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Ideal Trip
Pairing: San x reader
Genre: Action, fluff
Word count: 15.2k (💀)
Warnings: San is kinda not a nice man at first, but then he is!, blood, monsters getting mutilated, but it's for like 5 seconds so don't worry.
AN: I legit had a dream of this. This dream happened after crazy form teaser pics dropped and I had this in my drafts for that many days. I hope y'all like this as well. Please consider liking and pls reblog as it motivates me to write more!
The school that we are currently standing in front of is called 'The Ideal School'. Literally, that's it's name. Talk about overestimation. Even though it is called so, it is nothing like your average good school.
You see, it's an old school. Older than I can remember. Heck, my father was a student at this school.
And we came here to give an exam, a Mock test in particular. Some of our friends applied for this. Well, their parents did. And me you ask? I was here because, and these are my mom's words, "you will give the exam because all of your friends are giving it".
Yeah me and dad thought it was bullshit.
But as both of us are scared of her shouting and making the house a circus, I decided to give it.
And so here we are, sitting inside one of the classrooms on the ground floor. My classmates were there, as well as students from other schools.
The walls here are really old, covered in writings that stretch across the walls, doors, and windows. It feels so different from my school, and I can’t help but find it a bit strange.
Time passed and we were just chatting when all of a sudden there was this commotion in the corridor.
Us being curious little kids we went outside. We somehow got to know that a boy has been found sneaking in the canteen and going through the food stash.
I don't know why, but all of us went there. Why? To see the commotion there? Tsk, kids.. where is the canteen?
Reaching the canteen, we saw that the child who had dared to sneak in was being scolded. The teacher was saying something about punishing the kid. The kid, no older than 10, looked traumatized by the screaming teacher.
They are pretty strict with this" I asked one of my friends.
"I wouldn't last a day here" she replied with a chuckle.
I heard one of my other classmates say something but before that a high pitched sound pierced my ears.
My hands instinctively flew to my ears as black spots began to creep into my vision. And then, everything went dark.
Aw come on I came here to give a test not to pass out. Get up you weak ass bitch.
You do wake up, but not where you expect. This isn’t The Ideal. It’s your school. The one four stations away.
What. The. Hell.
The bell rings. The freaking bell.
You try to calm yourself, but panic bubbles up. You’re in your classroom, lying on one of the benches. Groggily, you push yourself up using your elbows and glance around.
Beside you, someone stirs.
“Wake up,” you mutter, shaking her.
“Five more minutes,” she grumbled.
“This isn’t your house! We’re at school!”
“School?!”
She bolt upright, eyes wide and frantic, looking more like a confused puppy than anything else.
The two of you quickly realize you’re in your classroom. Familiar, but something about it feels… off.
“Should we go out?” she ask softly, looking at the door.
“Yeah, let’s go.”
You peek out first. The hallway is unsettlingly quiet. Too quiet. Something feels very, very wrong.
The two of you head to the neighboring classroom, where your other friends sit cluelessly at their desks.
“Surprise, motherfuckers,” you announce.
“Ah!”
“So, what’s the deal?” you ask, ignoring their startled expressions.
“The stork?” one of them jokes, earning her a glare sharp enough to cut steel.
You sigh. "We need to figure this out. Let’s go.”
As the defacto leader of your little group, your friends all look at you for guidance. You don’t remember volunteering for the job, but it’s become second nature by now.
The layout of the school flashes in your mind—there’s the main building, the field, the stage at the far end, and the smaller two-story building beside it, home to the singing room. It’s always been your favorite spot.
Stepping outside, you’re greeted by chaos.
No, worse than chaos. Something you can’t explain.
Students, rows upon rows of them, march silently across the school grounds like lifeless puppets. Their faces are blank, their movements robotic.
And suddenly, you’re alone.
You whirl around. Where are they? Your friends who were just right here. You rack your brain, desperate to remember, but all you get are fragments: the classroom, the field, the students, their uniforms.
But the uniforms are wrong. These kids aren’t wearing your school uniform. They’re dressed in plain white—head to toe.
A chill runs down your spine.
You look down at yourself. Your uniform’s still intact: white shirt, blue skirt, tie. No jacket, though. Why the hell didn’t the school provide winter coats? It’s freezing.
Your breath comes out in shaky puffs as you call out for your friends.
Nothing.
The silent students turn to look at you, their blank faces unnerving.
“What are you looking at?” you mutter, backing away instinctively.
Before you realize it, you’re standing in the middle of the field. How did you get here? Your legs feel like they’re moving on their own.
Your mind races. This has to be a nightmare. Right?
Your feet carry you toward the singing room, up the stairs of the two-story building. Maybe it’s your love for music—or the connection you’ve always had with the music teacher—but something about this place feels… safe.
The door to the music room looms in front of you, larger than usual. Slowly, you push it open.
Inside, your teacher sits at the piano, but something is horribly wrong.
He’s completely black. Not in a racial sense—his entire body is an inky void, like a shadow brought to life. The contrast is so stark it makes your chest tighten.
You stagger back, trying to be as silent as possible, but the universe seems to hate you. Your shoe scrapes against the floor.
The shadow turns to face you.
Your breath catches. For a moment, it doesn’t move. Slowly, you back away, step by step, until you’re near the stairs.
And then, it bolts toward you.
Your legs carry you down the stairs, sprinting as fast as they can. The ‘krt krt’ sound of the thing chasing you sends shivers down your spine.
You run across the field, not daring to look back. The students don’t react, as if this is all normal to them.
Your heart pounds in your chest as you collapse onto the stairs, exhaustion seeping into your bones. You wrap your arms around yourself, trying to shield your face as if it’ll protect you from whatever is coming. The sound of your own ragged breathing fills your ears, but it’s soon overtaken by another noise.
It’s faint at first—a low, guttural growl, followed by the unsettling ‘krt krt’ sound that echoes in your mind. Your chest tightens. You don’t dare look up.
It’s here.
You brace yourself, every nerve in your body screaming for you to move, but your muscles refuse to obey. Your breath catches as the sound grows louder, closer, until you swear you can feel its presence looming over you.
This is it.
And then, it happens.
A sharp, metallic sound slices through the air, followed by an agonized screech that makes your blood run cold. You flinch, instinctively pulling your arms tighter around your head. The screeching stops abruptly, replaced by silence so heavy it feels like the world itself is holding its breath.
When you dare to look up, your eyes widen.
There, standing a few feet away, is someone you’ve never seen before.
The first thing you notice is the knife in his hand—long, sleek, and dripping with blood. The blade glints faintly under the dim light, a cruel contrast to the dark substance staining it.
Then your gaze travels upward.
His silhouette is sharp and commanding, radiating a quiet intensity that sends a shiver down your spine. He's tall, with a posture that exudes confidence and danger all at once. But it’s his face that steals your breath away—delicate yet fierce, almost otherworldly. His features are so striking it’s hard to tell if he's beautiful or terrifying.
But the most jarring detail is his hair.
Bright fiery red with black highlights, with contrast to his pale face, the colors clash in a way that should look ridiculous but instead feels hauntingly perfect. The contrast is mesmerizing, drawing your eyes like moths to a flame. You don’t even like red, but on them, it feels… powerful.
He glanced down at the lifeless black figure sprawled across the ground, his expression unreadable. Blood pools beneath it, the deep crimson stark against the pale concrete.
For a moment, it’s like time itself has frozen.
Your savior turns, his piercing gaze finally meeting yours.
It’s only for a second, but it’s enough to knock the air out of your lungs. His eyes—sharp, unyielding—cut through you like the blade they wield. There’s something chilling about the way he looks at you, as if he's staring straight into your soul.
You open your mouth to speak, but no sound comes out.
Before you can process what’s happening, he turns away.
“Wait!” you call out, scrambling to your feet despite the ache in your legs.
He doesn't stop.
You stumble forward, your mind racing with a thousand questions. Who is he? How did he know you were here? What even was that thing he just killed?
But before you can take another step, something cold wraps around your ankle, yanking you down with a force that sends you crashing to the ground.
The floor wasn’t soft, and neither was your chin. Pain radiated through your jaw as you lay there, groaning. “It hurts like a bitch,” you muttered, clutching your face.
When you glanced down, though, any complaints about the fall evaporated.
There, gripping your ankle, was a dismembered hand.
Cold, pale fingers dug into your skin, unmoving, yet somehow alive.
A guttural scream tore from your throat, raw and uncontrolled. You kicked instinctively, but it held firm. Panic rose, choking you, as you clawed at the ground to pull yourself away.
Before you could react further, like a thunderbolt, the guy reappeared. He raised the blade high and brought it down with a sickening crunch.
Again.
And again.
The hand was reduced to a mushy, unrecognizable mess as he hacked at it relentlessly. Blood splattered across the floor and your legs, and the wet, squelching noise made bile rise in your throat.
“Stop! Stop, it’s gone!” you wanted to scream, but your voice refused to come.
Finally, he crouched down, prying the mangled remains from your ankle. His fingers worked quickly, efficiently, peeling the cold digits away.
He stood up, wiping the blood from his hands on his pants, and turned to leave without a word.
“Wait!”
Your voice cracked, desperate, but it was enough to make him stop.
He froze, mid-step, but didn’t turn around.
Scrambling to your feet, you dusted yourself off and stumbled after him.
“Excuse me, mister!” you called, your voice trembling. “Can you please tell me how to get out of here?”
He turned then, slowly, and his gaze locked onto yours. He was taller than you by at least half a head, and his dark eyes bore an intensity that sent shivers down your spine.
“You…” His voice was deep, rough around the edges. “How are you talking?”
You blinked. Is he high or something?
“What?”
“And your clothes,” he continued, as if you hadn’t spoken. “They’re different. Have you… escaped the process?”
“I don’t know what you’re talking about,” you snapped, your frustration mounting. “I just want to get out of here.”
“Are you from this school?” His tone sharpened, almost accusing. “Answer me.”
“Yes, but—”
Before you could finish, his hand shot out and grabbed your arm.
His grip was like iron, unyielding, and he started dragging you forward without hesitation.
“Hey!” you yelped, tugging at his hand. “Let me go! What are you doing?”
He didn’t answer.
Your heart pounded in your chest as you struggled against his hold. “Listen, mister! I don’t know what’s going on, okay? I just woke up here, and I don’t know what the hell happened! Please, let me go!”
He stopped abruptly, spinning around to face you. His piercing gaze made your stomach churn.
“So…” He spoke slowly, as if piecing something together. “You haven’t been processed.”
“I don’t know what that means!”
His eyes raked over you, up and down.
Did he just check me out? you thought, outraged. Whoop, whoop, that’s the sound of the police!
“Follow me,” he said curtly, turning away.
You stood your ground. “No. How do I know I can trust you?”
He chuckled, the sound low and humorless. “Do you see anyone else here you trust more?”
Your lips parted, but no sound came out. Damn. He had a point.
“My name is San,” he offered. “What’s yours?”
You hesitated.
“It’s fine if you don’t trust me yet,” he added, almost kindly. “But if you want to survive, you’ll follow me.”
Against your better judgment, you nodded. Your questions could wait—surviving took priority.
As you walked behind him, you glanced down at your legs and winced. Blood streaked your socks and shoes, the sticky warmth making your stomach churn.
Noticing your hesitation, San spoke without looking back. “Where’s the nearest bathroom?”
“Huh? Oh, the men’s bathroom is—”
“Does gender matter?” he interrupted. “Just tell me the closest one.”
You sighed and led him to the bathroom in the main building. He pushed the door open and strode inside, heading straight for the sink.
“Come here,” he said, gesturing at the ground in front of him.
You hesitated. “Me?”
“Yes.”
Reluctantly, you stepped closer.
“Take off your shoes and socks,” he instructed.
“What? Why?”
“They’re covered in blood,” he said simply. “And if ‘they’ track us by your bloody footprints?”
You swallowed hard. “who are they?”
His lips quirked, almost amused. “You really have no idea, do you?”
You shook your head, confused and unnerved.
“Take them off,” he said again. “Or I’ll do it for you.”
Grumbling under your breath, you crouched down, slipping off your shoes and socks, your fingers trembling slightly. San grabbed them and rinsed the shoes under the tap.
“The socks are ruined,” he muttered, tossing them aside.
He straightened up and glanced at you. “Wait here.”
Before you could protest, he was gone.
As the silence pressed down on you, the weight of your situation finally hit. You slumped onto the edge of the sink counter, your legs weak.
What if you never got out of here?
“Are you okay?”
San’s voice startled you, and you looked up to see him holding a pair of sneakers.
“They’re not your size, but they’ll have to do,” he said, handing them to you.
You slid off the counter and slipped them on. They were too big, but at least they were clean.
“Let’s go,” he said, heading for the door.
Something about him felt off—his protectiveness, his calm demeanor in the face of chaos. Why was he helping you?
You didn’t know, but for now, you decided to trust him. You didn’t have much of a choice.
San was overjoyed. Even the strongest word for happiness couldn’t capture the overwhelming elation surging through him.
He had found a human. A real, living human—someone other than himself. And not just any human, but a student from the very school they stood in.
Finally, he could go back to his family.
Well, a makeshift family, but a family nonetheless.
A group of people who had taught him that the blood of the covenant truly was thicker than the water of the womb.
He cherished them, loved them, and would do anything to protect them. Most of all, he missed them.
Every fiber of his being screamed for him to grab this girl and force her to unlock the path. He could taste freedom—it was right there within his grasp.
But San was no brute. He prided himself on being patient and calculating. He’d use this girl the right way, ensuring they both got out safely.
Still, a pang of guilt gnawed at him. She wasn’t just a tool; she was just as lost as he was, maybe even more so. Her confusion and fear were written all over her face.
But a man had to do what a man had to do.
“Hongjoong hyung,” he murmured to himself, his voice barely audible, “I’m coming home. Just wait a little longer.”
The sound of his own voice brought a small chuckle to his lips. Damn, I must sound like a lunatic, talking to myself like this. But it didn’t matter. He had a plan, and nothing would stop him now.
---
I had been walking for what felt like an eternity. Either this guy was playing some elaborate prank on me, or he really did live on the other side of the universe.
Finally, after what seemed like ages, we stopped in front of a room.
I recognized it immediately—this used to be the teachers’ lounge.
Now, though, it looked like he had claimed it as his own.
The room was cluttered but strangely organized. In one corner, several of those stark white uniforms the kids outside were wearing hung in neat rows.
The shelves, once filled with papers and notebooks, were now stocked with weapons and strange equipment I couldn’t identify.
A large table occupied one corner, covered in maps, papers, and a small computer that looked like it had been swiped from the computer lab.
On the opposite side, there was a pile of clothes and a small mattress on the floor. A mattress. Since when did our school have those? Where did he even get it?
“It’s getting late. You should sleep,” he said, his tone casual.
I stayed rooted at the doorway. The thought of sleeping in the same room as a man—a man I had just met—made my skin crawl.
“I don’t want to,” I replied, crossing my arms.
“Okay, then don’t,” he said, shrugging as he made his way to the mattress.
And that was it. Just like that.
Feeling slightly foolish, I shuffled over to a chair by the table and sat down. That’s when I realized just how cold it was. My legs were freezing, and my arms weren’t faring much better.
I curled up in the chair, hugging my knees in a futile attempt to stay warm.
I just wanted to sleep—sleep and maybe never wake up.
“You can wear my jacket,” his voice broke the silence.
Startled, I glanced at him. He wasn’t even looking at me, his arm draped over his eyes as he lay on the mattress.
“Is it washed?” I asked skeptically.
He let out a low chuckle. “Seriously? That’s your first concern? You’re freezing, and you’re worried about whether it’s clean?”
“Well, yeah,” I muttered.
“Do you want it or not?”
“Fine, I’ll take it,” I said, too cold to argue further.
Wrapped in his jacket, I was finally warm. The thick material cocooned me, and the lingering scent of something earthy—him—filled my senses.
It was so comforting that, before I knew it, I had passed out, slumped over the table with my arms folded under my head.
"Bro, I think San has company."
"What the fuck do you mean?"
Inside a makeshift room—cramped and chaotic with tables, equipment, holo screens, and all the clutter that a group of overgrown boys would gather—two figures were hard at work.
One of them, silver-haired and deeply focused, sat hunched over his task. Across the room, a black-haired guy with glasses was multitasking, eating a chocolate bar while working with one hand.
"Geez, stop eating while working, Wooyoung."
"I do what I fucking want, Yunho."
Yunho rolled his eyes, muttering a quiet "whatever" before cupping his hands around his mouth like someone yelling into a canyon.
"I think San has companyyy!" he sang in a childish tone.
Immediately, there was the sound of something crashing. Yunho looked up to see Wooyoung scrambling over boxes to get to him.
“What the fuck do you mean, bro?"
"Don't believe me? Just watch."
Wooyoung peered at the hologram and saw it: a red dot labeled "San," but beside it, another red dot marked "Unknown."
"You think it's a processed kid?" Wooyoung asked hesitantly.
"Doesn't seem like it. If it was processed, San wouldn’t let it stay in his room for long."
"True..."
"Hello, hello."
The two boys turned toward the door, where two figures entered the room. The first, a man with brown hair in a suit, strode in confidently. Behind him, a taller man with black hair streaked with light brown highlights followed, also suited up, both with guns in hand.
"Did you kill them, Mingi?" Yunho asked.
"Ask the maknae."
"For the love of god, hyung, I’m old enough! Stop babying me," the younger one whined, despite his protests sounding anything but mature.
"Jongho-ya, did you kill them like Hongjoong hyung asked?" Wooyoung teased, giggling.
"Yes," Jongho replied proudly.
"Aww, our Jongho’s all grown up! Come here and give hyung a hug!" Wooyoung exclaimed opening his arms and skipping toward the youngest.
"Nuh-uh, hyung. I’ve got a gun in my hand. I will rat ta-ta-ta you up."
"Wooyoung, calm down!" Yunho scolded.
While the three bickered, Mingi moved to the hologram and stared at it.
"Um, I don’t know much about your holo stuff, but I’m pretty sure someone’s in San’s room right now."
The three of them stopped, looking at him in disbelief.
"What? Am I not allowed to be smart?"
"No, it’s not that, hyung. It’s just...you were never smart to begin with," Jongho muttered, earning nods of agreement from Yunho and Wooyoung.
"Wow, the disrespect! I just helped you kill those players!"
"Okay, but jokes aside," Yunho said with urgency, "San really does have someone in his room. Should we tell Hongjoong hyung and Seonghwa hyung?"
"Tell me what?"
Speak of the devil.
Hongjoong entered the room, light brown hair slightly tousled. Though shorter than the others, his aura made it impossible to underestimate him. He was flanked by Seonghwa, the group’s oldest and de facto mom, and Yeosang, who had green hair with black stripes. Although he looked like a Greek statue, his strength is not to be underestimated.
"Tell me what, Yunho?" Hongjoong asked again, his voice firm.
"San has some company," Wooyoung blurted out.
"Ooh, really?" Yeosang chimed in, a mischievous glint in his eyes.
"Yes," Yunho confirmed, walking toward the hologram and shooing Mingi aside as the others crowded around him. "If you look at this red dot, you’ll see it says 'Unknown,' which means there’s an unidentified entity with San. It could be someone processed, but honestly, I doubt it. San’s not that reckless."
"I mean, he kinda is," Seonghwa remarked dryly.
"Aren’t you all?" Jongho muttered, earning glares.
"Enough, everyone," Hongjoong commanded. "Let’s focus. Wooyoung, Yunho, can we contact San right now?"
"We could," Wooyoung said hesitantly, "but wouldn’t that alert the other person?"
"Wooyoung," Hongjoong said slowly, "our priority is to ensure San comes back safely, whatever it takes. Let’s not overthink it."
"Okay, then I’ll—"
A sudden piercing sound emanated from the hologram. Yunho’s fingers flew over the controls as he opened a new tab, revealing San’s face. He was trying to contact them.
When San woke up, it was dark outside. He looked around, and the girl was still fast asleep, slumped over the table like a rock.
He walked toward the table and sat across from her, then grabbed the computer and started typing away quickly. He had recently found a way to communicate with his family, but it was only for a limited time.
"Hello?"
"Oh, hello San! Got company?"
Straight to the point, just like his best friend.
"Kinda, yeah."
"Who is it, San?" came the voice of the leader, one of his hyungs.
"A girl."
"OoooOooo—"
"Please shut up wooyoung"
"San, why do you have a random girl in your nook?" Seonghwa, the oldest, asked, his voice stern.
"Hyung, guys... she’s from this school."
A brief silence followed. No one spoke, waiting for their captain's response. Soon, a sinister grin spread across the captain's face, sending an eerie vibe through the room.
"Well, tell me more about her, San."
---
Ugh, I hate waking up.
I stirred awake to the sound of rustling clothes. Looking up, I saw, surprise, surprise, that guy again.
San. I still don’t trust him. At least he didn’t do anything while I was asleep.
He was rummaging through the white outfits stacked in the corner.
He suddenly turned, as if he could sense me watching him. "You should wear this," he said, holding up one of the outfits.
"What’s wrong with what I’m wearing now?" I replied, feeling petty.
"Sure, if you want to get attacked by a processed, be my guest." He put the outfit back in its place.
Ever since I met this guy, he’s been going on and on about these “processed” things. What the hell even are they?
"I mean to ask… what is this processed thing you keep mentioning?"
He stared at me for a few seconds, then said, "Wear this. I’ll tell you as we venture out."
---
The outfit turned out to be surprisingly comfy. It was flexible and looked good too.
It was basically a white shirt, with a white jacket and a hood over it, paired with white trousers. Pretty neat.
We were walking down the stairs when he suddenly started speaking.
"This world is a post-apocalyptic world."
Well, that’s one way to start a conversation.
"The government wants to create emotionless puppets to work for them. This world is basically full of puppets—no talking, no expressing, and most importantly..."
I looked at him, waiting. What was he going to say?
"...no music or dance."
If this was a text conversation, I would’ve sent the crickets emoji. There’s no way in hell this man just said that.
"No… music?" I asked, my voice timid.
"Yes, no music. No dance either. My family and I have been trying to bring fun back into this world. But because of some technical issues, I had to stay here."
"So, you’re staying here for a reason?"
"Yes," San said, the lies sliding off his tongue. He didn’t have a choice. To go back, he had to lie. For his plan to work, he had to lie. Did he feel bad? Who knew. The process had almost taken his emotions away, but he escaped at the right time. "And since you’re here alone, why don’t you help me with my task?"
Okay, so he sounds sketchy, but it makes sense. Damn, this is harder than choosing which album to buy, and that shit is hard...
Okay, maybe he’s starting to become a little more tolerable.
"What kind of help?"
"For now, stop being a whiny kid and listen to me."
I take back everything I just said—this guy is still a bitch.
"I’m not whiny."
"Whatever helps you sleep at night."
I looked around and realized we were on the ground floor, near the gate of the field. It felt so strange to see it so empty.
The emptiness of the field stretched out before you, its silence almost deafening. The once-familiar grounds now felt like a foreign, lifeless expanse, devoid of the chatter, laughter, and energy that used to fill it.
San kept walking ahead, his posture straight and his steps confident, as though he had a destination in mind. You, however, lingered near the gate, staring at the field, a strange ache forming in your chest.
"Keep up," he called over his shoulder, his tone clipped. "We don't have time to waste."
Reluctantly, you followed, your footsteps echoing against the eerily quiet surroundings.
"So," you began, your voice breaking the silence. "This whole 'no music, no dance' thing... It sounds ridiculous. How does anyone even live like that?"
"They don’t. They survive," San replied without looking back.
The words hit harder than you expected. "What do you mean?"
He stopped abruptly, turning to face you. His expression was unreadable, but his eyes seemed to hold a depth of pain that made your stomach churn.
"I mean exactly that," he said. "The processed aren’t alive. They’re shells of people, controlled, used. No thoughts of their own, no emotions. Just... tools."
You shivered, though it wasn’t cold. "That’s horrifying."
"It is." His voice softened, just slightly. "That’s why my family and I were trying to change things. Music and dance... they’re not just entertainment. They’re freedom. Expression. Resistance."
You stared at him, the weight of his words sinking in. For the first time since meeting him, you saw a glimpse of something more—a passion, a purpose that made him seem less like a cold, calculated stranger and more like someone who truly cared.
"But why you?" you asked, the question slipping out before you could stop it. "Why stay behind? Why not someone else?"
San hesitated, his gaze dropping to the ground. For a moment, you thought he wouldn’t answer.
"It wasn’t supposed to be me," he admitted quietly. "But plans don’t always work out. Someone had to stay, and I was the only one who could.”
San lied straight through his teeth, the words slipping out with practiced ease. But deep down, a twinge of guilt gnawed at him. He hated deceiving you, especially when you looked at him with cautious curiosity, as though weighing whether to believe him.
He justified it to himself—he didn’t have a choice. If he told you the truth, that he was here because of a mishap, because things hadn’t gone according to plan, you’d never trust him. And trust was what he needed from you. Without it, his chances of getting back to his family, his real purpose, would slip away.
So, he buried the guilt and steeled his resolve.
You didn’t notice the flicker of hesitation in his gaze as he spoke, his voice steady and unwavering. "Helping me is the only way to survive here," he said. "Together, we can fix this world, bring back what’s been lost."
He sounded convincing, even to himself. And when you nodded, still wary but willing to listen, he let out a breath he didn’t realize he was holding.
But as the two of you walked through the quiet expanse, San’s mind drifted back to the faces of his family, their smiles, their laughter. He thought of the nights spent planning, dreaming of a world where music and dance weren’t forbidden.
He clenched his fists. Lying to you wasn’t just for him—it was for them, for everything they were fighting for. He couldn’t afford to feel guilty. Not yet.
San’s mind was racing as he led you through the eerily quiet halls of the school. He knew one thing, which was informed to him prior by the captain. The principal’s office held the item he needed—the key to returning to his realm, to his family. But there was one problem: he couldn’t enter it himself. The rules of this world were annoyingly rigid—only a student or a staff member of the school could access the office.
And that meant he needed you.
He glanced at you from the corner of his eye as you followed, your expression a mix of confusion and determination. You had no idea how critical you were to his plan. Yet, despite his guilt over using you, there was no other choice.
“The principal’s office…” he began, breaking the silence. “Do you even know where it is?”
You nod your head.
San looked relieved “That'll make things easy”
You look at him, gesturing around. “Half of here looks like it’s been taken over by… whatever you call those things.”
“Processed,” San corrected. “And they’ll make reaching the office more complicated.”
You stopped walking, folding your arms as suspicion flickered in your eyes. “Why do you even need to go there? What’s so important that it can’t wait?”
He hesitated, weighing his words carefully. “It’s something that could help us. Something that might give us a chance to survive in this place.” It wasn’t entirely a lie, but it wasn’t the full truth either.
After a few minutes of standing in silence he breaks it “We need to go somewhere to get a little information first. It's for me if you're wondering”
“Library, maybe?” you suggested.
“Good idea,” he agreed. “But the library is likely crawling with processed. We’ll have to be careful.”
The path to the library wasn’t easy. Shadows seemed to stretch unnaturally along the walls, and faint, distorted murmurs echoed through the corridors. San moved with sharp, calculated precision, motioning for you to stay close.
At one point, you almost stepped on a loose tile, but San’s arm shot out, pulling you back just as a processed shuffled by, its vacant eyes scanning the hall. The two of you froze, your breath shallow as you pressed against the wall.
The position was simply vulnerable. San’s back pressed against the wall, while yours was pressed against his chest. His one hand wrapped tightly around the front of your shoulders. Another hand held onto the knife.
Once the danger passed, you whispered, “How do you know so much about avoiding them?”
San hesitated for a moment, then replied smoothly, “I’ve been here long enough to learn their patterns. Stick with me, and you’ll be fine.”
Finally, you reached the library. The massive double doors loomed before you, slightly ajar. Inside, the faint glow of flickering lights revealed rows of dusty shelves and scattered books.
But you both knew it wouldn’t be that simple. San stepped forward, scanning the room. “Stay alert,” he warned. “The processed aren’t the only thing to worry about in places like this.”
“What else is there?” you asked, your voice barely above a whisper.
“Let’s hope we don’t find out,” he muttered, his hand subtly resting on the dagger strapped to his side.
The moment you entered, the library twisted into a neon-lit maze of mirrors, the air turned cold, suffocating, like the maze itself was alive and hostile. The mirrors stretched endlessly, reflecting an infinite number of you—and none of them felt right.
“San?” you called out, panic lacing your voice.
No response.
“SAN!” This time, your voice cracked, raw and desperate.
Then you heard it—a low, guttural hiss, like the sound of something primal awakening. Your heart leapt to your throat as a shadow shifted in the reflection, something dark and unnatural slithering behind the glass.
The black void creatures emerged, their shapeless forms twisting grotesquely as they crawled from the reflections into your reality. Their hollow, inky eyes locked onto you with an intensity that froze your blood.
Your legs moved before your mind could catch up, adrenaline flooding your system. You bolted down the corridor of mirrors, each step echoing with a deafening clarity. The neon lights flickered erratically, casting jagged shadows of the creatures chasing you.
Behind you, the whispers started—low, distorted murmurs that seemed to claw at your sanity. They grew louder, overlapping, forming a cacophony of voices that sent shivers down your spine.
The maze twisted and shifted with every step you took, the mirrors rearranging themselves as if mocking your attempt to escape. You turned a corner and nearly collided with a reflection of yourself. But it wasn’t you—it was something else, something hollow-eyed and smiling eerily.
You screamed and turned the other way, but the creatures were gaining on you, their movements unnaturally fluid, like shadows dragged against their will.
“SAN!” you screamed, your voice cracking as tears streamed down your face.
“I’m here!” His voice rang out, faint and distant, but it was there.
Your chest heaved as you pushed forward, your feet pounding against the mirrored floor. You glanced back and instantly regretted it. The creatures were right behind you, their forms flickering and writhing like living nightmares. One of them lunged, its clawed appendage slicing through the air just inches from your shoulder.
A burst of neon light blinded you as you stumbled forward, crashing into a mirrored wall. The surface rippled under your touch, distorting your reflection. You turned, back pressed against the glass, as the creatures closed in.
The largest of them, a towering mass of void and shadow, loomed over you. Its hollow eyes burned with a hunger you couldn’t comprehend. Its whispers turned into a deafening roar as it lunged.
“NO!” you screamed, bracing for the impact.
But then the mirror behind you shattered, and an arm shot through the jagged shards, yanking you back with a force that knocked the breath out of you.
You tumbled to the ground, landing hard on the other side of the mirror. The air was different here, colder but less oppressive.
“Got you,” San’s voice came, low and fierce. His grip on your wrist was unyielding, and his eyes burned with determination.
“San!” you gasped, tears blurring your vision.
“Stay behind me,” he ordered, his tone sharp and commanding.
The creatures weren’t done. They began slipping through the shattered mirror, their forms reforming with a horrifying fluidity. San pulled you to your feet, his gaze darting around, calculating.
“We’re not safe yet,” he said, his voice tight. “Run!”
He pulled you along as the creatures poured into the new corridor, their shrieks echoing through the maze. You ran as fast as you could, San leading the way, his grip never faltering.
Suddenly, you both turned a corner and saw it—a door at the far end of the maze. Relief surged through you, but your hope was quickly dashed. The door wasn’t ordinary; it was made entirely of thick, reinforced glass.
San stopped beside you, his face set in grim determination. "We’re almost there. Keep moving!" he barked, grabbing your wrist and pulling you along.
The creatures shrieked behind you, their distorted forms growing closer with every second. You both skidded to a halt in front of the glass door, and San quickly examined it.
“It’s locked!” you gasped, panic rising in your throat.
“Not for long,” San muttered.
“Huh?”
Without hesitation, he stepped back, his fists clenching. Then, with a guttural yell, he slammed his fist into the glass. A web of cracks splintered across its surface, but it didn’t shatter.
The creatures were nearly upon you, their whispers turning into a deafening roar. San didn’t stop. He struck the glass again, this time with everything he had, and the door exploded into shards with a thunderous crash.
“Go!” he shouted, grabbing you by the waist.
“Wait—what are you—”
Before you could protest, San lifted you effortlessly and hurled you through the opening. You landed on the other side with a thud, scrambling to your feet just in time to see him climb up the jagged edges of the broken door, the neon lights behind him casting an almost heroic glow around his figure.
San leapt through, landing in a crouch beside you as the creatures clawed at the shattered remains of the glass. He grabbed your hand and pulled you up.
“Run,” he commanded, his voice steady despite the chaos.
You didn’t need to be told twice. Together, you sprinted away from the maze, the sounds of the creatures fading behind you as the two of you finally escaped its horrifying grasp.
Both of you stumbled out of the maze, panting heavily. The moment your feet hit solid ground, the mirrors behind you shimmered and collapsed inward, dissolving into nothingness. The silence that followed was deafening, the only sound being the ragged rhythm of your breathing.
San slammed his fist against the nearest wall, his jaw clenched tight. “Damn it! We failed!” His voice echoed through the empty library.
You flinched at his tone, but you didn’t blame him. After everything you had been through, it was hard to come to terms with failure.
San ran a hand through his hair, his frustration palpable. “All of that, and we still don’t know what I needed to know. We’re wasting time we don’t have!” His eyes darkened, a rare glimpse of despair flashing through them.
You were about to try and console him when something caught your attention—a slight weight in your pocket that wasn’t there before. Your hand slipped inside, and your fingers brushed against the edges of a piece of paper.
“What the…” you murmured, pulling it out. It was old, almost fragile, the edges yellowed as if it had existed for decades. Strange symbols and scrawled writing adorned its surface.
“San,” you called softly. He didn’t respond, too busy pacing angrily.
“San,” you repeated, more firmly this time.
“What?” he snapped, turning to you, his eyes sharp.
You held up the paper. “I found this in my pocket.”
His expression shifted from irritation to confusion. He stepped closer, snatching the paper from your hand and scanning it quickly. His eyes widened as he read, his grip on the paper tightening.
“This… this is it,” he breathed, almost disbelieving.
“What is it?” you asked, peering over his shoulder.
San pointed to a phrase written in bold near the bottom of the page: “The Key to Realms: Chromer.”
“It says the key we’re looking for isn’t a traditional key. It’s a sand clock,” San explained, his voice filled with sudden urgency. “A sand clock called Chromer. And it’s in the principal’s office.”
Your brows furrowed. “A sand clock? Why would something like that be the key to anything?”
“It’s not just any sand clock,” San replied, his tone deadly serious. “The Chromer is a relic that connects dimensions. It’s what I need to go back to my realm. This is the information we were searching for.”
