#ikana canyon
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Location/Organizations
Ikana Canyon [Tag]
An ancient, abandoned city-state located in a deep desert canyon. The city is partially below ground, within a massive cavern rife with magic-inundated flora and fauna. The Garo are the sole inhabitants, living in two hidden villages separate from the main cavern. They were originally a secret tribe of warriors who served the royal family of the ancient city-state. Though the kingdom has long since fallen, the tribe still remains. Okahni - Rustblood - A member of the Garo tribe and one of the last warriors who follow the tribe’s original purpose.
FV (Fishing Vessel) Argus [Tag 1] [Tag 2]
The FV Argus is a modified fishing trawler, now equipped to chase, fight, and haul giant aquatic fauna. It’s equipped with two mounted, electrified harpoon launchers, plus an electric net. They have a psionic generator for the net/harpoon launchers, as the ship’s normal generator isn’t enough to handle it. They use electricity to stun/immobilize creatures they’re hauling, because bringing them back mostly alive is better than dead. Anagyn Felwal - Purpleblood - Captain and main sales negotiator. He mostly handles the paperwork and finances stuff. Doesn’t like to lose money. Winnet Ackvee - Tealblood - Sales / Financial advisor. She tends to avoid the rest of the crew and often stays on shore. Domheo Tehein - Rustblood - Operations Control; Basically he’s one of the ones at the control board, manning radio/sonar + keeping everyone in contact and on the same page Ketler Dobayl - Bronzeblood - Operations Control, Medical Specialist Haelia Fehran - Violetblood - Medical Specialist, Rescue Eryeit Yiheim - Bronzeblood - Mechanic, Psionic Specialist, Labor; She powers the psionic generators when they need electricity Dsirel Terebi - Yellowblood - Mechanic, Labor; He’s very grumpy and he and Eryeit bicker a lot; The two of them have worked together for a long time. Nebale Kaivis - Violetblood - Hunter, Labor; Nebale chases their marks to the surface within range of the ship’s harpoons, allowing them to be hunted without requiring bait.
SV (Sailing Vessel) Thunderstroke
A barque ship currently serving as a private merchant vessel. About half the crew of 20 are temp workers. Many of the crew share jobs. Anirus Hyderi - Goldblood - Captain. After inadvertently causing a mutiny against the former captain, Anirus was voted into the position by the remaining crew. Anaste - Rustblood - Serves as medic and cook, and repairs the ropes and sails as needed. Has been on the ship since the previous Captain; Sweet, but strong-willed. Heil - Violetblood - First Mate, general advisor. He’s spent most of his life on a ship and has been on the Thunderstroke since the previous Captain. Well-meaning and generally relaxed but can be a bit coarse. Domura - Bronzeblood - Sailor with no specific role. Has telekinesis.
The Fangs [Tag 1] [Tag 2]
A mutant-operated gang with a number of lowblood members, without a single member above olive who isn’t also a mutant. Most members go by multiple different nicknames. The gang operates across a single city, but generally avoids stepping on the toes of other gangs, with its primary focus just to provide safety and income for mutants and lowbloods. Members often have one or more tattoos of fanged animals baring their teeth, and maybe hemoanon or wear multiple colors to rebel or obfuscate their true color. Intel, drugs, fight rings, and illegal weaponry are how the Fangs make their money. They are headed by the One-through-Four, a group of four mysterious trolls who are unknown to most members and the authorities. They own and operate several bars (namely Dogbite and Adderhead) which also serve as safe areas for their members, and sometimes also host fight rings. One - Fuchsiablood - A land-dwelling fuchsia and one of the four heads of the Fangs. Three - Goldblood - A bug-winged mutant with future sight psionics. Often warns of attacks on the gang’s places of operation and is something of a bleeding heart. Silans (AKA Lectro or Champion) - A candy red mutant who holds the title of Champion of Dogbite, which is the Fangs’ main bar. He provides advanced weaponry and cybernetics for the Fangs. Missah (AKA Missy, Sis, or Shotgun) - A limeblood who bartends at Adderhead. She secretly reports directly to the Numbers. Doc (AKA Jackal) - An oliveblood with black horns, a tail, and digitigrade legs. Serves as the fight ring doctor of the Adderhead fight ring. Lloric - Former Champion of the Adderhead fight ring. No longer a member of the Fangs. Whistler - A bronzeblood and the main bouncer of Adderhead. Usually wears a hat which shades his eyes. Has sight-based psionics which allow him to never miss a (still) target when using a ranged weapon.
