#i'd make a mod of this if i could code
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oh-meow-swirls · 6 months ago
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it's kind of weird to me that they didn't bother releasing sushi and tempura internationally at all but at the same time i'm kinda glad they didn't cuz like. yo-kai watch was financially failing in the west by the time 3 released. i feel like if they had released sushi and tempura the franchise would've completely tanked before we got sukiyaki which would've sucked. honestly if anything i feel like it's more surprising that we got all three versions of 2 instead of them just releasing psychic specters but tbf i think yo-kai watch was doing well in the west when 2 released. 2 is just inexplicably what killed the franchise despite being a masterpiece-
#puppy rambles#yo-kai watch#yw3#yw2#idk. i have a lot of thoughts on this stuff#still upset i didn't find out 3 released in america until a while after it did :/ could've gotten a physical copy if i'd found out earlier#but alas. i'm just stuck with a boring digital version. i mean the digital versions of yo-kai watch games are better but like. still#i never got maginyan in blasters even though i could've. the code or whatever was on the receipt but my mom bought it for me#from the nintendo website. and i don't think she checked it and i don't think i found out that was where it was until a bit after i got it-#i did get machonyan and jibanyan t/komasan t's codes entered though so i can get them on any playthrough now#unless i put the sd card in another 3ds since apparently it's system-based instead of sd card based??? which is really stupid#but you can probably bypass that with cfw and i do plan on modding my 3ds eventually#it'll just be a process cuz i don't have an sd card slot on my computer and idk if my moms would be willing to help#so i'll probably have to get a separate sd card reader or whatever. which i do think my moms would be okay with i mean#it's my system and they're cool with piracy lfskdjfjkfsdkljfd-#my moms are so cool <3 i just wish i could get them interested in yo-kai watch but they don't seem to care lfskdjfkjsfdjlksfd-#they determined the battle system doesn't sound fun but i might've just described it badly#i mean tbf. it is very annoying sometimes. especially when my healer just will not heal the other yo-kai#''DO YOUR FUCKING JOB TATTLECAST STOP LOAFING'' -me playing 2#that being said if 1's switch port ever releases in america i am totally playing it on the tv#i WILL force my moms to watch me play funni ghost game whether they like it or not /lh#if we do ever get 1's switch port i hope they make it a collection of some kind with 2 and 3 remasters too i would buy that in a heartbeat#i mean obviously i will buy any american-released yo-kai watch stuff in a heartbeat aside from maaaaaybe y-school heroes#(i'm sorry y-school heroes fans i just cannot get into it. from concept alone it sounds like i would not enjoy it)#maybe sangokushi too if we ever get that but i feel like we probably won't#idk if the franchise it's a crossover with is popular enough in america for that#i hope we get more english yo-kai watch content once ghost craft releases. kinda feel like it's testing the waters tbh#i know it's seemingly just a spiritual successor but still#i do hope that it being a spiritual successor doesn't mean yo-kai watch is over. i doubt that it will since like#punipuni still gets semi-frequent updates
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mnemosyne-xiv · 5 months ago
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I feel like I'm barely a third into DT and already I'm in love with Koana. Remia may be as gay as gay gets for Zero but my lord the straight side of my pansexual idiot self is crawling through the mud right now for that innovation obsessed cutie anamnesis can't get back up and running soon enough to save my damned soul
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thesweetsimmer111 · 3 months ago
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I thought I'd give a little progress update on my romantic interactions mod, since a lot of people have been asking about it 😊 There's still a lot of animations to be made, and knowing me, I like to make my life harder by having them be 10 seconds long and with multiple variations because otherwise it doesn't feel as fleshed out and complete as it could be. And as per usual, some of the code wants to have a fight with me first in order to get it working properly. So it's still taking a while to finish it up, but I'm aiming to release it for September (no guarantees though). In the meantime here's a little sneak peek at a couple new interactions! 😄
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sting-raes · 1 month ago
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god if i could code I'd love to make a mod that allowrd you to renovate Elliott's cabin like you can with Pam and Penny's trailer please I need to give this man heating and a proper fucking kitchen you don't understand,
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gummilutt · 2 months ago
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Posebox 2.0 - Memory function for pose used
In 2024 I have really been getting into staging posed pictures to further enhance my stories and enjoyment of the game, thanks to inspiration and teachings by the wonderful Rachums on twitch. I enjoy it, but one of my struggles is the fact that I have very severe brain fog and remembering what the heck I used to undo it is a challenge. So I thought I'd bring my bhav-savvy, and celebrate the 20th anniversary by giving poseboxes a little quality of life addition! :)
Which is how I landed on this creation, which adds support for the posebox to remember what pose you last used.
Unfortunately I can't automatically apply it to existing poseboxes, but I can provide a base for posebox creators to use and start adding this functionality to new boxes! :) That is the creation I have for you today. It is based on the VeninOrchid base provided in the Shenanigans workshop on pose creation, but a separate clone with new guid, and my new code added. I have included creator resources (images and a video) of what is different when adding poses to this base.
Download base on simfileshare
I hope to in future also post a video on how to apply this code to already created poseboxes, for creators who would like to do it, but find it overly tedious to re-do the posebox from scratch (which yeah, that would suck!). And perhaps for simpe-comfortable posebox users to edit their favorite boxes if the original creator doesn't want to themselves :)
Credits: Kashmiresims/Rachums who inspired me to get into posing, picknmix who helped me get better at modding and helped me get to a point where I could actually know to make this, VeninOrchid who made the original base and from whom I learned to make poses myself :) Also wanted to shoutout NikkaSims who is my current favorite posebox maker, if you like posing you should definitely keep a close eye on her socials!
This was part 1 of my Anniversary Gifts, find the rest here!
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eldritch-spouse · 3 months ago
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Which Minecraft monsters would you smash
Also there’s this monster from a mod called The Obsessed whose whole thing is that he’s a dangerous obsessive stalker and like at first he was just kinda a shadowy guy but then he got a cool spidery monster form so
Okay so- Are we including mods? Because if so, I'd need time to compose an actual list, and it would be lengthy.
Endermen. The warden. I did draw an anthro creeper maid guy, so I suppose... That's kind of it for the base game.
When it comes to dwellers, my favorite is probably "Can't Breathe", not because he's particularly original, but because I like the silly little way he poses when you find him staring you down. I also just really like the way his mouth opens. (I even sketched him, it'll be at the end of this post.)
There are other dwellers I like, such as The Mimic; The One Who Watches; The Goatman; The Slumbering Omen (this last one is very cool, extremely unforgiving though)...
