#in a way this collection also works as art reference
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anonymocha · 7 months ago
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Mesmer Jr and Medicine Pocket having beef in official arts collection (as of 1 May 2024). I hope they keep beefing for all of eternity.
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I got impatient and I'm probably going to regret it tomorrow, but I ended up finishing this.
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Tallulah and Finn are sort of cousins here, but like, not legally or biologically, purely through vibes and a broody grandfather. Finn thinks of her as the most normal member of the family, but sometimes she reminds him she's just weird in a different way.
Finn's 16, and I wanted to keep the two year age gap Tallulah had with Georgia, so she's 18 here and almost as tall as Will Nekton because I think it's funny. It would have been easy to connect Tallulah to the Nektons through her father and his interest in nature, but again, I thought this would be funnier.
She refuses to have anything to do with Hammerhead's feud with the Nektons, and advocated for both Finn and Maddy to get online schooling so they have options later in life. She's also doing a few online classes of her own, focusing on history and folklore with the intention of becoming a writer.
The all black outfit is partially because it makes laundry easier and doesn't show oil stains as easy, and partially because Tallulah has a couple personas she leans into as a pirate. She took inspiration from Flossie's Southern Belle affectation and has two main acts - Brooklynite businesswoman and Yorkshire cad. Brooklynite businesswoman comes out for hawking things on the floating market, Yorkshire cad comes out when people need to be intimidated. The Yorkshire cad persona may or may not have convinced someone (Alpheus) that she's a cannibal, but hey, it happens sometimes.
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maxlarens · 6 months ago
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Hi, I have a smau request for Charles (based on c.ai bot lol, and the fact that I love painting), so the reader is invited by her friends to a house for vacation, her friends are all with their s/o and they also always try to set up reader with someone, that's when her and Charles meet, and reader finally gives it a chance because she knows her friends won't stop to set her up. They talk for a whole evening about what they do in life (reader is an artist/painter) and they get along really well. Eventually they get together and reader is very liked by the public, even if there will always be haters, but most fans thinks she's just very adorable (especially because of her insta/twitter posts)
CL: slip up and i call you baby
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pairing(s): charles leclerc x artist!reader
summary: you love your friends, you really do. you just wish they’d stop trying so hard to set you up with random guys. [smau + written fic] (read on: ao3) (part 2)
fc: faceless
word count: 5.1k
warnings: mild sexual references
a/n: this is such a cute idea! thank u so much for sending it in!! u will not believe how much this idea gripped me like i never write one shots like this its just unheard of for me if im honest. anyway i know u asked for a smau so i will be doing a second part/continuation to this that is solely an smau to make up for that. (ALSO sorry for disappearing i was super sick for the whole week and have been getting my shit back together in the aftermath😭)
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ynusername italy we are in u!!!
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Amalfi Coast, Italy
You’ve never been particularly boy crazy. At least not the same way your friends are.
There have been a few not-quite boyfriend’s over the years, but those relationships never last long. They never really get you, or they never really get the art thing. Which means, of course, that they don’t get you and never will— and that’s fine, you’re content with that. If living for your art means you’ll never be in love then so be it and frankly, good riddance to them.
For the most part, you’ve given up trying. You go on a few dates here and there, but you never let them stick around. Even the ones that seem interested in your paintings you don’t bother with— none of them really seem to be able to grasp what art truly is to you. It isn’t just paint on a canvas, it’s living, it’s breathing. You are only yourself with a way to make art.
It’s difficult to put into words.
So you don’t. Instead, you send texts that say ‘thanks for your time but this isn’t working out’ and you keep the men your friends try to set you up with at arm's length. You placate Chloe and her partner Rowan– who collects friends like they’re Pokémon– with, “he wasn’t my type” and “I’m not looking for a relationship right now”, which you suppose is true, but also isn’t the entirety of it. Yet, every time without fail, there’s a new boy at the scene of the crime.
Chloe doesn’t get it, none of your friends get it. You don’t try to explain it to them. So, y’know, here you are again.
Anyway, here’s the thing: they’re getting closer. Inexplicably, without knowing how you really feel about it all, Chloe and Rowan are getting better and better at picking the boys who are able to tempt you. Which is a pain really, because sometimes you’re trying to have a perfectly nice vacation in Italy without the lure of a boy you can’t let yourself have. But alas, these things generally don’t go your way.
You should know that by now.
Charles Leclerc is bang on the money, he really is. He is unbearably cute, like so cute that you have to leave the room when he walks in, because you don’t trust yourself to be in close proximity to him right now. You have a hard time looking at his face when you are forced to be around him. The dimples when he smiles, the squint of his eyes even when he isn’t. If you look too long you’re liable to stare and that wouldn’t lead to anything good at all.
He’s nice as well. So nice, just like Chloe told you. You try to pretend he doesn’t exist and he still asks you questions about your job and the area of Monaco you live in— like he’s even interested, like he’ll remember you two weeks from now. You try your best to be pleasant, to answer without it being like pulling teeth, and to ask questions of him as well. You’ll probably see him again after this, so best to not to go too far and act like you hate him. It’s difficult though, toeing the line between friendly and encouraging of more. Or it feels difficult for you. Charles doesn’t make even the slightest suggestion of the two of you being set up by your nosy friends. That’s unbearable too. Part of you wishes he’d just make a clumsy pass at you so you can rebuff it and make your intentions abundantly clear. But, obviously, he doesn’t, because he’s perfect or something.
It sucks. You hate him, you think.
Or you want to.
On the second day of the trip, you’re on the villa’s private beach, laying in the hot sun. Chloe, Anaïs and Bea are there; everyone else is either still sleeping off the wine from last night or swimming in the glittering ocean. You’ve got a secondhand book, a 2B pencil and a pair of sunglasses over your eyes. You’re trying to read but you just end up doodling, drawing your friends bikini-clad bodies over the text and shading grapes into the margins. Trying desperately not to accidentally put Charles Leclerc’s dimples, messy hair, or sloped nose to paper.
“So,” Chloe says conspiratorially, as you abort an attempt at drawing a slightly squinted eye with thick lashes, “What do you think of Charles?”
You raise an eyebrow carefully at her over your sunglasses, betraying nothing of your inner turmoil, “I think nothing.”
Anaïs laughs, rolling onto her back, “That’s such shit. You practically sprint away from him everytime he comes near.”
“I do not,” you answer too quickly.
Anaïs laughs again, louder. Chloe joins in and Bea raises her eyebrows at you like you’re a fucking liar. You frown, glaring a little before stubbornly turning your head back to your book. The conversation about Charles ends there, but unfortunately your actions have spoken for themselves. A chill of something like panic chitters up your spine and into your shoulders. You have to roll them to make the feeling go away.
As the sun climbs higher in the sky you lose some people to the heat and gain others. It’s just you and Chloe sweating onto your towels when Rowan and Charles finally give up on whatever game they were playing in the ocean. Rowan collapses unceremoniously into the space between you and Chloe, kicking up sand and getting water droplets all over you like he’s a wet dog. You let out a noise somewhere between a laugh and an exasperated groan as you roll away from him, landing in the sand.
“Watch it,” you cry, “You’re getting my book all wet.”
Rowan laughs, “You’re drawing in it!”
“So.”
He pulls a face at you that makes you roll your eyes; then he turns into Chloe, shoving his face into her collarbone and flinging limbs over her. You snort, leaning over to snag the book off your towel before it gets dragged into the mess that Rowan is causing. You’re about to get up and go inside until you realise Charles is still standing there. Has, in fact, been standing there since Rowan ran over. Your breath catches, heart skipping a beat as you look up to find him standing there.
“Hey,” you smile briefly at him, quickly looking away from his damp hair and bare chest (–which is difficult to do because, holy shit–) so you can gather up your towel.
“Hi,” he replies.
He might smile back. You don’t look. You’re trying to get the image of his washboard abs out of your head. This proves difficult when you clamber to your feet and find yourself face to face with him.
“Are you heading back?” he asks.
“Yeah.”
God, you want to kick yourself. You’re being so awkward, and right in front of Chloe too, who may not be watching but is absolutely listening to you make a fool of yourself in front of a guy you have very firmly said that you are not interested in. It must be clear to him too, that you’re trying very deliberately to not be interested in him. You cant tell what would be worse; if that means he’ll think you’re a weirdo or if it means he’ll take it as a sign that he should make some kind of move.
Ugh.
“I’ll come with you?”
“Hmm,” you blink yourself back into existence, seeing the questioning look on Charles’ face, “Yes, yeah. Sorry.”
You say goodbye to Chloe and Rowan who barely look away from one another, still rolling around in the sand like teenagers.
“Gross,” you say to Charles, as the two of you trudge through hot sand toward the sandstone steps that lead up to the villa.
He laughs, a breathy thing that tapers off with a sigh, “A bit, yes.”
You don’t say anything else, but you find yourself staring at his back and the way his muscles shift and move underneath his tanned skin. At the top of the stairs you part ways, he smiles at you and you offer something awkward in return, trying to pretend you hadn’t been looking at him. You don’t think he notices, but your cheeks red burn anyway.
You don’t see him watching you leave.
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chloegarelli hungover, sunkissed and lovesick
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Amalfi Coast, Italy
Dinner is a huge affair, as it always is on these trips.
You, Anaïs and Chloe spend three hours in the kitchen that afternoon making chicken fricassée and about a hundred different side dishes to go with it. Everyone crowds around the dinner table to eat and drink even more wine than the night before. Piero Piccioni plays on the old record player, crackling away as you laugh and talk and tell stories with your friends well into the night. You watch the sun set through floor-to-ceiling glass windows and you wish wish wish that you had your paints right now.
You brought along a set of oil pastels and one of your art notebooks, but it doesn’t compare at all to painting. If you could get your hands on cadmium yellow in all it’s hues, maybe vermillion and a powder blue, your lack of paintbrush or canvas wouldn’t even matter. You’d use your fingers if you needed to. It bothers you so much that you get up in the middle of clearing away the meal and go to your room for the pastels and notebook. You need to get it on a page at least.
You push a few plates to the side, folding out your notebook and immediately marking the page up with a creamy white pastel. Bea teases you when she comes over to take the rest of the dirty dishes, but you just mumble something unintelligible, too engrossed with smudging the sunset into something that looks like what you’d seen out the window. When the oranges and yellows blend to your satisfaction you take the black and brown and draw in the top of your friends’ heads, not thinking about how much attention to detail you’re paying to the shape of Charles’ side profile.
When you’re finished, you’re surprised to see that the table is cleared save for a few half-full wine glasses and a fresh bottle. Only Chloe, Rowan and Charles are still sitting by you. You’re listening to another Piero Piccioni album now, or maybe just the other side of the record. You remember saying goodnight to the others and saying yes to a glass of wine, so you’ve not been totally dead to the world, but it’s all in a bit of a haze.
You think this might be part of the reason why you can’t hold down a boyfriend. The disappearing into your art like you cant breathe until it’s finished. That may as well be the case if you’re honest.
You sigh, wiping your stained fingers on the next blank page, then you take a long sip from your glass of merlot, pretending you dont notice the others’ eyes on you.
“All done?” Chloe quips, somewhere on the border of teasing and being annoyed at you.
You look at her, your eyes just narrowing enough for her to notice. She does and purses her lips. You raise an eyebrow to ask okay, what’s your fucking problem? And you see her eyes flash to Charles. You follow her gaze to see him and Rowan pretending to look disinterested in your answer. Charles is tracing the base of his wine glass and absently biting the inside of his mouth. You have to tear your eyes away.
“All done,” you answer, tone clipped, before gathering your things (including the wine glass) and leaving the room in a move you hope doesn’t come off as too rude.
At your back you hear Rowan ask Chloe, “What was that?”
Chloe means well, you think as you wind through the villa, making your way to the balcony overlooking the private beach. She wants you to be happy and she thinks you need a boyfriend to be happy. But she’d found the love of her life in Rowan after only a few years of dating around and she doesn’t quite understand that it’s never going to work like that for you. There aren’t enough people out there that understand the kind of passion you have for your art and certainly not many that would also be compatible with you. You’re fine with that, but Chloe doesn’t know what to do with it. Especially not now she’s cottoned onto the fact that you have some kind of interest in Charles. It’s killing her.
It’s irrelevant though, whatever interest you have in Charles doesn’t factor into anything. He’s cute, he’s nice, but so were the dozen boys that you’ve already dated and not continued dating. So really, Chloe needs to stop pushing it because it’s pissing you off. You’re here for a holiday, not to be forced into conversations with a guy you don’t know. If she needs to have an argument to finally understand that, then so be it. You’ve been friends for years, it’ll blow over eventually.
You flick a switch and blinking lights illuminate the balcony. Fairy lights are wound up the posts and draped on the awning, intertwining with the lush green vines that have grown up through the wood slats. The air is balmy and the breeze light as you settle into one of two cushioned chairs situated by a coffee table. It’s perfect. You spread the oil pastels out next to your glass of wine and set your open notebook on your crossed legs, listening to the sound of waves lapping against the shore.
You’re alone for what feels like a long time but is probably only an hour or two.
When the sliding door clunks open you expect it to be Chloe coming over to have it out, but it’s not. Instead, Charles slips through the gap with the rest of the wine gripped in one hand.
