#im actually kind of improving at the fighting system
Explore tagged Tumblr posts
lorillee · 5 months ago
Note
Before you enter the final segment of the game, I’d recommend getting as many healing items as possible
literally dont you even worry im always stacking up on healing items before any of the finales
5 notes · View notes
dreamsy990 · 1 year ago
Text
Tumblr media
SPONTANEOUS MINI REVIEW BECAUSE I REALIZED THAT I HAVENT FUCKING TALKED ABOUT FRAGMENTARY PASSAGE!!!!!!!!!!!!!!!
ok so. i actually really liked this one!
so uh. if you witnessed that incredibly long thread i made yelling about kh3 you will know that i. am not a fan of the look of modern kh. i think its kind of uninteresting compared to the delightfully cartoony style and just generally i dont like more realistic looks to games that already had a unique visual identity.
so im here to say that i think it works for 0.2! im a good way through kh3 and i dont think it works well there and ill get to that when i eventually review that game but. in 0.2 i think the new style fits the more dark tone very nicely, and the enviornments are absolutely gorgeous. like i came out of ddd thinking absolutely nothing could top symphony of sorcery in terms of world design and was proven wrong. the realm of darkness is my new favorite kh "world". for my mutuals who havent played kh, look at this!!! its absolutely gorgeous
Tumblr media Tumblr media Tumblr media Tumblr media
and the environments are actually my favorite thing about this game. besides being beautiful, theyre also delightfully trippy and unsettling. theres a section where you have to climb up a seemingly never ending staircase, and every time you reach what you think is the top you hear aquas worst thoughts. a lot of the areas are twisted, destroyed versions of worlds seen in bbs. its very dark (fitting, for the realm of darkness) and honestly its a treat to just walk around admiring the view. the visual storytelling is as good as kh ever gets.
i briefly mentioned aquas thoughts a minute ago so ill bring them up again, her commentary adds a lot to the desolate atmosphere, and this game really feels like a character study. it shows her desperation, her worst thoughts, her hope despite everything, and its just genuinely good. i havent been able to say that about khs character writing since like. days. its GOOD.
i am. not a fan of bbs' writing. i think its got a good underlying concept with absolutely terrible execution, and it makes me wonder at times if the things i like about it were intentional or not. but this game takes the best written character of bbs and gives her more depth than they ever could before. i can say with confidence that aqua is one of the best characters in the series, and a lot of it is because of this game.
the tone here is very gloomy, but thats not really a complaint because the game is so short. the depressing atmosphere isnt too much to bear because youre barely in it for more than 2 hours. and i think that run time is EXACTLY long enough. it goes for exactly as long as it needs to tell the story and still give a moment to breathe.
as for gameplay. im not the biggest fan of the updated system. i like to think im open to change with kh's combat. i think the command deck has potential and the card system in com was fun and i actually liked days' panel system. but something about the way this new version of the system feels to play is just. unsatisfying. hits dont feel like they have any weight to me, and spells feel inconsequential despite being more grandiose than ever. its just not as good as it was before, and like its a sort of half assed replacement of reaction commands. the way they incorporated style changes into it was okay, but again its not as satisfying as it was in bbs. but maybe it was just satisfying in bbs because the rest of the combat there sucked
tldr, the things i care about in a game (writing and visuals) were fucking spectacular, but the gameplay definitely had room to improve. also if i ever have to fight a darkside again ill throw up and cry! 8/10, though im tempted to raise it to a 9 for the environments alone
190 notes · View notes
thornsawawa · 4 months ago
Text
rain world fanart challenge thing :)
this is actually remade from a year ago!! ill put the old version under read more along with explaining each choice.
Tumblr media
i dont even know where i found this template, but atleast it has credit on it so i dont have to go dig that up.
this is actually more 8 small painting studies (the watcher one isnt really a painting) than me wanting to express what my favs are. because alot of these choices i genuinely couldnt choose and just picked one that was ONE of my favourites.
thoughts and old art below
for the favourite campaign, i chose saint because i was genuinely so invested in its story while ALSO loving the gameplay! spearmaster? love the story. campaign is kind of hell though, i wouldnt really replay unless i had to. rivulet? awesome story and campaign, but its short and i didnt really click with it like i did saints. and saint has echoes and undergrowth my favs. its only natural
for the favourite slugcat, i honestly spent like 15 minutes just debating what to put here. because i love monk, but i also love saint! and spearmaster! and hunter! and all the others too! but i put monk in the end because no other slugcat makes me go 'SKSGHSKSJH AWWW MONK MONK MONK MONK' like that
for the hardest campaign, i put hunters because for everything else my strategy is throw myself into the problem until it works. keep trying (and iterating hehe), and any consquences i suffer from it can be remedied with some good ol grinding the gameplay loop (which i find quite fun). for hunter, you cant do that. the times i have the most fun in hunter is actually when im at karma 1 and sleeping and dying and knowing since im already at karma 1 the fights i get into with vultures for fun arent gonna softlock me. i love hunter as a slugcat tho <3
for the lizard i chose white lizard because i think they are cool. blue lizards and yellow lizards are close too
the watcherrrrrrrrrr in celebration of there being just over 100 days till the release of their dlc
the favourite iterator is a similar situation to the favourite slugcat. how do i choose that? i love moon, i love pebbles, i love suns, i love sos, i love nsh, i love them all!!! in the end i chose moon this time for a similar reason to monk, but more 'oh its moon!!! lovely!!! i love her'
the passage i chose is pilgrim because i LOVE echoes. so cool! so very awesome. and the art? amazing. getting the passage? tedious but quite fun!
miros vultures are just cool i giggle whenever i see one im not even mad when they kill me. same with regular miros birds but like miros vultures are so cool they can fly with wings that look like they have knife feathers and shoot explosive lazers out of their eyes now
and undergrowth because.. have you seen undergrowth? its the saints drainage system and while i think drainage system is cool undergrowth is cooler. its so good. i could and have spent hours just messing around in there. the atmosphere, sound, art, colours, and gameplay are all great. and it has one of my favourite echoes!!
thank you for reading all that, if you did xD i am prone to yapping
Tumblr media
this was made feburary of this year. i say you can pretty clearly see the improvement :3
23 notes · View notes
logmore · 5 months ago
Note
hello logmore! silly question but i was curious about your thoughts on like a dragon: infinite wealth so far. you mentioned being bored by the first few chapters (fair) so i’m curious what your impression is now that you’ve played more of it. i wish sega was a bit more transparent about the development of the yakuza games because im kind of fascinated by some of the decisions they made in this one
I finished the game last night so I can reply now. I will talk about Infinite Wealth spoilers here:
Things I like:
Combat: Just Yakuza 7 combat but fleshed out, which is perfect. Being able to position your character is great, the team chain attacks and weapon attacks and stuff are fun to set up. The one flaw with it is that it does not interact with Kiryu very well, and by the end I was actually doing less damage with Kiryu if I got a tag team or weapon attack instead of a basic Brawler attack.
Classes: There were a lot of classes I ignored in 7 because they just weren't doing anything; it was just better to leave Joongi, Zhao, and Eri as their defaults and go to town. I think 8 has an improved skill inheritance system that made it more worthwhile to try out different classes, so by the end I switched every character away from their base class. Desperado and Aquanaut stood out as being very flexible and fun.
