DC x DP Ideas
For 'reasons', Ellie has been transferred to Gotham Academy under the guise of living with her guardian Vlad Masters but she's actually living with Dante, Danny, and Jazz.
From the moment she arrived, she had become rivals with Damian Wayne in everything from academics to sports and even the arts.
They wouldn't admit it but they were having fun. Having a rival who's always trying to one-up you, forcing yourself and each other to become better, more extraordinary. (It made a great distraction from their complicated home lives.)
But somewhere along the line, something had changed.
After a debate competition that was held at the school, Damian couldn't help but gush talk about this girl, his friend, Danielle Masters, and how cool and competent she was, and how she was the only person in the school worthy enough to be friends with him. (Awe baby's first crush!) But, ah, Dames, what's an ectoplasmic being and how are they not sapient or sentient?
On the other hand, Ellie is livid. She had Dan buy her a punching bag just so she could put Damian's face on it. She thought he was her friend! Turns out he's just another anti-ectoplasmic being supporter. She tries every day, to go to school, talk to him, and pretend everything is normal. But every time she sees his face and perfect smile of victory, her blood boils with a cold icy rage. (How dear he proclaims so proudly the ghosts are not truly living beings!! Just because we are dead doesn't mean we do not live on.)
Good thing Danny knows how to make portals now! Because when she gets home she's gonna go ape shit.
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Mimic Steve!!! at number Seven I see,,, was that, perchance, on purpose? :D
AYYYY you caught that! I'm so glad someone did lol.
I had to go hunt down what I already posted about the Mimic Steve AU lmao
It's honestly easier to read the first part here , but basically, it's an AU that centers around how the Steve we know isn't actually Steve Harrington; he's a replacement that his parents bought and paid Brenner/The Lab for.
What he actually is, is a being similar to humans with mimic-like abilities from another dimension. They kidnapped him at a young age and then later tortured him into being Steve when the real one passed away from cancer as a child.
There's a vast number of problems happening when the story starts but the biggest is that Robin and Nancy have accidentally discovered that the real Steve Harrington is dead and the house Steve lives in doesn't actually belong to the Harrington's.
In a panic-ridden attempt to prevent them from discovering he's a monster from an alternate dimension whose stuck, Steve taps Eddie for help on grounds that he has romantic feelings for Eddie and already thinks he doesn't deserve to be loved in return. I he loses Eddie as a friend over this then well-- chances were that was gonna happen anyways because he sucks at hiding that he's in love--but he can't lose Robin.
In his head, that means Robin can't learn that he's not human
Snippet:
“Sweetheart, you are Steve.”
He frantically shook his head. “No, I’m not. I’m a copy of Steve, one they forced so hard that it--it overwrote the real me. I don’t know who I actually am, Eddie.”
Besides a fucking monster, from somewhere else.
(At his lowest, in the dark of the house in the middle of the night, Steve turned himself back into his base form.
The thing he was--or at least thought he was--before he’d been kidnapped.
Stared at himself in the mirror and felt only terror, because he didn’t recognize himself. )
Eddie stepped up, gently took one of Steve’s hands.
Threaded their fingers together.
“Okay.” He said, eyes searching Steve’s own. “What can I do to help you find yourself?”
Steve stared back.
“I haven’t--I never…” He trailed off faintly, all thoughts of who he had been and who he was impersonating vanishing in the face of his reality.
That Steve’s life had been so preoccupied with keeping himself safe by living within a lie, he never actually spent any time trying to figure out who he was.
Eddie seemed to realize this, and nodded once as if Steve’s expression was an answer in and of itself. “It’s okay. I mean it. It’s a big thing, and it’ll take you some time, but I’ll be there with you if you want me to be.”
Steve sniffed.
“Even if I turn into a car again?”
Eddie laughed softly. ‘Yeah Sunlight. Even if you scare the shit out of me by turning into a car again.”
“They’re emergency purposes only.” Steve said--and he meant it.
(The fear of getting stuck as something non-human had terrified him so badly the car incident had left him puking up his guts for two days after, nerves shot.)