You both stared at the paper, the weight of its significance settling over you.
“But how did it get in my pocket?” you asked, your voice barely above a whisper.
San shook his head, his expression unreadable. “I don’t know. Someone—or something—wanted us to have this. Whatever force controls this place isn’t done with us yet.”
The two of you exchanged a glance, the reality of the situation sinking in. The journey was far from over. If anything, it had just begun.
The hallways stretched endlessly ahead, dim and cold, as if life had been sucked out of the building. The air felt heavier with every step, and the faint echoes of your hurried footsteps reverberated eerily. San walked ahead, his shoulders tense but his movements calculated and sure.
You, on the other hand, couldn’t stop glancing nervously over your shoulder. The memory of those void-like attackers from the maze haunted you, and your gut told you they weren’t done yet.
“Stay close,” San said over his shoulder, his voice low.
You nodded, clutching your jacket tighter as if it could shield you. Suddenly, a shiver ran down your spine—an unnatural chill that made your skin prickle. Before you could react, a guttural sound tore through the silence.
They were back.
Out of the shadows, black void-like figures materialized, their featureless forms surging toward you. But this time, something was off. They weren’t even glancing at San. All their focus was on you.
“San!” you screamed, backing up instinctively.
San turned sharply, his eyes narrowing as he took in the scene. “Why the hell are they only after you?” he muttered, stepping in front of you.
One of the figures lunged, and he swatted it away effortlessly with his arm. “Just stay behind me!”
“I’m trying!” you yelled, dodging another swipe from one of the creatures.
Despite his best efforts, they kept finding ways around him, their movements unnervingly quick and calculated. San could only defend so much, and his frustration was mounting.
“You need to fight back!” he barked, slashing through one of the attackers with a weapon he’d conjured from seemingly nowhere.
“I don’t know how to fight!” you snapped, ducking as another creature swiped at your head. Your heart was pounding so hard it felt like it might burst out of your chest.
“Then run smarter!” San shouted, his voice strained. “Don’t just run blindly—watch their movements!”
Easy for him to say. You scrambled to your feet after nearly tripping over yourself, your breaths coming in short, panicked gasps. The creatures weren’t slowing down. One lunged at you from the side, and you barely managed to dodge, crashing against the wall.
“Damn it!” San growled. He lunged forward, grabbed your arm, and yanked you toward him. “Stay close—closer!”
He practically dragged you down the hallway, his speed making it hard for you to keep up. His movements were fluid, each strike precise as he knocked away the attackers that got too close.
Still, they came.
Another void-like figure lunged directly at you, faster than the others. You couldn’t move in time. But just as its claws were about to reach you, San spun around, shielding you with his body. The creature’s attack hit him squarely in the back.
San didn’t even flinch.
“San!” you gasped.
“I’m fine,” he gritted out, slashing the creature to nothingness. “But you won’t be if you don’t stop being a damn target.”
“I’m not trying to be a target!” you shot back, the fear making your voice crack.
San sighed heavily, glancing at the path ahead. “We’re almost there. You just have to survive a little longer.”
“That’s not very comforting!” you hissed.
He didn’t respond, instead focusing on cutting a path through the swarm of attackers. The principal’s office was just up ahead, its door faintly illuminated like a beacon.
“Run!” he commanded, pushing you forward.
With every ounce of strength you had, you sprinted toward the door. The attackers closed in, but San was right behind you, clearing a path and yelling for you to keep moving.
You reached the door, slamming your hands against its cold surface. It wouldn’t budge.
“It’s locked!” you shouted, panic surging.
“Move!” San barked, his voice sharp. He didn’t hesitate, driving his fist into the glass pane. It shattered instantly, the shards spraying everywhere. Without a second thought, he gripped you around the waist and hoisted you up.
“Go through!” he demanded, lifting you through the broken opening and onto the other side.
You scrambled over, your heart still racing. San quickly followed, vaulting through the broken glass. He landed beside you, his chest heaving.
For a moment, neither of you spoke, the chaos behind you finally falling silent. Then San glanced at you, his expression unreadable.
“You’re alive,” he said simply, his tone more relieved than he let on.
“Barely,” you muttered, collapsing against the wall.
He smirked faintly, brushing glass dust off his clothes. “Good enough.”
Your legs felt like jelly, your lungs burned from the constant running, and every part of you was screaming to stop. The fear, the chaos—it was all too much. You pressed your back against the wall, glaring at San as he dusted himself off like nothing had happened.
“I can’t do this anymore,” you snapped, your voice trembling with exhaustion and frustration. “This is insane, San! I’m not some fighter, I’m just... I’m just a student who got stuck in this nightmare!”
San turned to you, his sharp gaze softening ever so slightly. For a moment, he didn’t say anything, as if weighing his words.
“I didn’t ask for this either,” he finally said, his voice calm but firm. “But we don’t have a choice. You’re my only shot at fixing this mess, and I’m your only shot at surviving it.”
You scoffed, throwing up your hands. “Great pep talk, really. But I’m done, San. I can’t keep running and almost dying every five minutes!”
Instead of arguing, he pulled out his watch. The faint, flickering blue light of the device illuminated his face as he fiddled with it.
“What are you doing now?” you asked, exasperated.
“Calling my family,” he said simply, his tone uncharacteristically soft.
The watch buzzed faintly, then a holographic screen popped up, displaying blurry but familiar faces. You recognized one of them immediately—the leader, Hongjoong, with his sharp eyes and commanding presence.
“San,” Hongjoong’s voice came through, clear and steady. “You’re still alive.”
“Barely,” San muttered, glancing at you. “I’ve got her with me. We made it out of the maze, but things are getting worse. The attackers are targeting her now.”
“Why her?” Seonghwa’s voice chimed in, his tone calm but laced with concern.
“I don’t know,” San admitted, running a hand through his hair. “But it’s making everything ten times harder.”
Another voice cut in—Wooyoung’s. “Maybe she’s got something they want? Or maybe she just smells like fresh prey.”
“Wooyoung, not helpful,” Yunho interjected.
You felt scared. Being in the mercy of these unknown and certainly shady men. He can do whatever he wants to you. It all came down like a mirror shattering. Ironic
“Look,” San continued, ignoring the bickering, “we’re on our way to the principal’s office. We think the key—the Chromer—is there. But it’s getting harder to move without drawing attention.”
“You need to keep her safe, San,” Hongjoong said, his voice firm but an underlying meaning present. “Whatever it takes.”
San’s jaw tightened. “I know that, hyung.”
You sat quietly, watching the exchange. It was clear that these people weren’t just his team—they were his family, and their concern for him was genuine.
“San,” a new voice broke in, deeper and more commanding. It was Jongho. “Do you think she can handle it?”
San glanced at you, his eyes searching your face. “She’ll have to.”
Your heart sank at his words. He wasn’t wrong, but the weight of it felt crushing. You wanted to argue, to tell them all that you weren’t cut out for this. But something about the way San looked at you—determined yet oddly reassuring—made you hold your tongue.
“Stay in contact,” Hongjoong said. “And don’t do anything stupid.”
The hologram flickered and disappeared, leaving you and San in the dim light of the hallway.
He slipped the watch back onto his wrist and turned to you. “I know this is hard,” he said quietly, his voice softer than before. “But we’re almost there. Just a little longer, okay?”
You looked at him, searching his face for any sign of doubt. But all you saw was determination—and maybe, just maybe, a hint of trust.
“Fine,” you muttered, pushing yourself off the wall. “But if I die, I’m haunting you forever.”
San smirked faintly. “Fair deal.”
As San and you finally found the door to the principal's office, you both stopped in front of it. The door was large, dark, and imposing, a heavy weight hanging in the air as you both stared at it.
San’s eyes locked onto you, his face tense. “You need to go in there. The Chromer is in that office, and it’s the only thing that can get me back to my realm. You have to do this.”
You hesitated, feeling the fear creep into your chest. “I... I can’t, San. What if something happens to me in there? I don’t know what I’m doing. I’m not like you. I can’t fight.”
San’s frustration was palpable, his fists clenching as his tone grew more urgent. “We don’t have time for hesitation. You have to go in there and get it. Do you understand?”
You took a step back, heart pounding. “I can’t do it. I’m not strong enough. I’ve never been strong enough.”
Before San could reply, the watch on his wrist buzzed, and Hongjoong’s calm voice came through.
“Hey,” Hongjoong said, his tone reassuring yet firm, “we know you’re scared. But you have to do this. San needs you.”
Next, Seonghwa spoke up, his voice gentle but steady. “You might not think you’re strong, but you are. You’ve already done more than most people could ever imagine. You’ve come this far, haven’t you? That’s strength.”
You felt a sense of warmth from their words, but the fear still held you tight. Then you heard Jongho’s voice, clear and strong, cutting through the fog of doubt in your mind.
“Listen to me,” Jongho said, his voice carrying that same unwavering confidence. “You’re not alone. We’re all right here, cheering you on. I know it’s scary, but I believe in you. We all do.”
A slight shift in San’s demeanor caught your attention as he stared at you. His frustration softened, replaced by a look of understanding.
"Jongho's right," San added, his voice quieter now, tinged with sincerity. “I wouldn’t be asking you if I didn’t believe in you too. You’ve got this.”
The weight of their words, their unwavering belief in you, was enough to start dissolving the fear. You didn’t want to disappoint them—especially not San.
Yeosang’s voice cut in next, surprising in its warmth. “You’re stronger than you think. You can do this. We’re right here with you. One step at a time. Just trust yourself.”
Mingi chimed in with his usual confidence, “And if you need any backup, we’ve got your back. We’re with you every step of the way.”
Wooyoung added his usual teasing tone, “You’re stronger than you give yourself credit for, trust me. Now go show us what you’ve got.”
With each of their voices echoing in your mind, you felt the weight of your fear start to lift. You weren’t alone in this. They were all behind you.
You took a deep breath, summoning the courage you didn’t even know you had. “Okay,” you whispered, your voice steadier than before. “I’ll do it. I’ll go in.”
San’s expression softened, a quiet gratitude in his eyes. “Thank you,” he said, his voice sincere. “You don’t know what this means to me.”
You gave him a small nod, looking back at the door. The fear was still there, but now there was determination too. You weren’t just doing this for yourself—you were doing it for San and his family. And that made all the difference.
You stepped up to the door, your hand shaking slightly as you reached for the cold handle. Before you could second-guess yourself, you turned it, pushing the door open slowly. With one last glance at San, you stepped into the unknown, ready to face whatever waited inside.
San and you stood in front of the principal’s office. It looked imposing, with dark, heavy wooden doors that had a strange energy about them. The air felt thick, as if something was lurking just beyond those doors.
San, his face tense with anticipation, turned to you. “You have to go in. We don’t have time to waste.”
You took a step back, shaking your head. “I can’t... What if something happens to me? What if I get caught?” Your heart raced, fear creeping up your spine. You didn’t want to be the weak link, but the thought of stepping into that office alone was overwhelming.
San’s jaw clenched, frustration flickering in his eyes. His patience, usually so steady, was starting to crack. “We don’t have a choice! You’re the only one who can get in there. You’re the student. I’m not allowed in.”
“I don’t know if I can do this,” you muttered, looking away, unable to meet his gaze.
The tension in the air thickened. San’s hands clenched at his sides, his fingers twitching as if he was on the verge of snapping. But before he could say anything, his watch buzzed to life, and the voice of his captain echoed in the silence.
“San, calm down,” Hongjoong’s voice came through, cool and authoritative. “Let her breathe. You know she’s scared.”
San’s eyes hardened as he spoke through clenched teeth. “But we need this, hyung. We can’t afford to fail now.”
“I know,” Hongjoong responded. “But you can’t push her. You’ve trained with her, you know what she’s capable of. Give her a moment. We can’t force her to go in, but we can help her understand why it’s important.”
San's gaze softened slightly as he looked at you, seeing the fear written all over your face. He let out a slow breath and then spoke, his tone more gentle this time. “Look, I know it’s terrifying. But you’re not alone. We’re all here, and we won’t let anything happen to you. You just have to trust me, and trust yourself.”
You felt the weight of his words, but still, doubt lingered in your mind. “What if it’s too dangerous?”
Hongjoong’s voice came again, more insistent. “It is dangerous, but do you want to know what’s even more dangerous? The alternative. We don’t know how much time we have. You’re the key to all of this, and you can’t let fear stand in the way now.”
San stepped closer, his eyes unwavering. “We’ll get through this together. But you need to go in. Do it for us. For you. And for what’s right.”
You hesitated, but then San’s words sunk in. He was right. The fear that had held you back was still there, but so was the determination. You had come this far. You couldn’t turn back now.
Taking a deep breath, you nodded slowly. “Okay. I’ll do it.”
San’s expression softened with relief, but there was a hint of pride in his eyes. “Thank you.” He stepped back, his eyes fixed on the door. “I’ll be right here. Just get what we need.”
With a final look at him, you reached for the door handle, your fingers trembling slightly as you pushed it open. The darkness inside was almost suffocating, but you stepped in, ready to face whatever came next.
As the door clicked shut behind you, you could hear San’s voice, faint but comforting, echoing through the hallway. “You’ve got this.”
You pushed the door open, the sound of it creaking in the silence. Inside, the room was dimly lit, with rows of old bookshelves lining the walls. A desk stood in the center, cluttered with papers and objects that looked ancient and important. The air felt heavy with a strange energy, the kind that made your skin tingle and your heart race.
Your eyes scanned the room, and that’s when you saw it—the sand clock, sitting on a pedestal in the far corner. The chromer. It glowed faintly, its sands moving impossibly slow inside the glass.
You swallowed hard, trying to steady your breath as you walked towards it. Each step felt like it was pulling you deeper into the unknown. This was it. This was the key. You could feel its power, like it was calling to you, urging you to take it.
You reached the pedestal, hesitating for just a moment. Was this really happening? Was this how you were going to help San? You had no idea how this sand clock worked, but you didn’t have a choice. You picked it up gently, feeling the cool glass under your fingers. The sand inside swirled, almost like it had a life of its own.
Just as you turned to leave, you heard a faint creak of the floor behind you. Your heart skipped a beat, and you spun around, instinctively clutching the chromer tighter. But it was only the wind. There was no one else in the room, nothing to worry about—at least, for now.
You breathed a sigh of relief and made your way back to the door, keeping a sharp eye on the room around you. With one final glance at the sand clock in your hands, you pushed open the door and stepped out.
San was standing there, his back to the wall, waiting. His expression softened when he saw you holding the chromer. Without a word, he walked towards you, his hand outstretched.
“We did it,” you said, holding it out to him.
San nodded, a faint smile tugging at his lips, though his eyes were full of concern. “You’re alright?”
You nodded back, still a little shaken but relieved to be out of there. “I’m fine.”
He reached for the chromer, taking it from your hands. As his fingers brushed against it, he let out a quiet sigh, as if the weight of the moment had finally caught up with him. “This is it,” he said softly. “With this, I can go back.”
You both stood in the hallway, the weight of your mission heavy in the air. It wasn’t over yet, but at least you had what you came for.
San gave you a long look, his eyes filled with gratitude. “I couldn’t have done this without you.”
San’s arms suddenly wrapped around you, lifting you off the ground effortlessly. You gasped, your heart racing as you instinctively tried to push away, but his grip was firm, secure.
“Wait—San!” you stammered, panic rising in your chest. “What are you doing?! Put me down!”
His smile was wide, his eyes shining with pure relief and joy. “We did it,” he said, his voice almost a whisper. “I’m not letting you go yet. You helped me get this, and you’re going to be safe with me.”
You squirmed slightly in his arms, but the more you tried to pull away, the tighter his grip seemed to become. The sensation of being carried—of someone else having complete control over you—was overwhelming, and you couldn’t quite figure out why it made you feel so vulnerable. You had always been independent, had always taken care of yourself. No one had ever carried you before.
“San, I—” You trailed off, trying to calm your racing thoughts. His steady heartbeat echoed against your back, reminding you how close you were to him. “Please, I’m not used to this.”
He slowed his pace slightly, as if sensing your discomfort, but he didn’t stop. “I won’t let anything happen to you, I promise.”
Despite his words, a knot of unease twisted in your stomach. Your chest tightened, and your hands instinctively gripped his jacket, as if trying to steady yourself. You couldn’t explain it—the way he was holding you felt so... foreign. So intimate.
You swallowed, attempting to push the discomfort aside, but the fear still lingered. The feeling of being completely at his mercy, so exposed in his arms, made your heart race for all the wrong reasons.
“San, I’m scared,” you admitted, your voice small.
His steps faltered, and he looked down at you, his expression softening. “Hey, it’s okay,” he said gently. “I won’t hurt you. I’ll get you to safety.”
But the truth was, you weren’t just scared of being in his arms—you were scared of what this might mean. You weren’t sure how to handle the feeling of being cared for, of being protected in such an overwhelming way.
You didn’t know what to say, how to react to all of it, so instead, you stayed quiet, allowing him to carry you. You didn’t want to seem weak, didn’t want to burden him with your confusion.
And yet, despite your unease, a part of you felt comforted by his hold. Part of you felt... safe.
San adjusted his jacket as he stood in the middle of the chromer's glowing circle. The energy buzzed around him, and his mind was calm yet excited. This was the moment he'd been planning for days. He was going to ensure everything was set right — that you would go back to your world, and he would return to his with his friends.
As the chromer activated, the world blurred and spun, the familiar hum of its power resonating in his chest. Then, everything stopped abruptly. He felt solid ground beneath his feet, and as his vision cleared, a grin spread across his face.
He was back. The comforting sight of his realm and his friends standing nearby filled him with relief. "Finally," he muttered, stepping forward. But then, a small movement behind him made him freeze.
He turned his head slowly, and there you were, standing wide-eyed and just as disoriented as him. San’s smile faltered, replaced by a mix of confusion and disbelief. His friends, who had started to approach him with cheers of welcome, suddenly stopped in their tracks. Their gazes darted between him and you, their expressions mirroring the bewilderment in his heart.
“San…” Wooyoung was the first to break the silence, his tone tinged with disbelief. "Who’s… she?"
San opened his mouth, closed it again, then ran a hand through his hair in frustration. This wasn’t supposed to happen. You weren’t supposed to be here. He had been sure the chromer would teleport you back to your world, far away from his chaotic reality. But somehow, you were here, standing in his realm, right next to him.
“I—uh—this wasn’t supposed to happen,” San stammered, glancing at you and then at his friends.
You looked at him, your voice soft but steady despite the strangeness of it all. “San… why am I here?”
Before he could answer, Yunho stepped forward, his tall frame imposing but his tone kind. “Wait, wait, wait. Are you telling me this is the girl you’ve been talking about?” He gave San a knowing look, a sly smirk tugging at his lips.
San groaned inwardly. “Yes, but—listen, this wasn’t the plan. She wasn’t supposed to come here.”
“Well, she’s here now,” Seonghwa chimed in, crossing his arms. His gaze flickered to you, assessing but not unkind. “What are you going to do about it?”
San’s mind raced. He turned to you, his tone softening. “I’m sorry. I don’t know how this happened. I thought the chromer would send you back to your world.”
You blinked, taking a hesitant step closer to him. “So… this is your world? Your realm?”
San nodded slowly, his lips pressing into a thin line. He could see the questions swirling in your eyes, but what caught him off guard was the faint flicker of awe. You weren’t panicking; instead, you were looking around with cautious curiosity.
“Okay, hold up,” Wooyoung interrupted, stepping between the two of you with a playful grin. “This is kind of amazing. She’s here, Sannie. Isn’t that… good?”
San shot him a glare. “That’s not the point.”
“So what are we gonna do now?” Mingi piped up, his voice heavy. He gestured at you dramatically, “we have a child with us”
You look at him with an offended face “I'm not a child. Just because you got an extra 1ft up your butt doesn't mean I'm a child”
San sighed, rubbing his temples. This was a problem. But atleast his friends were enjoying this more than they should, but deep down, a part of him couldn’t deny the strange sense of relief. You were here. With him. It wasn’t what he had planned, but maybe… just maybe, this wasn’t a bad thing.
“I don't know,” San muttered, glancing at you. “You’re here now. We’ll figure this out together.”
“i don't trust any of you, just take me somewhere safe”
San flinched slightly at your blunt tone. His friends exchanged amused glances, but there was a hint of curiosity in their eyes as they sized you up.As you walked, you couldn’t help but feel the weight of their gazes—some curious, others amused—but it was San's quiet presence beside you that gave you a strange sense of reassurance. Maybe, just maybe, you could trust him. For now.
"Safe?" Wooyoung echoed, placing a hand dramatically on his chest. "You wounded me! We are the definition of safe."
You crossed your arms and raised an eyebrow. "Yeah, sure. If safe means being surrounded by a bunch of guys who probably argue over who gets the last slice of pizza."
Wooyoung gasped in mock outrage while Yunho let out a deep chuckle. "She’s not wrong," Yunho admitted, scratching the back of his neck.
"Guys, can we focus?" San snapped, rubbing his temples again. He turned to you, his expression softening despite the frustration evident in his voice. "Look, I understand this is overwhelming. It wasn’t supposed to happen like this. But I promise, no one here is going to hurt you. You’re safe with us."
You glanced around at the group, noting the mix of playful energy and genuine care in their faces. Still, the situation felt too surreal, and trust wasn’t something you handed out easily.
"Fine," you said reluctantly, though your posture remained guarded. "But if anyone tries anything funny, I’ll…" You trailed off, looking down at your empty hands. "I’ll… figure something out," you finished awkwardly.
Seonghwa smirked, his voice calm and teasing. "Noted. No funny business."
Behind you, Mingi whispered loudly to Jongho, "She’s feisty. I like her."
San shot him a glare over his shoulder. "Not helping, Mingi."
Hongjoong and yeosang, who had been quietly observing from the back, finally decided to chime in.
Hongjoong adjusted his captain’s hat and gave a dramatic sigh. “So, let me get this straight,” he said, stepping forward and crossing his arms. “San accidentally brought you here, and now we’re babysitting?”
"Not a child," you snapped again, glaring at him.
Yeosang tilted his head, his calm demeanor in stark contrast to the chaos around him. “She has a point,” he said simply. “But the bigger question is, what are we going to do now? We don’t even know how she fits into this.”
You frowned, feeling like you were being talked about like some kind of puzzle piece. “I’m standing right here, you know. Maybe ask me instead of acting like I’m some sort of problem.”
San sighed, clearly at his wit’s end. “Hongjoong, Yeosang, can we not make this worse? She’s already stressed out enough.”
“Worse?” Hongjoong raised an eyebrow. “You mean worse than accidentally dragging someone into our realm? Yeah, okay, San, sure. Not worse at all.”
Yeosang shrugged, his expression unreadable. “Well, she’s here now. Might as well make the best of it.”
You glanced between them, trying to gauge if they were as unpredictable as the others. "Are these two always this cryptic?" you asked, pointing at Hongjoong and Yeosang.
“Cryptic?” Yeosang repeated, almost amused. “No. I’d say I’m more… realistic.”
“And I’m the strategist,” Hongjoong added, smirking. “Which is why I’m asking the important questions. Like what exactly you plan to do while you’re here.”
You sighed, exasperated. “I didn’t plan anything! I didn’t ask to be here!”
San, sensing the tension rising again, stepped in quickly. “Okay, that’s enough. We can figure everything out once we’ve all calmed down.”
Hongjoong shrugged, falling back into step with the group. “Fair enough. But don’t think I’m letting this slide, San. We’re going to need answers.”
Yeosang gave you a small nod, his calm gaze meeting yours. “You’ll be fine. We’re not as bad as we look.”
You weren’t entirely convinced, but something about Yeosang’s steady demeanor was oddly comforting. Still, as you followed the group deeper into the unknown, you couldn’t shake the feeling that this was only the beginning of something much bigger.
The tent was much larger on the inside than it seemed, a testament to the strange realm you’d been dragged into. The small room San and Wooyoung led you to was simple but cozy—there was a bed with neatly folded blankets, a small wooden table, and a lantern casting a soft glow across the space.
“Here,” San said, gesturing toward the bed. “It’s not much, but you’ll be comfortable.”
Wooyoung grinned, leaning casually against the doorframe. “Don’t get used to the royal treatment, though. We’re only doing this because someone—” he threw a pointed look at San, “—messed up.”
San rolled his eyes, clearly ignoring Wooyoung’s jab. “Get some rest. We’ll figure everything out tomorrow.”
The two of them left, closing the door behind them. You sat on the edge of the bed, sighing as the muffled voices of the group reached you. They were having a meeting about you, their tones ranging from curious to concerned.
It was only then that you noticed something odd about this room. It felt… lived in. A small detail here, a personal touch there. Then it hit you—this was San’s room.
The realization was confirmed when you heard Wooyoung loudly teasing San outside.
“You’re really giving up your room for her? You’re softer than I thought,” Wooyoung said, cackling.
“Shut up,” San replied, sounding exasperated. “I brought her here. It’s my responsibility to make sure she’s okay.”
“You could’ve just given her my room,” Mingi’s voice chimed in, indignant.
“No way,” San shot back. “She’s my problem. I’ll crash with Yeosang.”
“I didn't ask for this, why does my consent not matter?”
Everyone ignored yeosang.
You blinked, surprised by the admission. He was going out of his way to make you comfortable, even at his own expense. Despite everything, a small part of you felt… touched.
Back in the main area, the conversation continued.
“So, what’s the plan?” Hongjoong asked, his voice sharp and commanding.
“We’ll figure it out tomorrow,” San said firmly. “She’s been through enough for one day.”
“You’re taking this pretty seriously,” Yeosang observed, his tone neutral but laced with curiosity.
“Because I’m the one who messed up,” San replied.
You lay back on the bed, staring at the ceiling. It was strange being in this world, surrounded by people who were so different yet oddly familiar. You couldn’t help but wonder how long this would last—and what San’s words really meant.
As the muffled voices outside the room grew louder, it became apparent that San's friends were thoroughly enjoying the situation at his expense.
You soon realised that wooyoung guy would not leave San alone about the fact that he has brought you here.
"San," Wooyoung's teasing tone cut through the chatter, "what’s the deal with you and the girl, huh? She gets your room and your undivided attention. Should we start planning a wedding?”
San groaned audibly, likely rubbing his temples again. "Wooyoung, shut up."
Mingi jumped in with a laugh. "Nah, but seriously, you’re awfully protective, don’t you think? I’ve never seen you this flustered."
“Maybe San has a crush,” Seonghwa chimed in, his usually composed voice dripping with amusement.
“I do not have a crush,” San snapped. "I’m just trying to fix my mistake. That’s it."
Hongjoong chuckled, crossing his arms. "You know, San, your ‘mistake’ is starting to feel less like an accident and more like fate."
Even Yeosang, who rarely joined in on teasing, raised an eyebrow and smirked. “You did seem pretty quick to give up your room for her. Very... gallant of you.”
Jongho grinned, leaning back against the tent wall. "Should we be worried? What if this becomes a thing? Next thing we know, he’s ditching missions to hang out with her."
“Guys,” San groaned, his voice rising in frustration, “I swear, if you don’t stop—”
“San and the mystery girl sitting in a tree—” Wooyoung started singing obnoxiously, only to be interrupted by Seonghwa laughing so hard he had to lean on Mingi for support.
“Alright, enough!” San finally snapped, his face undoubtedly red from a mix of anger and embarrassment. “She’s not a child, she’s not my crush, and she’s not my girlfriend. She’s just—she’s here because of me, okay? I’m taking responsibility!”
His declaration only earned him a chorus of exaggerated "ooohs" and smirks from his friends.
“Whatever you say, Romeo,” Hongjoong said, winking.
From inside the room, you couldn’t help but overhear every word. You rolled your eyes, but a small smile tugged at your lips. These guys might’ve been a handful, but there was something oddly comforting about the way they teased San. And for some reason, knowing he was defending you—even against his friends—made your heart flutter just a little.
The next morning, the sound of a light knock on the door pulled you from sleep. As you groggily opened your eyes, Jongho stood at the entrance, arms crossed, his usual stoic expression softening ever so slightly.
“Get up,” he said, his tone firm but not unkind. “I’m in charge of you today. San’s orders. We’re starting with shooting practice.”
Still half-asleep, you blinked at him. “Shooting?”
Jongho nodded, walking over to a corner where a small handgun rested in a holster. “This world isn’t safe. You need to know how to defend yourself. If you’re going to stick around, you can’t be useless.”
“Gee, thanks for the vote of confidence,” you muttered under your breath, dragging yourself out of bed.
Once outside, Jongho led you to an open field near the camp, where targets had been set up against a cluster of trees. He handed you the gun, explaining the basics of safety and handling in his usual no-nonsense manner.
“Okay,” he said, stepping back. “Let’s see what you’ve got. Aim at the target.”
You took a deep breath, gripping the gun tightly and lining up the shot. To your surprise—and his—you hit the target on your first try.
Jongho raised an eyebrow. “Not bad,” he admitted, a flicker of surprise in his tone. “But your stance is all wrong. You’re gripping it too hard, and your feet are too close together.”
Before you could react, you fired again. This time, the recoil sent you stumbling backward, nearly losing your balance. Jongho caught you by the arm, steadying you with ease.
“Yeah, that’s what I mean,” he said, his expression softening just a little. “You’ve got good aim, but if you don’t fix your posture, you’re going to hurt yourself.”
He stepped closer, adjusting your grip and positioning your arms with surprising patience. His hands were firm but careful as he guided you.
“Feet shoulder-width apart,” he instructed, nudging your leg with his boot. “And don’t lock your elbows. Let the gun’s recoil flow through you, not against you.”
You followed his instructions, firing again. This time, the shot landed perfectly, and you barely felt the recoil.
Jongho nodded approvingly. “Better. Keep practicing like that, and you might actually survive out here.”
A small smile crept onto your lips. “Coming from you, I’ll take that as a compliment.”
He rolled his eyes but didn’t deny it. “Don’t let it go to your head.”
As the morning went on, the two of you continued practicing. While Jongho’s usual stoicism remained, you couldn’t help but notice the faint glimmer of pride in his eyes every time you improved. Despite his tough exterior, there was something reassuring about his presence, and for the first time, you felt like you could truly hold your own in this strange, dangerous world.
Later that day, as the group gathered around their makeshift campfire, Jongho casually brought up the morning’s events.
“She’s good at aiming,” he said simply, crossing his arms as he leaned back against a log.
Yunho immediately seized the opportunity, his face lighting up with a mischievous grin. “Oh, I bet she is. She already pierced San’s heart.”
The group erupted into laughter, a mix of playful jabs and exaggerated gasps.
“Classic Yunho,” Mingi chuckled, nudging San with his elbow. “You gonna deny it?”
To everyone’s surprise, San didn’t snap back or brush it off like he usually did. Instead, he glanced down at the fire, a faint blush creeping onto his cheeks.
“I—” he started, but then shook his head, letting out a small, almost shy laugh. “I’m not even going to argue with you guys.”
The laughter paused for a moment as everyone processed what he’d just said.
“Wait, wait, wait,” Wooyoung leaned forward, his eyes wide. “Did San just admit to something? Did I hear that right?”
“Mark this day,” Hongjoong said dramatically, pretending to jot something down. “The day San didn’t deny his feelings.”
Yeosang smirked, his usual quiet demeanor replaced by a rare glint of amusement. “Looks like someone’s getting soft.”
San groaned, burying his face in his hands. “You’re all insufferable.”
“But you love us,” Seonghwa teased with a knowing smile, earning more laughter from the group.
Jongho, watching the chaos unfold, couldn’t help but smirk. “All I said was she’s good at aiming. You guys took it and ran.”
“Yeah, but you have to admit,” Yunho said, still grinning, “jongho said she hit the most important target without even trying.”
San rolled his eyes but couldn’t help the small smile tugging at his lips. As much as his friends teased him, there was no denying the truth they’d managed to uncover so easily.
As you sat on the edge of the camp, your eyes drifted to where Wooyoung, San, and Yeosang were huddled together. The way they bantered and laughed, their easy camaraderie so natural, made your chest ache in a way you hadn’t expected.
They were teasing each other relentlessly, Wooyoung doubling over in laughter while Yeosang calmly delivered a comeback that made San groan dramatically.
You sighed, pulling your knees up to your chest. You couldn’t help but feel a pang of jealousy. Not because you didn’t like them being close, but because you wished you had something like that—best friends who knew you so well, who could make you laugh even in the most stressful situations, who felt like home.
The loneliness you’d carried for so long suddenly felt heavier. You tried to push it away, but the thought lingered. What would it feel like to be part of something like that?
Wooyoung caught your gaze first, his playful smile faltering when he noticed your expression. Nudging San with his elbow, he nodded in your direction.
San followed his glance, his brows furrowing when he saw you. Without hesitation, he stood up and motioned for Yeosang and Wooyoung to follow him.
“Hey,” San called out as they approached. “What are you doing all the way over here?”
You shrugged, forcing a smile. “Just sitting.”
Wooyoung plopped down next to you, resting his chin in his hand. “You looked like you were deep in thought. Care to share with the class?”
Yeosang sat on your other side, his calm presence immediately grounding. “Something bothering you?” he asked softly.
You hesitated, not wanting to admit what you were feeling. “It’s nothing. Just… thinking about stuff.”
The conversation earlier left you feeling a little lighter, but not entirely. As the evening rolled in and everyone busied themselves with their tasks, you retreated to the small room San had given up for you. Sitting on the bed, you stared at the wall, lost in thought.
A soft knock on the door broke the silence. “It’s me,” San’s voice came through. “Can I come in?”
You hesitated, then called out, “Yeah, sure.”
The door creaked open, and San stepped inside, closing it gently behind him. He leaned against the wall, arms crossed, his expression unreadable. “You okay?”
You nodded quickly. “I’m fine.”
San raised an eyebrow, clearly not buying it. “You didn’t seem fine earlier. You’ve been quiet ever since. What’s going on?”
You looked away, gripping the edge of the bed. “It’s nothing.”
“Don’t pull that with me,” he said, his tone soft but firm. “You can talk to me. I won’t judge you.”
Something about his sincerity broke through the wall you were trying so hard to keep up. With a sigh, you finally admitted, “I felt jealous earlier. Watching you and your friends… I don’t have anything like that. I never did.”
San’s brows furrowed as he moved closer, sitting down across from you. “What do you mean?”
You swallowed hard, the words catching in your throat. “I don’t have those kinds of bonds. Not with my family, and definitely not with friends. I’ve always been… on my own. Watching you all laugh and support each other just made me realize what I’m missing.”
