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Useless Nintendo Trivia #3
New video! Mourning the Badge Arcade, Nintendo's anti-piracy newsletter and more in a new episode of Useless Nintendo Trivia!
#akfamilyhome videos#useless nintendo trivia#nintendo 3ds#ique player#game boy advance#nintendo#Youtube
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iQue Player
The iQue Player is a handheld TV game launched on the Chinese market in the year 2003. It is an adaptation of the Nintendo 64 hardware with a few differences in specs and reduced size in order to fit into a controller sized gadget. 14 N64 titles were released for iQue Player between 2003 and 2006. All of them were originally and previously published by Nintendo. The Legend of Zelda: Majora's Mask was announced but never released for the iQue Player. Wave Race 64 Starfox 64 Dr. Mario 64 Super Mario 64 The Legend of Zelda: Ocarina of Time Mario Kart 64 F-Zero X Yoshi's Story Paper Mario Sin and Punishment Excitebike 64 Super Smash Bros. Custom Robo Animal Crossing The iQue Player was discontinued on December 31, 2016.
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youtube
Yet more comparison of doubutsu no mori and animal crossing versions~~~
seriously check out Hunter R’s stuff~~~ it’s so good~~~
new interest of mine let’s go~~~
#youtube#youtube video#not mine#just wanted to share#hunter R#nintendo 64#n64#nintendo gamecube#gcn#doubutsu no mori#animal crossing#ique player#Animal crossing generation 1#Ac gen 1#generation 1#animal forest#comparison#conparison video#Doubutsu no mori +#Doubutsu no mori e+#nintendo game boy#interesting watching the game evolve over the different versions
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#Nintendo#Nintendo Entertainment Analysis & Development#super mario 64#Nickelodeon Kids' Choice Award#Nintendo 64#Nintendo Switch#Wii#Wii U#iQue Player#Katsuhiko Kanno#1996
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Super Smash Bros.
#Super Smash Bros.#Depicted by: Nintendo 64#Depicted by: iQue Player#Depicting: Nintendo 64 Controller#Depicting: iQue Player multitap#Depicting: iQue Player Controller#Depicting: Nintendo 64#Depicting: Nintendo 64 Game Pak (generic)
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The Chinese version of Paper Mario, released for the iQue Player (a China-exclusive console based on a Nintendo 64), featured original music in its trailer that does not originate from the game. It appears to have been either composed specifically for the trailer or, more likely, taken from an internal library of stock music.
Main Blog | Twitter | Patreon | Small Findings | Source: twitter.com user "Yamafuda"
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PLEASE REBLOG!!
Who’s up for making the first and only Play-Yan zine, from the only play-yan fansite around??
Tag everyone you know (and I mean everyone) who has a fully working Play-Yan (either original or micro - even the iQue variant and the Europe-only Nintendo MP3 Player) - this is for a section called “What’s on your Play-Yan?” (Does 3DS Sound count?? Because that has a play-yan visualization. Yeah there will be a section within that section about that.)
There’s also a lot of discussion on the character Play-Yan himself - lots of headcanons and fanart. And fun DIYs (only DIYs in the zine are perlers of the sprites from the Play-Yan GBA peripheral - waiting for those to get ripped sometime so we have high quality references - otherwise, captures taken from a DS Lite screen will do. Site owner has pictures taken with an iPhone 5C back in 2020 but now he has a 12 so the images should at least be better quality.)
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GoldenEye 007 & The Future of Nintendo Switch Online
I wanna talk a little bit about the rerelease of GoldenEye 007, the little context and also something I noticed during my research.
GoldenEye 007 has finally got rereleased on January 27th 2023 on both the Nintendo Switch Online service, Xbox Game Pass and as a digital Rare Replay update.
See more after the break.
Emulation quality
Both the Switch and Xbox versions are confirmed emulated and not based at all from the leaked XBLA version, which I'm probably certain will never see a release ever, possibly due to the rights holders which are... very messy if I rely on the copyright info: FIVE. Nintendo, Rare Studio (Microsoft), Danjaq LLC, MGM and Sony Music Publishing.
Welcome to rights hell.