Kiryu: Technically this is an Ichiban game, but its more of a send-off to Kiryu than anything. I like how there was a ton of content dedicated to Kiryu revisiting characters from the past games, delivered in a way that I still liked it even though I only played 0 and 1. I thought the way they introduced leveling up his stances + gaining the ability to go beat-em-up mode was pretty clever. I also liked equipping him with gear that gave him buffs every turn so he could tear enemies apart like King's Hawaiian rolls.
Yamai: They knew what they were cooking here. You have to fight this guy like 4 times and I enjoyed it every time. He's cool, he looks cool, even the main characters say he is cool, and if he isn't playable in Yakuza 9 I'm gonna be astounded.
Things I don't:
Slow start: The first chapter got me pretty invested, but after Ichiban goes to Hawaii the story is a fucking slog for like 15 hours. I got so bored I stopped playing, and when I came back it finally picked up again.
Side content that I wasn't ever going to do: This is the reason the start of the story is so slow. I'm sure Dondoko Island and Crazy UberEats and all that is fun, but it isn't the type of thing I'm playing these games for, and when so much time in the story is spent ramping up all these side games to play, I just feel like I'm wasting my time. Next game might as well have a Virtua Fighter 6 tournament in the middle of it, why not?
Villains: Bryce and Ebina are just lame characters. This is a game with essentially 2 final bosses, but neither of them have the emotional core or the weight of the bosses from 7. Bryce is literally just 'a weird guy shows up', and while I understand what they were going for with Ebina, his goals seem so disconnected from what the protagonists are experiencing that him taking his shirt off and fighting Kiryu doesn't feel like a real climax. Getting Danny Trejo on board was a pretty inspired choice, but you fight Dwight so early that it framed him as a weakling that didn't matter. And he keeps coming back, in spite of that! There were a few showdowns in 7 where it felt high stakes/intense, but in 8 they had to bust out Sawashiro again to capture that.
Managing 2 parties at the same time: On one hand its cool because it means I get to use every party member, but I wish they bumped up the XP of whatever party you weren't playing, so that when you switched between them they were both at the same level. There were a couple of points where I had to grind because the difficulty of the content was scaling based on what my previous party had left off at, so I needed to get my current party to that level first. I also had to spend a lot of time doing the dungeons to get the materials for weapon upgrades on 9 characters. Just kind of time consuming, but it isn't the worst thing in the world.
Tatara Channel: Its dumb, but this is the only thing in the game that actually made me mad. The social media aspect of the story already feels dated in a way, and I don't care about Vtubers to begin with, but the thing that actually got me upset about this shit is that all the Tatara Channel scenes are just story recaps with unskippable dialog where something relevant MIGHT happen at the end. At one point I got tired of it and just skipped the cutscene, and then all of the sudden Kiryu is in front of Tojo HQ ready to fight. I hope they never deliver a plot in this way ever again
Even though I wrote more negative things than positive things, I still liked this game a lot. 7 is a way better story, but I think Ichiban and Kiryu are just too strong of protagonists to truly hate on the story, even if a lot of things surrounding it are dumb. I'm looking forward to playing pirates with Majima, and I will wish on a genie's lamp for Yamai to come back as a playable berserker-type character
24 notes · View notes
northsealight · 1 year ago
Note
Hey, when you said RHATO Jason is the worst version on your last ask, were you referring to the first comic, second comic, or the Webtoon? (Honestly annoyed the Webtoon took that name, makes things even more confusing)
I have problems with all 3 (Webtoon most of all for sure, with the second and first switching places behind it based on what characters or plots I’m thinking about tbh), but I was just curious haha
oh. oh. oh you're not ready for this. I've been trying this entire week to find a good time to air out my thoughts:
so! in my opinion (again, this is not shaming anyone for liking what they like! if you happen to like RHATO!jason all the more power to you! dont read this!) all three reiterations of RHATO!Jason .. are not great. the one I think might have potential to be salvaged is the second one with Artemis and bizarro! (although roy harper is in my heart of hearts)
the way Jason is written in rhato... the rhato written by Scott Lobdell anyway, (who is actually a sexual predator and when you start to think even a LITTLE about how the women are written in RHATO makes so much sense) portrays Jason as yet another cookie cutter anti-hero-deadpool-esque personality who's mainly confined by the narrative restraints of his character.
I say this because hes so.... the way he goes about his vigilantism is so .. shallow. It's like the narrative is finding excuses to make him violent so the reader can be stimulated with Michale Bay explosions lol. You hardly see any stories in there where Jason is an actual champion for the people, and you hardly see his background as a street kid come into play... its like... he became... a vigilante because....he knows how the system can fail those... alienated and forgotten by those sworn to protect them... and thus channels his energy into said people through acts of radical protection... (also because the whole bruce thing yeah I know)
I keep thinking about injustice!Jason's monologue where he literally says something along the lines of "while bruce and clark were fighting I fought for the people who were being caught up in the whole thing" like if that doesn't just tell you who he is idk what will! and sure, injustice isn't Jason source material, so look at under the red hood! he literally becomes a drug kingpin TO CONTROL crime ... and then instead of getting these immense shows of care he has for the community in RHATO, we get panels like this:
Tumblr media
like ok get it I guess 😭😭😭😭
this is the new and improved Jason!! he's suave.. hes American... he's... just like every other antihero now!!
I don't know how to explain it without sounding like an idiot- best bet is to read the comics yourself to kinda get what im saying! but even rebirth Jason is (kind of) getting what RHATO Jason doesn't-- he's a product of his huge heart. rebirth Jason has countless stories where we see how Jason ACTUALLY operates as red hood, and what his symbol means to the citizens of Gotham!
if you pour too much grit and "edginess" into Jason, then you kind of miss what he's all about- he can still be silly and sarcastic! in fact, one of my favorite Jason moments is from red hood: lost days, a series where he's portrayed as an edgy, "misfit" ruffian:
Tumblr media
like. hello this is hilarious. and we can still have moments like these while balancing his emotional range as a vigilante that's motivated by his big fat heart! (ignoring the fact that he slept with Talia in the next issue 😭 Jason fans can't have shit 😭)
but anyway! ill likely add more when I'm not feeling so tired, but god!! is it so hard to show Jason's propensity for kindness!! is it so hard to realize that his character to the core is revolved around a deep understanding for others based on personal experience!!
there's a reason why DC (in the rare moments when they know what to do with his character) always writes stories with Jason consoling children, or Jason being good with kids in dangerous situations!
Tumblr media Tumblr media Tumblr media
it's because he's been there before. he's felt the grief and confusion of being helpless in a situation of his control. he's felt the consequences of adults who were supposed to protect and raise him! he's been killed for daring to cling on to the notion of trust even after all he's been through!
and I don't know, I think his dedication to the people, children especially, is his way of forgiving himself- his way of telling little Jason that it wasn't his fault.
