#i would do anything for rauru
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happy totk release 💚💙 i’ve already embarrassed myself in front of the hot goat man and blown up a few times so i’d say it’s going well lol
#i would do anything for rauru#i would also do anything for sonia#the new map is so beautiful i hope y’all are ready for more scenery art#totk#totk rauru#rauru#legend of zelda#tloz fanart#tloz totk#tears of the kingdom#king rauru#y’all are committing war crimes on these koroks lmao
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behold: my second least favorite string of words in the entirety of Tears of the Kingdom.
(it's a little less transparent why this time so I'll explain my thoughts under the cut)
So why do I not like this?
In so many words: because if you remove it, the scene still works, but you lose the moral certainty of what is going on.
This single sentence does so much legwork for the entire game (the kind I dislike), to the point where I'm about 60% sure it's the product of a rework that realized how ambiguous Rauru's position was as the Good Rightful King and needed to nervously reassure the players that Ganondorf Is and Always Was the Invader, Actually.
(no matter that it leaves the gerudos in this awkward in-between state of both invaders and victims, while never dwelling in the specifics of their history and their own agency in the entire thing; brushed off as a sin they have to expiate through loyalty to the winners of that particular strife, but without explicitely blaming them either to avoid the implications of what that would have looked like)
If you remove it, not only do you lose a pretty clunky line that detracts from Ganondorf's intimidating presence (who is he even speaking to? who needs to hear this right now?) that honestly speaks for itself when it comes to his experience with warfare, but also you lose any tension and any mystery regarding why he is attacking in the first place.
You also... kind of rob Ganondorf's motivations of their meaning. "Hyrule will bow down before me" leads to asking... why? What does he want? What does he see in those lands? And what little we get with Rauru and then Link during the final fight begs more questions; why do you prefer hardship to peace? Why do you value strength? What leads you to want to rule a land devoid of survivors, become a king without a kingdom? I don't think we ever get satisfactory answers. If you remove this sentence, on the other hand... Subtextually, it becomes pretty clear that his motivations is that he felt threatened by Rauru's power, which is ripe with subtext and questions about whether this is a legitimate reaction, whether his "no survivor" stance is due to a feeling of betrayal when his own people turned against him post the Demon King shenanigans... I'm not saying it would fix the entire game's writing, far from it, but it would already do *so much more*.
(genuinely, I think he could have stayed completely silent during the Molduga Assault, speaking only in the Show of Fealty before going completely nuts after Sonia's murder, and it would have worked MUCH better in terms of characterization but anyway anyway
EDIT: ALSO!!! that way he wouldn't speak hylian to fellow gerudos, which is weird inherently)
Without this line, the core of the tension between the gerudos and Hyrule comes front in his conversation with Rauru; it allows the cause of his hostility to be Rauru's invitations, that he would have taken as a threat, and would have still made him warlike and domineering without making him cartoonishly flat, because, once again, Rauru is not acting in a particularly more legitimate way when Zelda arrives in Ancient Hyrule; and it would have been... fair to point that out. And make for better characterization for Rauru, and Sonia, and Mineru, and everybody. But the priority was for Hyrule to be pictured as unquestionably holy; always legitimate, always truthful, always beautiful, always just.
Also, and this is more of a nitpick but: why would Ganondorf want Hyrule, specifically, to bow down before him also? Was he at war with the rest of the disparate tribes before, and just carried on his ambitions to the very very newly-founded kingdom as they allied under a new banner? (though it seems to be implies the lands were crawling under monsters in a generic sense, and not Ganondorf's attacks in particular) Why would he even consider Hyrule a legitimate entity worth taking over then, if it is so new, born from the will of a powerful rival, founded by what is basically a stranger to these lands? Why would he covet something so young instead of destroying it and just calling the lands Gerudo Lands II or Grooseland or something?
I don't think any of that was even accounted for, because, beyond everything else: to me, this sentence is so clearly and painfully crammed in here to shield Hyrule from any potential blame and immediately characterize Ganondorf as Bad without having to remove any of the causes that could lead one to side-eye Rauru's little pet project as equally questionable.
Beyond the clumsiness, it is cowardly --and, I think, a little damning.
#totk#totk critical#when will my brain return from the imprisoning war...#ganondorf#gerudos#rauru#tl:dr it is cowardly and reveals that nintendo knew about the Implications to some degree#sometimes less is more#really in that case less would have been so much more#it is literally ganondorf's first chronological line#yeah sure it tells you everything about the guy but#it's also such a bold commitment to flatness and self-righteousness that... yeah#and before I hear any “at least Rauru wasn't using force” I mean as far as we know though?#the constructs attack anyone deemed an “invader” on sight one of the things rauru does is to apologize for this#(I reread Rauru's initial dialogue in the Sky Islands and it would have been SO GOOD if any ambiguity would have been allowed)#(like the thing about Constructs mindlessly pursuing their useless tasks forever disquieting him...)#(yeah buddy so true that could uhhh almost be a metaphor for something else regarding purpose and lineage or something wow)#and even if he didn't use force directly the power dynamics and repeated invitations are still undeniably questionnable#like my guy why do you want everybody to kneel down to you what's up with that do we unpack this or#at least ganondorf was like.... born and raised a king (not that it excuses anything but he inherited pre-existing traditions)#so did zelda#she was born in an imperfect system and did whatever she could about it#rauru *crowned himself*#he *made* the system
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Everyone simping over Rauru when Mineru is Right There
#I would do anything for her#I am not immuned to the elder sister charm#nl7 plays#zelda tears of the kingdom#zelda totk#totk spoilers#king rauru#totk rauru#totk mineru
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TotK has solidified my belief that the objectively correct way to engage with the Zelda timeline is to Not, outside of whatever immediately affects the game you're currently playing
#for example: wind waker is immediately affected by ocarina of time#and goes on to immediately affect phantom hourglass and spirit tracks#anything else doesnt matter#despite being on opposite ends of the timeline botw/totk are immediately affected by skyward sword#and pretty much every other game you dont need to concern yourself with outside of 'they happened'#im not mad about totk royally screwing up the timeline btw i think its fucking hilarious actually#i was worried that the devs would lean too hard into maintaining a consistent timeline in zelda after canonizing it#and im glad theyre still just doing whatever the hell they want#consistency be damned#my personal headcanon is that the hyrule founded by rauru and sonia isnt the first hyrule#basically ss happens -> original hyrule gets founded -> all the other hames happen -> og hyrule falls apart#-> rauru and sonia decide to make a new hyrule -> this is the hyrule of botw -> totk#also they used magic to import all the landmarks or smth idk#zeldas maps are never consistent anyways
