#it ever WAS used singular was to refer to a hypothetical person or person of unknown gender
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I think sometimes whenever I don't really understand some new social phenomenon it helps me to remember that one day I will be dead so whatever feelings I have will not matter and popular opinion will win out in the end.
#this was how i dealt with people starting to agree that they/them is the english singular pronoun tbh#its not that I dont agree that it is but it was so hammered into me in writing classes that it could not be used sigularly and the only tim#it ever WAS used singular was to refer to a hypothetical person or person of unknown gender#i still have issues with people using those pronouns for me and I prefer it/its for myself but i do not care if other people use it#but i also dont go around trying to assert what a word does or doesnt mean cause in the end i will die and everyone will keep doing#whatever they want forever and i cant stop the endlessly ephemeral nature of language#like literally 'old man yells at cloud' type moment. i have just accepted that this what everyone has agreed will be normal and moved on
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About Me
I'm Echo and I'm a 19-year-old, suspected partial DID system. I prefer nameself pronouns (Echo/Echo/Echo's/Echo's self) but it/its and they/them work just as well.
I refer to myself collectively using first-person pronouns as I am one whole consisting of several parts. Collectively using a singular alias is just easier for me to express while maintaining the privacy of the system.
Extra Info:
INTJ-T, 6w5 • Scorpio • Black • Trans-masc • My banner is the Voidpunk flag and my profile picture is the partial DID flag that I put the schizophrenia spectrum symbol over using ibisPaint • My username is based off the band System of a Down
About the Blog
This is a blog intended for me to go on rambles regarding Complex Dissociative Disorders and systems but I'll also have some off topic rambles too along with posts that may not be rambles at all. I'll tag my CDD and system-oriented rambles with #sysblur, my miscellaneous rambles with #schizo-posting, and my non-rambles as #non-ramble.
Rambles may be on personal experiences, something I saw that sparked some thoughts, something that I'd been thinking about for a while, abstract concepts or theories, hypotheticals, whatever. The ones tagged with #sysblur will all relate back to the topic of complex dissociative disorders and/or the experiences of being a system.
Some rambles may consist of the mildest, most lukewarm takes you've ever seen while others may be hot or controversial (will be tagged as #hazardous). With this being said,
Please Know That...
I will never make a post with ill intent. I am neurodivergent and suspect to have schizotypal personality disorder so I often struggle with properly expressing and discerning intentions and the way I process the world around me often deviates from what's considered "normal". Please be patient with me.
I am not pro- or anti- anything. I remain neutral on most controversies as I agree and disagree with different points on each side and having to choose one or the other often results in an episode.
If I've done something wrong, don't hesitate to let me know! I try my best to stay educated and open-minded but I'm not perfect and will make mistakes. Shoot me a private message or anonymous ask or something and I'll correct myself how I see fit.
Content Warnings
Some rambles may be related to trauma as this is a trauma-related disorder. I will try to provide the necessary warnings for stuff like abandonment, social isolation, physical abuse/trauma, psychological abuse/trauma, sexual topics, substance abuse, mental illness, medical negligence, etc before getting into each ramble.
#neurodivergent#schizospec#sysblr#traumagenic system#partial did#schizo-posting#hazardous#non ramble
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pronouns make no sense to me specifically
like third person pronouns? why is there a need for so many words that mean someone nonspecifically who usually is not me or the person to whom i am speaking but also specifically and im expecting you to know to whom i am referring because im not telling you. that is a weirdly specific thing to come up so often
third person plural? indistinguishable from third person singular except in the reflexive, even less specific. why are you expecting me to keep track of all unnumbered amount of people to which you refer. who is they?
second person? doesnt even mean anything! can mean anything from hi person im speaking to, to anyone who can hear/read what im saying, to anyone generally, to anyone nonspecifically and hypothetically but a lot of the time me. okay those last two are third person but its still the word you so im counting it. oh i forgot about you in its use as you know, yknow, ya know, yk, etc (which by the way mean ever so slightly diffwrent things and are all pronounce differently. to me) as a nonentity
first person singular is fine if a bit vague, since its less common for the question of who i is to come up because its usually self evident as the person who said it. except in its usage such as in the phrase "if i were to" because it doesnt mean i! its the same as one and generic you but using the self as an example
first person plural has such fun usages as just first person singular but we're pretending im not talking to myself, everybody. trust me i can speak for all of us im a somebody and just you but im including myself for some reason or just him/her/them/it/etc but im including myself for still some reason
i cant figure out whats going on with indefinite pronouns enough to complain so this ends here. this as in the post im not killing the pronoun this in cold blood
#i guess im the type of tired where i use fancy words like whom#i mean obviously#what other type of tired would i be when i wake up at three in the morning#and go i need to rant about parts of speech#sorry i used the word specifically way to many times#i hope you can tell i dont actually have anything against pronouns#if i did it wouldve been written without using any pronouns#which would be hard#this was me complaining about not understanding how language works
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"Some random people told me they don't think video games are necessary. And this is why degrowth should scare everyone!"
Okay. That's still a strawman. But if video games are the issue you care about most, that's fine. Just say that up front next time. So anyway, how exactly does growth make better video games than degrowth? My favorite video game is Zelda Windwaker. A decade of exponential industry growth has not been able to bring me a better game than Windwaker. In order to continue industry GDP growth, it's an endless cycle of expensive DLC and labor abuse. That's the reality.
So, once again, read some JK Steinberger and maybe you'll calm down. Or, if you don't like listening to women, you can read Jason Hickel and calm down that way.
[In reference to this post]
...I feel like I'm being strawmanned here, because it wasn't just about vidjagames, but rather about the ways in which they treat "inefficient" interests, and what that says about the problems with their philosophy.
Like, while videogames can be useful as a metonymy for that, even with devices as broad as desktop computers or art tablets, I have never heard anyone into degrowth say a fucking nice thing about any of the computing devices I use for self-expression.
From everything I've seen, they regard it as the same sort of wasteful toy for the Global North as Hummers or McMansions, even if it's a lifeline or a vital means of creation for some of us. In fact, it feels like they regard any new technology that can't be kitbashed together or that doesn't work with their "hippie aeceticism for all" vision as being Like That.
Like, I've heard them shit on automation, on nuclear power, on asteroid mining, the list goes on. I'm afraid to have any hope in any new technological changes these days because I know they'll come out of the woodwork to say "Oh, this is bad actually and you're a bad person for taking hope in it," because it always happens, in real time on my Tumblr dash!
Like, I don't bring up the person saying that "Any new technology that can't be kitbashed from existing parts would devastate the global south" and "the idea of emerging technologies is a capitalist grift" as a singular gotcha, but because I've heard the sentiments animating that from the degrowth crowd so often that it feels like saying the quiet part out loud.
Like, to cite Giorgios Kallis again, he's said stuff like this
Indeed, I have made a general case for a culture of prudence—a culture that is reflexively inclined toward limit rather than limitlessness. One area where precaution is necessary is technology. We cannot cease to pursue knowledge, but we can no longer pretend that the limitless pursuit of technology is unproblematic. Ours is the first predominantly secular society that will have to devise institutions to limit the directions that knowledge takes without limiting knowledge itself. How we will be able to achieve this is hard to say, but recognizing that we have to is a crucial start.
and
Scaling up limits controls free-riding and absolves individuals from having to be ever vigilant of their conduct. I don’t want to wonder constantly whether I should consume this or that; I want government to tell me what we have agreed not to consume.
Like, that rings alarm bells to me on the idea that the vision of degrowth includes chokepoints on resources to choke out "inefficient" uses in the arts or sciences, the same as under capitalism just with a different underlying worldview justifying it.
That you would be technically free to do whatever you want, but if whatever technological project you wanted required something more complicated than a peanut crusher you'd have to beg and plead for them to let you access it, same as under capitalism.
Like, again, these people who think that the devices I use as a means of expression and communication are decadent toys, what would they say when I need a replacement?
What would the hypothetical organization Kallis says to stop the "bad" pursuit of technology say to the scientist researching a "niche" field for science's sake, or an emerging technology that would enrich human life but would require new infrastructure?
The sort of politically-active class-resentful person who wrote "About Hating Art" and who seems to infest degrowth circles would probably love to shrink any discipline that requires specialized artists (such as say, animation) small enough to drown in a bathtub!
...To digress, the reason I haven't read Steinberger is because I haven't seen specific stuff of theirs cited in a place where I could read it (Or pirate it in the case of Kallis' book).
But I do know about Hickel. And I know he's cited a lot as a "hopeful" face of Degrowth. I also know he's buddy-buddy with Kallis. You know, the very dominant person in Degrowth circles who said all that crazy bullshit, from what I know they've collaborated a lot.
That says to me that either A) Hickel is ignorant of the implications of what Kallis says or B) He knows about them but does not care that Kallis is saying the quiet part out loud. Neither of these are good.
And like... the thing is on games you're not wrong. Like, there's a reason I mainly play indie games or older games these days.
Hell, there's a reason that, as I said in another post, I think that GDP is very stupid! I think that the modern means of growth and its dependence on collapse as a form of "degrowth" is also very bad and stupid!
The old aphorism "Fire is a good servant, but a terrible master" very much applies to growth! But it also applies to degrowth, and so much of what I read appears to show that y'all don't get that!
Like... leftism's promise to me always felt like you don't have to choose between the wellbeing of all and the freedom to create, where everyone could live comfortably and have the time and resources to pursue their passions.
But from everything I've seen Degrowth betrays those by saying you have to choose, and that the "good life" only applies if you want to live a very specific way or can forcibly modify your desires to do so. It all comes off as very "Bread and roses, but fuck you if you like tulips."
I see this especially from Resilience.org, which is where I was first introduced to degrowth, which loves the shit out of the atomized hyperlocal bootleg-Ghibli "transition town" movement, which probably shaped my negative view on it if that helps you understand me better.
And like... I get you're approaching in good faith, and I can understand where you're probably coming from. But like, I wish y'all could understand why so much of what your movement says sounds like that beyond blaming us
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Obligatory "not a linguist".
That all said, I think we've long reached the point where the technology of today is far outpacing academic linguistic terminology.
The most convincing argument I've seen for chat as a 4th person pronoun is that it is generally used to reference or break the 4th wall. In the modern internet, this most commonly means the performer (person saying "chat") breaching the 4th wall of separation to their (perceived or hypothetical) audience - the "chat" collective being addressed.
I think it'll be a few years to decades before we have formal academic terms for this.
And it'll become a college class.
Language changes with society. Society is changing at a pace never before seen thanks to our breakneck hurtling towards the singularity.
I think chat is a pretty neat, if eternally cringe because I'm the most Boomer Milennial I've ever met. It's cool to see language evolve.
Hell, I just learned "gyatt" is a thing.
My old ass is still dealing with "baller".
I keep seeing the "chat is a fourth person pronoun" post and it's getting increasingly hard to avoid starting discourse in the notes of it. chat I don't think they know what these linguistics terms they're using mean
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except no one ever used it to refer to a specific individual until nbs wanted to be special. singular "they" is used in 2 cases: speaking of a hypothetical person of unspecified gender, or a person not present whose gender is not known (i.e. the oft-cited "someone left THEIR wallet in here"). once you meet this person, it's fucking weird to continue using "they" as you have hopefully discerned their sex upon seeing them. humans have that ability and i'm tired of pretending we don't tbh.
notice how they all refer to an imaginary person rather than an individual. "everyone," "anyone," "someone," "a person." it's literally a shortcut for "he or she" meant to cover every human in the universe.
in conclusion whenever i hear someone introduce their (< hypothetical they!) friend and say "their name is so-and-so" i think they sound like a dumbass who has no business doing an introduction as they have clearly never met or spoken to this person.
#radical feminism#radfem safe#i hate these arguments so damn much#exulansic had a really good video on this from a linguistics perspective#mine
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(Genderpunks I’m sorry I’m gonna rant I apologize. I promise it isn’t at you, it’s at the hypothetical arguer who you proposed. Most of this is educational but it’s long so I’m sorry)
Like, pronouns are a sound that people make to discuss other members of a species and like any noise if it’s a noise that causes distress (like an improper pronoun) a person is allowed to ask “hey pal, hey buddy, amigo. Could you consider being kind to others by not making them feel worthless?”
Ohhh but that’s too much for them. It always was.
Oh, them! Am I referring to plural or singular? Oooo spooky!!!
They/them as a singular pronoun set has been used since at least the 14th century.
[ID: Wikipedia article reference #4, cited as “Balhorn, Mark (June 2004). "The Rise of Epicene They". Journal of English Linguistics. 32 (2): 79–104. doi:10.1177/0075424204265824. ISSN 0075-4242. S2CID 144747717.” /end ID]
[ID: Wikipedia article reference #5, cited as “Loughlin, Ayden (23 May 2021). "Frequency of singular they for gender stereotypes and the influence of the queer community". Lavender Languages and Linguistics Conference.” /end ID]
If people then decide to shift gears to neopronouns to express how “stupid” the queer community is, gently remind them that we have been coining pronouns since at least as far back as 1858 with thon/thons/thonself.
For the record, Darwin published “On the Origin of Species” on November 24th of 1859. Thon/thonself predates one of the most well-known theses that kickstarted our modern understanding of biology.
The idea that English (or any language) is immutable and never changes is a vast misunderstanding of how language works and is a clear sign that the American education system has fucking failed us. I dare any sweaty nerd who says they/them is incorrect because of grammar to crack open a copy of Shakespeare from a time when it was first written down, or even a generation after. Or worse, a Bible from that era. The now-outdated prose and typeface will scare them more than any Ezekiellan accurate angel ever could.
Language changes as culture and people change. It’s the nature of sociological existence. We have seen it happen in mere months to even days through the supercharged rapid acceleration of the internet via meme dissemination. If you went back in time to ask a 90s teen what pog means, they’d tell you it’s an acronym for passion fruit, orange, and guava, and that it refers to a collectible cardboard disc with a printed design, particularly from the POG drink from a dairy company from Maui, as well as the drink itself.
I want every grammar jackass to look me dead in the eyes and tell me that when a kid born in 2011 says “pog” they’re referring to playing the game of milk caps. It’s not the modern context.
Likewise, they/them became a singular pronoun set, linguistically speaking, in a real short fucking time. Like, plural they was introduced from borrowing from another language only 100 years earlier than singular they. It’s been grammatically valid since we borrowed it from Old Norse and appropriated it to suit our communication needs. In case you’re wondering, Garrett A. Morgan invented the traffic signal in 1923, 100 years ago. The time between the non-existence and then existence of singular they in English, and the invention of the traffic signal and the present day, is the exact same amount of time.
Singular they is not grammatically incorrect, it’s just not as well known to use as someone’s proper pronouns because under heteronormative circumstances it is considered the default for when a gender is not known. This means that the responsibility of gender identification is removed from the hands of the person being identified and plopped into the speaker’s hands, which is not how individuality works— we shouldn’t be defined by what others tell us we are.
When people say it’s not grammatically correct, it’s a dogwhistle to others to let them know that they’re willing to disrespect a boundary that a person sets for them. And if they have no common courtesy, I don’t see why we ought to offer any back.
i've never understood the argument "I just can't use they/them for a singular person, it's grammatically incorrect." first of all that's not even factually correct, it's grammatically correct. second of all, why do you care more about grammar than the mental health and well-being of other people? grammar is fake, we made it up. other people and their feelings are real. reconsider your priorities
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Neo pronouns are a logical evolution in the English language and really don’t affect you so get over it.
Guess what I’m back with another hot take and time to kill.
Firstly I want to make it clear that as the title suggests I’m only talking about the English language because it’s the only one that I understand enough of to make comment on. If anyone comes at me with a retort using another language as an example I will ignore you because, ‘I don’t know enough about this subject to respond’ is a completely valid stance and I wish more people would take it.
Secondly even when talking about hypothetical subjects/individuals that use neo pronouns, I’ll just be using they/them for clarity and easier accessibility for people who are not native English speakers.
So some terms for the people who haven’t come across them before this blog, which I doubt but better safe then sorry.
Non-Binary : A gender identity that falls outside of the man/woman dichotomy. It’s an umbrella term because although a lot of people use the phrase to describe their identity, there are also a lot of sub identities that fall under this term. <although even if a non binary person has a more specific label for their identity most will still just use non binary because it’s more understandable/accessible, and sometimes just safety reasons>
Gender expression : Simply how an individual chooses to present themselves to represent their gender identity. This can be done through language, activities, hobbies or personal expression like clothing, hair or makeup (and lack there of) the pronouns/name they want people to refer to them by.
Neo pronouns : Pronouns that have only come in use very recently. Or new age pronouns.
Nounself pronouns : Neo pronouns that use regular nouns in place of a possessive pronoun.
Now like said above Neo pronouns are just pronouns that have only started being used recently.
In English there are multiple pronouns. I/Me/My/Our/You/It/He/She/They. These are just some examples. The pronoun you use simply depends on the context which you’re using it, and if referring to a subject, the context of the subject.
We’re talking about gender, so when it comes to gender, for at least a 700 years the English Language has had three sets of pronouns when referring to an individual.
He/Him/His - Referring to a man in recent times. Was also typically used as a gender neutral pronoun in heavily Christian countries as well, but that usage hasn’t been relevant for some time.
She/Her/Hers - Referring to a woman in recent times.
Them/They/Theirs - Referring to someone who is Non Binary in recent times. Used as a gender neutral pronoun as early as the 1300’s. Used for an individual whose gender is unknown. Also used as a plural pronoun for groups. Also used when referring to a subject or concept.
https://www.google.com.au/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&ved=2ahUKEwid2tSXxLr0AhVBTGwGHeKACX4QFnoECBQQAw&url=https%3A%2F%2Fpublic.oed.com%2Fblog%2Fa-brief-history-of-singular-they%2F&usg=AOvVaw11Wvs7Z6DT-bHXMOZT63pk in case someone wants to pull the whole ‘tHeY iSnT a PrOnOuN’, you’re actually just fucking wrong and at this point stupid, actually fuck off and do a single google search instead of telling the internet you didn’t pass 3rd grade.
So context out of the way, why are neo pronouns suddenly spiking up in use?
Well the first reason is that the internet does speed up evolution, I.e new phrases, words, definitions, slag, jargon. Meaning that new language trends can reach worldwide in a matter of seconds and catch on in days. Meaning that if someone uses a new pronoun and makes it public on the internet, people from all across the globe can more easily see it, be exposed to it and possibly use it themselves, without ever having to actually meet or even talk to this person.
https://www.google.com.au/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&ved=2ahUKEwiv19iOxrr0AhWYS2wGHT-NBGkQFnoECAwQAw&url=https%3A%2F%2Fwww.bbc.com%2Fnews%2Ftechnology-10971949&usg=AOvVaw2ituP1jXKctIK4J3PeX_sy
Neo pronouns are typically used by non binary individuals.
Now the English language does have a gender neutral pronoun, however not all non binary people simply feel a lack of gender or completely indifferent to gender. For example a non binary person whom has a more feminine leaning gender might use she/they pronouns or just she/her pronouns, while a person with a more masculine leaning gender might use he/they or he/him pronouns.
You also have the fact that native English speakers make it really hard to believe they can actually speak English. Dumbasses will claim that they/them pronouns are only for groups of people or multiple people, because being actively transphobic only costs your intelligence. Now if it was only one or two of these brain dead fucks being a nuisance it wouldn’t matter, however these cowards have a kink for harassing people on the internet and sticking together in massive hateful orgies, trying to figure out the best way to be sub human garbage. This phenomenon is so bad that massive online influencers with millions of followers/subscribers will point out someone who is just unapologetically being themselves, make fun of them, degrade them, and not censor any mentioned accounts, for simply having they/them ain their bio. (I could do a whole rant on that, stop defending the people who do this, they are not good people, they ‘didn’t make a mistake’ when they’ve done it multiple times, they are scum).
So some non binary people are not content with the simple they/them pronouns or just have trauma associated with them.
So with the introduction of neo pronouns it give an individual, any individual another option for their gender expression.
Disclosure : There is not a measurement that can calculate a number big enough to signify the amount of fucks I DO NOT give about weird kids on the internet that want to be referred to as bunself. They are children, they are trying to figure themselves out, they are trying to find an identity for themselves, let them have fun with it, let them be fucking children, it does not affect you and if it does then you’re a fucking weird cunt for being that invested in some random kid’s life on the internet. Log the fuck off.
That out of the way, neo pronouns that replicate the ones already in typical use make the most sense in a linguistic context, and although harder to pronounce will probably be adopted into the mainstream quicker.
Nounself pronouns are a little more complicated.
Firstly you have people that will automatically assume that the individual using these pronouns think they actually are the noun. Example if someone uses bunself pronouns people will actually assume that person thinks they’re actually a fucking rabbit.
Secondly people simply think they’re dumb so acceptance for them are going to take a lot longer.
And thirdly, which is also a problem with more linguistically traditional neo pronouns but more applicable here. Is that there are so many of them due to the ‘rule’ that these pronouns fall under.
Honestly this is the part where I admit I personally don’t use neo pronouns, in fact I’ve never even really encountered a person online that does use them. I not entirely sure if this is as wide spread as reactionaries make it out to be (although nothing ever is).
So I don’t have personal experience and could have some things completely wrong and I’m willing to correct that if that’s the case.
But you want to know the thing, even after all I’ve written, I don’t actually care that much, like if some person was like ‘yeah my name is Ivy and I want you to use tree nounself pronouns for me’ then yeah I’ll fucking try, because it takes literally nothing to respect someone, I don’t care if it sounds dumb, I really don’t.
People don’t need to justify their existence to you, you are not that important, the narcissism isn’t fucking cute.
Stop making mountains out of molehills, it really doesn’t matter, if you really ‘don’t care’ then why is this such a big fucking deal?
#grammar#like basic fucking grammar I’m not kidding#rant#neo pronouns#non binary#short essays#sources included#lgbt discourse
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Welcome to DG’s Listing of Wish These DLC Existed, where I theorize, speculate, and just kinda generally throw ideas at the wall about DLCs for games I love that never happened and never will happen, but damn, I’d like to see them anyway.
Because I have ideas, I can’t get them made as mods, I don’t have time to make them into fic, and they’re never going to happen anyway, so why not put them up in a public place? After all, they’re tie ins to games I have no control over anyway, so it’s not like I’ll ever make money off of them anyway. And, as I’m not bound by any hardware limitations in terms of crafting ideas, or production cycles dictating when the game’s endpoint is, these can and do go on a great deal longer than the standard lifespan of a game.
A review of the format: There will be a name for the DLC, a brief synopsis, a reference to when this hypothetical DLC would become available/if and when it becomes unavailable, and then an expansion/write up of the ideas going in to them. Some ideas will have more expansion than others, because I’ve just plainly put more thought into them - in a lot of cases, I wrote them down just on the basis of ‘this idea seems pretty cool,’ and then gave them more context later on.
Feedback is welcome! Like an idea? Don’t like an idea? I welcome conversation and interaction on these ideas. Keep it civil, remember that these are just one person’s ideas, we can discuss them. Perhaps you’ll even help inspire a part two for these write ups! Because I do reserve the right to come up with more ideas in the future - these are the ideas that I’ve had to this point, but the whole reason this series exists is because I come up with new ideas for old stories.
So I HAVE actually been working on my ongoing series of hypothetical DLC to games that I love over the last year (it was the end of January 2020 when my last one of these got posted, this is going up at the beginning of May 2021). Which, yes, some is pandemic related because *screams* but... I was looking over what I’ve been working on, and realized that I was at about the combined length of my first two of these in my present examination, and I was only about a third of the way through the ideas that I had. I could either keep going and do these all at once in a massive post in like another year or two, or I could break it up into chunks.
So instead of waiting, this is going to be Part 1 of (I hope) 3 in an examination at ideas and possibilities of what additional content could have been made for Mass Effect 2, which for some is considered the best of the series. Me, I’m a little more critical of it. To me, this game is a textbook example of bridge syndrome, of the plot spinning its wheels to hold off on the payoff until the third part of the trilogy - the Collectors are, in practice, an entirely separate threat from the Reapers, even acknowledging the connection in the plot. We see this in the impact that the ME2 characters have in the next game - most are in side missions, all perform roles in the plot that literally can have them swapped out, even if it’s to the ultimate detriment of your War Asset count.
So in my mind, there’s a lot of room to make these DLCs, these glimpses into further areas of the world of Mass Effect at large. Because for me, what ME2 SHOULD have been was about making the alliances with the galaxy at large, rather than the big set piece of the Suicide Mission. We got some of this in ME2 proper, but that’s where the core of my focus and attention is with these DLCs.
Admittedly, I am aware of the difficulties of working around ME2 having both optional companions (Thane, Samara, and Tali don’t have to be recruited at all, Zaeed and Kasumi are DLC, many missions are available before you necessarily pick up certain companions...) and the ability to hold off on doing the DLC until after the Suicide Mission, where any or all of your companions may end up dying. However, for simplicity’s sake (because these things are long enough as it is without having a dozen variations apiece), we will assume that all companions are recruited and alive for the sake of plot advancement. Minds greater than mine can figure out how these would work without a given character – me, I tend to clear out the quest log before the Suicide Mission (aside from Lair of the Shadow Broker and Arrival, both of which are minimal on the squadmates from the rest of the game) and rarely let myself lose someone on the Suicide Mission, and since these are my ideas, we’re working in my framework.
Also, timeline note: Like ME2′s actual DLC, the fact that these would unlock at certain points in the game’s timeline does not necessarily reflect when they would best be played in the in-game timeline. Like Lair of the Shadow Broker and Arrival are (as I mentioned above), at least in my personal timeline, post-Suicide Mision content. BUT, they both become available to play after Horizon. Just because they unlock at certain points in the plot, that doesn’t mean that they best fit the timeline in that point. It was just a convenient way to organize things in my notes. So there will be ones that unlock at plot point A, but probably play best after plot point B. Players would be able to decide where they fit as it works for them.
Ghost of the Machine
A phenomenon is spreading across colonies in Citadel space. Machine cultists are cropping up on planets. Shortly thereafter, these colonies go dead quiet – often overrun by husks. To Admiral Anderson, this sounds like Reaper tech, and there’s only one person who he trusts to investigate the truth of the machine cults...
(Post-Freedom’s Progress)
So back to the machine cultists. In our last installment, there was Evolution, which featured them. Here, though, we’re looking at something that kinda resolves this little storyline. Y’know, since ME3 isn’t really going to have the time for this sort of thing. Which, sure, I’m saying this becomes unlocked before you can unlock this game’s machine cultist sidequest, but shush – just because it unlocks at this point doesn’t mean it has to be played at this point. This time, it’s not just about learning about the problem, but we’re also going to see what we can do to understand it, especially since we’re now acknowledging that this is a recurring problem within the universe and maybe we want to find a proper solution to it before stumbling blindly into it gets more and more people killed.
So this takes Shepard to a planet that’s making its first steps at colonization, yet again (because I am trying to be cognizant of what practical realities exist in the game development, even acknowledging that this is a hypothetical thing anyway – early colonization means limited extras wandering around out in the open and a self-contained area to play around in). Those seem to be the places where these devices mainly get uncovered, so that’s why this is here.
Of course, we have a situation where the devices are known about, so there’s an immediate lockdown, and the reason that Shepard and crew are getting sent out is because Reaper experience is needed – in the event that this colony can have anyone saved, who is it and how do we get them out safely?
I kinda look at this as revealing the process – the previous encounters were the parts that told us the existence of the metaphorical monster of this story, here we’re getting to see the “monster” properly in action. And I feel like this should be about also introducing some of what will become ME3’s foot soldiers among the Reaper armies – we know about the husks from ME1, now we’re going to encounter another for the first time. Probably the marauders. Given that they and the cannibals (who are so numerous in part because of the batarian worlds being first in the invasion path) are the most numerous in ME3 aside from husks, we should at least get to see them be pre-established because of their involvement ahead of time – they don’t get any proper introduction as is in ME3, just accepted as being there.
The honest general idea in this one is tying off this thread that was seemingly built, by way of being a repeated thread in both ME1 and ME2, but goes entirely unmentioned in ME3. Obvious reasons are obvious, but that’s why these hypothetical DLCs “exist,” to address things that the games didn’t have time for. (And that’s a big part of a lot of these, so... buckle up.)
Obviously, we have some of the supplementary material to work off of here – I’m specifically thinking of the Illusive Man’s comic series, Evolution. (Side note, TIM’s involvement there should probably also be part of the reason he’s quick to send Shepard in here – he knows what these artifacts can do.) You can read the wiki page as easily as this, but to quickly detail the important part, we know what these are through them, artifacts meant to ease the way for the eventual arrival of the Reapers by doing the huskifying work ahead of time, without the need for things like the Dragon’s Teeth (which... I want to bring these into this in some fashion, considering they seemed to have importance in ME1, but as the numbers of husks increased in the later games, they fell by the wayside – ME3 claimed that they were basically just to increase a subject’s adrenaline and spread the Reaper tech through the victim’s body quicker from the fear of impalement, and that seems like a lot of effort for little reward, since nothing indicates a way to come back after infection anyway).