Tumblr media
22 notes · View notes
highonlife22 · 3 months ago
Note
Sorry If its too personal to ask but what team are you one when it comes to the lifiting of the veil and vibe shift in 2025? You are with people who belive that the 7years of tribiulation stared or that we are entering WW3 this year. Or maybe something different?
im definitely on the vibe shift team i mean its inevitable, its not a matter of i like it or i don't like it, it just IS. so please keep in mind that im not agreeing in all these things im listing, i personally think the world should die. unfortunately it keeps going. i think 2025 is going to really begin a time of transformation for the world which i think will be like nothing we've ever seen before. definitely huge cultural shifts awaiting us, i personally see western europe dying in quite a spectacular way among other things. i definitely think this will eventually lead to the fall of democratic systems, but thats a few decades from now. i 100% see monarchies coming back but in a new and improved way. thats the 22nd century though
but most importantly - the health of the population, i think this will be (already is) a huge competent. everybody is sick and everybody is going to get sicker and sicker, so prepare to see that in the upcoming years. this will be the moment normies start seeing that somethings wrong. people won't be able to go to work anymore which will cause hunger which will cause more crime even in more developed countries. old diseases coming back and mutating with completely new ones, it will be horrible, cancerous. lymphatically disordered population - people like me, there will be way more of us, you will hear about it on tv. people dropping dead for seemingly no reason. general phlegm
this has to happen (is happening) for the purpose of removing the faulty genetics from the population so that only the strong will survive. this is a natural process and it doesn't matter if we try to fight it or not, the result will be the same
general lack of safety on all continents, countries closing their borders. not just european contries but others too. it will be very hard to travel and people won't even want to travel, it will suckkkkk
end of the european union.
this one is specific and its something that i literally made up in my head but i would love an alliance of poland hungary and a few other neighbors. the visegrad group basically. this alliance could become a completely self sufficient entity with a big population and with no ties to the rest of europe. this would greatly benefit us
eventually russia getting divided into smaller countries i really believe this, it can't go on forever
the US will persevere and will actually be the least affected by this due to its separation from the rest. i actually think that canada will eventually become part of the US
china as the leading power but only for like 50 more years
we will go back to old ways of harvesting energy such as coal mining
general decline of technology
in terms of climate change, global warming will definitely keep going up which will have devastating effects. until the 22nd century when it will start reversing
eventually serious conflicts all around the world. i weirdly don't see any nuclear weapons being used. i really dont think there will ever be a "WW3", i think these conflits will be bloody and horrible but they will be separated from each other. gradually order will come back - this is where the 22nd century comes in. i really feel like we need these 100 years from 2000 to 2100 to reorganize. after this storm passes there will come a time of prosperity. but we're definitely not "retvrning to tradition" - this will be the real golden age of technology and the triumph of the human spirit. all ethnicities of people will be elevated in whichever pursuits they choose. i definitely see people inhabiting space, ive always said this.
a beautiful symbiotic relationship with robots and artificial intelligence which will be recognized as citizens, just of a different kind
definitely less "unions". countries will be more self sufficient and sovereign. here im thinking about Europe specifically but not only (sorry for my eurocentric pov). globalism is already passé, it clearly doesn't work.
religion will take a new form, but this doesn't matter at all, religion is really not all that and it never was. people will realize that it literally doesn't matter if god is real or not
collective healing, people's bodies will become healthier again. collective inflammation will go down after brewing for two hundred years
a new and improved medicine. robots will do all of it and they will be incredibly effective
less ambiguity in EVERY aspect of life. less gray areas. stability. because of this people will think differently, they will leave the ambiguous, fluid, in between state that they're in right now and they will elevate past that. what is gelatinous and half liquid right now will divide, one half will remain liquid, one half will calcify. people will stand on strong spiritual foundations and the dichotomy between good and evil will be allowed to be seen and expressed.
after a huge population drop prosperity will come back and once again more children will be born into a world that welcomes them and to parents that welcome them. unfortunately they don't have that luxury right now
this is very cringy and i hate it. im really an idealist and an optimist at heart im sorry guys but i just am, i see something very beautiful in the future. i won't get to see It because im one of the dna strings that needs to be eliminated but it really could happen i think. but im not clairvoyant at all. what i mean is what has to happen, happens. i wish you all the best 🤍
3 notes · View notes
pyrriax · 11 months ago
Text
hai tumblr i think tomorrow i will work on. art. or web stuff..... im on a lil bit of a kick of web stuff rn so i think i might do a lil planning for the terralith (story) site !! its gonna be a . big undertaking since im gonna work on coding + art for it from scratch. but! it'll be worth it i think! it'll be fun to have something to point to and be like "yeah if you wanna see my current main project look here :3"
im still planning to work on a more personal site too for housing more of my fannish work and other non-story ocs (and maybe some more personal stuff... id love a place to collect photos of my fav things & for some other things like. maybe a little redux of the system stuff i originally had on my old site [which is still up but i might pull since most of it is broken... ive learnt my lesson about image hosting i swear] depending on what i decide is the most fun. im debating whether i go the route of having a relatively consistent appearance (like im planning to do with terralith) or if i let the pages themselves kind of dictate the appearance (more like my old site, which is a bit disjointed but its a little charming... i need to separate out a section of that site since it's actually a story / character project for wtds)
art-wise i think im probably going to see if i can hunt down a good base to actually hammer out the Designs for a lot of the characters ive been working on - they all have a general concept in my head but they dont have anything too solid. either that or i'll try and work on improving the reference for elyria.. i want to have most of the reference stuff done in time for art fight since im planning to participate for at least a week of it (although it will probably involve adjusting refs for old characters as well. some of them are super outdated and i need to add in notes for ones like tyler since ive changed how i draw him)
who knows! its like 2am im tired and hopefully the power doesnt keep going out tomorrow 🙏
3 notes · View notes
gay-saltasaurus · 2 years ago
Text
Ok so I just finished replaying BOTW post TOTK. Not a super detailed replay, just main quests and some of the larger side content.
Now that both are fresh in my mind...what the fuck.
I am legitimately kind of terrified of the team working on these games, they might be too powerful. How did they do this. How the fuck did they manage to hit it out of the park, then come back a few years later to hit it out of the solar system. So many big games are released half finished (looking at you Pokemon), and it would have been so easy to do a cash grab sequel. So many assets, systems, and minor sidequests were reused, as expected, but instead of just making botw+, they went in 100% to build somthing huge on the impressuve foundation they already had. As someone who works in games, I can't stress enough how so many people, in so many disciplines, had to be working at the top of their game for years to pull this off twice. Nintendo also deserves praise for giving the developers the time they needed to go above and beyond (this should be standard, but unfortunately the actual standard is to drive developers to make as much money as possible as fast and as cheaply as possible).
Replaying botw really highlighted how much totk was able to improve. Botw gave the player multiple ways to solve every problem, but the Zonai devices and new abilities make the solutions practically infinite, while somehow still making things challenging. The new abilities also feel more usefull, I think I only used cryonis twice outside of shrines.
There's also the little quality of life changes. I seriously missed being able to drop weapons from the hotbar, swap out an item after opening a chest, easily switch between inventory tabs, the little things that really streamline gameplay.
Totk's story is also made a lot stronger by botw's foundation. Everyone's already talked about botw's loneliness vs totk's theme of connection. But botw also creates emotional connections that totk builds on. Tarrey Town, the construction in Castle Town, the fucking Hateno house. It's similar to the environmental storytelling in botw. And despite Link's Tony Hawk syndrome, you know these npcs. You knew the Hateno kids when they were toddlers. You get to see the people you've met thriving. You know exactly what you're fighting for.