“Hi,” he greets, smiling at you in a way that makes dimples carve in his cheeks, and dashing any hopes you have that he’d walk right past you.
“Hey,” you forget yourself for a moment and bite your lip on a broad smile.
He holds the bottle out toward you, offering more. You lean over your notebook and hold your empy wine glass up in acceptance.
“Merci,” you say, and in a moment of weakness (and probable wine drunk-ness) you gesture at the plush chair across from you.
Charles, somewhat caught off guard, looks between your outstretched hand, the chair, and your face, before shaking his head almost imperceptibly and finally taking a seat. Despite his apparent shock, you find it hard to believe he’d come out here simply to offer you some of the last of the wine. Surely, this is Chloe and Rowan’s doing. Though, strangely, you cant quite bring yourself to care.
He sets the bottle on the coffee table, next to your oil pastels. You lean forward to place a few back in their rightful spots, snagging your wine glass as you go.
Charles eyes’ scan your face for a moment, searching for something you suppose, then he points at your notebook, “Have you been drawing?”
You nod, “Mmm.”
You think perhaps the answer is a bit obvious. He seems to realise this, you watch a blush spread onto the top of his cheeks and he flutters his eyelids slightly, almost like rolling his eyes at himself. You don’t think about his eyelashes, thick and dark as they brush against his cheekbone, and you don’t think about his eyes, the lights reflecting off them, making them sparkle.
“What are you drawing then?” he asks after a moment of collecting himself, an edge of embarrassment to his voice.
You give in easily to the strange urge you have to show him, grabbing the notebook off your lap and holding it out for him to see what you’d been scribbling in the book for the past two hours. You let him take it off your hands, ignoring the spike of anxiety. He holds it gingerly, like it's a precious artefact (of course, to you, it is), which makes something warm bloom in your chest. You take a sip of wine and gesture for him to flip through a few pages, which he seems hesitant to do without permission. The book is angled in such a way that you can see most of the page, so you’re content to let him. Or at least you are until he flips to the page you’d started when you’d first come out here.
Panic drops like a stone in your gut because he’s looking right at a fully rendered drawing of his eyes. It’s in amongst some pillars strung with lights and covered in climbing vines; your best attempt at capturing the way the beach looked earlier in the day; and, perhaps your saving grace, Chloe half asleep on her towel. But the drawing of her is haphazard, it’s half-scribbled and half-finished, whereas the one of Charles eyes’ is as detailed as the sunset scene you’d done the page before. It had been something you just needed to get out, drawn in one of those hazes of yours. You’d felt better after it was done, your hands had stopped feeling like they were itchy.
Now, you itch to snatch the notebook off him, but you fear that would be even more incriminating. So you watch him look at the page and try to sit with the panicked feeling spreading in your chest.
Eventually, he points at the page, “Is this me?”
You bite your lip, breathing slowly through your nose to try and abate the blush spreading up your neck. You don’t say anything exactly, just shrug and rock your head back and forth in a kind of confirmation that doesn’t really admit anything. Though, there’s no denying the drawing is him.
“It’s good,” he says, seemingly stumbling over the words, “It’s very good.”
You frown into your drink, “Thank you.”
“I mean it.”
You know he means it. It’s not that.
“Yes,” you put down the wine glass, looking at him but avoiding eye contact, “I know. I know it’s good. I’m just… I’m embarrassed,” you admit.
He furrows his eyebrows– or it’s more that he squints and his eyebrows fold in with it. You watch his tongue dart out to run across the top of his bottom lip and you stamp down the less than innocent thoughts that come bubbling up at that. He waves the hand that’s not still holding carefully onto your notebook about for a moment, trying to conjure up words that he doesn’t have yet.
Slowly, he says, “You shouldn’t be embarrassed. I– It’s–”
He’s about to say flattering, so you cut him off, not wanting to hear the tone of it, whether it be pity or something else entirely.
You try to explain yourself, “Things get stuck in my head sometimes. Like after dinner,” you reach forward and flip the page back one, to the sunset, “I have to get it onto paper. Or… or… it just runs laps in my head for the rest of eternity, I guess. I don’t stop thinking about it.”
You cringe internally. You’ve just told him that you were so consumed by thoughts of his eyes that you had to draw them immediately. That is perhaps worse than just wanting to draw him because you thought he was cute. Charles raises his eyebrows, clearly surprised by your admission, but there’s perhaps also something sincere in there? You can’t pinpoint it, but it makes you feel a fraction better you think.
You sigh forlornly, “That’s weirder, huh?”
He laughs, properly laughs, and it sends some strange feeling skittering down your spine, “No. No, I get it. I don’t have any way to get it down as quickly as I’d like, but I definitely understand the feeling.”
You bite the inside of your lip, hesitant but still curious, “You understand the feeling? Really?”
“Yes,” he smiles easily now, relaxing more in the chair after he places your notebook onto the counter with a cautiousness you still don’t expect, “For me, with racing, it’s like I get an idea and I can’t sleep until I try it on track or talk about it with someone. Some of them don’t work, or aren’t possible, which is fine, but if it sounds right to me and it checks out with the people that it needs to, then, well, then it literally does run laps in my head.”
You laugh, mostly to yourself. You’re not sure yet if he understands what you’re saying, but he’s trying. That’s more than you can say for a lot of people. You try not to let that thought linger for too long.
“You think it’s similar?” you ask in a way you desperately hope comes across as curious and not accusatory.
He hums, waving his hand around again for words, “Perhaps. I think the urgency is the same. The passion is the same. Do you ever feel like something terrible will happen if you can’t–”
“Yes,” you’re a bit breathless in your haste to agree, to talk about this feeling with someone who understands, “Yes. I do. It’s like I need to put it somewhere before I lose it. Otherwise, it won’t be perfect, or it’ll be too late.”
“Exactly,” his eyes seem to light up, for a long second you watch the flickering lights reflect in them, “Exactly.”
“It’s never as good as I want it to be,” you admit, finding it easier to look him in the eye now that some strange barrier between you has been broken, “It’s never quite how I imagine it in my head.”
Charles points at your notebook, “These are very good, really. I don’t see how they could be better. But,” he shrugs, “Eh, I will win a race and still think of everything I did wrong.”
You nod eagerly in understanding as you lean back into the chair, finally relaxing into the cushions. It’s strange to have this conversation, knowing you’re talking about two entirely different careers, but feeling like they’re so similar. Maybe it’s just you and Charles that are similar, maybe your jobs have nothing to do with it? You don’t know, you just know it’s nice to feel like someone gets what you’re talking about.
Charles continues, speaking like he’ll explode if he doesn’t get this off his chest, “It’s there all the time, do you know what I mean? Maybe I’m not thinking about it every second, but it’s always there waiting for something to draw attention to it. And people ask what else is going on in my life, and of course I do other things, and I enjoy other things, but I want to be on the track. I want to be driving whenever I can.”
You nod again, more subdued now, “Mmm, right. I want to be making art all the time, and when I can’t it’s like missing a limb. To me art is– it– it’s like–”
“–breathing,” he finishes, almost the lilt of a question to it, but not really, it’s like he knows exactly what you mean… how you feel.
You exhale, long and slow, “Yeah. Like breathing.”
Both of you are quiet for a little after that. You’re trying not to stare at him, but it’s not easy. He’s looking at you almost blatantly and you can feel blood rushing to your cheeks the longer he stares. The air feels thick with some feeling you can’t place. All you know is there are butterflies in your stomach and a smile keeps pulling at the edge of your pursed lips.
The smile takes over as you catch him starry-eyed in your peripheral vision, you mutter, “Stop that. Stop looking at me.”
“Why?”
You tip your head back so you can’t see him looking at you, “Because.”
“Because?” he laughs breathily, shaking his head at you, “Okay, well, tell me if I’m misreading anything, but I’m pretty sure that drawing of me in your notebook says something, at least.”
You run a hand down your face, sighing loudly, “Yes, okay. I suppose it does. But– I–” for a moment you struggle for the right words to explain yourself, “I guess I’m not really looking to date anyone.”
He tilts his head to the side, furrowing his eyebrows and looking for all intents and purposes, like a confused puppy, “You guess?”
You nod, resisting the urge to just launch over the table and grab his face. He is very cute and he is making this so hard for you.
He sucks his teeth briefly, shrugging, “I’m not really either.”
“Alright,” you say, “Good.”
As over as that should make the issue, strangely enough it doesn’t feel like you’re done with Charles Leclerc and it certainly doesn’t feel like he’s done with you either.
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Amalfi Coast, Italy
You try to avoid Charles after that, you really do, but he doesn’t quite let you.
For a few days of the holiday you give him pointed looks and purse your lips a lot when he’s around. Chloe catches on straight away and that makes it all infinitely worse until she finally realises she might need to leave you alone (yeah, shocker). When Chloe finally forces everyone to get off your back about Charles, it becomes much easier to be around him. You’re not glaring at your friends while they make eyes at you, or worrying if you’re acting weird; you’re just allowed to be.
It’s nice. He’s nice.
But you knew that already.
Neither of you are looking for a relationship so there’s no pressure for it to be anything at all. But you have this sneaking suspicion that perhaps both of you are looking for a relationship with eachother regardless. You try to ignore the thought.
On day five, you’re sitting together on an outcropping of rock that overlooks the ocean and you’re letting Charles doodle in your notebook with a ballpoint pen. The bare skin of both your arms are pressed together, they stick with sweat from the hot midday sun but neither of you seem to care. As you watch him doodle inexpertly you can smell him— salt and sweat and whatever cologne he uses masking the very faint scent of burning rubber. Your hair, still damp, brushes his forearm, you wonder if you smell of acrylic paint and mildew from all the water cups you accidentally leave out for your paintbrushes.
You reach out to trace a line he’d made, “Here, it should be more like…” you taper off, taking the pen from his hand and quickly fixing the curve of the beach before handing the utensil back.
“Hmm,” he hums, giggling a little, “I guess that looks better.”
“You guess?”
He nods, “What if I had a very specific vision?”
You raise an eyebrow in disbelief, leaning back to look him in the eye you tease, “A vision. Did you?”
He tilts his head down to look at you. You’re very close now, you can feel his breath fanning over your face. In the reflection of his sunglasses you watch your lips part slightly and your eyelids flutter. Your chest grows tight with anticipation and maybe a little bit of panic. Still, you reach out and slide his sunglasses up to settle in his hair. You’re a little careless, but you like the way his hair pokes out from them at odd angles. As he breathes out you hear it catch for a split second.
“Did you?” you repeat, knowing he won’t remember what you were talking about.
He blinks twice, still staring at you, “Hmm?”
“You said you had a vision,” you breathe.
“Oh,” as he says it, his eyes flicker down to your mouth, only for a second, but it’s long enough to you know you’re done for.
You both lean in at the same time, your noses sliding off each other in your eagerness. You breathe a kind of laugh into his mouth and you feel him try to suppress a smile against your lips. It’s slow for the first few seconds, just you and Charles figuring out how your mouths fit together. His mouth is warm and wet and so soft, and it’s easy to lose yourself in it. You move the hand that had adjusted his sunglasses, sliding it up his shoulder to the back of his muscled neck. Your fingers weave into the short hair at the base of it, your nails scratching absently there. He groans, ever so slightly into your mouth and it sends heat skittering down your spine, into the low of your gut.
The hand of his that isn’t clutching onto your notebook slips forward and winds around to press at your bare back. He pulls you closer to him as you slide your hand up to cup the back of his head, tilting his head to deepen the kiss. Soon it’s a mess of tongue and teeth and Charles blindly shoving your notebook somewhere it wont slip into the water so he can grab you with both hands. He tastes like red wine and coffee and you love the way his fingers dig into your skin and the way his teeth have been grazing at your bottom lip, like he wants to sink into it.
You’re almost in his lap when you’re forced to pull away for air.
Foreheads pressed together, you breathe heavily into the space between you. Your hand is still stuck in his hair and one of his on the small of your back, the other holding your knee. The sides of your noses touch, you nudge yours against his affectionately, tempted by the proximity of his mouth.
He laughs and you feel it against your lips, intermingling with your own breath, “Alright. That was–”
“Yeah,” you finish, dipping forward to kiss him again.
You’re lost for another few minutes. Tongue and teeth and the sound of the waves crashing against the rock behind you. And his hand on your jaw and in your hair and pulling you closer closer to him.
He pulls away this time, turning his head to press your cheeks together, mouth at your ear, “So,” he drags the word out with a laugh, “are you looking for a relationship now?”
You snort unceremoniously, and tease, “Hmm. I guess I would be amenable to that.”
“You guess?” he asks— but not really needing to at all because you can feel his dimples pressing into your cheek as he smiles knowingly.
You nod, smiling too, “I guess.”
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🎨 yes of course i made a playlist>> https://open.spotify.com/playlist/6cAJaZjvK0V7SrmxoMosBX?si=ADlJGHxxQYKnlZ1jWFJxfw&pi=a-AI0MKbo3RTqE
taglist: (pls message if you'd like to be added to the taglist for charles. my yuck! one is full so need to start a new one😭)
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ghostlyferrettarot · 2 months ago
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★Pick a Picture: ✨️🌌How the public would view you as a celebrity🌌✨️
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•Pile 1 •Pile 2 •Pile 3
❗️This is a collective reading, take what resonates and leave the rest❗️
✨️Paid Services ✨️ (Natal charts and tarot readings) Open!
