#if you have one lmk!!!!
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persephoneprice · 13 days ago
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24 days of mentors // day 13
vipsania sickle.
i’m so sick of running as fast as i can / wondering if i would get there quicker if i was a man
playlist.
the man - taylor swift
lacy - olivia rodrigo
you should see me in a crown - billie eilish
fav fics.
can’t catch me now by tabathaxnala
headcanons.
is extremely competitive in everything she does- especially sports and academics.
her family life is mostly fine but she’s often ignored in favor of her successful older siblings leaving her even more desperate to prove herself.
being best friends with 3 of the prettiest/most popular girls in her year- she often struggles with jealously and feeling like she doesn’t quite fit in with them.
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kyri45 · 3 months ago
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We love MK, child of un-divorced. The next update will be more gay. And fluffier.
Shadowpeach Bio Parent AU (PREV / FIRST / NEXT )
before saying anything, read the stuff under the cut
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About wukong and macaque
Both these bitches did wrong, but remember that MK saw the vision starting from the fight itself, not what happened before. He then read the chapters of the book and read that Macaque also attacked. I personally think he's mostly hurted by what Wukong did, not because it's worse of what Macaque did, but because he idolized Wukong for so long, and while he know he did so many wrongs in the past, his vision of a "hero" dissapeared in this moment. He s mostly dissapointed let's say. Of course it's not the best of things to put tour heroes on a pedal because you will always be dissapointed. I guess MK learned the lesson...
About what MK said in panel 8
Our monkey boy is remembering his own very stupid thing he sacrificied himself without trying to talk it out with the others AND using the circuit on Wukong.
About the posters
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Yes they were Monkey King posters. MK ripped them immediately after the vision because he still was not sure was reality and vision and was scared.
About the eye
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Because I would prefer no one dies of angst, his eye is fine, it s more like symbolism.
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wuntrum · 2 months ago
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2025 horror pin up calendar!!
print version | digital (/print it yourself) version
a labor of love, truly <3 prepare for the new year with 12 suggestive (and silly) horror characters :) featuring characters from: american psycho, bride of re-animator, the evil dead, hannibal, jason x, frankenhooker, alien, an american werewolf in london, jennifer's body, saw, the thing, and scream! to see the full specs of the calendar, check out the pages above!
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squinkoblinko · 4 months ago
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Redraw of a DTIYS entry I did for @greasby on insta forever ago hai haiaiis
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why is there so much awkward space with this croppifn i’m too lazy to fix zzz
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photo for reference (the whole dtiys was just to find a vintage queer photo n redraw it as a tf2 ship :•3 WAS FUN ASF)
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vault81 · 9 months ago
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I've finished my Fallout OC Character Sheet! this is my first time making something like this, but I like how it turned out!
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PSD below cut!
Compressed Version!
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felassan · 21 days ago
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Dragon Age Day 2024 – Developer Reddit AMA (Q&A session) – compilation post
Introduction: “Happy Dragon Age Day! John Epler and Corinne Busche are here to answer your questions for the next ~2 hours. Looking forward to chatting with everyone. We won't be able to get to all questions, but hoping to get to a good mix!”
I gathered the questions and answers from the AMA together in this post, as the AMA has now concluded. The rest of this post is under a cut due to spoilers and length.
Q: "If you could’ve developed DLC, what — and/or where — would you have wanted to explore? Would it have been a new locale with a complementary, self-contained story or something that adds to the main plot and teases the future?"
Corinne Busche: "On the gameplay side, I had a thought about adding a new class option, which is directly related to the environments and story. I've always wanted to revisit the Bard, and I've long felt in the context of Veilguard the best way to handle player-controlled blood magic would have been to build a unique 'Blood Mage' class for it."
Q: "Can we look forward to more lore-supplementary material, for example World of Thedas vol.3?"
John Epler: "With all of the lore reveals in DATV, another World of Thedas is something we'd absolutely love to do. That said, they're complex beasts and require a lot of work from a lot of people, so I can't really promise anything, but it's something we're interested in, at least."
Q: "1. How exactly did Solas's blood magic manipulation of Rook work? Did he only alter Rook's perception to make them think that Varric was still around, or did the blood magic actively prevent Rook from reacting to Varric in a way that would have given up the ruse to the other characters? 2. What is the state of Southern Thedas after the events of DAV?"
John: "Solas' magic caused Rook to see Varric when he wasn't there. Originally, of course, Solas wanted Varric to keep Rook more off-balance - but the thing about the Fade is that things don't always work the way you expect or want them to. As for the state of Southern Thedas - it's been pretty radically altered. The balance of power has shifted, but even those who rode out the storm of the Gods' blight better than others are still reluctant to start anything as the whole place is in rough shape."
Q: "When looking back on DAV, is there any part you wish that you could have spent more time on?"
John: "For me, it's about the Antaam and their split from the rest of the Qunari. There are elements of that story in both the Crows content and in Taash's personal quest, but in a dream world, having the Ben Hassrath as an additional faction (albeit, one you don't know if you can trust) would've been nice."
Corinne: "And for myself, I certainly share some of the desires the community has. Going deeper on romances, and more choices to import. I love our choices and consequences in the game already and maybe we could've added a few more on the scale of the Minrathous/Treviso choice, that significantly alter the remainder of the game. I think we learned how to make that work within our gameflow and content structure, so I look forward to being able to lean in on these beats more heavily. That said, no artist or creator is ever going to be completely content with their work, and even so when I take a step back and look at the game as a whole, I'm extremely proud of what were able to accomplish."
Q: "Can we get confirmation on what happened to the other Evanuris? Will we get any more lore? Shame we didn't hear a whole lot about them besides essentially being behind the previous Blights."
John: "We haven't been SUPER specific about this, but at best the other Evanuris are a shadow of their former selves, and at worst they're dead. The death of their Archdemons, particularly when they were still trapped in the Fade, caused enough magical feedback that it broke their minds and bodies. A couple may have survived as shells, but they aren't in the same state as Ghilan'nain and Elgar'nan."
Q: "Will we get at least anything post launch that via free updates that further expands some story elements? Will rook continue to be the main protagonist going further??"
Corinne: "We've been continuing to improve upon the game post-launch through various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content. Whether Rook will return in the future, well it's just too early to say :)"
Q: "The marketing for the game claimed that choices not imported from prior games wouldn't be overridden. However, certain dialogue from characters like Harding seemed to establish certain canon events from previous games that were not locked in. Is the intention that a hard canon is being established from DATV forward?"
John: "Ultimately, there's still no intention for there to be a hard canon going forward. These games have been going on for 15 years, though, and with all of the previous games to remember, as well as developing this one, there are absolutely places where we unintentionally suggested there was a hard canon (the one I've seen specifically is that Isabela is always assumed to have joined Hawke's party). I'd say those are oversights and not part of a deliberate strategy. While there are definitely some smaller decisions we will likely never revisit, I want to keep those other choices alive and relevant in the future, and with the state of Thedas the way it is at the end of DATV, I don't really think there's a way forward that DOESN'T involve bringing some of those bigger choices back to the forefront."
Q: "Was there anything at risk of being cut from the game that you fought tooth and nail to keep in?"
Corinne: "Oh, absolutely. There are always those things in game dev that are at risk due to scope and deadlines. There were 3 big ones that immeadiately come to mind: The Transmog feature, the Lords of Fortune Hall of Valor, and Haunts questline. I'll throw in Photo Mode as well, but that was one that we always knew we'd like to do, and had to dig deep to find the time and resources for it."
Q: "Is it set in stone that we will not be getting DLC?"
Corinne: "Correct, our focus was to tell a complete story with the release of Veilguard. Beyond the quality of life improvements and a couple new armor sets we're doing to support the game, we won't have any new story or gameplay content coming to the game."
Q: "Are there any plans to try and increase character saves on console to more than 3?"
Corinne: "This is something we've investigated, but because this touches our save file architecture there are no plans at this time to increase the limit."
Q: "Are you planning to make another Dragon Age after this one ?"
Corinne: "There are so many more stories yet to be told, and threats to defend against, within Thedas, but that's all we can say for now as we don't have anything new to announce."
Q: "With the polarizing nature of this iteration of Dragon Age, how did the media attention affect the team as a whole and the morale leading into and post launch?"
Corinne: "This is a tough one to answer, because it's so personal and specific to each member of the team. So let me say this, we've seen that with each Dragon Age release there has been a passionate, and sometimes polarized, response. When you consider how invested the players are, the nature of reinvention in the franchise, and the commitment to inclusivity, it makes a lot of sense to see the broad array of reactions. What I can say is that the team is really proud of what they have built, and the positive critical reception it's received. Within the team, we've been sharing all of the wonderful letters, fan art, and anecdotes from the players, and listening closely to the constructive criticism. That's really where we focus our attention."
Q: "Could you comment on current logic of Lucanis romance? Him leaving PC because of a certain choice does not make sense, because right after that he picks up the romance arc with Neve, who did exactly same choice. Was it intentional, or are we dealing with a broken plot flag or oversight?"
Corinne: "Lucanis is a deeply passionate individual, and rightly or wrongly, can't overlook that it was Rook's decision as the leader of the Veilguard to support Minrathous, when so many lives were bound to be lost in Treviso. It hasn't dimmed his passions, which is why he ultimately still pursues Neve, but it does come at the cost of the fledgling romance with Rook. As with all people, Lucanis is complex in the way he internalizes his experiences, and this is one he couldn't look past."
Q: "Are there any comics or books planned that are set after the events of DAV?"
John: "Ancilliary media is always tricky but personally I'd love to do more in that space. I think the ending of DATV leaves the world pretty well open to a number of different stories and exploring how the dynamics of Thedas have changed after the events of DATV is, IMO, a really fun path to go down."
Q: "Can we see Sandal in the future Game/DLC?"
Corinne: "That's an interesting possibility to explore. Especially given what we've learned in Harding's quest line and the awakening of her powers through her connection to the Titans. It's a really fascinating side of lore, but like we've mentioned already we don't have any new story content coming to the game or anything further to announce."
Q: "I want to give a shout out to John, Corinne, and Trick in particular. What a great group of people who clearly love this series! Would love to know about their canon Rooks/romances and their playthroughs" 
Corinne: "At this point I've done so many playthroughs it's difficult to keep them all straight! If there was one that I'd say is my "canon" however, I'd say it would be my Shadow Dragon Qunari Rogue, named 'Rin'. She was a Veil Ranger who was always a bit quick on the draw, chose to save Minrathous, selected Maevaris for Archon, and romanced her one true love: Taash! Ultimately Rin and Taash agreed that Taash should honor their life as a Rivani, before we defeated the gods, redeemed Solas, and sent him off into the fade to be with his own true love: The Inquisitor. <3"
John: "Qunari mage Rook who's romancing Harding. He's the handsomest Qunari in Thedas, and that's a burden he bears every day. I'd also just add that while I appreciate the kind words, a game like this couldn't come together without a tremendous number of people, far more than are active on social media. So shout out to the whole team for the hard work they've done."
Q: "Can we hope to see something related to Awakened Darkspawn in the future that the franchise has? (As in prequels or new instalments.)"
Corinne: "Difficult to say. I've always been a fan of the rare cases of Awakened Darkspawn, but if they were to turn up, it would need to be because they were right for the story."
Q: "My question is - what are your plans for upcoming patches? Do you expect that they'll mainly be bug fixes, or is there a possibility that there could be content patches? And if so, any chance for more interaction between Rook and the companions, since that's top of many of our wishlists for the game right now? (Lucanis in particular for me :) but every one of us has their own favorites!)"
Corinne: "I'm so glad you enjoyed it!! I believe we've responded to another question about the post launch plans, but let me include some of that information here as well. We're currently focused on various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content."
Q: "Where does Andraste and the Maker fit into the world of Thedas given all that was revealed during Trespasser and Veilguard. We obviously know the whole story about the Evanuris and their role in shaping the world as it is, the Black City, the Blight, etc. Is The Maker just a human mythology that sprang up to explain this? Does The Maker still exist?"
John: "That's a weighty question. I do think there are some questions we should never (and likely will never) answer completely - I think the moment you reveal everything there is to know about a fantasy universe, you start to lose some of the mystery that brought people into it in the first place."
Q: "Are you going to add new armor or skins as you added the Mass Effect one?"
Corinne: "We actually just dropped the new Hawke-inspired armor, face paint, and body paint, as of today in celebration of Dragon Age Day!! Really hope you enjoy! I know for me personally, it's going to be my go-to transmog armor from now on."
Q: "What features/storylines were left on the cutting room floor? Followup if you're feeling generous: How was the development of Veilguard viewed internally, and was the majority of the studio satisfied with the time given to develop the game?"
Corinne: "Tightening up content and making cuts is a tough but typical part of game development. A few of the biggest cuts we had to make were trimming down the Faction story arcs, and letting go of a few explorable spaces. There were also a few areas, like blighted Weisshaupt that we could've returned to and explore. In both cases however, I believe we rightly opted to let go of these quests and areas in favor of increased focus on the quality of the existing Faction quests and exploration areas and shipping a high quality performing experience."
Q: "After reading the Dragon Age: The Veilguard book I noticed the jurassic tortoises didn't make the cut into the game, they were also teased in the initial teaser trailer from a few years ago. Any particular reason they were cut?"
John: "It's less about them getting cut and more that they just never moved far enough ahead to be a part of the game with full animation sets (combat, locomotion, etc)"
Q: "Is there any hope that you'll be announcing official mod tools, or a toolset like Dragon Age: Origins?"
Corinne: "No, we don't have any plans for official mod support."
Q: "My question is >! where does Solas/where do Solas and the Inquisitor go off to at the end if he’s redeemed? Back into the prison he made or just the fade in general?"
John: "We're leaving that ambiguous on purpose, but given that the Fade is shaped by dreams and thoughts, I think it's fair to say that the section of the Fade that Solas and the Inquisitor end up in is a lot nicer than the Fade that Solas gets trapped in with the other two endings."
Q: "How do you think Veilguard sets up the future of the franchise? Where would you like to take it from here?"
Corinne: "I'm sure it won't surprise you when I say we riff on this topic a lot! What really captures my imagination now that we've resolved some of the mysteries pertaining to the blight and the Elven gods, is exploring the aftermath of this crisis in a deeply destabilized Thedas. As you can imagine, given a blight of this magnitude, and the revelations of the Elven gods, it's going to have long lasting geo-political implications, and there will be those eager to take advantage of the situation. Not to mention, there is so much yet to explore in the nature of the the Dwarves and Qunari, and their relationship to the Titans and Dragons respectively."
John: "To riff on what Corinne is saying - I think, for myself, I'd love to look at taking it down from 'end of the world' to 'the world is changing, how do you adapt and react'. The balance of power has changed, and the Sword of Damocles that is the Evanuris and the Blight is no longer hanging over the world. What does that look like? Who's on top now? And with all the revelations brought up in DATV, what does that look like for the Dwarves, or the Qunari?"
Q: "1) I've seen people that they believe Andraste was a vessel for Mythal because of a comment Morrigan makes about a previous vessel falling in love with an Almarri Chieftain. Is this the case or was she talking about Flemeth? 2. About the Executors, is their manipulation more on the level of leaking information to select people to guide events, or is it more along the lines of "Loghain suspects that Cailan wants to ally with Orlais, let's stoke his hatred by having him see/hear events that remind him of what they did." 3. Lastly, are there any plans to let us visit Kal Sharok proper in any future games? It was great getting a small glimpse of the Dwarves from there and see an outpost but would love to see the actual city!"
John: "I think I'm going to have to keep the first question a mystery for everyone. :) For the second, it varies. The Executors are very mysterious and, more importantly, incredibly risk averse. They attempt to manipulate events in the most subtle way they can manage. Sometimes that means leaving a particularly inflammatory document on the right desk. Sometimes it means stoking existing fears and doubts. Not everything they try is successful, in part because of how unwilling they are to put themselves at risk. For Loghain, it would have been incredibly subtle. He's smart, strong willed and, in his own way, loyal to Ferelden to a fault. For others, it would've been different. I'd love to do more with Kal Sharok as there are some interesting stories still to tell that involve them, but we don't have anything to announce as it relates to future games."
Q: "If you could make one of the faction leaders a party member in the next game, who would you choose?"
Corinne: "For me, it would absolutely be Evka and Antoine (you have to bring them as a couple, right???). They've come to have place in my heart, and I would love to know what the future of the Wardens looks like. That said, a couple of runners up: Maevaris Tilani, and a reprised companion role for Isabela, would make me very excited!"
Q: "Did you expect so many players to be so thirsty over Emmrich? He is the best player in the game for me, thank you for his lovely presence."
Corinne: "I mean, we definitely had our suspicions. Within the dev team, we are also fans of the game, and what we found was that some of us were very drawn to, and quite vocal about, our resident necromancer. There's something so endearing about his gentle demeanor and that juxtaposition of necromancy as a force for good and reverence, that makes him really compelling."
Q: "I wanted to start out by saying I love this game, but one of my major questions is: What happened with the Lords of Fortune? They have significantly less content and reactivity than the other factions with Rook not even commenting on things that they would already know like Isabela explaining what "Pulling a Barv" is. Similarly, the Lords don't have a theme for the Lighthouse OR colorways or even a real faction quest line like the others have. Were they intended to be a different faction (a qunari/tal vashoth one maybe) and it got swapped late? Where they just added late when time/budget was already running low? Was it determined that fewer players would pick that faction so less resources were allocated? I feel like there's a reason as to why since the difference between playing as a Lord and playing as any other faction feels really extreme."
Corinne: "We always knew that some of the factions needed to have a larger presence in the overall story than others, so when we approached our content planning, we took that into account. They are inherently assymetrical. That said, I think there is a lot of interesting material to now work with in regards to the Lords of Fortune and the Rivain Coast if that's right for another story."
Q: "What was the motivation behind writing the Inquisitior's missives and the ultimate fate of southern Thedas? Is that an area you are likely to revisit in future games? T his question is the result of a lot of discussion that's been had in the fandom as of late and one to which there's no definite answer, but I'm curious: as developers and writers, what features and qualities do you believe make up Dragon Age's core identity?"
Corinne: "Around the time we approached Alpha, we realized that this blight, and the impact of the gods on all of Thedas was so much bigger than what the player would see in the north. We felt this was a natural opportunity to have the Inquisitor serve as that connection to the events happening in the South, to show that the entirety of Thedas was impacted, and the Inquisitor was not one to stand idly by. Sometimes I daydream about exploring the parallel adventures of the Inquisitor in the south while these events are unfolding in the north. That could be a really fascinating tale and perspective. Regarding Dragon Age's core identity. Well, that's a big question and one that will mean different things to different people. I can tell you that internally we've always stood-by the mantra that 'Dragon Age is an experience about people'. That is to say, the setting serves as an opportunity to really explore the depths and motivations of characters during times of crisis, joy, and companionship. Another that I reflect on frequently is how Dragon Age has become a franchise where each game has been different in its approach, and while it can make these titles challenging to develop, it also creates an opportunity to keep the franchise fresh."
Q: "What was the reasoning behind only making Dock Town an explorable area in Minrathous, rather than a combination of areas of the city, such as where the upper class lives?" [I think this comment was edited at some point after posting hence some of the answer below seeming unrelated]
John: "Given the state of Thedas at the end of DATV, Minrathous has become the diplomatic hub for the entire continent. While we could, to some degree, avoid references to the Divine and Ferelden's leader by virtue of this game taking place in Northern Thedas, I don't think that would be possible (or satisfying) going forward. There will, as always, be some choices that we won't reference, but others are, I think, going to be required to tell a coherent story in the future. Focus, more than anything. We originally had a few areas in Minrathous but rather than spread our resources thinly across multiple areas, we chose to focus on Dock Town and make sure it felt coherent and cohesive, as well as doing our best to stamp out any bugs we found. If we ever revisit Minrathous (which I'd love to do), I think we'd spend more time in the other districts. Both Harding and Davrin have specific, non-quantum reasons for being willing to sacrifice everything to stop the gods. For Davrin, he saw Weisshaupt fall - and he had his own opportunity to heroically sacrifice himself taken away. For Harding, she's been on this quest for nearly a decade, and she saw Varric, her friend and mentor, fall. Neve/Lucanis could have worked in either slot but that multiplies the complexity even further - and Neve already was earmarked for the wards."
Q: "During development, did you plan for a cameo of any companion from previous games that ultimately got scrapped? If so, may I ask who? And on this topic, has an appearance of the Hero of Ferelden on the table at any point? Is there a reason they haven't appeared since Origins?"
Corinne: "Thank you so much for the kind words! Glad you enjoyed! While not a companion, for a long while Charter had a role in the game. Ultimately we felt this wasn't the best fit and decided to move away from her appearance. In some cases, the opposite was true, where we added former Companions. Bringing back Isabela was a relatively late call, but we did feel we had the right role for her to fill within the Lords of Fortune. I often think about the role the Hero of Ferelden might play. It's a challenging one due to the choices the player may have made, not to mention how we handle giving them a voice that matches player expectation given they were a silent protaganist. But I do think there is something there, and I would like to explore it, if we can find the right story to tell."
Q: "If an elf were to, say, exist in the Fade for an extended period of time, would they regain the elven magic (if not already a mage) and immortality? 👀 And if, hypothetically, they one day returned to the physical realm, would those qualities persist? (Tried to be as unspoil-y as possible!)"
John: "I think, at this point, no one really knows what's going to happen to an elf who spends an extended time in the Fade. In part because the Elves of today and the Elves of Solas' past are not really the same at all. But also, the Fade has changed since Solas was a spirit. So while he may have theories, he can't say anything for certain."
Q: "Throughout the game there are many hints at a new storyline involving the past of the Qun, The Devouring Storm, and the involvement of The Executors. In what capacity can we expect this new narrative thread to be explored (novels, comics, next game)?"
John: "I think that if these story elements aren't at the core of any new material, they're at the very least going to exist on the periphery. The story of the Evanuris is done - the gods are dead (or imprisoned) and Thedas is in a state of flux and uncertainty. I imagine that whatever happens next is going to be a surprise to everyone, including the people of Thedas."
Q: "I was wondering what happened to the forgotten one and why was he scared of the eye does that mean something or is it just him say that he is scared of going back into the fade"
John: "When Anaris is defeated, he's sent back to the Void. What's there isn't something anyone really knows, but if you read the other Codex entries scattered around Arlathan, it's clear that Anaris has touched something far darker and more dangerous than he expected, and now it has his scent, so to speak."
Q: "Compared to previous installments, Dragon Age: The Veilguard makes an effort to de-centralize the moral complexities of Thedas (i.e. the softening of the Antivan Crows, the lack of slavery seen in Tevinter, etc), instead focusing on choices based on character arcs instead of politics and/or morals. Is this shift an intentional one? If so, should we expect these kinds of character choices to be the new standard for Dragon Age games?"
John: "What worked for DATV isn't necessarily what's going to work for the future. Particularly with Thedas left in the state it's in - the balance of power has shifted dramatically. The South is suffering and the North isn't doing much better. Even those who may have forgotten past prejudices and put aside their differences in the name of stopping the gods are now being faced with a very different world than when they began this fight."
Q: "What other player choices from Inquisition and/or Origins & DA2 would you have liked to have implemented if you had more time and resources? Also, what characters would you have wanted to bring back?"
John: "Well of Sorrows. I think that's the biggest one - and we had some ideas for what we wanted to do with it. Unfortunately, making games is rarely a straight line endeavour, and some of the challenges we ran into required us to scrap that choice. I'd have liked to do more with the Divine as well, though with how little we touched on Andrasteism in this game I think it would've been a bigger challenge than expected. I think Fenris is the easy answer, but it's also the real one. Given his history, his relationship with Dorian and Mae could've been fun to explore, particularly depending on how you left him in DA2. That said, the challenge always does come down to 'quantum' - if a character could be dead, you can't make them load bearing, so they end up relegated to a cameo."
Q: "Is there a canon reason (maybe in some supplemental stories) that explains what happened to Fen'Harel's agents? Are some of the Dalish clans still working for Solas? What are the Arishok and the rest of the Qunari doing while the Antaam are conquering parts of Thedas? Does their absence in veilguard imply that they secretly approve of their actions or are planning on using them to their benefit? The faction of crows we interact with is very heroic and often puts aside their role as assassins in order to protect Treviso's citizens. Does their altruism create fiction between them and the other factions, who might see them as weaker or idealistic? What are some of the other factions like?"
John: "Solas' experience leading the rebellion against the Evanuris turned him against the idea of being a leader. You see it in the memories - the entire experience of being in charge ate at him and, ultimately, convinced him he needed to do this on his own. And his own motivations were very different from the motivations of those who wanted to follow him - he had no real regard for their lives or their goals. So at some point between Trespasser and DATV, he severed that connection with his 'followers' and went back to being a lone wolf. There are Dalish clans who are sympathetic to his goals, but even there, there's an understanding that he's too dangerous to have a more formal connection with, and that he will, ultimately, sacrifice them to his own ends if necessary. The Antaam no longer recognize the authority of the Arishok. Part of why they've split into warring factions of warlords is that they felt his adherence to the Qun (which he still adheres to, even now) was holding them back, so they organized what I'd describe as less of a coup and more of a 'choosing to ignore his orders' and launched their own attack on the mainland. Absolutely. I don't recall if this exchange made it into the final game, so apologies if not, but it's very clear that the faction of Crows you interact with is the 'idealists' of the bunch. The rest of the Crows, on the other hand, are far more pragmatic and willing to work with whoever emerges on top of the pile. Illario's far more representative of the average Antivan Crow than either Teia or Viago, and it's only Caterina that kept him in check this long."
Q: "What led to the player Quanari appearance compared to the Antaam, who look like Quanari from the previous game. Was it an armor modeling issue or just a design choice?"
Corinne: "To be honest, it's both. First let me say that when you have a character creator with the breadth of sliders and options for both head and body, that does create some constraints that you need to work within. We felt this was ultimately a good trade-off for the player, to ensure they could get the full range of face and body sliders that the other lineages were afforded. Also, we viewed the player-created Qunari as a continuation of the style of player-created Qunari in Dragon Age: Inquisition, which in both games, differ from some of the other forms of Qunari we've seen."
Q: "Having reviewed some of the game files, I'm curious about what the "dreamer" mechanics would've looked like? Would there have been dreamers on every map? Would it have just been a dialogue or would we have been able to see/experience the memories/dreams the dreamers are stuck in?"
Corinne: "We explored the idea of Dreamers at several points in developement. I believe the instance you're referring to was a mechanic in which you could encouter a Dreamer in the world, and then also encounter their corresponding consiousness in the Crossroads. We would have used this as a way to encourage a "back-and-forth" set of optional quests and mysteries to encourage exploration and discovery. Ultimately we abandoned the concept because mechanically the Crossroads Gates and corresponding Champions were providing a similar experience in driving the player from the Crossroads, out into the world, and then back to the Crossroads again."
Q: "The hair physics in the game are incredible. When did the studio commit to improving the hair options/physics, and was there any conversation/debate over that? Bad hair has been a staple of the franchise, so this was a delightful change to see."
Corinne: "Thank you so much! We heard the fans loud and clear, when it comes to character customization, that we needed to step up our hair game. This tech was something our engineers, character artists, and technical animators were all deeply passionate about (as you can tell!). So all of that combined it was a relatively early decision to invest in."
Q: "Some of the companions’ questlines left me craving more lore! For example, how did Valta end up as the Oracle and how does her gift differ from Harding’s? How did Zara manage to get Lucanis possessed as a rogue? Are there any other Forgotten Ones like Anaris actively trying to make their way back to the world? In short, might these questions be answered in the next Dragon Age game or additional media, or are they purposefully left open?"
Corinne: "I'm so glad these stories have their hooks in you! We have to leave some threads to tug on for future stories. ;-)"
Q: "(Spoilery question) Do elves or dwarves exist beyond Thedas?"
John: "That's a great question - and it's actually one that Bellara herself asks. I think 'what lies beyond the sea' is one of the most interesting spaces to explore in Dragon Age and whether the same people exist there is something that... well, I have some ideas, but I don't want to get into spoilers."
Q: "What happened to red lyrium? It feels like it was all but forgotten after DAI, even though it is blighted lyrium, and it felt like it would have made perfect sense to dig into its lore and workings a bit more since Ghilan'nain is the mother of the blight, and now knowing what the ancient elves did to the titans for lyrium.Red lyrium caused a lot of grief over the games that feels is just up in the air now, I'm curious if it was written out for the sake of a different narrative. Sortof connected to my previous question, if red lyrium is now not so significant in the lore/missing from it, why did the two gods need a specifically red lyrium dagger after losing Solas' purified red lyrium idol one? How does one purify something/someone of the blight itself?"
John: "Red lyrium is still present in DATV - it's how Ghilan'nain and Elgar'nan are able to craft their dagger, after all, and it ties directly into Harding's personal quest - but at a certain point it felt like it wasn't serving much of a purpose 'out in the world', so to speak, that the Blight wasn't already serving. It made a lot more sense in DAI, where you had the Red Templars who were directly using it to gain power, but without them in the picture, we chose to lighten the emphasis on it for DATV. Particularly in a game where the connection and threat of the Blight is so much more immediate, with the gods out in the world."
Q: "How did you get the hair physics to do all that?"
John: "A lot of tremendous work from character art, programming, tech art and tech animation. I'm sure I'm missing some groups but, yeah, the hair really is incredible. I've been on DA since DAO and I recall the (fair) critiques we got of our hair post-DAI. It was incredible to see it come together."
Q: "Where does Emmrich sleep? He’s the only one without a bed in his room lol"
John: "He sleeps standing up, like a horse."
Q: "which of the three/four endings do you find the most thematically satisfying? in regard to solas and/or rook (because i’m not sure the answer is the same for both!) & why isn’t rook invited to the book club?? sorry this is my villain origin story, why is my beloved emmrich enabling this social ostracism. does rook canonically hate to read?"
Corinne: "As a Solavellan, I personally love the Redeem ending with the Inquisitor/Solas romance variant. I cried my eyes out at the end of Trespasser, and now that they can finally be together to know the joys of their love makes me so happy."
John: "I'm a big fan of Outsmart, largely because I think there's something deeply satisfying in outsmarting someone who is very confident about their cleverness and spends a lot of the game reminding you of it. That said, I will admit that the Solavellan ending is deeply moving, even for someone who, at one point, wanted to fight Solas like a Yakuza boss. As for why Rook's not invited - it's entirely an attempt to avoid forcing roleplay on a character that may not fit your idea of Rook. Some people's Rooks may not have the connection to the team that would let the book club make complete sense. That said, I totally get why people wish their Rook could be involved."
Q: "TLDR: ll some classes be buffed? Iirc in an interview corinne (i think? I dont remember where or who), said shield toss got nerfed cuz it was waaaay too strong. Having playing the game now with pretty much all classes, will there be some balancing changes? I definetely dont want shield toss to be nerfed again, i love it soooo much, but its definetely waaaaaay above everything else i managed to build so far."
Corinne: "We're definitely monitoring class balance, and have generally taken the stance of "buff not nerf". That said, we're finding pretty good viability for all of the specializations, with the right supporting skills, gear, and companion builds. So in terms of priority that's lead us to largely focus on addressing properties on skills and gear that were not functioning as intended. I don't want to dismiss your feedback here though - I'll take a moment to dig deeper into our Veil Ranger data and see how those builds are comparing specifically. Glad you're enjoying the shield toss builds. That playstyle was definitely one that we were very excited about supporting!"
Q: "Why did Assan have to die with Davrin in the Ghilan'nain choice?"
Corinne: "Turlum is a powerful bond. There was simply no way Assan would have given up on Davrin so easily. Hope is a powerful force when it comes to the people you love, and sometimes we risk everything for it."
Q: "Something that has me confused. When Bellara/Neve are blighted but help use the blight to stop Elgarnan and at the end when all the blight in the area died and they were cured of the blight. How did they get cured? Is the blight itself now curable? Also, how did Solas manage to cure the red lyrium idol of the blight so he could have it back to it being the normal lyroum dagger?"
John: "When Solas bound himself (or, depending on your ending, was forcibly bound) to the Veil, it severed the connection that the Blight had to the waking world. The reality is that the Veil has been leaking ever since the Magisters first entered the Black City, and the dreams of the Titans gave it its terrible and awesome power. Now that the Veil is fully repaired, the Blight lacks that motive force, and being so close to the epicenter of that change has stripped the Blight in Minrathous of its vitality. It's calcified now - dead - and Bellara/Neve no longer suffer its effects. If they'd been anywhere else, further from that epicenter, it would've likely been different and they still would be looking for a cure. But without that power behind it, it's less dangerous and deadly than it's ever been before. So while it isn't generally 'curable', it's less of a short-term death sentence than it has been previously. As for how Solas cleansed the idol - another ritual. This one was much smaller scale, but a lot more dangerous."
Q: "What lead you to the decision to step away from active conversations with the companions as in previous Bioware games, where you can initiate them at any moment and ask exhaustive questions?"
John: "For us, because of tech limitations, it became a choice between exhaustive investigate conversations, or letting the companions move more freely around the Lighthouse. With the kind of experience we were going for, one where seeing the team grow around you is paramount, we felt that seeing them interact in common spaces (and in each other's rooms) made more sense."
Q: "I have just one very important question: what are your thoughts on Solas and Rook as a pairing? Their chemistry and interactions were a highlight in the game for me personally and I need to be able to sass and then kiss that egghead."
Corinne: "Oh gosh, you and me both! I'm not sure any of us could have anticipated how notable that chemistry turned out. And what excites me is how this relationship is something that could be developed even further."
Q: "I was wondering if it would be possible to see Cassandra in Nevarra interacting with Emmerich or Zevran in Antiva interacting with Lucanis? I understand that there a danger of turning any game into a cameo fest that would only appeal to old school fans but I did miss them. Especially as we had Isabella and Dorian in Rivain and Tevinter. To make the question a little more general what are the chances of seeing pre veilguard companions in any future iteration of dragonage?"
John: "I think the joy of the kind of 'fresh start' that the end of The Veilguard gives us is that, if we do make another game, we're no longer spending so much of the early game not only onboarding players into a new story, but also onboarding some of them (namely, those who didn't play DAI or don't remember it) into the story that leads up to this story. And part of what that allows you is more opportunity for returning characters who are meaningful, because their past is less likely to be narratively load bearing to the story. People who recognize them will have a moment of recollection, and people who don't won't be any more confused by the experience."
Q: "How did Jowin achieve the rank of First Warden? Was he ever deserving of the kind of respect Davrin seemed to have for him?"
John: "By the time you meet Jowin in DATV, he's become a political creature more than anything else. Which makes sense - after what happened to the Order in Origins, I think there was an internal realization that they had to spend more time making nice with the leaders of the various countries so no one would ever do to them again what Loghain did back then. But he didn't get that position entirely due to his connections. He was a fearsome warrior and a brave Warden in his own right, saving people and winning against impossible odds time and time again. He's older, though, and is still fighting the last war in his mind. Internally, we always described him as the general who was a brilliant tactician back in his time, but war has changed so dramatically and he refuses to keep up. I think he was deserving of that respect, though - and if you choose to talk him down (which very few of you seem to have done) you'll get a glimpse of the man he used to be."
Q: "If Solas ritual succeeded, what would have happened to the elves? And to the human? The art book make it look like they just drop dead but solas dialogs don't seems to go in that direction"
John: "I think the reality is that even Solas couldn't properly answer that question. In his mind, there would be some pain and suffering, for sure, as everyone adjusted to the raw magic now pouring into the world and the demons everywhere, but eventually everyone would live surrounded by magic and possibility. Immortality would be possible as well, and you can't make a world saving omelette without breaking a few eggs. I also think Solas is a gifted liar to everyone, including himself. Deep down he knew that the ritual was going to result in large scale casualties, but he saw it as an acceptable price to pay to fix what he saw as his mistake."
Q: "Unlike the last game, there were 2 fewer Companions, a rouge, and a warrior less, if it was up to you what sort of characters would fill up those two spots? and also if you could have a character from earlier games temporarily join you for a single quest who would you choose? with the exception of Bioware games which RPG game is your favorite"
Corinne: "Oh gosh, well I'll answer some of questions 1 & 2 together... I would have loved to bring back Fenris, either as a cameo or to fill that Warrior slot. As for the Rogue role, I do think something akin to the Saboteur Specialization would have been an interesting style for a Companion. Favorite RPG outside of BioWare games, well I'll give you three in order: Baldur's Gate 3, then Xenogears, followed by FFXII."
Q: "What happens to the lighthouse and the crossroads after the end of the game? Do the Veiljumpers claim it?"
Corinne: "Good question! I actually daydream about this one a lot! Does Rook, assuming they survived, continue to reside there given what they'd been through with Solas? Is stewardship returned to the Elven people? One thing has always been true for me: The Lighthouse existing as it does is intrinsically linked to the Caretaker, and I doubt we've seen the last of them."
Q: "My questions are mainly centered around the game's lore. Dragon Age Veilguard seems to have established a very elf centric past for the world as well as the races populating the world. Current state of the Titans, the Blight, the Old Gods, and some other things I may be forgetting, they all have links and origins to the Evanuris and the rest of the elves. In future installments, can we hope for other races to get more attention with respect to this? Because right now, it feels that most of the biggest mysteries of the universe as well as circumstances leading to the present state of the world, are a result of the elves... T o me, the magic system in Veilguard felt very different from the other games in the series. When Bellara mentioned stuff like 'recalibrate the matrices', 'readjusting energy flow', etc., it felt more scifi than fantasy. None of the past Dragon Age games had this kind of talk and it felt too big a leap for going from Southern Thedas to the North, especially considering none of the Northern characters in past Dragon Age games spoke like this either. This was one of the few instances in the game that felt immersion breaking to me. Can you guys help reconcile Veilguard's magic system with the magic of the past games?"
John: "I do agree that the elves have had their place in the sun at this point. We're never going to stop telling stories about the elves, but I think there are plenty of interesting stories to tell in Thedas where the Evanuris are tertiary characters at most. I think that's a fair reaction, but I'll answer the question in two parts. First - Bellara assumes she knows everything about magic. She probably knows more about the way ELVEN magic works better than anyone else in the world who isn't an Evanuris - but that doesn't mean she actually knows how magic itself works. The thing about the Evanuris is that, ultimately, they were able to take a very specific type of magic and shape it into doing what they wanted. But even their understanding of magic was only skin deep. Bellara and Emmrich get into this a little bit in their banter, but so much of the rest of the world - the magic of death that the Mourn Watch wield, for example, or the magic of the deep Fade that Bellara feels when she does some of her experiments in the lighthouse - is not the same as Elven magic. Even the magic that Tevinter wields, the magic of the Southern mages, is different from what the Evanuris used. The magic of the Evanuris is powerful but it's sterile, and it's constrained. So while the Evanuris have made magic work in a way that's more predictable and understandable, it's not the only kind of magic out there, and even then, I'd say they understood it at a very surface level. People were confidently describing how the natural world worked back in the 16th century. Very few of them were right."
Q: "I need to know about companion approval! I understand how companion bond rank works as it is well explained and visible in-game, but I cannot seem to find a good explanation for approval. Are the two linked? What effect does approval/disapproval have in the game? Is there something I'm missing in-game where current approval level is visible and I just haven't found it yet? PS: Spellblade Supremacy"
Corinne: "Yes! They are linked! Approval does contribute a small-to-moderate amount of progress towards your Bond. Disapproval is a small negative, but it's important to note that your Bond cannot de-level. Overall however, the surest way to advance your Bond is by helping the Companions with their personal quests. Also, really glad you enjoyed Spellblade as much as we did! The gameplay team really outdid themselves with that Specialization."
Q: "I'm mostly wondering if/how the griffons can be saved as a species since there's only one surviving clutch. It seems like a lack of genetic diversity would doom them to re-extinction, but I'm hoping there's a lore-friendly way to overcome that."
John: "It's funny you say that because I keep thinking the exact same thing. I can't remember exactly how much genetic diversity you need to have to make a species viable but I am sure it's more than just the clutch of eggs you saved from the Gloom Howler. But in a setting with as much magic and mystery as Dragon Age, I think that's probably the least of the problems the Griffons are going to face going forward."
Q: "With the ending showing a cured Neve/Bellara is that implying that the Blight outside of the Fade has been cured? If so, do Wardens no longer hear the calling, and what does that mean for the Kal-Sharok dwarves? Especially curious about this since DA:I implied the HoF was searching for a cure to the calling. In the concept art book it seemed like there were plans to show us more of Minrathous/Tevinter than just Dock Town. Curious to know what changed and if we will ever have an opportunity to return to other areas of the city?"
John: "The Blight is forever changed. It's less perilous and less virulent than it was before, and whatever motive force was coming through the Veil to empower it at the end of the game has been severed. That said, it still exists in some form, and not everyone is going to be cured in the same way. Beyond that - the Wardens no longer hear the whisper of the Calling, but right at the edges of perception, they're hearing something. What is it? Great question. With how long this game's been in development, there are things that have come and gone over time as we shift the project's scope and direction from one type of game to another. Originally we did have more of Minrathous built out for the player, but we chose to focus on making Dock Town feel meaningfully full of content instead of creating more areas just to put nothing in them. I will say that, for me, I want to revisit Minrathous in the future. I don't think we gave it enough time and there are multiple other stories that can be told both in it and with it. Particularly with the way the game ends, its importance in the world has only gone up, as it's become the diplomatic hub of Thedas, and thus a place of even greater importance in the world."
