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#immersion cooling pc
bisrsrch · 2 years
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Data centers consume a lot of electricity and generate heat. Excess heat and humidity can damage appliances and equipment, triggering them to malfunction and stop functioning.
Data center cooling system is utilized by various end-use industries such as IT and telecom, healthcare, banking, financial services, and insurance (BFSI), and retail. Telecom companies have made numerous investments in emerging technologies over the years to expand network capacity, lower costs, enhance versatility, added new requirements for data centers.
Request for the Sample Report at: https://bisresearch.com/requestsample?id=1413&type=download
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techdriveplay · 7 months
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Upgrading Your Gaming Rig with the Latest Computer Parts
In the rapidly evolving world of PC gaming, staying ahead of the curve is essential for an immersive and competitive experience. Upgrading your gaming rig with the latest computer parts not only boosts your system’s performance but also ensures that you’re getting the most out of your gaming sessions. This comprehensive guide will walk you through the key components to consider when upgrading…
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yesterdays-xkcd · 1 month
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I love the title-text!
xkcd Loves the Discovery Channel [Explained]
Transcript Under the Cut
[The comic is in parody of the Discovery Channel commercial showing various clips of people singing a song with the chorus line "Boom De Yada."]
[Megan spinning around.] I love momentum.
[Megan laying on floor tinkering with an EEE PC hamster ball robot.] I love to engineer.
[Beret Guy standing in bakery holding a loaf of bread in each hand, a sign with "PIE!" in background.] I love this bakery!
[Cory Doctorow in goggles and a red cape flying superman-style.] I love the blogosphere!
[Cueball running in a large hamster ball.] I love the whole world
[Depiction of internet sludge (4chan b-Random)] And all its messed-up folks.
[Cueball and Megan immersed in playpen balls.] Boom De Yada Boom De Yada
[Mass of playpen balls with speech "I put on my robe and wizard hat" originating from it.] Boom De Yada Boom De Yada
[Black Hat taking a present from a kid with a party hat.] I love your suffering.
[Diagram showing RSA fingerprint authentication between two people.] I love cryptography.
[Cueball and Megan in bed covered by a red sheet.] I love entangled sheets.
[Cueball hanging from a kite string holding a camera.] And kite photography.
[Map of the internet.] I love the whole world
[Cube with a red spider on top.] And all its mysteries.
[Two people sword-fighting on rolling office chairs.] Boom De Yada Boom De Yada
[Classroom with two students and Miss Lenhart.] Boom De Yada Boom De Yada
[Cueball saying "Barack me Obamadeus!" to another man speaking energetically at a podium.] I love elections.
[Cueball holding a schematic diagram of a transistor in front of his crotch.] I love transistors.
[Cueball and Megan in bed, Cueball saying "There must be taft slash fiction."] I love weird pillow talk.
[Cueball speaking to Megan.] I love your sister.
[Roller coaster with Cueball in the front car holding a chess board and thinking about a move.] I love the whole world.
[Beret Guy standing in the midst of leafless trees.] The future's pretty cool!
[Megan doing the MC Hammer slide towards Cueball.] Boom De Yada Boom De Yada
[Cueball and Megan on an electric skateboard.] Boom De Yada Boom De Yada
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number1jeonginstan · 11 months
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can you please make a jeongin smut? jeongin had too much screen time on his computer playing games and you were angry at him so you ignored him and he wanted to pay you back by joining you on the shower and made a make out session in the shower
A/N: I hope you like this!! Also, thank you for being my first-ever ask!!!
WC: 1k
Frustration:
You were lying on your bed waiting for Jeongin to end his game. You were casually scrolling through your phone, waiting for him to finish his game with Felix and Beomgyu. Ever since Felix helped him build a PC, he has been on it non-stop.  The last full conversation you guys had was him telling you how he was going to get a new graphics card to have smoother gameplay. You wanted to rip the damn wires out of the thing, he was spending every second, not working, on the computer. You knew he needed a break, constantly being stressed especially with the new comeback right after their Japanese EP, but you missed him. You missed being close to him, and spending time with him, but most of all you missed the sex. You were not someone with a high sex drive, but you missed having him on you, in you, kissing you.
“Innie, do you know how much longer you are playing for? I want to sleep soon.” you sighed. 
You hoped he could hear the annoyed tone in your voice, you wanted him to look up from his computer and look at you, but he just responded with a “in a little bit”. You waited another minute but the only thing you heard was him telling Felix to look behind him. You just groaned, looking back at your phone, deciding on reading a book for a bit if he was going to take a long time. An hour passed like this, the sound of him occasionally yelling into his mic and you flipping through your book. You got more and more immersed in your book, a romance novel your friend recommended for you to read. “He took her clit in his mouth, lightly sucking it as she ran her fingers through his hair,” you whined slightly, feeling yourself getting wet from the words. 