🦋If you like my work you can support me through Ko-fi. Thank you!🦋
🌌Masterlist🌌
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🧡Pile 1: 8 of Wands, The Sun, 2 of Cups.
Hi pile 1! You will be really loved by the public honestly, you are giving me Chuu, the ex-loona member, vibes. You are really charismatic and loveable, so others will connect with you easily. You will be quite literally "the peoples princess"; it because your personality its so out-going and always kind. I see you many people wanting to work with you because of how nice and humble you are dispite your level of fame.
A really great public persona honestly. I see you having a really diverse fan base too, people will feel represented and at "home" when it comes to you and your art. I dont feel that you will be "relatable", but you will be really down to earth and sincere about your life and how you feel; and others will appreciate this a lot. You are quite the sunshine yourself and others will naturally gravitate towards you.
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💎Pile 2: The Fool, 9 of Cups and Ace of Swords.
Hi pile 2! I feel like you will be really admired by others, its giving boss energy. Others see you as one of the best in your field, making you a bit intimidating to be around sometimes. Theres strong "The Devil wears Prada" references coming up, so this movie could be important; and the fashion industry too.
Regarless of this, i feel that people will respect and admire you a lot, to the point in which i feel you will reach a Cher level of iconic. People know that your time and art is gold, so they will be thankful for even a second of your time; they know you are not to be bother by others.
Many see you as an example aswell, someone that comes from a humble start and that reach this goals thanks to their talent and hardworking nature. I see you having many bussiness of your own, maybe your own beauty company, owning a brand, etc. A true boss!
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💖Pile 3: 7 of Cups, The Moon and Queen of Cups.
Hi pile 3! I feel that others will see you as someone "otherwordly" somehow, thats literally the message i channeled!
Theres something really unique about you, they way you carry yourself and how you approach life, that makes others wonder about you a lot. I see that you will be talked about a lot, many will have a acrush on you even; so yeah, the public will like you alot but they will also be really on your bussiness quite a lot.
I see you being really carefree and private in many matters, so there will be a lot of speculations. Although, i feel you will have a solid fanbase that will keep you safe from the bad gossip that the media could put out.
You are giving me Lily Rose Deep, Alexa Demie type of unbothered. You are just living your life, but theres something about you that brings everyones eyes towards you. You are a mistery and people love it. I see you being "the muse" of many artists aswell. Lucky you pile 3!
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🌌💎✨️Thanks for reading and tell me if it resonated✨️💎🌌
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felassan · 5 months ago
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Dragon Age: The Veilguard info compilation Post 4
[Part 1] [Part 2] [Part 3] [another post]
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user’s post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a ‘info that came out in snippets from articles and social media posts’ collection rather than a ‘regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal’ post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
Character Creation
BioWare confirmed that even if you make your Rook a short king, the team has done work to ensure animations fit any character build [source]
"Dragon Age's character creator has seen a massive glow-up" [source]. "The volume of choices you get here are frankly insane. As Epler noted, “you could spend forever here,” and he’s not kidding." [source] The art and graphics teams spent a lot of time trying to make hair look amazing [source: the Discord]
In CC we can customise our "bulge size" [source]
Some more detail on the new lighting options to see how Rook looks like in CC when you make them: you can view them in "blazing forest sunshine versus the glare of an underground temple" [source]
"newly mobile, extra-hairy hair" [source]
Faction choice has statistical boons. For example, Shadow Dragon Rook deals extra damage to Venatori blood cultists [source]
Faction choice basically determines why Rook has been called to help in the fight against Solas [source]
All pre-determined character models in CC can be adjusted [source]
You can make a really tall dwarf if you want [source]
"Setting your previous world state is fully integrated into the character creator for Veilguard" [source: the Discord]
Inquisitor appearance will be re-created, there is no way to carry their appearance from DA:I into the game [source: the Discord]
Classes for Rook are not restricted in the sense that you can play any almost class, lineage and faction combination that you want. For example, a mage Rook can be a Crow [source: the Discord] (Fel note: it sounded like Rook cannot be a magic-wielding dwarf, even though the exception of Harding now exists) (Fel note: there is a mage Crow in one of the books)
Story and lore
Here is another article which refers to Rook as "the Rook" [source]
The story is set "9-10 years from DA:I and about 8 years from Trespasser" [source: the Discord]
They have been tracking Solas for "a while. Something else you’re gonna learn about…" [source]
The game does not use the Keep [source]
Shadow Dragon is the faction background with the most in-game reactivity (e.g. from other characters' dialogue) during the prologue section of the game, due to the fact that the prologue is in Minrathous and the Shadow Dragons are a Tevinter-based faction [source]
"I also saw a big moment after the gameplay trailer ends that I can't talk about" [source]
During the more narrative-heavy dialogue choices, "the game will also give a bit of context on what you're about to choose, but doesn't go as far as explaining the exact consequences or precisely what will happen thereafter" [source] "the game shows you how you’ll go about the choice, but it doesn’t tell you the consequence of that choice". [source]
"The game is bringing back Dragon Age 2s dialogue system, which was tone-based and resulted in its protagonist Hawke falling into one of three different personality states. You have three general tones in a conversation: kind, humorous, or aggressive, with slight variations depending on the situation" [source]
"Venatori blood cultists" [source]
"The whole game has the makings of another Suicide Mission [ME2], given that you are up against a god with the ability to collapse dimensions" [source]
"Choices and consequences". "Now, it seems you can see the effects of your choices like never before, and this time, they marry that choice with incredible visuals" [source]
In the bar when you're trying to get information in the opening, if you choose to fight it out and the barbrawl ensues, you then have to run from the pursuers in the bar [source]
A key concern of the developers when creating the environments was to make “a world worth saving" [source]
The prologue is quite linear but there are additional paths you can follow to find additional loot [source]
In the opening section of the game there is a dock which has been attacked and the soldiers that were there have been killed, "but rather than seeing this passively, we walked through the aftermath and had to interact with the scene to piece it all together" [source]
The tone of the gameplay video is a good indicator of the tone of the rest of the game [source]. On the tone: "dark fantasy" [source]. horror & gore is back along with DA's classic dark elements [source]
Tevinter Nights is a better tone indicator for the game than the original reveal/character trailer. Ghil Dirthalen: "Tevinter Nights has felt the most 'DAV' to me" [source]. The gameplay reveal video is the best indicator for the tone of the game (vs the character one) [source]. there is still messy dark shit in the game [source]
Tonally the game is closest to Tevinter Nights and DA:O [source]
Ghil Dirthalen: "[as] one of those unfortunate souls who has latched onto a media world so hard: This game is for me. For the hardcore DA lore nerds, I've been secretly screaming about things I saw for MONTHS now" [source]
The game is true to the DA stories we know and love [source]
Characters, companions, romance
You can choose to engage in companions' own storylines as you progress or ignore them entirely [source]
You will often have to make dialogue choices that will affect how your various companions treat you [source]
Neve is quick-witted [source], measured and elegant [source]
In the opening, you interact with the companions as you move through Minrathous. "your choices during these interactions will determine who goes on portions of the mission with you, along with how “pleased” they are with the answers." [source]
On Varric and Harding: "Instantly the two felt like they’d never been away and avoided the trap of being parodies or fanfiction versions of themselves" [source]
Solas' eyes were always purple hh [source] (yes!)
Gameplay, presentation, performance etc
Some enemies have additional shields that are weak to ranged attacks [source]
When asked about if the war table from DA:I returned, John Epler said "There is a table. Now, whether it works the same way as the table in the previous game..." [source]
Once you get passed a certain point in the game, it opens up dramatically, however it is not an openworld game and they wanted to make sure that all the content mattered and was a more structured, sculpted experience for the player. There is some exploration, some opportunities to get off the beaten path, and some spaces that are fairly wide [source]
The button to press to bring up the skill wheel is RB or R1 (depending on what controller you're using) [source]
"You'll also have access to two skills or spells for each of your two companions that you can command. For a more seamless, uninterrupted combat experience, you can also assign these skills to shortcuts (such as holding the left trigger and hitting the X button) to quickly use them" [source]
"The game is bringing back Dragon Age 2s dialogue system, which was tone-based and resulted in its protagonist Hawke falling into one of three different personality states. You have three general tones in a conversation: kind, humorous, or aggressive, with slight variations depending on the situation" [source]
"booting Fade demons into pits" [source]
"BioWare have revised Dragon Age's art direction to make character models a little more consistent with the series' lovely Tarot-inspired menu art. Flesh is ruddy to the point of painterly; facial features and bodily proportions are thicker and more striking, as though the characters had been cut from clay" [source]
The 3 specs for Warrior are Reaper (has lifesteal/stealing health from enemies, and other freaky powers, does big damage), Slayer (can wield the biggest blade, big swords, big damage) or Champion, which is tanky, shield-using and Paladin like [source] [source]
There are quick-recover prompts [source]
You can roll through puddles of incoming AOE [source]
There are ziplines between some levels levels [source] (Fel note: just like in As We Fly... )
There are also slidey hills to slide down between some sections [source]
There are still some Hinterland-type areas designed for exploration [source]
We can do some home base management to our home base [source] (Fel note: this refers to The Lighthouse, detail in a previous post)
Camera placement is quite zoomed out [source]
Where Rogues have 'momentum', Warriors have 'rage' and Mages 'mana'. When a warrior spends rage in the ability wheel it triggers more powerful attacks. this has been referred to as a build-and-spend mechanic. this system resource gates your use of more powerful skills and is built by getting stuck in [source]. Momentum for Rogues is built by landing hits without taking any [source]
There are big glowing environmental cues for picking up loot or replenishing health potions [source]
"Epler noted that The Veilguard will not be an open-world experience like Inquisition, and instead will have large spaces to explore with quests littered throughout. This allayed my early concerns that they would course correct too hard from the oft-maligned open areas of Inquisition" [source]
Melee and ranged attacks can be charged up [source]
It sounds like there is an option to have greater guidance on when enemies are attacking [source]
The community council gave a lot of notes on the game's art direction to BioWare (gave feedback to the devs) that they were told and shown were changed from the first reveal/character trailer, these made it into the gameplay trailer [source]
The community council asked about having an arachnophobia mode, though they can't guarantee this was implemented [source]
"You’re encouraged to explore and grind for stronger weapons and gear, so your stats and cosmetics improve the further you get into the game" (in the sense that you’ll be rewarded for hard work) [source, two]
Follower information such as cooldowns and health will be visible on the HUD [source: the Discord]
There is a "quick cast" option if you prefer not to use the wheel, should be a chorded action using a controller [source: the Discord]
On PC you can play with keyboard and mouse or controller [source: the Discord]
An accessibility option is the ability to make auto-targeting stronger or weaker depending on your preference [source: the Discord]
The game will have DLSS support at launch [source: the Discord]
Re: hard drives, the game can be played using an HDD, they would recommend an SSD though for the optimal experience [source: the Discord]
There are lots of different interface options you can play with, e.g. combat text size, opacity, when to display health bars [source: the Discord]
Other
The leak from last year or whenever it was (the one that leaked screenshots and a gif from the game) was mainly a lot of outdated stuff and didn't really represent even the early version some community council members had played [source, two]. It was not leaked by a member of the community council, but by a member of another focus group [source]
The community council were given the chance to play the game twice, once in Fall 2022 and a year later in 2023 [source]
There is no information as yet regarding when pre-orders will be open [source: the Discord]
BioWare are hoping to at the very least have the very "best of" the Discord dev Q&A featured on social media and potentially in a blog [source: the Discord]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
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emptyjunior · 8 months ago
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It looks like with the movies taking off, everyone is on the Dune train now!! Which is very exciting, I’m glad a bunch of new people are discovering this media and reading the books, but can I recommend you the David Lynch, Dune (1984) movie.
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First of all, if you are invested in the lore of the books and the deeper messaging of the story, you’re going to need to turn that part of your brain Off. If you love kick ass shit and are willing to be slightly tipsy while you watch and have a great goddamn afternoon, this is the flick for you.
Now first fun fact I’m going to share with you. David Lynch (twin peaks, eraserhead director, celebrated surrealist) turned down the opportunity to direct Return of the Jedi for this film. A film that was devastatingly slow to make, changed hands multiple times, had a pricy VFX budget of $40 million and then made barely $31 million, David Lynch turned down Star Wars to work on it. And he did this when he had never read the novel, and did not even like or engage with sci fi media. THAT’S how you know we’re really in for something.
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Now this film has some big names in it! We’ve got a young Kyle MacLachlan who is rocking some Devastating outfits:
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We’ve got Sir Patrick Stewert as our Gurney and Sting, lead singer of the police, playing the 15 year old Feyd Rautha! If you wanted to see a grown man, sprayed orange, basically naked playing a free wheeling maniac you are in for a treat! And another fun fact, David Lynch also did not know who these actors were, he made a mistake and thought Patrick Stewert was someone else and when Sting said he was in the police he assumed he was in an organization of lawmen.
