How Are They Doing? Need Some Juice? A Nap? A Hug?: The whole event of Blood of Kings has fucked with their head, to say the least. It's the starting point of Tei's eventual spiral. So uh...yeah they're not sure how they're doing everything they knew about reality was kinda challenged & they don't rlly have anyone to talk to about it so its cool, its fine, its all good.
A nap is probably needed, not sure about a hug theough they're super flinchy rn
Days Past In Game: 196
Hours of Sleep: 846
Food Items Consumed: 1833
How Many Playthroughs Have You Done With This Character: Tei actually is an older character from the 360 days so uh...maybe 5 at most? This playthrough & their S:EC one coming up when the mod releases being the main ones focusing on their story
Overall How's Your Level Of Fun: Alright I would say! I just been stepping away from Skyrim more often lately to avoid burning out from it
Must Have Mods To Play This Character (for story or other reasons): Ordinator, Wintersun Faiths, Immersive Armors, Sarcastic Player Dialogue, 3DNPC, Inigo, Lucien Flavius, Kaidan 2, Khash the Argonian, Alternative Start, Leviathan Animations, Beast Race Body Paints, Beast HHBB, Apocalypse Magic, Deadly Dragons, Growl: Werewolf Overhaul, Pronouns, uhhh....idk what else without actually listing my current modlist lmao
----
And that's it for Tei! Anyone who wants to do this go on ahead!
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everythingloveandanimated · 4 years ago
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Tangled Season 3 Rewrite: Varian/Quirin
Like a lot of fans of Tangled the Series/ Rapunzel’s Tangled Adventure, I found myself unsatisfied with the relationship building in Season 3, mostly with dropping and under development of Varian’s relationships and redemption. I’ll be posting a series of ideas on how I would rewrite Season 3 to make it more satisfying. This list will cover Varian and Quirin’s relationship.
The Note: Instead of saying “All it said was ‘I’m so proud of you Varian, I always have been.’” Quirin says “Too many things to get into right now, but the most important thing I wanted you to know was that I’m so proud of you Varian. I always have been.”
Inspired by a scene Crystal-Moon-101’s fanfic “Stars in My Eyes”, Quirin rewrites the note and leaves on Varian’s bed, or he just presents it to Varian during the day. 
Quirin’s past: Quirin opens up about his past, the Moonstone, the Dark Kingdom, his time in the Brotherhood, why he had to leave and why he settled down in Corona. When asked why he didn’t tell any of this to Varian he admits that he was scared of what Varian would do with the information. He was afraid that Varian would do something well-intentioned, but rash, that would land him in trouble with the King. He was afraid that Varian would try to bring Rapunzel into this and mislead her or cause her to clash with the King (he wouldn’t know unless told that Rapunzel was at odds with her dad after “The Quest for Varian”), suggest they go to the Dark Kingdom, start arranging the journey himself or tell all of Corona why the black rocks were here. He was afraid of what the King would do to his son if he started disturbing the delicate game/balance the King had made of the situation. He tells Varian a trait of his is when he sets his mind to do something he gets tunnel vision. He doesn’t think about how far reaching the effects of his actions can be. Varian admits all of what his father said is true, and that his father knows him better than he thought he did. Quirin can tell by Varian’s face, tone, and posture that one or a few of the things he feared and tried to prevent may have happened anyway.
Varian’s confession: This next scene played three ways in my head. One with just Rapunzel present, one with Rapunzel and Eugene present, the other without either them present, it’s just Varian and Quirin. It takes place immediately after Quirin shares his past.
With tears and a shaky voice, Varian admits what he’s done over the past year. Quirin has to walk out of the room to process what Varian has done, leaving Varian brokenhearted and sobbing.
With just Rapunzel, she takes Varian into her arms and holds him while he cries. She tells him to give his father a few minutes to process things. She says that even if Quirin is ashamed of what his son did, he should be proud that Varian told him the truth even though it was hard for Varian to say. After a few minutes, Rapunzel gets up to talk to Quirin to bring him back into the room to comfort Varian. She gives him a moment to speak his mind. He’s distressed at the mess Varian has landed himself in. He feels like he’s failed him as a father. He knows he can’t protect his son now. Varian has to fight this on his own. He has to watch his son struggle through even more distrust, more sneers, more leery looks, even some ridicule, name calling and harsh words, possibly threats and acts of violence. Things he has tried to shield Varian from or soften the blows of. Rapunzel tells him that he can make up for that by being there for Varian now. Being his support, reminding him that at the end of the day, there’s someone he can always come home to that loves him dearly.
With Eugene present, Eugene too has to step back a bit to process Varian’s side of the story. When he has done this, he places a comforting hand on Varian’s shoulder before he checks on Quirin seeing that Rapunzel has Varian in her arms. Here, Quirin admits that he wants to protect his son but now he feels that he really can’t. Eugene tells him that yes, Quirin’s ability to protect Varian from the people is relatively low right now. Varian screwed up and has climb out of this hole on his own and make amends himself. He also agrees that Quirin has been a bit a of distant father, even throws in a joking reference to the amber which earns a bit of a glare. Eugene recomposes himself and says Quirin can make that up to Varian standing by his side and support him. “You left him out there” (pointing back to dining room) “thinking that you’re ashamed of him, and that he’s lost any hope for a relationship he can have with you. Go back in there/Go to your son, and let him know that you’re here for him.”
When it’s just the two of them they are in the dining room or in Quirin’s room looking at his chest he brought from the Dark Kingdom. After Varian admits what he’s done Quirin leaves to process and compose himself. Varian, heartbroken, tears streaming down his face pleads in a desperate broken voice for his father to not leave him. His voice gets smaller as his father walks away.  Quirin comes back after calming down. He holds his son as he cries into his shirt, apologizing over and over. It’s a rough conversation with Varian being vulnerable in his shame and Quirin venting some frustration but trying to hold it back for his son’s sake. At the end, Quirin says he’s proud of his son for telling him the truth.
Scene- Quirin comes in seeing his child hunched over, hugging himself as he sobs. He walks over to him, gently puts his hands over his son’s. Varian either jolts at the contact, or he takes a second before he looks up at his father. They hold each other’s gaze, reading the emotions the the others’ eyes before they shift their positions. Varian is practically on his father’s lap. Quirin brings Varian’s head to his chest, one hand on his head the other wrapping around his son’s small body. He really is a child dwarfed by his father, wrapped in the cocoon of his father’s arms.
“I’m sorry, I’m sorry. I-I’m… I’m so sorry, Dad.”
“What are you sorry for?” Quirin asks. There’s a slight roughness in his voice mixed with other emotions. He’s sad, heartbroken, scared for his boy but decides to be strong for him. He’s trying to be gentle to coax words out of his son.
“Everything! For disappointing you, for what I did to the King and Queen, to Corona, (his voice speeds up before dissolving into sobs) to Rapunzel, the Saporians, the amber, all of it!”
He collapses into sobs that shake his whole body. Quirin shifts his arms to make sure he has room to breathe. Varian buries his face in his father’s shirt.
“I wish you would think about these things before you do them. Think about the consequences of your actions and how far they can reach.”
“I hoped that it wouldn’t require a death to make you stop and examine your actions,” Quirin said.
“But it did.” Varian said a few tears coming down his face. “Y-your d-death, and almost a (sniffle) year in prison.”
Clearing the Air, Making Amends- Topics that the two will talk about and how they promise to change or do things differently moving forward.
Moonstone Headcanon: Quirin has PTSD from his time in the Dark Kingdom. The helplessness he felt with the Moonstone’s power, the failure he felt when they all had to leave, when he couldn’t protect his people, or his King.
Scene- After hearing accounts from Edmund and Adira on what the moonstone was like, volatile, unpredictable, destructive, Varian asks if his alchemy ever made his father feel like he was around a second moonstone. Quirin, not wanting to hurt his son doesn’t answer at first. Varian asks him to be honest with him. Quirin says “yes, some times were worse than others.” Varian is distressed that he caused his father so much pain and stress. He apologizes. Inside he wishes he had known about the Moonstone, maybe he would have toned down some of his experiments for his the sake of his father’s sanity.