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I'm ngl the longer it's been since I've played TOTK the less I like it I think
#do not get me wrong i think the game is fun to play and that was like 80% of where my concern lied#but godddd the story sucks so bad. i love the draconification bit with zelda but the rest. augh#why do we need Another ancient civilization literally appearing out of nowhere and infesting hyrule with its ruins#they got rid of all the sheikah stuff with literally no explanation to shove the zonai into the region#but why are we even focusing on the ancient civilizations again????#it would have made so much more sense to focus on hyrule in the present day. work with the npcs to make hyrule greater than it was#move on from the calamity and turn hyrule into a strong bustling country#the zonai were hinted at in botw but they feel so shoehorned in because they have nothing to do with anything in botw#i dont care about the secret stones we had champion abilities#i dont care about the sages the champion descendants had the champions to look up to#i dont care about rauru and sonia because sonia got fridged hard and rauru's character is flat. pleasant but flat#and i dont care at all about ganondorf because the most interesting thing he ever does is do the gmod face#its so frustrating watching the same 'woah secret stones! sages??' cutscene 4 times with Da New Sages and its so frustrating#watching the other characters speculate what happened to zelda and chase down her ghostly paper trail#when like. i can see her in the sky. she's over there guys#the memories were one of my favorite things in botw bc they all subtly stitched together the story of what happened#in totk they are incredibly plot dense and very linear and very confusing to watch out of order. which is easy to do#the one where sonia gets murked is like. the third memory i found#id at least be more interested in all the zonai stuff if link was the one to get teleported to the past while zelda has to try and save him#giving zelda agency. craziest thing they could have done#ok sorry this is a Lot of salt but just. raaaaagh#maybe my expectations were astronomical but outside of gameplay totk brings nothing good to the table imo#i'd significantly rather they made botw2 more gameplay focused where you can do something like make meaningful changes to the map#tarrey town style#than try to shove a whole different zelda game's plot into a carefully constructed preexisting world#i think the zonai story would be cool in its own game but not botw
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finally started totk :] I got myself to the end of the temple of time (other side of the door) without opening the door, I think a cutscene is supposed to happen here but it hasn't triggered bc the door is still closed lol 💀💀
#99.txt#its a little buggy but nothing a patch cant fix#i love it already tho !!!!!!#rauru hiiii 🥵🥵🥵#anyway to do this i jusy asceneded to the top of the temple then climbed down#i still have only 3 hearts lol#if this actually triggered anything it would be the best speedrun strat ever#cos the ascend shrine is so easy to get to too#i went to it before i even knew it was a shrine (hadnt been to the temple at all yet)#so i couldnt interact lol im just like ''weird rock :] mark it on my map''#i did a lot before getting the abilities....... ._.#i beat the miniboss and then couldnt even do anything w the spiky thing he dropped. i just had to leave it there :(#and despawned.....#despawn range is kinda small which is sad but its understandable i spose#i made a big train :D
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i guess i have two totk rewrites now, im actually a bit annoyed by how much this ones starting to work
at the start of the game you and zelda go down looking for the miasma source, blah blah she takes the stone that fell from raurus hand, both ganondorf and rauru reawaken, both reach for zelda immedtiately, gan destroys some of raurus remaining body and takes zelda, you try to attack but get your arm hurt, gan attacks and knowing he cant do anything in this falling apart version rauru takes you somewhere else and fuses to your arm, he tells you it was beyond saving and says he will assist you in rescueing zelda from gan
you start your usual mission of ridding the temples and ancient hidden structures of monsters and take the stones (not to the sages but you colelct them like your usual mcguffins), rauru tells you stuff about things he knows and how it used to be, he also adds extra info to item descriptions, alot now mention a past golden age of peace and wealth, you notice the tattoos of your new arm spreading over time, he tells you its nothing to worry about and jsut part of the healing- after the only stones missing are ganondorfs and zeldas (one was held by the yiga, you beat koga for it), the mission is to find and confront gan, he has zelda with the last stone after all once you do, and zelda and gan try to tell you what the real plan was, rauru takes control of you to lunge for the last two stones, he reaches them and immediately lets you go (you lose the arm), maybe taking parts of gan in the struggle to revive himself or gan takes a fatal blow, rauru reveals his plan for to you and you enter an arena of his making (the weird shrine dimension/the thing i drew in that sketch) but you cannot win, you have lost your swordarm and alot of hearts/energy, you have served your pupose and are thrown outside like a now useless piece of paper, you get a short glimpse of zelda and then black out
when you reawaken you have the new miasma arm (or alternatively the shiekah prosthetic i used in my main totk rewrite, and ganondorfs spirit is living in it), you now have ganondorf as your companion (maybe zelda too? if i want to combine the ideas for both rewrites ... what am i doing here- gan would be more of a fi like spirit, zelda a physical companion from now on at your side) (you can now correct the history you learned before, the whole vibe is turned on its head- you also go back to the yiga, to ask them for help- ganondorf convinces them, they are now allies)
gan took zelda to keep the stone away from rauru and the monsters in the temples were to keep the other stones protected from him
all the item descriptions are now different.
your new goal is to stop the king of light (the world), to stop him from snuffing out anythign he deems to be unwanted, to rid the lands of darkness so the light may ever burn brightly with no shadow to find comfort in
your home is not the world the king knew anymore, but he wants it back as it was
as he tears the lands into the shape of his will
Tears of the Kingdom.
so, this is what i was working on before i was .. distracted-
its not connected to the totk rewrite, but born out of the idea of rauru being a full blown villain (like i thought for a good part of the game .. lol), had the idea of him giving you his arm so he then stays with you as a companion, and tells you stuff that isnt true throughout the game without you knowing its all false, the more you folow his advice the more those arm tattoo things spread (just like those weird falling rocks do to their environment in the game)-
at first i though it would be neat to have him slowly try to take over links body- sort of like dormin in shadow of the colossus kinda deal- but that would be hard to implement, so maybe hed just sap your energy until he has enough to fully rebuild himself at the end (or maybe even use ganondorf for it instead idk, didnt get that far) all the while you go around collecting the enigma stones not knowing hes making you do the dirty work for him on his path to reclaim ultimate power over this world and rebuild his ancient dreamland fantasy
not gonna work any further on it, already got too much to do and after all that i have lost interest in it :/ i really like the idea of villain rauru though ..