The room went silent for a moment. San’s gaze softened, his usual playful demeanor replaced by something more serious. “You’ve been carrying that around all this time?”
You shrugged, trying to brush it off. “It’s not a big deal. I’ve managed this far.”
San shook his head. “No, it is a big deal. You shouldn’t have to feel that way.”
You looked down, your voice barely above a whisper. “It’s just how it is. I’ve learned to deal with it.”
San reached out, gently placing a hand over yours. “You don’t have to deal with it alone anymore. You have us now. You have me now.”
His words made your chest tighten, but this time, it wasn’t out of sadness. It was the comfort you hadn’t realized you needed.
“You really mean that?” you asked, your voice trembling slightly.
San smiled, a warmth in his eyes that made you feel a little less alone. “I do. We’re here for you. And I’m here for you, no matter what.”
San's words lingered in the air, heavy with sincerity, but you couldn’t bring yourself to fully accept them. You’d heard promises like that before—words meant to comfort, to soothe—but they rarely held up. People always said they’d be there, and yet, when it mattered most, they disappeared.
You offered him a faint smile, hoping it was enough to convince him you were okay. “Thanks, San. I appreciate it.”
But deep down, the wall you’d built around yourself refused to budge. You couldn’t afford to let it down, not when experience had taught you that trust came with consequences.
San tilted his head, studying you for a moment. “You don’t believe me, do you?”
Your breath hitched, but you quickly shook your head. “It’s not that. I just… I’m not used to this. It’ll take time.”
He frowned, leaning forward slightly. “I get it. I can’t change what’s happened to you before. But I want you to know I’m not like that. None of us are. When we say you’re part of this now, we mean it.”
You wanted to believe him, wanted to let those words sink in, but the scars of broken trust ran too deep. Instead, you nodded, giving him another polite, distant response. “I’ll keep that in mind.”
San’s shoulders slumped slightly, like he knew he hadn’t quite reached you. But he didn’t push further. Instead, he stood, looking at you with a quiet determination. “Alright. Take your time. I’ll just have to prove it to you.”
You nod your head hesitantly. Doubts still circling your mind.
“You keep saying that, but I know you’re not gonna. You don’t have to tell me everything, but… I wish you would.”
For a long moment, the room was silent. Finally, you spoke, your voice barely above a whisper. “I don’t know how to do this, San. Trust people. Believe that they’ll stay. I’ve been let down too many times.”
San’s gaze softened, and he leaned forward slightly. “I get it. I do. But… not everyone is going to hurt you. Not me.”
You laughed bitterly, shaking your head. “How can you say that? You don’t know what the future holds. People change, San. They leave.”
“Maybe,” he admitted, his tone steady. “But I’m here now, and I’m not planning to go anywhere. I mean it.”
You looked at him, searching his face for any sign of insincerity. There was none. Still, you shook your head, your walls refusing to come down. “You don’t understand, San. I’ve heard those words before.”
He stayed quiet for a moment, then stood and extended a hand toward you. “Come with me.”
You blinked at him. “What?”
“Just… trust me. For tonight,” he said, a small, almost shy smile tugging at his lips.
Hesitant, you took his hand. He led you out of the room and through the quiet camp, eventually stopping in a small clearing lit by the moon. The rest of the group was nowhere in sight, leaving the two of you surrounded by stillness.
“I wanted to show you something,” San said, letting go of your hand and stepping back. He reached into his pocket, pulling out a small, worn object—a charm.
You tilted your head. “What’s that?”
“It’s something my mom gave me before I left home,” he explained, his voice carrying a mix of nostalgia and warmth. “She told me to hold onto it whenever I felt lost or unsure. And I wanted you to have it.”
Your eyes widened. “San, I can’t—”
“You can,” he interrupted gently, stepping closer. “You’re not alone anymore. And even if you don’t believe me now, I’ll keep proving it until you do.”
The sincerity in his voice, the vulnerability in his eyes—it broke something in you. Tears welled up despite your efforts to hold them back.
“Why are you doing this?” you asked, your voice trembling.
“Because you matter to me,” he said simply. “More than you know.”
The walls you’d built so carefully began to crack. Slowly, you nodded, accepting the charm. “Okay,” you whispered. “I’ll try. For you.”
San smiled, his relief palpable. “That’s all I ask.”
As the night stretched on, the two of you stayed there, talking quietly under the stars. And for the first time in a long time, you felt a spark of hope—a belief that maybe, just maybe, you’d finally found someone who wouldn’t leave.
In the weeks that followed, something began to shift. San kept his promise, showing up in ways you hadn’t expected. Whether it was a warm cup of tea when you couldn’t sleep, a steadying hand during training, or simply sitting beside you in silence when you needed it most, he proved his words with actions.
The group noticed, of course. Wooyoung teased San relentlessly, while Yunho and Mingi exchanged knowing looks. Even Yeosang, usually reserved, smiled faintly when he caught you two sharing quiet moments.
Slowly but surely, you found yourself opening up—not just to San, but to the rest of the group. Hongjoong taught you about navigation, Jongho helped you refine your aim, and Seonghwa shared stories of his childhood that made you laugh until your sides hurt. For the first time in your life, you felt like you belonged.
One evening, after a long day of training, you sat with San on a hill overlooking the camp. The sky was painted in hues of orange and pink, the sun dipping low on the horizon.
“You’ve changed,” San said softly, his gaze fixed on you.
You raised an eyebrow, a small smile tugging at your lips. “Oh? How so?”
“You’re smiling more,” he said, his own lips curving into a grin. “And I think you’re starting to trust us.”
You looked out at the horizon, the warmth of his words settling in your chest. “Maybe I am,” you admitted. “It’s… nice, having people to rely on.”
San chuckled, leaning back on his hands. “Well, you’ve got us now. And we’re not going anywhere.”
You turned to him, your heart swelling with something you hadn’t felt in a long time: gratitude. “Thank you, San. For everything.”
He met your gaze, his eyes soft and sincere. “You don’t have to thank me. I’m just glad you’re here.”
As the sun set and the first stars began to appear, you realized something profound. This wasn’t just a group of people who had taken you in. They were your family now—a family you’d fought to find, and one you knew would stand by you no matter what.
And as for San? Well, maybe—just maybe—he was your beginning, the start of a life you never thought you’d have.
For the first time in a long time, you weren’t looking back at what you’d lost. Instead, you were looking forward—to a future filled with hope, laughter, and the people who made your heart feel whole.
#ateez#ateez fanfic#ateez x female reader#ateez x reader#ateez x you#kim hongjoong#hongjoong x reader#park seonghwa#seonghwa x reader#jeong yunho#yunho x reader#kang yeosang#yeosang x reader#choi san#san x reader#song mingi#mingi x reader#jung wooyoung#wooyoung x reader#choi jongho#jongho x reader#ateez san#san fanfic#san hard hours#san fluff
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Playing Hard To Get Pt 2
Summary: The aftermath of the club left you bruised, agitated and with a little more pocket change. Although you didn't get exempt from completing your report......you're not exactly by yourself when everyone excepts you and Armando leaves to go home.
Warnings: Guns | Rated R Words | N-word used | Suggestive language and actions
Previous Part: Pt 1
Thanks for the Armando pictures @yeahnohoneybye 💓💓
Watching multiple women walk out the back had everyone on their toes as they didn’t see you among them, but hearing one of the dancers say something along the lines of how BP was about to go crazy had Armando alarmed.
Beckoning one of the women over he sees her glance at her friend with a smirk before walking towards him with a sway.
Acting as if he was interested, he lets her dance a bit before questioning her about all the girls coming from the back.
“You see that pretty thang from earlier perform.”
Humming he waits for her next reply, hands practically itching to push her off of him.
“BP likes to get a taste from newcomers but don't worry about that baby we can have our own fun as well."
Before he had time to even react to her words, gunshots go off causing the whole club to erupt in chaos. Pushing the girl away he quickly pulls out his gun from underneath his shirt and head towards the dressing room.
“What the hell was that!” Rafe yells over the still loud music and screams of the once vibrant club patrons.
"Sounds like it came from the back room!" Armando responded.
Shooting a few bodyguards, he hops onto the stage and runs towards the direction that you exited through a few moments earlier.
Gun drawn he walks through the short hallway, senses heightened from the adrenaline pumping through his veins.
"You one brave Bitch to think you could just pull a gun on me!" Big Papa shouts, keeping a tight hold on your bruising wrist as he fights against you.
Turning the corner, Armando entered the room just as the suspects manages to backhand and disarm you. Falling back into the wall vanity, you groan at the stinging sensation from the impact.
"Don't you make a fucking move!" Armando ordered, shifting his gaze between you and the suspect.
"OH, I see now your ass five-o!" he growled, keeping your gun trained on you as the other entrance opens to reveal the squad entering with their guns aimed at the man.
"Put the gun down, you don't want to add more to your charges or worse leave out of here in a damn body bag!" Mike insisted, moving forward a few steps.
Reaching out a hand behind your back, you pat the hard surface in search of a weapon to defend yourself.
"Nah y'all pigs done came in and fuck up my joint and you think a nigga leaving here in handcuffs......fuck that shit!" Raged BP as he tightens his grip on the weapon.
"Shit! This nigga finna crash out, we need to do something now!" Marcus yelled keeping his gun on the suspect.
Making eye contact with Armando, you see him widen his eyes and mouth no as you grab your discarded purse.
"I'LL SHOW YOU A FUCKING CRASH OU-" before he could finish you hit his wrist hard with your purse and slam your heels into his groin area.
Dropping the gun, he falls to his knees clutching his private, while cursing you out with a high pitch voice.
Lunging forward you grab your gun and press it against his sweating forehead, "WHO'S THE MOTHERFUCKING BITCH NOW HUH!"
Shifting your agitated eyes up you see all the men staring with a pain-stricken expression.
"Damn Y/N I ain't think you was gonna do all that!" Armando gulped, slipping handcuffs around the groaning suspects wrists.
"What I have to work with what I got and plus he fucked up my weave!" you explained, removing your gun from BPs head to put on your silk robe.
Arriving at the precinct, you sit down in your chair and place your sparkling heeled feet on top of your desk. While setting your small tote in your lap to double check that no money didn’t fall out after using it as a weapon.
"Y/N I can't let you keep that." Rita stated walking over to you to collect the money for evidence.
"Come on Rita, the man messed up my hair and I'll consider this as compensation y'all know my beautician isn't cheap!"
Laughing Kelly steps in,“Hey! Y/N put that work in on that pole, she deserves every penny!"
Muttering thank you; you continue to count your money while smacking Rafe's hand away as he tries to steal a bill and pointing your heeled feet at Dorn's approaching form.
"Aye I'm just coming to collect that twenty you owe me.”
Smacking your lips you remove your feet from the desk and scoot forward to hand him his change, "Y'all bet not start that 'You owe' me mess, at least wait till I get my hair done."
"Only thing I want is you, baby."
Turning your chair in Armandos direction you give him a small glare as you watch him cross his arms while leaning against his desk with a smirk.
"Like I said tell that to your little work girlfriend."
"And Like I told you......I just did."
Moving away from his desk, he walks over to stand in front of your sitting form causing you to peer up at him with raised brows. Placing his hand on your arm rest he cages you in and leans his lips towards your left ear.
"Second warning, princess."
Shifting away from his warm looming figure, you gaze into his brown eyes and briefly peer down at his dangling chain.
"Those warnings don't mean nothing to me." you commented, leaning back some more to catch his reaction.
Blinking down at you Armando traces his eyes down your face, "You’ll learn after you receive your third one." he replied in a low tone, before standing back upright and walking back to his desk.
Shivering from his words , you glanced around to see the team gazing between you and Armando awkwardly.
"I thought we was still at the strip club for a second." Marcus mutters as he and Mike heads to the breakroom.
Right when you turn to your desk to start your report, you feel a bill being snatched from the stack in your hand and seeing a familiar tattooed form dash by had you growling out their name.
"Rafe! You luck my feet hurt to damn much to chase after you!" You shouted, quickly sticking your money into your bag and placing it into your drawer.
As time passes by you continue to fill out the information from tonight's case with tired eyes, everyone had already finished theirs and left......well except for Armando who was currently typing away on his computer.
Yawning you get up to walk towards the breakroom, bare aching feet being soothed by the cold tiles of the precinct floors.
Entering the room, you make a beeline straight towards the coffee machine and after pressing a few buttons you hop onto the counter beside it as the machine works it magic.
Closing your eyes you release a content sigh from the smell of the beverage beginning to waft through the air but while you take in this peaceful moment you failed to notice Armando's approaching figure.
Feeling hands brush against your thighs had you jumping and shooting your eyes open, only to relax a bit when you see Armando standing in front of you.
Running his hands down your exposed shimmering legs, he pushes them apart to stand in between them.
"Why you keep fighting against this?"
"Against what?" you asked stopping the movement of his tan hands, already feeling yourself becoming hot just from his simple touch.
“The possibility of us.” Armando answered, dragging you closer to the edge of the counter while keeping a soft grip on the back of your knees.
"I already told you before I'm not interested."
"You're saying one thing, but your body says another, mami." he remarked, moving his hand under your robe, and playful pulling at your thong strap.
Rolling your eyes, you try to scoot away from his overwhelming figure but his grip on your hips keeps you in place.
"What are yo-"
"Tell me if you want me to stop." he stated, cutting you off while pressing his front against yours.
"Arma-" before you could utter his name, your mouth drops open as he begins to press firm hot kisses down your exposed neck.
Mind becoming scattered you don't know whether to keep him close or push him away.
"Use your words baby.... let me know if you want me to stop." he muttered pressing his warm lips against your soft ones.
Digging your nails into his firm shoulders,he wraps your thick brown legs around his waist causing you to moan into the kiss.
However, the sensation of his hard covered member grinding against your thin thong had you pushing at his firm chest, "W -wait, Armando!"
Freezing his movements he sucks in a deep breath, staring you down hungrily while waiting for you to speak.
The nerves in your belly were going crazy from the way his intense dilated eyes trail down to your partially opened robe.
Looking back up he sees the dazed look on your face making him gently grab your right hand.
"Don't go quiet on me Y/N," he breathed bringing his lips to your bruised wrist.
"Tell me what's on your mind, baby."
Shaking away the lustful thoughts clouding your brain, you use your other manicured hand to move him back.
"You really wanna know what's on my mind?" you smirked, hopping off the counter and turning your attention to the coffee machine.
"Wouldn't have asked if I didn't." he taunted, rolling his lower half against your ass,resulting in you gripping the counter to prevent yourself from meeting his movements.
Wrapping his arms around your waist,he gives your flushed brown cheek a kiss and reaches a hand down to play with the strap keeping your robe together.
"Just thinking about how you went all day ignoring me and trying to make me jealous but the minute you seen me twirling on that pole you went back to begging." you commented, fixing you and him a cup of much needed coffee.
"Ain’t nobody was begging sweetheart,I was just simply returning the same energy you been giving to me." he growled ,extending his hand to grab the cup you prepared for him while releasing you from his hold.
"Oh yeah and what was that."
"Teasing me as if you want to take this to the next level but then acting like I'm just a 'colleague'. " Armando explained, keeping his eyes on you while taking a sip of the hot beverage.
"Oh, you're so cute to think that's how I tease." you added, heading back to your desk,no longer interested in drinking your coffee.
Following after you amused, he watches you log out your computer and gather your things.
Causing him to turn his attention to his own desk to complete the same motions.
Missing the sight of you sliding a certain piece of clothing down your glittering legs.
"If what you been showing me this whole time wasn’t your form of teasing then I can’t even imagi-”
Before he could finish, a soft material hits the side of his head making him freeze on the spot as his eyes land on your thong.
" See ya on Monday!" you purred, walking fast to the front of the precinct.
Snatching up the discarded thong and stuffing it into his pocket; he grabs his few belongings and quickly chase after your retreating figure with newfound desire.
"Your gonna learn to stop running from things you start, Y/N!"
Author’s Note🎙️:Hope you guys enjoyed I had to dig deep on Pinterest for that visual of Y/N stripper outfit😭 and I got carried away with typing a Mike Lowrey x reader one-shot😁.
Let me know if I should do one more part to this ⬆��.
Tag-list: @poppetbaby02 @livirosa@dyttomori @cibresworld @omg-mymelaninisbeautiful @theclownmimi @blackgirlmagicforever @3amvaiya @thesizzler @bitchyglittersuit @leahnicole1219 @babywinter @housewifewithnohusband22 @undevidedattentionsblog @delusionalbutterfly @ky44 @thatwassofetch @pandorafrost @yeahnohoneybye
#jacob scipio#armando aretas#armando aretas x black reader#bad boys#bad boys ride or die#armando#armando armas#new writers on tumblr#x black fem reader#x reader#black fanfiction#black tumblr#bad boys for life#x black y/n#black women#x black fanfic#x black reader#black female writers
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༉ 𝗚𝗼𝘀𝘀𝗶𝗽 𝗕𝗼𝘆𝗳𝗿𝗶𝗲𝗻𝗱𝘀
🎀 incld: satoru, sukuna, choso, & geto
🎀 gn! reader
🎀 ‟there's no better quality time than gossiping with your boyfriend ”
𝗚𝗼𝗷𝗼 𝗦𝗮𝘁𝗼𝗿𝘂
biggest gossiper
literally has a time of your guys day specifically for where you guys just sit on your guys bed cozy, wrapped in each other's arms to talk shit or spill some tea about other people.
has a code name on everyone he and you guys don't like
“ain't that dora over there”
“yeah that's them, that wack ass haircut really stands out from the crowd"
will always make an eye contact with you whenever you guys hear or see something ridiculous, trying to hide his snickers with a cough
“baby, did i see that correctly”
“definitely, saw that shit clear as day”
AND you know you're gonna hear about it once you guys are home.
if he ever enter your home with a loud thud and a call of your name always followed with a giddy giggle YK THAT HE BOUTTA SPIT SOME SHIT🤭
“Baby!! you never guessed what just happened!”
ALWAYS gives you the best reaction to your gossip, never failing to let out the most exaggerated gasp ever
prob has those senses if you have gossip to spill, if Spiderman has spider sense, he has a bitch’s sense and it never fails him.
𝗞𝗮𝗺𝗼 𝗖𝗵𝗼𝘀𝗼
didn't really grasp how gossiping works the first time tbh ╥﹏╥
“didn't we hate this person? why did you just talk to them then?”
baby it's called playing nice
type of bf that if you hate someone, he gotta be their hater too
GIVES THE MOST FUNNIEST YET CUTEST REACTION EVER
“Baby guess what, remember the girl that I told you about yesterday that's been soft launching her man?”
“Yeah?”
“Her man is actually her COUSIN!”
“∑(; °Д°)”
every time you keep dropping bomb after bomb his expression just became more concerning
“oh my god, baby are they okay? (;° ロ°)”
“its fine, we hate this person”
“oh, fuck them then”
“yeah fuck them!”
(`∀´) (⋋‿⋌ )
learns some of the most juiciest gossips BUT ALWAYS FAILS TO ASK FOR DETAILS
“That one clingy couple in our class just broke up suddenly, and they look they hated each other's guts”
“WHAT, WHY?!”
“I don't know I never asked”
𝗦𝘂𝗸𝘂𝗻𝗮 𝗥𝘆𝗼𝗺𝗲𝗻
you don't how he does it, but whenever you have some anger or tea to spill, he's ready every fucking time.
“who we gonna hate today, pretty?”
LOVES gossiping, not because he cares about other people, but because he loves talking shit about them
has the most creative insults tbh
you sometimes have to pause to take in what he had just said
doesn't remember all the ppl you shit talk about, you have to remind him with the stupid names he calls them
“Remember the guy that I told you about last week?”
“Baby, you have to be more specific about that”
“Omfg, the one you compared with megamind!”
“oh that motherfucker, yeah i remember him, all that forehead and can't think for shit, that's crazy”
probably the type of person that purposely points at the person you just talked about to tease you.
𝗚𝗲𝘁𝗼 𝗦𝘂𝗴𝘂𝗿𝘂
a secret gossiper tbh
ALWAYS has something interesting going on with his gossips, you could never guess just what shit he's about to say next
drops the most gasping bombshell like it's your random Tuesday
“oh yeah, one of our professors just got fired since he allegedly had an affair with one of his students”
the type of person that's quiet but he knows all of the shits about so many people, like How'd you get this information sir? (°△°|||)
ppl trust him too much that they spill so many things in front of this man, but they don't know you're the first person he goes running back to talk about it.
“they said I can't tell this to anyone…but you know that girl-”
gives the biggest stank eye when the person y'all hate walks past him AND HE AIN'T TRYNNA HIDE IT
Can and will shit talk about the person right in front their fcking face.
"Heard you talking shit about me?"
"Want me to tell you again? you might missed some details"
likes and reblogs are appreciated<33
#reader insert#gn reader#jujutsu kaisen#jjk#jujutsu gojo#jujutsu geto#jjk satoru#jjk choso#jjk sukuna#satoru fluff#sukuna x reader#choso x reader#geto x reader#jjk headcanons#jjk hcs#jjk drabbles
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The premium version of human is here to wreck house, mfs.
[Twst x ObeyMe!AFAB!reader]
CHP. 7
Again, I thank y'all for the reblogs, likes and comments guys, it really helps me :)
CW: Blue pronouns or address for MC every time they get mistaken for a guy. Also, I'm a potty mouth so MC is too.
Inhale..
Exhale....
Inhale......
Exhale.......
Inhale.........
Ex-fucking-hale.......
You're about to have a stroke right now.
You should've just went back to the goddamn infirmary instead of checking in on these obnoxious, bitch-less, probably father-less, motherfuckers.
It's just cleaning windows!! How the hell can you mess up like this?! Why the fuck did the cafeteria chandelier get involved??
GODDAMNIT!! WHY IS YUU INVOLVED AS WELL?! AHHHH—!
*One eternity of screaming like a banshee later*
After sending those damn kids and cat away to get some sort of magical stone in some godforsaken mine, you wrangled with the headmaster for at least two hours to prevent him from writing up the expulsion papers of Yuu and that Blue-haired kid who was mostly innocent about the ordeal.
(Meanwhile, encouraging him to kick that Ace kid and the damn cat off the school. You ain't about to let audacity run free rn, mostly because you feel yourself start genuinely tweaking as you almost got possessed by the urge to sucker punch someone's soul out of their body.)
[Satan perked up, there it was again.
That distinctive spark of wrath that he can feel through your pact with him is both concerning and comforting.
On one hand, the anger he feels means that you're alive. And seeing that what he's feeling through the pact is mostly annoyance, then that must mean that nothing marginally bad or traumatizing had happened to you yet.
You're actually more pissed off in a 'someone-had-the-audacity-to-eat-my-snacks' kind of way more than anything else, meaning that you're safe for now.
But on the other hand, he doesn't know how long that temporary safety will last.
There's also the fact this is the fourth time he'd felt that spark of 'I-wanna-punt-someone-into-the-fuckin-sun' kind of anger from you, which is worrying because it hasn't even been 48 hours since you were kidnapped by some mf.
He shook his head, calling upon a subordinate (read: Devoted fan) to collect more and more books to learn what type of teleportation and sleeping magic was used in your kidnapping.
With the massive search party spanning all three realms that they'd called upon, they will find you sooner or later.
And once they do...
Well... You'll need to get used to being with someone at all hours of the day.]
*Passive-aggresively reminding Crowley that he can't kick out an innocent kid for something they didn't directly do as they had no way of stopping the events that transpired.*
["You don't want the word to get out that you let an innocent teen roam around in a foreign world with absolutely nothing to their name and nobody to protect them, right?"
"That is true, but I still can't just let this go unpunis–"
"Especially when it's the school's faulty equipment that took them so far away from all of their loved ones and belongings, right?"]
Needless to say, Yuu ended up being "fired" in the end, quite an unfortunate result because they will need to freeload off of you until the end of your stay in this world. (Poor them, they got fired before they knew that they had a job in the first place.)
Oh well, it's better than being kicked out from practically their only way back home right now...
Hays... That cruel crow..
Anygays, it's time to snoop around and hopefully make some connections to the residents of this school.
This is a well-known college, right? So there should be influential people here somewhere...
Hehe.. It's time you bring out your gaslight, gatekeep, gold-digging skills so that you can girlboss your way into stability inside this foreign world.
• • • • • •
Suddenly, more than a dozen individuals felt a strong shiver run up their spines.
Haha... Well that's ominous!
• • • • • •
Ortho deadpanned at his brother.
It seems that almost burning down their dorm room last night isn't enough to deter him from making his [Mr. L/n x reader] fanfiction complete with mandatory fan art for every single chapter.
Haaa....
But at least his brother isn't 'fanboying' about another fictional character again...
Hm... Now that he thinks about it..
Maybe his brother will be more inclined to make friends if it's Mr. L/n!
And thus begins Ortho's journey of being an unknowing wingman as he tries to get his introverted brother to make friends.
• • • • • •
You narrowed your eyes as you looked at the small gift on top of your temporary bed in the infirmary.
Dats suspicious....
Dats weird......
You turn your necklace into a staff and start poking the box, trying to see if it'll suddenly turn into a horrific eldritch monster and jump you. (Won't be the first time that happened.)
• • • • •
"It is done, ××× ×× ××××××" (This is too easy to guess😑)
• • • • •
Diavolo sighed for the tenth time that hour, lamenting how trying to focus on his paperwork is a really hard task when MC gets thrown into the situation.
'Maybe a small break will help clear my head?'
He might as well just go out for a walk in the garden to get some fresh... air...
Oh? what is this?
His eyes scanned the dark envelope he'd seen wedged under the 'To burn' stack of paperwork in his desk.
This envelope wasn't here yesterday...
After confirming that the piece of paper wasn't cursed or charmed, he opened it with apprehension.
...!
This..!
• • • • •
Barbatos appeared in the office, tense as he'd heard his lord call out his name with haste.
Reading the letter shoved in front of his face by the serious Diavolo, Barbatos made a mental note to get the dungeon chambers ready.
They've got themselves a lead.
← Pr.6 | Chapter List | Chp. 1.1 →
Just tell me if y'all wanna get added in the permanent taglist, even if I already tagged y'all here.
That's just so I'll know if you wanna get tagged in all the upcoming chapters of this fanfic.
@caprinaesprout
@iameliseposts
@leviathans-tail-scales
@twst-om-lover
@a-traveling-void-human
Reblog or I'll take your ankles😈 (Pls like and reblog, it really gives me motivation🥺)
Also, the next chap is the start of Arc 1: Satan but short.
#obey me#obey me shall we date#crossover#obey me lucifer x reader#obey me mammon x reader#obey me leviathan x reader#obey me satan x reader#obey me asmo x reader#obey me beelzebub x reader#obey me belphagor x reader#obey me barbatos x reader#obey me diavolo x reader#obey me mephisto x mc#obey me solomon x reader#obey me simeon x reader#twst x obey me#obey me x twst#twst x reader#twst#twisted wonderland#twisted wonderland x reader#obey me x twisted wonderland#x reader#reader insert#polyamory#fanfic
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consider; multiverse shenanigans with a spider!reader where they make some offhand comment about how their heat/rut is coming up soon and they'll need some volunteers to cover patrols while they're down and half the society is like 'o damn that sucks, yeah i can swing a tuesday' and the other half is like 'your WHAT is coming up???'
and it turns out that a decent chunk of the multiverse has no idea what a/b/o orientations even are and it somehow just got totally lost in translation until that very second that this was a thing. what do you mean omega???? what the fuck do you mean you just thought i was a really boring smelling beta?????????? y'all motherfuckers are SNIFFING PEOPLE?!?!?!?!
now consider a miguel that is not from an a/b/o verse hearing about this and doing a little research to figure out exactly what a heat/rut is and just getting sucked down a rabbit hole and going feral for the idea that you're going to be in a highly suggestible and vulnerable state for nearly a WEEK and he's going to miss it!!! he didn't get invited!!!! what the fuck!!! the man spends a solid 48 hrs immersed in really bad multiversal porn and comes out the other end hungover and weeping that he nearly missed out on this
so he takes it upon himself to do a little rearranging, some scheduling, some scheming, and lo and behold you find yourself stuck in this crappy half-built nest in nueva york with miguel, who has no real idea how he's supposed to actually perform for you while ur like this and is just making it up as he goes- and totally ignoring the cultural and consent issues he's digging up doing this bc its biology right? so its fine? people in ur universe do this all the time, he has no idea why ur complaining just let him help u out jeez-
Some rando Spiderperson intending to be transphobic: --and they want us to accept everyone as whatever they say they wanna be now, as if men can get pregnant!
Reader, without skipping a beat: what the actual fuck are you talking about, my father carried me and my siblings for 6 months
Miguel is just starting to know you and is actively trying to learn more about you and one day you just, I dunno, you two do a mission together and he gives you praise and you just look at him with a big smile 😊 and your ass straight up PURRS for a few moments and he's just like 🥺❤️ gatito... ❤️
The man sees you talking to Jess and Peter B one day and O'Hara is watching from a distance because he's, awkward and not sure how to approach you, and suddenly his super hearing can pick up someone in the room talking idly about you, or even explaining ABO stuff to another person. "Yeah, see em over there, holding Peter Bs kid? Those Omega always have nurturing instincts. It's cause they're wired to spit out tons of babies. They're the breeders. They even have natutal pheromones to calm down their mates and friends and children" and suddenly Miguel's ears are burning "youre tellin me my darling might wants lots of little babies running around? Fantastic."
Mexican/Irish and also Catholic Miguel who wants one of those STUPID HUGE families where people have at least 6 kids and it's like "oh a typical Omega pregnancy usually has at least two or three babies in one go and theyre shorter than normal human pregnancies huh? Interesting :)"
Some members of the Spider Society are like "why is Miguel kind of lowkey being a dick to me all the time now" oh well its very simple you see, Miguel read your file and found out you're an Alpha and you share this weird connection and also natural biological attraction to HIS lil honeybee and He Hates You Now. Fuck off out his house and don't let him see you talking to his baby or else
He gets really close to you one day, I mean like physically, or hey maybe emotionally too, and he's hugging you and he gets a whiff of your scent and it's something he can't even describe, something that has a carnal biological effect on his where he just wants to keep holding you and hearing your voice like a drug, like it's oxytocin on crack, and suddenly in true scientist fashion he's researching you, your universe, its history, its medicine, its culture.
Can't help but imagine a Miguel who goes full yandere and gives no fucks about doing what he wants for darling and splices his DNA with Alpha DNA so he can officially claim you as a mate, scenting, knotting, and everything. Lyla gives you instructions to meet him in a specific place and it turns out he's been experimenting on himself and he's deep in a rut and suddenly your knees are getting pushed into your chest and you're getting passionately knotted and filled up by a grunting growling purring Miguel who's leaving love bites and kisses all over your skin, just, his size alone would make him hard to get away from, you don't even need to add Alpha instincts and being able to track your pheromones on top of that 😳
Miguel "just let me 'help you as a friend'" O'Hara who tracked when your next heat was going to kick in and maybe even drugged you so it comes at a specific time and he makes it where the two of you are together or even trapped or something when it happens and, here he is, "oh just let me help you, isn't it hurting" but like. We all know it's because he wants to. Like could you even imagine he's, you know, using his fingers and he goes to remove his pants or free himself or whatever and you're just like "no I'll get pregnant" and he just kind of has a Microsoft error window in his brain because it's like. Oh you'll get almost DEFINITELY pregnant? Guaranteed? You're trying to tell the man you dont want to and instead at least internally he's like "promise? 👉👈"
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PAC :What are they gagging about u, again ?
Again… A fucking again. Nothing new, nothing changed.
Good morning, pretty souls, today we are diving into the same mess people keep their mouth running regarding you. What’s the remix this time ? What have you done to upset the haters ? Like WTF do they want now ?
FLASH SALE
For the next 2 weeks all readings on my ko-fi is 20$, only
GIVEAWAY
There’s one spot left for a free full audio reading
To participate: You must reblog, like and comment.
Choose the image that’s speak to you and allow yourself to soak ONLY what’s reasoning with YOUR SITUATION
Rules and Disclaimer
I am the type of tarot reader to say as it is. Nothing is sugar coated but everything is sent with good intention. If you are not ready to face some truth, you should vagabond somewhere else.
TW: PANIC ATTACK
Pile 1
Check in : y'all come from a rich abusive household. You are about to run away. Or some of y’all might actually just move.
What’s the gag ?
King pentacles
People are yapping about you, are your classmates or close friends . Y’all come from an abundant family heritage and are living the dream some will never get to even grasp. Let’s not forget your amazing composure. You can get anything you want whenever you want. Probably walking around with an Amex card. Book a ticket overseas at least 4x a year. Whole education in private school even high profile nanny. If you are black, u hear often … « you talk white … ». I fucking hate that statement because what is that supposed to mean 😑… LOSER . They think u must have a very traditional way of thinking. Especially if u are white, they think u lean more towards far right ideologies. And the fact that u call your parents « papa » or « mother » is not helping your case.
What’s actually gagging ?
8 swords
Y’all are going through it with your family. I don’t have any vision regarding what’s going on behind closed doors. But I see you pulling a big bright smile after closing the front door of your house. I see y’all acting literally like a robot. The second that your parents ask for something. You do it. No question or critical thinking involved. Y’all are literally suffocating in your household. This time no amount of money, clothes or first class trip is cutting it.
Bonus💌333, The universe is advising you not to run way. They know you are an individual with good values and you hate acting out of character. But they are giving you the green light to act like a spoiled child and throw a fit. So you can get your own apartment and enjoy a semi independent lifestyle before blowing the big gun. They will hate to see struggle in the real world when u already been through hell in your own home.
FLASH SALE
For the next 2 weeks all readings on my ko-fi is 20$, only
GIVEAWAY
There’s one spot left for a free full audio reading
To participate: You must re-blog, like and comment.
If you want to choose the subject for the next reading make sure to vote on the poll at the end of the post.
PILE 2
Check in : You guys recently got a face piercing. People around u wondered if u are a sex worker. You come from a small town. Y’all have the perfect hourglass figure or peach. Anyway, your ass is fat.
What’s the gag ?
Judgment (reverse)
They feel like too many bad things happen to you. Everyone in town is in your business. Which is not surprising. Like nobody actually minds their motherfucking business ( I’m sorry … I hate when people are in people's business, especially mine . Since I’m a toddler my fav sport is to mind the thinking that pay me … is so annoying when I run around individuals that fucking don’t This is why I never over read in y’all energy even in a collective setting. Like c’mon). I’m sorry pile 2, y’all lost u’re high school sweetheart. Y'all got married but it all scrambles down. They feel like you need Jesus. They think u are bitter, old and alcoholic women. You need to give your heart to God and turn your life around.