Gaia [Tag 1] [Tag 2]
A long-standing organization whose main purpose is to anticipate and prevent world-ending catastrophies and other major calamities, especially of a magical, eldritch, or otherwise supernatural nature. Gaia employs many mages, mutants, even otherworldly entities, providing safety, comraderie, and income for those who would otherwise struggle on hostile Alternia. Begrudgingly, the Empire turns a blind eye to their illegal members for the protection that the organization provides.
Stormbringer ([REDACTED], “Dragonmom”) - Purpleblood - One of the two guardian deities of Alternia, who provides Gaia members with special protections. Hanabi - Jadeblood - Head of Operations and defacto leader, after the previous leadership betrayed the organization. Mikail - Tealblood - Head of the Investigations branch. Glasya - Purpleblood - Head archivist.
Shattered Star [Tag]
A “freelance” Fleet special ops group which generally performs jobs for the ‘highest bidder’ rather than answering to one authority in particular. Darvai - Purpleblood - Head of the group. Has potent psionics which allow him to view and alter the dreams and memories of those who are sleeping. Zarali - Candy Redbloood - Darvai’s adoptive daughter. Special Ops, specifically assassination and stealth. Has potent illusionary psionics. Two - Blueblood - A genetically altered supersoldier with massively powerful telekinesis. Typhos - Rustblood - A mage with extremely sensitive psychic empathy. Byrron - Blueblood - The ship’s engineer and weapons expert. Enjoys making things go boom. Vallai - Mutant Blueblood (Sky) - A freelance non-Fleet junker who wound up getting caught after saving Darvai’s life. She can turn herself into water. Lilani (Lila) - Yellowblood - The ship’s battery who hijacked the ship’s AI. She communicates via computer-generated voice and images on the ship’s intercomm and screens, and also has access to the ship’s artillery- Allowing it to carry far heavier firepower than the ship’s small size would suggest.
Mad Dog Mercenaries [Tag]
A small ragtag group of mercenaries. They have a small office in the midblood business district which doubles as partial living quarters and a safe zone for its members. They were previously associated with the mob that Nebale worked for, but have since moved cities and gone ‘legit’ since the mob dissolved. Mad Dog typically works in “brute force”, aka providing clients with combatants, chaos, and destruction, but also moves illicit cargo (on the down-low) and has started branching into intel and hacking. Don (Mad Dog) - Candy Redblood/Hemoanon - A hulking hemoanon missing his right forearm, with multiple heavy weapons he uses in place of a cybernetic. Munitions and demolitions expert, and the brains behind Mad Dog’s operations. Nari (Bullets/Blades) - Ceruleanblood - General combatant and field weapons expert. He gets along with Don fairly well, on a professional level. Mattie (Fangs) - Jadeblood - A seven-sweep-old prodigy hacker. Died at 6 sweeps and became a rainbow drinker, and lost his Empire stipend so he had to get a job. Epic gamer and resident tech expert, often acts as the eyes and ears for Mad Dog via self-built camera drones and hacked feeds. Wires - A former semi-integrated helmsman for a private ship. Was picked up by Don when the ship was scrapped. A decently powerful telekinetic and is capable of making simple solid objects (Such as walls, blocks, stairs) out of psychic energy. Ike (Soldier) - Candy Redblood/Hemoanon - An old friend of Don’s and long-time mercenary, even before joining Mad Dog. Wolf shifter and melee combatant for Mad Dog. Tee (Glasses) - Tealblood - One of the first members of Mad Dog. A former legislacerator who ran afoul of the wrong people. Handles accounts, acquisitions, and major mechanic work. Nerizo (Nuke, C4) - Goldblood - Exactly as her callsign implies, Nerizo serves primarily as a professional wrecking ball for Mad Dog. She’s working on other skills outside of combat. Mad Dog appreciates her surprising cooking ability.