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Now these characters are familiar to you, but let me get into the unfamiliar. Lynch made some directorial executive decisions throughout this film, for I suppose the ease of the viewer? I mean an adaptation is supposed to adapt so he went let me change some stuff up👏👏👏.
Those who paid attention to Jessica’s backstory may know about the Weirding Way. This is a martial arts style created by the Bene Gesserit, and practiced by Paul. It is more than just a fighting style but also an important philosophical concept, like Aikido or how Kung Fu has foundations in Buddhism.
You may also be familiar with the quote “My name is a killing word.” This inner monologue of Paul’s refers to how his title Muad’dub will be used to spur a holy war. A simple name is what people will die and bleed for, it will be what they scream as they cut down enemies.
Dark! Intense! That’s Dune, anyways in the novel it’s easy to take your time exploring these concepts. Introducing the audience to the religious ramifications of a simple name and fighting practice and how these things can have rippling repercussions upon a society like the Freman.
Now David Lynch didn’t have time for that! He had the belief (that may be right🤷‍♂️!) That watching a bunch of people kick each other on top of a sand dune would be Lame😭😭
So he made the choice for his film that “My name is a killing word” was to be taken Absolutely Literally and invented a device where if the freman said the name Muad-dib, shit would explode.
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If they said Paul’s name, they could Explode Stuff. Let it sink in how rad that is. Hell yeah man, hell yeah. Imagine me interpreting religious text that way, imagine if I made a bible movie and the moral I took from a parable is that when Jesus asked for food and everyone donated fish, I concluded that Jesus was a mutant who had fish powers and could immediately conjure fish with magic and gave him fish death rays that shot out of his hands.
So that’s what you can expect from this interpretation, the weirding way now means everyone has Lasers its rad as hell.
Some other incredible choices made! This is a spoiler, but in the novels and the new films you can see the Freman collecting every scrap of water they can. Dr Liet-Kynes, the planetologist, reveals to us it’s because they have a long, multiple generation spanding plan to fix the planet. By introducing this water back they hope to reset the ecosystem over centuries of work. The reason they have been unable to do this is because a green planet would obviously not have worms and sand who produce spice, the most coveted drug in the empire, so imperial and harkonnen forces have been stopping this from ever happening. They want to be free from oppression so that they can start to work on slowly fixing their world, a project that plays out in Paul’s adult life and has its own dramas and complexities.
In Dune 1984??? The moment, the Moment Paul lays out his cousin and throws the final punch, it begins to rain in Arrakis. As if they were all under a magical curse and were just waiting for a teenager to come fight another teenager and then the water will come back. It’s so good, it’s so funny.
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Also Pugs! House Atreides official Pugs! Paul has pugs in his lap!!
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This is honestly an adaptation choice that I really really like! Paul is the result of centuries of selective breeding, this practice is an artform to the Bene Gesserit and a skill that they monitor closely. It produces bizarre and sometimes terrifying results and is the reason for Paul’s existence.
I think having an animal that was also created through selective breeding, was engineered from a wolf into an animal that can hardly breathe is an incredible metaphor! A smart and identifiable symbol for the audience, I think it’s a slam dunk and the new movies should have done it to.
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Anyways can not recommend this film enough.
-The body suits the bad guys wear are made out of real body bags, that actually had been used.
-David Lynch to this day hates it.
-The original cut was four hours.
-The cast and crew were sick the Entire shoot with something they called Montezuma's Revenge, which was probably just food poisoning, side effects from the constant smog because they shot the whole thing on backup generators, illness from the cockroach infestation and terrible morale.
-Frank Herbert saw it multiple times and said he absolutely loved it.
-When they ride the worms, sick rock jams play.
If you love electric guitar, lasers, worms and will forgive me for not including all the trigger warnings cause Yes this film will gross you out, then go watch this movie.
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shoomlah · 2 years ago
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how do you consistently draw the same character without it looking weird or off every different time?? also how do i coordinate faces, i always make the eyes too far apart or too big or too small or make the mouth too close to the nose or chin edge. If you have any advice I'd really appreciate it since it looks like you have your art shit figured out 🙏
Oh man SO so much of it is just practice, and you're not alone! I honestly think everyone struggles with a sort of "generification" of their characters' features the more they draw them, even seasoned professionals. There's a tendency to just sort of average everything out into an unrecognizable mush over time, and it takes a lot of conscious effort to push back against that.
Here are a couple tips and tricks that I've found to be helpful over the years:
Make turnarounds and model sheets. There's a reason animation/game studios do this, and it is because we are all still bad at drawing a consistent face. Despite being gainfully employed. What are we, graphic novelists?? We wish. Anyway it's a great way to familiarize yourself with your character's face from multiple angles, and it gives you a single source of truth to return to anytime you need a refresher:
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Gather real-life reference. Anytime I'm designing a character I'm pulling together a ton of reference of actual people who look, to some degree, like the character in my head. It's always a collection of analogues, never just a single person, but it can be a great cheat sheet for understanding how your character might move, emote, etc:
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Make a 3D model. I know it seems daunting, but with the advent of programs like Blender and Nomad Sculpt it's becoming remarkably more accessible. Heck, even James Gurney was sculpting maquettes out of clay for Dinotopia back in the day! It doesn't have to be particularly detailed—just a sort of proportionate lump will do—but it's another great way to have dynamic reference that you can rotate and light accordingly:
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Practice, practice, practice. Make expression sheets for your character! Either right there on the spot, just start drawin' expressions, or you can slowly collect drawings of your character that you like, as you draw them, and compile them all in one place for your own reference. Need to draw your character's head from a weird angle? Maybe you've already drawn it before and you can copy your own homework! Doesn't count as stealing when the call's coming from inside the house 😎
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I'd love to pretend there's a magical point where you can just immediately rotate your character's head in your brain like some sort of photorealistic apple in a twitter meme, but a lot of the time it's reference, hard work, and whole lotta repetition. 😐👍🏼
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elfwreck · 7 months ago
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I have a friend who isn't anti-porn but it makes her sad that fanfic has a reputation for being porny and usually not very good. I'm fine with both those things and my views mostly align with that of AO3. I disagree with the idea that porn and badness are treated as equivalent, but for most people that's just how they think. But I was wondering if youve ever written something about this?
There is a lot of smut at AO3.
There is a lot of bad writing at AO3.
There's a lot of badly written smut at AO3.
...None of those are problems except for the people who think there is something wrong with those existing, or that there needs to be some external value that "balances" those that make those acceptable to exist as unwanted side-effects of "the good stuff."
The badly-written smut is also "the good stuff."
It's part of the reason AO3 exists. It's not intended to be an archive for "the high-quality fanfic that could be published if it weren't about characters that someone else wrote first"; it's an archive for "what fanfic writers want to write." That makes the terrible writing and the tacky porn and the badly-written tacky porn part of the reason the archive exists.
Tangent 1 (I'll connect these points later): Theodore Sturgeon said "90% of everything is crud." He was more-or-less referring to the science fiction field in the 50s, but it definitely extended to politics, business, and writing outside of science fiction.
...He was talking about published books in the 50s. Turns out, a lot more than 90% of writing is crud when there aren't any gatekeepers between it and the readers. But also:
Tangent 2, from the book "Art and Fear":
[A] ceramics teacher announced on opening day that he was dividing the class into two groups. All those on the left side of the studio, he said, would be graded solely on the quantity of work they produced, all those on the right solely on its quality. His procedure was simple: on the final day of class he would bring in his bathroom scales and weigh the work of the “quantity” group: fifty pound of pots rated an “A”, forty pounds a “B”, and so on. Those being graded on “quality”, however, needed to produce only one pot — albeit a perfect one — to get an “A”. Well, came grading time and a curious fact emerged: the works of highest quality were all produced by the group being graded for quantity. It seems that while the “quantity” group was busily churning out piles of work – and learning from their mistakes — the “quality” group had sat theorizing about perfection, and in the end had little more to show for their efforts than grandiose theories and a pile of dead clay.
You don't get to "quality writing" without going through a lot of crappy writing.
That doesn't mean the crappy writing is garbage to be thrown out. If you make 50 pots or bowls or vases, and only one of them is The Good One... most of the rest are okay. Maybe not sale-quality good, but your-kitchen-table quality good. Maybe some aren't that good and are kids-toy-in-the-sandbox level good.
Bad writing has a purpose for the writer: they can use it as practice to get better. It has a purpose for the reader: It can serve as inspiration ("I can do better than that") or grammatical instruction ("that...does not work; why doesn't that work?") or just as entertainment ("eh, so it's missing a few commas; I can still understand it").
Smut and porn writing works the same way. It's of some value to the writer, and some to the readers.
It's not of value to everyone. That's what tags and filters are for, and why there's a summary and list of stats (like word counts)--so you can figure out if you're one of the readers for whom this piece of writing is useful or interesting.
But AO3, like any library, is not there to take the top 5% of Excellent Writing and provide it a showcase. It is absolutely for all 50 lbs of pots.
If your friend wants to read the good stuff, there are rec lists and collections to help her find it.
If she already manages that, and is just annoyed at how much of the not-good stuff (however she defines that) exists... she's picked the wrong battle. She's arguing with the ocean that it has too many kinds of fish and some are poisonous a lot of them are ugly.
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keeterz · 11 months ago
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Time to make an updated post on the Guilty Gear artwork I've made up to this point!
First things, gotta include Bridget and Elphelt since these were made this year in 2023. Baiken, Testement, and Giovanna were done back in 2022. I think I'd like to do a Jack-O illustration at some point, and a friend of mine wants to help fund a Ramlethal print, so those might be coming up in the future at some point.
I've made some updates to the chibis as well to include a handful of the male cast! A few noteworthy mentions include an Axl that was inspired by an animation that my friend DoovadHohdan made, a Potemkin that works as a Pot Buster when you use it as a sticker on another sticker, as well as the husbandos in general being paired with plushies of their partners (well, missing Nago and Elphelt because that wasn't a thing at the time)
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A little after the Elphelt illustration I also made an Elphelt chibi as well! This one will be double-sided once I convert it to a charm~
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Finally, a sneak peak at something that isn't Strive related...well, not yet, at least (maybe). Here's a value comp for an ABA illustration I'm working on based on her Accent Core design! Hoping she makes it into Strive at some point.
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I might want to explore doing some Accent Core related artwork in the future. Accent Core is a lot closer to the point of when I first got into the series in my middle school/highschool days, and there are some designs from the older games that are still hecking rad. Plus the music is awesome :D
It's kind of funny; I have to confess that I actually don't play Strive. Truth be told, the GGST movement and limited combo structure never clicked with me when the game first came out (and I was always more of a 3D fighter guy for gameplay with games like Tekken and Soul Calibur). And even though I am pretty sure I would actually thoroughly enjoy playing I-No and Elphelt with the season 3 changes, I just don't really do as much gaming these days since I'm more enamored with making art (and a few other things like biking). Plus I'm kind of just waiting for Tekken 8 at this point (dear god I hope the online is good just this one time god).
But as an artist? You bet your butt I hecking love coming back to Guilty Gear. I've been a fan of the series since the early 2000s (back when I stumbled across an abandonware PC version of Guilty Gear X and became sold on the series). The characters from this series check a lot of boxes for things I love to draw, from the way they are designed and all of their classic rock references all the way down to their zany personalities and backstories. And I feel like Guilty Gear is really special in this regard for me. Even though I'd rather play other fighting games (like Tekken or maybe even SF6), Guilty Gear is probably the one fighting game fandom I want to do art of the most.
If you are a Guilty Gear fan stumbling across this art collection post, hope you are enjoying the art! I will enjoy the series vicariously through you as I get back to working on some Tekken 8 artwork for Frosty Faustings, lmao. And if you're someone who is new to the series, give Strive a try! It's neat and the characters are great.
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heretherebeturtles-comic · 2 months ago
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Hello! Many people have said this but ill say it too, I LOVE YOUR COMIC SO MUCH ( ´ ▽ ` ).。o♡
I really wanted to ask you about how you do the backgrounds? (Something i struggle with) whats the process? Like from start to finish, also, to do the rise backgrounds do you use reference from the show and generally real photo of ny? Or do you come up with them? And last question- The shadow and light on the background- Like HOW
i know it’s a lot of questions but i’m just so curious qwq and wanna learn to be better, thank you again in case you read this and respond, in case you don’t, i hope you have a nice day and a wonderful life uwu keep up the great work! (≧◡≦) ♡
Backgrounds are a really broad subject and I'm always a little overwhelmed when asked this question. Just like drawing the human body, backgrounds take time, repetition, and practice!
My answer got a bit long, so it's going under a read more :) but if you digest info better in video format I found this on youtube
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It pretty much goes over everything I wanted to say, but in a much better way. I wish I had found it before writing all this out lol
ok, first of all, I'm not a teacher nor was I built to be one of those cool helpful art tutorial people who do a full coloured tutorial filled with illustrations. This is just going to be a messy "how I do backgrounds / environment layouts from start to finish." kinda thing.
... lets start with a sight tangent.
Sketch from Life!!!
If you want to get better at backgrounds I recommend doing some sketching out in the real world!
