I've been thinking a lot lately about how Kabru deprives himself.
Kabru as a character is intertwined with the idea that sometimes we have to sacrifice the needs of the few for the good of the many. He ultimately subverts this first by sabotaging the Canaries and then by letting Laios go, but in practice he's already been living a life of self-sacrifice.
Saving people, and learning the secrets of the dungeons to seal them, are what's important. Not his own comforts. Not his own desires. He forces them down until he doesn't know they're there, until one of them has to come spilling out during the confession in chapter 76.
Specifically, I think it's very significant, in a story about food and all that it entails, that Kabru is rarely shown eating. He's the deuteragonist of Dungeon Meshi, the cooking manga, but while meals are the anchoring points of Laios's journey, given loving focus, for Kabru, they're ... not.
I'm sure he eats during dungeon expeditions, in the routine way that adventurers must when they sit down to camp. But on the surface, you get the idea that Kabru spends most of his time doing his self-assigned dungeon-related tasks: meeting with people, studying them, putting together that evidence board, researching the dungeon, god knows what else. Feeding himself is secondary.
He's introduced during a meal, eating at a restaurant, just to set up the contrast between his party and Laios's. And it's the last normal meal we see him eating until the communal ending feast (if you consider Falin's dragon parts normal).
First, we get this:
Kabru's response here is such a non-answer, it strongly implies to me that he wasn't thinking about it until Rin brought it up. That he might not even be feeling the hunger signals that he logically knew he should.
They sit down to eat, but Kabru is never drawn reaching for food or eating it like the rest of his party. He only drinks.
It's possible this means nothing, that we can just assume he's putting food in his mouth off-panel, but again, this entire manga is about food. Cooking it, eating it, appreciating it, taking pleasure in it, grounding yourself in the necessary routine of it and affirming your right to live by consuming it. It's given such a huge focus.
We don't see him eat again until the harpy egg.
What a significant question for the protagonist to ask his foil in this story about eating! Aren't you hungry? Aren't you, Kabru?
He was revived only minutes ago after a violent encounter. And then he chokes down food that causes him further harm by triggering him, all because he's so determined to stay in Laios's good graces.
In his flashback, we see Milsiril trying to spoon-feed young Kabru cake that we know he doesn't like. He doesn't want to eat: he wants to be training.
Then with Mithrun, we see him eating the least-monstery monster food he can get his hands on, for the sake of survival- walking mushroom, barometz, an egg. The barometz is his first chance to make something like an a real meal, and he actually seems excited about it because he wants to replicate a lamb dish his mother used to make him!
...but he doesn't get to enjoy it like he wanted to.
Then, when all the Canaries are eating field rations ... Kabru still isn't shown eating. He's only shown giving food to Mithrun.
And of course the next time he eats is the bavarois, which for his sake is at least plant based ... but he still has to use a coping mechanism to get through it.
I don't think Kabru does this all on purpose. I think Kui does this all on purpose. Kabru's Post Traumatic Stress Disorder should be understood as informing his character just as much as Laios's autism informs his. It's another way that Kabru and Laios act as foils: where Laios takes pleasure in meals and approaches food with the excitement of discovery, Kabru's experiences with eating are tainted by his trauma. Laios indulges; Kabru denies himself. Laios is shown enjoying food, Kabru is shown struggling with it.
And I can very easily imagine a reason why Kabru might have a subconscious aversion towards eating.
Meals are the privilege of the living.
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Okay but it's super interesting how
Din = Power = Ganondorf
Naryu = Wisdom = Zelda
Farore = Courage = Link.
Because Din, in the hylian creation myth, created the physical world. Naryu then created the laws - gravity, time, etc. And Farore finally created life - plants and people.
Din created the body, naryu the mind, Farore the soul.
And the triforce and its wielders so perfectly reflect that.
Ganon is physical power, he is big and intimidating and he breaks things. He is cunning and determined, but that's not what he focuses on. He is might makes right.
Zelda is wisdom and cleverness. She is stall tactics and information and team work. She is a powerful mage with a spine of steel, but that's not how she'll win. She is the pen being mightier than the sword.