Valley Cavern [Tag]
An ancient and massive brooding cavern largely isolated from the surface. The cavern is split into multiple clans which have risen and fallen over the cavern’s long history. There is considerable infighting between the clans as they vie for available resources and positions of power within the cavern. Chel - Jadeblood - An Astaki warrior serving outwardly as a well-respected knight, and secretly serving as a spy for her clan.
#bastheadcanons#valley cavern#mad dog mercenaries#code:shatteredstar#gaia#the fangs#SV Thunderstroke#FV Argus#(need to update the tags for the argus but i'll fix that later)#ikana canyon#(previously ikana valley but i decided to change it to canyon since its more accurate and to distinguish it from the valley cavern)#anyway tumblr might break the formatting on this#this is honestly a temp post until i get something more formal up on my toyhouse
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I was blessed with the “form a special interest in a very minor Nintendo character” kind of autism 😍
#ikana scientist#gibdo dad#the legend of zelda#the legend of zelda: majora’s mask#pamela’s father#ikana canyon#self ship#ita bag#itabag#itabags#self insert x canon#self insert#f/o#fictional other#majora’s mask#gibdo researcher#gibdo
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Redesigned baby's first Zelda oc (created around age 8-10), cuz nintendo can pry Ikana from my cold dead hands, I refuse to accept their "Termina didnt really exist" bs
I redesign him every couple of years. He's supposed to be the Estranged son of Igos, who didn't like the war stuff. His name is Blancot, which is a corruption that translates "to shine, bright white". Befitting of the kingdom that fell to darkness once he left.
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The Legend of Zelda: Majora's Mask (2000) – Ikana Valley (Extended)
#youtube#the legend of zelda#majora's mask#2000#ikana valley#vallée ikana#ikana canyon#canyon ikana#music#nintendo#n64#nintendo 64#video#video game#the legend of zelda majora's mask
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A Comprehensive History Of Ikana Canyon, in 14 steps + bonus thoughts
the best part of ninetndo never returning to termina is that its free real estate for headcanoned worldbuilding and general insane thoughts to have
#tloz#the legend of zelda#majora's mask#ikana#ikana kingdom#ikana canyon#Fierce Deity#Skull kid#majora#random talks#i know majora is very likely supposed to be a particularly powerful object yokai but from the top of stone tower i see no gods other than me#so i get to make the lore
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Episode Idea:
It’s a regular day at Bob and Breakfast until a group of Garo led by one with a Legally Distinct Design much like Bob’s come asking for him. Bob clearly recognizes them, because the second he sees them he tells the desk clerk to say he’s not here, then runs up to Meggy’s apartment and begs her to hide him. Unfortunately the lead Garo didn’t miss what he was doing and shows up at Meggy’s door, fighting their way in when Meggy tries to cover for him, so the two jump out the window and make a break for it.
This results in a chase through the city that the rest of the crew ends up involved in, until the Garo group have everyone cornered. It’s revealed that the lead Garo is apparently Bob’s sister Marcy(who none of the crew knew existed) and that she and her team are here to take Bob back to the clan. The crew obviously aren’t on board with this idea and fight back, which results in the Garo retreating, taking Boopkins with them as incentive for Bob to follow. Though, not until he can explain to his friends what’s going on.