Scene- After hearing a rough story about Quirin’s time in the Brotherhood, Varian hugs his father to comfort him. He can tell his father has a lot of heart wounds from the experience. He walks in front of his father who is sitting down, presses his father’s head to his front, holds it there with one hand, then drapes the other hand around his shoulders. “Thank you, Son,” Quirin says with a sigh and returns the hug. “You’re welcome. I’m really proud of you, Dad.” Quirin leans into his son. “Thank you.”
Scene- Quirin gets nightmares about the moonstone. Sometimes Varian’s alchemy gets mixed in there. Sometimes Varian dies, sometimes he’s mixing and pouring not even aware to the destruction he causes. Sometimes He and the moonstone merge into an entity. Destructive, but trying to have restraint.
Alchemy: Show or confirm how Quirin’s experience with the Moonstone has affected his view of Varian’s alchemy. If it’s volatile or unpredictable, don’t mess with it! He doesn’t understand alchemy, or how all the reactions come about. Varian says that he can always ask and he’ll be happy to explain it to him. At a different time, Eugene point out that Varian gets excited every time he talks about alchemy. Quirin confirms this but admits that it’s like trying to understand a foreign language. Using a foreign language as an example, Eugene says that if you know some basic words and sentence structure, context and meaning can be easy to pick up. Even cutting through the jargon can be easier if you know the basics of the language. Quirin realizes has to swallow his pride and re-channel his feeling of feeling stupid so he can connect with his son. It’s pointed out that if Varian can slow down and give Quirin time to process what he’s saying or use everyday language or simple terms or even bottom line something then go into more detail, Quirin can follow along better.
Taking on big projects: Quirin says that he was afraid to encourage Varian because he didn’t want Varian to take that as permission to take on bigger projects. But that’s what happened anyway (i.e. hot water system). Varian admits that he thought that if he successfully did something amazing for his village his father would be proud of him, praise him, look at him with pride instead of disappointment. Quirin apologizes for this. He says that the disappointment came from stress from dealing with the fallouts from the explosions. Also it seemed like in the excitement of his projects Varian would not consider how far the damage could reach if something goes wrong. It seemed like he didn’t have a contingency plan or failsafes to avert disaster. He also worries that Varian will hurt himself or get killed from his work going awry. Varian promises tot tone down his alchemy. Keep thing simple, no new chemical compounds.
Quirin wants his son safe but he doesn’t know how to go about that.
They discuss how Quirin felt with Varian’s alchemy. How worried it made Quirin that Varian never fully grasped how dangerous his alchemy methods were to himself and those around him. How Quirin was reaching the decision to let life teach his son the consequences of his actions. He just hoped that it wouldn’t require a death for Varian to step back and accept that what he was doing was overly risky. He knew a death could break his son causing him to breakdown in guilt and come out of it with a broken spirit.
He wants to protect his son from people. He’s been able to shield him from the brunt of their words, but now with Varian’s stint as a villain, he can’t protect him in that way anymore. It hurts and he feels like he has failed his son as a father. He later realizes that he can use his position as Village Leader to protect his son from threats and acts of physical harm, but that’s about all he can do for now.
Once Varian becomes more responsible with his alchemy and inventions Quirin starts being more vocal with his support of his son’s passion and works.
Explaining Alchemy- Varian explains that he felt alchemy was all he had since his mom is dead and he doesn’t have a good relationship with his father. Also asking him to give it up like some people wanted was like asking Monty not to make candy.
Varian shows his dad his notebooks, records, and chemical recipes. The notebooks are organized by year, records show the results of his mixtures and their reactions. He even has graphs and pictures in his records. Quirin turns to the explosives section. Tables for each explosive compound. Which mixtures cause explosions and how big those explosions are. Example “Flynnolium”, needs a reactant to explode and is very flammable. A table shows which equations cause big “BOOM”, and which produce flames but no explosion. The only constant on the page is “Flynnolium”.
Scene- “You take notes. Careful notes,” Quirin says flipping through one of his son’s notebooks.
“Kinda have to. I do, or rather did, a lot of mixing. It’s hard to remember every result of every combination I mixed.”
Quirin looks through one of the books. Tables that record chemical equations, how much of each chemical, and the result of the equation. There’s graphs of flame’s heights and sizes, rows of drawings of explosion radii. Multiple uses of DANGER! TOO MUCH! DON’T DO IT! AVOID FOR EVERYONE’S SAFETY!
“I had no idea.” Quirin says quietly, in awe and impressed by his son’s meticulous notes. He looks up at his son as he arranges things on a shelf. His eyes soft and proud, an equally soft smile on face.
“I wanted you to be proud of me” Varian explains that his bigger inventions were attempts to get his father to be proud of him. Varian realizes that he has to go into better detail of what that means. “I wanted to you to look at me with pride in your eyes, instead of disappointment. That’s what fueled me. I thought that if I could fix my mistake with the amber, we’d be good. I decided on my way to the castle that that day that I was going to be a different person. I wanted you to believe in me.”
It’s finally decided what both of them can do for each other. Varian promises no more mixing chemicals for awhile. He’s got a pretty good arsenal as it is. He promises to keep any new inventions small scale, calculate potential damage, and prepare for damage if something goes awry. Any big projects he’ll ask for help. (basically anything to help lower his dad’s stress levels). Quirin for his part promises to be more open with his son. Both in how much he loves him, and let Varian know when he sees something Varian can improve on. He agrees to ask about Varian’s alchemy projects more often. Varian promises to find a way to explain his projects in layman’s terms. In addition to this one of them buys Quirin a dictionary of alchemical terms to show he’s actively making an effort to get close to his son, to join him in his world.
Nightmares After being reunited, the two of them have frequent nightmares.
Ruddiger usually comforts Varian; sometimes his dad hears him and comes in to comfort him until he falls asleep.
If Quirin gets a bad nightmare regarding Varian dying, getting injured, or pleading with his father to save him and Quirin is unable to, he will go to Varian’s room and check on him. He’ll wake Varian up and try to calm him down if Varian is having a nightmare. He smiles if Varian is sleeping peacefully. He’ll stay and watch his precious son sleep.
Ruddiger will usually stay with Varian. However, there are times where he will hear Quirin come in while Varian is sleeping. If Ruddiger is awake enough, he’ll notice that Quirin has had a nightmare. If Varian is sleeping peacefully, Ruddiger will follow Quirin back to bed and lay near him.  Quirin comes to appreciate this, he even tells Ruddiger one night that he’s grateful for his presence in their lives. Ruddiger gives a soft, happy chitter in response.
When both of Varian and Quirin have night terrors, Quirin goes to Varian’s room (he may or may not have heard Varian yell). They calm each other down, then embrace in a sweaty hug. A few times, after they’ve calmed down and they’re not ready to be alone, Quirin invites Varian into his room. They get into Quirin’s bed after switching the sweaty pillows. Once they’re tucked in, Quirin wraps his arms around his son. In this case Ruddiger climbs onto the bed and will do one of three things:
1) He’ll place himself next to Varian or he’ll find a divot on top of the blankets and nestle himself there. He makes sure he’s in arms reach of both the humans, or by their legs.  
2) He’ll find a spot between the father and son and position himself there so Varian can wrap his arm around him.  He pays attention to whether they need to have close contact. He won’t get in the way if they really need to be close. 
3) If Quirin is on his back and  Varian is resting his head on his father’s chest or shoulder, Ruddiger will sleep on Quirin tummy.
EXTRAS: Ideas that didn’t really fit in the categories above
The first night or three after Quirin’s release from the amber, father and son slept in each other’s arms, not wanting to be apart. Varian either had his hand or his head or both on his father’s heart to guarantee that his father was with him.
Quirin standing up for his son against jerks in Corona or against Nigel. Speaking against threats  or when comments about his son get taken too far. Occasionally he will draw himself up to full height and berth to warn people not to touch his son.
