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mookymilksims · 8 months ago
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ULTIMATE Realistic Family Gameplay Guide
youtube
Hello, everyone. I ran a poll on my channel for you all to decide on which realism guide you'd like to see next and Family Gameplay won. While I'm aware there are hundreds of family gameplay guides out there, and you'll probably have most of these mods already installed, what I think I can offer different are fixes to the EA code, and expansions on gameplay mechanics already included in the game, as well as a masterlist that has been extensively playtested for the last 6-7 years (still testing the newer mods though!). These mods have been run through Delphy's Dashboard, and have even caught conflicts and corrected that Delphy's couldn't catch.
We will break this guide down in simpler sections.
Children can series.
XML's, Tweaks, Tunings (Non-scripts). Special section for fixes.
Scripts and scripted objects.
This guide is also aimed at overall family play. I do not just think of new interactions for babies, toddlers, children, and teens. I also consider the parents. I've included mods for parents in different roleplay scenarios, as well as, single adults looking to create a family, so we will focus on some mods that can promote the family before the family is made.
I will also included a personal recommended list of lots you'd want to include in any world you play in for an ultimate family play experience.
Now that that's out of the way:
This can be followed alongside the youtube guide, we've got a lot of mods to get through so let's jump straight into it.
Children Can Series:
We will start with the most intricate install process. There are many children can mods. And many mods that conflict with each other. I caught all of them through Delphy's Dashboard, so you will only install the mods highlighted in this guide for the most optimal and conflict free experience. These mods are self explanatory but I'm going to explain why you want them at the end of this section.
CamKitty - Children can werewolf hunt.
kls77 - children can repair, tinker, and upgrade.
kls77 - children can time travel.
Bluegentsu - Children can use fortune cookie maker
Jonha - Children can use urinals.
Kap Children can series:
ONLY DOWNLOAD THESE MODS FOR COMPATIBILITY
can call services can check skills can cut and trans gems and ingots can do laundry can get mail can make nectar can read skillbook music can use sketchbook
OEM Children can series:
ONLY DOWNLOAD THESE MODS FOR COMPATIBILITY
can air guitar can chess can conjure apple no auto can feed cowplant (only if you have store cow plant) can hack can magic mirror can mermaid eat can microwave can neat trait clean house can photos-phonesmart can post forum can practice speech mirror can practice speech vanity dresser can solve hard problems
All of these mods enable features already in the game that children were unable to do. Each of these small mods brings back playability with children in very big ways. This also makes children much more independent so you won't always need an adult or teen around to take care of them. For example, children can now order pizza on the phone, or microwave food, instead of needing adults to always cook for them. You can roleplay more chores with children by allowing them to do laundry, this can also be roleplayed in a scenario where a parent isn't very consistent and the child has to be. This could create amazing stories for your gameplay. Without these mods, playing with children feels so much more restrictive. They feel like cute dolls you just send to school and forget about for a couple of hours. Allowing them more agency and free will for my gameplay allowed me to immerse myself more in their child years.
We are now going to focus on XML's, tweaks, and Tunings. These are all non scripts. This is also where I will include fixes. These are very lightweight mods that change what is already in the game and do not create gameplay lag.
Adoption Costs 5 k - I made adoption more expansive because I wanted to be able to feel this decision in game. Adoption isn't neccassarily free in real life. Between the paperwork, meetings, travel, and transitioning the children into your life this can obviously be very expensive. So this mod helps me roleplay this aspect of real life.
Arcade claw machine tweaks - Family fun center version. Arcades are extremely important for my family playthrough's, as it's one of the lots where I can put plenty of interactive objects for all ages. Including a little playpen for toddlers, that won't be out of place. This can also double as a traditional birthday party lot, with closed off rooms. From time to time I like to bring my families to these lots when I want them all to get out of the house together. So with this mod, it tweaks the prizes you can win from the claw machines, increasing your chances of winning a ton more stuff.
BlueGentsu
5% chance of teen mood swings - Makes the mood swings feel a lot more impactful when they happen instead of every other day. This is especially helpful for those who play on longer lifespans.
Skates - all enabled for pregnancy - does just as it says, pregnant sims should be allowed to have a little more fun.
No blowhorns noisemakers at Age ups - It's just annoying and buggy, so removing it altogether optimizes age transitions. This also makes the event seem a bit more realistic, while everyone just cheers and laughs instead.
Toddler's can turn off stereo - Combined with my NRAAS GoHere settings, which allows for inactive daycares to be possible, sometimes when a daycare staff puts your sims down to sleep, they won't turn off the stereo so you as the toddler will have to autonomously do it so they can peacefully take their nap.
Boarding school is expensive - Again, this is so the decision feels a lot more impactful in game. This can also be roleplayed as sending your child to private school when in a wealthy family, so the prices also make more sense for this.
Maid Costs 200 - As the title says maids will be slightly more expensive, this adds up everyday, and is for the purpose of this decision feeling more impactful. It didn't make sense for my poorer families to be able to afford a maid so this is a mod catered more towards upper middle class to wealthy families. I also combine maids with a butler as well, to give a more regal feel to the wealth your sims have obtained.
No Graduation - This is optional, if you use UC mod. This eliminates the graduation ceremony altogether, for those like myself who like to roleplay this event in game instead. By simply throwing a party on a fancy lot with formal attire.
Not just teens can prank call - Just made more sense to have this option available for everyone.
Student Services Booth mod unlocked - This can be used on High school lots as well. Especially when you turn on Summer Vacations, and send kids back to school the first day of Fall. Also, for roleplay Uni scouting events, so sim families can have a more immersive experience of browsing possible universities sims can be sent to.
More Festival Ticket Rewards - BG, SN, UNI version. Just like the claw machine this adds more rewards to win on festival lots. Makes working for the tickets more impactful.