So why are these on far-flung colonies, especially when the husks definitely don’t have the mental capacity to control ships and spread out that way?
Since, again, there’s no way to come back after infection anyway, that’s going to be one of the core questions. This seems like a highly inefficient way to set about conquering the galaxy. Why spread this if there’s no reliable method of getting it to go beyond any singular world? (Obviously, the original idea seems to be a) BioWare shock value and b) something to horrify the audience with no reason attached – so it’s time to add that reason). What is the purpose?
So that’s going to be a running thread, probably the major subplot of the story. Obviously, though, the first priority is Shepard trying to escape getting caught up in this colony that is descending into Reaper control. Also, since I said we’re introducing the marauders here, I think we need a turian contact on the ground – I almost said make them a female turian, introduce them to the world of Mass Effect well ahead of the DLC for ME3 (a-HEM!), but I also think that we’ve got another situation of seeing them get infected and die as a result – it IS a consistent point in this series that coming back from Reaper infections Is Not Done. And repeating that here makes it a consistent theme, considering Nyreen.
So while I still say there should be female turians making their appearance among the turians of the colony, our turian buddy is going to be a guy, just for the sake of not stuffing another named female turian in the fridge. I’ll get to a more proper introduction of a female turian later, promise. (And, I like to imagine, with the number of DLCs I’m writing up here, there’s some kind of ability to retroactively introduce female turians into the crowds in the base game as a “patch” through at least one of them, as well as into ME3 proper... Hey, this is all fantasy as it is, let me have that one.)
Anyway, the turian contact is going to be frosty with Shepard – he (I don’t have a name for him at this point) not only doesn’t trust Cerberus, he was also friends with Saren, making him distrust Shepard. While Saren was a traitor, it’s got an element of ‘guilt by association’ to have had close ties to him, so Shepard’s kind of a living embodiment of the hit to his good name. Even if he didn’t do what he did because of Shepard specifically, they’re still associated. But he is still on a mission and Shepard is here and willing to assist him, so...
That said, he’s a Cerberus contact – Cerberus may be human first, but, given the ME2 crew, they can cultivate non-human contacts and aid, and under the circumstances of this colony, being a joint endeavor of humans and turians (probably throw in some callbacks to the last edition of these hypothetical DLCs and mention Ambassador Goyle and the Planet of Peace story). He’s been influenced by Cerberus operatives because hey, it’s good for humanity and turians to make peace if there’s a greater threat, right? Shepard meets with him on the outskirts of the colony proper – in order not to be influenced, they’re acting as much outside of the colony as possible. (Come to think about it, it might be a good idea to make recruiting Mordin a pre-req for this, at least handwave him having come up with a measure meant to protect from Indoctrination and the effects of these artifacts.)
The artifact is already influencing colonists, of course, and our turian friend is ready to write them off immediately – they’ve read the reports, and indoctrination can’t be reversed. I picture a brief discussion about how horrible indoctrination is as a weapon, making the Reapers enemies into their servants, and so warping their minds and perceptions that they’d never be able to trust that any thought they have afterwards is their own, even if they could be saved. Because seriously, that’s one of the most unsettling things for me in this franchise.
The idea is, of course, to get in to where this artifact is and destroy it unseen. That probably means a stealth segment through this colony – honestly, do it like the batarian base in Arrival, I don’t think that it would be so bad. That offered some nice variation, if a little spare on interactable things. Here are going to be some interactable things, things you can get to if you’re good, pay enough attention to the line of sights and such, but will still risk discovery.
Those interactable things are going to be some of the background of the artifact and what’s the whole deal – y’know, codex stuff, things that aren’t essential to the story but good background. Lay some groundwork for the idea of what the Reapers want out of these things being left behind.
Stealth section comes before the inevitable action section, of course. Here, the artifact is in underground caverns (like normal) and our turian buddy sets out to make some quick scans, get the information they need. And, of course, it activates at his approach, zapping him with energy. He tries to shake off any effects but... Well, I already said that he was gonna get infected and die.
So here’s where we start seeing the husks show up. It’d be really nifty if we could get them in varying states of their evolution (or devolution, depending how you look at it), some people just having glowing eyes, others being full on huskified.
And, of course, our turian contact is now in the process of becoming a marauder. I’m thinking we’re having something of the same thing as with Saren here – now that the Reapers made contact with him, they’re framing him as their “herald,” the one who’s going to act as their instrument. Shepard rightly gets to point out the comparison, which does at least get some hesitation – he’s being indoctrinated, is in the process of becoming a pure Reaper tool, but isn’t all the way there yet, the process isn’t 100% immediate.
Also I figure this is a good time to really establish (in terms of ME2’s plot) that the Reapers are so interested in Shepard and why. Like, yeah, sure, we do get Harbinger’s whole thing, but that’s not really a dialogue where we get to ask questions. It’s not even an interrogation where Harbinger demands information. Harbinger just spouts out dialogue of “this hurts you” and such. That’s not really telling us anything. So, yeah, there’s the basic “Shepard defeated a Reaper,” but hey, let’s just get a little more out of it.
I mean, we can intuit what Shepard means for the Reapers, sure, but if it’s important enough to be a major motivation, it’s important enough to say outright, you know? So Shepard is a pinnacle for this cycle – they killed a Reaper, delayed the advancement of the cycle for a few years, that’s a bit of a big deal when it comes before the harvest proper starts up – and the Reapers (like Leviathan will later) want to better understand what makes them tick. If this is unique to Shepard or the human condition, and, if it’s the later, how to break this down to its basic chemical composition and make it their own.
Turian buddy is also here to mouthpiece the explanation for what the Reapers even expect to gain from this. Slaves who can’t operate the mechanisms that they’ll be using are poor servants. I figure it’s as much an intimidation matter as anything – prompt the effective burning of a colony without deeper investigation, sow some fear about the unknown and keep people staying to the comfortable and familiar areas of the space that they live in, corral them in the familiar patterns. It’s a plan with the intent of intimidation – it isn’t until the harvest that they need the servants, so until then, they just want the borders firmly established.
Seems simple enough, sure, but this is still a mystery as far as the game proper is concerned, and I am trying to work within the established structure of the trilogy, rather than come up with some massive reveal that changes our understanding of everything – if I WERE just going to rewrite the franchise, I could do that, instead of writing up synopses of add-ons to the main game, y’know?
Of course Shepard’s gonna get free – I’m thinking that it’s a rescue effort by some of the other crew on the Normandy (because it really bugs me that, when the game is focused around Shepard gathering up the “Dirty Dozen” for their “Suicide Squad” (look, I had to get that out of my system), they only take two members out on missions at a time, so hey, look, they get up to something while Shepard’s busy doing the dirty work. This being ME2, we have to shoot our way out even further to get back to the artifact, which is where our turian ‘friend’ waits.
Paragon/Renegade choice here – do we try and reach out to him, get him to help us blow the artifact to hell, or just jump straight to the boss fight? By this point he has some additional help, by way of our introduction to a harvester – these were dropped into ME3, on Menae, with no exploration, and non-Reaper ones were meant to be enemies during the development of this game, so call this the natural evolution of matters. We’re introducing the marauders and the harvesters ahead of time, explaining the lack of fanfare that these enter the “proper” storyline with. The difference is if our turian friend is aiding us or the harvester, the harvester being our big end boss for this DLC.
The harvester gets killed, the artifact is blown up with the turian (he chooses to remain if Paragoned, a reminder of the permanent effects of the indoctrination process and how this is something that can’t be fixed – hammer home some of the fear and anguish that will be impacting those left behind from the inevitable fighting). Shepard returns to the Normandy for a debrief (I do kinda picture Miranda being involved in that, because, again, squadmates get additional dialogue here, and she IS the ranking Cerberus officer). Also some set up about discussing about Cerberus efforts to better understand indoctrination (foreshadowing for Henry Lawson’s experiments on Horizon next game).
Post Game Followups:
ME3: Indoctrination has seen further study, providing a war asset. Dialogue changes to reference Shepard having encountered marauders and harvesters before.
Commander Shepard
The Suicide Mission is coming, and the Illusive Man has asked for all of Shepard’s companions to have their heads cleared. Now it’s Shepard’s turn. Their burdens have remained – the loss of the Normandy, the death on Virmire, and their death at the hands of the Collectors. The rest of the team has to clear their heads, and now so must Commander Shepard.
(Post-Horizon)
Yeah, why is it that, while we’re dealing with having to clear the heads of our crew, our PC, who has canonically been killed and resurrected, does NOT have to do this? So, yeah, Shepard needs a good head clearing. (For the record, I have written a fic of this: Lazarus Risen, and that’s effectively where I’m going with this, so if you’re so inclined, check it out instead of reading this, since while the recap is shorter, the fic itself is not too long.)
So, if you don’t want to read that, my idea when I made the fic was to explore both the idea of “Commander Shepard’s loyalty mission,” or the one where Shepard clears their head, AND the thought of just what the heck required Shepard to take all their companions on a mission and leave the Normandy vulnerable to the Collector attack after obtaining the IFF. Now, I’m saying that this mission unlocks after Horizon, but in my mind, that’s when and where this mission takes place. I just don’t know how to implement it within the game design that presently exists, so we’re gonna leave that open to player interpretation.
So the starting point of the fic (and thus, this DLC – like I said, that’s effectively where I’m going with this) is that Kelly Chambers, in her role as the Normandy’s official unofficial counselor/therapist, has recognized that Shepard has a lot of trauma associated with their death and resurrection they have not worked through, and so that’s gone into her reports to the Illusive Man. Mister Illusive contacts the Normandy, declaring that Shepard’s going in to a Cerberus facility, along with their crew, for a full psychiatric workup – the mission is too important to not have all these issues dealt with before going into things.
A bit of fun with this, on the basis of it being why Shepard is taking their whole squad off the ship, is that there’s the opportunity for some banter and genuine crew interaction, something that is sadly missing from the base game itself. Since I’m me, and this is about what I want from these, this is also an opportunity for some character stuff with Shepard, both playing referee (maybe getting a chance to recover some of the loyalty divisions from the confrontations if need be?) and getting to be able to better build and display the growth these characters are going through from seeing their loyalty missions resolved (cuz you DO resolve all the loyalty missions before activating the Reaper IFF, right?). The whole point of doing them was to clear their heads, encourage growth, and the thing is, we don’t get much of that forward arc in ME2, with ME3 just catching us up later. At least half the point of these is some retroactive continuity to smooth out the trilogy’s edges, after all.
Moving on. The arrival at the Cerberus Station (I am assuming this is the same one from the early part of the game, the one Miranda and Jacob take Shepard after they escape the Lazarus facility, though it doesn’t have to be, just a convenient use of model reuse) is uh... complicated. After all, Shepard’s motley crew is not exactly Cerberus approved (even if TIM authorized it – remember how Brooks in Citadel will mention that “Cerberus was a human organization bringing in aliens”?). There is a stir. A handful of situations have to be defused before everything properly gets under way.
This isn’t in my fic because that was focused on the one thing, while, as DLC, this would have to fill out some additional content to justify the time spent and the resultant price tag players spend to buy it, but I kinda figure this is where we can start seeing where the dissent is for Miranda in particular (probably Jacob too), given her Cerberus loyalties. This is a Shepard-focused mission, but I do see Miranda having a relatively decent role in any sidequests, character bits, and dialogue, given that we presently have in her a Cerberus loyalist right up to the point that she sees the human Reaper in the endgame. Especially if she isn’t part of the endgame squad, I feel we should have some material that connects those dots somewhat. I mean, I expect all the characters SHOULD get some, but Miranda in specific is the one with the almost explicit arc of taking her from Cerberus loyalist to her “consider this my resignation” remark to the Illusive Man at the endgame.
The Cerberus station director (my fic said her name is Doctor Nuwali, so we’ll be going with that) tries to organize the chaos that is Shepard’s squad (Shepard being as helpful or obstructionistic as the player chooses to allow, because Cerberus and authorities figures are always fun to poke at, and we’re getting both of those rolled up in one). Building off the above point with Miranda, there’s also clearly tension between her and Nuwali – Nuwali is, in many ways, a reflection of who she was at the start of the game, the pure, uncompromising believer to the cause and the results-driven focus without acknowledging the human cost, while Miranda has been in the position of growing and developing and questioning (Like I said, connective tissue for her character arc).
Nuwali directs Shepard into a private room for their psych evaluation, insisting on the separation of Shepard from the squad. (Just go with it, it’s for plot purposes.) Within is a prothean artifact, and it begins to react at Shepard’s arrival. It flashes-
-and Shepard finds they’re now in the Virmire facility. This is the requisite combat segment stuff that I can brush past during the recapping. The point is that they’re making their way through the geth to the area where the bomb was deployed, to find Ashley or Kaidan, whoever was left behind on Virmire (even if they were left with the distraction team and Shepard didn’t go back for the bomb, Shepard is guaranteed to have been at the bomb site, not the other area, so...).
They assist Shepard in clearing out the geth and then go into confrontation mode – “you’re working with Cerberus now, what the hell?” You know all the fan debates about why is Shepard working with Cerberus, given the horrors they uncover in ME1, especially if you roll a Sole Survivor (and, considering that is the default Shepard background, that’s clearly BioWare’s preference, so it’s not even like this shouldn’t come up – DLC is better than nothing, you know?).
Yes, we’re doing a “defending your life” style thing here. Hey, the game could use that, considering how Cerberus is the bad guy and we’re working with them. We deserve a more critical examination of this concept.
It’s a bit of a verbal joust – Ashley/Kaidan question what Shepard’s doing, their purpose in working with Cerberus, why they aren’t just leaving, how they could have tried to turn them in to the Alliance and the Council after they were given the Normandy and use the information in the ship’s databases as evidence of the Collector threat? There were ways for the story to progress that weren’t this deal with the devil. Shepard gets to acknowledge their points, struggle to justify what they’re doing. Emphasizing that this IS a deal with the devil, and if Shepard doesn’t find a loophole out of it, they’ll be condemned alongside Cerberus as well – not blowing them to hell in the here and now can make them culpable for their future activities, especially if Cerberus tries to bank on the idea of “Commander Shepard worked with us” (like they do with Conrad Verner in ME3).
Call it “preempting the ‘we should have been able to side with Cerberus’ discussion” that cropped up after ME3 – people, we ARE talking about a xenophobic terrorist group, how were they EVER gonna come out of this series looking like the good guys in the final analysis?
The ultimate point is that this is not a good situation – whatever good might come of Cerberus in general, Cerberus cannot be trusted. Ashley/Kaidan point blank ask can Shepard truly justify staying with them, doing the Illusive Man’s bidding, regardless of their good intentions. And I don’t really think there’s a good answer here – again, in my head, this plays as the mission Shepard’s on when the Collectors attack the Normandy, and, because I make sure to do all the loyalty missions before going to the Collector Base, Shepard is about to cut ties with Cerberus by way of a massive explosion (because I’d never trust the Illusive Man with the Collector Base), this is basically laying groundwork for that moment.
If you don’t do things that way... Well, sorry, but this is my hypothetical DLC, so we’re playing things my way.
Anyway, this sends Shepard on their way to the next installment of “defending your life.” Because we’re absolutely following the Rule of Three here, so there’s more than just the one segment. More requisite combat stuff happens, this time fighting through the Citadel tower again. At the end is Saren. Because why wouldn’t we have an encounter with him when Shepard is doing questionable things in the name of defending the galaxy?
He, of course, is rather smug about the fact that Shepard is allying with the devil in the name of fighting the Reapers – to him, it comes across as something of a victory, because here Shepard is, the person who came after him for his alliance with Sovereign, having made his own deal with the devil. If Ashley/Kaidan were the angel on Shepard’s shoulder, the voice of their conscience, telling them that they are making a mistake working with Cerberus, Saren is here to be the devil on the other shoulder, pointing out all the value there is in working with them, in doing whatever the mission calls for to put an end to the Collectors and the Reapers.
One would hope that this kind of rhetoric from the villain of the first game would make it very clear that Cerberus are the bad guys. As if to drive the point home, Saren also brings up that Shepard was rebuilt by them – with what is certainly Reaper tech. Shepard has begun the process of ascending to the Reapers level, what’s some more, melding more with their tech, bringing that melding, that joining, that unification of organic and machine, to the people of the galaxy, of doing the Reapers a favor and acting as their instrument in raising up galactic civilization?
Things of course descend into a firefight (because we’ve got to have our action quota). This time, Shepard gets to pull the trigger and personally kill Saren – sure, I get satisfaction out of persuading him to shoot himself, and I can always take the other options if I’m really pressed to face off against him, but I want the visceral satisfaction of having Shepard standing over Saren themselves and pulling the trigger.
It’s the little things, you know?
Anyway, because Rule of Three, this proceeds Shepard to the third point. They are back on Lazarus Station. No combat this time, just proceeding through the halls until they find themselves in the spot where they met Jacob in the prologue. Here, they see Miranda and Liara, discussing the act of giving Shepard to Cerberus to rebuild. While at first they’re talking to each other (whether or not you want to interpret this as Shepard somehow having heard the conversation or this just being Shepard’s interpretation, that’s up to you – we’re already in the center of Shepard’s mind here, does that really need explaining?), eventually, Shepard gets to speak, raise concerns, raise their voice.
Shepard gets options – do they understand and appreciate what was done to them, the resurrection and effective drafting into Cerberus? Or are they angry and pissed off – they were dead, and then someone else comes along and decides not to let them rest. For me, this has always been an issue of bodily autonomy, where, with Liara using the reasoning, and I quote, that she “couldn’t let [Shepard] go,” SHE is the one deciding what to do with Shepard’s body. Whatever you might say about what that did to make the galaxy a better place... Was it what Shepard would have wanted done with their corpse, to be handed off to a terrorist group culpable in acts of horrific deeds so that they could play Frankenstein with it? This is, in the games proper, just completely ignored – the one option to be angry is about Liara hiding this from them, not about her DOING it, and in ME3, Shepard – without player input – frames Miranda and the Lazarus Project as “giving them back their life.”
Yeah, no. I can forgive Miranda’s actions, given her characterization is actively about her going from looking at Shepard as a resource to be tapped to a friend (or possibly lover). It’s not perfect, but it’s still part of her arc, and she does at least make an apology (even if the writing doesn’t focus on the part I want it to, that ME3 conversation being focused on her wanting to implant Shepard with a control chip).
But I NEED to be able to express anger at Liara in some way just to like her, considering her canonical reason for doing this is all about HER – not that she considered Shepard the only one in the galaxy who could stand against the Reapers, but that SHE couldn’t let Shepard go. When in my games, she has no right to that. She’s not the one my Shepard’s are in a relationship with. So what those who romance her probably see as an act of love and devotion, I, not romancing her, can’t see it as anything but an act of obsession. And, even if I have to limit myself to a mental simulacrum of her, because there’s not a better place to include such a thing in these DLCs, it will help me, because it’s at least acknowledgement that hey, maybe Shepard is kinda pissed about people making decisions about them for them.
*ahem*
Right, so, where were we? Right, the reaction to Miranda and Liara discussing what to do with Shepard’s body. So as Shepard reacts, this prompts appearances from Ashley, Kaidan, and Saren, all of them playing Greek chorus about the decisions made about Shepard and how Shepard is reacting to them all. And yes, now we have both Ashley and Kaidan, regardless of who was left on Virmire, because why not – if we have one of them showing up for this DLC, why NOT include both of them? You’d have both actors in the studio anyway, so... Basically this is the big character confrontation where they all make the points that fans can debate and nitpick over when they bring up this topic, until finally the question gets put as, effectively, “well, however you feel about it, it has been done, so what are you going to do now?”
And to answer that, Shepard has to reenter the room they woke up in. Because we’re not quite done here yet.
Yeah, that whole conversation piece? THAT was the third “fight” or “combat” scene of this sequence, done in dialogue. Think the Atris confrontation in KOTOR 2, a verbal standoff. The actual interaction that Shepard has to face in the operating room... is themselves.
And their mirror image is offering similar questions, now wanting Shepard to respond, rather than having other characters voice opinions for them. How do you play Shepard’s reaction to their death and resurrection? To the fact that they are spending this game working with Cerberus, who is responsible for a traumatic event in roughly one third of all Shepard histories? Who Shepard uncovered multiple instances of their mad science in ME1 that crossed every ethical line? Who have it repeated rather consistently, is a humanity-first organization who will put human interests (and Cerberus interests, claiming they’re the same) ahead of galactic ones? If the Collector Base has (or is) a Reaper weapon, do they legitimately trust the Illusive Man with this power? Does Cerberus or the Illusive Man REALLY deserve any loyalty from Shepard?
Think of this as “stage two” of the verbal boss battle.
So, the confrontation with themselves concludes with, effectively, Shepard making their decision for going forward – the idea is that it has all been a mental debate, Shepard talking to themselves and coming to a conclusion that they needed to make. The general idea probably is one that, if you’re an obsessive fan with a penchant for filling in the gaps of canon (hey how are you?), you may have imagined these kinds of thoughts and discussions and conversations happening, but isn’t it more satisfying to actually have them take place on screen? And two, Shepard confronting themselves is, in and of itself, always a big deal. As I said at the beginning, this is Shepard’s loyalty mission, done to clear their head. How could it not result in Shepard facing themselves and asking themselves these big questions directly?
When Shepard officially makes their decision for the forward march, you know, figuring out how to handle Cerberus from here on in, which basically come to, effectively, use them for their resources and cut them loose at the end of the crisis or cut ties now and let the chips fall – since, after all, aside from Miranda and Jacob, whose loyalties to Cerberus are already wavering, Shepard has a squad full of the most dangerous people in the galaxy, so they could handle a mutiny of any kind (and, on the player end, there’s the knowledge that, while all this is taking place, EDI is getting unshackled and effectively is capable of running the ship) – they’re kicked back to reality.
And yes, those are the only two results of this, because, just to hammer it home, Cerberus is NOT. THE GOOD GUYS. The Illusive Man is not secretly good, he’s just using the “humanity needs protection” line to justify his actions and attitudes that are about seizing power. And anyone who thought that we would, should, or could side with Cerberus come ME3 was kidding themselves.
Granted, with this line of thinking, I’m not sure what the motivation would be to give Cerberus the Collector Base at the endgame (I mean, I never have, so...). Maybe the idea of “indoctrinate yourself, get taken in by the Reapers, you bastard,” but... That doesn’t seem right for Shepard’s characterization. Eh, like I said, much of this is based in how I play in the first place, so if you want to try and figure that out, feel free, but my list, we go by my way of approaching things. Because that’s just how I roll.
So I haven’t explained what, exactly, this prothean artifact is. Well, it’s effectively nothing more than a plot device, but let’s say there’s a note that becomes interactable, that basically talks up the artifact as being what I’ve called it so far, something that is meant to allow the user a chance to directly interact with themselves, face the truths they deny. Again, this really is a plot device meant to allow the circumstances of the plot, and while I could go into the details of how I assume it works, it really just needs to exist, but that’s my handwave excuse to justify how it worked. It works very well, thank you for asking. The reality is the how is less important than what it brings up.
So, Shepard is back in the physical world, and sets about putting the ideas into motion – the Illusive Man wanted them here? Yeah, no. Not doing that anymore. Shepard gets their crew out of there, upsetting doc Nuwali (giving the impression that there were some sketchy ideas in mind for Shepard’s companions when they were alone themselves, invasive procedures that they’d knock them out and see if they could take them apart and put them back together, now loyal to the Cerberus banner that sort of thing) and has a brief chat with Miranda as they fly back to the Normandy.
...You know, which, based on my time table, is currently under Collector attack. Fun times!
Post Game Followups:
ME3: The artifact as a war asset, reports about Nuwali being captured by Alliance officers while in the process of having attempted some of those ‘sketchy ideas’ she’d meant to enact on Shepard’s companions.
The Lights of Klencory
The planet Klencory is rumored to hold secrets regarding ‘the machine devils.’ Admiral Hackett of the Alliance has suspicions these are references to the Reapers, and has been secretly investigating these. Now, a team of Alliance soldiers have vanished out there, and he’s calling in Commander Shepard as a specialist, along with an old friend...
Bonus Companion: Ashley Williams/Kaidan Alenko
(Post-Horizon)
So back on the old days of the BSN, before Arrival came out, the speculation was, after Lair of the Shadow Broker, that the successive DLC would feature Ashley or Kaidan, give them the same treatment Liara got by featuring them in a DLC. One of my favorite ideas featured the concept of the “machine devils” of Klencory. You know, the planet blurb from ME1 where a volus is digging into a planet in search of evidence of “lost crypts of beings of light,” the indication being that he’d had his mind scrambled by a prothean beacon. So, hey, guess where we’re going?
I mean, obviously Illium, duh.
Actually, that’s not a bad starting point. Illium in general seems to be fairly neutral territory – sure, technically a planet in Citadel space, given its an asari world, but with many Citadel laws relaxed, it makes for a place where “an Alliance operative” will meet with Shepard (We’re starting by way of a letter from Hackett, for the record) without it being considered suspicious behavior by those looking in who are not in the know about the tacit support that both Hackett and Anderson are offering Shepard. There’s a lot of questions coming into this on Shepard’s part, given that, at this point in time, they’re not really an Alliance officer, and yet this is apparently something that is getting them called on? Probably means Reapers.
It gets complicated once Shepard arrives for the meeting and finds Ashley/Kaidan is their contact.
So, before we go further, I want to acknowledge, by the nature of having any real contact between Shepard and Ashley/Kaidan between the encounter on Horizon and the opening of ME3, I am effectively breaking one of my cardinal rules for these, namely the idea of not screwing with the pre-existing structure of the games’ plots in allowing Shepard and Ashley/Kaidan SOME form of genuine contact and communication, to the point of a chance for a legitimate conversation about things and where they stand with one another (Yes, the previous entry was bending that rule, but this is an outright breaking of it).
Thing is, this is one thing that really SHOULD have existed in the games proper, I shouldn’t have to have built something up to include here, and I will 100% die mad about it. Ashley and Kaidan got shafted by BioWare’s handling of things, and I’m not willing to forgive it (if you follow my liveblogs of replaying the games, you’ll know I frequently complain that Arrival really was gift-wrapped to serve this function, and yet it doesn’t so much as mentioned Ashley/Kaidan). So yeah, we’re having an opportunity to address this stuff right off, it’s taking place in the game “proper” (for a given value, considering all of this is made up, but...). I’ll get into how this will impact their interactions come ME3 in the “Post Game Followups” section, for now, we’re just going with this.
Also on the “to note” element, I am mostly going to refer to Ashley/Kaidan in the sense of swapping them into place for one another, since, obviously, they are mutually exclusive at this point in the trilogy. But I do want it understood that I am not viewing them as interchangeable characters but as individuals. Just... If I stop to explain all the little differences of how they interact with Shepard in this, the variations of what they say and do on the character level, I’d basically be writing this out twice, which this is going to be long enough as it is, you don’t need to read the plot summary twice, and I certainly don’t need to write it twice. Assume that, even if not explicitly indicated, there ARE differences in behavior and dialogue that are reflective of them as separate characters and people, even if the overall plot must go forward regardless of how differently they’d react as individuals.
And you might want to pay close attention, since there will be a lot of use of “they” pronouns ahead, since Ashley/Kaidan is more awkward to write and I make it a point to not address the player character (in this case, Shepard) by one gender or the other in these write-ups, given that that’s variable, so things might get a little confusing if you’re not paying close enough attention to the context.
So... The meeting with Ashley/Kaidan begins... awkwardly. They’re uncertain how to really react to Shepard – sure, the encounter on Horizon means they know that Shepard is back, but now they’re really having to deal with this particular reality. So they’re going to aim to jump to business. Alliance intel has intercepted some messages from mercs hired out near Klencory, which got Admiral Hackett paying attention to things happening out there – like Shepard will acknowledge, between the circumstances of this meeting and the quick summary of the reason for the mercs all being out there, this sounds like it’s connected to the Reapers. Hackett wants to have Shepard as a “special consultant” as the Alliance has someone (re: Ashley/Kaidan) investigate (“consultant” since Shepard may not have had their Spectre status restored, so it gives them legitimacy either way). It could, potentially, just all be a massive coincidence. But since when are things ever “just” a coincidence?