Apparently all the different backstories he’s given them over the years have been lies, because he just Does That Sometimes. He actually grew up in the biggest Garo clan in Ikana, and was trained alongside his sister as one of their warriors.
The thing is, he was absolutely terrible at doing anything The Garo Way, as anyone who’s been near him for more than five minutes would tell you. He’s loud and obnoxious. He has no respect for authority. His sword “technique” amounts to “Flail Wildly,” “Use Gun Instead” and “SPEEEEEEN!” He sucks at stealth and thrives on attention. He’s greedy, cowardly, perverted and addicted to drugs. So he was very much the black sheep of the clan, made worse by the fact that Marcy was everything he couldn’t be, no matter how hard he tried.
And for quite a while he did try, until eventually he realized he just was not going to ever fit in there, and he had to either leave as soon as possible or end up miserable for the rest of his(probably short if he ever got assigned to a mission) life. But nobody just leaves the clan, so he’s been on the run from them ever since. Especially from Marcy, since she was fully dedicated to the clan even back then and took his departure as a personal betrayal.
So with the real backstory out of the way, they’re off to Ikana Canyon to save Boopkins.
Trying to take him back by stealth doesn’t end up working, nor by force after they’ve been made. So Bob challenges the clan for the freedom of his friends and himself. The Garo Leader agrees, declaring that if he can beat the clan’s greatest warrior, he and the crew can go back to the Mushroom Kingdom and the clan will leave them alone. But if he loses, he has to stay with the clan, while the outsiders will be banished from Ikana for the rest of their days. and of course, Marcy is currently the clan’s greatest warrior.
The next morning, in the moments before the duel, the crew gathers up for what hopefully won’t-but given Bob’s lack of skill realistically probably will-be the last time they see him. Tears are shed, hotel keys and keepsakes are handed over, and Bob actually manages to express how much he cares about everyone without his usual issues getting in the way for once. And then, it’s time.
The duel starts out about how you’d expect, with Bob getting his ovaries handed to him on a silver platter, until he hears his friends cheering him on, with Boopkins in particular shouting at him to stop trying to fight like a Garo and start fighting like a Bob. This gives him a second wind and a new, extremely chaotic strategy, because apparently getting into the kinds of Situations the crew does makes you get pretty good at unorthodox fighting. This manages to put him at about even with Marcy, and he eventually manages to win, and his victory is met with loud applause from his friends...and the rest of the audience, who apparently really didn’t want him to come back and are fucking ecstatic that they won’t have to put up with him.
Significantly less happy about this is Marcy, who concedes defeat for now but vows to get her brother back from those outsiders another day, even without the backing of the clan.
#smg4#episode idea#legend of zelda majora's mask#bob bobowski#garo#ikana canyon#meggy spletzer#fishy boopkins#oc#smg4 oc#marcy bobowski#bob couldn't have been bullied by wario and waluigi as a kid because they were separated as toddlers#and he has a history of lying for attention#and keeping his emotions bottled up#bob now has a nemesis#that's fun#when he gives meggy the keys in the pre duel scene he admits she should've had them in the first place since it's her house#since boopkins is captured when bob gives his backstory he gets it from marcy#bob was not popular with the clan at all and if marcy thinks everything was fine before he left she's lying to herself#of all the people to give a serious and emotionally charged episode to#he starts actually living in the hotel after this#seriously dude just pick a room and sleep in an actual bed for once
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Terrible Fate? Nope!
I have a story. So lately I've been playing Majora's Mask, partly because I haven't played it before for whatever reason, and partly because I'm working on idea set in Termina. The game has been pretty fun so far, even though there hasn't been too much of a learning curve with the controls because I've already played and beaten Ocarina of Time. The thing is, unlike Ocarina of Time, I don't have Faore's Wind, which means I can't skip directly to the miniboss/boss room that has been driving me crazy. And ho boy, I found a miniboss that was driving me nuts.