Botw tok a minute to get me emotionally invested in saving Zelda. "Yeah save the princess, I know the drill. You've seen one Zelda you've seen them all." At first I just expected her personality would be improved from Girl to Smart Girl. Then I saw the memory of her trying to force feed Link a live frog and instantly decided I would die for this character, and needed to save her asap. She's a full fledged character with an actual arc across games! And I love her! Yes there are things that could be better, the self sacrifice and not getting to do much in the actual game is an issue, but for what we got I'm pretty pleased with it. Botw got me invested, and totk used that to maximum effect. I saved a lot of the side content because I wanted to know where Zelda was, then when I found out I just couldn't get invested in sidequests because SHE HAS BEEN UP THERE BY HERSELF FOR 10,000 YEARS HOLD ON BABYGIRL IM COMING WE'RE GONNA GET YOU DOWN SOMEHOW.
So with Totk being so good, I have to wonder what's next. First, everyone who worked on this should get a vacation and a raise. And some awards. But after that, I think it might be possible to make this a trilogy. I have no idea where you could go from here, but that's what I thought after botw and look how that turned out. But if the team feels like they're done with this iteration of Hyrule, this is a perfectly good stopping point. There is just one thing I need first. Whether it's in a sequel or a major dlc. I need this Zelda. To not be having a terrible time. Just once. I know saving Zelda is the whole thing for this series, but my god she has been through enough. Just let me go on an adventure with her. You have the technology from the sage avatars. Or if that's too much, let me go in an adventure while she hangs out with Purah or something. Nintendo I'm begging you.
HOLY FUCK THIS IS SO LONG
4 notes · View notes
shut-up-rabert · 2 years ago
Note
Bro why the fuck is my the kerela story ask tagged #hinduphobia did i say something hinduphobic 💀 and in the movie those gang member of isis were targetting every other religion it wasn't a specific agenda against hindus💀 I seriously don't get it why do you've to make it look like we hindus are in danger when in reality everyone is in danger the whole fuckin humanity is in danger it's just everyone is thinking abt themselves and in order to save themselves they can kill others too if they've to....... that's the kind of circumstances have been created by exaggerating a case story abt which the govt has done nothing...only the filmmakers know the real stories and details and taking the responsibility to save a community who is a major part of this country by spreading awareness (is it actually called spreading awareness when all they do is increase the death rate) wait and watch for the day when the govt won't do anything on cases like these when they'll encourage incident like this as a hidden agenda of making a film abt it years later and getting hits for doing the same...... it's however true ke india can never become a secular country it's just written in the constitution when in reality everyone follows their own ideology I'm just waiting for the day when it'll become a Hinduism country and even after that ppl will fight like animals coz of the caste system..... People of my own religion are insecure and have some serious superiority complex issues well go on the last thing im expecting from you is to defend the casteism that happens in india as the same way you're saying ke india is improving in the misogyny
Bhai, maine ye ask padha bhi nahi, itna poorly punctuated hai.
Paani pi aur thoda shaant hoke dobara bhej😶‍🌫️
4 notes · View notes
symonynii · 3 months ago
Text
m+l brothership finished! thots (spoilers included)
the new team is very clearly still finding their feet when it comes to getting into the spirit of rpgs. its a good game! a long game! worth the price! but not thematically identical to the previous m+ls. which is ok! interesting to see! but i hope they improve on their next work.
lots of little details! zokkets troops heal you when you free them from being reclusa's minion. youre not allowed to go into an island's center without a disguise bc bowser took it over and spread propaganda against you (while also improving the quality of life of the people who lived there). theres little lab sections that have loads of lore bits. the side quests were all super fun and a good way to flesh out characters. chippy mention. peasly mention. crafting system was simple and compact which was exactly what i would want from a mario game. theres little alternate paths you can take during the main story that add to replayability. very very fun.
theres also lots of little things that they overlooked. you press a to make luigi attack (and then you need to press b for the actual action, which is confusing and anti-ergonomical). you still get a level beep on the stats screen after you reach max rank. luigi pathfinding was weird and hard to get used to (i get that they needed it, but compared to when we had direct control over him, making mario be the main avatar (enemies hitting luigi in the overworld dont even matter! they only need to hit mario to start a fight!) feels really watered down.) theres SO much they could have expanded on with zokket cosette the corps and arc. i LOVE the IDLE kids but at some point they just started repeating the same things over and over again instead of focusing on other characters. another few months of polish and qol would have made this game an all-star.
theyd introduce these guys and then theyd just either disappear or become irrelevant. arc was super important until halfway through ocean 2. bowser appeared after ocean 2 (and was weirdly hostile compared to the other rpgs, which was no fun. they could have been more creative there) and then disappeared after we kicked his ass until the end of the game. buddy and bowser jr are literally inaccessible between interactions and we have no idea what theyre doing. i feel like they could have pared down the characters a bit and been able to make them shine a bit more. combine arc and buddy. make bowser more willing to be at least a neutral player in terms of getting everyone home. no notes on any of the mushroom kingdoms characterization tho they were all 100%. starlow could have been a bit meaner but bowser and co were delightfully stupid and blunt and kind. genuinely teared up at jr and buddys goodbye.
EDIT: just remembered that bowsers first fight was REALLY REALLY GOOD. like the best rpg bowser fight period. love that he brings in minions. love his pissed second half. love the tail swing attack. its the greatest. look it up its good
they were clever with the names! it took me HOURS to figure most of them out. literally half way through the game i was like oh haha! wattanist! like botanist! funny!
luigi logic is weird. cute! but you dont need a cutscene to show him trying to jump over a wall. thats not The World Resonating With Him hes just being silly
they could have cut out like 20 mins of cutscenes by getting rid of redundant flashbacks. im not talking abt actual shit the player doesnt know abt i mean shit weve seen like a half hr ago and they wanted to show us again bc they think we forgot. i saw the uni-tree sooo many times during the start of the game and was SICK of it.
i did like the idea of islands! they made each one a different adventure! theres a mystery! a platformer! a rhythm game! lots of puzzles! fishing games! very fun! but not a lot really went into the OCEAN part of it. i feel like a lot of this came from pmtok (including monster designs and a few of the final music themes) which did it much much better. i also think it would have been a bit more impactful if the world didnt go back to exactly the same after they put the unitree in place. people are going to have lasting impacts from all of this! maybe everything is still separate and concordia becomes an archipelago. the world is changed for both better and worse!! show it!!!
character design was good? very fun to see technology and nature motifs together. but it also feels pretty similar to dream team without the diversity. theres three different default npc designs when there was at least 15 in dream team
music was pretty bland. theres only like three or four boss themes total. corps didnt get a theme. zokket didnt get a theme. glohm bosses didnt get a theme. the lighthouse boss theme was DECENT but its not applicable to endgame shit!!!