Ashley/Kaidan are willing to use the Normandy as transport – Hackett figured that, between the stealth systems, and the lack of official Alliance authority in the area, the Normandy is the better option for getting there without being told to get lost. The bigger question is how they’ll be received – it’s not like merc gangs take well to outside interference, and the Alliance having any jurisdiction out there is questionable at best. But they should at least TRY to go in with civility. If this volus billionaire spending all this money on this (his name, for the record, is canonically given as Kumun Shol, so hey, less work for me, having to come up with a name!), then if he hears from someone who seems to be taking him seriously, it might get them invited in explicitly.
Obviously, though, if they’re hitching a ride on the Normandy, if things remain unspoken, the trip out there will be very awkward and seem longer than it is. So they have to address Horizon. They’re not going to apologize for not joining Shepard – Shepard is still operating on a ship flying Cerberus colors, even with good intentions, that is a betrayal of their oaths to the Alliance, Cerberus are terrorists and xenophobes, who want to secure human dominance. But they will acknowledge that they reacted to Shepard’s return in a way that wasn’t their best. I am not going all the way to “they admit that they were wrong,” because based solely on the information that they had, they handled things as best as they realistically could. But they will regret that things ended on the terms that they did.
Shepard gets to respond to that – are they accepting that it was a bad reaction to unexpected information, do they still hold a grudge, whatever. The conversation continues to a point of conclusion – Ashley/Kaidan don’t trust Cerberus, they want to trust Shepard, but the connection between the two at the moment makes that difficult, and they don’t know how to bridge that gap as things stand, but they’re going to try this.
We will be coming back to this, never you fear. But, of course, that’s more for the ending than it is the beginning, and this one conversation is far from the end.
Klencory is a world with a toxic atmosphere, so they first have to gain access to a semi-decent landing zone near where Shol has established himself. Because, naturally, he’s not interested in visitors – the brief communication we get with him is him effectively talking himself into the idea that Shepard is “the agent of the machine devils,” which... I mean, considering the prothean beacons and communications with the Reapers, it’s not crazy that he goes there, even if (by the rest of his actions), Shol’s gone a little nuts.
Shooty shooty bang bang, fight through the exterior guards and into the facility proper. Ashley/Kaidan are a little uncomfortable about what’s gone on – this really isn’t how they pictured things going, given the legitimate credentials they were supposed to be coming in with, and they can recognize the fighting is because of Shol not giving them an alternative, but it does still make them feel like they’re acting as little more than the thugs they’re dispatching.
Call this a reaction to the fact that Shepard doesn’t exactly get much of a differentiation in the game themselves. Particularly when they can call out looters on Omega while swiping whatever’s not nailed down.
This is another conversation that’s going to be part of that “coming back to” thing – assume there’s some kind of tracking metric for all of this in the same vein as how ME3 tracked how Ashley/Kaidan responded to Shepard as a lead in to the confrontation during the coup. Just, I’ll get to how that all plays out at the end.
Because a band of mercs aren’t enough to hold off Shepard, Ashley/Kaidan, and the third companion (yay party balance), they reach Shol’s central command. He’s a little batty, but it finally gets through to him that Shepard is not the agent of the machine devils. He is skeptical of Shepard being the savior from them, though. Instead, he wants Shepard and company to do something for him.
There is a vault. A vault none of his men have come back from. Shol declares that, if Shepard can enter, learn its secrets, and survive, then they will have proven themselves to be salvation from the machine devils. Since this is the advancement of the plot, Shepard will have to go ahead with this, even with the natural objections of Ashley/Kaidan (and, probably, Shepard themselves).
Another pause for a dialogue – Ashley/Kaidan are skeptical of Shol’s motives, and believe it may be too dangerous to just do what he says. Especially considering that he’s clearly not entirely stable. This is a situation that really calls for calling for backup. But there’s really not the option of waiting, because if they don’t do as Shol says, he’ll throw all his mercs at Shepard – even if we’re assuming that Shepard versus countless mercs ends well for Shepard (because, after all, it’s Shepard), it’s just a senseless loss of life.
Going in is a set piece of suspense. Think the Peragus mine, with a dash of Korriban for good measure, from KOTOR 2 – lot of littered corpses, this creeping and foreboding unease and feeling of being watched, this overbearing expectation of SOMETHING appearing down every dead end... Build the tension. This is a place that, the littered dead aside, no one has entered in thousands of years, it should absolutely be a place that could chill you to the bone. The examination of anything should feel like it’s disturbing the dead.
You know there’s some ancient security device active, right? I mean, something’s killing the people who trespass here. Obviously, it has to be something that will put up a fight as our end boss, and it needs to be something that is able to last a long time. I’m thinking an ancient robot (my mind is going in the direction of something similar in design to the ancient droids of KOTOR’s Star Forge), a last defense, left behind by a precursor to the protheans.
Yeah, it feels like an underwhelming result to me too, but it makes logical sense all the same – we have some evidence of things from prior cycles, not just the prothean cycle, making it through to the next ones, not the least of which is the plans for the Crucible. Seeing as how that bit of intel is just dropped into our laps come ME3, this is at least making it functionally foreshadowed, if indirectly, by actually showing us ancient technology that is still functional and viable even after more than fifty, a hundred thousand years. Plus the foreshadowing of things surviving to this cycle in the vein of Javik. Things lasting this long in forms beyond just ruins at least makes all of that happening in ME3 at least have some groundwork laid in these prior games – otherwise, we only have a few codex references to ancient civilizations, as opposed to it being an actual component of gameplay, things that the player MUST interact with.
But yeah, the threat may be underwhelming, but the payoff is what it guarded – the last remnants of this ancient culture. The corpses have been preserved, given that it’s a bunker into the planet’s mantle – the toxic nature of the atmosphere now came about because of the Reapers, though, of course, this is only spoken of in the material available as “the machine devils.” There could be a great wealth of information among this stuff.
Thing is, now that the threat’s dealt with, Shol wants his prize. He spent years of his life and a great deal of his money on this, and now he wants to use it – and, because he still is a paranoid bastard, he’s not particularly inclined to uphold his end of the bargain, having expected to have Shepard and the “guardian” of the tomb (for lack of a better term) kill each other. He just wants all of this to increase his own fortune – he’ll sell everything within to the highest bidder and damn what the Alliance, the Citadel, anyone might be able to get from the archives. Giving it to private collectors – like, say, the Illusive Man, or even any interested faction of capital-c Collectors (as in “the enemies we fight throughout ME2”) – will enrich him and it doesn’t matter what that information might do to help make the galaxy ready for war against the Reapers.
Now, normally you would think this would lead to a Paragon/Renegade choice. BUT, instead, we’re going to have a variation moment for Ashley and Kaidan. They’ll deal with Shol, but in unique ways. Ashley, having marine hand to hand combat skills (as she mentions in character discussion during the first game), manages to get close and disable the volus’s suit enough to render him unconscious, while Kaidan uses his biotics to get the same result. So they get to have a moment of protecting Shepard (not necessarily “saving” them, because a volus getting the drop on Shepard would certainly be an embarrassing way to go, but definitely helping them sidestep a situation).
NOW’S the time for the Paragon/Renegade choice, dealing with Shol himself. He is an obstacle, considering that dealing with the legal claim to this cache of information leaves the door open to some sticky situations as a result – the last thing they need is to have anything that might be useful be wrapped up in the legal battle. But he DOES have a valid claim. Just unilaterally taking this place from him is questionable at best – even if Shepard’s still a Spectre, are they REALLY able to just come in and declare the location to no longer be the property of the individual with the legal claim on it? Likewise, there’s a lot of sticky issues with the idea of killing him – after all, as mentioned above, he does have a bunch of trained mercenaries on hand, and it’s reasonable to try and walk out without adding to the bloodshed. But if it’s made clear that his madness has overtaken him (which, I mean... it kinda HAS), then there’s room for the Citadel to be able to legally seize his assets, including his claim on Klencory and its vault. But this still means institutionalizing a person because they’re inconvenient.
That’s the choice – institutionalize Shol and seize his assets, despite the subsequent legal battle that he and his kin can draw everyone in to, or cut through the red tape preemptively, kill him, and claim what amounts to squatter’s rights, since with him dead, no one else is there to take charge of the archive, whatever it contains. Ashley/Kaidan are going to say they have no intention of letting Shepard kill Shol (because that would certainly always be a line for them), but there will be a Renegade interrupt to take that choice out of their hands anyway, and Shepard can make an argument that, if they don’t do SOMETHING, Shol’s men will come in and try to kill them, while if he’s dead, that denies them their paycheck (because for one time ever, can we just have the mercs give up and run off once the source of their paycheck is dead?!). Shol certainly isn’t going to tell them to back down, and “survival instincts” have never been at the top of their hiring priorities.
Ashley/Kaidan will have some words about the decision Shepard is making, but they can be swayed to understand Shepard’s motivations, at least, in the moment, though any disagreements they have are more in the “waiting for a more opportune moment” than “what you say goes, Commander.” More on that shortly. With that matter resolved, Shepard calls for a pickup.
Back on the Normandy, Shepard and Ashley/Kaidan are having an informal debriefing in Shepard’s cabin (save the jokes for the end of the scene everyone, we’ll get to that). They do a brief discussion of what the likely followup will be – the fact is, the Reapers are probably already uncomfortably close at the moment already, so there’s not likely to be much opportunity to examine this place too much before they show. Still, every little bit is going to help.
The big thing is going to be how Shepard’s handled things through to this point. This was an accumulation metric (in the same style as Aria showing mercy on Petrovsky or not during Omega), so the various Paragon/Renegade decisions through to this point will lead to their reaction. Paragon Shepards get Ashley/Kaidan acknowledging that Shepard is still someone they respect, and that perhaps this whole Cerberus alliance was one of necessity. Renegade Shepards are leaving them questioning what Cerberus is doing to them, and are they really the person that they once were.
That leads to the question of where they stand if they’re a romance – like with Liara in Lair of the Shadow Broker, this leads to a romance rekindling, but only for Paragon Shepard, because that’s the version that has shown that Shepard is still the person they followed to hell and back, still the person they loved.
Yes, while I try and offer reasonably similar options for both Paragon and Renegade versions of Shepard, this is dependent on that. Because it’s about setting their concerns at ease, about listening to them and allowing them to be angry and upset and come around. Renegade Shepard will have shown they don’t care about that, so why WOULD Ashley/Kaidan take them back?
Anyway, insert “debriefing” joke here.
And, y’know, a reminder that, in these DLCs I’m writing, we’re going with the assumption that Ashley and Kaidan both were bisexual romance options back in the first game, and it’s an option to rekindle for both gendered Shepards.
After the interlude (however it plays out), there’s the discussion of what’s coming next for Ashley/Kaidan. They’re returning to the Alliance, of course – with Shepard’s official ties still in limbo, taking them out of the official chain, Hackett has made them a floating troubleshooter at points where he suspects Reaper involvement in some fashion, be it machine cultists and husks, Collectors, or what have you. However they feel about Shepard, Hackett is still seeming inclined to trust them on this, so they expect that the intel will still reach Shepard as they do their work. They make it clear they expect this to be the calm before the storm, and when the fight starts, they know Shepard will be on the front line. Paragons get them promising to back Shepard up when the time comes, Renegades get them hoping that they’ll still be on the same side when that happens.
Post Game Followups:
So here’s the part where, typically, I’d talk about how this impacts War Assets for ME3. But this is giving the ability to resolve the major Ashley/Kaidan element of ME3 before we even get there (like we should have in the first place...) and that means we have to deal with that. To that end, I obviously have left the door open for the lack of trust by way of Renegade Shepard, and that’ll go through things as they are, the same as if this DLC didn’t exist (I mean, it doesn’t exist anyway, but... You know what I mean!). The alternative for a Paragon completion is that there will be a distinct lessening of the tension between Shepard and Ashley/Kaidan in ME3, leading to some serious dialogue changes on Mars – more of an acceptance, instead of distrust.
I’m also thinking that, with the air cleared, there’s no moment of hesitation among them during the Citadel Coup, that it basically defaults them to trusting Shepard, regardless of how much they interact with them in Huerta and “clear the air” of Horizon. After all, Shepard already allayed their concerns with their practical involvement, gave them the chance to see them as the person they were, rather than the possibility that they were no longer the person they trusted. This changes the dynamics of their earlier interactions, and if you have rekindled the romance during the debriefing (no I’m not going to stop using that gag), then the dialogue will have more romantic undertones, the conversations more focused on matters of both them and the future together, trying to figure out if they even have a future, what with the invasion commencing, let alone where they stand with one another in that future.
I feel like I should have more done here, really, but I am really, genuinely TRYING to remain within the basic structures of the games as they are with this, because I totally could trash them and rebuild them from the start, but that’s defeating the purpose of this as additional material to the games, so that’s the most I’m offering on that. I want to do more, Ashley/Kaidan deserve a bigger and better role in ME3’s plot (which I’ll be trying to address further when we get to the ME3 hypothetical DLC, but that’s not here), but I’m trying not to totally rewrite ME3 as it is, that would probably be its own long involved project, and this is already ongoing. The original version of events can still be involved in the game proper, as the Renegade version, but that won’t be the only version any more.
Oh, and, we’re getting some war assets out of the place we discovered. That feels like an afterthought here, though. This has been about Ashley/Kaidan and their relationship with Shepard, more than anything, and we really did deserve this as much as Lair of the Shadow Broker.
The Omega Heist
An old contact of Miranda and Jacob’s draws them – and Commander Shepard – back to Omega, where, with the merc bands decimated, an old threat they thought they’d dealt with long ago has reemerged. With Commander Shepard’s help, they must try their utmost to put this genie back in its bottle before it’s unleashed on the whole of Omega – and, potentially, the rest of the galaxy!
(Post-Horizon)
Considering Omega’s status as the dark reflection of the Citadel, the answer to it in the Terminus Systems, I just really want to explore it some more. Tie in to that, Miranda and Jacob have great prominence when they’re literally your only crewmates, but the second you start picking up the rest of the crew, they start falling off the map. Given that they’re our viewpoints into Cerberus as an organization, this feels like a mistake. Cerberus spends both the preceding and following game as enemies, and I think we need to spend some time at exploring why either of them would even fall under Cerberus and the Illusive Man’s sway.
It begins with Miranda asking to speak to Shepard. I’m gonna assume that, considering the unlock pattern of loyalty missions, this is most likely going to be played post-loyalty mission for both of them, since they’re both the first to unlock. Just to firmly establish where the characterization is going in to this. So both of them are at a point where they’re starting to question their loyalty to Cerberus (hence why I’m considering it a default that, in particular, Miranda’s loyalty has been obtained).
She’s heard from a contact on Omega about something that she wants to get Shepard involved in. The meeting moves to her office, where Jacob joins them. This concerns a mission they’d both undertaken shortly after their first mission together (see Mass Effect Galaxy, the mission Jacob talks to Shepard about having lost his faith in the Alliance over). They had an assignment to dispose of a biological sample – their assignment had been not to ‘get curious’ and investigate what it was, just get rid of it. The orders had come directly from the Illusive Man, so they were actually obeyed.
Jacob had been suspicious of the whole thing – when you’re moving something that you’re not supposed to investigate, it’s usually something that could blow up in your face. He opted for a little extra security monitoring, with Miranda agreeing and having kept track of it. That’s why this is now coming to her attention. They still don’t know what this was, but they can’t imagine that it getting let loose where any idiot could stumble across it would be a good thing.
So we’re returning to Omega. Personally, I’m disappointed that there’s no real change in Omega as ME2 carries on, even though you have to both clear out merc gangs and an active plague in the course of the game – recruiting Garrus and Mordin are mandatory quests, after all, so their joining the crew, their recruitment missions, these have to happen regardless of anything else Shepard may decide to do. So we’re getting another hub area on Omega besides Afterlife and the Gozu District market place. If Omega is the Citadel of the lawless Terminus Systems, then it can certainly fit in more of this (plus give more life to this place that, we know, will have people threatened come ME3 and the Omega DLC there).
Our central hub sector will be a safehouse established near the Kenzo District (picked because beyond existing as where Garrus had his run-in with Garm, we know nothing specific about it, so it can be used however the plot needs it to be). Under the circumstances – meaning “since we stored dangerous material on Omega without even speaking with Aria on the subject” – the idea here is stealth. Shepard, Miranda, and Jacob arrived via a transient shuttle rather than via the Normandy, and did so hopefully with some element of stealth. It’s not that Aria is going to be a threat here, just that she wouldn’t be happy learning about this going on under her nose and Cerberus is trying to cultivate some of her resources (sort of tie-in to the Cerberus takeover of Omega come ME3).
Their contact is my chance to get that female turian I mentioned a ways back into things – a turian trader who I’ll name Naevia (what, I’m a Spartacus fan and the reference makes me smile). The biological sample has fallen into the hands of a gang that’s trying to take up the space left by the biggest gangs of Omega losing their leadership (I’m thinking one of the gangs from our last edition of hypothetical DLCs, from “The Clean-Up,” because continuity!).
It’s around here that Shepard does ask the most important question on the subject that I think we’re all thinking – why the hell was this dangerous and hazardous sample kept rather than destroyed? Naevia admits she thought the same thing, but she was paid enough not to care, just to watch it. Miranda states that there was a possibility of using it for something in the future – this is a sign of her beginning to waver, because she can’t really justify the use of this sample, the fact that, though they’d been told to get rid of it, the “disposal team” had kept it, and were keeping it in a place with a population.
Granted this is a long standing tradition with dangerous science, but still, it needs to be called out.
The important thing is that it’s there, on Omega, and in particular when the station is already in the recovery process of a plague that targeted every race except humanity – there is still a lot of anti-human resentment on Omega, and the last thing that Cerberus should want is a human-spawned crisis breaking out (because no matter where the sample came from, a human organization, known to have a humans-first bent to it, was the group that stashed it here on Omega). Hence our presence.
We’re gonna have plenty of time to talk with Miranda and Jacob, so assume character conversations sprinkled here throughout (much as I cite it as reason that I don’t particularly care for their loyalty missions in comparison to others, that their loyalty missions also only have one ending, that once you start the mission, the only resolution is obtaining their loyalty, makes for a useful method of characterization trajectory here). This is here for the sake of exploring and deepening their character arcs, their division with Cerberus from the endgame, given that they’re both set against Cerberus come ME3, so we’re going with that.
We also get to spend some time with Naevia and getting a new perspective with the turians – she is a free agent, sort of like Vetra ended up being in Andromeda, in the sense that she’s a rebel to the status quo of turian military discipline. She’s looser and less rule-bound. She lives on the fringe of society and that shapes her reactions. She has no need for the turian rules of combat and prefers to take preemptive action – the rules of combat are a great idea in theory, when you have enemies who will respect them. But the Terminus is full of people who won’t. And, while she hasn’t been read into the Reaper matters, she is clearly picking up on the undercurrent between Shepard, Miranda, and Jacob.
Now if you’re assuming that this is leading to Naevia turning out to be involved in matters with this sample... Well, that’s definitely going to be a thing to follow, but let’s just keep going for now.
And yes, I have been cagey about what this sample even is. Remember, that’s because it’s a mystery even to Miranda and Jacob – they were still in a point where they were willing to listen to the Illusive Man’s orders without questioning them. The assumption was that the team they were giving it off to was a proper disposal team, and the failure of either of them to investigate it beyond his word. Y’know, the idea being they’re both starting to push themselves to look beyond the word they’re officially given by their boss and question him.
So… investigative work. We’ve already been over how in these summaries, that’s not where I focus on, not having a layout or anything to work with and such. So I’ve given the core ideas of character work and plot that plays out over the course of things, let’s cut to the climax.
The sample is being held by one of the gangs and a member of the Cerberus disposal squad. Because hey, look at that, a Cerberus agent went rogue and started killing all their guys, Commander Shepard, can you take care of that? He explains just what this sample is – a contaminant that can devastate a planetary atmosphere, hence why it was being kept on Omega, a space station. Of course, the problem with it is that it won’t discriminate and a rapid atmospheric dissolution will kill human lives as well. This is one of those things that it’s actually entirely justifiable that the Illusive Man didn’t want to use... y’know, if it weren’t for the fact that he still kept it, but...
Anyway, here’s where we come to Naevia’s sudden but inevitable betrayal, citing the profit to be earned – it’s easy enough to live on ships instead of a planet, so she’ll come out of this fine. Shepard gets the chance to shoot her with a Renegade interrupt, and look at that! She WASN’T betraying the team, just pretending to in order to slide a knife in the bad guy’s gut. It doesn’t kill him, and it still leads to a fight, but it’s easier if you don’t take the interrupt (because as much as I like the interrupt system, I think there should occasionally be consequences for taking a quick and reflexive response rather than the more considerate and thoughtful and examinative approach to a situation).
A multi-stage boss fight ensues – basic ground troops, interspersed with standard LOKI mechs, a YMIR mech joining the fight with reinforcements, and then a gunship. Maybe the gunship peels off midway and lets in another YMIR mech, just to really hammer the ‘boss fight’ element, or at the least let that be a higher level difficulty challenge. I mean you can only do so much with the mechanics of the game to create boss fights, right?
Anyway, Naevia is either dying, laughing at how her turncoat act was too effective, or she’s made it through with a few scratches and is patching them up as Miranda and Jacob are recovering the sample. Here’s the expected Paragon/Renegade choice of destroying the sample or storing it somewhere else – I can even see a reasoning for keeping in the idea of ‘once knowledge exists, it can’t just be destroyed, we need to study this to be able to devise a countermeasure.’ It’s a sucky one, for the record, but it’s a way to justify the Renegade stance.
This is where you see the culmination of Miranda and Jacob’s development. Jacob is open about wanting to correct their prior mistake of leaving this sample around to be used by anyone who might try to actually use it. No matter what, he sees no possible good coming from it and wants it destroyed. Miranda is conflicted. Her trust in the Illusive Man tells her that it would be right to hold on to this, it’s a weapon that could protect humanity if the aliens were to attack them – which is something that can’t be discounted as a possibility, considering the batarian hostility and the general aggravation of other races like the turians (see the previous Hypothetical DLC entry for more expansion on why I consider that a thing gets brought up). But she also knows that if this exists, then there’s a chance humanity can’t control it. She is looking to Shepard for guidance on this – she’s not turning to the Illusive Man’s standing orders here.
When the group returns to their safehouse, they find Aria there. Because this has been happening on Omega, and it’s her business to be fully aware of what’s happening on Omega. She thanks Shepard for disposing of that little business – if the sample was spared, she does imply that she knows about it, but, so long as it’s leaving Omega, she’s not going to be concerned about it. After all, she only cares about Omega’s interests. But, as a reward for what Shepard’s done for Omega, from the plague to Archangel to this (plus, potentially, dealing with Morinth, given that was the presence of an Ardat-Yakshi on Omega), she is offering a reward for Shepard – a penthouse suite.
Yes, I’m letting Shepard get an Omega apartment. I mean, okay, having one right before the Cerberus takeover of Omega come ME3 is not exactly the most prime real estate, but hey, Shepard deserves a place to relax, right? Plus it also comes with access to a special Omega market, a place where Shepard will be able to purchase any weapons or upgrades they might have been missed in the course of their missions (and any that get added through the DLC, including these). Because really, we should be able to have access to those things somehow, as in the game as is, if you miss it, it’s gone forever.
Anyway, Miranda and Jacob will also have follow up conversations when they return to the Normandy, discuss the way that things have played out and how they’ve evolved as people in the course of the game. Because as I said at the start, the two of them, in terms of their character development, kinda falls off the map in the course of the second half of the game. So they get a little additional content that helps fit them into the big picture of their character arcs.
Post Game Followups:
ME3: If Naevia survived, she’s an available war asset in regards to her underworld connections and such to send help Shepard’s way. If it’s kept intact, the sample also has some benefit for Alliance scientists in the study of reversing its effects and how to restore ravaged worlds. Also some additional content in the Omega DLC, though I’m not sure about the details of that right now.
And, y’know, since Naevia’s existence means that we have a female turian model built and developed circa ME2, this SHOULD mean that there are female turians scattered throughout both further DLC (as in ‘assume their existence in further installments, even if it goes unsaid’) and (because now they’d “exist” prior to the release of ME3) there would be numerous turian females in ME3 as assorted extras and such. Should go without saying, but I’m saying it. There will still be a few important female turian NPCs I introduce in further installments, but these are now part the standard background NPC collection.
Battle Scars
Alliance officers on shore leave have been disappearing from the Citadel with no trace. Ambassador Anderson suspects there’s more to this than the standard dangers of a space station that’s practically its own world. Though Shepard is in a questionable position among the Council, they’re the one person Anderson can trust to solve this.
(Post-Horizon)
The Citadel being so limited a space in ME2 always bothered me. Y’know, I get the thematic idea, that ME2 was about exploring the darker underside of the galaxy at large. But I liked the Citadel. There was a lot about it to explore, all things considered – we’re talking about the galactic hub of politics and commerce. This really should be a major location, no matter the game. And as I’ve said elsewhere, there could be a whole game set on the Citadel with room for more. So yeah, we’re doing this here, exploring an area of the Citadel that we never got to see before.
There are Alliance officers going missing and Anderson gets Shepard involved. Obviously, the synopsis covered that bit. The idea here is that we’re going into areas of the Citadel that normally, Shepard has no business in, and in areas that are more like vacation areas. You know what this means? It means we’re going to have non-combat segments, in the same vein as Kasumi’s mission. There’s gonna be an extended sequence of Shepard out of combat armor in this one, because Shepard is not being called on to be a soldier but to infiltrate and be seen as a civilian more than a combat fighter. (I’m thinking this is going to involve a new casual outfit as well.)
And we’re gonna say that this is happening at an exclusive resort, meant to be a location that’s relaxing – a resort on the Citadel, effectively. It’s primarily a place for Citadel-aligned soldiers (Alliance and other races) to recover after combat, a therapeutic place for soldiers to get treatment for their PTSD (think a place where they’d probably have sent the PTSD asari in ME3 to if there wasn’t an existential war on). It’s why it’s a popular place for these Alliance soldiers to be, and we’re also going to rate it as having the highest success rate as a psychological and therapeutic facility in the known galaxy (because, being on the Citadel, why wouldn’t a place like this have a reputation of being the best, given how the Citadel is effectively the metaphorical center of the galaxy) and it’s a bit of a mixing bowl of Citadel culture, which allows for the rest of the party to come along.
I’m going to stick with mandatory companions here for a handful of reasons – one, Shepard’s got an eclectic band, and I feel like if they walk around a Citadel resort with Grunt and Legion, for example, that’s probably going to blow their cover. For two, I like the idea of mandating some pairings and developing the relationships more. Last entry was about Miranda and Jacob. Here, I’m thinking... For a resort, I honestly lean towards Samara and Kasumi, characters who, respectively, can blend in with “high society” and can pass through unseen by others. Kasumi, of course, does her cloaking to accompany Shepard – she does prefer going unseen. Samara, though, is playing at being a Matriarch – given the setting, let’s say that she’s pretending to be looking for a facility for her rambunctious daughter who is ‘disgracing’ the family name – sort of playing on her own history with Morinth (because Samara’s method that way), while still being a role she plays.
Yes, I’m aware that Kasumi is a DLC character, not everyone necessarily has her, but hey. If you’re playing DLC in the first place, you’ve probably collected other DLC, particularly a new companion, we’re just gonna roll with it, because I’m not going to develop an alternative without her, so consider them connected – I don’t know, say they got packaged in a sale together or something. This is all hypothetical in the first place, remember, does it REALLY matter that she’s not in the base game?
Shepard, of course, is going in as what they’re looking for, an Alliance officer looking for leave. This way there can be a solo segment, and the tension of “will Shepard run into trouble they can’t handle on their own before their companions come to their rescue?” Obviously, there does have to be some addressing of Shepard’s fame and notoriety, but it’s not like Shepard’s not doing other things that are putting their famous mug in places they shouldn’t be, particularly when it comes to involving Kasumi (The Hock heist, anyone? How, exactly, was the most famous human in the galaxy supposed to keep a low profile there?). So we’re just gonna handwave that, like you do.
As always when these are investigative sequences, I’m just gonna gloss over that part for the sake of convenience – the basic facts are that we have a lot of suspects with no clear motive at the outset of things. You know, get your basic archetypes wandering around – look at any show that features a recovery center, you’ll find them, I’m not gonna go into detail on the incidental characters.
The trick is that Shepard is going to be doing their initial investigating solo – they have to get entrenched before their companions show up (given that Samara’s cover is going to have her supposedly only there to look the place over, rather than sign herself in as needing “treatment” and Kasumi is going to be cloaked, searching for the things that Shepard can’t get access to – yes, for the record, I’m setting up for a Big Damn Heroes moment, I would think that would be obvious). They’ll meet with the above mentioned archetypes, learning details.