You couldn’t believe it, you were so touch-starved that just reading the book soaked your underwear. “Innie, I’m going to go take a shower.” You quickly got up, not wanting to feel your underwear stick to you. He just nodded, allowing you to go to the bathroom. What you did not realize was that Jeongin had finished his game ten minutes prior. He was watching you from the black screen of your computer. Your face scrunching a bit, and he heard your whine. The little sound you always made when you needed him. 
He went over to the bed, opening the book to the page you left off of, and his eyes widened. You were getting off to a book while your own boyfriend was just a foot away. He felt like shit, he didn’t realize how much he was ignoring you and he felt even worse that you did not speak up. He knew that he needed to make it up to you and make you feel appreciated as you do to him every day. He quickly took off his shirt, leaving him only in his sweatpants, and entered the bathroom. You were already in the shower, shampooing the roots of your hair. 
You did not realize that he was behind you til you turned around to get conditioner. “Hi,” he grinned at you, his signature smirk splayed on his face. “Hi,” you responded back with the cheesiest grin. He cusped your jaw in his hand, kissing you passionately. It felt like time had stopped, you missed him so much, groaning into the kiss. “What do I get to owe this pleasure to?” you asked giggling a bit. “You were getting off to a fictional man, while your hot, cool, tall boyfriend was right in front of you” he pouted, kissing you once again. “When did I get a tall boyfriend?” you asked trying to hide the smile on your face. 
“Hey!” he screamed “I don’t think you deserve my kisses after that.” You pouted at him, taking his cock in your hand and he groaned. “No,” he took your hand off his cock, “this is about you, I want you to feel good, my good girl,” he said against your lips. “But I want you in me” you pleaded looking up at him with your doe eyes. “Fuck, don’t say that to me.” 
He hoisted you up onto the side of the shower, his back being sprayed with water. “Let me prep you okay? It’s been a while, I don’t want you to get hurt.” You just nodded, moaning when he inserted a finger into you. “Fuck, you are so wet, did you miss me this much, need my fingers in you. You are so tight, don’t think I can even fit a second finger, but you can take it can’t you? You are going to take it like a good girl?” You whimpered at his words. “I can take another one, I can be a good girl, want your cock Jeongin, please I can take it.” 
He groaned, loving the way you felt his fingers in you, scissoring inside of you. You were always so tight, but after not fucking for two weeks, he knew that he had to stretch you more than usual. He wanted to make you cum, wanting to hear your moans as you reached your climax, so he lifted you higher, face directly at your cunt. He licked up at you taking your clit in his mouth sucking slightly, groaning at your taste as he continued to fuck his fingers inside of you. That was all you needed to cum. 
He rubbed soap on you and conditioned your hair as you came down from your high. He wanted to give you time to relax before he fucked you so hard you couldn’t think about anything else but his name. After you both finished washing up, he took a towel, wrapped it around you, and kissed your forehead. “I’m sorry I didn’t pay attention to you, baby, it won’t happen again.” He made sure you knew how much he meant it as he fucked you into your bed.
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satoshi-mochida · 1 month
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Lost Records: Bloom & Rage Tape 1 launches February 18, 2025; Tape 2 launches March 18 - Gematsu
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Lost Records: Bloom & Rage Tape 1 will launch digitally for PlayStation 5, Xbox Series, and PC via Steam on February 18, 2025, followed by Tape 2 on March 18, 2025, developer DON’T NOD announced. A physical edition distributed by Maxium Entertainment is also planned for PlayStation 5, with a release date to be announced in due course.
Get the latest details below.
The first look gameplay trailer offers a look into the gameplay of Lost Records: Bloom & Rage, including the navigation between the dual timelines of 1995 and 2022, using Swann’s camcorder to film her summer, and of course, making dialogue choices in the game. We see the dynamic dialogue system, which promises another level of immersion: it can change based on where you look and what you say, and players can choose to ignore and interrupt other characters, which makes conversations feel more real and choices more important than ever.
DON’T NOD at Gamescom 2024
As well as our participation in Gamescom 2024: Opening Night Live, DON’T NOD is excited to have a space not only in the B2B area but also the B2C space, with a themed photo installation booth in Hall 5.1’s Cosplay Village. Fans anticipating the game, or who just want to take cool pictures in a ’90s garage, can come along and take home a memorable keepsake from the universe of Lost Records. Several activities will be ongoing throughout Gamescom 2024, such as a meet and greet with the development team and special giveaways.