What’s actually gagging ?
Queen swords (reverse)
They are partially right (and i oop-). Nah, I have to stay serious. This is a serious matter. You lost the only good thing in your life. I would be turning bitter myself 2. In that nasty old town, where people never let you be in peace. First because of your mom's reputation then because of your beauty. Out here making fun of u because u gain weight. Bitch people are at the gym killing themself to have your curves. Some are dying on the bed of doctor Miami… for what ? I sense that it is constantly like that. Since you’ve been young they made smart comments about you. When they realize, u only get prettier from there… game over. Now they are calling you fast. Then calling you old, they wish. Y’all are between 25-27 like… ok, yeah ok, pipe down bitch (meme reference). You are pondering on doing a 360 of your life right now. You spend all this time trying to please people around you and acting according to people's expectations. Now you want to live in a rather carefree lifestyle. Moving to the big city, where nobody cares about you and nobody deem to care. You might want to be a stripper. Not because you are missing funds or don’t have an education. You just want to go wild for a bit. Seeing if you still got it.
Bonus💌777, When you are ready to share your story that's when great success is going to find you. You might documente your grief on social media or give guideline for other to heal. Some may write a book to help individual going through the trials and tribulations of loosing their ultimate soulmate. Y'all other going to share all the secret tip and tricks of being a stripper.
FLASH SALE
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PILE 3
What’s the gag?
King cups (reverse)
Y’all must be athletes. The people gagging are your teammates. They finally saw you crack. Some were even questioned if you were a human being. Because you are always put on a straight face no matter what. I sense that you had a panic attack in front of them. That was the only time you showed emotion and it was this intense.
What's actually the gaging ?
Queen swords
You’ve been carrying a deep sadness since childhood. You guys are extremely disciplined and private. Y’all also give amazing advice. They think you lost it but you actually lost your mind Because you never really had your emotions under control. You barely know how to cope. The only time that this insanity seems to leave you is when you are practicing your sport. You are actually pouring all you have to the only thing that gives you peace. They will never know that.
FLASH SALE
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GIVEAWAY
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Man Who Talk To God Have Difficult Life - Playing Clerics In D&D
(St. Nokta Kinslayer, whom you'll meet further down in the article. Art by the esteemed @druid-for-hire who quite frankly cannot be thanked enough!)
Guess who's back motherfuckers. When they ask how I died, tell them, still angry. After the paladin article I asked around about classes to cover "next" and got a lot of requests; rogue, warlock, sorcerer, so of course I have elected to be a good friend by losing my will to live for months on end and then doing none of those. Let's talk Clerics, shall we? I'll not lie to you, this is going to be an angrier article than the paladin one, in no small part because it's inevitably going to go into contentious ideas like alignment, fantasy religion, and others that the player base has been knife fighting about since mammoths still walked the Earth. There are going to be moments when I look y'all in the eyes and say with my metaphorical human mouth that the problem is you Doing It Wrong, and I can only ask that you hear me out. Not to assign you homework about my fuckin' cleric article or anything, but the one I previously did about The Many may be helpful here as well. There's going to be a bit of a focus on D&D 5e here, and I'll be frank about that: most people are playing 5e these days, and as I'll be arguing further down, Pathfinder's take on Clerics and more broadly on faith are a worthless poison that actively worsens the world.
This article's title is drawn from Small Gods by the esteemed Sir Professor Terry Pratchett. As always, credit goes to Afroakuma for teaching me a great deal of the examples I'm going to give, though citing specific sources are going to be difficult as many of the books in question have been out of print for decades and I am neither an academic nor a machine.
Now for the obligatory Content Warnings. We're looking at discussion of fantasy religion & comparisons to real-world religion, violence, discussions of atrocities such as torture, desecration of the dead, and destruction of culture, as well as traumatic deaths/backstories for the sample clerics at the end. As mentioned above, there is also going to be some alignment discourse. You have been warned; do as thou wilt.
Without further ado, let us begin with...
O Mighty Smiter - Clerics Through D&D's History
We begin the obligatory text wall.
Clerics have been here since the beginning. They were around back when "Elf" was a class, and while their history is complex it has, eternally, been colored by the bit where Cleric has an inherent identity problem. In many ways it is, as a class, too broad, so wide-open that getting something coherent out of it is an exercise in frustration or even futility. It'll be easier to talk about what Clerics aren't than what they are, and oh boy, will I. A brief note here: while Druid is going to come up in the context of 1e and 2e, and again a bit later when I start talking about priests (yeah, that's a separate conversation, we're gonna get there), this article is not otherwise dedicated to Druid. I'm gonna need a significant amount of whiskey for both me and my priestess before we god damn go there.
AD&D 1e and 2e: Deus Vult - Do the world a favor if you ever pass near Gary Gygax's grave: piss on it. Ol' Gary G rooted Cleric in his classic blend of obsession with medieval ideas and piss-poor research, invoking many myths about priests of the Crusades and applying them as a one-size-fits-all vision of war-clergy of Every God. He would personally run into problems with this in his own writing before he got out of the game, and rather quickly at that, as he tried to write faiths whose imagery and ideals did not fit the Crusader Priest ideal, but since he was, and I cannot stress this enough, a hack with all the morals and emotional intelligence of mustard gas, he never quite solved those problems for himself. I'll hop off my screed now, I just want this said up front, especially since it's the fundamental evil that chases Cleric to this day.
The O.G. Cleric was described as a melee combatant that took a close second-place to Fighter in that arena, with proficiency in heavy armor and a variety of useful weapons, though they were forbidden from using "edged weapons that spill blood" (there's those Crusader myths). Random fun fact, the very first incarnation of Cleric only had spells up to 7th level, but the level tables for their class went up to level 29 or so, and man, ain't that just wild. As your Cleric gained levels they also became more highly placed in the church of their god, eventually hitting High Priest and just kinda sitting there as they leveled up. Interesting note here: Clerics couldn't be Neutral (that is, not Lawful, Chaotic, Good, or Evil) back in the day, and instead anyone wanting to run a Neutral Cleric had to take a subclass you might have heard of by the name of Druid, which in turn eventually had to face other Druids in SINGLE COMBAT in order to level up past a certain point. Why? I don't know. Summon Gygax's ghost and ask him between rounds of spiritual torture. This original version of Cleric had Turn Undead, a feature that's been attached to almost all Clerics by some name or another in all of their incarnations, and boy, Turn Undead used to be fucking wild. Roll a dice, consult a table based on your result and your level, and end up Turning or Destroying a number of very specific kinds of undead. AD&D 2e would put "undead gods" on this list starting at 13th level or so, and let me tell you: this came up in published material more often than you might think. Last but not least, like most characters back in 1e and 2e, Clerics eventually got to run a building full of people. At first the Cleric attracted about 20-200 "fanatics" who would work for free and help them build a shrine (no word on how TF you feed and water these fanatics) but eventually was given the right to build a proper castle-temple and produce 1 silver per month per resident via "trade, taxes, tariffs". Ladies and gentlemen, D&D.
Aside from the aforementioned alterations to Turn Undead, AD&D 2e introduced a concept known as Spheres to Cleric casting. Now, stop me if you've heard this before: each god gave access to 1 or more Spheres, which were specific lists of spells that their Clerics had access to (fun fact, Paladin casting was "as Cleric of 9 levels lower", but only with access to specific Spheres). So if you worshiped, say, Lathander, you had access to Healing, Sun, Divination, and IIRC a couple of others, and that's it, that's the whole ticket. Now, you may remember Kits from the Paladin article, and Clerics did have some of that action, but more than that they had "specialty priests", a sort of even-more-hardcore version of this whole proto-Domain deal; a Specialty Priest had different class features in comparison to normal Cleric, and access to different or more Spheres, both of which were determined by their god. Each Specialty Priest was, in its way, its own separate subclass of Cleric and if you published a god back in the day you had to get one of these installed. Were they all good? No. Fuck no. God no. Are you kidding me? But they were often very distinctive.
This doesn't get talked about a lot, at least not until we hit Pathfinder, but Clerics have had codes of conduct like Paladins for as long as they've existed, sort of atomized across their various gods. The rules around these have always been vague, and rarely culturally enforced in the player communities, but they did and do exist. A cleric of Kelemvor raising a zombie has done a bit of a blasphemy; raising a ghoul or vampire probably entails divine retribution, a reduction in character level, or even the loss of their powers. Oh, and other gods are probably trying to court you since clearly you're looking for new management and a trained cleric is a resourced that's hard to pass up.
No version of Cleric has ever particularly had a strong identity, but this original version may have been the closest to having one...because it's bad. To the credit of 1e and 2e, the eventual installation of Nonweapon Proficiencies, later to become the Skills system, did let them be competent as actual like, priests? Cleric got access to the stuff needed to actually minister as a spiritual leader with some extra socked away to practice sacred arts related to their god (ex. bookbinding for a cleric of Denier) and maybe even some god damn hobbies too. But outside of the ever-more-niche & esoteric arena of specialty priests, themselves presented as particular fanatics, agents, or chosen ones, every cleric was a Crusader, and every god's clergy were war-priests. And that's weird, right? And so now we must move on to the demon that never dies.
D&D 3.5: The Word Of My God Is 'Begone' - Quick question, have you ever wanted to roleplay someone perceptive but otherwise deeply stupid and utterly incompetent to move unsupervised through human society, who is, nonetheless, OMNIPOTENT? Welcome to the 3.5 Cleric, one of THE casters of all time in the absolute Caster Supremacy Edition. I hope you came ready to hear casual mentions of mechanics that would make a Victorian occultist cry. If you go looking at the class page for Cleric you might notice there's both jack and shit there, and for my readers who got into D&D at 5e the following might be a bit of a shock: Cleric was one of the strongest classes in 3.5.
In terms of the actual mechanics related to Cleric in 3.5, Turn or Rebuke Undead and spontaneous casting were some of the big ones. Well, "big" ones; Turn Undead qua Turn Undead was actually kind of shit and would often just not actually like...turn...the undead, but the charges of Turn Undead a Cleric kept around could be used for many other options that permitted alternate spending, notably here to include Divine Metamagic. These alternate spends were better than using Turn Undead for its actual intended purpose more or less always, and Divine Metamagic (DMM) in particular was an unholy monstrosity that underlied a lot of Cleric's power later in 3.5's run, letting them customize their prepared spells on the fly without having to use up higher-level spell slots. Now, I really cannot stress this enough: Cleric was one of the most powerful classes in core alone, without adding any supplements. DMM and similar options made Cleric even stronger but they were very much gilding the lily, to be frank. "Hey Vox why are you saying this," you would not believe the number of ignorant pricks who made a literal moral crusade out of going to "core only" in 3.5 claiming it made for a better balanced game. The good version of 3.5 has never existed, destroy anyone who claims otherwise.
Where was I - spontaneous casting, yes. Now, Clerics were still prepared casters, they had X spell slots every day at very specific levels and had to pick specific spells to fill them. That is, if you want to cast create water more than once in a given day, you need to memorize create water more than once that day. However, Clerics could convert a spell of any level to either cure wounds or inflict wounds of the same level, depending on the alignment of the Cleric (Good Clerics Turn Undead and cure wounds, Evil Clerics Rebuke Undead and inflict wounds, and Neutral Clerics not otherwise restricted by their god get to pick one for their entire career). This gave 3.5 Cleric a lot of flexibility, very valuable flexibility in a game environment where casting a heal mid-combat was basically always the wrong move, but out-of-combat healing was still an invaluable resource. RIP to Evil Clerics though, inflict sucked ass.
Lastly, we have domains. Now, if you check through the domain list on the SRD you may notice that they are rather less defining than the 5e Domains, granting a single power apiece and a list of spells you get access to. Most gods in 3.5 granted access to 3+ Domains, and their Clerics got to pick 2; together, these are the "kind" of Cleric you are, the aspects of your god that you kinda embody which then shape your power. Clerics got special extra spell slots solely for Domain spells in addition to their usual progression, and could memorize these Domain spells in normal slots as well. 3.5's list of Domains was deep and wide to the point of self-parody, and the power that gave a player to customize their Cleric's aesthetic and mechanics could be immense. Sure, many Domains were much weaker than others (Magic Domain is bonkers and that asshole is in core) but ultimately every Domain is stapled to Cleric, and since Clerics don't learn spells, only memorize them, there's a floor as to how weak you can possibly be.
So, what are your restrictions on Cleric? Not many. Non-War Domain Clerics had a sort of mid list of weapon options, sure, but if you're not casting you're playing wrong already so who gives a shit. Heavy armor and full access to shields meant a lot of build flexibility as far as that goes, so no problems here. The biggest thing is that a Cleric needed to be, and remain, within one alignment "step" of their god, plus or minus any other specific restrictions. That is, a Cleric of Liira, who is Chaotic Good, must be Neutral Good, Chaotic Good, or Chaotic Neutral; becoming Lawful Good, True Neutral, Chaotic Evil, etc would result in losing all Cleric powers and being unable to take Cleric levels until they fixed their shit or found a new god. Strictly speaking, these Clerics could/would still Fall a la paladins if they sufficiently blasphemed against or angered their god, but in practice this sort of thing was just...not common.
This is the section where I would talk about other divine classes in 3.X but honestly they were all so god damn weird and specific that no comparison really could be made. Shugenja, for instance, just isn't cognate to Cleric. The closest thing is the Healer class, no points for guessing what their deal is, but the thing with Healer is they have more in common with paladin, so like. Cleric or bust baby, welcome to fucktown.
Which brings us back to what Cleric was like narratively, the answer to which is: confused. The thing is...Clerics have always, likely will always, want high Wisdom, which makes them perceptive, good at detecting lies, weirdly talented at handling animals, competent to navigate the wilderness, and also I just described a Disney Princess. The trouble is, nearly everything else is strictly secondary. Every caster wants and needs Constitution in 3.X so they can make those Concentration checks and also, you know, not die, so okay, you're perceptive and you can hold your liquor, but after that nothing else matters. On the one hand, this makes for a great deal of versatility in terms of your ability scores, but on the other hand Cleric had 2+Int skill points per level on the most dog shit skill list in the game so being a very smart Cleric rarely bought you anything. Higher Charisma could be cool, but hey, see that skill list? It's still shit, and if you aren't also buying Intelligence you quite literally can't afford to keep up the social skill tax. A true war-priest wants Dexterity so they can act before their enemies and command the battlefield but that's more or less all you buy out of Dexterity on Cleric so congratulations, you're an almighty quickdraw and also illiterate. "What about Strength," what about it.
I really cannot overstate the paralyzing nature of that skill list, because priests - which 3.5 wanted Clerics to be, which it thinks they are - need more of them than most people think. A proper spiritual leader needs to buy up Insight, Knowledge (Religion), Knowledge (Local), Knowledge (Nobility), and Persuasion at a minimum, and they sure do also want Intimidate and Perception. You get two of those. Two. Just two. If you buy up Intelligence after you eat your vegetables like a good player, you maybe get to buy four of those. And that's it, that's all you fucking get. Clerics are not competent to be priests, which is going to be true of them going forward from this edition on. Now, I'm painting with a relatively broad brush here, and there's definitely religions on Earth these days which did, or still do, separate out roles that might reasonably be called a priest & Cleric vs. those roles that are community leaders and interpreters of doctrine and law, but there's a shocking amount of "here's my vision of what priests are and do" that Cleric wants to be, and isn't, because of this whole fucking deal.
But while 3.5 was extremely blind to the bit where Clerics just were not what it thinks priests are any more, it was very much not blind to the terror and power of their spellcasting. A high-level cleric, in the narrative of any given setting, is a terrifying force - an army unto themselves, a one-woman political bloc whose existence is an implicit threat of violence on a civilizational scale. I didn't spill all that ink about the power and mechanics of Cleric up there for nothing; 3.5 was very interested in how those mechanics could manifest within the narrative, how they are inextricably bound to said narrative. Hell, in Expedition to Undermountain alone the backstory of the dungeon includes one non-relevant sect of Clerics who was, in-universe, trying to game the spell slot system, alongside another unrelated sect that the PCs trip over by accident and fight inside their half-constructed fortress of partially undead bone which they control via Rebuke Undead.
Lemme say that again just for emphasis: there's an adventure where an accidental encounter is a long siege through a half-animated evil fortress that can be controlled through pure divinity, which was invented because its builders, in-universe, were trying to optimize their power and create an advantage they could control but their enemies couldn't. And this is just my favorite example, it's hardly the only one. Even the fucking novels got in on this sort of thing. We all joke about how wizards have no rights, because they don't, but watch a Cleric hit level 7 or so and you'll realize quickly that they are becoming something to which mortal laws are more like polite suggestions. Nor is this necessarily solely the sign of greater favor and thus potentially restriction from their god; indeed, a Cleric has to bring things to the table themself, narratively speaking! Divine spellcasting is a real skillset that you get better at with practice and experience, and part of the reason higher level Clerics get so much attention from other gods - aside from the obvious "this person can solo an army and still go home in a mood to have sex with their wife" angle - is that a skilled Cleric is a rare resource worth stealing.
Overall, 3.5's vision of Cleric is perhaps the one that suffers most from Cleric's identity-draining lack of specificity. Its Clerics were powerful, but they were also largely all the same; they could change their spells every day, but that only really meant that your list of spells doesn't really matter beyond personal preference. Domains offered some customization, but they didn't go far enough, and indeed if they were to go far enough the all-consuming might of Cleric would only be even more flagrant. So let's return to the most honest edition of D&D, shall we?
D&D 4e: Healer Calls The Shots - There are a lot of reasons that D&D 4e was born dead, and a big one is that classes with healing abilities were labeled 'leaders'. This seems absurd these days, especially if you're into esports at all; the support player being the team leader has become accepted strategy in a variety of games, in no small part because one simply cannot win without them, and yet at the time the D&D fanbase - still in an awkward transitional period of nerd masculinity that I don't have the time or the PhD to write about - rebelled against this concept with fountaining violence. The "girlfriend classes", leaders? Absurd. Preposterous. Clearly Sir Dipshit the Fighter with no mental stats or applicable skills is the leader.
I'm not fucking bitter, you are.
So what was Cleric's deal, exactly? Cleric qua Cleric was a Leader, as mentioned before, that could primarily be built either as a scrappy melee type or a more hard-support implement caster. "What's an implement caster?" glad you asked; back in 4e you had to hold a casting implement to cast your spells, something like a rod, staff, wand, holy symbol, your mother's haunted skull, whatever, and these had specific mechanical effects that altered your abilities. Some classes, like Cleric, could also or instead use a weapon as their implement, but in practical terms the strict wealth-by-level guidelines meant you got one or the other and would build your stats accordingly. Keep this in your back pocket for later, it's going to come up again. Also for your back pocket for later: these implements were, well, implemented as part of 4e's item progression, and the expectation was that you would spend your available resources (in this case, gold/phantom gold, collectively Wealth By Level) on better implements that would make your abilities work more work-y. Limited wealth meant that while in theory you could have both a magic weapon and a magical implement, in practical terms you get one or the other 'cause there's other shit you gotta buy.
What Clerics did with these implements was sell healing and healing accessories. While 4e introduced the concept of Radiant damage (used there as especially good against fiends, undead, and other forces of evil) and Clerics did indeed have access to some of that as well as buff abilities, their main thing was being the ranged healer par excellence, able to heal or cause healing far in excess of their peers in the role such as Warlord. Here, then, we return to the throughline of the divine healer which stretches all the way back to fucking BECMI, and which modern audiences may recognize more readily as the JRPG archetype of the White Mage - itself rooted in BECMI again! This hobby is an ouroboros, I say, with love.
Joining Cleric here are a selection of other classes with divine powers who take on a similar conceptual space. I talked a bit about Invoker during the Paladin article so I'm not gonna go over them again (this shit is long enough as it is), so we're gonna talk about Warpriest and Runepriest.
Introduced in the Essentials line, Warpriest was - like most Essentials classes - a simplified take on Cleric meant to be more accessible to new players. It shifted just about everything towards Wisdom in terms of writing one's character. Warpriests were these tanky all-around characters who gave up some of Cleric's team support for better attacks, and notably did not select powers on level-up, but rather got a progression based on their Domain. Readers familiar with D&D 5e might see some similarities here.
Runepriest, on the other hand, was a weird freak of a Defender whose thing was projecting offensive or defensive Auras that they could amplify with their support abilities and swap out every time they attacked. Their primary stat was Strength, drawing on a similar idea to the later revised 5e Barbarian or, perhaps more familiar to y'all, Beast incantations in Elden Ring. Very much not simplified, Runepriest offered some initial build diversity but didn't get a lot of support as the gameline continued, ironically ending up as very limited despite seeming intentions of breadth.
Narratively, these classes were somewhere in the range of 'village preacher with a hidden badass streak' to 'war missionary' to 'literal thug for the literal god of literal fascism'. 4e here stands out for being the first edition to acknowledge that a Cleric is not really a priest as such, and is much more like...a chosen one, a conception that very much fit well into 4e's idea that adventurers are inherently freaks who do things no sane person would ever consider. If you're thinking, "gee that sounds odd, why wouldn't there be like Clerics just existing inside cities", I point you at works like Dungeon Meshi who advance this same idea. Fundamentally, the skills one uses to break into ancient tombs full of undead are not skills you develop while working as a spiritual leader or a bureaucrat or even as a military officer. Adventuring is not a career you get into because your life is going well.
Of course, as mentioned, D&D 4e was born dead, so now we need to talk about the demon that ate its corpse and was, for a time, the unquestioned king of the TTRPG space by dint of its treachery and malice.
Pathfinder: Deus Vult Part II: World Holy War - Keep Pathfinder in your back pocket next to casting implements, they're gonna star in the religion section later as I express a fundamental anger that borders on inhuman rage. You have no earthly idea just how much I'm cutting out of this section alone considering that like many, I was there for Pathfinder during the beta and thus got in on the ground floor of a great deal of incompetence, malice, cruelty, outright betrayal, unexamined double-think, and egotistical bullshit.
That said, let's actually talk about Cleric.
In terms of Cleric qua Cleric, you may be noticing that the table there looks a lot like 3.5's Cleric, and indeed in many ways they're pretty similar. The biggest immediate difference is the addition of Channel Energy, which lets a Cleric become a healing bomb (or harm undead bomb, or vice versa) a certain number of times per day linked to their Charisma modifier. This is in addition to spontaneous casting, so it's a strict addition; further, it being a 30-foot burst means a channeled heal might actually be worth your Standard Action at some point in your career. It won't be, but it might. Additionally, Pathfinder Clerics are proficient in the Favored Weapon of their god by default (more on this later), which - by contrast - was often much harder to access in 3.5.
Like D&D 3.5, Pathfinder has a dizzying array of Domains to go with a default setting packed full of gods (more on this in the religion section later), ranging from things as broad as 'all magic ever' to things as embarrassingly specific as 'ambushes as laid by kobolds specifically'. Seriously, look at this list, it's absurd. And while by sheer numbers and specificity it's roughly equivalent with 3.5, I'm not about to claim 3.5 has the high road here, Clerics in Pathfinder get more abilities from their Domains and thus your choice of Domain and/or Subdomain is far more important to your Cleric than it ever was in PF's parent game.
Indeed, option paralysis is going to be the name of the game here. Clerics in Pathfinder, in addition to Domain and Subdomain and their choice of god, also get to pick out variants on the Channeling ability that I talked about and, like all Pathfinder classes, have access to a dizzying array of Archetypes. These Archetypes in turn range in scope and concept from variations on how one has trained as a Cleric (such as Crusader, keep that name in mind for later) to like, race essentialism as class features such as Fiendish Vessel. Sit on that statement for a bit. Really internalize it.
Now, while the rules for Pathfinder give provisions for older versions of Clerics such as Clerics of ideals, Planar Clerics, etc, in practice Pathfinder is very much married to its one-and-only setting, Golarion, and to its particular vision of Clerics as the dedicated priests of a single god. This is a difficult vision to accomplish, as they still aren't competent to be priests, but it's also one that adds another layer of information a player has to juggle, as Golarion makes a much bigger and yet somehow much smaller deal about Clerics falling and losing their powers; each of its gods has a published code of conduct, Obediences you can perform for mechanical benefits, and sometimes even exclusive spells. I said I was gonna cut my beefs with Paizo out of this section but I really cannot resist just one: this is from the creators who made their first bones by arguing that mechanical bloat was the cardinal sin of 3.5 and advertised a return to the purity of Core. It would be funny if it weren't so fucking infuriating. If you can't hack it as a Cleric of your god, you lose your powers until you either start hacking it, or find a new god that agrees better with your current behavior, and those gods are very much in the market to hire.
In addition to Clerics as the hypothetical main priests (both as PCs and NPCs), Pathfinder introduces Inquisitors, Oracles, and Warpriests and we're gonna have to talk about all of them so I hope you weren't doing anything else with your day. Let's start with Inquisitors. Meant to be to Cleric what Ranger is to druid, Inquisitor is a wildly revealing take on how Paizo thinks about religion and ethics. To wit:
"Grim and determined, the inquisitor roots out enemies of the faith, using trickery and guile when righteousness and purity is not enough. Although inquisitors are dedicated to a deity, they are above many of the normal rules and conventions of the church. They answer to their deity and their own sense of justice alone, and are willing to take extreme measures to meet their goals. Role: Inquisitors tend to move from place to place, chasing down enemies and researching emerging threats. As a result, they often travel with others, if for no other reason than to mask their presence. Inquisitors work with members of their faith whenever possible, but even such allies are not above suspicion."
James Jacobs would like to tell you, with a straight face, that this is a normal and expected way to engage with religion, to think about religion, and that Inquisitors as presented here can be of any alignment and serve any god, all of whom will keep them around on purpose. In a related story, James Jacobs is a sniveling wretch. In another related story, the aesthetics and proficiencies of Inquisitor are very much like, the Hugh Jackman Van Helsing. I do not say this as an insult to either Inquisitor or to Mister Van Helsing, his aesthetics slap, but do keep that in mind for what I'm gonna say later.
Mechanically, Inquisitor drops a lot of control and damage, gleefully sacrificing most of the support a Cleric offers in favor of singling out particular targets and persecuting them to death. They also get a surprising amount of out-of-combat utility, adding their Wisdom modifier to Knowledge checks to identify "monsters" ("hey what's a monster" good FUCKING question), gaining bonuses to tracking like a Ranger, and adding a FAT bonus to Sense Motive (this becomes Insight in 5e) & Intimidate checks. Their combat style is a mix of hard control spells and self-buffs to damage so they can sandpaper their enemies to death; very functional, but also very much a particular vision of a holy warrior. And lest we leave this unsaid, Inquisitor spells were very much concerned with rooting out "heresy", heterodoxy, and punishing "sinners" within their own faiths, which is a wild-ass statement when you remember, again, that they can follow any god. You wanna tell me the god of revolutions runs secret police whose job it is to murder heretics? You wanna tell me that, James Jacobs? That's what you're telling me? Fucksake. Adding to this is that while Inquisitors can take Domains, they more commonly take bespoke Inquisitions that, well, make them better at being the secret police. You know how the god of the harvest runs the Grain Gestapo and they're the good guys somehow? Like that.
This, however, is where I drop the other shoe. Look at Inquisitor's skill list. Look at their skills per level. Are you seeing what I'm seeing? They're competent to serve as spiritual leaders, indeed, infinitely more competent to do so than either Cleric or Warpriest are or ever will be. The rest of their abilities make that idea just a little bit absurd, but if you don't mind every local village priest being an apprentice serial killer on their off hours Inquisitor is the only divine class that can do the job. The only one. There are no others. The next-closest candidates are fucking Bard and Rogue.
Which brings us to Warpriest, I think. I will not mince words here: Warpriest fucking sucks. Pitched as one of the many so-called "hybrid classes", Warpriest's parent classes are Fighter and Cleric, and it really got the worst end of both. Cleric is cracked enough that even with 6th level casting Warpriest evens out to doing fine, but my fucking god. Warpriests get some minor buffs to their weapons and armor, allowing them to customize those items and granting a phantom buff to the budget they can assign to them, as well as access to Blessings, their particular spin on Domains. These are good ways to extend their spellcasting but are, essentially, equivalent to a secondary pool of spells and buffs; likewise, their Fervor ability is a pool of healing/harming in theory, but in practice you burn Fervor to self-buff as a Swift action (Bonus Action for you 5e folks) or you're doing it wrong. The problem here is that Warpriest is just...worse Cleric. The phantom buffs to their weapons and armor, as well as their pool of bonus Combat feats, do not make up for the bit where they swing less accurately, less often, than an equal level Fighter, Paladin, Ranger, etc. You're casting or you're failing, and if you're already a hard caster, you're a Cleric - and Clerics, y'know, are already war-priests.
Oracle is the weird one out of this list. A spontaneous and Charisma-based divine caster, Oracle stands out for having a more limited list of spells that they get to use more often, and for having flexibility with their use of Metamagic feats the way a Sorcerer does. "What if I don't want to use Metamagic feats," I'm afraid you'll need to go fuck yourself, this is what you're doing. Oracle was an instant smash-hit with the player base of Pathfinder for its strong aesthetics and customization; where most Clerics are essentially the same with minor differences, every Oracle is, in some way, different. In particular, each Oracle has a Curse which makes them like, literally & textually disabled in some way but also grants them power, ranging from "you're just deaf, that's it that's the curse" to "you've been infested by an alien hive-mind from literal space, good luck fucker", and also pursues a Mystery that gives them themed abilities and further customizes their spell list. Unfortunately this is still a Paizo class; in terms of the actual mechanics, most Curses are essentially meaningless, with a rare few either being so bad that they're unpickable or so good that you kinda have to justify why you didn't take them (Deafened is the latter, incidentally) and most just being nothingburgers that matter not at all.
Now, notable here before I talk about Mysteries is that Oracle, like Cleric, is living that 3/4th base attack bonus life and can natively wear up to medium armor. Unlike Cleric they are not natively proficient with their god's Favored Weapon but otherwise they're fronting as a gish (spellblade for you youngbloods, a character that mixes magic and melee). The thing is, while that 3/4 attack bonus is great for spells that make attack rolls - here Oracle is handily beating contenders like Wizard or Sorcerer in terms of accuracy - they are, you know, ninth-level casters. The correct move for your turn is "I cast a spell". There are not exceptions to this. In an extremely related story, most Mysteries are full of not-spell things to do with the actions you would normally use to cast spells, and while some of them - such as the endless parade of ways to boost your Armor Class - replace certain spells, essentially saving you a slot, many of them are just kinda...weak blasts or control abilities that don't meaningfully compete with, again, "I cast a spell". And like, the flip side of your choice of Mystery often not mattering is that you're free to pick something that seems thematic to you, but riddle me this: if you never use the abilities you pick up, does it matter that you have them?
There's some obvious winners in Mysteries, as there always is. Lore and Time are cracked as hell, and you can get away with something like Metal that has mostly passive abilities, but here we need to talk a bit about the theme and flavor of Oracle. Paizo sold the class on the idea of mysterious connections to the divine, a sort of divine mirror to their Witch class whose associations with the otherworldly are potentially unknown to them and move them without their consent. They then immediately abandoned this faster than my father abandoned me; every published Oracle is the Oracle of one god in particular, Mysteries are associated with gods the way Domains are, and this means that in all ways Oracle is a Cleric who can get laid. I am, perhaps, disproportionately angry about this, both on a professional level (lying to your readers is a bit of a dick move) and on a personal one (I wanted the Oracle they sold and did not receive it). And that's...a bit of a let-down, right? Paladins are already god-locked in Pathfinder too, so at this point Oracle, while having strong imagery, is not meaningfully different from its peers in a way that you can really latch onto. I dunno. It's a waste, y'know?
Overall, Paizo's vision of its divine classes is not able to be separated from its vision of religion as a zero-sum holy war in which everyone is desperate for converts, no one trusts anyone else, and rooting out one's own flock for heretics and heterodoxy is considered normal and morally acceptable behavior. Paizo deadass thinks the Spanish Inquisition are the good guys, if not literally, then in spirit, and that is, not to put too fine a point on it, disgusting. Mechanical innovations are present here, but to be frank the signal-to-noise ratio is awful, and it's very much not worth the effort to pillage their work for the few good ideas that have managed to survive.
Which brings us, at long last, to:
D&D 5e: The Power of God And Anime On My Side - I apologize for nothing and I will do this again.
So, right here up front, before I talk about anything else, anything else at all, Fifth Edition Clerics are, for the first time, both not priests and not trying to be priests. To quote Pages 56-57 of the 2014 Player's Handbook: "Not every acolyte or officiant at a temple or shrine is a cleric. Some priests are called to a simple life of temple service, carrying out their gods' will through prayer and sacrifice, not by magic and strength of arms. In some cities, preisthood amounts to a political office, viewed as a stepping stone to higher positions of authority and involving no communion with a god at all. True clerics are rare in most hierarchies.
When a cleric takes up an adventuring life, it is usually because his or her god demands it. Pursuing the goals of the gods often involves braving dangers beyond the walls of civilization, smiting evil or seeking holy relics in ancient tombs. Many clerics are also expected to protect their deities' worshippers, which can mean fighting rampaging orcs, negotiating peace between warring nations, or sealing a portal that would allow a demon prince to enter the world.
Most adventuring clerics maintain some connection to established temples and orders of their faiths. A temple might ask for a cleric's aid, or a high priest might be in a position to demand it."
Merciful fucking Illmater, we made it y'all. Not that the player base, by and large, has noticed; many people continue to play clerics as priests, to think of all clerics as priests and spiritual leaders, and to expect them to be such. And they are not priests. As I've argued already they've never been priests, but 5e does have a firm vision of Clerics - they're shonen protagonists. The chosen many, as it were, and that vision is clearer and more thematic than Cleric has been since mammoths still walked the Earth. Y'all are doing this wrong. Please stop.
Anyway, mechanics! The more things change, the more they stay the same; Cleric still has a dog shit skill list, they're still a mid-armored all-rounder with anti-undead features, they're still pretty good at resisting mind control. The Optimal Cleric(tm) is rocking high Wis and Dex so they can act first and get off their powerful control spells, which in turn implies light armor in an unusual first for D&D, but I'll be real with you: Cleric has one of the best spell lists in the game, as long as your Wisdom is high you can do whatever you want and never be punished for it. Notable here in comparison to previous editions are the flexibility of the Cleric's spell slots in 5e - you can cast any spell you have prepared out of your slots rather than locking 1 spell to 1 slot - and Ritual Casting, a feature most people associate with Wizards but which is very, very much available to Cleric and gives them similar out-of-combat utility. Turn Undead and Destroy Undead return, both more functional than they've been in decades, and are now linked to rests of any kind and also used to charge Domain features. "What about Divine Intervention -" what the fuck about it.