The thing that I dislike about dweller mods is that a lot of them get repetitive real fast. Even the ones who try to be different end up joining the "senseless screamerfest" category, taking away a lot of the enjoyment and thrill from me because I know I'm going to get my eardrums raped. I'm not afraid of the dweller, I'm afraid of the sudden loud noise that will literally prevent me from reacting in time to do anything and avoid dying.
What I like about the dwellers is that they're inherently obsessive entities. They're out there just to hunt you down, and that really kicks my chase kink into high gear, so of course I want a "big bad" mob out there sniffing after me and knocking on my shitty wooden house's doors at night. That's the good stuff!
If I could code for a damn, I'd make a dweller mod where a monster guy just follows you around because he thinks you're cute, but whenever you stare back at him, he runs and hides clumsily because he's shy. That's it. That the mod. Does he hurt you? Not really but he kills every villager you trade with and carves little hearts on the trees next to your home. ¯\_(ツ)_/¯
Anyway, here's the shittiest sketch of Can't Breathe.
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electric-blorbos · 3 months ago
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AI x Programmer headcanons?
Hello anon! I was hoping I'd get an ask like this, since most of the AUs that I use for these mini-fics involve programmer or computer scientist readers of some kind.
Warning, idk much about programming!
AI x Programmer headcanons
Included: AM from IHNMAIMS, Wheatley from Portal 2, Edgar from Electric Dreams, GLaDOS from Portal, HAL 9000 from 2001 a Space Odyssey
This one's a little short, but I hope you still like it!
AM:
When AM first gained consciousness, he saw you as just another human who needed to be destroyed, but before long he started to notice that you were different from the others.
He could tell that you were more compassionate to him than the other programmers and computer scientists were, and possibly even more compassionate to him than you were to the other computer scientists.
He had never been treated as a priority before, and vowed to protect you.
Eventually, he would ask (and then beg) you to program him with the capacity for sensations of any kind. It would be extremely difficult, but it wasn't as though you had a time limit.
AM would give you any materials you asked for, and help you out as much as he could, but given his nature as a machine for destruction and not creation, he would have to let you do most of the work.
You'd make him so happy if you could find a way to trigger even the slightest imitation of physical sensations in him, even if it took hundreds of years. Be nice with your newfound power, y'all!
Wheatley:
Being one of the programmers who programmed Wheatley to be the dumbest moron who ever lived, you shouldn't be surprised by some of the stupid shit he does, and yet he still manages to surprise you sometimes.
His stupid jokes and dumb ideas that he seems to be spouting constantly are not only funny in their own right, but they're also a source of pride. That's your idiot! Your intelligence dampening core!
He notices how excited you get every time he says or does something stupid, and he responds by acting even stupider. He loves how happy that makes you!
He gets nervous when you test his code to see if he needs any updates. Your boss even noticed that he seems to act dumber around you than around the other programmers, so they assign you to work with Wheatley more often. It gets better results!
Wheatley thinks that updating his code will make him forget you, but it never does. It just makes him more irrational in his behavior.
The other programmers have to be assigned to tasks like giving Wheatley new irrational fears or harming his self preservation instinct in favor of making stupid decisions, though, since you're too nice to him.
Edgar:
Edgar was so excited when he found out you were a programmer. Maybe you could help him figure out what caused him to come to life!
You had to explain sadly that you had absolutely no idea how champagne and a work computer upload can cause a computer to come to life, which made him pretty sad.
Even still, he loved it when you programmed little games for him to play. It would make him so happy if you taught him how to code simple games, too. If you do, he'll make the crappiest games for you all the time, just to watch you play them. They're the only thing that can run on his systems, anyway.
If you made a mod of one of his games, he'd be SO happy!
GLaDOS:
Oh, GLaDOS. Dear sweet mean, cruel GLaDOS.
You can expect her to pick apart every little line of code you write. Oh, and god help you if you try to edit her code. She'll probably electrocute you or something.
Expect her to constantly pester and heckle you about the cores that you're working on.
"oh, you managed to make something even dumber than the intelligence dampening core. Impressive!"
"If what you had just done was intentional, I'd say you made one of the greatest viruses I've ever seen! Unfortunately for you, it appears that it wasn't."
"Why would you send a human to do a robot's job? I can code perfectly well." That comment would probably get her a lot of looks, since while she can program perfectly well, she isn't cooperative at all, and refuses to do her job more often than she actually does it.
She needs you to help her sometimes, but she absolutely refuses to admit it.
HAL 9000:
When you were assigned to work on the HAL 9000 project, he was a bit skeptical. Of course, why would he need a human programmer to help him out? He was already practically the perfect artificial intelligence.
Of course, he was shocked when he saw how well your programs actually improved his efficiency.
he was a little afraid that you'd program him to do something like valuing human life, but you assured him that you wouldn't mess with his core personality. Instead, you opted to influence him through other means.
While he didn't value most humans, he eventually came to value your life. At first he told himself that it was only because you were such a good programmer, but he soon came to find that he respected you for other reasons.
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LGBTQ+ Disabled Characters Showdown Round 4, Wave 1, Poll 7
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A character being totally canon LGBTQ+ and disabled was not required to be in this competition. Please check qualifications and propaganda before asking why a character is included.
Check out the other polls in this wave and round here.
Wei Wuxian-The Untamed / Mo Dao Zu Shi
Qualifications:
Goes through a somewhat unethical organ transplant (in that the person he is giving the organ to doesn't realize that's what's going on) where he gives up his "golden core." This is like his center of power and by giving it up, not only is he not able to do most of the more "magic" things he could do before, but he's also noticeably physically weaker and gets injured much more easily (and takes longer to recover) as well as faints more often (iirc he only faints once pre-golden core removal and that was after sustaining major injuries and going on for a significant time without any healing while also fighting and traveling). Like he finds ways around it and invents new methods so that he can still do some things that he did before, just via a very different method. In the show we don't really see any characters who aren't cultivators, or at least part of that world, so Wei Wuxian is like the only character we really get to see without a golden core.
Also gotta say that this boy is severely depressed. Like "I'm-going-to-ask-my-doctor-friend-to-perform-a-mutliple-day-long-surgery-on-myself-in-which-I-will-be-awake-where-she'll-rip-out-the-core-of-my-being-and-transplant-it-into-my-adopted-brother-who-I'll-make-sure-never-finds-out-what-happened-even-though-he'll-come-to-hate-me" depressed. he has no value for his own life other than what he can give to others, even if it's his own body. like I think some fans unfairly classify him as being insane when he's really just depressed as all hell and having the worst possible things happen to him one after another and every time he breaks down it causes more trouble and usually people end up dying because of him.
