#it absolutely can be used to flesh out the world and characters etc etc
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also we are at the halfway point and like, nothing substantial has happened
#text post#we still haven't met the blonde lady either!#this is similar to s2 pacing problems#i feel like haolin has these really grand ideas and knows that he wants to get from point a to b#but has no idea how to like satisfyingly write the in between#so a lot of it ends up feeling like filler#idk just my opinion#it's...a tricky thing to balance#bc like if you want to make a story so plot heavy and filled with all these threads which may i remind you season 1 was NOT doing at all an#who knows if that was the plan all along or not#but anyway#if that's what you wanna do!!#it's not like filler DOESN'T have its place#it absolutely can be used to flesh out the world and characters etc etc#but that...doesn't feel like what's going on rn#it just doesn't feel like any of this was thought out#like steins;gate for example also spent a lot of time just chilling with its characters and exploring the dynamics and stuff#but like...all of that became relevant later iirc#whateverrrrr just me thinking thoughts#can't wait for next week! looks like some more plot to chew on
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No Such Thing As Filler
Okay, so yes, this is another post based on something I saw that irritated me, but it seems like this idea keeps coming up, so I need y'all to internalize this. There is no such thing as filler in good writing. None. Do not approach your work thinking you have to fill space in a story, I will beat you with this wiffle bat. Don't ask me where I got the wiffle bat. Don't even worry about it.
The idea of filler comes from a very particular place - when an anime or TV show has to fit in a certain number of episodes, but doesn't have enough content (hasn't caught up with the manga, the source material isn't long enough, etc) to cover those episodes. An episode has to be written, but the characters can't really progress, and so are given something else to do. Many a trope has come from these episodes, and they're sometimes necessary. Filler in this context is something that makes sense.
The dark side of filler is the idea that you need some space between Big Event 1 and Big Event 2 in your story, therefore you need throw anything in there to take up space and make your word count. This is a mistake I've made and I've seen plenty of other writers do it too, but it's a huge waste of your time. You do need something between those big action scenes, but you should always be writing to accomplish something.
Instead of thinking of that writing as filler, try to approach it with three things in mind:
Move Forward With Character Development and Backstory - Your characters barely survived a huge gunfight, and they won't encounter the big bad again for another few chapters. How do your characters decompress from that gunfight, and what does that say about them? Did a cocky character go in guns blazing, only to be deeply shaken by how a real fight works? Did that fight spark a moment of deep trauma for the main character that they have to reflect on afterwards?
Filling this space with meaningless scenes is a huge waste of opportunity. Think about how to dive deeper into your characters.
Move Forward With Plot and Subplot Development - The bad guy beat the heroes to the stolen gem, but they left behind a clue to why they want it. However that clue could reveal some painful truths about the protagonist's beloved great aunt... Carmen Sandiego???
A major goal following a big action scene is having the characters figure out what to do with what they've learned and what to do next. It's where romance subplots or secret relative subplots make progress, when truths are revealed and next steps are taken. You can absolutely do this in any setting - a flirty conversation while at the battling cages, a tense moment of feelings while hunting down a wayward chicken - but your main goal is making progress for both the characters and plot.
Move Forward With Worldbuilding - Worldbuilding has it challenges, believe me. You don't want to write a chapter on how an airship works only to have to cut it later. But you should still try to flesh out your world, and you should do so with the perspective of how to use that worldbuilding to your benefit. Maybe a critical scene hinges on the main characters knowing how that airship works, or that lake your main character often stares at is the setting of the big Act 3 Boat Battle. The weather can play into both perspective and emotions. Knowing what the main character's house and car looks like can reflect a lot on their personal character or backstory.
When you're struggling with a scene or a chapter, rather than writing filler, take a few steps back and think. What can you establish with your worldbuilding? What can you reveal about your characters through their dialogue and actions? What subplot could you explore or add in these between moments?
Filler from a fandom perspective - Now let me make this clear - if you're writing a fanfic just to have a cute moment between the characters you like, or you really want to force everyone to do that weird Twilight baseball scene, that's fine. You don't need a grand goal to achieve for every story, there's no need to justify your fanwork in any way other than you wanted to do it.
But I'd also argue fanwork doesn't fall under the filler label either - something you create, be it a character snapshot or a 'what if the gang meets Slenderman' parody, isn't taking up meaningless space. It's something fun you did that you and others enjoy, and there's nothing wasteful or pointless about that.
#writing advice#plotting#filler#writblr#the wiffle bat is a metaphor#for uuuuh something that sounds cool and interesting#let's go with that
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svsss fact check/common misconceptions
"quick", i called it, and then it turned 8 pages long. sigh
this is a compilation of my own research (based on the english tl of the novel) and summaries of what @svsss-fanon-exposed has painstakingly examined; for more in-depth explanations/discussions + even more topics, please do check out @svsss-fanon-exposed <3 and of course, let me know if anything here is false, if you want a source for anything, or if there's anything else you'd like me to add!
this got quite long so! cut time!!
SHEN YUAN
death
Novel: not specified.Â
Donghua: choked on a bun (not food poisoning!)
(iirc the yoghurt/food poisoning thing is the ghost of either an early draft or something mxtx allegedly posted on social media but that never made it to canon. don't quote me on that tho)
terminal illness
Entirely fanon. svsss-fanon-exposed post here
age
He transmigrated at some point between 15 at the absolute youngest and 23 at the absolute oldest; most likely 19-21. (fun fact: if he was younger than 19, LBH is actually technically older than him post-canon)
did Shen Yuan wear glasses?
Never stated in either the novel or donghua but not contradicted either. svsss-fanon-exposed post here
is shen yuan an unreliable narrator?
close enough
LUO BINGHE
early years
Fishermen got Binghe out of the river and gave him his name (Luo as the river, Binghe meaning icy river). He then wandered the streets for a few years, and then he was adopted by the washerwoman. After she died when he was 10, he joined CQM.
hair
Bingheâs hair is not canonically curly </3Â
scars
The scar on his chest is from when SQQ stabbed him at the edge of the abyss. The one on his hand is from the Jinlan city arc. svsss-fanon-exposed post here
binggeâs harem
Novel: "nearing three digits", âthree-digit numberâ, âinnumerableâ, âlargeâ, âvastâ ....Â
Donghua: around 3000
Not specified if this is just the wives or if it also includes concubines etc
xin mo
Bingmei is more prone to Xin Moâs backlash than Bingge, as stated in the bingge/bingmei extra
demon mark
Bingheâs zui yin (not huadian, check entry in âmisc.â) can change shape and expand. He can also hide it at will, but it seems to take some effort. svsss-fanon-exposed post here
head disciple
SQQ chooses Binghe as his head disciple, probably to explain why he let him move into the bamboo house. Ming Fan isnât and never was the head disciple - check the entry âSQQâs disciplesâ
Luo Binghe is big and buff and way taller than SQQ
False. Very in-depth svsss-fanon-exposed post about lbhâs appearance here but basically⌠heâs built like a kpop idol⌠personally iâm thinking Jeonghan or Haechan but could probably go as far as like⌠Taemin maybe. Heâs also only like 2 cm (1in) taller than SQQ.