When I was first getting into doing backgrounds I went to cafes and parks to just sketch the buildings and objects. Sketch rocks, flowers, clumps of grass, garbage cans, bottles, tables, street signs, etc. If you are drawing a tree observe how the trunks twist, how the bark flows, or how the leaves are bunched.
If you can't leave the house the same still applies! Sketch the interiors of your house, the walls, or common objects like chairs and bookshelves. How are objects stacked? items on the floor?
If you aren't comfortable with drawing outside or in public you can take some photos to draw from! They are good for practice and you can use them again as references later. Alternatively you can find pictures online of buildings and objects to sketch as practice.
All spaces have objects in them, it becomes easier to draw those kinds of spaces when you already have spent time observing and sketching them.
ALSO! They don't have to be good sketches! It's just to build out your mental catalogue and strengthen your perception of perspective.
now the actual thing...
BACKGROUNDS
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(the pictures used for this are my own. I dug them out of my 2022 folder)
Backgrounds have slightly different rules based on what you are making them for. Videogame Environment Concept Art vs Animation Layouts vs Comic Backgrounds vs Illustration backgrounds.
They all follow the same basics, which I will go over here, but the intention and function of those designs are going to be different. It's all about how you set up the scene and what it's purpose is!
Brainstorming and Thumbnailing
I like to think about a location as though it is a character. An abandoned old house with creaky sagging floorboards is very different from a futuristic space ship with sharp metal floor panels. A gas station has a very different feeling from a library.
I usually start by asking what is this location's story? Why was it built and for what purpose? What kinds of things does this room need to fulfill that purpose? You don’t need solid answers, but its good to be thinking about it while you are working.
Next, sketch some ideas for how this place is going to look. For me, this usually involves drawing the idea from multiple angles and then making lists & small sketches of the objects I think should be filling the space.
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Example: The main character of my original work is a Wanderer. They collect a lot of things on their travels, but those items have to be small enough to be easily carried in a backpack. I wanted his room to be in the corner of an attic, walled off by curtains, and filled with trinkets. You can see some of my brainstorming above.
References
I only look for references after I've done some sketching and planning; this is to solidify my idea first so that I don't accidentally copy anyone else's work. I will make a moodboard with pictures of lighting, colours, items, rooms with specific ceiling beams, old chairs, etc. basically whatever I feel fits the vibe.
Honestly, I don't use references as much as I should. For ROTTMNT fanart I look at backgrounds and screenshots from the series to study the style. I also reference actual photos of NYC to get a feel for how Rise condenses the visual information.
In general, it's good to have references of real life objects/locations, because there are so many details like cracks in pavement, stickers on polls, crowning on buildings, fancy fencing, weird chair legs, etc. that you might not think of. It's the imperfect details that can make a location feel more alive.
Perspective
Once you have your chosen sketch we move to.... the infamous perspective boxes. Doing backgrounds is just learning to be comfortable drawing So Many boxes and carving items out of them.
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Many better artists than myself have made videos on perspective, vanishing points, and all the technical bits. Videos like THIS ONE and THIS ONE are helpful (this post is great too!!). There are probably a lot of classes to be found on Skillshare or Schoolism. I learned a lot of this in my college art course, so I can't give you a specific video which helped me.
You can get by and be a good artist without learning this stuff. There are quite a few successful artists who have admitted they never bothered to learn perspective (one of these people even made a whole graphic novel series).
I personally avoided properly learning this stuff until I was in my 20s because I thought it would be boring and difficult to do. tbh I really wish I had learned it earlier because it's so much fun to make those silly little boxes imo. It looks scary and complicated but, just like drawing humans, it just takes time, repetition, and practice to develop the knowledge and skills.
Cleanup
You have your boxes and lines! Cool! Now to make a scene out of it. Fill in the details, get everything placed were you want it! Generally, the lines of each item will point back towards the horizon line, but they can have different perspective points.
Generally you would want to clean it up and get your room completely sketched before doing the lineart. I tend to combine the steps (not recommended)
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Lineart
I've mentioned how I do this before. Closer objects have thicker lines and more detailed inside. Further objects have thinner lines and less detail. I didn't quite achieve that balance with the image below, but it's close enough.
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Colours and Shading will have to be a separate post. In the meantime, I highly recommend the book "Color and Light" by James Gurney. I used to borrow it from my local library and a good chunk of my knowledge was learned from it :)
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cavegirlpoems · 6 months ago
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The Two D&Ds
I am going to make two statements:
I despise D&D, and consider it a parasitic drain on ttrpgs as an artform.
I love D&D and my fascination with it continually inspires me to create art using it.
These two statements might seem to be at odds, but in fact there is no conflict when one considers that the term 'D&D' is being used to refer to two completely different things. I hate one of those things and like the other. So let's unpack that. Firstly, there's D&D-as-a-lifestyle-brand. D&D as presented by critical role, by memes about horny bards and wholesome gay tiefling found families, and by the wider hasbro-sanctioned fandom. Where the actual design and mechanics of the game are a vague suggestion that exists homeopathically in the same vicinity as what you're doing. But really, you're inventing blorbos, collecting pretty dice, and speculating on events in an actual-play on twitch; the rules in that very pretty rulebook are an afterthought to the fandom.
Then there's D&D-as-a-family-of-ttrpg-mechanics. This covers the various editions of Dungeons & Dragons - from the white-box OD&D to 5th edition and everything in between - as well as various retroclones, hacks and spin-offs such as the OSR, Pathfinder, etc. This isn't defined as a cultural space; it's a set of game mechanics and design principles shared across the text of various games. And there's a lot of variation with the specifics, but like The Blues, if you know the basic structure it all makes sense.
The two D&Ds have very little to do with each other.
When indie people like myself criticise D&D, we are usually criticising the first one. We're generally outsiders to that fandom-space who are unhappy with the way that fandom encroches on, and ultimately stiffles, everything else in ttrpgs as an artistic medium. We tend also to dislike the very shallow interest in that fandom of the things we care about in ttrpgs - game design, gameplay, theory, criticism, etc.
Here's the thing. I am, personally, immensely critical of D&D-as-lifestyle-brand. I detest it, honestly. It strikes me as a corporate exploitation of the wider medium in pursuit of an easy profit, at the expense of catering to the lowest common denominator. Like invasive kudzu, it chokes out all ecological diversity in the art-form. Its a homogenising influence, and in my experience pretty anti-intillectual.
Because, at risk of sounding like a pseud, I consider ttrpg design to be an art-form that merits serious effort, discussion and appreciation.
However. D&D-as-a-set-of-games I actually quite like. I find myself fascinated by the way so many games take apart the starting framework of a given edition of D&D - like your 12-bar-blues structure - and adapt it and riff on it and fuse it with other genres. I find it interesting to track the way whole movements and genres mutate out from that starting position. Hell, I do that myself, a lot. A lot of my design work takes the very early editions of D&D as a starting point, gets into a groove, and riffs on it until it's seemingly unrecognisable.
To me, a work like Mork Borg is D&D (the second definition). It is, however, totally unrelated and unrecognisable to D&D (the first definition).
So I will talk about "D&D as the containment game for shit players" and I mean it, because I'm talking about type-1. And I'll do that while designing a paleolithic OSR game, because that's type-2. And by and large, all that happens when both those things intersect is people get upset.
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talonabraxas · 6 months ago
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The Archetypes and the Collective Unconscious (1968) Carl Jung
Why did primitive man go to such lengths to describe and interpret the happenings in the natural world, for example the rising and setting of the sun, the phases of the moon, the seasons? Carl Jung believed that the events of nature were not simply put into fairytales and myths as a way of explaining them physically. Rather, the outer world was used to make sense of the inner.
In our time, Jung noted, this rich well of symbols – art, religion, mythology – which for thousands of years helped people understand the mysteries of life, had been filled in and replaced by the science of psychology. What psychology lacked, ironically given its borrowing of the ancient Greek term, was an understanding of the psyche, or the self in its broadest terms.
For Jung, the goal of life was to see the 'individuation' of this self, a sort of uniting of a person's conscious and unconscious minds so that their original unique promise might be fulfilled. This larger conception of the self was also based on the idea that humans are expressions of a deeper layer of universal consciousness. To grasp the uniqueness of each person, paradoxically we had to go beyond the personal self to understand the workings of this deeper collective wisdom.
The collective unconscious
Jung admitted that the idea of the collective unconscious “belongs to the class of ideas that people at first find strange but soon come to possess and use as familiar conceptions.” He had to defend it against the charge of mysticism. Yet he also noted that the idea of the unconscious on its own was thought fanciful until Freud pointed to its existence, and it became part of our understanding of why people think and act the way as they do. Freud had assumed the unconscious to be a personal thing contained within an individual. Jung, on the other hand, saw the personal unconscious mind as sitting atop a much deeper universal layer of consciousness, the collective unconscious – the inherited part of the human psyche not developed from personal experience.
The collective unconscious was expressed through 'archetypes', universal thought-forms or mental images that influenced an individual's feelings and action. The experience of archetypes often paid little heed to tradition or cultural rules, which suggests that they are innate projections. A newborn baby is not a blank slate but comes wired ready to perceive certain archetypal patterns and symbols. This is why children fantasize so much, Jung believed: they have not experienced enough of reality to cancel out their mind's enjoyment of archetypal imagery.
Archetypes have been expressed as myths and fairytales, and at a personal level in dreams and visions. In mythology they are called 'motifs', in anthropology 'représentations collectives'. German ethnologist Adolf Bastian referred to them as 'elementary' or 'primordial' thoughts that he saw expressed again and again in the cultures of tribal and folk peoples. But they are not simply of anthropological interest; usually without knowing it, archetypes shape the relationships that matter in our lives.
Archetypes and complexes
Jung highlighted a number of archetypes, including the 'anima', the 'mother', the 'shadow', the 'child', the 'wise old man', the 'spirits' of fairytales, and the 'trickster' figure found in myths and history. We look at two below.
The Anima
Anima means soul with a female form. In mythology it is expressed as a siren, a mermaid, a wood-nymph, or any form which 'infatuates young men and sucks the life out of them'. In ancient times, the anima came represented either as a goddess or a witch – that is, aspects of the female which were out of men's control.
When a man 'projects' the feminine aspect within his psyche onto an actual woman, that woman takes on magnified importance. The archetype makes itself present in a man's life either by infatuation, idealization or fascination with women. The woman herself does not really justify these reactions, but acts as the target to which his anima is transferred. This is why the loss of a relationship can be so devastating to a man. It is the loss of a side of him that he has kept external.
Every time there is an extreme love or fantasy or entanglement, the anima is at work in both sexes. She does not care for an orderly life, but wants intensity of experience - life, in whatever form. The anima, like all archetypes, may come upon us like fate. She can enter our life either as something wonderful or as something terrible – either way her aim is to wake us up. To recognize the anima means throwing away our rational ideas of how life should be lived, and instead admitting, as Jung puts it, that “Life is crazy and meaningful at once”.
The anima is profoundly irrational – and yet she carries great wisdom. When she comes into your life it may seem like chaos, but it is only later that we are able to divine her purpose.
The Mother
The Mother archetype takes the form of personal mother, grandmother, stepmother, mother in law, nurse, governess. It can be fulfilled in figurative Mothers such as Mary Mother of God, Sophia, or the Mother who becomes a maiden again in the myth of Demeter and Kore. Other Mother symbols include the Church, country, the Earth, the woods, the sea, a garden, a ploughed field, a spring or well. The positive aspect of the archetype is Motherly love and warmth, so celebrated in art and poetry, which gives us our first identity in the world. Yet it can have negative meaning – the loving mother or the terrible mother or goddess of fate. Jung considered the Mother the most important archetype because it seemed to contain all else.
When there is an imbalance of the archetype in a person, we see the Mother 'complex'. In men, the complex may give rise to 'Don Juanism', which can make a man fixated on pleasing all women. Yet a man with a mother complex may also have a revolutionary spirit: tough, persevering, extremely ambitious.
In women, the complex can result in an exaggeration of the maternal instinct, with a woman living for her children, sacrificing her individuality. Her husband becomes just part of the furniture. Men may be initially attracted to women with a mother complex because they are the picture of femininity and innocence. Yet they are also screens onto which a man can project or externalize his anima, and he only later discovers the real woman he has married.
In other forms of the archetype, a woman will go to any lengths to not be like her biological mother. She may carve out a sphere of her own, for example becoming an intellectual to show up her mother's lack of education. A choice of marriage partner may be to antagonize and move away from the mother. Other women in the hold of the archetype may have an unconscious incestuous relationship with the biological father and jealousy of the mother. They may become interested in married men or having romantic adventures.
* * * *
Jung noted that in evolutionary terms the unconscious came well before the development conscious thought. Yet in its youthful enthusiasm the conscious mind feels it can defy or deny its deeper counterpart; it is all-powerful while the unconscious seems a murky irrelevance. Yet he believed that “Man's worst sin is unconsciousness”. We project everything we internally don't like or can't accept onto the world, so that we wage war instead of studying ourselves. It is a case of 'anything but self-knowledge' – but in the end we pay the price, whether as individuals or collectively.
