#i was testing out some converted mods
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[UPDATED] CAS Background Replacement - TS3 - Artorsims
I spend most of my time in CAS and I really wanted some prettier and more immersive CAS backgrounds. So, I have converted some from TS4 to TS3.
This first set of 5 backgrounds is by Artorsims. I completely fell in love with these when I saw them and they inspired me to attempt this conversion in the first place.
More sets are coming so please stay tuned!
Updated August 17 2024
Lighting and weather issues have been fixed thanks to a significant update of the mod by @mspoodle1
Please redownload the NEW files.
Information
The background uses a 2048x2048px image so it may slow down your computer and look blurry if graphics settings are not on high. Use at your own risk.
The CAS Room Default will replace the CAS Room, Create-a-Pet room, and the Create-a-Bot room. You can only have 1 CAS Room Default at a time.
The Stylist Room Default will only replace the Stylist Room. You can only have 1 Stylist Room Default at a time. Requires the Ambitions EP.
Credits
CherieDawn67 at Modthesims for creating the mod and the mesh used for the background.
@mspoodle1 for updating the mod.
Artorsims Twitter and Tumblr for the images used.
Me for Photoshop work and figuring out this whole malarkey. This mod took a truly ridiculous number of hours of testing.
Make your own using my tutorial here!
Download: simfileshare / mega
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SimPrint | Newspapers, payphones, and extras for TS3!
The SimTimes finally found room in their budget for color printing of their newspapers! The bad news is, no one reads them anymore. Maybe they'll start now? In other news, The SimNation Telecom Company has been required by law to reactivate disconnected payphones to promote accessiblity to phone connectivity for all. Here's a quarter - go tell someone who might care! Important info and download 💾 under the cut:
This is an assortment of items that I worked on in 2022 and 2023. Most of this is comprised of different newspaper default replacement sets, the textures of which I converted from a few different creators. Additionally, you will find a few different things here... STC Payphone - Network Connected Original creator: Grande Lama I made this phone fully functional, and added geostates for when the phone is in use and when the handset is back on the hook. I also made this phone available in the in-game world editor, and it's flagged for use in CAW as well, so you can place it in your CAW metadata and use in worlds. It does function off-lot (as photographed!)
Crosley Simlish Serenity Payphone Original creator: ArwenKaboom (for The Sims 4 @TSR) I converted this phone and made it fully functional, and like the abovementioned phone, added geostates. I also added Simlish textures for all of the details and writing on the phone. I included the English ones too for those who might prefer them.
Functional Newspaper Stands and Dispensers Original creators: ATS3, phoebejay, alienpod, Episims, VeganKaktus, Budgie I figured I'd add the textures for the various newspapers to newspaper stands and dispensers that alienpod converted and added their textures to. They require the actual script from PhoebeJay to work. Without it, they will be decorative items. They can also be placed off-lot in the in-game world editor or in CAW. PhoebeJay's mod Simlish Bus Texture Override Original creators: FreshPrince, Lyralei As someone who probably spent half of their uni years on public transit, I was so excited for Lyralei's Bus Manager mod and was happy to test it out while testing my tennis mod. At some point I did a quick Simlish recolor override for the signs, license plates, and side-wraps, and I figured I'd share it now with this set! Lyralei Bus Manager Mod I also threw in a few deco book objects I converted from TS2 quite a while ago that I enjoy using in my lots! The newspaper default replacement texture varieties come from the following TS2 creators: Alienpod: Newspaper Defaults Epi's Sims: Newspaper Default Replacements VeganKaktus: Newspaper Default Replacement
I included replacement textures for both the reading version and the folded up versions of the newspapers. Please note that, like with my tennis default replacements, you can only have one active newspaper default replacement in your game at once. Each default includes both the reading and matching folded version. The variety is there in case you would want to switch it up between different saves and/or worlds! Making these made me so nostalgic for the early 2000s...walking to the store with a payphone outside to make an important call and getting a coke ICEE for the journey to visit grandma who has a Crosley phone in her kitchen...our sims deserve that.
Previews, additional credits, location, prices, and download links: 💾 Download Catalog: SimPrint - riverianepondsims
📰📞🚌
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North Bend Post Office and Bank Combo.
Haven't fully decided how I'm going to use this. Most of the functional stuff will involve @phoebejaysims's mods. I converted a bunch of stuff from ts2 and some ts4, made the sign, redid some of my old, old, old cc and tweaked some of the objects in the printer, greeting card and postal mod. The LITE data was removed (all the objects where making huge shadows in game), added the correct sun shadows to all the LODS, tweaked a few of the UV's for the boxes (not necessary, but the mapping was not recoloring correctly) and messed with all the overlay's. Basically gave all of them a paper texture and a slight hue of color. Then found some cute birthday, valentines and thank you card graphics on Canva, threw on some Simlish where it made sense and switched out the more basic card overlays. I liked the sim images so those are as is with the paper texture added to them. Need to do some testing to make sure I didn't mess anything up.
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Midge The Tree's Supernatural Garden Edits - Planting Overhaul Edition
GIF HEAVY POST
While working on Planting Overhaul Mod, @lamare-sims and I tested a whole bunch of custom plants, and I noticed that some of them could use a tiny bit of help to make them even better.
So here's the edit of the iconic Supernatural Garden plants by @midgethetree.
Please note that this edit doesn't change how plants work and doesn't modify other functions, it's purely cosmetic. You no longer need plots from Midge's archive if you use Planting Overhaul Mod.
Most fixes concern fixing thumbnails on fruit, editing shine, smoothing out the meshes and translating the mod to russian.
But the biggest edit concerns the growable cowplant by wintermutea1 and the plasma fruit.
Cowplant plant and fruit were cleaned up and fixed with the help from @lamare-sims, it now has new growing states using meshes I converted and edited from Sims 4 (considerate drop of polycount). When the plant is ready to harvest, a bell appears on Cowplant's "neck", like this:
Plasma fruit was already very cool looking glowing in the dark, I added a tiny zest to it thanks to @platinumaspiration who showed me this trick and was patiently testing one edit after another with me correcting all of my mistakes. Look at it now:
Both fruit on the plant and harvested fruit are "animated" like this now.
All growth stages featuring new ones for cowplant:
The archive only contains the files that were edited, if you need additional mods that came in Midge's post, be sure to download the original mod first. Only the cowplant mod part was renamed.
Credits: @midgethetree, @lamare-sims, @platinumaspiration, wintermutea1, @delonariel and amovitamsims.
Languages available: RU, PL (thank you @sneakiestduke68)
Download at SFS
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Social Clubs Mod - DOWNLOAD
Tired of your sims walking aimlessly through town? No friends, no hobbies, no purpose? Put an end to their lack of a fulfilling social life by creating a million and one clubs for them to join and/or get kicked out of!
With 50+ activities for you to push, including activities from over 10 different mods, and 4 specialised club types, you can create almost any club you can think of: book clubs, invite-only hangouts, afterschool clubs and more! Grow memberships, take part in tournaments and ship cute little subscription gifts straight to your sim’s door.
Note: This mod is very extensive, so please thoroughly read the documentation in the download that I’ve painstakingly written up.
Compatibility: Should be base game compatible however expansion packs, store content and mods add more content.
7 New Objects: Credit to @aroundthesims who has generously allowed me to use her items as well as @twinsimming who converted 2 items for me. Full credit in the documentation.