Quirin gives Varian the money to buy the albemic he mentioned in “Day of the Animals”, and packed a couple ham sandwiches and apples for Varian’s lunch for the trip.
The Saporians break out again, target and capture Varian. Quirin fights Kai then Andrew, and knocks Clementine out while the handle of his sword before she can use the wand in a surprise attack. Varian’s jaw drops seeing his father’s control and power with his sword. When Varian is recovered and the Saporians thwarted, Andrew makes a final attack on Varian. It’s intercepted by Quirin who then grabs Andrew by the throat, lifts him and warns him to stay away from his son. While they are walking back home, Varian is marveling at his dad’s skill. Someone informs Varian that Quirin was holding back. If he wanted the Saporians dead, they would be dead. He says he didn’t kill for his son’s sake and for his own; Varian’s aversion to blood and not wanting to be the reason someone died, and Quirin has seen enough death from the Moonstone.
Scenes of Varian and Quirin fighting side by side in the final battle. (WHY DID WE NEVER GET THIS?!?!)
Both of them riding on Ruddiger, Quirin welding a sword, or hammer like I’ve seen in some fanart.
Quirin using Varian’s alchemy balls and the Project Obsidian bazooka to trap their enemies and protect his son when enemies get to close. Sometimes he throws the wrong alchemy balls to his mild frustration.
Varian using his alchemy to protect his father’s flank and blindspots. Throws a smoke bomb to hide his dad. Takes Quirin awhile to re-adjust before he lands a punch to an enemy. A bit later he warns Varian not to obstruct his view while fighting. It makes him an open target.
Battle banter and encouragement! WE GOT SO ROBBED!!
Hope you guys enjoyed my ideas and scenes. I will be posting more so stay tuned! Have blessed day and Advent (if you celebrate that).
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fruitylibrarian · 3 years ago
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quest of the spear live rewatch!
i already spewed my pre call to adventure flynn thoughts all over a text post but I would like to repeat: pre-canon flynn my beloved <3
yes he is a bit of a bastard but he just loves his books and he’s so genuinely just like. passionate and like…. Big? does that make sense? like i mean inside. not literally. bright
flynn’s mom is so fucking funny
and she’s Trying Her Best
you know one thing I don’t understand, I assume that flynn could afford to keep going to college because of like grants and scholarships since he’s all smart and like, even if his mom is well off, no one below the morally bankrupt millionaire line can pay for 22 degrees and not die of no-money-itis otherwise known as Starving
but like. why not become a professor or some other academia position?
you’d be incredibly overqualified and you’re a white dude, so while academia isn’t exactly bursting with new spaces to fill I’m sure you could find something???? and like. a professor in particular, while baby flynn might not be great at the connection part, seems like a natural progression to at least try for considering it keeps you in that comfort zone and familiar space just in a different albeit familiar role, and allows you to go on long lectures people can’t interrupt. and like, professors literally like, part of their job is research and to continue learning, so like. it seems like the natural choice for him to go for?
don’t get me wrong, baby flynn in particular might not be extremely well suited considering his lack of people skills, but plenty of professors are brilliant slightly odd smarties who give long, super engaging theatrical lectures (sounds like him!) but suck at one on one meetings and talking to people or may be accidentally insulting, but like, their class is genuinely interesting and they grade decently so like, I think he could get past that hurdle is what I’m saying
obviously he’d have to work at it and get the skills necessary but you know what that means? MORE SCHOOL, BABY! just in a different direction! like just? it seems like the obvious choice for his situation
ah yes!!! magic letter!!! it’s kind of funny they do this, it’s a great hook and way to make applicants go Uh Excuse Me and want to know more but also like, there’s no proof magic happened either?
although you’d think some people would get obsessive like let me tell you if i encountered real ass magic like that i wouldn’t stop until i had an answer
ah the Incredibly Long Interview Line. it’s kinda how funny how like. Not Special he is but at the same time he is?
“never been treated so badly in my entire life!” what did you say to him charlene
i’m sure he deserved it i just want to know
wait oh no i just realized
all these people are dead
every single one of them got murdered in the first episode of the series
jesus that’s dark
not gonna be able to stop thinking about that one huh
also love how it’s pretty evenly men and women
although it’s still mostly white
fuck that lady just left crying I know they’re doing this to turn up the drama but DAMN, charlene
god he almost gave up. remember the timeline episode where he never became the librarian? weird.
Gkjlfkgjhfglh Where Do You Think You’re Going? (weak gesture like “me?”) Yes You. Get In Here amazing how can she even see him she’s around the CORNER. camera? magical surveillance? why? just to freak people out? amazing.
i do so love charlene, it’s a shame she wasn’t in the show more
also she literally never explains shit. What Makes You Think You Can Be The Librarian he doesn’t even know what that means, charlene
He Doesn’t Even Have A Library Science Degree
oh wow he does actually have librarian qualifications lmao
why did i not remember that
DLKFGJDFG I did remember him sherlocking her tho
wait her MARRIAGE? to WHO?
i thought her and judson were a thing despite jenkins being into her or something?
huh
also why does this qualify him to be The Librarian™ like oh he can sherlock? ok?
maybe it’s just bc he had the balls to do it
well, the sherlock thing is also not completely unhelpful it just doesn’t seem central to his skills, or at least, not the way he uses it (do we see him use it like this again? he usually applies more obscure knowledge then ye classic deduction sherlockian skills if I remember correctly which I may not because my brain is smooth)
judson is such a fucking drama queen
LKDJFGLKDJFGLDKFJG I FUCKING FORGOT HE LITERALLY JUST FUCKING REPEATED HIS MOM’S LITTLE PHRASE AMAZING
also why did he seem to think her sending everyone home meant he didn’t get it why would she stop all interviews because you fucked up
he just fucking walked out of a wall judson you are so dramatic
also warehouse 13 vibes huh. welcome to a world of endless wonder
I could do a whole fucking thesis on warehouse 13 and the librarians or—well that’s a whole other tangent
anYWYA
this interview was remarkably easy tho, it’s not like he wasn’t impressive but it wasn’t mindblowing either????? this coming from a big fan of flynn
the big shiny wonderous eyes as the library lights up……flynn my beloved
also his floofy hair ldkfgjdlkfgj
he’s like this is too good am I being prank’d
why the mona lisa?????iIs the mona lisa magic??? It only became famous because it got stolen why would it be magic??? Is this one of those we make it magic by believing it or some shit things???
Flynn Do Not Open The Random Box In The Library Of Incredibly Dangerous Artifacts
oh hello excalibur !!
oh rip flynn immediately being like “oh im not worthy, trust me” with 100 percent certainty im hurt oof
KSJFLGKDJGLKDJG THE APPLE “the apple from the garden of eden…….” *judson takes a bite* “actually I just left this here”
excalibur hello properly!!!!
judson is such a fucking DRAMA QUEEN he’s so casual!! and cal you too you slippery bitch!  
ah the jetpack.