Q: "Maybe someone else can answer this question but why does Mythal’s essence relieve Solas of his guilt in the romanced Inquisitor ending when in his memories, she’s objecting to what he’s doing? Since winged dragons are female, does that mean the Archdemons/Old Gods are female? I noticed they’re labeled as male on the wiki and was unsure if it’s not updated or Old God followers assumed or were told they were male. I understand if this might pose as a logistical nightmare but would the devs consider polyamorous and/or open relationships instead of monogamy if they haven’t already? Given how diverse sexuality is in Thedas, I’m surprised there aren’t more instances of poly/open relationships. I miss going to brothels too"
John: "People grow and change over time. Mythal's essence - and in particular, the fragment of her spirit that Morrigan carries, that she got from Flemeth - is not the same Mythal who he knew millennia ago. Centuries of living in this world and being around the kinds of people Flemeth found herself around - the Hero of Ferelden, Hawke, the Inquisitor - changed her views, and made her realize her own culpability in turning Solas into the kind of person he is now. Correct, all Archdemons are female. Elgar'nan, of course, doesn't really care what reality is, only what HIS reality is, and so he's quite happy to see Lusacan as simply being an extension of himself and, thus, male. Something about Elgar'nan that we only really show in the ending is that he is, in truth, just as scarred and blighted as Ghilan'nain, but he uses a portion of his magic to always look handsome and regal, because his ego really is that big. Polyamory is something we've talked about doing before, and it's something that I know the writing team was into, but rather than simply turning it into a 'you can have multiple romances' toggle we wanted to be sure we did it respectfully and properly."
Q: "Does Solas know about the Executors and will he ever appear again in future games (similar to Morrigan)? Was there ever a point that the Inquisitor was considered as the main or secondary protagonist for this game? It was interesting to have a person with no knowledge about Solas–a cunning, ancient elven god–try to track him down especially when that anonymity did not work in their favor anyway (Solas knew about Rook for a year prior to meeting). Was 'rook' initially an alias for the Inquisitor, which they'd utilize to stay under the radar in the north, away from Solas' agents eyes and able to track him down because they knew him well (ex-companion/friend/lover)? Like was this idea ever discussed at the table or suggested by writers but trunked for xyz reasons? Idon't know if Trick Weekes will see this but I just wanted to tell them thank you for writing Solas-- in a HEA ending, what do you think they're upto in the prison? (besides the obvious)"
John: "Solas knows more about the Executors than he's let on - in fact, he knows more about the Executors than any other living being, including the other Evanuris (though I suppose they're not technically living beings anymore). But even he isn't entirely sure what they're up to or who they actually are. Their paths have crossed before, though - beyond the Tevinter Nights story that they briefly show up in. As to whether he appears again - I think it's fair to say Solas' story is done, at least for now. Even back in early development, the protagonist for this game was always going to be someone other than the Inquisitor. I don't recall if, in those early days, we ever discussed the possibility of bringing them back - the struggle with having the same protagonist game after game is that you really do paint yourself into a corner. Either it becomes prohibitively expensive to account for branching, or you ultimately underserve the very people you're bringing them back for. Rook was always the protagonist, though in very early days Rook had a number of other potential monikers including Shrike and a number of other bird names that I do not remember."
Q: "Why aren’t the Tranquil ever mentioned or depicted in the game? Correct me if I’m wrong but I’m pretty sure the word tranquil isn’t used even once. Have they been retconned? During development was there ever a conversation about potentially including a Solas wins ending? Where he succeeds in tearing down the Veil either because you let him or because you fail to stop him? I know I’d be curious to see what Thedas would look like afterward."
John: "Tranquility still exists. While not unheard of in Tevinter, the reality is that it's a far more common punishment in Southern Thedas than it ever was in Tevinter. In Tevinter, in particular, it's used more of a tool of political vengeance - but generally, only against a mage who is utterly without allies or political power. All the Tevinter mages you encounter in DATV, including Maevaris, still have some clout and subjecting them to the rite would be a huge expenditure of political capital for very little gain. Better to leave them alive and stripped of their formal authority. We had a few conversations about some non-standard game over endings, actually - anywhere from 'player takes too long in the Prologue' to an out-and-out 'yeah you know what I think I'll help Solas' conversation choice early on. What we released in the game I'm happy with though, as there are already multiple different endings you can get depending on your choices in the game."
Q: "Any chance we're going to get any behind-the-scenes content? I CRAVE a high-quality video clip of Zach doing mocap for Assan."
Corinne: "You never know! We do enjoy sharing new content from the game on our social channels so follow along in case something pops up."
Q: "What was your favourite region/area to work on (whether that be writing quests, level design, or any aspect)?"
Corinne: "For me, it was definitely Arlathan Forest. The team had so much fun with the exploration, the environmental storytelling, and the strange magic manifesting in the area. In particular I remember the first time I saw people that had been twisted into trees showing up in the area, I was taken back by the inventiveness of the team in capturing that beauty in horror. I must say, I also found the sightlines in the area absolutely gorgeous. It was really fun to watch it develop."
Q: "What are these called? [link]"
John: "Tadpoles is the name we use internally."
Q: "are telemetry surprising you in any regard?"
Corinne: "The biggest surprise for me in the telemetry is that the Save Minrathous/Treviso choice is basically split 50/50. We were all anticipating that saving Treviso would be the clear winner, but I'm happy to see it's not so cut and dry."
Q: "Did you ever thought that players would be addicted to having Rook barrel through crates and chests? There should be an Achievement for non stop barrel rolls lol."
Corinne: "Oh 100% yes! In fact, originally wide-spread destructibles weren't really planned for as a part of the game. We found with our particular take on combat that it just felt reaaaally good to smash the few destructibles that we did have. I think I spent the better part of a year putting in constant requests to make more and more things smash and break apart - not to mention the ability to roll through them! I'm glad to see I'm not alone in my obsession. Let's go break things!!"
Q: "1) Was there any plan with Radonis during concept period? 2) What more about Neve's family can you share? 3) Is there a parallel in the way Solas sacrificed the world to restore the elven world and Celene burned Halamshiral to save Orlais from a civil war? (Trick Weekes p l e a s e)"
Corinne: "At one point we did toy with having Radonis make an actual appearance in the game. In fact, if Minrathous falls to the Venatori, we had discussed having his execution on display, but we ultimately chose not to pursue this."
John: "For Neve, I'll have to ask Neve's writer, as I don't recall off the top of my head. For the question about Solas - I think it's less a direct parallel and more that Dragon Age is a series where major players sometimes have to make incredibly difficult decisions that may NOT necessarily be the best decision, but it's the best for them at the time - true for both Solas and Celene."
Q: "I just want to know... do the other companions also think Davrin's a hunk? Do you think there are companions who were rooting for a Rook x Companion romance as it was happening?"
John: "I think the different companions have different relationships with Davrin. Bellara, for example, sees him as almost a big brother - someone who she has a unique connection that she doesn't share with the other companions. Neve sees him as a fellow professional, who hunts monsters in much the same way as she does, just that his monsters are a lot more literal. As for who's rooting for a romance - I think Bellara is just excited whenever people get together. She's a huge romantic and a believer in happy ever after, so she's going to fully support whoever of her friends get together."
Q: "Please humor my newfound Nevarran cuisine obsession - it seems, based on the menu at the Lords of Fortune bar, that Nevarra is majority vegetarian ("want it Nevarran-style? Ask to leave off the meat!" or something like that), and we know Emmrich is a vegetarian. But Emmrich also reveals his father was a poor butcher. So, my questions - Who is eating the meat produced by Nevarran butchers if Nevarra is vegetarian enough that other countries equate Nevarran = veggie? Do butchers largely cater to non-Nevarran immigrants or visitors? Are the Mortalitasi/Mourn Watch entirely vegetarian (would make sense, just because of being put off by being around corpses all day, and their reverence for said corpses)"
John: "While Nevarra is a primarily vegetarian country, that doesn't mean everyone who lives there is a vegetarian. Nevarra attracts plenty of students and scholars from around the world, given its unique connection to the Necropolis and the specific magic tutelage that the Mourn Watch offers. With that in mind, its cuisine is going to be pretty broad across a number of different cultures and regions - and for some of those cuisines, meat is absolutely a very big part of it."
Q: "My biggest question is this: if Solas had been released by Mythal before Inquisition started, would he have let go of his plan? Was service to her all that was motivating him? Or would he have decided to continue with his plan until the inquisition showed him that the modern world mattered?"
John: "The latter, I think. It took the confluence of everything that's happened to him in the time since he woke back up to get him to where he needed to be for the Redeem ending. Guilt and regret motivate Solas."
Q: "When I’m writing, I tend to listen to music that goes along with it. Did any of the Devs have songs they listened to that they felt tied into the game or the characters?"
John: "I can't speak to the other writers necessarily, but for Bellara I listened to a LOT of Aphex Twin. There's something about the ambient weirdness that really worked for me as I was writing her character (to the point that one of their songs is my most listened song in 2024)."
Q: "Are rivalry paths abandoned for Bioware games? What made you design approval/bond in a way that only goes up?"
Corinne: "Oh definitely not! Rivalry will continue to have a role when the story calls for it. In the case of Veilguard, we conceived of this threat being so large, that your companions would commit no matter the cost. This afforded us some unique opportunities, like being able to tie the progression of the Companions to your relationship with them."
Q: "What are you as a team most proud of and are there any plans for a NG+ Update ?"
Corinne: "Gosh, there are so many ways I could answer this. And I think the answer would differ depending on who on the team you were to ask. So let me just say this: The creation of any game of this scope, with a team this large, is kind of miraculous when you consider all the knowledge, coordination, discussion, and expertise required. So broadly speaking, what I'm most proud of is the way the team came together to pivot and be true to BioWare's roots of creating great single-player party-based RPGs, and delivered such quality and stablity. I'm also quite proud of how player-first the effort was; Everything from being Steam native, to no Denuvo, to no micro transactions. We mustn't take for granted what monumental task it was to make this happen. There are individual features and experiences that I know we are all proud of as well. The character creator, for example, was a really big one for us. We've long sought to put the control over player-characters in the hands of the fans, and this is the game where the team believes we've best done that. In fact, it was central to one of our creative pillars "Be who you want to be". As for NG+, that's something we discussed, but at this point we don't have any plans to support it."
Q: "Can you go into more detail of Spite’s role in Rook and Lucanis’s romance? Did you expect everyone to want to romance Vorgoth?"
John: "Spite gives Lucanis and Rook privacy whenever they're being intimate. This was, I'm sure you'll be surprised to hear, a consistent topic of discussion as we planned out some of our romance scenes - is Spite watching? But no, he wanders off and reads a book (or whatever demons do for fun). At this point I am not surprised about anyone y'all want to romance. Sentient fog bank? Sure"
Q: "Looking further, what parts of Thedas you personally want to explore more (regardless if that will or will not be implemented in the future games)? Maybe specific time periods?"
John: "I don't think it's any secret that I find the idea of 'what lies across the sea' to be fascinating. It shows up a lot in Bellara's content - what happened in the parts of the world that weren't Thedas? But Kal-Sharok is another place I'd love to spend more time in. It has a very unique relationship to dwarven culture, and particularly in a post-DATV world, it feels like it'd be super interesting to get more time with them."
Q: "What made you decide to remove greatswords as an option? It's one of The fantasy weapons. Why did you choose to have a "convergent" design, gameplay wise, of classes? What i mean is that all classes have a melee option, a "parry" of sorts, amd a ranged option, with warriors throwing a nonexistent shield when 2h. Usually, in an rpg, different classes have different capabilities and limits, to make them feel more diverse. What made you choose otherwise?"
Corinne: "Originally when we concieved the 2-handed weapon stance for Warrior we did want to include Greatswords. We moved away from it largely because the movement set when swinging a large blade diverges quite a bit from what you'd see with an axe or a hammer. Ultimately we felt, given the number of bespoke animations and transitions it would take, that the time is better invested in other areas of the experience. Regarding the classes, we opted for a unified control scheme and baseline set of actions each could take (e.g. every class having a ranged attack for example) for several reasons: 1. In knowing that each class has a similar core set of actions, it allowed to better design the encounters, levels, and missions with a greater level of variety. If Warrior, for example, had no ranged attack, a large number of the missions would have much more egregious constraints on what we expect the player to do. 2. It allowed us significantly more space to play with the types of builds and breath of the skill tree. We're all very proud of how this played out in practice, and in our view created a high degree of divergence. 3. Given the real-time nature of the gameplay, it's a benefit to lean into the muscle memory the players have already established on prior playthroughs"
Q: "Hi I'm non-binary and the ability to be non-binary in this game was really special and made me feel seen in a way no game has before. In addition---TAASH! "NUFF SAID. Love em! My question is: how did you get so much past censors in 2024? How did you deal with localization? Was EA supportive of the push for more representation? Do you think we can see more diverse companions like Taash and our own player character in the future in Bioware games? I am a little worried about the backlash to Taash and the player character, especially right now. It is scary to think about going backwards after you've just achieved this amazing thing for video games. Thank you so much for making me feel so loved playing a video game, this game gives me so much hope and joy for being a trans gamer and nerd and person. I know there's a lot of hate but for me it means the world."
Corinne: "I'm so glad Taash meant so much to you, and so many others! There are two mantras we often refer to within the team: 1. We believe stories are better when they reflect a large variety of relatable experiences. 2. Games can be a reflection of the teams that make them. Taash's journey and support we had in bringing it to life, was something everyone on the team wanted to do and was invested in. It was a story and experience we wanted to tell that made sense in this time and place. I wont lie, it wasn't easy. This is a delicate subject, deserving of respect, that is deeply personal to so many. We didn't want to mess it up, especially for those it would mean the most to. We were fortunate to have a lot of support through internal and external partners to ensure we were handling this story with care, and of course the talented writing and experience of Trick Weekes. It lead to a lot of edits, localization challenges, and some rewrites. But as the old adage goes, nothing worth having comes easy."
Q: "If Solas is bald because the ancient elves just go bald during their immortal lifespans, then why does Elgar’nan have hair?"
John: "I think maybe it's more accurate to say that Solas lost hair because of stress. Elgar'nan, on the other hand, doesn't feel stress - he makes other people feel stress. And, honestly, Elgar'nan is incredibly vain. Something that doesn't show up until the end game is that he's also very vain. The reason he doesn't look blighted and corrupted throughout the game is he uses a portion of his magic to remain looking the way he does."
Q: "In the DAI trespasser DLC elves saw the crossroads different from the other races. Why was that not the case in this game?"
John: "The Caretaker gets into it a little bit, but while the Crossroads in Trespasser were 'peaceful', the Crossroads in DATV are under assault by the gods."
Q: "If you could start DAI or DATV again, what would you change/add/remove? Could you share with us the most emotionally difficult moment to achieve in DATV? And the easiest? Favorite moment?"
Corinne: "One of the most difficult moments to land was actually the prologue. It sets up a lot of context for the player, and evokes a lot of big feelings. We did many revisions on it before we found the right balance of pacing, information, and tension. In my experience, prologues always are among your most reworked content"
John: "Absolutely the Varric twist. There's always a balance of trying to leave hints for the players while not having them guess the ultimate end game of it, and it's INCREDIBLY hard to make that judgment yourself, because you KNOW what's coming, and all you can see is 'how could anyone NOT get that this is coming?' But I'm happy with how it was received and how it landed. The actual conversation with Varric at the end, though - that one was a gut punch."
Q: "So… does Bianca know?"
John: "Yeah. Harding would have gotten word to her."
Q: "I'm curious to know two things, both Solas related: -What happened to his followers? Presumably they weren't /just/ following him and were on board with the revolution that he represented. -What was his plan past making a new prison and transferring the two Evanuris? It sounds like still an eventual tearing down of the Veil but how was he actually mitigating the risks across Thedas? (Presumably with that network of followers)"
John: "Essentially that. Keep the Evanuris imprisoned, tear down the Veil, and then Solas was CERTAIN everything would get better, even if some people had to, tragically, die. One of Solas' defining characteristics, of course, is that he overestimates how successful his plans are going to be (if you listen carefully to the argument between Solas and Varric in the prologue, Varric makes this exact point - everything Solas has tried ended in disaster, so why wouldn't this as well?) As to mitigating the risks - he had a few things going on, but as to how effective they would've been, I think it's safe to say that it wouldn't have worked as well as he'd hoped."
Conclusion: "We've answered everything we can for now, thank you all so much for your questions and the love for Dragon Age!"
[source]
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retquits · 1 year ago
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i give him new piercings every time i draw him
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pigeonstab · 18 days ago
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@wickjump your Crepic M'am. I'll let you come up with what they're saying..
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lavaflowe · 2 years ago
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MORE BABY XIAOTIAN AND DAD WUKONG CAUSE IM IN A MOOD
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nonbinary-arsonists · 8 months ago
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Jimmy, Timmy, Danny, Manny, Jenny, and Dib.
With Dib being on the "bad" side in Globs of Doom, I think he'd have a hard time fitting in with the rest of them.
(Alt text under cut)
ID: Page 1 of a comic featuring Nicktoons characters. Panel 1: Dib Membrane from Invader Zim looks down at a weird device. He is wearing his usual outfit and has dumb hair. Dib says, “Hey Timmy, did you get the energy readings I sent?” Panel 2: Timmy Turner from Fairly Oddparents looks up from a phone while leaning casually on a giant green cartoon hammer in a suburban street. He is wearing a pink hoodie, scuffed jeans, and a backwards hat over a mullet. Timmy says, “Uh. No? What do you expect me to do with them?” Panel 3: Dib and Timmy talk to each other. Dib says, vaguely put off, “What? No, not you, the techie kid with the stupid hair.” Timmy points at him, saying, “Oh, you mean Jimmy!” Panel 4: Timmy looks over his shoulder at Jimmy Neutron and says, “And look who it is! None other than Mr. Chocolate soft-serve himself!” Jimmy is wearing glasses and a red turtleneck under a lab coat and holds a similarly high-tech device to Dib’s. He looks at Timmy, unimpressed, and says, “Can we stop making fun of my hair?” Timmy replies, “Nope!” Panel 5: Jimmy sighs and rubs his face, saying, “Okay, what do you need.”
ID: Page 2 of a comic. Panel 1: Timmy elbows Jimmy playfully and says, “Eh, I dunno. But get this– Dib still doesn’t know our names!” Jimmy looks at Timmy, interested. Dib angrily shouts, “Wh- it’s not my fault your names all sound alike!” Panel 2: Jimmy shrugs and looks at Timmy, saying, “Well, he does have a point.” Timmy looks unimpressed. Panel 3: A close-up of Jimmy saying, “Statistically speaking, it’s much easier for the human brain to distinguish between highly contrasting elements. (I. Brigg, 1978)” Panel 4: A zoomed-out shot of Jimmy, Timmy, and Dib in the street. Jenny Wakeman from My Life as a Teenage Robot is floating down to join them. Jimmy says, “You can’t really blame him when our names are so similar,” with his hands spread diplomatically. Timmy looks incredibly unimpressed. Dib arrogantly says, “Yeah, you all need to get better names.” Panel 5: Jenny appears next to Dib and says, “I am not changing my name.” She looks similarly to her appearance in the show, but has a ponytail and side bangs instead of twin pigtails and is wearing a contrasting maroon vest. Dib is startled and drops his device.
ID: Page 3 of a comic. Panel 1: Jenny appeals to Jimmy, saying, “Anyway, there are other ways to quickly memorize information. Like patterns!” Jimmy looks up with a hand over his mouth, thinking, and says, “Right!” The background is a red and yellow striped pattern. Panel 2: Jenny stands, confident, in front of Timmy and Dib. She says, “Plus, our names already form a recognizable pattern!” Timmy side-eyes Dib, who stares at Jenny, annoyed and confused. Panels 3-5: Jenny starts listing off the members of their group. Panel 3 shows Jimmy and Timmy, looking at each other and smiling. Jenny says, “There’s Jimmy and Timmy,” accenting the last parts of their names. Panel 4 shows Manny Rivera from El Tigre and Danny Phantom. Manny, in his El Tigre outfit, crouches on an awning in the background while Danny, in ghost form, approaches and asks, “Uh… what are we talking about?” Jenny continues, saying, “Danny and Manny,” once again stressing their names. Panel 5 features Jenny, waving a hand in the air while finishing her list, saying “-and Jenny works with that pattern too!” Panel 6: a group shot featuring all of the characters mentioned. Manny leaps down from the left. Danny stands somewhat in the foreground, looking at Jimmy. Timmy stands in the back, looking at Jimmy while thinking. Jimmy and Jenny stand in the middle, continuing their discussion. Jimmy says, “So you’re saying, if anything, Dib should change his name!” Jenny says, “Exactly!” Dib, in the foreground, objects, saying, “W- hang on-“
ID: Page 4 of a comic. Panel 1: Dib holds his hands up in protest, sweating, and says, “I just meant you should- -y’know, give me some slack w-“ Panel 2: Dib is interrupted by a mischievous Timmy, who elbows in and says, “Hey, what do you think about changing your name to Denny?” Dib looks confused. Panel 3: Manny enters from the other side, scratching his chin and grinning. He says, “I dunno, Timmy. He looks more like a Benny to me.” Panel 4: Danny butts in, holding a finger and looking down at Timmy. He says, “Cut it out you two!” Timmy and Manny look confused. Dib looks relieved. Panel 5: Danny finishes his thought, saying “Besides, this guy’s totally a Kenny.” Timmy and Manny both crack up, while Dib looks royally ticked off. He stares straight ahead and says, “That’s it! I’m going back to the syndicate!” Panel 6: A far-out shot of all 6 of the kids. Dib is storming away, angry. Jimmy and Danny follow after him, Jimmy worried and Danny apologetic. Timmy and Manny continue to laugh between themselves while Jenny stands over them and scolds them. (End.)
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becausebuckley · 22 days ago
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michelle's buddie fic recs: week 48!
hello loves i'm so sorry for the delay!! life has been kicking my ass lately BUT i've been reading some good fics still and i'm happy to share them <3
this is a mix of fics with all ratings, so some include NSFW content. please take a look at both the ratings and the fic tags before reading! some might also contain spoilers for season 8.
if you come across something you like in this list, remember to show some love to the author by leaving kudos and a comment!
any way the wind blows | notathingtoseehere | 10.1k | M
A post s08e08 look into how Buck could backslide into his season 1 habits when his best friend leaves him. hmmm tis the season of speculation for many more months... may i recommend this one to start off with? i love a return to buck 1.0 so much!! also op i need you to know i did in fact say good job out loud lol
can i be close to you? | myemergence | 4.2k | T
“Woah, woah,” Chim laughs, “please, Buck, do not tell us what or who it is you’ve been dreaming about.” A fic written for a prompt on the Buddie discord, about forehead kisses. Fluff ensues. yes i have in fact been going through the entire buddie forehead kisses tag this past week. no i do not wat to talk about it. but i DO want to talk about this lovely little fic!!
cool | LovelyLittleGrim | 5.6k | T
Buck keeps kissing Eddie on the forehead. Eddie has some THOUGHTS about it. eddie has thoughts and so i do and those thoughts are that buck should keep doing this forever and ever <3 so cute!!
eddie diaz can't have sex | notathingtoseehere | 11.9k | M
Eddie Diaz would like to say that the 118 needs a more involved HR department, or maybe he just needs friends who do less meddling. i love firefam shenanigans and i love demi eddie and i love buddie so basically i love this fic <3
eddie diaz vs the buck's boyfriend agenda | songbvrd/@songbvrd | 23.4k | M
Eddie starts gathering information about why no one trusts Tommy. As he grows to hate their relationship more, he learns more about himself and what he wants. eddie's agenda 🤝 my agenda. all of this author's works are a delight and this is no exception <3
feels like falling in love | justhockey | 5.2k | not rated
five times Eddie doesn’t mean to kiss Buck, and the one time he does. delicious delicious 5+1 fic <3
home is not a place | ithilien22/@ithilien-writes | 9.7k | T
In which Eddie has a series of long overdue conversations - with Chris, with his parents, and also with Buck. eddie and chris having heartfelt conversations at the lake!! this is brilliant and captures their dynamic so well <3
howling all night | clytemnestra/@clytemnestraaa | 3.3k | E
Buck helps him pack. Of course he does. Buck’s helpful like that. Eddie leaves for Texas. this hurt in the best way possible <3 so gorgeous!
i've lost my mind | evenatraitormaymend | 9.4k | T
Buck doesn’t tell anyone about his insomnia for six months. Eddie notices anyway, but neither of them talk about it until it’s nearly six am and he wakes up to Buck climbing in his bed—not having slept since before their 24-hour shift started yesterday. Eddie gets to show Buck how much he’s loved. okay two things i LOVE are eddie taking care of buck but also buck researching and setting up routines and taking care of himself, so basically this is the perfect fic for me <3
the aftermath of liberation and love confessions | ElvenSorceress | 17.3k | T
In which Eddie comes out, sexuality is complicated but coffee is not, Buck makes an excessive salad and is also roasted, everyone has a love confession, and December is the most dramatic time of year. this was a lovely lovely morning read a few days ago!! i love me some good idiots in love <3
the missing children's parents club | notathingtoseehere | 34.5k | T
With Christopher in El Paso and Mara pulled out of custody, there's a lot of parents around the 118 that are missing their kids, and a lot of comfort that can be found with each other. not me realising as i'm putting this together that i keep reccing the same author... i had no idea but i promise they're all brilliant brilliant fics!! think i might have to check out their other works lol this must be a sign
'til my lungs give out | time_leigh | 1.1k | G
Buck wakes slowly, gently. He lays still, breathing slowly, enveloped in the soft embrace of a duvet. He is not awake enough to open his eyes and shifts, slowly turning his head deeper into his pillow, feeling the drag of the cotton, smelling home. There is an arm laced over his chest. Slowly, an ear-splitting grin grows across his face. soft and sweet and absolutely tooth-rotting fluff in the best way possible <3
transduce the mind | detectivemeer/@buick118 | 2.4k | E
Buck’s talking about how nearly a third of US gymnasts are in the southeast and how Maddie did rhythmic dance—not dance, Eddie—and he’s reaching for the remote to find their next binge when all the bad ideas Eddie’s ever successfully obliterated resurrect themselves. And Eddie figures, in a cold empty echo, that his life is already ruined. What's one more grenade launched at the rubble? this is STUNNING and so so so well-written, i loved every second of it!!
trying to be cool about it | jukoist | 6.1k | G
Buck and Eddie have always tried too hard to force themselves to like the people they're dating (to varying degrees of success). They have very different responses to realizing how easy it has been to be in love all along. this is the most brilliant most buddie premise ever and it's executed so so well and i love it!! such a good time <3
when everything's on fire | beartowns/@glowingyears | 15.4k | T
Eddie and Chris move in with Buck after a fire. Buck breaks up with his boyfriend, buys a house with Eddie, and realizes he's in love. In precisely that order. oh the buddie house hunting always hits so good <3 this is a beautiful take on that trope and it's just such a wonderful fic!!
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pinkcheesecake7 · 11 days ago
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I can’t take criticism on Mel seriously because most of it is done by jayviks who say she’s pretty and call it a day then act like they love her😭. Like sorry, I’m not taking you seriously when your account is filled with only jayvik and you only talk about Mel to objectify her and seem like you don’t hate “the female character that gets in the way” that’s simply not enough. A lot of these hardcore “Mel is a manipulator” people are very obviously biased lmfao. “Jayce dumped her” except that never happened? They talked and then he left and fucking died lol, one important thing to remember is that these are CHARACTERS and there is writing behind them. What I’m saying is that they were handled poorly by the writers and they never actually “broke up” or should I say he never “dumped her🤓” they just.. had a thoughtful conversation and it was never brought up again. I feel like yall only say he “dumped her” so it fits the shitty narrative that Jayce dumped Mel for Viktor which is NOT true and literally never will be. You guys literally call her an “independent black woman who doesn’t need a man” except in different wording to make her seem unlovable. Yes, she doesn’t need a man but she WANTS a man. Stop acting like you actually want her to be independent, you just want to get her out of the way but also still seem like you’re an “”ally””.
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royaltea000 · 1 month ago
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Putting my pretty princess in different outfits again
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estellardreams · 30 days ago
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Wanted to draw a bunch of AUs together so here you go! :p
Eclipsed King Wukong @enka-antix
Shadowpeach Bio-Parents MK @kyri45
Time Travel Red Son @purble-turble
The Bearers of Unity Mei @tbouau
Cursed Macaque @winterpower98
Lovingly Led to Ruin Wukong and Macaque @artepti
Lady Bone Demon (Obviously)
Charcoal Bone King Red by me (and also og Demon King Red by purble-turble)
And Posession MK by @kitkat1003
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twilightkitkat · 2 months ago
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My current fanfic ideas:
-Wade and Logan get stuck in the void (for a while, time works differently there in this fic) and get used to living in this apocalyptic desert after spending months there. They're used to fighting in the rebellion against Cassandra and become pretty traumatized so when they finally get back home they're a lot different. They have severe trauma and separation anxiety, and everyone is confused as hell. The X-men and Wade's friends are concerned and try to intervene.
-Wade and Logan time travel to a past version of the main MCU timeline and get involved with the past X-men and Avengers. Nobody knows they're from the future, or their identities at first. It's very jarring for everyone to see two random overpowered superheroes come in and wipe the floor with everyone. The Avengers and X-men learn how genuine partnership and love looks like through Poolverine, and rethink the perception that heroes are mainly alone even when collaboratint. Eventually, there's a climactic identity reveal and shock.
-Wade "dies" and Logan goes batshit trying to get revenge and murder everyone involved in his death. In actuality, Wade survived but now has amnesia because of brain damage when his ability was suppressed. He only remembers OG Logan (not Worst Wolverine) and thinks that Logan is trying to hunt him down because of some rumors and how angry he acts and how no way OG Logan would associate with him (in actuality Logan is tearing bases apart to find where they took his body and if they're experimenting on it). Eventually Logan finds out Wade's new identity was involved and tries to track him because he thinks he's involved in Wade's death and they consistently fight until he starts acting a bit too similar...
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sky-is-the-limit · 9 months ago
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Meddle About (Part 2)
P: Captain Price x F!Reader
CW: NSFW Content, Blowjob, Cunnilingus, Vaginal Fingering
WC: 5,720 words.
Part 1 here.
Notes: There will be a part 3 :)
@glitterypirateduck
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𝘈𝘴 𝘵𝘩𝘦 𝘯𝘪𝘨𝘩𝘵 𝘱𝘳𝘰𝘨𝘳����𝘴𝘴𝘦𝘥, 𝘺𝘰𝘶 𝘧𝘰𝘶𝘯𝘥 𝘺𝘰𝘶𝘳𝘴𝘦𝘭𝘧 𝘦𝘯𝘨𝘢𝘨𝘦𝘥 𝘪𝘯 𝘤𝘰𝘯𝘷𝘦𝘳𝘴𝘢𝘵𝘪𝘰𝘯 𝘸𝘪𝘵𝘩 𝘑𝘢𝘮𝘦𝘴, 𝘵𝘩𝘦 𝘤𝘩𝘢𝘳𝘮𝘪𝘯𝘨 𝘣𝘭𝘰𝘯𝘥𝘦 𝘨𝘶𝘺 𝘸𝘩𝘰𝘴𝘦 𝘧𝘭𝘪𝘳𝘵𝘺 𝘥𝘦𝘮𝘦𝘢𝘯𝘰𝘳 𝘣𝘰𝘳𝘥𝘦𝘳𝘦𝘥 𝘰𝘯 𝘢𝘶𝘥𝘢𝘤𝘪𝘰𝘶𝘴. 𝘏𝘦 𝘭𝘦𝘢𝘯𝘦𝘥 𝘪𝘯 𝘤𝘭𝘰𝘴𝘦, 𝘸𝘩𝘪𝘴𝘱𝘦𝘳𝘪𝘯𝘨 𝘴𝘸𝘦𝘦𝘵 𝘯𝘰𝘵𝘩𝘪𝘯𝘨𝘴 𝘪𝘯 𝘺𝘰𝘶𝘳 𝘦𝘢𝘳 𝘢𝘴 𝘩𝘦 𝘣𝘰𝘶𝘨𝘩𝘵 𝘺𝘰𝘶 𝘥𝘳𝘪𝘯𝘬 𝘢𝘧𝘵𝘦𝘳 𝘥𝘳𝘪𝘯𝘬.
𝘉𝘶𝘵 𝘥𝘦𝘴𝘱𝘪𝘵𝘦 𝘑𝘢𝘮𝘦𝘴' 𝘣𝘦𝘴𝘵 𝘦𝘧𝘧𝘰𝘳𝘵𝘴 𝘵𝘰 𝘤𝘢𝘱𝘵𝘪𝘷𝘢𝘵𝘦 𝘺𝘰𝘶𝘳 𝘢𝘵𝘵𝘦𝘯𝘵𝘪𝘰𝘯, 𝘺𝘰𝘶𝘳 𝘮𝘪𝘯𝘥 𝘸𝘢𝘴 𝘦𝘭𝘴𝘦𝘸𝘩𝘦𝘳𝘦, 𝘱𝘳𝘦𝘰𝘤𝘤𝘶𝘱𝘪𝘦𝘥 𝘸𝘪𝘵𝘩 𝘵𝘩𝘰𝘶𝘨𝘩𝘵𝘴 𝘰𝘧 𝘑𝘰𝘩𝘯. 𝘠𝘰𝘶 𝘤𝘰𝘶𝘭𝘥𝘯'𝘵 𝘴𝘩𝘢𝘬𝘦 𝘵𝘩𝘦 𝘧𝘦𝘦𝘭𝘪𝘯𝘨 𝘰𝘧 𝘥𝘪𝘴𝘢𝘱𝘱𝘰𝘪𝘯𝘵𝘮𝘦𝘯𝘵 𝘢𝘯𝘥 𝘩𝘶𝘳𝘵 𝘵𝘩𝘢𝘵 𝘭𝘪𝘯𝘨𝘦𝘳𝘦𝘥 𝘧𝘳𝘰𝘮 𝘺𝘰𝘶𝘳 𝘦𝘢𝘳𝘭𝘪𝘦𝘳 𝘦𝘯𝘤𝘰𝘶𝘯𝘵𝘦𝘳 𝘸𝘪𝘵𝘩 𝘩𝘪𝘮.
𝘎𝘭𝘢𝘯𝘤𝘪𝘯𝘨 𝘣𝘢𝘤𝘬 𝘢𝘵 𝘵𝘩𝘦 𝘣𝘰𝘰𝘵𝘩 𝘸𝘩𝘦𝘳𝘦 𝘑𝘰𝘩𝘯 𝘩𝘢𝘥 𝘣𝘦𝘦𝘯 𝘴𝘪𝘵𝘵𝘪𝘯𝘨, 𝘺𝘰𝘶 𝘯𝘰𝘵𝘪𝘤𝘦𝘥 𝘵𝘩𝘢𝘵 𝘩𝘦 𝘸𝘢𝘴 𝘯𝘰𝘸𝘩𝘦𝘳𝘦 𝘵𝘰 𝘣𝘦 𝘧𝘰𝘶𝘯𝘥.
𝘛𝘩𝘰𝘶𝘨𝘩 𝘺𝘰𝘶 𝘩𝘢𝘥 𝘱𝘳𝘰𝘮𝘪𝘴𝘦𝘥 𝘺𝘰𝘶𝘳𝘴𝘦𝘭𝘧 𝘵𝘩𝘢𝘵 𝘺𝘰𝘶 𝘸𝘰𝘶𝘭𝘥𝘯'𝘵 𝘭𝘦𝘵 𝘸𝘩𝘢𝘵 𝘩𝘢𝘱𝘱𝘦𝘯𝘦𝘥 𝘸𝘪𝘵𝘩 𝘑𝘰𝘩𝘯 𝘳𝘶𝘪𝘯 𝘺𝘰𝘶𝘳 𝘯𝘪𝘨𝘩𝘵, 𝘺𝘰𝘶 𝘤𝘰𝘶𝘭𝘥𝘯'𝘵 𝘩𝘦𝘭𝘱 𝘣𝘶𝘵 𝘧𝘦𝘦𝘭 𝘢 𝘵𝘸𝘪𝘯𝘨𝘦 𝘰𝘧 𝘴𝘢𝘥𝘯𝘦𝘴𝘴. 𝘐𝘵 𝘸𝘢𝘴 𝘢𝘴 𝘪𝘧 𝘢 𝘱𝘢𝘳𝘵 𝘰𝘧 𝘺𝘰𝘶 𝘩𝘢𝘥 𝘩𝘰𝘱𝘦𝘥 𝘵𝘩𝘢𝘵 𝘩𝘦 𝘸𝘰𝘶𝘭𝘥 𝘤𝘰𝘮𝘦 𝘢𝘧𝘵𝘦𝘳 𝘺𝘰𝘶, 𝘵𝘩𝘢𝘵 𝘩𝘦 𝘸𝘰𝘶𝘭𝘥 𝘧𝘪𝘨𝘩𝘵 𝘧𝘰𝘳 𝘺𝘰𝘶 𝘪𝘯 𝘵𝘩𝘦 𝘦𝘯𝘥.
''𝘚𝘰, 𝘩𝘰𝘸 𝘢𝘣𝘰𝘶𝘵 𝘸𝘦 𝘵𝘢𝘬𝘦 𝘵𝘩𝘪𝘴 𝘴𝘰𝘮𝘦𝘸𝘩𝘦𝘳𝘦 𝘸𝘩𝘦𝘳𝘦 𝘸𝘦 𝘤𝘢𝘯 𝘣𝘦 𝘢𝘭𝘰𝘯𝘦?'' 𝘑𝘢𝘮𝘦𝘴'𝘴 𝘢𝘵𝘵𝘦𝘮𝘱𝘵 𝘢𝘵 𝘴𝘦𝘥𝘶𝘤𝘵𝘪𝘰𝘯 𝘧𝘦𝘭𝘭 𝘧𝘭𝘢𝘵, 𝘩𝘪𝘴 𝘸𝘰𝘳𝘥𝘴 𝘰𝘯𝘭𝘺 𝘴𝘦𝘳𝘷𝘪𝘯𝘨 𝘵𝘰 𝘢𝘯𝘯𝘰𝘺 𝘺𝘰𝘶 𝘧𝘶𝘳𝘵𝘩𝘦𝘳.
𝘛𝘩𝘦 𝘳𝘦𝘢𝘭𝘪𝘻𝘢𝘵𝘪𝘰𝘯 𝘵𝘩𝘢𝘵 𝘺𝘰𝘶 𝘩𝘢𝘥 𝘢𝘭𝘭𝘰𝘸𝘦𝘥 𝘺𝘰𝘶𝘳𝘴𝘦𝘭𝘧 𝘵𝘰 𝘣𝘦 𝘥𝘳𝘢𝘸𝘯 𝘪𝘯𝘵𝘰 𝘵𝘩𝘪𝘴 𝘴𝘪𝘵𝘶𝘢𝘵𝘪𝘰𝘯, 𝘢𝘭𝘭 𝘪𝘯 𝘢 𝘮𝘪𝘴𝘨𝘶𝘪𝘥𝘦𝘥 𝘢𝘵𝘵𝘦𝘮𝘱𝘵 𝘵𝘰 𝘮𝘢𝘬𝘦 𝘑𝘰𝘩𝘯 𝘫𝘦𝘢𝘭𝘰𝘶𝘴, 𝘧𝘪𝘭𝘭𝘦𝘥 𝘺𝘰𝘶 𝘸𝘪𝘵𝘩 𝘢 𝘴𝘦𝘯𝘴𝘦 𝘰𝘧 𝘦𝘮𝘣𝘢𝘳𝘳𝘢𝘴𝘴𝘮𝘦𝘯𝘵 𝘢𝘯𝘥 𝘳𝘦𝘨𝘳𝘦𝘵.
𝘌𝘴𝘱𝘦𝘤𝘪𝘢𝘭𝘭𝘺 𝘯𝘰𝘸 𝘵𝘩𝘢𝘵 𝘑𝘰𝘩𝘯 𝘸𝘢𝘴 𝘤𝘭𝘦𝘢𝘳𝘭𝘺 𝘨𝘰𝘯𝘦 𝘢𝘯𝘥 𝘢𝘭𝘭 𝘵𝘩𝘢𝘵 𝘸𝘢𝘴 𝘭𝘦𝘧𝘵 𝘸𝘢𝘴 𝘺𝘰𝘶𝘳 𝘣𝘳𝘶𝘪𝘴𝘦𝘥 𝘦𝘨𝘰 𝘢𝘯𝘥 𝘣𝘳𝘰𝘬𝘦𝘯 𝘩𝘦𝘢𝘳𝘵.
"𝘙𝘪𝘨𝘩𝘵, 𝘶𝘩, 𝘐'𝘮 𝘨𝘰𝘯𝘯𝘢 𝘶𝘴𝘦 𝘵𝘩𝘦 𝘳𝘦𝘴𝘵𝘳𝘰𝘰𝘮 𝘳𝘦𝘢𝘭 𝘲𝘶𝘪𝘤𝘬-" 𝘠𝘰𝘶 𝘮𝘶𝘮𝘣𝘭𝘦𝘥 𝘢𝘸𝘬𝘸𝘢𝘳𝘥𝘭𝘺, 𝘵𝘩𝘦 𝘸𝘦𝘪𝘨𝘩𝘵 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘨𝘶𝘪𝘭𝘵 𝘱𝘳𝘦𝘴𝘴𝘪𝘯𝘨 𝘥𝘰𝘸𝘯 𝘰𝘯 𝘺𝘰𝘶 𝘢𝘴 𝘺𝘰𝘶 𝘴𝘵𝘰𝘰𝘥 𝘶𝘱, 𝘳𝘦𝘢𝘥𝘺 𝘵𝘰 𝘦𝘴𝘤𝘢𝘱𝘦 𝘵𝘩𝘦 𝘶𝘯𝘤𝘰𝘮𝘧𝘰𝘳𝘵𝘢𝘣𝘭𝘦 𝘴𝘪𝘵𝘶𝘢𝘵𝘪𝘰𝘯 𝘺𝘰𝘶 𝘩𝘢𝘥 𝘤𝘳𝘦𝘢𝘵𝘦𝘥.