Testers: @desiree-uk who not only tested the mod, but contributed ideas for club activities, the banking system and the subscription gift system. @simsdeogloria who kindly offered to test the mod and caught some bugs that I had completely missed.
Credits: Full credit in documentation. However, thank you to @olomayasims, IcarusAllsorts, Arsil, Buzzler & @zoeoe-sims, @anitmb, @greenplumbboblover, @flotheory as I push some of their mods as activities.
Club Types
Custom Club: Push specific activities (or no activity at all) and watch your active and inactive club members congregate and do said activities. Push bowling, swimming, rumba, nectar drinking, collecting, studying, music lessons, among many other things.
Subscription-Only Club: While members won’t meet up, force them to pay a subscription fee to the club owner for your own purposes. Consider: food subscription service, council-tax payments, school fees.
Book Club: Choose a book for the book club. Your sims will sit together, have discussions, and read said book.
Formal Gathering Club: Set musicians and/or a speaker (podium or pulpit). Have your club members sit down and act like they’re listening to said musicians and speaker. Choose a skill to increase while the club is in operation.
Club Vibes
Clubs can have different vibes depending on the cost and activities, attracting or repelling different types of sims. There are sports, games, intellectual, low-brow and high class clubs. Some personalities will be more inclined to join than others.
Customising Clubs
Set different open days, open hours, required club outfits, subscription fees, gender, age, career and trait requirements/restrictions, forbidden actions etc.
Autonomy
Allow or restrict autonomy in different ways. Make clubs open or closed invite, allowing or disallowing sims to join, leave, or be kicked out of clubs with or without your own input. Put club boards around town and let sims browse. Impress observers by having a great club session and watch them beg to join!
Tournaments
Win tournaments and gain club acclaim. Get cash prizes, find yourself in the newspaper, and find out if any of your fellow club members are playing for the opposing team. Your own sim isn’t exempt from the repercussions of being a club traitor!
Banking
Create Bronzo accounts for your sims. You can link these accounts to schedulers and have the club fee delivered straight into the account. Take out loans, find the best interest rates online and stay out of your overdraft. Try not to get your account details stolen at the all new ATMs that you can place around town and don’t leave your debit card laying around near strangers!
Download MTS: http://www.modthesims.info/d/677428
Conflicts: None.
If you would like to donate to say thank you, you can do that at my Ko-fi, here.
It’s been a long 8 months getting this mod done; thank you all for your patience and enjoy! @ me if you post any pictures of your clubs—I’d love to see your pictures.
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Mod Organizing & Load Order Shenanigans
Published: 5-1-2024 | Updated: N/A MOD ORGANIZING During the [first] "pandemic summer," I started reorganizing my game folders. I also started a "conflict management" list, containing all the known conflict info from download pages, new conflicts I discover while playtesting, etc. It's 44 pages long at the moment....a testament to my unapologetic mod addiction. I encourage all simmers to keep a list like this. It’s very reassuring (and handy!) to be able to look up known conflicts or keep track of mods which have been merged (duplicate files can break your game FAST!). **I won’t be able to share mine at this time but most of my info comes from the same pages where I download CC/mods - shout out to the creators who take the time to include this info.
MY LOAD ORDER(S) I number my folders and use mostly lower case filenames to force the load order I want – these were the most important changes I made re: how I maintain a heavily-modded-but-still -very-functional game. With few exceptions, this has been much more effective than keeping track of the number of z's and cases. It also means I don't need to rename downloaded files - I just put them in the right folder. When I played exclusively on mac, I learned that numbering the store cc folders was the ONLY way I could get all the content to work. I never figured out why but I imagine it was because the mac series doesn't include expansions required for some of this content.
DETAILS (the codes) I put that grad school debt...I mean...those grad school research skills to good use and made up my own codes. Here they are... 0= files needed in every save aka my "essentials." These include repair files, shader/UI files, CEPs, global probes (like scriptorium, money globals, inteen checker, inventory checker, etc).
1= mods that do NOT need a load order, some OFB-themed sets I want to keep separate from other CC - like the #co2bellabrand or upcoming #co2cdkseries stuff.
2= mods that require a hard load order. As @episims writes HERE, this only works for mods with non-game-breaking conflicts between them. Only the last mod in the sequence will retain ALL its intended functions. The code for this section goes like this: [number]-[what the mod deals with in-game; i make sure to consider alphabetical order]-[load order number] -name of the mod(s)
I have several global mods that need to load as close to LAST as possible. These folders all start with "2-z-[load order #]-." The "2" tells me they need to load in a certain order and the "-z" makes them load after all the other #2 folders.
See Object Freedom 1.02 (@fwaysims, 2023) and Shiftable Everything (@lamare-sims, 2022) both load at #78? I don't have them BOTH in game at the same time, but giving them the same number ensures that the right load order stays no matter which one i'm paying with. 3 = build mode and neighborhood deco/defaults
4= buy mode
"ts1," "ts3," and similar labels = content that was converted for Sims 2.
5=CAS/bodyshop
OTHER DETAILS I also label folders with certain "type codes" - these tell me things like whether they add permanent data to my saves (custom memories, careers, foods, etc. do this) or whether they are maxis-match. Here are some examples:
-BIN = mod files which go in the program folders -DEF = default replacement -MEM = this content includes custom memory data -MM = maxis-match or an add-on for default game furniture -ADD = content that is not maxis-match -NPC = this content includes or changes one or more NPCs -FIX or -EDIT = this is a fixed or uniquely edited version of a pre-existing mod -BETA and -TEST = this mod is unfinished and/or a test version Remember, conflicts do not always mean something has to be removed from your game, nor are all conflicts unresolvable. No matter what kind of method(s) you use to organize your game – it’s just important to try/have at least one in the cut.
CREDITS Thanks: Episims, PleasantSims, and all simmers who include load order/conflict notes. Sources: Beyno (Korn via BBFonts), EA/Maxis, Forcing the Load Order of Mods (whoward/Pick’N’MixSims, 2021 via sims2tutorials), Image(s) (Alexander, 2016), Offuturistic Infographic (Freepik).
...Oh and yes...I AM in fact an INTJ/Capricorn.
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ULTIMATE Realistic Family Gameplay Guide
youtube
Hello, everyone. I ran a poll on my channel for you all to decide on which realism guide you'd like to see next and Family Gameplay won. While I'm aware there are hundreds of family gameplay guides out there, and you'll probably have most of these mods already installed, what I think I can offer different are fixes to the EA code, and expansions on gameplay mechanics already included in the game, as well as a masterlist that has been extensively playtested for the last 6-7 years (still testing the newer mods though!). These mods have been run through Delphy's Dashboard, and have even caught conflicts and corrected that Delphy's couldn't catch.
We will break this guide down in simpler sections.
Children can series.
XML's, Tweaks, Tunings (Non-scripts). Special section for fixes.
Scripts and scripted objects.
This guide is also aimed at overall family play. I do not just think of new interactions for babies, toddlers, children, and teens. I also consider the parents. I've included mods for parents in different roleplay scenarios, as well as, single adults looking to create a family, so we will focus on some mods that can promote the family before the family is made.
I will also included a personal recommended list of lots you'd want to include in any world you play in for an ultimate family play experience.
Now that that's out of the way:
This can be followed alongside the youtube guide, we've got a lot of mods to get through so let's jump straight into it.
Children Can Series:
We will start with the most intricate install process. There are many children can mods. And many mods that conflict with each other. I caught all of them through Delphy's Dashboard, so you will only install the mods highlighted in this guide for the most optimal and conflict free experience. These mods are self explanatory but I'm going to explain why you want them at the end of this section.