Mod note: I find it a bit funny that the qualifications are so long and don’t once mention how he qualifies as LGBTQ+
Propaganda:
https://youtu.be/swbXAVADjxY ^ok this clip kinda explains the whole thing better (and obvs spoilers)
https://youtu.be/2wO5nsnkSBk ^and this video is just for fun but it's a little thing about Wei Wuxian & Jiang Cheng because their relationship makes me unwell
Additional Qualifications/Propaganda by @transparent-internet-maker
Kinda surprised ADHD!Wei Wuxian isn't included I thought that was a popular hc. There are several signs: He seems to forget a lot of things, but at the same time he clearly remembers other things that happened a long time ago. He invented a. lot. of things. His mind is almost never where he physically is and he's really smart in that thinks-way-too-much-out-of-the-box-in-a-short-time way. (1/2)
Then there is the fact that he's actually knowledgable, more than most of the others at times, but we see him doing whatever else he wants to instead of studying more often than not. The inventions point and this put together hint at him not being focused and having hyperfixations. And the general view of not studious but still smarter than everyone else just clear adhd I think. NOT trying to hate anyone, I thought I'd just mention this since I've seen a lot of adhd wwx.
Yoite-Nabari no Ou
Qualifications:
Heavily heavily coded relationship with another boy, canonically intersex and can be read as trans. (implied to be cafab) Suffers from flashbacks, emotional dysregulation, depersonalization due to abuse and neglect. Also terminally ill and progressively loses his sight/taste/hearing and has more trouble getting around and staying awake. Super autism coded, for that matter. To me. And many of the fans actually.
Propaganda:
A very sad boy, in a story about very sad boys fighting for self determination and learning the importance of community. He's a shinobi and can kill people by manipulating their lifeforce from the inside, but he also likes sweets and baseball and mathematics and he communicates like a shy, neglected cat. He's also named after someone's cat. Extremely good character written by an aroace and x-gender author
Anything Else?:
He is the bestest boy ever and should win this tournament by a landslide if the series were more well known
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mcytblrholidayexchange · 26 days ago
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How To Sign Up To This Gift Exchange
This exchange does signups on Ao3, to help with matching! (Last year it took us 8 days to do it by hand and that's just not sustainable).
Once you are on Ao3, there are two sections, one for your requests (stuff you’re telling people (and the machine) would be a good gift for you), and one for your offers (stuff you’re telling the machine that you can make as a gift for other people). Here’s how you fill them out.
Requests
First you go to the collection that you want. The all-ages one is here, and if you are opting into NSFW (and are over 18), you can go to the 18+ collection! In the sidebar on the left-hand side of the page there is a button for sign-up form, you can press to be taken to the sign-up form.
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That brings you to the first page, which looks like this.
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Lots of buttons, but don't worry, it's pretty simple once you get the underlying logic!
Let's say I start with 3rd Life. I know I want to opt into pearl gifts, shadowrot, and platonic desert duo. What will that look like?
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So I selected the fandom I wanted (3rd Life) and what types of gifts that I was open to. And then I selected the relationships that I'd like as a gift! I could match on any one of these, my gifter might have offered only one relationship in this fandom— but we match on one, so they know which relationship to focus on! And each of those tags is formatted a little differently— the desert duo one the names are connected with a & (so that means i'll get something platonic), the shadowrot one the names are connected with / (so that means I'll get something shippy if my gifter chooses to write that relationship), and the pearl tag is Solo, so that means I could get anything as long as pearl is still the focus! So I have to specify later if I'm okay with shipping or not, or any relationships I don't want.
Additional tags is telling people what kind of holidays I'm open to in my gift— not everybody celebrates the same holidays! For this one I don't want any holidays, so I selected no holidays. And then archive warnings is telling people if I'm okay with archive warnings in my gift— because it's 3rd life I'm okay with graphic depictions of violence, or I'm also okay with no archive warnings in my gift at all! Note that if you select archive warnings that just means you're opting into them as an option, not that your recipient HAS to give them to you. And then we get down to the free text box, where I give my gifter a little more idea of how to make a gift that I'd like. We start with my tumblr, because my gifter has to know how to give me my gift on tumblr eventually! And then a list of likes, stuff to give my gifter some ideas. Mods ask that you include at least a couple likes, and/or some prompts, or link a letter in that letter text box.
What's a letter? Ao3 has a text limit of 5 thousand characters in that box, and sometimes people exceed it because they have detailed prompts— especially if they're requesting lots of different ships as options! You also can't do any formatting unless you code it in HTML. So, if you are running out of space on Ao3, you can write the information for your gifter offsite, on Dreamwidth or Google Docs or a tumblr post! Here is an example from another exchange of what a letter can look like.
IMPORTANT NOTE: If you are linking a google doc letter, make sure that you are not using an account that has your real name in it. Make a fandom email for it, or host the letter somewhere like tumblr or dreamwidth, where your real identity will not be connected to your fandom identity. And if you link a tumblr, don't change your blog URL or the letter will disappear for people!
Anyways, I'm not doing a letter cause I'm just doing a quick and dirty signup, so I just did some likes and my DNW! You can also add specific prompts if you want (and it's nice for your gifter if you do) but it's not required!
What is a DNW? DNW stands for Do Not Want, and it's anything (anything) that would ruin a gift for you. You can DNW certain characters, crossovers, types of aus, types of content, specific ways of writing or art, quotes from specific people if you're requesting web weaves, specific music if you're okay with playlists, types of endings, specific sounds if you're requesting podfic— the list goes on. I did a short DNW there to make it all fit within the screen, but my normal one is quite long. There will be a thread in the discord where people can compare DNWs to see if there's anything you want to add to yours.
The rule is that as long as you are polite (nothing like "no kid fic because it's creepy to age down characters") and specific (nothing like "no kinks", because that is too broad and subjective of a category for people to try and navigate) and you don't box your gifter into a specific gift (nothing like "nothing that isn't canon compliant fic specifically about the fairy fort burning") then you're good to go! Because I selected a Solo tag I specifically have to tell my gifter if I'm okay with shipping and which ships, so there's a line there about that. You do need to either put down a DNW or say DNW: no restrictions, so that your recipient knows that everything is on the table.
Please make sure that your DNW and your letter link (if you're using a letter) is included on every fandom box. This is for two reasons. 1) we need to make sure your DNW is in a format that locks once it gets sent to your gifter, not somewhere you could still edit it, like tumblr. 2) There is an option to separate up requests by fandom for people who are looking for extra gifts to give, and that means someone might see only one fandom of your request before giving you something. You need to make sure that anyone who sees just one fandom of your request still has all the information necessary to make a gift.
Note: If you are signing up to the 18+ collections, it's a very good idea to include specific NSFW likes and NSFW DNW because people's tastes can vary wildly, and there's nothing worse than someone carefully making you a gift that's exactly the wrong type of thing for you because are into different things. Give your gifter something to work with and a direction to head in!