The emulation of it is... kinda complicated because it is mostly fine, like it is playable for certain, if you play it I think it is sort of reasonable. Both versions have 16:9 support (which by the way, was part of the original version on N64) and are 30 FPS with some framerate dips.
The Xbox version has tons of hacks to just change the controls, copyright info, and upscaling (up to 4K!) which honestly, is the imperfect part, with the slight but very visible texture warping and seams, which while Code Mystics claims it is technically accurate to the N64, and I do actually believe them about that, I don't know if we can really talk about accuracy the moment you just upscale the graphics way beyond what the original console could do.
Personally this problem would definitely bother me a lot, but from what I can see the Xbox version is still emulating fine.
The Switch Online version has not many hacks, they do exist, but not really a lot, the graphics emulation is slightly worse than Xbox with mostly too much fog than intended, repeated textures that shouldn't repeat as much, but it makes up for not having the texture warping issue in the slightest, only having less visible seams at times, as it is also upscaled in HD.
Just to talk about the specifics of the Switch version as I datamined it: The base ROM is different, and was modified to remove the face textures for Sean Connery, Roger Moore and Timothy Dalton. This is actually kinda the first time they hacked a base ROM like this before, especially only for parts that are fully unused, they really wanted to make sure it's not there.
I also noticed tons of texture replacements that seem to be related to explosions, maybe muzzle flashes as well.
The major thing that people will talk about are the controls, which by result of the Nintendo Switch Online service being more about playing the original games as is, which I do respect personally, in fact let me say this: the default control scheme is dated but it's fine to play, but there's one thing that I really dislike: The stick sensitivity is way too high. I think this makes it almost unplayable in certain aspects, because current sticks are definitely not like the N64 sticks which I think are way more precise due to their inner workings and form factor, it does not adapt 1:1 to newer sticks.
So when you just wanna use the aiming mode in Goldeneye, it's way harder to aim properly than on an N64 controller. It's doable, but it's harder.
The online, exclusive to Switch due to the N64 emulator already supporting it, I couldn't try it but after seeing footage it is very sad that it still can't handle online with players from two different regions when on PC it is not as much of a problem.
If you ask me which version is emulated better, I'd say Xbox at first glance, but both versions are totally playable, good enough but imperfect. Code Mystics' work for their N64 emulator is I think respectable, and iQue's work on the N64 emulator for Switch is also much better than we originally anticipated with the trailers and other official footage.
And yes I mentioned iQue and not NERD because their official involvement with Nintendo 64 NSO seems to be purely on the UI integration, possibly a bit more, but the major developer is iQue.
A lot of the disappointment I noticed are on the fact that 360 XBLA port is not used in any way, and it is certainly a bummer when that version showed promise.
N64 Switch Online Issues
But I also do hear a lot of complaints about the controls, but I think it's more of a quality of life debate, I think it's playable except for the stick sensitivity on Switch. But everyone does point out the need for a way to remap controls. Instead we just use the Switch OS controller remap feature in an attempt to fit our needs, which, personally, is only a bandaid and is not a real fix.
Personally one of the most annoying thing is the fact that B and A are horizontal instead of vertical just like the original N64 controller.
WHY IS THIS NOT A FEATURE YET?
I also hate how the ZL is always Z, and the L button is always L, when most games' L button equivalent is Z since we put our left hand on the stick part.
iQue and NERD really needs to implement control remapping, PER GAME, or possibly ways to register presets per game or something, it getting urgent.
...what's the deal Japan? (Theory)
Now, if you're in Japan, you might have noticed GoldenEye 007 hasn't rereleased on Switch there yet...
Nintendo's website says that the game would be released in other regions on the 27th, as planned, but the game would be out in Japan only later in 2023, while mentioning the game's rating: CERO: Z.
This is kind of important, because this is the highest rating. Japan have strict laws about this, and you can't let kids access this game easily.
Aside from the very weird rating, this means a lot, this means Nintendo has to do something about Parental Controls about this game, there's two ways they could deal with this:
Either they just make a 18+ N64 NSO app with the game, rated 18+ instead of Teen or 16+ like in other regions.
Or they do add some parental controls check inside the app, preventing access in a dynamic way per account.
The thing is, I've seen how the application manages the game library user interface: it's very flexible in what it can show/hide, just see how it manages European games or the case of region locking, applied in Korea to hide Magical Drop2 (SNES) and F-Zero X (N64).