#ganondoodles#zelda#tloz#i ....... argh what do i do#should i keep them seperate or combine them#sorry for the long post but#............ this is good#.....too good even#or is this too on the nose#i SAY while canon totk is ....... well- that#i seriosuly dont know what to do now#can i combine them? i guess? but also i kinda miss the whole rauru and sonia betrayal plot from the first rewrite#but this new one .... would get rid of anything looking into the past directly#which i LIKE#begone time travel
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You're big on Zelda, so I'm curious. How would you rewrite TOTK, if given the writer's room?
Fun question! *cracks knuckles* Let's answer it.
I've answered about the disconnect between BotW and TotK before, so I'm going to take some of those ideas and run with them here.
I'm taking the intended route, for the sake of keeping coherence rather than just making up an entirely new Hyrule from scratch. Link and Zelda are the same as they are in BotW.
To start off, I like the Zonai.
I like that they're an entirely new race of people in Hyrule. I love how weird-looking they are. I love that they're not human race #87.
I also love their bastard not-Zonai lovechild thing. If we saw more examples of Zonai, I would love for this funky lil dude to be part of them, kind of like how the Zora have a ton of variation between them.
So why don't we do that? Why don't we give them a kingdom?
And why don't we put some meat on the bones of what was already built?
There are Zonai-esque ruins all over the Depths, mostly in mines for Zonaite.
Their color palette matches. Rauru's braids and Sonia's earrings match brightblooms.
And the three dragons, who have Zonai features (segmented, color-edged hair, long ears, blunt muzzles, scale beard mouths), could have been a catalyst.
A catalyst for what, though?
It starts with the Depths themselves, and the dragons breaking free.
See, in TotK, the three elemental dragons all dive in and out of the Depths chasms. There's no explanation as to why, and the only explanation we have for the chasms forming is that it was like...geysers of Gloom.
However, the dragons in BotW are confirmed to have carved these canyons:
So let's go back in time a little.
The Zonai live in the Depths. They're underground, away from all the chaos that Hyrule has ever had to endure. They worship the bargainer statues as gods, they collect the souls of those above that drip down into the world below.
They have a rich mining industry, and coliseums for their greatest warriors to test their mettle against captured monsters.
They have their Secret Stones, and the one who's allowed to hang onto those is their leader.
That'd be young Prince Rauru.
The elemental dragons, Dinraal, Naydra, and Farosh, are testaments to why no one can be allowed to have the Secret Stones. They were consumed by their power, literally.
One day, they break free, as if summoned by an unknown force. They tunnel through the ground and into the sky, connecting the world below to the one above.
The Hylians cautiously venture below, or the Zonai above. Prince Rauru, keeper of the Secret Stones, and Sonia, High Priestess of Hylia, meet.
They fall in love.
They marry.
Their marriage marks a unity between the Surface and the Depths.
(Maybe throw in a lil Skyward Sword continuity, mention that while Hylia sent the humans to the sky, the Zonai fled underground to avoid Demise, to keep the Secret Stones out of his grasp. You don't even have to name drop him, just say they went down to avoid destruction.)
Suddenly, Hyrule (the center part of the map, based around the Great Plateau, not the whole sub-kingdom conglomerate it exists as in BotW) undergoes a technological boom. Ganondorf, neighboring leader of the Gerudo, is interested. He talks trade with now-king Rauru, but there's the sub-plot of trying to get his secrets, which he steadily grows obsessed with.
Meanwhile, the Gerudo make their own expedition into the Depths.
There. The stage is set.
Now Zelda falls into the past.
She's found by Rauru and Sonia. Adopted as their daughter, more or less.
Also, the two of them have a small child. Nintendo, you CAN'T set them up as "they're her ancestors" and then kill them childless, descendants don't work like that. Zelda's immediately endeared to the kid, who reminds her of Link. Lil half-Zonai girl with a wooden sword who swings it at anything that moves. There are memories, it's cute.
In the past, Zelda witnesses, real time, Ganondorf going mad with power. They get along well at first, he's cordial, polite, a model diplomat. But she finds his troops in places they shouldn't be, confronts him about it and gets brushed off.
She tells Rauru, he's unwilling to throw suspicion onto Ganondorf. They're semi-friends and diplomacy is important! He's got to run this kingdom right. He can't fail, this is the biggest thing he's ever done!
(Sprinkle in a parallel to BotW Zel's fear of failure)
Some of the memories fill in gaps about Rauru's power, also. He's got what Link can do, minus Recall. Ultrahand and Fuse mainly, but Rauru's been experimenting with Ascend, excited because it'll make passage between the Depths and the Surface so much easier, and we see where Zel gets her scientific excitement from. Regardless of how different they look, they ARE family.
Ganondorf and Rauru get into a fight one day. A BAD fight. Maybe because Zelda tipped Rauru off, and despite telling her no, Rauru looked into it anyways. Regardless, they march out in opposite directions, and Zelda overheard it in the hallway. As Ganondorf leaves, he gives her the most SCATHING glare.
He then declares war on Hyrule.
Rauru makes a bid for allies, trying to get enough manpower to fight Ganondorf's impressive military. It's a struggle at first, but Zelda steps in, being the leader she's skilled at being and telling the others how crucial it is that they help. Ganondorf, meanwhile, turns to forbidden arts in his rage against Rauru, gets infected by Gloom/Malice, becomes scarily powerful. First Blood Moon. The Gerudo are kind of unnerved by him.
We see Zelda and Sonia helping with the war. Sonia's got light powers, Zelda's are stronger, together they can destroy entire ARMIES of monsters, saving their warriors on the battlefield. A few instances of Little Princess trying to be involved like the grown-ups are, getting huffy when she's told no.
In the aftermath of each fight, Rauru runs around, sealing away the monsters' latent energy with green spirals. That's where the Shrines come from, though in the past, they're Luminous Stones—it's all faded by present day, the light bled out of them.
Sonia is on the battlefield against Ganondorf one fateful night, Little Princess wanders onto the field, both the girls panic about it, and Sonia tries to run away with her while Zelda affords them cover. THAT'S when Ganondorf strikes her—he's fast like a ninja, rushes past Zelda, strikes Sonia.
She falls. Little Princess tumbles.
Zelda races to Little Princess's side, picks her up to run away with her as Ganondorf gets Sonia's stone, and he transforms into the Demon King. He raises his army. Little Princess screams, and we see an uncontrolled blast of Hylia's power, like an erratic attempt at what Zelda did at the end of BotW.
It fritzes, Zelda hugs her tight and ducks down to shield her, and the power cascades across the battlefield, affecting monsters AND people alike. The war is in shambles. Ganondorf stares at the child and her guardian, and retreats in a hurry.
Cue Rauru running to their side.