Link is courage and persistence. He is the wild card sneaking behind enemy ranks, always moving, plunging into terrifying situations head first. He's a phenomenal fighter with a keen wit, but that's not what will get him through his challenges. He is bravery not being the absence of fear but the triumph over it.
They sit in perfect parallels to each other.
And ganon is reborn through his body - his resurrection is immortality. No matter how low he is cast, as long as he has a body he can claw his way back. He can cling to his power, build it ever higher.
Zelda is reborn through the magic of her bloodline. It's the accumulated knowledge handed down for generations, the unique power she must master, the skills she must develop to survive and get her kingdom out the other side intact. Even her name, the knowledge of herself, is handed down from all the way from the very first. Her ancestors knowledge of her future presence, her stability, is what gives her the edge.
Link is reborn in spirit. He is not bound by flesh or blood. Just like his wanderlust soul he can reappear in any time or place. His variation, his unpredictability, is exactly how he fights. It's what makes him so hard to pin down.
Ganons need to build strength means he can't chase after link. Links impulsiveness means zelda can outwit him. Zeldas stationary predictability means she's an easy target for ganon.
But the other direction?
Fire melts ice, ice redirects lightning, lightning burns fire.
And that's the very essence of the triforce.
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A little different than last year's, but here we are again. To say that this past year hasn't been absolutely wild would be a lie, cause HOLY SHIT MAN
This year's birthday is. A little different for me, but you already have the silly comic to show that so I won't make like a broken record oops
But, despite the changes and hills that life's decided I should climb or throw at, it hasn't changed the fact that I'm so genuinely fucking thankful to the people that I've known since joining this fandom. I'm not even kidding when I say that being here has actually changed my life for the better. I know I said something similar last year, but this time, hoo boy it sure turned up the AMP and test how far I could go.
So, to everyone, both new and old; thank you for being here :D
@garbagechocolate @darkxsoulzyx @smoljeanius @bunmuffin @skizabaa
@tuzesdays @sleepykas @fernzwing @kandidandi @starsketchez
@just-a-drawing-bean @notdysfunk @ilsole @amberluvsbugs @cloudyvoid
@nomsthecat @alfinefalf @nosleepygay @theblog-with-thestuff
@cacaocheri
(Edit: ty kibbits for informing me of the. Fuck ass tagging system)
AND TAGGING OTHERS BECAUSE. POINTS. BONKS WITH HEAD. GETTING TO EITHER INTERACT OR TALK OR WHATEVER IS ALWAYS A DELIGHT
@ohno-the-sun @kibbits @ink-yy @saltyfryz @kaprisvn
@hierba-picante @sunny-sophies-garden @cookiiemancer @sneeblbop @justaduckarts
@pepethehumanz @crystalmagpie447 @woolysstuff @mocha-illustrates @duhsty1
@sanchensky @pillowspace @victarin @witherfide
[I DEFINITELY GOT SONAS WRONG AND THESE AREN'T ALL THE SILLY PEOPLE I KNOW BUT IM SITTING HERE AT 2:30 IN THE MORNING JUST KNOW YOU'RE THERE IN SPIRIT HANDING YOU ALL POPTARTS WAUGH]
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It's been a lot of work over a lot of time but I think I can finally share this...
PMD:EoS, but with all of the starters!
...Including Grookey, finally!!!!! 🥳
Introducing PMD: Expanded Sky!
This is a public mod available to download now! It adds in all starters from unova all the way to paldea, as well as zorua, axew and rockruff, and allows evolving eevee into sylveon.
Speaking of which, fairy type has been patched into the game! Disarming voice replaces milk drink and moonblast replaces judgement, which was unused.
Some non-traditional starters are no longer available as hero options in this due to lack of space, but are still available as partners. (Skitty can be chosen as a hero in version 1.0.0 only, so download that version instead of the latest if you wanna use her! Riolu and Shinx are available in version 1.2.1 and below)
If one of your faves was taken off the hero roster (eg vulpix, skitty, riolu, munchlax, etc), I have a tutorial here on how to quickly edit the patched file to put them back in :)
Several regional variants have been added! Alolan Raichu, Alolan Marowak and Hisuian Typhlosion are now available as potential evolutions for their respective base stages.