The minibosses in Majora's Mask had a pleasant difficulty curve. The ones in Woodfall, quite easy. The ones at Snowhead, well I didn't like Wizzrobe but I could deal with it. The ones in the Great Bay, I got really nostalgic with that eyeball enemy because I had fought it in A Link to the Past, my first Zelda game. Then I got to Ikana. Ikana was strange.
Fighting the Garo Master was really fun and challenging. (I voided out trying to paralyze the guy with Zora Link because I didn't know fire did that to him. I thought it only did that to Deku Scrub Link.) I was getting sick of battling Wizzrobes, but I managed. Then I got to Gomess. Ah, Gomess. I don't know how I did it, but I somehow managed to beat him on my first try, and with the Kokiri Sword at that. So, when I realized I needed more magic power to battle Twinmold and it was already the night of the third day, I decided to reset time, grab some Green Potions from the Potion Hut, and try again on the next cycle. A grave, grave mistake, as I was yet to find out.
I booted up the game the next (actual) day, and stocked up on Green Potions. I also grabbed a fairy, just in case. Of course, since this is Majora's Mask, I need to reclaim the Boss Key, and that meant fighting Gomess again. I flipped the dungeon, stormed through it, got annoyed at Wizzrobe, and got into Gomess' room. Except, I didn't win. Not even close. My fairy was used up, and I succumbed to the vampiric mini-boss. So I tried again. And again. And again. While I didn't have to battle Wizzrobe every time I went through, I still had to navigate the same dungeon layout again and again. I tried for so long, probably battling Gomess about eight times. In the end, I got too fed up, reset time even though it was only the night of the second day, and turned off the console.
I did a couple of side quests the next day before I felt confident enough to go battle Gomess again. I had finally forged the Gilded Sword, and I had learned a couple of strategies to use when facing Gomess. But I didn't want to tramp through the dungeon and face Wizzrobe for a third time. I resigned myself to my fate, and tried to track down a video I had watched ages ago that showed a way to cheese the Gomess fight. I didn't find the video, no. I found a better one.
I could skip the dungeon crawling entirely. No more tramping, no more Wizzrobe fight, I could sidehop off an entryway and sword thrust directly onto the platform that led to the Gomess fight. This isn't technically a glitch, it's exploiting skills that already exist in the game. No frame perfect imputs. (If you want a story about my skill with those, I'll link the story here.) It was just skill. I died the first time, but I was elated, I could hop into Gomess' room and avoid Wizzrobe. I was actually able to do it! I manged to beat Gomess on my second try this cycle, and beat Twinmold. So yeah, that's the story. I think it's a funny story, while maybe not the most interesting one. I hope you enjoyed it though!
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I feel like moments like these are important. It solidifies that after everything he has been through in Ocarina of Time and Majora's Mask, he is still a child. In OOT, he really was a child trapped in an adults body.
He doesn't consider himself a grown-up and doesn't really understand what's going on in the Anju and Kafei sidequest. He isn't motivated by the stakes or to help two lovers reunite but rather to just help for the sake of it.
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In Great Bay, there are, unfortunately, a bunch of weirdos. He looks at a Zora man weird, but I think rather than just finding him gross, he doesn't get it as seen in the Fish Wish sidequest. He finds them weird, but he doesn't have a full understanding of it. This showcases his innocence in the game.
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Along with that, there's also a moment where Sakon the thief tries to take advantage of Link. He talks about Link's sword and how cool it is, gives advice, and compliments the sword again, asking to just see it. It's obviously suspicious to the player, but if Link says yes, Tatl immediately gets hostile and attacks Sakon to drive him away instead of letting Link hand over his sword. If Link says no but tries to talk to him again, Tatl will immediately become hostile at Sakon anyway. I feel like this can show how niave Link can be.
There's also when Link receives a Keaton mask. He doesn't really get the meaning behind it and doesn't think accepting it if it makes sense, but he does it anyway. This doesn't really further any points other than he really is just a niave kid going through the motions.