Lost Records: Bloom & Rage is due out for PlayStation 5, Xbox Series, and PC via Steam in early 2025.
Watch a new trailer below. View a new set of screenshots at the gallery.
First Look Gameplay Trailer
youtube
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spiritofcamelot · 9 months
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My junior year predictions and hopes
Reasonable predictions
The night yorb will only be mentioned as a past adventure which the PCs slowly add details to every time it comes up
Ally will roll a clutch nat 20 at a vital story moment
Adaine and Aelwyn will grow as sisters, but still not necessarily have a healthy relationship
Riz will outright say that he is ace, and maybe even aro
Battle at a Sig Figs concert
Journey to another part of Spyre
Kristin and Tracker take "time apart" like a soft break up
Something will happen to split up the party that is practically out of their control and they have to work two ends of a mystery or something. A fun mix of players knowing all the info while the characters don't.
There will be a battle either started by or incorporating time shenanigans.
Fig will use disguise self in an unhinged way and then Brennan will yes and it and make her face the consequences while everyone at the table looses it
Hopes
We see Gorgug's birth parents briefly, even better if they are hanging with the Thistlesprings. More adult friendships that have survived years apart!
Actually see some classes briefly
Really cool use of dome projections and other immersive experiences for the players
Fun homebrew mechanics which catch the players by surprise and make them think harder
Kristin will give an actually really inspiring speech
The intrepid heroes will find an excuse to do some themed dressing up, whether it's for prom or for a heist. Maybe this time Brennan will be told in time so he can join in.
Off the wall bonkers guesses
There will be some sort of cameo from one or more of the Seven. Might be especially fun if it was an audio message with some projection art.
The barbarian teacher will actually win Fig over
A totally normal prom at the end of the year
Kristin will end up creating a second diety without giving up Cassandra, or Cassandra will become a multifaceted diety
Fabian will drop out of school to take to the high seas
Gilear will level up
But really, whatever happens, I trust all seven of those amazing storytellers to take me for an absolute thrill ride.
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slade-neko · 2 months
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Something fun I did during my time away was... I finally played The Legend of Zelda: Breath of the Wild!
Before I had only ever watched my brother play the game when it originally launched in 2017, but never had much of an interest to play it myself. After all the hype of Tears of the Kingdom upon its release back in May of 2023, I finally decided to give BotW a shot and I am so glad I did.
It definitely plays a lot different from classic 3D Zelda games, but it's a lot of fun. Main story felt weak having everything merely be flashbacks, but getting lost in the immersion while exploring the world was the highlight for me.
Cemu Emulator + Mods!
I played the Wii U version on PC via the Cemu emulator and installed a couple of mods throughout my playthrough. Mainly the Linkle mod and tried a few different music overhauls. Man, I wish Nintendo would just release PC ports. Modding games is so much fun haha. Makes the whole experience customizable and enjoyable.
Big fan of the Linkle mod. I know she's not an official Zelda character, more of a Koei Tecmo OC, but the mod is very cute. I appreciate how it affects NPCs and has them react to you being a girl, even goes as far as making her Link's sister for the story.
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Co-op Mod
This game would've been an 11/10 if Nintendo officially made it 2-player co-op, so I could've played it with my brother with him as Link and me as Linkle. But it seems fan's have already got the co-op aspect down already haha. Very buggy, but playing with my bro as two Links was a blast!
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Tears of the Kingdom
I did try Tears of the Kingdom too, but didn't get very far myself. I did see the entire game through my brother's playthrough and played his save a couple of times. Wasn't terribly impressed from my time with the game. Had some cool elements, but I think I prefer BotW more over TotK. Will have to give it another try sometime... maybe once the Linkle mod is out hahaha.
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enden-k · 2 months
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I saw you mention Skyrim the other day in a post of yours and was curious about whether you had any in-universe OCs, AUs or anything like that for the Elder Scrolls universe, and if you'd be willing to share!