DLFKGJDLKFGJ “it usually takes a new librarian four hours to find the jetpack. you did it in three! congratulations” love the implication that every librarian (at least since it was added to the library) has done this no matter how serious like the bad guy of this movie… *checks notes* edware wilde? jetpack. darrington dare, probably? jetpack. i like to think jenkins did it too (not technically a librarian, but you know)
flynn thinking of himself as embarrassing… ☹
HIS MOM IS SO PROUD OF HIM
part sweet, part funny, part rip
I don’t know what she was expecting when he said librarian tho like. originally he literally looked at shit for FRY COOk degrees don’t always mean shit you know
and librarian is up there with professor in Perfect Jobs For Flynn like what did you expect??? Like even if he’d become an archaeologist (a “cool” job) it’s not like that pays super well either as far as I know??
he was never going to be Traditionally Successful
he’s still the same person he still has the same strengths and passions of course he would go into academia and do something like librarian like????? her reaction saddens me.
just be happy for him!! look at him!!!
ok first of all even normal non magic librarians don’t just put books on shelves and that’s a condescending reduction of the job, and second of all, he is so happy!! he has a job, he’s taking responsibility, he’s meeting people, isn’t that enough??? isn’t that literally what you wanted??? even if it WERE what you think it is why couldn’t it just be a good first step??? like??? fuck??? you did been know that he was doing all those fancy degrees because he loved them not because they’d get him some super fancy job??? I mean egyptology is not the most profitable field you know this isn’t med school or whatever
god.
flynn’s mom, visibly not proud and very upset: of course im proud of you!
ok im being a little unfair, she’s trying and clearly she’s been supportive of him, if not straight up enabling of him, but like this is clearly being presented as like. normal person who is normal forced to take care of freakish strange son who is so nerdy and strange and a loser and she is so tired of his shenanigans and all that WORK she put in and he’s NOT FANCY AND CHANGING TO CONFORM TO HER IDEALS OF A GOOD SUCCESSFUL SON/MAN?
and that’s just all very. sigh.
the snake brotherhood are such obnoxiously cheesy villainous villains they’re even called the snake brotherhood
also I think we’re supposed to recognize him as the previous librarian from the painting but if I didn’t already know that I for sure would not know that
smartass flynn is a smartass
I never got people bringing someone coffee to impress them unless they knew their order like there’s no way you know who she likes her coffee so you could so easily get it wrong—like even if you don’t know exactly how much sugar she wants, you could also just get it entirely wrong like assume she likes black coffee but she likes it super sweet, or vice versa, or whatever. it can go wrong so easily!
or she could go “I Hate A Kiss Ass”
she did take it anyway tho so.
ah i did forget (or just not actively think about) how much like… christian mythology there is in this show :/ I mean we did been knew (excalibur and arthurian legend are pretty important to the mythology)
not that christian mythology is inherently bad it just gets a) annoying, b) boring, and c) y’know, very western centric and all
but then trying to reconcile di—you know what that’s a tangent for another time
then again I do assume no one is going to read this
the library really does just throw new librarians into death and go “hope this is fine!” huh
did they just imply god is canon in the “the librarian” universe
you were so cryptic with the no one thing!! just say NOONE
he’s scribbling in his notebook and mumbling out loud what a mood and I love him. what a nerd
ldfkgjdlkjg god sexy jazz music and a breeze this is so dumb
I do hate the forced love interests in all these movies it’s always like Some Hot Girl Is There And They Get It On!
like he really had chemistry with eve and banter but here it kinda feels like that wish fulfilment and then the nerd gets the hot chick the end and im saying that as the nerd
it doesn’t help that each movie has a different one who immediately is dropped as if she never existed afterwards
maybe it’s not as bad as I remember but. sigh
my instant impression of her is to not like her sorry nicole :/
she’s just so rude? she’s like. hot (derogatory)
i get there’s gender politics here with like. she’s used to being treated like a piece of meat and generally like, why not reap the benefits when you are going to get the creeps too, but like, also she’s just so unnecessarily rude—I mean rejecting his clumsy flirting is one thing but you know—ok I won’t even get into that the point is I just don’t really like her that much even tho I don’t think she’s necessarily a bad person or anything you know
but to be fair I think she got better and I remember her being compelling in her return to the show
and like. I do like how the trend in this franchise is “smart little nerd librarian and badass lady guardian kicks ass” but I do wish that it turned around occasionally. we do get cassandra but like. more lady librarians
wow an air marshal? aren’t they rarely even on flights?
sorry im being nitpicky there for sure lmao. please delete the cinamasins ding my words probably summoned from your brain
I get why shoving him out was necessary but also Wow
Gjklhkjfgh imagine sitting next to some mumbling nerd the whole flight and then you see him fly past the windows
LFKGJDLKJDFG he brilliantly lowers our expectations then jumps without a chute! remarkable!
hilarious or commentary on men getting credit for womens’ competency? why not both
i really thought that she was going to be a lying liar the first time I watched this
ah naïve boy. “uh that’s against the law”
flynn’s greatest strength isn’t just his knowledge but his like. breadth of different topics, just like, passion for learning of any time, and like. the ability to not just know a lot of different things but cross-reference and apply them to each other and use them in tandem to understand a greater whole
and we love that for him!
ah flynn therapizing himself lmao
why would she take him going “this bridge is rotting and physically cant support our weight” as a challenge
or him being cowardly like THE STRUCTURAL SUPPORTS ARE ROTTING
YEAH WHAT DID YOU EXPECT OF COURSE HE FUCKING FELL
ok i lied i like nicole i just don’t love their dynamic
i get what they’re going for i just. not my thing
like with eve there was still a clear mutual respect? i guess? idk
maybe it’s just because i’m more sensitive to mean banter? i don’t like mean banter, even when it’s like, def 100 percent well meaning and not mean spirited and no one is actually offended or hurt
although despite not liking their Thing I do a) think it’s very cute how he looks at her, b) their vibe as they start to get to know each other is Better, c) the end of the movie scene where she rides in for maximum drama? now that was good shit.
oh he’s sherlocking her in a shy attempt to impress her but it’s only going to piss her off, right?
oh she’s just sherlocking him back
KSGFJLDKFGJ LMAO “nerd” and that’s it. fair
Cutting Off His Head damn that’s hardcore
hmmmm cringe,
and more cringe
and cringe.
her waking up to him gone right after telling that story about waking up to her librarian gone and then killed—oof
love the serpent brotherhood lady being like wow!! he’s SO COMPETENT!! (cuts to him screaming)
do these ancient traps just have infinite arrows?
also I do love the whole waltzing across trope what can I say im a sucker
DFLKGLDKFGJLDKJG fucking CHUCKS SOMETHING AT IT and immediately where he would be standing is crushed by a huge rock amazing
he literally just chucked a rock at it and it fell over
ah the classic “let the hero get it for us” move
oh there he is! rip
why does he look like macpherson
not really but kind of
also contrast between the lady always being like “omg the librarian is so smart” and him assuming nicole is the one who did the smart thing
“your tears were perfect” how much more of an asshole can you get
They really could have played him as more sympathetic—“oh, we’re always around these powerful artifacts but we never use them for good! I had to do it, I was sick of sitting back and doing nothing” or like “all those years of danger and guarding powerful things and what good did it ever do me? what do I get for my service?” or anything but nah hes just like “mm power good babes. anyway I love sex and being mean”
to be fair flynn he was the librarian too—a real librarian? I mean yeah edward was corrupted and ultimately failed his duties but he had to have been qualified and actually got the job for a reason
flynn I know you think you sound badass but you really don’t
god not shangri-la again. everything the show did with that was. Bad. yikes
why is—god, I should really learn her name [checks notes] lana fangirling so much?
also following the lamia tradition of “serpent brotherhood second in command who is more interesting than the main evil white guy and also a pretty woc” huh
never got like “this is literally impossible” “well do it or I [generic bad guy threat]” like usually that means nothing lmao
LDFKGJLDKFJLDKFGJ ok first of all god is me? bitch?
second of all. me in english? on this fucking ancient very much not english thing? I mean I guess a) it might not be literal, even though he did say “m, e” by letters, b) it is a christian myth so maybe planted later??? but like?????
dude. giving the super powerful artifact to your prisoner? bad idea. if you’re worried about booby traps have a minion do it.
oh yes your gun is so scary in the face of a temple collapsing
why do heroes always think the whatever is safer with them than the temple that’s guarded it for a thousand years
I get it’s been discovered but like. fuck. still
You Are Going To Crash This Helicopter
SLKGJ HORRIBLE HIGH VELOCITY PIE OF DEATH
flynn and judson…..wholesome
oh here comes more forced romance
just let them be friends who grow to mutually respect each other blease
it is very fucking funny that the mom is like ….. oh my god…. oh my god,,, a WOMAN AJUST ANSEWREDM Y SDONGS PHONE?????????OH MY GOFD?????