No Auto tell ghost stories - This interaction has always annoyed me as it happens anywhere at any time. I like to plan activities almost like an itinerary when sending my sims to do longer events like vacations or simple camping trips in their homeworld. So specifically for camping, telling a ghost story with the family is a very fun activity to do at night before everyone goes to sleep around a campfire. It is where this interaction makes the most sense for me to use and leaves me excited to actually use it.
Studying is easier - I always thought the study rates of performance were super unbalanced. As I don't have sims study often when in Unni unless it makes sense for their character. And so this leaves an incentive to actually study during their free time outside of class as it brings more of a reward when it is done. However, the default rates of studying was too slow and easily took up all of my sims days. So I wanted to be able to study and be rewarded for that, while also having more time in my sims days to do things. So now I can study less often, throughout the week without the stress. I am including this in the family gameplay guide because your teens can actually study together in your homeworld which doesn't do anything for their school performance but does a lot of roleplaying study groups, since I have a homework mod that only takes 15 minutes to complete.
TwoFT Mama -
Auto Potty Training - does just as it says, this mostly helps townies, but for active households to do this on their own leaves you as the player feeling more immersed.
Better grades - Lowers the grade requirements making school a little easier. This is so while playing with UC it leaves teens and children more time to interact with each other outside of working on interactive objects.
Faster homework minutes - Reduces homework times to 15 minutes, saves up much more time in my child and teen sims days.
Fixes:
This is a smaller section for the non scripts, where I consider these mods to be complete fixes to existing EA gameplay that all the patch updates missed.
Auto Romance YA-Elder Propose going steady - This is a lightweight alternative to the NPC Romance script mod by YolkSims. While the mod was completely rebuilt from the ground up to be much more optimized, I went on a journey to find replacements to my current scripts folder that delivered what I was looking for. I found this mod. While this can go all the way up into Getting divorced. I stopped at going steady because with the Supreme AI mod sims can autonomously break up if they aren't on the best terms. This may also include divorcing, but so far it hasn't been too intrusive. Combined with the simler90 mod which includes attraction fixes, this makes romance a lot more fluid, performance friendly, autonomous, chaotic, but also predictable, aids in roleplaying, and is overall a great fix for townies and creating families with active households.
Read to sleep fix - A patch broke this interaction, so Danjaley fixes it. Without realizing it, you have another immersive gameplay mechanic for toddlers in the game. This interaction is very cute and I wouldn't believe it wasn't a mod, so I'm very happy this interaction was fixed.
Midlife Crisis Always - Adult life stages can be quite boring and monotonous. I play lifespans so long that when this event happens it's like a milestone for me. I think of it as a mini game, and try to fix everything that happens afterwards once my sim comes to their senses.
MissPat Better Playdates - Just as you may have saw in my Supreme AI playtest video, Townies will autonomously call and ask for playdates if both families have children and younger in their household. This was an EA feature, but it also got broken. This makes interacting with other families more immersive, and making children and toddlers friends much more realistic and natural in the game. For those who like to roleplay life long best friends in the game, especially.
TwoFtMama
Birthday Cakes don't catch fire - These fires are annoying and I use other mods that can cause chaotic fires randomly but REASONABLY in game.
No Curfew period - This is the only curfew remover mod that doesn't break changing clothes and dresser interactions in my game. I always thought the curfew mechanic in the game was a bit too much. Police officers wouldn't know where every single child or teen was at in the world. And sometimes, I like to take my teen and child sims out late for family events, teens on late dates, etc. With curfews enabled, police would still arrest them and bring them home, even though the parents were with them, then would have to wait for the parent to get all the way back home just to yell at them for being out late. This obviously made no sense. Combined with a punishment scripts mod, I can user direct punishments for things like this instead for a much more roleplaying and immersive experience.
Teens can take unpaid days off - This mod also made more sense and should've been included in EA features. Teens call off from work, and quite often might I add. So it helps me roleplay a more realistic teen lifestyle in game.
Now for the Final section we are going to focus on Scripts. Scripts typically do not conflict with each other but for this list some of them did. The compatibility patches and versions have been included so you don't have to worry. This is where most of you will probably already have these mods, but hopefully I introduce you to some bangers you never heard of before.
We are going to go by creator and then from A-Z for the misc scripts.
Arsil
Do Homework With - Adds the ability to do your homework with other sims the same age as your children and teens. This can make study groups more immersive, as getting homework done together will actually improve school performance the next day, but can be doubled with the UNI study together interaction the roleplay a longer study session period. These can be done in the home or the Library, which allows me to get more usage out of my Library lots and make a Kid/Teen section which is always fun.
Toddler Extra Activities - Adds a bunch of cute new interactions that toddlers can do like playing in puddles, mud, sand, eating snow, dancing, and even drawing on the walls if they have crayons in their inventory.
Arsil Futons - This is for more eastern themed family plays, but you can alternatively use these if you have a poor sim in the big city who can't even afford a bed. I typically transmogrify deco beds on the floor into this script object in game, you get a lot of creative and really fun gameplay out of this. But I wanted to toss this in here for my eastern simmers, if you don't already know about this, or you'd like to play an Asian household and make your gameplay a little more realistic. I'm definitely excited to rebuild my Korean themed Uni world I had before with these beds!
Arsil Napping Mats - These work exactly like the futons except for toddlers. It's honestly so cute. Outside of the crib and Olomaya's toddler beds, this is just another super cute way for Toddler's to fall asleep. The crib always seemed way too overbearing, and for those who roleplay toddlers aging but not yet into children, these other various options would serve you a lot better. Now for these mats specifically, I typically like using them in my inactive Daycare lots, but from time to time I'll use them in my active household's living rooms or play room, just in case I don't always feel like bringing the Toddler to another floor to fall asleep.