CamKitty - Children can werewolf hunt.
kls77 - children can repair, tinker, and upgrade.
kls77 - children can time travel.
Bluegentsu - Children can use fortune cookie maker
Jonha - Children can use urinals.
Kap Children can series:
ONLY DOWNLOAD THESE MODS FOR COMPATIBILITY
can call services can check skills can cut and trans gems and ingots can do laundry can get mail can make nectar can read skillbook music can use sketchbook
OEM Children can series:
ONLY DOWNLOAD THESE MODS FOR COMPATIBILITY
can air guitar can chess can conjure apple no auto can feed cowplant (only if you have store cow plant) can hack can magic mirror can mermaid eat can microwave can neat trait clean house can photos-phonesmart can post forum can practice speech mirror can practice speech vanity dresser can solve hard problems
All of these mods enable features already in the game that children were unable to do. Each of these small mods brings back playability with children in very big ways. This also makes children much more independent so you won't always need an adult or teen around to take care of them. For example, children can now order pizza on the phone, or microwave food, instead of needing adults to always cook for them. You can roleplay more chores with children by allowing them to do laundry, this can also be roleplayed in a scenario where a parent isn't very consistent and the child has to be. This could create amazing stories for your gameplay. Without these mods, playing with children feels so much more restrictive. They feel like cute dolls you just send to school and forget about for a couple of hours. Allowing them more agency and free will for my gameplay allowed me to immerse myself more in their child years.
We are now going to focus on XML's, tweaks, and Tunings. These are all non scripts. This is also where I will include fixes. These are very lightweight mods that change what is already in the game and do not create gameplay lag.
Adoption Costs 5 k - I made adoption more expansive because I wanted to be able to feel this decision in game. Adoption isn't neccassarily free in real life. Between the paperwork, meetings, travel, and transitioning the children into your life this can obviously be very expensive. So this mod helps me roleplay this aspect of real life.
Arcade claw machine tweaks - Family fun center version. Arcades are extremely important for my family playthrough's, as it's one of the lots where I can put plenty of interactive objects for all ages. Including a little playpen for toddlers, that won't be out of place. This can also double as a traditional birthday party lot, with closed off rooms. From time to time I like to bring my families to these lots when I want them all to get out of the house together. So with this mod, it tweaks the prizes you can win from the claw machines, increasing your chances of winning a ton more stuff.
BlueGentsu
5% chance of teen mood swings - Makes the mood swings feel a lot more impactful when they happen instead of every other day. This is especially helpful for those who play on longer lifespans.
Skates - all enabled for pregnancy - does just as it says, pregnant sims should be allowed to have a little more fun.
No blowhorns noisemakers at Age ups - It's just annoying and buggy, so removing it altogether optimizes age transitions. This also makes the event seem a bit more realistic, while everyone just cheers and laughs instead.
Toddler's can turn off stereo - Combined with my NRAAS GoHere settings, which allows for inactive daycares to be possible, sometimes when a daycare staff puts your sims down to sleep, they won't turn off the stereo so you as the toddler will have to autonomously do it so they can peacefully take their nap.
Boarding school is expensive - Again, this is so the decision feels a lot more impactful in game. This can also be roleplayed as sending your child to private school when in a wealthy family, so the prices also make more sense for this.
Maid Costs 200 - As the title says maids will be slightly more expensive, this adds up everyday, and is for the purpose of this decision feeling more impactful. It didn't make sense for my poorer families to be able to afford a maid so this is a mod catered more towards upper middle class to wealthy families. I also combine maids with a butler as well, to give a more regal feel to the wealth your sims have obtained.
No Graduation - This is optional, if you use UC mod. This eliminates the graduation ceremony altogether, for those like myself who like to roleplay this event in game instead. By simply throwing a party on a fancy lot with formal attire.
Not just teens can prank call - Just made more sense to have this option available for everyone.
Student Services Booth mod unlocked - This can be used on High school lots as well. Especially when you turn on Summer Vacations, and send kids back to school the first day of Fall. Also, for roleplay Uni scouting events, so sim families can have a more immersive experience of browsing possible universities sims can be sent to.
More Festival Ticket Rewards - BG, SN, UNI version. Just like the claw machine this adds more rewards to win on festival lots. Makes working for the tickets more impactful.
No Auto tell ghost stories - This interaction has always annoyed me as it happens anywhere at any time. I like to plan activities almost like an itinerary when sending my sims to do longer events like vacations or simple camping trips in their homeworld. So specifically for camping, telling a ghost story with the family is a very fun activity to do at night before everyone goes to sleep around a campfire. It is where this interaction makes the most sense for me to use and leaves me excited to actually use it.
Studying is easier - I always thought the study rates of performance were super unbalanced. As I don't have sims study often when in Unni unless it makes sense for their character. And so this leaves an incentive to actually study during their free time outside of class as it brings more of a reward when it is done. However, the default rates of studying was too slow and easily took up all of my sims days. So I wanted to be able to study and be rewarded for that, while also having more time in my sims days to do things. So now I can study less often, throughout the week without the stress. I am including this in the family gameplay guide because your teens can actually study together in your homeworld which doesn't do anything for their school performance but does a lot of roleplaying study groups, since I have a homework mod that only takes 15 minutes to complete.
TwoFT Mama -
Auto Potty Training - does just as it says, this mostly helps townies, but for active households to do this on their own leaves you as the player feeling more immersed.
Better grades - Lowers the grade requirements making school a little easier. This is so while playing with UC it leaves teens and children more time to interact with each other outside of working on interactive objects.
Faster homework minutes - Reduces homework times to 15 minutes, saves up much more time in my child and teen sims days.
Fixes:
This is a smaller section for the non scripts, where I consider these mods to be complete fixes to existing EA gameplay that all the patch updates missed.
Auto Romance YA-Elder Propose going steady - This is a lightweight alternative to the NPC Romance script mod by YolkSims. While the mod was completely rebuilt from the ground up to be much more optimized, I went on a journey to find replacements to my current scripts folder that delivered what I was looking for. I found this mod. While this can go all the way up into Getting divorced. I stopped at going steady because with the Supreme AI mod sims can autonomously break up if they aren't on the best terms. This may also include divorcing, but so far it hasn't been too intrusive. Combined with the simler90 mod which includes attraction fixes, this makes romance a lot more fluid, performance friendly, autonomous, chaotic, but also predictable, aids in roleplaying, and is overall a great fix for townies and creating families with active households.
Read to sleep fix - A patch broke this interaction, so Danjaley fixes it. Without realizing it, you have another immersive gameplay mechanic for toddlers in the game. This interaction is very cute and I wouldn't believe it wasn't a mod, so I'm very happy this interaction was fixed.
Midlife Crisis Always - Adult life stages can be quite boring and monotonous. I play lifespans so long that when this event happens it's like a milestone for me. I think of it as a mini game, and try to fix everything that happens afterwards once my sim comes to their senses.
MissPat Better Playdates - Just as you may have saw in my Supreme AI playtest video, Townies will autonomously call and ask for playdates if both families have children and younger in their household. This was an EA feature, but it also got broken. This makes interacting with other families more immersive, and making children and toddlers friends much more realistic and natural in the game. For those who like to roleplay life long best friends in the game, especially.
TwoFtMama
Birthday Cakes don't catch fire - These fires are annoying and I use other mods that can cause chaotic fires randomly but REASONABLY in game.