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Point is Majora's Mask highlights how he is still a child at heart. He thinks and acts like one still after Ocrina of Time. He didn't just grow up when he was asleep for 7 years. After everything he's been through, he's still him: a child.
#the legend of zelda#loz#ocarina of time#majoras mask#ik oot is viewed as a game about growing up or how Link is now a adult in a child body but mm just show that no he is still a child at heart#if anything he is a bit more experienced and probably a bit traumatized because no kid should go through that#kafei also seems like the opposite of link being the one who is an adult trapped as a child#this one is more of a vibe than fact but sometimes tatl feels like an adult scolding a child for not knowing better#like theres a part in ikana canyon with the messed up roof and she says how link always misses stuff like that#or if links sword gets stolen by a bird she says “what are you doing?!?” you know as if anyone would want that to happen#idk it just reminds me of an adult scoling a child
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Some things I really like in ToTK as someone who considers Zelda games loadbearing:
the reuse of the Dragon Roost Island theme strikes an extremely specific feeling in my heart and it makes me want to cry from an emotion that isn’t quite nostalgia (it’s like the equivalent of seeing an old friend)
The reuse of parts of the tune of Faron Woods from Skyward Sword in the Korok Forest
That drop-down into the Great Deku Tree threw me straight back to the first time I dropped down the Deku Tree in Ocarina
Seeing Gohma back was like “oh fuck yeah this bitch!” And knowing exactly how to fight her 👌
The reintroduction of Sages but I wish they had kept 7 as the number of Sages as a True Callback to Ocarina of Time
The Stable Trotters really bring a Spirit Tracks/Phantom Hourglass kind of vibe and it’s probably bc of the tiny little chocolate chip of a Hylian Man that’s the conductor - his design is just so DS zelda and it tickles me
That Ganon is an Active Threat again and that the world feels more reactionary to the events and ongoing caused by his return. It feels like Classic Zelda problems
The way Hyrule Castle is suspended above Hyrule is really reminiscent of its sectioned off fate in Twilight Princess
The phantom soldiers that hold weapons down in the Depths feels like the spirit soldiers from TP
Love that the Depths mirrors the Overworld like an homage to ALTP
#personal txt#I’m having a lot of feelings about Zelda#never in my entire career of playing Zelda have I ever like thought Hard about the lore#it’s always been a series that I just accepted at face value without really analyzing the lore and timeline#this series is such an integral part of my childhood and really was formative for me#the legend of zelda#do you think Link ever just Avatar States it and gets direct connection to his past lives#he sees a baby behind the counter at a store and immediately flashes back to fucking Malo Mart#being shot out of the sky towers reminds him once of how he was shot out of a canon#freefalling and he has the urge to whistle as if something will come and catch him#Link entering the deserted Gerudo City and it reminds him of another ghost town he’s never been to (Ikana Canyon)
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Ikana-ko -> Ikana-graveyard
#fuck it we going zelda through and through#i want the degree of separation between my other usernames and tumblr#also the IGN comes from ikana canyon graveyard etc.
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What sort of characters would you enjoy having in Ikana Valley?
Pretty much anyone who'd be at home in a traditional (read: no electricity, internet) village setting.
The villagers take care not to lose sight of their duty, which is to preserve the Tanikar way of life. They don't even really have access to materials from outside of Ikana Valley anyway and, in fact, have access to less than the average Tanikarite did because there was stuff being imported into Tanikar.
For craftsperson roles, you'd have people making ceramics for everyday use. Weavers collecting silkworm cocoons, deer fur, and plant fibers for cloth. Making dye out of insects, plants, and stones (like lapis lazuli) available in the caverns. Stone carvers who'd be the primary builders of the caverns, repairing or replacing damaged structures and statues and carvings within the village or the abandoned kingdom.