Arsil Low Dinner Table - Another really awesome mod for those who want to be able to roleplay better with eastern households. I always have so much fun with these tables and chairs, I've even converted some myself. One of my favorite general things to do is set the chair up in front of a TV and direct my sims to play video games. So they will be sitting on the floor and playing video games and it always looks super cute, so much nostalgia!
Arsil Limbo Mod - For the same reason I removed the autonomous ghost telling interaction, is why I use this limbo mod. Another activity for sims to do at various different parties. It's one of my favorite little events to host during a birthday party. It's seriously so cute!
FloTheory
Pay For This - Adds a mechanic where every time you change your baby and toddler diapers and give them a bottle of milk you will be charged 5 simoleons. It's such an awesome addition because when you think about it, diapers and milk should add up in real life. However, combined with the other mods in this guide, if you change their diapers and give them a bath using the store object, or give them a bath using The Sweet Simmer's mod, you won't pay for anything then. Which makes sense, sometimes you can roleplay already having diapers in supply. As well as Olomaya's toddler snacks and meals, you would shop for groceries and make the toddler whatever you have available in your fridge, but actually feeding the child those meals won't cost 5 simoleans because you already paid for the ingredients. So this interaction fixes the lack of realism with EA's diaper and bottle interaction. I find myself using all 3 mods at random, and it's always so fun.
Wedding Inactives - Adds the ability to have two sims in a relationship that your sims are friends with, to get engaged, and you can set their wedding party as well. This can give romantic stories with townies more user control. Since we are using tuning mods to make romance more autonomous, and stopped at going steady, eventually SP will push those sims to get married, but you can not only speed things up whenever you'd like, but you can also attend their wedding in the same way they attended yours! This gives the user another way to experience going to a party instead of hosting one like LN introduced. Idk about you guys but I love also feeling like a townie/NPC sometimes, it immerses me much further into my gameplay!
Weight Gain - Adds a random percentage of weight gain for pregnant sims during and after they give birth. Women's bodies are absolutley beautiful especially after giving birth, I always hear about those mommy curves that finally come in for so many women, while you can choose to go to the gym and work this mommy weight off, I imagine myself keeping it probably for most of my playthrough's. It's just always made sense that this should happen, our bodies can change forever after giving birth and so I'd like to roleplay that kind of wholesome realism in game, too.
GameFreak
Advice interaction - Adds a new social interaction with custom moodlets when you can ask for and give advice. There are several different kinds of advice you can give, with many random prompts, and a reasonably timed moodlet that you'll get after the interaction. While this can be applied to general gameplay mods, I'm including this in the family gameplay because there are just way too many roleplay oppurtunities you can have with this one. Siblings or parents giving romantic, career, etc advice. Friends, lovers, maybe a lover asking for romantic advice on how to sweep your sim off their feet? It adds a lot more roleplaying elements that can really help you the player put a story together. I've always had a gameplay style where I generally know what I'd like to happen but I go with the gameplay and can change the plot at will, so the gameplay has to reflect many more possibilities.
Smartphone Dating - Is a smaller mod that just adds the dating app from the computer onto your phone. I personally love to roleplay like this is Tinder for my sims. I always felt the dating app should also be available on sims phones like in real life, and it gives us some things to do when out and about or bored at home!
JunJay
Everyone Clip coupons - This, again, should've been available in the game already, it can be quite fun to shop smarter, even if you aren't poor per say but money is getting kind of tight. I know large families that do pretty well still love using coupons so I've included this mod.
Online Center - Adds a brand new scripting interaction to the PC which makes so much more sense. You can shop online for groceries, books, pets, relics, bots, consignment, potions, etc. You can check weekly events, which means you can disable the newspaper and still get those benefits. Read E-sim news. And probably my favorite, there is a new Simbook (Facebook) feature! Your sim will basically scan their timeline and comment on other townies simbook's, and you'll actually get slight relationship increases with random sims you already know, and you can even meet sims you haven't met already through this feature as well.
Study Skills Online - Adds another interaction to the online center where you can study any and all skills. Instead of having to go out and buy the things you can study them for free right from your pc at home. I typically use this interaction for my teen sims to improve their basic school skills as an extra layer of work for them to do for school. Outside of studying, creating books titled their class projects and etc.
Lizcandor
Potty Training - Adds a new interaction for toddlers to play in the toilet and use it instead of always using their potty training potty.
Independence GoHere Compatible - Adds the ability for toddler's to use stairs! Always exciting! But you'll have to keep an eye on those little rascals a bit more, which is always more realistic!
Mintbeehry
Mint Makeup - Adds a new interaction for children and toddler's to play with makeup. And some very silly makeup masks that will go over the kid's face when done. I used to play with my mom's makeup all the time so it brings back memories for me, I think it's a super cute interaction for you to experience with your sims families!
Fidget Spinner - Adds an interactive fidget spinner object that can go into your sims inventory and taken out and be played with for a couple seconds. I think these are super cute for kids to win at festivals and arcade lots so I included it as it can be combined with savvier seller mod to actually shop for it on these lots.
MonocoDoll
Remove Shoes - Another really great eastern culture gameplay mechanic or just for your more cleanly families with a mud room. Either way, you'll have plenty of fun with this mod installed for realism.
Government assistance - Adds just what it states for your sims. EBT, health insurance, Child support. It's super realistic and adds so much more depth and mechanic to your gameplay. You'll actually be able to roleplay your poor families without having to get creative. Make a side chick a baby mama to a wealthy sim who cheated on his wife, etc. Tell some crazy stories, this mod will certainly help you with all of those scenarios.
Olomaya
Hang out, Children and teens - Adds an interaction where children and teens sims will sit down on the ground and talk, laugh, etc. It increases their relationships, and can be quite a large group. I used to have the all ages version, but I think seeing teens and kids sit on the floor faired out much better in my gameplay than seeing adults. Pick which ever version you'd like, though.