He grieves his wife. Little Princess is kept safe by Zelda. The Gerudo shun Ganondorf and join Rauru's side, and everyone involved in the war dedicates everything to one final assault against Ganondorf, one trap to finally END him, to force him into the Depths and fight him on the Zonai's own turf. The Secret Stones are distributed. Rauru knows what he has to do, and at the climax of the final battle, he uses his Secret Stone to amplify his sealing magic, knowing it'll kill him in the process and locking Ganondorf away in the Depths.
Except, it's not that simple.
Gloom bursts out of the newly trapped Ganondorf's chest, flooding the Depths, eliminating everyone in its path. That includes the Sages, the assaulting army, and the VAST majority of the Zonai. Its sole purpose is to gather enough strength over time for Ganondorf to break his shackles, because the Gloom wants OUT.
(Subtly implied that the Gloom is the first iteration of Demise's curse of hatred, maybe.)
And Zelda is alone. Trapped in the past, stuck with Little Princess, her Secret Stone, and the last of Mineru's notes.
Gloom continues to fume out of the Depths, so they're sealed off. The Blood Moon keeps spawning new monsters, so Little Princess and the remainders of the construct caretakers are sent up to the sky, for her protection. Zelda's the one that orchestrates it. Her people once hailed from the sky, and it's always been known as a place of safety for them.
Is this self-referential to the history she's building, or a Skyward Sword reference? Who knows.
They go skyward.
Then the Master Sword appears, and Zelda knows what she has to do. It's compounded, of course, by crushing guilt over the fact that Sonia's death happened on her watch. She tells Little Princess to look out for the world ahead, tells her to be strong, and brave, and everything she wishes her dad had told her. Then ends it with a final message.
"I'm leaving you something very important. Take good care of it."
Then she goes off alone to become a dragon.
Present day.
Link's not guided by Rauru, he's guided by a strange, beautiful woman who looks kind of like Zelda (albeit with Zonai hair, eyes, and long claws), who has a deep regret for the world below and who knows the lonely world above like the back of her hand. She teaches him the basics of his powers as he visits the shrines.
The Great Sky Island is otherwise normal.
You go to Hyrule. The Light Dragon's the one that breaks the cloud barrier, and as she does so, she sheds a single tear. By the time you get to the tear's location, it's spread a mural of the memory it contains around it.
Whenever you Recall a tear, the Light Dragon sheds a new one somewhere else, and it's up to you to follow.
You're chasing Zelda, twice over.
Besides that, Hyrule's Surface is...largely unchanged. I'm still upset that the pirates assaulting Lurelin weren't ACTUAL pirates, so guess what, they are now. Splinter faction of Yiga. Also, River Zora take over Lake Hylia, there's a spat between them and the Sea Zora, and Yona is the princess of the Rivers.
Then you've got the Depths.
That's where you find the ruins of the Zonai civilization, and you start piecing together the world it contains on your own. You aren't told, you're SHOWN.
Rauru's ghost finds and guides you here. He has a moment of "hey, isn't that MY arm?", upgrades your abilities or shows you how to use them more efficiently (ups your build limit, shows you how to un-Fuse, teaches you DEscend, gives you Autobuild, things like that), then DIES-dies. You escort his poe soul to a Bargainer statue.
The biggest change to the Depths, though, is that under the Gerudo Desert, you find PEOPLE.
So remember how the Gerudo launched their own expedition into the Depths in the past? How the Gloom killed almost everyone and the world below was sealed off?
There were a sparse few survivors of the Zonai, and some unfortunate Gerudo researchers that also got trapped. The people down there now are descendants of both. They're not Zonai anymore, though.
They're Lomei. They evolved like how the Rito evolved from the Zora in Wind Waker. Their tribe name comes from the Zonai word for "loneliness."
Regardless, they're initially inhospitable to Surfacers, because Surfacers are how they ended up how they did. If you sneak into their city, you're captured, like a few unfortunate Zonai Survey Team members that have wandered in, only YOU can escape via Ascend. OoT Gerudo parallel.
You can earn the Lomei's trust by doing things for them (maybe beating all three labyrinths as a rite of passage?), and then they let you into their cities. They've got their own brand of tech based off of old Zonai designs. One of the Lomei scientists is working on a mechsuit—that'll be the sage that Mineru passes her stone down to. And it fits doubly, both because the Lomei ARE the descendants of the Zonai and because the Lomei technician and Mineru are both scientists.
The Lomei people give you more pieces to the complicated Zonai-Hylian puzzle, and they're the ones that first tell you the legend of the dragons-from-Secret-Stones. So you can either learn it from them OR get it revealed in Zel's later memories.
Besides that, the present plot is pretty much as normal. Still the same bosses. Still the same sages-help-with-everything, though each sage you rescue gives you another piece of what really happened at the final fight (rather than the same cutscene over and over), telling you about how Rauru sacrificed himself and the effect it had on the rest of the Depths.
I will change where the Ganondorf's Army fight takes place, though. It's ACTUALLY very hidden, like the game was trying to imply it to be when you chase around Kohga. You do still have to do that, but he accidentally directs you to a place that's hidden in the tiniest crevice near Hyrule Castle, one that's very easy to miss and sitting in a veritable sea of Gloom. Once you finish the Kohga quest, a poe hovers outside of the crevice, which leads into an even deeper chasm that leads to the Underdepths.
The poe's your help to get through the maze there, and wherever it goes, Sundelions bloom at the corners. If you go early, before getting everything done, you have to navigate that place yourself, and it's a nightmare.
But you do it. You get to where everything started, and you beat the army, then Ganondorf, then he shoves his fist down his throat and goes dragon.
As he breaks through the ground and curls around Hyrule Castle, he SHATTERS it. The building crumbles to smithereens, crashing into the Depths below.
You beat Demon Dragon, Zelda catches you on her nose, it's over. You're in the spirit realm over sleeping Zelda.
The poe appears over your shoulder, drifts away from you, then materializes into Sonia. She says nothing, just activates Recall, turns Zelda back to normal, then cradles her in her arms. She gives her a kiss on the forehead, looks at you, then says the same line Zelda said to Little Princess ages ago, with the single change of one word.
"I'm leaving you something very important. Take good care of her."
She fades, as does the Spirit World.
You're falling.
Zelda's falling.
You catch her.
She wakes up, sees you, then hugs you and sobs into your shoulder.
The Legend of Zelda: Tears of the Kingdom.
Roll credits.