speaking of bosses you never knew when one was gonna appear. you only had two bosses in the first sea and then they were happening like every 20 mins of game play in the last sea. nooo consistency here
the great conductors character could have been pushed more. he could have been more like the zeekeeper (a complete asshole). he didnt need to spoil the zokket/cosette thing. he didnt need to say Oh Reclusa Exploited Her Weak Heart and then refuse to elaborate. we know hes got Problems but he needs more honestly
i feel... nothing towards snoutlet. hes a watered down starlow. it could have easily been starlow except for a little plot device that he had. he talked sooo much when he didnt need to. he tried to be sarcastic but wasnt sarcastic enough. we could have had our MeanGirl orb but we didnt. i want my mean orb
i love you connie. my poor little girl. i love you
the extension corps. ooouugh the extension corps. where do i begin on the extension corps. 1) they should all have had individual boss fights. ten had one early game and then we fought them all together at the end. they showed up every two islands and we only fought them twice (and the second battle was pretty scripted). theres literally no reason for this. 2) they each had a lighthouse boss monster. did they create them? we dont know. why did they follow zokket? we dont know. why did they decide to help people so quick after their desertion? we dont know. was it funny? yeah. was it cute? absolutely. is them beating the shit out of each other for not washing their hands after pissing hilarious? yes!!!! (it was also sooo funny that at the end they were like Forcing People To Be Alone Is Bad... girlll you literally hit some random kid with the Alone Beam. you were THE person forcing people to be alone. when did you decide this was bad) (it actually was very cute asking around the island they set up at. everyones forgiven them. ppl think they look weird but theyve done a lot of manual work shoveling snow and stuff and it was really appreciated bc most everyone was taken by reclusa so theyre like heres some ice cream! we'll leave you alone and be nice to you and forgive you completely! the term "helping during a labor shortage" is used like three times. they went and decided to be part of a community. very cute) we could have had more though. we didnt need a TON but a little more would have been nice
(theres these like. two artists that have made up this really detailed backstory for all three of them where theyre all disabled and it comes with this huge examination of concordia biology and they did gijinkas where ones got a feeding tube and ones got a wheelchair and ones got joint problems.... SO cool. i love it. me giving lugina heart problems induced by stress🤝these guys making the robot butch and running her over with a car)
reclusa didnt really... hit for me either. something about it being so overdesigned and Loud when it spent 85% of the game in an egg felt weird. its also supposed to have destroyed multiple worlds before this one and yet it still follows the design rules of people who live in concordia. something a bit more weird. a bit more simple. a bit less undertale. a bit more childish. a bit more foreshadowing. its such a stark turn from zokket as a final boss that it kind of turned me off it.
the reclusa horror part could have also been pushed a little more. its really really good! the slightly distorted mushroom kingdom theme was GREAT! it just felt like. a bit juvenile. make me in charge of the psychological horror mario game. ill do it better. i can make you worse
hmmmmm. what else what else. level scaling was pretty good. graphics were gorgeous (i still think they dont need to be this good but whatever). normally in m+l the npcs are really funny and witty and it took a long long time for that to happen here and it never really reaches the same level. oh well.
if you take your time and enjoy the experience this is def a lovely game. dont rush it. talk to everyone. do the side quests. admire the art. this isnt a really deep story but its nice. having a bunch of save slots is nice. fun game! a nice intro to m+l! not 100% but def not as bad as the official reviews say
0 notes
mbti-notes · 4 years ago
Note
hi i’m an istj. i fear the problem im going to describe is resolved by being more Te proactive and taking on more leader responsibilities and failing. just typing that out makes me feel burned out and miserable. anyway i get involved with groups that align with my values to get things done but it always feels like i somehow join things that aren’t as efficient as i’d want them to be or stagnate. at the same time that i have strong opinions about what to do i resent having to take on more responsibility to enact it. i want to be part of an established, moral, process/group but it seems like everything is in flux all the time. just making sure: is this Te-Ne dysfunction ?
Your question is about type development. An important aspect of type development is understanding the weaknesses and flaws of your type, in terms of the ways that your type tends to misuse functions. You seem to believe that your problem boils down to a simple lack of desire to lead in group situations (weak Te?), but it probably goes far deeper than that.
Si-Ne problems often manifest as a general aversion to change, specifically, unwillingness to change how one looks at a situation, which would then significantly alter one's approach to it. Imbalance between Si and Ne becomes a very unhealthy stubbornness when one is also prone to Si-Fi loop that thinks in terms of pure absolutes. In essence, you believe what you believe and you want what you want, and nothing and nobody can break through that mental wall. Perhaps not even you.
Auxiliary development is meant to help with Si extremes and Si-Fi loop stubbornness by making you care more about empirical facts (Te) than your frustration (Fi). It isn't always easy to develop the auxiliary function when you come to believe that it interferes with what makes Si feel most comfortable (e.g. "just typing that out makes me feel burned out and miserable"). If using the auxiliary function feels so "tiring", it doesn't mean that you should avoid using it. Quite the contrary. It's an indication that you haven't yet learned to use it properly, which means further development is necessary.
Te wants efficiency, that much is true. However, what separates immature Te from mature Te is how exactly one conceptualizes "efficiency". When Te is immature, one has a very rudimentary understanding of how to be efficient. For example, one is likely to believe that efficiency is achieved through assertiveness or even brute force, i.e., "making" things happen despite all the obstacles in the way. Is it any wonder that using Te feels tiring, then? You're essentially forcing yourself to swim against the current. Si doms are painfully aware that their energy is finite, so they quickly run out of steam.
However, Te isn't really about mustering up energy. This is not what makes TJs smart, strong, and formidable. Mature Te conceptualizes efficiency as reducing the amount of energy required whenever possible, which is why they have a lot of energy to take on very heavy workloads - some people call it "working smart". This is done through facing the empirical facts of a situation head on and learning to work closely with them, which makes it far easier to make them work in your favor.
Your problem requires a two pronged attack:
Are you able to change how you look at situations in order to improve your approach (to address Si-Ne imbalance)?
Are you able to face the empirical facts of the situation and work with them rather than against them (to develop better use of Te)?
Wanting to be part of a process/group that aligns with your values in order to enact some good in the world is an admirable thing to strive for. Presumably, the other people involved in the group have the same sense of mission, otherwise, they wouldn't have joined. However, what you fail to take into account is that people aren't generally single-minded.
Human beings are complex because they are motivated by a multitude of factors, whether they realize it or not. They are full of psychological conflicts, contradictory desires, irrational impulses, old baggage, and unconscious bad habits. And when you bring people together, all that stuff comes out and creates complicated entanglements. A "group" only becomes a "team" when it is able to overcome those psychological obstacles together, and it can be a very long process of learning how to maximize strengths and mitigate weaknesses in every individual member. That's why a lot of groups simply fall apart. While your intention to join the group seems simple and straightforward (because Si-Te is admirable in its ability to keep things simple and straightforward), other people's intentions might not be so simple. If you fail to take into account the irrational aspects of human nature, you will cause yourself needless suffering.
Your frustration with people is likely a manifestation of your unrealistic expectations of them. Perhaps you aren't able to understand people who don't resemble you, let alone work with them. And you will certainly be doomed to fail if the only way Te knows to deal with individual differences is to force everyone to become more like you. That's an impossible task, not because it requires the energy of a thousand suns as you assume, but because you're choosing to fight against reality. Mature Te would advise that you should first face down the empirical facts of how people operate if you hope to discover the most effective way to influence them. Your repeated experience of feeling disenchanted with groups tells you that you're missing an important piece of knowledge about groups and how they operate.