Toddler Bed - Adds a functional single bed for toddlers to the game! I've planned to convert many sims 4 toddlers beds using this scripted object so we have some more variety, but for now the options available for it are so adorable. It's got one bug, where you can only enter the bed from the left side I believe, but other than that it's a much needed mod for more realism, especially for those toddlers that just turn 3 and 4 in your game.
Activity Table - Adds a crafting option, and serve snack option to the activity table. The crafting increases the painting skills but uses glitter as a prop instead. For toddler's and children, so they can both play and eat snacks at the table!
Coloring Book - Adds functional coloring books that are portable!
Smoking - Fixes Cmoney's smoking mod, optimizes the scripts, fixes the animations, adds a sitting animation, moodlets work much better, adds new custom moodlets. Also adds a vape. But most excited, this adds the ability for teens to buy fake ID's for tobacco products. I also use the fake ID's to roleplay my teen sims getting into bars and clubs. As they can actually order from the bar, I like to imagine they were able to slip passed security.
Student council - Adds a really fun almost mini-game interaction to a new student council option for teens in high school. And a new interactive board. It may not be everyone's flavor but it makes highschools a little more interactive outside of UC. See also PheobeJay's cheerleading mod for another interactive mechanic for teens and YA in UNI!
The Sweet Simmer
This is where most of you probably have these mods, so let's just do a basic checklist of all the mods you do or don't have.
Animation World
Children Can care for their little siblings
Family Kiss
Biggest Little Mod for Toddlers
Children and Toddlers can follow
Toys Are More Fun
Peek-A-Boo and Hug Toddlers
Toddlers can ride rocking rider
Replaced child hug
Toddlers can pick up easter eggs
Toddlers can sit on couches and chairs
Toddler can ask for things
Toddlers can catch butterflies and pick flowers
Outdoor activities for Toddlers
Toddlers can sit on sims laps
Toddlers can learn to walk alone
More Baby Interactions
More Toddler Interactions
Functional Baby Carrier
Pick Up Toddler Fixes
More Pregnancy Interactions
So obviously all of these mods MASSIVELY Overhaul family gameplay with babies, toddlers, and children in the game. Not only does it fix EA mechanics, but it also compliments and expands existing mechanics, and then adds even more. You'll probably never go back to regular family gameplay again after these mods. You might only have a couple so consider getting all of these mods listed above!
Twinsimming
Acne Mod - Adds acne to the game, and can randomly have break outs. This suits this theme mods list as puberty can be quite strange. This also effects adults though, and adults still get acne. I mean not me really but y'all be easy.
Dirty Laundry - Again, I think cleaning and have a family just goes hand in hand. This mod adds more custom moodlets the longer you go without washing your clothes. It's how it should've been in the game, to really incentivize you to get that laundry done.
Growing Pains - Is a great addition to family play. Whenever anything significant sad or angry happens to children and teens they will go through a time in their life that will deeply affect them (almost traumatize them in a way). Divorce and breakups, etc. It makes what story you tell with those sims more impactful on their lives.
New Scholarships - Adds new scholarships to the game, I also consider UNI to be an integrated part of Family life in the Sims 3. I love going off to Uni with my sims I watched grow up since birth. This mod just adds more ways they could get in to those Universities.
Tooth Fairy - Is a cute little mod that adds a tooth losing mechanic, it feels like it always should've been there. With custom moodlets that will make you know your kid sim is growing up.
Now we are going to move onto misc Family gameplay mods, these are from various creators where I don't have more than one of their mods installed!
All Adults carry - This is a mod that allows all adults to carry children. It was originally a feature in the sims 3 with the firefighter career, but Puddingface made it possible for all adults to pick up and carry kids. This adds another roleplay element, as sometimes I like to direct my parents to carry their rowdy kids to bed if they aren't listening and staying asleep.
Clean House for Everyone - This mod just makes the ability to clean the house for everyone. Originally this mechanic was only avilable for neat sims, but I find I have neat sims without the trait, and slobby sims who eventually wake up and want to get their house together. So it's a pretty convenient mod. The sims will autonomously be directed to every dirty object in the lot and clean it all up. This is pretty useful for those larger family homes who can't afford a maid or a butler or can, and you don't want to sacrifice a trait slot just to be able to clean your house.
Cherry Toddler interactions - This is another script mod that adds some pretty fun interactions into the game that combined with all the other scripted toddler interactions makes the game an abundance of choices you can do more with toddlers. Things like talking with another toddler, exploring around, having a bottle to themselves, and even eating pet food from their bowl.
Ferris Wheel - This adds a new scripted object ferris wheel, you can actually ride it. Combined with all the other store content geared towards festival lots (roller coaster, carousel) this is another really fun object for your family's to go crazy on in game. It adds a custom moodlet once you've finished and it's super cute.
Icarus Scolding - This adds a new scripted mechanic where you can user direct punishments to your child and teen sims now. This is what I meant earlier with the removal of the curfew mod. If you still want to catch your teens sneaking out it can actually make more sense. Now you can do all sorts of things for your stories and gameplay. Kid didn't clean up their room like you asked? Send them to the wall. Not doing their homework? Ground them from all electronics. You get it.
Lyralei Journal - Not quite like the other journal mod, your sims won't actually write anything to publish like with buzz's notebook mod. But they will get custom moodlets after writing a passage. I like to roleplay this as a diary for my sims and also sometimes extra homework for other classes they take. You'll get random whimsical prompts after they finish writing and you can only imagine what triggered that response from your sims (it's random so get creative). You can also hide the journal, and a new interaction where a sim can ask what you wrote. It's very cute and certainly worth the install.
Fairy Tale Books - adds more fairytale books to the game. Classic ones from real life. They are classified as children's books so you can read them to your kids at night. Makes a more relatable childhood experience for us simmers out there!