Bonus for the memory completionists, the True Ending has Zelda meeting the grown Little Princess up at the Great Sky Island, reconciling with her, both of them saying how proud they are of each other. Then Little Princess turns into a poe, and Zelda promises to take her to the Depths so she can be with her parents again. As they walk away, Sonia's poe tails after them.
And THAT is a way longer post than I expected to write. Whew.
#loz#zelda#totk#long post#obscenely long post#ask bee#totk rewrite#i want this game now. do you see what you've done to me?
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Let me just preface this by saying everyone is allowed to have their own opinions, TOTK is a really fun game, and I'm glad that other people have been able to enjoy the story as well.
...But I'm being dead serious with my complaints about the narrative being 100% imperialist propaganda. And I'm getting really tired of people replying to those posts by saying it can't be imperialist propaganda, because imperialism is bad and the game says that Hyrule is the good guys.
Like, guys. That's not the argument you think it is. Yes, I am aware that the game tells us Ganondorf is a flat, one dimensional character with no ambitions, interests or motivations beyond destroying the entire world for the hell of it, and also it's totally not racist because he's green, not brown like literally every other member of his race. Unfortunately literally all of these things are kind of the entire goddamn problem.
See, the thing is, everyone trying to make these arguments is accepting the game at face value. Hyrule is the perfect and almighty nation chosen by the demigod Zonai, and whose royal family has the right to rule due to their divine heritage. The other races exist to serve the glory of Hyrule, and they're happy to do it. Ganondorf is pure evil and must be stopped at any costs.
But that's not how anything works. The story informing me that Hyrule is the ultimate good that has done nothing wrong is the whole goddamn reason why I don't trust Hyrule at all. There's always more of a reason than that. And the game fucking suggests there was more going on! Ganondorf mentions Rauru has repeatedly 'invited' the Gerudo to become Rauru's subjects, and let's be clear here, it doesn't matter how peaceful those 'invitations' were, when the guy who owns every single magical nuclear missile in the world repeatedly demands you surrender to him, there's always going to be an implied threat of 'do it or get magically nuked'. Just that power difference alone shows us exactly why Ganon would feel threatened enough to invade. It's because Rauru was holding a gun to his head, and Ganon was expected to just trust that he'd never pull the trigger.
And yes, even if it wasn't intentional Hyrule was always threatening to wipe out the other nations, considering the entire royal family walked around openly wearing their magical nukes as cute accessories. If they couldn't be safely hidden away, there wouldn't be four other secret stones sitting untouched in a vault until the last second.
But that's never acknowledged. Of course Hyrule is the only nation with the right to the secret stones; even if other races get to touch them, they can only have them if they swear eternal blind loyalty and servitude to the glory of King Rauru and Princess Zelda. Ganon wanting to have one magical nuclear bomb out of a stockpile of eight of them is proof that he's dangerous and evil. I mean my god, what if he just walked around all day wearing a magical nuke and using its power for his own benefit, that would be terrifying. It's only okay when Hylian royalty does it.
And you can't argue that Ganon betrayed his own people, considering we don't get to know fucking anything about his relationship with his people. He's shows as the leader of the Gerudo, we're told he's a hero to his people, he has soldiers that loyally follow him into battle... and then oh nevermind, they all hate him and will spend eternity trying to atone for sharing a race with him. How did the entire race do a complete 180 in the span of at most a few months? Who cares, what's important is that now they accept they exist to serve Hyrule so they get to be the good guys now and we don't need to know why they were following Ganondorf, or why they stopped following him.
Basically my point is that yeah, I fucking know how the game insists everything went down. That's the entire reason I think it's imperialist propaganda, because the entire story feels like Hylian propaganda to conceal and justify some horrific atrocities that caused all of this. I literally do not believe that I'm getting the story through reliable narrators, especially considering that the only people allowed to actually tell me the story are all the characters that have the most reasons to be heavily biased in favour of Hyrule.
When the game shows me protagonists that have a massive amount of power and control over the entire world, then says the bad guy doesn't like that system just because he's evil, and literally nothing and nobody in the game says anything to oppose that take, I have some questions about what the fuck the story isn't telling me. And I'd really appreciate it if people would stop trying to argue with me just by telling me to stop asking those questions.
#tears of the kingdom spoilers#tears of the kingdom#ganondorf#can you tell that i'm annoyed by these people bcause i'm annoyed#...nothing personal if you are taking the story at face value btw#its just that i'm trying to dig into the story to talk about it#and it's frustrating to have people telling me i'm wrong because i'm analyzing the game#like guys... if someone doing a little bit of analysis is all it takes to dismantle the entire story#then it's not a well written story
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Answers to the common questions of “Why didn’t Zelda retain dragon features?” and “Why did Link’s arm revert to normal?”
I’ve been dying to do some analysis posts since TotK came out, and after seeing a lot of people complain about the above, I decided my first should be related to the endgame.
So, I’ve seen a lot of posts where people seem to misunderstand what was going on when Zelda changed back into a Hylian, and why Link’s arm returned to normal. Many write this off as simply plot convenience, and while it’s true that Nintendo wouldn’t want to leave the main characters of one of their most popular titles with permanent changes, I’m here to try my best to explain the actual reason these things happened the way they did, because whether you noticed it or not, there is plot relevance to this reversion.
Draconification is permanent.
This is an indisputable fact.
And while I have seen people criticizing the way Zelda changed back, the fact is she swallowed the stone knowing that she never would.
“I’ll be forever changed…”
Her cry for Link to find her was not for her sake. She wasn’t depending on him to find the key to changing her back. Nay, the only reason she desperately prayed for him to find her was so that he could get the Master Sword, which—ignoring game mechanics that would allow you to beat Ganondorf with literally any weapon with the right damage/durability ratio—canonically is the only thing that can hurt him.
When Zelda changed back, it was almost entirely thanks to Sonia. That’s right!
…Let’s take a second to recall this scene in which Rauru decimated the horde of Molduga.
We see Sonia extend her hand and then gesture for Zelda to do the same.
Here they’re extending their own power to amplify Rauru’s counterattack, even beyond the already-massive boost the Secret Stone provides.
In the final scene when Link finds himself hovering over the sleeping Light Dragon amongst a dream-like atmosphere, it’s really quite telling that Sonia is the first to rest her hand over Link’s, then followed by Rauru.
This time Rauru is fulfilling the role of amplifying Sonia’s power over time. Not just that, but adding it on top of the time manipulation that Zelda gave to Link at the beginning of the game.
That’s what’s happening here. This is immensely powerful, triple amplified time magic!
The change from dragon to Hylian wasn’t a transformation in the same sense that it was when Zelda changed from Hylian to dragon. I know that’s a confusing sentence, but consider the basis of Sonia’s time magic is recalling things as they once were.