𝘞𝘪𝘵𝘩 𝘢 𝘩𝘦𝘢𝘷𝘺 𝘩𝘦𝘢𝘳𝘵, 𝘺𝘰𝘶 𝘮𝘢𝘥𝘦 𝘺𝘰𝘶𝘳 𝘸𝘢𝘺 𝘵𝘰𝘸𝘢𝘳𝘥𝘴 𝘵𝘩𝘦 𝘣𝘢𝘵𝘩𝘳𝘰𝘰𝘮 𝘢𝘵 𝘵𝘩𝘦 𝘦𝘯𝘥 𝘰𝘧 𝘵𝘩𝘦 𝘥𝘪𝘮𝘭𝘺 𝘭𝘪𝘵 𝘤𝘰𝘳𝘳𝘪𝘥𝘰𝘳, 𝘦𝘢𝘤𝘩 𝘴𝘵𝘦𝘱 𝘢 𝘳𝘦𝘮𝘪𝘯𝘥𝘦𝘳 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘧𝘢𝘪𝘭𝘦𝘥 𝘦𝘧𝘧𝘰𝘳𝘵𝘴 𝘢𝘯𝘥 𝘸𝘩𝘦𝘳𝘦 𝘺𝘰𝘶 𝘦𝘯𝘥𝘦𝘥 𝘶𝘱.
𝘈𝘴 𝘺𝘰𝘶 𝘸𝘢𝘭𝘬𝘦𝘥 𝘧𝘶𝘳𝘵𝘩𝘦𝘳, 𝘭𝘰𝘴𝘵 𝘪𝘯 𝘺𝘰𝘶𝘳 𝘵𝘩𝘰𝘶𝘨𝘩𝘵𝘴 𝘢𝘯𝘥 𝘧𝘰𝘰𝘵𝘴𝘵𝘦𝘱𝘴 𝘦𝘤𝘩𝘰𝘪𝘯𝘨 𝘴𝘰𝘧𝘵𝘭𝘺 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘵𝘩𝘦 𝘸𝘰𝘰𝘥𝘦𝘯 𝘧𝘭𝘰𝘰𝘳, 𝘢 𝘴𝘶𝘥𝘥𝘦𝘯 𝘨𝘳𝘪𝘱 𝘰𝘯 𝘺𝘰𝘶𝘳 𝘢𝘳𝘮 𝘩𝘢𝘭𝘵𝘦𝘥 𝘺𝘰𝘶𝘳 𝘮𝘰𝘷𝘦𝘮𝘦𝘯𝘵𝘴.
𝘚𝘵𝘢𝘳𝘵𝘭𝘦𝘥, 𝘺𝘰𝘶 𝘵𝘶𝘳𝘯𝘦𝘥 𝘢𝘳𝘰𝘶𝘯𝘥, 𝘰𝘯𝘭𝘺 𝘵𝘰 𝘧𝘪𝘯𝘥 𝘺𝘰𝘶𝘳𝘴𝘦𝘭𝘧 𝘱𝘪𝘯𝘯𝘦𝘥 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘵𝘩𝘦 𝘸𝘢𝘭𝘭, 𝘺𝘰𝘶𝘳 𝘣𝘳𝘦𝘢𝘵𝘩 𝘤𝘢𝘵𝘤𝘩𝘪𝘯𝘨 𝘪𝘯 𝘺𝘰𝘶𝘳 𝘵𝘩𝘳𝘰𝘢𝘵 𝘢𝘴 𝘧𝘦𝘢𝘳 𝘢𝘯𝘥 𝘴𝘶𝘳𝘱𝘳𝘪𝘴𝘦 𝘸𝘢𝘴𝘩𝘦𝘥 𝘰𝘷𝘦𝘳 𝘺𝘰𝘶.
𝘈 𝘨𝘢𝘴𝘱 𝘦𝘴𝘤𝘢𝘱𝘦𝘥 𝘺𝘰𝘶𝘳 𝘭𝘪𝘱𝘴 𝘢𝘴 𝘢 𝘩𝘶𝘯𝘥𝘳𝘦𝘥 𝘩𝘰𝘳𝘳𝘪𝘧𝘺𝘪𝘯𝘨 𝘴𝘤𝘦𝘯𝘢𝘳𝘪𝘰𝘴 𝘴𝘵𝘢𝘳𝘵𝘦𝘥 𝘧𝘪𝘭𝘭𝘪𝘯𝘨 𝘺𝘰𝘶𝘳 𝘩𝘦𝘢𝘥, 𝘴𝘵𝘳𝘶𝘨𝘨𝘭𝘪𝘯𝘨 𝘵𝘰 𝘤𝘰𝘮𝘱𝘳𝘦𝘩𝘦𝘯𝘥 𝘸𝘩𝘢𝘵 𝘸𝘢𝘴 𝘩𝘢𝘱𝘱𝘦𝘯𝘪𝘯𝘨.
𝘍𝘰𝘳 𝘢 𝘮𝘰𝘮𝘦𝘯𝘵, 𝘺𝘰𝘶 𝘸𝘦𝘳𝘦 𝘧𝘳𝘰𝘻𝘦𝘯 𝘪𝘯 𝘱𝘭𝘢𝘤𝘦, 𝘶𝘯𝘴𝘶𝘳𝘦 𝘰𝘧 𝘩𝘰𝘸 𝘵𝘰 𝘳𝘦𝘢𝘤𝘵. 𝘉𝘶𝘵 𝘢𝘴 𝘺𝘰𝘶 𝘤𝘢𝘶𝘨𝘩𝘵 𝘴𝘪𝘨𝘩𝘵 𝘰𝘧 𝘵𝘩𝘦 𝘧𝘢𝘮𝘪𝘭𝘪𝘢𝘳 𝘤𝘰𝘯𝘵𝘰𝘶𝘳𝘴 𝘰𝘧 𝘑𝘰𝘩𝘯'𝘴 𝘧𝘢𝘤𝘦, 𝘳𝘦𝘭𝘪𝘦𝘧 𝘧𝘭𝘰𝘰𝘥𝘦𝘥 𝘺𝘰𝘶𝘳 𝘴𝘦𝘯𝘴𝘦𝘴 𝘢𝘯𝘥 𝘺𝘰𝘶𝘳 𝘧𝘦𝘢𝘳 𝘷𝘢𝘯𝘪𝘴𝘩𝘦𝘥.
"𝘑𝘰𝘩𝘯." 𝘠𝘰𝘶 𝘣𝘳𝘦𝘢𝘵𝘩𝘦𝘥, 𝘵𝘩𝘦 𝘴𝘰𝘶𝘯𝘥 𝘣𝘢𝘳𝘦𝘭𝘺 𝘢 𝘸𝘩𝘪𝘴𝘱𝘦𝘳 𝘰𝘯 𝘺𝘰𝘶𝘳 𝘭𝘪𝘱𝘴 𝘢𝘴 𝘺𝘰𝘶 𝘴𝘵𝘳𝘶𝘨𝘨𝘭𝘦𝘥 𝘵𝘰 𝘧𝘪𝘯𝘥 𝘺𝘰𝘶𝘳 𝘷𝘰𝘪𝘤𝘦 𝘢𝘮𝘪𝘥𝘴𝘵 𝘵𝘩𝘦 𝘤𝘩𝘢𝘰𝘴 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘵𝘩𝘰𝘶𝘨𝘩𝘵𝘴.
"𝘐 𝘵𝘩𝘰𝘶𝘨𝘩𝘵 𝘺𝘰𝘶 𝘭𝘦𝘧𝘵." 𝘋𝘪𝘴𝘢𝘱𝘱𝘰𝘪𝘯𝘵𝘮𝘦𝘯𝘵 𝘸𝘢𝘴 𝘦𝘷𝘪𝘥𝘦𝘯𝘵 𝘪𝘯 𝘺𝘰𝘶𝘳 𝘵𝘰𝘯𝘦 𝘢𝘴 𝘺𝘰𝘶 𝘤𝘢𝘶𝘨𝘩𝘵 𝘢 𝘸𝘩𝘪𝘧𝘧 𝘰𝘧 𝘴𝘮𝘰𝘬𝘦 𝘤𝘭𝘪𝘯𝘨𝘪𝘯𝘨 𝘵𝘰 𝘩𝘪𝘴 𝘤𝘭𝘰𝘵𝘩𝘦𝘴.
𝘑𝘰𝘩𝘯 𝘴𝘵𝘶𝘥𝘪𝘦𝘥 𝘺𝘰𝘶𝘳 𝘧𝘢𝘤𝘦 𝘧𝘰𝘳 𝘢 𝘤𝘰𝘶𝘱𝘭𝘦 𝘰𝘧 𝘴𝘦𝘤𝘰𝘯𝘥𝘴, 𝘩𝘪𝘴 𝘫𝘢𝘸 𝘵𝘦𝘯𝘴𝘦 𝘢𝘯𝘥 𝘩𝘪𝘴 𝘦𝘺𝘦𝘴 𝘤𝘭𝘰𝘶𝘥𝘦𝘥 𝘸𝘪𝘵𝘩 𝘪𝘯𝘵𝘦𝘯𝘴𝘪𝘵𝘺. 𝘛𝘩𝘦 𝘸𝘦𝘪𝘨𝘩𝘵 𝘰𝘧 𝘩𝘪𝘴 𝘨𝘢𝘻𝘦 𝘣𝘰𝘳𝘦 𝘥𝘰𝘸𝘯 𝘰𝘯 𝘺𝘰𝘶, 𝘳𝘢𝘪𝘴𝘪𝘯𝘨 𝘨𝘰𝘰𝘴𝘦𝘣𝘶𝘮𝘱𝘴 𝘢𝘭𝘭 𝘰𝘷𝘦𝘳 𝘺𝘰𝘶𝘳 𝘴𝘬𝘪𝘯.
"𝘐 𝘸𝘦𝘯𝘵 𝘰𝘶𝘵𝘴𝘪𝘥𝘦 𝘧𝘰𝘳 𝘢 𝘴𝘮𝘰𝘬𝘦 𝘴𝘰 𝘐 𝘸𝘰𝘶𝘭𝘥𝘯'𝘵 𝘴𝘦𝘯𝘥 𝘩𝘪𝘮 𝘣𝘢𝘤𝘬 𝘵𝘰 𝘩𝘪𝘴 𝘮𝘰𝘵𝘩𝘦𝘳 𝘪𝘯 𝘢 𝘤𝘢𝘴𝘬𝘦𝘵." 𝘑𝘰𝘩𝘯 𝘴𝘢𝘪𝘥 𝘸𝘪𝘵𝘩 𝘢 𝘭𝘰𝘸, 𝘥𝘢𝘯𝘨𝘦𝘳𝘰𝘶𝘴 𝘵𝘰𝘯𝘦.
𝘋𝘦𝘴𝘱𝘪𝘵𝘦 𝘵𝘩𝘦 𝘶𝘯𝘴𝘦𝘵𝘵𝘭𝘪𝘯𝘨 𝘯𝘢𝘵𝘶𝘳𝘦 𝘰𝘧 𝘩𝘪𝘴 𝘸𝘰𝘳𝘥𝘴, 𝘢 𝘧𝘭𝘪𝘤𝘬𝘦𝘳 𝘰𝘧 𝘦𝘹𝘤𝘪𝘵𝘦𝘮𝘦𝘯𝘵 𝘴𝘵𝘪𝘳𝘳𝘦𝘥 𝘸𝘪𝘵𝘩𝘪𝘯 𝘺𝘰𝘶 𝘢𝘵 𝘵𝘩𝘦 𝘳𝘦𝘢𝘭𝘪𝘻𝘢𝘵𝘪𝘰𝘯 𝘰𝘧 𝘩𝘪𝘴 𝘫𝘦𝘢𝘭𝘰𝘶𝘴𝘺, 𝘢 𝘱𝘶𝘭𝘴𝘦 𝘰𝘧 𝘢𝘳𝘰𝘶𝘴𝘢𝘭 𝘨𝘳𝘰𝘸𝘪𝘯𝘨 𝘣𝘦𝘵𝘸𝘦𝘦𝘯 𝘺𝘰𝘶𝘳 𝘵𝘩𝘪𝘨𝘩𝘴 𝘸𝘪𝘵𝘩 𝘦𝘢𝘤𝘩 𝘴𝘦𝘤𝘰𝘯𝘥 𝘵𝘰 𝘵𝘩𝘪𝘴 𝘤𝘰𝘯𝘵𝘳𝘢𝘴𝘵 𝘰𝘧 𝘩𝘪𝘴 𝘶𝘴𝘶𝘢𝘭 𝘤𝘢𝘭𝘮 𝘢𝘯𝘥 𝘲𝘶𝘪𝘦𝘵 𝘥𝘦𝘮𝘦𝘢𝘯𝘰𝘳.
"𝘐 𝘫𝘶𝘴𝘵 𝘧𝘰𝘭𝘭𝘰𝘸𝘦𝘥 𝘺𝘰𝘶𝘳 𝘪𝘯𝘴𝘵𝘳𝘶𝘤𝘵𝘪𝘰𝘯𝘴, 𝘊𝘢𝘱𝘵𝘢𝘪𝘯." 𝘛𝘩𝘦 𝘶𝘴𝘦 𝘰𝘧 𝘩𝘪𝘴 𝘮𝘪𝘭𝘪𝘵𝘢𝘳𝘺 𝘳𝘢𝘯𝘬 𝘧𝘦𝘭𝘵 𝘭𝘪𝘬𝘦 𝘢 𝘥𝘦𝘭𝘪𝘣𝘦𝘳𝘢𝘵𝘦 𝘫𝘢𝘣 𝘢𝘴 𝘺𝘰𝘶 𝘴𝘢𝘳𝘤𝘢𝘴𝘵𝘪𝘤𝘢𝘭𝘭𝘺 𝘣𝘪𝘵 𝘣𝘢𝘤𝘬, 𝘵𝘩𝘦 𝘣𝘪𝘵𝘵𝘦𝘳𝘯𝘦𝘴𝘴 𝘥𝘳𝘪𝘱𝘱𝘪𝘯𝘨 𝘧𝘳𝘰𝘮 𝘺𝘰𝘶𝘳 𝘸𝘰𝘳𝘥𝘴 𝘸𝘩𝘦𝘯 𝘺𝘰𝘶 𝘳𝘦𝘧𝘦𝘳𝘦𝘯𝘤𝘦𝘥 𝘩𝘪𝘴 𝘦𝘢𝘳𝘭𝘪𝘦𝘳 𝘴𝘶𝘨𝘨𝘦𝘴𝘵𝘪𝘰𝘯.
"𝘠𝘰𝘶 𝘵𝘰𝘭𝘥 𝘮𝘦 𝘵𝘰 𝘧𝘪𝘯𝘥 𝘢 𝘺𝘰𝘶𝘯𝘨𝘦𝘳 𝘨𝘶𝘺 𝘢𝘯𝘥 𝘴𝘰 𝘐 𝘥𝘪𝘥." 𝘠𝘰𝘶 𝘤𝘰𝘯𝘵𝘪𝘯𝘶𝘦𝘥, 𝘴𝘩𝘳𝘶𝘨𝘨𝘪𝘯𝘨 𝘺𝘰𝘶𝘳 𝘴𝘩𝘰𝘶𝘭𝘥𝘦𝘳𝘴 𝘸𝘪𝘵𝘩 𝘥𝘦𝘧𝘪𝘢𝘯𝘤𝘦 𝘢𝘴 𝘺𝘰𝘶 𝘮𝘦𝘵 𝘑𝘰𝘩𝘯'𝘴 𝘨𝘢𝘻𝘦 𝘩𝘦𝘢𝘥-𝘰𝘯.
𝘍𝘰𝘳 𝘢 𝘮𝘰𝘮𝘦𝘯𝘵, 𝘵𝘩𝘦𝘳𝘦 𝘸𝘢𝘴 𝘴𝘪𝘭𝘦𝘯𝘤𝘦 𝘵𝘩𝘪𝘤𝘬 𝘢𝘯𝘥 𝘵𝘦𝘯𝘴𝘦 𝘢𝘴 𝘑𝘰𝘩𝘯 𝘱𝘳𝘰𝘤𝘦𝘴𝘴𝘦𝘥 𝘺𝘰𝘶𝘳 𝘸𝘰𝘳𝘥𝘴, 𝘩𝘪𝘴 𝘦𝘹𝘱𝘳𝘦𝘴𝘴𝘪𝘰𝘯 𝘶𝘯𝘳𝘦𝘢𝘥𝘢𝘣𝘭𝘦. 𝘏𝘪𝘴 𝘱𝘳𝘰𝘹𝘪𝘮𝘪𝘵𝘺 𝘸𝘢𝘴 𝘪𝘯𝘵𝘪𝘮𝘪𝘥𝘢𝘵𝘪𝘯𝘨, 𝘩𝘪𝘴 𝘱𝘳𝘦𝘴𝘦𝘯𝘤𝘦 𝘰𝘷𝘦𝘳𝘸𝘩𝘦𝘭𝘮𝘪𝘯𝘨 𝘢𝘴 𝘩𝘦 𝘭𝘦𝘢𝘯𝘦𝘥 𝘪𝘯 𝘤𝘭𝘰𝘴𝘦, 𝘮𝘦𝘳𝘦 𝘪𝘯𝘤𝘩𝘦𝘴 𝘢𝘸𝘢𝘺 𝘧𝘳𝘰𝘮 𝘺𝘰𝘶𝘳 𝘧𝘢𝘤𝘦.
𝘞𝘪𝘵𝘩 𝘣𝘰𝘵𝘩 𝘱𝘢𝘭𝘮𝘴 𝘱𝘳𝘦𝘴𝘴𝘦𝘥 𝘧𝘪𝘳𝘮𝘭𝘺 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘵𝘩𝘦 𝘸𝘢𝘭𝘭 𝘰𝘯 𝘦𝘪𝘵𝘩𝘦𝘳 𝘴𝘪𝘥𝘦 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘩𝘦𝘢𝘥, 𝘩𝘦 𝘵𝘳𝘢𝘱𝘱𝘦𝘥 𝘺𝘰𝘶 𝘣𝘦𝘵𝘸𝘦𝘦𝘯 𝘵𝘩𝘦𝘮, 𝘭𝘦𝘢𝘷𝘪𝘯𝘨 𝘺𝘰𝘶 𝘧𝘦𝘦𝘭𝘪𝘯𝘨 𝘱𝘰𝘸𝘦𝘳𝘭𝘦𝘴𝘴 𝘵𝘰 𝘩𝘪𝘴 𝘮𝘦𝘳𝘤𝘺.
"𝘠𝘰𝘶'𝘳𝘦 𝘨𝘰𝘰𝘥 𝘢𝘵 𝘧𝘰𝘭𝘭𝘰𝘸𝘪𝘯𝘨 𝘪𝘯𝘴𝘵𝘳𝘶𝘤𝘵𝘪𝘰𝘯𝘴 𝘵𝘩𝘦𝘯? 𝘏𝘮?" 𝘏𝘦 𝘪𝘯𝘲𝘶𝘪𝘳𝘦𝘥, 𝘩𝘪𝘴 𝘮𝘰𝘯𝘰𝘵𝘰𝘯𝘦 𝘯𝘢𝘵𝘶𝘳𝘦 𝘩𝘪𝘥𝘪𝘯𝘨 𝘢𝘯𝘺 𝘳𝘦𝘢𝘴𝘰𝘯 𝘣𝘦𝘩𝘪𝘯𝘥 𝘸𝘩𝘢𝘵 𝘩𝘦 𝘸𝘢𝘴 𝘨𝘦𝘵𝘵𝘪𝘯𝘨 𝘢𝘵.
𝘛𝘩𝘦 𝘴𝘭𝘪𝘨𝘩𝘵𝘦𝘴𝘵 𝘩𝘪𝘯𝘵 𝘰𝘧 𝘢 𝘤𝘶𝘳𝘭 𝘪𝘯 𝘩𝘪𝘴 𝘷𝘰𝘪𝘤𝘦 𝘩𝘪𝘯𝘵𝘦𝘥 𝘢𝘵 𝘢 𝘤𝘩𝘢𝘭𝘭𝘦𝘯𝘨𝘦, 𝘤𝘢𝘵𝘤𝘩𝘪𝘯𝘨 𝘺𝘰𝘶 𝘰𝘧𝘧 𝘨𝘶𝘢𝘳𝘥.
𝘐𝘵 𝘸𝘢𝘴 𝘤𝘰𝘮𝘱𝘭𝘦𝘵𝘦𝘭𝘺 𝘶𝘯𝘦𝘹𝘱𝘦𝘤𝘵𝘦𝘥 𝘤𝘰𝘮𝘪𝘯𝘨 𝘧𝘳𝘰𝘮 𝘩𝘪𝘮, 𝘭𝘦𝘢𝘷𝘪𝘯𝘨 𝘺𝘰𝘶 𝘸𝘪𝘵𝘩 𝘢 𝘣𝘢𝘧𝘧𝘭𝘦𝘥 𝘦𝘹𝘱𝘳𝘦𝘴𝘴𝘪𝘰𝘯 𝘢𝘮𝘪𝘥𝘴𝘵 𝘵𝘩𝘦 𝘥𝘪𝘳𝘵𝘺 𝘵𝘩𝘰𝘶𝘨𝘩𝘵𝘴 𝘴𝘸𝘪𝘳𝘭𝘪𝘯𝘨 𝘪𝘯 𝘺𝘰𝘶𝘳 𝘮𝘪𝘯𝘥. 𝘠𝘰𝘶 𝘧𝘰𝘶𝘯𝘥 𝘺𝘰𝘶𝘳𝘴𝘦𝘭𝘧 𝘤𝘢𝘱𝘵𝘪𝘷𝘢𝘵𝘦𝘥 𝘣𝘺 𝘵𝘩𝘦 𝘴𝘶𝘣𝘵𝘭𝘦 𝘴𝘩𝘪𝘧𝘵 𝘪𝘯 𝘩𝘪𝘴 𝘥𝘦𝘮𝘦𝘢𝘯𝘰𝘳, 𝘵𝘩𝘦 𝘲𝘶𝘪𝘦𝘵 𝘪𝘯𝘵𝘦𝘯𝘴𝘪𝘵𝘺 𝘰𝘧 𝘩𝘪𝘴 𝘨𝘢𝘻𝘦 𝘩𝘰𝘭𝘥𝘪𝘯𝘨 𝘺𝘰𝘶 𝘪𝘯 𝘪𝘵𝘴 𝘨𝘳𝘪𝘱.
𝘈 𝘮𝘪𝘴𝘤𝘩𝘪𝘦𝘷𝘰𝘶𝘴 𝘨𝘭𝘪𝘯𝘵 𝘴𝘱𝘢𝘳𝘬𝘦𝘥 𝘪𝘯 𝘺𝘰𝘶𝘳 𝘦𝘺𝘦𝘴 𝘢𝘴 𝘺𝘰𝘶 𝘥𝘦𝘤𝘪𝘥𝘦𝘥 𝘵𝘰 𝘱𝘭𝘢𝘺 𝘢𝘭𝘰𝘯𝘨.
"𝘠𝘦𝘴, 𝘴𝘪𝘳." 𝘠𝘰𝘶 𝘯𝘰𝘥𝘥𝘦𝘥 𝘴𝘭𝘰𝘸𝘭𝘺, 𝘵𝘩𝘦 𝘨𝘦𝘴𝘵𝘶𝘳𝘦 𝘢𝘯𝘥 𝘵𝘪𝘵𝘭𝘦 𝘥𝘳𝘪𝘱𝘱𝘪𝘯𝘨 𝘸𝘪𝘵𝘩 𝘴𝘢𝘳𝘤𝘢𝘴𝘮 𝘢𝘴 𝘺𝘰𝘶 𝘥𝘢𝘳𝘦𝘥 𝘵𝘰 𝘤𝘩𝘢𝘭𝘭𝘦𝘯𝘨𝘦 𝘩𝘪𝘴 𝘢𝘶𝘵𝘩𝘰𝘳𝘪𝘵𝘺 𝘣𝘺 𝘦𝘮𝘱𝘩𝘢𝘴𝘪𝘻𝘦𝘥 𝘵𝘩𝘦 𝘸𝘰𝘳𝘥 '𝘴𝘪𝘳.'
''𝘞𝘢𝘭𝘬 𝘪𝘯𝘴𝘪𝘥𝘦.''
𝘞𝘪𝘵𝘩𝘰𝘶𝘵 𝘮𝘪𝘴𝘴𝘪𝘯𝘨 𝘢 𝘣𝘦𝘢𝘵, 𝘑𝘰𝘩𝘯 𝘴𝘪𝘮𝘱𝘭𝘺 𝘪𝘯𝘴𝘵𝘳𝘶𝘤𝘵𝘦𝘥 𝘺𝘰𝘶 𝘵𝘰 𝘸𝘢𝘭𝘬 𝘪𝘯𝘵𝘰 𝘵𝘩𝘦 𝘣𝘢𝘵𝘩𝘳𝘰𝘰𝘮, 𝘩𝘪𝘴 𝘵𝘰𝘯𝘦 𝘤𝘰𝘮𝘮𝘢𝘯𝘥𝘪𝘯𝘨 𝘢𝘯𝘥 𝘢𝘶𝘵𝘩𝘰𝘳𝘪𝘵𝘢𝘵𝘪𝘷𝘦, 𝘢𝘴 𝘪𝘧 𝘩𝘦 𝘸𝘢𝘴 𝘨𝘪𝘷𝘪𝘯𝘨 𝘢𝘯 𝘰𝘳𝘥𝘦𝘳 𝘵𝘰 𝘢 𝘴𝘰𝘭𝘥𝘪𝘦𝘳.
''𝘖𝘬𝘢𝘺.'' 𝘞𝘢𝘴 𝘢𝘭𝘭 𝘺𝘰𝘶 𝘤𝘰𝘶𝘭𝘥 𝘵𝘩𝘪𝘯𝘬 𝘵𝘰 𝘮𝘶𝘵𝘵𝘦𝘳 𝘰𝘶𝘵, 𝘸𝘢𝘵𝘤𝘩𝘪𝘯𝘨 𝘢𝘴 𝘩𝘦 𝘭𝘦𝘵 𝘰𝘶𝘵 𝘢𝘯𝘰𝘵𝘩𝘦𝘳 𝘭𝘰𝘯𝘨, 𝘦𝘹𝘢𝘨𝘨𝘦𝘳𝘢𝘵𝘦𝘥 𝘣𝘳𝘦𝘢𝘵𝘩 𝘢𝘴 𝘪𝘧 𝘩𝘦 𝘸𝘢𝘴 𝘨𝘦𝘵𝘵𝘪𝘯𝘨 𝘵𝘰𝘰 𝘪𝘮𝘱𝘢𝘵𝘪𝘦𝘯𝘵 𝘵𝘰 𝘤𝘭𝘢𝘳𝘪𝘧𝘺.
𝘞𝘪𝘵𝘩𝘰𝘶𝘵 𝘩𝘦𝘴𝘪𝘵𝘢𝘵𝘪𝘯𝘨, 𝘺𝘰𝘶 𝘤𝘰𝘮𝘱𝘭𝘪𝘦𝘥 𝘸𝘪𝘵𝘩 𝘩𝘪𝘴 𝘳𝘦𝘲𝘶𝘦𝘴𝘵, 𝘴𝘵𝘦𝘱𝘱𝘪𝘯𝘨 𝘧𝘰𝘳𝘸𝘢𝘳𝘥 𝘵𝘰 𝘱𝘶𝘴𝘩 𝘵𝘩𝘦 𝘸𝘰𝘰𝘥𝘦𝘯 𝘥𝘰𝘰𝘳 𝘰𝘱𝘦𝘯 𝘢𝘯𝘥 𝘴𝘵𝘦𝘱 𝘪𝘯𝘴𝘪𝘥𝘦 𝘵𝘰 𝘵𝘩𝘦 𝘴𝘰𝘧𝘵 𝘨𝘭𝘰𝘸 𝘰𝘧 𝘵𝘩𝘦 𝘣𝘢𝘵𝘩𝘳𝘰𝘰𝘮 𝘭𝘪𝘨𝘩𝘵𝘴.
𝘞𝘢𝘭𝘬𝘪𝘯𝘨 𝘸𝘪𝘵𝘩 𝘺𝘰𝘶𝘳 𝘣𝘢𝘤𝘬 𝘧𝘢𝘤𝘪𝘯𝘨 𝘩𝘪𝘮 𝘩𝘢𝘥 𝘱𝘳𝘰𝘣𝘢𝘣𝘭𝘺 𝘯𝘰𝘵 ����𝘦𝘦𝘯 𝘵𝘩𝘦 𝘴𝘮𝘢𝘳𝘵𝘦𝘴𝘵 𝘪𝘥𝘦𝘢.
𝘈𝘴 𝘺𝘰𝘶 𝘴𝘵𝘦𝘱𝘱𝘦𝘥 𝘪𝘯𝘵𝘰 𝘵𝘩𝘦 𝘣𝘢𝘵𝘩𝘳𝘰𝘰𝘮, 𝘵𝘩𝘦 𝘢𝘪𝘳 𝘸𝘢𝘴 𝘬𝘯𝘰𝘤𝘬𝘦𝘥 𝘰𝘶𝘵 𝘰𝘧 𝘺𝘰𝘶 𝘸𝘩𝘦𝘯 𝘺𝘰𝘶 𝘧𝘦𝘭𝘵 𝘑𝘰𝘩𝘯'𝘴 𝘱𝘳𝘦𝘴𝘦𝘯𝘤𝘦 𝘤𝘭𝘰𝘴𝘦 𝘣𝘦𝘩𝘪𝘯𝘥.
𝘉𝘦𝘧𝘰𝘳𝘦 𝘺𝘰𝘶 𝘤𝘰𝘶𝘭𝘥 𝘳𝘦𝘢𝘤𝘵, 𝘩𝘦 𝘮𝘰𝘷𝘦𝘥 𝘴𝘸𝘪𝘧𝘵𝘭𝘺, 𝘨𝘳𝘢𝘣𝘣𝘪𝘯𝘨 𝘺𝘰𝘶 𝘣𝘺 𝘵𝘩𝘦 𝘸𝘢𝘪𝘴𝘵 𝘢𝘯𝘥 𝘱𝘪𝘯𝘯𝘪𝘯𝘨 𝘺𝘰𝘶 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘵𝘩𝘦 𝘤𝘭𝘰𝘴𝘦𝘥 𝘣𝘢𝘵𝘩𝘳𝘰𝘰𝘮 𝘥𝘰𝘰𝘳.
𝘛𝘩𝘦 𝘴𝘶𝘥𝘥𝘦𝘯𝘯𝘦𝘴𝘴 𝘰𝘧 𝘩𝘪𝘴 𝘢𝘤𝘵𝘪𝘰𝘯𝘴 𝘭𝘦𝘧𝘵 𝘺𝘰𝘶 𝘣𝘳𝘦𝘢𝘵𝘩𝘭𝘦𝘴𝘴, 𝘺𝘰𝘶𝘳 𝘩𝘦𝘢𝘳𝘵 𝘱𝘰𝘶𝘯𝘥𝘪𝘯𝘨 𝘪𝘯 𝘺𝘰𝘶𝘳 𝘤𝘩𝘦𝘴𝘵 𝘢𝘴 𝘺𝘰𝘶 𝘧𝘦𝘭𝘵 𝘵𝘩𝘦 𝘩𝘦𝘢𝘵 𝘰𝘧 𝘩𝘪𝘴 𝘣𝘰𝘥𝘺 𝘱𝘳𝘦𝘴𝘴𝘪𝘯𝘨 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘺𝘰𝘶𝘳𝘴.
𝘏𝘪𝘴 𝘨𝘳𝘪𝘱 𝘰𝘯 𝘺𝘰𝘶𝘳 𝘸𝘢𝘪𝘴𝘵 𝘸𝘢𝘴 𝘴𝘵𝘳𝘰𝘯𝘨, 𝘩𝘪𝘴 𝘧𝘪𝘯𝘨𝘦𝘳𝘴 𝘥𝘪𝘨𝘨𝘪𝘯𝘨 𝘪𝘯𝘵𝘰 𝘺𝘰𝘶𝘳 𝘴𝘬𝘪𝘯 𝘸𝘪𝘵𝘩 𝘢𝘯 𝘪𝘯𝘵𝘦𝘯𝘴𝘪𝘵𝘺 𝘵𝘩𝘢𝘵 𝘮𝘰𝘮𝘦𝘯𝘵𝘴 𝘢𝘨𝘰 𝘺𝘰𝘶 𝘸𝘦𝘳𝘦 𝘤𝘰𝘯𝘷𝘪𝘯𝘤𝘦𝘥 𝘺𝘰𝘶'𝘥 𝘯𝘦𝘷𝘦𝘳 𝘦𝘹𝘱𝘦𝘳𝘪𝘦𝘯𝘤𝘦.
𝘛𝘳𝘢𝘱𝘱𝘦𝘥 𝘣𝘦𝘵𝘸𝘦𝘦𝘯 𝘩𝘪𝘴 𝘣𝘰𝘥𝘺 𝘢𝘯𝘥 𝘵𝘩𝘦 𝘥𝘰𝘰𝘳, 𝘺𝘰𝘶 𝘧𝘰𝘶𝘯𝘥 𝘺𝘰𝘶𝘳𝘴𝘦𝘭𝘧 𝘶𝘯𝘢𝘣𝘭𝘦 𝘵𝘰 𝘮𝘰𝘷𝘦, 𝘶𝘯𝘢𝘣𝘭𝘦 𝘵𝘰 𝘳𝘦𝘴𝘪𝘴𝘵 𝘵𝘩𝘦 𝘮𝘢𝘨𝘯𝘦𝘵𝘪𝘤 𝘱𝘶𝘭𝘭 𝘰𝘧 𝘩𝘪𝘴 𝘵𝘰𝘶𝘤𝘩.
𝘋𝘦𝘴𝘱𝘪𝘵𝘦 𝘵𝘩𝘦 𝘭𝘰𝘶𝘥 𝘮𝘶𝘴𝘪𝘤 𝘱𝘶𝘭𝘴𝘢𝘵𝘪𝘯𝘨 𝘵𝘩𝘳𝘰𝘶𝘨𝘩 𝘵𝘩𝘦 𝘱𝘶𝘣, 𝘵𝘩𝘦 𝘴𝘰𝘶𝘯𝘥 𝘣𝘦𝘤𝘢𝘮𝘦 𝘥𝘪𝘴𝘵𝘢𝘯𝘵 𝘢𝘯𝘥 𝘮𝘶𝘧𝘧𝘭𝘦𝘥.
𝘛𝘩𝘦 𝘥𝘪𝘮 𝘭𝘪𝘨𝘩𝘵𝘪𝘯𝘨 𝘤𝘢𝘴𝘵 𝘴𝘩𝘢𝘥𝘰𝘸𝘴 𝘢𝘤𝘳𝘰𝘴𝘴 𝘩𝘪𝘴 𝘧𝘢𝘤𝘦, 𝘢𝘤𝘤𝘦𝘯𝘵𝘶𝘢𝘵𝘪𝘯𝘨 𝘵𝘩𝘦 𝘣𝘭𝘶𝘦 𝘪𝘯 𝘩𝘪𝘴 𝘦𝘺𝘦𝘴 𝘢𝘴 𝘩𝘦 𝘨𝘢𝘻𝘦𝘥 𝘢𝘵 𝘺𝘰𝘶.
𝘑𝘰𝘩𝘯 𝘭𝘰𝘰𝘬𝘦𝘥 𝘭𝘪𝘬𝘦 𝘢 𝘱𝘳𝘦𝘥𝘢𝘵𝘰𝘳 𝘢𝘣𝘰𝘶𝘵 𝘵𝘰 𝘢𝘵𝘵𝘢𝘤𝘬.
"𝘎𝘰𝘰𝘥 𝘨𝘪𝘳𝘭." 𝘏𝘦 𝘸𝘩𝘪𝘴𝘱𝘦𝘳𝘦𝘥 𝘣𝘦𝘧𝘰𝘳𝘦 𝘩𝘪𝘴 𝘮𝘰𝘶𝘵𝘩 𝘤𝘳𝘢𝘴𝘩𝘦𝘥 𝘰𝘯𝘵𝘰 𝘺𝘰𝘶𝘳𝘴.
𝘏𝘪𝘴 𝘬𝘪𝘴𝘴𝘦𝘴 𝘸𝘦𝘳𝘦 𝘲𝘶𝘪𝘤𝘬 𝘢𝘯𝘥 𝘳𝘰𝘶𝘨𝘩, 𝘣𝘪𝘵𝘪𝘯𝘨 𝘢𝘵 𝘺𝘰𝘶𝘳 𝘮𝘰𝘶𝘵𝘩 𝘢𝘯𝘥 𝘢𝘭𝘭𝘰𝘸𝘪𝘯𝘨 𝘯𝘰 𝘵𝘪𝘮𝘦 𝘵𝘰 𝘣𝘳𝘦𝘢𝘵𝘩𝘦 𝘢𝘴 𝘩𝘪𝘴 𝘵𝘰𝘯𝘨𝘶𝘦 𝘴𝘸𝘦𝘱𝘵 𝘢𝘭𝘰𝘯𝘨 𝘺𝘰𝘶𝘳 𝘣𝘰𝘵𝘵𝘰𝘮 𝘭𝘪𝘱 𝘢𝘯𝘥 𝘺𝘰𝘶 𝘰𝘱𝘦𝘯𝘦𝘥 𝘧𝘰𝘳 𝘩𝘪𝘮, 𝘣𝘰𝘵𝘩 𝘨𝘳𝘰𝘢𝘯𝘪𝘯𝘨 𝘢𝘵 𝘵𝘩𝘦 𝘤𝘶𝘳𝘭 𝘰𝘧 𝘩𝘪𝘴 𝘵𝘰𝘯𝘨𝘶𝘦 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘺𝘰𝘶𝘳𝘴, 𝘵𝘩𝘦 𝘴𝘰𝘶𝘯𝘥 𝘰𝘧 𝘩𝘪𝘮 𝘷𝘪𝘣𝘳𝘢𝘵𝘪𝘯𝘨 𝘢𝘭𝘰𝘯𝘨 𝘵𝘩𝘦 𝘭𝘦𝘯𝘨𝘵𝘩 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘴𝘱𝘪𝘯𝘦.
𝘛𝘩𝘦 𝘩𝘢𝘯𝘥 𝘵𝘩𝘢𝘵 𝘩𝘢𝘥 𝘣𝘦𝘦𝘯 𝘰𝘯 𝘺𝘰𝘶𝘳 𝘸𝘢𝘪𝘴𝘵 𝘴𝘭𝘪𝘱𝘱𝘦𝘥 𝘶𝘱 𝘵𝘰 𝘺𝘰𝘶𝘳 𝘤𝘩𝘦𝘴𝘵, 𝘬𝘯𝘦𝘢𝘥𝘪𝘯𝘨 𝘺𝘰𝘶𝘳 𝘣𝘳𝘦𝘢𝘴𝘵 𝘴𝘰 𝘩𝘢𝘳𝘥 𝘺𝘰𝘶 𝘸𝘰𝘯𝘥𝘦𝘳𝘦𝘥 𝘪𝘧 𝘺𝘰𝘶’𝘥 𝘣𝘦 𝘣𝘳𝘶𝘪𝘴𝘦𝘥 𝘵𝘰𝘮𝘰𝘳𝘳𝘰𝘸.
𝘑𝘰𝘩𝘯'𝘴 𝘧𝘪𝘯𝘨𝘦𝘳𝘴 𝘱𝘪𝘯𝘤𝘩𝘦𝘥 𝘴𝘩𝘢𝘳𝘱𝘭𝘺 𝘢𝘵 𝘺𝘰𝘶𝘳 𝘯𝘪𝘱𝘱𝘭𝘦, 𝘤𝘢𝘶𝘴𝘪𝘯𝘨 𝘺𝘰𝘶 𝘵𝘰 𝘤𝘳𝘺 𝘰𝘶𝘵, 𝘣𝘶𝘵 𝘺𝘰𝘶 𝘸𝘦𝘳𝘦 𝘪𝘮𝘮𝘦𝘥𝘪𝘢𝘵𝘦𝘭𝘺 𝘴𝘪𝘭𝘦𝘯𝘤𝘦𝘥 𝘣𝘺 𝘩𝘪𝘴 𝘵𝘰𝘯𝘨𝘶𝘦 𝘴𝘩𝘰𝘷𝘪𝘯𝘨 𝘪𝘯𝘵𝘰 𝘺𝘰𝘶𝘳 𝘮𝘰𝘶𝘵𝘩 𝘰𝘯𝘤𝘦 𝘮𝘰𝘳𝘦.
𝘏𝘦 𝘸𝘰𝘳𝘬𝘦𝘥 𝘣𝘰𝘵𝘩 𝘺𝘰𝘶𝘳 𝘣𝘳𝘦𝘢𝘴𝘵𝘴 𝘯𝘰𝘸, 𝘢𝘭𝘵𝘦𝘳𝘯𝘢𝘵𝘪𝘯𝘨 𝘣𝘦𝘵𝘸𝘦𝘦𝘯 𝘴𝘰𝘧𝘵 𝘵𝘰𝘶𝘤𝘩𝘦𝘴 𝘢𝘯𝘥 𝘱𝘶𝘯𝘪𝘴𝘩𝘪𝘯𝘨 𝘢𝘵𝘵𝘦𝘯𝘵𝘪𝘰𝘯 𝘸𝘪𝘵𝘩𝘰𝘶𝘵 𝘸𝘢𝘳𝘯𝘪𝘯𝘨.
𝘏𝘪𝘴 𝘩𝘪𝘱𝘴 𝘱𝘳𝘦𝘴𝘴𝘦𝘥 𝘺𝘰𝘶 𝘣𝘢𝘤𝘬 𝘪𝘯𝘵𝘰 𝘵𝘩𝘦 𝘸𝘢𝘭𝘭, 𝘢𝘯𝘥 𝘺𝘰𝘶 𝘤𝘰𝘶𝘭𝘥 𝘧𝘦𝘦𝘭 𝘩𝘪𝘮 𝘨𝘦𝘵𝘵𝘪𝘯𝘨 𝘩𝘢𝘳𝘥 𝘵𝘩𝘳𝘰𝘶𝘨𝘩 𝘩𝘪𝘴 𝘱𝘢𝘯𝘵𝘴.
