#if I was a shadow dragon rook and had been flirting with him and then turn around and this happens? oh it’s on
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lliquidllyrium · 17 hours ago
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The only complaint I have about Lucanis’ romance being locked after not saving Treviso is if you’re a shadow dragon because by design I think there’s a double standard given who he ends up with if not romanced
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invinciblerodent · 12 days ago
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A couple small highlights of my partner's first run of Veilguard so far-
- His main reason for having chosen to use they/them pronouns for his Rook, Dio (an elven Shadow Dragon he headcanons as a Liberati), was that the character is a rogue. Because they-slash-them. Groan. (His other reason was that he's not very good at spoken English yet, and pretty regularly struggles with conjugation specifically- he said that this would give him a great opportunity to practice using the singular they/them. Which I think is really sweet of him.)
- So far, before every opportunity to flirt with Neve, he's looked back at me over his shoulder, and given me a joking-dirty look, just because since I pointed it out that his LI is always the first dark-haired woman he meets, he's not been able to unsee it. (Then he flirts with her anyway. Some habits are hard to break.)("Yeah, I GUESS the detective and the rogue work well. Maybe she like, helped free them or whatever. And yeah, so WHAT if she's pretty. Yeah, okay, so WHAT if they like her, they make sense together.")(idk why he makes excuses, I've never once judged him lol)
- Dio appears to be somewhat heavily inspired by Aladdin, and is vaguely jealous of Lucanis (for limply flirting with Neve once), equal parts envious of-, and impressed by Davrin ("of COURSE it had to be RAINING when Mr. Deep Voice said that cool line, right, JUST so his chest will glisten like that? *pout at the screen* You're not even that cool. I'm cooler. Watch me do a backfl-DON'T DO A BACKFLIP TOO!")("oh, cool ogre statue." "He made that." "....... I mean it's not that cool. It's not like he's, idk, that talented or whatever. 😒"), and working tirelessly to act as a "mini-Varric". It's very difficult not to accidentally spoil anything, but this second time seeing things, a LOT is recontextualized for me for sure.
- He's hugged Assan maybe, like, ten times. We've had Davrin for about two hours. And we've also grabbed Taash in the interim. .....I've seen a LOT of griffon-hugging.
- The noise he made upon stumbling into Solas With Hair, I can only describe as a guffaw. He had to pause for like a minute to be able to hear what people were saying. It was very cute.
Stay tuned for how this'll all progress (the end will probably break him)
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sky-fire-forever · 9 days ago
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happy friday! how about Spite/Rook for "I've had a lot of dreams about you lately"?
Thank you for the prompt! I had a lot of fun with this one!
For @dadrunkwriting - Dragon Age: The Veilguard Spoilers
My Rook in this is Voltah de Riva, who uses they/them pronouns.
It’s early in the morning when Voltah tiptoes into the kitchen to prepare themself some coffee — late enough that everyone else has probably gone to bed and early enough that even the earliest risers won’t be up yet. Voltah expects to be entirely alone as they brew themself a pot and sit nearby to wait for it to be ready. 
They’ve been having strange dreams lately, not that most of their dreams could be considered normal. No matter if they're having conversations with Solas or remembering their initiation into the Crows or imagining fighting the elven gods with their pants down, their dreams often venture into territory that most would consider strange and unusual. 
Their most recent dreams have been strange in a different way, however. They're not about drowning or dying or losing everyone they hold dear. No, these dreams are a bit spicier in nature. 
It makes sense, all things considered. Lucanis and them have been dancing around each other for months now and while they've solidified their relationship, they've barely so much as kissed or held hands. It's a chaste romance, with lots of flirting and supporting one another, but very little else.
And Voltah is fine with that! Really, they are! But they're an elf with certain desires and it only makes sense for their sleeping mind to wander, to conjure up dreams of their lover in more compromising positions than they've actually experienced with him.
The problem is that their dreams haven't been limited to just Lucanis. 
The water for the coffee has just begun to simmer when a figure creeps out of the shadows. 
“Smells like guilt and heat!” If the tone of voice and words spoken aren't enough to reveal who exactly the speaker is, the purple of his eyes are. 
Voltah does their best not to jump in surprise, their training allowing them to suppress the urge enough to act natural as they turn towards their spirit friend. 
“Good morning, Spite. What're you doing up so early?” They raise an eyebrow at him.
Spite grins. “Lucanis sleeps. My time to play!”
“As long as you make sure the body gets some rest. Can't have either of you fighting while exhausted,” they remind him. 
Spite scowls. “Sleep is boring! Rather play.” 
“Sleep isn't always boring.” Voltah turns away from him so they can pour the water over the coffee grounds, watching the water seep through the filter. “Dreams can be pretty interesting.” 
Their comment just reminds them of their most recent dreams and they feel their face heat up. The phantom feeling of calloused fingers gripping their hips makes their skin tingle, so they try to banish the memories away. They shouldn't be thinking about those dreams, especially not with Spite actually standing before them. 
“Don't dream,” Spite says and Voltah can hear the pout in his voice. “Just watch Lucanis dream. Boring!” 
Voltah laughs. “What does Lucanis dream about anyway?” They turn back to Spite and lean against the table, their blush fading. 
“Boring things.” Spite makes a face like the very memory of Lucanis’ dreams disgusts him. He pauses, looking considerate for a moment. “And Rook.”
Voltah raises an eyebrow. “Am I not included in boring things?” They ask, their voice light and teasing despite the burst of feeling that flows through them at the knowledge of Lucanis dreaming about them. 
“No.” Spite shakes his head. “Rook is. Interesting. Rook is good to dream about.”
Voltah smiles and moves to fill their cup with the freshly brewed coffee. “Y'know, you're not too bad to dream about yourself.”
Why did they say that?
Their face warms again and they're glad their back is to the spirit so he can't see how they wince at their own words. They can practically hear the way he stops and ponders what they just said.
“Rook dreams of me?” 
“Uh, sometimes,” they admit, swirling their coffee. They pause, staring at the dark liquid. Too dark, they need to add a shit ton of cream still. They hate the bitterness of black coffee. “Actually, I've had a lot of dreams about you lately.”
They risk a glance back at Spite, who is watching them like a hawk, something curious and almost predatory in his gaze. 
“What dreams?” He demands.
They blush. “Oh, y'know. Dreams.” But Spite is stalking towards them like a lion after prey. They hold their coffee protectively against their chest as Spite slinks into their personal space. 
He inhales deeply. “Smells like lust.” 
Voltah's face burns. “Whoa, I never said–”
“Smells like shame.” Spite tilts his head and stares intently at them. “Why?”
“Why what?” 
“Why shame?” He steps closer and sniffs. 
Voltah can't believe they're having this conversation with a demon. “Well. It's embarrassing to be having those sorts of dreams about a–” They pause. “About a friend.”
“What dreams?” But Spite grins like he already knows. “Rook dreams. Of me.” He takes another step closer, until they're almost chest to chest. He puts his hands on the table on either side of Voltah's hips, caging them against the counter. 
Voltah swallows, their gaze darting to Spite's lips. “Yeah,” they admit. “I dream of you.” They summon their courage and place a hand against Spite's chest, setting their coffee aside with their free hand. “I dream about doing a lot of things with you.”
“Not Lucanis?”
“Lucanis too, don’t get me wrong. But also you.”
Spite growls and his hands move to grab at Voltah's hips. “Mine.”
“Maybe.” A smirk plays at the corner of Voltah's lips. 
Spite digs his nails into them. “Mine,” he repeats.
Voltah laughs. “If you want me to be yours, let's make some dreams come true.”
That's all the invitation Spite needs. 
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Anyway, I finished Dragon Age: The Veilguard just over 85 hours for the whole thing (definitely missed some puzzles and a bit of loot here and there), but here are a collection of my thoughts before going to bed.
Spoilers below!
Genuinely, I think it was a solid game. The writing and themes throughout are really potent. I think the dialogue in some places was a little 80s cheesy or a BIT out of place in the DA setting but I definitely laughed at a lot of it.
I think the companions were great, though I found myself not really caring for Lucanis (and I'm not torn up that I accidentally got him killed in the endgame).
Neve, on the other hand, was a sniper shot directly at my forehead; she is carrying out the legacy of the Emotionally Distant Usuallly Hetero BioWare Brunette™ that I have always fallen for, but thankfully not straight this time (bless).
I think the environments were amazing and had so much depth even if the maps were more 'linear' in terms of areas to explore but I loved not having fetch quests. I loved being able to use companion abilities to unlock more parts of the map as we went along.
I do think there was a lot of content - which is good - but it did feel like a bit of a slow go to start.
I felt that the romance wasn't necssarily lacking in terms of BioWare's standard style of romances with casual flirting -> serious flirting -> kiss scene -> romance scene just prior to endgame, BUT because there was so much to do in Act 2, it felt like I wasn't getting anywhere fast and so spacing it out that way felt like there could've been a few more little things in between (e.g. kiss animations like BG3, or something) to hold us over.
In terms of story, I think for the most part it really fit into the series well enough; I don't think the lack of worldstate mattered too much in order to tell the story they wanted to tell with Solas. A few mentioned and call backs are all we would've gotten and I'm okay with that (e.g. like who you picked for Divine or who is ruling Fereldan, etc).
I like that we got to explore more Dwarf lore again, I think this fandom needs to be more into dwarves because holy shit.... the whole reason they can't dream???????? insane.
Also in terms of gameplay, the combat was fun and refreshing, and very mass effect-y and I loved it. I was a warrior and just had fun smashing the shit out of everything. I do wish we had more loot / options to work with (lowkey missed the crafting system in DAI to make our own stuff) but I get why they did it like that.
I loved Rook, and I know that you can't be a super aggressive asshole but tbh this doesn't call for it. They were brought in as someone who could help the team and work together.
As someone on tiktok said, they are friends with fully developed prefrontal cortexes and act like it; DA2 companions are not found family, they are only friends with Hawke and only tolerate each other because of that mutual friendship. Inquisitor is like the manager of a bunch of coworkers.
ANYWAY, I think Rook was a fine protag, and I LOVED the CC aside from a few things like why do some of the more detailed complexions get a 5 o clock shadow embedded into it? No age slider??? no grey hair slider???
Fat slider good but should've had more. Also the boob/ass slider lacking like I get it that it helps keep armours intact but they should've let the sliders go more for better shapes.
All in all, I'm giving it a solid 8.5/10, and well worth the 10 year wait.
I just hope that they get to make a DA5 with that hint they dropped on us in the post-credit scene. I was really hoping for DA Absolution to have a tie in because what the fuck has Meredith Stannard been doing beefing w tevinter to get a circlet to bring someone back from the dead, and what plot point is that gonna be????? but anyway I guess I can hope for a season 2 of DA Absolution next
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utilitycaster · 8 days ago
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I HAVE VEILGUARDED. everything below the cut for spoiler reasons. I will also say to the anon I shut down earlier (again, me not you!) that I do intend to do a second run because I had a marvelous time, I would really love to do the Dock Town quests and explore Neve's other options (and romance her, frankly) and check out some of the other companion options (honestly I'd be open to almost all of them except for Lichdom. sorry I refuse to leave Manfred dead and I'm correct.) and maybe this time I'll actually solve the stupid wisp puzzles and get all the chests and uhhhhh maybe even play on Easy mode instead of Easier Than Easy mode (because lbr my equipment does not matter a ton because. story mode.)
because I am a good girl and did all the quests everyone lived. I also accidentally got the best ending, because Rook in this run is a romantic and optimistic person. This is funny to me because I am god's greatest hater and so I am ROLEPLAYING a character who is like yeah inquisitor go be with your boyfriend who looks like a stupid egg. I did have the Diet Essence Of Mythal but I've been informed the secret even better ending only hits if you know other past characters, which I don't, so whomst cares!