Zelda didn’t retain dragon features because, through the power of time reversal, she was never a dragon to begin with.
This is the also the reason the Secret Stone reappeared on her necklace.
This is ALSO the reason Link’s arm reverted to its natural state before he was affected by the gloom.
And before y’all come at me with “well, why didn’t Rauru do that in the first place instead of giving his arm to Link?” Simple; Sonia wasn’t there. Even spirits aren’t omnipotent… in Hyrule. (Probably.)
The point is, this was essentially a lucky break for Zelda and Link, because if Sonia (and therefore Zelda, by inheritance) didn’t have time magic, there would have been no way to undo the Draconification. It would have been every bit as permanent as Hyrule legends and history says it is, and Zelda would be gone forever.
In fact, it’s likely it was a shot in the dark even on Sonia and Rauru’s part, considering there was no prior knowledge of reversing time on a dragon, let alone a person. It was a glorious blend of the convenience of Sonia’s time magic, and luck that it worked out the way they (“they” being all characters involved) wanted.
Anyways, to wrap this up, Draconification is indeed permanent, unless you have the number one badass-master-of-time-manipulation Queen Sonia on your side. Then you can probably undo anything. :)
#the legend of Zelda#tears of the kingdom#TotK#totk spoilers#Zelda#Link#Rauru#Sonia#draconification#I haven’t done an analysis post in YEARS#I forgot how much fun it is to write these out#honestly tho if you still wanna hc Zelda with horns and a tail that’s fine#I’m not a fan personally#but that’s just me!#I just wanted to put this explanation out there
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*Tears of the Kingdom Spoilers*
Playing through the Wind Temple quest has given me even more love and respect for Revali in retrospect because now it’s confirmed that he was literally just a guy™️.
All of the other champions were direct descendants of the sages who fought in the Imprisoning War, except him. He had no special powers or magic passed down through his bloodline, he was just some guy who was good with a bow. He had to develop and perfect his own technique to help him in battle on his own, no other Rito had ever done it before.
Which makes the fact that he, without any noble blood or fancy magic, was able to fight alongside the descendants of the sages AND the Hero of Destiny AND the divine princess/descendant of Rauru and Sonia even more impressive. His outward confidence and ego makes sense when you consider that he was constantly trying to prove himself to everyone, that he was a strong warrior despite not being born with power.
It’s also really sad that in the end, Revali’s bloodline ended with him whereas the other champions at least got to die knowing that their family and loved ones would live on. The only things that serve as a reminder of his existence are the Great Eagle Bow and Revali’s Landing. Almost everyone in Zora’s domain remembers Mipha and honors her memory with an entire courtyard for her statue, Daruk has his face carved in a literal mountain, but Revali is rarely mentioned in TotK. (Urbosa doesn’t really have anything but shhh this aint about her) No one that knew him is still alive, except maybe the former chief owl guy?
That also begs the question of wtf was the Rito sage doing at the time of the Calamity, but honestly they probably were just some random person with no combat experience, given that they didn’t know they were a sage :P
tldr; Revali is the best champion no I don’t take criticism
#totk spoilers#totk thoughts#totk#botw#botw revali#revali#champions ballad#tears of the kindom spoilers#tears of the kingdom#breath of the wild#loz botw#breath of the wild spoilers#revali’s gale#imprisoning war#age of calamity#aoc revali#hw aoc#aoc#totk sages#botw thoughts
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okay and not only did Ganondorf's efforts were countered by Rauru's upheaving from the top while Ganon raised hell from the bottom, but also, I HC Rauru, through the stone, willingly sent Zelda back to the past --knowing she would pick up the stone because she shows up with it in the future.
All of that because he wants Ganondorf destroyed at any cost, and he knows it's his best shot.
alright new totk headcanon: ganondorf did try to put gloom everywhere when he woke up as a mummy, but rauru is actually the one who caused the upheaval to put every single chance behind link in his fight against ganondorf
#totk#rauru#ganondorf#link#zelda#and if that was the case#if we did find out Rauru put your kingdom in a state of chaos willingly upon recognizing zelda and link#and condemned zelda indirectly#*just because he's that much of a petty bitch willing to do absolutely anything to destroy his rival*#I would ironically have loved him sooo so much more#we'd stan a unhinged petty goat on this blog#that keeps on overstepping everybody's boundaries because of a completely untameable main character syndrom#made worse by being corrupted by close proximity to ganondorf's gloom and turning himself into a living gloom converter#I don't know this guy has so much potential for being a semi-understandable but absolutely compelling bastard#aaa#Also it would be better because we never get any explanation as to Zelda's weird time jump#so it would at least make some amount of sense#(also if we assume the stones keep on some of their previous bearer's imprint)#(maybe it's why ganondorf gets overpowered compared to everyone else --it's because sonia is *really really mad*)#anyway that's just a theory a game theory *gets ultrahanded to 4 rockets and blown up into the sky*
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[This is just a first draft for a character design thing for a fanfiction, dw about it if you weren't sent the link, it's just that private links are incredibly difficult to negotiate with and I don't want the bother]
Structure: I used his Fierce Deity body type with the slightly bigger frame and muscles mass. I'm not sure if he should be smaller, though. Botw/Totk link is somewhat androgynous, and this is more Fierce Deity oriented.
I think the spine end of his tail might be too fluffy, since you said the tail end was fluffier. The guards for his shins I definitely took liberties with, and I couldn't recall the color of his wolf feet so I just copied his Twilight Princess wolf feet. The waist area of his clothing might be off. I hope I did the groin guard justice, idk if u can see it in the mess but I did add the wolf face. And I definitely took liberties with the shape of his horns - I took after Dinraal for the horns, since you said his arm scales were inspired by Naydra. If they're supposed to look more like another dragon, or if they need more leaves, let me know. And I took inspo from the design of Rauru's ears like you said, but I also took the liberty of flattening his ears against his skull, similar to how animals in aggressive mode will do. I tend to make hair very long and flowy, so let me know if it's too long. And the braids were just bc I thought Zelda would've added them. :3
As for his lighting, it will be unrealistic moonlight (moonlight would never give such strong contrast that I’m showing here, but it’s just a part of my style atp I need those hot whites) above him but figured that part doesn’t matter. He lacks the internal illumination as of yet, that will take some finessing. I'm probably going to use bioluminescent algae and fungi for it. Idk if I'm missing any details, but I'm a very detail-oriented artist so let me know if anything looks off! It is lacking the finer embroidery details in the fabric as of this first draft. This was just as much fun as I thought it would be.