No Curfew period - This is the only curfew remover mod that doesn't break changing clothes and dresser interactions in my game. I always thought the curfew mechanic in the game was a bit too much. Police officers wouldn't know where every single child or teen was at in the world. And sometimes, I like to take my teen and child sims out late for family events, teens on late dates, etc. With curfews enabled, police would still arrest them and bring them home, even though the parents were with them, then would have to wait for the parent to get all the way back home just to yell at them for being out late. This obviously made no sense. Combined with a punishment scripts mod, I can user direct punishments for things like this instead for a much more roleplaying and immersive experience.
Teens can take unpaid days off - This mod also made more sense and should've been included in EA features. Teens call off from work, and quite often might I add. So it helps me roleplay a more realistic teen lifestyle in game.
Now for the Final section we are going to focus on Scripts. Scripts typically do not conflict with each other but for this list some of them did. The compatibility patches and versions have been included so you don't have to worry. This is where most of you will probably already have these mods, but hopefully I introduce you to some bangers you never heard of before.
We are going to go by creator and then from A-Z for the misc scripts.
Arsil
Do Homework With - Adds the ability to do your homework with other sims the same age as your children and teens. This can make study groups more immersive, as getting homework done together will actually improve school performance the next day, but can be doubled with the UNI study together interaction the roleplay a longer study session period. These can be done in the home or the Library, which allows me to get more usage out of my Library lots and make a Kid/Teen section which is always fun.
Toddler Extra Activities - Adds a bunch of cute new interactions that toddlers can do like playing in puddles, mud, sand, eating snow, dancing, and even drawing on the walls if they have crayons in their inventory.
Arsil Futons - This is for more eastern themed family plays, but you can alternatively use these if you have a poor sim in the big city who can't even afford a bed. I typically transmogrify deco beds on the floor into this script object in game, you get a lot of creative and really fun gameplay out of this. But I wanted to toss this in here for my eastern simmers, if you don't already know about this, or you'd like to play an Asian household and make your gameplay a little more realistic. I'm definitely excited to rebuild my Korean themed Uni world I had before with these beds!
Arsil Napping Mats - These work exactly like the futons except for toddlers. It's honestly so cute. Outside of the crib and Olomaya's toddler beds, this is just another super cute way for Toddler's to fall asleep. The crib always seemed way too overbearing, and for those who roleplay toddlers aging but not yet into children, these other various options would serve you a lot better. Now for these mats specifically, I typically like using them in my inactive Daycare lots, but from time to time I'll use them in my active household's living rooms or play room, just in case I don't always feel like bringing the Toddler to another floor to fall asleep.
Arsil Low Dinner Table - Another really awesome mod for those who want to be able to roleplay better with eastern households. I always have so much fun with these tables and chairs, I've even converted some myself. One of my favorite general things to do is set the chair up in front of a TV and direct my sims to play video games. So they will be sitting on the floor and playing video games and it always looks super cute, so much nostalgia!
Arsil Limbo Mod - For the same reason I removed the autonomous ghost telling interaction, is why I use this limbo mod. Another activity for sims to do at various different parties. It's one of my favorite little events to host during a birthday party. It's seriously so cute!
FloTheory
Pay For This - Adds a mechanic where every time you change your baby and toddler diapers and give them a bottle of milk you will be charged 5 simoleons. It's such an awesome addition because when you think about it, diapers and milk should add up in real life. However, combined with the other mods in this guide, if you change their diapers and give them a bath using the store object, or give them a bath using The Sweet Simmer's mod, you won't pay for anything then. Which makes sense, sometimes you can roleplay already having diapers in supply. As well as Olomaya's toddler snacks and meals, you would shop for groceries and make the toddler whatever you have available in your fridge, but actually feeding the child those meals won't cost 5 simoleans because you already paid for the ingredients. So this interaction fixes the lack of realism with EA's diaper and bottle interaction. I find myself using all 3 mods at random, and it's always so fun.
Wedding Inactives - Adds the ability to have two sims in a relationship that your sims are friends with, to get engaged, and you can set their wedding party as well. This can give romantic stories with townies more user control. Since we are using tuning mods to make romance more autonomous, and stopped at going steady, eventually SP will push those sims to get married, but you can not only speed things up whenever you'd like, but you can also attend their wedding in the same way they attended yours! This gives the user another way to experience going to a party instead of hosting one like LN introduced. Idk about you guys but I love also feeling like a townie/NPC sometimes, it immerses me much further into my gameplay!
Weight Gain - Adds a random percentage of weight gain for pregnant sims during and after they give birth. Women's bodies are absolutley beautiful especially after giving birth, I always hear about those mommy curves that finally come in for so many women, while you can choose to go to the gym and work this mommy weight off, I imagine myself keeping it probably for most of my playthrough's. It's just always made sense that this should happen, our bodies can change forever after giving birth and so I'd like to roleplay that kind of wholesome realism in game, too.
GameFreak
Advice interaction - Adds a new social interaction with custom moodlets when you can ask for and give advice. There are several different kinds of advice you can give, with many random prompts, and a reasonably timed moodlet that you'll get after the interaction. While this can be applied to general gameplay mods, I'm including this in the family gameplay because there are just way too many roleplay oppurtunities you can have with this one. Siblings or parents giving romantic, career, etc advice. Friends, lovers, maybe a lover asking for romantic advice on how to sweep your sim off their feet? It adds a lot more roleplaying elements that can really help you the player put a story together. I've always had a gameplay style where I generally know what I'd like to happen but I go with the gameplay and can change the plot at will, so the gameplay has to reflect many more possibilities.
Smartphone Dating - Is a smaller mod that just adds the dating app from the computer onto your phone. I personally love to roleplay like this is Tinder for my sims. I always felt the dating app should also be available on sims phones like in real life, and it gives us some things to do when out and about or bored at home!
JunJay
Everyone Clip coupons - This, again, should've been available in the game already, it can be quite fun to shop smarter, even if you aren't poor per say but money is getting kind of tight. I know large families that do pretty well still love using coupons so I've included this mod.
Online Center - Adds a brand new scripting interaction to the PC which makes so much more sense. You can shop online for groceries, books, pets, relics, bots, consignment, potions, etc. You can check weekly events, which means you can disable the newspaper and still get those benefits. Read E-sim news. And probably my favorite, there is a new Simbook (Facebook) feature! Your sim will basically scan their timeline and comment on other townies simbook's, and you'll actually get slight relationship increases with random sims you already know, and you can even meet sims you haven't met already through this feature as well.
Study Skills Online - Adds another interaction to the online center where you can study any and all skills. Instead of having to go out and buy the things you can study them for free right from your pc at home. I typically use this interaction for my teen sims to improve their basic school skills as an extra layer of work for them to do for school. Outside of studying, creating books titled their class projects and etc.
Lizcandor
Potty Training - Adds a new interaction for toddlers to play in the toilet and use it instead of always using their potty training potty.
Independence GoHere Compatible - Adds the ability for toddler's to use stairs! Always exciting! But you'll have to keep an eye on those little rascals a bit more, which is always more realistic!
Mintbeehry
Mint Makeup - Adds a new interaction for children and toddler's to play with makeup. And some very silly makeup masks that will go over the kid's face when done. I used to play with my mom's makeup all the time so it brings back memories for me, I think it's a super cute interaction for you to experience with your sims families!
Fidget Spinner - Adds an interactive fidget spinner object that can go into your sims inventory and taken out and be played with for a couple seconds. I think these are super cute for kids to win at festivals and arcade lots so I included it as it can be combined with savvier seller mod to actually shop for it on these lots.