For me, this seems like the kind of thing that could have been implemented easily in a few months? Though I'm speaking as someone who hasn't been in a big company managing these things in some way.
The funniest part is still how the apps can access the Parental Controls OS service the entire time.
So my theory is the following: I expect a sort of refresh of the NSO retro apps in the near future, downgrading the NSO retro app age rating to a minimum, instead putting every single age rating info for each game individually, trusting the parental controls to provide information to the app to hide games that shouldn't be played by the user.
I can see the possible logic of implementing this fully for every possible age rating from Nintendo, because while you're at it, you could just as well manage it for the entire library of games, which, currently, is almost 200 different titles in total.
And this, I can see this taking time to do, because you'd need info from every single rating boards in every region, which all games have been assumed 16+/Teen just because the app is that way. I can see some logistics required and could potentially take months to make sure everything is all right.
Now I don't know if they could see this as an opportunity to refresh the UI in a way, possibly even adding new features (like custom controls, please), and maybe this is the reason why Game Boy Color NSO hasn't launched yet, I could see this as a reason to just have feature parity everywhere as a saner base.
I don't know if I'm being reasonable on my theory, but I feel like it'd make sense? We'll see how it goes, really.
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bringing a ique player to a smash 64 tournament
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F-Zero X
JP release: 14th July 1998
NA release: 27th October 1998
PAL release: 6th November 1998
Developer: Nintendo
Publisher: Nintendo
N64 Magazine Score: 91%
I loved F-Zero GX on GameCube, but I’ve never played the N64 version before. It turns out I love this version, too, even though it feels a lot more brutal than I remember GX being. This is Nintendo’s take on the sci-fi racer genre, and it does a great job at it.
F-Zero X features a whopping 30 racers at once (each with a unique ship) and – even with some obvious rubber banding – they all move like actual opponents, making mistakes and reacting to your presence. The game goes a great job at remaining smooth by adjusting the level of detail as the framerate is perfect throughout. The tracks twist and turn and it’s all incredibly fast.
One key part of the game is the energy bar. On top of representing your health, it’s also your boost. There are places to recharge on the track (usually near the end of a lap) so a key part of the game is deciding how much you’re willing to risk in order to go faster. Blow up and you lose a life and have to start the race again.
The tracks in F-Zero X start out quite gentle, but things take a sudden turn in the last track of the second cup (there are four cups in total, with 6 tracks each) and you’ll start getting thin portions of the track with no edges – fall off and you’re not placed back like other games, you lose a life and start again. Just surviving the tracks becomes the main challenge until you start learning them.
Not every choice is made against the player, though. You have barge attacks and a spin attack at your disposal. Take someone else and they won’t score any points for that round. To make good use of this, the game even highlights you rival (the opponent with the highest score) so you can try to target specific opponents and pick them out of the crowd.
On top of the leagues (which have four difficulties) and multiplayer, there’s a few extra modes. There’s an unlockable X cup that serves you up procedurally generated tracks and a “death race” mode where you race around a short track trying to take out every other racer (I personally would prefer if you could do this on other tracks as well).
F-Zero X is a great game that is quite full of stuff to do. It’s still a ton of fun today.
F-Zero X is fast. While other developers may have chosen to polish its exterior, Nintendo have created one of – it not, the most – well-judged and wonderfully balanced racing games we’ve ever had the pleasure of playing.
- James Price, N64 Magazine #22
Remake or remaster?
A remake of F-Zero GX with all the tracks and features of F-Zero X added in would be amazing – although it shouldn’t be based on this version of F-Zero X, but we’ll get into that when I play the Japanese-only expanded version of the game.
Official ways to get the game.
There is no way to buy a new copy of F-Zero X, the only official way to play is to rent it via the Nintendo Switch Online + Expansion Pak.
Re-releases
2004: iQue
2007: Wii Virtual Console
2016: Wii U Virtual Console
2022: Nintendo Switch Online (Subscription Only)
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iQue Player menu icon.
Game: Animal Forest (Dòngwù Sēnlín)
Image obtained from Nookipedia.