Sorry if this is weird or out of pocket or anything like that (or if the mention of skyrim was a goof of some kind that i missed) but it's been a special interest of mine for quite some time and it's neat to see folks in the same fandom circles that I am mention it outside of a meme context
ok ok im gonna ramble HAHAHA
when i played skyrim for first time it was years ago on ps3, just classic oldrim. when i got my pc years later i started w skyrim again and started modding and ughhhhh, basically turned my dragonborn into a really cool, pretty vampire w a bunch of customized followers and we just roamed the lands, doing quests and adventures and it was honestly sm fun!!!! i even started drawing abt them, i was just super immersed and it was a nice thing to focus on in that time. unfortunately smth broke my game iirc and in the end i had no choice but to delete everything and start again but i didnt get him right again and then just gave up. since i built a new pc that handles much much more now, i started ultramodding (again), trying to get him back akjscbkj
from all kinds of games i tried so far, skyrim is just still the perfect game in my eyes tbh. it was incredibly fun playing both vanilla and modding it later; it just gave me the chance to customize a game i greatly enjoy even more to my tastes (not to mention that despite its age, w all the hard work of the community it still can compete w modern games w all the graphic improving mods out etc)
yeah anw, i had a whole squad around my dragonborn, camping out in the night, watching stars, riding through the lands, doing quests together, had them all assigned roles, doodled abt them.....................im trying to get it all how it was but aughh
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funkytoesart · 7 months
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does anyone have any cozy games to recommend?
Preferably on switch or PC, as those are the consoles I have :) I've never gravitated towards playing games in my life ever but i'm intrigued by the concept of cozy games, and wanna experience/play some :D
So far I've played animal crossing, Disney Dreamlight Valley, and Palia.
I'm particularly interested in games with cool/immersive world building and storylines.
RPG recs in particular would be cool, although i'm intrigued by the idea of visual novels too (as well as any other game type that's cozy and not just a farming sim), and romancable characters is a plus, but not required!
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clovercrafted · 1 year
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Clovercrafted’s summer fun build event!
Excited for some fun in the (virtual) sun? Ready to get your little gaming mitts on the new 1.20 blocks but just don’t know where to start? We’ll look no further because I have you sorted!
The Summer Fun Build Event will be running from June 1st to June 30Th! So that’s 30 prompts filled with sun, sea and sand*!
* may not contain any sun, sea or sand
So grab your blocks, your pickaxes and assorted tools and get crafting!
So how does this thing work?
Simple! Your build 30 builds over 30 days each one corresponding to the given theme for that day. You can skip days if you have to, do them out of order or even forget this even exists and do it 5 months later! There’s no real rules since this is just for fun!
Wait so this is just Minecraft?
That’s the intention but I’ve seen people do stuff with The Sims as well so if you can pull that off, by all means, I’m not gonna stop you!
Cool, can I use creative/mods/texture packs/whatever?
Yeah sure! How you do this is up to you! Mod it until it breaks or your pc sets itself on fire! Mmmm immersive summer heat
Okay I think I know what I’m doing…
Lovely! Feel free to tag me @clovercrafted in your builds and don’t forget the hashtag #cloverssummerfun23 so others can find your stuff! Feel free to reblog and spread this around even if you don’t wanna join in! 💖
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refractstudios · 2 months
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Distance Launches on PS4 & PS5 July 19th!
Today I have a very exciting announcement for everyone...
Distance: Console Edition has a release date for PlayStation 4 and PlayStation 5! You can get it July 19th on the PlayStation Store. Wishlist to get notified when it goes live!
Watch the exciting trailer with brand new music here:
youtube
Here's a quick overview of what you can expect in Distance: Console Edition:
Melding the intensity of arcade racing with the agility of parkour, Distance catapults you into a neon-soaked world shrouded in mystery. Adapt quickly using your car’s abilities to jump, flip, and fly to overcome deadly hazards and survive.
Campaigns: Dive into the Adventure campaign, an immersive single-player story that takes you into the heart of darkness. Afterward, return to Nitronic City in Lost to Echoes and take on a brutal challenge. Finally, visit the mysterious flying islands of Nexus (a short companion to the Adventure campaign).
Arcade Modes: Earn medals to unlock over 150 diverse tracks in modes like Sprint, Challenge, and Stunt.
Leaderboards: Race ghost replays to take on the leaderboards' best (both online and local).
Endless Tracks: With Trackmogrify, enjoy never-ending challenges with randomly generated tracks using advanced seed modifiers.
Couch Multiplayer: Challenge up to 4 opponents in high-stakes split-screen races, or try unique arena-based modes like Reverse Tag and Stunt.
Unlockable Cheats: Earning PlayStation trophies unlocks cheats like motorcycle mode, bubble car, and many more.
And a bunch of other cool features including…
Customizable controls
Level playlists
Multiple unlockable cars
Car paint job customization
Main menu level selection
And more!
What's new on PlayStation?
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There are a handful of exciting new additions exclusive to PlayStation:
Haptic Feedback: The PS5 version features a completely new haptics integration. It allows you to feel the details of each impact, scrape, skid, and the abilities themselves in a whole new way. Since the haptics are largely audio driven I had a ton of fun working on this and it’s easily one of my favorite aspects of playing on PS5.