Takes on characters from previous games in brief. Obviously Harding is great. Solas gets his happy ending and that is FINE I guess. Generic Default Inquisitor Lavellan is like. again Rook is like "do what makes you happy but I am like DUMP HIM. which means that while Morrigan is very "I say things in a portentous voice that are extremely obvious" to me, her deep and abiding hater tendencies towards Solas do it for me. Obviously Varric is great as well. Dorian and Mae? Great (unsure if Mae is in previous games but anyway, love her). Not sure who else is a returning character but I think that covers the bulk of it.
This is very out of order but: because no one died other than of course Davrin in the Isle of the Gods, the pay respect for the dead scene is unintentionally really fucking funny to me, a person who has had to go into morgues for professional reasons. Literally like I walk into a morgue where I know zero people. I walk out. I pass Teia and Viago flirting aggressively as an archdemon ravages Minrathous. I continue.
The final conversations are really good; blighted Neve is of course horrifying but she gets better and her nailpolish, crucially, is not chipped. This is HILARIOUS to me. The final romance line with Bellara is lovely. The ending conversations are all really good but Taash's and Emmrich's were my favorite outside of Bellara's. My girlfriend and I are going to hang out with griffons and she's going to write so much fanfiction about us and it will be unhinged.
Hilarious and sexy of me to wear the appearance of the shadow dragons armor I got literally in like. Shadows of Minrathous or something. the entire fucking time. You can see it in the screenshots and I assure you it's only for the vibes (deep V neck and sick chest tats), I am actually in +8 Warden Champion full plate armor and wearing some wild-ass helm (I did not at any point hide the appearance of my shield. even when I was using the gaudiest gold one that looks like a shell from the lords of fortune. I eventually got a very sick-ass Mourn Watch shield). But it does feel really funny to like, pick Treviso, send Neve to the shadow realm, and wear this armor the full time. I literally didn't see Tarquin for like 2.5 acts.
Elger'nan's first form is weak to necrotic damage. I took Taash and Lucanis. I am fully statted out as a reaper. I have an AOE that does over a thousand necrotic damage. genuinely it was a comedy, I triggered the cut scene where Neve goes to the throne and wrests control so Solas can kill the archdemon almost immediately. Second battle was harder but also level 50 story mode so it was FINE.
I do think a Trick Solas ending would be fun; fighting him seems like it would just kind of suck but like. It's funny I actually really did feel grateful after Blood of Arlathan and then after he stuck me in the mind prison I was like FUCK THIS GUY FOR REAL even after he helped us through in the endgame and killed the archdemon.
Lords of Fortune continue to be hilarious to me. There's a codex that's very BY OUR POWERS COMBINED right before the final assault on Minrathous that I described thusly:
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Then in the final scene before the narration the Lords are pulling people out of the wreckage. Imagine you're in a world-ending fight during an eclipse with wild-ass mood lighting and you are trapped under rubble as a horrifying blight tentacle monster rages above and then it all stops and THEN someone in a gold bikini helps you up.
In all seriousness the fact that the Mourn Watch and Lords of Fortune don't come up in the final narration does have me like. yeah whoever wrote their faction quests should have worked harder. I know the mourn watch is largely unscathed because there's no point blighting the undead but like, idk, I feel there could have been more venatori work there that tied into Zara's whole deal, and the Antaam or Wardens ties to Rivain could have been more thoroughly explored. Taash and Emmrich's companion questlines are fantastic but even playing Mourn Watch and loving the build and the vibe, I was like hmmmm this is underserved.
Second hater moment: loved the song over the credits but it felt jarring as hell to have a modern sound here. stick to the hans zimmer. this reminds me, I should listen to the soundtrack because as my Midst Mutuals can attest I am literally the worst at noticing themes. I know Harding's and Emmrich's because I really like them and like, I vaguely recall Lucanis's because it's got accordion elements but otherwise I'm like uhhhhh if it's not the main theme or the Solas theme I'm confused.
I also realized that hilariously, if you like Neve or Lucanis but are ok with romancing someone else (and I very much am) it's actually kind of great to fuck over their city because then you feel justified in taking them out on every single mission to try to up your bond level.
Finished with Lucanis, Harding, and Bellara fully level 10 and everyone else level 9 (including Davrin, RIP); I do wonder how you can get everyone to 10. I might have assigned some quests badly but also like, 9 ain't bad.
anyway feel free to ask questions; this was great and I'm so happy I did it.
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butterflydm · 15 days ago
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DAV continues (with an unexpected romance)
One of my biggest quests in DAV is to pet every animal that the game allows (which are a lot). The controller vibrates when I pet them! Genuinely the true petting experience!
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I am so glad that the game allowed me to voice being suspicious as fuck of Illario at the end of "Bloodbath" (which ended up being a pun, how dare they, lol) because I am suspicious as fuck of Illario! He was able to use blood magic to get Spite to back off?
And I feel like I was suspicious of him in earlier scenes too. Maybe my suspicions will prove unfounded but... he's a non-mage using blood magic to control a demon. Suspicious!
So my basic plan is to do every side quest possible before continuing with any main quests. Sadly! I didn't realize that Neve's walking tour interaction would go away after recruiting Davrin (because of the dragons attacking Minrathous and Treviso), so I will need to do that one on my second play-through, which will either be a dwarven character (because they would have a very different reaction to all things Solas) and/or a Shadow Dragon (so that I won't pick Treviso - because it makes sense to go to Treviso because it just seems more vulnerable than Minrathous!).
Turned down a romance option with Harding. I do want to flirt a lot more in my second run, I think, but I am, like, laser-locked on Lucanis for this one, lol. Literally catnip, what with being an Antivan Crow and needing to deal with spirit/demon issues.
I've gotten close to being genuine friends with several companions and I really like being able to walk into them having conversations with each other (which I feel like was more of a thing in ME3, and I liked it there too). I also like that the game flags when they have a conversation available for Rook.
On a more serious note... um, it sounds like the Griffons died in the fourth Blight because they all got blighted? Maybe? I went through the Cauldron and it feels really sad and depressing. I think that the Gloom Howler might have originally been a Warden? This is my guess. Maybe a Warden that went down to the Deep Roads hearing the Calling?
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I really love how much care it feels like was put into these main regions and stories. There really aren't any thrown-away side quests that aren't connected to something (I love DAI but... man, the fetch quests and random collection bullshit. I did 100% completion on that game ONCE and never again. after that, my Inkys only did what made sense for them as a character, lol).
Super-exciting development: So I turned down romance opportunities for both Harding and Taash, and now Taash is asking me for advice about gifts for courting Harding!! I vaguely remember reading pre-game that DAV would have something like that (like how Dorian and Iron Bull can get together in DAI or Garrus and Tali in ME) but now it's happening and I'm so excited! Will there be more side romances? Stay tuned! (this is probably the best play-through for it, since I'm so focused on only Lucanis in particular, lol)
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I was also able to push a bit forward on my romance with Lucanis -- I got the moment when you can either accept or decline to continue your flirtation. Since his happened earlier than some of the others, I wonder if that means he has a potential other relationship if Rook declines to follow through on the flirtation (or if it's based on high friendship with him).
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This scene was just as delightful as the coffee date. Genuinely, this type of romance in RPG always delights me? The messier the romance the better, tbh. I'm so thrilled for my tiny elf Rook for getting their almost-kiss and hope that they get everything their heart desires when it comes to Lucanis.
We also had a conversation with Spite during that scene and that was very interesting, because Spite feels like Lucanis hasn't lived up to his side of the deal. Very very interesting! Their deal was about working together to escape the prison and to take revenge on their captors (and to live, which was interesting).
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Anyway, I'm about to go on another group mission to help the Wardens (another great thing! This is the second group mission we've done in the game, where we take along the rest of the team too, and I love it so much), but I wanted to post because I hit a couple of fun romantic milestones. I will be playing more tonight and tomorrow. <3
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hustlemeanokay · 19 days ago
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One of the things I like the most about the multiple backgrounds in DA Veilguard is the opportunity for it to play into my most beloved trope. The "ex lover" trope that I just can't get enough of. OR The related trope that I adore!
And since it's still such a new game, I'm putting the rest below the cut because I talk about specific characters.
Things like... these are just rando ideas that have already flittered through my head -
A Shadow Dragon Rook who shows up at the meeting with Neve in Dock Town to meet Tarquin and like Ashur isn't supposed to actually drop down because he's supposed to be all sneaky-sneaky at those kinds of meetings - a silent observer type. But oh no, it's them. It's the ex. It's the unfinished business ex. It's the they were sent away for their safety, didn't want to order it but had to get them out of Tevinter and there was a big argument about it ex. An ex that isn't an ex, an ex that he's no idea really what they are now? It's been almost a year since he's seen them and now, here they are, call themselves Rook and talking about ancient elven gods?! What have they gotten themselves into!? But Tarquin doesn't know them. He's not been there long enough. Neve doesn't know either. Only a few Shadows in the city know them. And absolutely no one knows about them and Ashur. So - he drops down. Because he has to. Because it's them. And - voila. Ready made background complications and a whole wealth of possibilities!
or...
A Crow Rook who, up until about a year ago, was with Viago. But he's not the issue in the situation. Not really. It's Lucanis. It's Smite. It's the "mine" feeling that Lucanis feels nearly overwhelm him and he's not sure whether it's from himself or if it's Smite's influence. Because he didn't know about Viago's lover before Teia. He knew Viago had one, of course. But Viago had always been so... secretive, to a certain degree. And Lucanis had always been so busy with contracts, too busy to notice. He'd caught glimpses of them but never actually met them. But now... now they're his collogue. And he has to stand there and listen to Teia tease and flirt with them. Tease Viago about how pretty they are, how much of a dear they are. How sweet they are. He has to watch how Viago fusses over them just enough for him to know that Viago didn't want it to be over but Treviso comes first. Antiva comes first. And Rook's actions? Well, they had to get away for a while. And maybe Rook broke it off with Viago when they left. Or maybe Viago did. Either way, it is over between them. And there's no ill will between Teia, Viago, and Rook. Rook's genuinely pleased with Teia and Viago, teasing that it's about time the two of them got together. Poking fun at Viago, flirting with him in a way that makes Lucanis' teeth grind together.
or...
The Veil Jumper Rook who runs into their father in Arlathan Forest. Strife who looks at them with such disgruntled disappointment. The tension! The angst! The Rook who has to strive to prove themselves! Or who fights against it! Who either embraces or rebels against their father whos whole life is the Veil Jumpers!
or...
The Qunari Lord of Fortune who's own father is not too different than Shathann. Who's father is still very Qun-esk. Who demands a lot of their child. Who requires their obedience. Who is a lot more aggressive about it. Who understands Taash in a way that Taash never knew someone could. I mean, there's just so much here to be explored about two people coming together from two points that seem so close together but can be so far apart.
or...