Then for food-providers you'd have the fishermen who'd primarily breed and take care of the fish living in the subterrean lakes and rivers and making sure the water is clean and everything is healthy, since that's also everyone's drinking water. Farmers who'd grow crops which had been bred to grow in the underground conditions- Rice, tubers, fruits, tea.
Some people had no particular role or weren't specially trained, like you'd have guards that only had some combat training rather than the full warrior training like Okahni.
The Garo have no currency and, at most, trade. Things like fine jewelry would usually be given by the craftsperson as a gift OR given by the village elders for, usually, things like contributing to the village's duty by excelling in a traditional skill or other exemplary behavior. Food is also given out similarly; If one person had excess they'd give it to their neighbor or someone they knew might not have a steady supply of food. One fish might be passed through multiple people's hands before it's eaten because it wasn't needed that night.
The caverns have an extensive ecosystem of unique plants, animals, and insects, which all have developed to feed off the heightened magic within the caverns. A lot of things (esp crops) were brought in from outside during the earlier nights of Tanikar, like the deer aren't native but have evolved into a unique species.
I'm gonna stop myself here before I get too into it =w=' I'll have to write a formal info doc and try not to get too caught up in the details
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some art I have done of my lil Zelda family :)! I selfship with Pamela’s Father from Majora’s Mask. I’d be Pamela’s stepmother 😂 but she’s named after me (Gale) despite Pamela’s dad not having a name. anyway lmao
#self ship#the legend of zelda: majora’s mask#the legend of zelda#tloz mm#pamela’s father#ikana canyon#ikana scientist#tloz fanart#tloz oc
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Favourite song from Legend of Zelda, Majora’s Mask?
ok i’m gonna be so real, i think it’s kamaro’s dance. to me, that song IS majora’s mask. i also love the ikana canyon theme.
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Majora's Mask and what it means to be grown up
(aka my collected analysis of the Legend of Zelda Majora's Mask)
I will say that generally I don't think Termina is purgatory, or a dream, or anything like that. To me, Termina is kind of like a Silent Hill type parallel world, where you face your deepest traumas.
First, the parallels between Majora's Mask, and the child section of Ocarina of Time.
The first dungeon for both games is in a vast wooded area, there are woodland races inhabiting both areas, the Kokiri for Ocarina of Time, and the Deku for Majora's mask. The second dungeon is in a great mountain, inhabited by the Gorons. The third dungeon is in a vast body of water, inhabited by the Zora.
Then, things split. After Jabu Jabu, Link becomes an adult. After Great Bay, there's Ikana Canyon. A land of nothing but Death.
Who caused the death of Ikana? Who else but the king, Igo Du Ikana. Ikana was plunged into disrepair, after Igos started a war with a clan of Ninjas, to receive a powerful artifact, in a great and mysterious temple. Sound familiar? It should, this is exactly what Ganondorf did, after Link was sealed away for seven years. But Ganondorf was successful.
But Ikana isn't completely occupied by the dead, no. Pamela remains, with her father, turned into an undead monster. Much like Sheik, the last Sheikah, who is revealed to be Zelda. And her father? He's never seen, but I'd imagine it would be easy enough for Ganondorf to become king, if the other one was no longer around. From a man, to a corpse.
So, if Ganondorf is a parallel to Igos, and Zelda is a parallel to Pamela, what about Link? He's a little different. I believe that, along with Kafei and Tingle, all three of the transformation masks are a representation of Link, and his feelings towards being forced to grow up.
Tingle is, as we know, a 35 year old man who thinks he's a fairy boy. Similar to how link was a 10 year old boy, who thought he was a fairy boy. I believe Tingle is a reflection of what Link could have been if he never left Kokiri Forest. An adult hylian man, thinking he's a Kokiri.
On the contrary, Kafei is distraught at the idea of becoming a child again. He's weaker, he can't marry his fiancee, and everyone treats him like well, a child, despite his maturity. I believe this is how Link feels after becoming a child again. He used to be a strong adult, and even if he's not as mature as Kafei, he still went through a lot, and knows a lot more about life now. Kafei even reuses Link's model and animations.