he is bisexual. but it’s good he’s getting out
ah floofy hair
cahooting,
Yes You Do Need Clothes
that’s a teleporter sir
god eddie wild is such a boring fucking villain and person
and his plan SUCKS
also the serpent brotherhood (why BROTHERhood?) sucks and hates the library why would they just let this guy, a librarian, literally be their new leader
wow he just stabbed a guy on his OWN TEAM for no reason
great going asshole
love how lana is just like…. O-O
we stan lana. she hasn’t done much and she’s technically a bad guy i just love her
“at last we can be one” what does that even mean
why would lana or any of them want to help him he just killed one of their own for no reason hes clearly tripping on power and leaving yall to die
lfkgjdlkfgj flynn dodging so hard while the others is fight and then PUNCHING A GUY
dfglkjdflgkj wait it’s the professor dude why is that so funny
is he WITH THEM??? I think I just missed something
hold on a sec
yeah I think he just appears??? And flynn just fucking broke his nose iconic
wait so was he with them or is he just here going WHY ARE THERE RANDOM PEOPLE IN MY PYRAMID????????????
oh right he built the—ok I got it
Wait what
I mean I did think lana was neat and she seemed impressed with flynn but what shes just like, in love with him now? that makes zero fucking sense why would she want them to Be Together
Is it just so there can be a catfight between the two hot chicks?
seriously tho? morally pure blonde blue eyed girl versus Evil Asian Chick? really?
for the record NOT THAT IT MATTERS but lana is way cuter im just saying
ah badass judson
THE COMEDY OF THE CAPSTONE CRUSHING HIM DLFKGJDLKFGJ
oh………….pulling out excalibur…. predicable but so good
oh the painting….the very Parenty way of revealing it…… wholesome
oh did NOT like that transition
oh here comes the badass fucking entrance with his gf busting in on his mom trying to set him up with girls
HER ENTRANCE IS SO UNNECESSARAILY DRAMATIC I LOVE THEM
I just love the mom’s face ldfkgjldfkgjdlkfgjdlkfjgd shes like WHAT THEGUFVCJK
again I don’t love the vibes of “oh my weird loser son is finally normal!” but to be fair im exaggerating a bit from just facial expressions it’s just. sigh
but ngl the vindication of him being able to be like. yeah that’s right im a badass now and my gf is cool as fuck is still good
him and nicole do have not terrible vibes at the end but if I remember correctly that mission (time travelling ninjas and hg wells’s time machine) is the one that separated them so rip I guess
overall: good movie! as cringe as I remember but I still love flynn so much
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thevaultturtle · 5 years ago
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Fallout Greatest Fears
Fallout 4 Human and Synth Companions + Maxson
Just a little something that I got inspiration for a few weeks ago. As the title says, it’s about each character’s greatest fear, and I tried to tie most of them into each character’s lore, so if the character has some pretty sad or dark lore, then their fear will probably be sad and dark, too. 
Warnings: Some of these might be a bit sad and dark, as described above.
Cait
Cait is terrified of becoming her parents. Even while they rot in the graves that she put them in herself, Cait's parents still manage to haunt her every day; the memories of abuse and betrayal that they left her with aren't easily forgotten, no matter how hard she tries, and no matter how many chems she takes to try to purge them from her mind. Those memories have also left her with a deep-seated fear of being left behind, betrayed all over again while those who took advantage of her move forward without her. She has a lot of trust issues because of these fears, and the thought of being anything like her parents, of doing to someone else what they did to her, makes Cait more nauseous than any hangover or withdrawals ever could.
Curie
Being useless. Curie put everything on the line, down to her very life, just so she could be more useful to others. Becoming a synth, gaining the capacity for inspiration and a greater ability to learn- all of it was in the hope that she would be of greater use to mankind, and the thought of all of that being in vain never fails to throw her into a panic, and a feeling of aimless hopelessness never fails to wash hover her whenever she goes for any extended period of time without making a new discover that will be beneficial to others or at least making some progress towards one.
Danse
Danse is haunted by the fear of losing himself, which makes the truth of what he really is all the more heartbreaking. Maybe at some subconscious level, he always knew what he really was, because this fear has been with him since his earliest memories. Maybe those memories are what birthed this great fear of his in the first place, those fake memories of a fictitious life that he never really lived; he already lost himself once for one reason or another, whether he can remember it happening or not, and maybe this fear was just his mind’s way of trying to tell him not to let it happen again. Whatever the case may be, the more conviction that he felt towards the Brotherhood's ideals and the more he felt like he belonged with them, the stronger his fear grew, and now that it came to fruition all over again…he's not sure that he can handle it happening again.
Deacon
It's almost hard to even think of what Deacon's greatest fear might be, given that we hardly know anything about Deacon.  He may have told us the truth about his past, but given that he is a known pathological liar, that could have all been a lie as well, but in those lies, you can find the fear that Deacon tries to hide so desperately: the fear of himself. Whether he really was a bigot towards synths, whether his past really did lead to the murder of his wife, or if none of that was true at all, for some reason, Deacon fears himself, what he has done, what he will do, what he wants to do. Even if he has never revealed the whole truth of his past or of who he really is, he obviously did something egregious enough to instill this fear in himself, and he will go to his grave ensuring that no one else sees the entirety of that truth.
Hancock
Hancock is terrified of repeating the past, namely as it relates to what happened to the ghouls in Diamond City. It's a past that he simultaneously tries his damnedest to forget every day yet also refuses to let himself forget. He's haunted by the guilt of this past, but he also tries to use that guilt as motivation to do better. It's a guilt that he's reminded of every time that he looks into a mirror, and he refuses to let that guilt grow any stronger. Because of this past, he will never stand by idly while good, innocent people suffer, and he will do everything in his power to ensure that bad things only happen to those who deserve it.
MacCready
There are two fears that occupy MacCready’s mind, and those are failing his son and becoming a monster, and the two are intertwined in a way. Duncan means everything to Mac; that's his baby, his progeny, and he's one of the last few pieces of Lucy that Mac still has. Mac wants to be a good father more than anything, to do right by his son, and he would die for Duncan in a heartbeat if the need arose, and no matter how hard things get, he lives and keeps going to ensure that his son stays safe. He can't stand the thought of failing his son, and that thought would be an imminent reality if he became a monster, which he was on the verge of doing while he was with the Gunners. The caps were great, and they all went towards saving Duncan, but the actions that he took to get those caps and what he saw the Gunners doing were things that he knew his son would be ashamed of him for.
Nick Valentine
Pre-Far Harbor, Nick feared the possibility of not doing the right thing. The Wasteland is an awful, merciless place, and with memories of what the world used to be like, Nick is even more aware of and impacted by this than most. Even in such a desolate world, though, Nick still hasn't lost hope, and he believes that doing the right thing, that giving people a helping hand when they need it the most, is the only way to make the world better for everyone. After Far Harbor, though, he's more afraid of forgetting himself, and in good reason, too. Not only is it highly probable to happen, but if he can't even remember who he is and why he's doing what he's doing, how can he even remember what the right thing is?
Old Longfellow
Stagnation. Even in his old age, Old Longfellow isn't one to sit around while the world passes him by. Stagnation means death to Old Longfellow, and like most people, he tends to try to avoid that. A life of stagnation means a life with nothing to do, nothing to work for, and that is a meaningless life in his opinion, one that’s hardly even worth calling a life at all. Old Longfellow, even in such a harsh world and even though he may seem so bitter, is still fascinated by life, especially with all of the adventures and twists and turns that it entails, and stagnation would mean that he's lost all of that. It's not necessarily death that he's afraid of since he knows that’s unavoidable, but it's the thought of not having truly lived in the first place that terrifies him.
Piper
Piper fears the unknown, of not knowing when being out of the loop means certain death in this unforgiving world. She will seek out the truth no matter what the cost, although that tenacity has led to a few more fears for her. People turned their backs on her when she became Diamond City’s 'nosy reporter'; everybody has something to hide, and they don't exactly like the thought of her airing out their dirty laundry for everyone to see. She's constantly looking behind her, afraid that someone will betray her in her quest for the truth, and that she'll leave Nat behind in a world full of lies.