𝘠𝘰𝘶 𝘥𝘪𝘥𝘯’𝘵 𝘬𝘯𝘰𝘸 𝘪𝘧 𝘩𝘦 𝘳𝘦𝘢𝘭𝘭𝘺 𝘱𝘭𝘢𝘯𝘯𝘦𝘥 𝘰𝘯 𝘧𝘶𝘤𝘬𝘪𝘯𝘨 𝘺𝘰𝘶 𝘵𝘩𝘦𝘳𝘦 𝘪𝘯 𝘵𝘩𝘦 𝘥𝘪𝘳𝘵𝘺 𝘣𝘢𝘵𝘩𝘳𝘰𝘰𝘮 𝘰𝘧 𝘢 𝘴𝘵𝘪𝘭𝘭-𝘰𝘱𝘦𝘳𝘢𝘵𝘪𝘯𝘨 𝘱𝘶𝘣 𝘣𝘶𝘵 𝘺𝘰𝘶 𝘸𝘦𝘳𝘦 𝘳𝘢𝘱𝘪𝘥𝘭𝘺 𝘸𝘢𝘳𝘮𝘪𝘯𝘨 𝘶𝘱 𝘵𝘰 𝘵𝘩𝘦 𝘪𝘥𝘦𝘢.
"𝘞-𝘞𝘦 𝘥𝘰𝘯'𝘵 𝘩𝘢𝘷𝘦 𝘮𝘶𝘤𝘩 𝘵𝘪𝘮𝘦-" 𝘠𝘰𝘶 𝘮𝘢𝘯𝘢𝘨𝘦𝘥 𝘵𝘰 𝘮𝘶𝘮𝘣𝘭𝘦 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘩𝘪𝘴 𝘭𝘪𝘱𝘴, 𝘺𝘰𝘶𝘳 𝘸𝘰𝘳𝘥𝘴 𝘴𝘭𝘪𝘨𝘩𝘵𝘭𝘺 𝘳𝘶𝘴𝘩𝘦𝘥 𝘢𝘯𝘥 𝘣𝘳𝘦𝘢𝘵𝘩𝘭𝘦𝘴𝘴 𝘣𝘶𝘵 𝘣𝘦𝘧𝘰𝘳𝘦 𝘺𝘰𝘶 𝘤𝘰𝘶𝘭𝘥 𝘧𝘪𝘯𝘪𝘴𝘩,
𝘑𝘰𝘩𝘯 𝘤𝘢𝘱𝘵𝘶𝘳𝘦𝘥 𝘺𝘰𝘶𝘳 𝘣𝘰𝘵𝘵𝘰𝘮 𝘭𝘪𝘱 𝘣𝘦𝘵𝘸𝘦𝘦𝘯 𝘩𝘪𝘴 𝘵𝘦𝘦𝘵𝘩, 𝘱𝘶𝘭𝘭𝘪𝘯𝘨 𝘪𝘵 𝘨𝘦𝘯𝘵𝘭𝘺 𝘣𝘦𝘧𝘰𝘳𝘦 𝘳𝘦𝘭𝘦𝘢𝘴𝘪𝘯𝘨 𝘪𝘵, 𝘥𝘪𝘴𝘵𝘳𝘢𝘤𝘵𝘪𝘯𝘨 𝘺𝘰𝘶 𝘧𝘳𝘰𝘮 𝘵𝘩𝘦 𝘶𝘳𝘨𝘦𝘯𝘤𝘺 𝘰𝘧 𝘵𝘩𝘦 𝘴𝘪𝘵𝘶𝘢𝘵𝘪𝘰𝘯.
𝘏𝘪𝘴 𝘵𝘰𝘶𝘤𝘩 𝘵𝘳𝘢𝘪𝘭𝘦𝘥 𝘶𝘱 𝘺𝘰𝘶𝘳 𝘯𝘦𝘤𝘬, 𝘧𝘪𝘯𝘨𝘦𝘳𝘴 𝘴𝘦𝘯𝘥𝘪𝘯𝘨 𝘥𝘦𝘭𝘪𝘤𝘪𝘰𝘶𝘴 𝘵𝘪𝘯𝘨𝘭𝘦𝘴 𝘥𝘰𝘸𝘯 𝘺𝘰𝘶𝘳 𝘴𝘱𝘪𝘯𝘦 𝘢𝘴 𝘵𝘩𝘦𝘺 𝘤𝘢𝘳𝘦𝘴𝘴𝘦𝘥 𝘺𝘰𝘶𝘳 𝘴𝘬𝘪𝘯 𝘵𝘦𝘢𝘴𝘪𝘯𝘨𝘭𝘺.
𝘛𝘩𝘦𝘯, 𝘸𝘪𝘵𝘩 𝘢 𝘴𝘶𝘥𝘥𝘦𝘯 𝘢𝘯𝘥 𝘶𝘯𝘦𝘹𝘱𝘦𝘤𝘵𝘦𝘥 𝘮𝘰𝘷𝘦, 𝘩𝘦 𝘱𝘶𝘭𝘭𝘦𝘥 𝘺𝘰𝘶 𝘢𝘸𝘢𝘺 𝘧𝘳𝘰𝘮 𝘩𝘪𝘮.
𝘐𝘵 𝘸𝘢𝘴 𝘢𝘴 𝘪𝘧 𝘩𝘦 𝘸𝘢𝘴 𝘵𝘦𝘦𝘵𝘦𝘳𝘪𝘯𝘨 𝘰𝘯 𝘵𝘩𝘦 𝘦𝘥𝘨𝘦 𝘰𝘧 𝘤𝘰𝘯𝘵𝘳𝘰𝘭, 𝘩𝘪𝘴 𝘳𝘦𝘴𝘵𝘳𝘢𝘪𝘯𝘵 𝘣𝘢𝘳𝘦𝘭𝘺 𝘩𝘰𝘭𝘥𝘪𝘯𝘨 𝘣𝘢𝘤𝘬 𝘵𝘩𝘦 𝘳𝘢𝘸 𝘩𝘶𝘯𝘨𝘦𝘳 𝘴𝘪𝘮𝘮𝘦𝘳𝘪𝘯𝘨 𝘣𝘦𝘯𝘦𝘢𝘵𝘩 𝘵𝘩𝘦 𝘴𝘶𝘳𝘧𝘢𝘤𝘦.
''𝘕𝘰, 𝘸𝘦 𝘥𝘰𝘯'𝘵." 𝘏𝘦 𝘮𝘶𝘳𝘮𝘶𝘳𝘦𝘥, 𝘵𝘩𝘦 𝘸𝘰𝘳𝘥𝘴 𝘭𝘢𝘤𝘦𝘥 𝘸𝘪𝘵𝘩 𝘢 𝘵𝘢𝘯𝘵𝘢𝘭𝘪𝘻𝘪𝘯𝘨 𝘱𝘳𝘰𝘮𝘪𝘴𝘦 𝘰𝘧 𝘩𝘪𝘴 𝘪𝘯𝘢𝘣𝘪𝘭𝘪𝘵𝘺 𝘵𝘰 𝘩𝘰𝘭𝘥 𝘣𝘢𝘤𝘬.
𝘈𝘴 𝘑𝘰𝘩𝘯 𝘭𝘦𝘢𝘯𝘦𝘥 𝘪𝘯 𝘤𝘭𝘰𝘴𝘦𝘳, 𝘵𝘩𝘦 𝘢𝘵𝘮𝘰𝘴𝘱𝘩𝘦𝘳𝘦 𝘴𝘦𝘦𝘮𝘦𝘥 𝘵𝘰 𝘵𝘩𝘪𝘤𝘬𝘦𝘯 𝘢𝘳𝘰𝘶𝘯𝘥 𝘺𝘰𝘶, 𝘴𝘶𝘧𝘧𝘶𝘴𝘦𝘥 𝘸𝘪𝘵𝘩 𝘵𝘩𝘦 𝘶𝘯𝘮𝘪𝘴𝘵𝘢𝘬𝘢𝘣𝘭𝘦 𝘴𝘤𝘦𝘯𝘵 𝘰𝘧 𝘴𝘮𝘰𝘬𝘦 𝘤𝘭𝘪𝘯𝘨𝘪𝘯𝘨 𝘵𝘰 𝘩𝘪𝘴 𝘫𝘢𝘤𝘬𝘦𝘵 𝘢𝘯𝘥 𝘭𝘪𝘯𝘨𝘦𝘳𝘪𝘯𝘨 𝘰𝘯 𝘩𝘪𝘴 𝘣𝘳𝘦𝘢𝘵𝘩.
𝘠𝘰𝘶 𝘤𝘰𝘶𝘭𝘥 𝘧𝘦𝘦𝘭 𝘵𝘩𝘦 𝘸𝘢𝘳𝘮𝘵𝘩 𝘰𝘧 𝘩𝘪𝘴 𝘣𝘰𝘥𝘺 𝘱𝘳𝘦𝘴𝘴𝘦𝘥 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘺𝘰𝘶𝘳𝘴, 𝘵𝘩𝘦 𝘳𝘰𝘶𝘨𝘩 𝘵𝘦𝘹𝘵𝘶𝘳𝘦 𝘰𝘧 𝘩𝘪𝘴 𝘫𝘢𝘤𝘬𝘦𝘵 𝘣𝘳𝘶𝘴𝘩𝘪𝘯𝘨 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘺𝘰𝘶𝘳 𝘴𝘬𝘪𝘯.
𝘌𝘷𝘦𝘳𝘺 𝘵𝘰𝘶𝘤𝘩, 𝘦𝘷𝘦𝘳𝘺 𝘴𝘦𝘯𝘴𝘢𝘵𝘪𝘰𝘯, 𝘴𝘦𝘦𝘮𝘦𝘥 𝘩𝘦𝘪𝘨𝘩𝘵𝘦𝘯𝘦𝘥 𝘪𝘯 𝘵𝘩𝘢𝘵 𝘪𝘯𝘵𝘪𝘮𝘢𝘵𝘦 𝘮𝘰𝘮𝘦𝘯𝘵 𝘢𝘸𝘢𝘺 𝘧𝘳𝘰𝘮 𝘵𝘩𝘦 𝘤𝘩𝘢𝘰𝘴 𝘰𝘶𝘵𝘴𝘪𝘥𝘦.
𝘑𝘰𝘩𝘯 𝘵𝘰𝘰𝘬 𝘢 𝘲𝘶𝘪𝘤𝘬 𝘨𝘭𝘢𝘯𝘤𝘦 𝘢𝘵 𝘵𝘩𝘦 𝘥𝘰𝘰𝘳, 𝘩𝘪𝘴 𝘦𝘺𝘦𝘴 𝘥𝘢𝘳𝘵𝘪𝘯𝘨 𝘣𝘢𝘤𝘬 𝘢𝘯𝘥 𝘧𝘰𝘳𝘵𝘩 𝘸𝘪𝘵𝘩 𝘶𝘯𝘤𝘦𝘳𝘵𝘢𝘪𝘯𝘵𝘺, 𝘣𝘦𝘧𝘰𝘳𝘦 𝘧𝘪𝘹𝘪𝘯𝘨 𝘩𝘪𝘴 𝘨𝘢𝘻𝘦 𝘰𝘯 𝘺𝘰𝘶. 𝘐𝘵 𝘸𝘢𝘴 𝘢𝘴 𝘪𝘧 𝘩𝘦 𝘸𝘢𝘴 𝘩𝘢𝘷𝘪𝘯𝘨 𝘴𝘦𝘤𝘰𝘯𝘥 𝘵𝘩𝘰𝘶𝘨𝘩𝘵𝘴, 𝘸𝘢𝘷𝘦𝘳𝘪𝘯𝘨 𝘰𝘯 𝘵𝘩𝘦 𝘦𝘥𝘨𝘦 𝘰𝘧 𝘢 𝘥𝘦𝘤𝘪𝘴𝘪𝘰𝘯.
𝘉𝘶𝘵 𝘫𝘶𝘴𝘵 𝘢𝘴 𝘥𝘰𝘶𝘣𝘵 𝘵𝘩𝘳𝘦𝘢𝘵𝘦𝘯𝘦𝘥 𝘵𝘰 𝘤𝘭𝘰𝘶𝘥 𝘵𝘩𝘦 𝘮𝘰𝘮𝘦𝘯𝘵, 𝘴𝘰𝘮𝘦𝘵𝘩𝘪𝘯𝘨 𝘴𝘩𝘪𝘧𝘵𝘦𝘥 𝘸𝘪𝘵𝘩𝘪𝘯 𝘺𝘰𝘶.
𝘠𝘰𝘶 𝘸𝘦𝘳𝘦 𝘴𝘶𝘥𝘥𝘦𝘯𝘭𝘺 𝘧𝘭𝘰𝘰𝘥𝘦𝘥 𝘸𝘪𝘵𝘩 𝘢 𝘳𝘶𝘴𝘩 𝘰𝘧 𝘥𝘦𝘵𝘦𝘳𝘮𝘪𝘯𝘢𝘵𝘪𝘰𝘯, 𝘥𝘳𝘰𝘸𝘯𝘪𝘯𝘨 𝘰𝘶𝘵 𝘢𝘯𝘺 𝘭𝘪𝘯𝘨𝘦𝘳𝘪𝘯𝘨 𝘩𝘦𝘴𝘪𝘵𝘢𝘵𝘪𝘰𝘯. 𝘐𝘯 𝘵𝘩𝘢𝘵 𝘪𝘯𝘴𝘵𝘢𝘯𝘵, 𝘯𝘰𝘵𝘩𝘪𝘯𝘨 𝘦𝘭𝘴𝘦 𝘮𝘢𝘵𝘵𝘦𝘳𝘦𝘥 𝘦𝘹𝘤𝘦𝘱𝘵 𝘵𝘩𝘦 𝘮𝘢𝘯 𝘴𝘵𝘢𝘯𝘥𝘪𝘯𝘨 𝘣𝘦𝘧𝘰𝘳𝘦 𝘺𝘰𝘶, 𝘵𝘩𝘦 𝘮𝘢𝘯 𝘺𝘰𝘶 𝘩𝘢𝘥 𝘴𝘱𝘦𝘯𝘵 𝘤𝘰𝘶𝘯𝘵𝘭𝘦𝘴𝘴 𝘯𝘪𝘨𝘩𝘵𝘴 𝘥𝘳𝘦𝘢𝘮𝘪𝘯𝘨 𝘢𝘣𝘰𝘶𝘵.
𝘛𝘩𝘦𝘳𝘦 𝘸𝘢𝘴 𝘯𝘰 𝘳𝘰𝘰𝘮 𝘧𝘰𝘳 𝘦𝘮𝘣𝘢𝘳𝘳𝘢𝘴𝘴𝘮𝘦𝘯𝘵 𝘰𝘳 𝘴𝘩𝘺𝘯𝘦𝘴𝘴 𝘢𝘯𝘺𝘮𝘰𝘳𝘦. 𝘈𝘭𝘭 𝘵𝘩𝘢𝘵 𝘳𝘦𝘮𝘢𝘪𝘯𝘦𝘥 𝘸𝘢𝘴 𝘢 𝘧𝘪𝘦𝘳𝘤𝘦 𝘥𝘦𝘴𝘪𝘳𝘦 𝘵𝘰 𝘴𝘦𝘪𝘻𝘦 𝘵𝘩𝘦 𝘮𝘰𝘮𝘦𝘯𝘵, 𝘵𝘰 𝘤𝘭𝘢𝘪𝘮 𝘸𝘩𝘢𝘵 𝘸𝘢𝘴 𝘺𝘰𝘶𝘳𝘴.
𝘕𝘰 𝘸𝘰𝘳𝘥𝘴 𝘸𝘦𝘳𝘦 𝘴𝘩𝘢𝘳𝘦𝘥. 𝘕𝘰𝘯𝘦 𝘸𝘦𝘳𝘦 𝘯𝘦𝘦𝘥𝘦𝘥. 𝘠𝘰𝘶𝘳 𝘣𝘰𝘥𝘺 𝘴𝘩𝘪𝘧𝘵𝘦𝘥 𝘢𝘴 𝘺𝘰𝘶 𝘴𝘭𝘰𝘸𝘭𝘺 𝘬𝘯𝘦𝘭𝘵 𝘥𝘰𝘸𝘯 𝘣𝘦𝘧𝘰𝘳𝘦 𝘩𝘪𝘮, 𝘵𝘩𝘦 𝘶𝘯𝘤𝘰𝘮𝘧𝘰𝘳𝘵𝘢𝘣𝘭𝘦 𝘤𝘰𝘭𝘥𝘯𝘦𝘴𝘴 𝘰𝘧 𝘵𝘩𝘦 𝘧𝘭𝘰𝘰𝘳 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘺𝘰𝘶𝘳 𝘬𝘯𝘦𝘦𝘴 𝘢 𝘴𝘵𝘢𝘳𝘬 𝘤𝘰𝘯𝘵𝘳𝘢𝘴𝘵 𝘵𝘰 𝘵𝘩𝘦 𝘩𝘦𝘢𝘵 𝘣𝘶𝘪𝘭𝘥𝘪𝘯𝘨 𝘣𝘦𝘵𝘸𝘦𝘦𝘯 𝘺𝘰𝘶.
𝘑𝘰𝘩𝘯 𝘧𝘰𝘭𝘭𝘰𝘸𝘦𝘥 𝘺𝘰𝘶𝘳 𝘮𝘰𝘷𝘦𝘮𝘦𝘯𝘵𝘴 𝘸𝘪𝘵𝘩 𝘢 𝘴𝘶𝘳𝘱𝘳𝘪𝘴𝘦𝘥 𝘭𝘰𝘰𝘬𝘦𝘥 𝘪𝘯 𝘩𝘪𝘴 𝘦𝘺𝘦𝘴 𝘵𝘩𝘢𝘵 𝘲𝘶𝘪𝘤𝘬𝘭𝘺 𝘧𝘢𝘥𝘦𝘥 𝘢𝘸𝘢𝘺 𝘸𝘩𝘦𝘯 𝘩𝘦 𝘭𝘰𝘸𝘦𝘳𝘦𝘥 𝘩𝘪𝘴 𝘩𝘦𝘢𝘥 𝘵𝘰 𝘵𝘢𝘬𝘦 𝘢 𝘨𝘰𝘰𝘥 𝘭𝘰𝘰𝘬 𝘢𝘵 𝘺𝘰𝘶 𝘰𝘯 𝘺𝘰𝘶𝘳 𝘬𝘯𝘦𝘦𝘴, 𝘩𝘪𝘴 𝘣𝘰𝘥𝘺 𝘭𝘦𝘢𝘯𝘪𝘯𝘨 𝘧𝘶𝘭𝘭𝘺 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘵𝘩𝘦 𝘸𝘢𝘭𝘭 𝘣𝘦𝘩𝘪𝘯𝘥 𝘩𝘪𝘮.
𝘏𝘪𝘴 𝘭𝘦𝘨𝘴 𝘸𝘪𝘥𝘦𝘯𝘦𝘥 𝘪𝘯𝘷𝘪𝘵𝘪𝘯𝘨𝘭𝘺 𝘢𝘴 𝘺𝘰𝘶 𝘮𝘰𝘷𝘦𝘥 𝘤𝘭𝘰𝘴𝘦𝘳 𝘣𝘦𝘵𝘸𝘦𝘦𝘯 𝘵𝘩𝘦𝘮, 𝘺𝘰𝘶𝘳 𝘧𝘪𝘯𝘨𝘦𝘳𝘴 𝘥𝘦𝘧𝘵𝘭𝘺 𝘸𝘰𝘳𝘬𝘪𝘯𝘨 𝘢𝘵 𝘵𝘩𝘦 𝘣𝘶𝘵𝘵𝘰𝘯𝘴 𝘰𝘧 𝘩𝘪𝘴 𝘱𝘢𝘯𝘵𝘴.
𝘞𝘪𝘵𝘩 𝘢 𝘴𝘶𝘣𝘵𝘭𝘦 𝘴𝘩𝘪𝘧𝘵 𝘰𝘧 𝘩𝘪𝘴 𝘩𝘪𝘱𝘴, 𝘩𝘦 𝘢𝘪𝘥𝘦𝘥 𝘺𝘰𝘶𝘳 𝘦𝘧𝘧𝘰𝘳𝘵𝘴, 𝘢𝘭𝘭𝘰𝘸𝘪𝘯𝘨 𝘺𝘰𝘶 𝘵𝘰 𝘵𝘶𝘨 𝘩𝘪𝘴 𝘱𝘢𝘯𝘵𝘴 𝘥𝘰𝘸𝘯 𝘫𝘶𝘴𝘵 𝘦𝘯𝘰𝘶𝘨𝘩 𝘵𝘰 𝘳𝘦𝘷𝘦𝘢𝘭 𝘩𝘪𝘴 𝘣𝘰𝘹𝘦𝘳𝘴.
𝘈𝘴 𝘺𝘰𝘶 𝘧𝘳𝘦𝘦𝘥 𝘩𝘪𝘴 𝘤𝘰𝘤𝘬, 𝘪𝘵 𝘣𝘰𝘶𝘯𝘤𝘦𝘥 𝘶𝘱 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘩𝘪𝘴 𝘴𝘵𝘰𝘮𝘢𝘤𝘩, 𝘩𝘢𝘳𝘥 𝘢𝘯𝘥 𝘨𝘭𝘪𝘴𝘵𝘦𝘯𝘪𝘯𝘨 𝘸𝘪𝘵𝘩 𝘱𝘳𝘦-𝘤𝘶𝘮, 𝘦𝘷𝘪𝘥𝘦𝘯𝘤𝘦 𝘰𝘧 𝘩𝘪𝘴 𝘢𝘳𝘰𝘶𝘴𝘢𝘭.
𝘈 𝘥𝘦𝘴𝘪𝘳𝘦 𝘵𝘰 𝘵𝘦𝘢𝘴𝘦 𝘩𝘪𝘮 𝘴𝘶𝘳𝘨𝘦𝘥 𝘸𝘪𝘵𝘩𝘪𝘯 𝘺𝘰𝘶, 𝘣𝘶𝘵 𝘵𝘩𝘦 𝘸𝘰𝘳𝘥𝘴 𝘦𝘭𝘶𝘥𝘦𝘥 𝘺𝘰𝘶. 𝘐𝘯𝘴𝘵𝘦𝘢𝘥, 𝘺𝘰𝘶𝘳 𝘧𝘪𝘯𝘨𝘦𝘳𝘴 𝘵𝘳𝘢𝘤𝘦𝘥 𝘨𝘦𝘯𝘵𝘭𝘺 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘩𝘪𝘴 𝘴𝘬𝘪��, 𝘧𝘦𝘦𝘭𝘪𝘯𝘨 𝘵𝘩𝘦 𝘸𝘢𝘳𝘮𝘵𝘩 𝘢𝘯𝘥 𝘩𝘢𝘳𝘥𝘯𝘦𝘴𝘴 𝘰𝘧 𝘩𝘪𝘮.
''𝘠𝘰𝘶'𝘳𝘦 𝘨𝘰𝘯𝘯𝘢 𝘴𝘶𝘤𝘬 𝘮𝘦 𝘰𝘧𝘧 𝘪𝘯 𝘢 𝘥𝘪𝘳𝘵𝘺 𝘣𝘢𝘵𝘩𝘳𝘰𝘰𝘮, 𝘠/𝘕?'' 𝘑𝘰𝘩𝘯'𝘴 𝘷𝘰𝘪𝘤𝘦 𝘳𝘦𝘷𝘦𝘳𝘣𝘦𝘳𝘢𝘵𝘦𝘥 𝘵𝘩𝘳𝘰𝘶𝘨𝘩 𝘵𝘩𝘦 𝘢𝘪𝘳, 𝘥𝘦𝘦𝘱 𝘢𝘯𝘥 𝘨𝘳𝘢𝘷𝘦𝘭𝘭𝘺.
𝘞𝘪𝘵𝘩 𝘦𝘢𝘤𝘩 𝘸𝘰𝘳𝘥 𝘩𝘦 𝘶𝘵𝘵𝘦𝘳𝘦𝘥, 𝘺𝘰𝘶 𝘤𝘰𝘶𝘭𝘥 𝘧𝘦𝘦𝘭 𝘺𝘰𝘶𝘳𝘴𝘦𝘭𝘧 𝘣𝘦𝘤𝘰𝘮𝘪𝘯𝘨 𝘪𝘯𝘤𝘳𝘦𝘢𝘴𝘪𝘯𝘨𝘭𝘺 𝘢𝘸𝘢𝘳𝘦 𝘰𝘧 𝘵𝘩𝘦 𝘴𝘭𝘪𝘤𝘬𝘯𝘦𝘴𝘴 𝘣𝘦𝘵𝘸𝘦𝘦𝘯 𝘺𝘰𝘶𝘳 𝘵𝘩𝘪𝘨𝘩𝘴, 𝘢 𝘳𝘦𝘴𝘱𝘰𝘯𝘴𝘦 𝘵𝘩𝘢𝘵 𝘴𝘦𝘦𝘮𝘦𝘥 𝘢𝘭𝘮𝘰𝘴𝘵 𝘪𝘯𝘷𝘰𝘭𝘶𝘯𝘵𝘢𝘳𝘺 𝘪𝘯 𝘵𝘩𝘦 𝘱𝘳𝘦𝘴𝘦𝘯𝘤𝘦 𝘰𝘧 𝘩𝘪𝘴 𝘤𝘰𝘮𝘮𝘢𝘯𝘥𝘪𝘯𝘨 𝘵𝘰𝘯𝘦.
𝘛𝘩𝘦 𝘧𝘢𝘣𝘳𝘪𝘤 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘱𝘢𝘯𝘵𝘪𝘦𝘴 𝘨𝘳𝘦𝘸 𝘥𝘢𝘮𝘱 𝘣𝘦𝘯𝘦𝘢𝘵𝘩 𝘩𝘪𝘴 𝘴𝘵𝘢𝘳𝘦, 𝘵𝘩𝘦 𝘰𝘯𝘤𝘦 𝘰𝘱𝘢𝘲𝘶𝘦 𝘮𝘢𝘵𝘦𝘳𝘪𝘢𝘭 𝘯𝘰𝘸 𝘣𝘦𝘤𝘰𝘮𝘪𝘯𝘨 𝘵𝘳𝘢𝘯𝘴𝘱𝘢𝘳𝘦𝘯𝘵 𝘸𝘪𝘵𝘩 𝘵𝘩𝘦 𝘦𝘷𝘪𝘥𝘦𝘯𝘤𝘦 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘯𝘦𝘦𝘥𝘪𝘯𝘦𝘴𝘴.
𝘉𝘦𝘧𝘰𝘳𝘦 𝘺𝘰𝘶 𝘤𝘰𝘶𝘭𝘥 𝘤𝘰𝘮𝘦 𝘶𝘱 𝘸𝘪𝘵𝘩 𝘢 𝘴𝘪𝘯𝘨𝘭𝘦 𝘸𝘰𝘳𝘥, 𝘩𝘦 𝘴𝘦𝘪𝘻𝘦𝘥 𝘵𝘩𝘦 𝘰𝘱𝘱𝘰𝘳𝘵𝘶𝘯𝘪𝘵𝘺, 𝘩𝘪𝘴 𝘮𝘰𝘷𝘦𝘮𝘦𝘯𝘵𝘴 𝘴𝘸𝘪𝘧𝘵 𝘢𝘯𝘥 𝘥𝘦𝘤𝘪𝘴𝘪𝘷𝘦 𝘢𝘴 𝘩𝘦 𝘳𝘦𝘢𝘤𝘩𝘦𝘥 𝘰𝘶𝘵, 𝘩𝘪𝘴 𝘧𝘰𝘳𝘦𝘧𝘪𝘯𝘨𝘦𝘳 𝘵𝘳𝘢𝘤𝘪𝘯𝘨 𝘵𝘩𝘦 𝘰𝘶𝘵𝘭𝘪𝘯𝘦 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘱𝘢𝘳𝘵𝘦𝘥 𝘭𝘪𝘱𝘴.
𝘞𝘪𝘵𝘩𝘰𝘶𝘵 𝘩𝘦𝘴𝘪𝘵𝘢𝘵𝘪𝘰𝘯, 𝘩𝘦 𝘢𝘱𝘱𝘭𝘪𝘦𝘥 𝘨𝘦𝘯𝘵𝘭𝘦 𝘱𝘳𝘦𝘴𝘴𝘶𝘳𝘦, 𝘶𝘳𝘨𝘪𝘯𝘨 𝘺𝘰𝘶𝘳 𝘮𝘰𝘶𝘵𝘩 𝘰𝘱𝘦𝘯 𝘧𝘶𝘳𝘵𝘩𝘦𝘳, 𝘩𝘪𝘴 𝘧𝘪𝘯𝘨𝘦𝘳 𝘴𝘭𝘪𝘱𝘱𝘪𝘯𝘨 𝘱𝘢𝘴𝘵 𝘺𝘰𝘶𝘳 𝘭𝘪𝘱𝘴. 𝘋𝘦𝘴𝘱𝘪𝘵𝘦 𝘵𝘩𝘦 𝘢𝘸𝘢𝘳𝘦𝘯𝘦𝘴𝘴 𝘰𝘧 𝘵𝘩𝘦 𝘴𝘶𝘳𝘳𝘰𝘶𝘯𝘥𝘪𝘯𝘨𝘴 𝘢𝘯𝘥 𝘵𝘩𝘦 𝘴𝘵𝘢𝘳𝘬 𝘳𝘦𝘢𝘭𝘪𝘵𝘺 𝘰𝘧 𝘵𝘩𝘦 𝘴𝘪𝘵𝘶𝘢𝘵𝘪𝘰𝘯, 𝘵𝘩𝘦𝘳𝘦 𝘸𝘢𝘴 𝘢 𝘴𝘵𝘳𝘢𝘯𝘨𝘦 𝘴𝘦𝘯𝘴𝘦 𝘰𝘧 𝘭𝘪𝘣𝘦𝘳𝘢𝘵𝘪𝘰𝘯 𝘵𝘩𝘢𝘵 𝘸𝘢𝘴𝘩𝘦𝘥 𝘰𝘷𝘦𝘳 𝘺𝘰𝘶.
𝘠𝘦𝘴, 𝘵𝘩𝘦 𝘣𝘢𝘵𝘩𝘳𝘰𝘰𝘮 𝘸𝘢𝘴 𝘥𝘪𝘳𝘵𝘺, 𝘢𝘯𝘥 𝘺𝘦𝘴, 𝘺𝘰𝘶 𝘸𝘦𝘳𝘦 𝘰𝘯 𝘺𝘰𝘶𝘳 𝘬𝘯𝘦𝘦𝘴, 𝘴𝘶𝘳𝘳𝘦𝘯𝘥𝘦𝘳𝘪𝘯𝘨 𝘵𝘰 𝘩𝘪𝘴 𝘦𝘷𝘦𝘳𝘺 𝘸𝘩𝘪𝘮 𝘢𝘴 𝘪𝘧 𝘴𝘦𝘭𝘧-𝘳𝘦𝘴𝘱𝘦𝘤𝘵 𝘩𝘢𝘥 𝘣𝘦𝘦𝘯 𝘵𝘰𝘴𝘴𝘦𝘥 𝘢𝘴𝘪𝘥𝘦. 𝘉𝘶𝘵 𝘪𝘯 𝘵𝘩𝘢𝘵 𝘮𝘰𝘮𝘦𝘯𝘵, 𝘯𝘰𝘯𝘦 𝘰𝘧 𝘪𝘵 𝘮𝘢𝘵𝘵𝘦𝘳𝘦𝘥. 𝘛𝘩𝘦 𝘵𝘩𝘳𝘪𝘭𝘭 𝘰𝘧 𝘴𝘶𝘣𝘮𝘪𝘴𝘴𝘪𝘰𝘯, 𝘵𝘩𝘦 𝘳𝘶𝘴𝘩 𝘰𝘧 𝘦𝘹𝘤𝘪𝘵𝘦𝘮𝘦𝘯𝘵 𝘢𝘵 𝘣𝘦𝘪𝘯𝘨 𝘶𝘴𝘦𝘥 𝘧𝘰𝘳 𝘩𝘪𝘴 𝘱𝘭𝘦𝘢𝘴𝘶𝘳𝘦, 𝘰𝘷𝘦𝘳𝘴𝘩𝘢𝘥𝘰𝘸𝘦𝘥 𝘢𝘯𝘺 𝘭𝘪𝘯𝘨𝘦𝘳𝘪𝘯𝘨 𝘥𝘰𝘶𝘣𝘵𝘴.
𝘈𝘴 𝘩𝘦 𝘣𝘳𝘰𝘬𝘦 𝘵𝘩𝘳𝘰𝘶𝘨𝘩 𝘵𝘩𝘦 𝘧𝘢ç𝘢𝘥𝘦 𝘰𝘧 𝘥𝘪𝘴𝘪𝘯𝘵𝘦𝘳𝘦𝘴𝘵, 𝘺𝘰𝘶 𝘧𝘰𝘶𝘯𝘥 𝘺𝘰𝘶𝘳𝘴𝘦𝘭𝘧 𝘸𝘪𝘭𝘭𝘪𝘯𝘨𝘭𝘺 𝘦𝘮𝘣𝘳𝘢𝘤𝘪𝘯𝘨 𝘺𝘰𝘶𝘳 𝘳𝘰𝘭𝘦 𝘢𝘴 𝘩𝘪𝘴 𝘱𝘭𝘢𝘺𝘵𝘩𝘪𝘯𝘨. 𝘌𝘷𝘦𝘯 𝘢𝘵 𝘵𝘩𝘦 𝘤𝘰𝘴𝘵 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘱𝘳𝘪𝘥𝘦.
𝘈𝘯𝘰𝘵𝘩𝘦𝘳 𝘧𝘪𝘯𝘨𝘦𝘳 𝘫𝘰𝘪𝘯𝘦𝘥 𝘵𝘩𝘦 𝘧𝘪𝘳𝘴𝘵, 𝘴𝘵𝘳𝘦𝘵𝘤𝘩𝘪𝘯𝘨 𝘺𝘰𝘶𝘳 𝘭𝘪𝘮𝘪𝘵𝘴 𝘢𝘴 𝘵𝘩𝘦𝘺 𝘯𝘶𝘥𝘨𝘦𝘥 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘢 𝘴𝘱𝘰𝘵 𝘵𝘩𝘢𝘵 𝘯𝘦𝘢𝘳𝘭𝘺 𝘩𝘢𝘥 𝘺𝘰𝘶 𝘨𝘢𝘨𝘨𝘪𝘯𝘨 𝘢𝘳𝘰𝘶𝘯𝘥 𝘵𝘩𝘦𝘮.
𝘞𝘪𝘵𝘩 𝘩𝘪𝘴 𝘧𝘪𝘯𝘨𝘦𝘳𝘴 𝘥𝘦𝘦𝘱 𝘪𝘯 𝘺𝘰𝘶𝘳 𝘮𝘰𝘶𝘵𝘩, 𝘺𝘰𝘶 𝘸𝘳𝘢𝘱𝘱𝘦𝘥 𝘺𝘰𝘶𝘳 𝘵𝘰𝘯𝘨𝘶𝘦 𝘢𝘳𝘰𝘶𝘯𝘥 𝘵𝘩𝘦𝘮, 𝘴𝘶𝘤𝘬𝘪𝘯𝘨 𝘦𝘢𝘨𝘦𝘳𝘭𝘺 𝘢𝘴 𝘩𝘦 𝘱𝘶𝘴𝘩𝘦𝘥 𝘵𝘩𝘦𝘮 𝘧𝘶𝘳𝘵𝘩𝘦𝘳 𝘪𝘯𝘴𝘪𝘥𝘦.
''𝘚𝘰 𝘰𝘣𝘦𝘥𝘪𝘦𝘯𝘵, 𝘥𝘰𝘭𝘭.'' 𝘏𝘦 𝘮𝘶𝘳𝘮𝘶𝘳𝘦𝘥, 𝘩𝘪𝘴 𝘱𝘳𝘢𝘪𝘴𝘦 𝘴𝘦𝘯𝘥𝘪𝘯𝘨 𝘢 𝘵𝘩𝘳𝘪𝘭𝘭 𝘰𝘧 𝘴𝘢𝘵𝘪𝘴𝘧𝘢𝘤𝘵𝘪𝘰𝘯 𝘵𝘩𝘳𝘰𝘶𝘨𝘩 𝘺𝘰𝘶.
𝘞𝘪𝘵𝘩 𝘦𝘢𝘤𝘩 𝘴𝘸𝘢𝘭𝘭𝘰𝘸, 𝘺𝘰𝘶 𝘵𝘰𝘰𝘬 𝘩𝘪𝘴 𝘧𝘪𝘯𝘨𝘦𝘳𝘴 𝘧𝘶𝘳𝘵𝘩𝘦𝘳 𝘥𝘰𝘸𝘯 𝘺𝘰𝘶𝘳 𝘵𝘩𝘳𝘰𝘢𝘵, 𝘦𝘢𝘨𝘦𝘳 𝘵𝘰 𝘴𝘩𝘰𝘸 𝘩𝘪𝘮 𝘩𝘰𝘸 𝘣𝘢𝘥 𝘺𝘰𝘶 𝘸𝘢𝘯𝘵𝘦𝘥 𝘪𝘵.
𝘍𝘪𝘯𝘢𝘭𝘭𝘺, 𝘢𝘴 𝘪𝘧 𝘴𝘢𝘵𝘪𝘴𝘧𝘪𝘦𝘥 𝘸𝘪𝘵𝘩 𝘺𝘰𝘶𝘳 𝘤𝘰𝘮𝘱𝘭𝘪𝘢𝘯𝘤𝘦, 𝘩𝘦 𝘦𝘹𝘩𝘢𝘭𝘦𝘥 𝘢 𝘥𝘦𝘦𝘱 𝘣𝘳𝘦𝘢𝘵𝘩 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘺𝘰𝘶𝘳 𝘧𝘢𝘤𝘦 𝘣𝘦𝘧𝘰𝘳𝘦 𝘸𝘪𝘵𝘩𝘥𝘳𝘢𝘸𝘪𝘯𝘨 𝘩𝘪𝘴 𝘧𝘪𝘯𝘨𝘦𝘳𝘴 𝘧𝘳𝘰𝘮 𝘺𝘰𝘶𝘳 𝘮𝘰𝘶𝘵𝘩.
𝘐𝘯 𝘵𝘩𝘢𝘵 𝘮𝘰𝘮𝘦𝘯𝘵, 𝘪𝘵 𝘧𝘦𝘭𝘵 𝘢𝘴 𝘵𝘩𝘰𝘶𝘨𝘩 𝘦𝘷𝘦𝘳𝘺 𝘸𝘰𝘳𝘥 𝘪𝘯 𝘵𝘩𝘦 𝘌𝘯𝘨𝘭𝘪𝘴𝘩 𝘭𝘢𝘯𝘨𝘶𝘢𝘨𝘦 𝘩𝘢𝘥 𝘤𝘦𝘢𝘴𝘦𝘥 𝘵𝘰 𝘦𝘹𝘪𝘴𝘵 𝘸𝘪𝘵𝘩𝘪𝘯 𝘺𝘰𝘶𝘳 𝘮𝘪𝘯𝘥. 𝘈𝘭𝘭 𝘵𝘩𝘢𝘵 𝘳𝘦𝘮𝘢𝘪𝘯𝘦𝘥 𝘸𝘢𝘴 𝘢𝘯 𝘪𝘯𝘴𝘢𝘵𝘪𝘢𝘣𝘭𝘦 𝘩𝘶𝘯𝘨𝘦𝘳 𝘥𝘳𝘪𝘷𝘪𝘯𝘨 𝘺𝘰𝘶 𝘧𝘰𝘳𝘸𝘢𝘳𝘥 𝘵𝘰𝘸𝘢𝘳𝘥𝘴 𝘸𝘩𝘢𝘵 𝘸𝘢𝘴 𝘢𝘣𝘰𝘶𝘵 𝘵𝘰 𝘶𝘯𝘧𝘰𝘭𝘥.
''𝘎𝘰 𝘰𝘯, 𝘵𝘩𝘦𝘯, 𝘭𝘰𝘷𝘦. 𝘚𝘩𝘰𝘸 𝘮𝘦 𝘩𝘰𝘸 𝘣𝘢𝘥 𝘺𝘰𝘶 𝘸𝘢𝘯𝘵 𝘪𝘵.'' 𝘑𝘰𝘩𝘯'𝘴 𝘷𝘰𝘪𝘤𝘦 𝘤𝘶𝘵 𝘵𝘩𝘳𝘰𝘶𝘨𝘩 𝘵𝘩𝘦 𝘴𝘪𝘭𝘦𝘯𝘤𝘦.
𝘛𝘩𝘦𝘳𝘦 𝘸𝘢𝘴 𝘪𝘮𝘱𝘢𝘵𝘪𝘦𝘯𝘤𝘦 𝘪𝘯 𝘩𝘪𝘴 𝘵𝘰𝘯𝘦, 𝘢 𝘥𝘦𝘮𝘢𝘯𝘥 𝘵𝘩𝘢𝘵 𝘴𝘱𝘶𝘳𝘳𝘦𝘥 𝘺𝘰𝘶 𝘪𝘯𝘵𝘰 𝘢𝘤𝘵𝘪𝘰𝘯 𝘸𝘪𝘵𝘩𝘰𝘶𝘵 𝘢 𝘴𝘦𝘤𝘰𝘯𝘥 𝘵𝘩𝘰𝘶𝘨𝘩𝘵.
𝘈𝘵 𝘧𝘪𝘳𝘴𝘵, 𝘺𝘰𝘶 𝘢𝘱𝘱𝘳𝘰𝘢𝘤𝘩𝘦𝘥 𝘵𝘦𝘯𝘵𝘢𝘵𝘪𝘷𝘦𝘭𝘺, 𝘺𝘰𝘶𝘳 𝘵𝘰𝘯𝘨𝘶𝘦 𝘥𝘢𝘳𝘵𝘪𝘯𝘨 𝘰𝘶𝘵 𝘵𝘰 𝘵𝘢𝘴𝘵𝘦 𝘵𝘩𝘦 𝘣𝘦𝘢𝘥𝘴 𝘰𝘧 𝘱𝘳𝘦-𝘤𝘶𝘮 𝘵𝘩𝘢𝘵 𝘨𝘭𝘪𝘴𝘵𝘦𝘯𝘦𝘥 𝘰𝘯 𝘵𝘩𝘦 𝘵𝘪𝘱 𝘰𝘧 𝘩𝘪𝘴 𝘤𝘰𝘤𝘬 𝘸𝘪𝘵𝘩 𝘵𝘪𝘮𝘪𝘥 𝘭𝘪𝘤𝘬𝘴 𝘢𝘯𝘥 𝘬𝘪𝘴𝘴𝘦𝘴 𝘢𝘭𝘭 𝘰𝘷𝘦𝘳.