There's a reoccurring theme in Ocarina of Time where Link just doesn't belong anywhere he goes. He's an outsider to the other races, because he's a hylian, but he's also an outsider to the hylians, because he was raised as a Kokiri. I think the transformation masks reflect that.
The Deku Butler's Son is what he could have been as a Kokiri. He could have been a happy little boy, living with his father, and his community. But Link and the Deku butler's son both left home to explore, and as far as both the Kokiri and the Deku are concerned, neither came back.
Darmani is what he could have been as a Goron. A powerful hero to the Gorons, celebrated by them for clearing Dodongo's Cavern. A close link between the goron elder, Darunia, and their sons. Both him and Link remain after death, lamenting on their histories as heros.
Mikau is what he could have been as a Zora. Maybe not a cool as hell guitarist, but a husband to Ruto, and Prince of the Zora Who would stop at nothing to keep her happy and safe, like infiltrating a fortress, or climbing inside of a whale.
Even the Fierce Deity is just Link, but back as an adult. As if so much changed so rapidly, he felt like he transformed into something less like himself, and more like a powerful god. He could have continued being strong, and powerful, the defeater of Ganon, but he had to become a child again. He has to stay as a small, and unknown child.
The ages of the masks even match the human life cycle. According to the debug menu (and if you subscribe to the theory that Link and DBS's ages were swapped), DBS is 5, Link is 12, Darmani is 30, Mikau is 78, and, Fierce Deity is 17, likely due to his model being recycled from adult Link's. Link starts the game in the body of a 5 year old, then a 12 year old, then a 30 year old, then a 72 year old, and finally, a God.
We don't exactly know how Link feels. But I can't imagine it would be easy to go from a child, with no concept of death, to be thrust into a position where he's forced to fight and kill an adult man so much stronger than he is. And then everything was just reversed. Like that. As if it never happened. And only Link remembers the impending doom he faced. All he can do is remember Ganondorf's reign. Almost like he's reliving the same few days, again, and again, and again.
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Goddess Majora, Embodiment of Chaos. Also just a really large bug.
Below the cut is some lore + a little bit of me rambling about Majora’s design (and then a little more ab hylia)
Some Majora Lore
Not created by the golden goddesses but instead came to be from Hylia and Demise’s growing conflict with one another. After attempting to take Hylia down herself, Majora was then sealed away underneath the canyons of Ikana.
She would, later on at least, be reawakened by a still-mortal Ko’jin as Hylia’s seal began to weaken. She fled deeper into Ikana’s canyons and disguised herself as one of its people. Coincidentally, Ikana’s missing queen reunited with her people around the same time.
Ko’jin is chosen by Golden Goddess Farore to be her opposition.
Design thoughts
Some changes from her previous post, a more simple design so I can draw her more often. I really like her new wing patterns, mimicking phoenix (or peacock) feathers as a couple other deities do as well. She’s just a bit more obvious about it.
A lot of the deities, spirits, and other characters that answer under Hylia (or are allied with her) have diamonds in their designs as an homage to her as a common theme (FD’s dragon whiskers as an example). Majora just straight takes the pheonix feathers and runs with it. No diamonds on this damn bug, just pure imitation.
On that note, though, it makes me kinda wanna redesign her antennae to go further. But we’ll see how I feel when I start drawing her more.
#legend of zelda#loz au#majora’s mask#majora#Majora (Kheprriverse)#AKA ‘Bug Wife’#Kheprriverse#Kheprriart#insect#bug#mantis#spreading ‘hylia is a bird’ propaganda#no bird alt-form just bird. she is a bird#majora is the only one out of the four mid-level deities that isn’t designed off some mythical creature#<- Dragon > World Turtle > Phoenix > �� bug.#anyways this isnt 2024 art. it was early december 2023 art I think
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