Spiritual archetypes
Why is psychology as a science so young? Jung suggests it was because for most of human history it simply wasn't necessary. The wonderful imagery and mythology of religions was able to express the eternal archetypes perfectly. People feel a need to dwell upon ideas and images relating to rebirth and transformation, and religions supply these in abundance for every aspect of the psyche. The Catholic Church's strange ideas of the Virgin Birth and the Trinity are not fanciful images but packed with meaning, Jung wrote, archetypes of protection and healing that administered to any ruptures in the minds of the faithful.
The Protestant Reformation reacted against all this. The rich Catholic imagery and dogma became nothing but 'superstition', and in Jung's view this attitude made way for the barrenness of contemporary life. Genuine spirituality must engage both the unconscious and the conscious mind, the depths as well as the heights.
Jung observed the trend of people in the West flocking to Eastern spirituality, but felt this was hardly necessary given the depth of meaning embedded in the Christian tradition. Another result was that that people are attracted to political and social ideas that were “distinguished by their spiritual bleakness”.
Humans have a religious instinct, Jung believed, whether it is a belief in God or in some secular faith like communism or atheism. “No one can escape the prejudice of being human” he observed.
Individuation
'Individuation' was Jung's term for the point when a person is finally able to integrate the opposites within them - their conscious and unconscious minds. Individuation simply means to become what you always were in potentia, to fulfil your unique promise. The result is an individual in the real sense of the word, a whole and indestructible self that can no longer be hijacked by splintered aspects or complexes.
But this reintegration does not happen by thinking about it rationally. It is a journey with unexpected twists and turns. Many myths show how we need to follow a path that transcends reason in order to fulfill ourselves in life. Jung went to some length to define the self. He understood it to be something different from the ego; in fact the self incorporated the ego, “just as a large circle encloses a smaller one”. While the ego relates to the conscious mind, the self belongs to the personal and collective unconscious.
The healing mandala
Jung included in Archetypes and the Collective Unconscious many reproductions of mandalas, abstract patterned images whose name in Sanskrit means 'circle'. He believed that when a person draws or paints a mandala, unconscious leanings or wants are expressed in its patterns, symbols and shapes.
In his therapeutic practice, Jung found mandalas to have a 'magical' effect, reducing confusion in the psyche to order, and often affecting a person in ways that only became apparent later. They worked because the unconscious is allowed free reign; what has been swept under comes to the surface. Motifs such as egg shapes, a lotus flower, a star or sun, a snake, castles, cities, eyes, etc. are produced for no obvious reason, yet reflect or draw out processes that are going on deep below that person's conscious thinking. When a person became able to make a meaningful interpretation of the images, Jung observed that it was usually the beginning of psychological healing. It was one step taken in the individuation process.
Final comments
We think we are modern and civilized with all our technology and knowledge, but inside, Jung says, we are still 'primitives'. He once observed in Switzerland a Strudel, a local witch-doctor, remove a spell from a stable – in the shadow of a railway line on which several trans-European expresses roared by.
Modernity does not do away with the need for us to attend to our unconscious minds. If we do neglect this side of us, the archetypes simply look for new forms of expression, in the process derailing our carefully made plans. Usually the unconscious supports our conscious decisions, but when a gap appears the archetypes are expressed in strange and powerful ways; we can be ambushed by lack of self-knowledge.
The universe of ancient symbols we once used for deciphering life's changes and larger meaning has been replaced by a science – psychology - that was never designed to understand the soul and cater to it. Writing of the scientific mindset in general, Jung wrote: “Heaven has become for us the cosmic space of the physicists...But 'the heart glows,' and a secret unrest gnaws at the roots of our being.” Modern man or woman lives with a spiritual emptiness that was once easily filled by religion or mythology. Only a new type of psychology that actually recognized the depth of the psyche would be able to quell this secret unrest.
When it seems you are helpless in the face of problems, it should be remembered that this deeper mind carries the totality of human experience, a vast store of objective wisdom and perfect solutions. It only has to be recognized and accessed. The archetypal vortex. From the Journal of Borderland Research, Vol XLV. Super Quantum Speed in No Time
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chinesehanfu · 6 months ago
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[Ming Dynasty]Chinese Armor:Life of female general 秦良玉/Qin Liangyu
The only female general recognized by the Chinese Orthodox Histories,The Twenty-Four Histories (Chinese: 二十四史)
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【Historical Artifact Reference】:
China Ming Dynasty Royal Painting:《出警图/Departure Herald》
In this handscroll is a great imperial procession making its way to pay respects at the imperial tombs. Departing from the Te-sheng (Victory) Gate of the Peking city wall, the artists here depicted shops along the way and the appearance of ceremonial guards to the final destination of the imperial tombs, the final resting place for Ming dynasty emperors 45 kilometers from the capital at Mt. T'ien-shou. Departure Herald is actually accompanied by another long handscroll painting entitled Return Clearing. That work depicts the process of the tomb sweeping and inspection tour. Usually considered as a pair, they are collectively known as Departure Herald and Return Clearing.
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↑Emperor Wanli of the Ming Dynasty of China, Zhu Yijun, wearing armor
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The emperor's guards and ceremonial guards, a good depiction of Ming dynasty armor
【秦良玉/Qin Liangyu:The only female general recognized by the Chinese emperor and official history】
Qin Liangyu (1574–1648), courtesy name Zhensu, was a female general best known for defending the Ming dynasty from attacks by the Manchu-led Later Jin dynasty in the 17th century.
Early life and education
Qin Liangyu was born in Zhongzhou (忠州), which is in present-day Zhong County, Chongqing.Her father, Qin Kui (秦葵), obtained the position of a gongsheng (貢生) in the civil service examination. He believed that girls should receive the same education as boys, so he made Qin Liangyu study history and the Confucian classics with her brothers. He also taught them martial arts. Qin Liangyu learnt martial arts more deeply than her brothers and became proficient in archery and horse-riding. She was also known for her skill in poetry.
Marriage to Ma Qiancheng
In 1595, Qin Liangyu married Ma Qiancheng (馬千乘), the tusi and xuanfushi (宣撫使; "Announcing and Pacifying Commissioner") of Shizhu County, and accompanied him in minor battles against local warlords in the southwestern border of the Ming Empire. They had a good marriage and he often sought her advice.In 1599, when Yang Yinglong (楊應龍) started a rebellion in Bozhou (播州; present-day Zunyi, Guizhou), Ma Qiancheng brought 3,000 riders with him to suppress the revolt while Qin Liangyu brought an additional 500 to support her husband. They successfully quelled the rebellion and destroyed the rebels' camps.
In 1613, Ma Qiancheng offended Qiu Chengyun (邱乘雲), an influential court eunuch, and ended up being arrested and imprisoned. He died in prison later. Qin Liangyu succeeded her husband as the xuanfushi of Shizu County. Those under her command were known as the White Cavalry (白杆兵).
Resisting rebel forces in Sichuan
In 1620, Qin Liangyu's elder brother, Qin Bangping (秦邦屏), led 3,000 White Cavalry to Liaodong to resist invaders from the Manchu-led Later Jin dynasty. He was killed in action at the Battle of Hun River (渾河之戰).
In 1623, Qin Liangyu assisted Ming forces in suppressing the She-An Rebellion in Sichuan and Guizhou led by She Chongming (奢崇明) and An Bangyan (安邦彥). In the following year, her elder brother, Qin Minping (秦民屏), was killed in battle by An Bangyan's forces.
In 1630, when Later Jin forces besieged the Ming capital, Beijing, Qin Liangyu led forces from Sichuan to reinforce the capital. The Chongzhen Emperor showered her with praises in poetry and presented her with four poems as she passed through Beijing. In 1634, when Zhang Xianzhong's rebel army invaded Sichuan, Qin Liangyu and her son, Ma Xianglin (馬祥麟), led their troops to attack the rebels, defeated them at Kuizhou (夔州; present-day Fengjie County, Chongqing) and drove them away. In 1640, Qin Liangyu defeated another rebel force led by Luo Rucai (羅汝才) in Kuizhou and Wushan. In recognition of her contributions to the Ming Empire, the Chongzhen Emperor appointed her as the Crown Prince's Guardian (太子太保) and awarded her the title "Marquis Zhongzhen" (忠貞侯; lit. "Loyal and Chaste Marquis").
Later life and death
The Ming Empire was overthrown in 1644 by rebel forces led by Li Zicheng, and its former territories were conquered by the Later Jin dynasty (later renamed to Qing dynasty). Some Ming loyalists formed a remnant state, the Southern Ming dynasty, in southern China to resist the Qing dynasty. Its nominal ruler, the Longwu Emperor, also granted Qin Liangyu a marquis title. Meanwhile, Zhang Xianzhong invaded Sichuan again, and Qin Liangyu attempted to resist him, but was defeated and forced to retreat, allowing Zhang to conquer most of Sichuan. She did however prevent her soldiers from surrendering to Zhang.
Qin Liangyu controlled part of Shizhu County and her policy of agricultural self-sufficiency made her region attractive for refugees. She helped about 100,000 refugees to settle down in Shizhu.
Qin Liangyu died in 1648 and was buried in present-day Yachun Village, Dahe District, Shizhu County, Chongqing. She was given the posthumous name "Zhongzhen" (忠貞; lit. "Loyal and Chaste") and was survived by her son, Ma Xianglin (馬祥麟).
Legacy
Qin Liangyu's life, along with her weapons and armour, is showcased in a museum in Shizhu County, Chongqing. A statue of her is in the Ganyu Hall of the Shibaozhai in Zhong County (that was preserved during the Three Gorges Project).Together with Hua Mulan, Liang Hongyu and He Yufeng, Qin Liangyu is one of the most well-known female warriors and heroines in China.
In the Twenty-Four Histories, Qin Liangyu was also the only woman whose biography was listed among the biographies of court officials and generals.
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📸Photo & Model :@金角大魔王i & @爱穿汉服的曠先生
🔗Weibo:https://weibo.com/1763668330/O3aKR4CSv
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tofupixel · 4 months ago
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Thank you for getting me to finally try pixel art! I‘ve always wanted to get into pixel art but I never knew what to start with and always ended up procrastinating. Your blog and the post you made on learning pixel art were what finally pushed me to give it a go. It was really helpful and I managed this little animation in Libresprite.
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I definitely want to improve and your art is like the ultimate goal lol. Do you have any tips or instructions for how to get better or on what to focus on in the future? I‘d appreciate any kind of criticism/input you are willing to give! How do you manage to make such gigantic and beautiful landscapes?
thank you!! and i'm so happy you decided to give it a real go, you're doing great already!! the rendering on the body and the pink shading is really nice.
i can help a little with animation stuff but i'm not an expert, ill write something out about backgrounds at the end
i hope you don't mind but i edited the sprite a little, just to illustrate some stuff
🤺Animation stuff
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i added an extra frame near the top of the arc so it slows down. this is called ease or slow in/out and usually happens at the beginning and end of movements. u can do even more slow but this is just a quick version
i also removed the middle frame (where the tail is straight down) to make the swing appear a bit more powerful. this could be the principle of timing in the same video. you can exaggerate smears if you do this, its up to you!! lately i tend to exaggerate stuff a lot, things arent super noticable in motion
i also got a good bit of advice from nickwoz that helped me, basically when you begin to animate, it really puts the rest of the sprite being still into focus. try to think of how you could animate other parts of the body, even subtly. and sometimes if individual pixels stay still they can catch the eye in an unintended way as well, just keep it in mind!!
if you want to learn animation more, you could take a look at duelyst sprites, they have incredible idle and ability animations, i study them a lot
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heres one i downloaded a long time ago. i recommend just downloading stuff you like and looking at it!! i have a huge collection of pixel inspo. slowing animations down can really help you understand whats going on. its just a bunch of simple elements put together that makes it look so good.
IF U WANT MORE RESOURCES/ARTISTS I REOCMMEND TO GO AND STUDY LMK!!! IM LIKE A WIKIPEDIA, I AM A BIG FAN of pixel art and love to share
🌿 OK lets talk about landscape stuff
it looks like you have art experience already, but im gonna talk as if youre a complete noob cos it might help some other people who read this!! ur doing great 👍
❓ how to learn: study (and practise a lot)
what i mean by study: draw it, copy it, try to understand it. you can try to change characteristics about it. changing the angle or lighting can help u understand how something works in 3 dimensions.
sometimes it takes time, dont worry, you will figure out your own style through doing studies, its all a process
❓ how to draw landscape details?
study pixel artists and how they do it recommendations: fool, slym, jubilee, deceiver
also please look at real world references!! you got to build that visual library
❓ how to learn composition?
study traditional artists or animation. i did a ton of studies of ghibli backgrounds which i think helped my growth a lot recommendations: arcane, studio ghibli, traditional painters
im gonna break down a piece as well and maybe that will help. this is one from 2022 but its still one of my most popular and its pretty simple too!!
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if we remove all the fancy stuff what we have is actually really simple. just a few large, overlapping shapes that all point towards our focal point. it's the brightest area with the most contrast and many edges point into it.
go to pinterest or google and just search "pretty landscape" or "mountains" or something and you can see what i'm doing is nothing special or unique!! break it down into bigger shapes to begin with, its just different areas of material mostly.