The Mourn Watch Rook who was raised in the Necropolis just like Emmrich. Who played in the gardens amongst the headstones. Who was surrounded by wisps and whos laugher and giggles would carry. Maybe they're the same age, roughly, as Emmrich. Maybe they're younger. Either way, maybe they've been a strange sort of constant in the background of Emmrich's life. But never center stage. Never right there in the front. Always on his periphery. But now, he's working directly with them and he's flustered because omg, they're wonderful. And they're beautiful. they're precious. And they get him. They understand him. But maybe Vorgoth is the one who raised them? Or maybe Vorgoth is protective of them. Or something? I don't know I'm making this up as I go. Maybe Vorgoth is like "whoa Emmrich, back up dog - think again if you think you're gonna just waltz up in here and woo them" and Emmrich of course is like "excuse me? woo? me?" And Manfred's all "ahhhh" with gloved hands held up in cheers because of course he'd be like "yes! we likes the strangely happy watcher person who always wants us around!"
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illegiblewords · 10 days ago
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Dragon Age: Veilguard Review
I finally finished my run of Veilguard. Most of what I heard going in was negative, but also not blindly hateful. I had editor brain switched on throughout to make sure I was paying really close attention because I wanted any commentary to be fair. I can also only speak for myself, of course.
That said, I am extremely critical here. I still had fun and will examine stuff/potentially replay bits, but if something read as unsuccessful to me I'm gonna talk about it. To me, identifying critiques gives fans (including me lol) opportunities to better examine things and make choices while exploring fan content. Below the cut, I am going to give an explanation of some of my own decisions/mindsets entering the game (since that shaped my opinions) as well as discussing various characters, lore, narrative techniques, etc. It's going to be big and I don't even know if I'll be able to hit everything. Unmarked spoilers ahoy, buckle up.
ILLEGIBLE'S RUN AND THE CHOICES THEREIN
Understanding the game doesn't acknowledge past decisions, my personal world state involves the following:
The Warden-Commander, elven mage Alim Surana, went off about ten years ago in search for a cure for The Calling. He fathered a child named Kieran with Morrigan, was in a committed relationship with her, and as far as is currently understood remains alive but laying very low. Magic drew primarily from death magic, lightning magic (spark of vitality/life and death), and arcane warrior disciplines. Kieran was born with the soul of Urthemiel, Tevinter god of beauty and unknown blighted Evanuris, inside him. Mythal/Flemeth removed this apparently purified soul from Kieran to keep with her, leaving only the mortal soul behind to grow independently from there. The Architect, sentient/sapient darkspawn and a former priest of Urthemiel, was spared from death and remained in an alliance with The Warden while trying to find a way to co-exist with non-blighted life. Companions all lived, Alistair was made king.
Champion of Kirkwall Marian Hawke was a reaver warrior. Her sister Bethany survived the events of Dragon Age 2 as a Circle Mage and was freed when her sister took up arms to defend the mages. Hawke entered a committed relationship with fellow warrior Fenris. It's worth mentioning that this Hawke locked into rivalry with Merrill not due to lack of friendship/care but because her fixation on discovering the past by any means came at the cost of her present. Hawke also killed Anders not because of disagreeing with his cause or finding spirits inherently evil, but because more and more it became clear that either Anders was corrupting Justice or Justice was corrupting Anders to the point of not being able to navigate reality or nuance without extreme danger to others. See being ready to mindwipe and re-enslave Fenris, being ready to kill a Circle mage who was afraid of him, blowing up the Chantry instead of targeting Templars directly. Arc-wise it made sense that there were opposite parallel arcs between Anders and Fenris in terms of becoming less versus more open/forgiving. Hawke survived Inquisition.
Inquisitor Mahanon Lavellan was a knife-wielding rogue assassin who had been sent to observe the Conclave for the Dalish. He was very devout and that made for a complicated situation given the Herald of Andraste deal. Lavellan forewent all official romances to flirt regularly with Harding. They were confirmed to be dating as of Trespasser. Cassandra became Divine Victoria, Lavellan vowed to convince Solas from his path, mages were sided with over templars, Seekers are seeking to undo the Rite of Tranquility, The Inquisition continues to operate under The Chantry. Unofficially, I already intended that my Inquisitor spent time post-Trespasser/pre-Veilguard telling the Dalish the truth of The Creators. It was probably soul-shattering for him.
My main Rook is mage Valerius Mercar of the Shadow Dragons. He was a young qunari saarebas who got taken in by a Tevinter commander. His upbringing was complicated, he works to free those enslaved and suffering in Minrathous while his adoptive father fights to free those bound and suffering under The Qun. Rook was viewed with a combination of suspicion, curiosity, and pity most of the time depending on the person. He has seen some pretty horrendous shit in Tevinter working with Shadow Dragons, has mixed feelings at both his birth and adoptive nations. Subscribes to the Tevinter Chantry, magic uses mainly meteors and void-of-space cold from the evoker specialization. Worth noting most magic in the Imperium is not combat-oriented. Between the fear qunari invoke in Tevinter and his own talents with combat magic specifically, Valerius made a solid career safeguarding diplomats before he attracted Venatori attention. He was doing a bit of mercenary work until things calmed down when Varric hired him. Romanced Lucanis. My Rook didn't actually realize he was group leader until after the attacks on Treviso and Minrathous--previously had assumed everyone was equal status and they were just winging it. Temperament is very pragmatic and no bullshit when it comes to making decisions, but is surprisingly gentle with wounded people. I finished the game with all companions EXCEPT FOR HARDING GDI alive. I actually tried both death scenes and despite my Harding/Inquisitor OTP it hit me that the parallels between Harding's story and The Inquisitor's story worked with her death. They were two ordinary people who became chosen ones with weird powers by virtue of being at the wrong place at the wrong time, both faced mortal danger and heavy cultural history, both got raised up with religious reverence by others and felt weird about it. One of them lost his hand, the other died. It could have happened to either of them. Also though, Harding went in at her personal strongest. She overcame her own sense of rage for her ancestors to realize she still loved people despite the cruelty and ugliness they sometimes have. The world has good in it worth protecting. Harding also shared the legacy of the titans with other dwarves to avoid being the sole possessor of that history, which ties up a major personal responsibility for her. The Inquisitor had to tell the Dalish about the gods previously, so parallel. There was also a callback to the story's beginning when Harding got injured with an implicit question about whether she changed her mind about the risks involved by leading the way (no) and there were cool reflections with Neve too as someone else who had questions of leadership and sacrifice put in front of her. By comparison, 1) I cannot kill critically endangered baby griffon Assan who gives the best hugs 2) Davrin's story arc as I explored it would not have made sense if he died. He went in expecting to fall for a noble cause killing darkspawn like a badass. The greater good for him is to live for a noble cause protecting vulnerable life that genuinely needs him. Lol @ my Inquisitor tho.
Anyway. Despite being completely pissed off--with the help of Mythal, Morrigan, and the Inquisitor, Rook managed to convince Solas to maintain The Veil. I loved that it unfolded that way. It made sense after Rook learned how Lucanis mentally staying trapped in The Ossuary even after ostensibly being freed, because he didn't know how to heal and keep living after everything. When Rook was thrown into the Fade prison crafted to trap him in regret, my guy actually had the surreal experience of it...not really working. Which also shaped his reaction to Solas.
See, Neve tried to guilt Rook early after he chose to protect Treviso. He saw her as a peer and equal Shadow Dragon, gave her more resources between companions, home turf advantage, the full force of The Shadow Dragons, AND the most powerful mage force in Thedas. With Treviso the actual infrastructure would have made for a worse Blight. The city was actively being occupied already and at a disadvantage. Treviso is not the seat of Antivan power, just one of its cities and a companion's home. Lucanis is skilled but also literally just got out of being imprisoned and tortured for a year, doesn't sleep out of fear of what might happen, is possessed by a demon that occasionally assaults him, and isn't up-to-date with the current state of his home the way Neve is. Support is needed there. Since most resources went to Minrathous, Rook went to Treviso personally as one dude. Guy was obviously heartbroken Minrathous fell but if it was anyone's fault it was the gods/Venatori. Neve tried to blame Rook at the time and it made zero sense to him that she thought he was some tide-changing authority. Sorry u choked Neve, but you were taking the lead on that defense. You were trusted there.
Neve's arc in my game involved her on the one hand struggling with the idea 'people don't show up for me' but gradually realizing often people do but it still isn't realistic to expect everyone to drop everything all the time. When people show up sometimes they survive and sometimes they don't. For my run Neve had to build herself up and do the best she could knowing that others would also do the best they could to give support but sometimes she might just have to lead the way. Neve was the one who dismantled the enchantment during final stretch knowing it was dangerous, and she got abducted. Neve was also rescued by her companions as soon as they could pull it off. She pushed forward even when others offered her a break. She used what she learned in captivity to take control of the Blight threatening her city and her friends knowing she might die in the process, and she lived to know she succeeded without being blighted forever.
So in the Fade prison, Rook was sad but didn't rule out Neve's survival. He mostly felt intense respect for both Harding and Neve's choices. They weren't his choices to make and both Harding and Neve were his equals. Both of them made informed choices knowing there were risks, same as he did. Varric was trickier because he'd encouraged Varric to try talking Solas down and that got him killed--but by that point Rook realized he couldn't have a double standard there. Varric also made an informed choice and decided it was worth risking his life to try anyway.
So facing Solas at the end, on the one hand my Rook realized that while he personally had the awareness and sense of limitation in responsibility to escape he prison... Solas didn't. Solas didn't know how. But the way to honor Varric was to try and show him. Open the door for someone else.
It doesn't make everything Solas did okay or undo anything, but it gives him a future as part of the world where he can still shape things for the better. And he isn't alone either. CRITIQUE OVERVIEW: I enjoyed the game, but there were problems. Some of the biggest ones imo were lore holes/contradictions, sanitized settings and cast, narrative preaching, poorly thought out relationship dynamics in places, extremely bad arc navigation, lack of nuance or room for interpretation, and overall narrative inflexibility. It felt like the game did not want me as a player to have a meaningful impact on the narrative beyond the ending or get to participate in creating a distinct character/story but expected me to be satisfied with superficial scraps. It's counterproductive to the type of gaming experience Bioware is known for. It absolutely felt like the narrative was pressuring me toward some choices, away from others, and going out of its way to try and block me from certain possibilities--not because they were unreasonable but because of controlling devs. I mostly enjoyed combat but there were a few major problems there too--speaking as someone who normally doesn't notice that.
I've seen people get defensive and try to argue that the criticism leveled at Veilguard is because of headcanons not being met. This is factually incorrect. Storytelling is a craft and there are elements you can measure based on evidence, cause/effect, and how various techniques produce results. The things I've mentioned can be discussed with concrete examples to back them up. The problems are legitimate.
Again, I enjoyed playing overall. There were things I liked a lot and I actually appreciated the companions more than most Inquisition companions. 'I like it' and 'it's technically good' are separate categories. I also have sympathy because it sounds like development was hell and at some stage stronger directions were definitely on the table. It's very obvious to me that someone (or a few someones) behind the scenes sabotaged things repeatedly. There are people who were wrongfully fired and there are people who are still working at Bioware who should have been fired instead as far as I'm concerned.
LORE: Not fully going into how many choices in Origins, DA2, and Inquisition were absent, this game cut corners trying to make itself look bigger and more impressive by exploiting the work, care, and investment tied to past games then destroying what came before.