Porter Gage
Losing. Gage doesn't like the thought of losing in general, but the lost that terrifies him the most is the possibility of losing to the world and to the life that it put him in. He was born into a pretty rough situation, as most people are in the Wasteland, but unlike many others, Gage refuses to be a victim of those circumstances, and he's going to live his life to the fullest even if it kills him. He wants to conquer the world that wants nothing more than to bring him to his knees, to survive and thrive so he can laugh at the 'fate’ that the world tried to fuck him over with. The thought of failing in that goal terrifies him, and he will avoid that fear at all costs, no matter who else might suffer in the process.
Preston
Preston fears failure. Preston has dedicated his life to the Minutemen, to helping the people of the Commonwealth and trying to rebuild the world. Because of this dedication, failure to him means the failure of the Minutemen, and the failure of the Minutemen would mean the death of the Commonwealth in his mind. This fear has already come to fruition once with the Quincy Massacre, and that nearly broke him. If his saving grace hadn’t wandered out of the Vault shortly after that horrific event, he wouldn't have survived much longer, and he can’t even begin to imagine what a repeat of something like that would do to him.
X6-88
X6-88 also fears failure, although the specifics of his fear are a bit different from everyone else's. X6 specifically fears failing his mission, whatever that may be at the time, because as agent of the Institute, even as a highly trained Courser, failing his mission would mean death, whether that death happens because of the mission itself or because the Institute chose to discard him because his failure made him obsolete. As cold and calculated as he is, X6 still fears death and he truly despises that about himself because there's nothing efficient about fear and he feels like it makes him weak just like the pathetic Wastelanders that he despises so much.
Maxson
Maxson's greatest fear is losing control, whether that be of the Brotherhood or of his own life, but more so the first option, mainly because he feels like he never really had control over the second one. From the day he was born, he never really had control over his own destiny; the Brotherhood always believed that he was destined for greatness because of his lineage, so greatness is what he was pushed towards whether he wanted it or not. Failure was not an option, no matter how much he craved it so he could pursue some sort of normalcy instead of what had been laid before him. Failure was not an option so when he eventually achieved the greatness that he had supposedly been destined for, he feared losing control again, this time over the Brotherhood that was put under his command. Even with that lack of control over his early life, Arthur still loves the Brotherhood, and he fears that losing control again will mean the death of everything that he loves.
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aion-rsa · 4 years ago
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Why Oblivion is Still the Best Elder Scrolls Game
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With their acquisition of ZeniMax Studios finally complete, Microsoft is poised to challenge Sony’s recent reign of exclusivity dominance by potentially making the next generation of Bethesda releases exclusive to Game Pass platforms. For the moment, though, the biggest benefit of this acquisition is undoubtedly the ability to access a good portion of Bethesda’s library of classic games via Game Pass.
While most of the Bethesda games recently added to Game Pass are worth playing for one reason or another, few are more intriguing than The Elder Scrolls IV: Oblivion. Sandwiched between the releases of the revolutionary Morrowind and the eternally re-released Skyrim, Oblivion is sometimes thought of as the middle child in the modern history of one of gaming’s most beloved RPG series. Nearly 15 years after its release, though, it’s remarkably easier than ever to appreciate the many ways that Oblivion represents the very best of the Elder Scrolls franchise.
Don’t believe me? Use its recent addition to the Game Pass library as an excuse to play Oblivion again (or perhaps for the first time), and you’ll find these reasons (and more) why it remains arguably the best Elder Scrolls adventure so far.
Oblivion Has (By Far) the Best Elder Scrolls Quests and Stories
Let’s start with one thing that few Elder Scrolls fans will argue against. When it comes to quests and stories, Oblivion is a far better game than Morrowind or Skyrim.
I’ve talked about this more extensively in my look at the best Elder Scrolls quests ever, but I remain truly amazed at how much thought and creativity went into even the most “average” quest in Oblivion. That baseline level of quality is really the key point here. While many of Oblivion’s biggest quests (such as the Dark Brotherhood and Thieves Guild assignments) are obviously memorable, even the little quests along the way that you may have forgotten about offer something special that helps them stand out.
I don’t know why the Elder Scrolls quest design and writing teams were at the top of their game at this time, but I doubt even The Elder Scrolls 6 can top the work they did here.
Oblivion Found a Nice Middle Ground Between Accessibility and Depth
For quite some time, the line on Oblivion has been that it’s the “middle” game between Morrowind and Skyrim. While that’s obviously true of its release date, that idea speaks more to the suggestion that Oblivion represents Bethesda’s struggles to balance the more hardcore RPG ideas of a game like Morrowind and the accessibility improvements featured in Skyrim.
Some say that means Oblivion doesn’t truly excel at either pursuit, but I don’t see it like that. In Oblivion, you get a taste of Morrowind’s incredible RPG philosophies and mechanics without having to deal with that game’s most annoying aspects. At the same time, Oblivion manages to be much more playable than its predecessor while still feeling deeper overall than its successor from a role-playing perspective. 
Oblivion doesn’t necessarily combine the best of Skyrim and Morrowind, but it finds a nice middle-ground between those styles that’s easy to appreciate to this day. 
Shivering Isles is Still the Best DLC Expansion Bethesda Has Ever Made
Granted, I can’t (and would never try to) defend most of Oblivion’s DLC. There’s a reason that “Horse Armor” is still used as the gold standard for exploitative and uninspired video game microtransactions.
However, it’s easier to forgive Oblivion‘s DLC stumbles when you realize they all eventually led to the Shivering Isles expansion. That was the expansion that finally dared to answer the question “What if The Elder Scrolls just got weird with it?” By transporting players to a land ruled by Sheogorath (the often hilarious Daedric Prince of Madness), Shivering Isles dropped most of the stuffier fantasy elements of the franchise in favor of allowing the talented Oblivion design team and writers to breathe life into their wildest ideas.
The golden age of single-player DLC expansions was highlighted by the idea of letting studios break free and truly experiment with new and strange creations that would otherwise not likely see the light of day. Shivering Isles is perhaps the greatest example of that era.
Oblivion’s Atmosphere is Consistent and Helps Tell a Story
I will freely admit that the province of Cyrodiil isn’t always the most interesting place. There are certainly times when it comes across as “Capital City, Fantasyland.”
Yet, there’s a consistency to Oblivion’s atmosphere that I remain fascinated with years after its release. While Morrowind’s alien-like worlds are hard to beat from a pure design perspective and Skyrim’s tundras offer a welcome deviation from the most common fantasy tropes, there’s something about the way that everything flows in Oblivion that I’d argue Bethesda has never quite replicated.
Individual regions of Oblivion’s map manage to remain distinct while also feeling like the logical progression of the area you just arrived from and the area you’re going to. There’s also something to be said for how Oblivion sells the idea of people battling to protect their land from invasion and corruption by presenting a fantasy world that you might actually want to live in.
Get Past Their Voice Acting, and Oblivion Might Have the Best NPCs in any Elder Scrolls Game
I’d like to argue that Oblivion’s “bad” voice acting and awkward NPC designs actually give the game a personality you don’t find in refined titles, but I understand that some rough edges are hard to ignore.
Instead, let’s focus on the ways that Oblivion’s NPCs are advanced even by modern design standards. Nearly every NPC in Oblivion has a personality of their own, something unique to say to you, and will legitimately go about a daily schedule that even changes from day to day due to their ability to make dynamic decisions rather than simply follow a tightly scripted path.
At a time when developers are sometimes more interested in putting more characters on-screen rather than crafting richer NPCs (looking at you Cyberpunk 2077), there’s something undeniably refreshing about a game that emphasizes offering more unique interactions rather than simply relying on the quantity of NPCs.
Oblivion Let You Build Wild (and Broken) Characters
The “highlight” of Oblivion‘s character-building system in the minds of many fans will undoubtedly be the time they discovered it’s possible to make a truly invisible character who can pretty much do whatever they want. That kind of mechanical exploitation is certainly one of the most noteworthy examples of how Oblivion let you run wild with the characters you created.