I'll give you a very simple example from my own life. I used to gather with a group of 30-50 people once a week to conduct planned discussions. The discussions never really started on time despite everyone being in their seats because people weren't focused enough at the start of the session. There was often whispering and sidetalking and such that would go on for about half an hour before the room felt settled and focused.
One method of addressing the problem arose organically. Whoever was the main speaker simply started shushing people and it became a thing. Sometimes, it would even escalate to calling people out, like a teacher scolding a student in a classroom. This definitely made the social atmosphere less inviting and more tense. Sure, people would shut up after being called out, but they became less focused due to seething with resentment. Power struggles aren't great for group morale, especially if it's supposed to be a group of equals coming together for a common cause.
It all sounds quite childish, but these kinds of judgments are useless. You can call people childish, inefficient, incompetent, etc etc, but it doesn't solve the problem. And, worse, being judgmental blocks you from understanding people better and working with them. Perhaps an ISTJ would see this as a "mess", an "inefficiency" that wastes time, and evidence of bad character when people break the rules.
However, if you change the way you look at the situation, you might not be so quick to make such judgments. Actually, it's kind of weird for a bunch of people who know each other well to enter a room and immediately sit down quietly. Humans have a natural tendency to socialize as a way to strengthen interpersonal bonds. Isn't group cohesiveness a good thing, since it encourages better cooperation? If you are able to see the benefits of their chatty behavior and how it contributes to group cohesiveness, then instead of fighting against it, you would think of ways to harness it.
The real problem wasn't inefficiency; inefficiency was merely the symptom. The more primary problem was that a lot of people joined the group not just to "get things done", but also to make friends. The structure of the event denied them from fulfilling that important need and then they were more likely to act out. This problem was discovered when people had a chance to talk about what was frustrating them, which meant that the group had to make space to conduct some uncomfortable conversations.
To address the problem, the group eventually decided that the first 15 minutes would be devoted to socializing and allowing people to catch up, with the explicit promise to get down to business when the time was up. Some people brought drinks, others brought snacks. Some even showed up early to have more time to socialize. It enlivened people and enriched their relationships. Being "officially" allowed to get the chattiness out of their system, they were better able to sit down and focus on the planned agenda. The meeting felt like fun rather than a chore. And if you're interested in a cause, don't you want to recruit more people to support it? Making things more fun is one good way to attract support. You can look at it as wasting 15 minutes OR you can look at it as a 15 minute investment.
Solutions to human problems require:
cognitive empathy: figuring out what's really going on inside people's heads (in Te terms it means working only with the empirical facts of the situation, rather than indulging negative Fi judgments)
strategy: taking the time to work with people and figuring out the best way to help them get over obstacles (in Te terms it means investing energy early and wisely to maximize your returns later, rather than putting effort into the wrong places or only stepping in to tackle mere symptoms of the problem)
creativity: harnessing natural human tendencies to produce something useful or worthwhile (in Te terms in means taking what's already there and transforming it into a NET positive, rather than getting too fixated on every little negative detail and losing sight of the bigger picture)
Te can be a great function for dealing with human problems as long as you overcome the immature aspects of it, such as impatience, bluntness, or inflexibility. Every person is unique, so every group is different. Let go of the idea that there is only one way to approach a problem/conflict and you will start to be more creative in your approach. By accepting the fact that things are always in flux and using empirical evidence to understand and predict how change works, TJs become much more effective and efficient at everything they do. When it comes to people, meeting someone different from you is an opportunity to learn how to deal with that kind of person. The more knowledge you have of human psychology under your belt, the better you get at dealing with people's weird or negative tendencies. If a strategy works, use it again. If it doesn't work, adjust it to fit their psychology better.
In your situation, you see the problem as people being inefficient, so your inclination is to step forward and do something to "make" them more efficient. Humans aren't built with the prime directive to be efficient. They're not machines. Their psychology is messy, so trying to force them to behave like a machine is to force them to go against their psychology. In other words, you're choosing the least efficient approach. The more efficient approach, though it requires more intelligent thinking on your part (you want to become more intelligent, right?), is to properly understand the more primary problem of what's really causing them to be so inefficient in the first place. That is the way to discover the right strategy. If you are able to target those obstacles at the very root, efficiency improves more naturally.
Oftentimes, working smart doesn't require you to step up and be THE leader for everyone. As an introvert, it's probably more comfortable for you to work behind the scenes to talk to people, get a better idea of what they need and/or what problems they're experiencing, and incrementally remove the obstacles that are preventing them from focusing on what they should be focused on. You can't fix everything all at once, so just do what you can to fix what you are able to fix at any given point in time. It's a process and some progress is better than no progress.
672 notes · View notes
smoqueen · 2 years ago
Text
let me disarm the loaded part of this question before answering
Tumblr media
i am one of those people that would rather play 3d over 2d any day, but that doesn’t make them necessarily inferior. i personally believe that they are, and i think 2d fighters are extremely slow to evolve. heres the read more
for one, 3d fighters are typically significantly slower paced. not just the rounds/matches themselves but also the moves you do. a jab in tekken is 10 frames. a jab in street fighter is 3. i’ve always preferred the pace of gameplay in 3d.
something i like about that means that i actually have an opportunity to fucking react to things. how are you supposed to react to a 5 frame move in SF? in tekken i can sometimes even duck throws on reaction, which vary between 14, 12, and 10 frames. 
for two, characters in 3d fighting games usually have WAY MORE MOVES than 2d counterparts. take ryu in SF - he has normals on 6 buttons, special moves (with ex versions, different versions for light/med/heavy etc). in tekken, negan has a shitload of moves attached to 1 (which represents the left hand). ryu might have ~50 total, and a lot of moves ‘repeat’ themselves, whereas a tekken character (especially older ones) might have like 200 or more. and they’ll have VASTLY different properties
oh wait let me explain notation. not all 3d games are like this, but in tekken, it’s 1, 2, 3 and 4, representing left hand, right hand, left leg, right leg. i love this system already, very intuitive. i prefer it to 6 button fighters, it makes more sense to me.
button combinations like 1+2 represent using both hands.
(in soul calibur, it’s A, B, K and G, meaning horizontal, vertical, kick and guard. it’s simpler for a lot of reasons, but also very intuitive in its own way. obviously you want to step out of the way of vertical moves!)
THE ADDITION of the extra dimension makes the game very deep for a variety of reasons. for one, stages have actual differences - in 2d games most stages really aren’t different at all besides visually. some might have wall breaks or different distances but that’s it. Tekken stages (and other 3ds) have different layouts, different shapes, wall/floor/balcony breaks are common, etc, and it usually contributes a LOT to how a matchup or game plays. (there are also no-wall infinite stages.)
but besides stages, being able to sidestep left or right obviously affects gameplay dramatically. in street fighter if they think im going to pressure them in the corner with jabs, mids, overheads, whatever, we HAVE TO fight in the corner. in tekken...they can find, or create, an opening to sidestep OUT of the corner. or sidestep the jab itself! slip left and you can punish me for trying to hit you.
which is a lot more like real fighting (i have done martial arts for a lot of my life)
you’ll hear a lot of people call tekken ‘one of, if not the, hardest fighting games.’ there was a picture floating around someone posted where a guy posted all his top ranks in fighting games and all his tournament wins, but in tekken he was only blue rank and couldnt get to emperor/tekken king/tekken god etc.
in tekken there’s always something to improve and you learn from every session. one session early on, i distinctly remember -- if i need to sidestep left against another negan while close-up, i should be sidestepping right in longer neutral, so that i have ROOM on my left. it’s just a kind of spatial reasoning concept that would never come up ever in a 2d 
the massive movelists and the massive amount of options EVERY character has available to them to DEAL with the massive movelist makes the game deep, hard and fun.