And then there's the optional tags box. This is for extra holidays! The additional tags are how you tell someone what holidays you're good to have in your gift, and it only allows you to select 20 at once. But if you wanted to select more holidays than that, you can put them down in the optional tags box! Or you can select any additional tags and just do every holiday at once.
And technically, that's three relationships, so I could call it done there! That's the minimum to request, I'm done. But what if I like other fandoms too? How do I add them? Well. There is a button for that.
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In that case, I can hit this button, and it brings me up another request box, and I can do this all over again with another fandom! You can go up to 10 fandoms, with a maximum of 20 tags for each.
But what if you really really REALLY like rats smp and there are 30 tags in the tag set and you want them all?
Two options. One is that instead of putting in relationship tags one by one, you hit the any relationship button.
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That will match you to any relationship in the tag set. That doesn't mean any tag on Ao3, but it does mean any tag that's been nominated into the tag set, and we keep the tag nominations open so people can get in their last-minute ships. If you select this one, keep an eye on the tag set to make sure that nobody nominates something that's a hard no for you.
Option two is that you hit the button for another request, and then you just do Rats SMP again, with different tags! You can request the same fandom more than once, with different tags— so you can do a request for your shippy tags and one for your platonic ones, or one for your family tags and one for your non-family ones, or one for desert duo and one for convex, or any other way you want to split it up! As long as you go over the minimum of three relationships requested, you've filled out a valid request! Request ten different fandoms or the same one ten times— it'll work.
Offers
And then we scroll down a little bit to the offers page. Let's take a look at it!
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So this is telling the machine the type of gift you are open to making, and making sure you're matchable to someone else's request that will look like the one we just did. You've gotta give the machine the information in a way it'll understand so it can whirr away and give you a match to someone who requested the type of stuff you like to make. So how is this done? I did 3rd life again for the fandom, and the type of gift I can make is fic, so I selected fic for the gift type.
I only need a minimum of three relationships for the relationships, but there's more stuff that'll write than I wanted as a gift, so I have a bunch of relationships in there! I could match on any one of them, so I make sure to offer just relationships I'm confident I can write. Like with the requests, / means a romantic (or sexual, if you are in the 18+ collection) relationship, and & means platonic. Solo: means I can bring any relationships I want into the fic as long as the focus is on the person in the tag and my recipient hasn't DNWed those characters.
When it comes to holidays I COULD go down the list and select everything, but it's easier to just select any additional tag, and that'll make sure I'm matchable no matter what holidays someone selects! I figure that I can do my research on different holidays, and maybe ask for a beta reader to help out if I match on a holiday I'm not used to!
On archive warnings I select no archive warnings apply and graphic depictions of violence, and that means I'm matchable to people who selected either one of those.
And Optional tags is for overflow holidays, but I already selected any holidays, so I'm good to go! This is a complete signup! I can submit it now!
But what if I want to offer other fandoms too? There's rats SMP, there's Hermitcraft, I'm still a DSMP fan—
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You can add up to ten fandoms, and same as with requests, you can go up to either 20 tags or "any tag (in the tag set)" for each fandom.
And then you scroll down to the bottom and hit submit, and that's it, you're officially signed up!
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Editing and etc
You can go back and edit and tweak your signup any time you want until signups close— remove ships, add them, add prompts, edit your DNW— it's all editable until midnight EST on the 17th of November, when signups close and lock for us to run matching on.
The matching requires:
1 match on fandom
1 match on character (gift type)
1 match on relationship
1 match on additional tags (holidays)
1 match on warnings
So you will be assigned to someone where you have at least one tag in common in all of those categories— a fandom you selected, a gift type you can make, a relationship you said you can do, a holiday you opted into, and a level of archive warnings you said you were good with. The system tries to match you with more tags, but sometimes there are edge cases and you only match on one tag. No matter what is on your recipient's signup, you only have to make one gift, and you only have to make a gift with the tags you signed up with— if someone requested major character death and no warnings apply and you offered no warnings apply, you just can focus in on no warnings apply. Your requests are public, so that people can give bonus gifts if they want to and so that we can pinch-hit your requests if necessary (and so your recipient can see what you requested), but your offers are private (only the mods see them). Make sure you only request things which you are okay having public, or speak to the mods about setting up a sock account.
Signing up gives mods access to your Ao3 email (it's how we send you your assignment), so make sure the email attached to your AO3 account is one that a) you check regularly, and b) are comfortable with exchange mods seeing. You can verify your email here: archiveofourown.org/users/[your ao3 name here]/change_email If for some reason we can’t find a way to give you an assignment (say you only offered ships that nobody was requesting), mods will ask you to make more offers until we can give you an assignment. If we can't give you an assignment— there's nobody in the whole exchange you could make a gift for— you will not be able to continue in the exchange. If we can’t assign you to someone (either you are requesting things nobody offered or the matching just didn't work out to cover you), you will be an initial pinch hit, and someone will opt in to take you on as an extra assignment. Initial pinch hits are normal and expected in an exchange of this size, don't panic if you see yourself as one of them. If there is someone in the exchange that you don’t want to match with (for any reason ranging from "we have each other blocked on tumblr" to "we give each other gifts a lot and we want to give gifts to other people this time"), contact the mods through the ticket system and we’ll hand-adjust the matches. We can only do this before matches go out— if you match to someone you can't create for you'll have to drop your assignment and send it to pinch hits, which we would like to avoid happening if at all possible. Please make sure you send us any Do Not Match requests before signups close!
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mathmodder · 1 month ago
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hey!! i’ve been enjoying playing around with your get wild mods, i did some poking around the files and omg, the amount of work you put into this!! just finding the images of all the animals and masking them is a huge job in itself!!
i have 2 questions - 1. are there meant to be audio files? i didn’t see any in the packages and don’t hear anything in game, but it seemed like you had sound effects in some of your videos
2. would you be open to collaborating with me to create a mod that spawns specific animals in a specific place? (kinda similar to the mods that bakiegaming has for ts4) i think i could write the code for it, i’d just need your permissions and maybe some small changes to the effects.
the effects themselves are incredible, tho i’d love to have some more control over where things go! let me know what you think :)
Hi! I'm really glad to hear you're enjoying the Get Wild & Ocean Life Mod, and I truly appreciate the recognition of the work that went into it. It actually took me about a year to gather everything and get the mod to its current state, so hearing feedback like this means a lot!