Yet, when I think back on my hours with Oblivion, the kinds of broken characters I appreciate most are the ones who didn’t make it far. While Oblivion’s enemy scaling system has been (often rightfully) criticized for its shortcomings, there’s something to be said for how the game’s attempts at offering a consistent challenge level meant that your design decisions were tested more often throughout the game.
It wasn’t a perfect system, but when compared to a game like Skyrim, or even titles like Destiny, where building a viable character is really about reaching higher levels and reaping the rewards, I miss, at the very least, Oblivion’s attempts to challenge me to master the character I built and the times it would actively punish my worst decisions.
Oblivion is Less About Combat and More About Adventure
In terms of pure combat, Skyrim is really in a class of its own when compared to the other Elder Scrolls games. Its improved controls, cinematic qualities, and smoother animations are more than enough to make it the favorite among Elder Scrolls fans looking for the best action.
I certainly recognize that some of Oblivion’s combat system problems are the result of bad decisions and outdated technology, but years later, I really appreciate how the game was never really about the action; it was about the adventure. Much like how Fellowship of the Ring utilized action sequences as the response to danger that our heroes otherwise tried to avoid, combat in Oblivion is just one of those things that you’ll come across as you explore but isn’t necessarily meant to be the grand set piece or the big draw.
cnx.cmd.push(function() { cnx({ playerId: "106e33c0-3911-473c-b599-b1426db57530", }).render("0270c398a82f44f49c23c16122516796"); });
While Oblivion’s main questline betrays this philosophy somewhat during its most action-heavy (and often worst) moments, there’s still a sense that the game is more about exploration, storytelling, and the little discoveries you make along the way rather than a desire to get you to the next big sequence or other chances to simply fuel a power fantasy.
The post Why Oblivion is Still the Best Elder Scrolls Game appeared first on Den of Geek.
from Den of Geek https://ift.tt/3vjIt9R
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naysaltysalmon · 5 years ago
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Shoutout to @tiburme for tagging me~!
Rules: Name 10 favorite characters from 10 different things and then tag 10 people.
Oh, massive spoilers below btw.
1. Gon Freecss from Hunter x Hunter: My favorite shounen protagonist by far. At first you think he’s your typical happy-go-lucky bouncy boye :D who definitely doesn’t have abandonment issues or self-destructive tendencies that literally actually almost kill him later on, and then, uwu... The amount of complexity that Gon has as a protagonist who hardly ever has stand-alone development is nothing short of astounding. How during the Chimera Ant Art his characterization totally dips off to the side to become an unknowable entity even to the audience, while still retaining amazing character development regardless -- not to mention how brilliantly daring his decision to threaten Komugi is that nearly every other author with such a happy-go-lucky protagonist would shy away from in cowardice -- is absolutely surreal to me. The more I think and write about Gon, the more I fall in love with him. If I ever meet his father, and by that I mean his real father, the creator, Togashi, I have nothing else to say but,,, well done, sir.
2. Tanjirou Kamado from Demon Slayer: I’m really hoping the Demon Slayer movie comes out soon because I absolutely love this boy and how charming he is. Unlike most protagonists, not just of shounen anime but of seemingly macho story lines that involve power-ups and training in general, Tanjirou never lets go of his kind heart. (Welp, except maybe in some cases when he’s facing the Upper Moons later on -- I haven’t caught up yet -- but WE’RE GONNA IGNORE THAT for now.) From the beginning, Tanjirou’s kindness isn’t an obstacle holding back his power, though other characters pose it that way, but rather he cultivates his empathy to grant peace to the demons he faces. He smiles in the face of anyone who treats him poorly because of his cluelessness, and that’s just so heartwarming to see, and dare I say subversive to the hardened, calculating, and cocky male protagonists we so often get. Good job, Gotouge.
3. Joseph Joestar from JoJo’s Bizarre Adventure: Giorno Giovanna was a close second, but I gotta go with Joseph. He’s the one who made me fall in love with the series, and with the later parts too. Unlike Jonathan Joestar, who was chivalrous and manly, Joseph was a riot: colorful, arrogant, funny, but also extremely clever. I absolutely loved his, “Next you’ll say...!” because at first I expected it to just be him being an overconfident asshole and eventually he’d be proven wrong at the ~Dai Pinchi Moment~ (please excuse my weeb speech, I legit didn’t know what else to call it), but then he hit the mark every time and eventually I was just waiting for when he’d pull that out and it was so hype. Also I surely can’t forget his transformation as an old dude in Part 3 -- him screaming “OOHHHH MY GAAAWDDDA!” and “HOLY SHIIIT!” murdered me every time. And of course, last but not least, the raw fucking emotion when Caeser died -- the dude actually gave a shit and wasn’t made entirely of wit and absurdity, but heart too. Joseph set the tone for what JJBA was as a whole for me (fuck off with that “but Part 3/Part 4 is the best Part” bullshit, Part 2 will always be top tier for me because of Joseph Joestar’s brilliant, bright, and beautiful absurdity -- but Part 5 was really good too). Araki really is a genius.
4. Link from The Legend of Zelda: Twilight Princess: My love for this series is a bit older than the series I’ve already mentioned, and TLoZ: TP was actually probably the first time I got seriously obsessed with a fandom. I love all the Links in their own ways, but Twilight Princess really drove home the “lone wolf chosen by the gods, fighting against the world” narrative for me. It made me feel important and strong at a time when no one cared about me. Seeing Link struggle silently through his quest with villagers who meant well but did nothing for him, and Midna who started out as a reluctant acquaintance and eventually became so much more, meant so much to me at the time I played the game. I will always love Twilight Princess the most because of what it did for me at one of the darkest times in my life, and because I felt completely and utterly immersed in every part of the story and gameplay through Link’s character, who was, and in many ways, still is, so relatable to me: Silent courage really is what I use to get through every day.
5. Greedling from Fullmetal Alchemist (Brotherhood): For once I’m not naming the protagonist of a series! Lissen, I still smile whenever I see the slightest reference to Edward Elric, but now he’s more of my childhood love. He’s just a part of my personality already? LOL. Anyway, FMA(B) has so many good characters that choosing just one doesn’t feel right (I mean, same with HxH tho). I say Greedling because that encompasses both Ling and Greed though, two of my favorite characters from the series! Ling’s apparent childishness in constantly running away from fights, making other people pay for his food, and failing to grasp the seriousness of the situation (until Lan Fan’s arm gets cut off lol oops) is so adorable and entertaining. He’s the best kind of idiot asshole, and I especially love how he teases Ed. After him and Greed fuse, Ling’s stout heart becomes even more apparent, as he constantly eggs Greed on to remember his past life, his friends, and become someone outside of Father/the Dwarf in the Flask. Conversely, Greed’s nonchalance and (of course) avarice are nothing short of entertaining and heartbreaking. Greed’s realization at the end, when he finally admitted to himself that what he wanted all along were “friends like these,” completely crushed me the first few times I watched FMAB. And when he’s screaming in the tunnels under Central after having killed Bido, remembering his friends, and he doesn’t understand why, and later attacks Wrath/King Bradley... that shit was so entertaining and cathartic to watch. None of his development feels like forced redemption, nor like it was too little development, since it mostly happens in the background and away from the “validating eyes” of the protagonists other than Ling. And at the end, when Ling and Greed work together to take down Bradley and all the soldiers invading Central HQ... it’s so beautiful. Many have said this before but I’ll say it again: Hiromu Arakawa wrote the perfect series.