“Now about changing into that courthouse clerk…”
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Wait im sorry if like youve talked about this before but what is everyones roles in the fantasy au 👁️👁️ or jobs?
i've just Thought Aloud in bits and pieces but hey. i feel like talking today so i'll put it all in one place with Updated Thinkings
(i like to imagine that they all kinda Quit their initial jobs/lives to go adventuring with each other, either by choice or... not. except Howdy, who's a multitasking king). the Neighborhood party earns their wages by completing jobs/quests, though some of them have minor supplemental ways of adding to the coin collection
Wally, of course, didn't really have much of a Before. he didn't intend on becoming a warlock/wizard - that choice was kinda made for him by the circumstances of his existence. but Wally had to pretend to be a wizard for his own safety, and wizards have a sort of societal expectation to be Helpful and Magical and Wise and Existing For Public Service. so while Wally would have rather just been a painter, he's obligated to be a wizard - that's technically his role/job.
within the Neighborhood party, he's a bit of a distance fighter/support! he doesn't really do the whole up-close / physical aspect of battle, though he technically knows how. He casts spells from afar, which tend to be widely benign. artsy little cantrips and inconveniences to make it harder for the enemy to fight. he's also a bit of a bloodhound - illusions don't trick him, he can "see" most magic, and he's really good at getting around unnoticed. if they're stuck somewhere, Wally can probably get them out
Barnaby's "job" before going adventuring with Wally - it started out as just the two of them! - was just working on the farm with Ms. Beagle, where he had been his entire life. Sure he'd sometimes do public performances/acts in town, which would earn him extra coin, but that was more of a paying hobby than anything (a paying hobby he will Continue)
in the Neighborhood, he's... uh. their cheerleader? that's not entirely inaccurate! he's not big on combat or effort i'd reckon, so he prefers to just keep morale high. offer background music, funny commentary, jokes to lighten the mood, mediate tensions, etc. if necessary, he makes good backup - he has his illusions of course, and he Does pack a mighty punch if need be! he's also very helpful when retreating - he can grab the smaller party members and run
Wormie is the group mascot <3
Sally was a bit lost before joining the party - i like to think that she was constantly on the move as part of a traveling theater troupe, but she wasn't the star or director. she was just part of the group, uninspired and with a full well of untapped potential. one day she up and left (dramatically) to find her own inspiration/muse & path to stardom, which ended up being several years of wandering until she happened across the budding Neighborhood and went "this! this will be the source of my stories!"
as for her role, she's a bit of an everyman. front lines fighter, entertainer, mediator, etc. she views herself as the party "leader", or rather, their Manager. she keeps the party entertained with stories, and bolsters their reputation in the same manner. in a battle she's a bit of a powerhouse - her light magic is useful both in combat and entertainment! she keeps a "book" of the Neighborhood's exploits (she swears it will be edited/published someday) holy shit she's moominpappa, and in their Extended downtime she writes and throws plays inspired by their adventures at their home base (town).
Eddie was still, originally, a mailman. or i suppose in a fantasy setting - a courier! until one day he saw a group of people being attacked by some bandits, managed to fight them off, and immediately got roped into helping rescue the folks' entire town from the bigger group of bandits. then they told others about Eddie's help, they wanted his help too, one thing after another and now he's got a full set of armor, a sword, a shield, and his whole thing is saving people. huh? how did that happen? he was delivering letters a month ago!
if i had to give him a title... i'd say he's a Protector! he seems like the type! he always has his fellow adventurer's backs - i bet he has his hands full trying to cover everyone at once. outside of combat, he's still very helpful and does whatever is asked of him / needed. collecting firewood! pitching tents! stirring soup! getting Frank to remove a centipede from camp! in downtime he probably takes small bodyguarding gigs. he also is a minor healer - he took some sorta oath for some sorta god (or virtue) that he can't remember, but he has minor healing/cleansing powers. he's also good at sniffing out evil & dark magic! some would joke that he's the party's guard dog
Frank was raised in a monastery that believes in "using your body to fight for the greater good". this was not his job when they became old enough to actually Act on his training! nah they ran away in his mid teens because they wanted to fight things on his own terms. also they want to study bugs more than anything, which he does! for a long time! then they meet a certain princess, befriends her, and helps her run away. he only joins the Neighborhood because Julie wants to, and it's a good way to travel - read: study more arthropods - and earn coin. fighting is a bonus aspect
Frank's role is... front line fighter, bookkeeper, and the Guy Who Knows Things! what monster are they dealing with? what are its strengths/weaknesses? Frank probably knows! can they afford a room or two at an Inn? Frank knows (no, they cannot)! who's throwing themself into direct mortal danger with gusto? it's Frank! no but really, Frank is like their resident nerd who can beat pretty much all of them in hand-to-hand. in downtime he probably has a garden purposefully full of plants that can be left alone for long periods of time... maybe they sell half the things grown for extra coin!