MonocoDoll
Remove Shoes - Another really great eastern culture gameplay mechanic or just for your more cleanly families with a mud room. Either way, you'll have plenty of fun with this mod installed for realism.
Government assistance - Adds just what it states for your sims. EBT, health insurance, Child support. It's super realistic and adds so much more depth and mechanic to your gameplay. You'll actually be able to roleplay your poor families without having to get creative. Make a side chick a baby mama to a wealthy sim who cheated on his wife, etc. Tell some crazy stories, this mod will certainly help you with all of those scenarios.
Olomaya
Hang out, Children and teens - Adds an interaction where children and teens sims will sit down on the ground and talk, laugh, etc. It increases their relationships, and can be quite a large group. I used to have the all ages version, but I think seeing teens and kids sit on the floor faired out much better in my gameplay than seeing adults. Pick which ever version you'd like, though.
Toddler Bed - Adds a functional single bed for toddlers to the game! I've planned to convert many sims 4 toddlers beds using this scripted object so we have some more variety, but for now the options available for it are so adorable. It's got one bug, where you can only enter the bed from the left side I believe, but other than that it's a much needed mod for more realism, especially for those toddlers that just turn 3 and 4 in your game.
Activity Table - Adds a crafting option, and serve snack option to the activity table. The crafting increases the painting skills but uses glitter as a prop instead. For toddler's and children, so they can both play and eat snacks at the table!
Coloring Book - Adds functional coloring books that are portable!
Smoking - Fixes Cmoney's smoking mod, optimizes the scripts, fixes the animations, adds a sitting animation, moodlets work much better, adds new custom moodlets. Also adds a vape. But most excited, this adds the ability for teens to buy fake ID's for tobacco products. I also use the fake ID's to roleplay my teen sims getting into bars and clubs. As they can actually order from the bar, I like to imagine they were able to slip passed security.
Student council - Adds a really fun almost mini-game interaction to a new student council option for teens in high school. And a new interactive board. It may not be everyone's flavor but it makes highschools a little more interactive outside of UC. See also PheobeJay's cheerleading mod for another interactive mechanic for teens and YA in UNI!
The Sweet Simmer
This is where most of you probably have these mods, so let's just do a basic checklist of all the mods you do or don't have.
Animation World
Children Can care for their little siblings
Family Kiss
Biggest Little Mod for Toddlers
Children and Toddlers can follow
Toys Are More Fun
Peek-A-Boo and Hug Toddlers
Toddlers can ride rocking rider
Replaced child hug
Toddlers can pick up easter eggs
Toddlers can sit on couches and chairs
Toddler can ask for things
Toddlers can catch butterflies and pick flowers
Outdoor activities for Toddlers
Toddlers can sit on sims laps
Toddlers can learn to walk alone
More Baby Interactions
More Toddler Interactions
Functional Baby Carrier
Pick Up Toddler Fixes
More Pregnancy Interactions
So obviously all of these mods MASSIVELY Overhaul family gameplay with babies, toddlers, and children in the game. Not only does it fix EA mechanics, but it also compliments and expands existing mechanics, and then adds even more. You'll probably never go back to regular family gameplay again after these mods. You might only have a couple so consider getting all of these mods listed above!
Twinsimming
Acne Mod - Adds acne to the game, and can randomly have break outs. This suits this theme mods list as puberty can be quite strange. This also effects adults though, and adults still get acne. I mean not me really but y'all be easy.
Dirty Laundry - Again, I think cleaning and have a family just goes hand in hand. This mod adds more custom moodlets the longer you go without washing your clothes. It's how it should've been in the game, to really incentivize you to get that laundry done.
Growing Pains - Is a great addition to family play. Whenever anything significant sad or angry happens to children and teens they will go through a time in their life that will deeply affect them (almost traumatize them in a way). Divorce and breakups, etc. It makes what story you tell with those sims more impactful on their lives.
New Scholarships - Adds new scholarships to the game, I also consider UNI to be an integrated part of Family life in the Sims 3. I love going off to Uni with my sims I watched grow up since birth. This mod just adds more ways they could get in to those Universities.
Tooth Fairy - Is a cute little mod that adds a tooth losing mechanic, it feels like it always should've been there. With custom moodlets that will make you know your kid sim is growing up.
Now we are going to move onto misc Family gameplay mods, these are from various creators where I don't have more than one of their mods installed!
All Adults carry - This is a mod that allows all adults to carry children. It was originally a feature in the sims 3 with the firefighter career, but Puddingface made it possible for all adults to pick up and carry kids. This adds another roleplay element, as sometimes I like to direct my parents to carry their rowdy kids to bed if they aren't listening and staying asleep.
Clean House for Everyone - This mod just makes the ability to clean the house for everyone. Originally this mechanic was only avilable for neat sims, but I find I have neat sims without the trait, and slobby sims who eventually wake up and want to get their house together. So it's a pretty convenient mod. The sims will autonomously be directed to every dirty object in the lot and clean it all up. This is pretty useful for those larger family homes who can't afford a maid or a butler or can, and you don't want to sacrifice a trait slot just to be able to clean your house.
Cherry Toddler interactions - This is another script mod that adds some pretty fun interactions into the game that combined with all the other scripted toddler interactions makes the game an abundance of choices you can do more with toddlers. Things like talking with another toddler, exploring around, having a bottle to themselves, and even eating pet food from their bowl.
Ferris Wheel - This adds a new scripted object ferris wheel, you can actually ride it. Combined with all the other store content geared towards festival lots (roller coaster, carousel) this is another really fun object for your family's to go crazy on in game. It adds a custom moodlet once you've finished and it's super cute.
Icarus Scolding - This adds a new scripted mechanic where you can user direct punishments to your child and teen sims now. This is what I meant earlier with the removal of the curfew mod. If you still want to catch your teens sneaking out it can actually make more sense. Now you can do all sorts of things for your stories and gameplay. Kid didn't clean up their room like you asked? Send them to the wall. Not doing their homework? Ground them from all electronics. You get it.
Lyralei Journal - Not quite like the other journal mod, your sims won't actually write anything to publish like with buzz's notebook mod. But they will get custom moodlets after writing a passage. I like to roleplay this as a diary for my sims and also sometimes extra homework for other classes they take. You'll get random whimsical prompts after they finish writing and you can only imagine what triggered that response from your sims (it's random so get creative). You can also hide the journal, and a new interaction where a sim can ask what you wrote. It's very cute and certainly worth the install.
Fairy Tale Books - adds more fairytale books to the game. Classic ones from real life. They are classified as children's books so you can read them to your kids at night. Makes a more relatable childhood experience for us simmers out there!
Mingos Option b - This adds basically an abortion pill to the game. You take it after suspecting your sim of being pregnant. While you can get an abortion for the enhanced hospitals mod this mod adds a CVS like experience where you can buy the pills from the grocery stores yourself or pretending you got a prescription to terminate a pregnancy. So it makes 2 ways you can get an abortion in game. I'm aware that some more mods that will eventually do this are currently being developed for the game, so this one might not stay in my mods folder after extensively reading through those future mods if or when it includes them. But for now, I think it's a great realistic addition for your gameplay.
Nona Breastfeed Baby - Adds the ability to breastfeed the baby. That's all. It's really cute and realistic, it's an older mod so you might not have heard of it.