𝘛𝘩𝘦 𝘴𝘢𝘭𝘵𝘺 𝘵𝘢𝘯𝘨 𝘢𝘯𝘥 𝘵𝘩𝘦 𝘭𝘰𝘸 𝘨𝘳𝘰𝘸𝘯 𝘵𝘩𝘢𝘵 𝘦𝘴𝘤𝘢𝘱𝘦 𝘩𝘪𝘴 𝘭𝘪𝘱𝘴 𝘵𝘰 𝘵𝘩𝘦 𝘤𝘰𝘯𝘵𝘢𝘤𝘵 𝘧𝘭𝘰𝘰𝘥𝘦𝘥 𝘺𝘰𝘶𝘳 𝘴𝘦𝘯𝘴𝘦𝘴, 𝘶𝘳𝘨𝘪𝘯𝘨 𝘺𝘰𝘶 𝘵𝘰 𝘥𝘰 𝘮𝘰𝘳𝘦.
𝘞𝘪𝘵𝘩 𝘨𝘳𝘰𝘸𝘪𝘯𝘨 𝘤𝘰𝘯𝘧𝘪𝘥𝘦𝘯𝘤𝘦, 𝘺𝘰𝘶 𝘣𝘦𝘨𝘢𝘯 𝘴𝘸𝘪𝘳𝘭𝘪𝘯𝘨 𝘺𝘰𝘶𝘳 𝘵𝘰𝘯𝘨𝘶𝘦 𝘢𝘳𝘰𝘶𝘯𝘥 𝘵𝘩𝘦 𝘩𝘦𝘢𝘥, 𝘳𝘦𝘭𝘪𝘴𝘩𝘪𝘯𝘨 𝘪𝘯 𝘵𝘩𝘦 𝘸𝘢𝘺 𝘪𝘵 𝘳𝘦𝘴𝘱𝘰𝘯𝘥𝘦𝘥 𝘵𝘰 𝘺𝘰𝘶𝘳 𝘵𝘰𝘶𝘤𝘩 𝘣𝘦𝘧𝘰𝘳𝘦 𝘺𝘰𝘶 𝘴𝘶𝘤𝘬𝘦𝘥 𝘰𝘯 𝘪𝘵 𝘴𝘭𝘰𝘸𝘭𝘺, 𝘭𝘦𝘵𝘵𝘪𝘯𝘨 𝘺𝘰𝘶𝘳 𝘮𝘰𝘶𝘵𝘩 𝘢𝘥𝘫𝘶𝘴𝘵 𝘵𝘰 𝘵𝘩𝘦 𝘧𝘦𝘦𝘭𝘪𝘯𝘨.
𝘈𝘴 𝘺𝘰𝘶 𝘤𝘰𝘯𝘵𝘪𝘯𝘶𝘦𝘥 𝘵𝘰 𝘦𝘹𝘱𝘭𝘰𝘳𝘦, 𝘺𝘰𝘶 𝘧𝘰𝘶𝘯𝘥 𝘺𝘰𝘶𝘳𝘴𝘦𝘭𝘧 𝘥𝘳𝘢𝘸𝘯 𝘵𝘰 𝘵𝘩𝘦 𝘶𝘯𝘥𝘦𝘳𝘴𝘪𝘥𝘦 𝘰𝘧 𝘩𝘪𝘴 𝘤𝘰𝘤𝘬, 𝘵𝘳𝘢𝘤𝘪𝘯𝘨 𝘵𝘩𝘦 𝘴𝘦𝘯𝘴𝘪𝘵𝘪𝘷𝘦 𝘴𝘬𝘪𝘯 𝘸𝘪𝘵𝘩 𝘥𝘦𝘭𝘪𝘣𝘦𝘳𝘢𝘵𝘦 𝘴𝘵𝘳𝘰𝘬𝘦𝘴.
𝘛𝘩𝘦 𝘮𝘪𝘹𝘵𝘶𝘳𝘦 𝘰𝘧 𝘴𝘢𝘭𝘪𝘷𝘢 𝘢𝘯𝘥 𝘱𝘳𝘦-𝘤𝘶𝘮 𝘤𝘰𝘢𝘵𝘦𝘥 𝘩𝘪𝘴 𝘮𝘦𝘮𝘣𝘦𝘳, 𝘤𝘳𝘦𝘢𝘵𝘪𝘯𝘨 𝘢 𝘴𝘭𝘪𝘤𝘬 𝘴𝘩𝘦𝘦𝘯 𝘢𝘯𝘥 𝘸𝘪𝘵𝘩 𝘦𝘢𝘤𝘩 𝘱𝘢𝘴𝘴 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘵𝘰𝘯𝘨𝘶𝘦, 𝘺𝘰𝘶 𝘤𝘰𝘶𝘭𝘥 𝘧𝘦𝘦𝘭 𝘩𝘪𝘮 𝘨𝘳𝘰𝘸𝘪𝘯𝘨 𝘩𝘢𝘳𝘥𝘦𝘳 𝘣𝘦𝘯𝘦𝘢𝘵𝘩 𝘺𝘰𝘶𝘳 𝘵𝘰𝘶𝘤𝘩, 𝘩𝘪𝘴 𝘣𝘳𝘦𝘢𝘵𝘩𝘴 𝘤𝘰𝘮𝘪𝘯𝘨 𝘪𝘯 𝘳𝘢𝘨𝘨𝘦𝘥 𝘨𝘢𝘴𝘱𝘴 𝘢𝘴 𝘩𝘦 𝘴𝘶𝘳𝘳𝘦𝘯𝘥𝘦𝘳𝘦𝘥 𝘵𝘰 𝘵𝘩𝘦 𝘱𝘭𝘦𝘢𝘴𝘶𝘳𝘦 𝘺𝘰𝘶 𝘣𝘦𝘴𝘵𝘰𝘸𝘦𝘥 𝘶𝘱𝘰𝘯 𝘩𝘪𝘮.
𝘛𝘩𝘦 𝘳𝘩𝘺𝘵𝘩𝘮𝘪𝘤 𝘮𝘰𝘵𝘪𝘰𝘯 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘩𝘦𝘢𝘥 𝘸𝘢𝘴𝘯'𝘵 𝘱𝘢𝘳𝘵𝘪𝘤𝘶𝘭𝘢𝘳𝘭𝘺 𝘥𝘪𝘧𝘧𝘪𝘤𝘶𝘭𝘵 𝘣𝘶𝘵 𝘪𝘵 𝘸𝘢𝘴 𝘵𝘩𝘦 𝘮𝘰𝘮𝘦𝘯𝘵𝘴 𝘸𝘩𝘦𝘯 𝘺𝘰𝘶 𝘤𝘰𝘶𝘭𝘥 𝘨𝘭𝘪𝘥𝘦 𝘺𝘰𝘶𝘳 𝘵𝘰𝘯𝘨𝘶𝘦 𝘢𝘤𝘳𝘰𝘴𝘴 𝘩𝘪𝘴 𝘴𝘭𝘪𝘵 𝘰𝘳 𝘵𝘶𝘨 𝘢𝘵 𝘩𝘪𝘴 𝘧𝘰𝘳𝘦𝘴𝘬𝘪𝘯 𝘵𝘩𝘢𝘵 𝘺𝘰𝘶 𝘧𝘰𝘶𝘯𝘥 𝘮𝘰𝘴𝘵 𝘴𝘢𝘵𝘪𝘴𝘧𝘺𝘪𝘯𝘨.
𝘈 𝘱𝘢𝘳𝘵 𝘰𝘧 𝘺𝘰𝘶 𝘭𝘰𝘯𝘨𝘦𝘥 𝘵𝘰 𝘯𝘪𝘣𝘣𝘭𝘦 𝘢𝘵 𝘵𝘩𝘦 𝘧𝘰𝘳𝘦𝘴𝘬𝘪𝘯, 𝘵𝘰 𝘵𝘦𝘢𝘴𝘦 𝘩𝘪𝘮 𝘸𝘪𝘵𝘩 𝘱𝘭𝘢𝘺𝘧𝘶𝘭 𝘣𝘪𝘵𝘦𝘴, 𝘣𝘶𝘵 𝘺𝘰𝘶 𝘳𝘦𝘧𝘳𝘢𝘪𝘯𝘦𝘥 𝘧𝘳𝘰𝘮 𝘴𝘶𝘤𝘩 𝘢𝘤𝘵𝘪𝘰𝘯𝘴, 𝘢𝘵 𝘭𝘦𝘢𝘴𝘵 𝘧𝘰𝘳 𝘵𝘩𝘦 𝘵𝘪𝘮𝘦 𝘣𝘦𝘪𝘯𝘨.
𝘗𝘦𝘳𝘩𝘢𝘱𝘴 𝘢𝘯𝘰𝘵𝘩𝘦𝘳 𝘰𝘱𝘱𝘰𝘳𝘵𝘶𝘯𝘪𝘵𝘺 𝘸𝘰𝘶𝘭𝘥 𝘢𝘳𝘪𝘴𝘦 𝘪𝘯 𝘵𝘩𝘦 𝘧𝘶𝘵𝘶𝘳𝘦 𝘪𝘧 𝘺𝘰𝘶 𝘦𝘷𝘦𝘳 𝘧𝘰𝘶𝘯𝘥 𝘺𝘰𝘶𝘳𝘴𝘦𝘭𝘧 𝘪𝘯 𝘵𝘩𝘪𝘴 𝘱𝘰𝘴𝘪𝘵𝘪𝘰𝘯 𝘢𝘨𝘢𝘪𝘯, 𝘣𝘦𝘵𝘸𝘦𝘦𝘯 𝘩𝘪𝘴 𝘭𝘦𝘨𝘴. 𝘠𝘦𝘵, 𝘥𝘦𝘴𝘱𝘪𝘵𝘦 𝘵𝘩𝘦 𝘢𝘣𝘴𝘦𝘯𝘤𝘦 𝘰𝘧 𝘣𝘪𝘵𝘦𝘴, 𝘪𝘵 𝘴𝘦𝘦𝘮𝘦𝘥 𝘵𝘩𝘢𝘵 𝘺𝘰𝘶𝘳 𝘦𝘧𝘧𝘰𝘳𝘵𝘴 𝘸𝘦𝘳𝘦 𝘦𝘯𝘰𝘶𝘨𝘩 𝘵𝘰 𝘦𝘭𝘪𝘤𝘪𝘵 𝘱𝘭𝘦𝘢𝘴𝘶𝘳𝘦.
𝘍𝘪𝘯𝘢𝘭𝘭𝘺, 𝘸𝘪𝘵𝘩 𝘢 𝘴𝘦𝘯𝘴𝘦 𝘰𝘧 𝘱𝘶𝘳𝘱𝘰𝘴𝘦, 𝘺𝘰𝘶 𝘱𝘢𝘳𝘵𝘦𝘥 𝘺𝘰𝘶𝘳 𝘭𝘪𝘱𝘴 𝘢𝘯𝘥 𝘵𝘰𝘰𝘬 𝘩𝘪𝘮 𝘪𝘯 𝘧𝘶𝘭𝘭𝘺, 𝘵𝘩𝘦 𝘴𝘵𝘳𝘦𝘵𝘤𝘩 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘮𝘰𝘶𝘵𝘩 𝘢𝘤𝘤𝘰𝘮𝘮𝘰𝘥𝘢𝘵𝘪𝘯𝘨 𝘩𝘪𝘴 𝘨𝘪𝘳𝘵𝘩 𝘸𝘪𝘵𝘩 𝘢 𝘥𝘦𝘭𝘪𝘤𝘪𝘰𝘶𝘴𝘭𝘺 𝘴𝘢𝘵𝘪𝘴𝘧𝘺𝘪𝘯𝘨 𝘴𝘦𝘯𝘴𝘢𝘵𝘪𝘰𝘯.
𝘈𝘴 𝘺𝘰𝘶 𝘦𝘯𝘨𝘶𝘭𝘧𝘦𝘥 𝘩𝘪𝘮, 𝘦𝘷𝘦𝘳𝘺 𝘪𝘯𝘤𝘩 𝘰𝘧 𝘩𝘪𝘮 𝘧𝘪𝘭𝘭𝘪𝘯𝘨 𝘺𝘰𝘶𝘳 𝘮𝘰𝘶𝘵𝘩, 𝘺𝘰𝘶 𝘭𝘰𝘤𝘬𝘦𝘥 𝘦𝘺𝘦𝘴 𝘸𝘪𝘵𝘩 𝘵𝘩𝘦 𝘮𝘦𝘴𝘮𝘦𝘳𝘪𝘻𝘪𝘯𝘨 𝘮𝘢𝘯 𝘢𝘣𝘰𝘷𝘦 𝘺𝘰𝘶, 𝘴𝘶𝘳𝘳𝘦𝘯𝘥𝘦𝘳𝘦𝘥 𝘤𝘰𝘮𝘱𝘭𝘦𝘵𝘦𝘭𝘺 𝘵𝘰 𝘵𝘩𝘦 𝘦𝘤𝘴𝘵𝘢𝘴𝘺 𝘰𝘧 𝘵𝘩𝘦 𝘮𝘰𝘮𝘦𝘯𝘵.
"𝘍𝘶𝘤𝘬𝘪𝘯𝘨 𝘩𝘦𝘭𝘭, 𝘺𝘰𝘶'𝘳𝘦-" 𝘏𝘪𝘴 𝘴𝘦𝘯𝘵𝘦𝘯𝘤𝘦 𝘵𝘳𝘢𝘪𝘭𝘦𝘥 𝘰𝘧𝘧 𝘪𝘯𝘵𝘰 𝘢 𝘭𝘰𝘸 𝘨𝘳𝘰𝘢𝘯, 𝘩𝘪𝘴 𝘸𝘰𝘳𝘥𝘴 𝘴𝘸𝘢𝘭𝘭𝘰𝘸𝘦𝘥 𝘣𝘺 𝘩𝘰𝘸 𝘨𝘰𝘰𝘥 𝘵𝘩𝘦 𝘸𝘢𝘳𝘮𝘵𝘩 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘮𝘰𝘶𝘵𝘩 𝘧𝘦𝘭𝘵 𝘸𝘩𝘦𝘯 𝘺𝘰𝘶 𝘸𝘳𝘢𝘱𝘱𝘦𝘥 𝘺𝘰𝘶𝘳 𝘸𝘢𝘳𝘮 𝘩𝘢𝘯𝘥 𝘢𝘳𝘰𝘶𝘯𝘥 𝘵𝘩𝘦 𝘣𝘢𝘴𝘦 𝘰𝘧 𝘩𝘪𝘴 𝘴𝘰𝘭𝘪𝘥 𝘭𝘦𝘯𝘨𝘵𝘩, 𝘤𝘭𝘰𝘴𝘪𝘯𝘨 𝘺𝘰𝘶𝘳 𝘭𝘪𝘱𝘴 𝘢𝘳𝘰𝘶𝘯𝘥 𝘩𝘪𝘮.
𝘏𝘦 𝘤𝘰𝘶𝘭𝘥 𝘩𝘢𝘳𝘥𝘭𝘺 𝘤𝘰𝘯𝘤𝘦𝘯𝘵𝘳𝘢𝘵𝘦 𝘸𝘪𝘵𝘩 𝘺𝘰𝘶𝘳 𝘮𝘰𝘶𝘵𝘩 𝘰𝘯 𝘩𝘪𝘮, 𝘩𝘶𝘮𝘮𝘪𝘯𝘨 𝘴𝘰𝘧𝘵𝘭𝘺 𝘵𝘰 𝘥𝘳𝘪𝘷𝘦 𝘷𝘪𝘣𝘳𝘢𝘵𝘪𝘰𝘯𝘴 𝘢𝘭𝘰𝘯𝘨 𝘩𝘪𝘮 𝘵𝘩𝘢𝘵 𝘩𝘢𝘥 𝘩𝘪𝘮 𝘵𝘸𝘪𝘵𝘤𝘩𝘪𝘯𝘨 𝘪𝘯 𝘺𝘰𝘶𝘳 𝘮𝘰𝘶𝘵𝘩.
𝘠𝘰𝘶𝘳 𝘵𝘰𝘯𝘨𝘶𝘦 𝘥𝘢𝘯𝘤𝘦𝘥 𝘰𝘷𝘦𝘳 𝘩𝘪𝘴 𝘩𝘦𝘢𝘥, 𝘴𝘸𝘪𝘳𝘭𝘪𝘯𝘨 𝘢𝘳𝘰𝘶𝘯𝘥 𝘪𝘵 𝘵𝘦𝘢𝘴���𝘯𝘨𝘭𝘺 𝘢𝘯𝘥 𝘵𝘩𝘢𝘵 𝘸𝘢𝘴 𝘸𝘩𝘦𝘯 𝘩𝘪𝘴 𝘧𝘪𝘯𝘨𝘦𝘳𝘴 𝘧𝘰𝘶𝘯𝘥 𝘵𝘩𝘦𝘪𝘳 𝘸𝘢𝘺 𝘵𝘰 𝘵𝘩𝘦 𝘣𝘢𝘤𝘬 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘩𝘦𝘢𝘥, 𝘵𝘢𝘯𝘨𝘭𝘪𝘯𝘨 𝘪𝘯 𝘺𝘰𝘶𝘳 𝘩𝘢𝘪𝘳 𝘢𝘴 𝘪𝘧 𝘵𝘰 𝘢𝘯𝘤𝘩𝘰𝘳 𝘩𝘪𝘮𝘴𝘦𝘭𝘧.
𝘈𝘴 𝘺𝘰𝘶 𝘵𝘰𝘰𝘬 𝘩𝘪𝘮 𝘥𝘦𝘦𝘱𝘦𝘳 𝘪𝘯𝘵𝘰 𝘺𝘰𝘶𝘳 𝘵𝘩𝘳𝘰𝘢𝘵, 𝘢 𝘴𝘮𝘪𝘳𝘬 𝘱𝘭𝘢𝘺𝘦𝘥 𝘢𝘵 𝘵𝘩𝘦 𝘤𝘰𝘳𝘯𝘦𝘳𝘴 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘭𝘪𝘱𝘴 𝘸𝘩𝘪𝘭𝘴𝘵 𝘺𝘰𝘶 𝘴𝘸𝘢𝘭𝘭𝘰𝘸𝘦𝘥 𝘢𝘳𝘰𝘶𝘯𝘥 𝘩𝘪𝘮, 𝘤𝘰𝘯𝘵𝘪𝘯𝘶𝘪𝘯𝘨 𝘺𝘰𝘶𝘳 𝘮𝘪𝘯𝘪𝘴𝘵𝘳𝘢𝘵𝘪𝘰𝘯𝘴, 𝘺𝘰𝘶𝘳 𝘩𝘢𝘯𝘥 𝘴𝘵𝘳𝘰𝘬𝘪𝘯𝘨 𝘸𝘩𝘦𝘳𝘦 𝘺𝘰𝘶𝘳 𝘮𝘰𝘶𝘵𝘩 𝘥𝘪𝘥𝘯'𝘵 𝘤𝘰𝘷𝘦𝘳.
𝘐𝘵 𝘴𝘦𝘦𝘮𝘦𝘥 𝘵𝘩𝘪𝘴 𝘸𝘢𝘴 𝘸𝘩𝘢𝘵 𝘴𝘪𝘭𝘦𝘯𝘤𝘦𝘥 𝘩𝘪𝘮, 𝘸𝘩𝘢𝘵 𝘭𝘦𝘧𝘵 𝘩𝘪𝘮 𝘶𝘵𝘵𝘦𝘳𝘭𝘺 𝘶𝘯𝘥𝘰𝘯𝘦 𝘪𝘯 𝘺𝘰𝘶𝘳 𝘨𝘳𝘢𝘴𝘱. 𝘠𝘰𝘶 𝘸𝘰𝘯𝘥𝘦𝘳𝘦𝘥 𝘪𝘧 𝘩𝘦 𝘤𝘰𝘶𝘭𝘥 𝘧𝘦𝘦𝘭 𝘵𝘩𝘦 𝘴𝘮𝘪𝘳𝘬, 𝘪𝘧 𝘩𝘦 𝘤𝘰𝘶𝘭𝘥 𝘴𝘦𝘯𝘴𝘦 𝘵𝘩𝘦 𝘱𝘰𝘸𝘦𝘳 𝘺𝘰𝘶 𝘩𝘦𝘭𝘥 𝘰𝘷𝘦𝘳 𝘩𝘪𝘮 𝘪𝘯 𝘵𝘩𝘪𝘴 𝘮𝘰𝘮𝘦𝘯𝘵 𝘰𝘧 𝘷𝘶𝘭𝘯𝘦𝘳𝘢𝘣𝘪𝘭𝘪𝘵𝘺.
𝘠𝘰𝘶 𝘴𝘢𝘷𝘰𝘳𝘦𝘥 𝘦𝘷𝘦𝘳𝘺 𝘮𝘰𝘮𝘦𝘯𝘵 𝘸𝘪𝘵𝘩 𝘩𝘪𝘴 𝘤𝘰𝘤𝘬, 𝘳𝘦𝘭𝘪𝘴𝘩𝘪𝘯𝘨 𝘪𝘯 𝘵𝘩𝘦 𝘵𝘢𝘴𝘵𝘦 𝘢𝘯𝘥 𝘵𝘦𝘹𝘵𝘶𝘳𝘦 𝘢𝘴 𝘺𝘰𝘶 𝘵𝘳𝘢𝘪𝘭𝘦𝘥 𝘺𝘰𝘶𝘳 𝘵𝘰𝘯𝘨𝘶𝘦 𝘢𝘭𝘰𝘯𝘨 𝘪𝘵𝘴 𝘭𝘦𝘯𝘨𝘵𝘩 𝘸𝘪𝘵𝘩 𝘥𝘦𝘭𝘪𝘣𝘦𝘳𝘢𝘵𝘦 𝘴𝘭𝘰𝘸𝘯𝘦𝘴𝘴.
𝘌𝘢𝘤𝘩 𝘪𝘯𝘤𝘩 𝘸𝘢𝘴 𝘢 𝘳𝘦𝘷𝘦𝘭𝘢𝘵𝘪𝘰𝘯, 𝘢 𝘥𝘦𝘭𝘪𝘤𝘪𝘰𝘶𝘴 𝘦𝘹𝘱𝘭𝘰𝘳𝘢𝘵𝘪𝘰𝘯 𝘰𝘧 𝘩𝘪𝘴 𝘩𝘢𝘳𝘥𝘯𝘦𝘴𝘴 𝘵𝘩𝘢𝘵 𝘭𝘦𝘧𝘵 𝘺𝘰𝘶 𝘩𝘶𝘯𝘨𝘳𝘺 𝘧𝘰𝘳 𝘮𝘰𝘳𝘦.
𝘈𝘣𝘰𝘷𝘦 𝘺𝘰𝘶, 𝘵𝘩𝘦 𝘊𝘢𝘱𝘵𝘢𝘪𝘯 𝘨𝘳𝘦𝘸 𝘪𝘮𝘱𝘢𝘵𝘪𝘦𝘯𝘵, 𝘩𝘪𝘴 𝘥𝘦𝘴𝘪𝘳𝘦 𝘮𝘰𝘶𝘯𝘵𝘪𝘯𝘨 𝘸𝘪𝘵𝘩 𝘦𝘢𝘤𝘩 𝘱𝘢𝘴𝘴𝘪𝘯𝘨 𝘴𝘦𝘤𝘰𝘯𝘥. 𝘏𝘪𝘴 𝘧𝘪𝘯𝘨𝘦𝘳𝘴 𝘵𝘪𝘨𝘩𝘵𝘦𝘯𝘦𝘥 𝘪𝘯 𝘺𝘰𝘶𝘳 𝘩𝘢𝘪𝘳, 𝘢 𝘴𝘪𝘭𝘦𝘯𝘵 𝘤𝘰𝘮𝘮𝘢𝘯𝘥 𝘧𝘰𝘳 𝘺𝘰𝘶 𝘵𝘰 𝘲𝘶𝘪𝘤𝘬𝘦𝘯 𝘺𝘰𝘶𝘳 𝘱𝘢𝘤𝘦.
𝘞𝘪𝘵𝘩 𝘢 𝘴𝘦𝘯𝘴𝘦 𝘰𝘧 𝘶𝘳𝘨𝘦𝘯𝘤𝘺, 𝘩𝘦 𝘣𝘦𝘨𝘢𝘯 𝘵𝘰 𝘨𝘶𝘪𝘥𝘦 𝘺𝘰𝘶, 𝘩𝘪𝘴 𝘨𝘶𝘪𝘥𝘢𝘯𝘤𝘦 𝘧𝘰𝘳𝘤𝘪𝘯𝘨 𝘺𝘰𝘶 𝘵𝘰 𝘴𝘸𝘢𝘭𝘭𝘰𝘸 𝘩𝘪𝘮 𝘥𝘰𝘸𝘯 𝘢𝘵 𝘢 𝘲𝘶𝘪𝘤𝘬𝘦𝘳 𝘵𝘦𝘮𝘱𝘰.
𝘋𝘦𝘴𝘱𝘪𝘵𝘦 𝘵𝘩𝘦 𝘳𝘶𝘴𝘩, 𝘺𝘰𝘶 𝘳𝘦𝘮𝘢𝘪𝘯𝘦𝘥 𝘧𝘰𝘤𝘶𝘴𝘦𝘥, 𝘥𝘦𝘵𝘦𝘳𝘮𝘪𝘯𝘦𝘥 𝘵𝘰 𝘱𝘭𝘦𝘢𝘴𝘦 𝘩𝘪𝘮 𝘦𝘷𝘦𝘯 𝘢𝘴 𝘺𝘰𝘶𝘳 𝘮𝘰𝘷𝘦𝘮𝘦𝘯𝘵𝘴 𝘣𝘦𝘤𝘢𝘮𝘦 𝘮𝘰𝘳𝘦 𝘳𝘢𝘱𝘪𝘥, 𝘮𝘰𝘳𝘦 𝘴𝘭𝘰𝘱𝘱𝘺. 𝘠𝘰𝘶 𝘤𝘰𝘶𝘭𝘥𝘯'𝘵 𝘩𝘦𝘭𝘱 𝘣𝘶𝘵 𝘯𝘰𝘵𝘪𝘤𝘦 𝘵𝘩𝘦 𝘯𝘰𝘪𝘴𝘦 𝘩𝘦 𝘦𝘮𝘪𝘵𝘵𝘦𝘥, 𝘵𝘩𝘢𝘵 𝘣𝘳𝘪𝘦𝘧 𝘢𝘯𝘥 𝘢𝘣𝘳𝘶𝘱𝘵 𝘨𝘢𝘴𝘱 𝘵𝘩𝘢𝘵 𝘦𝘴𝘤𝘢𝘱𝘦𝘥 𝘩𝘪𝘴 𝘭𝘪𝘱𝘴.
𝘛𝘩𝘰𝘶𝘨𝘩 𝘪𝘵 𝘸𝘢𝘴 𝘥𝘪𝘧𝘧𝘪𝘤𝘶𝘭𝘵 𝘵𝘰 𝘮𝘢𝘪𝘯𝘵𝘢𝘪𝘯 𝘢 𝘴𝘮𝘪𝘭𝘦 𝘸𝘪𝘵𝘩 𝘺𝘰𝘶𝘳 𝘵𝘰𝘯𝘨𝘶𝘦 𝘣𝘶𝘴𝘺, 𝘵𝘩𝘦 𝘤𝘰𝘳𝘯𝘦𝘳𝘴 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘮𝘰𝘶𝘵𝘩 𝘴𝘵𝘪𝘭𝘭 𝘭𝘪𝘧𝘵𝘦𝘥 𝘴𝘭𝘪𝘨𝘩𝘵𝘭𝘺 𝘢𝘴 𝘺𝘰𝘶 𝘱𝘦𝘳𝘴𝘪𝘴𝘵𝘦𝘥 𝘪𝘯 𝘳𝘶𝘯𝘯𝘪𝘯𝘨 𝘺𝘰𝘶𝘳 𝘵𝘰𝘯𝘨𝘶𝘦 𝘢𝘭𝘰𝘯𝘨 𝘩𝘪𝘴 𝘭𝘦𝘯𝘨𝘵𝘩, 𝘦𝘯𝘴𝘶𝘳𝘪𝘯𝘨 𝘪𝘵 𝘸𝘢𝘴 𝘵𝘩𝘰𝘳𝘰𝘶𝘨𝘩𝘭𝘺 𝘸𝘦𝘵𝘵𝘦𝘥.
𝘞𝘪𝘵𝘩 𝘢 𝘧𝘦𝘸 𝘥𝘦𝘧𝘵 𝘮𝘰𝘷𝘦𝘮𝘦𝘯𝘵𝘴, 𝘺𝘰𝘶 𝘮𝘢𝘯𝘢𝘨𝘦𝘥 𝘵𝘰 𝘧𝘳𝘦𝘦 𝘩𝘪𝘴 𝘣𝘢𝘭𝘭𝘴 𝘧𝘳𝘰𝘮 𝘵𝘩𝘦 𝘤𝘰𝘯𝘧𝘪𝘯𝘦𝘴 𝘰𝘧 𝘩𝘪𝘴 𝘣𝘰𝘹𝘦𝘳𝘴 𝘢𝘯𝘥 𝘱𝘢𝘯𝘵𝘴, 𝘢𝘭𝘭𝘰𝘸𝘪𝘯𝘨 𝘺𝘰𝘶 𝘢𝘤𝘤𝘦𝘴𝘴 𝘵𝘰 𝘵𝘩𝘦𝘮 𝘢𝘴 𝘸𝘦𝘭𝘭.
𝘊𝘶𝘱𝘱𝘪𝘯𝘨 𝘢𝘯𝘥 𝘮𝘢𝘴𝘴𝘢𝘨𝘪𝘯𝘨 𝘵𝘩𝘦𝘮 𝘨𝘦𝘯𝘵𝘭𝘺, 𝘺𝘰𝘶 𝘤𝘰𝘯𝘵𝘪𝘯𝘶𝘦𝘥 𝘵𝘰 𝘭𝘢𝘷𝘪𝘴𝘩 𝘢𝘵𝘵𝘦𝘯𝘵𝘪𝘰𝘯 𝘰𝘯 𝘩𝘪𝘴 𝘤𝘰𝘤𝘬, 𝘤𝘰𝘢𝘵𝘪𝘯𝘨 𝘪𝘵 𝘸𝘪𝘵𝘩 𝘢𝘴 𝘮𝘶𝘤𝘩 𝘴𝘢𝘭𝘪𝘷𝘢 𝘢𝘴 𝘱𝘰𝘴𝘴𝘪𝘣𝘭𝘦.
''𝘊𝘰𝘮𝘦 𝘰𝘯, 𝘢𝘯𝘨𝘦𝘭- 𝘧𝘶𝘤𝘬-'' 𝘑𝘰𝘩𝘯 𝘨𝘳𝘰𝘢𝘯𝘦𝘥 𝘭𝘪𝘬𝘦 𝘩𝘦 𝘸𝘢𝘴 𝘱𝘭𝘦𝘢𝘥𝘪𝘯𝘨 𝘧𝘰𝘳 𝘴𝘰𝘮𝘦𝘵𝘩𝘪𝘯𝘨, 𝘢𝘭𝘮𝘰𝘴𝘵 𝘢𝘴 𝘪𝘧 𝘩𝘦 𝘸𝘢𝘴 𝘴𝘦𝘦𝘬𝘪𝘯𝘨 𝘱𝘦𝘳𝘮𝘪𝘴𝘴𝘪𝘰𝘯.
𝘞𝘩𝘦𝘯 𝘺𝘰𝘶𝘳 𝘨𝘭𝘢𝘯𝘤𝘦 𝘴𝘩𝘪𝘧𝘵𝘦𝘥 𝘶𝘱𝘸𝘢𝘳𝘥𝘴 𝘰𝘯𝘤𝘦 𝘮𝘰𝘳𝘦, 𝘺𝘰𝘶 𝘧𝘰𝘶𝘯𝘥 𝘩𝘪𝘮 𝘯𝘦𝘢𝘳𝘭𝘺 𝘣𝘦𝘯𝘥𝘪𝘯𝘨 𝘰𝘷𝘦𝘳 𝘺𝘰𝘶, 𝘸𝘪𝘵𝘩 𝘰𝘯𝘦 𝘩𝘢𝘯𝘥 𝘱𝘳𝘦𝘴𝘴𝘦𝘥 𝘧𝘭𝘢𝘵 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘵𝘩𝘦 𝘥𝘰𝘰𝘳 𝘵𝘰 𝘴𝘵𝘦𝘢𝘥𝘺 𝘩𝘪𝘮𝘴𝘦𝘭𝘧.
𝘏𝘪𝘴 𝘣𝘭𝘶𝘦 𝘦𝘺𝘦𝘴 𝘸𝘦𝘳𝘦 𝘴𝘩𝘶𝘵 𝘵𝘪𝘨𝘩𝘵𝘭𝘺, 𝘩𝘪𝘴 𝘫𝘢𝘸 𝘤𝘭𝘦𝘯𝘤𝘩𝘦𝘥 𝘪𝘯 𝘤𝘰𝘯𝘤𝘦𝘯𝘵𝘳𝘢𝘵𝘪𝘰𝘯 𝘢𝘴 𝘩𝘦 𝘪𝘮𝘮𝘦𝘳𝘴𝘦𝘥 𝘩𝘪𝘮𝘴𝘦𝘭𝘧 𝘪𝘯 𝘵𝘩𝘦 𝘴𝘦𝘯𝘴𝘢𝘵𝘪𝘰𝘯 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘸𝘢𝘳𝘮, 𝘮𝘰𝘪𝘴𝘵 𝘮𝘰𝘶𝘵𝘩 𝘢𝘳𝘰𝘶𝘯𝘥 𝘩𝘪𝘮.
''𝘠𝘰𝘶 𝘤𝘢𝘯 𝘵𝘢𝘬𝘦 𝘮𝘰𝘳𝘦 𝘵𝘩𝘢𝘯 𝘵𝘩𝘢𝘵, 𝘤𝘢𝘯'𝘵 𝘺𝘰𝘶?'' 𝘏𝘪𝘴 𝘣𝘳𝘦𝘢𝘵𝘩𝘴 𝘨𝘳𝘦𝘸 𝘩𝘦𝘢𝘷𝘪𝘦𝘳, 𝘦𝘢𝘤𝘩 𝘦𝘹𝘩𝘢𝘭𝘦 𝘮𝘰𝘳𝘦 𝘱𝘳𝘰𝘯𝘰𝘶𝘯𝘤𝘦𝘥, 𝘸𝘩𝘪𝘭𝘦 𝘩𝘪𝘴 𝘧𝘪𝘯𝘨𝘦𝘳𝘴 𝘵𝘪𝘨𝘩𝘵𝘦𝘯𝘦𝘥 𝘢𝘯𝘥 𝘧𝘭𝘦𝘹𝘦𝘥 𝘢𝘵𝘰𝘱 𝘺𝘰𝘶𝘳 𝘩𝘦𝘢𝘥.
𝘈𝘴 𝘥𝘳𝘰𝘰𝘭 𝘵𝘳𝘪𝘤𝘬𝘭𝘦𝘥 𝘥𝘰𝘸𝘯 𝘵𝘩𝘦 𝘴𝘪𝘥𝘦 𝘰𝘧 𝘩𝘪𝘴 𝘤𝘰𝘤𝘬, 𝘺𝘰𝘶𝘳 𝘭𝘪𝘱𝘴 𝘴𝘵𝘳𝘦𝘵𝘤𝘩𝘦𝘥 𝘵𝘰 𝘵𝘢𝘬𝘦 𝘩𝘪𝘮 𝘢𝘴 𝘮𝘶𝘤𝘩 𝘢𝘴 𝘱𝘰𝘴𝘴𝘪𝘣𝘭𝘦. 𝘠𝘰𝘶𝘳 𝘩𝘢𝘯𝘥 𝘳𝘦𝘮𝘢𝘪𝘯𝘦𝘥 𝘰𝘯 𝘩𝘪𝘴 𝘣𝘢𝘭𝘭𝘴, 𝘢𝘭𝘵𝘦𝘳𝘯𝘢𝘵𝘪𝘯𝘨 𝘣𝘦𝘵𝘸𝘦𝘦𝘯 𝘨𝘦𝘯𝘵𝘭𝘦 𝘤𝘢𝘳𝘦𝘴𝘴𝘦𝘴 𝘢𝘴 𝘩𝘦 𝘥𝘪𝘳𝘦𝘤𝘵𝘦𝘥 𝘺𝘰𝘶𝘳 𝘮𝘰𝘶𝘵𝘩 𝘢𝘭𝘰𝘯𝘨 𝘩𝘪𝘴 𝘭𝘦𝘯𝘨𝘵𝘩.
𝘈 𝘨𝘳𝘰𝘸𝘪𝘯𝘨 𝘯𝘦𝘦𝘥 𝘧𝘰𝘳 𝘢𝘵𝘵𝘦𝘯𝘵𝘪𝘰𝘯 𝘴𝘶𝘳𝘨𝘦𝘥 𝘸𝘪𝘵𝘩𝘪𝘯 𝘺𝘰𝘶, 𝘱𝘳𝘰𝘮𝘱𝘵𝘪𝘯𝘨 𝘺𝘰𝘶 𝘵𝘰 𝘳𝘶𝘣 𝘺𝘰𝘶𝘳 𝘵𝘩𝘪𝘨𝘩𝘴 𝘵𝘰𝘨𝘦𝘵𝘩𝘦𝘳 𝘪𝘯 𝘴𝘦𝘢𝘳𝘤𝘩 𝘰𝘧 𝘢𝘯𝘺 𝘴𝘦𝘮𝘣𝘭𝘢𝘯𝘤𝘦 𝘰𝘧 𝘧𝘳𝘪𝘤𝘵𝘪𝘰𝘯 𝘺𝘰𝘶 𝘤𝘰𝘶𝘭𝘥 𝘧𝘪𝘯𝘥.
𝘛𝘩𝘦 𝘵𝘦𝘯𝘴𝘪𝘰𝘯 𝘪𝘯 𝘺𝘰𝘶𝘳 𝘵𝘩𝘳𝘰𝘢𝘵 𝘦𝘢𝘴𝘦𝘥, 𝘰𝘣𝘴𝘦𝘳𝘷𝘪𝘯𝘨 𝘢𝘴 𝘩𝘦 𝘨𝘳𝘢𝘥𝘶𝘢𝘭𝘭𝘺 𝘷𝘢𝘯𝘪𝘴𝘩𝘦𝘥 𝘪𝘯𝘤𝘩 𝘣𝘺 𝘪𝘯𝘤𝘩 𝘪𝘯𝘵𝘰 𝘪𝘵𝘴 𝘥𝘦𝘱𝘵𝘩𝘴.
𝘏𝘪𝘴 𝘥𝘦𝘦𝘱, 𝘱𝘳𝘪𝘮𝘢𝘭 𝘨𝘳𝘰𝘢𝘯 𝘴𝘱𝘶𝘳𝘳𝘦𝘥 𝘺𝘰𝘶 𝘰𝘯𝘸𝘢𝘳𝘥, 𝘩𝘪𝘴 𝘧𝘪𝘯𝘨𝘦𝘳𝘴 𝘱𝘳𝘦𝘴𝘴𝘪𝘯𝘨 𝘪𝘯𝘵𝘰 𝘺𝘰𝘶𝘳 𝘴𝘤𝘢𝘭𝘱 𝘢𝘴 𝘺𝘰𝘶 𝘵𝘰𝘰𝘬 𝘩𝘪𝘮 𝘢𝘭𝘭 𝘵𝘩𝘦 𝘸𝘢𝘺 𝘵𝘰 𝘵𝘩𝘦 𝘣𝘢𝘴𝘦.
𝘚𝘢𝘭𝘪𝘷𝘢 𝘵𝘳𝘪𝘤𝘬𝘭𝘦𝘥 𝘧𝘳𝘰𝘮 𝘵𝘩𝘦 𝘤𝘰𝘳𝘯𝘦𝘳𝘴 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘮𝘰𝘶𝘵𝘩, 𝘤𝘳𝘦𝘢𝘵𝘪𝘯𝘨 𝘢 𝘮𝘦𝘴𝘴𝘺 𝘵𝘳𝘢𝘪𝘭 𝘥𝘰𝘸𝘯 𝘺𝘰𝘶𝘳 𝘤𝘩𝘪𝘯 𝘢𝘯𝘥 𝘯𝘦𝘤𝘬, 𝘣𝘶𝘵 𝘺𝘰𝘶 𝘱𝘢𝘪𝘥 𝘪𝘵 𝘯𝘰 𝘮𝘪𝘯𝘥 𝘪𝘯 𝘵𝘩𝘢𝘵 𝘮𝘰𝘮𝘦𝘯𝘵.
𝘖𝘯𝘤𝘦 𝘩𝘦 𝘸𝘢𝘴 𝘧𝘶𝘭𝘭𝘺 𝘭𝘰𝘥𝘨𝘦𝘥 𝘪𝘯 𝘺𝘰𝘶𝘳 𝘵𝘩𝘳𝘰𝘢𝘵, 𝘺𝘰𝘶 𝘧𝘰𝘳𝘤𝘦𝘥 𝘺𝘰𝘶𝘳𝘴𝘦𝘭𝘧 𝘵𝘰 𝘩𝘰𝘭𝘥 𝘴𝘵𝘦𝘢𝘥𝘺, 𝘳𝘦𝘭𝘪𝘴𝘩𝘪𝘯𝘨 𝘵𝘩𝘦 𝘴𝘦𝘯𝘴𝘢𝘵𝘪𝘰𝘯 𝘰𝘧 𝘣𝘦𝘪𝘯𝘨 𝘧𝘪𝘭𝘭𝘦𝘥 𝘤𝘰𝘮𝘱𝘭𝘦𝘵𝘦𝘭𝘺 𝘣𝘺 𝘩𝘪𝘮.