The details are more for the flavor – how well does Shepard figure out the scheme (which I’m getting to) before the villain shows up to explain in a monologue? Because, y’know, what villain doesn’t love explaining their nefarious deeds with a monologue? Shepard figuring out more and more of the plot before they confront the bad guy will impact the way the end fight goes down – figure it all out, you can sidestep the big final confrontation, figure most of it out, the fight’s significantly easier, stick to the bare minimum, it’s the hardest it can be.
This of course gets Shepard caught by our villain of the piece. So, what’s going on? Well, it’s an attempt by one of the doctors at this facility at cooking up the same shady shit Cerberus has, in the form of cyborg soldiers – the soldiers who have been kidnapped have been converted into these cybernetically enhanced soldiers. Problem is, they’re mindless automatons – higher brain functions didn’t survive the implantation process. So while these six million credit men are superior soldiers for combat, able to shrug off the kind of injuries that would cripple any other organic soldier, probably even have like nano-tech that speeds up any kind of healing and recovery process, they’re ONLY for combat, there is no human mind, no individual still alive in these shells – they’ll do as ordered because of the computer control chips in their heads, but only because those chips fire off the impulses needed.
“No glands, replaced by tech. No digestive system, replaced by tech. No soul. Replaced by tech. Whatever they were, gone forever.”
This is a point that I wanted to bring up in Miranda’s chat about “disposable soldiers” – the concept of soldiers being disposable is the kind of thought that cleans up war, something that the very idea is MEANT to be “dirty.” When you have these disposable soldiers, something that replaces the flesh and blood troops, you’re now in a position where going to war is not a difficult choice – you’re not sacrificing anything in the fight, because your best and brightest are safely out of the line of fire. When you don’t fear war, you’re going to turn to it as the first option, not the last. And, as pointed out by the use of Mordin’s quote above, at some point, your “disposable soldiers” become exactly what the Collectors are, mindless automatons who perform the duties of their masters, and, because of that distance, their masters’ own humanity erodes, because they never have to get their own hands dirty, while their servants are incapable of arguing with the orders.
This is when we get the aforementioned Big Damn Heroes moment, where Samara and Kasumi rejoin the party – since I’m assuming Shepard is being restrained at the moment, we have Kasumi Overload the controls and get them loose while Samara covers her by biotically handling the guards (because there are always guards).
So we get to that ending of how the boss fight can go down – Shepard gets to argue about the whole “disposable soldier” thing, bringing up and expanding on the above argument. If they uncovered all the details of the plot prior to the point they’re found out and taken captive, they can talk the doctor out of the inevitable fight (they still can choose to fight, of course, but the option is there to avoid a fight altogether) and have them shut down the project, effectively take their “prototypes” of these cyborg soldiers off life support and let them all die out (because, again, it’s the cybernetics that are even keeping them alive at this point), they can try and fail because of a lack of information, or they can actually agree with the idea, just that this doctor isn’t the one to be controlling them – it’s a valid choice, after all, to have a viable standing army to face the Reapers with.
I did debate making that last an option, just because I am morally opposed to the idea, but I am trying to respect that the Paragon/Renegade division was meant to be more than “goody-two-shoes versus puppy-kicking-monster,” and approach it from a level of “win with morals versus ends justify the means” – if you’re looking for something that can face the Reapers, like Shepard is aiming for throughout the trilogy, then a pragmatic approach says “we can use this resource, and I’ll deal with the moral weight of it later.”
Thinking about it, this does kinda make a flaw of the Kasumi-Samara team, because I do struggle with seeing how they’d just casually go along with Shepard saying “zombie cyborg army? Sign me up!” But maybe the Justicar code says that, regardless of origin, their existence has purpose and use, while Kasumi is horrified at the idea of using – and defiling – the dead like this. Basically, I want there to be a shoulder angel-devil scenario here, but I may not have selected the right companion pairing for this. Still, I’m not going back and rewriting this to make that work, so we’re just going to acknowledge that and move on – they’re both on the team, and there are other Renegade choices Shepard has available that they both just accept, so we’ll accept that.
And, y’know, I have a personal preference for Paragon at these decision points, and would probably stick to choosing to wipe out the zombie cyborg soldiers myself, and these are my ideas so I roll with what works for my decision making process, so nyah.
This still leads to the question of what, exactly, should be done with this facility – this is the head of the place we’re talking about as being responsible, with them out of commission (either being killed by Shepard or taken into C-Sec custody, depending on your choice), it’s entirely possible the place will be shuttered, or at least in chaos for a time, and that means all of its current residents are going to be kicked out – this is one of those “well intentions doesn’t change negative results” scenarios. Of course, Anderson will try to step in and do something, but... He can only do so much. Especially with having to clear out the devices and secret lab material and such, there’s a lot in this that just... is not going to have this place in a condition to be what it’s meant to be. Especially if things turned into a fight with the doctor and trashed the place.
Shepard themselves can only do so much – they can make a recommendation, but ultimately, there will be a board decision. They can offer a suggestion, a way for the staff to try and focus going forward, but it’s going to mean downsizing their care in some fashion – either they focus only on the immediately at-risk patients, going in the way of ‘if you’re not an active threat to yourself or others, you have to find somewhere else to seek treatment,’ or they limit themselves to just the care of a single species, because the psychological experts for multiple species is a resource drain.
And this one is NOT a Paragon/Renegade choice. It’s player’s best take on the subject, because there is no “right” choice in this scenario. Either way, someone is getting screwed over. You can hope sending the not at-risk patients won’t exacerbate their conditions, but you can’t be sure of that – especially when it comes to people who have been there for some time, PTSD and other conditions won’t just go away, they need to be managed and treated, and if you go from one facility and one medical professional to another, that can throw off your recovery. And you can specialize in the treatment and wellness of a single species, but what about the members of the other species? What about the “melting pot” nature of the Citadel and how, realistically, reinforcing those barriers between species only makes it harder for these species to get along with one another?
It’s a “no good choice” scenario, and I think it’s worth a discussion with Anderson at the end (rather than back on the Normandy with all the companions, just because I don’t think the game can really account for everyone there having an opinion). Though let’s also give a follow-up conversation with Kelly – y’know, the therapist – and let her have more to do in this game.
Post Game Followups:
ME3: If the doctor was taken in to custody, they’re among the Cerberus scientists during the mission on Gellix – Mister Illusive stepped in to get their work under his banner, and, like Gavin Archer, Shepard’s involvement eventually made them hesitate to do his bidding. If the cyborgs were kept on, they’re a decent strength war asset.
The Batarian Connection
A Cerberus vessel goes missing out near the batarian border. While the Collectors are still the first priority for Commander Shepard and company, the Illusive Man is concerned this may be the first stage of a batarian incursion of Alliance space. He tasks Shepard and company with recovering the missing ship. The batarians, however, have other ideas...
(Post-Horizon)
We hear a lot of talk about the batarians making slave grabs throughout the first two games, and the Colonist background has this as a part of the things Shepard has been through. But we don’t actually see it. And we probably can’t manage to see the absolute worst horrors of the batarian slavers, but that’s not the full point of this.
No, the point is to start showing another face to the batarians. See, we’re going in with the idea of the batarians slavers we’re after handing off the captives they take – of various races, though krogan and turian are not likely, given their own, more aggressive nature (maybe useful in gladiatorial rings... We might be coming back to that before these DLC are done), and the quarians aren’t going to be as numerous, that still leaves humans, asari, salarians, and other batarians. And we know from Mass Effect 3, having the Cannibals being introduced in the first segment of the game, the Reapers have access to a lot of batarian genetic material, so they’ve already spent a lot of time developing how they intend to repurpose the batarians into the servants they need to wage war in this cycle.
Codex material speaks of how the Collectors want certain specific types of people to collect, and that is going to be what’s happening here – while the Collectors main focus in the game is to gather up humans to turn into Reaper slurry, we’re also looking at the other races, because there’s a history of the other races being taken by the Collectors for various unknown reasons. It wasn’t clear if there would have been an intent to build additional Reapers out of the other races – an asari Reaper, a turian Reaper, etc. - or if they’d just be left to rot, possibly slurried alongside the humans and just put in the same shell. To build off the idea of “organic preservation” of the species who consist of a cycle, I’m going to assume that they would be fused into a Reaper of their own, though there’s room to argue they were going to just be pulped into the same Reaper or left as the Collectors of the next cycle. But my ideas, my interpretation of things. And if BioWare wants to fight my interpretation, hey, should have included it in the game.
So yeah, the batarian slavers we’re coming across were going to offer the Collectors more of those captives of various races and such. The idea here is to not just have a look at the horrors of batarian slavery, but also an upfront acknowledgment that the batarians do this to their own people as well. The crappy situation for your average batarian is reduced to codex and one-liners, so we don’t actually have this knowledge available for the common players, and this is a thing that needs correcting.
We’re also going to have an encounter with a different Collector ship (just to avoid too much of the whole “small universe syndrome” of the same ship dogging Shepard for two years – it wasn’t until ME3 and James’s backstory that I got the impression that the Collectors had more than the one ship, since they made this one ship out to be this major force). Because, really, if the Collectors taking colonies was something of a plan B when the Citadel didn’t open, then they should be readying themselves for more than just humanity to be taken.
Among the batarians is a sense of distrust – batarian propaganda says the galaxy hates them, and, because we get the slavers and mercs running around in the games, the audience is probably not inclined to disprove that theory (particularly if there’s a Colonist Shepard doing the run – because I say so, there can be plenty of statements from them on the subject that fit the background specifically, because it’s nice that these are all theoretical and I can throw in whatever I like). Still, the general idea is that Shepard does feel a moral responsibility to save them, even if, as in the case of Renegade Shepard, it’s just in the name of preventing the Collectors get their claws on them.
But, thing is, ME2 offers no ship piloting mechanic, and I’m not bringing that in. And, y’know, I still get war flashbacks of getting ambushed by Sith fighters in KOTOR. So that means that the Normandy heads off, Shepard ordering them to find help (we’re gonna say that this is taking place somewhere near the batarian-turian border, so the Normandy can go find a few turian ships – going back to my idea of “shaking up companions” concept, I don’t have any particular choices to go with Shepard this time, but this makes it almost mandatory for a companion other than Garrus to come along, since Garrus can sway the turians to come to the rescue of alien nationals – and this ship ends up crashing, with Shepard and companions still on board – as are the freed slaves.
And we’re not crashing on a habitable planet. Because while there’s the helmets and all, I feel sometimes like the franchise as a whole underplays how much the atmosphere of planets being conducive to life as we know it is kind of rare. So while the cargo hold, settled in the heart of the ship and surrounded by the various additional decks of the ship, makes it through, there are portions of the ship that have been vented into space.
And the Collectors are coming.
Shepard gets to make a Paragon/Renegade “inspiration” speech to the captives, recommending that they get to trying to save themselves. Paragon will get a majority on their side, Renegade only a particularly brave soul. This one would be the Paragon’s contact/coordinator, just so that I can have a clearly identifiable person to turn to. And, yeah, we’re punishing Renegades here, but here’s the thing about this – we have stolen people, taken prisoner, made into slaves, about to be handed off to aliens who are only known to the galaxy as kidnapping and experimenting on people who never return, and then crashed on a deadly planet, with their only shelter pocked with holes letting out the valuable atmosphere that keeps them alive. I’m sorry, but being an asshole to these traumatized people? Even in the name of saving their asses from said kidnapping and experimenting aliens, they are NOT going to be ready to take up arms and fight. Read the room.
So, it becomes a game of causing enough losses to the Collectors for them to retreat for the Normandy to arrive with rescue vessels. Cat and mouse combat, with interspersed dialogue with our batarian coordinator (Making a name up on the spot... Kahvahr). That’s giving the expansion on both him as a character, talking about himself – a political exile, he spoke out against the Hegemony’s attitudes and practices, that they are so isolationistic that the necessary trade with the Citadel races, trade that could reduce their reliance on slavery, is killing them, which led to him attempting to leave, an attempt that ended up putting him into the hands of the slavers he argued against, and he’s certain that the Hegemony’s leaders basically gave him up. Talk about the beauty of Khar’shan, as a planet and place, something more tangible for us the audience of this place that we never get to go – he speaks longingly of these natural wonders he doesn’t expect he’ll ever see again.
The aid of the batarians Kahvahr leads can offer some combat segments getting avoided, but I do want to include some elements of the Collector faction from ME3 in combat segments all the same, the Collector Captain in specific. Because these things never appeared in ME2, so let’s remedy that.
And our end boss is going to be some variant of the Collector drones we see in Paragon Lost, which are these giant sized Collectors. So they get some additional tricks and are a clear case that Shepard is now facing the worst forces the Collectors can throw at them. Because I figure you can give them some interesting additional boss tricks.
The turians arrive and the Collectors withdraw, so Shepard gets to pass on what to do with these batarians – treat them as refugees who are seeking asylum in Citadel space or ship them back to batarian space. Because the thing is... batarians in Citadel space are probably not going to have things pretty well. Like there’s a reason we see batarians on Omega but not the Citadel. And a lot of these batarians still have families in the Hegemony. So there’s a very real argument to the idea that they’d be better off going back. It’s probably bull, considering the Hegemony’s leadership (and definitely bull on the basis of the Reapers being about to steamroll the batarians in between games), but... It can be made.
And it also speaks to how well Shepard is responding to Kahvahr – Kahvahr makes it clear, batarian slaves tend to be those who speak out. How much good can they really do going back to the Hegemony? Sure, you can argue that it’s in the name of encouraging rebellion against the Hegemony’s leadership, but realistically? It’s signing a death warrant – if this attempt at silencing him didn’t work, the Hegemony will likely just go straight to killing him.
And maybe Shepard’s okay with that – the whole reason we’re doing this is because the portrayal of batarians through the rest of the series is almost exclusively them as an always chaotic evil antagonistic force. What do they contribute to the galaxy, right? But this whole thing has been to help paint the batarians in a new light – now, shipping these batarians back to their people isn’t a mercy but a death sentence. What can I say, I like that script-flipping. But, as always, it is a choice for Shepard, for the players. Because apparently, people who play these games like the chance to play the asshole. Fine, you can, but you’re definitely getting judged for it.
Post Game Followups:
ME3: If given asylum, a batarian militia will have formed, both the survivors of the crash and of batarian refugees, wanting to aid the Citadel forces, Kahvahr himself as an asset.
Shadow Dance
Shepard’s connections to Cerberus have not gone unnoticed. A Spectre – Vexx Liranus – has decided that they are a key component to Cerberus plans (not untrue) and that their capture or death would be useful in combatting Cerberus (definitely untrue). With a fellow Spectre nipping at their heels, Shepard has to face what should be a comrade in arms in a deadly game of cat and mouse!
(Post-Horizon)
We meet three other Spectres in the trilogy, and only one of them, Jondum Bau, in ME3, is actually an ally. This is turning that on its head – all things considered, Vexx Liranus should be an ally. After all, we’re talking about a fellow Spectre, working for the Council, and Cerberus IS using Shepard for their plans, so taking Shepard out would make sense.
It’s just Shepard is a good guy, working with Cerberus as more an alliance of necessity, rather than any ideological alignment. And while I’m sure if you had a chance to sit down and talk to another Spectre, they’d probably eventually come around to the idea, well... Where’s the fun in that.
So Vexx. We had Naevia above in “The Omega Heist” as our “first” female turian for the trilogy, though she does potentially get killed. So we’re gonna have another female turian here, just to really sell the “no fridging female turians” concept. She is a badass turian soldier, like I want a planet with an “r” name to say she had a major incident on so that she can be “the Raptor of [wherever].” Because I love alliteration. I picture her being voiced by Claudia Christian (who was a favorite of mine to voice a female turian back before we knew anything about Mass Effect Andromeda, and while I’m absolutely a fan of Danielle Rayne’s performance as Vetra, I still regret that lack, so I’m making this happen here).
As for the actual plot, we’re gonna start on a small waystation location. It’s a standard resupply place, in the vein of like those Fuel Depots or something, a place like the Citadel but smaller. Because I think that space stations are an underdeveloped aspect of the Mass Effect universe. Like in Star Trek, there are Starbases and Deep Space Stations (such as DS9). Surely the various militaries of the Citadel races are doing the same, building their own stations that act as refuel and resupply, as well as standard rest and relaxation – Spacer Shepard will talk about living on ships, but I don’t see a child actually being raised on military vessels. But a space station that acts as a rallying point and home base for a vessel? That I’ll buy.
So this begins with the Normandy pulling in to one of these types of stations. You know, a little bit of a supply run, something simple. Things do not go according to plan, though, because, y’know, why would they, we wouldn’t have a plot if they did.
It begins simply. They settle in for a resupply, Miranda suggesting that the operational crew get a chance for some break time, Kelly adding that crew like Rolston and Hadley should have an opportunity to contact their families. That’s how we get here. As Shepard proceeds to look through the market, we get other angles of Vexx monitoring and observing Shepard. Shepard will begin to get that feeling of being watched, and that’s when she makes her first strike.
Now, yeah, I say right off in the synopsis that Vexx is a Spectre, but in the story proper? This is going to be kept quiet for a while. Sorta like how Vasir gets this intro that kinda clearly marks her as someone who we’re going to have to fight later, Vexx is getting the appearance of being a straight up antagonist. Because in her mind, she IS an antagonist to Shepard. She just believes that she’s the protagonist of the story, specifically because of Shepard’s ties to Cerberus, coming to this place in a vessel flying Cerberus colors, operating with a Cerberus crew. In her mind, she has discovered a threat to the Citadel and the Council.
While I’m still on the “give the companions more of a role” train, in this case, we’re going to see Shepard cut off from the crew – they come under fire from Vexx, they give the command to evacuate the station, return to the Normandy, and get out until they give the signal. Paragon Shepard wants to minimize casualties, Renegade Shepard wants to handle this themselves – Vexx interrupts their leave? It’s on now.
This leads to a chase through the station, and finding that she’s gotten things pretty well set up for this chase – I figure at some point, Shepard comes across like a secured bunker she’d been using as a command base, finds logs that have been tracking them since they landed on Omega at the start of the game. (Timeline being what it is, meaning as variable as it is, I’m gonna say that this is taking place functionally around, say, the Collector ship mission.)
That discovery is also when her Spectre status is made clear. Now, while there’s a good chance that Shepard’s had their Spectre status reinstated (thank you Dad!miral Anderson), well, we still need a plot here. Vexx doesn’t believe Shepard’s claim to have Council approval – after all, she certainly can’t just casually check this out while on a mission, Spectres are supposed to function independently of the Council. And she’s pretty good with the “better beg forgiveness than to ask permission” approach – Shepard helping Cerberus, even as a double agent, is a threat (for a less competent example of why, see how Shepard helping Cerberus in ME2 leads to Conrad Verner preaching Cerberus values in ME3).
The hunt continues. I’m basically picturing this functionally working a lot like a lower-levelled version of Arrival’s Project Base level, just with like security drones and such, and Vexx popping in and out of combat range. This is a hunting mission, on both sides, and the idea is that Shepard (and, by extension, the player) should feel like Vexx or her drones might show up around any corner. If nothing else, call it useful practice and experience.
Now, I said before I wanted to avoid stuffing our first female turian in the fridge. While Naevia could survive, she also could die. So I want to guarantee that at least one female turian of prominence is introduced without killing her off. That means that we’re going to have to find a peaceful resolution, as well as an alternative that allows the bloodthirsty playerbase to be satisfied.
That means an outside agent, a third party, getting in on this. I’m thinking a krogan merc with a grudge and a krantt and a blood oath against Vexx he’s more than willing to extend to Shepard, the Spectres, and the Council – with Vexx, it’s personal, having tangled with her before, with Shepard, they’re in the way, and with the Spectres, they work for the Council, and the Council gave the go-ahead on the genophage, so hey, it’s a good day to be him.
This eventually leads to, after some three-way combat, Shepard suggesting a truce for the time being – the krogan (Vargan, for want of a name) is a bigger threat to them both at the moment, since he’s distracting them and endangering the station as a whole. Vexx sees the wisdom in this and is willing to work with Shepard.
This gives a little more time to explore her, now that Shepard can talk to her. Vargan’s grudge stems from her disbanding his merc pack a while pack – they had ideas similar to the Blood Pack and Clan Weyrloc (re: Mordin’s loyalty mission), just without the aid of any salarian scientists. Maybe they’d sought out Okeer (possibly part of the reason that Okeer became a “very hated name,” as Wrex puts it? I don’t know, I’m spitballing here). Whatever the goal, however, she managed to put a stop to it, enough that Vargan was stripped of his clan name – given the structure of krogan society, I figure that in doing that, a krogan loses all right to even attempt to mate with the females, a big blow to a proud krogan leader, basically leading him to a voluntary exile from Tuchanka. That he still has a krantt after that still speaks to his skill and prowess, but also makes it clear that these are his only allies in the galaxy.
Shoot-y shoot-y stuff happens, yadda yadda... We’ve been over how writing about combat in these write-ups is boring. End result, we learn more about Vexx, develop and establish her further, give her this likeable air now that we’re on the same side, and get to Vargan, taking out his krantt in the process. Now that he’s alone, he is ready to die. He got everyone loyal to him killed, that means he’ll never regain a clan name now. He wants to die.
Typically, Paragon/Renegade decisions are a clear binary of “good means letting people live, bad means letting people die!” But here, Paragon is understanding the krogan mindset – he wants to die because he will never have a place in krogan society if he lives. He got his krantt killed, so he will never be able to gather a krantt again. He will never have that trust again, and so his death is the only way he can have an honorable ending. Meanwhile, Renegade is saying “no, I’m not going to grant you the mercy of death, live with your failure.” And doing that will likely mean he will strike out and go on some kind of suicide run (indeed, I picture that result being a news announcement overheard on the galactic news points).
Because I like the idea of twisting the Paragon/Renegade assumptions around – the idea behind it is supposed to be more nuanced than “good = blue, bad = red,” but in context, a lot of the use of the system through most of the series is a lot more binary. So this is showing the flip side of both ideas’ general attitudes – you are saving more lives and respecting his attitudes and beliefs by killing him, while knowingly leaving a threat to others that you KNOW he’ll act on by keeping him alive.
Vargan defeated, it comes back to Shepard and Vexx. She’s more impressed by Shepard at this point. Paragon Shepard showed an understanding of non-human mindsets, and that more than anything makes her hesitate to paint them with the same brush as Cerberus. Renegade Shepard showed enough martial skill that she’s concerned that things will only reach the point of a stalemate, and likely do too much damage to the station for it to continue operation.
So she offers Shepard what she’s going to call a deal – keep to the Terminus Systems, like they have been, and she’ll let things stand as they are, with the added note that, if their Council reinstatement is genuine, she’ll also send a letter with a fuller apology after the DLC concludes. Yeah, it’s basically going back to the status quo, but one, I’ve been clear that my goal is to make these slot in comfortably with the existing game, and two, back to the in-universe justifications, it also means that she can prevent other Spectres from coming after Shepard – after all, we learned with Saren, the only real way to respond to a Spectre going rogue is to send another Spectre after them. If Vexx is in Shepard’s corner, it prevents other Spectres from coming after them later.
Probably should lead to a line or two in reference to Vexx from Tela Vasir, depending on when Lair of the Shadow Broker is played – alternatively, I suppose Vexx should have some comments about Vasir’s death as well, but I did say above that I see this functionally being roughly around the point of the Collector Ship in the timeline, and I always view Lair of the Shadow Broker as taking place after the Suicide Mission, and my write-ups, my timeline. Moving on.
Shepard has to agree to this, because see above: not fridging female turians when the trilogy is so bereft of them in the first place. We don’t kill Vexx. Because, really, that would mean that Shepard would have killed three of the four fellow Spectres they encounter in the course of the trilogy, and their numbers are said to only go to about a hundred or so. That’s a three percent fatality rate for the Spectres, and a seventy-five percent fatality rate of meeting Shepard. Someone has to think those numbers look bad. So, in accepting the deal, Vexx walks away and Shepard calls the Normandy for a pick up.
Post Game Followups:
ME3: Vexx has a sidequest on the post-Coup Citadel, regarding her work with the unifying of turian and krogan forces. Given Shepard having contributed, she’s asking them to join in her efforts. Complete that and she gets to be an asset and there’s a boost for both of those groups as well.
Underworld
Illium is home to many elite in the galaxy. It’s called the gateway to the Terminus Systems. But it’s equally a warning that there is as much danger in Illium’s shadows as on Omega. And now a high-profile Alliance official goes missing there. Ambassador Anderson asks Shepard to investigate as he keeps the disappearance quiet, and Shepard gets drawn into a web of conspiracy...
(Post-Horizon)
Illium seems like it should be a bigger deal, don’t you think? I mean, in ME2 we get three hub worlds in Omega, the Citadel, and Illium, but Illium is introduced after Horizon, being locked to (on console) disc two, and, while Lair of the Shadow Broker gave us more of Illium in general... Hey. Let’s explore more. Cuz now we can open up some new areas that can stick around and still be explorable after the DLC ends.
We open with a message from Anderson – “one of our people went missing out on Illium, I’d like you to look into this as a favor to me,” that sort of thing. This official is an ambassadorial figure from the Alliance to the asari (so, for the sake of a name, I’m in a Power Rangers mood right now, I’m gonna call her Kimberly Hart). She’s been attempting to shore up some diplomatic ties – I’d figure this would include matters like getting stronger ties between the asari in the name of gaining access to teachers for Grissom Academy, better relations in the name of biotic rights, that sort of thing.
Illium, being a free trade world, is a place where these kinds of negotiations take place without government oversight – I figure, based on things like the asari on Noveria in ME1 who wants to protect asari patents by getting Shepard to help her engage in corporate espionage, the asari government is extremely strict about their “secrets” while humans, who are still struggling to get a handle on what to do with first and second gen biotics, are willing to take on free agents more than like the commandos and such. Also, don’t want a repeat of Vyrnnus, so the turians are definitely out. It’s “asari free agents” who they’re looking at bringing on for this.
But with her having gone missing, that’s concerning – again, we have the asari being fiercely protective of what they view as their copyrights (which I do want to have a running theme here surrounding the idea “how do you copyright something that has this melding with the life it is bonded to?” – amps working as they do, mapped to biological systems as they are, this seems like it borders on trying to patent people in the process, since they’ll gain full maps of the people those amps are implanted in). Anderson wants Shepard to go in, since they’re off the official books.
Now we return to that earlier concept of mandatory companions. Because of the matter of biotics, this feels like a mission that Jack pushes her way in to – both because she’s been the subject of biotic experimentation, and she wants to ensure that this doesn’t turn in to the Teltin facility all over again, and to help give some foreshadowing for her becoming one of Grissom Academy’s teachers next game. Additionally, I’ll go with Thane as the other companion for this – he’s done work in Illium’s criminal underworld.
Now then, to our central hub of Illium. We’re on a different city than Nos Astra, but it’s going to have a similar flavor to it, in the same way that Azure still felt like it wasn’t all that out of place alongside the trading center. Nos Vidia, I’ll call it (sounds suitably asari, anyway). It’s not as major a hub of intergalactic trade and commerce, meaning that Shepard and company are going to stand out in the crowd.
This is also one of the more “crime” areas, where the black market has moved in. We have Eclipse symbols on the wall and, while they’re not wearing the uniform, many of the people around here are obviously in the gang. Which also makes Shepard stand out. Thane, however, manages to bring up a former contact, someone who has been able to stay alive this long, meaning they’re skilled enough that they’ve survived.
The contact is an asari I’m gonna call Kassria. Kassria has picked up some Eclipse chatter that references our missing ambassador. That means Eclipse has her, but it’s not clear so much if her being taken is because of her getting in the way of Eclipse as a gang or if the Eclipse are working for some asari company.
We pause for some talk about the various asari copyrights, explore that conversation, with Jack having quite a few words on the subject of trying to make people property. That kind of thinking creates situations that create the same kind of science as Teltin. Thane offers something of the drell perspective – he’s the one who argues that he was raised and trained as a weapon for the hanar, and that he was not responsible for the lives he took. Who owns the abilities, the user or the one calling for their use? (I mean, there’s an obvious answer, but Thane’s bringing up the alternative to this – the people who are broken down and made into weapons at the hands of others.)
Like actually, let’s make that aside a point of having Jack and Thane – in Jack’s eyes, Thane’s attitude towards the people he’s killed is much how Cerberus would have wanted her to have ended up, as a weapon for them to point, pull the trigger, and give no concern for the ways that it impacts the person who acts because of that order.