I know I've already included a Lyralei mod but the Randomizer mod is a big game changer that shouldn't be ignored. It adds way too much random EA prompt mechanics that actually impact your gameplay and story. I've got all the modules. Things like combatting rumors. Giving Advice. Getting Sick. Power and water outages. Work and School related triggers and many many more.
Zoeoe Buzzler Scribbling Pad Fixed - This is an essential fix and script optimization to this older and most adored scribbling pad mod. This works like typing/writing on the pc except you'll write in the journal and it's portable so you can do it from anywhere. I love having my working and school sims get the most use out of this. You can also use this to replace the writing pc interaction if you're playing in an older time period that didn't have computers.
Ok! Awesome! So we got through all the family gameplay mods! Now when you stick around to the end of the video I can showcase to you what all of these mods combined are going to look like in your game! We won't get through everything because there are simply WAY too many scenarios to show and we would be here all day. So I'm just going to show you how a general gameplay session would go instead!
And just as promised I'm going to recommend you a list of lots you're going to want to have in any world to get the most out of your family gameplay!
The EP's we can combine in this Theme are Seasons, UNI (although this will be in another world entirely so don't worry about this one too much), Generations, Pets, Island Paradise, and Late Night. This is the ultimate pack arsenal combined that gives you so many more features and interaction for your Family gameplay. You do not have to disable all of the other packs, you're simply going to focus on the content and lots given by these EP's in the world you chose to play your family in. Also consider adding all of the premium store content you don't need the full sets, just the functional objects.
Arcade lot - For family events and date nights. Friends meetups.
1 Dive bar - for singles to meet and date nights. Friends meetups.
1 Sports bar - for guys nights or date nights. Bachelor parties. Friends meetups.
1 Dance club - for singles and date nights and girls nights. Bachelorette parties. Friends meetups.
1 Gym - Consider adding a playpen to a toddler/child care section for those busy parents. Friends meetups.
1 Library - Consider adding a toddler playpen section, a child and teen section for homework, and a computer lab. Friends meetups.
1 church - This can double as your opened Masoleum RH, and a pretty place to get married. Friends meetups.
1 functional Movie Theater - Does not need the Theater RH rug. Use the premium store content. For family events and date nights. Friends meetups.
1 Consignment store - With savvier seller objects to buy cc deco and furniture. I use this to roleplay changing around my bedrooms for when my sims age up. I don't put everything I have in the store obviously, but I do buy some things to include in the build.
1 Bistro - Open up the RH and use Ani's Business as Unusual set. For singles, family events, and date nights. Friends meetups.
1 Diner - Same as above, more afforable and relaxed eaterie. You don't have to open up every RH, but you should focus on the ones your active family will be working in and going to school. So for schools, that would be 1 elementary and 1 high school.
1 outdoor picnic/camping lot - For in home vacations, family events, and date nights. Friends meetups.
1-4 festival lot - Could be broken up into several throughout your town, one for each season. This makes these lots more optimized and you can decorate more cc into these seasonal themed lots without worrying about overloading the lot and crashing during season transitions. For family events, singles, date nights. Friends meetups.
1 Pool lot - For everyone, and parties.
1 Fancy banquet lot - Can double as an exclusive lounge, for wealthy family events and fancy parties, can also add casino objects.
1 big park - with a playground.
1 small park - with another playground and cat and dog park.
1 pet store - using store content.
1 pet clinic - Using ATS3 pet clinic set, Pet Vet career, and a second hospital RH combined with Pet diseases mod to make the lot functional, and also adding UC.
1 art gallery - consider adding an easel room for art class, a mini winery (for paint and sip date nights), and a savvier seller gift shop, to gift to your date or friends or for yourself.
1 Fishing spot, with rentable IP boats - For those fishing trips you'll take with your kids and make memories. You can also add this lot to your vacation worlds instead.
1 CoffeeHouse or Java Hut - For singles, Friends, dates during the day. Teens and parents.
1 Laundromat - For families without the laundry objects in their home.
1 Opened up Spa - With store and script objects combined for a more luxorious experience and extra custom moodlets.
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*Pay Attention*
I might lose some popularity over this, but I'm not entirely concerned over that - what I am concerned about is people who play this game who aren't creators or who don't test every piece of content they put in their games, and their computers which they paid good money for.
I know as a creator how quickly polycount can rise, and I also know how much it sucks to lose details because you're trying to keep polycount low. But let me show you something -
Do you see a difference in these? Look closely, really study it for a second.
One has 14,077 poly. One has 4,014.
You tell me which one is which.
Here's the thing, I downloaded a beautiful set that I knew had to be high poly simply by looking at it. I always drool over this particular creator (and others) BECAUSE their stuff is beautiful, I get it. I'm an addict like all the rest of ya. Knowing this, I checked each mesh and was disappointed to yet again find thousands of polys on these meshes. One was over 35,000 polys for a decorative item.
That's stupid.
I decimated this object down to 4K without it losing any quality. I've done this with several items in my game because there's NO POINT in having 10,000 extra faces or more for the game to carry for absolutely no purpose whatsoever.
Please, creators - converters - players and downloaders, pay attention to what you're putting in your system. If you can lower the polycount when you're converting to TS3, take the extra step and do so. I have a tutorial on my page - it takes a few minutes to click a button a few times and maybe separate parts of the mesh to help it out a bit. If you're going to put it out for download as is, PLEASE for the love of all things holy put a disclaimer on it TELLING people that it has thousands of polycounts in it, so they can at least be aware of the bomb they're adding to their mods folders.
We all like to cram a bunch of crap into our games and decorate to our hearts content, but stuff like this puts our systems and save files at LITERAL risk. If you have an amazing computer to handle it (I have an amazing computer to handle it) great, but not everyone does. Keep that shit in mind before you release something with the digital weight of an elephant.
That is all, feel free to unfollow me if you have a problem with me probing into your shit. Have a great day.
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Bee[more]hyped!
Hi! Okay! So I’ve hidden details below, but if you just want the download link here you go.
Download (SFS)
Requires: UC, Easy Inventory Check
Alright, so a while back I found this lovely beehive conversion from Foresty, which was based on Untidyfan’s 3to2 conversion, which is in turn based on Gwenke’s functional beehive. What a way we’ve come! Believe (bee-lieve) it or not this is actually the object that got me interested in modding.
What I didn’t like about the original object was that it used 2 different objects as the honey, and the overload of effects. Lots of lag. So I’ve made a few tweaks!
The first 2 are cosmetic, I’ve moved the hive from the gardening section to Hobbies.../Misc, and the default texture is yellow, but the original green is still available. Bees are yellow, duh.
Sims now harvest honey directly into their inventory, which they can drink or stock the fridge with. This is a 4to2 conversion of the honey, which I thought was neat.
The hive now only displays the bee effects when open, or when a sim angers the bees. It produces a jar of honey every 18 hours, and Gatherer sims have a 50% chance of harvesting an extra jar each harvest. Lucky sims have about a 5% chance, and these can stack. A Lucky + Gatherer sim can harvest 2 extra jars, potentially.
Sims will autonomously harvest honey and occasionally inspect the beehive, please let me know if these values seem off to you I wasn’t super sure on them. Cowards will never harvest honey. Too many stingers!
The hive now builds nature enthusiasm when it’s used, and sims can harvest multiple jars at once. I’m not sure if there’s a limit to how much honey the hive can hold? I guess just keep an eye on it.
There’s two 2 new memories included as well. If you’re not comfortable with custom memories in your game please leave them out of your downloads folder, the hive seems to work just fine.
