#just bc i like npcs
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pangloss-artee 8 months ago
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i had an idea
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phantom-peachie 8 months ago
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hhhh,,, skyward sword,,
screams incoherently
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caemidraws 4 months ago
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Last session notes
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cubbihue 3 months ago
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Hey if Hazel, Dev, and the gang play DnD, what do you think they would play as.... and how who would be the fortunate(or unfortunate) DM?
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When I was 10, my older brother would play massive D&D campaigns in the living room. He tried teaching me the mechanics but it was too much and too boring for my small brain. Instead, I was far more fascinated with things like Warrior Cats.
Apparently Warrior Cats has a d&d game though. So. The kids would all play that instead!
Dev would eventually be roped into joining. Mainly because when you're sitting with a table of kids doing storytelling, you end up getting very invested, and very frustrated when they make the very wrong choices!!!
Bitties Series: [Start] > [Previous] > [Next]
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jazforthesoul 6 months ago
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every time someone reduces CAPTAIN !!! elizabeth "lizzie" lafayette down to "a sad lesbian" a fairy dies bc i shoot it with my gun. like you're telling me you were spoon-fed a character that has one of the most realistic and RAW representations of grief and perseverance in the series and all you got from that was "she's sad" ????
is she a constantly happy character? Fuck no! that's acknowledged!! but to take EVERYTHING that she is, which has positive and negative aspects THAT ARE BOTH SHOWN, to take the fact that she is THE DRIVING FORCE OF THE MAIN BACKGROUND PLOT, and reduce her down to NOTHING but her relationships?? ?what the hell!!!
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ganondoodle 5 months ago
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(wip) totk rewritten botw2 edition
rough ideas for the reworked healing system- bottles+potions are back and must be used in real time, cooked meals are not storable but better than potions, different types of portable pots?
wasnt sure if the portable pot should have different effects or just have designs you can change, but decided to add a few different types for roughly different types of players without too many options that could overwhelm but still add some variety to any gameplay AND a more meaningful reward for bigger quests!
-my goal with this is avoid the pausing to spam apples into links mouth to heal problem, to readd some difficulty with more limited healing in general (bottles must be found or gained as a reward, usage in battle like in skyward sword via wheel menu and then used in real time) and adding more variety via the design of the pots, a neat new item since they are portable (set up a campfire, then option is added to add the pot for cooking), and make cooking a lil more interesting besides it spamming your inventory even more with healing stuff AND add some meaning to bottles and potions again bc imo they were one of the most useless things you could get when playing botw/totk- which is why cooked meals are not storable but with better effects, think of it like a bit more customizable and zeldafied elden ring mechanic with the usual heals and the one time physic buff
so if you got into a bossfight and lost it, you could set up a cooking spot before the arena to give yourself a temporary buff via a meal and restock your potions for in battle healing and/or effects depending on how many bottles you have, if you have trouble dealing damage for example you can use the firey pot to add some extra attack dmg (and yes it stacks if you do attack effect in the firey pot it adds extra attack damage, maybe even with a hidden bonus)
(got similar planned for the parasail .. like dif types with dif effects like faster gliding speed but more stamina usage- one used like koga does in aoc that lets you glide fully soundlessly ...)
(legend of zelda)
(also no NPC will give you a shitty cooked thing as a 'reward' anymore, if anything its a bottle that you can use like in the old games ..)
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moeblob 10 months ago
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What if I straight up didn't explain myself? What if I just said trust me on this? Would you?