Which brings us to Domains. And the thing about Domains is there's still a lot of them in the context of 5e; the Player's Handbook alone published seven of them, and just about every player-oriented book after that had 1-2 more, sometimes as many as three. Cleric is feasting, and while most of the food is decidedly mid it still doesn't matter because it is, again, stapled to Cleric. Like I could wax poetic, at some considerable length, about why Domains like War, Trickery, or Grave are bad options, but y'know, the thing is, they're still fucking Clerics, they'd be doing fine with no Domain at all. I'm not gonna go into a massive breakdown of the pros and cons of any given Domain, but in general you'll have the most harmonious time with Domains that don't expect you to be spending your actions doing things that aren't casting spells. War, for instance, is gonna be a let-down because it really wants you to be making weapon attacks and you do not have the tools to make that remotely worth it; conversely, Grave also sucks, but it mostly fills in actions that your spells can't or won't, so you'll have a much smoother time playing Grave. For those wondering, the hands-down winners of the Domain list are Knowledge, Life, Light, and Tempest, though an extremely dishonorable shout-out goes to Order as a control & utility pick that is completely unaware of its own existence as a cosmic fucking horror story. See the sample Clerics below for that shit.
Now, remember when I told you to keep implements in your back pocket? 5e also has them, but they're introduced a bit...unevenly. Magical items do exist that do what magic implements used to do, namely, boost your spell DCs and spell attack modifiers - the caster equivalent of a magical weapon - but not many were ever published, and the ones that were are mainly for arcane casters. Fans of Critical Role may be recognizing items like the Spire of Conflux or the Hand Cone of Clarity as taking this role (and indeed quite a bit of Mercer's world and mechanics draws influence from D&D 4e), while players of Baldur's Gate 3 are pointing at the screen and naming some of their favorite caster-focused shields, gloves, and helmets right now. Any of these are a pretty neat way to engage on this idea as long as you keep things under control (you don't wanna exceed a total of like, +3/+3 here), but you as the DM, or you and your DM if you're a player, can and will be making this shit up yourself for your Cleric.
So, what's 5e's vision of Clerics, narratively? Well...see, the thing is, the text I quoted above is mainly it. D&D 5e is remarkably lore-light on the player-facing end, instead investing a lot of its lore writing in wild reworks of various cultures such as drow or gnolls, which I will not comment on because I do need to end this article at some point and I'm still in the fucking context section. There's a soft sympathy towards the position that 5e's Clerics, as they level, are holier Clerics, rather than more skilled Clerics (again, see above), but even that is a very tepidly held position, one which in novel writing and related media is far from consistent or primary. That said, I couldn't walk out of this section with a straight face if I didn't talk about the WILD fucking Domain assignments 5e makes for its gods, which in some cases is an artifact of many more specific Domains no longer existing, but in other cases appears to be the product of some of the most ignorant Protestant bullshit you can possibly imagine when thinking of the gods in question. Again, see the existence and flavor of the Order Domain as an example here, but like, in what fucking universe is Helm associated with the Light Domain? Since when was Wee Jas a Grave Domain kinda goddess? Not to hype this up twice in two paragraphs, but you will notice when we get there that I have chosen to ignore this whole affair for many of the upcoming sample Clerics and when I do there'll be some discussion about it. I do these things to myself and I really wish I didn't but this is who I am as a person now.
Going to the Land Of Context is like going to the Underworld, it takes you three days no matter how fast you travel. But at long last we have arrived, and we can conduct the actual fucking article. May Oghma pity me, for I myself will not.
Gotta Go, The People In The Important Pajamas Are Mad - Clerics At Your Table
Before I say anything else, that headline is not my original line but I cannot for the LIFE of me remember what early aughts webcomic it's from. I am likely misquoting it but if anyone on this hellsite recognizes it and can point me back to it for a proper credit I will be quite grateful & also get the citation in.
The following section is meant to help you in fleshing out a Cleric concept to play or even to use as an NPC. While some of this advice is edition-agnostic and indeed when we get to the religion section we're gonna return to some Takes Through The Editions and I will be very sad and also angry, a great deal of it will be slanted towards 5e because, let's face it, that's what people are playing. Make of this what you will. Also covered here will be same-paging (again), Clerics & alignment, and common pitfalls of playing Clerics (and suggestions of how to avoid them). So, without further ado:
Same Paging - In Which I Blow The Meta Joke About This Being In Any Class Article I Do Early Like A Damn Fool
Same-paging is the practice of talking to your group in a way that helps set mutual expectations, and it’s something every RPG group should strive to do regardless of the system they’re playing in. You’ve probably done this to an extent before, as part of being pitched a game (”We’re going to do a dungeon crawl through the deadly halls of Undermountain”), during character creation, and the like. If this opener to the section sounds familiar, it's because I copy-pasted it from my last class article and there's nothing you can do to stop me. In the specific case of Cleric, the elephant in the room you need to explicitly talk about and not just assume shit about is the sort of relationship you're looking to develop between your character and their god(s) and, y'know, any themes or ideas about spirituality that you explicitly would like to see included or, conversely, very much need to not see included. We're gonna get into it more in the religion section later but man it truly does fucking blow chunks if you're looking to have, say, a serious exploration of your character's faith and its relationship to society, but the rest of your group is on some Reddit Atheist shit, right? Hell, it's not even pleasant if you unexpectedly end up doing the inverse. In addition to this, if you're looking to explore ethical or doctrinal dilemmas (i.e. if you're really into the idea of playing a Cleric of Eldath as a dedicated pacifist, or dig into the conflicts that might arise between the Orders of Denier who preserve knowledge vs. some kinda magical infohazard), this is the time to say it and chew it over with your group. And again, as long as everyone's having fun and not hurting someone else any way you play it is fine - a kick-in-the-door style campaign is a perfectly fun campaign to have. The point is to set expectations up front, not to like, ensure that the group is playing in the one ordained way to play. Which is bold words considering how many times in this article up to this point I've deadass accused people of playing wrong, but I do mean it. I contain multitudes.
One Day, A Tortoise Will Learn To Fly - Making Your Cleric
The Pratchett quotes will continue until morale improves.
Once you and your group have communicated your expectations to each other, it’s finally time to start sketching out your concept! There are many ways to do this, though the two primary schools are mechanics-first and narrative-first. That is to say, opening up with something like "Using the Knowledge Domain to pick up proficiencies on the fly sounds fun to me," works out great, as does opening up with something like, "My Cleric learned her ex-wife was literally a goddess about three weeks ago and is having a wild one about it." However, this article is about to be long enough already without me trying to write a mechanical guide to 5e Cleric, let alone any other Cleric, so we're gonna focus on the narrative approach. If you need a mechanical guide, I promise you that the player base of whatever edition you're into has made several and that the author of each one has some kind of passionate beef with the authors of all of the others. Consider the following questions for your Cleric:
Why Did You Become A Cleric? To be a Cleric is to be of the chosen many; inherently, you're gonna be a bit weird. That weirdness may be because of the conflict between your perceived social station vs. who you are as a person (to wit, people might expect a Cleric of Oghma in the Forgotten Realms to be a stuffy scholar and be surprised when he shows up to strongman competitions or turns out to be one of the Sword Coast's most prolific authors of erotica), but in all honesty odds are much higher that you're a freak. Incredible divine power doesn't erase the bit where adventuring is not a career one takes up because one's life is going well. That said, just because you're a chosen one doesn't mean you didn't also get to choose. Did your Cleric pursue Clerichood for some reason, and if so, why seek that power? If they didn't seek it out on purpose, how do they feel about this change in their relationship to divinity and the burgeoning power within them? This is where you can get both characterization and plot hooks; a Cleric forged when she swore herself to the Red Knight in a desperate attempt to defend her farm from bandits is a very different beast from one who sought power and station from Bahamut so they could enact reforms in their society. Look for connections to the game world and reasons to care about it.
How Did You Learn? There's some obvious things to answer here - your Cleric learned how to wear up to Medium armor, the proper use of shields, and basic combat techniques - but the more interesting question to dig into is your spells. D&D has actually had many different schools of thought here, some of them co-existing or competing with each other. D&D 5e, as mentioned above, breaks on the idea that a higher-level Cleric is a holier Cleric, and that their casting is an almost intuitive process of seeking intercession or requesting miracles in advance in case they need them. Many people play their Clerics this way, but here I will once again climb atop my mountain of old-ass lore and offer an alternative: divine spellcasting as a skill you actually have to learn and practice. In this school of thought, a higher level Cleric is a more practiced and powerful Cleric, and is intrinsically attractive to "rival" deities not simply because they are a great champion of their own but because they are a potent resource. For those in the audience wondering how this makes any fucking sense, I will point out, gently, that this idea is actually still prevalent in Japanese media and its White Mage archetypes, as well as in popular videogames like Elden Ring. These Clerics learn spells from somewhere, and the "somewhere" has a broad variety of answers; they unlock the secrets of their rites through cryptotheology, they experience divine revelation, their god teaches them personally, they're mentored by more experienced Clerics. Indeed, Ms. Jester Lavorre of Critical Role fame engages on her divine casting in this mode, often expressing that the Traveler has been telling her about new spells or teaching them to her personally, and while this is set up as something suspicious about the Traveler in her story it's actually a quite storied idea of Being A Cleric with deep roots in many D&D settings. Regardless of your choice here, though, consider this next question:
How Do You Relate To Your Power? This is another arena with a lot of unquestioned ideas that do not necessarily like, relate to how Clerics have been historically or even what they could be if we took only 5e as gospel. In most cases, people take a very Protestant slant to their Cleric; their spells and powers are divine gifts which can and should be revoked at the whim of their god, who is in turn a being of higher morality who intrinsically knows better. And like, I'ma get into this in the religion section here in a bit, but this is a wild idea when you actually look at the gods in question, let alone when you remember that to be a Cleric is to build a relationship with one's deity. Pious service as thought of by Christians is a way to relate to your deity, sure, and there's even some hanging around that are into it (Torm, f'rinstance), but like, Waukeen would find such a relationship distasteful, would say to such a cleric, "Girl, you're selling yourself short." So put some real thought into this, and you may come to surprising answers for your Cleric. Do they see their divine power as bringing forth the holiness intrinsic to the world? As an outflowing of their own passions and obsessions? Could your Cleric read as a grim cynic to others because they view their spells as not fundamentally different from arcane magic, and caution sternly that power is power regardless of source? Are they gifts from the world of wonder and horror, which anyone could use if they knew the right way of seeing? Your Cleric's abilities are not like a second layer on top of their personality, they're part and parcel of who they are as a person; give it consideration.
What Are Your Values? Hear me out; this seems like an obvious question, something every character should ask, but here I'm going to introduce an argument that I'll elaborate on later - gods in D&D are, essentially, worldviews. And while the worldview embodied by your Cleric's god(s) is obviously the one most important to them - they did become a wholeass Cleric about it - D&D has some specific-ass gods. A Cleric of like, Azuth (god of spells, patron of wizards) is not getting a party line about a whole lot of basic ethics and kinda has to figure that shit out for himself. So ask yourself not just who your Cleric believes in, but what, and how this might relate to their faith or grow from who they are as a person. A Cleric who is the fourth child of a noble house (kicked out to a life of adventure because they ain't inheriting shit) may well have opinions about noblesse oblige, politics, and power that have absolutely nothing to do with their chosen god; likewise, D&D has a rich tradition of Clerics of fairly evil gods such as Auril, Loviatar, or Umberlee who are out here selling the wonders those dark powers have on offer because they genuinely believe in helping people or, you know, have Standards, the thing professionals are supposed to have. A frontier Cleric may well have opinions, for better or worse (traditionally worse, D&D has a long history of being friendly to empire) about the colonial project they're a part of, or a Cleric up from the Underdark might be spending her free time in academic knife fights defending the beauty and splendor of her home's ecology. Your Cleric is a real person in a real reality, not an extension of her god; that's the kind of thing that gives a person some fucking opinions, no?
What's Your Relationship To Your God(s) Like? And in a related story, this point! Unless something really odd is going on, your Cleric is not a divine being free from mortal needs or the burdens of history; it therefore follows that she is not about to be a perfect incarnation of her god(s) ideals. That's, y'know, the neat bonus you get for having an afterlife. Let's leave alone for a moment that there is a pretty strong possibility that your Cleric is so uneducated and/or fucking stupid that they don't know the textual dogma of their own faith (though please, do not forget this, it's one of the funniest things about Cleric); the ideals of that faith, and of their god in particular, are something they are probably growing into. This really should not be a controversial take, not after Critical Role blew the fuck up with the likes of Caduceus Clay and his spiritual journey in the name of the Wildmother, but you might be surprised. It is, genuinely, okay if your Cleric is kinda bad at following their god(s) in some ways! Maybe even many ways! A dwarf Cleric who's out adventuring instead of at home using their magic to help their clan is already failing at least one major ideal of the dwarven pantheon, for instance. Clerics and even priests of Sune Firehair (goddess of art and beauty, a chaotic and capricious foe of evil whose mantle is the splendor of the living world) have a partly-deserved reputation as shallow hedonists who reify existing beauty standards; the entire faith of Lathander has a serial inquisition problem that they haven't stopped having an ongoing civil war about since the fucking Dawn Cataclysm. So how does your Cleric see the divine ideals to which they are meant to aspire? Is their deity their teacher and guide? A stern master to be obeyed? A distant and dazzling figure almost disconnected from matters of dogma in the Cleric's mind? Their literal actual lover? There can be many answers here, and while I don't want to downplay the delicious angst of a well-done "I'm a bad worshipper of my god and I'm guilty about it" arc...well, the signal-to-noise ratio there is real bad, let's say. More on this in a later section.
Hobbies? Pick some. I really should not have to be saying this and honestly it's a dependent consideration with the whole 'what are your values' thing but if I see one more Cleric whose entire life and job is religious service with no interests outside of it I'm going to drop the moon on Europe and whatever happens will happen. Fucksake, this isn't even a 'many D&D players are culturally Christian' thing, this is just lazy writing and historical illiteracy. Did you think all those monasteries and temples in like, Redwall and such making beer or growing crops was just the authors having a fuckin' laugh? Come on.
Playing With The Big Boys Now - Cleric Aesthetics
You may be remembering this section as where the Paladin article talked a bit about refluffing. This is...sort of like that. As one of D&D's full casters, Cleric is deep in its particular idiosyncrasies, and using the Cleric kit to make a non-Cleric thing, while possible, is still going to have a...a particular shape, let's call it. If, for instance, your setting doesn't have any separation of arcane and divine magic & "clerics" are just a different school of magical study, you're probably fine. If you're trying to do a fully technological setting where "spells" are high-tech gadgets, you're gonna run into a bigger set of problems much faster. All of that said, though, there's still quite a bit to talk about in terms of bringing out unique flavor for your Cleric, some of which are habits that the 5e player base has already rushed ahead to hold up as good practice and others which are rarely thought explicitly about. I do hope you came ready to learn about obscure TTRPG audience drama that has never wholly died out. Let's start with the easy one first, shall we?
Spell Aesthetics - I'll not lie to you, I should probably be angrier about this topic but the convoluted history of the player base's relationship to "what do your spells look like?" is too fascinating for me to really build up the fury it deserves. There has been, indeed, in some senses still is a shockingly vitriolic argument within D&D circles about whether or not all spells of the same name look the same, and while I am vastly simplifying the two perspectives generally break down into "they need to look the same so that they are identifiable for balance reasons" vs. "having your own personal brand is sick as hell". The latter has traditionally won by default in terms of the overall body of D&D's work, especially in the spaces defined by the novel-writing, though the influence of CRPGs like Neverwinter Nights who break on the side of spells looking the same for everyone (for obvious reasons) shouldn't be downplayed. D&D 3.5 had a Feat for this that makes your spells a little harder for people to recognize via the Spellcraft skill but mostly just gives you absolute reign to customize the look of your casting; Pathfinder, by contrast, doesn't want you customizing jack shit (and indeed late in its run also edited Silent Spell and Still Spell so that your casting of spells is still detectable to the naked eye, cowards that they are). That said, and to the surprise of absolutely fucking nobody, I break very strongly on the side of "having your own personal brand is sick as hell", as do many of the major works of modern 5e, here to very much include Critical Role but also many other actual plays such as Dice Shame or Planet Arcana.
So, what goes into deciding what your spells are like? First things first, the mechanics; an aesthetic that doesn't do what the spell does, or have the components the spell uses, is right out. It's one thing if your group handwaves certain ideas for ease of play or because they don't interest y'all (see here the common practice of replacing expensive material components with just subtracting the gold from your sheet when you cast), but like, your guiding bolt fires Something that requires an attack roll, it deals Radiant damage, and it causes some kind of light that clings to an opponent. Verbal components, mechanically, must be spoken in a clear voice. Somatic components...exist. To be perfectly honest no one has had a clear idea of what Somatic components are ever aside from a vague idea that they require your hands (this is mechanically explicit in 4e & 5e) and even then there's exceptions, dishonorable shout-out to the scene in War of the Spider Queen where a wizard casts with his fucking feet. Notable here is that casters in 3.5 through 5e can replace non-expensive material components with a focus/implement/character feat, such as a staff, orb, wand, crystal, or in the case of Clerics, their holy symbol; these implements are touched, invoked, involved in the somatic components, or otherwise pretty obvious. The next bit of this is gonna be all about selecting your own aesthetics but I do want to reiterate first something I have said before and will continue saying over and over and over and over and over and over and over again: in any conflict between the narrative and the mechanics, the mechanics win by default. This is because they are the tools with which you actually engage with the game world. When your Cleric of Umberlee casts flame strike, there is some manner of dealing Fire damage involved. Maybe it's boiling sea water, maybe you hit a motherfucker with an underwater volcano, maybe you just go "the classic burning column of fire is fine", but you can't bitch slap people with that spell and then say it's actually the cold ocean depths. Alright? Alright.
So when you're looking at "what do my spells look like" there's three places I like to interrogate. The first and most obvious is, what's the deal with my god? This can be a pretty broad thing to look at; gods are worldviews, and those can be interpreted very differently. Not to return to a super famous example here or anything, but when your friend and mine Caduceus Clay (Critical Role) has spiritual guardians that look like swarms of beetles and manifests his damage spells as aspects of decay, another Cleric of the Wildmother may well lean into vines and trees, or their guiding bolt might appear as hurling a whole-ass rhino at your face that then explodes into light. Here, then, we roll into the second question: what domain is your Cleric? This is the aspect of your god or your faith that you're the closest to, which is dearest to your heart, and will therefore manifest in the act of spellcasting - which in turn is derived from your relationship with the divine. A War Domain Cleric of say, Eilistraee, may well emphasize the martial prowess of that goddess in their spells, manifesting spiritual armor, blades of moonlight, mighty shields, numinous warriors, while a Twilight Domain Cleric of the same goddess is gonna be all in on the moon and stars, the sky at night, crescents, and the like.
Lastly there's the physical action of spellcasting to consider, and here I would like to hasten to point something out. While it is common practice to simply use one's holy symbol as a divine focus, it is not required. Many faiths on Earth have holy symbols or something cognate to them, but there are also many that do not, and for those looking to explore a faith in a D&D god which doesn't practice that sorta thing Clerics are, like all casters, perfectly empowered to use a Component Pouch and cast spells in a more formal, ritualistic fashion than the typical image of calling out to one's god and seemingly producing a miracle without actually casting a spell (but more on this in a bit). Is your Cleric a student of divine magic, going through carefully-practiced forms? Are they intuiting their way through spellcasting, a razor's width away from being something like a Sorcerer? An almost saintly figure, whose spells appear for all the world as miracles (and if they are how do you square that with the dumb plans the average adventuring party engages with)? Do they speak their spells in a booming voice, announcing the presence of the divine? Are the rites they chant almost business-like, a concession to the needs of the casting but perhaps not seen as properly holy or reverent? What language are you casting in? Give it some thought.
Turn Undead & Other Features - Surprise bitches, there's old-ass lore about this too. While all Clerics can Turn Undead no matter how little sense it makes (look my in my lich eyes: what the fuck does Azuth care about undead?) and this is for Doylist reasons of legacy design, how they've gone about doing so and why have multiple interpretations. Way back in AD&D 2e this was something you were encouraged to think about and design for your cleric (see: The Complete Cleric's Handbook & The Complete Paladin's Handbook), both in terms of the physical action and what the power looks like. The classic wave-of-radiating-force look, displayed in Baldur's Gate 3 and used extensively in Critical Role, is indeed an old one with a lot of pedigree, associated with Clerics of sun deities such as Pelor or Lathander, but also with militant deities like the Red Knight, Bahamut, or even Wee Jas (it might seem weird that the goddess of necromancy is out here sponsoring Turn Undead but for the Ruby Lady specifically it's less 'begone, unnatural horrors' and more 'behold, my eviction notice'). Going with this has traditionally been some kind of plainly-spoken invocation or prayer; 'disperse and dispel', 'back to dust', 'return to sleep', that sorta thing.
However, this is far from the only possible look or interpretation. Indeed, popular these days is simply lifting one's holy symbol and calling upon one's god, which I have some objections to - it's not appropriate for every god, and it's also just kinda unoriginal - but is perfectly serviceable. Turn Undead as a sort of spell, with obscure incantations or formal rites for gods like Azuth (here making one's Turn Undead similar to dispel magic rather than any intrinsic divine abhorrence) could fit your Cleric, as could Turn Undead as a power move where you assert your god's greater authority over the undying (excellent for many non-nature Evil-aligned gods, and hilarious for gods like Loviatar). Likewise, Turning or destroying the undead can and should be flavored by your god and Domain; a Cleric of Chauntea that Turns Undead may well terrify them with the reminder of the grave, the bounty of the earth that will grow from their stolen bones, while a Cleric of Mystra simply unbinds the magic that holds them together (and, again, the eternally hilarious Clerics of Loviatar manifest the power of their goddess to beat the shit out of the undead). One move might even be to say your Cleric of a god who doesn't give a shit about the undead is actually drawing on another god from their pantheon who does; the aforementioned Cleric of Azuth is actually invoking his vassal, Velsharoon, who has authority over necromancy.
When it comes to one's Domain powers, you kinda live and die by your brand here. Every Tempest Cleric in 5e is gonna have the exact same fucking power list, so if you're not making your Tempest Cleric of Umberlee different from a Tempest Cleric of Gruumsh what the fuck are you even doing. While the way your god interprets these themes is obviously important - your character chose to follow them for a reason, after all - perhaps more important is the way your Cleric relates to them. A Chaotic Neutral Cleric of Umberlee who has a love of the terrible beauty of the sea conjures storms of sublime awe, like something out of a Gothic novel, while a more traditional Chaotic Evil one may well lean on storms as instruments of vengeance and punishment, sharing in her goddess's petty malice. When your War Domain Cleric takes that attack as a bonus action, is he seizing a moment, or drawing on berserk rage? What kind of Light or Life do you have? The opportunities are here y'all, seize 'em.
Radiant and Necrotic Damage - These are relatively young as far as D&D goes, and while they have bones in with earlier kinds of damage they're actually a bit thematically confused. Just to give you an idea here, Radiant damage is dealt by guiding bolt, the Light Domain power, ACTUAL FUCKING LASER RIFLES, and also flame strike. It has replaced instances of "this damage derives from pure divine power and cannot be resisted", Positive Energy damage, and also just fire damage for some fuckass reason. So when your Cleric is dealing Radiant damage, something all Clerics do, what is it? Nearly any of the above is a potential option, though I'll admit that I'm a sucker for the Positive Energy damage where you give living beings super-cancer that devours them in moments and/or unbind and dispel undead. Complicating this is that in the 5e paradigm, Radiant and Necrotic damage are both associated heavily with divine classes, and have nearly equal claim to holy power.
Which brings us to Necrotic damage, which is dealt by inflict wounds, as well as spells like blight, and also associated with Evil Clerics via spiritual guardians and similar spells. This one is derived from Negative Energy damage historically - that is, pure entropic power, not just death but "stop", "cease", "still", "silence" - but this is not always the case, and it very definitely has been used in 5e to represent things like blood drain, soul drain, pure unholy power, and also flaying someone alive. Similar considerations to Radiant damage apply, but they apply especially when you're out here casting Necrotic blasts when you, say, worship a nature or life god. What exactly are you doing? Why is it you're doing it that way? How is this, too, a miracle?
I May Have Started Worshiping Umberlee Because The Priestesses Are Hot - Clerics & Alignment
So here's the thing. As I mentioned above in the 69 page long context section, Clerics have had Falling mechanics for awhile, even if they have been consistently downplayed or ignored in comparison to Paladin. There's also been a very long time in which Clerics were required to be close to their god(s) in alignment, and there's something to be said there; how can one build up a deep and intimate relationship with a divinity that you have nothing in common with? But there are many groups that don't want to fuck with alignment (I'm gonna do that alignment article one of these days and on that day I will die), settings where alignment and worship are less connected (see: Eberron), and of course in 5e these ideas are no longer formally connected in that fashion, with alignment requirements being removed. Hell, books like Xanathar's Guide to Everything and Tasha's Cauldron of Everything introduce some wild-ass ideas on the random fucking tables like "your Cleric has an ongoing relationship with an imp she doesn't fuckin' like". That seems pretty functional, so, why am I talking about it? Glad you asked: I'm an ancient-ass lich and a bit of an alignment apologist, and also this is my article and I'll infodump about alignment bullshit if I want to.
Now to make a proper run at this I'd really need to actually do that alignment article, so I'm gonna ask you instead to journey with me to an imaginary land where everyone is engaging on alignment in good faith and understands two foundational principles that the modern zeitgeist has kinda left behind; the first being that alignments are broad categories that describe beliefs which have things in common, and the second being that any given one of the nine alignments has room for many, many variations on those beliefs. Not to put like too fine a point on it but just as one f'rinstance there are no less than three different Outer Planes you can point to and say "this is Lawful Good" and each and every one of those three separate dimensions of Lawful Goodness contains its own internal array of differing beliefs and expressions of what it means to be Lawful Good. And in that sense, your Cleric's god is going to be a worldview that is included in their alignment, but is not necessarily, often, or even ever a generative force for that alignment. Evenhanded Tyr is not a fount of Lawful Goodness from which mortal beings drink to become more holy; he has a worldview, beliefs, and dogmas which one can describe as being Lawful Good, and he/his church seeks to teach them. Likewise Umberlee, the famous Bitch Queen, is not Chaotic Evil in the sense of 'overthrow all governments' but in the sense that the sea recognizes no master, is sovereign in itself, and will not be denied; that she is friendlier to Chaotic worshipers comes down to a sort of mutual comfort and expectation. A Chaotic person might not like that her goddess is a divinely infamous bitch, but she like, gets it, y'know?
So when it comes to your Cleric and alignment, there's an easy ask: what is it about their faith that attracted them to it, and in what ways are they aligned with that faith & in what ways are they lacking, opposed, or still have things to learn? The gods of D&D are stranger and wilder things than people give them credit for, to be sure, but the thing is that being a perfect embodiment of your god(s)'s worldview is one of those neat bonuses you get for being a dead person, not something people generally pull off while yet living. And, not to leave this bit on the table, not all or even most of those conflicts are necessarily what one might call a dealbreaker. It can be something as simple and doesn't-need-to-be-solved as like, a follower of Azuth spending time running for political office (a Lawful/Lawful disconnect; Azuth doesn't really give much of a shit about mortal law), something profoundly wrong but understandable (a follower of Oghma who passionately hates certain kinds of literature or poetry; Oghma is the god of all language and written art), or even really major which can form the core of an arc where either the character or god has to give (Shadowheart in Baldur's Gate 3 goes through this, but for the one person on Earth who hasn't played yet a different example might be a worshiper of Bahamut who ended up joining the colonial invasion of Chult, directly angering his god because he has failed to understand some fundamental fucking lessons here).
All of this is a lot of words to re-argue a previous point; your Cleric is not a sovereign being, capable of acting without reference to the real reality or by pure ideal alone. They have baggage, they have community, they have or had a family, they have beliefs shaped by being a real thing in a real reality. Look at the ways these aligned beliefs both touch and conflict with their church, their god, or both, and you will find a bounty of characterization and plot hooks. Keep in mind as well that the gods of D&D are fallible beings; they are students of their own ideals as much as they are teachers of such, and there are, indeed, perfectly usable hooks to be found there as well. Your Cleric is not a saint or a savior, usually; they are a student and teacher of divinity who seeks to understand it, and going on that journey together with one's god is something that has been lost in the current paradigm of the D&D audience being friendly to fucking Reddit atheism.
Call It A Girlfriend Class One More Time Motherfucker - Common Cleric Pitfalls
I'm not bitter, you're bitter.
D&D is a snake devouring itself, and like many such ongoing communities and fandoms it therefore has a lot of cultural baggage which is, how do you say, completely disconnected from objective fucking reality. This section covers some common pitfalls people walk into when making and playing Clerics. If some of these end up sounding like personal callouts...dunno what to tell you. Examine your shit.
Healbot.exe - Yeah we're starting off with the big one. Look me in my eyes. Look me directly in my fucking lich eyes. Clerics are not healers. No one in D&D is a primary healer. There have been exactly two effective primary healers in all of D&D history; the first is the Vitalist, a Psionic class published by Dreamscarred Press as part of a third-party supplement for Pathfinder 1e, and the second is Life Domain Cleric in 5e. That's it. End of list in all of history. "But what about -" no. I promise you, whatever you're thinking of is not a primary healer in the fashion you think it is. This is an ancient misconception, rooting all the way back to when only divine-type classes could heal (Cleric, Druid, Paladin, Ranger), but even back in that day healing was valued more highly than its actual effectiveness; the archetype of a videogame healer, someone like Mercy in Overwatch who can turn the tide by keeping vital people alive long enough to make big plays, that has never been part of D&D - at least not before players have access to the spell heal, which radically flips the math by itself. Much like the question of alignment, I do not have the page space or the fucking game theory degree to give this topic the attention it truly deserves, but the very short version is that PC hit points are very low, damage is quite high, and healing doesn't solve either of those problems. When you burn your action, Bahamut fucking forbid your one spell per round, on a heal what you have done is a few things: failed to advance the combat towards a conclusion, failed to meaningfully mitigate damage, burned a spell slot that could have done one of those first two, and quite possibly put yourself out of tactical position. There are cases where a heal is the right call - the spell heal as mentioned already, or in 5e getting someone to stop making Death Saves - but in general if your options are healing or doing literally anything else, pick literally anything else. Am I coming at this very strongly? Yes, but the thing is that the perception of Clerics as being "healbots", expected to memorize primarily healing spells and cast the same, has been an equally ancient and infamous perceived drawback to playing Clerics; indeed, there was a time when tables would offer incentives to someone for playing the Cleric because "someone has to be the healer" and nobody wanted to be. Does that sound like a fun experience to you? Is that the future you want to keep having? No? Good, STOP FUCKING HEALING.
Now, I said I don't have the game theory degree to unpack this, and I don't, but that was aggro as hell so I do owe a bit of an explanation. Healing being bad in D&D comes down to a few incentives, some of which I just mentioned above, but there's another big one - the only hit point that matters is your last one. Your PC, and indeed NPCs/monsters, are just as effective at 1 hit point as they are at 100 as they are at one thousand as they are at one million. Meanwhile, especially in 5e towards which this article has a significant bias, average NPC/monster damage is more than double that of an on-level heal until, again, heal; therefore, a cure wounds or healing word for someone who isn't unconscious has, at best, bought them half a turn of being alive, and given that the real swing is much larger than actual average damage the odds that you get that half a turn - pathetic in and of itself - are not in your favor. Your party does not need to be healthy, only alive; this, then, is why you only start healing once they stop being alive. Area-of-effect heals like mass cure wounds change this math a bit especially in response to area-of-effect damage which is typically lower than single-target damage, but here I will finally hold to my repeated statements that I lack the education to unpack this; if a mathematician wants to compare a devil's fireball to mass cure wounds in the notes here, please, be my guest, genuinely.
Zealotry - Welcome to the Cleric version of "stop making your paladin a cop", which readers may remember from the Paladin article. Here I need to cut a fine line; the average D&D player likely has a pretty strong idea of a particular kind of person when I say "zealot", and that kind of person is the scum of the Earth. And, indeed, while masterful roleplaying and acting might make running a fanatical missionary interesting for your play group, this is a common failure mode and I do not fucking encourage it unless you're really sure that you are, in fact, the god-king of Big Dick Mountain. However, this mode of like, the Baptist preacher is a very narrow and specific kind of zealotry and passionate belief, and I am here to make the argument that a good Cleric is, indeed, a zealot on some level, at least in part because odds are good that you, person reading this article, are yourself a zealot on some topic or other! The esteemed Kendrick Lamar, for instance, is a zealot of hip-hop. I am a zealot of old D&D lore. Ed Greenwood, praise fucking be, is a zealot of anthropological worldbuilding. To be a Cleric, one of the chosen many, is to have a deep and passionate connection to the ideals of your god; it is to care about those ideals, and to learn them further, to be a student and teacher of them, to be a disciple and practitioner of them, and that indeed is a kind of zealotry that has nothing to do with trying to convert people or oppress them (usually). Kill the part of you/your Cleric that cringes; if you're running a Cleric of like, Sune Firehair, right, pour in your passionate opinions about art and beauty and love. Go on rants about proper trade and taxes when you're running a Cleric of Waukeen. Get fuckin' homoerotic about the ocean with your Cleric of Umberlee. When your Cleric is moved to share their wisdom with others, look for ways in which these lessons are relevant to their lives, and commit to the fuckin' bit. These are the things which are, definitionally, most important to your Cleric, closest to their heart. By all means, act like it, yeah?