Activity Features: Easily track campaign progress from the control center, jump into a mode directly from the home screen, and see in-game help on campaign levels if needed.
Controller Lighting: On both PS4 and PS5 the controller lights with the glow color of your car. This helps to see overheat status as well as identify controllers during split-screen.
Regarding performance, Distance targets 60 fps across all single player content. On PS4 the game utilizes 1080p, and on PS5 it runs at 4K resolution. The PS4 Pro and PS5 version have both been enhanced with higher graphics quality and smoother performance. While there are dips here and there on the PS4, overall I think it runs pretty well, and it's even better on PS5 despite running at 4K.
Differences between PC and consoles
For those of you who’ve been enjoying Distance on PC, you’ll find that the core gameplay experience and overall features are extremely similar on PlayStation. There are of course some differences so I’d like to discuss them here.
I’ve talked previously about the technical limitations regarding Steam Workshop and the level editor, so at this time those aren’t available in Distance: Console Edition. Instead, we decided to officially include our favorite community-created levels directly into the base game for everyone to play. For example, our recent Kinetic Update (v1.5) on PC included 15 incredible new levels from the community and these will also be available on PlayStation!
Regarding online multiplayer, I completely understand that for some it might come as a shock to see it not included on consoles. While we have collectively spent a ton of time working on online multiplayer for PlayStation consoles, a series of unfortunate technical hurdles have led to it not being feasible for release at this time. Split-screen multiplayer is included however and allows for couch multiplayer in Arcade modes. For those curious about the behind-the-scenes technical info, please see below for a more detailed breakdown explanation.
With all that in mind, Distance: Console Edition is at a reduced price of $19.99 / €19.99. While it is possible that future updates will enable more content and features, please purchase with the assumption that the base game will not massively change in the future.
Getting into the technical details
If you’ve been following Distance for a while you’re probably aware that the PlayStation version has had a fairly long and tumultuous development. It was our first time developing anything for a console, and it’s been an incredible learning experience throughout.
Many years ago around the v1.0 launch we had a version of Distance using Unity 5 working somewhat reasonably on PS4 with several multiplayer features functional (though certainly not finished). After launching v1.1 I spent a lot of time implementing all of the various technical certification requirements for online play on PS4. This included things like parental chat restrictions, online ID consistency, etc.
As I was preparing to send a new build to Sony, I came to realize that to pass certification Distance needed to update to a much newer PS4 SDK version required by Sony. Unfortunately, this version of Unity 5.5 we used to develop Distance for years was locked to a very old PS4 SDK version, and the only option was to port Distance (yet again) to a much newer version of Unity. To comply with Sony's requirements, we needed to upgrade Unity from version 5.5 to Unity 2020. This unfortunately wasn’t negotiable and, as you might imagine, it took months to repair the various graphics and physics issues that came along with it.
The biggest hurdle was that our multiplayer system was completely dependent on the old Unity 5.5 version. The newer versions of Unity had fully abandoned their old multiplayer integration, meaning I basically had to start from scratch. One possibility was to attempt to replicate the custom RakNet backend we had relied on, but Unity’s version made several changes under the hood and without source code access it was challenging to emulate it. The other possibility was to simply rewrite everything from scratch and utilize an entirely new multiplayer system.
In short, I attempted both routes. After spending quite some time attempting to essentially rewrite all of Jason’s multiplayer tech, I realized doing this on my own will take an incredibly long time to get fully functional and properly tested. Between this issue, complications due to COVID, and my own personal issues with recovering from burnout, this was honestly a really frustrating time and one of the big reasons I decided to take a break from Distance development. As I mentioned in my September 2023 blog post I decided to go on a short hiatus to work on Project 2, and of course I enjoyed working on Project 2 so much that my short break soon became much longer.
Upon returning to Distance last year with a fresh perspective I made the incredibly tough call to disable online multiplayer for now. I would then focus on wrapping up all of the other features and content we have and get it into players’ hands as soon as possible. Of course it still took significantly longer than I expected to wrap up that last 1%, but at long long last we’re finally here.
Looking ahead
I really can’t say enough how much I’ve appreciated everyone’s patience and support during these challenging times. I’ve truly been blown away by the enthusiastic response to the Kinetic Update, and I’m so excited to keep creating and sharing stuff with you all.
To all of our new PlayStation players, welcome to the Distance community! I can’t wait to see which players take the top times on the new leaderboards. Please note that the best way to connect with other players is on the Distance Discord server.