𝘖𝘯𝘭𝘺 𝘸𝘩𝘦𝘯 𝘺𝘰𝘶 𝘯𝘦𝘦𝘥𝘦𝘥 𝘵𝘰 𝘣𝘳𝘦𝘢𝘵𝘩𝘦 𝘺𝘰𝘶 𝘱𝘶𝘭𝘭𝘦𝘥 𝘢𝘸𝘢𝘺, 𝘨𝘢𝘴𝘱𝘪𝘯𝘨 𝘧𝘰𝘳 𝘢𝘪𝘳 𝘢𝘯𝘥 𝘢𝘭𝘭𝘰𝘸𝘪𝘯𝘨 𝘵𝘩𝘦 𝘯𝘦𝘸 𝘴𝘭𝘪𝘤𝘬𝘯𝘦𝘴𝘴 𝘵𝘰 𝘤𝘰𝘢𝘵 𝘩𝘪𝘴 𝘴𝘩𝘢𝘧𝘵 𝘣𝘦𝘧𝘰𝘳𝘦 𝘺𝘰𝘶 𝘱𝘶𝘴𝘩𝘦𝘥 𝘩𝘪𝘮 𝘱𝘢𝘴𝘴 𝘺𝘰𝘶𝘳 𝘭𝘪𝘱𝘴 𝘢𝘨𝘢𝘪𝘯, 𝘢𝘴 𝘵𝘩𝘰𝘶𝘨𝘩 𝘺𝘰𝘶 𝘸𝘦𝘳𝘦 𝘪𝘯𝘵𝘰𝘹𝘪𝘤𝘢𝘵𝘦𝘥 𝘣𝘺 𝘪𝘵 𝘢𝘭𝘭.
''𝘠𝘰𝘶 𝘭𝘰𝘰𝘬 𝘴𝘰 𝘱𝘳𝘦𝘵𝘵𝘺-'' 𝘛𝘩𝘦 𝘰𝘭𝘥𝘦𝘳 𝘮𝘢𝘯 𝘮𝘰𝘢𝘯𝘦𝘥, 𝘩𝘪𝘴 𝘩𝘪𝘱𝘴 𝘨𝘺𝘳𝘢𝘵𝘪𝘯𝘨 𝘵𝘰 𝘮𝘦𝘦𝘵 𝘵𝘩𝘦 𝘣𝘢𝘤𝘬 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘵𝘩𝘳𝘰𝘢𝘵 𝘢𝘯𝘥 𝘭𝘦𝘢𝘯𝘦𝘥 𝘩𝘪𝘴 𝘩𝘦𝘢𝘥 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘵𝘩𝘦 𝘸𝘢𝘭𝘭, 𝘢𝘴 𝘪𝘧 𝘩𝘦 𝘩𝘢𝘥 𝘭𝘰𝘴𝘵 𝘤𝘰𝘯𝘵𝘳𝘰𝘭 𝘰𝘷𝘦𝘳 𝘪𝘵𝘴 𝘱𝘭𝘢𝘤𝘦𝘮𝘦𝘯𝘵. ''𝘚𝘰 𝘱𝘳𝘦𝘵𝘵𝘺 𝘸𝘪𝘵𝘩 𝘮𝘺 𝘤𝘰𝘤𝘬 𝘪𝘯 𝘺𝘰𝘶𝘳 𝘮𝘰𝘶𝘵𝘩, 𝘠/𝘕-''
𝘐𝘵 𝘸𝘢𝘴 𝘢𝘭𝘳𝘦𝘢𝘥𝘺 𝘤𝘢𝘶𝘴𝘪𝘯𝘨 𝘺𝘰𝘶𝘳 𝘫𝘢𝘸 𝘵𝘰 𝘢𝘤𝘩𝘦 𝘧𝘳𝘰𝘮 𝘵𝘩𝘦 𝘴𝘵𝘳𝘦𝘵𝘤𝘩 𝘢𝘯𝘥 𝘵𝘩𝘦 𝘢𝘯𝘨𝘭𝘦 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘩𝘦𝘢𝘥, 𝘣𝘶𝘵 𝘺𝘰𝘶 𝘱𝘶𝘴𝘩𝘦𝘥 𝘵𝘩𝘳𝘰𝘶𝘨𝘩 𝘪𝘵 𝘸𝘪𝘵𝘩 𝘥𝘦𝘵𝘦��𝘮𝘪𝘯𝘢𝘵𝘪𝘰𝘯.
𝘠𝘰𝘶 𝘭𝘢𝘷𝘪𝘴𝘩𝘦𝘥 𝘢𝘵𝘵𝘦𝘯𝘵𝘪𝘰𝘯 𝘰𝘯 𝘩𝘪𝘴 𝘷𝘦𝘪𝘯𝘴 𝘸𝘪𝘵𝘩 𝘺𝘰𝘶𝘳 𝘵𝘰𝘯𝘨𝘶𝘦, 𝘴𝘶𝘤𝘬𝘪𝘯𝘨 𝘧𝘰𝘳𝘤𝘦𝘧𝘶𝘭𝘭𝘺 𝘢𝘴 𝘩𝘦 𝘸𝘪𝘵𝘩𝘥𝘳𝘦𝘸 𝘢𝘯𝘥 𝘴𝘸𝘢𝘭𝘭𝘰𝘸𝘪𝘯𝘨 𝘢𝘳𝘰𝘶𝘯𝘥 𝘩𝘪𝘴 𝘭𝘦𝘯𝘨𝘵𝘩 𝘢𝘴 𝘩𝘦 𝘵𝘩𝘳𝘶𝘴𝘵𝘦𝘥 𝘥𝘦𝘦𝘱 𝘪𝘯𝘵𝘰 𝘺𝘰𝘶𝘳 𝘵𝘩𝘳𝘰𝘢𝘵.
𝘏𝘪𝘴 𝘩𝘦𝘢𝘷𝘺 𝘣𝘢𝘭𝘭𝘴 𝘣𝘳𝘶𝘴𝘩𝘦𝘥 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘺𝘰𝘶𝘳 𝘧𝘰𝘳𝘦𝘩𝘦𝘢𝘥, 𝘰𝘤𝘤𝘢𝘴𝘪𝘰𝘯𝘢𝘭𝘭𝘺 𝘳𝘦𝘴𝘵𝘪𝘯𝘨 𝘰𝘯 𝘺𝘰𝘶𝘳 𝘯𝘰𝘴𝘦 𝘢𝘴 𝘩𝘦 𝘥𝘦𝘭𝘷𝘦𝘥 𝘥𝘦𝘦𝘱𝘦𝘳.
𝘈𝘭𝘭 𝘺𝘰𝘶 𝘤𝘰𝘶𝘭𝘥 𝘴𝘦𝘯𝘴𝘦 𝘸𝘢𝘴 𝘵𝘩𝘦 𝘵𝘩𝘪𝘤𝘬 𝘱𝘳𝘦𝘴𝘦𝘯𝘤𝘦 𝘰𝘧 𝘩𝘪𝘴 𝘤𝘰𝘤𝘬. 𝘐𝘵𝘴 𝘴𝘮𝘦𝘭𝘭, 𝘪𝘵𝘴 𝘵𝘢𝘴𝘵𝘦, 𝘪𝘵𝘴 𝘸𝘦𝘪𝘨𝘩𝘵 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘺𝘰𝘶𝘳 𝘵𝘰𝘯𝘨𝘶𝘦.
𝘠𝘰𝘶𝘳 𝘰𝘹𝘺𝘨𝘦𝘯 𝘴𝘭𝘰𝘸𝘭𝘺 𝘥𝘸𝘪𝘯𝘥𝘭𝘦𝘥, 𝘺𝘰𝘶𝘳 𝘷𝘪𝘴𝘪𝘰𝘯 𝘧𝘢𝘥𝘪𝘯𝘨 𝘵𝘰 𝘣𝘭𝘢𝘤𝘬 𝘢𝘴 𝘩𝘦 𝘮𝘢𝘪𝘯𝘵𝘢𝘪𝘯𝘦𝘥 𝘩𝘪𝘴 𝘩𝘰𝘭𝘥 𝘰𝘯 𝘺𝘰𝘶𝘳 𝘵𝘩𝘳𝘰𝘢𝘵. 𝘏𝘪𝘴 𝘱𝘢𝘭𝘮 𝘵𝘪𝘨𝘩𝘵𝘦𝘯𝘦𝘥 𝘢𝘳𝘰𝘶𝘯𝘥 𝘺𝘰𝘶𝘳 𝘯𝘦𝘤𝘬, 𝘨𝘳𝘶𝘯𝘵𝘪𝘯𝘨 𝘸𝘪𝘵𝘩 𝘦𝘢𝘤𝘩 𝘵𝘩𝘳𝘶𝘴𝘵 𝘢𝘴 𝘩𝘦 𝘱𝘦𝘯𝘦𝘵𝘳𝘢𝘵𝘦𝘥 𝘥𝘦𝘦𝘱𝘦𝘳.
𝘏𝘪𝘴 𝘦𝘺𝘦𝘴 𝘳𝘦𝘮𝘢𝘪𝘯𝘦𝘥 𝘴𝘩𝘶𝘵, 𝘵𝘦𝘦𝘵𝘩 𝘣𝘪𝘵𝘪𝘯𝘨 𝘥𝘰𝘸𝘯 𝘰𝘯 𝘩𝘪𝘴 𝘭𝘪𝘱 𝘶𝘯𝘵𝘪𝘭 𝘩𝘦 𝘧𝘪𝘯𝘢𝘭𝘭𝘺 𝘱𝘦𝘦𝘭𝘦𝘥 𝘩𝘪𝘴 𝘦𝘺𝘦𝘴 𝘰𝘱𝘦𝘯 𝘵𝘰 𝘨𝘢𝘻𝘦 𝘥𝘰𝘸𝘯 𝘺𝘰𝘶𝘳 𝘣𝘰𝘥𝘺.
"𝘔𝘮𝘧-" 𝘠𝘰𝘶 𝘤𝘩𝘰𝘬𝘦𝘥, 𝘵𝘦𝘢𝘳𝘴 𝘸𝘦𝘭𝘭𝘪𝘯𝘨 𝘶𝘱 𝘪𝘯 𝘺𝘰𝘶𝘳 𝘦𝘺𝘦𝘴 𝘢𝘴 𝘺𝘰𝘶 𝘨𝘭𝘢𝘯𝘤𝘦𝘥 𝘶𝘱 𝘢𝘵 𝘩𝘪𝘮.
𝘏𝘦 𝘤𝘰𝘶𝘭𝘥𝘯'𝘵 𝘥𝘦𝘤𝘪𝘥𝘦 𝘸𝘩𝘢𝘵 𝘥𝘳𝘰𝘷𝘦 𝘩𝘪𝘮 𝘤𝘳𝘢𝘻𝘪𝘦𝘳. 𝘛𝘩𝘦 𝘴𝘪𝘨𝘩𝘵 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘭𝘪𝘱𝘴 𝘴𝘵𝘳𝘦𝘵𝘤𝘩𝘦𝘥 𝘰𝘣𝘴𝘤𝘦𝘯𝘦𝘭𝘺 𝘸𝘪𝘥𝘦 𝘢𝘳𝘰𝘶𝘯𝘥 𝘩𝘪𝘴 𝘤𝘰𝘤𝘬 𝘰𝘳 𝘵𝘩𝘦 𝘸𝘢𝘺 𝘺𝘰𝘶 𝘳𝘦𝘧𝘶𝘴𝘦𝘥 𝘵𝘰 𝘭𝘰𝘰𝘬 𝘢𝘸𝘢𝘺, 𝘺𝘰𝘶𝘳 𝘨𝘢𝘻𝘦 𝘧𝘪𝘹𝘦𝘥 𝘰𝘯 𝘩𝘪𝘴 𝘢𝘴 𝘺𝘰𝘶 𝘴𝘶𝘤𝘬𝘦𝘥.
"𝘈𝘭𝘭 𝘵𝘰 𝘮𝘢𝘬𝘦 𝘮𝘦 𝘫𝘦𝘢𝘭𝘰𝘶𝘴, 𝘩𝘮?" 𝘑𝘰𝘩𝘯 𝘣𝘳𝘦𝘢𝘵𝘩𝘦𝘥 𝘰𝘶𝘵 𝘪𝘯𝘤𝘳𝘦𝘥𝘶𝘭𝘰𝘶𝘴𝘭𝘺, 𝘩𝘪𝘴 𝘱𝘢𝘭𝘮 𝘨𝘦𝘯𝘵𝘭𝘺 𝘣𝘳𝘶𝘴𝘩𝘪𝘯𝘨 𝘰𝘷𝘦𝘳 𝘺𝘰𝘶𝘳 𝘤𝘩𝘦𝘦𝘬, 𝘸𝘪𝘱𝘪𝘯𝘨 𝘢𝘸𝘢𝘺 𝘵𝘩𝘦 𝘥𝘢𝘮𝘱𝘯𝘦𝘴𝘴 𝘰𝘯 𝘺𝘰𝘶𝘳 𝘭𝘢𝘴𝘩 𝘭𝘪𝘯𝘦 𝘢𝘯𝘥 𝘴𝘮𝘶𝘥𝘨𝘪𝘯𝘨 𝘺𝘰𝘶𝘳 𝘮𝘢𝘴𝘤𝘢𝘳𝘢 𝘦𝘷𝘦𝘳 𝘴𝘰 𝘴𝘭𝘪𝘨𝘩𝘵𝘭𝘺.
𝘈𝘴 𝘺𝘰𝘶 𝘴𝘸𝘢𝘭𝘭𝘰𝘸𝘦𝘥, 𝘺𝘰𝘶𝘳 𝘵𝘩𝘳𝘰𝘢𝘵 𝘤𝘰𝘯𝘷𝘶𝘭𝘴𝘦𝘥 𝘢𝘳𝘰𝘶𝘯𝘥 𝘩𝘪𝘴 𝘤𝘰𝘤𝘬, 𝘨𝘳𝘪𝘱𝘱𝘪𝘯𝘨 𝘪𝘵 𝘵𝘪𝘨𝘩𝘵𝘭𝘺 𝘭𝘪𝘬𝘦 𝘢 𝘷𝘪𝘤𝘦.
𝘐𝘵 𝘸𝘢𝘴 𝘵𝘩𝘦𝘯 𝘵𝘩𝘢𝘵 𝘩𝘦 𝘴𝘶𝘳𝘳𝘦𝘯𝘥𝘦𝘳𝘦𝘥, 𝘳𝘦𝘭𝘦𝘢𝘴𝘪𝘯𝘨 𝘩𝘪𝘮𝘴𝘦𝘭𝘧 𝘸𝘪𝘵𝘩 𝘢 𝘭𝘰𝘸 𝘨𝘳𝘰𝘢𝘯, 𝘩𝘪𝘴 𝘩𝘢𝘯𝘥 𝘣𝘳𝘪𝘦𝘧𝘭𝘺 𝘱𝘳𝘦𝘴𝘴𝘪𝘯𝘨 𝘺𝘰𝘶𝘳 𝘩𝘦𝘢𝘥 𝘥𝘰𝘸𝘯 𝘶𝘯𝘵𝘪𝘭 𝘺𝘰𝘶𝘳 𝘯𝘰𝘴𝘦 𝘯𝘦𝘴𝘵𝘭𝘦𝘥 𝘪𝘯𝘵𝘰 𝘵𝘩𝘦 𝘩𝘢𝘪𝘳𝘴 𝘢𝘵 𝘵𝘩𝘦 𝘣𝘢𝘴𝘦 𝘰𝘧 𝘩𝘪𝘴 𝘴𝘩𝘢𝘧𝘵.
𝘋𝘦𝘴𝘱𝘪𝘵𝘦 𝘵𝘩𝘦 𝘥𝘦𝘴𝘱𝘦𝘳𝘢𝘵𝘦 𝘨𝘢𝘨𝘨𝘪𝘯𝘨 𝘴𝘰𝘶𝘯𝘥𝘴 𝘦𝘮𝘢𝘯𝘢𝘵𝘪𝘯𝘨 𝘧𝘳𝘰𝘮 𝘺𝘰𝘶𝘳 𝘵𝘩𝘳𝘰𝘢𝘵 𝘢𝘯𝘥 𝘵𝘩𝘦 𝘴𝘯𝘪𝘧𝘧𝘭𝘦𝘴 𝘧𝘳𝘰𝘮 𝘺𝘰𝘶𝘳 𝘯𝘰𝘴𝘦, 𝘺𝘰𝘶 𝘮𝘢𝘥𝘦 𝘯𝘰 𝘢𝘵𝘵𝘦𝘮𝘱𝘵 𝘵𝘰 𝘱𝘶𝘭𝘭 𝘢𝘸𝘢𝘺.
𝘐𝘯𝘴𝘵𝘦𝘢𝘥, 𝘺𝘰𝘶 𝘤𝘰𝘯𝘵𝘪𝘯𝘶𝘦𝘥 𝘵𝘰 𝘴𝘸𝘢𝘭𝘭𝘰𝘸 𝘵𝘩𝘦 𝘵𝘩𝘪𝘤𝘬 𝘳𝘰𝘱𝘦𝘴 𝘰𝘧 𝘤𝘶𝘮 𝘵𝘩𝘢𝘵 𝘩𝘦 𝘴𝘩𝘰𝘵 𝘥𝘰𝘸𝘯 𝘺𝘰𝘶𝘳 𝘵𝘩𝘳𝘰𝘢𝘵. 𝘑𝘰𝘩𝘯 𝘸𝘪𝘵𝘩𝘥𝘳𝘦𝘸 𝘧𝘳𝘰𝘮 𝘺𝘰𝘶𝘳 𝘮𝘰𝘶𝘵𝘩, 𝘩𝘪𝘴 𝘤𝘰𝘤𝘬 𝘴𝘱𝘳𝘪𝘯𝘨𝘪𝘯𝘨 𝘧𝘳𝘦𝘦 𝘸𝘪𝘵𝘩 𝘢𝘯 𝘢𝘶𝘥𝘪𝘣𝘭𝘦 𝘱𝘰𝘱.
"𝘈𝘭𝘳𝘪𝘨𝘩𝘵, 𝘥𝘢𝘳𝘭𝘪𝘯𝘨?" 𝘏𝘦 𝘮𝘶𝘳𝘮𝘶𝘳𝘦𝘥, 𝘭𝘦𝘢𝘯𝘪𝘯𝘨 𝘥𝘰𝘸𝘯 𝘵𝘰 𝘵𝘳𝘢𝘤𝘦 𝘩𝘪𝘴 𝘵𝘩𝘶𝘮𝘣 𝘢𝘤𝘳𝘰𝘴𝘴 𝘺𝘰𝘶𝘳 𝘭𝘪𝘱𝘴, 𝘨𝘢𝘵𝘩𝘦𝘳𝘪𝘯𝘨 𝘢 𝘮𝘪𝘹𝘵𝘶𝘳𝘦 𝘰𝘧 𝘩𝘪𝘴 𝘤𝘶𝘮 𝘢𝘯𝘥 𝘺𝘰𝘶𝘳 𝘴𝘢𝘭𝘪𝘷𝘢 𝘣𝘦𝘧𝘰𝘳𝘦 𝘣𝘳𝘪𝘯𝘨𝘪𝘯𝘨 𝘪𝘵 𝘵𝘰 𝘩𝘪𝘴 𝘰𝘸𝘯 𝘮𝘰𝘶𝘵𝘩 𝘵𝘰 𝘭𝘪𝘤𝘬 𝘪𝘵 𝘰𝘧𝘧.
𝘈 𝘴𝘵𝘳𝘢𝘯𝘨𝘭𝘦𝘥 𝘯𝘰𝘪𝘴𝘦 𝘦𝘴𝘤𝘢𝘱𝘦𝘥 𝘺𝘰𝘶 𝘢𝘵 𝘵𝘩𝘦 𝘴𝘪𝘨𝘩𝘵, 𝘤𝘢𝘶𝘴𝘪𝘯𝘨 𝘩𝘪𝘴 𝘭𝘪𝘱𝘴 𝘵𝘰 𝘤𝘶𝘳𝘭 𝘪𝘯𝘵𝘰 𝘢 𝘴𝘮𝘢𝘭𝘭 𝘴𝘮𝘪𝘭𝘦. 𝘏𝘢𝘴𝘵𝘪𝘭𝘺, 𝘩𝘦 𝘧𝘪𝘹𝘦𝘥 𝘩𝘪𝘮𝘴𝘦𝘭𝘧 𝘣𝘢𝘤𝘬 𝘪𝘯𝘵𝘰 𝘩𝘪𝘴 𝘫𝘦𝘢𝘯𝘴, 𝘣𝘢𝘳𝘦𝘭𝘺 𝘢𝘥𝘫𝘶𝘴𝘵𝘪𝘯𝘨 𝘵𝘩𝘦 𝘣𝘦𝘭𝘵.
"𝘊𝘰𝘮𝘦 𝘩𝘦𝘳𝘦." 𝘛𝘩𝘦 𝘊𝘢𝘱𝘵𝘢𝘪𝘯 𝘤𝘰𝘢𝘹𝘦𝘥, 𝘱𝘶𝘭𝘭𝘪𝘯𝘨 𝘺𝘰𝘶 𝘶𝘱 𝘨𝘦𝘯𝘵𝘭𝘺 𝘢𝘴 𝘩𝘪𝘴 𝘶𝘱𝘱𝘦𝘳 𝘣𝘰𝘥𝘺 𝘭𝘦𝘢𝘯𝘦𝘥 𝘥𝘰𝘸𝘯 𝘵𝘰 𝘮𝘦𝘦𝘵 𝘺𝘰𝘶𝘳𝘴, 𝘱𝘳𝘦𝘴𝘴𝘪𝘯𝘨 𝘢 𝘩𝘶𝘯𝘨𝘳𝘺 𝘬𝘪𝘴𝘴 𝘵𝘰 𝘺𝘰𝘶𝘳 𝘭𝘪𝘱𝘴.
𝘚𝘪𝘮𝘶𝘭𝘵𝘢𝘯𝘦𝘰𝘶𝘴𝘭𝘺, 𝘩𝘪𝘴 𝘩𝘢𝘯𝘥 𝘵𝘳𝘢𝘪𝘭𝘦𝘥 𝘥𝘰𝘸𝘯 𝘧𝘳𝘰𝘮 𝘺𝘰𝘶𝘳 𝘤𝘩𝘦𝘦𝘬 𝘵𝘰 𝘺𝘰𝘶𝘳 𝘵𝘩𝘳𝘰𝘢𝘵, 𝘩𝘪𝘴 𝘵𝘰𝘶𝘤𝘩 𝘧𝘪𝘳𝘮 𝘢𝘯𝘥 𝘱𝘰𝘴𝘴𝘦𝘴𝘴𝘪𝘷𝘦 𝘸𝘩𝘦𝘯 𝘩𝘦 𝘨𝘳𝘢𝘴𝘱𝘦𝘥 𝘵𝘩𝘦 𝘥𝘦𝘭𝘪𝘤𝘢𝘵𝘦 𝘤𝘶𝘳𝘷𝘦 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘯𝘦𝘤𝘬 𝘢𝘯𝘥 𝘢𝘵 𝘵𝘩𝘦 𝘴𝘢𝘮𝘦 𝘵𝘪𝘮𝘦, 𝘩𝘪𝘴 𝘰𝘵𝘩𝘦𝘳 𝘩𝘢𝘯𝘥 𝘳𝘦𝘮𝘢𝘪𝘯𝘦𝘥 𝘱𝘭𝘢𝘯𝘵𝘦𝘥 𝘰𝘯 𝘺𝘰𝘶𝘳 𝘩𝘪𝘱 𝘸𝘪𝘵𝘩 𝘱𝘳𝘦𝘴𝘴𝘶𝘳𝘦 𝘢𝘴 𝘪𝘧 𝘩𝘦 𝘤𝘰𝘶𝘭𝘥𝘯'𝘵 𝘨𝘦𝘵 𝘦𝘯𝘰𝘶𝘨𝘩 𝘰𝘧 𝘵𝘩𝘦 𝘧𝘦𝘦𝘭 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘴𝘬𝘪𝘯 𝘣𝘦𝘯𝘦𝘢𝘵𝘩 𝘩𝘪𝘴 𝘧𝘪𝘯𝘨𝘦𝘳𝘵𝘪𝘱𝘴.
"𝘐 𝘵𝘩𝘰𝘶𝘨𝘩𝘵 𝘐 𝘸𝘢𝘴 𝘵𝘰𝘰 𝘺𝘰𝘶𝘯𝘨 𝘧𝘰𝘳 𝘺𝘰𝘶, 𝘊𝘢𝘱𝘵𝘢𝘪𝘯-'' 𝘛𝘩𝘦 𝘸𝘰𝘳𝘥𝘴 𝘴𝘭𝘪𝘱𝘱𝘦𝘥 𝘱𝘢𝘴𝘵 𝘺𝘰𝘶𝘳 𝘭𝘪𝘱𝘴 𝘢𝘭𝘮𝘰𝘴𝘵 𝘪𝘯𝘤𝘰𝘩𝘦𝘳𝘦𝘯𝘵𝘭𝘺 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘩𝘪𝘴 𝘮𝘰𝘶𝘵𝘩 𝘵𝘩𝘢𝘵 𝘮𝘦𝘭𝘥𝘦𝘥 𝘸𝘪𝘵𝘩 𝘺𝘰𝘶𝘳𝘴 𝘪𝘯 𝘢 𝘱𝘢𝘴𝘴𝘪𝘰𝘯𝘢𝘵𝘦 𝘦𝘮𝘣𝘳𝘢𝘤𝘦.
𝘏𝘪𝘴 𝘵𝘰𝘯𝘨𝘶𝘦 𝘦𝘹𝘱𝘭𝘰𝘳𝘦𝘥 𝘵𝘩𝘦 𝘳𝘦𝘤𝘦𝘴𝘴𝘦𝘴 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘮𝘰𝘶𝘵𝘩 𝘸𝘪𝘵𝘩 𝘢 𝘩𝘶𝘯𝘨𝘦𝘳 𝘵𝘩𝘢𝘵 𝘮𝘢𝘵𝘤𝘩𝘦𝘥 𝘺𝘰𝘶𝘳 𝘰𝘸𝘯, 𝘪𝘯𝘵𝘦𝘳𝘵𝘸𝘪𝘯𝘪𝘯𝘨 𝘸𝘪𝘵𝘩 𝘺𝘰𝘶𝘳𝘴 𝘢𝘯𝘥 𝘪𝘵 𝘧𝘦𝘭𝘵 𝘢𝘴 𝘪𝘧 𝘯𝘰𝘵𝘩𝘪𝘯𝘨 𝘦𝘭𝘴𝘦 𝘮𝘢𝘵𝘵𝘦𝘳𝘦𝘥, 𝘢𝘴 𝘪𝘧 𝘵𝘩𝘦 𝘦𝘹𝘤𝘩𝘢𝘯𝘨𝘦 𝘰𝘧 𝘣𝘳𝘦𝘢𝘵𝘩 𝘢𝘯𝘥 𝘵𝘢𝘴𝘵𝘦 𝘣𝘦𝘵𝘸𝘦𝘦𝘯 𝘺𝘰𝘶 𝘸𝘢𝘴 𝘢𝘭𝘭 𝘵𝘩𝘢𝘵 𝘺𝘰𝘶 𝘯𝘦𝘦𝘥 𝘵𝘰 𝘴𝘶𝘳𝘷𝘪𝘷𝘦.
𝘑𝘰𝘩𝘯 𝘴𝘦𝘪𝘻𝘦𝘥 𝘺𝘰𝘶𝘳 𝘩𝘪𝘱𝘴 𝘢𝘯𝘥 𝘥𝘳𝘦𝘸 𝘺𝘰𝘶 𝘢𝘸𝘢𝘺 𝘧𝘳𝘰𝘮 𝘵𝘩𝘦 𝘸𝘢𝘭𝘭, 𝘨𝘶𝘪𝘥𝘪𝘯𝘨 𝘺𝘰𝘶 𝘸𝘪𝘵𝘩 𝘥𝘦𝘭𝘪𝘣𝘦𝘳𝘢𝘵𝘦 𝘤𝘢𝘳𝘦 𝘪𝘯𝘵𝘰 𝘵𝘩𝘦 𝘣𝘢𝘵𝘩𝘳𝘰𝘰𝘮 𝘴𝘵𝘢𝘭𝘭 𝘣𝘦𝘧𝘰𝘳𝘦 𝘤𝘭𝘰𝘴𝘪𝘯𝘨 𝘵𝘩𝘦 𝘥𝘰𝘰𝘳 𝘣𝘦𝘩𝘪𝘯𝘥 𝘩𝘪𝘮.
"𝘚𝘰𝘮𝘦𝘰𝘯𝘦'𝘴 𝘨𝘰𝘯𝘯𝘢 𝘸𝘢𝘭𝘬 𝘪𝘯, 𝘑𝘰𝘩𝘯-" 𝘠𝘰𝘶 𝘨𝘢𝘴𝘱𝘦𝘥, 𝘵𝘩𝘦 𝘸𝘰𝘳𝘥𝘴 𝘵𝘶𝘮𝘣𝘭𝘪𝘯𝘨 𝘧𝘳𝘰𝘮 𝘺𝘰𝘶𝘳 𝘭𝘪𝘱𝘴 𝘢𝘴 𝘩𝘪𝘴 𝘢𝘤𝘵𝘪𝘰𝘯𝘴 𝘵𝘰𝘰𝘬 𝘺𝘰𝘶 𝘣𝘺 𝘴𝘶𝘳𝘱𝘳𝘪𝘴𝘦.
𝘞𝘪𝘵𝘩 𝘢𝘯 𝘢𝘣𝘳𝘶𝘱𝘵𝘯𝘦𝘴𝘴 𝘵𝘩𝘢𝘵 𝘭𝘦𝘧𝘵 𝘺𝘰𝘶 𝘣𝘳𝘦𝘢𝘵𝘩𝘭𝘦𝘴𝘴, 𝘩𝘦 𝘱𝘳𝘦𝘴𝘴𝘦𝘥 𝘺𝘰𝘶 𝘧𝘪𝘳𝘮𝘭𝘺 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘵𝘩𝘦 𝘳𝘰𝘶𝘨𝘩 𝘸𝘰𝘰𝘥𝘦𝘯 𝘸𝘢𝘭𝘭, 𝘵𝘩𝘦 𝘵𝘦𝘹𝘵𝘶𝘳𝘦 𝘥𝘪𝘨𝘨𝘪𝘯𝘨 𝘪𝘯𝘵𝘰 𝘺𝘰𝘶𝘳 𝘣𝘢𝘤𝘬.
𝘞𝘪𝘵𝘩 𝘦𝘢𝘤𝘩 𝘩𝘦𝘢𝘳𝘵𝘣𝘦𝘢𝘵, 𝘵𝘩𝘦 𝘴𝘱𝘢𝘤𝘦 𝘢𝘳𝘰𝘶𝘯𝘥 𝘺𝘰𝘶 𝘴𝘦𝘦𝘮𝘦𝘥 𝘵𝘰 𝘴𝘩𝘳𝘪𝘯𝘬, 𝘭𝘦𝘢𝘷𝘪𝘯𝘨 𝘺𝘰𝘶 𝘸𝘪𝘵𝘩 𝘣𝘢𝘳𝘦𝘭𝘺 𝘦𝘯𝘰𝘶𝘨𝘩 𝘳𝘰𝘰𝘮 𝘵𝘰 𝘮𝘢𝘯𝘦𝘶𝘷𝘦𝘳.
''𝘉𝘦𝘵𝘵𝘦𝘳 𝘣𝘦 𝘲𝘶𝘪𝘦𝘵 𝘵𝘩𝘦𝘯, 𝘭𝘰𝘷𝘦.'' 𝘏𝘦 𝘩𝘶𝘮𝘮𝘦𝘥 𝘢𝘴 𝘩𝘦 𝘭𝘦𝘢𝘯𝘦𝘥 𝘥𝘰𝘸𝘯, 𝘤𝘰𝘯𝘯𝘦𝘤𝘵𝘪𝘯𝘨 𝘩𝘪𝘴 𝘭𝘪𝘱𝘴 𝘵𝘰 𝘺𝘰𝘶𝘳 𝘵𝘩𝘳𝘰𝘢𝘵 𝘣𝘦𝘧𝘰𝘳𝘦 𝘱𝘭𝘢𝘯𝘵𝘪𝘯𝘨 𝘴𝘦𝘷𝘦𝘳𝘢𝘭 𝘰𝘱𝘦𝘯-𝘮𝘰𝘶𝘵𝘩𝘦𝘥 𝘬𝘪𝘴𝘴𝘦𝘴 𝘵𝘰 𝘵𝘩𝘦 𝘳𝘦𝘤𝘦𝘱𝘵𝘪𝘷𝘦 𝘴𝘬𝘪𝘯. 
𝘞𝘪𝘵𝘩 𝘺𝘰𝘶𝘳 𝘫𝘢𝘸 𝘴𝘭𝘢𝘤𝘬 𝘢𝘯𝘥 𝘺𝘰𝘶𝘳 𝘦𝘺𝘦𝘴 𝘨𝘭𝘢𝘻𝘦𝘥 𝘰𝘷𝘦𝘳, 𝘺𝘰𝘶 𝘯𝘰𝘥𝘥𝘦𝘥, 𝘵𝘩𝘢𝘵 𝘸𝘢𝘴 𝘵𝘩𝘦 𝘰𝘯𝘭𝘺 𝘵𝘩𝘪𝘯𝘨 𝘺𝘰𝘶 𝘤𝘰𝘶𝘭𝘥 𝘥𝘰. 𝘠𝘰𝘶𝘳 𝘣𝘳𝘢𝘪𝘯 𝘸𝘢𝘴 𝘧𝘢𝘳 𝘵𝘰𝘰 𝘨𝘰𝘯𝘦 𝘵𝘰 𝘦𝘷𝘦𝘯 𝘤𝘰𝘮𝘱𝘳𝘦𝘩𝘦𝘯𝘥 𝘩𝘪𝘴 𝘸𝘰𝘳𝘥𝘴, 𝘧𝘢𝘳 𝘵𝘰𝘰 𝘧𝘶𝘤𝘬𝘦𝘥 𝘰𝘶𝘵 𝘵𝘰 𝘢𝘤𝘬𝘯𝘰𝘸𝘭𝘦𝘥𝘨𝘦 𝘩𝘪𝘮 𝘢𝘯𝘥 𝘩𝘦 𝘣𝘢𝘳𝘦𝘭𝘺 𝘦𝘷𝘦𝘯 𝘵𝘰𝘶𝘤𝘩𝘦𝘥 𝘺𝘰𝘶.
𝘞𝘪𝘵𝘩𝘰𝘶𝘵 𝘢𝘯𝘰𝘵𝘩𝘦𝘳 𝘸𝘰𝘳𝘥, 𝘩𝘦 𝘭𝘰𝘸𝘦𝘳𝘦𝘥 𝘩𝘪𝘮𝘴𝘦𝘭𝘧 𝘵𝘰 𝘩𝘪𝘴 𝘬𝘯𝘦𝘦𝘴.
𝘍𝘳𝘰𝘮 𝘵𝘩𝘢𝘵 𝘢𝘯𝘨𝘭𝘦, 𝘩𝘦 𝘭𝘰𝘰𝘬𝘦𝘥 𝘴𝘰 𝘪𝘯𝘤𝘳𝘦𝘥𝘪𝘣𝘭𝘺 𝘣𝘳𝘦𝘢𝘵𝘩𝘵𝘢𝘬𝘪𝘯𝘨, 𝘩𝘪𝘴 𝘧𝘦𝘢𝘵𝘶𝘳𝘦𝘴 𝘢𝘤𝘤𝘦𝘯𝘵𝘶𝘢𝘵𝘦𝘥 𝘣𝘺 𝘵𝘩𝘦 𝘴𝘰𝘧𝘵 𝘭𝘪𝘨𝘩𝘵𝘪𝘯𝘨.
𝘠𝘰𝘶 𝘸𝘢𝘯𝘵𝘦𝘥 𝘵𝘰 𝘷𝘰𝘪𝘤𝘦 𝘺𝘰𝘶𝘳 𝘢𝘥𝘮𝘪𝘳𝘢𝘵𝘪𝘰𝘯, 𝘣𝘶𝘵 𝘵𝘩𝘦 𝘸𝘰𝘳𝘥𝘴 𝘳𝘦𝘮𝘢𝘪𝘯𝘦𝘥 𝘴𝘵𝘶𝘤𝘬 𝘰𝘯 𝘵𝘩𝘦 𝘵𝘪𝘱 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘵𝘰𝘯𝘨𝘶𝘦 𝘢𝘴 𝘺𝘰𝘶𝘳 𝘣𝘳𝘦𝘢𝘵𝘩 𝘤𝘢𝘶𝘨𝘩𝘵 𝘪𝘯 𝘺𝘰𝘶𝘳 𝘵𝘩𝘳𝘰𝘢𝘵.
𝘛𝘩𝘦 𝘸𝘢𝘳𝘮𝘵𝘩 𝘰𝘧 𝘩𝘪𝘴 𝘣𝘳𝘦𝘢𝘵𝘩 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘺𝘰𝘶𝘳 𝘴𝘬𝘪𝘯 𝘤𝘢𝘶𝘴𝘦𝘥 𝘢 𝘩𝘪𝘵𝘤𝘩 𝘪𝘯 𝘺𝘰𝘶𝘳 𝘣𝘳𝘦𝘢𝘵𝘩, 𝘢 𝘨𝘢𝘴𝘱 𝘦𝘴𝘤𝘢𝘱𝘪𝘯𝘨 𝘺𝘰𝘶𝘳 𝘭𝘪𝘱𝘴 𝘢𝘴 𝘩𝘪𝘴 𝘵𝘦𝘦𝘵𝘩 𝘨𝘳𝘢𝘻𝘦𝘥 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘺𝘰𝘶 𝘢𝘯𝘥 𝘢 𝘴𝘩𝘢𝘳𝘱 𝘫𝘰𝘭𝘵 𝘰𝘧 𝘱𝘢𝘪𝘯 𝘴𝘩𝘰𝘵 𝘵𝘩𝘳𝘰𝘶𝘨𝘩 𝘺𝘰𝘶 𝘢𝘴 𝘩𝘦 𝘯𝘪𝘱𝘱𝘦𝘥 𝘵𝘩𝘦 𝘴𝘬𝘪𝘯 𝘯𝘦𝘢𝘳 𝘺𝘰𝘶𝘳 𝘶𝘱𝘱𝘦𝘳 𝘵𝘩𝘪𝘨𝘩 𝘸𝘩𝘪𝘭𝘦 𝘭𝘪𝘧𝘵𝘪𝘯𝘨 𝘺𝘰𝘶𝘳 𝘥𝘳𝘦𝘴𝘴.
𝘏𝘰𝘸𝘦𝘷𝘦𝘳, 𝘵𝘩𝘦 𝘥𝘪𝘴𝘤𝘰𝘮𝘧𝘰𝘳𝘵 𝘸𝘢𝘴 𝘲𝘶𝘪𝘤𝘬𝘭𝘺 𝘳𝘦𝘱𝘭𝘢𝘤𝘦𝘥 𝘣𝘺 𝘢 𝘴𝘰𝘰𝘵𝘩𝘪𝘯𝘨 𝘴𝘦𝘯𝘴𝘢𝘵𝘪𝘰𝘯 𝘢𝘴 𝘩𝘦 𝘪𝘮𝘮𝘦𝘥𝘪𝘢𝘵𝘦𝘭𝘺 𝘳𝘢𝘯 𝘩𝘪𝘴 𝘵𝘰𝘯𝘨𝘶𝘦 𝘢𝘭𝘰𝘯𝘨 𝘵𝘩𝘦 𝘧𝘰𝘳𝘮𝘪𝘯𝘨 𝘣𝘳𝘶𝘪𝘴𝘦, 𝘦𝘢𝘴𝘪𝘯𝘨 𝘵𝘩𝘦 𝘴𝘩𝘢𝘳𝘱 𝘱𝘢𝘪𝘯.
''𝘠𝘰𝘶'𝘳𝘦 𝘨𝘰𝘯𝘯𝘢 𝘣𝘦 𝘲𝘶𝘪𝘦𝘵 𝘧𝘰𝘳 𝘮𝘦 𝘵𝘩𝘦𝘯, 𝘥𝘰𝘭𝘭?'' 𝘏𝘪𝘴 𝘸𝘰𝘳𝘥𝘴 𝘤𝘢𝘮𝘦 𝘰𝘶𝘵 𝘪𝘯 𝘢 𝘥𝘳𝘢𝘸𝘭, 𝘵𝘩𝘦 𝘥𝘦𝘦𝘱 𝘣𝘢𝘴𝘴 𝘰𝘧 𝘩𝘪𝘴 𝘷𝘰𝘪𝘤𝘦 𝘴𝘦𝘯𝘥𝘪𝘯𝘨 𝘷𝘪𝘣𝘳𝘢𝘵𝘪𝘰𝘯𝘴 𝘵𝘩𝘳𝘰𝘶𝘨𝘩 𝘺𝘰𝘶𝘳 𝘣𝘰𝘥𝘺.
𝘠𝘰𝘶 𝘤𝘰𝘶𝘭𝘥 𝘴𝘦𝘯𝘴𝘦 𝘵𝘩𝘦 𝘤𝘶𝘳𝘷𝘦 𝘰𝘧 𝘩𝘪𝘴 𝘭𝘪𝘱𝘴 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘺𝘰𝘶𝘳 𝘴𝘬𝘪𝘯 𝘢𝘴 𝘢 𝘨𝘳𝘪𝘯 𝘵𝘶𝘨𝘨𝘦𝘥 𝘢𝘵 𝘵𝘩𝘦 𝘤𝘰𝘳𝘯𝘦𝘳𝘴 𝘰𝘧 𝘩𝘪𝘴 𝘮𝘰𝘶𝘵𝘩.