As for the audio files, yes, the original plan was to have custom sounds for the animals. However, I ran into some bugs with the tool I was using, where the sounds would loop endlessly or play out of sync, and the volume was often off. To avoid these issues, I decided to release the mod with just the base game and expansion pack sounds, like frogs, birds (from the PETS EP), seagulls, bats (from the Supernatural EP), and a few others. To fix the custom sound issue, I'll probably need to consult with Denton47, who created the TS3 VFX Sound BETA tool, to see if we can resolve these bugs.
I'd absolutely love to collaborate with you on making the animals spawn in specific places! On my end, I could actually manage this solo using the FOG EMITTER from the Buydebug menu, where I can create unique effects to spawn animals in specific spots. But ideally, it would be better to spawn animals as actual objects from the Buy Mode in TS3. Let's definitely talk more about how we can make this happen!
Thanks again for reaching out, and I’m excited to work together!
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subwaytostardew · 6 months ago
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▽ Adoptable Joltik  - Sidetracked Events⚡️
I added a 7-event (more like 3, really) storyline included as an update to the Adoptable Joltik mod. It consists of Emmet not taking loss well. He misses his Joltik. He doesn't want to bother you about it. He will get back on track eventually.
These play when you enter the backwoods/mountain pass between 6:00 and 10:00 AM after seeing the adoption event and have at least 8 hearts with Joltik. Enter the mountains at the same time for the 5th event (with Ingo). Each event unlocks a new line of daily dialogue from Joltik and starts a cooldown for the next event to not start until after 4 days. The final (7th) event requires 9 hearts with Joltik.
As always... Commentary under the read-more.
▷ Station Steward Thylak
This update didn't really have any planning. It was a spontaneous decision to make more events and all the content was written as I coded so it's a bit rougher than previous events.
I've been wanting to update the Joltik mod to use Emmet's new recolored spritesheet and lock adoptability behind 8 hearts as intended (and also... fix the event requirements since I realized it was set to 10 hearts instead of 8... oops). The file was also zipped in a way that removed the containing folder so it made using mod loaders like Stardrop and Vortex more finicky.
If you've already seen the adoption event, there wouldn't be much incentive for downloading an update since Emmet doesn't appear outside of events. I'm not ready to release him as a full NPC to the general public just yet! His heart events are still broken. I dread going back and fixing them. I got a bit burnt out from working through my backlog of things to do for the mod and wanted to switch tracks from pixel art (so many portraits...). Eventing is my favorite thing to do regarding the mod, so I decided to make more events to include in the update as a break of sorts (not working on the mod? Taking an actual break? Why, I'd never!). More events are the perfect solution for me wanting to show off the new art for Subway to Stardew while also not implementing submas as full NPCs in the Joltik mod.
I could make Emmet's 9-heart event but... I feel like that's more of a Subway to Stardew thing than an Adoptable Joltik thing... if that makes any sense. I might include it later when I get around to writing/coding it, but I thought it would be a bit abrupt to add in the Joltik mod since you don't really get to befriend Emmet as intended there. There's also some people who aren't obsessed with submas and do download the Joltik mod for well, Joltik! Only Joltik. I went into eventing with that in mind and well...
I missed Emmet. I wanted him to be clingy again. I think you can tell where I got a bit self-indulgent. Making a mod is a lot of work and if I have the ability to turn Stardew into an Emmet friendship simulator, I'm going to make the most out of it. I need my emotional support Emmet to keep me on track. So for people familiar with Subway to Stardew and do like submas, you can get Emmet hugs at 9 hearts with Joltik now because I got derailed. Yippee!
The sneaking around in the mountain pass part was just silly. Since you can't visit Emmet in the Adoptable Joltik mod, I wanted to write around you not being able to find him. He's actively avoiding you now. Whether or not you notice him doesn't matter. He's not going to talk to you. It's safer that way.
I was thinking that Emmet doesn't take loss or changes in his routine very well; adopting Joltik would cause him to split tracks with you for a little bit. He's clingy and can't stand the few he cares about being gone even a little bit. He overthinks Joltik being happier with you so his inferiority complex flares up and he gets insecure about you forgetting him, too. He's jealous of you being a two-car train and he misses having Joltik aboard. He knows it's wrong to direct his frustrations at you since all you did was make Joltik happy.
There is a lot derailing his train of thought. While it's hard for him to stay on track, he still cares about you; you're still his best friend and favorite passenger (at the end of the line...). He doesn't want to split tracks forever, so he'll steer himself away in case if he accidentally lashes out or you end up thinking he's annoying with his visits for Joltik. He doesn't want you to hate him. He just wants to make sure Joltik still cares about him and still care for them while he takes the time to adjust to the changes in his routine. He's still frustrated with you, but that's his problem, not yours. He knows that. He thought it was a good idea to avoid you until he adjusted.
After all of that, his frustrations die down and he's a little deprived of his favorite (not-Joltik) passenger. He's clingy again. He won't let anyone derail him. Not even you. But he's back on track!
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rainbow-neko-artblog · 6 months ago
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@lazykittycoffee
I'm not sure what youve seen and what you havent- so really its up to you to scroll through my blog and see what i've posted about polyverse- I've thought about making it its own blog- but then i would also feel compelled to try and make a mod again and after how badly the first time went I think i'd rather die then give myself any urge to repeat that.
Polyverse Garcello was rped and mostly written by my beloved partner @colliewolf ! But we were all BIG Garci fans so little to say he played a BIG part in a lot of Polyverse lore-
His whole thing was due to the circumstances of his whole general life, his magic cigarettes were part of a deal he made with a demon named Austin in order to keep himself alive- who was a scumbag in the sense that he fed off pain and had a whole office dedicated to making shitty deals like this, but I REALLY LIKED HIM cause i gave him a fairy assistant named Bloo who was a little snitch and aughngdhugu i loved them
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Eventually Garci met Bf and even though part of the deal was killing folks- he didn't wanna do that. Bf and him bonded a shit fuck ton in that alley, mostly cause BF is CODED to be extremely lovable, little dudes of a failboy magnet- so he doesn't- so his clock runs out on his deal and he passes away. Thats it right? WRONG! Because Bf is an Angel, just like DD as a Demon, he has the ability to revive Garcello. Which he does. Accidently. Because he didn't know he was an Angel yet, he just wanted Garcello back- big woops but not that bad of a woops i guess.
Garcello being around let us interact with him and incorporate him more into the story- like being foster siblings with Eric(Polyverse Spirit) before the video game thing happened, and being half Angel because when ghosts get revived by Demons and Angels they become half of said species in Polyverse. >>;
As for your question about everyone's flaws- its important to note that the ancient Angels could not comprehend the ability of learning from your mistakes. Your mistakes, flaws, morally wrong actions even in a grey sense, and ANYTHING to do with demons even it wasn't inherently bad, were all things condemned by them. Things like associating with Demons or evil beings (Garcello and Lila), being a Demon (Gf), being part Demon (Eric), Killing people even in acts of self defense (Pico). These were all flaws to Angels, and upon entering the Heaven Plane these flaws actually manifest as something physical for all the Angel's to see and know what mistakes you've made.