Caveats
Bee-cause of course there are. I might work some of these things out, but right now I’m done with this project.
My beehive and Foresty’s share the same GUID, and my jar of honey does as well. I’m not sure if that’s shared across all these hives or not. But you can’t have both in the game.
Children can not harvest honey, I didn’t feel like working on the animations.
Sims can’t drink the honey straight from their inventory, it must be placed first.
The animations and tool used to grab the honey are a bit off, but not enough that it actually bothers me right now.
Finally, the jar of honey itself.
As you can see the textures aren’t great? But I don’t know enough about objects to get it right. I’ll put this out there, if someone wants to help me fix this I’d be forever grateful.
I also wanted to edit the anger bees interaction, but I couldn’t get the chased by bees interaction to work? So I gave up. I do think there should be more ways for sims to die by flies anyway, but it’s not my ideal interaction.
Lastly, I wanted to convert the Honey Cake from 4, but food again proved challenging, and when I got to trying to do the coding so it requires a Honey in the fridge, it looked like a LUA script to me? So I backed off. Maybe one day. Not today.
You might be able to get away with not having the UC for this, but I think at the very least you’ll need BV. I can’t support any installations other than the UC though.
Anyway, thanks for reading! I hope you guys enjoy this as much as I am! It’s just a fun silly little thing, but our sims need bees right???
Credits/Thanks: Foresty, Untidyfan, Gwenke. Your original objects and coding are amazing, I hope I’m not stepping on any toes here! I did DM Foresty, but I figured since Gwenke’s code has been reused a couple times now I thought I’d be fine.
Edit: 04/30/23: Moved honey jar out of the catalogue. Whoops. Had it in there for testing.
Edit 05/08/23: Bees no longer accumulate inaccesible honey in the winter.
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Update on my computer: just installed (( and "installed", thanks to a Simblr I was reading )) TS4 and all its packs. I have not tried it out yet, but hopefully it works. Don't worry, I'm not giving up my beloved TS3--I just haven't plugged in my old harddrive into the new computer to pull off files. HOPEFULLY pull off my files. HOWEVER, as I like being a completionist, and I want converted TS4 into TS3.... yes. I'm hoping to start getting some build/buy converted, learn how to convert animations and poses... maybe actually MAKE a mod instead of thinking about it. I still want to do a Bug Spray mod. I won't say much else, because I want to think about all of this positively, but I am looking forward to going through all the new CC that's been brought out as well as testing out stuff again. I miss that a lot.
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The current state of affairs:
Despite how entertaining it was to mess around with cars, I don't think reprising the Umeko playstyle with internal combustion engines would be particularly interesting. It turns out that cars are fast and can carry more shit than an alpaca can. I've tested a car nomad twice, and both times the kid left the first camp with more stuff than Umeko had in the first two years, and with enough fuel + food to travel about 1/3 of the way across the continent in one go.
I could potentially go for a more vehicular raider style, what with the Last Of The V8 Interceptors being right there and all. Vanilla Vehicles Expanded even comes with a meme for it:
Buuut, I think the raiding lifestyle gets old quick. As Karina showed, the rewards for it are kinda garbage, even with mods to make it more lucrative. Maybe if I added some further limitation, like having a self-imposed quota of people to kidnap and convert...
Or maybe I'll just do the Yoshiko setup again, with Anomaly stuff complicating matters and doing the orphanage thing from day 1. I still haven't found any playstyle that imposes as many weird challenges as that does, especially if I enable all the xenotype mods so I've got a billion different flavors of fucked up space mutant children.
Whatever I do next, I'll probably also play with Combat Extended installed/enabled, which means nothing to those of you who don't play Rimworld, whereas those who do are already typing multi-paragraph essays arguing for/against CE in the comments. The main argument against it as far as I'm concerned is: I have about 150 other mods enabled, and it's pretty much guaranteed that one of them is balanced in a manner that's harmless in vanilla but introduces some kind of unstoppable killing machine in CE.
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Software Manager: Hey, you got that new update done?
Software Coder: Yeah, we'll be rolling out the update later today.
Manager: Did you break anything?
Coder: Nope. We tested it extensively, nothing's broken, just some quality of life updates for users and some faster responsiveness.
Manager: ...Really?
Coder: Yeah
Manager: What about like, the modding API?
Coder: We implemented an auto-converter that'll take old modding API and convert it to the new API, and going forward that'll be the case every time, so mods will always work with future updates.
>Hard cut to a party with the coder being given the Nobel Peace Prize
>Huge banner that says "World's First Update That Didn't Break Shit"
>Manager wakes up
>Manager sheds a tear and sighs
Manager's Wife: What's wrong? Have a bad dream?
Manager: No... It was... It was a beautiful dream...
Manager's Wife: Tell me about it.
Manager: It was... It was a world where people knew how to do their jobs again, and were competent. They actually got things right.
>Manager's wife puts an arm around him and pulls him closer
Manager's Wife: Oh, honey...
Manager: I miss it, dear... I miss calling tech support and them actually knowing how to fix my computer problem... I miss...
>He starts crying harder
Manager: I miss getting my Taco Bell orders with what I actually ordered. I miss burritos that don't have a single shred of lettuce in it.
Manager's Wife: Hey, hey... Honey, it's okay... I know, I do too... It's okay... We'll always have the memories...
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Hey I saw ur Thancred face mod and wanted to say…thank you so much!!!! And I miss his old face 🥺 do you think it’s possible to ever get it back? I’m tempted to learn modding just to fix up my boy bc they really massacred him 💀
hi anon! im glad you like the mod. yeah i dont blame you for missing the old face lol, i took one look at it in textools when the patch dropped and went "wtf did they do to my boy... 😢" i think it depends on what you mean by "getting his old face back":
-if you want to start with the 7.0 base face, you could probably open it up in blender next to his old face and use the sculpt tool to physically sculpt his mesh to be closer to what it used to be, but i think past the lips there isn't too much else on the actual geometry to change— maybe his nose and jawline? but to me it feels like a lot of the change also happened to his normal maps, which are the textures that add extra shading detail and volume to the face. the old textures cant be ported over because the new mesh isn't laid out for them, buuuut im aware of a tool being developed currently in the ffxiv loose texture compiler for automatically transforming the old textures to match the new mesh layout. will that work for thancred's unique face? i'm not sure, but it could be worth a try— im fairly certain his unique sculpt is an edited version of one of the male midlander faces, so once that specific face is supported in the tool, it might work. if not, you can always manually adjust the new normal map while referencing the other one. -if you want to start with the OLD 6.58 base face, i believe there is a blender script going around (i saw it in the textools discord last iirc?) for converting old face sculpts to new ones. this is necessary because the new faces have QUITE a few new bones in them that need to be rigged, or else the face will not animate. from there, you MIGHT have to convert some of the old textures as well, but i'm not 100% sure, i think it depends on how well they work at baseline for 7.0. i know there's still a legacy skin shader in the game for older faces since not all of them have been updated yet, so you might be able to switch it to that so that the old textures still work. if that sounds like A Lot, uh... i dont blame you 😅ive been learning xiv modding for about two years ish now so ive got a lil bit of know-how under my belt, but if you want somewhere good to start, i would recommend joining the textools discord, there are multiple channels there for people to ask questions about how modding works, how to mod specific things, lots of tutorials, etc, and im sure therell be something in there to help you along. buuuuut in the meantime, i HAVE seen two other existing mods so far on XMA that do both of the things i mentioned before: https://www.xivmodarchive.com/modid/109670 this one seems to be a very good version of the first fix, where they went in and sculpted his new 7.0 face to be closer to the old one to a higher extent than i did, with his lips, jaw, and nose tweaked. it doesnt have heterochromia or scruff like mine does but i think you should theoretically be able to do that easily— feel free to send another ask if you want me to explain how i did it on my mod. https://www.xivmodarchive.com/modid/109665 this one, meanwhile, is the second fix— they ported the old face model over the new one. it has stubble and no heterochromia but again, if you want to change either of those, id be happy to explain how i did it. i have not tested either of these myself so i have no clue how well these work in-game but im sure they work fine!! i hope either of those help you out and if not i wish you good luck on your modding journey.... esp learning blender ^^" its a pain in the ass at first but trust me it feels really really good once youve figured stuff out!