SHEN JIU
why did SJ hate LBH???
He was jealous of LBH for getting to join a sect and improve his cultivation at the best age and for having a mother who loved him. That's it lol. He also feared Binghe's power and potential which is why he made sure to sabotage him at every step. (ch 1)
âEnvy that Luo Binghe had a mother who was âthe kindest in all the world to him,â envy of Luo Bingheâs talent, envy that Luo Binghe would enter Cang Qiong Mountain Sect at the best age for cultivating.â - Ch. 19
qiu haitang called qiu jianluo "a-luo", which is why SJ hated binghe
Entirely fanon; she only ever calls him gege (also the "Luo" is a different character = slightly different pronunciation)
surely SJ wasn't thaaaat mean to LBH??
yeah no he really was just that much of a child abuser :/
fake cultivation manual
ch. 1 vol 1: "The cultivation manual Ming Fan had given Luo Binghe was a fake"
SQQ&YQY extra: âLuo Binghe was using the incorrect cultivation manual that Shen Qingqiu had handed him; he should have long since died bleeding from the seven apertures, his body rupturing down to his bones, skin, meridians, tendons, and flesh.â
ch. 2: "Shen Qingqiu had inspired Ming Fan to give Luo Binghe a fake cultivation manual."
SJ was SAd by QLJ
Not explicitly stated but definitely a possible interpretation
SJ only went to brothels to sleep
Fanon but likely; svsss-fanon-exposed post here
SHEN QINGQIU
SQQâs disciples
The number is not specified. Only Ming Fan, Binghe, and Ning Yingying are mentioned by name, but there were at least a few more (eg. Ming Fan's lackeys, the disciples waiting by SQQâs bedside when SY transmigrates, the group he passes by on the peak). Ming Fan is (presumably) the oldest and about 16 at the start of the story, Binghe is around 14 (or 12-13; mentioned in svsss-fanon-exposed post here) Ning Yingying is the youngest (svsss-fanon-exposed post here), so all his disciples are presumably between ~12-16. no new disciples were taken in after Binghe - he's still the newest shidi when SY transmigrates.
NYY might not be the only female disciple on QJP - in the bingge/bingmei extra, SQQ refers to some disciples as âa group of teal-robed boys and girlsâ, however, the Chinese word used for "boys and girls" here doesn't actually specify gender. NYY is referred to as "Shen Qingqiu's youngest female disciple" but it's hard to tell if it's meant to be interpreted as "youngest of the females" or "youngest and also female, unlike the others".
Ming Fan was never head disciple - he is only ever specified to be the oldest disciple/the first one to become their masterâs student. however, if a head disciple isnât chosen, is it usually the most senior disciple who does their work - which in this case is Ming Fan. svsss-fanon-exposed post here
There might be "outer disciples" on QJP, in which case Ming Fan would be SQQ's earliest disciple, not necessarily the first on the whole peak. However, there is no outright mention of any outer disciples on QJP; the only mention of outer disciples is in regards to An Ding.
SQQâs eye colour
In the novel his eyes are described as black. however, in many official illustrations they are green, grey, or some other lighter colour.Â
svsss-fanon-exposed post(s) here
META
how long was pidw?
novel: LONG. Its posting time spanned 3-4 years (SY says 4 years in chapter 1, Airplane says 3 years in the Airplane extra). Airplane allegedly âupdated ten thousand words a day, every day, for three years straightâ with âperiodic burst releases of eight whole chaptersâ. He had also written other works before PIDW.
PIDW covers 200 years of Binghe's life.
donghua: 6666 chapters
whatâs the svsss timeline?
link to ao3 post by VagabondDawn
post examining the pre-canon timeline by svsss-fanon-exposed
CQM
peak lordsâ ages
Shen Jiu was about 33 when he died. Yue Qingyuan is roughly three years older than him and Liu Qingge is a few years younger. others are unknown. check the svsss-fanon-exposed post re:the timeline linked above
⢠CQM's disciple robes are colour coded
canon. svsss-fanon-exposed post here
qing jing - the eng tl says teal but the Chinese character used to describe the color can mean one of several shades of green/blue-green/etc qiong ding - unclear but YQY wears black in the donghua and âdark-hued robesâ in ch. 19 bai zhan - black disciple uniform, but LQG wears white (novel) xian shu - pink/purple (donghua) an ding - blue (official art)
others unknown :/
MISC.
how did Airplane die?
He spilled noodles onto his laptop while laughing at Peerless Cucumber's forum posts and electrocuted himself when he pulled the plug out trying to save his half-finished file. This is kind of weird because if Airplane had an unfinished draft on his laptop when he died, SY couldnât have finished reading the entire novel; unless the system somehow finished the chapter, uploaded it as the final chapter after Airplane died, and did such a bad job that it killed SY. Alternatively, he could have been working on a bonus chapter after finishing the main story, in which case SY was already dead by this point :0
but yeah TECHNICALLY you could argue that cumplane indirectly killed each other lol
However, Airplane transmigrated into a baby Shang Qinghua; he spent probably at least 30 extra years in "PIDW" compared to SY
huan hua
little palace mistress is the old palace masterâs daughter, not granddaughter
all demons have forehead marks
fanon, straight up contradicts the canon text. only heavenly demons have demon marks in the novel, despite what some of the official art suggests. also, this type of mark would be called a zui yin, not a huadian. svsss-fanon-exposed post here
Liu Mingyan
Liu Mingyan is not confirmed to be either head disciple or even the most senior disciple. she might be! but itâs not stated in canon. svsss-fanon-exposed post about head disciples here
that's it for now! again, lmk if there's anything i missed or anything else i should add!! + check notes for comments from others :)
#svsss#lbh#sqq#sj#sy#svsss meta#scum villain#scum villain's self saving system#mxtx#ren zha fanpai zijiu xitong#luo binghe#shen jiu#shen yuan#shen qingqiu#airplane shooting towards the sky#miao#argument ammunition#meta yapping
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Elden ring + Shadow of the Erdtree lore thoughts
Alright, so, first off, obviously, spoilers ahead.
I've been thoroughly enjoying and getting my ass kicked by SotE and what ive seen of the lore so i wanted to ramble about it.
I specifically wanted to talk about how Elden Ring explores power and godhood.
In the base game, godhood isnt seen as inherently bad. Marika's golden order is fucked up six ways to sunday, but the blame mainly rests on Marika's shoulders it seems. She's a genocidal homewrecking war-mongerer who threw two of her children in the sewers bc of racism, she's not a good god, but it doesnt portray the problem as her being a god, just her being a mess. The game provides several "solutions" to unfuck everything :
Ranni's ending has you completely throw the system in the trash. She says, fuck it, godhood's the problem, im out of here. She is kinda right, but the lands remain fractured and the power vacuum left behind is going to be immense. We're on the right track but could be better.