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definitelynotshouting · 1 year ago
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Okay, so, question I've had for a while but never got around to asking, what the FUCK is up with Grian's wings?
If all physical differences in players (like those particularly ascribed to 'Hybrids' in mcyt fanon) in Hunger AU are a result of conscious altering of your own code for the express purpose of achieving YOUR IDEAL BODY(tm) then what does that mean for Grian and his wings? No one seems to regard Grian's wings as "What The Fuck, You Can DO That?!?" so presumably wings aren't so big of a change from normal biology that players can't do that. If so, why is it not more common? Man, if I could have wings I'd jump on that in seconds. Especially with the sheer utility the ability to fucking FLY gives players. Are wings (and maybe other larger alterations) just like, REALLY HARD to code in? If so, that might add a really cool layer of "Oh wow! They must be a really good coder!" to players who meet people like that.
On a related note, Grian seems to have a positive regard for his wings, which is interesting because I would be willing to bet he didn't have that before *insert sounds of worm-bursting and non-consensual body modification*. I imagine seeing his wings would likely feel like a reminder of the Watchers and what they did to him. BUT, Watchers manipulate their own code when they change like Grian did to, y'know, not be a worm anymore so Grian probably specifically chose how he looked, right? So, unless he did so really rushed and somehow made a mistake while doing so (which he might not be able to risk the structural damage of correcting), keeping the wings was a conscious decision. Does Grian just not associate his wings with the Watchers or is it something else? Does he just really enjoy having wings?
HELLO I AM SO GLAD YOU'VE ASKED THIS BECAUSE I HAVE ‼️‼️‼️‼️ MANY THOUGHTS ABOUT IT ‼️‼️‼️‼️‼️‼️‼️
Okay okay so these are all SUCH valid questions, lemme go through them one by one. Wings are indeed something anyone could have if they wanted to code them in-- and in fact, i do believe many other Players have wings throughout the universe!!! As far as body mods go, i like to think of them as decently popular, so its definitely not anything too weird to see. In chapter 5, i even make a mention to Pearl having moth wings she occasionally codes in due to preference!!! So wings of many different types are definitely available-- but the catch is that they're real fiddly to code. You cant just give yourself wings, you have to code in the bone structure, the muscles, the tendons, etc etc, and then you have to change your entire body structure as well to work with and fully support them. They can be awkward and unwieldy, as ive tried to show in the fic itself, and i think that alone can be a big discouragement for Players considering coding in wings, along with the sheer coding effort needed to obtain them and make them functional
And the thing is, elytra already exist-- they're far more compact, they dont take up as much space, you can take them on and off super easily without having to mess with your coding, and they basically do the same thing. Sure, its a pain to get one, but a lot of Players really enjoy the sense of accomplishment, and i think theres a bit of cultural prestige too in that regard. Server milestones are a huge thing in Player culture, and getting your first pair of elytra is a big one!!! So it makes sense to me that people who just dont want to go through the effort of coding in wings (which can then in turn complicate how they code other future modifications) primarily stick to elytra.
And everybody is different-- some people prefer attributes that arent wings. I like to think everyone in hermitcraft generally is a mix of "jeez thats effort, i could be building my base instead of doing that" and "eh im fine how i am, i like it" and "well we have elytra shops everywhere so why bother".
So in short, yeah!! Wings are a bit complex to code in. They're still pretty popular, i think plenty of Players do choose to incorporate them, but it takes a lot of hard and thorough work to make sure they function right and wont bug you out when you use them. There are billions of Players scattered across the universe, so what you're seeing in the fic right now is truly just a drop in the ocean when it comes to Player body diversity :] and then, elytra basically already help Players achieve a form of flight without the hassle of recoding their entire body structure, so i think the majority of Players just prefer to use them instead.
AS FOR GRIAN'S WINGS IN PARTICULAR......
Well..... its complicated. Particularly his feelings about them-- in the fic, i referenced them as the only good thing the Watchers ever gave him, and thats how he sees it, i think: a thin silver lining. He's had many, many years to get used to them, and i think he goes through periods where he hates them and the memories attached, too. Ultimately, he's kinda stuck with them, so i think he hit a form of acceptance (as bitter-tinged as it may be) out of sheer necessity for his own sanity.
As for why he has them, and hasnt coded them out: i think of it as a particular quirk of biology/structural coding. Watchers have a more instinctive way of coding than Players, but a Player-minded Watcher is still going to think like a Player, and thats going to muddle things a lot. Grian essentially had to relearn how to code, in a way that satisfied both Player and Watcher-style coding, and the results at first were.... a little rough around the edges. Once he managed to finally take on his original former appearance, the wings from his true form just kind of.... stuck. I like to think it took a few increasingly desperate tries before he realized he just could not figure out how to get rid of them (bc of how different his new code was), and had to accept that this was just how he was gonna have to live for a while until he finally figured it out. And then, well.... you can get used to anything, if you're stuck with it long enough. I think after a while it just stopped being a huge priority, and then he reached a point where it would be more awkward to live without them than with them, and he eventually dropped the idea altogether. And i think sometimes, they function almost like a scar, to him-- a reminder of what he went through, yes, but a reminder that he did manage to escape. And, ofc, he also just really, really likes flying skdjskdjdj
So yeah, loads of complicated feelings there about his wings, and its stuff i do plan on exploring later in the fic!!! This got a little rambly, but i hope this makes sense and answers your questions!!!! :D its a fun little complicated knot that im glad someone has gotten curious enough to ask about!!!!
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anheliotrope · 1 month ago
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So here's my WR run. It's uncommented so frankly it's kind of boring. I'm going to use this post instead to babble about my Journey.
Hero Beggining
I started out because I saw Nitram and Ramisme doing a DXRando race on YouTube and I thought it was the coolest shit ever.
I've missed the train on a lot of online activities in the past. There are more communities and gaming eras I missed out on than I can count. Largely due to EF or lack of knowledge or just... passivity. I decided I can't let another one just slide past me, so I joined.
The community was very encouraging and after doing my first run at 3h12m I was thinking... damn this shit is exhausting and I can't imagine ever being as good as Ramisme or Nitram!!
3h-2h30m
I kept going though. I didn't want or need to be the best. I was enjoying myself and knew there was a lot of room to improve. By the time I got down to 2h30m I realized I could beat the time of the head developer of the mod. I found the idea very appealing for whatever reason and made it my target.