𝘈𝘴 𝘪𝘧 𝘪𝘯 𝘢 𝘵𝘳𝘢𝘯𝘤𝘦, 𝘺𝘰𝘶𝘳 𝘴𝘰𝘭𝘦 𝘳𝘦𝘴𝘱𝘰𝘯𝘴𝘦 𝘸𝘢𝘴 𝘵𝘰 𝘵𝘳𝘢𝘪𝘭 𝘺𝘰𝘶𝘳 𝘧𝘪𝘯𝘨𝘦𝘳𝘵𝘪𝘱𝘴 𝘥𝘰𝘸𝘯 𝘵𝘰 𝘺𝘰𝘶𝘳 𝘩𝘪𝘱𝘴, 𝘵𝘦𝘢𝘴𝘪𝘯𝘨 𝘵𝘩𝘦 𝘸𝘢𝘪𝘴𝘵𝘣𝘢𝘯𝘥 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘴𝘰𝘧𝘵 𝘤𝘰𝘵𝘵𝘰𝘯 𝘱𝘢𝘯𝘵𝘪𝘦𝘴 𝘸𝘩𝘪𝘭𝘦 𝘩𝘦 𝘴𝘵𝘢𝘳𝘦𝘥, 𝘩𝘪𝘴 𝘨𝘢𝘻𝘦 𝘧𝘪𝘹𝘦𝘥 𝘭𝘪𝘬𝘦 𝘵𝘩𝘢𝘵 𝘰𝘧 𝘢 𝘱𝘳𝘦𝘥𝘢𝘵𝘰𝘳𝘺 𝘢𝘯𝘪𝘮𝘢𝘭.
𝘞𝘪𝘵𝘩 𝘰𝘯𝘦 𝘴𝘸𝘪𝘧𝘵 𝘮𝘰𝘷𝘦, 𝘺𝘰𝘶 𝘭𝘰𝘸𝘦𝘳𝘦𝘥 𝘵𝘩𝘦𝘮 𝘫𝘶𝘴𝘵 𝘦𝘯𝘰𝘶𝘨𝘩 𝘧𝘰𝘳 𝘩𝘪𝘮 𝘵𝘰 𝘩𝘢𝘷𝘦 𝘢 𝘧𝘶𝘭𝘭 𝘷𝘪𝘦𝘸 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘨𝘭𝘪𝘴𝘵𝘦𝘯𝘪𝘯𝘨 𝘧𝘰𝘭𝘥𝘴, 𝘢 𝘴𝘵𝘳𝘪𝘯𝘨 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘢𝘳𝘰𝘶𝘴𝘢𝘭 𝘧𝘰𝘭𝘭𝘰𝘸𝘪𝘯𝘨 𝘵𝘩𝘦𝘮 𝘥𝘰𝘸𝘯.
𝘋𝘳𝘪𝘷𝘦𝘯 𝘣𝘺 𝘢𝘯 𝘪𝘯𝘴𝘢𝘵𝘪𝘢𝘣𝘭𝘦 𝘯𝘦𝘦𝘥, 𝘺𝘰𝘶𝘳 𝘩𝘪𝘱𝘴 𝘪𝘮𝘱𝘢𝘵𝘪𝘦𝘯𝘵𝘭𝘺 𝘳𝘰𝘭𝘭𝘦𝘥 𝘧𝘰𝘳𝘸𝘢𝘳𝘥, 𝘶𝘳𝘨𝘪𝘯𝘨 𝘺𝘰𝘶𝘳 𝘤𝘶𝘯𝘵 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘩𝘪𝘴 𝘭𝘪𝘱𝘴, 𝘢𝘯𝘥 𝘩𝘦 𝘢𝘭𝘭𝘰𝘸𝘦𝘥 𝘪𝘵.
𝘚𝘩𝘢𝘮𝘦𝘭𝘦𝘴𝘴𝘭𝘺, 𝘵𝘩𝘦 𝘮𝘢𝘯 𝘵𝘩𝘢𝘵 𝘴𝘰 𝘥𝘦𝘴𝘱𝘦𝘳𝘢𝘵𝘦𝘭𝘺 𝘵𝘳𝘪𝘦𝘥 𝘵𝘰 𝘬𝘦𝘦𝘱 𝘩𝘪𝘴 𝘥𝘪𝘴𝘵𝘢𝘯𝘤𝘦 𝘧𝘳𝘰𝘮 𝘺𝘰𝘶, 𝘴𝘶𝘳𝘳𝘦𝘯𝘥𝘦𝘳𝘦𝘥 𝘩𝘪𝘮𝘴𝘦𝘭𝘧 𝘢𝘴 𝘢 𝘷𝘦𝘴𝘴𝘦𝘭 𝘧𝘰𝘳 𝘺𝘰𝘶𝘳 𝘱𝘭𝘦𝘢𝘴𝘶𝘳𝘦.
𝘞𝘪𝘵𝘩 𝘩𝘪𝘴 𝘵𝘰𝘯𝘨𝘶𝘦 𝘭𝘰𝘭𝘭𝘪𝘯𝘨 𝘰𝘶𝘵 𝘢𝘯𝘥 𝘩𝘪𝘴 ��𝘺𝘦𝘴 𝘭𝘰𝘤𝘬𝘦𝘥 𝘰𝘯𝘵𝘰 𝘺𝘰𝘶𝘳𝘴, 𝘩𝘦 𝘳𝘦𝘮𝘢𝘪𝘯𝘦𝘥 𝘴𝘵𝘪𝘭𝘭 𝘢𝘴 𝘺𝘰𝘶 𝘨𝘳𝘰𝘶𝘯𝘥𝘦𝘥 𝘺𝘰𝘶𝘳 𝘤𝘶𝘯𝘵 𝘪𝘯𝘵𝘰 𝘩𝘪𝘴 𝘮𝘰𝘶𝘵𝘩, 𝘳𝘦𝘭𝘪𝘴𝘩𝘪𝘯𝘨 𝘵𝘩𝘦 𝘴𝘸𝘦𝘦𝘵 𝘵𝘢𝘴𝘵𝘦 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘢𝘳𝘰𝘶𝘴𝘢𝘭 𝘰𝘯 𝘩𝘪𝘴 𝘵𝘰𝘯𝘨𝘶𝘦.
𝘑𝘰𝘩𝘯 𝘴𝘵𝘢𝘺𝘦𝘥 𝘵𝘩𝘦𝘳𝘦, 𝘶𝘯𝘮𝘰𝘷𝘪𝘯𝘨 𝘢𝘴 𝘺𝘰𝘶 𝘥𝘦𝘴𝘱𝘦𝘳𝘢𝘵𝘦𝘭𝘺 𝘳𝘰𝘤𝘬𝘦𝘥 𝘺𝘰𝘶𝘳 𝘩𝘪𝘱𝘴 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘩𝘪𝘴 𝘧𝘢𝘤𝘦, 𝘺𝘰𝘶𝘳 𝘮𝘶𝘧𝘧𝘭𝘦𝘥 𝘤𝘳𝘪𝘦𝘴 𝘢𝘯𝘥 𝘸𝘩𝘪𝘮𝘱𝘦𝘳𝘴 𝘮𝘦𝘦𝘵𝘪𝘯𝘨 𝘸𝘪𝘵𝘩 𝘺𝘰𝘶𝘳 𝘱𝘢𝘭𝘮 𝘢𝘴 𝘺𝘰𝘶 𝘣𝘪𝘵 𝘥𝘰𝘸𝘯 𝘵𝘩𝘦 𝘴𝘬𝘪𝘯 𝘪𝘯 𝘢𝘨𝘰𝘯𝘪𝘻𝘪𝘯𝘨 𝘧𝘳𝘶𝘴𝘵𝘳𝘢𝘵𝘪𝘰𝘯 𝘢𝘵 𝘩𝘪𝘴 𝘢𝘱𝘱𝘢𝘳𝘦𝘯𝘵 𝘴𝘵𝘪𝘭𝘭𝘯𝘦𝘴𝘴.
𝘋𝘳𝘪𝘷𝘦𝘯 𝘣𝘺 𝘯𝘰𝘵𝘩𝘪𝘯𝘨 𝘣𝘶𝘵 𝘦𝘢𝘨𝘦𝘳𝘯𝘦𝘴𝘴, 𝘺𝘰𝘶𝘳 𝘩𝘢𝘯𝘥𝘴 𝘧𝘭𝘦𝘸 𝘶𝘱 𝘵𝘰 𝘨𝘳𝘪𝘱 𝘵𝘩𝘦 𝘣𝘢𝘤𝘬 𝘰𝘧 𝘩𝘪𝘴 𝘩𝘦𝘢𝘥, 𝘶𝘳𝘨𝘪𝘯𝘨 𝘩𝘪𝘴 𝘧𝘢𝘤𝘦 𝘥𝘦𝘦𝘱𝘦𝘳 𝘪𝘯𝘵𝘰 𝘺𝘰𝘶.
𝘏𝘰𝘭𝘥𝘪𝘯𝘨 𝘩𝘪𝘮 𝘤𝘭𝘰𝘴𝘦, 𝘺𝘰𝘶 𝘧𝘶𝘤𝘬𝘦𝘥 𝘺𝘰𝘶𝘳𝘴𝘦𝘭𝘧 𝘰𝘯 𝘩𝘪𝘴 𝘵𝘰𝘯𝘨𝘶𝘦, 𝘨𝘢𝘴𝘱𝘪𝘯𝘨 𝘸𝘪𝘵𝘩 𝘰𝘷𝘦𝘳𝘸𝘩𝘦𝘭𝘮𝘪𝘯𝘨 𝘱𝘭𝘦𝘢𝘴𝘶𝘳𝘦, 𝘰𝘣𝘭𝘪𝘷𝘪𝘰𝘶𝘴 𝘵𝘰 𝘢𝘯𝘺 𝘴𝘦𝘯𝘴𝘦 𝘰𝘧 𝘴𝘩𝘢𝘮𝘦 𝘰𝘳 𝘤𝘢𝘳𝘦 𝘧𝘰𝘳 𝘺𝘰𝘶𝘳 𝘴𝘶𝘳𝘳𝘰𝘶𝘯𝘥𝘪𝘯𝘨𝘴.
𝘈𝘯𝘥 𝘵𝘩𝘰𝘶𝘨𝘩 𝘪𝘵 𝘴𝘩𝘰𝘶𝘭𝘥𝘯’𝘵 𝘩𝘢𝘷𝘦, 𝘵𝘩𝘦 𝘪𝘥𝘦𝘢 𝘰𝘧 𝘣𝘦𝘪𝘯𝘨 𝘯𝘰𝘵𝘩𝘪𝘯𝘨 𝘣𝘶𝘵 𝘢 𝘮𝘦𝘢𝘯𝘴 𝘧𝘰𝘳 𝘺𝘰𝘶𝘳 𝘱𝘭𝘦𝘢𝘴𝘶𝘳𝘦 𝘵𝘶𝘳𝘯𝘦𝘥 𝘩𝘪𝘮 𝘰𝘯 𝘶𝘯𝘤𝘰𝘯𝘵𝘳𝘰𝘭𝘭𝘢𝘣𝘭𝘺, 𝘦𝘴𝘱𝘦𝘤𝘪𝘢𝘭𝘭𝘺 𝘢𝘴 𝘺𝘰𝘶 𝘣𝘦𝘨𝘢𝘯 𝘵𝘰 𝘢𝘯𝘨𝘭𝘦 𝘩𝘪𝘴 𝘩𝘦𝘢𝘥 𝘴𝘰 𝘵𝘩𝘢𝘵 𝘺𝘰𝘶𝘳 𝘤𝘭𝘪𝘵 𝘱𝘳𝘦𝘴𝘴𝘦𝘥 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘵𝘩𝘦 𝘵𝘪𝘱 𝘰𝘧 𝘩𝘪𝘴 𝘯𝘰𝘴𝘦.
''𝘑𝘰𝘩𝘯-𝘧𝘶𝘤𝘬!'' 𝘐𝘵 𝘸𝘢𝘴𝘯'𝘵 𝘮𝘦𝘢𝘯𝘵 𝘵𝘰 𝘣𝘦 𝘦𝘹𝘤𝘭𝘢𝘪𝘮𝘦𝘥 𝘴𝘰 𝘭𝘰𝘶𝘥𝘭𝘺 𝘣𝘶𝘵 𝘢𝘴 𝘺𝘰𝘶 𝘥𝘳𝘢𝘨𝘨𝘦𝘥 𝘺𝘰𝘶𝘳 𝘤𝘶𝘯𝘵 𝘢𝘭𝘰𝘯𝘨 𝘩𝘪𝘴 𝘧𝘢𝘤𝘦, 𝘺𝘰𝘶𝘳 𝘴𝘦𝘯𝘴𝘪𝘵𝘪𝘷𝘦 𝘤𝘭𝘪𝘵 𝘨𝘳𝘢𝘻𝘪𝘯𝘨 𝘵𝘩𝘦 𝘳𝘪𝘥𝘨𝘦 𝘰𝘧 𝘩𝘪𝘴 𝘯𝘰𝘴𝘦 𝘢𝘯𝘥 𝘩𝘪𝘴 𝘵𝘰𝘯𝘨𝘶𝘦 𝘦𝘹𝘱𝘭𝘰𝘳𝘪𝘯𝘨 𝘺𝘰𝘶𝘳 𝘴𝘰𝘱𝘱𝘪𝘯𝘨 𝘩𝘰𝘭𝘦, 𝘺𝘰𝘶 𝘤𝘰𝘶𝘭𝘥𝘯'𝘵 𝘤𝘢𝘳𝘦 𝘭𝘦𝘴𝘴 𝘢𝘣𝘰𝘶𝘵 𝘢𝘯𝘺𝘰𝘯𝘦 𝘯𝘦𝘢𝘳𝘣𝘺 𝘩𝘦𝘢𝘳𝘪𝘯𝘨.
𝘑𝘰𝘩𝘯 𝘥𝘪𝘥𝘯’𝘵 𝘮𝘪𝘯𝘥 𝘢𝘵 𝘢𝘭𝘭. 𝘐𝘯 𝘧𝘢𝘤𝘵, 𝘵𝘩𝘦 𝘴𝘤𝘦𝘯𝘵 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘢𝘳𝘰𝘶𝘴𝘢𝘭 𝘰𝘯𝘭𝘺 𝘮𝘢𝘥𝘦 𝘩𝘪𝘮 𝘩𝘢𝘳𝘥𝘦𝘳, 𝘢𝘭𝘮𝘰𝘴𝘵 𝘱𝘢𝘪𝘯𝘧𝘶𝘭𝘭𝘺 𝘴𝘰.
𝘚𝘵𝘳𝘢𝘪𝘨𝘩𝘵𝘦𝘯𝘪𝘯𝘨 𝘩𝘪𝘴 𝘵𝘰𝘯𝘨𝘶𝘦 𝘰𝘶𝘵, 𝘩𝘦 𝘮𝘰𝘷𝘦𝘥 𝘪𝘵 𝘱𝘢𝘴𝘵 𝘺𝘰𝘶𝘳 𝘴𝘭𝘪𝘵, 𝘥𝘪𝘱𝘱𝘦𝘥 𝘪𝘵 𝘪𝘯𝘵𝘰 𝘵𝘩𝘦 𝘸𝘢𝘳𝘮 𝘤𝘢𝘷𝘦𝘳𝘯 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘤𝘶𝘯𝘵 𝘢𝘯𝘥 𝘭𝘢𝘱𝘱𝘦𝘥 𝘶𝘱 𝘢𝘭𝘭 𝘵𝘩𝘦 𝘴𝘭𝘪𝘤𝘬𝘯𝘦𝘴𝘴 𝘩𝘦 𝘤𝘰𝘶𝘭𝘥 𝘳𝘦𝘢𝘤𝘩.
𝘛𝘩𝘦 𝘧𝘦𝘦𝘭𝘪𝘯𝘨 𝘰𝘧 𝘩𝘪𝘴 𝘩𝘰𝘵 𝘵𝘰𝘯𝘨𝘶𝘦 𝘰𝘯 𝘺𝘰𝘶𝘳 𝘮𝘰𝘴𝘵 𝘴𝘦𝘯𝘴𝘪𝘵𝘪𝘷𝘦 𝘱𝘢𝘳𝘵𝘴 𝘸𝘢𝘴 𝘰𝘷𝘦𝘳𝘸𝘩𝘦𝘭𝘮𝘪𝘯𝘨 𝘢𝘯𝘥 𝘴𝘰 𝘮𝘶𝘤𝘩 𝘣𝘦𝘵𝘵𝘦𝘳 𝘵𝘩𝘢𝘯 𝘺𝘰𝘶 𝘩𝘢𝘥 𝘪𝘮𝘢𝘨𝘪𝘯𝘦𝘥 𝘪�� 𝘺𝘰𝘶𝘳 𝘭𝘢𝘵𝘦 𝘯𝘪𝘨𝘩𝘵 𝘧𝘢𝘯𝘵𝘢𝘴𝘪𝘦𝘴. 𝘏𝘦 𝘱𝘶𝘵 𝘩𝘪𝘴 𝘸𝘩𝘰𝘭𝘦 𝘣𝘰𝘥𝘺 𝘪𝘯𝘵𝘰 𝘪𝘵, 𝘸𝘳𝘢𝘱𝘱𝘪𝘯𝘨 𝘩𝘪𝘴 𝘢𝘳𝘮𝘴 𝘢𝘳𝘰𝘶𝘯𝘥 𝘺𝘰𝘶𝘳 𝘵𝘩𝘪𝘨𝘩𝘴 𝘵𝘰 𝘩𝘰𝘭𝘥 𝘺𝘰𝘶 𝘪𝘯 𝘱𝘭𝘢𝘤𝘦 𝘢𝘴 𝘩𝘦 𝘧𝘦𝘢𝘴𝘵𝘦𝘥 𝘰𝘯 𝘺𝘰𝘶𝘳 𝘤𝘶𝘯𝘵.
𝘞𝘪𝘵𝘩 𝘩𝘪𝘴 𝘦𝘢𝘨𝘦𝘳 𝘵𝘰𝘯𝘨𝘶𝘦 𝘦𝘷𝘦𝘯𝘵𝘶𝘢𝘭𝘭𝘺 𝘥𝘳𝘪𝘧𝘵𝘪𝘯𝘨 𝘧𝘳𝘰𝘮 𝘺𝘰𝘶𝘳 𝘩𝘰𝘭𝘦 𝘵𝘰 𝘥𝘳𝘰𝘱 𝘥𝘰𝘸𝘯, 𝘴𝘸𝘪𝘳𝘭𝘪𝘯𝘨 𝘢𝘳𝘰𝘶𝘯𝘥 𝘺𝘰𝘶𝘳 𝘴𝘸𝘰𝘭𝘭𝘦𝘯 𝘤𝘭𝘪𝘵, 𝘩𝘦 𝘭𝘢𝘵𝘤𝘩𝘦𝘥 𝘩𝘪𝘴 𝘭𝘪𝘱𝘴 𝘢𝘳𝘰𝘶𝘯𝘥 𝘵𝘩𝘦 𝘣𝘶𝘥, 𝘴𝘶𝘤𝘬𝘪𝘯𝘨 𝘩𝘢𝘳𝘥.
𝘏𝘪𝘴 𝘧𝘪𝘯𝘨𝘦𝘳𝘴 𝘱𝘳𝘦𝘴𝘴𝘦𝘥 𝘧𝘪𝘳𝘮𝘭𝘺 𝘪𝘯𝘵𝘰 𝘺𝘰𝘶𝘳 𝘴𝘬𝘪𝘯, 𝘬𝘦𝘦𝘱𝘪𝘯𝘨 𝘺𝘰𝘶 𝘴𝘵𝘪𝘭𝘭 𝘢𝘴 𝘺𝘰𝘶 𝘳𝘦𝘴𝘵𝘭𝘦𝘴𝘴𝘭𝘺 𝘳𝘰𝘭𝘭𝘦𝘥 𝘺𝘰𝘶𝘳 𝘩𝘪𝘱𝘴 𝘵𝘰 𝘩𝘪𝘴 𝘱𝘭𝘦𝘢𝘴𝘪𝘯𝘨 𝘮𝘪𝘯𝘪𝘴𝘵𝘳𝘢𝘵𝘪𝘰𝘯𝘴.
𝘚𝘰𝘰𝘯, 𝘢 𝘵𝘩𝘶𝘮𝘣 𝘳𝘦𝘱𝘭𝘢𝘤𝘦𝘥 𝘩𝘪𝘴 𝘮𝘰𝘶𝘵𝘩 𝘪𝘯 𝘴𝘵𝘪𝘮𝘶𝘭𝘢𝘵𝘪𝘯𝘨 𝘺𝘰𝘶𝘳 𝘤𝘭𝘪𝘵 𝘢𝘴 𝘩𝘪𝘴 𝘵𝘰𝘯𝘨𝘶𝘦 𝘸𝘦𝘯𝘵 𝘣𝘢𝘤𝘬 𝘵𝘰 𝘸𝘰𝘳𝘬, 𝘭𝘢𝘱𝘱𝘪𝘯𝘨 𝘢𝘵 𝘺𝘰𝘶𝘳 𝘦𝘯𝘵𝘳𝘢𝘯𝘤𝘦, 𝘤𝘢𝘵𝘤𝘩𝘪𝘯𝘨 𝘢𝘯𝘺 𝘥𝘳𝘪𝘣𝘣𝘭𝘪𝘯𝘨 𝘫𝘶𝘪𝘤𝘦𝘴 𝘣𝘦𝘧𝘰𝘳𝘦 𝘴𝘭𝘪𝘵𝘩𝘦𝘳𝘪𝘯𝘨 𝘣𝘢𝘤𝘬 𝘪𝘯𝘵𝘰 𝘵𝘩𝘦 𝘸𝘢𝘳𝘮 𝘩𝘦𝘢𝘵.
𝘍𝘦𝘢𝘵𝘩𝘦𝘳𝘺, 𝘴𝘭𝘶𝘨𝘨𝘪𝘴𝘩 𝘱𝘢𝘤𝘪𝘯𝘨 𝘮𝘢𝘥𝘦 𝘺𝘰𝘶 𝘨𝘢𝘴𝘱 𝘢𝘯𝘥 𝘵𝘩𝘦 𝘩𝘢𝘯𝘥𝘴𝘰𝘮𝘦 𝘊𝘢𝘱𝘵𝘢𝘪𝘯 𝘤𝘩𝘶𝘤𝘬𝘭𝘦𝘥, 𝘨𝘪𝘷𝘪𝘯𝘨 𝘺𝘰𝘶 𝘵𝘩𝘦 𝘴𝘢𝘮𝘦 𝘤𝘰𝘯𝘵𝘢𝘤𝘵 𝘢𝘨𝘢𝘪𝘯 𝘢𝘯𝘥 𝘢𝘨𝘢𝘪𝘯 𝘶𝘯𝘵𝘪𝘭 𝘩𝘦 𝘤𝘰𝘶𝘭𝘥 𝘮𝘦𝘳𝘤𝘪𝘭𝘦𝘴𝘴𝘭𝘺 𝘩𝘢𝘭𝘵 𝘢𝘯𝘥 𝘸𝘢𝘵𝘤𝘩 𝘺𝘰𝘶 𝘴𝘱𝘢𝘴𝘮 𝘰𝘶𝘵 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘤𝘰𝘯𝘵𝘳𝘰𝘭 𝘧𝘰𝘳 𝘵𝘩𝘢𝘵 𝘴𝘱𝘭𝘪𝘵 𝘴𝘦𝘤𝘰𝘯𝘥.
''𝘗𝘭𝘦𝘢𝘴𝘦- 𝘱𝘭𝘦𝘢𝘴𝘦, 𝘑𝘰𝘩𝘯-'' 𝘋𝘦𝘴𝘱𝘦𝘳𝘢𝘵𝘦𝘭𝘺, 𝘢 𝘱𝘭𝘦𝘢 𝘦𝘴𝘤𝘢𝘱𝘦𝘥 𝘺𝘰𝘶 𝘸𝘩𝘦𝘯 𝘩𝘪𝘴 𝘪𝘯𝘥𝘦𝘹 𝘧𝘪𝘯𝘨𝘦𝘳 𝘵𝘦𝘢𝘴𝘪𝘯𝘨𝘭𝘺 𝘵𝘳𝘢𝘤𝘦𝘥 𝘺𝘰𝘶𝘳 𝘭𝘢𝘣𝘪𝘢.
𝘞𝘪𝘵𝘩 𝘵𝘩𝘰𝘴𝘦 𝘵𝘩𝘪𝘤𝘬 𝘧𝘪𝘯𝘨𝘦𝘳𝘴 𝘰𝘧 𝘩𝘪𝘴 𝘥𝘦𝘭𝘷𝘪𝘯𝘨 𝘪𝘯𝘵𝘰 𝘺𝘰𝘶𝘳 𝘴𝘭𝘪𝘤𝘬𝘦𝘥 𝘧𝘰𝘭𝘥𝘴, 𝘴𝘱𝘳𝘦𝘢𝘥𝘪𝘯𝘨 𝘵𝘩𝘦𝘮 𝘸𝘪𝘥𝘦 𝘢𝘴 𝘩𝘦 𝘥𝘪𝘱𝘱𝘦𝘥 𝘢 𝘧𝘪𝘯𝘨𝘦𝘳 𝘪𝘯𝘴𝘪𝘥𝘦, 𝘣𝘰𝘵𝘩 𝘰𝘧 𝘺𝘰𝘶 𝘩𝘪𝘴𝘴𝘦𝘥 𝘪𝘯 𝘶𝘯𝘪𝘴𝘰𝘯.
𝘈𝘴 𝘺𝘰𝘶 𝘢𝘤𝘤𝘰𝘮𝘮𝘰𝘥𝘢𝘵𝘦𝘥 𝘵𝘩𝘦 𝘨𝘪𝘳𝘵𝘩 𝘰𝘧 𝘩𝘪𝘴 𝘭𝘢𝘳𝘨𝘦 𝘧𝘪𝘯𝘨𝘦𝘳, 𝘧𝘦𝘦𝘭𝘪𝘯𝘨 𝘩𝘪𝘴 𝘩𝘦𝘢𝘵 𝘴𝘦𝘦𝘱 𝘪𝘯𝘵𝘰 𝘺𝘰𝘶𝘳 𝘪𝘯𝘴𝘪𝘥𝘦𝘴, 𝘺𝘰𝘶 𝘨𝘢𝘴𝘱𝘦𝘥 𝘸𝘪𝘵𝘩 𝘱𝘭𝘦𝘢𝘴𝘶𝘳𝘦. 𝘛𝘩𝘦 𝘵𝘪𝘱 𝘰𝘧 𝘩𝘪𝘴 𝘧𝘪𝘯𝘨𝘦𝘳 𝘣𝘳𝘶𝘴𝘩𝘦𝘥 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘺𝘰𝘶𝘳 𝘤𝘦𝘳𝘷𝘪𝘹, 𝘦𝘭𝘪𝘤𝘪𝘵𝘪𝘯𝘨 𝘢𝘯 𝘢𝘱𝘱𝘳𝘰𝘷𝘪𝘯𝘨 𝘳𝘶𝘮𝘣𝘭𝘦 𝘧𝘳𝘰𝘮 𝘩𝘪𝘴 𝘤𝘩𝘦𝘴𝘵 𝘵𝘩𝘢𝘵 𝘳𝘦𝘷𝘦𝘳𝘣𝘦𝘳𝘢𝘵𝘦𝘥 𝘵𝘩𝘳𝘰𝘶𝘨𝘩 𝘺𝘰𝘶𝘳 𝘣𝘰𝘥𝘺.
𝘚𝘭𝘰𝘸𝘭𝘺, 𝘩𝘦 𝘤𝘶𝘳𝘭𝘦𝘥 𝘩𝘪𝘴 𝘧𝘪𝘯𝘨𝘦𝘳 𝘪𝘯𝘴𝘪𝘥𝘦 𝘺𝘰𝘶, 𝘴𝘬𝘪𝘭𝘭𝘧𝘶𝘭𝘭𝘺 𝘸𝘰𝘳𝘬𝘪𝘯𝘨 𝘵𝘰 𝘴𝘵𝘳𝘦𝘵𝘤𝘩 𝘰𝘶𝘵 𝘺𝘰𝘶𝘳 𝘴𝘱𝘰𝘯𝘨𝘺 𝘸𝘢𝘭𝘭𝘴.
𝘞𝘪𝘵𝘩 𝘥𝘦𝘭𝘪𝘣𝘦𝘳𝘢𝘵𝘦 𝘱𝘳𝘦𝘤𝘪𝘴𝘪𝘰𝘯, 𝘩𝘦 𝘴𝘸𝘪𝘷𝘦𝘭𝘦𝘥 𝘪𝘵 𝘢𝘳𝘰𝘶𝘯𝘥 𝘣𝘦𝘧𝘰𝘳𝘦 𝘪𝘮𝘱𝘢𝘵𝘪𝘦𝘯𝘵𝘭𝘺 𝘪𝘯𝘴𝘦𝘳𝘵𝘪𝘯𝘨 𝘢𝘯𝘰𝘵𝘩𝘦𝘳 𝘵𝘩𝘪𝘤𝘬 𝘧𝘪𝘯𝘨𝘦𝘳. 𝘛𝘩𝘦 𝘴𝘦𝘯𝘴𝘢𝘵𝘪𝘰𝘯 𝘸𝘢𝘴 𝘮𝘰𝘳𝘦 𝘪𝘯𝘵𝘦𝘯𝘴𝘦 𝘵𝘩𝘢𝘯 𝘵𝘩𝘦 𝘧𝘪𝘳𝘴𝘵, 𝘤𝘢𝘶𝘴𝘪𝘯𝘨 𝘺𝘰𝘶 𝘵𝘰 𝘸𝘩𝘪𝘮𝘱𝘦𝘳 𝘢𝘯𝘥 𝘪𝘯𝘴𝘵𝘪𝘯𝘤𝘵𝘪𝘷𝘦𝘭𝘺 𝘥𝘪𝘨 𝘺𝘰𝘶𝘳 𝘧𝘪𝘯𝘨𝘦𝘳𝘴 𝘪𝘯𝘵𝘰 𝘵𝘩𝘦 𝘴𝘰𝘧𝘵 𝘧𝘭𝘦𝘴𝘩 𝘰𝘧 𝘩𝘪𝘴 𝘱𝘦𝘤𝘴.
''𝘐 𝘬𝘯𝘰𝘸 𝘣𝘢𝘣𝘺, 𝘴𝘩𝘩.. 𝘐𝘵'𝘴 𝘨𝘰𝘯𝘯𝘢 𝘧𝘦𝘦𝘭 𝘴𝘰 𝘮𝘶𝘤𝘩 𝘣𝘦𝘵𝘵𝘦𝘳 𝘸𝘩𝘦𝘯 𝘐'𝘮 𝘧𝘶𝘤𝘬𝘪𝘯𝘨 𝘺𝘰𝘶 𝘭𝘢𝘵𝘦𝘳.'' 𝘎𝘦𝘯𝘵𝘭𝘺 𝘴𝘩𝘶𝘴𝘩𝘪𝘯𝘨 𝘺𝘰𝘶, 𝘩𝘦 𝘵𝘩𝘦𝘯 𝘱𝘳𝘰𝘤𝘦𝘦𝘥𝘦𝘥 𝘵𝘰 𝘴𝘭𝘰𝘸𝘭𝘺 𝘱𝘶𝘮𝘱 𝘩𝘪𝘴 𝘢𝘱𝘱𝘦𝘯𝘥𝘢𝘨𝘦𝘴, 𝘦𝘢𝘤𝘩 𝘵𝘩𝘳𝘶𝘴𝘵 𝘢𝘤𝘤𝘰𝘮𝘱𝘢𝘯𝘪𝘦𝘥 𝘣𝘺 𝘢 𝘱𝘦𝘳𝘷𝘦𝘳𝘴𝘦 𝘸𝘦𝘵 𝘴𝘰𝘶𝘯𝘥 𝘦𝘮𝘢𝘯𝘢𝘵𝘪𝘯𝘨 𝘧𝘳𝘰𝘮 𝘺𝘰𝘶𝘳 𝘤𝘶𝘯𝘵.
𝘞𝘪𝘵𝘩 𝘩𝘪𝘴 𝘭𝘰𝘯𝘨, 𝘮𝘦𝘢𝘵𝘺 𝘧𝘪𝘯𝘨𝘦𝘳𝘴 𝘦𝘹𝘱𝘭𝘰𝘳𝘪𝘯𝘨 𝘪𝘯𝘴𝘪𝘥𝘦 𝘺𝘰𝘶 𝘸𝘪𝘵𝘩 𝘨𝘦𝘯𝘵𝘭𝘦 𝘮𝘰𝘷𝘦𝘮𝘦𝘯𝘵𝘴, 𝘦𝘢𝘤𝘩 𝘢𝘤𝘵𝘪𝘰𝘯 𝘥𝘦𝘭𝘪𝘣𝘦𝘳𝘢𝘵𝘦 𝘢𝘯𝘥 𝘵𝘩𝘰𝘶𝘨𝘩𝘵 𝘰𝘶𝘵, 𝘦𝘷𝘦𝘳𝘺𝘵𝘩𝘪𝘯𝘨 𝘩𝘦 𝘥𝘪𝘥 𝘴𝘦𝘦𝘮𝘦𝘥 𝘴𝘰 𝘤𝘢𝘭𝘤𝘶𝘭𝘢𝘵𝘦𝘥. 𝘏𝘦 𝘬𝘯𝘦𝘸 𝘦𝘹𝘢𝘤𝘵𝘭𝘺 𝘸𝘩𝘢𝘵 𝘩𝘦 𝘸𝘢𝘴 𝘥𝘰𝘪𝘯𝘨.
𝘞𝘩𝘦𝘯 𝘩𝘪𝘴 𝘧𝘪𝘯𝘨𝘦𝘳𝘴 𝘤𝘶𝘳𝘭𝘦𝘥 𝘢𝘯𝘥 𝘧𝘰𝘶𝘯𝘥 𝘵𝘩𝘢𝘵 𝘰𝘯𝘦 𝘴𝘱𝘰𝘵 𝘪𝘯𝘴𝘪𝘥𝘦 𝘰𝘧 𝘺𝘰𝘶, 𝘪𝘵 𝘴𝘦𝘯𝘵 𝘲𝘶𝘪𝘷𝘦𝘳𝘴 𝘶𝘱 𝘺𝘰𝘶𝘳 𝘣𝘢𝘤𝘬.
𝘉𝘢𝘳𝘦𝘭𝘺 𝘢𝘣𝘭𝘦 𝘵𝘰 𝘧𝘪𝘨𝘩𝘵 𝘣𝘢𝘤𝘬 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘢𝘯𝘰𝘵𝘩𝘦𝘳 𝘦𝘮𝘣𝘢𝘳𝘳𝘢𝘴𝘴𝘪𝘯𝘨 𝘮𝘰𝘢𝘯, 𝘺𝘰𝘶 𝘴𝘵𝘪𝘭𝘭 𝘴𝘶𝘱𝘱𝘳𝘦𝘴𝘴𝘦𝘥 𝘪𝘵 𝘢𝘴 𝘮𝘶𝘤𝘩 𝘢𝘴 𝘺𝘰𝘶 𝘤𝘰𝘶𝘭𝘥, 𝘢𝘯𝘥 𝘪𝘵 𝘤𝘢𝘮𝘦 𝘰𝘶𝘵 𝘢𝘴 𝘢 𝘮𝘦𝘦𝘬 𝘩𝘶𝘮 𝘪𝘯 𝘺𝘰𝘶𝘳 𝘵𝘩𝘳𝘰𝘢𝘵.
𝘈 𝘯𝘦𝘸 𝘧𝘭𝘰𝘰𝘥 𝘰𝘧 𝘸𝘦𝘵𝘯𝘦𝘴𝘴 𝘤𝘰𝘢𝘵𝘦𝘥 𝘩𝘪𝘴 𝘧𝘪𝘯𝘨𝘦𝘳𝘴, 𝘢𝘭𝘭𝘰𝘸𝘪𝘯𝘨 𝘩𝘪𝘮 𝘵𝘰 𝘮𝘰𝘷𝘦 𝘵𝘩𝘦𝘮 𝘦𝘢𝘴𝘪𝘦𝘳. 𝘑𝘰𝘩𝘯'𝘴 𝘧𝘪𝘯𝘨𝘦𝘳𝘴 𝘥𝘦𝘭𝘷𝘦𝘥 𝘥𝘦𝘦𝘱 𝘪𝘯𝘴𝘪𝘥𝘦 𝘰𝘧 𝘺𝘰𝘶, 𝘥𝘳𝘢𝘸𝘪𝘯𝘨 𝘰𝘶𝘵 𝘸𝘢𝘷𝘦𝘴 𝘰𝘧 𝘧𝘪𝘳𝘦𝘸𝘰𝘳𝘬𝘴 𝘳𝘶𝘴𝘩𝘪𝘯𝘨 𝘶𝘱 𝘺𝘰𝘶𝘳 𝘣𝘰𝘥𝘺.
𝘠𝘰𝘶 𝘤𝘰𝘶𝘭𝘥𝘯’𝘵 𝘦𝘹𝘱𝘳𝘦𝘴𝘴 𝘩𝘰𝘸 𝘮𝘶𝘤𝘩 𝘺𝘰𝘶 𝘸𝘢𝘯𝘵𝘦𝘥 𝘩𝘪𝘮 𝘪𝘯𝘴𝘪𝘥𝘦 𝘢𝘴 𝘵𝘩𝘰𝘴𝘦 𝘧𝘪𝘯𝘨𝘦𝘳𝘴 𝘰𝘳𝘤𝘩𝘦𝘴𝘵𝘳𝘢𝘵𝘦𝘥 𝘺𝘰𝘶𝘳 𝘱𝘭𝘦𝘢𝘴𝘶𝘳𝘦, 𝘮𝘢𝘯𝘪𝘱𝘶𝘭𝘢𝘵𝘪𝘯𝘨 𝘺𝘰𝘶 𝘭𝘪𝘬𝘦 𝘢 𝘮𝘢𝘳𝘪𝘰𝘯𝘦𝘵𝘵𝘦 𝘶𝘯𝘥𝘦𝘳 𝘵𝘩𝘦 𝘤𝘰𝘯𝘵𝘳𝘰𝘭 𝘰𝘧 𝘢 𝘱𝘶𝘱𝘱𝘦𝘵𝘦𝘦𝘳.
𝘐𝘵 𝘧𝘦𝘭𝘵 𝘪𝘯𝘤𝘳𝘦𝘥𝘪𝘣𝘭𝘦, 𝘶𝘵𝘵𝘦𝘳𝘭𝘺 𝘰𝘷𝘦𝘳𝘸𝘩𝘦𝘭𝘮𝘪𝘯𝘨, 𝘢𝘴 𝘩𝘪𝘴 𝘴𝘤𝘪𝘴𝘴𝘰𝘳𝘪𝘯𝘨 𝘧𝘪𝘯𝘨𝘦𝘳𝘴 𝘤𝘰𝘯𝘵𝘪𝘯𝘶𝘦𝘥 𝘵𝘰 𝘴𝘵𝘳𝘦𝘵𝘤𝘩 𝘺𝘰𝘶 𝘰𝘶𝘵, 𝘧𝘪𝘭𝘭𝘪𝘯𝘨 𝘺𝘰𝘶 𝘢𝘯𝘥 𝘭𝘦𝘢𝘷𝘪𝘯𝘨 𝘺𝘰𝘶 𝘪𝘯𝘤𝘳𝘦𝘢𝘴𝘪𝘯𝘨𝘭𝘺 𝘥𝘳𝘦𝘯𝘤𝘩𝘦𝘥 𝘸𝘪𝘵𝘩 𝘥𝘦𝘴𝘪𝘳𝘦 𝘧𝘰𝘳 𝘮𝘰𝘳𝘦.
"𝘏𝘦𝘺, 𝘶𝘩, 𝘠/𝘕? 𝘈𝘳𝘦 𝘺𝘰𝘶 𝘰𝘬𝘢𝘺 𝘪𝘯 𝘵𝘩𝘦𝘳𝘦?" 𝘚𝘶𝘥𝘥𝘦𝘯𝘭𝘺, 𝘢 𝘣𝘢𝘳𝘦𝘭𝘺 𝘧𝘢𝘮𝘪𝘭𝘪𝘢𝘳 𝘷𝘰𝘪𝘤𝘦 𝘤𝘢𝘮𝘦 𝘧𝘳𝘰𝘮 𝘰𝘶𝘵𝘴𝘪𝘥𝘦 𝘵𝘩𝘦 𝘣𝘢𝘵𝘩𝘳𝘰𝘰𝘮 𝘥𝘰𝘰𝘳, 𝘴𝘯𝘢𝘱𝘱𝘪𝘯𝘨 𝘺𝘰𝘶 𝘰𝘶𝘵 𝘰𝘧 𝘵𝘩𝘦 𝘪𝘮𝘮𝘦𝘯𝘴𝘦 𝘱𝘭𝘦𝘢𝘴𝘶𝘳𝘦 𝘺𝘰𝘶 𝘸𝘦𝘳𝘦 𝘦𝘹𝘱𝘦𝘳𝘪𝘦𝘯𝘤𝘪𝘯𝘨.
𝘠𝘰𝘶𝘳 𝘩𝘦𝘢𝘳𝘵 𝘴𝘬𝘪𝘱𝘱𝘦𝘥 𝘢 𝘣𝘦𝘢𝘵 𝘢𝘴 𝘵𝘩𝘦 𝘴𝘰𝘶𝘯𝘥 𝘰𝘧 𝘵𝘩𝘦 𝘷𝘰𝘪𝘤𝘦 𝘱𝘦𝘯𝘦𝘵𝘳𝘢𝘵𝘦𝘥 𝘵𝘩𝘦 𝘩𝘢𝘻𝘦 𝘰𝘧 𝘦𝘤𝘴𝘵����𝘴𝘺, 𝘫𝘰𝘭𝘵𝘪𝘯𝘨 𝘺𝘰𝘶 𝘣𝘢𝘤𝘬 𝘵𝘰 𝘳𝘦𝘢𝘭𝘪𝘵𝘺.