Mingos Option b - This adds basically an abortion pill to the game. You take it after suspecting your sim of being pregnant. While you can get an abortion for the enhanced hospitals mod this mod adds a CVS like experience where you can buy the pills from the grocery stores yourself or pretending you got a prescription to terminate a pregnancy. So it makes 2 ways you can get an abortion in game. I'm aware that some more mods that will eventually do this are currently being developed for the game, so this one might not stay in my mods folder after extensively reading through those future mods if or when it includes them. But for now, I think it's a great realistic addition for your gameplay.
Nona Breastfeed Baby - Adds the ability to breastfeed the baby. That's all. It's really cute and realistic, it's an older mod so you might not have heard of it.
I know I've already included a Lyralei mod but the Randomizer mod is a big game changer that shouldn't be ignored. It adds way too much random EA prompt mechanics that actually impact your gameplay and story. I've got all the modules. Things like combatting rumors. Giving Advice. Getting Sick. Power and water outages. Work and School related triggers and many many more.
Zoeoe Buzzler Scribbling Pad Fixed - This is an essential fix and script optimization to this older and most adored scribbling pad mod. This works like typing/writing on the pc except you'll write in the journal and it's portable so you can do it from anywhere. I love having my working and school sims get the most use out of this. You can also use this to replace the writing pc interaction if you're playing in an older time period that didn't have computers.
Ok! Awesome! So we got through all the family gameplay mods! Now when you stick around to the end of the video I can showcase to you what all of these mods combined are going to look like in your game! We won't get through everything because there are simply WAY too many scenarios to show and we would be here all day. So I'm just going to show you how a general gameplay session would go instead!
And just as promised I'm going to recommend you a list of lots you're going to want to have in any world to get the most out of your family gameplay!
The EP's we can combine in this Theme are Seasons, UNI (although this will be in another world entirely so don't worry about this one too much), Generations, Pets, Island Paradise, and Late Night. This is the ultimate pack arsenal combined that gives you so many more features and interaction for your Family gameplay. You do not have to disable all of the other packs, you're simply going to focus on the content and lots given by these EP's in the world you chose to play your family in. Also consider adding all of the premium store content you don't need the full sets, just the functional objects.
Arcade lot - For family events and date nights. Friends meetups.
1 Dive bar - for singles to meet and date nights. Friends meetups.
1 Sports bar - for guys nights or date nights. Bachelor parties. Friends meetups.
1 Dance club - for singles and date nights and girls nights. Bachelorette parties. Friends meetups.
1 Gym - Consider adding a playpen to a toddler/child care section for those busy parents. Friends meetups.
1 Library - Consider adding a toddler playpen section, a child and teen section for homework, and a computer lab. Friends meetups.
1 church - This can double as your opened Masoleum RH, and a pretty place to get married. Friends meetups.
1 functional Movie Theater - Does not need the Theater RH rug. Use the premium store content. For family events and date nights. Friends meetups.
1 Consignment store - With savvier seller objects to buy cc deco and furniture. I use this to roleplay changing around my bedrooms for when my sims age up. I don't put everything I have in the store obviously, but I do buy some things to include in the build.
1 Bistro - Open up the RH and use Ani's Business as Unusual set. For singles, family events, and date nights. Friends meetups.
1 Diner - Same as above, more afforable and relaxed eaterie. You don't have to open up every RH, but you should focus on the ones your active family will be working in and going to school. So for schools, that would be 1 elementary and 1 high school.
1 outdoor picnic/camping lot - For in home vacations, family events, and date nights. Friends meetups.
1-4 festival lot - Could be broken up into several throughout your town, one for each season. This makes these lots more optimized and you can decorate more cc into these seasonal themed lots without worrying about overloading the lot and crashing during season transitions. For family events, singles, date nights. Friends meetups.
1 Pool lot - For everyone, and parties.
1 Fancy banquet lot - Can double as an exclusive lounge, for wealthy family events and fancy parties, can also add casino objects.
1 big park - with a playground.
1 small park - with another playground and cat and dog park.
1 pet store - using store content.
1 pet clinic - Using ATS3 pet clinic set, Pet Vet career, and a second hospital RH combined with Pet diseases mod to make the lot functional, and also adding UC.
1 art gallery - consider adding an easel room for art class, a mini winery (for paint and sip date nights), and a savvier seller gift shop, to gift to your date or friends or for yourself.
1 Fishing spot, with rentable IP boats - For those fishing trips you'll take with your kids and make memories. You can also add this lot to your vacation worlds instead.
1 CoffeeHouse or Java Hut - For singles, Friends, dates during the day. Teens and parents.
1 Laundromat - For families without the laundry objects in their home.
1 Opened up Spa - With store and script objects combined for a more luxorious experience and extra custom moodlets.
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ryanwhitney · 6 years ago
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uft
make an offer
maggielanders
spookyrph
xew
bubbleines
bnnibls
avrilrph
budhole
seedadrun
jackdouglass
matelios
davidhobbs
kiranicolekosarin
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takashi-morinozuka
morinozuka-takashi
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mookymilksims · 6 months ago
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Never shop for teen cc again!!! | Guide and Tutorial | The Sims 3
What's up everyone and welcome back to my channel! In this video I'm going to very quickly show you guys how to never shop for teen cc ever again! SPECIAL SHOUT OUT TY FOR 600 TUMBLR FOLLOWERS AND 800 SUBSCRIBERS!
I've been seeing a lot of newer simmers and veteran simmers ask about teen cc, and requests for cc creators and converters to make teen version of cas cc.
The reason why a lot of people don't is because you can enable adult cas cc for teens. You don't actually need teen versions of anything!
This means you can pretty much delete all of your teen cc, and save up space your game can use running the sims 3 instead.
So we are going to get:
NRAAS MC + integration module.
Teen male head replacer.
That's it!
So only the teen male head is needing a replacer because it's not the same head as YA and A male sims. However, the sims 3 uses the same head for female teens, YA, and A so you don't have to worry about them.