#i think its so funny that there are three separate thancred fixes within two days of the game being out#we all collectively looked at the new one and went “whaddahell. i need to Fix this”#i woke up today and saw it and i was like “oh my god a third thancred edit has hit the tower"#i really wish i knew why squenix made such drastic changes.... very strange decision
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heyo!
here's another yearly post from me, though it's mostly just me blabbing below the cut since i'm in the mood today ( ̄▽ ̄)
so last year, my kine society project was supposed to be like my no. 1 priority but i wanted to take a break for a bit, so i did other projects in the meantime. one of those was me attempting to make defaults from scratch for the first time
i got so hyperfixated on a freaking newspaper delivery default out of all things... though i guess it's also one of the things i wanted in my game since i was like 14 LOL
i flipped the bag so it's at the position where they grab the newspaper/magazine and i really wanted the newspaper bag's sling to be an actual mesh, so i made that. i'm ngl i'm still proud of it since it's the first mesh i've made from scratch (≧∀≦)ゞ
i was so psyched that i also got the newspapers to pull the textures from whatever newspaper default i had in-game (courtesy to vegan-kaktus, alienpod, and episims defaults as my guide hehe)
for the outfits, they were probably took the longest time to make since i couldn't decide on just one, so i made multiple meshes until i settled with the ones above. j was extracting ts4 meshes, downloading cc, testing them out in-game, and along the way, i ended up playing ts4 instead ヾ(≧▽≦*)o
i then started recreating ts2 sims from both psp and pc, so that's what i've been doing whenever i'm free. i actually took a break from that too but the upcoming ts4 expansion got me really hyped fr. SEA content and multiple households in one lot! but then i also need to keep cleaning and updating the mods too...
also last week, there were a lot of holidays so i got myself back to meshing again that i even learned to convert ts3 glasses to ts4! still not fond of how the mapping works in ts4... it also makes the texture's file sizes way bigger than it should be
there's also some unreleased conversions and mesh edits i made years ago but i still need to test them again and make previews. and i'll try to answer some asks tomorrow
hope y'all have a great weekend ahead! 💗
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Doing some work and attempting at converting old makeup mods I made; I made some tweaks to Vampy GF and I think so far she's coming out decently enough for a public release.
First four are with filters (no extra lighting), bottom four is just a basic gameplay filter.
I'm gonna test how it looks on other highlander faces before considering releasing as this was made pre-DT and was made with F1 highlander face shapes in mind.
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Converting a battery backup to Lithium because I hate myself
I've got a whole bunch of battery backups in my home, one on each computer, and a big one in my server rack in the basement. I've also got a few out "in the wild" at some of my family's places. They're great, where I live in the northeast US, the power grid is stable enough that most outages are only minutes long, and these backups (technically called a UPS - Uninterrupted Power Supply) do a great job keeping computers running through them.
My issue is the batteries. They all run on lead acid batteries, aka the same kind that's in your car, and they dont last long in this kind of environment, I'm lucky if I get 3 years out of one. On top of that, their battery life detection is terrible, It's about a 50/50 shot whether I get a warning about a dead battery pack before the next power outage takes it down without warning. Keeping track of that with just one or two is annoying, let alone 10 of them!
Lithium UPS's exist, and theoretically last many years longer, but they are many times more expensive than a normal backup. I'd like to not spend new-car money replacing a dozen UPS units, so I did some math instead.
I have a husk of a ups (no battery), and I tested it out: the open circuit voltage on the battery cable is 27.6 volts, which just happens to be almost the exact voltage needed to float charge a series of 8 Lithium-iron-phosphate (LiFePo4) batteries!
Why is that exciting? Usually when you think of lithium batteries, you think of lithium-ion (also can be called lithium-polymer) batteries. These are the batteries in your laptop and phone... And also Tesla cars. They hold more energy than a LiFePo4 battery, but are very sensitive to temperature, over and under-voltage, over-charging, and over-current conditions. Abuse them too hard, and they swell up and pop! That's why Teslas seem to catch fire more often than other cars: most other companies gave up range for a battery chemistry that isn't a ticking time bomb, like LiFePo4.
These LiFePo4 batteries can take a beating compared to Li-ion ones. Most importantly, they can be "float" charged, that is, left on the charger 24/7, without worrying about overcharging it and blowing caustic smoke everywhere. This is critical, because I'm attempting a direct drop-in swap for the old lead battery in this UPS, because float charging a lead battery is basically a requirement, and doing that to a Li-ion battery is asking for a fire!
Using a Li-ion pack would require a custom charging circuit, as the UPS's 27.6V is not correct for any configuration of Li-ion, and would either under charge the pack, losing me 50% of my capacity, or overcharge it, and make it explode. It would also have to stop the batteries from being float charged, again to keep the battery from exploding, while fooling the UPS into thinking a battery is still attached so it doesn't beep at me all the time, and my head is spinning just thinking about how that would work. Much easier to give up capacity for a simpler, and more robust battery.
This UPS can deliver 900 watts of power on battery, that equates to roughly 30 amps of current from the 27.6V battery pack. Adding a safety factor, I bought a BMS (Battery Management System) rated to 50 amps. A BMS is essential, as it offers extra protection against short circuits, over and under-charging and temperature cutoff. Also cell balancing, which keeps all the cells at the same level of charge during use (if they go out of sync-that's bad, is all I'll say for now). The batteries are rated for 120 amps continuous draw, so I am well under the limit where the cells would self-immolate.
With all that said, here's the guts:
Looking close, you might see that I had to cut some plastic out to make it all fit. That's an error on my part-I didn't measure right. If I make more, I'll definately be using a smaller cell, so it will be a proper "drop in" mod. Lots of drilling, cutting, and filing to make this all fit!
It took several hours to link up the cells, terminate the balancing wires (the small red spindly ones), and and stuff them in the battery box. That's a LOT longer than I was hoping it would take, but the on-the fly mods took a lot of time. but eventually, it all fit in, and I was able to test it:
It works! I unplugged it from the wall, and it stayed on! For now, I am in full helicopter parent mode, since I don't want to deal with a lithium fire, even though my math checks out and the UPS should never get the the point that these cells are ever "abused". I only leave it on when I'm in the room, and when I leave, I unplug from the wall, and remove the red lead from the battery, so no charge enters or leaves while I'm not there to watch it.
In theory, the only issue with this retrofit will be a useless runtime meter. The "minutes of runtime" meter is measuring the voltage of the battery as it discharges to estimate how much longer it will last, and the voltage drop over time is different for lithium and lead, so the meter won't be measuring accurately. Once I'm confident it won't explode randomly, I will likely install it permanently somewhere in one of my compters.
Wish me luck!
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