The frenzied flame ending is just pure concentrated nihilism so i think we can move past it for this one.
The bunch of other endings are fairly similar : you beat Marika/Radagon's ass and you impose yourself as Elden Lord to keep her in check and fix the issues you see as most important. This doesnt fix anything long-term, the god in power is still the exact same fucking mess but with a chaperone now i guess.
None of these endings are very satisfying, they all leave you with a sense of "it could be worse i guess" (except the frenzied flame one but you get the point). This is where Miquella comes in :
Everything we hear about Miquella sounds great. He's kind, compassionate, against racism, doesnt like violence, etc etc. Cherry on top, he's even one of the characters with a direct shot at godhood, brilliant ! Why cant we just put him in charge, he'll do much better than the absolute wreck we have right now.
And thats where the base game leaves us, Marika is a fucked up mess of a person, and the obvious solution is to put the much better Miquella in her place.
Shadow of the erdtree, on the other hands, aims to set the record straight. The problem wasnt just Marika, the problem is inherent to godhood in and of itself.
In SotE, we see the land of shadow, the realm where Marika came from and ascended to godhood, and the realm where Miquella intends to do the same. And the more we hear about who Marika was before in snippets of lore, and the more we watch Miquella tread the road to godhood, we realise something :
There is no such thing as a good god
It doesnt matter how kind and compassionate you were, what your morals were, who you loved, who you loathed, none of it matters because you cannot grasp the power to become a god without sacrificing who you were before.
In the dlc we see Miquella shed more and more of himself, his flesh, his arms, his eye, his heart, his doubts, his fears and even his love. Miquella has shorn so much of who he was that he formed an entire new person (St Trina) from it. Some of him remains, he still wishes for a kinder world, but he cant sacrifice anymore of himself for it. Now he has to start sacrificing others.
Miquella was always blessed with the ability to charm others, and he sees it as the least painful path to make others do as he wishes. And so he charms his sister, he charms Mohg, he charms Radahn, his followers, Leda, Moore, Thiollier, Freyja, the hornsent, Ansbach, and everyone he can convince to give themselves up for his dream of a kinder world, regardless of the pain they might cause or feel by being enthralled by him.
And oh boy do they feel pain. Mohg is used and discarded like a ragdoll, and his followers and dynasty slowly crumble to nothing as the last pureblood knight watches helplessly, himself entranced by the one responsible after he failed to kill him. Radahn's soul is shoved in a corpse so that he can play consort to a god that is his antithesis, depriving him of his glory and honour as lord of the battlefield. Malenia is left alone to rot after Miquella has no use or help for her, and she endlessly waits for her brother to return. Every one of Miquella's followers has to grapple with those feelings of betrayal, manipulation, and lost memories returning all at once. It is by no means painless.
And so we end up with a god that is not much better than Marika was. On his path to godhood, Miquella has caused as much pain to those along the way as his mother once did, in this very same land that still feels the scars of Marika's ascension.
The only way to gain power is to take it from everyone else, and that cannot be achieved without pain.
#elden ring#shadow of the erdtree#SotE#shadow of the erdtree spoilers#SotE spoilers#elden ring spoilers#i guess#its 2 years old atp but you never know#queen marika the eternal#miquella the unalloyed#kindly miquella
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Do you have any advice for writing with adhd? I can craft these elaborate storyline in my head, but the minute I try to write any of them down I get bored. (Or is that just regular writer block?) It's really discouraging, because I feel like my mind is moving faster then my head, and any time I try to bring any of my ideas to life it just disipates.
Writing with ADHD: 5 Game Changers for Me
Here are some things that have been game changers for me as a writer with ADHD: [Edit: everyone's ADHD is different. This is just what works for me. It may not work for you...]
Planning: It's different for everyone with ADHD, but for me it's essential to spend time planning my story before I start writing. I like to flesh out as much as possible concerning plot, timeline, setting, world, characters and arcs, subplots, and themes.
Summary, Outline, and Scene List: Three items that are critical for me to have in hand before I sit down to write are a beginning to end summary of the story detailing all plot events as far as I know, an outline loosely based on the story structure template/s that feel right for the story (for example, I may use elements of Save the Cat! and some elements of of the Six-Stage Plot Structure), which helps me navigate my plot and hit the relevant plot points. And finally, I need a detailed scene list/timeline combo which lists chapter, scene, date/time, POV character, location, and a one to two sentence summary of what happens in the scene, including the character's goal in the scene, the scene's conflict, and the scene's resolution or how it carries into a later scene.
Gamifying: When I'm struggling with a particular time period or project, it can help me to gamify things. You can do this using a game board strategy, the Yahtzee Method, making a list of bench marks that serve as "levels," race against yourself by trying to bet the previous day's goal, etc. The key to gamifying is to set reasonable benchmarks and give yourself periodic rewards. Rewards can be anything from buying yourself a boba, watching a favorite TV show episode, an hour of playing your favorite game, or going to a movie. Some people like to go to the dollar store and buy a lot of small fun things and use those as rewards. Whatever works for you! Sometimes, turning it into a game with tangible progress and rewards can keep you motivated.
Setting Up a Routine: Although I have my general daily routine, I am without a doubt more productive when I can stick to a more specific routine that includes writing time. For me that works out to writing early in the day before other distractions start ramping up. When I put on my music, sit down with some coffee and a snack, and pull up my manuscript, my brain knows it's time to get to work. That doesn't always mean the work happens, but it's much more likely I'll get something done.
Minimizing Distractions: Anything that can be a distraction when I write is problematic. For that reason, I only listen to music without words and advertising. I turn off my phone or leave it in the other room. If possible, I try to use placeholders for things I need to look up. If I absolutely have to look something up and I get distracted by headlines, interesting articles or videos, or other things, I bookmark them in a special folder and immediately close the window. That way, I know I can go back to them later (I almost never do...) And, for me, as much as I love Scrivener and the ability to organize by chapter, have quick access to character profiles and photos, toggle between scene cards and my story... it's just too distracting for me. I'll sit down to write a chapter, then decide I need to re-do my scene cards, or cast characters, or do mood boards for every location in my story.
For that reason, writing in Word works best [for me] It's simple and there's nothing to distract me. Any story references I might need while writing, such as character profiles and photos, mood boards and aesthetics, setting inspiration photos, etc. are all organized in a special folder, categorized into sub-folders, so I can go straight to the required reference.
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Iâve been writing seriously for over 30 years and love to share what Iâve learned. Have a writing question? My inbox is always open!
⌠Questions that violate my ask policies will be deleted! ⌠Please see my master list of top posts before asking ⌠Learn more about WQA here
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Hey there! Absolutely love all the work you do here, it's really helped me as a newer fan of Twst get a better grasp on the characters and lore, so thanks a lot!!!