You also might have noticed that there is a new remix of Isolation in the PlayStation release trailer. I’ve been developing a lot of new music for Project 2 and intend to release some songs officially soon, so please be on the lookout for more information about that. I’ll also be posting here and on social media when updates are released for PC and PlayStation.
Thank you all again!
Jordan
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kyngsnake · 10 months
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Do you mod your fallout games? If so what are some mod suggestions you have for fov or fo4?
I do mod my games! I would take all of my suggestions with a grain of salt because I cannot say that I 100% know what I'm doing half the time I'm modding games. I don't mod my games too heavily as I like to retain immersion and the original Vibe of the games, mostly I run quality of life mods, retexture packs, ENB, stuff like that. I also run some outfit and weapon mods, my one guilty pleasure is adding guns that technically aren't setting-appropriate because hehe cool shooty machine For F:NV I run this ENB preset and this texture pack, those are the closest things I can think of for proper suggestions.
These days I mostly play FO4 on PC for screenshots, @wastelandhell has a fantastic little guide on modding FO4 here.
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scrunkore · 9 months
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Scrunkore Media "Thread" 2023: Part 6
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the scrunko core has burned out, rebooting
63) Cassette Beasts (PC, 2023)
This is a really cool monster tamer RPG, it came up with a really fun type interaction system and there are are excellent designs in it especially with the eldritch-style bosses, that's super fun. Big fan of the setting and its unique vibe too, if you've played the game you'll know what I mean about that. Great indie I enjoyed my time with, though the romance feels tacked on and I thought the ending was just Fine. [4★]
64) Doctor Who, Series 6-10 (TV, 2011-2017)
Moffat's entire tenure with the greatest TV show in Britain, knocked out within the year, and honestly I think it was quite good. Plenty of flaws, like his messy ambitions, how weird he is about women sometimes, and how some episodes just genuinely fucking suck, but you get that with every era of the show really. The highs are damn high, especially with Capaldi's Doctor in episodes like Heaven Sent and The Doctor Falls, and I think that's enough to outweigh the bad. And I feel like series 10 in particular is often overlooked more than it should be, pretty strong one that is. No rating, but I love Doctor Who when it's good.
65) Mad Rat Dead (Switch, 2020)
MAD RAT MONDAY!!!! I played this game because of the soundtrack, which totally bangs and of course you need that in a rhythm game like this one. Fun one it is too, it has options to make it less challenging and the story is unexpectedly pretty cool. I'm not very good at it, but I beat it and I had a fun time doing so. Rats rule. [4★]
66) Doctor Who: The Lonely Assassins (Switch, 2021)
This is apparently the only good Doctor Who game still officially playable, and yeah, I can see it. Immersing yourself in a mystery contained within a smartphone featuring an iconic monster and fun appearances from existing characters is pretty cool, though it can be kinda janky and there's not that much to it in the end. Certainly an alright experience though. [3★]
67) F-Zero 99 (Switch, 2023)
My only experience with F-Zero so far, the surprise announcement that jumpscared fans of the series before turning out to be a battle royale type game that's actually... kinda good? Chaotic fun with decently engaging gameplay, it's something you pick up and play for a bit before doing something else but don't play for hours once the honeymoon phase wears off. Sure helps add something to NSO, sure hope it doesn't get taken down in a year. [3.5★]
68) Sonic Superstars (PC, 2023)
A good new Sonic game! From Sonic Team! The series really has been popping off lately, and though some people complained about this one, I genuinely think it stands at least close to the classic titles it's following up from. Levels are fun and creative with the only real bullshit being in the optional postgame (which does kind of suck if you're not good), and though the soundtrack has plenty of duds it's still pretty decent overall. Cool cast of playable characters too, and it's great seeing Fang come back, with the new character Trip also being a fun addition. I don't think this is peak Sonic, but for me it was a good time that I enjoyed for the most part. [4★]
69) Super Mario Bros. Wonder (Switch, 2023)
Oh 2D Mario is so fucking back, this takes the formula that the "New" series was running with and gives it a super aggressive shake-up and an injection of creativity that it really needed. It has a really nice visual look, actually cool level design that is great to run through, fun powers, and a large roster of playable characters including Daisy finally. Not to mention it sounds good, the music is a great important part of it and the talking flowers in every level are honestly just fun. One of the best platformers on Switch right now, I like it more than Odyssey honestly. [5★]
70) Shaun the Sheep: Farmageddon (Movie, 2019)
Bit of a silly watch this was, but in all honesty I'll always be a fan of Aardman's work and this is a pretty fun movie that all ages can enjoy whether they like Shaun the Sheep or not. It's animated as well as you'd expect, does some cute stuff, and honestly I kinda like the music in it too. Just a funny little adventure with that silly sheep and his weird cute alien friend. [3.5★]
71) Suika Game (Switch, 2023)
Suika Game.