It was not narratively necessary or credible to make Southern Thedas helpless against The Blight. It was not narratively necessary to destroy Ferelden, Orlais, and Orzammar. The developers did this because they wanted players to feel sad and have a heightened sense of stakes, and they wanted the current threat of the evanuris to be framed as beyond anything faced previously. The effect actually produced was that all of the work, strength, and investment players had built in Southern Thedas got undermined and disrespected without actually making the current antagonists look any better. It makes heroes look weak instead of antagonists look strong.
An example of what I'm talking about to clarify. Lets say you're working in a franchise with multiple recurring villains. Villain A has rich history and story arcs where the hero struggled both logistically and personally to overcome them. A storyteller comes along to work with Villain B, and wants audiences to have a real sense of threat with Villain B but isn't sure how to go about building that in a way that stands out. The storyteller decides to have Villain B use Villain A as canon fodder where the hero downs them in seconds in a a single scene on the way to Villain B. Or maybe you see Villain A just destroyed by Villain B with little effort. Villain A is actively made less capable, complex, clever, and self-respecting for this to happen. Villain B doesn't actually do anything particularly capable, complex, or clever in the course of their schemes but the writer insists they were so brutal and capable that audiences should be impressed. Audiences will not have room to experience impactful narratives with Villain A going forward because of how intensely they were diminished. Villain B has earned no respect because everything they accomplished comes through derailment and the author insisting 'because I said so'. The storyteller didn't know how to make Villain B look stronger based on merit, so they made someone else look weaker instead. This sabotages respect and investment.
That is how past games were treated by Veilguard. That is how Southern Thedas was treated.
There were also issues like (for example) the reveal that undead are immune to Blight and this is common knowledge in Nevarra. Nevarra holds status within the Andrastrian Chantry to the point that it is possible to have a Divine who comes from Nevarran nobility--and if she doesn't, she's still serving as Right Hand of the Divine.
There is no longer any reason the Wardens exist, or ever should have existed. There is no reason Circles should have come to be in the form that they had. There is no reason for cremation to have been practiced as a funerary rite. There is no reason it wouldn't be widespread knowledge that spirits can exist as a benevolent force. Logistically, well before Veilguard or even Origins, there should have been skeleton on zombie warfare anytime The Blight reared up so that mortal and vulnerable-to-spreading-Blight people weren't on the front lines. Undead could have been the ones killing archdemons and there would not have been a threat of the archdemon transferring into its killer. Emmerich's mention was there to go 'oh look how cool and capable the Mourn Watch is, Blight can't do anything against the undead!' but that just opened a wholeass can of worms for the history of Thedas.
Additionally. The mechanics of archdemons were erased altogether to make them weaker than they ever were in the series. That was THE final boss of Origins. The game throws at minimum two individual archdemons at the player and leaves a third unfought, and all of the archdemons are minibosses. This is what I mean when I say the past games were degraded in an attempt to make the current game look better.
Sentient darkspawn lost everything about their thought processes and limitations (namely empathy) that made them interesting. See the Gloom Howler versus The Architect. The entire difference in faith between the Andrastrian and Tevinter chantries was thrown out, and there was zero examination of how faith in Tevinter's Old Gods differs from the Tevinter chantry in-turn. (WHERE WAS THE BLACK DIVINE? I KNOW ARCHON RADONIS FUCKED OFF TO NEVARRA OR SOMETHING BUT WHERE TF WAS URIAN NIHALIS?) The entire social structure of The Qun was dissolved in order to have flat brute Antaam antagonists without recognizing how that's like saying the entire legislative branch of US government disavowed America and ran off to conquer Spain or something with no replacement legislative branch. Tbh it's even worse because the Antaam aren't just government officials but thousands of ordinary qunari citizens. Saar-qamek is no longer a serious lobotomization risk. Saarebas are no longer abused and The Qun is no longer understood as practicing slavery (see vidaath-bas) and conquest in its own right. There is no persecution of those who leave the Qun supposedly (unless it's by rebel Antaam, who by rights are tal-vashoth) but also aspects of The Qun that were good like acknowledgment of aqun-athlok got handwaved. Par Vollen just sitting on their hands while tal-vashoth Antaam abuse close allies in Rivain and Antiva does not make sense unless the majority of the original Antaam forces straight up left The Qun and Par Vollen's forces are weak right now. If that is the case, then Tevinter should be going absolutely ham on the forces of Par Vollen as per opportunism. Might explain Minrathous falling if military was elsewhere but like... tell the audience. If it's not the case, Par Vollen should have been going absolutely apeshit on the rogue Antaam.
Slavery as a common, accepted, and financially significant part of Tevinter society is made socially unacceptable in just ten years. Fear of mages and abominations outside Tevinter is barely present as lip service now. Fen'Harel acted alone and had no loyal elven followers whatsoever while the Dalish (acting in direct opposite to everything surrounding Merill) immediately accepted in ten years that their entire culture and religion are not just fake but built on further slavery and exploitation at the hands of elves. Nbd just add Veil Jumpers.
Urthemiel is missing in action. Kieran is also missing in action. What Well of Sorrows? What arc about Morrigan being terrified of losing her personhood to the point of matricide? All of the past antagonist choices made through ambition or jealousy, fear or greed, etc. are now being framed as 'the devil made them do it' via executors as if people are incapable of natural negative impulses. Any hints that The Forgotten Ones could be the Tevinter Old Gods were thrown right out. And like... I'm not inherently opposed to archdemons/the old gods being alternate faces of the evanuris with the evanuris being particularly powerful spirits. The irony that they were elves first is fun. But the evanuris were stressed as being ancient elven mages WAY above anything remotely spirit related, which undermined their power/influence/archetypal nature to a huge degree imo. I'm lowkey mad as hell that we didn't have Elgar'nan sometimes taking a human face and answering to the name Zazikel while dealing with Venatori. When did the other evanuris even die???? Did they die during past Blights with their archdemons or did only the archdemons die? Meanwhile The Forgotten Ones have been made wholly irrelevant and are like some long-lost-cousin plot twist out of a soap opera when it makes no sense for that to be the case. Executors as spooky boogeymen from across the sea are pulled out of left field with no foreshadowing to be the next main antagonists. Templars have no power or relevance anywhere. What are the Venatori even doing anymore? Why isn't there discrimination in Tevinter toward qunari, elves, and especially Dalish elves?
With titans, dwarves, and both lyrium subtypes. I had previously hit the page that blue lyrium ties to reality, physicality, and the world as it exists while the Fade/magic ties to what could be, spirit, and the creation of new possibilities through imagination. Red lyrium as the mad, isolated dreams of titans I can get but I think it was a MASSIVE mistake to leave it as generic madness/anger at being wronged by the spirits who became elves. The Architect/The Messenger both indicate that, without being actively controlled by archdemons, they basically have no instinctive empathy. What I remember from Origins/Awakening also involved darkspawn having instincts like kill/eat/fuck with no regard for harm caused. There was room to do something where divorced from other sentience for so long and even basic physical instincts, when the Blight does find material form all it knows how to process are a sudden influx of reflexes tied to exercising power (after being powerless) and pain that cannot be articulated or understood. The Blight could have been portrayed as something legitimately feral like a human that never learned language or socialized. The idea has a lot of potential and sure like... as a fan I'll explore that. But the devs should have. Harding being upset about selling lyrium doesn't make sense to me because it's like a willing blood donation versus being mauled and left for dead by a vampire. Those are not the same.
I also looked into critique about the altered nature of the Blight in terms of source/progression, and while the devs didn't bother with anything I think I figured out a workable and fun solution so will share that in a later post.
The Antivan Crows of all people being compared to circus freaks BY AN ANTIVAN POLITICAL OFFICIAL with the casino element emphasized in order to voice disrespect made no fucking sense culturally. Ivenci should have been dead for that well before Veilguard. That's like walking into Vlad the Impaler's room and peeing on his shoes while making eye contact. Even getting close enough and getting your pants down to try isn't likely to work--much less getting out of that encounter still in possession of your urethra. I think it's okay to show some Crows are decent folks for assassins and groomed into that without any choice, but the attempt to hardcore moralize the faction is nonsense made even worse by how Lucanis's abuse by his family was framed as acceptable.
'ONLY FEMALE DRAGONS HAVE WINGS' is female supremacist bullshit only introduced to argue that males can't be cool or powerful. It defies established lore about archdemons and dragons in-universe generally. I get that there are vertebrates like anglerfish where the male is tiny and gets absorbed into the body of the female upon mating. I also know that IRL there are all-female gecko species (ex. mourning geckos) that reproduce asexually by cloning themselves, which is a bit similar to what happens in FFXIV. Both of those things are interesting as hell, but for dragons in Thedas specifically those angles don't add anything or even make sense with previous content. The impression matches what I mentioned with the villain situation. There is ZERO cause to cut down male dragons to that extent when you could easily just make the female dragons bigger, stronger, and matriarchal. I'm also looking at this like... for reproduction are males or females supposed to be the choosy sex?????? Are there courtship rituals/is one sex flashier than the other? Is one faster? Why? Both my inner dragon nerd and my inner animal nerd are so pissed that these creatures got made less badass on any front just because someone thought shitting on men was more important than lore or consistency. It's not like there's an indication we've got idk, East Asian-esque male dragons who don't need wings to fly and look awesome while they do.
Taash could have said the title 'Dragon King' is dumb because it's cheesy (if that's even necessary), which raises 'well what do you think of Shadow Dragons' and could turn into fun banter. Taash could have said 'dragons don't do monarchs' and instead gone on a spiel about dragon social structures that enriched lore. But no. The whole point was just to go 'lol men suck and are inferior' and that entire addition can fuck right into the sun.
EDIT: Talked to a buddy who mentioned that there is an issue but it's a different issue than I remembered! Basically, the problem isn't 'male dragons are wingless'. Origins had female, winged high dragons having their nests guarded by a harem of wingless drakes. That makes sense because the wingless males are performing a job and there is incentive to mate with them so there's a swarm of males protecting offspring while the female hunts + not having wings would be tied to them defending nests on the ground. I also wonder if the males would be flashy logistically or not with current game graphics tho bc could be a display for a female and could also warn away potential threats. I'm good with that. The problem is insisting Archdemons are all just high dragons and not something different when the Archdemons have established sexes where some are male. I'd actually have liked a mythozoological info dump from Taash about dragons that brushes up Origins lore. But the presentation and the Archdemon thing were still messes, and the way it was presented read more like shitting on some dragons to man-bash instead of exploring fantasy creatures and their social structures. And tbh my trust in the devs to not do that has been non-existent. So, critique to be made but it's a different one.
I could go on. And thing is, as a fan I'm looking at shit asking myself whether there are potential solutions that add upon worldbuilding (even if the devs didn't bother) versus 'this element cannot be salvaged and has to be discarded'. I've done that before and you can get really fun results that way. And again, I understand there was shit going on behind the scenes. But the execution of lore was horrendous.