Slapfights And Other Bad Ideas - Way back in 1e, D&D described Cleric as a secondary weapon-user, competent to fight in melee but lesser than Warrior-group classes. This is a lie. This has always been a lie. 5e furthers this lie with the Divine Strike class feature, but the thing is that while you are not technically doing nothing by making a weapon attack you really are not doing much and should be looking into doing literally anything else; if you're not casting, you're doing it wrong. There are going to be levels in which Divine Strike edges out a Cantrip, but ultimately you are not a weapon user and should not be acting like one. Going further here, the sanctioned action for Cleric is to bump your Wisdom as fast and hard as you can, because it controls all the Cleric things you do. Here I again return to my statement that in any fight between mechanics and narrative, the mechanics win by default because they are how you engage with the game world. Once you eat your vegetables, then you can go off doing wild shit like taking strange Feats. If you need to see this in action, look no further than the oft-cited Ms. Jester Lavorre of Critical Role fame (Campaign 2, The Mighty Nein).
St. Dipshit the Illiterate - Man I hope you're ready for a third version of this joke when the inevitable Druid article happens. Like with the Paladin article, this isn't so much a pitfall as it is a for-your-consideration; Intelligence has long been a real easy dump for Clerics, and that's gonna shape how they move through the world. While D&D 5.5 (the 2024 releases) went some distance here by giving Clerics the ability to add Wisdom to their information-style checks, for every other Cleric you have someone who is very attuned and attentive to the living world (high Perception, Insight, and Survival), but very bad at formal learning, academic study, and the like. Does your Cleric compensate for this by seeking aid when they need that kind of intellectual rigor? Taking more time (that is, making more rolls) so they can correct for their own shortcomings? Do they embrace the intuitive knowledge they can gain via their Wisdom-based skills rather than attempting to record or examine? Of course, I should not leave this on the table either; as of 5e, Charisma is also an extremely easy an attractive dump stat, and since CLERICS ARE NOT PRIESTS exploring a low-Charisma Cleric who can only really show her troth through works rather than words could be quite interesting, should you be inclined.
The People In The Important Pajamas - "Cleric" NPCs
Again, if anyone can track that webcomic down my life is yours.
You may remember this section from the paladin article and be wondering what the scare quotes are about. Following through with my argument that Clerics aren't priests, some of the potential NPC roles I'm about to outline aren't Clerics, strictly speaking, but would have been Clerics back in 2e (when they could be priests) or 3.PF (when everyone was in fucking denial). Our first entry is going to cover a concept that you could pillage for worldbuilding purposes, and then the rest are potential Cleric roles. Ready set GO!
Adepts (Revenge Of The Old Lore) - Introduced by this name back in D&D 3.0 and rarely used by Dungeon Masters or, if we're being honest, the game writers, Adepts were an NPC-only class back when PCs and NPCs were built using similar rules. Sorta like a Cleric, and sorta like a Druid, and sorta like a Wizard, but absolutely dog shit at all three of them, an Adept is the spellcaster who is worse than other spellcasters at everything; that is, they're meant to suck shit, but can be competent to, say, buy a remove curse from, to manufacture magical potions, to help enchant divine-type magical items, and the like. Notably, being an Adept means you're not part of the chosen many - this was the class associated with people who put in the work to learn divine magic the hard way, or who for one reason or another could not commune with their god in a manner that might be more associated with a Cleric. As little use as it saw, this is a concept that could use some bringing forward - many, many D&D settings, here to include Greyhawk, the Forgotten Realms, and Eberron, blithely assume that these services are on offer, and indeed that in a big enough city you might even be able to buy raise dead or stronger magic. You know who sells that but isn't qualified to be the kind of freak an adventurer is? Adepts!
Retiree - Of course, sometimes Clerics do survive being adventurers, often "intact" for a given value of that (having regeneration in-house saves you a fortune on prosthetic limbs). This kind of Cleric-as-NPC are going to be famous figures, perhaps thrust into positions of spiritual or communal responsibility they might not be equal to; after all, Clerics aren't priests. Make an NPC a lot like a Cleric, turn them middle-aged or old, call it a day. Someone like this may have taught a PC Cleric, especially if they caught said PC early on and intervened to try and ensure this youngblood doesn't die screaming between learning the difference between "my god is with me" and "I'm invulnerable."
Rival - As a PC Cleric gets more powerful and starts, you know, slaying fucking dragons and shit, the strength of their legend may well give their word weight on dogma, doctrine, and ethics. Someone more happy with the status quo of their faith, or someone with a differing vision, these can be great Cleric NPCs, rife with potential for social conflict and always able to be tapped for an epic caster-on-caster showdown. Your goal here is to make someone who could be a player character, they just aren't; bring in passionate ideals, think through their reasons for supporting the vision of faith they do, and, oh yeah, don't forget the weird pile of magic items endemic to all adventurers.
Cackling Villain - Did you know Clerics have been either the best or second-best necromancers in D&D for nearly every edition? They're third-place in 5e, behind Necromancer Wizards and Oathbreaker Paladins, a first-time event for them, but quite literally every Cleric of 5th level or higher can wake up in the morning, decide to raise an army of the dead, and then do that. They can just do that! Even outside of strict necromancy Clerics have that combination of zeal, competence, perceptiveness, and, let us not forget, terrifying magic that can make them excellent setpiece villains or even non-villainous antagonists. Your party thinks a wizard is behind this bullshit? They're gonna wish it was a wizard.
Religion In D&D Part 1 - Context Part II: Revenge Of The Context
Do I need to break this up into two headlines? Strictly, no. However, this thing is already a fucking doorstopper, I might as well give a place where people can pause.
So remember, eighty years ago, way back at the top of the article, when I said this was going to be an angrier article than the last one? Despite writing that warning myself I have, during the course of this, been shocked at how salty and aggressive I've gotten about things thus far, and this is coming from someone who knows he has anger issues in the first place. I genuinely did not realize the depths of passionate opinions I have on offer about Cleric. However, that warning was for these next two sections, as I'm very, acutely aware of my beef here, my deep well of bitterness, and my years of confused rage that have become a kind of formless hate for the way the discussion on fantasy religion across the genre, but especially in D&D, has been discussed. Y'all got a lifelong atheist out here about to tell you that you're being harsh and reductive about religion as like, a concept, and to make matters worse the behavior of the D&D audience in general has been such that I am now in a position where I need to do apologetics for known genocide enthusiast Gary fucking Gygax. Do you have the slightest idea how little that pleases me?
So let's start this off right. A lot of folks operate on incomplete, incorrect, or just plain nonexistent ideas of what faith has, historically, looked like in various D&D settings, so I'ma play the hits here and then we're gonna get into the next section where I make some suggestions. Alright? Alright.
Greyhawk: Weirdly Coherent - Commonly and incorrectly hailed as the first D&D setting (rest in peace Blackmoor & Dave Arneson), Greyhawk (known in-universe as Oerth) was written primarily by Gary Gygax, though shaped heavily by his home games and the players thereof. Now, I'm not gonna veer into a hit piece on Gygax (and even if I wanted to better ones already exist), but notable in the context of his writing on fantasy religion is that Gary Gygax was a fanboy for the Crusades, but also a massive (and half-educated, poorly researched) fanboy for ancient Celtic legend. Some of the oddities for this strange mix have already been mentioned, such as how the original Cleric is based on Crusader priests and the modern Cleric is still feeling that influence, but this - alongside growing up very culturally Christian in, you know, the United States of America - was also very much influential on how Gygax would come to write his fantasy faiths and also run up on his own limits with the same.
Faith in Greyhawk is polytheism as brought to you by someone who almost sort of understands the idea of polytheism. Genuinely, Gygax made a good run at this and kinda tripped over his own shoelaces at the end...well, his own shoelaces and his unrelenting race essentialism, thanks for the racial pantheons buddy. Greyhawk is home to many faiths, which worship and/or fear and/or oppose multiple gods (for example, Erythnul is associated with the so-called New Faith of the Flaeness but is more of a demonic figure of evil than a god you are, socially, expected to 'worship'). For your average person, the buck stops here. While an individual god may have greater prominence in a given region for political, social, or mythological reasons (for example, the relative prominence of Boccob the Uncaring in the Free City of Greyhawk in no small part due to the influence of the legendary Cleric known as Riggby) and therefore have a grand temple or dedicated cults in their name, this isn't the norm everywhere. When the Church of St. Cuthbert of the Cudgel installs a building in your frontier village they're here on a mission, it's weird, and you should be worried. On a normal day, your average lay member performs acts of worship as part of their day-to-day life, calling upon the god(s) who are relevant to their endeavors to give thanks, to ask for blessings, to honor them, or to plead mercy. Clerics, in turn, while socially conflated with the more specific cults are often pantheistic Clerics, drawing upon many gods as representatives of the overall faith. Dogmas are typically a little light on details when it comes to the afterlife, in part because the idea of an unearthly reward for one's faith is often seen as a little distasteful, and in part because going to the afterlife of a particular god is actually pretty rare on Greyhawk. Your average person is drawn to the Outer Plane that most aligns with their worldview, and goes on their spiritual journey in the hereafter without reference to a particular god.
Which is where we get to the weird shoelace tripping, because you only get an afterlife related to your faith if you've developed an intimate and intense relationship with one god in particular. When this relationship has become a defining, perhaps the defining part of your life (whether or not you're a divine caster), then you go to that god's afterlife when you die. The typical case here is someone with a deep passion for work that falls under the purview of a god, such as a master thief ending up with Olidammara, or a mountain man passing into the dominion of Elhonna. Clerics, though rarer, are prime candidates for this sort of afterlife, but also like...the fuck were you on, Gygax? Admittedly not all faiths in the real world particularly concern themselves with the hereafter or claim to have answers about what it might be like or what it entails, and in that sense Gygax's Planar afterlives as soft mysteries and a sort of default state aren't entirely out there - it's the strange dash of monotheism at the end that gets me. And, not to leave this unsaid, Gygax is not a particularly good fantasy anthropologist, so sometimes he just. Wrote shit. That he perhaps should not have written if he wanted to retain the chunk of his dignity that he lost by publishing it. I'd say to do a shot every time he writes something weird about women as gods or women in faith but you'd get through one book and be dead already.
Forgotten Realms: The Original Sin - Ed Greenwood you are this hobby's cool grandpa and also mine and I'm so sorry that I need to put you on fucking blast here. I can only hope that you've heard all this already; it's been being bitched about for twenty years, after all.
Statistically the first D&D setting that you personally have encountered, the Forgotten Realms (the continent of Faerun on the planet Toril, in-universe) was originally written by Ed Greenwood and has been contributed to by a list of other authors entirely too long for me to cite without dying of starvation at this keyboard. Most commonly known for its gonzo locations, intricate worldbuilding, and being absolutely riddled with famous high-level NPCs engaged in high-level bullshit with one another and the world at large (a status encouraged by the staggering array of novels and videogames set in it), the Forgotten Realms is also infamous in the audience for requiring that people worship a god that is their closest and most favored god and to be true to that god or face punishment in the afterlife. Those who are False to their faith face an eternity of civil service in the City of the Dead, while the Faithless end up mortared into the Wall of the Faithless to suffer until eventually becoming one with the Fugue Plane. It's very easy to point the finger at Ed Greenwood's Catholic faith when it comes to these worldbuilding elements, and while I'm certain that has something to do with the state of affairs I need you to take a walk with me.
The Forgotten Realms is a land of miracles and wonders. It is lousy with gods; indeed, if you ever go look up a full list (do NOT fucking use the FR Wiki) you may well spit your drink at the screen. Faerun is home to gods native to the world, interlopers from other Primes, gods from human cultures that ended up here when their faithful were kidnapped across the Planes (here to include gods from Ireland, Egypt, and Finland, raise your hand if this sentence is how you learned that there are gods native to Finland), alien horrors from beyond the stars, Planar luminaries, ascended mortals, and more. These gods gather into pantheons, though to be frank that relationship is often quite uh, feudal, or familial. Trying to claim the gods of someone else's pantheon don't exist or are lesser than your own god on Faerun is a real fast ticket to getting your ass beat by said gods while your own gently asks what you've learned from this experience. Among other things, though, this means that "converting" within your own faith basically isn't conversion; if you grew up in a family of Chauntea worshipers and you get real into Mielikki this event, socially, is fucking nothing, it's a non-event. It might be a different story if you turned around and started worshiping Mystra, but even then that question is very much mediated by one's culture and geography; converting even far outside one's current or native faith is a non-event in, say, Waterdeep, but it might be a little more surprising in Neverwinter.
Here's the thing: the Forgotten Realms does not experience a separation of "religious life" from "normal life". This is gonna be a hard idea for my American readers in particular to grasp, but while Jane Average Realmswoman has a single patron deity and she is trying to emulate that god's example as much as possible, it is perfectly normal for her to pray to other gods, ask for their favor, and interact with their worshipers, and this is in no small part because they are inescapably bound with Jane's everyday life. The local cults of Azuth and/or Mystra bankroll the parchment makers who print the novels Jane reads (because parchment is required for scrolls, and both churches are also in heavy on magical industries), the fishermen who catch the food she buys offer fearful worship to Umberlee who is both their provider and their destroyer, the faithful of Sylvanus, Chauntea, or Eldath maintain the city parks and fight tooth and nail to keep them wild. When she feels lost in her life and needs guidance, the temples of Selune are open at all hours of the day and night and are the closest thing the Realm has seen to A. therapists and B. benevolent therapists. The weird BDSM club she goes to every now and again opens every party with a hymn to Loviatar. The Temple of Illmater doesn't run a fucking bake sale once a month vaguely for poor people in general, they go forth amongst the downtrodden and help them every god damn day, offering food and potable water, healing, healing again, healing a third time it's a bit of a theme, a listening ear, and campaigning for their interests in the political arena. Jane herself is a worshiper of, oh, let's say Deneir, she runs a bookstore and dedicates herself to the Goddess of Libraries; she goes to the temple of Deneir for copies of their holy texts to give away to those who ask, to verify rare tomes or donate them for the public good, and for those rites which are held in the temple, but when she went and got married a few years back she and her wife were joined in the temple of Sune Firehair, goddess of love. These gods and the organizations they run have been part of Jane's community since that community was founded, and each advances something in the living world that they see as holy and worth having; they are entwined, active, earnest. You've gotta be chill about people worshiping another god or being part of another faith entirely or your social life is going to just fucking explode.
This, then, is the full and glorious flower of Ed Greenwood's zealous dedication to anthropological worldbuilding, and unfortunately it has been sorta softly hidden and scraped under by years of corporate writing. Back in AD&D 2e, the books Faiths & Avatars and Powers & Pantheons went in deep on this subject, digging on all levels into how these religions practice and their role in everyday life, but from 3.0 onward this theme has seen less importance alongside a plethora of other writers who did not understand the vision, not that I'm looking at any RA SALVATORE YOU FUCKING HACK in particular. The end result is that the average player for 20+ years has been introduced to the part of faith in the Forgotten Realms that is deeply weird monolatry, and has reacted to that vision, but been denied the full view of a strange but very functional polytheism whose bones are still in the setting. That vision of strange monolatry is also one that other settings have been copying for a dog's age, here to include our next subject, Pathfinder. Strap in, I am going to say a lot of things and none of them are kind.
Golarion: World Holy War - Originally written by James Jacobs and contributed to by a plethora of freelancers and internal staff members at Paizo, Golarion is a shallow theme park of a setting characterized by incuriosity, disinterest in the human condition, incompetent homages to other, better settings, and thoughtless, distinctly American sympathy for empire. Like with many things James Jacobs claims to love but refuses to understand, Golarion's model of divinity is very much based on what people think the Forgotten Realms model is, and even in the context of that already-corrupt shadow, Golarion's is much worse. Much of the worldbuilding around divinity and cosmology is utilitarian; for instance, Mr. Jacobs is on record stating that gods on Golarion empower Clerics and other champions because direct miraculous intervention would set off a chain of mutually assured destruction that would leave no mortal life behind. Other bits are clearly more personal; as a key for-instance here, gods on Golarion are generative forces for alignment. That is, a god defines what it is to be, say, Lawful Good or Chaotic Neutral, and to defy a god is to have your alignment changed (see: Wrath of the Righteous). It is for this reason that the churches of Golarion concern themselves to an extreme extent with orthodoxy ("right thought", contrast orthopraxy, "right action"). Sharp-eyed readers may be recalling that I talked about paladins in Golarion being expected to root out heresy; this situation is also why every god on Golarion supposedly maintains Inquisitors, as seen prior in this article. Further, these literal thought police deploy spells like castigate which punish and humiliate victims, primarily those of one's own faith, into confessing their "sins", which, while we're right here, how did the literal god damn Catholic remember that not every faith has sins or engages with the idea of sin and James Jacobs fucking couldn't pull that shit off?
Churches on Golarion do not have broad faiths that include multiple gods. Any given god may have divine friends, allies, or slaves, but ultimately the churches they run all have missionary work & attempted conversion in common. There was a good chunk of time in which Sarenrae, goddess of redemption, was running a fucking slave empire into swordpoint conversions, and only as of Pathfinder 2e has that been being fixed at all, in no small part because, again, James Jacobs does not understand the things he claims to love and dug his heels in when readers told him to his fucking face that this was a bad look. Likewise, these churches are separated from "normal" life quite a bit, being a place where one walks to in order to get one's worship on before returning to the rest of one's life, a particularly Protestant model of worship reproduced so thoughtlessly that I'm shocked Mr. Jacobs didn't achieve a state of no-mind and escape Samsara. Sometimes they sponsor religious organizations such as knightly orders or wizard colleges but these are exceptions, not the rule, and even then "oh hey the Hellknights are coming to town" isn't exactly a day to day kind of fuckin' event, is it? Mechanics like Obediences attempt to walk this back, but the thing about requiring you to spend resources to get mechanical benefits from worshiping your god is that you've turned around and made this a strange thing. Praying and honoring, say, Shelyn every day is no longer something you just do, it's something weird freaks do and they get divine power from doing it. There is no escaping the blade of the ludonarrative; mechanics win all conflicts because they influence the actual game world.
Now, while I sincerely hope my complete contempt for James Jacobs has come across here, I do have an obligation to be evenhanded. Pathfinder 2e has walked some of this back, but the root problems remain. The second edition of Golarion has, for example, removed Alignment entirely, which certainly solves one problem, but it also replaced castigate with crisis of faith, a Cleric spell designed to kill other Clerics by making them doubt their gods. Likewise, Pathfinder 2e has been mum on certain cosmological revelations from late in Pathfinder 1e, one of which being the idea that only one god will survive the end of the universe and they get to be the supreme god of the next one, which is given as the motivation for them being so far up on the nuts of getting converts. This idea is, to me, completely repulsive, but it's also just such a revealing take on what Paizo thinks gods are and what they think of faith. And unfortunately, the broad zeitgeist of the current D&D audience is very sympathetic to that idea, which brings us to:
Religion In D&D Part 2 - I Cannot Believe I Of All Fucking People Have To Tell You To Stop Being Such A Cynic
Man the little icon on the scroll bar is gettin' real fuckin' small at this point. This will be the last major set of arguments for the article; following this section will be one sample Cleric for every Domain published in 5.0 (5.5, released in 2024, is a bit young for me to bother just yet), so just stay with me here y'all. It's been a long, angry, bitter journey, and yet there is this final hill to die on.
So, what's this broad zeitgeist I was just talking about? To be frank, it's a combination of thoughtless American Protestantism and some r/atheism bullshit. As the audience for D&D has gotten more left-leaning and queer, in no small part due to the wild successes of shows like Critical Role and Dimension 20 (and WotC's weak, half-done, and yet unambiguously open support for including queer players, players of color, and others traditionally gated out of D&D), there has been a...conflation, shall we call it, of the fictional religions in various D&D settings with, not to put too fine a point on it, real-world Evangelicals and others who perpetuate harm in the name of faith. And, y'know, I get it. I'm a whole-ass bi dude from the edge of the Bible Belt, I used to get fuckin' jumped every other day or so, I lived in Kansas for six mother fucking years, I get it. But uh, remember when I said I'm a bit of a zealot for the old lore? Remember my consistent theme in articles of not liking it when things with great potential are left on the table because there is an Approved Way to view them? Yeah. So. Let's talk. We're gonna lay out some arguments and some suggestions.
Everything Old Is New Again - "But Vox," the strawman who teleported into this sentence is saying, "you yourself have said that the stuff you're into is old! Surely there needs to be an accounting for the changes in play culture, let alone real-world culture?" And like yeah, sure, but here's the thing: edgy-ass immature atheism (I say, as an edgy atheist) is also old as hell in D&D. Like, old-old. Late-game AD&D 1e old. Older-than-me old. Now, D&D's first serious and nuanced internal conversation about the nature of divinity and its role in mortal lives was part of Planescape, whose bones remain in all modern settings to this day (even Exandria, primarily written by Matthew "I Am In Every Videogame, Yes, Even That One" Mercer), but like a lot of settings it was very...inconsistently brought forward during 3.X, leading to the loss of a lot of its strangeness, its philosophy, and even its earnest willingness to simply be cringe but free. Though this was by no means confined to Planescape, as many writers of D&D novels were extremely willing to question the utility, motives, or even divinity of the gods - here to include Paul Kidd (author of the novelizations for White Plume Mountain, Descent Into The Depths Of The Earth, and Queen of the Demonweb Pits), who I usually claim as my gold standard for D&D novelizations but whose attitude here is, quite frankly, embarrassing in its confident thoughtlessness and cynicism. The ideas that gods are super-predators, that they are a class of abusers, that they are false idols, that they cannot claim divinity because they are limited/can be killed, these ideas are, statistically, likely to be older than you are. Better writers than you have been fumbling this since before you learned how to read.
Jesus Christ Is An Outlier And Should Not Be Counted - So here's the thing. The idea that a god needs to be a transcendent being, with attributes that render them sovereign from the living world, removed from time and supreme in all senses? That's just Christianity. If you go talk to like, a rabbi, an imam, if you can have a frank conversation with a Hellenic pagan or a Zoroastrian or a follower of Voudoun, they'll offer quite different perspectives, often a number of different ones from within their own faiths. There are more conceptions of what it is to be divine, to be a god and to worship gods, than there are cultures that have believed in gods, and to be frank the best advice I have for you here is to go outside and touch grass. Then, take some of the grass with you and have some fascinating & frank conversations with anyone who is not Christian. Even Gary Gygax, fanboy of the literal fucking Crusades, tried to handle his shit here and got more than nowhere in terms of success. When you insist that the gods of D&D need to be like the god of Christianity, you are both limiting yourself creatively and engaging on a great deal of art in bad faith, bringing with you your own baggage which you are failing to question. These conversations are gonna be difficult! You're going to feel ignorant; you may try the patience of the people you're seeking to learn from. But to learn is an unalloyed good, and here I am speaking of far more than the hypothetical benefit it's going to bring to your Cleric in your happy elfgame time.
The Lord Is God Of Both Good And Evil - Surprise bitches it's a second alignment section. First tings first, I want to repeat again that gods in D&D are not generative forces of virtue; rather, they are worldviews. This changes if you're playing Pathfinder, but if you are playing Pathfinder, stop immediately. And this argument can seem like I'm splitting hairs, but it changes the game quite a bit; a lot of players and readers wonder why, say, Liira isn't out here trying to solve all of the world's problems, but that is not Liira's fucking job, y'know? Her job is to be the goddess of joy, the pure light and laughter of seeing the world of wonder, to be god of delights and surprises, and it's not exactly fair to ask her to be something else. If your character is a Liiran and you have some concerns about, I dunno, the homelessness problem in Waterdeep, that's on you to work towards.
Broadly, though, there is a problem in the fanbase that was laid out excellently in The Ones Who Walk Away From Omelas, written by the esteemed Ursula K. Le Guin; people find it very easy to assume that if something is described as good, as benevolent, as truly kind and compassionate and full of wonder, there has to be some kind of catch. There is a hidden evil, there is a dark cost, there is an ulterior motive. And like, look, the gods of D&D are fallible beings, they make mistakes, but the thing is that when D&D tells you a god is Good, it like...means it. Does the writing always bear this up? No. The writing is often friendly to things that are in fact bad. But even figures like Bahamut or Tyr, infamous for their associations with fantasy cops, they're trying to be the gods of like, Sam Vimes, not the gods of police brutality. Likewise gods are not the primary drivers of the battle between good and evil - they are prosecuting their worldviews, and those worldviews relate to a Prime Material Plane that is of both wonder and horror, that is full of the creations of many gods and even many mortals. It is the law of the living world that wasps lay their eggs in living things, but so too is it the law that the land is bountiful, that a shocking number of alien beings would love you to pet them, that the sunrise after a storm is uncommonly beautiful and glorious.
As far as evil gods go, let me link my article there again so I can expand on it. Broadly, evil gods in D&D can be thought of as part of two camps; Greenwoodian evil, and Dickensonian evil (shout-out to my close friend and priestess - don't question it - the Celt for this framework). Greenwoodian evils are parts of nature, unrelentingly bound to the living world, who are gods over things that are terrible but necessary. Talona (goddess of plagues), Umberlee (goddess of the sea), Auril (goddess of winter), Loviatar (goddess of suffering), these are Greenwoodian evils, and if you're noticing that most of these are women, well, Ed Greenwood seems constitutionally incapable of writing a woman who is not, at worst, both glorious and terrible, and this is a compliment. Now, Greenwood has gods that don't fit this conception - look no further than Bane, god of tyranny - but the great joke at the expense of these gods is that they are not, contrary to their own belief, sovereign from the living world, they are not above it, removed from it. They are, instead, bent, defeated, broken, and beaten down until they service the natural order, and each time they attempt to shatter the cage the world of wonder has woven around them they lose some part of themselves in the process.
Now, Dickensonian evil is named for the works of Seth Dickenson, which concerns itself with the Sword Logic, the logic of empire. The argument it makes is that reliance on others makes you vulnerable, and only through becoming a sovereign being can you be safe and complete; the ideal being, in the conception of Dickensonian evil, interacts with others not at all, or, if it must, interacts with them only to consume them for resources. Bane is a Dickensonian evil, as are Bhaal, Myrkul, Gruumsh, Hextor, and the like, and the thing about the Sword Logic is that it is persuasive, powerful, and wrong. However, while it is ultimately self-defeating, the harm done to real people in the meantime is an incalculable tragedy, and thus it needs to be opposed at all times. As edgy bastards say constantly: you can't let God do all the work. This style of evil appeals to people who are, themselves, cruel, ruthless, and inclined towards consumption, but it also appeals to people who are hurt, who have been betrayed, whom the world has let down, and in that sense there is quite a lot to explore here. The ordinary person does not give in to the logic of empire without cause.
For gods of both good and of evil, the question at the root of it all is this: why do people willingly worship them? What worldview is on offer, and why are you sympathetic to that worldview? What would it mean to change, adopt, or oppose that worldview? If you take nothing else from this section, take that and ponder it.
Death Is For The Dead - Going with the above, holy fucking hell y'all the cosmology is not as important as you think it is. There is a vast emphasis placed by the player base upon the afterlife, one which sometimes bleed into the writing (in Starfinder, published by Paizo, "choosing your own afterlife" is seen as the ultimate expression of religious freedom) but you know what most people know about the afterlife? Nothing useful! Jane Average Realmswoman knows that she will in some way be with her goddess when she's dead and that it'll probably be pretty cool and that's about it, and as far as these things go Jane is correct. People tend to react with shock and horror when they learn for the first time that the usual spiritual journey someone goes on in the afterlife will end with them becoming one with the Plane and/or god they're associated with, and to an extent I have some sympathy for this. Lifelong atheist, remember, the idea of "losing myself" to become part of something greater sounds terrifying...but is that what's fucking happening? If one is to experience an afterlife, that is, a form of life, one must be able to change. There is no escape from eventually changing so much that you would be unrecognizable as the living person you once were, and for those who want to try we have undeath on offer (except we don't, undead also experience those sorts of changes and as a result there is truly no escape from being a real thing in the real reality). And in this cynicism for the afterlife people miss the forest for the trees. When you end up, say, in the divine realm of Oghma and are filing books in his infinite library, Oghma isn't using your soul for slave labor here. You're a newly dead person who needs time to acclimate to not having the needs of the living, and moreover you're a newly dead person whose greatest, most ardent passion was language, poetry, prose, nonfiction, the glory of writing in all its flower, and now you have unlimited access to such, an endless opportunity to truly understand and grow closer to this thing that was so important to you. I'm not saying not to involve cosmological themes or to not take adventures to divine realms, don't mistake me, but...maybe try to open your mind to the idea that this thing which is supposed to be good and natural is, in fact, good and natural.
Gods & You - This is more or less re-stating some arguments from above, but put some thought into the churches and faiths your character has a relationship with. Are they part of a broader faith? Is such a faith big where they live, and what does that mean for them? What sorts of interactions and opinions, right or wrong, do they have with the local religions and why? It doesn't have to be anything huge, but the faithful are, again, inescapable. People's lives in these settings are religious, and that faith infuses their day-to-day; so too does it infuse your character's. And while I'm right here, having beef with those faiths and/or the gods behind them? Legit. Not just legit, but on the table to be consummated; there is a long and strong tradition in D&D of killing gods with your own two hands, and while gods can be hard to keep dead (look at Bane), killing them always means something. Maybe you can take their place and try your hand at being a better god than they were. Maybe you're just trying to stop their evil schemes. Maybe they slept with your mom and you take some exception to this. Whatever it is, these sorts of conflicts both have bones in with real-world religion and a storied history in D&D itself, and they shouldn't be considered outside the scope of your ambition if you really wanna go for it.
Y'all, it's been a journey. If you've made it this far thank you for reading, and as always I remain open to feedback and criticism. Please don't let the incredible length of this piece or my unrelenting, undying fucking rage intimidate you; I wouldn't be making articles like this if I wasn't trying to have a legitimate dialogue with my audience, y'know? Now, I have one last bit for you. In an effort to be helpful, to fucking flex with my writing, and as a little treat, the following section will present some example Clerics. All but one (Matthias Winters) are from the Forgotten Realms. If you make the egregious mistake of looking up the Forgotten Realms wiki, it will tell you that Matthias's god is an aspect of Velsharoon; this is incorrect, and the first person to try to tell me otherwise will be turned into a bowl of spaghetti and served up at a high school dance. This is the one thing I will be entertaining no arguments about. That said, please feel free to take these characters as inspiration, mine them for ideas, or even just to play them yourself if you're inclined to indulge my staggering arrogance in such a fashion.
One last note; you will notice that I have often disregarded the Domains associated with various gods in the books. This is in no small part because WotC did those assignments with incredible, mind-blowing fucking incompetence, and also because a great deal of their former Domains or Spheres no longer have adequate representation. I have chosen to ignore them on purpose and with malice aforethought.
Now, without further ado, may I present:
The Chosen Many - Sample Clerics
Our sample Clerics will be formatted as follows:
[NAME]
Species Domain Cleric [Background]
General pitch of their concept & plot hooks
Personality Traits: [HERE] / Ideals: [HERE] / Bonds: [HERE] / Flaws: [HERE]
Matthias Winters
Human Death Cleric [Guild Artisan]
Mattie was only an apprentice when the monsters came to his village, ravening things set loose by an unwise summoner. People he knew died, until the Shrouded Lady came and destroyed the beasts with a dark and divine grace he had never before encountered. This Lady did not ask for money, and she did not ask for favors, but of the proud and simple people of the village she did ask two things: to let others know that they had a friend in the lich-god Mellifleur, Friend of Heroes, and for Matthias's services as her apprentice. Both were granted, with many tearful goodbyes and promises to write, which have been, it must be said, kept. It's a strange life, working as a Cleric to the Lord of the Last Shroud. Matthias isn't terribly educated, no, but he's no fool: he knows his god is evil, far more vile and underhanded than Matthias himself would ever want to be. And yet, "Friend of Heroes" seems to be no empty title. Matthias is sent on odd errands all across the land, all of them ominous and to some nebulous good. Go here, says the Shrouded Lady, and warn the town that a drow raid is coming; go there, and deliver these potions to the Moonstone Four, who will have need of them. Matthias has guarded caravans, healed the sick, slain the wicked, and placed far more magical items into chests within crumbling ruins than he ever thought plausible. During less pressing times, his work as a smith still sees use, crafting items of unusual make and odd, threatening beauty for more powerful spellcasters to enchant. One day, the Shrouded Lady has promised, his training will be advanced enough to create his own.
Mellifleur is evil. Matthias knows this. But does it matter so much, if Matthias is still helping? Does the promise of lichdom for himself really matter, if he can do more right by the world with all that time? He thinks about this, between hammer strokes, and he has no answer yet.
Personality Traits: "I tend to work when I need to think." & "I ask people what they think of death." & "I eat big and hearty; quality is a distant consideration." / Ideals: "If you've helped others, the method shouldn't matter [Neutral]." & "Professionals have standards [Lawful]." / Bonds: "I might uh, be in love with the Shrouded Lady." & "I seek a lost artifact of Mellifleur that can divine the plots of other evil gods." / Flaws: "When I don't know what to do, I take the first order I'm given that sounds right." & "There is no kill like overkill."
Elrissa Morrowmoon
Drow War Cleric [Soldier]
Born on the surface as the first generation of her family to be so born, Elrissa was raised in a community devoted to Eilistraee, actively involved in shepherding escapees from Lolth's dominions. She grew up idolizing the warrior-priests of her goddess, their grace and confidence, their surety, but never felt that for herself; big for a drow, hell, big even in comparison to a human, she despaired at ever achieving her dreams of becoming one of Eilistraee's paladins, even as she trained every day with gritted teeth and tearful eyes. When her community was found and raided in an attempt to capture the escapees as sacrifices to Lolth, Elrissa lost her father, and the very next night she stormed into the sacred grove and screamed her demand for vengeance up to her goddess.
She was answered.
In a sick way, Elrissa feels sometimes it might have been better if she wasn't. Now she's a holy warrior, now she knows she has the favor of her goddess and none can deny it, but she's still the plodding, clonking, clanging thing she was before, hunting the faithful of Lolth in her plate armor like an army of pots and pans. She lacks subtlety; she lacks grace. But while Elrissa is still in some ways the little girl who was never good enough in her own eyes, watch her change when the innocent are threatened, or when the priests of the Spider Queen are within striking distance. She does not leave survivors. She will not heed surrenders. She is coming, in a tide of moonlight and hateful sorrow, until no brick stands atop another.
Personality Traits: "I am very earnest and forthright." & "I get easily distracted by nature." & "I maintain my own equipment; no one else gets to." / Ideals: "People get better when they're offered love and support [Good]." & "For drow to have a future, Lolth must die [Neutral]." / Bonds: "I will find the ones who killed my father and repay them in kind." & "Sacred groves, even those of other gods, are worthy of my protection." / Flaws: "My hatred of Lolth can blind me to practical realities." & "Alcohol isn't a problem, it's a solution."