I'm not sure if it's ever specified anywhere, but do we know what exactly the name "Twisted Wonderland" encompasses in-universe? Like, is it the name of the whole planet, or a continent, or some other established grouping?
I know we do have a map that shows a lot of the characters homelands, but as far as I recall, it doesn't include the Scalding Sands. Which beyond it being the homeland of Kalim and Jamil, there was also a whole in-game event there that fleshed out the environment and culture, yet do we even know where it would hypothetically be on a map?
I also remember Sam talking about the cultures of the East during the New Years event, so there is presumably more beyond the map we know, but I just don't know if it has ever been clarified? Madol/Thaumarks are also the only currency we've ever seen, which could make it similar to Euro in how a whole continent uses it, or maybe there's something else to it.
Apologies for the long ask, I just found the implications to be fascinating depending on what little info we may have on the matter!
Hello hello! Thank you for this question! ^^ And you are much too kind!! âĄ
From comments like âTwisted Wonderlandâs got a number of educational institutions for cultivating magiciansâ and âTwisted Wonderland would be forever enveloped in winterâs cold, harsh embrace,â I do believe that âTwisted Wonderlandâ is meant to be the name of the entire place to which the prefect has been relocated!Â
There are other times, however, where this can sound odd: the entire world (is it a world?) has the same traditional event (Beanfest)? The entire world has the same kind of fire and police organizations? Halloween is one of the biggest events in the entire world? Icicle mushrooms are one of the three greatest delicacies in the entire world?Â
It is not impossible, but it is curious! Is it maybe not literally the entire planet, but possibly just a hemisphere?
(But is it a planet at all? Could it possibly be a dimension? đ We know that the dorms exist in dimensions of their own--are those pocket dimensions inside the dimension that is Twisted Wonderland?)
Except, as you say, Kalim and Jamilâs home country is not even on the main âworldâ map and yet it is still considered a part of Twisted Wonderland (as far as I can tell), so we know that âTwisted Wonderlandâ consists of more than what is being shown to us!
We have never been shown any borders of âthis is where Twisted Wonderland ends and where another place begins,â or even heard that any place besides Twisted Wonderland exists here, so with the information we have at the moment I would say that everywhere we have heard of thus far is within the boundaries of Twisted Wonderlandâwhatever it is that may be đ (Limbo?)
Also as you say Sam does manage having eastern branches of his Mystery Shop, but Sam is very mysterious đ
We technically do not even know if he is a mage (he does not seem to have a visible magestone, unlike the rest of the staff, and being magicless would tie in well to the character upon which he was based), or anything about these Eastern shops! It does not seem like it would be out of character for Sam to have access to inter-dimensional travel and, as aforementioned, his hometown cannot be found on the map đ
Is Sam like the prefect, moving in between Twst and the world from which the prefect came (and maybe even Japan itself, hence his "Eastern branches")? I am pretty sure that there is nothing in-game to insinuate that this is the case, but it is fun to think ^^
Also as you say, Madol/Thaumarks seem to be a universal currency! I like your comparison to Euro very much!
While things like having the same traditions/currency/events/etc. throughout an entire planet might be a little unrealistic (in this game about dragon princes and mermaids who do parkour ww), it is possible that things were simplified just for the sake of keeping it all manageable within the visual novel medium ^^
My apologies for not having any answers! I do not believe that there is any information missing from what you already know, and while it is all very vague and curious, I agree it is also fun to think about! ^^
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BSD 110: An Absurdist Analysis
The fate of Aya KĹda
Since my post analyzing BSD 109 in accordance with Asagiri's absurdist storytelling got so much love, I've decided to continue analyzing the chapters thru an absurdist lens when I deem it relevant, and making predictions accordingly. I think that not only is it an effective way of reading BSD, it gives us readers a bit more hope that things will turn out okay when the plot is... like it is right now (lol).
I recommend checking out my BSD 109 post if you haven't already this since I explain the philosophy of the absurd in depth there :)
BSD 110 spoilers below!! Obviously! Also TW for discussion of suicide.
So. I really don't think the ten year-old girl is going to die.
On top of Aya being "the last hope" (more on that later), suicide is one of those things that absurdists really frown upon.
Aya's plan as I understand it right now is to add her weight to the table in order to pull the sword from Bram's body, this is why she jumps. If this works, the sword will be dislodged and she, the sword and the table would fall to the ground, which is very far below -- she would likely die upon impact.
Absurdists really don't like suicide as a solution to hopeless situations, most absurdist storytellers have their characters commit suicide because they have "given up". It's submission, giving into the meaninglessness of our reality rather than rebelling against and embracing the absurd.
We see this with Oda in Dark Era, his suicide mission is framed as him giving up on life because the orphans were killed. Of course, it also served as catalyst for Dazai's character development, compelling him to escape a situation that would have likely ended up in his own eventual suicide. All this to say that even though Asagiri chose to make Oda go on a suicide mission, the overall narrative purpose still lent itself to absurdism through Dazai's decision to defect. It needed to happen for the story to move forward as it has (and as we know from BEAST, there literally cannot be a universe in which both Oda and Dazai are alive).
So, if Aya dies now, what message does this send? It's almost certain that the world will literally end if she does, meaning that everyone's efforts up until this point have all been for naught, which, as I explained in my BSD 109 post, is the opposite of the entire point of BSD as an absurdist text. Aya is really the "last hope" right now, with all our other main characters pretty much screwed or just not present.
"Nothing is impossible for a warrior of justice. We beat the bad guys and save the world, no matter what happens."
What Aya says right here is something I'd liken to the Dazai quote I brought up with my BSD 109 analysis: "The ones who actually make the world turn are those who scream within the storm of uncertainty and run with flowing blood." Both communicate the idea that there's never an acceptable point in time to give up (suicide), that there's always something more that you can do, even when things seem bleak. Those who "make the world turn" are one in the same with Aya's concept of "warriors of justice."
Aya may not succeed exactly the way we expect her to, but she absolutely is not dying like this. On top of the absurdist storytelling reasons, she's just a child. Of course, we know Asagiri isn't above killing kids, but Aya is a bit different than the other children we've met in BSD. Her character has been built up and developed, she has a fleshed-out backstory, and we've spent a lot of time with her. To kill off a little girl we've come to care about a lot would just be cruel, plus her death wouldn't really serve a narrative purpose right now.
So, what could happen?
One prediction is that Aya adding her weight to the table does dislodge the sword and she falls, but she is saved by another character. We know Kenji and Tecchou are out there right now, we haven't seen Yosano or Kyouka in ages, etc. etc.. Basically, there are definitely people out there that could come to her rescue.
But there's an option I like a lot better: Aya's ability manifests.
Aya KĹda was a 20th century Japanese novelist and essayist, and the namesake for the Aya we know in BSD. As far as we know, all the characters who are named after real-life authors possess an ability inspired by the life/work of said author. Aya doesn't have an ability yet, so logic follows that she will develop one by the end of the series.
