#we all collectively looked at the new one and went “whaddahell. i need to Fix this”
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wind-up-thancred · 6 months ago
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Hey I saw ur Thancred face mod and wanted to say…thank you so much!!!! And I miss his old face 🥺 do you think it’s possible to ever get it back? I’m tempted to learn modding just to fix up my boy bc they really massacred him 💀
hi anon! im glad you like the mod. yeah i dont blame you for missing the old face lol, i took one look at it in textools when the patch dropped and went "wtf did they do to my boy... 😢" i think it depends on what you mean by "getting his old face back":
-if you want to start with the 7.0 base face, you could probably open it up in blender next to his old face and use the sculpt tool to physically sculpt his mesh to be closer to what it used to be, but i think past the lips there isn't too much else on the actual geometry to change— maybe his nose and jawline? but to me it feels like a lot of the change also happened to his normal maps, which are the textures that add extra shading detail and volume to the face. the old textures cant be ported over because the new mesh isn't laid out for them, buuuut im aware of a tool being developed currently in the ffxiv loose texture compiler for automatically transforming the old textures to match the new mesh layout. will that work for thancred's unique face? i'm not sure, but it could be worth a try— im fairly certain his unique sculpt is an edited version of one of the male midlander faces, so once that specific face is supported in the tool, it might work. if not, you can always manually adjust the new normal map while referencing the other one. -if you want to start with the OLD 6.58 base face, i believe there is a blender script going around (i saw it in the textools discord last iirc?) for converting old face sculpts to new ones. this is necessary because the new faces have QUITE a few new bones in them that need to be rigged, or else the face will not animate. from there, you MIGHT have to convert some of the old textures as well, but i'm not 100% sure, i think it depends on how well they work at baseline for 7.0. i know there's still a legacy skin shader in the game for older faces since not all of them have been updated yet, so you might be able to switch it to that so that the old textures still work. if that sounds like A Lot, uh... i dont blame you 😅ive been learning xiv modding for about two years ish now so ive got a lil bit of know-how under my belt, but if you want somewhere good to start, i would recommend joining the textools discord, there are multiple channels there for people to ask questions about how modding works, how to mod specific things, lots of tutorials, etc, and im sure therell be something in there to help you along. buuuuut in the meantime, i HAVE seen two other existing mods so far on XMA that do both of the things i mentioned before: https://www.xivmodarchive.com/modid/109670 this one seems to be a very good version of the first fix, where they went in and sculpted his new 7.0 face to be closer to the old one to a higher extent than i did, with his lips, jaw, and nose tweaked. it doesnt have heterochromia or scruff like mine does but i think you should theoretically be able to do that easily— feel free to send another ask if you want me to explain how i did it on my mod. https://www.xivmodarchive.com/modid/109665 this one, meanwhile, is the second fix— they ported the old face model over the new one. it has stubble and no heterochromia but again, if you want to change either of those, id be happy to explain how i did it. i have not tested either of these myself so i have no clue how well these work in-game but im sure they work fine!! i hope either of those help you out and if not i wish you good luck on your modding journey.... esp learning blender ^^" its a pain in the ass at first but trust me it feels really really good once youve figured stuff out!
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