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I've been asking myself these questions regarding totk's story and my deep disappointment in it, because I know a lot of people loved it, I know a lot of people felt it was a better story than botw, and I know a lot of people believe that Zelda games never had good stories to begin with....
But no, I do think the story objectively sucks, is worse than botw's, and could have easily been better. Totk's story is flashier and that's pretty much all it has to offer.
Part of it is its execution, how using the same blueprint as botw (deliberately non linear) was a baffling move when you tried to tell a linear story. You shouldn't be punished for pursuing the story earlier than when the devs planned. You shouldn't be able to spoil yourself the story. You shouldn't be presented with the exact same information 4+ times at points where you're supposed to be rewarded for your efforts. You shouldnt have to slog through a mystery when the game KNOWS you already know the answer. And yet, this happened to an alarmingly large number of people!
So yes, the execution wasn't good.
But the story itself isn't good either. Not only did they decide to cut ties with botw's lore, but they didn't even fully commit to the new lore they introduced.
The zonai civilisation has no substance. We see two (2) of its members and only interact with their ghosts in very, very few instances. During those interactions, we do learn tidbits of this civilisation, but as soon as the tutorial is over, you will never learn anything new from a zonai again. A couple lines during the tutorial is where the bulk of zonai lore happens. The rest is: jumping minigame said to be the same ritual young zonai would do to become adults and the explanation of draconification.
You could maybe say that the mere existence of zonai tech, the mere existence of secret stones, the zonai gear and the ancient hero aspect could be considered zonai lore. But what these things only really add to the lore is that the Zonai 1) were always everywhere and 2) were very powerful. That's pretty much it.
(The ancient hero aspect is especially infuriating to me. It could be a whole post.)
So, not only did they replace the Sheikah by the Zonai for no reason, they didn't even flesh them out enough to be interesting. But they didn't exploit the rest of the story to its fullest either.
- The heart of the story happens in the ancient era, yet we don't see much of it. All the new things we see: the inside of ancient hyrule castle's throne room, a garden and one (1) gazebo in a field. We don't get lore for the dungeons aside from their name, and the ancient sages don't add anything to them either. In general, we don't get lore of the ancient races, not even the hylians or the gerudos.
- Zelda was retconed into being stupid enough not to make the connection between Ganondorf and calamity Ganon. She was also sent back into being a compliant little princess that can't put her foot down when she knows the people around her are making mistakes.
(As an aside, I'm fully of the opinion that Calamity Ganon was a better antagonist than Ganondorf. At least you don't have to fanfic your way into understanding why he wants Hyrule destroyed. He's a magical beast full of hatred, the end.)
- The whole plot is centered around dragons, and yet totk manages to have LESS content surrounding the three dragons of Hyrule than fucking botw.
- Hylia is no relevant anymore. The statues are apparently their own entities? And they have counterparts in the depths with he bargainer statues? Never elaborated on.
The ending cutscene contains a deus ex machina that manages to retcon elements of its OWN story. (Rauru was supposed to be gone after the tutorial. Zelda was supposed to be gone after becoming a dragon.) Realistically, I knew Zelda wouldn't stay a dragon, but I was genuinely shocked at how little of an explanation we get for her return.
And we have 0 impact on her return as a player. Nothing we do matters. She turns back no matter what. Despite many opportunities to make it work in universe.
We could have had something tied with the other dragons, the three sources, to Purah's experiments with time, to the four temples, to Hylia, to the bargainer statues, to the triforce...
But no, just a vague "ghosts that should have disappeared eons ago use their powers to get her back through your arm".
We don't even have an alternate bad ending where this doesn't happen. It will happen, no matter what. For the cinematic shot at the end.
Oh and Link had to get his arm back too. I know they needed their cool parallel of Link catching her hand at the same angle as when he failed to do so at the beginning, but it just all feels so inconsequential as a result.
Everything's solved, everything's good, nothing that happened in this game ever mattered.
#totk#tears of the kingdom#totk critical#loz#i was going to reblog the initial post but then i started ranting in the tags#so i decided to make it its own post instead
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Hey there, I wondered if Tears ever gets insecure about his arm, scars or possibly even his height. Like I find his height absolutely perfect and adorable but he is smaller than most other people and it might bother him?
So I've been wondering how he acts when insecure and what would be a good way to comfort him. I would just hold him and try to convince him of all the good qualities he has. As well as petting through his hair. Making him feel loved and secure. And honestly an extraordinary arm isn't that bad, it doesn't affect who he is after all.
I wonder if that would help or he'd need some other form of comfort. Or maybe to be left alone. Anything from an answer to hc's to a short story or even deletion is fine! If you even have time and are willing that is!
Have a great day! <3
I absolutely loved this request, thank you so much for it - I've gone with three different possible scenarios for why he could be dealing with feeling insecure and some headcanons for how you could help him feel better about himself after each one <3 There is one major one I left out but the issue regarding his memories will definitely be explored some time soon!
honestly exploring tears is just so fun, it's nice tearing into his different layers :3c headcanons under the cut!
[masterlist]
due to his prosthetic
✦ This is the easiest of his insecurities to deal with, as it only really tends to show itself when his phantom pains act up.
✦ he’s long used to having lost his arm by the point that you meet, having had to figure out a replacement for when Rauru’s arm faded after his second quest was over.
✦ despite that though he still isn’t used to the ricocheting pain he gets once every so often, less now than when he was first still drowned in gloom but still just as debilitating.
✦ He just needs to taken away from other people and shown affection, reassured that his is a benefit rather than something people only pity him for.
✦ it’s all he really needs in those moments of vulnerability, when he can feel the flesh being shredded from his none existent bone.
“Wouldn't it be better if there was some way to just have my arm go back to how it should be? That way I wouldn’t be such a burden when he decides to haunt me again.” “Sherbert whatever do you mean? You aren’t a burden for this, why even consider it?” “The whole group has had to come to a stop just because of this stupid pain and I know you’ve seen time getting pissed off with me for the things I can do with it.” “Time’s just an old man who’s worried about your safety, he means no harm with it. Wars got the rest to come to a stop for the same reason, not because you’re a burden, but because we care for you.” “But If my arm wasn’-” “Your arm is part of who you are. And I wouldn’t have it any other way, I love you for you Li, don’t even waste your energy thinking otherwise.”
✦ another way to help him through these patches is more to do with also indulging his love for learning about your home, or well more to the point - stickers. Giving him ones with meaning and that he thinks are pretty help him to work his confidence back. Because it wouldn't be possible without his arm!
due to his height
✦ This comes out even rarer than his doubts about his arm, and only due to a very specific scenario and that’s if you’re talking about Earth's beauty standards - how taller people are often seen as more attractive.