Julie, of course, was a princess! that was her whole job! it was incredibly boring and restricting, so she ran away with the help of a funny nerd. after that her whole life was just "avoid getting recognized while figuring out how to live in a world without the comforts/ease of castle life". i'd think she much prefers her new one!
as a role, Julie joins Barn and Sally in the "entertainment category". while they entertain with humor/stories respectively, Julie goes straight for games and activities to fill the lull between action. keep the blood pumping, spirits high, and bonds Solid! camp games, road games, locked-in-a-dungeon games! in combat, she's on the front lines with her oversized sword. i think another fitting role would be "navigator" - she can ask plants for directions! technically Julie is a secret powerhouse. her flora magic is insanely powerful, though she prefers not to use it for several reasons
Poppy, i like to think, did indeed have a bakery. it was well-loved in her community, her staff were wonderful people, and it all burned down in a night due to raiders. luckily for Poppy and her town, Eddie was nearby and got on the case to get rid of their problem - maybe Poppy felt obligated to help in some shape or form, and Eddie wound up inspiring her to learn healing magic. She moved into the town that would become the not-yet-existing Neighborhood's HQ to try and restart her business, but it just wasn't the same, and she had gotten a taste of what it would be like to directly save/heal people
Poppy is the party's cook, healer, and ultimate voice of caution! the most she'll do in battle is sprint into danger to drag an injured person to safety for healing - she doesn't have a combative bone in her body i'd guess! does she enjoy being in the Neighborhood? eh... it's stressful and terrifying, but she couldn't live with herself if she let them all brave the wild without an adequate healer OR an adequate cook. i like to think that she saw the state they were traveling in and went "oh no"
Howdy, of course, has his tavern! it's a popular hub for travelers, townsfolk, pretty much anyone and everyone. of course it helps that it's the only tavern in town! the only reason Barnaby managed to convince Howdy to join the Neighborhood on one of their jobs is because Howdy realized that he can widen his net & sell to new people On The Go. finally, a use for that magic backpack collecting dust in his room! Howdy got a taste for adventuring and joins the Neighborhood every once in a while, usually only for shorter jobs - he doesn't want to be away from his tavern for too long
his roles are support, professional haggler, sarcastic commentary. he doesn't have a crumb of magic in him, but he's clever! he's learned how to make his own support items - including his fancy revolvers with magical crayonsbullets. Howdy rarely fights, choosing to watch over his pack, dole out items when needed, and listen to Barnaby's running commentary. when it is necessary that he join in on combat, he can usually clear the playing field in a matter of moments. he's skilled with both the revolvers and using his own items - he's a one man four armed army!
Home's job is "keep Wally upright and powered". they prefer to be an observer in all situations, even after their existence becomes common knowledge to the Neighborhood. the most Home will do is nudge Wally in the right direction or alert him to something important. Home's literally just hanging out behind Wally's eyes w/ a bucket of popcorn. unless something happens to his beloved little puppet, in which case Home becomes the biggest baddest bitch around and sends everyone else to the bench
tl;dr:
Wally: support fighter, magic geiger counter, escape artist
Barnaby: entertainer, backup
Wormie: mascot
Sally: storyteller, fighter, Manager
Eddie: protector, minor healer, "paladin"
Frank: bookkeeper, fighter, scholar
Julie: activities director, navigator, fighter
Poppy: cook, healer, overthinker
Howdy: tavernkeeper, inventor, support
Home: just keeping an eye out
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