So when you go in cas mode in game, right click the 3 dots in the bottom left hand corner of the screen, this opens up the MC CAS menu. Then you navigate to category changes > enable acc for teens, enabled adult clothing for teens, and optionally elders as well as body hair for teens.
You can also export this setting into your library folder so you won't have to worry about doing this again.
Now all of your teens (and optionally elders) will be able to wear all of the same clothes, shoes, and accessories as your YA and Adults without that awkward neck gap. So if you do try to put teen clothes on a teen sim after applying this setting you will get the awkward neck gap because their heads are no longer fitting for the teen body clothes and shoes.
So this can actually be considered as a performance boost as well, since you only really need to shop for babies, toddlers, kids, and YA. That's only 4 age groups you are getting CAS CC stuff for, which really frees up a lot of space in your cc folders when you don't have to worry about teens, Adults, and Elders.
So that's literally it, that's all I have to show you for today's video, I really hope this helped, it shouldn't have been a kept secret at all, everyone should know about this trick, frankly, so I'm going to get out of here, some of you have some cc folders to clean out, happy simming, I love you guys, and I'll see you in the next video!
NRAAS MC
MC Integration
Teen Male Head Replacer
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mookymilksims · 7 months ago
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ULTIMATE Realistic Money overhaul | Roleplay Guide | The sims 3
TYSM for 600+ subscribers on Youtube!
youtube
Introduction:
Hello everyone and welcome back to my channel! In today's video I'm going to show you how to overhaul the sims 3 economy, how to have complete control over your billing system, and how to have a more realistic money exchange mechanic! We will also be exploring how to go about a much more realistic renting/mortgage system. This guide has been a long time coming, it's very simple and beginner friendly, but to find all the mods it would take to set this up would be a pain for anyone trying to revamp their sims economy. I've playtested this mod setup for a couple of years, and I can never go back to the original EA economy and billing system. All of these mods work with each other in a synergy circle, they compliment, play off of, and enhance one another. All links will be included in my tumblr guide, and the comment leading to my tumblr guide will be pinned in the comments below. I recommend following alongside the guide and the video, especially if you do not speak english, so you can translate the guide to your native language, while still being able to follow along the video! If I am talking too slowly for you I highly recommend everyone to increase the video speed to x2, and slow it down at certain parts you need extra focus on. Don't worry, I won't be offended at all by this, I do it myself for tutorial videos.
First - Overhaul the sims economy.
No bills
First we need to get rid of the EA billing system. This is because we are going to add new mods that introduce much more realistic billing and rental mechanics. This also eliminates some core issues with the EA billing system. Such as having a large piece of land, but a tiny house, and your bills being upwards of 40k every couple of days. Utilities not being calculated properly. And being billed more because of your more expensive items on your lot. Since we are also overhauling the sims economy, the original EA calculations wouldn't make any sense anymore.
EVM Career Wages
This mod adds a much more realistic financial wage system. Since we have now removed EA bills, our sims wages need to be able to reflect the more realistic economy we are going for. Gone are the days of every Sim earning a fortune with a mere $45 per hour entry-level job. This mod adjusts the wages across all career levels to align with real-world standards, creating a more immersive gameplay experience.
With EVM Career Wages, climbing the career ladder feels genuinely rewarding as higher pay accompanies each promotion. This encourages players to strive for advancement and invest in their Sims' professional growth. Additionally, when paired with the UC mod, promotions become more challenging to attain, placing greater emphasis on the player's decisions and strategic gameplay.
Camo fairer priced groceries and books
Camo tweaked goods
Revamped Economy Essentials:
With Camo's Fairer Priced Groceries and Books alongside Camo's Tweaked Goods, the Sims 3 economy undergoes a significant transformation. These combined mods slash the prices of commonly purchased items, bringing a newfound sense of realism to the game. No longer will a single egg set you back $11; now, it's a mere $2, making grocery shopping a more authentic experience. The same principle applies to book prices, ensuring that essential items are now more affordable for Sims across the board.
This overhaul becomes even more impactful when paired with the Savvier Seller mod, which ensures that prices are not only reasonable for your household but also for the entire neighborhood. This adds a more balanced and lifelike economy, where every Sim can afford the necessities without breaking the bank.
taxi charge
simsmathew subway charger
Realistic Transportation Fees:
Combining the Taxi Charge and Simsmathew Subway Charger mods introduces a new level of realism to transportation in The Sims 3. Each time your Sims opt for a taxi ride or subway journey, they'll incur a small fee. This adds a layer of financial consideration, prompting players to rethink their Sims' commuting habits.
Immersive roleplaying opportunities emerge as players strategize the best way to navigate their Sims from point A to point B. Whether it's opting for eco-friendly methods like walking or biking, or planning a journey that involves a mix of walking and subway rides, every choice impacts your Sims' budget and experience.
This deeper level of engagement allows players to connect with their Sims on a more personal level, experiencing the journey alongside them and enjoying the rich scenery and interactions along the way. Now you'll be pushed to experience y
Ani tax collector
New Billing System:
The tax collector mod essentially allows you to create your own billing and taxing system. This mod introduces a scripted computer interface with customizable settings, allowing players to seamlessly implement various taxes and fees. From water and electricity bills to health insurance premiums and car payments, Sims will autonomously be directed to settle these financial obligations once the tax settings are activated.
For an added layer of realism and roleplay, consider situating these computers at opened rabbithole like the city hall. This not only streamlines your Sim's outing tasks but also enriches the gameplay experience, allowing players to engage in more dynamic and immersive storytelling.
I'm going to go in game and show you how I achieve this effect for a very quick and easy tutorial.