SANITIZATION: I touched on this a bit. The Crows as an organization are now good guy freedom fighters all about family no matter what--barring Ilario being a clown. Slavery and racism are suddenly socially unacceptable in Tevinter of all places. The Lords of Fortune, headed by Isabella 'I stole sacred documents from The Qunari for coin', are very culturally sensitive and doing the world a service with their treasure hunting by making sure museums and religious centers are provided for. The Qunari are strict but just a little culturally spicy/the only negatives when it comes to Qunari are the Antaam. The Dalish have no xenophobia and no conflict over the true nature of the evanuris and would never follow Solas OR follow the evanuris/are immediately game to kill their gods with no questions asked. Kal-sharok are just nice all around and have none of the social conflicts or xenophobia of Orzammar, purely victims and too pure for this earth. We hear about how Wardens are often former criminals but Davrin remains on a moral high horse pretty consistently (I do actually like the guy a lot disclaimer) and the only Wardens we encounter who are even unkind are the First Warden, Gloom Howler, and whoever ordered the griffons be killed hundreds of years ago. Templar and mage conflicts, with all the prejudice/suffering/fear associated, are basically gone. Tranquil and even people recovering from past tranquility are gone. It is damn hard to so much as get disapproval with companions and players aren't really given room to disagree with them in meaningful ways. There is one 'Good and Moral' way to think and be for Veilguard. You get to phrase it differently but that's about it. No biases or discriminations in the cast, no serious personal flaws to overcome either individually or culturally.
People. Aren't. Perfect. Not even while trying to be. Not even subscribing to the most current ideas of sensitivity according to particular political ideologies that DO NOT APPLY to the worldbuilding of Thedas--let alone in a uniform way. And there is a massive lack in self-awareness about areas where the devs themselves perpetuate cases of dehumanization, invalidation of suffering/victimhood, and unfortunate cultural implications.
I saw a reddit commenter raise the point that there is a recent pattern of framing qunari as bestial, and it seems racist. People immediately flocked to argue that there are plenty of non-white characters who don't have bestial connotations. I think the actual point was missed and the original observation was not articulated with precision.
It's mostly not a race thing. It's that the Qunari are NON-WESTERN coded. They do draw from Plato's Republic (Greek) but the execution presents them as distinctly non-Western and collectivist. Other cultures in the game are mostly framed as very Western, with a few debatable exceptions for ex. the Dalish. You could argue that the Avaar in Inquisition (with their ties to animism and nature) had some beast themes while Western-coded and were explored respectfully. If instances of non-Western beast themes were also represented respectfully it would help, and if there were multiple non-Western cultures with and without that element even more so. But both the Antaam and Taash specifically with growling/snarling/mindless rage crap? That's awkward. The two qunari loyal to The Qun without beast expression that we see either die or exit stage left without allowing room to explore the subject much. When again, the majority of the story leans hard into Western culture regardless of racial demographics--having the one decidedly non-Western coded culture presented that way? Not great. It isn't like we've seen human, elven, or dwarven reavers hulk out the way kossith qunari do. It's not like we have human, elven, or dwarven characters growling and snarling while being heavily compared to animals.
Inquisition had crazed templars/mages explode into muscular hissing messes while the tal-vashoth in DA2 and qunari in Origins had a variety of personalities, mindsets, and behaviors. Those things help avoid making it weird and culturally targeted for those games. Veilguard wasn't great there.
Meanwhile holy fuck the handling of Lucanis's story was a wreck. Victim of severe child abuse and torture rescues his abuser. Her first move upon encountering him again is to try and beat him with the same cane she used when he was a kid. He kisses her on the cheeks shortly afterward. If he so much as imprisons his cousin who sent him to be tortured and killed by the Venatori, he's framed as mean/unforgiving as if it wouldn't be 50000% correct to kill that fucker right there. 'But faaaaamilyyyyyyy' no. That is grossly unacceptable to do to another human being, let alone family. It's not okay. And stripping Lucanis of agency AGAIN after that year of torture, after he was forcibly implanted with a demon who made him afraid to even sleep because he won't have control of his own body, after he was trapped in abuse and murder since childhood--lmao u r First Talon now even though u explicitly don't want that position. Hooray for FAMILY you are a hero!!!!!1!!
Vile and hypocritical. And the game presents everything as if it cannot conceive of the idea that anyone might have a reasonable objection.
The attempted sanitization hugely compromises immersion and credibility of the narrative on the one hand, limits the scope of human potential/thought/expression on the other, and only makes it more egregious when the storytellers expose their own ideas about acceptable targets.
PREACHING/PLAYER CHOICE/NUANCE: Veilguard struggles to respectfully consider a variety of perspectives and values, in-universe and in what options are available to players.
I'm going to use Emmerich as an example. Emmerich has been absolutely terrified of death since he was a child. Emmerich has been working to protect and respect the dead along with spirits for his whole life. He has an assistant in Manfred, a spirit of curiosity animating a skeleton. Emmerich wants to become a lich so he can completely avoid death and also continue safeguarding spirits/the dead, but that process carries risk and he needs to pass a character test first.
Meanwhile, there are multiple spirits being tortured via a device that threatens to cause mass casualties. Emmerich tries to dismantle the device once, realizes it's really dangerous/he could get killed, freaks out and steps away. He's afraid to try again because he might die. Manfred, who has been starting to speak and shows growing intelligence about the world/people, throws himself in harm's way to retrieve the device and get it to Emmerich. Manfred is killed in the process.
Emmerich tries to dismantle the device again and succeeds.
Emmerich could revive Manfred, a brave spirit who confronted the unknown of death because he cared about and wanted to protect others. Manfred is just starting to grow into himself and has so much to learn. This would mean that Emmerich also has to accept his own mortality as he has been informed he would be rejected from lichdom if he does this revival. He would have to stand shoulder to shoulder with Manfred as equals and treat the unknown of death not as something to run from but sometime to discover with a level of curiosity. Or, he could keep running from death to abandon Manfred and pursue his own personal ambitions of lichdom with the prestige it offers.
I chose to bring Manfred back. The narrative framed this as Emmerich being unable to cope with or accept personal loss, making him a weaker person and unworthy of his lich aspirations. Because selfish ambition at another's expense is the quality you want in a bunch of powerful undying guardians. When you ask if Emmerich regrets his choices he goes 'yeah my dream is crushed but I'd regret not saving Manfred more'. There wasn't really reflection or growth there. Both in that moment and earlier, players are framed as if disagreeing with Emmerich's goal is just crushing someone's dreams and being intolerant because it's a spooky lifestyle.
Lichdom is an avoidance tactic for Emmerich. If the point is to protect others, it's more important to do it well and sincerely than for a long time. It's important to be able to put selfish ambitions and fears aside to protect others in that position because the potential to abuse power is pretty huge. Emmerich had his protectiveness of spirits/the dead pit against his own ambitions, and the story acts like not enabling his ambitions makes you an asshole.
THAT is preachy as hell. Being told you made Lucanis merciless for daring to imprison Ilario is preachy as hell. And there are A LOT of further examples across many characters (frankly some even more egregious), where the narrative tries to instruct audiences on how to navigate social situations with no reasonable opportunity to disagree.
It is not appropriate for a video game that is supposed to let players shape the narrative. The video game isn't there to tell players who they're supposed to be and it isn't an authority on that subject. It can examine perspectives and why someone might think the way they do, but pressuring players to comply or be morally shamed is ridiculous. And honestly? If a player wants to do an asshole/evil run LET THEM DO IT. IT'S A GAME.
Origins, DA2, and Inquisition all gave room to players to explore many different viewpoints and values while trying to understand the merit in each possibility. That was not the case in Veilguard, and it not only made the experience less fun--it also flattened out antagonists to a huge degree by making them strawmen and caricatures who are evil because they are evil.
RELATIONSHIP DYNAMICS: I really enjoyed aspects of Lucanis's romance a TON and love his character to bits, but agree with the critique that the game held back too much. This doesn't mean I advocate immediate gratification as some fans are trying to argue. I actually liked that Lucanis panicked and fled the room for the almost-kiss scene. But there should have been at least one consummated kiss before the final quests. Fenris was similarly nervous and dealing with trauma, he got a kiss scene. It's possible to do that. Felt like there were a lot of missing moments and the third act in particular was sparse.
I liked that Lucanis made a dessert for Rook. It still felt like that exchange was cut off at the knees and there were more significant scenes outside it that players didn't get to participate in. Massive shame imo. The background relationships Bioware put in felt forced. No substance or chemistry, hit a point of reading gratuitous and 'pair the spares' like there was something wrong with being single. And listen, I have a history of trying to find angles to work ships between any two randos as a personal challenge. These ships, particularly in how they were executed, felt deeply uninspired to me.
I am all for 'sometimes in a time of crisis while trying to save the world, people stumble into love along the way'. Most scifi/fantasy romances fall into categories like that. Characters are largely focused on other stuff, shit happens anyway. But especially when there are so many other factors at play there should be something to the dynamic omfg.
Harding getting paired off felt like insult to injury when A) I rejected the 'official' options to flirt with Harding and only Harding through DAI, achieved canon 'they are dating' in Trespasser even though there was never an official card acknowledging it or a kiss scene B) when asked about the Inquisitor Harding just goes 'yeah that's not a normal person I don't associate' like wtf C) Harding dies if you are not willing to murder a baby griffon in cold blood. There was no way to opt out of Harding being shipped if Rook wasn't with her and you befriended Harding and Taash. It wasn't as if there were parallels between Harding and Taash either, ways they shaped each other's growth, anything beyond tall and small really. It felt insanely shallow and kind of spiteful tbh. Neve and Lucanis I know about because I've seen cutscenes about it online, I think it was token hetero romance between humans. What, they both drink coffee? Mage and mage killer? Again I just do not see any chemistry. Lucanis is in a vulnerable spot, Neve can be kind of resentful without much consideration beyond her own interests for a good stretch. I wound up liking Neve because of how her arc unfolded in my game but I was really annoyed at her for a bit and I still don't think she and Lucanis specifically are compatible. Lucanis is prone to making himself extremely low priority next to others and the task at hand, Neve can be blind to others if they aren't tied to Dock Town's well-being. Given the Treviso versus Minrathous choice and what I've gathered, it doesn't seem like there's much room for them to really enhance each other's development.
Emmerich/Strife is city versus forest mage between two older dudes and that's basically it. I'm lowkey annoyed that Strife doesn't have an elven name to begin with but that aside he just feels very generic as a character imo. What arc is he going through? Does he have hopes, fears, any personal details of his own not shared by other Veil Jumpers? Did he have a clan or family? Was he raised Dalish or did he join from an alienage? We don't know.
Neve/Bellara would actually be cute, make sense, and have shit they can each draw from. They go out of their way to cheer each other up and entertain each other with the serials, the respect and appreciation between a human Tevinter mage and a Dalish elven mage under the circumstances is interesting and offers room for pretty solid discussion on magic, history, culture, and personal relationships to all factors. Bellara and Neve are going through similar situations in a lot of ways in terms of the identities of the old gods and evanuris. I think I remember Bellara cooked something for Neve specifically too. They have kind of opposite things going on with responsibility--Bellara blames herself for things that aren't remotely her fault, Neve feels like other people let her down all the time, but Neve also recognizes Bellara and tries to uplift her/be aware of her situations. They could actually build into each other's arcs and give each other room to grow.
AND YET, the devs went out of their fucking way to have Bellara go OH NEVE IS LIKE A SISTER. Dude, let your players ship them jesus christ if people want to go with 'and they were lesbians' why are you barring the way wtf.