It’s the same argument that we have with Miranda – the idea of “disposable troops” does not make it a matter of saving lives, just a matter of how war becomes easier, having these weapons to unleash upon others with no risk to the people who are supposedly being protected by them. It’s a way of absolving yourself for creating slaves by giving them some higher purpose.
This really is going to be a turning point with Jack’s arc proper, with how it leads to her being a teacher, because she wants to protect the young biotics. It’s not just about her protecting the kids at the Ascension Project from ending up tortured like the kidnapped victims at the Teltin facility. It’s also about reclaiming and maintaining personhood.
And while it’s hard for me to really give the separation theory Thane speaks of (we ARE going to come back to issues of the drell in general a few DLCs from here, so consider this to be foreshadowing and set up for that bit), I’m going to try and offer his point of view – that of “if you hone someone to only be a weapon, to only look at the world from that perspective, is it really on them as an individual that they proceed to see the world from that viewpoint?”
Of course, yes, I’m aware that the inherent flaw of ALL of this is that we’re not talking about drell youths giving themselves up to the hanar in the fulfillment of the Compact or with “different brain structures” to humans. It’s the tangent that they end up on because they’re along for the ride, and Shepard eventually has to get them back on track – finding Ambassador Hart. Whether or not the asari corporations are intending to use people as weapons, the Eclipse sisters presently have her held captive, and this means staging a rescue operation.
I want to take this chance to get a better idea of Eclipse’s organization (which, by extension, showcases the ideas that are moving the other merc gangs in the series). Like, what goals do they really have – Blood Pack are basically chaotic berserkers who want the world to burn (which, fitting, considering the general krogan mindset following the genophage and the vorcha having a complete lack of survival instincts because they never needed to evolve them), while Blue Suns have the veneer of respectability, acting as private security. But when we meet Jona Sedaris in ME3, she’s a raving psychopath, ready to kill anyone in her way. So what does the Eclipse gang want? I mean, besides the obvious of money.
Kassria is a former Eclipse sister, so she offers this insight – Eclipse doesn’t even really know itself. The non-asari members are almost leaning towards biotic extremism, given how the other races tend to mistreat and look down on the biotics among them, which makes them angry and want to lash out at those who’ve hurt them. Meanwhile, the asari who join in are often driven by other motivations, given that all asari have biotics – some are outcasts (purebloods, in pureblood relationships, or people with the Ardat-Yakshi mutation – let’s just assume Samara will have shared about her loyalty mission by the time this mission is unlocked so we don’t have to have the characters explain this to Shepard), others are maidens looking for glory (think Elnora the mercenary from Samara’s recruitment mission), some are obsessed with killing (like Sedaris), and some are just looking for a purpose.
She suggests that, if given something better, Eclipse might be a valuable asset for Shepard – not just in biotics, but also in their mechs. It’d be something to use when the Reapers come calling, not that she knows about the Reapers, just that she can figure that whatever Shepard’s up to, they’ll want an army at their back (because we’re still ME2 here, so this means we don’t know that Aria will be assembling the merc gangs under her banner).
This leads to an assault on the Eclipse base and trying to reach Hart before anyone proceeds to try and kill her or worse. As we continue, we find out that there is a high-ranking Eclipse member among this group – Jona Sedaris.
Yes, that’s right, we’re going to be responsible for her getting locked up come ME3. Obviously, this does mean she’ll survive the inevitable conflict and boss battle, but hey, we’re gonna have other things to deal with in the final analysis, so hold all questions to the end.
The Eclipse sisters and the techs with their mechs are heavy throughout the place, but eventually, we reach the place they’re holding Hart. She’s been roughed up a bit, but she’s alive. She’d made contact with an asari firm who’d claimed to be willing to trade some “asari patents” in the name of cross-cultural cooperation, but Hart got suspicious of what was happening. Turns out, she was being used – the company (a minor company, not one of our major equipment suppliers from the actual games, that she had gone to them in the name of avoiding those big names) was going to give her access, only to revoke it and claim that she had stolen these patents. That would give them an opening to start consolidating biotic patents in a human market, because humans would now be running amps and implants with copyrighted asari material, and, by extension, that would mean the company would own those human biotics.
That, of course, gets Jack’s ire up, and she’s ready to tear the place apart – people aren’t things to be owned. Even Thane’s ready to join in – even accepting his claims of lacking a responsibility for the lives that his employers hired him to take (again, we’ll be digging deeper into this in the future), this is trying to force people to be under the control of this company – based on his reaction when Shepard suggests that the Compact between the hanar and the drell constitutes slavery, Thane’s definitely not on board with that idea. And even on Illium, a planet with legalized “indentured servitude,” this contract is definitely sketchy – but it would be just legal enough that the company leadership would be able to get their foot in the door, and make it harder for human biotics to be able to exist without “company oversight,” giving them access to the human biotics before they have a chance to stabilize their position in human society.
It’s some further asari haughtiness, the idea of asari like Erinya, the lawyer who holds the contract to the Feros colonists, that the asari are “better” than the other races. The asari in charge of this company are of the belief that only the asari “deserve” biotics, and want to keep all biotics in the galaxy under their control. These asari in particular don’t see any race other than asari as even deserving of evolving out of the primordial muck. Not a mainstream view, but one that we do have foundation for existing in the universe proper, and, let’s be honest, it’s not hard to imagine this being a thing anyway based on our world (We’ll touch on these themes in more detail later). And this idea, especially combined with the asari willingness to indulge in “indentured servitude” on Illium, if no where else, gets taken to its natural endpoint – they see human biotics as little more than pack mules, livestock.
Short step from there to going along with batarian or Collector ideas, but really, it’s not like we don’t know exactly where that endpoint is from our history.
Obviously, Shepard is a walking contradiction to those ideas, so combat is the only way through. Sedaris might be an unrepentant murderer, but we do still have to take her into custody – this is where Kassria comes in, taking her down and intending to hand her over to the authorities in the name of getting a slice of the Eclipse pie with her out of the picture. It won’t be a clean takeover, which will justify why Sayn is running things for Sedaris outside of prison instead of Kassria (who would DEFINITELY just leave Sedaris to rot and probably arrange an ‘accident’ for her), but it’s getting her more power.
As for the company, they’re JUST on the side of legality – the efforts of Eclipse on their behalf were by way of verbal contracts, and no lawyer on Illium is going to take the word of a mercenary over those of these high-ranking business officials. Hart swears that she can make things hell for them, lose them some very lucrative contracts with the Alliance. Thing is, that also makes her job all the more difficult, now that she’s been found out having attempted to make these grey legality ties for the sake of “getting an edge” in the biotics market – they have the resources to make this a fight that, meanwhile, would set the cause of human biotics back. (Which, as we’ve been over in other write-ups, actually is a bit of a thing that has some deeper ties in to the overall universe that the people of this setting are still working on figuring out.)
The Paragon/Renegade choice here becomes the rather obvious “do we take the option that handles this cleanly but lets the bad guys escape responsibility, or the messy alternative that may not even get the result we want?” choice. Because the thing about asari litigation is that they can afford to tie things up for decades without concern for the “short term” consequences. So if this DOES go to courts, they can wrap things up and keep them there for a long time – which will impact how things go for the human biotics, the whole idea of ‘owning’ people because they have these abilities. Because then their legality, their agency, their right to choose for themselves would be being litigated, and being done so in the court of aliens.
It doesn’t feel GOOD to me to have it left like this, honestly, but I don’t really see this as something that is supposed to have a conclusion that feels good – we’re talking about issues of corporate ownership of individuals, and the truth is... that exploitation just goes on, it doesn’t resolve itself with a few showy displays of violence. It gets caught up in red tape and paperwork, and people lose, even as they win. And the point of this has basically been, at its heart, to show that the “underworld” isn’t the black and grey markets that scrounge a semblance of society. It’s the businesses who will crush people underfoot then complain about the mess they stepped in. The design of a lot of the locations introduced in ME2 had this cyberpunk dystopia look to them, but only really focused on the criminal gangs – the core of this is approaching the white collar criminal element that was not shown off as much, how it encourages both further street crime and the depersonalization that comes from treating humans as a commodity.
Jack is pissed either way because this is all kinds of bullshit – it’s Shepard who points out that as angry as Jack defaults to, this is, for once, her being pissed at something beyond herself, where it’s not just that she wants to cause mayhem, but that she wants to make things different for others. To do something to protect future human biotics, kids who are in need. It’s her actively wanting to find a way to make a different, not just chaos.
As for Thane, he is still drell, still a proponent of the Compact (again, we’ll be coming back to this issue), but he does understand how easy it is to see something ostensibly done to the benefit of people turns around and is used by malicious actors to take advantage of them. It’s one of those things that he certainly understood in the abstract, but it’s another thing to see in practice. He leaves it on the note that “this has given me much to consider.”
As for Ambassador Hart, she knows that either way, she’s tanked her chances for getting the instructors that she’d been hoping for. Basically, the diplomatic ties she’d wanted from the asari government are off the table, given the combination of asari tied to the company and just general political embarrassment at the fact that all of this even happened – they want to ignore it, paint things over in pastels, and she is a living embodiment of the event to the asari, able to bring up the reality at a time of her choosing. The asari would rather that this go away, rather than have this constant reminder. Still, she’s grateful for Shepard’s rescue – the Eclipse might not have actively been planning on her death, but it wasn’t a good position. And, at this point, she can at least salvage a career going forward. Maybe not with the asari, but there’s a chance that relations with the turians have thawed out some.
Post Game Followups:
ME3: The fate of the company plays a part in War Assets – being tied up in legal red tape, they’re not able to contribute to the war effort, or, in a magnanimous show of “inter-species cooperation,” they’re sharing some patents with the other races. Additionally, Ambassador Hart shows up for a sidequest after the Cerberus Coup, making another go at the effort, now that Grissom is gone and the human biotics are here – might as well make the effort to get these asari instructors anyway, and she wants Shepard to help her out with smoothing the ruffled feathers (since this would still be in that period of time where the asari are still trying to avoid joining the active war effort).
Also, while this wouldn’t really impact anything via saved game import, I also figure this would at least tie in to Andromeda, that several human biotics joined the Initiative in the name of getting away from the corporations who want to hold them as “patented property” and such. Probably would be a way to help at least make Cora’s arc tighten up a little – it’s not just that she thought she’d only be a “useful freak” as a human biotic, as opposed to an asari commando or an Initiative Pathfinder, but that in getting away from Citadel space, she’d be allowed to just be, to find out who it is that she is beyond her biotics, rather than have to have her biotics “registered” with a corporation who’d exploit them and her. Not sure how to incorporate that into Andromeda proper, but it’s something that would be acknowledged.
End of Part 1, link to Part 2 forthcoming.
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newfragile yellows [1008]
Here are the facts that Ellana reviews as she’s frozen in the absurd stance of having an arm thrust out of a window because a strange voice in her head told her to do it:
She was not born in this tower. She has not lived her entire life in here; confined to these four walls; her only glimpses into the outside world through books and this pathetic excuse of a window; only hope of exit a singular door she’s never gotten past or gotten to so much as wiggle in its frame.
This is something Ellana had figured out early on following a basic train of logic.
In Ellana’s earliest memories she is already in this room and Solas is there more frequently to check on her and provide new books or other sundry items. But she is already fully grown. Ellana is already this tall, her limbs are already this long, her hair is this length, and her capabilities of speech are as they are now. Ellana does not recall ever being an infant, a toddler, a child, a teenager, or a younger woman than she is.
Ellana doesn’t recall learning to read, learning to speak, learning to walk, or learning much of anything, really.
One day Ellana opened her eyes and this tower room was her entire world, with this window her only proof that another world, possibly, exists outside of this one.
By Ellana’s rough count she’s been in this room — and aware of being in this room — for a little under a year. She didn’t start counting until perhaps a few weeks, give or take, into life in this tower room so she can’t be entirely certain. Time can get confusing when one has no access to seeing the usual indicators of such aside from the smallest slit of stone.
This is the first fact. Ellana was not born in this tower.
Therefore, Ellana must have been born elsewhere and brought to this tower within the recent year.
For what purpose?
That, Ellana has not yet figured out.
But here is another fact Ellana sorts through.
Solas is, in some way, responsible for this.
He is not her father. He is not her brother. He is not related to her in any way she can glean, even though she has yet to ask him to confirm blood relations. She gets that feeling just by looking at him. Something inside of her knows that they are not family by blood or water.
But he is the person who comes to see her. The only one. So he has some sort of control, some sort of authority. Ellana does not know how far that authority reaches. Whether Solas is acting of his own volition or by the hands of a higher power is unknown.
Ellana can only assume based on what she experiences and sees within the confines of these four damn walls.
Which leads Ellana to something else to ponder over.
Is she a prisoner? A hostage?
Solas always says that she is safe here. But Ellana has a feeling that the words do not mean what they are meant to mean on the surface. He does not say those words for her, at least, not really.
Now, Ellana has a feeling Solas isn’t lying. Not exactly. He does not look or seem to be the type of person who lies. Her experience, again, is limited to her judgement based on books she’s read and hypothetical scenarios her mind has conjured to keep her entertained.
Solas does not seem the type to lie to a person’s face. No, no. Too — bold? Too plain.
Solas, in Ellana’s opinion, seems to be the type to say nothing and let others create the lie for him. Is it not a lie when someone speaks something, some assumption, of you, that is false but you allow it to continue?
People will make their own conjectures with or without your approval.
Ellana does not know where this instinct of judgment comes from. But it feels solid and trustworthy. Ellana trusts herself in this. She has to, there is literally no one else for her to trust except Solas and that seems unwise, at best.
Now, if Ellana is a prisoner or hostage, that means there’s someone somewhere else that isn’t here that considers her important enough for her to be used as leverage. Or it means that there is a world beyond this one in which she committed an act of some sort that would necessitate her being kept here by herself. Both of these imply other persons exist and Ellana isn’t a complete lunatic living in a stone box.
This theory may be proven true by the voice — plural? — that calls to her during the night — what she assumes to be night based on the darkness outside — that tells her to stick her hand out the window and allow the light on her hand to shine.
Now Ellana isn’t sure what this is meant to do. Ellana is certain that not everyone has a constant light coming out of their hand. She’s never seen that referenced in any story or book of anatomy. Solas doesn’t have one.
But with a sample size of two Ellana can’t feel certain about much.
The voices, Ellana is sure, are mostly accidental in their calling out to her. Except for the fact that sometimes they use her name, which is the only time she complies.
Ellana had first stuck her hand out the window out of boredom. She was trying to see if she could feel anything telling about the outside world and the exterior of the stone container. She’d done one arm, and when she reached the limits of mobility exploring with that arm, she’d switched to the other.
And then the next evening she’d heard in her head an unfamiliar voice calling out, “Inquisitor, release the Anchor” which was nonsense to her.
Then the next evening, a different voice spoke, “Lavellan, use the Anchor.”
Now, Ellana knows her full name is Ellana Lavellan. But there is no anchor in this room. Ellana’s only seen an anchor depicted in images in books. As Ellana is not on a boat or near any body of water, she doesn’t think there’s any reason for there to be an anchor present.
Then finally, on the third day, yet another voice called out, “Ellana, let out your arm.”
And for reasons unknown to Ellana to this very day, she went and did it. Ellana thrust out the arm with the glowing hand and waited for something, anything else to happen. It did not.
But the next night, and the night after, and every night since someone has called out in her mind. Sometimes they refer to the Inquisitor, or the Herald. She does not answer those. For all Ellana knows there’s more than one person stuck in a stone box with glowing hands.
Her sample size of people who physically exist is two. It would not be, based on her current experience, entirely out of the ordinary, would it?
But when the voice, whichever one it is — and she’s heard some wildly different ones, hope that there exists more than two people in this entire world — calls out “Ellana”, she always answers.
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Orion Digest No. 10 - A Proposal For Regional Economies
Before we can answer the question of how a world federation would be setup, we must first determine what would be the setup of an ideal member nation. I admit that, as a citizen of the U.S., my views on government and economy are somewhat biased, being raised to believe that this structure was all that was necessary, and that we were the 'best nation on Earth.' Nationalist rhetoric aside, I have come to both criticize and admire aspects of my home country, particularly it's original design via the Constitution.
The flaws in any nation are always best solved from the foundation, and a good founding document that provides protections against tyranny sets itself up for stability in the future. The system of checks and balances and the multi-house system of legislative government are two aspects of the U.S. Constitution that I think still have some use in future governments, because they operate off of a basic idea - there will always be a chance that one person, group, or party will try to gain power and abuse it, so government must be split and accountable, as well as dependent on input from the people.
For those unfamiliar, I will summarize - the legislative branch of the U.S. government is composed of two houses, each that contribute to the law-making progress, and that are composed of representatives from all over the nation. The House of Representatives is population-based representation (the number of Representatives an area gets is determined by how many people live there), while the Senate has two Senators for every state, regardless of size. The system of checks and balances, on the other hand, refers to authorities and limitations on each branch of government, tied to the other branches in order to make sure each piece keeps the others in line. No side is able to get too much power, because the others can limit what they do, and keep seizure of power at bay.
Now, although the government itself is rather balanced out, external organizations seem to cause most of the issues we see today - large, power-hungry corporations, and bloated, gridlocked political parties. The Republican and Democratic Parties did not exist when the Constitution was put to paper, and are not an official part of the U.S. Government, yet they exert almost singular authority over the operations of the nation. Right or wrong, they are considered the only viable options, and if you want anything done in government, you had better hope that one of them wants it too. Theoretically, other parties could rise and fight for dominance, but no 'third-party' has ever been able to stand against such juggernauts, and even the Supreme Court has began making decisions about whether third-party candidates should be allowed if they disrupt the two-party balance.
In the economic side of things, the competition for the largest corporations is rapidly dwindling, and anti-monopolistic action has been minimal on the part of the government (no surprise - where would our politicians be without the benefactors that bankroll them?). With no affront to their power, there is little workers can do but hope that their employers are merciful, and mercy does not make a profit. The pursuit of money in general has hindered our politics, as marketing and alliances and support during campaigns all come down to how much the party is willing to spend on a candidate, and whether they think said candidate is a good investment. If they might risk losing money and time, it doesn't matter the ideals of a candidate - they aren't important. Joe Biden, the newest addition to the Presidential line, is close enough to familiarity that he provided a safe bet for the Democratic Party.
The Democratic Party is known as progressive, but they are just as in it for the money and prestige of having supreme authority over the U.S. as the Republican Party. In the end, both of these centuries old institutions have our political system tied up in knots, and they aren't doing much to restrict the dangerously authoritarian practices of corporate juggernauts. I don't think that the momentum we need to bring about change can be mustered up by either of these parties, and I think that to restore democracy in America, these giants will need to be the first to go.
But if we're discussing renovation, it's best to take a look at how we can start things on the right track this time, given what we know. My nation might need to be changed someday, if the principles I lay down here today find themselves outdated in say, another 250 years. I fully anticipate that another change will be necessary, and I welcome it. But given what we know now, I think much of the current U.S. political system can be preserved in our hypothetical nation, with a few major differences.
Our hypothetical member nation of a world federation, like all others, answers to the coordination and regulations of the world federation, so it is, of course, a democracy. There is a Congress, with a multi-party House of Representatives, where the people can go and establish policy, as well as a second half of Congress, headed by a new type of Senator that represents the interests of the world federation and progressive policy. Technically a single party branch, this will still be subject to change based on the direction of decisions by the world federation, but overall, the purpose is to balance out the will of the people with a general direction towards eco-friendliness, equal rights, universal human rights and fulfillment of basic survival needs.
Of course, the second house of Congress will be made up of elected representatives from the member nation, who simply work and respond directly to the world federation. The two houses will decide and coordinate policy among each other. The judicial branch, while able to be swayed, is a part of the government that I have no problem with, as it is largely simplistic - uphold the law and interpret the founding documents of the nation. The executive branch, on the other hand, will largely have it's functions absorbed into the workings of the world federal government (the need for a commander of the Armed Forces or a diplomat is lessened when we've achieved peace and work with every nation).
Below these branches of government is a department under the jurisdiction of Congress/Parliament. The Department of the Economy provides a series of regulations and requirements for every business in the nation, and any operating business has to register with the Department to be legitimate. While the businesses will be worker-run (democratic workplace), they will be inspected and reviewed, as well as subordinate to the Department. More essential industries will be managed directly by the Department, with smaller businesses being allowed to be worker-run, state-managed.
The goal here is to keep the workings of a member nation going in a specific direction (given the issues we face, I think moving things along is rather necessary), but to have democracy and input from the people at every stage of the process. A citizen will have a say in the operation of their business, they will get a vote and representation in the Congress that controls and manages the Department of the Economy, and they will be able to also vote and be represented in the world federation, which will manage the Executive House of Congress. There will ultimately be no form of government at any level in a world federation that isn't subordinate and accountable to the people.
For the most part, a region should be able to run self sufficiently, but the purpose of world federal intervention is to ensure that, if resources need to be allocated from one region of the world to another (famine, natural disaster, etc.), those can be accessed directly by the federal government, cutting through any red tape we are stuck with today. So many obstacles to democracy and progress plague my own nation, and as always, a strong world federation would do well to keep us on track for the future.
- DKTC FL
#us politics#house of representatives#senate#representation#representative government#socialism#democratic socialism#state socialism#welfare#member nations#united nations#world federalism#world federation#congress#united states#usa#orion#orion digest#sword of orion#essay#politics#political#political essay
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Translating the Cyberpunk Future
I'm a video game translator, and I love my job. It's odd work, sometimes stressful, sometimes bewildering, but it always provides interesting and inspiring challenges. Every project brings new words, slang, and cultural trends to discover, but translating also forces me to reflect on language itself. Each job also comes with its own unique set of problems to solve. Some have an exact solution that can be found in grammar or dictionaries, but others require a more... creative approach.
Sometimes, the language we’re translating from uses forms and expressions that simply have no equivalent in the language we’re translating to. To bridge such gaps, a translator must sometimes invent (or circumvent), but most importantly they must understand. Language is ever in flux. It’s an eternal cultural battleground that evolves with the lightning speed of society itself. A single word can hurt a minority, give shape to a new concept, or even win an election. It is humanity’s most powerful weapon, especially in the Internet Age, and I always feel the full weight of responsibility to use it in an informed manner.
One of my go-to ways for explaining the deep complexity of translation is the relationship between gender (masculine and feminine) and grammar. For example, in English this is a simple sentence:
"You are fantastic!"
Pretty basic, right? Easy to translate, no? NOT AT ALL!
Once you render it into a gendered language like Italian, all its facets, its potential meanings, break down like shards.
Sei fantastico! (Singular and masculine)
Sei fantastica! (Singular and feminine)
Siete fantastici! (Plural and masculine)
Siete fantastiche! (Plural and feminine)
If we were translating a movie, selecting the correct translation wouldn't be a big deal. Just like in real life, one look at the speakers would clear out the ambiguity in the English text. Video game translation, however, is a different beast where visual cues or even context is a luxury, especially if a game is still in development. Not only that, but the very nature of many games makes it simply impossible to define clearly who is being addressed in a specific line, even when development has ended. Take an open world title, for example, where characters have whole sets of lines that may be addressed indifferently to single males or females or groups (mixed or not) within a context we don't know and can't control.
In the course of my career as a translator, time and time again this has led into one of the most heated linguistic debates of the past few years: the usage of the they/them pronoun. When I was in grade school, I was taught that they/them acted as the third person plural pronoun, the equivalent of the Italian pronoun "essi." Recently, though, it has established itself as the third person singular neutral, both in written and spoken English. Basically, when we don't know whether we're talking about a he/him or a she/her, we use they/them. In this way, despite the criticism of purists, the English language has brilliantly solved all cases of uncertainty and ambiguity. For instance:
“Somebody forgot their backpack at the party.”
Thanks to the use of the pronoun "their," this sentence does not attribute a specific gender to the person who has forgotten the backpack at the party. It covers all the bases. Smooth, right? Within the LGBT circles, those who don’t recognize themselves in gender binarism have also adopted the use of they/them. Practically speaking, the neutral they/them pronoun is a powerful tool, serving both linguistic accuracy and language inclusiveness. There's just one minor issue: We have no "neutral pronouns" in Italian.
It's quite the opposite, if anything! In our language, gender informs practically everything, from adjectives to verbs. On top of that, masculine is the default gender in case of ambiguity or uncertainty. For instance:
Two male kids > Due bambini
Two female kids > Due bambine
One male kid and one female kid > Due bambini
In the field of translation, this is a major problem that often requires us to find elaborate turns of phrase or different word choices to avoid gender connotations when English maintains ambiguity. As a professional, it’s not only a matter of accuracy but also an aesthetic issue. In a video game, when a character refers to someone using the wrong gender connotation, the illusion of realism is broken. My colleagues and I have been navigating these pitfalls for years as best we can. Have you ever wondered why one of the most common Italian insults in video games is "pezzo di merda"? That's right. "Stronzo" and "bastardo" give a gender connotation, while "pezzo di merda" does not.
A few months ago, together with the Gloc team, I had the pleasure of working on the translation of Neo Cab, a video game set in a not too distant future with a cyberpunk and dystopian backdrop (and, sadly, a very plausible one). The main character is Lina, a cabbie of the "gig economy," who drives for a hypothetical future Uber in a big city during a time of deep social unrest. The story is told mainly through her conversation with the many clients she picks up in her taxi. When the game’s developers gave us the reference materials for our localization, they specified that one of the client characters was "non-binary" and that Lina respectfully uses the neutral "they/them" pronoun when she converses with them.
"Use neutral pronouns or whatever their equivalent is in your language," we were told.
I remember my Skype chat with the rest of the team. What a naive request on the client's part! Neutral pronouns? It would be lovely, but we don't have those in Italian! So what do we do now? The go-to solution in these cases is to use masculine pronouns, but such a workaround would sacrifice part of Lina’s character and the nuance of one of the interactions the game relies on to tell the story. Sad, no? It was the only reasonable choice grammatically-speaking, but also a lazy and ill-inspired one. So what were we to do? Perhaps there was another option...
Faced with losing such an important aspect of Lina’s personality, we decided to forge ahead with a new approach. We had the opportunity to do something different, and we felt like we had to do the character justice. In a game that's completely based on dialogue, such details are crucial. What's more, the game's cyberpunk setting gave us the perfect excuse to experiment and innovate. Language evolves, so why not try to imagine a future where Italian has expanded to include a neutral pronoun in everyday conversations? It might sound a bit weird, sure, but cyberpunk literature has always employed such gimmicks. And rather than take away from a character, we could actually enrich the narrative universe with an act of "world building" instead.
After contacting the developers, who enthusiastically approved of our proposal, we started working on creating a neutral pronoun for our language. But how to go about that was a question in itself. We began by studying essays on the subject, like Alma Sabatini's Raccomandazioni per un uso non sessista della lingua italiana (Recommendations for a non-sexist usage of the Italian language). We also analyzed the solutions currently adopted by some activists, like the use of asterisks, "x," and "u."
Siamo tutt* bellissim*.
Siamo tuttx bellissimx.
Siamo tuttu bellissimu.
I’d seen examples of this on signs before, but it had always seemed to me that asterisks and such were not meant to be a solution, but rather a way to highlight the issue and start a discourse on something that's deeply ingrained in our language. For our cyberpunk future, we wanted a solution that was more readable and pronounceable, so we thought we might use schwa (ə), the mid central vowel sound. What does it sound like? Quite familiar to an English speaker, it's the most common vowel sound. Standard Italian doesn’t have it, but having been separated into smaller countries for most of its history, Italy has an extraordinary variety of regional languages (“dialetti”) and many of them use this sound. We find it in the final "a" of "mammeta" in Neapolitan, for instance (and also in the dialects of Piedmont and Ciociaria, and in several other Romance languages). To pronounce it, with an approximation often seen in other romance languages, an Italian only needs to pretend not to pronounce a word's last vowel.
Schwa was also a perfect choice as a signifier in every possible way. Its central location in phonetics makes it as neutral as possible, and the rolled-over "e" sign "ə" is reminiscent of both a lowercase "a" (the most common feminine ending vowel in Italian) and of an unfinished "o" (the masculine equivalent). The result is:
Siamo tuttə bellissimə.
Not a perfect solution, perhaps, but eminently plausible in a futuristic cyberpunk setting. The player/reader need only look at the context and interactions to figure it out. The fact that we have no "ə" on our keyboards is easily solved with a smartphone system upgrade, and though the pronunciation may be difficult, gender-neutrals wouldn't come up often in spoken language. Indeed, neutral alternatives are most needed in writing, especially in public communication, announcements, and statements. To be extra sure our idea worked as intended and didn't overlook any critical issues, we submitted it to a few LGBT friends, and with their blessing, then sent our translation to the developers.