So because we turned off the EA billing system, we need to create our own bills, to still simulate having to lose money through our gameplay. You can place these new tax computers on an opened city hall rh lot (if you don't care for aesthetic then I recommend placing these in the basement), or another community lot altogether. Please note that if you place these computers on a cityhall RH lot, and you enable UC mod on that lot, you should lock the doors leading to the tax computers. This is because with SonyaJu's UC version, the sims working on the lot will be pushed to use the computers which will result in all of your sims being sent to pay their taxes throughout the day. You can lock community doors using Nraas Go Here, or nona lock community doors mod as an alternative.
Now that we have set up our computers, you click the settings and rename the computer. Rename this to any bill you want to pay. Here I am setting up a, Water, Electric, Phone bill, Car note, and Car insurance computer. Now I can click on tax collector > settings > edit multiplier.
Water = 0.8
Electric = 0.4
Phone - 0.2
Car note = 0.5
Car insurance = 0.6
these multipliers automatically calculate what you currently have available in your sims household funds, and deducts the "tax" based off of the multiplier. This adds a more logical calculations to what each individual household could actually afford, without being too overbearing on your funds loss. This make a much more realistic and immersive billing system actually possible in the game, that fixes a lot of the issues with EA billing system, and matches the new sims economy we have created with this combination of mods.
Which leads me to my next part. I pay all of these bills monthly in my game. This adds a much more immersive and realistic experience, and I even have to keep an eye on my sims budget throughout the month, like in real life. Sometimes, I may have to sell things or find any way to make extra money to pay my new bills, or pick which bill I have to pay if I can't afford them all. I give myself consequences if I can't afford certain things. When I show you how to use the new renting system, I'll even roleplay getting evicted as a consequence if I can't afford my rent.
Enhancement Miscellaneous Mods:
The collection of these next mods serve to either rectify the Sims economy hiccups or introduce a fresh layer of roleplay, prompting players to reassess their spending habits and EP career choices.
Some of these mods make purchasing certain items actually reusable like bubble bath products and painting supplies. While others make certain careers have higher payouts which makes the wages for that career make more sense and become more satisfying so you'd actually want to work at it. This also enhances rags-to-riches playthroughs, rendering them more intricate and gratifying.
For instance, with these mods combined, the necessity for pets to rely on manually refilled food bowls instead of random props elevates pet care to a level akin to caring for a toddler. This makes having a pet a lot more impactful in your household, as well as financially.
In general, all of these mods balance back out certain EA default settings, which slowly begins to push together a more and more realistic economy.
I will place the mods you want to add on the screen, and all the links will be provided in the tumblr guide.
speedo higher concert payouts
picnicbasketpricechange
bubble bath runs out
pet bowl needs food
Nona always more gigs 3 times money
wildflowernerf per value
Double money highchancs faster mooch skill
painting needs supplies
painting costs money
government benefits and service
This mod is tailored to amplify the immersive experience of playing as lower-income households in The Sims 3. This mod introduces a plethora of meticulously scripted game mechanics designed to add depth and realism to the struggles and triumphs of impoverished Sims.
One standout feature is the ability to establish child support payments, calculated with precision based on the target parent's income. This introduces a compelling dynamic for players who wish to roleplay scenarios involving relationships with wealthier partners, where child support checks become a lifeline for sustaining the family's livelihood, as an example.
Furthermore, Sims can now apply for various forms of assistance such as health insurance and Electronic Benefit Transfer (EBT), opening up new avenues for navigating the challenges of financial hardship within the game. These additions inject a newfound sense of complexity and realism into rags-to-riches playthroughs, providing players with additional gameplay mechanics to consider and explore. You'll find yourself embarking on a journey of resilience and resourcefulness as you guide your Sims through the highs and lows of economic adversity in the game.
If you are following my guide step by step consider applying these tweaks to the xml's.
As an added note, I no longer add a health insurance tax collector computer, as with MonocoDoll's new GA mod poorer sims can get affordable health care, and sims who do not qualify for this have a good job where I imagine the job offers it's own health insurance instead. So because of this new mod addition, this eliminates the need to set up health insurance payments for my households.
Second - Career's addon's
Gamefreak's check for work
job overhaul
lemonaise 50 jobs offer
These mods revolutionizes the Sims' job acquisition process, enhancing realism and depth. This also enhances the effectiveness of attending university. Without a degree, Sims may struggle to secure certain jobs and will always start at entry level.
The mod introduces a comprehensive interview and application process, typically lasting about an hour in-game, during which Sims disappear into the rabbit hole. Sims can attend resume building and interview classes to improve their chances of employment, mimicking real-life strategies. Uploading a resume, particularly a University Life degree, significantly boosts job prospects.
Maintaining cleanliness, hunger, and a positive mood is crucial as neglecting these factors decreases the likelihood of job offers. The "check for work" option allows Sims to scout for job openings beyond the replaced job hunting UI.
Lemonaise's 50 Jobs Offer expands job opportunities, reflecting the realistic scenario where obtaining desired employment may require starting elsewhere. Just as in real life, a degree does not guarantee the desired job immediately, necessitating patience and flexibility in career pursuits.
This mod combination adds layers of realism and challenges, making Sims' lives more expansive and rewarding. Achieving dream jobs becomes a testament to perseverance and hard work, enhancing the sense of accomplishment for players.
Ani's job board
Ani's Job Board introduces a WA-inspired board object that fills the gap left by missing opportunities in UC mod. With UC's scripted behaviors for work, some autonomous opportunities were removed. However, this mod remedies the situation by providing Sims with a platform to browse and undertake additional work and school opportunities. Now, players have the autonomy to choose whether to pursue these extra projects, adding depth and flexibility to their Sims' lives.
Nraas Careers
Nraas Careers is a mod that expands the possibilities for Sims by enabling custom careers and establishing a homeworld university. While the details of setting up a homeworld university can be explored in another video, this guide focuses on how this mod integrates custom career opportunities with UC. With Nraas Careers, players can seamlessly bind custom careers to EA careers, unlocking a wealth of new professional paths for their Sims within the game. What this means in basic terms, is that UC works by adding a number of objects sims use on a lot, to increase their work/school performance. If you are playing as a custom career, UC won't know which objects can increase that careers performance if the career hasn't been bonded to an EA career.