And lbr Davrin/Lucanis could be so good, I absolutely loved their dynamic. Stood out as distinct, added to both of their development arcs, parallels on corruption, funny as fuck, not afraid to challenge each other. I'm fine with them as friends but would totally support that ship too. Like shit, what the fuck would Davrin even do if he learned Lucanis hasn't actually had a relationship before when they'd been flirting? He's had this image of a very untrustworthy, unflappable, remorseless assassin but guy is shy and skittish with romantic stuff.
It's not like past Dragon Age games didn't have companion ships in the background. Dorian/Iron Bull--fucking solid. Cultural backgrounds, compared levels of comfort in their own skin, banter + willingness to challenge each other. Legitimately interesting. Fenris/Isabella, the very opposite personalities (serious vs more playful, brooding vs live-and-let-live) but common ground in mischief/teasing was 100% respectable. But I think past games kind of understood not to overload the amount of canon ships because it could be distracting, might not always have chemistry or be something that audiences want. Veilguard it felt like crap was getting shoved down my throat constantly while the devs wagged their fingers at me going 'YOU AREN'T ALLOWED TO SHIP XYZ, THIS SHIP HERE IS MANDATORY'.
I think I saw someone from the dev team comment that they went out of their way to cram in background ships. From what I remember there was a mentality of 'you are not the center of the universe player they'll find other people' but like. They're there to save the world. They aren't speed dating. If chemistry is present cool but again, companion pairings happened in the past already. Players know the characters are doing shit when the player isn't spending time with them and ships could happen. There's no need to 'teach' anyone that.
Why are you forcing people to eat your undercooked ships Bioware? No one even ordered this and you're trying to give us all food poisoning. Take it back.
ARC NAVIGATION: Harding was solid, Neve became solid because I twisted her arm, Emmerich I think was a mess for previously mentioned reasons, Lucanis I think was a mess because of abuse apologism/'the abuse victim has to say it's okay' and because his story was set up as someone who has lacked agency his whole life being denied agency again at the end. The choice never should have been about what to do with Ilario, but Lucanis becoming First Talon or defying Caterina and leaving the Crows.
Davrin was okay but there needed to be a point he realized he himself is capable of being a monster not because of the Blight in his blood but choices he makes. I think it would make sense for him to not become a monstrous person, but being aware he could if he dehumanizes others I think would have made more sense. He who fights monsters and all that.
Taash I think was an actual clusterfuck and deserved so much better. People have critiqued 'Be Qunari'/'Be Rivaini' and I agree with the critique--that felt like a weird cultural supremacy thing trying to make Rivain better and more enlightened than The Qun on all fronts. It was a false dichotomy for a multicultural character imo. I actually wanted to see Taash explore their Qunari heritage and try to understand it better when they'd previously blanket-rejected shit, but the game was framing that as intolerant/'they could neeeeever be themself in that culture'. Thing is, Taash has the freedom to pick and choose what resonates. They don't have to obey blindly, and they don't need to let The Qun dictate their gender identity either. They realized after Shathann's death that they'd never actually understood her properly, and imo the best way to honor their mother would be to try and understand better even if they didn't agree all the time. But that was not how the game framed the choice.
I actually think Taash needed to learn to be a better listener and to reflect/try to understand people outside themself more. They were awful to their mother when she didn't even reject them--was just trying to understand what they were saying about the gender stuff. Taash's character seemed like they had more empathy for dragons than other people tbh, and I'd have preferred to see a choice reflecting whether they continued focusing just on their own wants or if they factored in others more. Not 'everything is about me'/'nothing is about me', but stepping more in one or the other direction.
Bellara's story felt kind of incoherent to me. It seemed like from the outset, she was being challenged in a similar way to Rook in terms of 'where does your agency stop and another person's begins'. She was blaming herself for what happened to Cyrian before learning he was alive, as if he didn't have his own choices in the face of risk. I was very irritated that when it came out he was borderline possessed by Anaris, she kept blaming him as if he still had full agency and awareness. I think I remember her saying he should have died or something? Insanely fucked up. And then her choice is 'do I trust people to make their own choices given knowledge of the past, not knowing if the knowledge will be used for good or bad ends, or do I limit people's potential and keep them in the dark to avoid others making choices I might not like'. The choice felt really creepy in part because of being abstract, and creepier because the game was pressuring toward getting rid of the Archive like 'WHAT IF VENATORI LEARN ABOUT THINGS WHAT IF WE BECOME CONQUERORS'.
I think there are two better options on how to progress for Bellara. 1) Cyrian comes back and it becomes a question of how to react to compromised agency/do you have compassion for someone in a trap not able to act freely or do you say that doesn't matter because harm was caused. 2) Cyrian doesn't come back, focus is kept the Archive revealing both information that could save a lot of lives/inform people about their past but also really dangerous shit--with Bellara having to decide if she's going to let people make their own choices or try to control and limit the outcome. I think her arc was trying to do too many things at once and so her development wound up super confusing.
With Rook, I think there wasn't enough time given to Varric and his situation before the final quests. Imo the game was so focused on maintaining a surprise reveal that it undermined the character development attached. Rook struggling with Varric's death more, whether they encouraged him to try to talk Solas down or told him it was a bad idea, felt like it needed more time to actually ground out that there WAS a sense of guilt there. Seeing 'Varric' really struggling with the injury, trying to talk to 'Varric' about what motivated him/how he continued to feel about both Solas and past losses in his life, would have made sense and gone a long way on that front. Rook can know about Bartrand and try to speculate on how that might have impacted Varric's choice, and about Hawke, and Anders, and even potentially about the Inquisitor a bit. They can reflect about Cole and about stories Varric has told them and how they think Varric felt personally about his own experiences. I think trying to empathize with Varric, who he was, what his experiences were, would make a lot of sense both in terms of wrestling with the loss but also in terms of Rook accepting that Varric made his own choice for his own reasons and it was never for anyone else to decide.
I know for my Rook, again like... prison of regret didn't work very well. Mostly he went through the game and was able to make the separation. Varric was meant to be more complicated and difficult, but there just wasn't enough attention given TO Varric before the reveal imo for the impact to carry clearly and at full strength. And honestly, Varric deserved more focus if he was going to get killed off like that.
Morrigan I think there needed to be clarity that she was not herself Mythal given how fucking scared she was of losing her identity. While we're at it, Flemmeth also wasn't Mythal. They were themselves but carried Mythal as one facet of who they are. If anything, they both became closer to abominations given Mythal was a spirit--but emphasizing that identity was not lost or destroyed I think mattered.
Solas imo was solid.
COMBAT: I mentioned that I normally don't notice this much but jesus fucking christ the revenant fights. I felt like I'd been thrown into a soulsborne game out of nowhere. Asked a friend and it's because everyone always aggros at you unless you come with a tank/the other characters have no health to lose. If you are a mage u r cooked. And the healing mechanic the most difficult enemies got just made me angry tbh. It felt like being told the work I'd put in didn't count.
Realtalk I didn't like the lack of party control in FFXVI when they did it there. Veilguard was a little better because at least you could give a party member a command periodically, but I didn't like the limitation here either.
I would have preferred more differentiation between the mage skills and the mage companion skills. When characters do the same shit it feels annoying and redundant to me. I also think there were too many mages in the party and Bioware might need to sit down and think about balance.
I played as a mage because I haven't since Origins. There were three other mages in the party, leaving a total of four. It felt completely excessive, and I generally try to have a warrior and/or rogue with me to help balance so I didn't get to travel with the other mage companions as much. Bellara being kind of a tinkerer was interesting as hell, I don't know if she strictly needed to be a mage for that. I know Bioware tends to do an archer rogue and a knife rogue most of the time, along with a sword-and-shield warrior + two-handed weapon warrior. If there's going to be more than two companions per class, imo it might be worth it to put in another combat option for variety. Tinkering/traps/status effects maybe?
DIALOGUE: I actually thought most of the voice acting was pretty strong. Want to particularly shout out Taash's VA not only for a distinct and believable delivery (I didn't love some of the actual lines but Jin Maley did a great job with what was given imo), but also holy shit respect for the scene when Shathann died. I wasn't a huge fan of Bellara's voice acting, and I'm sad that Bioware has completely thrown out the idea that different cultures have different accents. Ex. The Dalish sounding Irish from DA2 was really really cool and I miss it. I remember the dwarves usually have American accents but there were so many American accents elsewhere this time that it actually broke my immersion a bit.
I was distracted by my Rook's voice acting. Didn't feel like there was a noticeable difference between male British at low or medium but more than that--voice was too similar to male British Inquisitor's on the one hand while on the other there were places delivery felt kind of awkward. Sounded like Inquisitor's voice got pitched lower to me and idk if I'm imagining it. I like the fem VAs for Rook a ton at medium pitch, American male VA I need to investigate more but when I tested it wasn't really into that performance.
The actual dialogue, I think there were issues with modern language/slang as a whole. A lot of the lines were very awkward and lacking subtlety, dialogue options when given a wheel to choose felt extremely limited, and there were few ways to express sorrow about anything in-game without either 'I'm sorry' or self-blame specifically.
A friend of mine said that it felt like the game didn't give players enough room to define Rook's personality through dialogue variation. I was skeptical going in but really felt that in practice. There were a couple of moments I felt like I could get something resembling the voice I was after in terms of words and sentiment, but they were sparse and I'm annoyed about it.
I enjoyed most of the banter, it was very fun and cute.
CHARACTER CREATOR: Fan fucking tastic tbh. Someone heard the protests about Inquisition's six flavors of bald and the terror of horizontal hairline and vowed not to repeat sins past. Graphics are great, no more greasy look, solid control over features. I wish there was better labeling on some of the adjustments and that the eyes had better width and shape options. I will also say for Qunari specifically--I think something needs to be done about the hairline. I keep going to bangs so the forehead doesn't look huge and weirdly shaped but there are limited options. If you get bangs, the sides of the head are buzzed or shaved. Managing but it would be nice to have more variety.
DESIGNS: Whyyyyyyyyyyyy don't we get any black or gray armors. Whyyyyyyyyyyyyyyy can't we see previews of shit before purchasing? Whyyyyyyyyyy do certain outfits use metal that doesn't go with anything? Whyyyyyyyyyyyyyy is that one all white outfit impossible to obtain even when you view all of Solas's memories?
Some armors are decent. Some are weird and poop.
I think the actual companion designs are pretty good overall too. I like Ghilan'nain's look a lot but kind of hate Elgar'nan's. Isabella's concept art was way better. I like the amount of pus and bulbousness put into the Blight and darkspawn but I think some of the designs/colors needed refining there.
Listen, I like vibrancy a lot so it didn't bother me that the game had more of that generally. Just would have liked a little more for black/white stuff too. I think the companions read pretty visually distinct from each other while having enough in-common visually to feel cohesive. I would like more options ofc but that's no surprise lmao.