𝘓𝘰𝘴𝘵 𝘪𝘯 𝘵𝘩𝘦 𝘪𝘯𝘵𝘰𝘹𝘪𝘤𝘢𝘵𝘪𝘯𝘨 𝘴𝘦𝘯𝘴𝘢𝘵𝘪𝘰𝘯 𝘩𝘦 𝘩𝘢𝘥 𝘣𝘦𝘦𝘯 𝘴𝘵𝘪𝘳𝘳𝘪𝘯𝘨 𝘸𝘪𝘵𝘩𝘪𝘯 𝘺𝘰𝘶, 𝘺𝘰𝘶 𝘩𝘢𝘥 𝘧𝘰𝘳𝘨𝘰𝘵𝘵𝘦𝘯 𝘢𝘣𝘰𝘶𝘵 𝘵𝘩𝘦 𝘨𝘶𝘺 𝘺𝘰𝘶 𝘭𝘦𝘧𝘵 𝘸𝘢𝘪𝘵𝘪𝘯𝘨 𝘢𝘵 𝘵𝘩𝘦 𝘣𝘢𝘳, 𝘧𝘰𝘳𝘨𝘰𝘵𝘵𝘦𝘯 𝘵𝘩𝘢𝘵 𝘺𝘰𝘶 𝘸𝘦𝘳𝘦 𝘪𝘯 𝘢 𝘱𝘶𝘣𝘭𝘪𝘤 𝘣𝘢𝘵𝘩𝘳𝘰𝘰𝘮, 𝘧𝘰𝘳𝘨𝘰𝘵𝘵𝘦𝘯 𝘵𝘩𝘢𝘵 𝘵𝘩𝘦 𝘸𝘰𝘳𝘭𝘥 𝘦𝘹𝘪𝘴𝘵𝘦𝘥 𝘰𝘶𝘵𝘴𝘪𝘥𝘦 𝘰𝘧 𝘩𝘪𝘮.
''𝘕𝘰𝘸 𝘣𝘢𝘣𝘺, 𝘥𝘰𝘯'𝘵 𝘣𝘦 𝘳𝘶𝘥𝘦.'' 𝘞𝘪𝘵𝘩 𝘱𝘶𝘳𝘱𝘰𝘴𝘦𝘧𝘶𝘭, 𝘧𝘪𝘳𝘮 𝘴𝘵𝘳𝘰𝘬𝘦𝘴 𝘰𝘧 𝘩𝘪𝘴 𝘵𝘰𝘯𝘨𝘶𝘦, 𝘩𝘦 𝘱𝘳𝘦𝘴𝘴𝘦𝘥 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘺𝘰𝘶𝘳 𝘤𝘭𝘪𝘵 𝘪𝘯 𝘴𝘩𝘢𝘮𝘦𝘭𝘦𝘴𝘴 𝘪𝘯𝘥𝘶𝘭𝘨𝘦𝘯𝘤𝘦 𝘢𝘴 𝘩𝘦 𝘮𝘶𝘮𝘣𝘭𝘦𝘥 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘺𝘰𝘶𝘳 𝘴𝘬𝘪𝘯. ''𝘛𝘩𝘦 𝘱𝘰𝘰𝘳 𝘨𝘶𝘺 𝘪𝘴 𝘸𝘢𝘪𝘵𝘪𝘯𝘨.''
''𝘑𝘰𝘩𝘯-'' 𝘠𝘰𝘶 𝘸𝘢𝘪𝘭𝘦𝘥, 𝘺𝘰𝘶𝘳 𝘣𝘢𝘤𝘬 𝘢𝘳𝘤𝘩𝘪𝘯𝘨 𝘰𝘧𝘧 𝘵𝘩𝘦 𝘸𝘢𝘭𝘭 𝘢𝘴 𝘧𝘢𝘳 𝘢𝘴 𝘺𝘰𝘶 𝘥𝘢𝘳𝘦𝘥.
𝘠𝘦𝘵, 𝘪𝘯𝘴𝘵𝘦𝘢𝘥 𝘰𝘧 𝘴𝘰𝘶𝘯𝘥𝘪𝘯𝘨 𝘭𝘪𝘬𝘦 𝘢 𝘱𝘳𝘰𝘵𝘦𝘴𝘵 𝘵𝘰 𝘩𝘪𝘴 𝘸𝘰𝘳𝘥𝘴, 𝘪𝘵 𝘦𝘮𝘦𝘳𝘨𝘦𝘥 𝘢𝘴 𝘢 𝘸𝘩𝘪𝘮𝘱𝘦𝘳, 𝘭𝘰𝘴𝘵 𝘢𝘮𝘪𝘥𝘴𝘵 𝘵𝘩𝘦 𝘰𝘷𝘦𝘳𝘸𝘩𝘦𝘭𝘮𝘪𝘯𝘨 𝘳𝘶𝘴𝘩 𝘰𝘧 𝘴𝘦𝘯𝘴𝘢𝘵𝘪𝘰𝘯𝘴 𝘱𝘶𝘭𝘴𝘢𝘵𝘪𝘯𝘨 𝘵𝘩𝘳𝘰𝘶𝘨𝘩 𝘺𝘰𝘶𝘳 𝘣𝘰𝘥𝘺.
𝘕𝘶𝘻𝘻𝘭𝘪𝘯𝘨 𝘩𝘪𝘴 𝘭𝘪𝘱𝘴 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘺𝘰𝘶𝘳 𝘤𝘭𝘪𝘵, 𝘩𝘦 𝘴𝘶𝘤𝘬𝘦𝘥 𝘩𝘢𝘳𝘥, 𝘵𝘩𝘦 𝘧𝘢𝘪𝘯𝘵 𝘦𝘥𝘨𝘦 𝘰𝘧 𝘩𝘪𝘴 𝘵𝘦𝘦𝘵𝘩 𝘨𝘳𝘢𝘻𝘪𝘯𝘨 𝘢𝘤𝘳𝘰𝘴𝘴 𝘵𝘩𝘦 𝘩𝘰𝘰𝘥 𝘰𝘧 𝘪𝘵.
𝘞𝘪𝘵𝘩 𝘢 𝘴𝘩𝘢𝘳𝘱 𝘤𝘳𝘺, 𝘺𝘰𝘶𝘳 𝘩𝘪𝘱𝘴 𝘴𝘶𝘳𝘨𝘦𝘥 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘩𝘪𝘴 𝘭𝘪𝘱𝘴, 𝘣𝘶𝘵 𝘩𝘦 𝘴𝘩𝘰𝘸𝘦𝘥 𝘯𝘰 𝘴𝘪𝘨𝘯𝘴 𝘰𝘧 𝘳𝘦𝘭𝘦𝘢𝘴𝘪𝘯𝘨 𝘵𝘩𝘦 𝘴𝘮𝘢𝘭𝘭 𝘣𝘶𝘯𝘥𝘭𝘦 𝘰𝘧 𝘯𝘦𝘳𝘷𝘦𝘴 𝘶𝘯𝘵𝘪𝘭 𝘺𝘰𝘶 𝘳𝘦𝘢𝘤𝘩𝘦𝘥 𝘺𝘰𝘶𝘳 𝘤𝘭𝘪𝘮𝘢𝘹.
''𝘈𝘯𝘴𝘸𝘦𝘳 𝘩𝘪𝘮.'' 𝘛𝘩𝘦 𝘰𝘭𝘥𝘦𝘳 𝘮𝘢𝘯 𝘪𝘯𝘴𝘵𝘳𝘶𝘤𝘵𝘦𝘥, 𝘩𝘪𝘴 𝘵𝘰𝘯𝘦 𝘭𝘦𝘢𝘷𝘪𝘯𝘨 𝘯𝘰 𝘳𝘰𝘰𝘮 𝘧𝘰𝘳 𝘥𝘦𝘧𝘪𝘢𝘯𝘤𝘦, 𝘮𝘢𝘬𝘪𝘯𝘨 𝘪𝘵 𝘤𝘭𝘦𝘢𝘳 𝘵𝘩𝘢𝘵 𝘩𝘦 𝘸𝘰𝘶𝘭𝘥 𝘯𝘰𝘵 𝘵𝘰𝘭𝘦𝘳𝘢𝘵𝘦 𝘢𝘯𝘺 𝘥𝘪𝘴𝘰𝘣𝘦𝘥𝘪𝘦𝘯𝘤𝘦 𝘧𝘳𝘰𝘮 𝘺𝘰𝘶.
''𝘐'𝘮 𝘧𝘪𝘯𝘦- 𝘍𝘶𝘤𝘬!'' 𝘛𝘩𝘰𝘶𝘨𝘩 𝘺𝘰𝘶 𝘸𝘦𝘳𝘦 𝘵𝘳𝘦𝘮𝘣𝘭𝘪𝘯𝘨 𝘧𝘳𝘰𝘮 𝘩𝘦𝘢𝘥 𝘵𝘰 𝘵𝘰𝘦, 𝘺𝘰𝘶 𝘨𝘢𝘵𝘩𝘦𝘳𝘦𝘥 𝘸𝘩𝘢𝘵𝘦𝘷𝘦𝘳 𝘦𝘯𝘦𝘳𝘨𝘺 𝘺𝘰𝘶 𝘩𝘢𝘥 𝘭𝘦𝘧𝘵 𝘪𝘯 𝘺𝘰𝘶 𝘢𝘯𝘥 𝘱𝘶𝘵 𝘪𝘵 𝘪𝘯𝘵𝘰 𝘢 𝘴𝘦𝘮𝘪-𝘤𝘰𝘮𝘱𝘰𝘴𝘦𝘥 𝘵𝘰𝘯𝘦 𝘵𝘰 𝘢𝘯𝘴𝘸𝘦𝘳 𝘣𝘢𝘤𝘬.
''𝘊𝘰𝘮𝘪𝘯𝘨- 𝘰𝘶𝘵 𝘪𝘯 𝘢 𝘣𝘪𝘵!'' 𝘖𝘩, 𝘵𝘩𝘦 𝘴𝘸𝘦𝘦𝘵 𝘪𝘳𝘰𝘯𝘺 𝘥𝘳𝘪𝘱𝘱𝘪𝘯𝘨 𝘧𝘳𝘰𝘮 𝘺𝘰𝘶𝘳 𝘸𝘳𝘦𝘤𝘬𝘦𝘥 𝘷𝘰𝘪𝘤𝘦.
''𝘛𝘩𝘢𝘵'𝘴 𝘮𝘺 𝘨𝘪𝘳𝘭.'' 𝘑𝘰𝘩𝘯 𝘱𝘳𝘢𝘪𝘴𝘦𝘥 𝘢𝘭𝘮𝘰𝘴𝘵 𝘪𝘯𝘤𝘰𝘮𝘱𝘳𝘦𝘩𝘦𝘯𝘴𝘪𝘣𝘭𝘺 𝘢𝘴 𝘩𝘦 𝘬𝘦𝘱𝘵 𝘭𝘢𝘱𝘱𝘪𝘯𝘨 𝘢𝘵 𝘺𝘰𝘶𝘳 𝘵𝘩𝘳𝘰𝘣𝘣𝘪𝘯𝘨 𝘤𝘰𝘳𝘦, 𝘣𝘰𝘵𝘩 𝘮𝘰𝘶𝘵𝘩 𝘢𝘯𝘥 𝘧𝘪𝘯𝘨𝘦𝘳𝘴 𝘴𝘦𝘯𝘥𝘪𝘯𝘨 𝘺𝘰𝘶 𝘪𝘯 𝘢 𝘧𝘳𝘦𝘯𝘻𝘺.
𝘛𝘩𝘦 𝘯𝘰𝘪𝘴𝘦𝘴 𝘤𝘰𝘮𝘪𝘯𝘨 𝘣𝘦𝘵𝘸𝘦𝘦𝘯 𝘺𝘰𝘶𝘳 𝘭𝘦𝘨𝘴 𝘸𝘦𝘳𝘦 𝘰𝘣𝘴𝘤𝘦𝘯𝘦. 𝘛𝘩𝘦 𝘴𝘭𝘶𝘳𝘱𝘪𝘯𝘨 𝘢𝘯𝘥 𝘴𝘶𝘤𝘬𝘪𝘯𝘨 𝘵𝘩𝘢𝘵 𝘳𝘦𝘢𝘤𝘩𝘦𝘥 𝘺𝘰𝘶𝘳 𝘦𝘢𝘳𝘴 𝘥𝘳𝘦𝘯𝘤𝘩𝘦𝘥 𝘺𝘰𝘶𝘳 𝘣𝘰𝘥𝘺 𝘸𝘪𝘵𝘩 𝘢 𝘩𝘰𝘵 𝘧𝘭𝘶𝘴𝘩 𝘢𝘯𝘥 𝘺𝘰𝘶 𝘵𝘩𝘳𝘦𝘸 𝘺𝘰𝘶𝘳 𝘩𝘦𝘢𝘥 𝘣𝘢𝘤𝘬 𝘸𝘪𝘵𝘩 𝘢 𝘭𝘰𝘯𝘨 𝘸𝘩𝘪𝘯𝘦.
𝘏𝘪𝘴 𝘧𝘪𝘯𝘨𝘦𝘳𝘴 𝘱𝘭𝘶𝘯𝘨𝘦𝘥 𝘪𝘯𝘵𝘰 𝘺𝘰𝘶 𝘴𝘭𝘰𝘸𝘭𝘺, 𝘮𝘦𝘵𝘩𝘰𝘥𝘪𝘤𝘢𝘭𝘭𝘺, 𝘮𝘢𝘵𝘤𝘩𝘪𝘯𝘨 𝘵𝘩𝘦 𝘱𝘢𝘤𝘦 𝘰𝘧 𝘩𝘪𝘴 𝘵𝘰𝘯𝘨𝘶𝘦 𝘢𝘴 𝘪𝘵 𝘧𝘭𝘪𝘤𝘬𝘦𝘳𝘦𝘥 𝘢𝘤𝘳𝘰𝘴𝘴 𝘺𝘰𝘶𝘳 𝘰𝘷𝘦𝘳𝘴𝘦𝘯𝘴𝘪𝘵𝘪𝘷𝘦 𝘤𝘭𝘪𝘵. 𝘠𝘰𝘶 𝘫𝘰𝘭𝘵𝘦𝘥 𝘢𝘴 𝘪𝘧 𝘦𝘭𝘦𝘤𝘵𝘳𝘪𝘧𝘪𝘦𝘥, 𝘺𝘰𝘶𝘳 𝘣𝘰𝘥𝘺 𝘵𝘦𝘯𝘴𝘪𝘯𝘨 𝘢𝘯𝘥 𝘳𝘦𝘤𝘰𝘪𝘭𝘪𝘯𝘨 𝘶𝘯𝘥𝘦𝘳 𝘩𝘪𝘴 𝘳𝘦𝘭𝘦𝘯𝘵𝘭𝘦𝘴𝘴 𝘮𝘪𝘯𝘪𝘴𝘵𝘳𝘢𝘵𝘪𝘰𝘯𝘴.
''𝘖𝘩 𝘨𝘰𝘥- 𝘑𝘰𝘩𝘯-'' 𝘞𝘪𝘵𝘩 𝘢 𝘩𝘰𝘸𝘭 𝘰𝘧 𝘩𝘪𝘴 𝘯𝘢𝘮𝘦 𝘢𝘯𝘥 𝘢 𝘴𝘦𝘳𝘪𝘦𝘴 𝘰𝘧 𝘶𝘯𝘪𝘯𝘵𝘦𝘭𝘭𝘪𝘨𝘪𝘣𝘭𝘦 𝘴𝘰𝘶𝘯𝘥𝘴, 𝘺𝘰𝘶𝘳 𝘰𝘳𝘨𝘢𝘴𝘮 𝘳𝘶𝘴𝘩𝘦𝘥 𝘵𝘩𝘳𝘰𝘶𝘨𝘩 𝘺𝘰𝘶.
𝘓𝘪𝘮𝘣𝘴 𝘲𝘶𝘪𝘷𝘦𝘳𝘪𝘯𝘨 𝘢𝘯𝘥 𝘣𝘳𝘦𝘢𝘵𝘩 𝘩𝘢𝘭𝘵𝘪𝘯𝘨, 𝘺𝘰𝘶𝘳 𝘷𝘪𝘴𝘪𝘰𝘯 𝘸𝘦𝘯𝘵 𝘸𝘩𝘪𝘵𝘦 𝘢𝘴 𝘴𝘱𝘢𝘳𝘬𝘴 𝘰𝘧 𝘧𝘪𝘳𝘦 𝘴𝘸𝘦𝘱𝘵 𝘵𝘩𝘳𝘰𝘶𝘨𝘩 𝘯𝘦𝘳𝘷𝘦𝘴 𝘢𝘯𝘥 𝘷𝘦𝘴𝘴𝘦𝘭𝘴.
𝘍𝘰𝘳 𝘢 𝘮𝘰𝘮𝘦𝘯𝘵 𝘭𝘢𝘴𝘵𝘪𝘯𝘨 𝘦𝘵𝘦𝘳𝘯𝘪𝘵𝘺 𝘺𝘰𝘶 𝘭𝘢𝘤𝘬𝘦𝘥 𝘱𝘳𝘰𝘱𝘳𝘪𝘰𝘤𝘦𝘱𝘵𝘪𝘰𝘯 𝘰𝘳 𝘵𝘩𝘰𝘶𝘨𝘩𝘵 𝘢𝘯𝘥 𝘢𝘭𝘭𝘰𝘸𝘦𝘥 𝘺𝘰𝘶𝘳𝘴𝘦𝘭𝘧 𝘵𝘰 𝘧𝘢𝘭𝘭 𝘵𝘩𝘳𝘰𝘶𝘨𝘩 𝘸𝘢𝘷𝘦𝘴 𝘰𝘧 𝘪𝘯𝘵𝘢𝘯𝘨𝘪𝘣𝘭𝘦 𝘴𝘦𝘯𝘴𝘢𝘵𝘪𝘰𝘯𝘴 𝘶𝘯𝘵𝘪𝘭 𝘵𝘩𝘦 𝘴𝘶𝘳𝘦 𝘱𝘳𝘦𝘴𝘴 𝘰𝘧 𝘑𝘰𝘩𝘯’𝘴 𝘩𝘢𝘯𝘥𝘴 𝘢𝘯𝘥 𝘵𝘩𝘦 𝘸𝘢𝘳𝘮 𝘣𝘳𝘦𝘢𝘵𝘩 𝘧𝘳𝘰𝘮 𝘩𝘪𝘴 𝘭𝘶𝘯𝘨𝘴 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘺𝘰𝘶𝘳 𝘵𝘩𝘪𝘨𝘩𝘴 𝘤𝘢𝘭𝘭𝘦𝘥 𝘺𝘰𝘶 𝘣𝘢𝘤𝘬.
𝘏𝘦 𝘨𝘶𝘭𝘱𝘦𝘥 𝘺𝘰𝘶𝘳 𝘦𝘴𝘴𝘦𝘯𝘤𝘦 𝘭𝘰𝘶𝘥𝘭𝘺, 𝘸𝘦𝘭𝘤𝘰𝘮𝘪𝘯𝘨 𝘦𝘷𝘦𝘳𝘺 𝘥𝘳𝘰𝘱 𝘰𝘧 𝘵𝘩𝘦 𝘰𝘳𝘨𝘢𝘴𝘮𝘪𝘤 𝘧𝘭𝘰𝘰𝘥 𝘪𝘯𝘵𝘰 𝘩𝘪𝘴 𝘮𝘰𝘶𝘵𝘩.
𝘈𝘭𝘭 𝘰𝘧 𝘵𝘩𝘦 𝘤𝘰𝘭𝘰𝘶𝘳𝘴 𝘪𝘯 𝘺𝘰𝘶𝘳 𝘷𝘪𝘴𝘪𝘰𝘯 𝘣𝘭𝘶𝘳𝘳𝘦𝘥 𝘮𝘰𝘳𝘦 𝘸𝘪𝘵𝘩 𝘦𝘢𝘤𝘩 𝘮𝘪𝘯𝘥-𝘯𝘶𝘮𝘣𝘪𝘯𝘨 𝘱𝘶𝘭𝘴𝘦. 𝘠𝘰𝘶 𝘸𝘦𝘳𝘦𝘯’𝘵 𝘦𝘷𝘦𝘯 𝘢𝘸𝘢𝘳𝘦 𝘰𝘧 𝘵𝘩𝘦 𝘴𝘩𝘢𝘮𝘦𝘭𝘦𝘴𝘴 𝘸𝘢𝘪𝘭𝘴 𝘵𝘩𝘢𝘵 𝘭𝘦𝘧𝘵 𝘺𝘰𝘶 𝘶𝘯𝘵𝘪𝘭 𝘵𝘩𝘦 𝘣𝘭𝘪𝘴𝘴𝘧𝘶𝘭 𝘸𝘢𝘷𝘦𝘴 𝘧𝘪𝘯𝘢𝘭𝘭𝘺 𝘴𝘶𝘣𝘴𝘪𝘥𝘦𝘥.
𝘖𝘯𝘤𝘦 𝘩𝘦 𝘩𝘢𝘥 𝘩𝘪𝘴 𝘧𝘪𝘭𝘭, 𝘩𝘦 𝘧𝘪𝘯𝘢𝘭𝘭𝘺 𝘱𝘶𝘭𝘭𝘦𝘥 𝘢𝘸𝘢𝘺 𝘧𝘳𝘰𝘮 𝘺𝘰𝘶𝘳 𝘮𝘰𝘶𝘯𝘥 𝘢𝘯𝘥 𝘰𝘩 𝘥𝘪𝘥 𝘩𝘦 𝘭𝘰𝘰𝘬 𝘭𝘪𝘬𝘦 𝘢 𝘩𝘰𝘵 𝘮𝘦𝘴𝘴.
𝘏𝘪𝘴 𝘤𝘩𝘦𝘦𝘬𝘴 𝘸𝘦𝘳𝘦 𝘢 𝘥𝘦𝘦𝘱 𝘳𝘦𝘥 𝘵𝘩𝘢𝘵 𝘸𝘢𝘴 𝘴𝘭𝘰𝘸𝘭𝘺 𝘴𝘱𝘳𝘦𝘢𝘥𝘪𝘯𝘨 𝘢𝘤𝘳𝘰𝘴𝘴 𝘩𝘪𝘴 𝘤𝘶𝘮-𝘤𝘰𝘷𝘦𝘳𝘦𝘥 𝘧𝘢𝘤𝘦, 𝘢 𝘣𝘦𝘢𝘥𝘺 𝘴𝘵𝘳𝘪��𝘨 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘧𝘭𝘶𝘪𝘥𝘴 𝘩𝘢𝘯𝘨𝘪𝘯𝘨 𝘧𝘳𝘰𝘮 𝘩𝘪𝘴 𝘭𝘪𝘱𝘴 𝘢𝘯𝘥 𝘣𝘦𝘢𝘳𝘥 𝘣𝘦𝘧𝘰𝘳𝘦 𝘥𝘳𝘪𝘱𝘱𝘪𝘯𝘨 𝘰𝘧𝘧. 
𝘐𝘧 𝘵𝘩𝘦 𝘱𝘰𝘰𝘳 𝘨𝘶𝘺 𝘳𝘦𝘮𝘢𝘪𝘯𝘦𝘥 𝘰𝘶𝘵𝘴𝘪𝘥𝘦 𝘵𝘩𝘦 𝘥𝘰𝘰𝘳, 𝘶𝘯𝘥𝘰𝘶𝘣𝘵𝘦𝘥𝘭𝘺 𝘤𝘰𝘯𝘤𝘦𝘳𝘯𝘦𝘥 𝘣𝘺 𝘺𝘰𝘶𝘳 𝘢𝘣𝘴𝘦𝘯𝘤𝘦, 𝘺𝘰𝘶 𝘸𝘦𝘳𝘦 𝘤𝘰𝘯𝘷𝘪𝘯𝘤𝘦𝘥 𝘵𝘩𝘢𝘵 𝘩𝘦 𝘩𝘢𝘥 𝘩𝘦𝘢𝘳𝘥 𝘦𝘷𝘦𝘳𝘺𝘵𝘩𝘪𝘯𝘨 𝘵𝘳𝘢𝘯𝘴𝘱𝘪𝘳𝘦 𝘸𝘪𝘵𝘩𝘪𝘯.
𝘘𝘶𝘪𝘦𝘵𝘭𝘺, 𝘑𝘰𝘩𝘯 𝘳𝘰𝘴𝘦 𝘵𝘰 𝘩𝘪𝘴 𝘧𝘦𝘦𝘵, 𝘨𝘶𝘪𝘥𝘪𝘯𝘨 𝘺𝘰𝘶𝘳 𝘣𝘢𝘤𝘬 𝘨𝘦𝘯𝘵𝘭𝘺 𝘢𝘨𝘢𝘪𝘯𝘴𝘵 𝘵𝘩𝘦 𝘸𝘢𝘭𝘭 𝘢𝘴 𝘺𝘰𝘶 𝘴𝘵𝘳𝘶𝘨𝘨𝘭𝘦𝘥 𝘵𝘰 𝘮𝘢𝘪𝘯𝘵𝘢𝘪𝘯 𝘺𝘰𝘶𝘳 𝘣𝘢𝘭𝘢𝘯𝘤𝘦. 𝘗𝘳𝘦𝘴𝘴𝘪𝘯𝘨 𝘢 𝘵𝘦𝘯𝘥𝘦𝘳 𝘬𝘪𝘴𝘴 𝘵𝘰 𝘺𝘰𝘶𝘳 𝘧𝘰𝘳𝘦𝘩𝘦𝘢𝘥, 𝘩𝘦 𝘮𝘶𝘳𝘮𝘶𝘳𝘦𝘥,
"𝘛𝘰𝘯𝘪𝘨𝘩𝘵 𝘸𝘰𝘯'𝘵 𝘦𝘯𝘥 𝘸𝘪𝘵𝘩𝘰𝘶𝘵 𝘮𝘦 𝘧𝘶𝘤𝘬𝘪𝘯𝘨 𝘺𝘰𝘶, 𝘢𝘯𝘨𝘦𝘭." 𝘐𝘵 𝘸𝘢𝘴 𝘢 𝘱𝘳𝘰𝘮𝘪𝘴𝘦 𝘵𝘩𝘢𝘵 𝘭𝘦𝘧𝘵 𝘺𝘰𝘶 𝘺𝘦𝘢𝘳𝘯𝘪𝘯𝘨 𝘧𝘰𝘳 𝘮𝘰𝘳𝘦.
"𝘠𝘰𝘶 𝘩𝘢𝘥 𝘮𝘦 𝘸𝘢𝘪𝘵𝘪𝘯𝘨 𝘧𝘰𝘳 𝘢𝘯 𝘦𝘵𝘦𝘳𝘯𝘪𝘵𝘺, 𝘴𝘰 𝘺𝘰𝘶 𝘣𝘦𝘵𝘵𝘦𝘳 𝘬𝘦𝘦𝘱 𝘵𝘩𝘢𝘵 𝘱𝘳𝘰𝘮𝘪𝘴𝘦, 𝘴𝘪𝘳." 𝘠𝘰𝘶 𝘳𝘦𝘮𝘢𝘳𝘬𝘦𝘥, 𝘢 𝘴𝘩𝘦𝘦𝘱𝘪𝘴𝘩 𝘴𝘮𝘪𝘭𝘦 𝘤𝘶𝘳𝘭𝘪𝘯𝘨 𝘺𝘰𝘶𝘳 𝘭𝘪𝘱𝘴 𝘢𝘴 𝘺𝘰𝘶 𝘧𝘦𝘭𝘵 𝘵𝘩𝘦 𝘮𝘢𝘯'𝘴 𝘨𝘦𝘯𝘵𝘭𝘦 𝘵𝘰𝘶𝘤𝘩 𝘵𝘳𝘢𝘤𝘪𝘯𝘨 𝘢𝘭𝘰𝘯𝘨 𝘵𝘩𝘦 𝘤𝘰𝘯𝘵𝘰𝘶𝘳𝘴 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘴𝘪𝘥𝘦𝘴.
𝘞𝘪𝘵𝘩 𝘺𝘰𝘶𝘳 𝘦𝘺𝘦𝘴 𝘤𝘭𝘰𝘴𝘦𝘥, 𝘺𝘰𝘶 𝘴𝘢𝘷𝘰𝘳𝘦𝘥 𝘵𝘩𝘦 𝘮𝘰𝘮𝘦𝘯𝘵, 𝘳𝘦𝘭𝘪𝘴𝘩𝘪𝘯𝘨 𝘪𝘯 𝘵𝘩𝘦 𝘶𝘯𝘦𝘹𝘱𝘦𝘤𝘵𝘦𝘥 𝘵𝘶𝘳𝘯 𝘰𝘧 𝘦𝘷𝘦𝘯𝘵𝘴.
"𝘊𝘰𝘮𝘦 𝘰𝘯 𝘵𝘩𝘦𝘯," 𝘛𝘩𝘦 𝘊𝘢𝘱𝘵𝘢𝘪𝘯 𝘮𝘶𝘳𝘮𝘶𝘳𝘦𝘥, 𝘵𝘩𝘦 𝘸𝘢𝘳𝘮𝘵𝘩 𝘰𝘧 𝘩𝘪𝘴 𝘣𝘰𝘥𝘺 𝘨𝘳𝘢𝘥𝘶𝘢𝘭𝘭𝘺 𝘳𝘦𝘤𝘦𝘥𝘪𝘯𝘨 𝘢𝘴 𝘩𝘦 𝘵𝘳𝘢𝘪𝘭𝘦𝘥 𝘩𝘪𝘴 𝘩𝘢𝘯𝘥𝘴 𝘥𝘰𝘸𝘯 𝘵𝘰 𝘢𝘥𝘫𝘶𝘴𝘵 𝘺𝘰𝘶𝘳 𝘱𝘢𝘯𝘵𝘪𝘦𝘴 𝘢𝘯𝘥 𝘧𝘪𝘹 𝘺𝘰𝘶𝘳 𝘥𝘳𝘦𝘴𝘴 𝘪𝘯𝘵𝘰 𝘱𝘭𝘢𝘤𝘦.
"𝘞𝘦 𝘩𝘢𝘷𝘦 𝘢 𝘭𝘰𝘯𝘨 𝘯𝘪𝘨𝘩𝘵 𝘢𝘩𝘦𝘢𝘥 𝘰𝘧 𝘶𝘴." 𝘞𝘪𝘵𝘩 𝘢 𝘤𝘩𝘦𝘦𝘬𝘺 𝘸𝘪𝘯𝘬, 𝘩𝘦 𝘱𝘳𝘦𝘴𝘴𝘦𝘥 𝘢 𝘴𝘰𝘧𝘵 𝘬𝘪𝘴𝘴 𝘵𝘰 𝘺𝘰𝘶𝘳 𝘭𝘪𝘱𝘴, 𝘪𝘯𝘵𝘦𝘳𝘵𝘸𝘪𝘯𝘪𝘯𝘨 𝘩𝘪𝘴 𝘧𝘪𝘯𝘨𝘦𝘳𝘴 𝘸𝘪𝘵𝘩 𝘺𝘰𝘶𝘳𝘴 𝘣𝘦𝘧𝘰𝘳𝘦 𝘱𝘶𝘴𝘩𝘪𝘯𝘨 𝘰𝘱𝘦𝘯 𝘵𝘩𝘦 𝘥𝘰𝘰𝘳 𝘰𝘧 𝘵𝘩𝘦 𝘴𝘵𝘢𝘭𝘭.
𝘞𝘪𝘵𝘩𝘰𝘶𝘵 𝘢 𝘸𝘰𝘳𝘥, 𝘺𝘰𝘶 𝘧𝘰𝘭𝘭𝘰𝘸𝘦𝘥 𝘤𝘭𝘰𝘴𝘦𝘭𝘺 𝘣𝘦𝘩𝘪𝘯𝘥, 𝘮𝘢𝘬𝘪𝘯𝘨 𝘢 𝘤𝘰𝘯𝘤𝘦𝘳𝘵𝘦𝘥 𝘦𝘧𝘧𝘰𝘳𝘵 𝘵𝘰 𝘸𝘢𝘭𝘬 𝘪𝘯 𝘢 𝘴𝘵𝘳𝘢𝘪𝘨𝘩𝘵 𝘭𝘪𝘯𝘦 𝘢𝘴 𝘺𝘰𝘶 𝘣𝘰𝘵𝘩 𝘦𝘮𝘦𝘳𝘨𝘦𝘥 𝘧𝘳𝘰𝘮 𝘵𝘩𝘦 𝘣𝘢𝘵𝘩𝘳𝘰𝘰𝘮 𝘢𝘯𝘥 𝘣𝘦𝘨𝘢𝘯 𝘵𝘰 𝘯𝘢𝘷𝘪𝘨𝘢𝘵𝘦 𝘵𝘩𝘦 𝘤𝘰𝘳𝘳𝘪𝘥𝘰𝘳 𝘭𝘦𝘢𝘥𝘪𝘯𝘨 𝘣𝘢𝘤𝘬 𝘵𝘰 𝘵𝘩𝘦 𝘣𝘢𝘳.
𝘈𝘵 𝘧𝘪𝘳𝘴𝘵, 𝘺𝘰𝘶 𝘤𝘰𝘶𝘭𝘥𝘯'𝘵 𝘥𝘦𝘯𝘺 𝘪𝘵 𝘵𝘰 𝘺𝘰𝘶𝘳𝘴𝘦𝘭𝘧, 𝘺𝘰𝘶 𝘩𝘢𝘳𝘥𝘭𝘺 𝘯𝘰𝘵𝘪𝘤𝘦𝘥 𝘢𝘯𝘺𝘰𝘯𝘦 𝘦𝘭𝘴𝘦 𝘪𝘯 𝘵𝘩𝘦 𝘯𝘦𝘢𝘳𝘭𝘺 𝘦𝘮𝘱𝘵𝘺 𝘱𝘶𝘣 𝘢𝘴 𝘤𝘭𝘰𝘴𝘪𝘯𝘨 𝘵𝘪𝘮𝘦 𝘢𝘱𝘱𝘳𝘰𝘢𝘤𝘩𝘦𝘥.
𝘊𝘦𝘳𝘵𝘢𝘪𝘯𝘭𝘺 𝘯𝘰𝘵 𝘵𝘩𝘦 𝘣𝘭𝘰𝘯𝘥𝘦 𝘮𝘢𝘯 𝘸𝘩𝘰 𝘣𝘦𝘤𝘢𝘮𝘦 𝘵𝘩𝘦 𝘧𝘰𝘤𝘢𝘭 𝘱𝘰𝘪𝘯𝘵 𝘰𝘧 𝘺𝘰𝘶𝘳 𝘦𝘷𝘦𝘯𝘪𝘯𝘨, 𝘱𝘦𝘳𝘩𝘢𝘱𝘴 𝘦𝘷𝘦𝘯 𝘵𝘩𝘦 𝘴𝘵𝘢𝘳𝘵𝘪𝘯𝘨 𝘱𝘰𝘪𝘯𝘵 𝘰𝘧 𝘢 𝘭𝘰𝘯𝘨-𝘥𝘦𝘴𝘪𝘳𝘦𝘥 𝘯𝘪𝘨𝘩𝘵 𝘺𝘰𝘶 𝘩𝘢𝘥 𝘣𝘦𝘦𝘯 𝘥𝘳𝘦𝘢𝘮𝘪𝘯𝘨 𝘢𝘣𝘰𝘶𝘵 𝘧𝘰𝘳 𝘮𝘰𝘯𝘵𝘩𝘴.
𝘏𝘦 𝘴𝘢��� 𝘱𝘦𝘳𝘤𝘩𝘦𝘥 𝘰𝘯 𝘵𝘩𝘦 𝘴𝘵𝘰𝘰𝘭 𝘯𝘦𝘢𝘳𝘦𝘴𝘵 𝘵𝘰 𝘵𝘩𝘦 𝘣𝘢𝘵𝘩𝘳𝘰𝘰𝘮, 𝘤𝘢𝘭𝘮𝘭𝘺 𝘴𝘪𝘱𝘱𝘪𝘯𝘨 𝘩𝘪𝘴 𝘥𝘳𝘪𝘯𝘬 𝘢𝘴 𝘩𝘦 𝘢𝘸𝘢𝘪𝘵𝘦𝘥 𝘺𝘰𝘶𝘳 𝘳𝘦𝘵𝘶𝘳𝘯.
𝘏𝘰𝘸𝘦𝘷𝘦𝘳, 𝘸𝘩𝘦𝘯 𝘩𝘪𝘴 𝘨𝘢𝘻𝘦 𝘧𝘪𝘯𝘢𝘭𝘭𝘺 𝘴𝘦𝘵𝘵𝘭𝘦𝘥 𝘶𝘱𝘰𝘯 𝘺𝘰𝘶, 𝘵𝘩𝘦 𝘴𝘮𝘪𝘭𝘦 𝘵𝘩𝘢𝘵 𝘩𝘢𝘥 𝘢𝘥𝘰𝘳𝘯𝘦𝘥 𝘩𝘪𝘴 𝘭𝘪𝘱𝘴 𝘪𝘯𝘴𝘵𝘢𝘯𝘵𝘭𝘺 𝘷𝘢𝘯𝘪𝘴𝘩𝘦𝘥. ''𝘠/𝘕?''
𝘠𝘰𝘶𝘳 𝘮𝘰𝘶𝘵𝘩 𝘰𝘱𝘦𝘯𝘦𝘥 𝘪𝘯𝘷𝘰𝘭𝘶𝘯𝘵𝘢𝘳𝘪𝘭𝘺, 𝘺𝘰𝘶𝘳 𝘣𝘳𝘢𝘪𝘯 𝘴𝘵𝘳𝘶𝘨𝘨𝘭𝘪𝘯𝘨 𝘵𝘰 𝘤𝘰𝘯𝘫𝘶𝘳𝘦 𝘶𝘱 𝘢𝘯 𝘦𝘹𝘤𝘶𝘴𝘦, 𝘣𝘶𝘵 𝘸𝘰𝘳𝘥𝘴 𝘧𝘢𝘪𝘭𝘦𝘥 𝘺𝘰𝘶. 𝘐𝘯𝘴𝘵𝘦𝘢𝘥, 𝘪𝘵 𝘸𝘢𝘴 𝘑𝘰𝘩𝘯'𝘴 𝘷𝘰𝘪𝘤𝘦 𝘵𝘩𝘢𝘵 𝘳𝘦𝘴𝘰𝘶𝘯𝘥𝘦𝘥 𝘵𝘩𝘳𝘰𝘶𝘨𝘩 𝘵𝘩𝘦 𝘯𝘰𝘸 𝘲𝘶𝘪𝘦𝘵 𝘴𝘱𝘢𝘤𝘦, 𝘵𝘩𝘦 𝘮𝘶𝘴𝘪𝘤 𝘩𝘢𝘷𝘪𝘯𝘨 𝘣𝘦𝘦𝘯 𝘴𝘪𝘭𝘦𝘯𝘤𝘦𝘥.
"𝘈𝘭𝘦𝘹, 𝘱𝘶𝘵 𝘵𝘩𝘦 𝘺𝘰𝘶𝘯𝘨 𝘮𝘢𝘯'𝘴 𝘵𝘢𝘣 𝘰𝘯 𝘮𝘪𝘯𝘦." 𝘏𝘦 𝘤𝘰𝘮𝘮𝘦𝘯𝘵𝘦𝘥 𝘸𝘪𝘵𝘩𝘰𝘶𝘵 𝘨𝘭𝘢𝘯𝘤𝘪𝘯𝘨 𝘪𝘯 𝘩𝘪𝘴 𝘥𝘪𝘳𝘦𝘤𝘵𝘪𝘰𝘯 𝘢𝘴 𝘵𝘩𝘦 𝘣𝘢𝘳𝘵𝘦𝘯𝘥𝘦𝘳 𝘯𝘰𝘥𝘥𝘦𝘥 𝘪𝘯 𝘳𝘦𝘵𝘶𝘳𝘯.
𝘞𝘪𝘵𝘩𝘰𝘶𝘵 𝘴𝘱𝘢𝘳𝘪𝘯𝘨 𝘺𝘰𝘶 𝘢𝘯𝘰𝘵𝘩𝘦𝘳 𝘮𝘰𝘮𝘦𝘯𝘵 𝘪𝘯 𝘵𝘩𝘦 𝘰𝘵𝘩𝘦𝘳 𝘮𝘢𝘯'𝘴 𝘱𝘳𝘦𝘴𝘦𝘯𝘤𝘦, 𝘑𝘰𝘩𝘯 𝘵𝘶𝘳𝘯𝘦𝘥 𝘵𝘰 𝘧𝘢𝘤𝘦 𝘵𝘩𝘦 𝘥𝘰𝘰𝘳.
𝘞𝘪𝘵𝘩 𝘢 𝘧𝘪𝘳𝘮 𝘩𝘢𝘯𝘥 𝘰𝘯 𝘺𝘰𝘶𝘳 𝘸𝘢𝘪𝘴𝘵, 𝘩𝘦 𝘣𝘦𝘨𝘢𝘯 𝘭𝘦𝘢𝘥𝘪𝘯𝘨 𝘺𝘰𝘶 𝘵𝘰𝘸𝘢𝘳𝘥𝘴 𝘵𝘩𝘦 𝘱𝘢𝘳𝘬𝘪𝘯𝘨 𝘭𝘰𝘵, 𝘴𝘪𝘨𝘯𝘢𝘭𝘪𝘯𝘨 𝘵𝘩𝘦 𝘴𝘵𝘢𝘳𝘵 𝘰𝘧 𝘸𝘩𝘢𝘵 𝘱𝘳𝘰𝘮𝘪𝘴𝘦𝘥 𝘵𝘰 𝘣𝘦 𝘢 𝘭𝘰𝘯𝘨 𝘯𝘪𝘨𝘩𝘵 𝘢𝘩𝘦𝘢𝘥.
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