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and heres how you can make any landscape from any colours. purple sky or mountain? orange grass? ok !! it all works, it doesnt matter. i just blend the colours.
when parts of the landscape are in the distance they become closer to the sky colour as there is more "sky" in between you and it. its called atmospheric perspective. so if the sky was red, the clouds would fade towards red.
OKKK i dont know what else to say so i hope that helps!! honestly 90% of what i do is intuitive and hard for me to really explain, so you dont have to know The Rules, you just kind of pick up stuff as you go.
GL and thanks so much for showing me your art!! please keep going!! 💕💕💕💕
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anim-ttrpgs · 1 month ago
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The Eureka: Investigative Urban Fantasy October 17th Beta update has launched today on itch.io for free!
Happy Halloween! We pulled out all the stops just to get the update out in time for you to prep and play it for your group’s Halloween game! The free adventure module that comes with it, “Horror Harry’s Haunted House”, takes place on Halloween after all! In it, your investigators will solve a “murder mystery” in a charmingly spooky haunted house escape room. It serves as a sort of investigation and survival training ground for you and your PCs to learn the ropes before jumping into more Call-of-Cthulhu-esque adventures where death is around every corner. (You can even get two more adventure modules over on our patreon)
Download the new rulebook here on itch.io! Even if you download it for free, just checking it out, talking about it, reblogging this post, etc. helps us out immensely. We are a diverse, largely queer team setting out to slay a dragon, we’ve already been working on this for four years, and we need all the community support we can get!
If you’re wondering what Eureka even is, watch this trailer, or read this post if you don't wanna watch a video.
youtube
If you’ve ever tried to run a murder mystery in D&D, what you really needed was Eureka.
If you’re coming from the August beta release, which I assume you are, lemme tell you that a lot has been improved. I’ll go over some of the highlights, and post the full changelog under the cut. It’s still free, but if you could throw a bit of money out way on the itchio page, even if you’ve paid before, that would be a massive, massive help. We’re actually a bit over budget even with the relative success of the Kickstarter, plus for one of us this is their primary source of income.
Trait Overhaul
There’s a few new Traits, and nearly every single existing Trait has been redone to make them better and/or more interesting. Each Trait will now have an even more significant effect on your gameplay experience.
Combat Overhaul + World's Best Grappling Rules
Combat in Eureka is now better than ever, and it was already really good - plus, now you can actually comprehend the dang rules! The previous combat rules, I admit, were a dense and confusing slog to read through, even if they worked really well once you understood them. Now, thanks to our editor, you can understand them! Instead of being split across four chapters, it’s now just two chapters. One chapter explains weapons and is mostly just for stat reference, and the other chapter is focused on telling you everything your character can do during “dangerous situations,” which are not just combat, but really just any kind of scenario where a character can get hurt. As a special highlight to the combat overhaul, Eureka now boasts the first ever set of grappling rules that are viable, realistic, and fun to employ at the table! I’m serious when I say I have never seen them done like this before, and think they offer an actual leap forward in something that TTRPGs have struggled with since early editions of D&D! I also put a lot of my own judo and other martial arts experience to work here.
Monster Overhaul
A lot of what I said about the pre-overhaul combat sections of the rulebooks were also true of the monster PC rules. They were dense, hard to reference, and disorganized. Well not anymore! All six playable monsters in Eureka have been completely rewritten using the skills I have gained as a game designer since first writing them, and, like the regular Traits, they have all been at the very least tweaked to be more interesting and have a greater effect on gameplay, and some have been changed entirely with all new subsystems! Witches brew potions now, fairies actually have stuff to do with the names they collect, and more! Plus, speaking of Traits, every monster can have more regular Traits now, to really help flesh out their personality!
CHANGE LOG 
Copy-editing Progress: Thoroughly copy-edited up to p. 302. Half-ass copy-edited up to p. 322.
WHOLE BOOK
Stuck most of the $42+ kickstarter backer submission info into the very back of the book just to get it out of our email inbox and to allow the whole team to be able to more easily see it and work with it. Going to be doing more to integrate this stuff into the actual rulebook soon. 
Changed the headings to hopefully be more legible. Please give us feedback on what you think of this change.
CHAPTER 1
Changed the limitations on how Comfort is used to restore investigator Composure. 
Fixed a typo in the investigation example of play. 
Made it so that Composure rolls for fears in the “Ridiculous” category don’t even always need to be rolled when these things are encountered. 
Moved Character Health and Status, Grievous Wounds, Healing, and Healing Example sections to Chapter 1. 
Changed Partial Incapacitation to give -2 modifiers instead of -1. 
Overhauled the rules for injuries, incapacitation, and grievous wounds completely. A ton of it is changed. 
Added codified rules for medical facilities and what to do in the case of investigator death. 
Added “The Creeps” optional rule. 
Tweak to When is the Party “Split” section regarding how long to go before jumping between groups.
Lots of new art has been added.
Tweaks to Be Prepared to Lose section.
—---------------------------------------------------
Additions to the What is Eureka For section
Changed comforting factors and exacerbating factors for Composure rolls to be +/-2 instead of +/-1 so they make a real difference.
New snoop
Changed the font of the section headings in the Ticking Clock section. Let us know what you think of these headings compared to the other headings, because we are considering changing all the headings to be like this.  
Better clarified some stuff about how Ticks work when an adventure starts at some random time of day.
—-------------------------------------
More art has been added
Made travel take more time and matter more
CHAPTER 2
Changed the CQC skill to Close Combat, as this is more clear and obvious what that means at a glance
Made lots of copy-editing progress. Many paragraphs are shorter and convey the rules more clearly. 
Changed the way the Burnout Trait works. It now causes the investigator to lose flat Composure each day rather than affecting their Composure rolls. 
Changed the Death Wish Trait to not suck.
Changed the Elementary! Trait to use Visual Calculus instead of Social Cues.
Changed Go With Your Gut Trait to not suck. 
Added that wallets and like basic clothing and stuff have a WP cost of 0
Added glasses to item list
Added rope to item list
Added hand warmers to item list
Changed Arithmomania trait to where it only gives a +1 base bonus to Paperwork, and the bonus for having a lower Ignorance of Quantity Tiers of Fear rating is more investigation points. 
Changed Femme Fatale to add a +1 Seduce bonus instead of +2. 
Totally redid the Hardy Trait. 
Added -1 modifier to I’m Okay You’re Okay Trait
Redid the Just Built Different Trait. Now it allows a character “no sell” an incoming Superficial Damage attack once per Scene, reducing the damage to 0, among a few other things. 
Added Renaissance Man Trait. 
Removed Love Me Trait. Might try to reword it another time, but it was too similar to too many other traits and wasn't very interesting. 
Completely reworked Lover Trait. 
Many new snoops have been added.
Changed the Mad Genius trait to be called Lovecraft Protagonist and changed what it does. 
Removed the investigation point cap on Man of Action Trait. Also changed the name to Ask Questions Later. 
Changed My Glasses Trait to only provide bonuses to Knowledge Skill Investigative Rolls. 
Changed Nightstalker Trait so that it provides a bonus to all Interpersonal Rolls while trespassing 
Changed None of My Business Trait to suck less.
Changed Not Finished Yet Trait to suck less.
Changed Showboater Trait to suck less.
Changed Skeptic Trait to suck less.
Smalls is now a real Trait instead of just a joke Trait. 
Removed the +1 Bonus from the Unpredictable Trait.
Changed Wicked Trait to not suck. 
Changed Wizened Trait to suck less. 
Woo-Woo Trait no-longer based on Blacked Out Skill. 
Moved “Deadly Combat, Permanent Consequences” here and changed the title to “Disabilities are Disabling”
Changed Basic Physical Therapy on the Wealth Point Item List from 3WP to 2WP. 
Added new section “People Change”
Made Blissfully Ignorant trait immune to “The Creeps.”
Made the Technically… Trait have a +2 bonus instead of +1.
Updated the Hard Boiled Trait to work with the new way that injuries and incapacitation works.
Moved the Hardened Hearts snoop to be the Wicked snoop instead. 
Changed “Empath” Trait to be “Empathetic” instead. 
Made “Did You Know…” a better and more usable Trait
Made Hard Under Pressure a better and more usable Trait.
Changed how the WP cost of an item affects the modifier for rolling for it in-adventure. The modifier is now half the WP cost rounded down. 
—--------------------------------------------------------
Gave a proper name to the Wealth modifier attached to certain homes and vehicles, it is now called the Property Modifier(PM).
Lowered the price of firearm ammunition by 1WP
Lowered the price of desktop computers by 1WP
Lowered the price of cameras by 1WP
Combined various hand tools into one entry on the item lists and moved them to Misc.
Made hotels something that is prepaid in WP similar to food budget. 
Made Large Apartment less expensive and Tiny Apartment more expensive
Moved Baseball Bat and Axe out of Weapons and into Misc. 
Changed how Food Budget works.
Removed Net Skill Limit mechanic entirely
Edit to the duration of the bonuses for Femme Fatale
Changed Ninja Trait to a +2 bonus instead of +1
—----------------------------------------------------------
Made “Sleep On It” Trait give 1D6-1 investigation points, and still give Composure.
Added “Real Capybara Hours.” Sometimes jokes are just for us.
Added animals to item lists
CHAPTER 3
Moved the section “Deadly Combat, Permanent Consequences” into chapter 2. 
More art has been added.
Moved Character Health and Status, Grievous Wounds, Healing, and Healing Example sections to Chapter 1. 
—------------------------------------------------
Changed the name of Chapter 3 to “Dangerous Situations.” We are planning to put all the combat and other dangerous stuff into one chapter called “Dangerous Situations” and merge combat, chases, etc. into one thing rather than splitting it up and having it in a bunch of different chapters.
Made it so that the Speed mechanic works with Theater of the Mind as well, and removed that other awkward mechanic with rolling Athletics for how many turns it takes for a character to cross a large distance. 
Complete restructure of the way the mechanics for movement and action are explained, as well as defining things as both Movements and Actions. 
Created a Chapter 2.5. In the future when we are ready to shift the chapter numbers, Chapter 2.5 will become the new Chapter 3 and the current Chapter 3 will become Chapter 4. Chapter 2.5 currently houses the statistics of weapons and other combat items. The plan is that a first-time reader will read the weapon statistics in Chapter 2.5 before they read the combat rules in Chapter 3, which will inform the way they understand Chapter 3. 
Changed damage value and special attributes of pepper spray. 
Made brass knuckles do 1 penetrative damage. 
Made stun guns do 2 superficial damage.
Made it so that bulletproof vests do protect against 1-damage weapons. 
Moved and rearranged like everything from chapters 3-6. 
Close range bonus for guns is now +2 instead of +1
Simplified Stopping Power rules (the actual way it works has not changed, we just rewrote it so that it gives the same mechanics in like a tenth of the word count)
Separated open-faced helmets and full-face helmets, and made it so that wearing a helmet along with body armor gives a -1 penalty to incoming attack rolls. 
“Single Load” is now called “Internal Magazines”
Shotguns at extremely close range now have similar stopping power to a rifle, but at 5-10 yards they still have their double stopping power. 
Changed how Rate of Fire works for guns. Just making it a number instead of distinct actions. 
Made it so that Quick Cycling affects basically all guns except automatics, meaning characters with high Firearms skill can now fire semi-automatic pistols at 3 bullets per Action.
Streamlined Stabilization. It is no-longer a roll and instead a penalty that worsens the more bullets are being fired at once. 
Made Bipods give +2 Contextual bonus instead of +1 to single stationary targets.
Changed Reactions and made them more broadly applicable and usable as a rule.
—--------------------------------------------------------------------------------------
Overhauled Grabs, Throws, Holds, and Escapes to make them a viable option in a lot more scenarios.
Defined “On the Ground” and made it its own section.
Made knock out blows and throws ignore Armor. Knock-out blows are still somewhat penalized by helmets.
Added A Real John Woo Film Optional Rule
More art has been added
Hastily updated the random chase obstacle tables for the new Movement/Action system.
Updated the example obstacles to be more in line with how we designed obstacles for the obstacle tables. 
Redid how Poison works. We meant to make it less convoluted but accidentally made it more granular instead. We did write it better so it will at least feel less convoluted. 
CHAPTER 4
Merged this chapter with chapter 3
CHAPTER 5
merged this chapter with chapter 3
CHAPTER 6
merged this chapter with chapter 3
CHAPTER 7
Added “Psychological Warfare” mechanic. 
—--------------------------------------------------
CHAPTER 8
The Blacked Out Skill has been changed in two major ways. First we made it more obvious that the Blacked Out Skill applies even to knowledge of the supernatural that is not necessarily true. And also rather than working the way that every other Knowledge skill works, the Blacked Out Skill now gives leads to where answers might be found rather than immediate concrete answers. 
THE GORGON IS FINISHED AND FULLY PLAYABLE!
Added that Alt. Witches have to make their supernatural ability composure rolls at +0 instead of +3. The +3 was a typo.
Started work on the complete monster overhaul.
Vampires have been completely rewritten. Most of their abilities and themes are the same, but the way the abilities work has been overhauled and improved in many cases, as well as now being formatted and structured in a sane and easily-referenceable way. 