Fast forward to now, and the game is out. It has some schwas in it, and nobody complained about our proposal for a more inclusive future language. It took us a week to go through half a day's worth of work, but we're happy with the result. Localization is not just translation, it's a creative endeavour, and sometimes it can afford to be somewhat subversive. To sum up the whole affair, I'll let the words of Alma Sabatini wrap things up:
"Language does not simply reflect the society that speaks it, it conditions and limits its thoughts, its imagination, and its social and cultural advancement." — Alma Sabatini
Amen.
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I was asked recently: do you enjoy writing for ll as much as you do for Felicity? You write Felicity like you can hear her thoughts. But then you go and write ll’s character and you manage to keep her IN character without making her bitchy and without pulling her to bits. Do you like writing for her?
Beyond being hugely flattered – SO FLATTERED, MY GOODNESS – and mildly sceptical – I’ve never thought I was anything special in terms of writing ability but I do love keeping characters IN character whilst placing them in new situations – I can answer with complete confidence that, yes. I like writing for LL’s character.
I like knowing just how skewed her perception is. I enjoy writing that perception because in many ways, it’s incredibly indulgent. In reality, no one who wants to be loved and who wants a family should think like LL does. It’s a point of view that’s singular and therefore, interesting. But after writing for her, I truly don’t think the writers knew what to do with their creation, and she was a creation. Just because her name is LL doesn’t make her any less of a creation than Sara. Comic LL? Well, she’s married to a cop; ergo the name Lance. This cop is abusive. Her personality is also very different and she isn’t a lawyer. The writers tried very hard to make LL morally perfect but destroyed it when they realised she’d have to compromise said morals to love Oliver. So they gave her a set of standards that no one could reach and yet had her break them every time Oliver was mentioned. However instead of showing real guilt or shame or SOMETHING that would enable her some character progression, they replaced it wit superiority. It made her a selfish character who were supposed to believe is the opposite.
But you see, well written characters – characters with substance, who aren’t there for a plot purpose but as a defined personality on a show – can be selfless and still do selfish things. They can compromise their integrity and still be morally righteous. They can be good and yet see the virtue in violence.
I give thee Felicity Smoak.
Now KC did her own damage to LL in S1 – she was very determined to make her into something she wasn’t too fast because she clearly believed this show had been created to turn her into a mask wielding superhero who’s better than everyone. But the writers are the main problem – them and the exec’s at CW who threw an actress at the show because she had a contract with them. She was SO not right for the character, but they didn’t care. She’d starred in Supernatural so her name had merit.
(just a hypothetical: if Emily had been cast as LL, would she have possessed the skill to portray the character in a way that could make us like her? I think so, though the writers made this obscenely hard with their contradictory writing. Most would have a lot of difficulty. Still, I’m almost certain that if she HAD been, Oliver would have married the BC: a BC a foot shorter with pretty blue eyes… you know like in the comics *eye roll* Her COMIC BOOK fans ignore even the comic book details.)
ANYWAY!
It’s kind of fascinating really: I made sure to watch the episodes and ingest everything about the characters I write. I don’t always do this and it’s been a while so it’s time for a re-watch (any excuse really) but a few things became incredibly clear once I started. I have a few of Felicity’s habits: I talk to myself in tangents of weirdness and get flustered/blush super easily. I’m not a genius by any definition (mostly I'm a gigantic dumbass) but I wear glasses with my hair in a ponytail and I’m not generally the first person seen in a crowded room so to speak, plus I overthink/second guess everything I say. Like Oliver, I blame myself for everything and worry too much. I’m more solitary than most. I want to save everyone but have no idea how to. I love deeply.
I don’t love easily.
I’m not like Olicity. But when I write, I sort of become them. Or I attempt to. I feel my way through each scene and it becomes quite personal, which would explain the sentence breaks where I intermingle thought and movement with descriptions and speech.
Then I started writing for ll… now, I like to remain unbiased when I analyse a character. I don’t like ll. I don’t appreciate the way she was written in any season – I’m referring to E1 LL, E2 I’ll talk about later – nor did I enjoy KC’s horrific portrayal. It’s no secret, but that doesn’t mean I can’t be fair to her character.
I came up with three literary explanations of her character and this is one of them: the medium between the other two, from ll's point of view (please remember I am at work and therefore cannot write as well as I would like) -
She’s ordinary. Totally ordinary. A normal person who lives, works, eats, sleeps. We can empathise.
She’s part of a nuclear family and she knows her family loves her. She loves them. They’re not a perfect family but they are a good one.
She has an over exaggerated sense of how attractive and intelligent she is, exacerbated by how many people have told her that she’s smart and beautiful. She knows because she’s been told: she’s never questioned her looks or her intelligence and it’s the start of all the bad really. It was reinforced by becoming friends with the two richest kids in the city.
So she’s never had a reason to doubt herself. Not ever. There’s nothing in the world that ever could.
As for how this affects the story:
Through illogical and extremely unlikely circumstances – never explained for two reasons: it wasn’t important enough to the writers and they wrote themselves into many a corner with ll’s character as they tried to fit her into a universe that didn’t want to house their forced creation – she became good friends with Tommy Merlyn and Oliver Queen.
Oliver Queen makes her do the one thing she’s never done: doubt herself.
Surely she’s pretty enough for him to choose her. Smart enough. Good enough. Strong enough. Enough. She’s ENOUGH for him. They fit each other. He’s the Romeo to her Juliette. She’s aiming high and look, he’s right there: her partner along the way to the top. Her partner and her WAY. Her financer. Her ego boost. Her meal ticket. Her proof that she’s ENOUGH. Her proof that she’s relevant. That she’s BETTER-
THAN. HER. SISTER.
Because, gosh: LL’s world is dictated, her entire sense of self validated, by the existence of Sara Lance. I kid you not. I found this in the show… and it should make you feel sympathy for her. Should make you care. But she destroys our ability to give a crap because of how she handles everything with her sister.
Sara, who is daddy’s girl.
Sara who Oliver keeps leering over and not the older, better sister.
Sara who her mother sides with all the time.
Sara with the multitude of friends.
Sara with the better body.
Sara. Sara. Sara.
Why? Laurel does everything right: she follows the rules, does as she’s told, has become the role model. How does Sara keep BEATING her?
Is it… because Sara takes what she wants and gets away with it? She takes other people’s boyfriends - Laurel’s seen her do this (Arrow S1.5 comics) - she swindles her father for more allowance, her mother gives her free reign over the phone line… she’s selfish.
Well then, so shall LL be.
Suddenly Sara’s grounded-
And it WAS the right thing to do, Sara was too young and she didn’t want her heralded as a slut so soon. Ollie wouldn’t want anything to do with her anyway, but the way she throws herself at him is embarrassing, right?
-And the ‘Ollie Express’ is open season. He says yes. They have sex. Now she has him. She’s wanted by Ollie Queen and he’s settling down for HER. No one else and certainly not Sara. She’s beaten Sara and she’s assured a future for herself. His mother adores her. She fits in.
She can breathe freely again.
And Oliver, he’s so much more than people think: he’s sweet and kind- so what if he’s not that smart, she’s smart enough for the both of them. He’s reliable and honest. He makes her feels beautiful and wanted. All is right in the world. No matter what happens, she’ll always be the one who became Oliver’s first real girlfriend, because she’s special to him. She’s SPECIAL. She’s what he-
Except he’s having an affair behind her back.
With Sara.
Sara who she’d beaten.
Sara who isn’t as smart or as pretty or as EVERYTHING as LL.
Sara who’d gotten on a boat with her boyfriend.
She’s humiliated, but more than that… she’s confused. It’s nonsensical.
She’s everything. She’s perfect. She’s the ONE so… Oliver was happy. He was ready to move forwards with her. Why did he do this? Why does Sara keep beating her? She’s BETTER than Sara.
She’s better than all of them.
If they can't see that, see her... then why do they matter?
And then the realisation: she’s hard done to. She’s the scorned woman. She’s the one betrayed. She’s the one who’s grieving. She’s the one who deals with it in the best way. She’s the one who’ll walk out of this on top.
Oliver and Sara lost at sea? That’s nothing. NOTHING. She’s the one who got hurt and she never deserved it. They should have respected her. Should have loved her more. Ollie deserved to die at sea.
And so… an impetus is born: it generates into an unbreakable mind-set, separated from reality, one that we have to put up with until she dies. Literally.
Narcissism. It’s almost a disorder.
And it’s in the most impossible form: she sets a deliberately high standard for the world to attempt to reach and she gets to watch from up high as everyone tries to touch her seat. A standard that everyone must follow EXCEPT her. If anyone fails to meet it for whatever reason (and they always do), then they fail her expectations and therefore they fail her (this was admitted by KC herself, just fyi). They’re no longer good enough.
But she is though. She’s the ONLY one good enough. She loves her family, but she’s better than them. They’re all liars and stealers and selfish – Sara – betrayers – mom – neglecters – dad – cheaters and disappointments – Ollie – and unworthy – Tommy.
She doesn’t need them, not ever. How could she when she’s better? How could they ever meet her wavelength? How could they ever understand her mission, her heart, when they can’t meet her at the top?
But then her father, who can’t appreciate her because he isn’t capable of seeing her the way he should, makes her feel GUILT about her choice to be a DA.
Uh oh. Suddenly; she doesn’t sound righteous. She sounds like she’s becoming a lawyer for money-
NO. no, LL doesn’t do that, right? She’s better, so she can’t. She can’t fall beneath her FATHER’S set of standards because her own are so much better and she doesn’t have to meet her own because they’re for everyone else on the planet who are undeserving and have yet to face her justice. No one can outrun her justice, her standards.
Except herself.
But her father’s seen something in her, something twisted. The call of money and power and status and it’s a filthy thing isn’t it? Greed. Lust. Covetous.
She becomes the expert at coveting what others have, even as she judges them.
But she has to hide the filth: she’s better than her demons because she judges even them. Her father knows nothing. He doesn’t see her, so how could he? She’ll help him see her.
She joins CNRI to prove him wrong. She’s the pure one again whilst her father’s the alcoholic who can’t get over the daughter who left instead of adoring the daughter who stayed. The daughter who fights.
She sleeps with Tommy because she can, because she’s needy, because he’s Ollie’s best friend; the closest thing to the man she loves and hates and no one need ever know the notch she tied that night to her bed post.
Ollie did it with Sara after all. He could have had the bed post instead of just the notch. He died before he could realise that.
But it happens again and again for months and she has to admit, it’s thrilling aiming down. Obeying an urge for once and she needs the release: getting a job with CNRI immediately after law school instead of the requisite two years in a firm is impossible, but not for LL. Still, it’s tiring and it feels unrewarding, which is why she also needs the ego boost. She needs the validation, that it isn't all for nothing.
This way, she’s both fucking her past goodbye and giving it the finger.
She stops once she gets the job. Stepping stones, all of it. She doesn’t need Tommy, doesn’t need her father, doesn’t need law school anymore because she doesn’t obey the rules like everyone else HAS to.
When Oliver returns, she ignores him. He should have died: it was his punishment for forsaking their happiness.
He can’t touch her anymore; he can only watch from afar. She likes him watching. Likes him seeing exactly what he lost and can never have, what he destroyed.
Sara died because of him.
Her father became a drunk because of him.
Her mother left because of him.
She had to sleep with Tommy because of him.
All whilst he sunbathed on some island somewhere. And look, he doesn’t have to work to earn a living: he’s loaded. He doesn’t have to fight for anything, doesn’t have to strive or push like she does-
She’s envious. And she misses him. And if she misses him, he must miss her. They used to be so happy-
Wait… He suffered on the island?
He was punished?
If he suffered… does that mean he learned from his mistakes and that’s why he apologised?
He earned his stay on the island so maybe… he’s earned the right to forgiveness?
Suddenly he’s too tempting. She could have him again: he’s telling her she could. Oliver Queen, playboy billionaire, learned his lesson and wants her.
Of course he does.
She’s the best woman alive.
It’s the biggest ego boost of her life; a wave of chemicals that carries her away, that makes her kiss him. That scares her because she thought she was strong enough to not ant him again. EXCITEDLY because if he’s also the vigilante who went to HER for help-
But then… he reveals that he’s damaged and still a playboy and she has to retract once he fails her standards again.
A damaged man who won’t pursue her? Not her problem. She’s not interested. That man isn’t her Ollie. She'll check in again when he isn't quite so damaged.
Yet, even as Tommy worms into her, she keeps Oliver in mind.
It truly stuns her when he gives them his blessing. He… he was supposed to want her, to show reluctance.
Why does he look happy for them? She’s not.
He’s giving up the chance of them, and he’s SMILING?
How can he be? Doesn’t it torture him? She’s choosing his best friend over him, FEEL SOMETHING. FIGHT.
But he doesn't.
And he is changing, improving. Making waves - she’s taking notice.
So let him date lesser women, they won’t last and they DON’T.
HAH.
In the meantime, she’s fighting crime. The vigilante NEEDS her – he hasn’t asked anyone else for help: there’s only her. Tommy loves HER. Ollie loves her. Her father keeps butting in because he’s afraid for her safety and he’s realised just how prominent a figure she’s becoming, how important she is, but he’s too late to have a say in her life and he must watch her advance.
It all revolves around her now, as it should have before. She's the lead of her own story. They’re all realising how right she was, how they never should have put her second and not first. How they should have never made her feel less, and it’s ridiculous how she ever let them. They were all wrong.
She was made for greatness.
And then Ollie tells her everything she already knew about herself and it’s a king-size aphrodisiac: he thinks the same way she does. He knows she was always the best, always the ONE. He’s reached her level. And together they can soar above all others. They’re in love and will evolve and will lead the city into the future together. It's all slotting into place.
But he’s not her; he’s not righteous so she can ignore him when he gives her solid advice about staying out of the Glades. He’ll learn that she knows better, is better. That the world makes way for her and not the other way around-
Tommy dies.
It’s not because of the way she thinks. It's not because she was wrong. It’s NOT.
It was his choice, not hers. She doesn’t have to listen, but he should have. She never wanted him to come get her, she was waiting for Oliver.
And Oliver does come to her apartment: they reminisce. They’re together and that’s all that matters, so she starts planning. He’ll move in with her, there’ll be a marriage and move into the mansion-
Ollie leaves.
Again.
He left. He LEFT. HE-
No, she IS his ONE and ONLY. SHE IS. But the Hood and Malcolm ruined everything. It’s their fault Tommy died, that Ollie left. It wasn't because she was wrong or that she wasn't/isn't enough.
Their fault, not hers.
So why… does she feel guilty?
She knows really, but she pushes it back, away. Admitting to it would irrevocably damage her belief system.
And… she’s always right. And because she’s right, she leads a righteous charge against the hood, because it’s all his fault. Tommy died, ollie left, she’s feeling guilty and she keeps drinking- it’s all someone else’s fault!
Except it’s not.
It’s hers.
She'd been wrong.
Her world view crashes in on itself.
Nothing happened the way it was supposed to. She has no defence because she should have never needed one. That’s what being superior means.
Drugs and alcohol. How the mighty have fallen. No one can know… but even if they do, it doesn’t matter because she’s allowed to grieve like this. It’s grieving. Not shame. She's allowed to drink and change and be self-destructive. And everyone else doesn’t get it, they aren’t being fair.
Tommy dies.
Ollie left again.
She loses her job.
Her best friend gets a position as DA, well she’s not her best friend anymore: how dare she achieve greater. Johanna was supposed to help her, not step past her. Instead, LL is left behind and if her friend won't help her, then what good is she? She doesn’t need Johanna; she doesn’t need anyone.
She’s stronger. Better.
But then Sara comes back…
Sara died. It was her punishment. She’s not serving her punishment anymore. And she's come back, looking like she'd been on a six year pleasure cruise. That isn't fair at all. She’s unworthy. She ruined LL’s life. Her death was justice. How can the source of all her problems be alive…
And beautiful
Vibrant
Intelligent
Attractive to Oliver
Beloved by her father- her father who turned against her again in favour of Sara
Sara who went through the worst and resurfaced out untouched. Clean. As if SHE IS stronger, better. More.
How can I be like that?
She can’t.
Somewhere, deep down… she knows she can’t.
And she’s humbled by Sara who made her see how much she’d fallen… and for now, Sara can be the better of the two. She can pick up the slack and LL can watch, proud of her baby sister. She can give herself a break and compare others to her sister. Measure them by Sara’s measuring stick.
But it won’t be long at all until she’s BACK. Until she’s just as bright.
Until she’s better than Sara.
Until Sara needs her.
Until her father needs her.
Until Oliver needs her, because he stopped looking at her when she fell from on high.
She wants to return, to be part of that world.
But Sara is killed before she can become as beautiful. And it’s so clear that becoming as beautiful is impossible for LL. It too hard to digest that Sara is gone: Sara, the perfect fruition of a Lance daughter. The perfect her. The version of her that LL wished she'd been. So she’ll take on the mantle to honour Sara…
And in becoming Sara, she’s able to be more again. Be better again. Get back on that high saddle once more and she’s missed it up there. It feels right. It feels REALLY good. She’s been watching and learning… and her covetous nature had never died. She can’t be as bright as Sara.
So she’ll just become darker. A better Canary, never mind that canaries aren't dark.
She’ll wear Sara’s suit but she’ll be more. She’ll own it and make it her own, because this was always meant to be. It was never supposed to be Sara.
SHE is the justice you can’t run from.
This is the world she was made for. Oliver’s world. It was meant to be. So what if he’s angry at her presence: it’s because he cares about her, because he loves her. She'll fight him for a spot. He let Sara fight with him because he didn’t love her as much, but he loves LL too much. That’s why they aren’t together. Sometimes it’s just too painful to risk.
And it’s the best therapy. No more drugs. It’s addictive and it’s painful, but it’s better than anything else- in fact, it’s better than sex. Better than Oliver-
Oliver… Left?
With Felicity?
Because… he just wants her. HER. Out of everyone. He’s casting aside the hood… for another woman.
He and ll: they're supposed to fighting together, THAT’S how this works.
Then it’s just a phase. He’ll return and fight and realise he can’t live without the hood. He can’t without LL.
Except it’s not working, her fighting. She’s not changing the city so much as watching over it. She’s not moving forward. There’s a void.
There’s no more Sara.
She needs Sara. She needs Sara more than Ollie. The world made more sense with Sara. She might be the BC but Sara showed her the way. Her compass is gone. Her light is gone. And now LL is lost. If Sara’s back, she’ll feel better. There’ll no more void. No more emptiness. And maybe her life can WORK again.
And it’s okay, because she needs it. It’s okay to use Thea, because they’re friends and LL is loved by all. It's okay if disturbing the dead because, she wants it badly enough. It’s okay that Sara kills someone because it’s for the greater good: it’s for LL.
And with Sara alive somewhere, Oliver being with someone else doesn’t feel so bad. They’re soul mates after all, maybe one day…
And then he and Felicity break up and it’s PERFECT: no more Felicity in the basement, they don’t need her for him to stare at and Sara is alive. Oliver is TRAINING her. HE needs HER. Trusts her. LOVES her. WANTS HER.
So she suggests sex and-
He… is totally unreceptive. Isn’t… remotely interested… isn’t even remotely forward.
But… he’s in love with her and no longer tied down to Felicity. This should work. It’s been leading to this, right?
She has it all: she’s queen of the basement, Felicity is elsewhere and it doesn’t matter – so what if Thea isn’t talking to her, if Sara is out of the country. She and Oliver will fight crime together and maybe he’ll learn to love her again. Maybe he’ll-
Never. Love. Her. Not the way she loves him.
Because there’s just NOTHING there for him with her. He's alone even when he's with her and she knows what that's like.
Maybe he never could reach high enough to her again.
Maybe he knows he’ll never be good enough…
Or maybe... she’s just that conceited and Felicity… Felicity is just THAT wonderful, that necessary to him because she is, isn’t she? She was there when LL wasn’t:
Felicity believed when LL didn’t
Felicity cared when LL didn’t
Felicity led him to places LL couldn’t
Felicity is, in many ways, stronger than LL and Sara combined and that truth stings
Felicity changed him without trying to
Felicity made him better… and ll can already see the cracks in him where Felicity’s absence has hurt him.
Without Felicity, Oliver will fall: LL's presence won't stop that.
Without Felicity, the city will crumble… because in the end, ll’s just a tiny pawn in a huge movement that she hasn’t contributed much to and she admits this finally to herself and to Oliver. The dirty truth.
It was all to feel alive, not to SAVE lives. It was all for her. But that doesn’t mean she’ll just let Oliver live without her because it’s thanks to her that he got on that boat: she helped create him! She’s responsible. She’s the ALBATROSS and she will never leave him. She changed his life forever: she left her indelible hand-print: SHE IS IMPORTANT DAMMIT.
The most important.
FLATLINE.
The end.
O_O
Yeah.
There's a less harsh explanation for LL:
She’s defensive due to the bad way she was treated after believing that her life was perfect, to her own detriment. She doesn’t have the kind of personality others can enjoy and rather than try to gain friends, she decides to simply be herself no matter how she comes across.
And there’s a much harsher explanation:
LL, at heart, isn’t a very nice person. She knows this so she builds an image that opposes the inner her. Addictions make her feel better about who and what she is, but they also help her to manage the stress of being, inside, the kind of person who doesn’t feel the empathy she should. There's an image to maintain so that no one knows the truth. Becoming a vigilante is more about how it feels to break rules and gain the kind of power only a mask can provide, than it is about helping people. In the end, she’s able to gain that vindictive pleasure of knowing that Oliver will never be without her. And every version of a canary has caused Oliver nothing but grief which is fine… because he broke her. Deep down, she just wants to be bad without being judged for it. Without facing consequences, which is why black siren fit the bill so much more than E1 LL ever did.
Again, this is just an opinion and a bit of fun when writing fanfic-
Anyway, Jessica's shutting up now because that’s enough out of me for one day. Back to work.
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Episode 14: They, Them, Theirs Transcript
Megan Figueroa: Hi and welcome to the Vocal Fries podcast. The podcast about linguistic discrimination.
Carrie Gillon: I'm Carrie Gillon.
Megan Figueroa: And I'm Megan Figueroa. Carrie you just tweeted something amazing from our Vocal Fries Twitter.
Carrie Gillon: Might be one of my favorite tweets of all time. So I don't know who this is but someone tweeted about how they're in this all day meeting and someone just didn't want to say quote Get your shit together. And so he said Get your poop in a group.
Megan Figueroa: Oh my God. And now. I'm like. And now I'm like imagining if this were like a teleconference or something. If you have like a little chat window or something. He would have like used the emote the poop emoji or something like it's all I'm imagining.
Carrie Gillon: My God it is just such a disgusting image.
Megan Figueroa: Yeah. Oh my God.
Carrie Gillon: So yeah it's just evidence that sometimes avoiding swearing is the wrong tactic.
Megan Figueroa: Yeah. And I can't even see. I mean get your shit together. Could be offensive but it can be said where it's like kind of funny or kind of like whimsical you go or you're like OK we need to get like Get your shit together let's work on this right. So it's not like it would have been you know I don't know.
Carrie Gillon: I can see how it might be inappropriate for some people just because they're maybe very religious. But maybe you need a different turn of phrase then that does not invoke feces.
Megan Figueroa: Yeah I guess like get your poop in a group. It's just like being a kid when you say H.E. double hockey sticks. Like I remember like saying that as a kid get your poop in a group is almost like childlike. For me
Carrie Gillon: It's actually very kidlike yeah. Which is also weird.
Megan Figueroa: It is weird but kids talk about poop all the time.
Carrie Gillon: And now apparently so do we.
Megan Figueroa: Yeah I know. Sorry.
Carrie Gillon: to those who find this disgusting.
Megan Figueroa: Yeah I I used to not use the poop emoji at all and now I do. So I really it's really growth in the area of feces for me so
Carrie Gillon: Nice. Well on that disturbing note. I had a dream a couple nights ago that the world was completely ending, that there were nuclear bombs just killing us all. And I woke up terrified.
Megan Figueroa: Well and then I woke up terrified today thinking that I'm going to die from the flu now. So.
Carrie Gillon: It is a bad one this year.
Megan Figueroa: Yeah. So nuclear war the flu everything is a pile of shit.
Carrie Gillon: A pile of poop in a group.
Megan Figueroa: Yeah exactly. So yeah I mean either we'll die from like a nuclear blast or maybe from the flu. That's something to look forward to.
Carrie Gillon: I mean you have to die some way.
Megan Figueroa: It's true it's true.
Carrie Gillon: Might as well be in a conflagration I guess.
Megan Figueroa: Well I don't know. Let's hope that the flu shot helps me a little bit.
Carrie Gillon: Well it does. I mean okay I am not an immunologist but do say that the experts do say that if you get the flu shot even if it's not that well targeted to the flu of this particular year, it still confers some protection. So it is still a good idea, even if you don't think you need it as an adult. Just think about if you're around any children or older people. Apparently like 30 babies have died from this flu in the United States.
Megan Figueroa: Now I mean I work I work with kids so I definitely get it for them as well but also those little shits are the ones that are giving me like everything.
Carrie Gillon: Yeah I have to say that one of the things I definitely do not miss about being in the classroom is I haven't gotten the flu in the last two winters. And I think it's because I just I'm not around students anymore and they're you know adults. But.
Megan Figueroa: I mean it's a cesspool. Universities are
Carrie Gillon: Yes.
Megan Figueroa: So we have a couple of housekeeping things.
Carrie Gillon: Yeah. So a reminder that we have a Patreon now and if you subscribe at the 5 dollar level you're going to get access to our bonus episodes and we're recording our first real bonus episode after this. So should be up fairly soon before the end of January and I'm not sure when this episode is gonna be coming out. But yeah.
Megan Figueroa: February probably so it's gonna be.
Carrie Gillon: So probably yes. The episode will be the first a bonus I think it it'll be out sometime in January. yeah. You want access to the bonus episodes. That would be your option.
Megan Figueroa: Yes.
Carrie Gillon: And if you don't want that and you just want to support us you can support us at the one dollar level or if you want a sticker the three dollar. And then you also get the sticker at the five dollar.
Megan Figueroa: Yeah the stickers very cute. is the. The fries. It's I mean which is the best logo ever. And I always get compliments for that at least. And.
Carrie Gillon: Yeah me too.
Megan Figueroa: And then they'll. And then they'll say they actually like the podcast too.
Carrie Gillon: It's okay if you like the design better than the podcast.
Megan Figueroa: Yeah it's really good. So.
Carrie Gillon: It's very it's very cute. And thanks Chris for doing that for us.
Megan Figueroa: Yes. Thank you. So we have another interview today and I just want to say that we have met so many amazing cool people through our interviews. So I'm just really excited about this one. I think everyone is going to really learn a lot. And like it.
Carrie Gillon: Me too. Yeah So yeah I want to say also that I find it very it's really fun to talk to people some of the people I already knew in real life like my friend Nicole, my friend Peter. Many I didn't know, including Kirby, who we are interviewing today. So yeah. So it's exciting. Yeah.
Megan Figueroa: So here we go.
Megan Figueroa: All right. So today we're excited to welcome our guest Kirby Conrod. Kirby is a fourth year doctoral student focusing on syntax, in particular pronouns. They have a secondary interest in of gender especially as it relates to gender and LGBTQ plus identities. Kirby uses they/them pronouns. Welcome Kirby.
Kirby Conrod: Hi. Thanks so much for having me.
Carrie Gillon: Hi Kirby. Thank you for coming on.
Megan Figueroa: Yeah. And I realize this now Carrie that we've never said on the air.
Carrie Gillon: That's true.
Kirby Conrod: That'd be great.
Megan Figueroa: Yeah. So she I think we've referred to each other as that. But it's definitely a good practice tell people.
Carrie Gillon: Yeah. And also she. She
Megan Figueroa: Yeah. Yeah. Right. So that's awesome. OK. So I want to start off with asking you Kirby a little bit about your research because I think it's cool that you're kind of like a syn socio person. That doesn't go together a lot and I love it.
Kirby Conrod: Yeah. So I'm very interdisciplinary. I had get two advisors because it's true that most socio don't do syntax and most syntacticians don't do socio. So I am looking at sort of complicating the way that we do formal syntax. You know I was trained as a formal in undergrad and most of my early grad education. And what kept coming up for me is this stuff where you know formal syntax will sort of make assumptions about the world that aren't necessarily true. So this is the sort of thing where constantly you know in the intro text you'll see something marked as ungrammatical where it says you know John loves herself and there's a lot of social assumptions going into calling something like that ungrammatical. So one of the things that I'm interested in doing is sort of taking apart some of those assumptions and reworking the syntax in a way that reflects the way people are actually using things like pronouns to reflect their social realities. So so I am hoping to you know get a good syntax explanation for what's going on in the social world.