3d games like tekken typically have a lot of the things that a casual actually WANTS out of a fighting game, that 2d games typically don’t. character customization is an example.
ive already rambled for way too long so send more asks about fighting games
13 notes · View notes
circular-bircular · 3 years ago
Note
yo wair what?? whats wrong with sophieinwonderland?? i mean i get like weird weird vibes from them but im usually just paranoid about these things i didn't know they were actually bad help
(feel free not to answer)
(btw im a singlet so like. i dont know much about plurality blogs i just kinda look at your posts cause theyre funky /lh /pos)
(Note: I believe SophieinWonderland uses she/her pronouns exclusively, so I'll be using those.)
This'll probably be one of the only ones of these I'll answer, and only because it became relevant again tonight. Sophie is always very polite, very kind, and does spread good information about Endogenic Plurality. She's actually said things I often agree with in the past.
She also:
Frequently ignores or speaks over the voices of those with DID/OSDD
Argues that DID/OSDD is not a trauma-based disorder and can form without trauma (which is something that those with DID/OSDD have had to fight against for years)
Has time and time again ignored the voices of both people of color and systems of color
Believes breaking boundaries (posting endogenic content in anti-endo tags despite those tags being used by those who are triggered by endogenic content, interacting with people who have endos DNI, etc) is absolutely fine, because "turnabout is fair play."
Believes that breaking those boundaries is the same thing as "enforcing" her boundaries.
Calls Anti-Endos a hate group (which is ignorant at best, and actively harmful at worse)
Agrees with TransID (Trans-Age, Trans-Abled, Trans-Race) individuals.
Minces words and twists them to avoid actual debate (such as derailing a post about how DID is trauma-based by focusing on the word "adversity" for over half the post and saying how it's not a good choice of words)
And, while there's more, I think one of the big things (syscourse wise, the racism has always been bad and I should've blocked ages ago) is the extremely heavy focus on diagnostic criteria. This is actually something I'm noticing more and more from the endogenic community. There's a heavy reliance on the DSM by many pro/endos to define DID/OSDD.
Most anti-endos I see acknowledge that the DSM is a horrible book, flawed in many ways, and needing improvement. It is a guide, not a cookbook - you can't use it as a checklist for "is this person a system or not." I do not fit the "textbook DID" that we see in most systems (I have "created" alters, I have near-perfect communication, I can control switches and have always been able to to some degree, etc etc) however I am still diagnosed, and anti-endos accept me because I am open about my experiences. Meanwhile, I get ran out of pro-endo spaces for these things, because "you can't be traumagenic if you experience that."
So seeing such a heavy focus from such a major pro/endo individual in syscourse on the DSM is... confusing and frustrating, to say the least.
Hope that helps, Anon!
11 notes · View notes
tanadrin · 3 years ago
Text
@butterflies-orgasms
Im in Love with your brain @tanadrin
I was in debate about this with someone on FB bc I dared to say "a historian said democracy is the exception and usually temporary with humanity almost inevitably returning to some for of authoritarian rule by an individual or select group (like the rich people oligarchy the US has now)  and he was like 'cite your sources'. Um....all of history, dude??? Like.
Anyway! So I'll ask you! What I tried to ask there.
@butterflies-orgasms
What do you think it is in human nature that causes us to be "made to be ruled"?
I mean I dispute your historical analysis. I don’t think democracies are any more inherently unstable than undemocratic forms of government; in fact, I think liberal democracies are more stable, once their institutions are well-developed, because a broader group of stakeholders is included and there are more ways exercise political power and to mediate disputes that don’t result in zero-sum fights to the death. The faction out of power can rest assured that it will have the opportunity to regain power eventually, and checks and balances mean the majority is unlikely to be able to totally destroy the opposition. Where democracies do fail, it’s because a faction that refuses the basic liberal bargain gets big enough to threaten it, or because its institutions are underdeveloped or nonexistent.
The United States is not an oligarchy by any reasonable definition of the term. In fact, it’s more democratic now than it has been at any point in its history. This doesn’t mean wealthy people don’t wield outsized political influence, or that there aren’t major changes you couldn’t make to make the US more democratic (and I would support that); nor does it mean that any or every liberal democracy is perfect and cannot be improved upon. But 158 million people voted in 2020, of every race and social class, out of 240 million eligible voters, and elections, however gerrymandered, still matter to the enactment of policy and control of the federal government. An oligarchy does not have near-universal adult suffrage!
And this gets to one of my pet peeves about rhetorical critiques of the US government by Americans: I know when people say “the US is an oligarchy” or “the US is an empire” or w/e what they often mean is “the US is more like this thing than you think it is; and we should work to make it less like that thing.” But people repeat these lazy slogans often enough until they come to believe them uncritically, and it’s like... okay, the US is not like the early modern Republic of Venice, where participation is de jure restricted to a handful of merchants and aristocrats! It’s not even like itself circa 1800, where only white men with property had the vote. It’s democratic in meaningful ways, and while it may be insufficiently democratic, claiming it is like something it is obviously not is kind of inane.
These hyperbolic cliches obscure important differences, which causes confusion when you try to analyze critical features of the systems you are discussing. I suspect that their primary function is to signal in-group affiliation in the context of political tribalism, but a disturbing number of people take them literally, which trips them up when they try to understand the actual political dysfunction at work. And if you can’t support your argument with anything more specific than a vague gesture at “all of history,” then you really have succumbed to fuzzy thinking. Because even a half-minute’s consideration should be enough to tell you that history is complex, there are many ways to interpret it, and the same approximate outline can yield support for almost any ideology depending on the framework through which you approach it.
I don’t think humans are “made to be ruled.” I think some degree of social hierarchy is inevitable for apes because of the way our cognition has evolved, but that doesn’t mean we’re doomed to authoritarian, or even strongly hierarchical political systems. It just means we tend to like attention and validation. No political system is particularly reflective of human nature, and naturalistic attempts to justify political hierarchy are no more well founded than naturalistic attempts to justify racial or gender hierarchies.
48 notes · View notes
gadunkie · 3 years ago
Note
Rank the fossil fighters games best to worst?