More art has been added. 
Changed the +2 Contextual Close Combat bonus for the Werewolf Trait to a +1 Base Bonus
Wolfmen have been completely rewritten. Most of their abilities and themes are the same, but the way the abilities work has been overhauled and improved in many cases, as well as now being formatted and structured in a sane and easily-referenceable way. 
Fairytale Witch is currently being rewritten/overhauled. 
Changed Incredible Strength Mage Trait to have a +2 Close Combat bonus instead of +3.
—-----------------------------------------------------------------------
Clarified that gorgon blood does not heal gorgons.
Changed the way that monsters interact with Composure and their Tiers of Fear during the act of preying on other people. Instead of just ignoring it or having a bonus (i somehow left both of those conflicting rules in and no one told me), a relevant Composure roll is still made when a monster eats someone, but they do not lose Composure points from it even in the event of Partial Success or Failure. This keeps the narrative benefit of a Composure roll to show the monster’s emotional state, but without making hunting numerically pointless.
Finished the complete fairytale witch overhaul. 
Made the Close Combat bonus for superhuman strength be just +1 for the vast majority of instances. The only exception is wolfman forms. They get a higher Close Combat bonus because their transformations actually make them bigger and taller and this helps a lot in Close Combat.
Reduced Athletics bonus of Incredible Strength trait to +2. 
Merged the Alt. Witch with Mage, and made Mage a Misc. supernatural category instead of its own separate thing. This is going to be a really messy transition for chapter 8 so please bear with us. I am making a brief run though the chapter to clean up the biggest discrepancies this change creates, but I probably won’t get them all until the editor and I have time to actually go through and copy-edit it. 
“Mage” is now its own trait, and what were previously called “mage traits” are now called “mage powers”. Mages now have between 1 and 6 mage powers as part of their mage trait, with worse composure rolls the more powers they have. 
When they engage in their True Nature, monsters now have a chance to recoup some or all of the Composure they lost as a result of using their powers to hunt prey. 
—-----------------------------------------------------------------------------
Fully overhauled the fairy rules. Just one more monster to overhaul! Woo! 
Changed the Curse of Slumber to take effect the next time the victim falls asleep rather than knocking them out spontaneously.
Overhauled the changeling rules to go along with the overhauled fairy rules. 
Clarified something about the vampire’s In Lizard Fashion ability, they wouldnt be able to use this to stop a speeding truck.
Removed the hard limit on how many people a wolfman could eat at once, and also added rules for what happens if they shift to a smaller form with people in their stomach. Made similar tweaks for vampires. 
More art has been added 
Fully overhauled the Thing from Beyond, and that completes the full monster overhaul. All Monsters now consist of a single Trait, rather than needing a pair of Traits. 
Gave vampires’ “wearing the evening” ability a maximum distance of 50 yards and also it is a Movement now 
Made a few more adjustments to some of the monster sections to bring them up to date with the new Movement/Action mechanics. 
Adjusted all instances of poison in the monster sections to account for the new poison rules.
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weirdmageddon · 2 months ago
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(originally written 8/21/24 on cohost)
there are actually a lot of things that john and aradia share beyond the bing crosbytop and fedora that are pretty intriguing to me like narratively. i was on the road and it sorta came to me as i was listening to music and i had to write it down when i got to my lab
both are the actual leaders of their session even though neither of them claim to be.
both are involved in the larger narrative of their story, on the “outside” or “above everything” with regard to paradox space. aradia’s leads with strategic understanding, watching how it unfolds, and john leads with a methodical one, putting the narrative into action. both of these end up leaving them feeling detached from everything in the end.
from andrew hussie commentary:
But even then, Aradia's only using him, too. She's playing everyone. She has a very advanced and pragmatic view of leadership when it comes to a Sburb session. She understands there's no such thing as a leader, just a bunch of sad kids getting played by Paradox Space. In a way, she's the most honest type of leader any session has. A leader by absentia, a cold orchestrator of preordained, controlled chaos, who creates the spaces for all the pieces to fall into place, and then just sits back and lets them fall. As Aradia's arc progresses and the ghostly freeze on her emotions and desires begins to thaw, one of the themes that starts emerging is the struggle over the nature of what is random in a universe where any appearance of randomness is prewritten as an essential result, and any act of destruction, no matter how violent or disruptive, only serves as a preconditional pillar for any foretold series of outcomes. As a robot, when she gets her emotional legs back under her somewhat, she gets more aggressive and starts lashing out, using acts of chaos, violence, impulsiveness, and randomness as a kind of protest against the bondage that existing in Paradox Space represents. In other words, there's no random act that reality hasn't accounted for, but aggressively enacting them is still kind of a Fuck You statement to the master. It's an attitude borne by a defiant slave, which she knows herself to be, just like her ancestor.
these evoke such similar feelings to me
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(john art by @monteruu. lovely work by the way.)
john has an unconscious draw towards this information, his existence is a consequence of it, but is unable to weave it together into a framework. he doesn’t have the internal framework but he has the words so he’s confused. there was one post i once saw that had me clawing at the bars of my mental cage that's still somehow tangentially related to this general idea im trying to communicate.
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(source)
and plato was.....LII. john expects reality to conform with the mental products of that guy, similar ideas that i have seen repeated throughout many other LII works, including carl jung and his idea of the collective unconscious and archetypes. and my own mind too.
“john expects reality to conform with his symbol language." that's literally how we could define the SUPER-ID block in socionics. the SUPER-ID block is the block where one is shaped by their most primitive impressions of what the world is, from the world.
for an ESE, john's type, their SUPER-ID contains -Ti → -Ne. erm...symbol language anyone? the ESE themself is the one spontaneously affected by that information, in contrast to LII, who can consciously follow this information and verbally deconstruct it.
(for description about these information elements and what they represent, refer to this. details about the meaning of the information element charges +/- can be read here.)
for me—and aradia, (and plato and jung too. also dipper pines. if you ever thought john and dipper have similar vibes youre not alone. someone pointed that out the other day i saw a tweet that said "John is kind of like dipper if he gave zero fucks what anyone else thinks of him" and i was like "im fucking telling you dude")— the SUPER-ID block of LII receives the aesthetic/sensory impressions that objects with certain energies give off (SUPER-ID block +Fe → +Si). to me the best i can describe this is receiving the dynamic, embodied expression of an individual object’s 'character' in motion and the impression it makes on me. many LIIs are musicians, or music is a big part of their life for this reason, because of this tonal + sensory impressionistic discernment.
+Fe -> +Si is the information i require from the world that i use to consciously classify things or compare them using my EGO block -Ti → -Ne. i classify things by their actual embodied characteristics, which makes me able to compare things in nuanced ways. since i have these energy-sensory impressions as a sort of backlog to compare things to, i can creatively describe something's essence in a million ways, from a million different angles. i’m even doing that in this post right now.
john is doing that in reverse. he takes the raw essence / potential itself (including himself) and can physically embody that potential in a million creative ways. think of how quickly he figured out what was available to him with punch card alchemy.
aradia knows her position in paradox space, whereas john does not. john doesn't make this distinction himself. like any introvert aradia is able to plot herself on a “map” to identify her placement / relationships among other objects (be it interpersonal, logical, within a space, and—most demonstratively for her—throughout time). i guess it allows her to cope better, but for john, this causes his depression and anguish to find meaning in his life once the narrative of homestuck ends.
theyre some of the most narratively involved characters in the chain of events of the story, but just from opposite sides. aradia exerts this as a hidden force causing consequential ripples over events in time (and she is aware of this, which is where a core theme was for her as a character and trying to rebel against the inevitable that she has to do anyway because paradox space is cruel), while being quite modest and unassuming as an individual. i think this is why ive seen people "forgot about her" because she wasn't in the spotlight and wasn't well understood, the weight of the role she played. i've likened this to her (4/2) demonstrative +Ni and (2/1) vulnerable -Se pole in the socionics framework. we see her story told mainly through the past and how she came to be in this state. a huge part of her arc that people take away is how much transformation she has been through. changes and relationships things hold to each other over time is a Ni concept. aradia constantly demonstrates this as an individual. i guess why it's called the demonstrative function. haha? i have the same information element placements as aradia, so i can draw comparisons to flesh this idea out further. my friend told once me something very pertinent: "Honestly I think a lot of your bigger influence is subconscious and something that most people have to circle around to appreciate. Like they have to live a little to appreciate your wisdom"
john is the opposite — we follow him. we see his role as it unfolds, we're along for the ride with him. his impact in the story gets more spotlight, he is the main character after all. and it's so interesting how john spontaneously adopts these roles to live up to through his actions. it's like he subconsciously knows he's the main character in some way, and acts accordingly: he serves as a more active presence in the present moment of the narrative than aradia whose primary effects are a result of that which stretches back to the beginning of these chain of events. john's actual presence in major events are crucial. (e.g. getting the code for Quills of Echidna to scratch the beat mesa, sticking his hand in the house juju). this is his (4/2) demonstrative -Se. we see him involved in these things, right here, right now. not in the past, but his presence right now. but there's a shadow side to this. as jung says, "No tree, it is said, can grow to heaven unless its roots reach down to hell". so given all of this, being an action hero constantly involved in the present, at the same time builds up as an inner experience of the self over time — (2/1) vulnerable +Ni, which we cannot see from the outside, but is a consequence of that presence that simultaneously evolves with every action john takes in the story. what do the collection of these experiences represent over time? who john is as an individual being in a narrative sense is something important to analyzing him as a character. what myth does he embody? what myth or idea is it that is essentially forced upon him by the world against his will, given his position among other objects? (1/2) suggestive -Ti → (2/2) mobilizing -Ne. this 1000% relates back to that symbolic language post. by the way.
when it comes down to it, it seems like outside world's mission for john's existence is because he is someone necessary. who else is going to do these things? john exudes optimism, capability, kinetic energy. this is why we see him spontaneously latch onto the positions (suggestive -Ti) that he finds himself in.
EB: but now they don't have dream selves left! EB: who ever goes will be risking their life for good, won't they? CG: THAT WOULD BE THE LOGICAL EXTENSION OF THOSE FACTS, YES. EB: this is unacceptable! EB: couldn't i do it? EB: i am apparently immortal, because of this god tier business, so the bomb probably would not kill me! CG: OK, BUT DON'T YOU THINK THERE'S A REMOTE POSSIBILITY THAT GOING ON A SUICIDE MISSION TO SAVE ALL OF REALITY WOULD COUNT AS A HEROIC DEATH? EB: hmm... EB: maybe i could try to be not all that brave while i do it? CG: YOU ASSHOLE, OF COURSE YOU'D BE BRAVE. THAT TENDS TO BE WHAT HAPPENS WHEN YOU DO SOMETHING REALLY FUCKING COURAGEOUS. EB: ok, well what about this. EB: since she is mortal, and i am not (sort of), and i don't need to do the scratch for a while, can i go help her? EB: maybe she could use some protection? maybe that is what dave was just trying to do, when he temporarily died. EB: remember, jack is still on the loose! he has killed rose and dave once, and me twice. CG: NO NO NO NO NO NO. CG: SWEET BLEEDING JEGUS, EGBERT, YOU KEEP BRAGGING ABOUT YOUR IMMORTALITY, AND THEN BRAINLESSLY ANNOUNCE PLANS TO GO OFF AND DO SOMETHING HEROIC! YOU'RE GOING TO HAVE THE SHORTEST LIFESPAN OF ANY IMMORTAL IN HISTORY. EB: sorry. :(
aradia’s trollian handle is apocalypeArisen. the final book in the new testament describing the apocalypse (book of revelations) is authored by a person named john. that’s all he refers to himself as, and nobody knows his actual identity. many iconic mythological figures come from there, like the four horsemen of the apocalypse and the biblically accurate angels covered in eyes from front to back and shit. like that’s the blueprint of the ‘apocalypse’ myths that pervade culture. apparently the book was written from his visions in patmos, greece. the only reason i made this connection was because of the amazing musical adaptation of it into the album 666 by aphrodite’s child (1972) that has be absolutely hooked, but still it made me do some reading since i wanted to know what was up since i'm secular, and that's where i found intriguing links to my thoughts about them.
because etymologically.... apocalypse (ἀποκάλυψις) is a greek word meaning "revelation", "an unveiling or unfolding of things not previously known and which could not be known apart from the unveiling.” sounds familiar to things i have been describing in this post, particularly from john (egbert)'s perspective. my friend said "john is like a guy lost in a desert without a map with random landmarks that don’t make sense and aradia is like watching him from a helicopter with a map".
one more thing. i read that the johnannine works took a more gnostic approach than other parts of the canon.
The origins of Gnosticism are obscure and still disputed. Gnosticism is largely influenced by platonism and its theory of forms. Many Gnostic texts deal not in concepts of sin and repentance, but with illusion and enlightenment.
and oh god and so much of homestuck has roots in gnostic thought AND plato's theory of forms. keep in mind that homestuck is a creation myth itself. like, yaldabaoth the denizen IS the demiurge. no wonder theory of forms is such a vital idea to homestuck's mythology. and that's why john seems to fit so well into that world, because he expects reality to conform with his symbolic language.
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