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aroacenezhaanddainsleif 8 months ago
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t没jo my bestie
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pinacoladamatata 7 months ago
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the bed in Hancock's room should have been fixed. Fahrenheit should have her own room instead of falling asleep standing on the couch. hancock would have given the drifters better quarters/food, games etc up in his attic. there should be about 420% more chems in that state house. in this essay i will-
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Link to mod on Nexus
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puppyeared 5 months ago
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learning abt friendship decay and "not reaching out to your friends for months at a time unprompted is not neurotypical behaviour" has me feeling a certain way
#experiencing some BIG FEELINGS OVER THIS REVELATION#listen i have never ever been bothered abt not seeing someone in a while or making time to talk to them bc in my mind its like not thst muc#time has passed. i mean it with every fibre of my being that when im like 'oh its ok even though we havent talked in a while and have our#own things going on it doesnt mean we're not friends anymore since we left things on a good note 8 months ago' i sincerely believe that#and for the longest time i just thought everybody makes peace with it at some point and not automatically assuming the other person doesnt#wanna talk to me anymore or smth. my longest lasting friendships are with ppl who work the same way i just thouhght that was normal#whatever organ everybody has that makes them reach out to their friends and plan hang outs i probably dont have it#i was already hesitant to ask out Alex bc i spend almost every waking hour doing smth that isnt talking to ppl unless they happen to be in#the vicinity. and at first it was bc i planned on making sure i had everything set up so i dont get stressed out and do it one at a time#but then i find out theres a friendship decay mechanic? and after dating and marrying someone you lose -10 friendship points for every#day u dont talk to them?? actually ive probably been losing friendship points this whole time without knowing bc of this?????#and i notice a lot of my own habits are also reflected in how i play bc ive been avoiding getting close to pierre and marnie since its more#of a professional relationship. like i know theyre npcs but im approaching it the way i would in real life its fucking nuts#i think its a little relieving im playing /as/ a character than myself bc as im playing im just making up little interactions in my head#than approaching things the way i would myself so it takes a bit of the stress off trying to put myself in there as a spectator. but well#being in a relationship demands a certain amount of energy even more so when theyre things that already take up energy on its own#like making time to talk to your partner and make sure they know theyre loved. i dont always have energy to put all my mental focus into it#and this is true for real life so im not really bothered by not dating anyone. but when its a game and i want my character to be with someo#and i know its fully optional and i know i could just apply the same logic to this i dont /want/ to. sometimes i want to experience#the same things other people do at least to a certain degree without the same emotional andmental stakes#no offense krobus#yapping#stardew#stardew valley#puppy plays sdv#sdv#this game has me by the ankles man
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wild-magic-oops 7 months ago
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馃攳.
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raidante 6 months ago
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yeah im playing it.
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heir-of-the-chair 7 months ago
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See I love Pete and Steph and they work so well together because they are the only normal people in all of Hatchetfield
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utilitycaster 6 months ago
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When we say characters are narrative tools that just means that any statement like "we need to hold [fictional character] accountable" or critiquing a fictional relationship solely on the basis of whether it is healthy is worthless. It doesn't mean that you can excuse bad writing/storytelling by saying WELL THEY'RE NARRATIVE TOOLS. Characters don't need to be good people to be compelling nor sympathetic! But also, sometimes there's a villain who does just fucking suck (for example) and isn't interesting and only exists to push the narrative from point A to point B and that's valid to criticize. Characters aren't real people and shouldn't be judged as such; but they should feel real and vibrant and their actions should feel organic to the story and hold weight. If they actually just feel like a tool of the narrative then that's bad storytelling; the purpose of a story is to dress up these tools in something compelling.
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lostburgerprince 3 months ago
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you can't "just add a few codexes". you have to write those codexes. you have to write them in the proper voice and style and so it doesn't just fit ONE specific person's worldstate but anyone who also may have made the same decision as them. (you might even have to write multiple variations of the SAME CODEX to account for gender/race/class/romance) you have to edit them. you have to decide where those codexes are going to appear. you have to put them somewhere where people who want to read them will find them. you have to program them showing up. you have to flag it so it only shows up in sPECIFIC versions of the game. (because god forbid it doesn't and breaks someone else's immersion) you have to bug test that. you have to hope it still works when it ships.
and after all that the people complaining might still pick up said codex and close out the window immediately. or run past it entirely and complain that they made a selection in the worldstate that never paid off.
and then you've just spent all that time fleshing out something that's just a small nod to a very small percentage of players. time you could have spent on the current plot or companions. time you could have spent on making *active* decisions matter. these things can easily take up weeks or months like you wouldn't fucking believe.
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skleech 3 months ago
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Day 1 - The good hunter as The Fool tarot card
Decided that for this October i'd do some of the bloodborne npcs (logarius, amelia and gehrman are in this i know they're not technically npcs but bear with me) as tarot cards, so here it is :]
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