#ac#animal crossing#animal crossing official art#animal forest#dobutsu no mori#animal crossing gamecube#acnh
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sometimes i get a lil mad at myself for not buying an IQue Player or N64 DD, or Net Yaroze PS1 back when they were all under £100 but.. also if i had bought them they'd just been sitting on my shelf doing nothing for the past 15 years so.. yknow maybe it wasnt a bad thing
#on the plus side i got my Panasonic Q for under 100 and i love that thing and i did use that a lot before it broke#i should rly fix it one day#hypatia rambles
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Continue sharing the games you can play on Detal Emulator stably and without problems with game lag, stuttering… . You can run on Apple, Iphone, Mac, Ipad Game Info Mario Kart 64 (mario kart delta emulator) is a kart racing video game developed and published by Nintendo for the Nintendo 64 (N64). It is the second main entry in the Mario Kart series and is the successor to Super Mario Kart (1992). Developer(s)Nintendo EADPublisher(s)NintendoDirector(s)Hideki KonnoProducer(s)Shigeru MiyamotoProgrammer(s)Masato KimuraArtist(s)Tadashi SugiyamaComposer(s)Kenta NagataSeriesMario KartPlatform(s)Nintendo 64, iQue PlayerBasic info. source You can review my article on instructions for installing and downloading the game here Download Game Mario Kart 64 Link Mario Kart 64 (E) (V1.1) [!].zip How to download & Install Game After successfully installing Delta, you can go to game ROM hosting websites such as delta-tricks With EmulatorGames, you just need to select the game you want > click Save game to download. Open Delta > click the arrow in the upper right corner > select File Navigate to the folder containing the downloaded game file > click on the zip file The game will be saved to the Delta library > click on the icon to start playing Enjoy this online, download-free version of Mario Kart 64! It was a gaming breakthrough, since the 3D tracks stopped being designed with Mode 7. Join Mario, Luigi and their friends on their karts -- dodge the obstacles, overtake your rivals and have fun!
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747.) Super Mario 64
Release: June 23rd, 1996 | GGF: Action-Adventure, Puzzle, 3D Platformer | Developer(s): Nintendo Entertainment Analysis & Development | Publisher(s): Nintendo Co., Ltd. | Platform(s): Nintendo 64 (1996), iQue Player (2003), Wii (2006), Wii U (2015), Nintendo Switch (2021)
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Animal Crossing - Part 2
From https://docs.google.com/spreadsheets/d/13sRAcj9YbP9_i-u0Kg6S7ycHbaOQx1jFG4lYLm2DJ4c/edit
from https://nookipedia.com/wiki/Item:IQueGBA_(D%C3%B2ngw%C3%B9_S%C4%93nl%C3%ADn)
All from https://nookipedia.com/
from https://www.spriters-resource.com/fullview/23441/
from https://www.spriters-resource.com/fullview/109190/
from https://nookipedia.com/wiki/Item:Game_console_shirt_(D%C3%B2ngw%C3%B9_S%C4%93nl%C3%ADn)
#Animal Crossing#Depicted by: Nintendo 64#Depicted by: Nintendo GameCube#Depicting: Famicom#Depicting: Famicom Cartridge (generic)#Depicting: Nintendo Entertainment System#Depicting: Nintendo Entertainment System controller#Depicting: iQueGBA#Depicting: Mahjong Famicom Cartridge#Depicting: The Legend of Zelda NES Game Box#Depicting: Famicom Disk System#Depicting: Gomoku Narabe Famicom Cartridge#Depicting: Super Mario Bros NES Box#Depicting: Super Mario Bros Famicom Cartridge#Depicting: Derivative#Derivative: Nintendo GameCube#Depicting: Nintendo Entertainment System Game Pak (generic)#Depicting: Pokémon Pikachu 2 GS#Depicting: Game Boy Color#Depicting: iQue Player
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Paper Mario
Paper Mario: The origami king is set in a 3D world that you have free range of and is arranged in the same level based gameplay style like the previous Super Mario games. The 'good' characters are created in 2D and look like they could have been cut out of paper and the 'bad' characters are created to look like they have been made out of paper too but this time look like they have been shaped into origami.
I think its interesting how the good guys and bad guys have a physical difference to the way that they have been styled. When playing, this difference might make it easier for the player to differentiate between the good and evil when fighting in the game.
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