I'm not sure where I read this, so take it with a grain of salt, but I believe that in BSD the character's abilities manifest because of trauma. Not only does Aya live in a somewhat emotionally abusive household, but she's literally been thrust into the middle of a conflict in which the world could literally end and has decided to jump off of a tall building to try to save the world -- I'd say that's pretty traumatizing!
I'm not familiar with the irl Aya KĹda's works enough to speculate about what her ability would actually do, but there's a decent chance that because of the current situation, her special ability will manifest in order to prevent her from dying and/or dislodge the sword from Bram. This would also fit absurdist storytelling very well, she's literally doing jumping off a building as a complete last ditch effort, it's a crazy plan that probably won't work -- but her other option is to just accept death, and that's not acceptable. If she were to manifest her ability in this moment, it would reinforce the idea that rebelling against the absurd has value, that even when things seem at their worst there's always something you can do.
Anyway, these are just my thoughts! Please feel free to add anything you find relevant, especially if you're familiar with Aya's irl counterpart! See you next month ;)
Here's the BSD 110 translation I pulled the panels from.
#bsd#bungo stray dogs#bungou stray dogs#bsd 110#bsd 110 spoilers#bsd manga#aya bsd#aya koda#bsd absurdism analysis#soup rants#but seriously tho how narratively amazing would it be if aya manifested her ability rn#like when everything seems hopeless she attempts smth absurd and is rewarded for it basically#RAGHGHGHH#asagiri i wanna kill u and kiss ur brain simultaneously
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I don't see much discourse about Study Group, although it's an absolute masterpiece, so let's put some content out here!
1.) The characters
Oh my babies. Hats off to the author, because he really can make a diverse set of people! Each character has a fleshed out backstory, defined goals and ideals (that are shown to clash with others, be it enemies or allies).
They're all very-human like in some way, with just enough clichĂŠ to make it enjoyable but not predictable.
(spoiler for chapter 252-253: I didn't know what choices Gamin and especially Geonyeob would make until the very last moment. Geonyeob had two choices ahead of him, and it heavily determined his future and showed a glimpse of what kind of person he is, how far he's willing to go for revenge... It surprised me, but boy was it an interesting chapter!)
You can't help but root for each and every one of them, prepare to get emotionally attached to them all!!
2.) The plot
This part deserves its own category.
The synopsis tells the base of the story. A high school boy that forms a study group, with the goal to enter university.
Easy, right? Simple goal, one that can be achieved if you study hard, right?
THINK AGAIN
First of all, and this is not a spoiler, our mc SUCKS ASS at studying. Like I'm not the best at studying either but he's on a whole new level. He puts time into it, is dedicated, tries his hardest... And still can't.
(I read theories that he may have a disability that affects his studying, like dyslexia or something, and it's very much possible!)
He's in an environment where people don't expect him to study since he's bad anyway, and actively try and sabotage his every attempt to get better grades & enter uni.
(Sounds cliche and weird but it makes sense if you learn about the plot later)
Every new character comes into the plot because of the study group he forms âdirectly or not directly, but they get in contact with the study group in a way later on.
And you know what's good about it?
The main character DOESN'T CHANGE.
He's not going "I'm powerful and cool now, so I'll choose the easy way out/focus on fighting instead/aim lower/etc," NO.
He's had a goal since day 1, and he's clinging to it like a fucking LIFE LINE.
There are arcs ofc, but the main goal is set, and the characters are slowly marching forward, doing their best to reach it.
3.) Realism
One more great thing? NO CLICHĂS
I'm taking about the story here.
There's NO "the power of friendship saves the day", no "the evil villain gets defeated simply because he's the evil villain", no "mc gets what he wants easily because he's the main character".
(and no "every girl falls for mc and he builds a harem around himself bc he's the mc". There's barely any romance in it, and it's not forced or unrealistic)
There are forces in front of the main character which affect his story, yet he cannot fight them because he's still a child, or a student, or a part of a system that is made to oppress him. Corruption, manipulation, crimes... It's realistic in the best way, with no easy way out.
There are highs and lows for our characters, and for a few moments, after a cool fight where they won, you might fall into the mistake of thinking about this story like any other : "oh, they're going to win after all! They're the main characters, they'll make it! "
... Just for the issues of the plot to slap the naive thought out of your head not even a chapter later.
Corruption is rooted deep, and this story portrays it beautifully : how getting rid of one, two or several causes won't make it all disappear.
To what extent people can be controlled by money and power.
How the powerful uses the weak, how the wealthy use those below them for their own benefit.
How adults would rather destroy children's futures and lives just to squeeze a few penny out of them and get rich from their misery.
The main character is idealistic in a corrupted world, refusing to give up on what he thinks is right âwhere most people around him choose the easy way out and give up their beliefs, their present and future for quick cash, for promises of wealth and power.
He is their mirror, their proof that you can stay true to yourself and fight through your misery, even if it's hard, even if it seems absolutely hopeless.
There are many arcs, and each show different approaches to this, but this is the core essence of the story. That you can choose the easy road, but you don't have to. You can fight for your goals even if everyone says you'll fail.
And so many people can't see past the fight scenes and the "action manhwa" tag, thinking that if the story doesn't show them some peak badass mc-gets-what-he-wants-through-fighting moment, the whole thing is trash.
Yes, this is an action manhwa, with fights. But it isn't about fighting.
And lastly, honorable mentions to this gem:
4.) Portrayal of stereotypes
Best parts coming up!!
As usual, every story has stereotypes portrayed in them.
How men are stronger than women, how gangsters act or rich kids behave. How bullies and nerds interact.
They don't gloss over these stereotypes.
Women are physically smaller and weaker. Rich kids are assholes, bullies are cruel and victims are weak.
They don't make them magically gain courage, change their behaviour overnight OR make these things seem cool.
They make changes.
Step by step, they are influenced by each other (not just the mc, but other characters as well: they exist even when the mc isn't present). They're weak, and powerless, but they learn to be brave. They find a way to fight : maybe they don't become martial artists overnight, but each one of them develops their own method to survive in their fucked up life.
If they need to study better, they ask their friends and teacher for help. If they need to fight, they do so for the sake of protecting themselves and what is important to them : family, friends, a cause.
None of them are made as a gear to move the plot forward, they're their own characters. And they have clichĂŠs. They have stereotypical behaviours, and maybe even look stereotypical. But even so, they're not making it their only personality trait : they're complex, and flawed, and make mistakes.
And it's beautiful.
Oh god I love this story dearly.