Sonja's UC
Sonja's UC is an enhanced iteration of Zerbu's UC mod, designed to optimize the original mod's scripting for improved performance and stability. While still a work in progress and subject to occasional issues, this update enhances the main features of the mod, resulting in faster and smoother gameplay. Sims now spend less time deliberating their actions, experience reduced lag before heading to work, and are not as rigidly constrained to complete tasks. Instead, they are encouraged to take breaks and socialize, mirroring real workplace dynamics.
Although ongoing testing is underway, I recommend trying out this version as it also introduces additional modded script objects to careers. Setting up the mod in-game is straightforward and can be easily demonstrated.
zoeoe flower arranging
knitting
pheobejaysims take sims to court
pheobejaysims betting
On the Screen, will be a selection of miscellaneous mods that enrich your gameplay experience by introducing custom playable careers and intricately scripted mechanics.
With these mods, you can immerse yourself in diverse professions such as modeling, flower arranging, or managing a home-based Etsy-style knitting business. Additionally, you have the opportunity to delve into the legal world as an attorney or explore the unique avenue of earning money through litigation against other Sims and establishments.
For those inclined towards risk and excitement, Phoebejaysims' Betting mod allows for a full-time gambling lifestyle, leveraging specific store objects to enhance the thrill of the game.
These mods significantly expand the scope of gameplay possibilities, offering players a plethora of new career paths and immersive money mechanics to explore and enjoy.
Third - Biggest gameplay changes and fixes
Bank mod
Otherwise known as the non-core global banking mod, this mod is a game-changer in how you manage money in The Sims. This mod allows you to establish a bank account for your Sims, complete with essential banking functionalities like deposits, withdrawals, and money transfers.
I'll guide you through setting up a new renting and mortgage system in-game, offering alternative perspectives on cash handling, including household funds versus bank account funds. Additionally, I'll show you how to separate all Sims' incomes and present an edited version where the bank account resembles a debit card in your Sims' inventory.
Let's dive into these transformative features that will revolutionize your Sims' financial management experience.
How to make a bank account.
Simply click on a computer, whether on your home lot or community lot. Navigate to online banking interaction > Open Account. $25 will be deducated automatically, and you will have a new bank account in your sims inventory.
How to create a landlord.
Simply select any sim you would like to be your new landlord. Using Nraas MC > Make Active, you can then open a bank account for the selected sim you've chosen to be your landlord.
How to pay rent.
Once the bank account has been sucessfully opened you can go back to your original active household. Then select the bank account in your sims inventory > Transfers, if you are friends with the landlord then select "Sims you know", if you are not friends with them then select "in your neighborhood". Navigate the list to find your new landlord, then send them your rent or mortgage for the month.
How to separate income.
Using this banking system I separate my sims money by having their bank account as their debit card and their household funds as their cash on hand. I typically, split up the funds reasonably between everyone's bank account in the household. This leaves $0 in the household funds. Once a sim is done with their work day, the exact amount of money they made for the day will go straight into your household funds. From there, I deposit that money into their bank account. It only takes a couple of seconds and is very simple.
As an added note, when sending the sims out and about in the world, I'll need the money from their account in the household funds so that they are able to spend money. So I quickly withdraw a random amount of money I think they will need for the outing, allowing them to actually buy what they want from the community lots. For extra immersion, consider adding a deco ATM machine, to simulate where your sims would be withdrawing their money from.
Just as promised, I told you how I would roleplay an eviction process, using this new renting system. If my sims cannot pay the rent, and they ask their landlord to an outing, if the landlord does not have a good time then I only get 1 sim month to leave the home or pay rent for both months. If the landlord does have a good time, then I imagine they allowed me to skip my rent payment for that month. If I still don't have rent money by the end of the month, I move my sim to a 10x10 empty lot somewhere in the world, and have my sim live out of a tent, or shady motel (set as a base camp), until I can afford to move into another home. If I choose to live in a motel, while the base camps are free to stay in, I create a custom role titled "Motel front desk", open that sim a bank account, and then pay them $100 weekly, while this is still a payment it is much cheaper than my sims rent that we couldn't afford, and still allows me to roleplay money being lost. If I don't have to be completely homeless then I won't, if I have $0, then I will.
nraas consigner
nraas register
Nraas Consigner and Nraas Register are essential mods that address the shortcomings of the register systems in the base game. Consigner enhances gameplay by introducing the option to make all items consignable, simulating a realistic thrift store or pawn shop experience. Meanwhile, Register adds extra checks to ensure Sims are correctly assigned, along with providing additional population controls beyond the capabilities of Story Progression. Whether or not you utilize other mods, these fixes are indispensable for enhancing your gameplay experience.
Exciting Update Alert!
@olomaya on Tumblr is currently developing an innovative new renting system for the game, which promises to offer Simmers a wide array of options for money roleplaying. This upcoming system represents a significant evolution in gameplay mechanics, potentially replacing older systems and providing fresh opportunities for immersive financial management.
Stay tuned for a comprehensive guide on this mod, which will delve into its functionalities, compatibility considerations, and potential replacements for older mechanics. Until this mod is developed, playtested, and released, I'll be using this system that I have set up and just showed you guys in this video!
So this concludes everything that I wanted to show you guys! You now know how to set up a more realistic billing system. Renting/mortgage system. You've learned how to add and roleplay more complex money gaming mechanics. You've overhauled your wage system, as well as your cost of living economy in the world. And none of these are too overbearing, with just a little bit of set up, you'll have an ultimate realistic economy and money system in your sims 3 from now on! Thank you all for joining me, thank you for 600 subscribers, and thank you for your love and support! I'll see you all in the next video!
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