FACTIONS: Despite being a Shadow Dragon I never felt any personal connection at all with my faction or anyone in it besides Neve maybe. Also, name and catchphrase weren't great imo. It also read as very divorced from the actual people who needed help because the devs shied away from showing slavery, which was annoying. I'm extremely annoyed at the Lords of Fortune for reasons previously mentioned. The Crows I like the characters a lot but I think it's a major problem that they were framed as purely noble and nice within being assassins. I think Teia and Viago are great but I also think the ongoing practice of child abuse to make assassins needed examination. It could have been interesting to see which Crows are continuing to perpetuate that and which are rejecting it. The Wardens felt like a lot of the competence was undermined, the actual presence of criminals in their ranks was an informed attribute, and I miss my Warden-Commander so much. The Mourn Watch is fun but I think there were problems because the devs were treating the dead kind of closer to very expensive party city skeletons or pets rather than full people at times. Without value for the living and life, there can't be true understanding or respect for death. I also think it's a problem that stigma was framed as people just being mean and intolerant of someone's career because spooooooooky instead of individuals facing a heavy subject that might be religiously charged. Also though, the devs shot themselves in the foot so many times trying to stress how cool and beyond competent the Mourn Watch is instead of just letting the Mourn Watch be cool. See 'the undead can't be Blighted'. The Veil Jumpers felt shallow and like there was a whole lot of Dalish angst/conflict about the gods that got completely omitted to their detriment. More could have been done, they were all massively hurt by the sanitization issue.
ANTAGONISTS: This was one of the biggest failures of the game. I could go into individual characters here but it would be the same refrain over and over again so I'm going to speak broadly.
Solas being an exception, the developers refused to even entertain how or why a person with complex thoughts, loves, hates, hopes, fears, and ordinary moments could perpetuate horrific acts. The entire game had zero concept of the principle 'everyone is the hero in their own story'. Empathy, good intentions, past trauma, trying to protect something--there was zero examination to speak of. Antagonists were abstract 'others', just monsters in human skin who no decent person could ever become. There is no understandable goal. There is no negotiation. People are evil because they are evil and if you try to understand it might just make you evil too.
And tbh, having that approach should disqualify a storyteller at the outset. That is an unacceptable level of incompetence.
I would be able to understand (not agree obviously, but understand) if the Venatori were fighting to preserve slavery because Tevinter's economy would take a huge hit without it and there is a non-zero chance that while they're trying to restructure, the Andrastrian Chantry might invade and attempt to punish/control Tevinter's mages Pretty sure that happened before. And if the Chantry didn't attack, Par Vollen very well might.
If Elgar'nan saw and was upset by the conflicts and violence that had swept Thedas for millenia, it would explain why he wanted to take absolute control. I've personally seen someone say they wished mass mind-control was a thing because they could use that to stop people from fighting and behave 'the way they're supposed to'. Absolutely disturbing sacrifice of free will in the name of peace at any cost. Elgar'nan could have been of that mindset and it could have been something to examine.
Instead we got sadists for sadism's sake, evil for evil's sake. Over and over again. No reason. The Antaam allying with the Venatori made ZERO sense and contradicted the deep rooted Qunari fear of mages (let alone red lyrium-weilding mages), but they're being dehumanized into stupid brutes who only value strength anyway so who cares right?
When you make everyone you find morally repulsive a strawman, when you file them as irrevocably 'other' and something you could never have anything in-common with, you open yourself to the greater likelihood of falling into the same trap. Under what circumstances might YOU become unimaginably cruel? Who are YOUR acceptable targets? What do YOU let slide because you think it's for a greater good? Fear, selfishness, convenience, apathy toward others. Having suffered an injustice and using anger/power to hurt others to make sure you never feel helpless again. Caring about something so much that you'll destroy anyone that even might cause it harm.
Power and cruelty for their own sakes are meaningless, but that's all the devs were willing to think about.
Also to clarify part of the issue. I'm pretty sure that the devs would argue Elgar'nan is a litterer because he's evil and evil people litter. Elgar'nan eats kitten because why would an evil, evil person be decent to kittens? If he was nice to kittens then those had to be evil kittens. Elgar'nan would NEVER read The Randy Dowager, but if he did then anyone else who read The Randy Dowager would become evil by association. He cannot so much as brush his teeth without it being a malevolent act.
That's the level of strawman he and pretty much all the other antagonists are. It's ridiculous.
CONCLUSION: Like I said, I have other thoughts/directions based on holes left by the devs. I didn't hate the game. There were totally things I had fun with. But I do think it deserves criticism, and by admitting those criticisms I think fans have the opportunity to address them on their own terms with fan content.
Larian overdid post-release edits, removed things that were good, and put in shit that actually lowered the game's quality. I think if Bioware wants to recover from the abysmal sales being reported for this at all, they actually should do post-release edits like Larian to actually fix crap. I doubt they will and even if they did idk that it would work because they'd need to get someone with a very different approach to assist, but that's what I'd advise.
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requiemforthestars · 19 days ago
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I'm leaning really heavily towards romancing Neve because I think her and my Crow Rook could fit. A cynic who believes in fighting for a better world vs an idealist who cannot afford idealism because as an assassin her job is to be the villain. All that. They could've met in different circumstances because in my head the Crows found Rook when they got hired to kill a Tevinter lord only to find one of his slaves, teen Rook with newly-found magic powers, had killed him and half his family first, so they saw potential. But if they hadn't? My Rook would have 100% ended up with the Shadow Dragons somehow. So, because of all of this my heart was asking me to save Minrathous in this playthrough but I decided to save Treviso and leave Minrathous for a later canon playthrough in which I do all the quests, but I'm just... really enjoying the angst with Neve gone because it was Rook's fault the Venatori took over? Like it's horrible but it happened just after Neve's first personal quest where she told Rook about the people in Dock Town who were worth saving and right after that Rook gave her a gift, and they flirted and it could have been something but then the dragons attacked, and Rook chose Treviso (because she thought Minrathous could defend itself, because a part of her thinks Tevinter and just wants to burn it all to the ground, because she is a Crow and the Crows come first, always) but she broke Neve's heart!! Neve saw her dreams shattered and Rook confirmed to herself that no matter what happens she will always bring only death and like, this idea has me on a fucking chokehold, man, hold on a fucking second...
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cobbiest · 18 days ago
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Dawn “The Panther” Mercari, aka Rook
Infodump below the cut 🐆
I absolutely went back to my edgelord roots with this lad. Dawn was abducted by the venatori as a child, targeted for his unusually potent magic and groomed into a mage-assassin. After years of missions and mind control, he was rescued by the Shadow Dragons. He decided to use his skills with a spellblade to help those in a similar situation to his own.
Over time, he opened up to his fellow dragons, and found the personality he’d been forced to suppress all his life. He likes whiskey and street food, and always stops to pet any alley cat or stray dog he sees. He keeps dishes of food and water full in the alley below the cramped loft he calls an apartment, though he doesn’t have any pets, for fear of him dying on a mission, and them being abandoned.
He earned the nickname “Panther” after he fell asleep slung over a tree branch while scouting with a few other dragons. He can and will sleep anywhere. His apartment is an attic above a bakery. He rescued the child of the baker when he was new to the Shadow Dragons, and the smell of fresh bread is comforting.
He’s surprisingly vain. Even during his time with the venatori, he managed to prevent any scarring on his face, other than the mark on his forehead they used to initiate his mind control before missions. He has a series of markings on his neck, and a complex glyph on his back from his time with the venatori, as well, though he doesn’t talk about them.
After the start of Veilguard, he takes on a leadership position somewhat begrudgingly, though after seeing how the others wrestle with making tough choices, he doesn’t mind the responsibility. Wagers of life and death are nothing new to him.
He takes a particular shine to Bellara, at first. Her open attitude and inquisitiveness draw him in, and the two become fast friends. He feels a certain sense of protectiveness for her, and considers her something of a sister, though he hasn’t had the nerve to tell her so.
Freeing Lucanis reminds him too closely of his own imprisonment. The two of them understand each other, and it isn’t long before flirting in the heat of combat develops into something far realer than either of them is prepared for. Rook never really had time for a serious relationship, before. He could never feel connected to another person, but this changes with Lucanis. They are both blades, sharpened to a razor’s edge, but they can be soft with each other, smoothing their harsh edges……… I’m so soft for them, your honor.
(However, the fact that I maxed out his height means The Scene with Lucanis is hilarious, tiny man struggles so hard to look up at Dawn, I was dying.)
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roseofblogging · 24 days ago
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The liveblog continues with Rook's recent one-on-one trips with her companions, a new member, and a very, very difficult decision in light of some dragons appearing...
While in the process of gathering more intel on what the two escaped elven gods trying to enslave and/or kill everyone are doing, Rook took a break to check in with the three members of the crew so far. She and Bellara first took care of some artifacts that gave Bellara a lot of anxiety. Her apprehension seemed out of place until Rook discovered she blamed herself for her brother's death over an artifact. Ah...now it all makes sense. The girl tries so hard, and Rook's been through that stage of grief herself. It's something Bellara will have to work through, but Rook swore to herself she'd be there to help Bellara with artifacts anytime.
Next up was a coffee date with Lucanis. Okay, so it was mostly to accompany Lucanis while he spoke with his cousin about the assassination of their grandmother, but it was also definitely a coffee date. There was much flirting, and now Lucanis knows she has a sweet tooth and hates bitter coffee. Something about Lucanis feels very comforting yet very dangerous. He's a Crow, so he's an assassin. He's an "Abomination" (not a term Rook loves) because of Spite inside him, so he should be terrifying. But he's a man who loves complex flavors, talks beautifully about his country and his city, buys gifts for the rest of the team, and has a strong moral compass. (It doesn't hurt that he's got a beautiful voice and a beautiful face either...)
After that, Rook accompanied Harding on a trip to practice her stone magic. It seems that the kind of rock impacts what kind of magic Harding can impose upon it. It's really neat to watch! However, Harding acted strangely at the end of their practice session. When she spoke to Rook about it later, Harding said she'd heard a voice. Rook's not entirely sure whether this is good or bad, but it's something that's been gnawing at her ever since. Hopefully they can get some answers soon from the dwarves in the deep roads.
Neve's been someone Rook had vaguely known of while working in Minrathous as another Shadow Dragon, but they had never directly worked together. Neve's information-gathering skills had give them an edge in missions, and Rook had never known much about her otherwise. Having spent a lot of time with her now...wow. Neve doesn't get personal very often and there's so much Rook still doesn't know about the woman, but she can't help being in awe around her. This is someone who will drop all her things to inconvenience herself for people important to her but also can coldly analyze and read people. Her intuition is on another scale. Even if Rook wanted to hide something from her, she never could. She's never been that good at reading people or reading the truth between some very complicated, gibberish lines of slight falsehoods, so she admires Neve a lot. Being a leader is scary, but having someone at Neve at your side relieves some of the pressure.
So, Rook and Neve went on a trip in Minrathous (a nostalgic trip for Rook) to buy some newspapers for information and to find the serial Bellara's been obsessed with.
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"People will tell you Minrathous is broken--and they're right. It's corrupt, petty. Saving the world won't fix it." Neve stared into the distance, her gaze hard. Her eyes made it clear she tried every day to push through the hopelessness. "I take the small wins, Rook. Hal serving fish another day. Getting past the next scrape alive."
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"We got in over our heads, didn't we? But I'm glad you took the job," Rook said, referring to Neve having agreed to work with Varric on this job to stop Solas (and now stopping the gods we accidentally let out).
"I've seen worse." Neve smirked.
Rook smiled gently. "Then I'm glad you stuck around."
Neve's smirk turned into a toothy grin. "Misery loves company."
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After the leader of the Grey Wardens basically called Rook crazy for saying that elven gods were changing the Blight into something else, Harding got Rook in touch with some other Grey Wardens who pointed to yet another Grey Warden--it's been a struggle finding someone who specializes in warding off the Blight!