✦ If you aren’t quick to say otherwise he’s going to assume that’s what you think too, it’s going to do a real number on his self esteem - because the thing is, he never really cares about what other people think about him, it simply doesn’t even register as something he should be worried about before he met you outside of the memory issue but that’s a whole other thing
✦ this is the first time that something that REALLY has never been an issue for him becomes a big problem, if you aren’t aware of why he’s feeling like this then the sudden shift will come as a surprise. As he starts to avoid you and tear up whenever you see him before leaving. The rest of the chain mention that they’ve seen him tinkering with things but no one has seen exactly what it is.
✦ the reason it came up was possibly from another member of the chains jealousy of how close the two of you were before this, or simply another villager trying to get you to go with them ‘because why wouldn’ t you want a tall handsome guy?
✦ the sooner you can catch on and comfort him the better, as it’ll give it less time to get stuck in his head that you aren’t comforting him because it’s true, and it’s harder to tell himself that it isn’t while you’re pretty much confirming it
✦ but when you finally do get through to him that you don’t care about his height? That you aren’t secretly judging him for being so short? He’ll have a little moment where he breaks down, he’s been avoiding you for so long… and for what? All that time with you he’s missed over such a ridiculous reason will haunt him for at least a few days.
“Tears? Link what are you doing? You’ve been avoiding me for nearly a week now. And - are those?” “I, no I haven’t been ‘avoiding’ you, just, I’ve just been busy… yeah.” “Were you just making those stilts this whole time? Is that why you’ve blanked me, seriously?” “I just - I, that - in the village.” “Hey, hey lilac there’s no need to cry love, I’m not angry, I’ve just missed you. You don’t have to tell me why, it’s just worried me.” “It - that guy, what he said - I just, wouldn’t you prefer someone taller?” “Well someone taller wouldn’t be you love. And I couldn’t even imagine being with someone else.” “R-really?” “Really darling.”
✦ he'll be impossibly clingy and almost showy after the fact, to the point where other people start getting concerned about how close he's getting - but it's not like he's hurt anyone else over it yet but if the villager who planted the idea in his head ever appears again then, well who would blame him..?
due to his sexuality (haha demiromantic asexual tears hc stepping innn)
✦ This is a bit more of a unique one, because it isn’t something he’s had to put all that much thought into before, it’s just never come up, but when he hears how some of the others talk about relationships he starts to have doubts about himself.
✦ He simply doesn’t feel things that the others have described and the things that he has felt happened so much slower than how they said it did for them. He simply can’t help but question if there was- is something wrong with him.
✦ He only started to fall when he was good friends with you, not the instant connection that he heard that time had with malon, or twi with midna. He doesn’t want you the person who he loves more than his own life to be with someone who he’s starting to think as so broken. If he can’t feel love ‘right’ then how could he hope to treat you right?
✦ If he learns about this being normal, about the fact that other people share the same things as him, that he has flags that can use to show off his identity? It’s the biggest relief that he’s felt since meeting someone who treated him like a person.
✦ once he’s gotten it through his head that he’s not broken, and that he doesn’t need to be worried about not being enough for you. You accept him for what he is and aren’t trying to make him change. It’s something he very very rarely gets to experience, and it definitely helps him feel even closer to you in the end
✦ some of the biggest comfort he gets is you just accepting him and letting his feelings progress at his natural rate, it’s one of the best things he could have hoped for.
#hehe silly boyyyy#love himbbb#linked universe x reader#yandere linked universe x reader#yandere linked universe#link x reader#yandere link#lu tears#totk x reader#totk link#loz x reader#moss✦writes
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yeah no of course i cant stop trying still ...
currently trying to get out of the mindset -draw what could be popular- by designing some rough ideas for the weapons shops in the new totk rewrite (fuse isnt a thing here)
to explain; during the first part (before villain rauru reveal and change to shiekah arm) the way to repair or craft weapons is with a new type of NPCs; they are smiths that can repair your weapons, craft them, and have some avaible to buy (mostly for arrows but also small selection of weapons), it costs material and some money, or if you dont have the material/all material, it costs more money but is still doable, price depending on how valuable or hard to get the material is you dont want to spend on it
then after the switch to the sheikah arm and zelda taking on the role of your permanent companion, she can both repair and craft as well (might be limited but expandable with quests, as in that zelda learns more skills- so theres new quests after the switch and you cant just do everything before that) with the difference that you need to have the required materials but it costs no money
this would mean that while no giant change before and after the halfway point of the game, it is definitely different feeling, plus its a convenience that is good to have in the second half but shouldnt be sorely missed in the first, the difference between NPC smith and zelda gives you the option to spend material or money- so you arent forced to grind anything if you need either for something else, plus new quest rewards for the second half and new points of interest in general, similar to a stable but not too close so theres still an element of exploration; they arent super frequent but around the map of the surface enough that you can reasonably reach one in each region (perhaps after aquiring the yiga as allies/or before that in disguise they can do the same for you but are only found in the underground)
it would also allow for more diverse gameplay, if your favorite weapon is about to break (it might not fully disappear but if you use it up it would go into a condition like the master sword when its lost its power, not usable or doing tiny amount of damage, but not gone forever if you accidentally use it too much-) you can decide to throw it away or keep it until you find the next smith, depending on if you already found one and see you are close or havent yet, or spend the material if you have it to instantly repair it
(i havent decided yet if rauru might be willing to repair your weapons, but not to craft them since he lacks the skill (would never admit to it) and he only wants to give you just enough support to enable you to do what he wants you to do- i think that might work better bc its still a difference to zelda, since she can craft too, but not too much so that you would feel like the games forcing you to use the smiths in the first half ... possibly its unlocked with one of the enigma stones, when rauru can claim he is able to do that now bc it lets him recover some of his strength)
what im wondering now, which is a bit important i think, is .. should the smiths be wandering around a set path or have a lil stationary shop? if they wander around it would make it a bit more depending on situation of you wanna use them, but bears the risk of making it annoying if you dont know here they are or happen to be too far away and a lil weird bc should have something to work on there, like an anvil, which would be a lil strange to carry around; a lil shop could potentially turn into a location you keep teleporting back and forth though im leaning towards the shop; you could make helping them build it a quest too, or saving them from monsters? overall i think this idea is a rather nice balance
#ganondoodles talks#zelda#ganondoodles rewrites totk#the smiths are of different species too#one of them will be a hammerhead shark zora#bc i think thats funny
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