Gemma Rivergard
Half-Elf Forge Cleric [Noble]
Gemma acquired her vocation the way she gets most things: she bought it. As the fourth child of the noble Rivergards, who make their money in trade, her life was always a bit of a loose end. On a dare, she walked into a temple of Waukeen, laid out a spread of gems and gold and art pieces from the family vault, and announced her intention to purchase the exalted station of Cleric. She was as surprised as everyone else when the Goddess of Coins agreed.
Gemma is still a bit of a loose end. Waukeen blessed her with the power to make the goods her family merely trades, and much more besides, but lacking a specific holy mission she's taken to traveling, and it's broadened her horizons. One walk down a poorly maintained road might lead to a quest to cull the monsters threatening it, or politics with a greedy lord who has forgotten the value of commerce. She's set predatory contracts to rights, fought to the death against slaver rings, and purchased a truly concerning amount of amateur art from various goblins. And yet while she's happy with her growth as a person, Gemma still feels like she's lacking a purpose. Surely she can't purchase that.
…Surely not?
Personality Traits: "Is this some kind of peasant joke I'm too rich to understand?" & "You not understanding if I'm joking kinda is the joke." & "That really updated my journal." / Ideals: "To broaden one's horizons is to improve oneself [Good]." & "Every man has his price. That's not always a bad thing [Neutral]." / Bonds: "I haven't left my family! I'm still looking out for them." & "I still keep up with the goblin artists I've bought paintings from. I'm kinda their patron." / Flaws: "You bet I can't? Hold my beer." & "I forget sometimes that my experiences aren't universal."
Neela Wagonborn
Halfling Trickery Cleric [Haunted One]
So, here's the thing. This isn't Neela. Neela is not here at the moment, and you can't leave a message. Neela, you see, was captured by a Thayan looking to build a better Mirror of Opposition, and the wizard's experiment spit out Aleen, the Lawful Evil reflection of the original Neela, who had spent her life to date as a Cleric of Liira, Goddess of Joy. The mirror's enchantment, normally used to compel the summoned copy to kill the original, did not do this to Aleen, who was swiftly captured herself, brutally experimented upon, and then turned loose with the promise that her "creator" would be watching.
She's been hiding for all her life is worth, posing as Neela and playing a nerve-shredding game of balancing distance from Neela's loved ones with staying close enough to not arouse suspicion. Who knows if she'd survive getting killed in this Faerun, which is so unlike the one she knows? Praise be to the gods both above and below, though, Aleen here has an excuse: she's been receiving revelations from Liira, which are guiding her on a quest whose objective is unclear to her, but which has enabled her to become more powerful as a Cleric. If she's tricked the Lady of Illusions…well, that speaks well of her odds, right?
Liira has not been tricked. This journey of self-discovery into the world of beauty and wonder is about to be the funniest prank the Lady of Mists has pulled in fucking centuries.
Personality Traits: "The road calls! Immediately!" & "I remember those who wrong me." & "I have a weakness for musicians." / Ideals: "A deal is a deal [Lawful]." & "Everyone else is looking out for themselves first. Why should I be better? [Evil]." / Bonds: "That Thayan needs to die. Screaming." & "No one can find out who I am. No one." / Flaws: "I'm a good liar, but not as good as I think I am." & "My cruel streak can snatch defeat from the jaws of victory."
Fila Firetouched
High Elf Tempest Cleric [Entertainer]
Descended from a long line of Waterdhavian elves, Fila broke with family tradition by converting to the worship of Sune Firehair, goddess of beauty and patron of the arts. During their more youthful years they lived down to the stereotypes of the many lay members, producing a frankly embarrassing catalogue of love poetry, ex-lovers, and amateur paintings, but after the loss of their sibling to a sea storm their art took a rather more gloomy and Gothic direction. Storms and landscapes featured heavily, and with their newfound focus Fila was praised as an artist to watch, with a keen eye for the sublime. Their parents and community did their best to support Fila, but they were determined to process their grief in their own way, seeking to capture the "true heart of the storm", which they feared, hated, and also loved.
It was atop a hill in the Dessarin Valley, during a savage spring storm, that Fila was struck by lightning while trying to paint. They died in an instant of eternal agony, but it was not to be their end. Rather than claim Fila's soul, Sune Firehair offered them the chance to return, to continue their art and seek out others whose beauty was hidden by the cruelties of the world. Fila accepted, and returned to a body branded by the storm and crackling with divine power.
The plate armor is still taking some getting used to, as are the odd glances and awkward greetings from the church, but the storm, oh, the storm…
It feels like an old friend now, beautiful and terrible. It's all too happy to help with Fila's work.
Personality Traits: "Hold a moment, I need to sketch this for later." & "There is a party person in me that comes out sometimes." & "The amateur poetry will continue until morale improves." / Ideals: "The world is good, the world is beautiful, the world is worth fighting for [Good]." & "If you don't challenge norms and expectations, people will never examine them [Chaotic]." / Bonds: "I don't always get on with my family, but I'd still do anything for them." & "I haven't forgotten any of my ex-lovers; they can ask a lot more of me than I care to admit." / Flaws: "My resurrection was a miracle, but sometimes when people say my scars are a curse it still feels like they're right." & "I may be a little too excited about my newfound powers of violence."
Nattie Kells
Human Order Cleric [Hermit]
Nattie's family likes to say she was born morose; a depressed and somber child, she never quite got on with the people of her river town, and made few friends, not even during her wild years of late adolescence when she carved her way through every interested lass available only to seemingly lose her passion. Oh, yes, people tried to help, but the things they found meaning in just didn't quite resonate with Nattie, and she dabbled with this church and that career and suchlike before, inevitably, dropping them in favor of her only seemingly eternal passion: reading. Eventually she scraped some money together to go traveling, looking for anything that could speak to her, and she found a long-abandoned shrine to Jergal, the Last Scribe, assistant to Kelemvor and Lord of the End of Everything. It wasn't meaning, not exactly, but the idea that all would be ash one day, that meaning was not required, it had a comfort to it.
She was 23 when Jergal came to her in her dreams and requested her services, which would necessitate a return to lands where other people dwelled. Nattie awoke to find a pile of equipment near her, along with a holy symbol, and she set off, learning the ways of divine magic in her dreams as she made the long and pointless trek back to "civilization". Now, as the Quill of the Last Scribe, Nattie enacts what she thinks of as fate. A charm spell here, a nudge there, and things happen; a man meets his future husband by taking a road he would have walked past, a goblin scout is devoured by an owlbear he would have avoided, a horse spooks and kills its rider. Nattie has hurt people. She has saved people. She tells herself it doesn't matter, but beneath the layers of lassitude and nameless sorrow there is an uncertainty. What is she becoming?
This, too, is Jergal's design. Nattie is determined to live in misery, but the Last Scribe can wait for her to realize better. He can always wait.
Personality Traits: "Ugh. People." & "Primary sources motherfuckers! Write some! Keep them safe!" & "Nobody talk about the kind of person I am around furry animals. I mean it." / Ideals: "It means something, that you were here, and that you were alive [Good]." & "People return to dust eventually. It doesn't matter if they return to dust faster [Evil]." / Bonds: "My lonely home in the shrine is sacred to me." & "The bookstore I used to go to as a child was nearly going out of business, but as long as I keep spending adventuring money there it will never die." / Flaws: "I don't really have any bad feelings about people dying. People die all the time. They're very good at it." & "I wish I felt more blessed by the attention of my god, but he's such an aggravating little bitch. Why's he gotta be so annoying?"
Dagill Tapper
Shield Dwarf Knowledge Cleric [Background]
The son of miners, Dagill quickly proved to have a keen interest in learning, if little talent for academia. For much of his youth he found employment running books for the clan's mines, until - on the advice of the local priests of Moradin - he was sent to Neverwinter to be educated in magic, as the gift was in him and his home had little resources to explore it. Wizardry did not work out for Dagill, despite his passion for the Art, but that passion saw him into the worship of Azuth, God of Spells, and eventually he was chosen as a Cleric.
Dagill's interests lie in the recording and advancement of magical knowledge, and his new faith keeps him busy. Between expeditions to recover lost knowledge and study traditions of spellcraft, he assists in scribing scrolls and seeks out potential mages in under-served populations. Though his clan doesn't approve of his conversion, he's still a dwarf's dwarf, with a deep love for the gods of his people, who returns home often and pays his dues in gold, labor, and knowledge for the good of his people. They'll come around eventually. They must.
Undiscussed with most is Dagill's dearest ambition: to find one of the lost scrolls penned by the very gods, and cast it with his own hands. What else could bring him closer to his new god?
Personality Traits: "Have you heard the good word about how great wizards are today?" & "Despite it all, I'm still a dwarf's dwarf in a lot of ways." & "I make a big deal out of Azuth. All the time! People should appreciate him more!" / Ideals: "The advancement of the Art is meant to help people [Good]." & "We have obligations to truth, and to history [Lawful]." / Bonds: "I still send money to my clan, and I should visit again soon. I might have an arranged marriage coming up." & "The wizard who tried to teach me is a good woman; I need to repay her kindness." / Flaws: "I have a bit of an inferiority complex about wizards." & "I am easily distracted by puzzles and riddles."
St. Nokta Kinslayer
Goblin Life Cleric [Outlander]
Honesty can change a life, you know. Nokta's warband came up against a pack of tall-folk adventurers, as goblin warbands sometimes do. She was a soldier, then, seemingly destined to be smeared beneath a mercenary boot, but when she was captured the adventurers said: talk, and we will let you live. She talked, of course she talked, Maglubiyet teaches survival at all costs, but her fellows found out, and intended to kill her along with the adventurers during an ambush.
The tall-folk fought like demons to save Nokta, because they had said she would live, and they meant it. Despite their best efforts she died, to an arrow in the throat, only to wake with the battle still raging, brought back to life by diamond and spell and the tall-folk shaman in his metal armor. Three times did Nokta die, and three times was she brought back, only to watch the tall-folk shaman take a blade to the heart. Gripped by something she couldn't name, Nokta raced over, and took his diamonds, and tried to speak his spell, fervently calling out for his strange tall-folk god to spare him.
Nokta was answered in the name of Illmater, the Lord on the Rack, god of mercy and of self-sacrifice, and has served him since. For dying and returning, her new church calls her Saint, but her people call her Kinslayer, and the Traitor Shaman, and more besides. There will be no peace, and though Nokta knows her suffering reduces that of the world, this cannot continue. If the Fire-Eyed God wants her head, there can only be one recourse: break his priests until the cost of war sickens Maglubiyet , and he accepts peace. Saint Nokta is unafraid, and she is unmerciful.
Personality Traits: "What, tall-folk - uh, I mean, yes, my child?" & "I don't hate vegetables, I love meat." & "The Tall God says His blessings are for all. For some reason." / Ideals: "Peace for peace, wrath for wrath [Neutral]." & "I don't understand the compassion I was shown, but I do treasure it [Good]." / Bonds: "The adventurers who fought for me have my service for the asking." & "I'll drop everything to fight the servants of the Fire-Eyed God." / Flaws: "I don't know what this 'love' is, and 'trust' is also still pretty difficult for me." & "My fears drive me to violence far more often than the Tall God likes."
Jelka Threebones
Orc Grave Cleric [Acolyte]
Jelka came to live amongst the Sky Pony tribe of the Uthgardt as a young adult, one of several political hostages exchanged between her own tribe and the Sky Pony as part of a peace agreement; with both in the shadow of the Kingdom of Many-Arrows, wise leaders on both sides sought to cool traditional conflicts between them in favor of looking to the greater threat to their mutual north, and Jelka was selected for her cool head, proud bearing, and great foresight for such a young orc. The story might have ended there, if the Cult of the Dragon hadn't moved into the area looking to pillage the spirit mounds and burial grounds of both tribes' warriors to secure a supply of corpses for their necromancies. Outraged at this desecration and disrespect, Jelka called upon Gruumsh and Tempus in the name of both her peoples for the power to revenge herself upon the defilers, and her prayers were answered.
Today, Jelka continues her campaign of revenge in the name of Gruumsh, hunting down those who raise the dead, defile graves, and bend the minds of warriors. Her list of enemies is long and only growing longer, and she is keenly aware that she is not yet mighty enough to face down the likes of dracoliches or, say, the entire sovereign nation of Thay. But she will be. She must be. Wrongs have been done, and she wades into battle chanting the litany of them in an endless roll of accusation and reprisal, screaming hateful hymns alongside her chosen allies. Her new mission has made for strange bedfellows, but for all her outward fury Jelka remains the curious and level-headed young orc she was when she was selected all those years ago. Perhaps there are other enemies she might make peace with, to gain the satisfaction of her almighty vengeance.
Personality Traits: "Raise a cup with me! We should celebrate!" & "I'm very curious about new cultures, sometimes to the point of being annoying." & "I love a good story." / Ideals: "The world will hit you hard. If you don't take revenge, all you'll get is hit again [Evil]." & "If you don't have the guts, you don't deserve the glory [Chaotic]." / Bonds: "My word of alliance, once given, is absolute." & "I have siblings in my first tribe who should be adults soon. If they need my help, they have it." / Flaws: "I never forget a sleight." & "I pick fights I can't win sometimes."
Kellard Frosthalt
Rock Gnome Nature Cleric [Folk Hero]
Kell should have been a druid. He knows it, his clan knows it, druids know it, there's even odds that mushrooms in Menzobarrenzen know it, but he's always had a deep phobia of shape-shifting, so for a long while he was content to study nature…academically. Sure, his papers were trite, but the man published and that's not nothing. When he was hired to catalog finds for an expedition into Netherese ruins, the team found an ancient shrine to the goddess now known as Chauntea, and beset by undead guardians. Unwilling to let the sacred place be defiled, Kell took up arms for the first time, and found himself blessed with power.
Now Kell spends his time in lost places, seeking revelation and tending to the needs of rural communities. His new position is intimidating. More than many other followers of the Lady of Waving Grain, he understands that his goddess is an ancient and persistent foe of evil. Only…can something better truly be grown from her foes? Is Kell ready?
Personality Traits: "I love nature! Let me tell you about this parasitic wasp!" & "I know it doesn't fit my station, but I just, I need to be dressed sharp, okay?" & "I tell jokes with a completely straight face." / Ideals: "There are no pointless things; all things of the world have a treasured place in it [Good]." & "Generosity is the highest virtue [Good]." / Bonds: "Fuck Netheril, fuck the Netherese, burn their ruins and salt the ashes." & "After that first fight in the ruins, a peasant family took me in. I owe them my life." / Flaws: "I have a deep and abiding phobia of having my body changed against my will." & "I never, ever, ever, shut the fuck up."
Dolly Bookchild
Half-Drow Peace Cleric [Investigator]
Most half elves lose their human parent first, but as the child of two adventurers Dolly wasn't exactly surprised when her drow mother bit the big one doing battle with a demon accidentally released from an ancient binding. Seeking to understand her loss, Dolly started spending time in the sacred libraries of Deneir, and eventually converted after falling in love with learning. Academia isn't exactly her strong suit, but Dolly has a lot of practical knowledge that isn't often written down in an accessible fashion. Her new church was proud to fund the publishing of Dolly's Practical Survival Guide.
Still, a new love of learning isn't closure, and Dolly yearned to be an adventurer like her parents. After her second book went off to the printers, she stayed up in vigil to ask Deneir for a cleric's power, vowing to use it to find and advance knowledge, and to protect the ignorant. Her wish was granted, and now she bears the peace of the library wherever she goes. Every day is a lovely day for learning.
Hopefully one of these lovely days Dolly will figure out that the demon isn't done with just her mother.
Personality Traits: "It's a beautiful day to learn something new, isn't it?" & "Ah, the great outdoors!" & "I skip when I'm happy. No really. No, really." / Ideals: "Knowledge belongs to everyone [Lawful]." & "Extend grace to the ignorant; they truly do not know better [Good]." / Bonds: "Dad's getting on in years. I need to make sure he isn't worrying about me when he passes." & "I still return to my temple pretty often; it feels more like home than home does." / Flaws: "Sometimes I forget that my fun adventures can have deadly consequences." & "I'm from the big city where my heritage isn't a big deal, so it's surprising every fucking time that it's a big deal elsewhere."
Jonas Cobbler
Aasimar Light Cleric [Urchin]
So here's the thing. Jonas had a bit of an odd childhood. Raised by a then-single mother who is a devout follower of Lathander, Jonas was maybe six, seven years old when he mentioned in his prayers that he's a boy and asked for some help being a boy because he knew Mommy worked very hard and didn't have a lot of money. His first direct experience with divinity was his god's gentle voice in his mind saying: yes, my child, your new dawn is upon you. He had some explaining to do the next morning, and his mother was happy for him and seemingly cross with Lathander, for some reason?
It wasn't until Jonas was about seventeen that he got answers to that particular mystery; he came home to find his mother, her partner, and a golden-haired stranger waiting up for him. His mother introduced the stranger as Jonas's father...
...Lathander.
Maybe running away from home in a bit of a panic was the wrong move, but uh. Jonas has at least one parent looking out for him now, right? It'll be fine. It'll be fine. It's all gonna be fine.
Personality Traits: "I am extremely food-motivated." & "Let me teach you my secret handshake!" & "Uh, I've got, a spell for this, uh - fuck - uh, in the name of the new dawn uh -" / Ideals: "You don't need a reason to help people [Good]." & "The best time to be a better person was yesterday. The second-best time is now [Good]." / Bonds: "My old friends mostly went off to real careers, but we still stay in touch." & "There's a hidden place in the old neighborhood that I take care of." / Flaws: "I cannot walk into church any more without thinking, holy shit this guy slept with my mom." & "I am embarassingly weak to a pretty face."
Freddie Wright
Human Twilight Cleric [Criminal]
Hailing from a family of Selunite wererats in Yartar, Freddie used to have a fairly exciting life spying on Zhentarim operations, right up until she blundered into a cell of Sharrans in the sewers. They pushed her into a portal to see what would happen, but not before somehow stripping her of her lycantheropy to ensure she would suffer and die. Freddie arrived in Undermountain with nothing but her faith, and in her time of need the Moonmaiden answered. Against all odds, Freddie survived, scrounging up equipment, learning the traps, and eventually staggering out of the Well into the Yawning Portal Inn. She still has nightmares, but Freddie is grateful every day that she's alive to have them.
Now the former wererat stalks the Sharrans up and down the Sword Coast, seeking the return of what was taken. She hates her heavy armor and despises being caged in one body, but despite her snappish ways she takes her duty as a guide very seriously. That's part of the problem, actually. The dead of the Underhalls haunt Freddie and beg her intercession so that they might move on, and with every ghost laid to rest her prey gets further away. But what's a girl to do, ignore them? No. Freddie has faith. This righteous path must, will, make her whole again.
Personality Traits: "Time is money, hurry it up." & "Sometimes I overcomplicate things because I'm biased against direct solutions." & "Hey that reminds me of something that happened in my family -" / Ideals: "If you give people what they need to grow, they become their best selves [Good]." & "No one else can walk your path for you [Chaotic]." / Bonds: "Yartar is still my favorite city, and I stop by to do good by it when I can." & "The dead of the Underhalls that follow me have none other to speak for them." / Flaws: "Do you have any idea how much this stupid monkey body pisses me off?" & "I've got a vengeful streak that is not uh, approved Selunite behavior."
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I know, I know freaky pollen fics are overrated and dumb and blah blah, just hear me out on this one aight?
Ford motherfucking Pines.
Picture it if you will. I'm thinking post college, pre portal mkay? Homie's cataloging everything in Gravity Falls, filling up his journals with all the weird critters and fauna that happen to make their home there. He gets roughed up alot bc homie does not care about his wellbeing, it's for research yea? Won't go to the doctor like ever, literally passed out from an infection from a gnome bite and Fidds had to drag his sorry ass to the clinic, you're a nurse and that's how y'all meet. After like the third time of Fidds dragging him to the clinic, you finally just give Ford your number so he can call you, preferably before he's passing out from sepsis. You live closer to his place than the clinic anyway so it just makes sense. Kinda goes on like that for a while, him calling you when he gets roughed up, you come over and treat him, it takes some time but eventually y'all become pretty good friends. One day he calls you and he sounds rough, said he got into some weird plant or something, you ask him if he wants you to come over (you're pretty worried at this point). He's huffing and it sounds like he's in pain but he tells you not to come over, that he'll just let some time pass and see if it lets up. You ask him what his symptoms are and he just says he feels warm, too warm, everywhere and he can't catch his breath, as you flip through your book of poisonous plants it doesn't sound like anything you've come across. You insist to come over, that he's scaring you, but he just says, rather rushed, that you can't, he will be fine and he'll call you back once it passes, and hangs up.
You really try to just leave him be, but the worry is like a pit in your stomach and you can't focus. You gave him about half an hour before you grabbed your keys and asked your coworker to cover for you, which she was used to whenever you rushed over to "the mad scientist".
You knocked on the door and got no response. You were panicking now, what if you were too late. You walk around the house, checking the windows for any sight of him, only to see him on the floor, curled up with his back to you. That was it, you grabbed the spare key from the crook in the door frame and let yourself in, rushing to him, not even worrying about closing the door behind you.
"Ford!" You kneel down beside him, trying to place your hand on his shoulder, which he cringed away from with what sounded like great effort. Jesus he really was hurt. He managed to shake his head at you fervently. "Leave" he wheezed through gritted teeth. He wouldn't look at you, still huddled on his side almost protectively. Enough of his ego bullshit you weren't just gonna fucking leave. "Jesus fucking- Ford it's obvious something is wrong, i'm not leaving you like this" you reached for his shoulder again, he winced but reluctantly let you. You could feel how feverish he was even through his jacket. "Jesus you're burning up" you say trying to get his jacket off the best you could with him being dead weight on the floor.
"Ford come on, you've gotta help me a bit, I don't want you to overheat". A pained groan in response. Jesus maybe he hurt himself out there, you chastise yourself for not thinking of a possible injury before. He scraped at the floor and bit back another groan by biting into the sleeve of his jacket. "Hurts" he rasped, muffled against the fabric. You get closer to him so you can see him, placing your hand against his flushed forehead. Christ. "What happened Ford, where are you hurt, let me see-" He swatted your hand away with what little strength he had left, but the contact wasn't the only part of the action that stung you. You stumbled back a bit in shock.
"Cant. Not-" his body seemed to recoil on itself as he whined in pain. You steeled your self and reached for his face again, holding it in your hands. His skin was flushed and sweaty, and his eyes, jesus they were fully dialed, like he was high off his ass, but you knew that wasn't the case, not with Ford anyway. You speak slowly, trying to get through the man's thick skull.
"Ford, honey listen to me" you could feel him shudder at your words. "I am here to help, but you have to let me, understand?" He nodded slowly. You smiled in relief at that. "Good, there we go, now Ford where is it that you are hurt." You could almost swear his face got more flushed, as he actively avoided your gaze. He tried to bury his face in his sleeve again but you held fast, making him hiss through his teeth painfully. "Ford," you said sharply, "Show me where."
He whined again pitifully as his breathing continued its ragged pattern, sinking his face into your hands. He shakily moved his jacket the rest of the way off as he muttered what sounded like curses and apologies as your eyes drifted to the general area. "Is it your stomach, did something-" "No its" he shifted under your gaze, unsuccessfully biting back breathless whines. He huffed with effort as his head fell back to his sleeve, clenching his teeth. "It's okay Ford, just show me where it hurts okay?" Your voice was starting to strain as you tried your best to keep calm.
He turned his head away from you, muttering apologies again and he reached for your hand and placed it right under his belt. "H-hurts. Can't." He whimpered "Hurts so fucking bad."Jesus christ.
AAHDBSH im a fucking freak bye👋😔
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I've got another request but I just love your writing sm. How do you think the boys (Curtis gang + Shepards) would act during and after an argument (like would they be cold to their s/o, would they be clingy, how long does it take to make up etc). I'm honestly such a sucker for angst like it's not even funny���. Sorry, this is kinda a long one.
-🤍🤍
You're adorable :) <3 thank you for being patient.
Tim Shepard
Tim doesn't yell unless absolutely necessary. If you're the type to raise your voice and not listen to a thing he's saying, he'll probably yell a few times, but he easily will out yell you. It's quick and it's scary. He has that scary parent voice like Darry-
He's usually a quiet type of angry with a partner. A snide, backhanded comment here and there followed by the silent treatment until you're begging like a puppy for forgiveness. Or if he realizes he's being too harsh and he gives in first but usually it's the latter.
Fights can last up to a week depending on what it was. Usually it's only a few days before it's resolved, but if you're the stubborn type then sadly he can also hold a grudge. He'll never let it go past a week though. After y'all have time to cool off he decides it's time for y'all to act like grownups and talk it out calmly. Nothing really changes after the fight though. He's still Tim. He's still an asshole. 🤷
Curly Shepard
Motherfucking Curly Shepard can kiss my ass. I love Curly with a passion...BUT he can get slightly petty. When's he's upset with you, you'll know. Trust me. He's a fighter, and can be violent, but with his partner he'll channel his pissed offery in other... More annoying ways.
Oh, you need your morning coffee? Sorry babe, he just drank the last of it and the fucker doesn't even like coffee. 🤷
Oh, you're missing your work shirt? He "accidentally" spilled water on it so you can either go to work without your uniform or wear it wet.
Oh, you wanna makeout and watch a movie? Sorry, he's already getting ready to go hang out with friends even though you guys specifically planned to hang out that day.
He's a little shit but eventually it'll get so ridiculous you can't help but laugh and that's kinda how you guys makeup? 🤷
Darry Curtis
I mean- how the hell do you think that'd play out? He's a yeller. He pulls a loud disappointment card and talks with his hands a lot. If he's too mad he'll yell from a different room because he's scared he'll push you or something like what he does Pony. He really doesn't want to hurt or scare you, so he puts distance in between y'all.
And I swear, if you FOLLOW him while he's trying to put space in-between you, you just might get pinned into a corner. Not that Darry would ever lay his hands on you but the second he sees your scared expression, he's a mess. The yellings out the window and he almost looks like a kicked puppy.
I'd like to say that fights actually happen frequent with Darry but they're usually over things like your or the boys' safety and stuff like that. Doesn't matter if you're his kid brother, one of the other Greasers, or his spouse, he's overprotective. If he likes you even a tiny bit he's protective as hell. However, Darry is usually the type to apologize with a lame offer of a date or alone time within 24 hours.
Sodapop Curtis
Another silent type. This little shit will be kinda immature when it comes to the silent treatment. "Oh, Steve? Did you hear someone saying something to me? I could've sworn an annoying little voice was talking to me."
Yeah he pulls that shit. Kick him him in the shins and run away and he'll chase you. Honestly might end up with y'all play fighting despite him trying to be mad. He just can't keep it for long 🤷 unless it's serious that is.
If it's serious, I could see him raising his voice for a second, but never super loud. He'll do it to get his point across and then he'll want space. He might secretly cry if it's something bad, but Pony's got him, don't worry. Nothing a late night talk won't fix. Soda will probably phone you within a day or two and ask if you guys can take a walk and CALMLY talk things out.
Ponyboy Curtis
He's such a freaking whiner bro :/ y'all probably fight all the time with how whiney he is about shit. I like Pony, don't get me wrong, but Pony can be kinda sensitive. Don't even lie.
He's a sarcastic little shit that will make comments and pout whenever he's upset with you. Visibly less playful and acts around you how he does Darry most times. Sometimes if you guys start to actually argue though, he'll actually run away. He'S a TrAcK sTaR-
Trust me, just give him an hour or two. If he's out longer than that, check the lot. 🤷 Probably got lost writing a little sob story or reading a book. Also the type to write you apology letters though in a form of a poem. The poems are sweet I guess but kinda cringey when he's all awkward about it lmfao.
Johnny Cade
Probably guessed it but he hates fighting. He'll avoid it the best he can but it's unavoidable sometimes. You yell and he'll shut down. Come back and talk to him when you've cooled off. He refuses to be yelled at, reminds him too much of home, but he also refuses to yell at you.
I could also see Johnny giving you semi-playful pinches. You guys are talking about something and you're getting worked up and you're starting to raise your volume? Pinch. You're ignoring him because you're pissed off? Pinch. You guys made up and he's feeling a little cheeky when you guys hug it out? Pinch.
Fights never last long. He doesn't let you guys go to bed angry like his parents. He'll give you time to cool off, of course, but not angry.
"I know we're fighting right now, but I just want to remind you that I still love you, ya dig?"
Dallas Winston
Honestly, despite him being an asshole that deserves a majority of the fights thrown at him, he's a strong believer in not going to bed angry when he really likes someone.
"Oh come on, don't be like that!"
Cue the dramatic eye roll as you slam the door. A few cigarettes later and you guys are sitting side by side on the porch of Buck's place. Or yours, depends where y'all are.
It's quiet, he's just taking drags off his cigarette and suddenly his jacket is around your shoulders.
"I like ya, doll. We can talk about it in the morning if you want to cool off, but come to bed and we'll cuddle or something, capiche?" Usually you have to initiate cuddles, so the fact he's even mentioning it first is a total win for you. You're weird if you don't take the offer.
I could also see him allowing you to hit him if you're angry too. He's low-key a masochist so 🤷🤷🤷
Steve Randle
He's kinda dumb, fights are probably started because he did something dumb and didn't realize. Or he said something kinda insensitive without thinking. He won't even know that you're mad unless you tell him and then he kinda gets defensive? "Don't be so sensitive."
Go on, you can hit him, I don't mind. He'll probably glare at you, use that stupid mocking voice under his breath. Kinda childish? I also see him as the type that would avoid his partner once they get into a fight. Kinda scared of them and doesn't want to have to deal with the negative emotions, you know? He might run away a few times but he'll eventually come back. Threaten him. It works. Tell him if he doesn't call you back within 24 hours you're done and he'll be on the phone within 5 minutes.
He really does care, he's just not the best with lover quarrels. Probably one of the worst here because if you don't say anything this dude can go up to like two whole ass weeks avoiding you. It gets a little ridiculous. Once y'all make up though he's definitely more careful with his words for a while. Compliments you a lot more.
Twobit Matthews
Honestly? He laughs it off. You do most of the yelling. He'll make sarcastic little comebacks. Definitely the type to make petty comments whether it be bringing up your faults when you're ripping on him or trying to gaslight you into believing you're overreacting. He just doesn't want to deal with it. Let him have fun, you know? He just doesn't get that he can't be that way 24/7, especially now that he's in a stable relationship.
Fights don't usually last long. Few days tops as he's not one to hold a grudge. He might even forget you guys are fighting lmfao on the occasion that he didn't forget and he just misses you, he'll probably just say a quick sorry and go back to pretending it never happened.
Definitely the type to half-ass apologize even though he doesn't think it's his fault. He's just kinda a people pleaser? If his sweetheart is mad at him and he's cooled off, he's like a kicked puppy.
#the outsiders#that was then this is now#the outsiders x reader#darry curtis#sodapop curtis#ponyboy curtis#johnny cade#dallas winston#two bit mathews#steve randle#tim shepard#curly shepard#x reader#requested
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Video games that I think Vice Dorm Leaders would play.
Since alot of y'all liked the headcannons about the dorm leaders I thought, 'hell might aswell do the vice dorm leaders'. I'm glad that so many of y'all liked it, request are always open!
Here's part 1 with dorm leaders
Trey Clover : Cool Math Games
I don't think this guy has ever played a video game besides the one that was available on the Chrome-books, (when class got slow and boring).
"Trey what are you doing?".
"Not now, I'm on day 40 of Papa's Freeza".
Ruggie Bucci : Spiderman 2.
This guy only allowed to play it because Leona doesn't play his Playstation 5 that his family gifted him.
"Is that spiderman 2?"
"Yup..."
"How long have you've been playing that?"
"..."
"Does it meet your expectations?"
".."
Bro is in the zone, he's addicted, he has never had this much dopamine in his LIFE.
Jade Leech : Minecraft
When Jade doesn't want to go hiking or do Azul's dirty work, he would really enjoy a good minecraft game.
"Perfect look at what I found"
"Oh. That must have been an update, I don't think I've seen this Biome"
"Oooooh Perfect!! Look at what I built~".
"Floyd is that a penis?"
On second thought, he definitely keeps villagers prisoned for trading and... torture...
Jamil Viper : Walking Dead ( Telletale )
I like to think that Jamil is a casual enjoyed of Telltale games, why? Because no one else had given him this much emotional and power.
"Are you okay?"
"No..."
"Why.... I just finished the series..... and found out that Telltale is out of business"
"Oh... don't kill yourself"
Bro takes the choosing characters fate game too seriously.
Rook Hunt : Red Dead Redemption
This man, has replayed story mode so many times. Everytime, he gets Low Honor and the Bad Ending.
"Oh~ perfect, I don't know what I am doing wrong!"
"Okay... let me watch you play"
*two hours later of murder after murder spree*
"What the actual fuck is wrong with you".
Ortho Shroud : Project Sakai
Perfect combo after Perfect Combo after Perfect combo. Do NOT play in a room with him, because he will be the motherfucker to leave when everyone else has failed or just one.
"Ortho... I think you're taking this game too seriously".
*replays audio in mocking tone
Lilia Vanerouge : He's been around for a long time I think he's played most games in existence. Unless he is behind a few decades, I would say Mario Kart or Gutiar Hero.
"Am I hip perfect?" Lilia breaks down the weridest fuckinh combo behind his back.
"You're....something".
This man still has an Xbox 360 in his room and is still gaining Xbox points.
Grim: Fruit Ninja
This is the only game that he can play because he has no thumbs.
Otherwise, he is a tablet baby, that phone.... scratched, stained, cracked, and weird stench.
A/N
I'm finally mining away the drafts!!! I hope yall enjoy what's coming this week because I'm going to be do drained afterwards lol.
Hopefully more male reader povs.
#twisted wonderland#twst headcanons#twisted wonderland x reader#twst x reader#twst crack#twst#twisted wonderland vice dormleaders
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Space Riders Shenanigans Using Incorrect Quotes
There is no Archangel (Reader) in this post. This is just pure chaos revolving around the Smiling Critters crew and Z.
For more information on my Archangel series, check out my author's note at the end of the post. To read my fanfics and other shitposts, click here.
The Smiling Critters Space Riders Au and the character "Z" belongs to @onyxonline Hope y'all enjoy!
Warning: Swearing
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Kickin: Caw caw, motherfuckers!
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Z and Dogday: *staring into each other's eyes*
Catnap: *opens a soda can*
Dogday: We're having a moment.
Catnap: I'm having a cola.