Carrie Gillon: Cool, that sounds really interesting.
Megan Figueroa: Yeah it's obviously relevant to a lot of people. It's always been relevant to a lot of people. But I think that mainstream like pop like science stuff is actually really interested in that right now as well. There seems to be a movement to be interested in that. So could we start with let's pretend that I forgot everything about syntax. Oh sure yeah. I mean we might we might have listeners that don't know anything about syntax in fact we do. So let's start off with. Will you tell us a little bit about English person pronouns.
Kirby Conrod: Sure. So English third person pronouns the singular ones are she, he, and for some people they. And then it things that aren't people. So third person means that you're not talking about yourself and you're not talking about the person that you're talking to. So it's somebody that's outside of the conversation and they may be standing right there or they may not even be in the room. And the way that third person pronouns get meaning is from an antecedent. So that means that either they get meaning from something that you said earlier in the conversation like a name or they get meaning from the the world knowledge that people have where they know who you're talking about because they understand what's going on. If you know me and my friend who are huge Lady Gaga fans are talking to each other and I suddenly you know see a thing on my phone and I say "Oh my God she dropped a new album" that's something where the word she would be ambiguous to anybody else but to my friend who shows this interest with me they know who I'm talking about. This is a hypothetical example.
Megan Figueroa: Perfect.
Kirby Conrod: So so pronouns are the ideas that they're kind of place holders for not having to say names over and over again and they get their meaning from names or from others sort of referring expressions.
Megan Figueroa: Oh yeah. And with. So with English third person singular pronouns there's grammatical gender involved.
Kirby Conrod: So it's not grammatical gender.
Megan Figueroa: Sorry. Sorry.
Kirby Conrod: This is one of those things- no I mean, I'm happy to talk about the different here, because it's important. Grammatical gender is for languages like Spanish or French or Italian or German, where all the nouns have certain endings that you have to match your demonstratives and adjectives with, where it's essentially a noun class. And the reason it gets called gender is because it tends to roughly line up with genders like male and female. But imagine you know giving male and female genders to everything in the world, like tables and chairs and books and such. So grammatical gender is the gender of tables and chairs and books and stuff, where we're not really saying that books are female. What we're saying is that books have certain morphological properties that want a certain kind of agreement. That's not exactly the same as sort of real world gender and there's a bunch of different names for real world gender. So so one of the things is that we want to be able to account for this kind of tables and chairs need certain flavors of adjectives to go with them in the syntax when we're describing how words go together and what parts of words need to go together. But the fact that the same thing happens for reflecting real world people and real world genders sort of complicates it because when you get into real world genders it's not just a noun class. It's this whole social relationship. It's it's sensitive to context and it can change from place to place and time to time. So it gets much more complicated when we're talking about the gender of actual human beings.
Carrie Gillon: Should we start talking about like trans issues or.
Kirby Conrod: Oh sure yeah.
Megan Figueroa: Oh I wonder if I could if I could say this because you said something on Twitter and I just want to say it as a question. I thought it was really important.
Kirby Conrod: Sure OK.
Megan Figueroa: So why is it important that trans linguists are the ones doing the work on trans language.
Kirby Conrod: So yeah this is an interesting question. On the one hand, I don't necessarily want to tell people not to research trans language because it's so so interesting. But on the other hand, for me and other trans linguists, what's at stake in the research is really personal and really urgent. And there are certain sort of concerns that I don't see cis linguists respecting and it's not a matter of necessarily doing unethical research but not doing research in a way that really treats the trans subjects as real human people instead of guinea pigs. And the other important thing that I think distinguishes research from trans researchers is that frankly our research questions are more interesting. You know when I see when I see research on for example trans women's phonetics and sociophonetics from cis gender men it's almost always the research question is how well does this trans woman pass.
Carrie Gillon: Yeah.
Kirby Conrod: And to trans people, that question is a) not very interesting and b) kind of insulting.
Carrie Gillon: Right.
Kirby Conrod: You know where that's the only thing that people are asking over and over is what do cis think of trans women's voices. And like is it you know sort of interesting how a trans women don't really sound like women. Like that's not something that we want to see on paper over and over. We want to see trans women studied in comparison to trans women. We want to see trans women leading the research on trans women because it's, for one thing, it's just not happening. You know there are, as far as I know, no trans women in socio And this is a real problem, because socio is sort of the place where people are trying to sort out what is sex and what is gender, when it comes to the voice. You know we've been conflating those things for a really long time, where we assumed that you know certain things are due to this sort of amalgam of sex and gender, where some things are just sort of biologically due to being a woman, whatever that means. And the more we look into it the more it looks like that's just not true. And the other thing is that some things that are sort of biologically determined by you know the length of your vocal folds, doesn't necessarily tell people socially that you're a woman and there are other qualities that tell people socially that you're a woman. And so looking at how people negotiate that when they are assigned male at birth and have longer vocal folds and have a lower sort of basic pitch, but can still convey that they are women through their voice that's very interesting to look at as in its own right without comparing them to cis women.
Carrie Gillon: Right.
Megan Figueroa: And can you real quickly define this for our listeners. Just in case. Yeah.
Kirby Conrod: So cis C I S. I have seen the sort of folk etymology that it's an acronym. It's not. It just means on the same side of. It's the opposite of trans. So when I use this cis abbreviation I'm using it in the same way that I use trans as an abbreviation. So cis gender just means that your gender identity aligns with your assigned at birth.
Megan Figueroa: Perfect. Thank you. OK. So speaking of all of this like misgendering also something called dea and you can talk more about it or tell us what it is. I don't want to define it. In case I get it wrong, but I want to remind everyone that it's possible for linguists to be linguistic assholes and that actually happened recently on language log, which is a blog about linguistics where a very established linguist Geoff Pullum the cardinal rule and was a complete asshole.
Kirby Conrod: This is this is not unprecedented for him, as many many linguists are excited to tell me every time it comes up.
Carrie Gillon: Yeah he's he's he's kind of known for being an asshole actually like yeah that is being curmudgeonly at least the very very least.
Megan Figueroa: Yeah. So not only did he mi someone but he also dead a former student. So can you tell us a little bit about what is and why this is so fucked up.
Kirby Conrod: Yeah so is a very visceral name and it's using the name for somebody that they no longer use. And for trans people this is very sensitive. In some ways, it's a safety issue of you know if I no longer use my name that my parents gave me at work and somebody uses that name for me in front of my colleagues. You're potentially outing me as trans a way that you know. No it's not legal in Washington state for people to fire me for being trans but that is not going to stop them. You know this is something that happens all the time. And so using a dead or a name that somebody is not using anymore can potentially put them in in material danger. And the other thing is that it's psychologically very damaging for trans people who choose new names. Your new name is an important part of building an identity that's under your control that doesn't feel like it fits wrong. When trans people choose their new names something you know I know a lot of them go through a couple names before they sort of settle on one. And it's something very very personal. Your name is so personal and being called the one that you don't want to be called is basically saying to you you know I don't care what you think you are. I know what you are. And it's the most disrespectful way to refer to somebody and doing it in front of someone is awful. It has a huge psychological effect. Doing it behind their back is immensely disrespectful, because now what you're doing is you're telling other people with whom this person is acquainted, "I don't care what that person thinks they are. I know what they are."
Carrie Gillon: You know what this reminds me of a little bit is when people use slurs. It's like very disrespectful and actually it just means that you're the asshole.
Kirby Conrod: Yeah. I don't know that I want to exactly compare these, because I think these are similar in effect but names are so personal. You know they are the same name is not going to affect everybody the same way but.
Carrie Gillon: That's true.
Kirby Conrod: One person's dead name may be another person's chosen name. So it's not like the name itself is what carries the meaning. It's knowing that you're using the wrong one.
Carrie Gillon: Right. Well I guess I guess in some other way a slur is not always bad if you're in the in-group. It's okay. So it's not the word itself. It's who's using it. So that's the comparison to me. But anyway.
Megan Figueroa: Yeah. And the same can be said about misgendering. Is that fair.
Kirby Conrod: Yeah. So I am hesitant to say that misgendering is exactly like a slur, because on the one hand it definitely can be used that way. You know one of my sort of early Twitter studies was about the way that people were tweeting about- I wanted to use sort of a famous trans person and this was almost exactly a year ago. So it was right when Chelsea Manning got her sentence commuted. And so a lot of people were talking about her on Twitter. And so what I was curious about is something that I was seeing is that you know people who really really violently hated her you know, tweeting death threats at her. sometimes still called her Chelsea but were using he. So this was really interesting to me. So dead naming and misgendering are a little bit different linguistically. And that's because names and pronouns are a little bit different linguistically. So you can use deadnaming or misgendering to accomplish the same effect, which is you know threatening a trans woman's life. But the sort of the grammatical constraints on pronouns are a little bit stricter. So I pulled a whole bunch of tweets talking about Chelsea Manning and using her name and her you know and different pronouns about her, and I compared you know who is using her chosen name versus who is using her deadname and who is using he versus who is using she. There was also some people using it. I didn't include that data because it made me sick to my stomach.
Megan Figueroa: Yeah.
Kirby Conrod: So that you know that's a separate project that I need a lot more therapy before I can do.
Megan Figueroa: Right.
Kirby Conrod: But what I found was more people were using her her chosen name even when they were still misgendering her.
Carrie Gillon: It's really interesting.
So people were calling her Chelsea and he. So one of the conclusions I kind of drew from that is that the difference between a name and a pronoun is that a name is a lexical item, it's sort of a real contentful word with real semantic sort of weight to it. A pronoun is a grammatical word. So changing grammatical words happens a little bit slower and people report more difficulty with it. This is something that Geoff Pullum reported when he was busy misgendering this poor person in a news article where he you know reported, "I find it really ungrammatical to use this person's chosen pronoun, which is singular 'they' with their name." People don't report using the wrong name is feeling ungrammatical only the pronouns. So the difference between names and pronouns is that pronouns are more deeply embedded in the structure of how our language works. They're more one of those sort of fundamental building blocks of syntax, whereas names are you know there are hundreds thousands of names that we have to learn every day and we're always encountering new ones and they have unique meanings and they are not sort of structurally sensitive in the way pronouns are. But it's true that using a deadname and using the wrong pronoun can accomplish the same effect, which is that you can be really really transphobia on Twitter.
Megan Figueroa: Thank you for sharing some of your research. I wanted to bring up Chelsea Manning stuff, so I'm glad it got in there.
Kirby Conrod: Oh yeah absolutely.
Megan Figueroa: Perfect. Yeah. So along with that in response to Geoff, you shared an article on Medium. And you said something that is so perfect and beautiful. You said quote "I am absolutely being prescriptive here the same way it is technically prescriptive to tell you not to use racial slurs. I am prescribing basic respect." I really really appreciate that you said that and I think it goes along with what we're trying to do with the Vocal Fries. So yeah that was awesome. And since misgendering causes real harm, I notice that you have another article on medium that is basically a quick primer on how to respect someone's pronouns. Will you shared steps with us here and we'll also link to it.
Kirby Conrod: Oh yeah. So this is I would love more people to know about this. I want this you know handed out on little index cards to everybody. When people are having a hard time switching pronouns, they report you know sort of grammatical problems and they'll use this like "oh it's ungrammatical for me" or "it feels grammatically wrong" as a way of sort of excusing misgendering you know their friends and loved ones. And so I basically wrote this guide as like a subtweet at my parents, who are now trying a little harder. So the first thing I said is you know slow down. This is the easiest one. And it's also the one that people get the maddest about. People get really really mad when you tell them to slow down. But I think it's not unreasonable to say you know think before you speak. It's not that big an ask you know and so slow down plan your speech. Think about what you were going to say and what this may mean is that you talk a little slower for a while and it may be frustrating to you. And I'm going to tell you tough shit.
Megan Figueroa: Yes yes.
Kirby Conrod: If you know misgendering is so deeply embedded in your language that you seriously can't get rid of it without really slowing down, then what you need to do is really slow down and just get over it. The next thing that I tell people and this is one that is something that people think they do but they super don't. So if somebody corrects you on their pronouns you have to stop talking and listen to the correction. So this happens to me constantly. And I think it's something to do with how people negotiate turntaking in conversation, where if somebody is in the middle of a long sentence and they misgender me, I will just quickly sort of blurt out "they". It's like an instinct for me. I kind of can't stop myself and I'll do it like when I was sort of first testing out these pronouns especially in professional contexts, I was sort of timid and quiet and I didn't do it all the time. I'm much more rude and loud now and it's helping. So trans people out there I suggest being rude. I can't tell you how many times I've done this where somebody is talking and I very loudly say as they're talking "they" and they keep talking as if they have not heard me. And in fact sometimes when they stop talking I say "you used 'she'. Did you mean 'she'?" And they said "oh I had no idea." Like they really don't hear me when they're talking. So this is something that people cis people need to work on is if somebody is trying to correct you, you need to let them correct you. And if you are actually trying to do a better job this shouldn't be something that you are you know stamping your feet about is. You know if you're corrected you have to actually let people interrupt you. And it means stepping down and being a little bit more humble and careful. But it's important. And then the other thing is that I have a lot of people who say "you know I'll try, but you know correct me if I get it wrong." And then when I correct them they don't acknowledge it at all. So if you ask for corrections you should be trying even harder to listen to them. The third thing I say is one that I think you know Geoff Pullum in particular needs to listen to and it's don't make excuses. So if you are friends colleagues family with a trans person, even if their pronouns are hard for you, you telling me how hard my pronouns are for me doesn't help me in any way. You know I hear it from everybody all the time and it sounds like you're trying to get out of it. It sounds like you're trying to weasel your way out of a homework assignment that you don't. And I'm a T.A. I don't like hearing this. So but like trying to make excuses for yourself to make up for mistakes that you're going to make in the future. On the one hand I can understand why you're trying to do this. You're trying to convey like oh I'm not transphobic. It's just that I have this problem, but the effect is the same.
Carrie Gillon: Yeah. People are really obsessed with intentions like intentions matter more than anything. And I don't want to say they don't matter at all. But you can't say they matter more than anything else. That's completely unfair.
Kirby Conrod: Somebody just telling me "I'm not transphobic, therefore I'm going to refuse to use your correct pronouns" is like "Oh so you're just going to talk exactly like transphobes do".
Carrie Gillon: Yeah.
Kirby Conrod: But you're not transphobic so I'm not allowed to be mad at you. Yeah. And so the thing about don't make excuses is that what I'm hearing is don't be mad at me for sucking really bad. And I don't think that's fair. I think I'm allowed to be mad at you. And you know that anger is not coming out of like I'm offended or you're being politically incorrect. That anger is coming out of like you're hurting me you're hurting my feelings. This is personal.
Carrie Gillon: Yeah. And you should know that you're hurting someone's feelings like it. Yeah you've told them.
Megan Figueroa: Right. And if you don't care you're you're being an asshole or a sociopath.
Kirby Conrod: So. So if you don't care you don't get to claim that you do care and you care you have to try harder.
Carrie Gillon: Yeah.
Megan Figueroa: Right. Yes.
Kirby Conrod: And then my last tip is that if you hear yourself mess up correct yourself briefly and don't make a big deal out of it. So I cannot stand when I'm trying to have a normal conversation someone slips out "she" and then stops everything that we're doing to be like "Oh my God I'm so sorry I've been trying so hard but it's so hard for me you know it's just so weird and wrong and I'm having you know and I just need to." And it's like. And now the conversation is about you sucking at pronouns rather than the normal conversation that we were having before. If you mess up correct yourself briefly and move on.
Megan Figueroa: Yeah. Instead of someone to do emotional labor for you basically.
Kirby Conrod: Yeah So this is something that just I can't I can't stand it when people make a huge deal out of it to the point where I have to comfort them you do have to correct yourself if you hear yourself mess up and just keep going without doing anything and then you know you come up to me like an hour later and say oh I messed up I'm so sorry. It's like a little late then because everybody else in the room heard you say the wrong thing and that's you know reinforcing to them that that's the thing to say.
Carrie Gillon: Yeah.
Kirby Conrod: And so this is something that it really frustrates me when when especially faculty do this, because there's this power imbalance right. You know I'm a grad student and they're professors so I don't I don't get to tell them what to do, but on the other hand people are following their examples so if a professor mis me in front of some undergrads in a class that I'm teaching that is teaching the undergrads that it's OK to call me the wrong thing. And not acknowledging it in the moment is telling everybody in the room that it's not that big a deal. And it drives me crazy. So you know correct yourself in the moment, but don't derail the conversation to do so.
Carrie Gillon: Yeah, I think that's an excellent point.
Megan Figueroa: Yeah I really love those tips and so I'm glad that we can help get them out on the way that we can help get them out through the Vocal Fries. But we will link to it obviously, we'll tweet about it. And so thank you for sharing that with us.
Kirby Conrod: Oh yeah absolutely. Thank you for bringing it up.
Carrie Gillon: So I'd actually like to talk about "they" little bit more in detail because I think it is kind of interesting. So you have this abstract that you sent to us about changes in singular "they" and just the difference in ages. So people in their 20s are using "they" way more than people in any of the other age groups according to this.
Kirby Conrod: Yeah. And impressionistically, if you think about it, if you think about who you know and who's doing it, it's true right. You know this to be true. Like you know that it's people under 30 right now who are doing this thing and are not finding And so what we socio to call that is a change in progress. And it's a very steep one. You know there's a huge difference between people under 30 and people over 30. And so part of that might be you know the number of subjects I have and stuff like this and you know I have to do more math but it really looks like there's this like sudden cut off around you know whatever birth year it is nineteen eighty eight I guess. Like you know where people under that age are fine with it and people over that age struggle with it. And part of the interesting thing about this data that I'm talking about is that this is not me asking people to tell me if it's grammatical. I'm not asking them to think about it. This is data about people using it naturally in a normal conversation. only is it grammatical for them but it is an organic and ordinary part of their language you know. And I think that's really important to drive home is that this is not a big deal for the people who have this part of the grammar for the people who are leading this language change. It's not a big deal. It's not something that they're thinking about. It's not something that they're doing on purpose. It's not something that they've decided to be politically correct about. It's just a part of their ordinary unconscious language use. And that's the future that's going to be that's going to be normal in 10 years 20 years. It's it's on its way to normal now. And so I think that's something that for me it makes me feel really hopeful that there's going to be serious change and that the generations that come after this are not going to have to have this fight.
Carrie Gillon: I hope so.
Kirby Conrod: Because the language is on its way to changing.
Carrie Gillon: I mean for me "they" is totally acceptable. I've always used it and I'm in my 40s but I think of the people in their 20s are using it probably a lot more and a lot more contexts than I am I'm guessing.
Kirby Conrod: Yeah. So one of the things that probably is affecting this is how many non people do you personally know.
Carrie Gillon: Right.
So this is something that Lauren Ackerman's work is looking at is you know how many non people you personally know does affect how you feel about this variable. This this this use of a pronoun and one of the other things about the sort of stark difference between people in their 20s and the rest of my subjects is that the people in their 20s probably know a lot more non people and knowing non people gives you occasion to talk about them. You know in these conversations that we were having in my soc interview. We're talking about you know what mutual friends do you have. I'm interviewing people in Paris so I'm a conversation with two people at once and I'm asking you know tell me about your mutual friends. Tell me a fun story of like a time you shared together and this is something where they're using "they" because they as a normal part of their social landscape. They're using "they" because they need it to reflect the identities of the people they know and hang out with and like and want to talk about and this is one of the ways that I think that you know s who don't go out and listen to real social language aren't going to pick up on because they're not hearing the way that language changes to adapt to its environment. And so in this case the environment is having a lot of non friends. And the way that language will adapt is like I guess this is fine now and whatever grammatical changes have to happen in my brain to make it find they will just happen.
Carrie Gillon: Right. And also also you you point out that the that gender identity also affects the use of this. So obviously people are going to use they more often but women seem to use it a lot more than men do.
Kirby Conrod: Yeah. So there are a couple of reasons that this might be the case. The first reason is that so women using sort of innovative form of language more than men is not uncommon and socio have a lot of different theories about why this may be having to do with sort of social capital and using new language to show that you have sort of social worth. So that's you know one theory about why women are further ahead in a language change than men. But I think the fact that non people are even further ahead shows a couple of things. One people are aware of this change. This is not happening unconsciously and non people have a lot of a lot at stake in this change. So it makes a lot of sense that they would be further along in just using it. people probably have more non friends and so they're just using it because all their friends. You know I. I personally have at least six, which is a lot more than most people you know. Can you. Do you personally know and are you personally close with more than two non people?
Megan Figueroa: Being personally close? I guess not.
Carrie Gillon: Not no.
Kirby Conrod: Yeah it's it's not that common right now. So obviously non people like to hang out with other non people because they get us and they are not dicks to us all the time.
Megan Figueroa: Yeah. Which is completely understandable. Yeah
Kirby Conrod: So you know it's the sort of thing where you know social network is definitely going to be a factor here but it may also be the case that soci have to start making room for other genders in our studies and not only that I think sociolinguists to start actively recruiting other genders because as far as I know no published journal article has an other category with more than one or two participants and that to me is saying that we just don't know or care about these populations. And I think that that doesn't make any sense. I think that this this sort of the membership of non people is going to only grow over time. And I think that having space in our research for talking about what our non binary people doing compared to other people is going to be interesting and fruitful.
Megan Figueroa: Definitely.
One last point to be made about singular" I think is it's actually kind of old. Maybe not so much in all of the uses of it but for example like everyone loves their mother instead of everyone loves his or her mother like that's what most people use. And so people do have singular "they" even if most people have singular "they" even if they think they don't.
Kirby Conrod: Yeah.
Megan Figueroa: And that's why it's also if you know I agree that that's the case. That's why I also agree it's if you're arguing against this change you're just being a fucking asshole.
Carrie Gillon: Agreed.
Megan Figueroa: Yeah.
Kirby Conrod: So arguing against this change I think - I don't want to have a whole podcast about how Geoff Pullum is an asshole but here's the thing.
Carrie Gillon: Neither do I. But it is what it is.
Kirby Conrod: You know he and others like him. So you know I hesitate to like bring up examples in my personal life but I know he is not the first old man I've met who has had this exact argument with me. He's this is just the most public argument that I've had to this effect but arguing against the change is different than saying I'm not a member of the leading force of this change. And that's okay. You know it's okay to say "I am a speaker of a more conservative dialect. It really sounds weird to me." It's not OK to say "therefore it's fine for me to misgender people in print." Having grammatical difficulties is a different thing than misgendering someone in print.
Carrie Gillon: Yeah. Yeah. If you have time to think about it and to fix it.
Kirby Conrod: Yeah you have time to think about it and to fix it. And and you know my Medium post about how to how to be better is if you have time to a) give yourself time to think about it and b) fix it if you can. And that's that's where these people are messing up. It's not that they're having difficulties it's that they're not putting even the minimal effort into being respectful despite their difficulties.
Megan Figueroa: Exactly. And that's I think a good point because we don't want to scare our listeners and say like "you are going to fuck up and you're terrible." It's more like "you're going to fuck up but please like you know be respectful and you know follow the tips that that you shared you know like don't make a big deal about it."
Carrie Gillon: Yeah I definitely have fucked up on this score. I misgendered somebody once and you know I apologized and used the correct pronoun. It's really not that hard.
Megan Figueroa: Yeah right.
Kirby Conrod: And I think I think the most important thing is that people need to not get defensive and that defensiveness comes out of this place of insecurity of like you know "if I mess up and you call me out on it you're you know saying that I'm unhip or I can't possibly be friends with you" or something like that that sort of social fear of like you're gonna stop being friends with me because I messed up once. That's not the case. But if you're messing up over and over again and clearly not trying to fix it then it's like well all right you know what are you doing here. So. So you know messing up and fixing it is is infinitely preferable to arguing with me about why you should be excused.
Megan Figueroa: Yes.
Carrie Gillon: Good. Good point. Yes exactly.
Megan Figueroa: It's like everything in life really. Right. Come on do. Was there anything else Carrie that you can think of or Kirby that you want to say that we've missed that we kind of glossed over or didn't bring up before we wrap.
Carrie Gillon: I don't have anything more so.
Megan Figueroa: I think this was really good. PS.
Kirby Conrod: Oh thank you.
Megan Figueroa: Yeah yeah yeah.
Carrie Gillon: Okay awesome.
Kirby Conrod: Yeah. Can I give some shout outs to some other research that I think is important?
Carrie Gillon: Yes.
Kirby Conrod: So Lauren Akerman Lauren Akerman was just featured today this morning in a article in The Economist for her work on singular "they". She's working on more of said of the processing side. So she's looking at how people deal with singular "they" when it's used to them. And this is important work in sort of figuring out you know who is it grammatical for Who is it not grammatical for. Because the way that we process sentences shows what's going on in our brain and what we're okay with. And that's really important. And then the other linguist that I want to do a shout out to is Lex Connolly who is not only looking at sort of the naturalistic use of singular "they" but also other non-binary uses of language in other languages. I think that their work is also really important to look at. They're also a good student so they're sort of in the same spot of me as me of like there's stuff forthcoming very soon. But yeah. So those those are the researchers that I really want people to know about with pronouns. I want people to pay attention to the research on this before making declarations about what's going on a) and b) I want people to support non-binary researchers who are researching this because you know we've - what's the idiom - we've got skin in the game.
Carrie Gillon: Exactly.
Megan Figueroa: Yeah.
Kirby Conrod: You know this matters for us this matters this matters for me personally. This is I'm researching this because I spent my whole first year at grad school wondering you know why are some professors really really good at gendering me correctly and some professors have never gotten it right even once. And and this is a really personal question for me. And you know there's clearly something going on. So. So looking at the language science of what's going on is going to be really important in the next few years. And I want people to prioritize trans linguists who are doing that.
Megan Figueroa: And of course the Vocal Fries will be happy to tweet any of your tweets that tell us about your new research that's coming out.
Kirby Conrod: Thank you.
Megan Figueroa: We'll be we'll be looking for that.
Megan Figueroa: Will also add all that information that you just gave on our Tumblr.
Kirby Conrod: Oh thank you.
Megan Figueroa: We were so happy to have you Kirby.
Carrie Gillon: Yes. Thank you so much. And for our listeners you can find them on Twitter and on Medium. So again we will link to all of that.
Kirby Conrod: Thanks so much and thanks so much for having me. This was really fun.
Carrie Gillon: It was. Thank you. All right. Don't be an asshole.
Megan Figueroa: Do not be an asshole. Kirby would you like to say that?
Kirby Conrod: Yeah. Don't be an asshole.
Carrie Gillon: Bye.
Megan Figueroa: Alright, bye.
Carrie Gillon: The Vocal Fries Podcast is produced by Chris Ayers for Halftone Audio. Theme music by Nick Granam. You can find us on Tumblr Twitter Facebook and Instagram @vocalfriespod. You can email us at [email protected]
#transcript#linguistic discrimination#non-binary language#non-binary pronouns#non-binary#trans language#trans linguistics#singular they
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A Fiction Writer’s Guide to English
Tips, tricks, and complaints on how to make your story sound a lot better
By a five-year-old someone not qualified to talk about writing
Disclaimer: By no means am I a writer, a linguist, or an expert on any of the subjects discussed below. However, I do read a lot (a lot), published and unpublished works alike, and this post is made to address certain syntactical, structural, grammatical, aesthetic, and linguistic issues that irk me whenever I come across them. The following is my personal opinion (albeit a well-researched one), and if I've said something horribly wrong, by all means tell me and I shall fix it post-haste. Probably.
Again, this is by no means fully comprehensive, and I doubt it is fully accurate, but from what I've read, this list could do a lot, with a few simple tips, to ameliorate fiction and fanfiction stories a thousand-fold; because, to be honest, a spelling mistake or a grammatical error is one thing that will infallibly take me out of a story and will get me to look at it with a much more critical eye.
Note: the grammar and punctuation rules below (mostly) follow the American set of rules as standard, since I am American, and most fanfiction stories use this standard as well.
I will probably, once the initial post is out there, come and update it when I come across something that would be a helpful addition; feel free also to shoot me a message or an ask if you have a question or need clarification on anything.
These tips are ordered in no specific way whatsoever, and credit goes to all the original creators of the images and posts I reference herein.
Use the passive voice wisely. You'll hear a lot of English Teachers tell you that the passive voice is bad bad bad, and should never ever ever be used. This is not the case. While one should shy away from using it too frequently, there are some cases where the passive voice is acceptable, and even preferable. As a reminder, the passive voice is when the subject of the clause receives the action: "The ball was kicked." Use the passive voice sparingly; it is best used when "the thing receiving an action is the important part of the the sentence—especially in scientific and legal contexts, times when the performer of an action is unknown, or cases where the subject is distracting or irrelevant". (For more info, go here.