This led to Davrin and his griffon. There are hardly any griffons still alive--Rook had honestly thought they were extinct, but turns out there are 13 remaining, and all of them are in Davrin's unit. Davrin has two companions who were training the griffons to fight darkspawn. Unfortunately, 12 of them went missing, and so did those two companions--who we later found dead. Rook and Davrin fought the entity responsible, who unfortunately managed to spirit itself away with the 12 other griffons, leaving only Davrin alive with Assan, the only griffon the Grey Wardens have now. Rook felt her heart sink into the pit of her stomach. If they'd been faster or stronger, they could have undone the blood magic on the cages for those griffons sooner. She hopes they'll be okay. She only just met Davrin and Assan (Rook let Davrin know that "Assan" means "arrow" in elvish, to which he laughed and replied that he hoped Assan would grow into that name), and she smells too much like the blight for Assan to be comfortable around her without Davrin, but she hopes one day she can give Assan some pets and scratches. The poor griffon lost his whole family.
Davrin didn't have much time to settle in before terrible news struck: Elgar'nan and Ghilanain had made their move. Each had unleashed a dragon on a city. One was attacking Minrathous; the other Treviso. Lucanis obviously told Rook to go to Treviso and save the people there under siege by the Antaam. Rook had just been there with him and could tell how much his city meant to him. But she and Neve felt the same about Minrathous. That was Rook's city. She'd had to flee it before for her own safety, but now that she could be there without fearing being murdered for political reasons--and she'd just been there with Neve!--she couldn't just let Ghilanain disrupt it and empower the slavers of Tevinter even further. Rook couldn't imagine how terrible it'd be if she let the Tevinter mages have the influence of a blighted Dragon and an ancient elven mage who only cares about experiments and nothing about its costs.
But that also meant leaving Treviso to a dragon. Even worse, the Blight spilled into their rivers and sewers. So many people would die, and even more would die later.
But still. She made her choice to go save the city that was an unlikely home for her. For all the people who dared to stand up to a government that believed some people were not people.
When she found Lucanis in a completely destroyed Treviso, she first saw him with his head in his hands. The dragon had left, but Treviso as she'd just seen it from a cafe with Lucanis was now gone. Her kneejerk reaction to his guilt was to insist to Lucanis that she had done what he'd done--gone back to help her own people. He shot back that then Rook should understand how he feels now.
She wished she'd kept her mouth shut.
The group reconvened at the Lighthouse to discuss their next steps. Lucanis did not join them, staying in Treviso. Guilt continued to eat at Rook. She hopes he returns but understands if he's angry at her. She'd be livid if she were in his shoes.
Dragon Age: The Veilguard liveblog
Hello! I often post Splatoon stuff here or reblog Tales RPG stuff, but I'm currently sucked into Dragon Age: The Veilguard and want to dump my thoughts on my game somewhere that I can look back on later.
If you want to avoid these either because of spoilers or because you just do not want to see it, I'll be using the tags: rose plays veilguard and dragon age: the veilguard spoilers, and you can blacklist those.
With that said, here we go!
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The background for my Rook: She's a mage originally from a Dalish clan that greatly worships Elgar'nan, the father of the elven pantheon, god of vengeance, justice, retribution, and the sun. She grew up eagerly taking the vallislin and vowed to help the helpless, invoking Elgar'nan's name when doing so. (All the while, I, giggle at the sheer irony of how she'd hate the Evanuris--whom she currently worships--for them having been slavers.)
After she moved away to see more of the world, she found herself loving both the glitz and the grime of Minrathous in the Tevinter Empirium: the street markets were nothing like she'd ever encountered at home, and she became enamored.
Then she learned about the much darker side of Tevinter, and the fact that slavery was still legal there infuriated her. That's when she joined the Shadow Dragons and eventually made a name for herself freeing a bunch of slaves, going against the Shadow Dragons' plan to go slower and avoid attention. She doesn't regret freeing people, but she recognizes her actions had consequences for the Shadow Dragons and probably endangered a lot of people after she was forced to flee the city.
She's looked up to Varric ever since he found her and asked her to help them track down Solas. She's not fond of essentially being the leader in his place now, and she goes to him for advice a lot. He always manages to cheer her up no matter how much she beats herself up.
We're still early in the game's story, and while Solas didn't outright say at the start that the elven gods enslaved people, she got the sense the stories she'd grown up learning weren't entirely true. Now that she's lived through a couple of Solas's memories of fighting back against Elgar'nan, she has very mixed feelings about her prior hero-worship of the Evanuris father (she still does not know the truth about vallislin's origins). Time will tell how she'll feel eventually having to face Elgar'nan himself, now that he's escaped Solas's imprisonment.
She finds Solas pretty irritating and full of himself, but her conversations with him in the Fade have made her see him for more of who he is: a very old man who wanted to save people but is ultimately fallible and prone to mistakes like anyone, including severe lapses in judgment and an inability to listen to people he views as far younger, far more inexperienced, and deluded by a millennium of lies passed down as culture. For which he's right! That irritates her even more.
Where we're at now: Varric is injured and out of battle for what seems to be a long time. Harding has become a sweet friend, and Rook is looking forward to learning more about this strange stone magic she acquired from Solas's ancient dagger.
Neve, oh my gosh *swoon* aaaa. Kinda crushing hardcore. Excited about working with another person from the Shadow Dragons, especially someone with such fantastic inductive reasoning skills. We're aligned on some major core values. Both fiercely love Minrathous.
Bellara is incredibly sweet! Crushing--not sure if romantic or platonic, but definitely wanna learn more about her. The way she rambles is adorable. She's a fantastic tinkerer, brilliant, and full of life with a sense of adventure. Her enthusiasm is infectious!
Lucanis...yet another *swoon* He's only just joined, so Rook doesn't know much about him yet, and having a contract killer with a demon living in his head is concerning, but she's trying not to be judgmental about it. After her first one-on-one with him, she's feeling like he has a really good handle on that situation, though she feels awful for him and how he's constantly sleep-deprived because of that situation. She plans to sit down with him for coffee on the regular. (My own thoughts from being able to see the interactions with Spite: OH MY GOSH LOL he's hot) Plus, he takes his work seriously, and it's not like he wants ancient elves unleashing the worst Blight upon the world, worse than any of us can imagine. So, she can work with him, and she's got a good vibe about him at the moment. It's not like she hasn't killed people before.
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invinciblerodent · 29 days ago
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i've had a little time to think about it now, and despite my initial bristling, the more I gnaw on it.... the more I actually really like the choice of the two cities. Both as a story beat, and for how it affects my Rook specifically.
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Like... canonically just before that choice, Verbena confided in Neve (one of the first times she's done that with anyone in the game so far) about her feelings about Minrathous being... complicated.
Ver's love for the place, it obviously comes tinged with loss, and pain, and resentment- hardship, and tears, and an awareness of the many bleeding wounds of both city and Imperium that, as a Shadow and as a Soporati, she's keenly aware of. Just like Neve, Ver also knows Minrathous as a tarnished, but precious jewel, and she has many feelings about the place that are best condensed into the word "bittersweet". She's buried and gained family there, she's loved and lost there, those streets have soaked up tears of both joy and sorrow. Despite all its politics, all the painful memories, the complicated feelings, hearing that her city, her home was in danger...
There was never any way that she would have chosen any other over it.
And I really find myself liking how profoundly that changes the relationships that she's going to have with Neve, Lucanis, AND Davrin.
(very lengthy rambles under cut, im sorry ok, i had time to think while cooking today, bear with me)
As for Neve, Ver making that choice with very little hesitation shows that Neve was right to open up to-, and place her trust in Ver. She was right to judge Ver as a loyal ally, a neighbor and a confidant, and to know, deep in the pit of her stomach, that Ver was going to follow her- which, I hope, also translates to the future of their friendship.
It feels like Ver sort of unknowingly "proved" herself, and making this call, it feels like it added a layer of security, and a mutual reliance to their relationship, deepening their bond. It kinda took their tentative friendship into ride-or-die territories.
As for Lucanis... of course there's on one hand his crush that he seemed to have developed, which has now died in its infancy. After a year of isolation (and not really being alone in his own head, not being the sole arbiter of his own feelings), it was probably easy enough for him to quickly develop a strangely intense bond with the people who broke him out (hence the interesting lines, like chiding Illario for "flirting" with his "..... colleague") and then also showed him a rare kindness and understanding, which Ver and Neve both did- and then they both broke that trust. ("Rook.... no more.")
But on the other hand (even though he hadn't come back yet in my game, so I don't know what'll happen then), I think neither Lucanis nor Ver can help but feel resentful of the other now. Him, for known reasons, and her, because though she feels guilt and regret, she also feels that it's deeply unfair of him to expect her to make a decision that he himself would not have made either.
(I think she fully believes that if he had been in her shoes, if it had been his call to make, he too would have let her city burn to save his own people. He kind of did make that decision, when he made his own call and ran off- he had no way of knowing that the dragon would back off so easy, and he still kind of caused the group to split down the middle, leaving only Ver, Neve, and one basically unknown Warden to face Ghilan'nain.)(I think Ver is going to ignore that had she made a different call, Neve would have also presented the same liability.)
Even if they end up reconciling, it won't pass without a trace that even though she rushed to Treviso afterwards as quickly as she possibly could, expressed nothing but regret, and did everything she could to make it right, he slunk off for days, and stubbornly refused to speak to anyone. I think Ver right now definitely feels like that's him pointedly blaming her (doing nothing to help the guilt she already feels all on her own). Him not being there as she was bitterly hacking at pockets of Blight in the heart of his city in the aftermath probably sealed that for her.
And for Davrin, I really like how seeing her immediately make this hard choice only hours after meeting him presents a very quick opportunity for him to bond with Ver, right out the gate.
I think there is a lot to do here with the concepts of both hope and faded glory, both as they live in Tevinter's resistance movement, and the Wardens.
I mean, defending the defenseless from an ancient and seemingly invincible foe? Clinging onto hope with bloody knuckles as one gets up over and over again, to keep thanklessly battling the infinite heads of the hydra of corruption, helping in all the invisible ways? That's got to be something both a Shadow, and a Warden (and the Dalish, tbh) understands deeply. (Really, from where they're standing, what even is the difference between a darkspawn and a magister, if not just a thousand or so years?)
It's also worth mentioning that, like I've said before, this all means that his very first impressions of her were just her jumping without hesitation to the defense of the last remaining baby griffons (you don't get a better metaphor for hope OR faded glory than that), only to then charge blindly at a blighted dragon and a god in defense of her city? That's got to impress him at least a little bit. From his perspective, she's got to look damn impressive now, especially considering how that ferocity she showed there contrasts with the joking kindness she shows in his personal quest right after.
So, lots of character relationship developments, lots of interesting moments, lots to think about. Really impactful bit, I enjoyed it a lot.
I really just wish we had a pop-up or a prompt warning us that grabbing Davrin was gonna move the plot forward, because then I would have taken my time exploring Treviso properly, and wouldn't now be scared to go recruit Taash and Emmrich, lol.
I think I might do a bit of sidequesting and exploring for the time being, wait to see if it does take moving the main plot forward to get Lucanis back (like I assume it does), and toy with the thought of little bonding moments with the others.
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