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i think you're getting me into pillars of eternity. the class system seems p fun!! care to talk about your latest character there?
early days but iâm giving it another shot!! only properly started today
iâm playing my lovely new oc sabryn maghannan, a human fire godlike from the aedyr empire, and a priest of eothas. which iâm sure means... absolutely nothing to you as itâs just a name i made up and then a bunch of concepts from the game
hereâs her in-game portrait, the lovely lady in the middle here. they actually let you use your fire hair to light braziers in-game and itâs delightful
godlike are people who happen to be born blessed/cursed by a god and the gods were NOT subtle about it. so sabryn had ordinary human parents but was born literally radiant. and with horns. and fire for hair and skin veined with molten light. etc. (you can also play as death, nature, and moon godlike, and there are other kinds you canât play too.) fire godlike like her were touched by magran, who is i believe the goddess of fire and war, but sabryn is a priest (itâs just a cleric) of eothas instead, who is the god of dawn and rebirth and renewal, and a significantly less popular god in the area of the world where the game is set. as in followers of his are looking at getting strung up in hanging trees.
sabryn has a good heart but sheâs a bit of a scoundrel. back in her homeland of aedyr she apparently ran some kind of scam pretending to be a holy woman, presumably claiming eothasâ blessing long before she got it. how different is fire from dawnâs light, really? iâm imagining that an actual priest of eothas who caught her out gave her a second chance... as long as she headed to the eastern reach where the game is set and figured out what happened to some fellow eothasians over there? give me a minute to flesh all that out while i figure out how this world even works iâm trying to stay adaptable okay
and as of the start of the game she can see dead people! so thatâs exciting
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I think Michael like for all that she is she is definitely an anthropologist like I think she takes a very great cultural lense before a scientific
you know, i think you are absolutely right! thank you so much for bringing this up! i wasn't even thinking about her academic specialties when i wrote this post. her first question being about "praying" could very easily just have been the way she was trained to meet alien peoples where they are first before obnoxiously being like "what is that, tho"
and, to your point about the cultural v scientific lens:
for better or worse, i'd say star trek collapses the boundaries between a lot of academic disciplines. "hard" v "soft" science doesn't seem to be a distinction in the star trek speculative world, where linguistics and anthropology are as much about physics and biology and no one is going to pretend like learning languages is a different kind of Study to learning chemistry. this sometimes does not work, imo, because sometimes the writing will accidentally slip into an unexamined essentialism with the alien cultures, which renders the whole of the allegory sort of silly and potentially all kinds of offensive. but it sometimes does work.
discovery, from what i remember of the first two seasons (i'm only just now starting the third, bc i lost my cbs account between 2 and 3, alas! etc), seems more able than other series to collapse the distance between disciplines and walk the line between what is cultural and what is material culture informed by biology. like saru constantly talks of his alien species and how their history of being hunted on his planet manifests in a perpetual anxiety and tamed-curiosity for him but also lends a level of care and sensitivity that he excels in---all of which fleshes out the character while giving him the awareness and consciousness to know why he may be acting a certain way compared to others and why he shouldn't ever be demeaned for it and where his body and his body's millions-of-years-old natural history can be challenged with that consciousness and how his consciousness can be valued precisely for its origins.
the klingons and vulcans, while not as sophisticated as the character saru, also seem to be largely cultural products that are informed by their specific biology. michael, somewhat caught between the cultural product and her own biological reality, can affect vulcan mannerisms and is very often portayed as thinking like a vulcan, while remaining very recognizable to us. her phrasing and her pattern of speech, while not monotone, are normally utterances that move from established fact to logical conclusion. I have nowhere to go back to...the only thing I can do right now is trust something, she says, upon being thrust nine-hundred years in the future. it's the statement of a stoic philosopher (probably one of the "vulcan" influences). she is concerned with what is material and what is real and what is real to others.
which is why i really like what you pointed out about her anthropology expertise--culture is real and often naturalized to those who live in it. michael is definitely someone, what with her studies and how she was raised, who is intimately aware of how the alien can be made familiar, how bodies can't be denied but you can learn to know them, how consciousness is strange and existence-in-causal-time stranger, and how people (all creatures included) are never all one thing or another.
obviously there's no perfect speculative fiction creating speculative cultures. the hurdles of making a sell-able show and the ingrained biases and limitations of the writers are not insignificant. but the storytelling here is engaging with conceits concerning the preciousness of life and the immutability of that preciousness--even if you don't understand it.
(also i just love michael burnham with all my heart. don't think it was a coincidence she was named after the angel who carries a sword.)
#star trek#discovery#guess i'm going to have to go rewatch the first two seasons now!!#i used to consume media that wasn't star trek#michael burnham
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What do you think of Nana as a character?
She was really intriguing for me when she was introduced in the Kamino fight. I thought that reveal was a great twist and couldn't wait to find more out about her.
But in the end, I have to say, her character just didn't add up very well for me. She's another one of the "buff, pretty women" who people really love for their design (Nagant, Star, Nana, Mirko), but their characterization relies on a lot of tropes and "cool factor" and remains pretty shallow.
The bits and pieces we get from Nana just feel like a lot of wasted potential instead of really digging into an important theme of the story - the pain caused by self-sacrifice for the people left behind.
She is kind of a contradictory person: she tries to hide her son to protect him and cut him off from the hero world but at the same time she burdens another child - All Might - with OFA and the fight against AFO, but leaves him with at least some support. Gran Torino supporting Toshinori helps him rise and her forbidding GT to look after Kotaro is a factor in his spiral.
Hero Nana feels like all the tropes of "badass woman hero": she grins at AFO in her death, talking about how All Might will take him down, also telling a young Toshinori to keep smiling because that's what makes him "strong". And ironically, that smile to Tomura becomes the symbol of everything he hates about hero society, pretending not to see the suffering they cause or simply ignore.
Hero Nana seems like someone who successfully compartmentalized Mother Nana and shut her inside a box when she gave up her son for adoption and seems to have severed that part of herself until the end. The feelings of guilt only come after she sees what Tomura has become.
Vestige Nana with her "testing of Izuku" and "can you kill Tomura - oh I was just kidding" is also tropey as hell. I would have preferred some real introspection, or at least some good interaction with Izuku about the moral dilemma of what to do about Tomura, but Horikoshi is not great with that when it comes to female characters.
So in the end, she is just kind of a crying mess of a vestige, flip-flopping on Tomura's fate. I'd like to say that her finally taking responsibility moved me, but it being between two dead people in vestige land, just doesn't carry the same weight to me (like as opposed to Rei running into the fire).
I always say that Horikoshi is mostly a visual storyteller, and he knows exactly the stuff 99% of his audience wants. I'm in the minority and I actively dislike when I feel like he's trying to manipulate me with sentimental visuals instead of solid storytelling (like last week's episode of Anya x Damien in MHA).
But at least the way he used Nana wasn't too bad - even if it had to be really spelled out for her that leaving her son behind like that was kind of bad for him - hugging and stopping Dreamland Kotaro is stepping up both as mother and hero - reuniting her two halves. She couldn't get through the barrier until she reintegrates the mother into the hero and becomes the hero to save her family. And she is the final piece to help Izuku get through. Thank you. I get the theme. It's about as subtle as a sledgehammer.