6. Ciel Phantomhive from Black Butler: Another protagonist! And another older obsession of mine. Ciel remains in my mind to this day mainly for his heartlessness in relation to his age, and the fluidity with which Toboso tells his story. Normally when authors write younger characters into their serious stories, they make “child adults” of sorts, but Ciel feels totally realistic to the extent that he is both childish and adult to me. Obviously, Ciel is responsible and (normally) level-headed due to being the head of the Phantomhive household, but also from trauma. Yet, his cruelty at times is what sticks in my mind the most: You really feel that he’s someone who feels he’s been abandoned by the entire world, given his experiences, and that makes him disregard or use others sometimes in order to reach his own ends. Normally, authors would be too cowardly to let their protagonists, let alone child protagonists, go to such lengths to avenge their family, or carry out their duty as the dog of the military (looking at you, Arakawa -- she’s still a goddess tho). But Ciel is unforgiving. He lies to Snake and tells him his troupe is still alive. He murders the entire troupe because he’s triggered -- a childish decision, but driven with adult-like power due to trauma. It’s devastatingly riveting, and I cannot forget his unrelenting, contained rage to this day.
7. Ahsoka Tano from Star Wars: The Clone Wars: This one may come as a shock to most of you, because I hardly ever post Star Wars let alone Ahsoka content on here -- but it’s true. Other than the blatant, half-assedly inserted heteroromantic partner they gave Ahsoka in, like, idk season 3??, Ahsoka is a fucking goddess. From her origin as a wee baby in the earlier seasons who didn’t really know what she was doing and was a bit of a cocky brat, to how she matures and becomes wise, resourceful, and fierce in the later seasons, I just love Ahsoka’s design and character to this day. The episodes that stick in my mind aside from the obvious are when she’s possessed by the Dark Side of the Force on that Force balance planet and her arrogance becomes so exaggerated that she threatens and attacks Anakin, her teacher. It was so fucking cathartic. Normally female characters, let alone young protagonist female characters, are never allowed to show the ugly sides of themselves in fiction, since women are always portrayed as perfect beautiful majestic angels or some bullshit like that. (Or they’re cocky/sexy/slutty villain women. ‘Kay then.) Seeing Ahsoka devolve into her basal desires and come out of it like hardly anything happened and she’s still a perfectly valid character was so amazing to see on a meta level; it wasn’t about her learning a lesson or anything, it was a thing that happened like any other character and then they moved the fuck on. I also distinctly remember the episode where she was trapped on that island/planet and she had to take out the aliens that were after her all by herself. That was so fucking empowering to watch and god fucking dammit I need to rewatch this series now. And of course, let us not forget the fact that the entire time, we were all expecting Ahsoka to just be another domino in Anakin’s downfall -- and she was, but not through the refrigerator -- but through walking away from it all. That was so powerful and moving -- and heartbreaking. By the end of TCW, her character carried weight and agency in the narrative, and god, I only wish whoever wrote her could write more female characters in the future.
8. Tigress from Kung Fu Panda: Maybe another surprise, but I think she deserves this spot. Tigress is a female character who starts out as kind of an antagonist, given how she outright tells Po to leave the kung fu temple within the first day of him arriving. She’s even jealous of the fact that he’s chosen as the Dragon Warrior rather than her -- but that’s due to the backwash of years of trying to live up to the memory of Tai Lung in order to please Shifu (which means “master” in Chinese but ok I’ll shut up now), her master and mentor over the years. She never says this out loud in the movie, which is what makes her character more believable. Others even joke about how stoic she is (and not in bad taste). Her character development is definitely present for those who are looking -- but I put her on this list because I’m so happy the movie doesn’t make it some huge dramatic emotional thing, because so often in media women are depicted as being overly-emotional and here Tigress is just a hurt child trying to make her mentor happy. But, she gets over it, her and Po become allies, even friends to each other -- she and Po talk like equals in the second and third movies, and she even tells him to back out of the fight with Lord Shen and he listens (I mean he doesn’t stay put but he doesn’t undermine her opinion either lol, like most jokesy protagonists of Western media would -- looking at you, Marvel). I like Tigress because she’s an antagonist without being a bitch, she’s powerful without being overpowered, and she’s not sexualized despite being a well-trained, at times jealous, and even emotionally awkward kung fu master. And I almost forgot to mention the best part: There is never an indication of romance between her and Po, or any other character, for that matter. She’s perfectly capable, complex, and lovely on her own terms. And that’s that on THAT.
9. Bilbo Baggins from The Hobbit: I wanted to include at least one character protagonist from a live-action movie/book, lol. I feel like Bilbo’s pretty self-explanatory. He doesn’t wanna go on an adventure because he likes his doilies and warm sheets, but then Gandalf seduces him with the call to the outside world and possible death (LOL), and he fucking goes for it, grumbling the entire time. Isn’t that what any of us would do if given such a proposition? I like to think so. Bilbo obviously has his own gradual, evil transformation with the One Ring, becomes murderous and uses it to disappear, and grows a strong bromance with the King Under the Mountain (which happens in both the movie and the book), but I think what I like about him is that he really feels... down-to-earth? Like even though the adventure changes him, it never feels like he’s been stretched in a way that makes his core character traits of grumbling and bluntness disappear. He gets better at the whole adventuring thing, for sure, but he remains Bilbo, at least, to me, throughout the journey. It was heartwrenching watching him try to save Thorin in The Battle of Five Armies, honestly, but Bilbo’s the kind of character that I feel like has his own story and mythology aside from The Hobbit, and maybe that’s just the result of J.R.R. Tolkien writing the lore for every aspect of his universe, but My Point Still Stands. He feels like his own man apart from the series he’s in, yet he’s still so much fun in his series.
10. Barley Lightfoot from Onward: And last, this one is because I saw Onward yesterday and was pleasantly surprised by the characterization in it -- and anyone who thinks differently can kiss my *ss. :) I was not expecting the movie to take the twist of fleshing out the “annoying” (more like adorable) overconfident nerdy big brother. Normally those characters are swiped to the side because God Forbid The Comic Relief Have Any Sadness In Them. I was expecting the movie to focus on Ian’s journey to meet his fatha and that the movie would pull something stupid at the end like “oh actually there’s another phoenix gem underneath the school” or “actually since only his legs appeared then you still have 24 hours with him” or some shit like that, but I guess this isn’t an anime so those absurdist explanations wouldn’t hold water anyway. But still, for a kid’s movie, I was NOT expecting this movie to go so hard with the characterization. For once, the main character doesn’t get what he wants at the end, and instead realizes it’s his big brother, Barley, who’s been looking out for him his entire life. Meeting his dad would betray that reality. What happens instead is that the lovable big brother never actually said goodbye to their dad before he died, because when their dad got sick, said brother ran away from the hospital room in fear of all the life-sustaining equipment. (Is this some meta thing about Chris Pratt and Guardians of the Galaxy? Off topic and call me stupid, but I didn’t realize Chris Pratt plays him until I saw everyone freaking out about it afterward on Tumblr laksjdflak.) So instead, the lovable big brother talks to the dad at the end, and unconfident younger brother grows confidence and thanks big bro for being with him his entire life. It was so touching, dude. I cry. But the moment that sticks in my mind the most was when Ian was crossing the invisible bridge... Ian needed to have confidence in himself to be able to cross over a chasm in their path, and Barley knew that if Ian didn’t believe in himself, he would fall and die. They tie a rope around Ian for good measure, and Barley encourages him the entire way, but halfway over, the rope comes loose and slips off. Barley sees this and starts panicking, but of course continues to encourage Ian so that Ian will get to the other side. What got to me wasn’t the fact that he faked it for Ian, but that there are actual tears running down his face as he’s encouraging Ian to get to the other side, because he knows otherwise Ian wouldn’t have the confidence and would fall to his death. Like dude, that raw, complex emotion in a kid’s movie?! DUDE?! I was fucking surprised. The clear anxiety and grief in Barley’s face as Ian’s totally clueless and even dancing around in the air was just too much, omfg. Of course, then it’s played off for laughs, but... I guess that makes sense for the annoying overconfident nerdy big bro character. :’)
Okay these are way longer than I anticipated and I’m sorry, but also I’m really not. Hope you enjoyed reading my thoughts on my favs!
Seems I don’t talk to that many people on here anymore: @stupidbluejay @mirycactusito @chronicstarlight
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