Partners across both rescue team and all three versions of explorers are available too, including Cubone, Munchlax, Machop, Vulpix, Riolu, etc
Sprites and portraits are courtesy of the brilliant PMD Sprite Repository and the many incredible artists who contribute to it!
Credits for all improvement patches, sprites and portraits are included in the download, as well as an explanation on how to patch the game and the full starter list.
The mod is split in two versions to accommodate all the partners - MIDDAY version and MIDNIGHT version. The download includes both, as well as the tool required to patch your game! You'll need a clean US copy of pmd eos at hand.
A full list of moves learned by newly added Pokémon can be found here, as well as info on how to evolve them and their IQ groups.
If you run into any issues, feel free to drop me an ask or DM and I'll see how I can help/what I need to fix!
You can find the download for this rom hack here!
Edits/updates noted under the cut:
(27/04/23)
The overall mod now has a name - expanded sky! Reflected earlier on in the post.
I've been informed that the included patching tool (XDelta) doesn't work on mac, and after some digging around and discussions in dms we found this tool works for Mac instead.
Added graphics to the post displaying which heroes and partners are part of the hack.
(11/05/23)
Added link to learnset compilation for all new pokémon.
(17/05/23) Version 1.1.0 has been released!
Sobble is now a starter, replacing Skitty (Skitty is still accessible by downloading v1.0.0 on the download page). Sobble is also now a partner in MIDNIGHT.
Zorua/Zoroark's moveset has been tweaked slightly
Base forms of all new starters can now be found in Oran Forest, and can be recruitable in the post-game. The new fire starters can also be found in Giant Volcano.
Extra portraits and sprites were added for Cubone, Psyduck and Machop. Like the rest of the new assets in this mod, these were imported from the PMD Sprite Repository, and credits are on the title screen and in the readme.txt.
Extra credits + more in-depth instructions for patching the game included in the readme.txt.
(18/05/23)
Added a link to a tutorial on swapping out heroes for others already existing in the game.
(22/05/23) - Version 1.1.1 has been released!
Fixed genders for female starter options on the quiz.
Updated Fuecoco to use new portraits and sprites. (Credits to Garbage)
(23/05/23) - Version 1.1.2 has been released!
Female starters from gens 5-9 can now evolve correctly (save for starters who don't have evolutions in the game yet - these are listed in the text file in the download)
Rockruff can now evolve, and Midnight Lycanroc's evolution method has been fixed to use the Lunar Ribbon as intended.
(15/06/23) - Version 1.2.1 has been released!
In 1.2.0, a second version of the mod was included in the zip compatible with melon emulator, and potentially others that were having issues with saving.
Fairy gummis were also made available as mission rewards and shop items.
There's a couple more things that can be seen in the changelog including bugfixes, but the main other thing promised was that Froakie and Litten can now evolve directly into Greninja and Incineroar. Due to an evolution flag not being set this ended up untrue, but has been fixed in 1.2.1.
This post claimed dazzling gleam is in the game, but it should've said disarming voice.
🆕 (10/03/24) - Version 1.3.0 has been released!
Dusk Lycanroc, Drizzile, Inteleon, Grookey, Axew and Fraxure have been added, as well as Alolan Raichu, Alolan Marowak an Hisuian Typhlosion.
Axew replaces Shinx in the hero roster, and Grookey replaces Riolu.
Additional portraits and sprites added for starter evolutions, including vanilla starters. Sleep animations have been copied over to EventSleep/Laying/Wake animations if missing.
Greninja erroneously had the same moveset as Froakie. This has now been fixed.
Credits are no longer displayed on the title screen.
Sprite, portrait and patch credits can now be viewed by talking to a Cyndaquil NPC on the crossroads.
Evolution help can also be accessed by talking to this same NPC.
🆕 (23/05/24) - Version 1.3.1 has been released!
The uhh. Grovyle problem. Yeah. That should be fixed.
(Grovyle was missing several sprites as a side effect of trying to add new ones, due to his unique setup in the vanilla game as such an important npc. His sprites should now be reverted to a functional state, rather than leaving him to walk fowards on the spot all the time).
An issue present from the start that caused the game to freeze while advancing floors in dungeons occasionally should now be resolved.
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