I guess it's a decent cap for a character who embodies a key theme. But I think she could have been fleshed out (not just drawing her in a lot of detail), but in actual character nuance and storytelling (things like how she met En, why did she take OFA, her state of mind after losing her husband, etc.)
On another note, it would be nice if this was finally the end of the vestige peanut gallery (I absolutely came to hate their parts in the final fight), but considering Yoichi and Vestige Might just seemed to have gone poof, unfortunately, I wouldn't be surprised to see again all of them.
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I have trouble recommending Fromsoft games to people not because they're hard--that can be ABSOLUTELY managed--but because of the environmental storytelling. People who like the environmental-storytelling style LOVE it and find straightforward, "canon"-heavy narratives to be really boring. But people who prefer overt storytelling will find environmental storytelling very frustrating and give up after a few hours of gameplay.
So even though I think the Soulsborne games are masterpieces, I absolutely cannot recommend them to most people.
In overt narratives, you get one, singular consistent (you hope) canon constructed from the abundance of cutscenes and written lore. You can then use that canon to think about its implications for the untold parts of the story--how certain characters would react in certain situations, what the political implications of the lore are for the world, etc.
The fun of the singular canon-style story is in having a world you already understand the rules of, and then using those rules to construct new fanfics and headcanons and such (essentially "applied lore" work). Meanwhile, you also get to appreciate the established lore itself.
In contrast, in environmental storytelling-heavy narratives, there is no singular canon. The compendium of lore facts doesn't exist yet. Your job is to go find the rules of the universe. You are given the bones of a story and must finish putting the meat and flesh on yourself.
This is a fundamental divide from overt narratives. You are tasked with coming up with a consistent interpretation (or perhaps 5 competing interpretations!) of the evidence put before you. When you find new evidence, you have to discard the narrative you were previously supporting in order to support a new, more consistent narrative that better explains the bones of the story. The fun is in discovery lore work, which is a fundamentally different kind of fun from applied lore work.
For people who enjoy discovery and testing multiple interpretations against each other, this is an endless playground of fun. But for people who like to have a singular canon, this is the most frustrating type of narrative to engage with. So recommending stories that let you play with the narrative itself and figure out which interpretation you like best is really hard for me to do, unless someone tells me explicitly that they prefer this method of storytelling.
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Why is Blaine written as this hypermasculine character in fan fiction? People can absolutely write how they like, I just donât quite understand why this is such a common trope as he isnât really like this in canon, is he?
I mean, you watched the show Nonny, what do you think? <3 <3 <3
So. I can kind of talk about how this happened back in the day. I'm not sure I have a good explanation for now.
There are a couple of components going on when the show first started. For one -- Blaine's character was ill-defined and in Season 2, he came off as more masculine coded than he would later on in the series. Even into Season 3, they'd lump Blaine into the guys and Kurt in with the girls and even the show set up this dichotomy that they filled different gender roles.
However... the second component, and the one that really, we should be talking about, is the fact that a lot of people tried putting stereotypical, heteronormative layers onto them. And -- eeesh, that has not aged well, has it. I remember there were a lot of discussions as how Kurt was the 'girl' in the relationship, and assigning those gender roles on to topping vs bottoming, and honestly, it's all a little gross, and completely dismissive of the fact that we're talking about two men in a homosexual relationship.
So, Blaine going super masculine was a way to counter Kurt as super feminine. I mean... and that's the way a LOT of romances had been written in the published world -- (I mean, eesh, just reading Julia Quinn, she's adhering to these strict gender roles up the wazoo, and they aren't great even for the straight couples.) But when that's what people know and are used to (and some people just like that dynamic) that's kind of what got layered onto Klaine.
that all said, gender conformity isn't as much of Klaine's story as people tried to make it. Yes, in the beginning - Kurt was much more effeminate, and Blaine filled in that role as hero, savior and protector, and the Klaine romance took on elements of things like fairy tales, etc. But that's shoving them both into archetypes that are, really, archetypes, and doesn't allow them the nuances of being more fleshed out characters.
Well, more fleshing out is what we got, and as time went on, they evened out. Kurt's masculinity became more pronounced, as did Blaine's femineity, and by the time the show was done, they were pretty even when it came down to having more masc vs fem traits.
But I mean, I go back to my first point, this is still a gay couple, and neither one, no matter how feminine they are, is the 'girl' in the relationship.
Idk, I've probably been more eloquent before when discussing this, because this isn't the first time I have. But it boils down to people wanting to place Blaine into a certain archetype that is surface level and ignoring his sexuality. but I assumed people have gotten away from that? Idk what the state of fanfic is these day. :P
#glee#blaine anderson#that's how s.o. sees it#ooff this is a muddled mess#my brain isn't as clear as usual
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I've been working on that fanfic, the one that was supposed to be fluff-n-smut, but the more I write the more plot starts creeping in, and just a liiitle bit of conflict. I was telling my spouse about this, and they joked that I just can't stop myself from writing a well rounded story, ha.
It's also turning out to be longer than I had anticipated, because of course it is. I had four scenes in mind, and I was going to post them as separate chapters just for ease of reading, but I was also going to post the whole thing at once because I didn't think it would be that long. But I just finished chapter one last week and it's 10k words, and if each chapter plays out the same way, 40k is kind of a lot of fluff-n-smut with some bonus plot and conflict. I'll probably still post it all at once, though, once it's done.
But, oh, friends, it is going so slow. I have been struggling with health stuff since early November... I thought at first it was just election stress, but after a while I started assuming I must've somehow gotten sick with a virus. My normal, everyday symptoms for years now include things like body aches and fatigue and sore throat and congestion and shortness of breath etc etc etc, which means it's so hard to tell the difference between just another flare up and being sick with something new, so I never even thought to test for covid until it was too late. I guess it doesn't matter now.
But I have been stuck in bed all day and exhausted and in pain and either not sleeping or sleeping like the dead and having nightmares every night and my brain is so sludgy that it takes superhuman strength to wrestle words out of it. Like it takes me fifteen minutes to write a sentence and then when I reread it I realized I already used half the words in the previous paragraph which I wrote the day before. I do have random better days where writing comes a little easier, and the story itself is clear in my head, I'm just struggling to find the words to convey it. But this one is gonna need some more substantial line editing when I'm all done writing, I think.
And just to be clear, I am writing these stories for myself. Like I do absolutely love the kudos and comments and the occasional Tumblr post or whatever, and I'll admit to regularly refreshing my stats page to see if I got more hits. But if I was just in this for the accolades, I'd go find a more active fandom.
I'm writing these stories because I love the characters and the lives and the world I've created for them. But also the act of writing itself is so vital to me feeling like a human being, and especially now as I'm increasingly bedbound and can't really access visual arts or craft projects, writing is one of the only ways I can practice creativity. I have lost so much to this illness, and I don't want to lose writing and stories and art, too, even if it's a struggle, even if I'm using more energy than I can afford to do it.