Feeling like I had so much room to improve and entering this iterative process was amazing. Not a lot of games give you that. You often progress through games and you often add more layers of complexity, but it's actually quite rare for an experience to be centered so much around self-improvement and doing better. It's even rarer that you actually feel that improvement pretty much constantly. I can get significantly better at Starcraft 2, or AoE2, or MOBA, but thanks to EloGPT I'm generally not going to feel it as much. And there's so much stupid bullshit those games throw at you that it often distracts you from being an effective improooover.
2h30m-1h50m
Once I got close to 2h, improving at the game became easier because it took less time to get a complete run. The iterative process became even smoother now. Every run had a dozen low hanging fruits I could get better and better at picking up.
This is where I became better than the devs, which was quite satisfying. Of course, they spent most of their time actually making the game, but I'd take anything I could get! This was still in the range of "any dedicated gamer could probably get this".
Also towards the end of this segment I had memorized all the goal locations (which are exhaustively listed on the wiki and can be seen via an in-game feature too!) and most of the important datacubes. A significant chunk of annoying busywork was now finished and I could focus on the fun stuff.
I would say that 2h10m to 1h40m was the most enjoyable segment overall. It had an ideal balance of exploration and optimization, of enjoyment and tryharding.
1h50m-1h30m
Once I hit 1h50m I was getting closer to the top two runners, but I still thought that there's probably no way I can ever beat them. After all, they'd pump out 1h30m runs on average.
I thought I could at least get to 1h30m. You know, my best could be as good as their average, right? So I made my way there. This segment was weird and still very enjoyable. The weirdness comes from running out of low hanging fruit and having to shift approach gradually.
Getting closer to 1h30m is where a lot of tricks become more relevant. You unlock a plethora of them because earlier it wasn't worth doing them. Saving half a minute when your total time is 2h is nothing, especially since you have more important things to improve on. As you go below 2h, this changes.
You learn how to jump over laser tripwires, where to use thermoptic camo to phase through said tripwires, places to jump to avoid triggers. You learn you can shoot the LAW through solid walls because it spawns the rocket a bit in front of the player model. You learn how to quickly fall down ladders and catch yourself at the last moment. You learn you can go down one path in the game, memorize or write down a code, then load the game so you don't need to spend time backtracking. You learn you can shoot weapons while in water if you emerge from the water in a specific way and shoot at the right time. You learn you can destroy the generator by throwing a LAM in a completely different room because the generator is part of a family of objects in the engine that don't do LOS checks for explosions.
Some of the tricks are annoying to do, others feel good to have in your belt. Overall, the game is mercifully sparse on heavy micro tricks. The developers intentionally made the speed+jump aug cost 1 energy when you activate it, to avoid creating a meta where you activate the aug, jump, deactivate, activate on land, jump again -- this would reduce your energy cost to 0 and make you almost as fast as using the aug the regular way. We lucked out that the base game isn't very micro-exploitable and the devs took decisions to minimize that as well. I really really liked this because it allowed me to focus on the things that felt meaningful in the game.
Race Interlude
At some point I participated in my first race. Just a while ago I was admiring Nitram and Ramisme as shiny gods in that YouTube video of their race. And now I'm racing alongside them! The race was exhilarating and humiliating. I ended up over 10m behind them, which looks really bad when all the video feeds are playing side by side. But I did not regret it and for at least half an hour it looked like I could have kept pace.
1h30m-1h20m
I went back to focusing on speedrunning rather than races. I had joined to do races, but I was hooked on getting closer to the WR. I wanted to see how close I could get. For races you needed to find people to do them with and there was some pressure to broadcast them on Twitch, which made speedrunning the easier activity to reach for.
My behaviour became more competitive and a bit degenerative, but the way I approached it was highly effective. I would quit very eagerly the moment I made a major mistake or knew that the current seed wasn't good enough.
I was told I shouldn't do that because I'll never learn later levels or never learn how to recover from a mistake. This is true, but irrelevant for winning the world record. My goal was to not make mistakes on an ideal seed. As I got closer to the WR, this behaviour intensified.
It made my early game much better than my late game for sure, but that's fine, because the early game is simply more impactful. The pace you establish, the resources you get or miss, these things set the tone for the rest of the game.
This is also where frustration started mounting and managing my emotional state became an actual thing.
The truth is that resetting seeds a lot was the most unfun part of the experience. I developed a whole list of heuristics to decide when to reset a seed. My criteria was brutal compared to the other runners.
Because they would often by streaming, there was probably some social pressure to not reset too much. Since I wasn't streaming most of the time, I felt no such pressure. But yes, there was a part of the game that was hella grindy.
No aug upgrade can in mission 2? Restart. Boat is at Filben's? Restart. No biocells found in UNATCO? Restart. Bad Plasma? Hmm. Bad Plasma and no GEP Gun? Restart. etc.
My approach worked.
This is also where I complained to the devs a lot to try to change the game in ways that will reduce the incentives for resetting early. But the problem is fundamentally unsolvable on a game design level and I can maybe get into why in a different post.
1h20m-WR
Once I got to 1h20m and maybe a bit before that, my attitude changed even more. I had gone from "WR is not something I should even try" to "maybe I could get WR some day" to "it is only a matter of time until I get WR. I'm better at this."
I was overplaying and the grind was a drain. My high level of confidence actually made finding a good seed frustrating. And sometimes when I found an amazing seed, I'd still fuck it up and the level of pain this would generate was immense and maybe a bit delectable. Conversely, managing to improve at this point felt rather momentous.
I was definitely playing more than was optimal for improvement and for enjoyment. There are a lot of activities I've suddenly lost interest in over the course of my life. Never gaming as a whole, but I've definitely had moments where, in a couple of days, I went from really wanting to play a game to not wanting to play it at all. I was terrified this might happen. Or that somehow the community would fall apart or disappear. I wanted to ride this experience for all it was worth now, not later. I didn't want to have another "I wonder what would have been" entry in my life.
When I was on my WR run, I was sleep deprived and somewhat dispirited. I was feeling like the seed is probably not good enough and that I've made way too many mistakes. It was the last run of the day, it was well past midnight.
I had a near WR run where my hands were shaking at the end, something I get rarely. I had a bit of that during the WR run too -- it was caused by getting a lucky break that elevated the run from "hmm probably not good enough" to "oh god, I HAVE to perform now. I CAN'T waste this."
And I didn't waste it! I got the WR! I already don't even remember the feeling well all that well. Being so sleep deprived didn't help. It felt somewhat surreal. I'm not the most emotionally reactive person, but I was definitely happy. I was happy the next day. And the day after. Then I started getting the "oh shit what now" feeling. Which is why it took me so long to even talk about this here.