72) Mario Kart 8 Deluxe: Booster Course Pass (Switch DLC, 2022-2023)
Dropping a two-year DLC that doubles the track list and adds a bunch of new characters and balance updates to a Mario Kart game we thought was over was a fucking wild thing to do, but Nintendo did it and honestly it worked out quite well. Sure, it's clearly all Tour ports and a lot of them don't look too hot, but for the sheer quantity of it I don't think I can complain too much. They even chose pretty good tracks for the most part, with only a few favourites being left out that I can only assume will be remade in the next game and therefore end up better than ever. I think the game is actually done now, and I think it's probably the best Mario Kart at this point. Not bad at all. [4★]
73) PLUTO (Anime, 2023)
An anime that took ages to get made, and it shows all the polish that much time of production should have you expect (perhaps too much polish with all those unnecessary digital effects). It's a pretty complete adaptation of a much-praised manga about war, robots and consciousness, some strong science fiction with quite good writing based on an old arc from Tezuka's Astro Boy manga. It's pretty tragic how things turn out for most of the characters, but it's so good how it goes about things, and I think it was worth the wait. One of the best Netflix-distributed anime, I'd say. [4.5★]
74) Super Mario RPG (Switch, 2023)
Geno fans have not shut up for years, so how does his game hold up now that it's been polished up into HD? Not bad, honestly. It's a solid RPG experience with simple yet engaging battle gameplay that laid the foundations for other Mario RPG titles to come, and now it's all shiny and stuff. It's a fun journey through a whimsical Mario setting with the quirks you'd come to expect, apparently a pretty faithful remake with only a few new additions and script edits that it sort of needed. I don't think this game is really that special in 2023, but I liked it plenty. Funny that Geno is barely a character though. [4★]
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lmaonade · 2 years
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i know a lot of people are sticklers for playing games on their original hardware and that's fine but i feel like the controller goes a long way in making it feel Right without needing to buy expensive overpriced old ps2 games. like, if you wanna buy the disc that's cool. but just pirating everything and playing ps2 games with an xbox controller feels kinda off to me, but if i can plug a gamecube controller in my pc to play wind waker? well im having just the right amount of immersion and fun
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satoshi-mochida · 3 months
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VA-11 Hall-A developer Sukeban Games announces ‘Active Time Action’ game .45 PARABELLUM BLOODHOUND for PC - Gematsu
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VA-11 Hall-A developer Sukeban Games has announced .45 PARABELLUM BLOODHOUND, an “Active Time Action” game featuring a mix of real-time and turn-based combat. It will be available for PC via Steam. It will be playable for the first time at BitSummit Drift from July 19 to 21.
Here is an overview of the game, via Sukeban Games:
About
A new world and characters from the award-winning studio that brought you Cyberpunk Bartender Action: VA-11 Hall-A. This is .45 PARABELLUM BLOODHOUND.
Evade Attacks, Stop Time, and Kill ‘Em All
Featuring a mix of real-time and turn-based combat, .45 PARABELLUM BLOODHOUND offers a captivating experience for players of all levels.
Getting Personal
Follow the raw tale of Reila Mikazuchi; a killing machine emerging from depression looking to rebuild her life doing what she knows best. A path well-traveled where the consequences are known, but is her biggest foe really in front of her gun?
Key Features
Experience the tightly designed “Active Time Action” battle system, suitable for both newcomers and veterans.
Explore seven meticulously crafted, atmospheric stages with hand-placed encounters, dialogues, and riddles.
Enjoy detailed lo-fi visuals that enhance the texture of this rich cyberpunk world.
Immerse yourself in a gripping storyline waiting to be uncovered.
And here are some additional details, via Sukeban Games’ Christopher Ortiz:
What is .45 PARABELLUM BLOODHOUND?
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An “Active Time Action” game, which sounds a little bit like nonsense but we like nonsense. tl;dr, you move and dodge in real time while you wait for an Action bar to fill at a speed determined by character and weapon stats. Once that’s done you can then stop time and plan your offensive.
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The genesis of the battle system can of course be traced back to a personal favorite of mine: Parasite Eve, but that’s about where comparisons end. I’ll talk about this some other time.
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The pitch: You play as Reila Mikazuchi; a washed out mercenary whose glory days are long gone. In a last attempt at grabbing life by the horns she decides to go back to the life, only to realize the real enemy isn’t in front of her gun.
—The game’s heroine Reila. Designed by me with help from Merengedoll.