1. champions 2. original 3. frontier Ill be completely honest, the only things that I ever did as kid was completely ignore all story, all characters, all dialogue, all that kind of shit. when I played these games the only thing I gave a shit about was: -mine fossils -clean fossils -fight the fuck out of vivosaurs and that was it. so from that perspective, the original was decent. some people find it annoying that there was a small cutscene every time you selected a move but I thought it was dope as shit. my 10 year old ass thought it the coolest fucking thing ever seeing these anime dinosaurs just destroy other anime dinosaurs with their teeth and fire breath and whatever. However. I never beat the original game. I got to the underwater section and I was like "you know wat, I dont think I want to play anymore" so I didnt. but when champions came out I was like "mom!!!! I need it!!!!!" and she thought I was full of shit because I never beat the original. but as it turns out, champions is fucking awesome. the battle system was improved, they added like 80 more guys you could collect, they added the miraculous fossil system, they added the big fucking fossils that took like 20 minutes to clean. and the shit they did was very simple where they made just a straight forward dig site progression (story > new dig site > story > new dig site) that was really nice for 11 year old me who didnt read anything. plus they added those crazy as shit attacks that you could only achieve via a specific team build. I loved it so much that Ive beaten it 3 times. so you could imagine my excitement when frontiers came out, 13 year old me was like "ah yes, they never forgot about us fossil fans" but they did because nintendo didnt even make this one. exploring and fossil cleaning was improved (car mechanic was fun to me and you didnt need the skull to revive a vivosaur) but the actual vivosaurs themselves and the battle system got absolutely fucked. they removed like half the vivosaurs from the previous game and you could no longer build your own vivosaur team because of like the buddy system. the main argument Ive heard for frontier is "ok everything sucks but the characters are good!!" but Ill say it, now that Im 20 and have gained reading comprehension, no the fuck theyre not lmao. they got the same level of thought as the previous games characters, but now they look like theyre from a 2011 anime. anyway. fossil fighters is one of those tiny nintendo franchises that were actually really really good, but it didnt sell for shit and that means nintendo is never ever going to give a shit about it ever again. but there is a modern game series that is eerily similar to fossil fighters and that is monster hunter stories. monster hunter stories only got two games but the battle system is almost exactly like fossil fighters. down to the small cutscenes for each move. I really love the shit out of monster hunter stories 2 (it has monsters from mhw, thats why lol) and Ive beaten it only once, but talking about it right now really makes me want to play it again. are its characters and stories good? no. but the animation and gameplay make up for it, and I feel exactly how I felt playing champions for the first time. its dope as shit. anyway uh, if you like frontier or the original more than champions then thats fine I do not care. also I formally apologize for having this url and rarely engaging in fossil fighters content but I also think that is funny.
8 notes · View notes
leportraitducadavre · 4 years ago
Note
im interested to know who you think are the most evil people in the anime? like morally? is it the hidden leaf? mist maybe? akatsuki? who are they? i would love to see your standpoint on it!! ❤️
Hi Anon, thanks for the ask.
About your question, in order to reply to you we need to take into account several factors:
The perspective from which we are looking at the subject. Are we the “State” that seeks for the “greater good” or are we the marginalized group?
This is what we need to understand: The State, no matter how good it claims to be or how much it improved people life’s styles, it's always responsible for its citizens' well-being and, therefore, the one to be held accountable if its citizens suffer any form of discrimination, oppression or eradication.
State=Power which is always (yes, always, let’s not kid ourselves into thinking a completely marginalized representative can jump into the power sphere without it being a mere aesthetic measure to make the government look more inclusive while carrying out the same oppressive politics), integrated by upper classes whose status will be threatened shall the marginalized groups seek for a change.
In order for a group to be on top, there’s always another one who is forced at the very bottom, otherwise with whom those higher spheres will compare themselves to as to feel superior?
Five Great Nations? There have to be at least hundreds of others stuck at the bottom of the pit for them to be (and stay) in such a position. If a smaller nation tries to break free it jeopardizes the entire structure (yes! All of it, their system is so fragile that a single group -Akatsuki- put it in jeopardy!). Therefore, these wonderful nations will break them before they can become a real threat.
We do have some real-life examples as well: Count how many first-world countries are there and compare them with the enormous quantity of countries that have been labeled as “third-world”. While you’re there, check out the economical, social, and cultural politics and/or invasions of the first world countries that directly affected the third world ones.
“We created an economic/social system that suits ours (and only ours) needs, try to thrive on it!”
“ Actually, don’t.”
First world countries to third world countries, probably.
Many pro-Konoha fans are quick to put the responsibility of the Uchiha Massacre over its own victims, claiming that their attempt to coup would have brought the death to people that had nothing to do with the marginalization they suffered (if they’re kind enough to admit the wrong-doings of Konoha’s politicians), thus, their death prevented many others; but that’s easily disprovable:
a- The targeted group wasn’t other marginalized people. While other clans didn’t suffer the same amount of discrimination as the Uchiha did, they weren’t extent to be considered inferior to the clans always in power (Senju, Sarutobi) and those directly linked to them.
b- The problem for them isn’t the “deaths of innocent people”, it never is, it’s about the system they wanted to dethrone and those in power wanted to maintain. If the problem truly was those “innocent people’s lives”, then how come they killed infants who knew nothing about the coup?
c- “But instead of a revolution, they could have just tried to make their way into the system and fight from the inside, so there are fewer casualties.”
Wrong. Wrong, wrong, wrong. There are always casualties, always, what people who claim this to be the solution is actually saying is that those who are currently suffering should keep suffering until something changes.
That way, those who keep dying/suffering are the marginalized people -and with the Power Spheres controlling the media, they wouldn’t be able to see that happening, as they hadn’t been able until then.
If someone tells you “there are other ways,” just so you know, they normalized so much the death/suffering of those marginalized groups that it doesn’t seem like a big deal to submit them into more of that until “a change is achieved through time”.
d- “But… LePortrait, there’re examples of Coups in the real world that brought devastation to the common citizens.” Yeah, and you know who made those coups? *Drums* The higher classes alongside the military forces because the current government was actually establishing politics that helped marginalized groups!
e- “But the Uchiha had the Police Force! They had power,” Let’s make something clear: Having a job does not equal having political power, The Police Force was under the domain of the Hokage, they had no saying in political affairs and couldn’t overrule the Hokage’s decision, furthermore, they couldn’t arrest ANBU members without the Hokage’s permission; it was a superficial job to make them think they had some political influence over a village they founded.
And while I’m on it, how come that the Uchiha “had power” because they commanded the Police Force and yet, when Konoha’s leaders forced them to live outside the village they had no say in the matter? Either they have power or they haven’t, and since they couldn’t choose where to live, it seems that they hadn’t.
Are some actions redeemable if they are claimed to be for the greater good?
What exactly is the “greater good” and to whom? A quick tip: If it needs the “sacrifice” of peoples’ wellbeing (a sacrifice they weren’t even able to choose but was chosen for them), then no.
Is Akatsuki the most morally evil group?
No. Absolutely not. They are a group who was chosen by no one to represent them (and I know, most Kages also weren’t but their “job description” is to protect/represent those they rule), and so they do as they please.
You can hold them accountable for their actions, but they’re not pretending to be something they aren’t. They’re not claiming to be “nice people”, they just want to obtain power for a higher purpose, so they use the tools they have in order to do so: which entails recruiting people like Hidan -whose sole purpose seemed to create chaos and lived by that mantra.
But Itachi, each and every one of the members of Akatsuki was loyal to their own ideals, they fought together because it was convenient, but they didn’t sacrifice nor hide their true natures.
If I have to choose: I will always put the whole Shinobi System and everyone who supports it as the worst people, they’re not only conscious of the consequences that their politics brought but they also actively implement them for that so-called “Greater Good”. If I’m also feeling fancy, I’ll put Tobirama in the top since he was the one who created it and every other nation copied, but without diminishing the leaders that followed him and deepened his methods.
107 notes · View notes