I don't know how to express how vital writing and creativity is to my mental health without this whole post coming across as a pity party. Every now and then, when I'm having a bad day or a string of bad days, I'll start to think, "Maybe this should be my last story, maybe I shouldn't be doing this anymore." But I don't like to think about what my life would be like without writing, and I don't want to lose that last little shred of humanity.
And whenever I start to think I should quit, I also wind up thinking up another story I want to write, and I wind up wanting it badly enough that I decide to keep going for just one more story. And then one more. And on it goes.
I've actually got the next story I want to write fully fleshed out in my head, like scene-for-scene, a lot of the prose and dialogue clear in my mind. It'll be a one shot where Flick has a medical issue, panics about it, and CJ helps take care of him. (I know, I know... it's not my exact medical issues, but there probably is some projecting going on here, lol.) And it's all so clear in my head that I'm tempted to take a break from my current story and write that one instead, to strike while the iron is hot, because maybe it's also easier for me to write angst than it is to write sex, ha. But I also think it's probably better for me to save it for later, so that I have some future plans and something to look forward to, to use my own stories as a life raft for myself.
#writing#artmaking#words words words#fanfic#animal crossing fanfic#flick and cj#flick x cj#long covid#chronic illness#me/cfs#this post is not a cry for help#i don't need a welfare check#just feeling sorry for myself
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I've seen so many comments re Rand "he didn't do anything the entire season, He was just dragged around by other people the entire season, he's not even a character in the show, he's a plot device, he was just an observer in his own story" and I feel like I watched an entire different show than those people. Like even with the being dragged around by other people argument he's still actively making his own decisions this season whether that's getting information from Logain and learning some things from him, the cat and mouse game he has going on with Lanfear, etc.
i've seen a bunch of comments like that too and am equally baffled! just because he isn't yet a Channeling Master doesn't mean he did nothing all season and is a plot device rather than a character? lmao, i'd argue that if the show had focused on making him blow stuff up with the power or win swordfights against blademasters despite no training rather than on exploring who he is as a person and how the specifics of his personality affect him and the other characters and the story, THAT would be making him a plot device rather than a character!
rand's entire storyline this season centered around who he is as a person: someone who will do anything to protect the people he loves. moiraine had to seek him out because of this specific aspect of his character. lanfear and ishamael used this specific aspect of his character to manipulate him. he went to falme and got publicly declared TDR because of this specific aspect of his character. so many plot points would not have happened if not for this specific aspect of rand's character. that means he is a fleshed-out character who drives the story and makes things happen, regardless of how often he gets trapped or tricked or shielded or how often he needs help to get out of situations.
and like, yes, he IS largely being bossed around by other characters at this early stage...............which is the point! he is the most powerful and dangerous figure in the world, and he doesn't yet know how to use that power, but everyone around him sure does have plenty of ideas of how THEY want to use his power! moiraine's trying to drag him in one direction, lanfear in another, ishamael in a third, the tower in a fourth, etc etc. that's The Point of this early stage of rand's arc and something that is thematically huge for him throughout the series, and book readers should know this. i can give show-onlys who don't yet know the full trajectory of his arc more leeway, but even then it's pretty obvious that all our young heroes are in the process of growing into their roles and figuring out how to be independent and that they're still EARLY in that process, and that as the story goes on we will see them take charge of their own destinies more and more.
and like you say, rand absolutely IS making his own decisions this season! he's getting dragged around by people and factions who are as of right now stronger than him, but that doesn't make him a cardboard cutout who doesn't affect the story. half the stuff in this season was caused by HIS decision to wander off alone and let everyone think he was dead! he got a whole-ass job and worked his way up the ranks all on his own, all because he was motivated to get to logain to ask for channeling help! he's trying to take control of the lanfear situation, and sure she's usually out-manipulating him seeing as she has 3000 years of experience at her disposal compared to his 21, but he's also very aware of the leverage HE has over HER and has been taking advantage of it! HE was the reason they all went to falme, it wasn't moiraine forcing him to go, HE wanted to go on his own to help egwene! even if lanfear pulled strings by making him aware of egwene's situation in the first place, it was still HIS decision!
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The sounds of Tron-
Something that is often looked over is the fact that Tron not only has a connection with early computing but with early gaming as well. Not just because one of the characters makes games and runs a arcade, video games are absolutely integral to the world. In fact they make up a good portion of how the system looks and functions!
For example most of the transport, ships, and weapons we see come from video games, mainly Flynnâs but extends into encoms catalog. In the vernacular itâs common to mention it as well âvideo game warriorsâ âGonna make you play video gamesâ âvideo game simulationâ etc. but you didnât need me to tell you this.
The way video games impacted and shaped the digital world of Tron absolutely plays a hand in how seamless it translates into the two tie in Arcade cabinets. Though heavy on the grid bugs theyâre beautifully decorated and similar to the games as we see them on screen/would translate in real life. The music stings come straight from Wendy Carlosâs work for the film, to the extent the game contains the entirety of Anthem. [Listen]
Sound cueâs and combat-
Part of what makes the sound and style of the game so accurate to the movie is the sound design. Like in old games there is a sound for everything. Every movement has its own sound, it sounds silly as things in real life also have noise but if youâve ever played any retro game you know what Iâm talking about.
One of the best examples of this is when Flynn is tossed into the cell and stumbles around, thereâs a metallic echo to his footsteps. In combat itâs the same thing âvery distinct sounds to go with every action. A lot of what older games are is pattern recognition- both visual and audio, certain music loops or sound cues help you get better at the game. Another good example is Tron casting his disc, blocking throws etc- if you know what a disc sounds like you can better dodge etc. I also like how they have almost a ceramic sound when Ram plays with his.
Nothing is more video game than De-resolution itself! The death cry and slowly breaking into bits before getting reabsorbed. You can hear the noise off screen and know what happened, game over.
Apart from video game comparisons I do have such a genuine love for the sound design of the film and how much it fleshes out the world. The blips and bloops of energy flowing through the system. The sounds of a working computer. Thereâs a dial up esc noise when Flynn is beamed in and judging by the guards reactions itâs not different from a how a regular program would enter/travel between systems. Programs get to make funky little computer noises in my heart đ(another inhuman attribute I think they deserve, theyâre like us in so many ways but then⌠arenât.)
I know itâs probably just because itâs older recording equipment but occasionally programs will get a grainy feedback/radio style grain to their voice. Iâd like to think itâs intentional- especially considering Legacy does this too (going so far for it to be what some sound like all the time)
The way sound is utilized in the movie is a incredibly underrated aspect of what makes the movie so good.
#tron#tronblr#tron 1982#Tron meta#video games#love that Pac-Man is canon- has a cameo#retro gaming#retro arcade#sound effects#sound design#tron worldbuilding#worldbuilding#game grid#master control program#Tron game#Tron soundtrack#wendy carlos#Tron lore
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