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The whole game plays out inside these highly atmospheric environments peppered with hand-placed encounters. You’ll be roaming around finding secrets hidden all over the game’s world, as well as talking to quite the unique cast of characters. Not to mention cool boss fights at the end of every level.
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We’re currently aiming for seven chapters; five of which are currently playable from start to finish. Most of the features are already locked in, as well as the story. We highly doubt things will change much from this initial description though we never know… There’s always something we can get rid of to ship it within this lifetime.
Release When?
No idea. I don’t wanna give any time tables here as to not repeat a N1RV Ann-A situation (though we do have an internal one), but we hope it’s sooner rather than later. I was actually gonna wait until we had the entire game built before announcing it Officially, but selling games has become much harder. It’s not 2016 anymore, so if we want this game to have a chance we gotta start now and hoard those wishlists and shit. In short: when it’s done. Do expect monthly devlogs (I’ve been writing them for years now, though I’ve been behind for Very Good Reasons), and progress shots over at my Twitter account and Sukeban’s.
N1RV Ann-A?
No news in that front. Sorry. I know that’s the main event everyone wants to see, but .45 PARABELLUM BLOODHOUND is significantly ahead in development, and I decided to dedicate my full attention to it for the foreseeable future. Once we ship it then the sky will be the limit.
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Who’s Working on This?
That would be me as writer and director, with a friend who prefers to be anonymous as the programmer and co-creator (we came up with the story, gameplay and characters together maaany years ago). Merengedoll (of VA-11 Hall-A kids! fame), always the soldier, has been helping me out with character, enemy, boss and production design. Juneji (also from VA-11 Hall-A kids!) is doing the soundtrack and some 3D work; and for the first time ever we have someone managing our asses to move things forward at a nice pace. If you’re familiar with my solo outing then you kinda know what to expect in terms of vibes and story; for better and for worse.
Stray Notes
Spanish, English and Japanese localizations are being planned for day one (hoping for more, but these three are the ones within our current bandwidth).
No downloadable demo planned as maintaining a separate build will probably drive us crazy.
After a couple reboots the current incarnation of the project has been under development for roughly two years, but if we wanna get cheeky, me and the programmer have been talking about doing something like this since high school. It really makes you think.
VA-11 Hall-A, when it came to my contributions to its visuals and atmosphere, was very much a pastiche of inspirations both subtle and in-your-face. This time around I’ve been trying to isolate my brain from external influences as much as possible outside of the initial spark for the battle system and other mechanics. Games take a lot of work to make, so I’d like to deliver a uniquely “Sukeban” experience; whatever it may entail.
For Those in Japan: Play It at Bitsummit Drift!
Lucky people in the Kyoto area can get a taste of the game’s first chapter at this year’s BitSummit Drift. July 19 (business day), 20, and 21. Do come check it out! We plan to exhibit the game at more events around the world in the coming future but we don’t have many details at the moment. Stay tuned. For those who can’t attend, we’ll be releasing the game’s first trailer on [July 19]! This is our YouTube channel.
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View the first screenshots at the gallery.
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rosemints · 2 months
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there is a cool new game on the block
so, I started playing this new indie RPG I found on itch.io, it's called Wayfarer! I'm not sure if it has a fandom yet or anything but it seems like the kind of game where the creators would have a Tumblr and I'd like them to know how much fun I'm having!
Basically, the game is a choose your own adventure that's slightly customized depending on the traits and appearance you choose for your character. For example, my character is half-musalid (a kind of merfolk), and a villain got called out for drowning the pc being a bad plan. Your choices affect how characters approach and talk to you! It's super fun! All reading, if you don't like such things, as it is a choose your own adventure novel. There are only two chapters out and I think I'm almost done with chapter one!
It's really fun and engaging and it makes me think of those YA novels I'd read in middle school and elementary about plucky tween protagonist getting into trouble and defing all odds. That's mostly because of how I'm playing it tho, I keep jumping straight into the craziness and getting myself into trouble in fun ways! It's also fun to imagine my character because I selected very tall so I am probably taller than Aren, my fellow protagonist. It makes some scenes more fun to me. I let him do stuff and loom in the background. It's great.
Anyways, the funniest part this far has been naming my character! I named her Ali Blue after the All Blue from One Peice, because she's part mermaid. Get it? Heh. Anyways, for the nickname section, I couldn't come up with one but wanted her to have a nickname, so I put pookie in. This does break the immersion sometimes but is also awesome. I put that name cuz me and my bestie have been calling each other pookie, so I imagine it said in absolute ernest. It makes it even funnier. Anyways here's a contemplation of Aren calling me pookie.
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