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Hoppy: If I can't cause tiny bits of chaos every day, I think my body will shut down.
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*Prepping for a mission*
Hoppy: Yo, you ready to go?
Catnap: Yep, got ready in 5 minutes.
Dogday: Where's Kickin?
Hoppy: *Laughs* Still in the shower.
Kickin, from the shower: GIVE ME A SECOND, OKAY??? DO YOU THINK I WAKE UP THIS BEAUTIFUL EVERYDAY??? NO! THIS TAKES T I M E
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Bubba, in a diplomatic meeting: I dunno if I'm ready to process the ramifications of this bullshit.
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Z: That's ridiculous, the Captain doesn't have a crush on me.
Catnap: Yes he does.
Bobby: Yes he does.
Dogday: Yes I do.
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Catnap: Are you mad?
Picky: No.
Catnap: So sharpening your knives at 3 in the morning is just a hobby?
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Dogday: We are not mad. We are just disappointed.
Catnap: No, we are mad.
Dogday: Yes. We are. We are livid. But we are going to let this one slide.
Catnap: No, we're not!
Dogday: I am not a mind reader, Catnap!
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The Prototype: Enough! How dare you mock me in such a manner?!
Catnap: Well, how would you like me to mock you? I take requests.
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*During the Space Riders' trainee days*
Crafty: Wow, this parking is as straight as I am.
Hoppy: I know I should be focused on the fact that you just came out, but HOW DARE YOU INSULT MY PARKING!
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Literally anyone: How many siblings do you have?
Dogday: Biologically, legally, or emotionally? Because there is a difference.
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Catnap: I will put 'A' down to make 'A.'
Picky: I will add to your 'A' to make 'AT.'
Crafty: I will add onto your 'AT' to make 'RAT.'
Bubba: I will add onto your 'RAT' to make 'BIOSTRATAGRAPHIC.'
Hoppy: *flips the board*
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Kidnapper: We have your friend.
Bubba: You will have to specify.
Kidnapper, with Z glaring at him: The- the sexy one.
Bubba, sighing: He made you say that, didn't he?
Kidnapper, crying: Please come and get him. He won't stop flirting with me and my wife.
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*On a date*
Dogday, to Z: We both look very handsome tonight.
*Later*
Hoppy: You know, if you'd just said that he looked handsome, he would have said, "So do you."
Dogday, with his face buried in a pillow: I couldn't take that chance...
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Picky: I baked you a pie!
Cultist: Really?! What flavor?
Picky: *pulls gun out of the pie* DEATH!
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Bubba: Goddamn it, the printer broke while printing out Dogday's birthday invitations.
Catnap: Well, what are they supposed to say?
Bubba: "Dogday's birthday."
Catnap: So, what do they say instead?
Bubba: "Dogday's bi."
Catnap:
Catnap: Works out either way.
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Hoppy: I sort of did something and I need some advice, but I don't want a lot of judgement and criticism.
Bubba: And you came to me?
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Bobby: Oh, I have a medical condition alright. It's called "caring too much." And it's uncurable!
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Dogday: When did you know?
Bobby: I know a lot of things, Dogday.
Dogday: Why didn't you tell me I was in love with Z?! All this time I could've just -
Bobby: I told you from the start. I spelled out that boy crush to you, to your face, and I don't want to tell you I told you so -
Dogday, groans: Then don't.
Bobby: But I told you so.
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Kickin: Dead leafs? That's called yard salad now, and it's the new food trend.
Picky: *Leaves*
Kickin: Where are you going?
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Bubba: I swear to god I'm the only one here with a braincell.
Hoppy, Kickin, Catnap, and Dogday: ALL HAIL the keeper of the sacred braincell!
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Dogday: This is a very powerful artifact. You'd be messing with some forces we don't fully understand.
Hoppy: That sounds like a dare to me.
Dogday: Oh my god.
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Picky: *sharpens knife* We've got ways of making people talk.
Picky: *cuts piece of cake*
Prisoner: ... Can I have some?
Picky: Cake is for talkers.
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Dogday: I'm not gay, but you look hot today.
Z: We're literally dating.
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Kickin: Hey, do you think I could fit fifteen marshmallows in my mouth?
Bubba: You're a hazard to society.
Hoppy: And a coward. Do twenty.
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Z: It's pretty cold outside... wanna hold hands? We should stay close.
Dogday, blushing: Okay.
Hoppy: It's fucking summer.
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*Picky cooking*
Kickin: Smells good in here.
Picky: Better smell good, it's dinner.
Kickin, picking up a strainer: Oh shit, heard you're not supposed to yell into these things.
Picky: What- Why?
Kickin: You'll strain your voice.
Picky:
Picky: Leave.
Kickin: *leaves the room cackling*
Picky: God-
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Bubba: What's gone wrong, Hoppy?
Hoppy: Hey! That's one hell of a thing to say to a person. Just because I'm calling doesn't mean there's a crisis.
Bubba: That's technically true, I suppose. Why are you calling?
Hoppy: Well... There's a crisis.
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Bobby: I know you love him.
Dogday: I am not in love with Z!
Bobby, smugly: I never said who...
Dogday: *realizes*
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Bubba: I just accidentally prematurely sent an email to Commander Ludwig... It was supposed to say "I am afraid that we will have to postpone our meeting," but I hit send when all it said was:
Bubba: Dear Commander Ludwig, I am afraid.
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Crafty: The only thing I'm guilty of is being adorable...and also assault with a deadly weapon.
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Hoppy, T-posing in the doorway: Greetings, Bubba.
Bubba, not looking up from his coffee: Good morning, problem child.
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Bobby, looking at the squad: Okay, so I need to become a therapist faster.
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Kickin: I'm 80% awesome 20% water and 100% handsome.
Bubba: That's 200%
Kickin: I'm twice the man you'll ever be.
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*Bobby training Dogday on how to flirt with Z*
Bobby, whispering: Just tell him "You have beautiful eyes."
Dogday, whispering back: Good idea.
*Dogday turns to Z*
Dogday: I have beautiful eyes.
Bobby: ...
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Kickin: You have crayons?
Crafty: Yes, I have-
Kickin: You're- how old are you?
Crafty: YES I AM AN ADULT AND I HAVE CRAYONS. I HAVE A BOX OF EMERGENCY CRAYONS IN THE CABINET UNDER THE TV BECAUSE EVERYBODY NEEDS CRAYONS SOMETIMES, OKAY? EVERYBODY NEEDS CRAYONS.
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Picky: Did you wash the dishes?
Catnap: I thought you wanted to do that...
Picky: *chuckles* You were WRONG.
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Bubba: That's a nice argument, Kickin. Why don't you back it up with a source?
Kickin: My source is that I made it the fuck up!
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Kickin: I'm a firm believer in "if you're going to fail, you might as well fail, spectacularly."
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Dogday: Does everyone know their job for today?
Crafty: Water the flowers.
Bobby: Vacuum the carpet.
Catnap: Wash the dishes
Hoppy: Pretend to be a wolverine.
Dogday: Close enough.
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Picky, washing the dishes: Who the fuck used this pan??
Picky: Wait. I the fuck used this pan...
Hoppy: It was you the fuck.
Picky: It was I the fuck...
Bubba: Who cooks rice in a pan?
Hoppy: She the fuck.
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Bubba: If you've got any questions, just ask.
Kickin: If a bear and a shark had a fight, who would win?
Bubba: ... If you've got any RELEVANT questions, just ask.
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Hoppy: *sighs*
Catnap: You bored?
Hoppy: Yeah.
Catnap: Wanna start drama for no reason?
Hoppy: I thought you'd never ask.
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Kickin: *Gasp*
Bubba: WHAT??
Kickin: What if soy milk is just milk introducing itself in Spanish?
Bubba: *inhales*
Dogday, in another room with Catnap: Why can I hear screeching?
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Picky: Alright, what pizza toppings should we order?
Catnap: Anchovies and pineapple.
Hoppy: I like beets!
Z: Have you guys ever had a cheese-less pizza?
Picky: I'm disowning all of you.
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Crafty: Hey, Dogday? Can I get some dating advice?
Dogday: Just because I'm with Z doesn't mean I know how I did it.
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Kickin: We can bake these cookies at 400 degrees for 10 minutes or 4,000 degrees for 1 minute.
Picky: No, that's not how you make cookies.
Hoppy: FLOOR IT!!
Kickin: How about 4,000,000 degrees for 1 second?!?
Picky: YOU'RE GONNA BURN THE SHIP DOWN-
Kickin: I'M GONNA HARNESS THE POWER OF THE FUCKING SUN TO MAKE COOKIES!
Hoppy: DO IT!
Picky: NO-
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Dogday: Good morning.
Bubba: Good morning.
Catnap: Good morning.
Kickin: You all sound like robots, trying spicing it up a bit.
Hoppy: MORNING MOTHERFUCKERS!
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Dogday: How did you crash the ship?!
Hoppy: So I was just flying today, right? And my navigation told me to go straight.
Hoppy: I was like "woah, that's homophobic." Instead, I went gay. And, THAT'S when I got into an accident.
Dogday: ...
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Dogday: Z kissed me!
Catnap: Oh my God! Oh my God! Oh my God!
Dogday: It was unbelievable!
Bobby: Oh my God! Oh my God! Oh my God!
Crafty: Okay, we wanna hear everything. Picky, get the wine and disconnect the communicators. Captain, does this end well or do we need tissues?
Dogday: Oh, it ended very well.
Picky: Do not start without me! Do not start without me!
Hoppy: Okay, alright, let's hear about the kiss. Was it a soft brush against your lips or was it like a, you know, "I gotta have you now" kind of thing?
Dogday: Well, at first it was really intense, you know? And then, oh God, and then we just sort of sunk into it.
Bobby: Ohh... So, okay, was he holding you? Or were his hands on your back?
Dogday: First they started out on my waist and then they slid up and then they were in my hair.
The girls + Catnap: Ohhh.
*Meanwhile with Z, Kickin, and Bubba*
Z: And, uh, and then I kissed him.
Bubba: Tongue?
Z: Yeah.
Kickin:
Bubba:
Z:
Kickin: Cool.
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Author's Note: Thank y'all for the love and support you've given me so far. You guys have been amazing. Trust me, I haven't lost interest in the Space Riders Fandom, and I have more ideas for the Fallen Angel series. It's just that I have classes to make up for this summer because of negligence from my uni. I'll do my best to post more, but just be patient with me. Thank for your understanding.
#poppy playtime#space riders au#dogday#catnap#hoppy hopscotch#kickinchicken#bubba bubbaphant#bobby bearhug#craftycorn#picky piggy#poppyplaytime au#poppy playtime oc#poppy playtime smiling critters#smiling critters au#smiling critters#poppy playtime dogday#poppy playtime catnap#platonic#dogday x oc#incorrect quotes#crack post#crack fanfic#crack fic#shitpost#onyxonline#romantic
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Sis.. now you know I’m going to need your very elaborate thoughts on Jungkook concept photos 👀🫨🫢😳😱🤯🫠💃🏻🕳️⚰️
Look, if you need me to do something you can't be sending me gifs of Jimin raising his eyebrows at me. It's distracting as hell.
Okay so first things first: the word coincidence needs to be BANNED from Jikookers' mouths. Like completely deleted. Obliterated 1300% It needs to not exist anymore. No seriously, how long are we gonna keep using the word 'coincidence' and Jikook in one sentence before we all collectively decide to agree they do this shit on purpose?
"You are me I am you" can only go so far. That's for them having the same moles in the same places, them being born in Busan. Things like that, that are out of their control. Not things like this!
We know, like even if you're an anti you know JK has studied FACE. @jigokuhana and I were just talking about this, JK has everything about FACE memorised. He is prolly a bigger fan than all of us combined. And don't forget he saw everything before we did. So he knows what he's doing. Knows that we will catch similarities btwn FACE and SEVEN. Armys have noticed many things that Jikook (n members) tried to hide from us and I know over the years they have to have seen us noticing some of these things. So how will we fail to notice something that's right infront of our faces? And he knows this. Of course he knew we would notice.
So first we've all seen these floating about
Those alone are already like, crazy 😏 But then let's talk about the thorns/spikes/shards.
I mean, what are the chances??? 😳
When u support Jikook, u discover that they are actually really sappy/corny motherfuckers so you inevitably start to get corny yourself sometimes too. This is what my friends (one of them being @lovelysmyleyes) had to say about this. I'll just copy paste them, coz I absolutely agree.
The spikes being directly on Jimin's body feel like it was a more direct hit. JK wearing the spikes on the jacket is more of a defensive maybe? Like a by-product. Almost like He was acting as a shield.
The 'shots' weren't directed at him so even if they hit him they would not have pierced the skin. Whereas it was directed at JM and meant to go deep.
It is understandable, The first thing you want to do is protect your partner the best you can.
Or it can represent keeping others away from them. Roses have thorns on them to keep people/living life forms away, after all.
They got kinda deep y'all. Which brings me to the part that blew my mind;
Mud from LC
Mud on JK's trouser;
The pants. I think he is hinting that he helped pull Jimin out of the mud...or at least he was down in the mud with him when he was at his lowest. He was there supporting. Someone catch me cuz I am once again falling into that delulu train headfirst 😭😭😭
He he hee... thats so fucking deep y'all. But seeing as there's no other explanation for why JK would have "dirty" trousers (yet) i'mma go with this assumption for now. #feels 🥺🥺🥺
Like, its not even that far fetched though. When Jimin was going through what he went through JK saw it all first hand. Isn't that why we assumed he kept skipping LC in the beginning? Coz it reminded him of that time and it prolly wasn't pretty. He didn't like to remember Jimin in that bad place.
I for one believe JK was there for Jimin every step of the way. Jimin said members were there for him, I'm sure his family was too and most importantly, so was JK.
Thats why he wrote letter. He said it was his turn to be grateful. His turn to give back.
I know it's obvious
So that it's not taken lightly
Let me tell you this properly
Baby, don't leave, just stay with me, yeah
To you who saw me greater than my little self
So that I can only deliver as much as I received
I can't y'all... help 😭😭😭
.
.
.
Okay but this tweet tickled me 🤭🤭
I know some Jikookers work very hard in trying not to be delulu (not me. I jump in head first, always. Ha haa) and I applaud that. I do. But these are way, way too many similarities. Even the most clear headed Jikooker has got to find this sus.
#if jikook isn't real then neither am i#jikook is real#ask shaz#bts ask#jikook#kookmin#minkook#bts#jimin and jungkook#jimin#jungkook#park jimin#jeon jungkook#jimin face#jungkook seven#pjm#pjm1#jjk1#jikook feels#feels#jikook theory#jikook theories#jikook concepts#jikook matching
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JUST FINISHED THE CONCERT!!!!
I definitely wanna talk all about it so I'mma give a full breakdown since I'm not all high on energy like last time
What I didn't enjoy:
The people around me in the crowd were annoying as hell before the show started (I won't go into detail but they sucked; luckily they shut up when the performance started).
While ALEXSUCKS was performing, a group of girls kept chanting, "TAKE YOUR SHIRT OFF" to Alex in between songs. He didn't indulge them but he also didn't tell them to stop so I'm not sure how he felt about it. Either way it was gross.
Dallon threw a guitar pick right at me and it hit me right in my clavicle, but someone else found it on the ground before me and took it. No I'm not bitter. UPDATE: apparently it ricocheted off of me and flew several feet forward away from me so I'm a bit less upset about it now that I know that.
While in line at coat check to pick up our stuff, a strange woman put her hand on my back. Not like accidentally brushed against me, with full intention touched me.
What I DID enjoy:
Pretty much everything else like seriously
Dallon sounded AMAZING. Better than at the show in April. He did high notes and screams absolutely beautifully.
I got so many good photos and videos, more than in April I think. I'll definitely share them by tomorrow.
Dallon's choreography was wonderful. Very entertaining and graceful. I absolutely love the way he moves.
Got several smiles from him during the show which was quite lovely
He was absolutely hilarious
When he mentioned he was from Salt Lake City, someone in the audience gave him a thumbs down. He noticed and called them out and gave them a chance to make up for it, but they didn't take it. So he flipped them off and actually said, "Fuck you," to them. Like really. I got it on video. It's probably my funniest tour video. Funnier than in April when he forgot New Invention. Let me know if y'all wanna see it because it's so funny.
He played KISS & TELL!!!!! I was so happy to hear it!
He played Mad IQs!!!!!!!!
He played Satanic Panic!!!!!!!!!!!!!
EVEN BETTER, HE PLAYED FUCKING ABSINTHE. HE PLAYED MOTHERFUCKING ABSINTHE. MY FAVORITE IDKHOW SONG AND ONE OF MY ALL-TIME FAVORITE SONGS EVER. HE PLAYED ABSINTHE.
I don't remember what song it was, but during it, Anthony had this epic guitar part, and Dallon stood next to him like that one Will Smith meme like, "Look at him! Listen to him! He's amazing!" It was very wholesome.
During Opening Band he invited Alex back on stage and hugged him twice. It was very cute and sweet.
I got some great merch. Got two shirts and a signed poster. I can't wait to hang the poster next to my other signed poster of his jbsbsjkhskhsj
I was right in the middle of the crowd so during Visitation I WAS RIGHT WHERE THE CROWD PARTED. DALLON WALKED RIGHT BY ME. HE WAS RIGHT THERE. IT WAS AMAZINGSOHHOSOSHOSHPIS
Yeah basically everything else
So yeah! That's how the concert was! It was amazing, probably even better than the April one, which is saying something because the April concert was one of the greatest nights of my life. Although I don't think I'll ever have a serotonin boost as intense as the one in April when I saw Dallon lean in on stage for the first time. That was one of the best moments of my life, like top three probably.
And pretty much everything I didn't enjoy wasn't even part of the performance. It was almost entirely on the audience honestly (not to say there weren't cool people there! I told some silly jokes with the guy next to me, he was nice).
I'll share some photos I took tomorrow! And maybe some videos, too~
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Hi! Kind of random, but I'm having trouble picturing something in one of your fics. I have read this fic multiple times (it's sooo good) and I cannot wrap my brain around it, either bc I'm a loser virgin or bc I'm an idiot 😭
It's in "Easy Money" where you say "He forces me to my side, turning me onto my stomach and hiking my ankles onto his shoulders." I feel like such a cringefail loser not being able to picture that LMAO
im also a little lost on the part where you say "[...] I throw my leg onto the back on the couch, giving him better access to fuck me."
If you're not able to explain it further that's totally fine lol. I'll just visualize it differently whenever I go back to read it. Either way, love your writing!
OKAY class, let's do some ~visualization ~ for 'Easy Money.'
Okay, so position number one:
So you're straddling Derek's lap, right? Now what he's gonna do is place his hands on your waist and he's gonna reposition (read: borderline body slam) you from straddling his lap to now laying flat on your side on the couch very quickly, basically like some wrestling shit. Motherfucker is manhandling. This is not gentle. Go from sitting, to side laying, like THAT. Now he's gonna turn you from laying on your side to laying flat on your stomach, (again, manhandling <3) so basically now you're in doggy style but you're laying down instead of on your knees. Now this is already fun and dandy, but what you're gonna imagine is Derek now grabbing your ankles and yanking them fuckers up, placing them on top of his phat ass shoulders while he fucks you from behind. So. Basically, your body is now contorted like a wheelbarrow. Kinda. Which may sound strange, but I promise you, you gotta try it some time. You'll go braindead.
Position number two! (Technically one since it happens in the story first, but-) :
So what that one is is you've got two people, Person A (Derek) sitting on the couch, dong out and actively penetrating Person B (you, pookie <3). Again, awesome, wow. But if you like some deep, gut fucking, uterus migraine inducing, you're questioning if you have to take a shit or if something has ruptured type jackhammering dick downing going on in your pooni, what you're now gonna do is while still straddling Derek, you're gonna take one of your legs and reposition it so that the foot of that leg is now resting of the backrest of the couch, spread eagle basically. So just a recap. You're bouncing on your knees, you move one leg (stay on one knee) to plant on the back of the couch, so you're basically keeping the shop open while he is just DOGGIN your shit, it's gonna HURT when you get off that climax high. But if he knows what he's doing, it's worth it! (Get ibuprofen on hand before you try this.)
Anyways, I hope this helped! And incase you're now sitting here, the positions clarified, thinking "Jesus Dani, who would willingly do this?"
Me.
Don't look surprised, I wrote the fucken donut fic. I have done so much worse sex wise. Just get a good partner and you're golden 🤌
Thanks for asking!! See y'all next time on America's favorite gameshow "Jesus Christ, Dani, what the fuck" the show where you degenerates keep cumming back! 💗
Visual reference for those who need it :)
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hello fellow mspa reader fan :> what do you think mallek's and mspar's first kiss was like <33
HI HIII!!!
This one admittedly took me a bit to think about. So! Just walk with me while I ramble before answering.
The thing I like that factors in a lot to the relationship Mallek and Mspar have with each other is the fact that both of them tend to have a different way of looking at love because of the differences between Earth and Alternia's ways of romance and such. Alternia with the quadrants and stuff. I mention that cause them being aliens to each other make both of them fucking DORKS when it comes to romancing each other.
Like?? Y'all saw that guy call mspar cute and fucking STUMBLED AND FLUSHED LIKE!! GRGH!! I don't think Mallek was shy in trying to show attraction to them, at least in the ways that didn't involve words cause his mouth is faster than his brain and he gets tripped up and embaressed over potentionally saying something wack and stupid to them. But what may be obvious for him to show that he's attracted and has a bit of crush on them they either don't understand the significance/it flies over their head and they don't catch that. Which Mallek keeps in mind and doesn't blame the, ya know, alien for not taking what he's putting down. And vice versa on Mspar’s part.
One of my favorite headcanons is that things seen as little acts on Earth are considered to be deeply intimate to trolls. Scratching someone's back when they're having a hard time getting it themselves? Being genuinely invested in the person? Sleeping when the other person's around leaving yourself vulnerable? Any kind of scenario that leaves you both vulnerable to each other? Heart eyes motherfucker. Heart. Eyes.
Okay, so!! While I've established that, let me actually get to your question. (Under a read more cause hoo boy this is gonna get long)
I like to think there was this period in Mspar and Mallek's friendship that ended up turning into this very ambiguous situation of friends??? Or ♡??? Cause neither of them confessed yet, but both are becoming aware that there's clearly signs of attraction that's mutual on both ends, but again, both are kinda like "woah. they're like, actually into me? in a red way? oh, but what if I'm reading it wrong."
So it was within time where I think their first kiss happened.
I imagine it a night where they were staying over and hanging out with Mallek at his hive. He wasn't coding at the moment. His eyes were actively stinging, and he needed a break, so he was just hanging out with mspar. Specifically, he was lying back on his lounge plank with Mspar joining him, and the two were being cuddly and whatnot. Friends can cuddle! It's not something that Mallek found to be a huge deal as 1. The dude's touch starved. He doesn't mind at all. 2. He likes to leech off their heat as much as they like how cool he tends to run. 3. It wasn't their first time cuddling. It was just nice. They both liked it.
He had his eyes closed the whole time they were talking to each other, not hitting the hay, of course. You know this guy's sleep schedule is wrecked beyond repair. They were recounting their past few nights, and the stuff they were up to with their many other friends, he gave them updates about his coding and other projects he had going on. They devolved into more idle chatter, talking about video games, poking fun at one another, and laughing. It was a good time, and it was certainly helping Mallek destress.
After coming down from their laughter, it got quiet for a moment, pleasantly so. They had one of their arms pushed under where the hood would be and the other on his chest, playing with his hoodie strings while they rested their head on his shoulder. Mallek was still just laying there, grin on his face wide enough for his longer tooth to poke out just a little bit. He had one arm around their waist and his other one resting in his hoodie pocket. His eyes still closed. He could feel them looking at him for a while, almost tempted to crack an eye open to tease them and ask what they were staring at, but before he even could, he felt lips pressing against his cheek and it made his mind go blank. Did they..was he registering this right?
Their face was red, they didn't know what came over them, they weren't thinking! He was being so quiet, his cheeks and the tips of his ears were turning blue. The quiet was making them nervous! They had sputters of apologies on the tip of their tongue and were about to unleash them. Mallek, with a sudden boldness, shifted under them, bringing his hand from his pocket to grab at their hoodie strings. With a yank, he abruptly brings them down, and now they were registering that they were kissing.
They don't move for a couple of seconds, having to grapple with the fact that this is real and they were living in the now. Before their eyelids relaxed, they scooted up a little so their head wasn't tilted so awkwardly, adjusted their arm against his chest, and deepened the kiss.
Mallek was. Thrilled. Over the moons even. He kissed them, and they were reciprocating! Which. Oh, thank God. He got really nervous when they didn't move.
It lasted for just a few seconds before they separated. Mallek's head fell back against the arm of the couch, and Mspar lied their head back down against his chest. Both of their faces flushed, both of their hearts going crazy (and they could hear his.)
They go back to cuddling. No words are exchanged. But there's a new air to the room that neither mention, but both are happy to be in right now.
#sorrryy i went a little bonkers and this became longer than intended hehdjsns#anyways um. i love. i love them so much.#ty for enabling me to talk about them more 🤝#mallek adalov#mspa reader#mspar#mallek x mspa reader#mspa reader x mallek#hiveswap#hiveswap friendsim#swarms-asks
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A/N: hi hello I'm so sorry that I haven't updated this in a million years. I lost steam for it, but I thiiink I might have gotten the gears turning again. I hope y'all enjoy and don't hate me too much 🤭
Charles DeSimone has been wanted for quite some time under suspicion of murdering his wife and two children.
My blood ran cold and I swear my heart stopped beating the second those words registered in my head. I didn't know how to respond as I stared at Officer DeCecca; I simply waited to see if he would take his statement back. He had to have been kidding.
I swallowed, trying to moisten my throat that suddenly felt like sandpaper. "What?" I croaked. "This was a case that went cold a few years back," Detective Garcia spoke this time. "We couldn't gather enough evidence to convict him—he was one calculated, sly motherfucker. Always had an alibi, his home was always pristine when we asked to search it. It was like his wife and kids simply disappeared without a trace."
All I could do was blink as I mulled over his words. How could Charles possibly cover that up so well? How was his family never found?
"Where do we go from here?" Noah asks when I remained silent. DeCecca clears his throat quietly. "Well, right now, you two need to focus on getting back into good health. Especially you, Amelia." "So, you're just gonna leave us with that? No other information?" Noah questions, aggravation in his tone. The officer huffs, "We don't have much to give you at the moment. We have a team searching his property, and we will give you more details as it comes."
I watched Noah's jaw tick. He was angry, and I knew he wasn't satisfied with that answer, but we just had to accept it for now. They can't tell us what they don't know.
The officers leave, but I still don't say a word. I didn't know what to say, I didn't know what to do with the little information that we got. It was confirmation of the fact that Noah and I were going to die there if we hadn't escaped. We were so close to death—in Death's hand all because some schizophrenic man saw me while we were out innocently grabbing kerosene and thought I was his wife.
His wife that he had murdered.
I flinched when someone puts their hand on my shoulder, letting out a quick yelp before pushing it off immediately. "Shit, sorry, Meels. I didn't mean to startle you." It was Nick. "Looked like we lost you for a second there. You okay?" I scrubbed my hands down my face and sighed heavily, shaking my head. "It's just...a lot to take in," I mumbled. "I know," he cautiously puts his hand on my back this time, rubbing slow circles to help soothe me. "We'll be here for you through all of this, though. You know that, right?"
I nodded, lying back against my pillow and shutting my eyes. I just wanted to sleep; I didn't want to think about any of this. I didn't want to see the sorrow or the sympathy on everyone's faces while I lie here confined to a hospital bed.
My life was flipped upside down and turned into a living nightmare just from going to a hardware store one afternoon, and I wished that everything would go back to the way it was 6 weeks ago.
But there was no going back, only forward, and I was terrified of what my future held.
-
I was running. I didn't know where I was running, but I knew I had to keep going no matter how tired my legs grew. I just had to get away.
I looked over my shoulder; there's a decrepit house behind me, and something is telling me I need to be as far away from it as possible. I can hear the paneling moaning as the body flexes, the house calling for me to come back, and the back door swings wide open. My heart rate triples as alarm settles in, and I kept on running, looking forward again.
The woods in front of me are dark and grim, foreboding even, but it felt safer than the building I was running from. The shadows swallow me whole, the decaying trees creaking as their limbs begin to lock into one another, gating me in. Yet I still felt a sense of security now that I can't physically see the house.
There's a beacon of light up ahead, and I knew that I had to get to it. I knew that that was where my safe haven was. My legs picked up in speed while a smile breaks out across my face, happy that I discovered my solace. The light grows brighter; I threw my hand out, only fingertips away from it.
I suddenly can't breathe, and I'm writhing on the ground in agony from how hard I fell. My face hurts, but it's not bleeding when I touch it. My leg is bleeding, though—I can feel the warmth trickling down my ankle as fire licked across my skin.
There’s a bear trap biting into my leg, and I can’t do anything but scream in agony. The jaws were painted crimson, my blood pouring out in ribbons, flooding around me. I’m panicking, trying to release its hold on me, but I can’t focus. I can’t breathe. All I can do is scream and cry.
Leaves crunch in front of me, the beacon is now shining right in my eye. There’s a figure behind the light—it’s a flashlight. I can’t see the figure, but it’s menacing as it crouches in front of me. My heart is beating out of my chest when a gloved hand reaches out, and I knew that this was my demise.
“No! Get the fuck away from me!” I hollered, shoving that menacing figure away from me. They fall to the ground in a heap, bringing something down with them in a loud crash. My eyes fly open, and I’m not in the woods anymore. I’m in the hospital bed that I’ve been lying in for weeks now, and I know that I’ve pushed a nurse to the ground for the umpteenth time.
“I’m so sorry,” I cry out, burying my face in my hands. I hated this. I felt like a menace myself every time I woke up from the nightmare that keeps plaguing me, because I always end up hurting someone. I don’t mean to, though, and it was humiliating having no control over my actions.
The nurse picks herself up, rubbing her elbow with a sympathetic grin. She tells me it’s okay, but I know it’s not. I hurt her again when she was only trying to do her job. I just wanted the medication to make the nightmares stop once and for all, so that I could stop hurting people around me. Thank God they won't let Leora see me unless I'm already conscious; I don't think I could live with myself if I ever did that to her.
She takes care of the dressings on my leg, changing them out for new ones, and takes my vitals after putting the brace back on my leg. Other than my outburst, everything seemed okay with me. My incision from surgery was healing well, and they think I'll be able to be discharged within the next week or two.
I was both relieved and scared to go home—it was going to be a huge adjustment for both me and my family, physically and mentally. They would be helping me with simple, mundane tasks until the physical therapist deemed I was strong enough to do them on my own. They would have to deal with the nightmares indefinitely, who knows how long they'll continue to occur. It could be years before they stop, or they may not even stop.
Breakfast was wheeled in, and my nurse left shortly after. I wasn't excited for the bland scrambled eggs, chewy bacon, and scorched toast, but my stomach growls once I got a whiff of it. I readjusted the bed so I'm sitting up, snagging a piece of bacon and nibbling on it just as there's a knock at the doorway.
I flashed a small smile at Noah when he makes his way in, his hands stuffed in the pocket of his new jeans. He pulls the chair up beside me and plops down in it with a tired sigh, stretching his legs out. "Want some breakfast?" I offer him a piece of bacon, giggling at the face he pulls. "I'm good, thanks. I've had my fill of hospital food," he chuckles, waving me off. "How are you doing?"
Noah had been discharged only a few days after we were admitted since his injuries were so minor, the main concern being dehydration. And even though he didn't have to, he'd occasionally make his way up to visit me. I don't know if it was guilt that he was able to leave while I wasn't, or maybe he knew deep down that I was petrified of being alone. Either way, it gave me some sort of comfort and I was grateful for it, especially since my family didn't always have the time to visit.
I sighed, putting my piece of bacon back on the plate. "I'm okay. Had another nightmare," I tell him dejectedly. "The same one from before?" I take a deep breath and squeeze my eyes shut. "The same one. It's always the same one," I mumbled, bringing my hands to my lap and picking at my nails blindly. My heart starts to accelerate as the images flash behind my eyelids, my breathing quick and shallow with panic.
He puts a hand on top of mine, halting my actions. "I'm sorry, Meels," he says quietly, his thumb delicately brushing against the top of my wrist. "Breathe, you're not there anymore. You're safe." My head hurts; there's a loud whooshing in my ears, and I realize that I stopped breathing. I take a staggering breath in, trying to concentrate on the warmth of his hand and the pattern he was soothing into my skin.
I'm not there anymore. I'm safe. Charles is long gone and can't hurt me.
The bed dips as Noah sits beside me, cradling my head against his chest, his other arm wrapping around me. I lean into him, the new position moving my leg in an uncomfortable way, but I didn't care. I needed the comfort, the security, and right now I felt the safest with him. After all, he did what he could to protect me; he was the one who got me out of that prison.
"Before I left to come up here, Leora wanted me to tell you that she loves you," Noah tells me quietly. "And that she can't wait for you to come home." I let out a saddened laugh, muffled by his shirt. "Did she really?" "Mhm," he gives me a reassuring squeeze, and my heart rate starts to settle. "She was super bummed that she had to go to school and couldn't come with me, but I told her she'll get to see you soon." Tears spring to my eyes, saddened to know that my little girl was dying to see me, but it was also heartwarming to know that she was eager for me to come home.
I sat up and wiped under my lash line to dry the tears threatening to spill, taking in the warmth of Noah's expression. His chocolate eyes were docile as they bounced between mine, his lips curled into a gentle smile, and there's a flutter in my belly from it.
"You two getting along?" I mused, trying to push that foreign feeling aside. He nods, his smile turning into a bashful smirk. "Yeah, I think so. Took a few days, but her Uncle Nick finally got her to warm up to me." I snort, "Good, I'm glad." "Me, too. She's a good kid." I grin, "Yeah, she's great." "Well, she's got a great mom to look up to. She did a great job raising her," he chuckles, and my cheeks warm at his compliment. All I could do was let out a breathy laugh, thanking him quietly while averting my attention back to my breakfast in hopes he wouldn't notice my blush.
I couldn't begin to explain the relief or the elation that buzzed through my body, knowing that Leora was getting along with the man she wasn't even aware was her father. I just hoped that it would stay that way.
|Chapter 15|
#fanfic#fan fiction#noah sebastian#fanfic writing#the three of us#enemies to lovers#second chance romance#noah sebastian fan fiction#noah sebastian fanfiction#bad omens
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