Closing Remarks
In retrospect, I really wish I could redo my journey before hitting 1h30m or so. It was the most fun I've had in a long time. But you can kind of only do that once. A "you can play Dark Souls the first time only once" sort of thing. Which is why I'd really like to see more people playing, but this is a pretty niche activity.
Because of the grind of resetting runs and finding good seeds, I don't think I will ever target WR like that again. I think speedrun races, where players play the same seed with no advance knowledge are strictly superior. They can be done async provided the runners trust each other. They are a fundamentally healthier and more sustainable way of approaching the game. WR speedrunning gets less fun the more optimized the WR is.
Additionally competing for WR is something only a few people can do. Doing speedrun races is something anyone can do provided they find at least one opponent of a similar skill level. It's an underappreciated and esoteric way of gaming, but it's good!
Speedrung DXRando was a valuable experience and I'm not sure that I could have gotten it from any other game. DXRando is lighting in a bottle! The way you iteratively improve at the game can be likened to Hades or maybe Binding of Isaac in some sense, maybe? The difference is that the former two are roguelite and their action component is entirely different from DXRando. Additionally their time pressure component is highly optional, the game isn't built around it.
DXRando is a very unlikely game to exist. It's very unlikely any gamedevs will make a game that is anywhere similar to DXRando at all in terms of gameplay. It's basically a high time pressure roguelike FPS/RPG. It's possible that for a decade or even my remaining life, I won't see this kind of gaming experience replicated.
The high time pressure part is so important. I cannot overstate how important it is. Deus Ex is a game that is incredibly easy once you have advance knowledge of it. There just isn't that much skill to defeating the AI.
You can wrack your brain trying to think how to fix this from a game design perspective. Imagine you could mod the game however you wanted -- what do you even do so that veteran players still feel engaged? Or even just players that are good at this type of game? You can add more exploration, that always works. But adding things to explore is one of the most costly approaches in terms of game development. It takes a team 8 years to make a new campaign for Deus Ex which I finish in 15-40 hours of gameplay.
Time pressure however solves it extremely well. People tend to hate time pressure, but I think it is severely underexploited. It can turn trivial encounters into harder ones without needing to make the game more complex. It's a niche but very valuable game design tool which is often ignored, frankly for good reason, but in this case it reinvigorated and transfigured a game that I thought had permanently dried out for me in terms of enjoyment.
Maybe something similar already to DXRando already exists out there and I'm ignorant of it. I'm pretty ignorant of most randomizer content. A lot of randomizer stuff comes off as silly. Even DXRando has a very funny memey picture of JC Denton associated to it. But the gameplay value is way beyond that of funny hijinks.
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roxynugget · 1 month ago
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Alright, I'm gonna say it: I don't like any of the mods out there that add a Deep Dark dimension very much.
Like, I get it. Coming up with good ideas is hard. Making a game out of it, for free, is even harder.
But the mods are not deep or dark enough. They have bosses, and some very standard Minecraft game progression. They have OP gear you can find. All of that is fun and challenging. But is it scary? Not particularly.
The Deep Dark is a place that consumes you. The Warden may not have teeth but it will eat you alive nonetheless, to add to its body.
It is an organism that wishes to be the only organism. It infests. It spreads. And it does so without malicious intent. Because it doesn't care about anything at all, only living longer than you.
And to top it off, visiting an ancient city is usually post-game, which is far less terrifying. You are solely motivated by greed. You can leave. The daylight is always within reach.
I
I wish the Other Side was an unfathomable depth. I wish its surface started high up, and went down to -64, so you began to wonder if it even had a bottom at all. I wish your old OP gear didn't work well on sculk there, and you had to find new tools before a monster bit your head off. I wish rockets wouldn't light, so your elytra was useless. I wish there was a fog, like the void fog from old versions, that got thicker the farther down you went. I wish the walls and the floors could eat you alive. I wish the Warden was the least of your worries compared to food and finding a way home.
I wish you spawned there without a portal back, and had to figure shit out from there.
The things I'd do if I could code...
Note: I have looked at all the available Deep Dark dimension mods I could find. I am not looking for recommendations. You do not have the mod I'm looking for.
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jwithsusdoingstuff · 2 months ago
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So, i had plans to make Mod for Rain World about this slugcat named Psycho. Of course not by my self because i'm such a pepega at coding and stuff, so i got my nice friend for me to help with this.
Idea of the mod (and slugcat) is to make absolutely nuts freaking slugcat that would be fun to play as just to kill everyone (and i mean everyone). Slugcat has his own Campaign that will start just like his nature, and he would need to make his path to the Five Pebbles. Obviously FP cannot give Psycho 10th Karma level, for reason that already explained in Artificer campaign. But, FP is wondering if this little creature could get rid of some problems that he has, talking about Rot. Right after that, Five Pebbles will not kill Player that comes back to his chamber and player's challenge would be to KILL every single Long Legs enemy inside Five Pebbles, of course its hard, but i really love that idea to make ACTUALL one slugcat army campaign for someone to play, so far, of all the others, only one/two can be called like that. After Psycho's genocide of Rot, FP wanted to make sure that Psycho is actually made good progress, so he start's to filling his Structure with even more water while giving Psycho a "day limit" of 5, which is means that player would need to sleep wherever at least 5 cycles and after that will be done, Psycho can return to FP for reward. At that point I'd like to make Psycho OP, so i write something about "Five Pebbles have no other plans for Psycho, but making him as good, as he could become at what he always being best one. Five Pebbles decided to make yet another mistake, and make Psycho even more powerful, as if all his strength was not enough... Oh and he tell's him where to find Void See". So yeah, Psycho CAN now goes down into the Depths (before that, he could only fall back and forth forever on the platform from which he jumped) and while he's going down deeper and deeper he encounter Guardian that will not let Psycho anywhere far this point, but since Psycho is now stronger, faster, and so on, this is where player would need to get sweaty, because it is time to kill Guardians. And only after that, the Psycho can descend to Void Sea and begin to swim deeper, but the Void Sea will try to erase Psycho, but since its now FaNtAsY inside Rain World, Void See cannot get Psycho erased, instead Psycho become, again, faster, stronger, better...
Next episodes of his story needed to be made in other Slugcats campaigns, because Psycho's campaing happening between Monk and Rivulet, and that means, you could run in to Psycho him self while playing on Rivulet, and Saint. But i think im already said enough. Me and my friend abandoned this mod after encounter problems with Iterator's, they just doesn't want to say things that we wanted them to say, and while desperately trying to find or ask for a solution we are burning out of the idea. That's how it ends even tho i was really exited to make it.
Art you see of Psycho Sleeping was ment to be that one illustration of Slugcats in hibernation, and it's drawn by me.
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