Pay attention to the setting and the time period of your story. While this may seem self-explanatory, I have seen far too many stories where everything is going perfectly until the student who is supposed to be in a London primary school asks his "Mom" to help him with his "math" homework. (The correct words are, of course, "Mum" and "maths”.) Similarly, a gentleman living in 1880's New York will not greet his friends with "Yo, what's up, man? You good? Cool." (Yes, that is an actual line I have actually read.) I know that this can be hard, especially for authors who don't live in the country their story is set in, but a little bit of research goes a long way in making your story sound better. (This doesn't apply to writers who use anachronisms and the wrong words purposefully, for humor or otherwise).
Accents and dialects. When you want a person to speak in a certain accent or dialect, research that accent or dialect a bit to understand the most prevalent words and grammatical form, and use them in your dialogue, and, if in first person, your narration as well. You can also think about adding certain regionally-specific words, spellings and grammatical structures. If imitating a work written in that region, definitely watch the spellings and alternative words, and incorporate them in both your dialogue and your narration. ( “mom” vs. “mum”, “math” vs. “maths”, “color” vs. “colour”, etc.). e.g., in England: I was sitting there, laughing --> I was sat there laughing. curb (street), jail, tires, tv --> kerb, gaol (sometimes), tyres, telly, etc.
Beware punctuation with dialogue. Use commas. (NEVER EVER EVER CLOSE A DIALOGUE QUOTATION WITHOUT SOME FORM OF PUNCTUATION! There must ALWAYS be either a period, a comma, a question mark or an exclamation point, or an em-dash before the quotation marks close.) The following image perfectly illustrates the proper ways of punctuating dialogue: WARNING: Use em-dashes instead of en-dashes for interruptions. See below.
Dashes vs. hyphens "-": hyphen, used to separate parts of compound words and last names. (e.g. five-year-old; pick-me-up; short- and long-term; Lily Evans-Potter) "–": en-dash (because it has the width of an "N"), used in number and date ranges, scores, directions, and complex compound adjectives. (e.g., he works 20–30 hours per week; the years 1861–1865 were eventful; FC Barcelona beat Real Madrid 3–2; Ming Dynasty–style furniture is expensive) (Note: when you use "from" before a range of numbers, separate the numbers with "to" instead of an en-dash.) "—": em-dash ("M"), can be used instead of parentheses, commas, colons, or for interruptions in dialogue, thought, or narration. (e.g., I know I'm right, and you're — stop throwing things at me!) (For more info, go here.)
Vary sentence lengths. When your sentences are all the same length and all the same complexity, your story starts to sound monotonous. Experiment with length, clauses, commas and semicolons, etc.: “This sentence has five words. Here are five more words. Five-word sentences are fine. But several together become monotonous. Listen to what is happening. The writing is getting boring. The sound of it drones. It’s like a stuck record. The ear demands some variety. Now listen. I vary the sentence length, and I create music. Music. The writing sings. It has a pleasant rhythm, a lilt, a harmony. I use short sentences. And I use sentences of medium length. And sometimes, when I am certain the reader is rested, I will engage him with a sentence of considerable length, a sentence that burns with energy and builds with all the impetus of a crescendo, the roll of the drums, the crash of the cymbals—sounds that say listen to this, it is important.” — Gary Provost For more on sentence and paragraph structure, see thewritersguardianangel’s post.
Don't be afraid of contractions. Contractions are common in everyday speech and in everyday writing. Use these, especially in dialogue, since contractions will be used almost all the time, unless the character is older, teaching, or speaking intentionally formally. (A college student is not going to tell his friend "You have got to do this homework assignment, or you will fail the class, and the teacher has caught on to you. He will not be lenient." It'll look more like "You've got to do this homework assignment, or you'll fail the class, and the teacher's caught on to you. He won’t be lenient.")
Avoid overly verbose and complex wording, especially in dialogue. Don't use words that are very grandiose and complicated, especially in dialogue with younger people. A teen might use "merely" once or twice, especially in more formal speech, but will very probably use "just" instead. It makes dialogue more realistic too; real conversations don't often have very hypotaxical, full-of-dependent-and-subordinate-clauses language.
Use italics. Italics are, fortunately, available in all softwares and formatting when writing a story, so one mustn't shy away from using them. They provide a very good way to indicate emphasis, as well as to show anger or frustration without the use of capitals, which just make sentences sound like a petulant child throwing a tantrum. Compare "'I CAN'T BELIEVE YOU!' I yelled." and "'I can't believe you,' I hissed." Much more effective, no? (A good rule of thumb is: italics for everything except someone blowing their top. Think the end of Harry Potter and the Order of the Phoenix.)
Narrative Perspective. Unless using third person omniscient, stick to one narrative point of view for one section of text, and don't change the perspective style in the story. Don't start in third person close (like Harry Potter) and end in first person (like Percy Jackson). A note about third person close: you can change whose perspective the story is told in throughout the story, but separate those perspective changes, either via a new chapter or a scene break ("******"). Perspectives: First Person: usually singular, occurs when the narrator is telling the story. (Moby Dick, Percy Jackson). Can sometimes be plural (A Rose for Emily). Third Person Close/Limited: the narrator is separate from the main character but sticks close to that character’s experience and actions. The reader doesn’t know anything that the character could not know, nor does the reader get to witness any plot events when the main character isn’t there (Harry Potter). Third Person Omniscient: features a god-like narrator who is able to enter into the minds and action of all the characters (Little Women, The Scarlet Letter).
Use the subjunctive for conditionals and hypotheticals. This might be a bit of a controversial topic, so i'll make this optional, but strongly recommended. The subjunctive mood is what characterizes verbs in conditional and hypothetical situations, so wishes, dreams, hopes, predictions, etc. One should be wary of it in dialogue, though, because it isn't widely used. Use it freely in narration. Usually comes after if or that (e.g., I insist that he leaves leave now; If I was were there, I would be happy.)
Write out numbers. Don't use digits, use words. The man doesn't have 200 dollars, he has two hundred.
The verb "said". Unlike many who tell you never again to use the word "said" when constructing dialogue, I won't. "Said" is a good word, and should be used, but not over-used; find synonyms when it starts to get repetitive, and you can also use it with different adjectives to spice it up. Sometimes you don't need a dialogue tag at all. However, don't try to come up with a different synonym for "said" for every dialogue tag, since it just sounds excessively wordy and extremely trite. A mistake a lot of writers make is the above, which is to replace every single instance of the word "said" with some outlandish synonym. Also, be wary not to replace a dialogue tag with an action verb (which can also lead to a comma splice) (e.g., "I can't believe you," Mike raged, "you're such an idiot!" vs. "I can't believe you!" Mike growled. "You're such an idiot!")
Connect independent clauses correctly. Independent clauses are sentence fragments which have a subject and a verb, and can stand alone as sentences. If one wants to join them into one sentence, however, there are three ways of doing so: One can use a semicolon (as discussed in the punctuation section below), or one can use a comma + coordinating conjunction. A coordinating conjunction is a word that can, after a comma, join two independent clauses, and they are FANBOYS (For, And, Nor, But, Yet, So). (e.g., Alex went to swim in the pool, but Max couldn’t come.) The last way one can connect two independent clauses is with a conjunctive adverb. Conjunctive adverbs look like coordinating conjunctions; however, they are not as strong and they are punctuated differently. Some examples of conjunctive adverbs are: accordingly, also, besides, consequently, finally, however, indeed, instead, likewise, meanwhile, moreover, nevertheless, next, otherwise, still, therefore, then, etc. When you use a conjunctive adverb, put a semicolon (;) before it and a comma (,) after it. They can also be used in a single main clause, and a comma (,) is used to separate the conjunctive adverb from the sentence. (e.g., There are many history books; however, none of them may be accurate.; I woke up very late this morning. Nevertheless, I wasn’t late to school.) These words can be placed pretty much anywhere in the second clause after the semicolon as long as they’re separated by commas on either side (e.g., Mark was happy to have finished his essay; his dog ate it, however, before he could hand it in.)
Punctuation, Punctuation, Punctuation. Watch your punctuation closely, because it can make or break your story. Dialogue punctuation has already been discussed above, but that is for formatting quotations, not for narration and the content of the quotations themselves.
Every sentence or sentence fragment, even it it’s a single word, MUST end with either a period ("."), a question mark ("?"), or an exclamation point ("!"). It can also end with an em-dash ("—") if and only if the thought or sentence is interrupted.
Commas are for separating sentences into more manageable chunks, to separate dependent clauses, and independent clauses with coordinating conjunctions (see below), and to mark off lists. (e.g., I wanted to talk to her, but she had to go shopping for milk, eggs, bread, and cheese.)
Use the Oxford comma. For those who don't know, the Oxford comma is the last comma in a list of things, just before the last item, usually before an "and" (e.g., milk, eggs, and cheese). It helps reduce a lot of confusion, and, while this is a topic that can be controversial, use it to be safe, and to avoid sentences like this: I dedicate this to my parents, my editor and Random House Publishing.
Beware the comma splice. Never ever ever separate two independent clauses (i.e., full sentences with subject, verb, and object) with just a comma. Use a period, a semicolon, or a coordinating conjunction instead. (e.g., A comma splice walks into a bar, it has a drink and then leaves. (for this example, make the comma a period or a semicolon, or eliminate "it" from the sentence.))
Colons (":") are for denoting lists and setting up quoted text (not dialogue. Use commas for that.) (e.g., What I need is this: eggs, flour, and milk.; In Moby Dick, the main character, in the beginning of the book, says: "Call me Ishmael.")
Semicolons (";") are for separating two independent but related clauses, as discussed in the comma splice section above.
Tenses and tense agreements. This is a big one. When writing a story, choose a tense for your narration and stick with it throughout. If you start in the past, as a lot of fiction does, stay in the past until the end. Also, make sure all the tenses in your narration agree with the main tense of your story. (For flashbacks, one of two ways are possible: a blocked off section in italics, with the same tense as the main story, or within the narration, in the tense past the tense of the story (i.e. has -> had; had -> had had)) If events A, B, C happen in order, and we take B to be the "present" in the story (i.e. when the events are unfolding):
Present: B is happening. C will happen. A happened. (I walk down the aisle, happy. Hopefully nothing bad will happen. I wasn't able to cope when the incident last year happened.)
Past: B happened. C would happen. A had happened. (I walked down the aisle, happy. Hopefully nothing bad would happen. I hadn't been able to cope when the incident last year had happened.)
Give your story to someone who hasn’t read it yet. Writing and editing a story is a very comprehensive process, and both you and your beta reader will probably have read it so much that your and their eyes will be jaded and will slide over mistakes. A fresh pair of eves will always be beneficial in sussing out mistakes, typos, plot holes, and the like.
Watch for homophones, misspellings and incorrect word usage. This is the one that is most obvious, and the one that the most people catch and the most people hate. For this reason I will list the most common errors I have seen in hopes of helping those lost souls find they’re way. (See what I did their?) I’ll put in a break to not make this post any longer than it already is:
Index: v. = verb; n. = noun; adj. = adjective; prep. = preposition; adv. adverb; conj. = conjunction.
There vs. their vs. they’re There = In, at, or to that place or position (Look over there! Who’s in there?) Their = third person plural possessive pronoun (my, your, his, our, their) (This is their car, that one is mine.) They’re = contraction for they are (They’re window shopping.) ex: If you look over there, you can see the Simpsons. They’re looking for their car.
Your vs. you’re Your = second person possessive pronoun (This is your card, that one’s mine.) You’re = contraction of you are (Stop shouting! You’re so loud!) You’re insufferable when you get your report card back.
Too vs. to Too = adverb: to a higher degree than is desirable, permissible, or possible; in addition, also (It's too hot in here; You love the Beatles? I love them too!) To = (prep): expressing motion in the direction of; identifying the person or thing affected; concerning or likely to concern something; identifying a particular relationship between one person and another (walking down to the mall; he was very nice to me; a threat to world peace; he's married to that woman over there) (infinitive marker): used with the base form of a verb to indicate that the verb is in the infinitive, in particular. (He was left to die.)
-'s vs. -s vs. -s' (and similar apostrophic conundrums) -'s = a contraction for is, has, or us; possessive indicator for nouns. (it's = it is; let's = let us; he's = he is; a car's = of a car; she’s done it = she has done it); NEVER A PLURAL -s = indicator for plural nouns; with it, a possessive indicator. (phones = more than one phone; cars = more than one car; its = of it, owned by it) -s' = indicator of possessive plural nouns, and possessive for words ending in -s. (cars' = of multiple cars; Iris' = of Iris) Come on, let's go, he's not gonna come anytime soon. Iris' car's broken down, and the car's tires' air pressure is almost zero, and its exhaust pipe is clogged. The towing company workers are going to come soon.
Were vs. we're Were = plural past tense of "to be"; subjunctive of "to be" (We were really happy; If I were rich, I would do this.) We're = Contraction of "we are" (We're going out tonight!) If I were you, I would have made your announcement when we were all together. Now we're all doing our own thing.
Who’s vs. whose Who's = contraction of who is (Who's doing this?) Whose = belonging to or associated with which person (Whose pen is this?) Who's drawing on the board? Can you tell whose handwriting that is?
Who vs. whom Who = what or which person or people, the subject of a verb; used to introduce a clause giving further information (Who ate my apple?; Jack, who was my best friend) Whom = what or which person or people, the object of a verb (By whom was my apple eaten?) Who left this jacket here? To whom does it belong?
X and I vs. X and me X and I = (= we) used when both subjects are the subject of the verb. (Mike and I went to the mall.) X and me = (= us) used when both subjects are the objects of the verb. (My father took Mike and me to the shop.) A good way of figuring out which one to use is to get rid of the second person altogether, and see which pronoun you would use in that case: Mike and I went to the shop –> I went to the shop; He took Mike and me to the shop –> He took me to the shop.
Wary vs. weary Wary = (adj.) feeling or showing caution about possible dangers or problems. (Be wary of strangers.) Weary = (adj.) feeling or showing tiredness, especially as a result of excessive exertion or lack of sleep; reluctant to see any more of; (v.): to cause to become tired (He looked at me with weary, sleepless eyes.) His long day’s march had made him weary, but, wary of possible dangers, he made himself stay awake and keep watch.
Affect vs. effect (for our purposes, excluding obscure definitions) Affect = (v.) to have an effect on; to bring a difference to (The US foreign policy greatly affected European trade.) Effect = (n.) a change that is a result or consequence of an action or other cause (The US policy's effect on European trade was largely detrimental.) Judaism's effect on Christianity largely affected the New Testament.
Could of, would of, should of THESE ARE NOT WORDS. They sound like real ones, but they're not. The correct forms are: could have, would have, should have. (You can also contract them to could've, would've, should've.)
Lose vs. loose Lose = verb; to be deprived of or cease to have; to become unable to find something; to lose a game (I always lose my keys; If we don’t score soon, we’ll lose; I can’t keep losing people) Loose = adjective; not firmly or tightly fixed in place; detached or able to be detached (These pants are too loose; Let loose! You're too strung-up!) Loose shirts and pants are comfortable, but don't wear them to interviews or you'll lose your reputation and respectability.
Except vs. accept Except = (prep.): not including; other than (everything except for my socks) (conj.): used before a statement that forms an exception to one just made (I didn't tell him anything, except that I needed the money). Accept = (v.) consent to receive; give an affirmative answer to; believe or come to recognize (an opinion) as correct (he accepted a pen as a present; he accepted their offer; her explanation was accepted by her friends.) He accepted every one of her excuses, except for her claim that her dog had eaten her homework.
Peak vs. peek (vs. peaked/peaky) Peak = (n.): point or top of a mountain; point of highest activity; (v.): reach a highest point (He climbed to the peak of Mt. Everest; I peaked in sixth grade) peaked (US), peaky (UK)= (of a person) gaunt and pale from illness or fatigue. (You look a bit peaked/peaky. Are you ill?) Peek = look quickly, typically in a furtive manner; protrude slightly so as to be just visible (Faces peeked from behind the curtains; his socks were so full of holes his toes peeked through) Don't peek through the curtains!, he said, then climbed to the peak of a nearby hill.
Advice vs. advise Advice = noun: guidance or recommendations (e.g., He's in dire need of some relationship advice.) Advise = verb: offer suggestions about the best course of action to someone; to recommend; to inform. (I often advise my friends regarding their scholastic endeavors; I advise you to take this class; you will be advised of the requirements) Go, advise him about what to do for his relationship; he'll heed your advice.
Suit vs. suite Suit = (n.): outfit, set of clothes, men's outfit with jacket and pants (He's wearing a very nice suit.) (v.): be convenient for or acceptable to; act to one's own wishes; to go well with. (He lies when it suits him; suit yourself; that hat suits you.) to follow suit = conform to another's actions. (James started eating and Lily followed suit.) Suite = a set of rooms designated for one person's or family's use or for a particular purpose; a set of instrumental compositions (I rented out the honeymoon suite; I love Gustav Holst's The Planets' Suite) The man, dressed in a sharp suit, stepped out of the honeymoon suite, and his newlywed wife followed suit.
Curb vs. curve Curb = (n.): a stone or concrete edging to a street or path (He parked his car on the curb) (v.): to restrain or keep in check (Curb your enthusiasm) Curve = noun: a line or outline that gradually deviates from being straight for some or all of its length; verb: to form or cause to form a curve (The parapet wall sweeps down in a bold curve; her mouth curved down) He parked his car on the curb, just where the road started to curve into the suburbs.
Ladder vs. latter vs. later Ladder = a structure consisting of a series of bars or steps between two upright lengths of wood, metal, or rope, used for climbing up or down something (He climbed the ladder.) Latter = situated or occurring nearer to the end of something than to the beginning; denoting the second or second mentioned of two people or things (The latter half of 1946; Arthur and Richard were friends, and the former died while the latter lived.) Later = comparative of late. (I was late, he was later.) Frank and Emma, while friends, had a falling-out; the former went into the ladder-making business, and, two years later, the latter moved to France.
Lay vs. lie (re: the reclining or putting down definitions)
Break vs. brake Break = (v.): separate or cause to separate into pieces as a result of a blow; to interrupt (If you pull on the rope too much, it'll break.) (n.): an interruption; a pause from work (You're way too tired! Take a break!) Brake = (n., with equivalent verb) a device for slowing or stopping a moving vehicle. (If you want to stop your car, you have to press on the brakes.) Don't step on the brake so hard! You'll break both our necks!
Taught vs. taut Taught = past tense of "to teach" (I taught middle schoolers in Boston for three years.) Taut = (adj.) stretched or pulled tight, not slack; (of muscles) tense and not relaxed (The rope was pulled taut; all his muscles were taut and straining) In the fitness class my friend taught, he said that you shouldn't keep your muscles taut all the time.
Through vs. threw Through = (prep.): moving in one side and out of the other side; continuing in time toward completion of; so as to inspect all or part of; by means of (a process or intermediate stage) Threw = (v.) past tense of "to throw" I threw the ball straight through the doorway.
Retch vs. wretch Retch = (n., v.) make the sound and movement of vomiting (When I saw the blood, I retched.) Wretch = (n.) an unfortunate or unhappy person; a despicable or contemptible person. (the wretches were imprisoned; ungrateful wretches) I almost retched at the thought of being nice to that ungrateful wretch.
Ring vs. wring Ring = 1. (n.) a circular band; a group of people or things arranged in a circle. (Her engagement ring was beautiful; the men stood in a ring.) 2. (v., associated n.) make a clear resonant or vibrating sound; (of a place) resound or reverberate with (a sound or sounds) (Church bells are ringing; the room rang with laughter) Wring = (v.) squeeze and twist (something); break by twisting it forcibly (I wring the cloth out into the sink; I wrung the animal's neck) If you don't stop that alarm from ringing, I'm gonna wring your neck!
Bear vs. bare Bear = 1. (v.) To carry; to support; to endure. (He was bearing a tray with a tea service on it; weight-bearing pillars; I can't bear it!) 2. (n.) a large, heavy, mammal that walks on the soles of its feet, with thick fur (Polar bear) Bare = (adj.) not clothed or covered; basic and simple (He was bare from the waist up; the bare essentials of a plan) Apparently, men can't bear to see women's bare shoulders.
Pose vs. poise Pose = 1. (v., w/ associated n.) assume a particular attitude or position in order to be photographed, painted, or drawn (She posed for the camera). 2. (v.) to present or constitute (a problem, danger, or difficulty); to raise (a question) (This storm is posing a threat to our summer plans; a statement that posed more questions than it answered) Poise = (n.) graceful and elegant bearing in a person. (Poise and good manners can be cultivated.) Poise is not just striking a haughty pose; it's about how you hold yourself.
Pore vs. pour Pore = 1. (n.) a minute opening in a surface (this opens up the pores in your skin) 2. (v.) be absorbed in the reading or study of (I spent hours poring over my physics textbook). Pour = (v.) (especially of a liquid) flow rapidly in a steady stream; to cause a liquid to do so (The water poured off the roof; I poured myself a glass of milk). As I was cleansing my pores with a face mask and poring over my favorite book, I accidentally spilled the water I had poured myself all over my pants.
Breech vs. breeches vs. breach Breech = the part of a cannon behind the bore. Breeches = short trousers fastened just below the knee Breach = an act of breaking; failing to observe a law, agreement, or code of conduct, or the action of doing so (A breach of contract; the river breached its banks) (Come on, guys, no one wants to hear about an army trouser-ing the perimeter.)
Rend vs. render Rend = (v.) tear (something) into two or more pieces (teeth that would rend human flesh to shreds) — Note: the correct term is heartrending, since whatever does that rips the heart in two. Render = (v.) provide or give (a service, help, etc.); cause to be or become; represent or depict artistically (A reward for services rendered; the rain rendered my escape impossible; the eyes are exceptionally well rendered) The artist's rendering of the wolf's fangs, which would easily rend human flesh to shreds, was amazingly realistic.
Damnit It's either dammit or damn it. The "n" disappears if it merges into one word, but stays if it's two.
Conclusion: Look. Writing is hard. I know. Some of the above tips seem fairly obvious, and I know that mistakes, errors, and typos happen and go unnoticed. That being said, if you apply these tips regularly, and devote a bit more time to proofreading and editing, the quality of your story and the satisfaction of a lot of your readers will increase tremendously. Authors, I know writing is a thankless job, and many of you are sacrificing your own time to satisfy your followers and your readers; and for that, on behalf of your readers, and even on behalf of those that read and don’t leave reviews, thank you. Do not ever think that this post is meant to belittle you or your devotion to your craft; it is just a list of hopefully helpful suggestions that can help you and, with it, please those readers — like me — who are unfortunately too picky for their own good. And again, use these tips freely (I take credit only for putting them together), good luck, and know that you are universally loved for your efforts, past, continuing, stopped, or postponed. Thank you.
#writing#writing tips#grammar#english#english language#fanfiction#fiction#tips#vocabulary#punctuation#words#literature#perspective#verbs#verb tenses#orthography#homophones#misspellings#typos#errors#narration#narrative perspective#narrative voice#dialogue#authors#writing suggestions#dialogue punctuation#why did i make this
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Nominative Fair Use of Another’s Logo
The speaking circuit has come to a grinding halt, as it should, to slow the virus spread. My hope is to share some of that in-person content with each of you here.
Now more than ever, we need to receive nourishment, so if you don’t receive Seth Godin’s daily posts, you’re really missing out, he’s truly an inspiration of calmness.
All, please be healthy, safe, and do stay inspired, during these challenging times.
And, let’s not forget to keep a sense of humor, as difficult as that might be now.
One friend, with college kids back, described their home as having the feel of a modern hippie commune, with parents working from laptops, and kids online.
With that, recall this previous image about the continued brandverbing trend?
It has application today too (even without any commune pain), as it raises the issue of nominative fair use of the Tylenol brand name by the makers of Aleve.
Another context where the issue of nominative fair use presents is with private label store brands that ask consumers to “compare” them to a leading brand:
Other contexts calling out for nominative fair use treatment involve repair services for branded products and the sale of products compatible with other brands.
As you may recall, nominative fair use protects lawfully referential trademark uses of others’ marks — uses that are non-infringing and not likely to cause confusion.
Nominative fair use has been developing over the last almost three decades, without any guidance from the Supreme Court, despite a 2016 request to do so.
Many want the Supreme Court to address nominative fair use of trademarks, so that was to be my contribution to The 2020 AIPLA Spring Meeting in San Antonio.
Yet, my focus here is not to address the present split in the various circuit’s differing treatment of nominative fair use, but instead to focus on one aspect of it.
The ad for Aleve above makes a comparative reference to competing pain reliever brand Tylenol, using only the word in smaller type; what if it had used the logo?
In other words, under what circumstances is it fair game to utilize another’s logo in making a nominative referential use of another in advertising or on packaging?
As I’m sure you appreciate, the answer is highly fact dependent/context specific.
Most nominative fair use tests expect the user to exercise some level of restraint to avoid uses of another’s mark that would suggest sponsorship or endorsement.
In fact, the first case to create the nominative fair use doctrine offered a footnote hinting that using another’s logo may go too far, as it may create likely confusion:
“Thus, a soft drink competitor would be entitled to compare its product to Coca-Cola or Coke, but would not be entitled to use Coca-Cola’s distinctive lettering. See Volkswagenwerk, 411 F.2d at 352 (“Church did not use Volkswagen’s distinctive lettering style or color scheme, nor did he display the encircled ‘VW’ emblem”);”
New Kids on the Block v. News Am. Pub., Inc., 971 F.2d 302, 308 fn7 (9th Cir. 1992).
This hypothetical hint has caused plenty of confusion itself, leading some cautious trademark types to say “no” to using another’s logo under any circumstances.
What some haven’t appreciated is that the hint constituted dicta, meaning the statement went beyond the issue to be decided by the court, so it’s not the law.
The statement about distinctive lettering/logo use wasn’t at issue in New Kids or in the VW case in the footnote, so it’s really double-dicta, or dicta-within-dicta.
Indeed, the leading trademark scholar Professor Thomas McCarthy agrees that, despite the dicta of footnote 7 in New Kids, there is no per se rule against the nominative fair use of others’ logos, making context key to the fair use defense:
“For example, most people would agree that a business magazine or web site illustration could properly use the logos of companies whose economic performance is being discussed. The same will be true with many parodies and expressive criticisms of the owner of a trademark. Whether logo use is more than necessary is a highly factual intensive issue that must be determined on a case by case basis.”
Even if the unique context of independent auto repair shops in the VW example may suggest using auto logos goes too far, this does not require similar treatment in other contexts devoid of the same consumer experiences and expectations.
After all, the driving principle underlying nominative fair use is that significant meaningful discourse essentially would be curtailed if infringement or dilution arose whenever a trademark is used to reference another’s product/company.
In some contexts, use of logos may be fair game, so long as confusion is unlikely.
Marketing has evolved over the last 30 years since New Kids with the proliferation of websites, online sales, digital advertising, and hand-held devices with little visual “real estate,” resulting from the limited screen size to view online content.
In fact, there are social media brands that facilitate the use of their logos in others’ signage and advertising to improve engagement with users and consumers.
This evolution has not gone unnoticed by consumers or those who design logos.
So, when evaluating the context and strength of a nominative fair use defense, it is important to consider why a logo exists separate and apart from a word mark.
For this level of analysis, I’m reminded of the shared insights from Design Matters: Logos 01, authored by Capsule, led by renown design thought-leader Aaron Keller:
“Just as ancient ancestors communicated through visual icons, modern brands speak to customers through imagery.”
“Brands use logos to impress values, functions, and hierarchies on millions of people.”
“Visual icons communicate basically and directly — which is perfect for branding, when the goal is to convey a message with minimum time or strain on the audience.”
“Logo design . . . is about cutting the message to the quick.”
“Logos identify ownership, first and foremost, and often end up doing much more.”
“Logos send messages of all sorts to mixed audiences.”
“They shorten the communication of a complex statement to something simple, clear, and concise.”
“They replace written language when audiences don’t have the time or will to read.”
So, when context invites “cutting the message to the quick” or tapering to make it “simple, clear, and concise,” this may facilitate non-infringing logo fair uses.
Clearly, it will be important to assess the actual reasons for using another’s logo.
Trademark singularity may play a role in the fair use analysis too. For example, use of a logo, instead of a brand name may be the most accurate, clear and efficient nominative reference, especially for a shared word like Delta (faucets and airlines).
What other contexts and examples have you noticed where another’s logo is being used without the apparent express permission from the brand owner?
In the end, whether nominative fair use is a viable defense in a particular context requires a careful fact specific analysis, to be decided on a case-by-case basis.
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