#i want to make more characters as well!!! there's a good few character creator options i'd like to try...
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OH yeah i finally caved and played FFXIV (or well. its free trial, unfortunately i am a teenager with no income RIP) a few days ago, it's REALLY fun so far!!! :0 i have no lore whatsoever for my character but i love him so much . his name is Azure Carmine and just. LOOK AT HIM I LOVE HIM SO DEARLY đĽşđ
#blaire.txt#i'll get more photos of him soon! i havent played since i first started so. i dont have any other than this one#which i honestly only have because i needed a new discord icon#i'm SUPER new to the game and havent gotten far into it at ALL so yes i am in default clothes#he's a Miqo'te!! i really wanted to be a catboy...#i also wanted to be a bnnuy so much but the option was not available for me rip but!!!! CATBOY#he uses he/they pronouns i'd imagine and is VERY transmasc and bisexual#i want his gender more than should be healthy for a fictional pixel man#OH yeah if i remember correctly he's a Conjurer class-wise!! i love magic i had to be a magic user lmfao#also iirc you can get a house/apartment right???? if so I NEED A HOUSE not now because according to my friend its expensive but. house#i want to make more characters as well!!! there's a good few character creator options i'd like to try...#i'd love to get the full game eventually so i can add people as friends and make parties but. such is life /lh#anyways that ramble aside: Look At My Boy#casino's ocs#< maybe i should have a makeshift oc tag . i dont know if this will stick but for now it works .
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I wrote another email to colourpop. (Explanation of the situation as of about a week ago)
Feel free to change a few things up and send one yourself:
Hello again.
This is my third time emailing about this, though I endeavor to remain professional and polite. You never did respond to my first email, and your response to my second on the topic was very rote, even canned. I'm hoping to get something more this time.
By this point, I'm sure you've heard more than enough on the morality and ethics that are at play here. After all, people have been asking you to address it for a year. Even with the announcement of the first collection, there were people telling you that you needed to make a statement, that you needed to at least ACKNOWLEDGE something they were concerned about. You have continuously refused to do so.
We are asking for you to donate a portion of the proceeds from the New Moon collection to the Quileute Move to Higher Ground fund, and if you can't, to tell us WHY. You have ignored endless numbers of comments over the past year on multiple platforms, and have recently even been deleting comments (polite ones, I saw) and shadow-blocking people on Instagram. Maybe it was a slip of the finger. Maybe it was Instagram's automoderator. Either way, it's not a good look.
There are five options I see:
You are planning to donate, and are currently working behind the scenes to put together a plan due to the continued support for the fundraiser. This is my favorite option. (Perhaps you already HAVE contributed somehow, and were keeping it a surprise. If that's the case, it's not an amazing plan, because I'd like to buy the collection NOW, and not when products have started going out of stock.)
You contacted mthg with an offer to donate, but they refused, not wanting any Twilight money. I find this unlikely, but I could respect it. I'd still ask that you make a statement, because if you DID, it would mean I could actually buy the collection.
You cannot afford it for some reason. I think this is unlikely as well, given that you have reported yearly sales in the eight figures, but I'll admit that it's possible the LA fires have had a major impact on your supply lines, or you're expanding the factory and have new mortgage payments. Sad, and I wouldn't buy the collection, but it would be nice to know so I could stop putting hours of my week into trying to get you to understand.
Your contract with Stephenie Meyer in particular, and the Twilight franchise more generally, prevents you from speaking publicly on this topic. It could be that you are legally unable to mention the Quileute people, as it could draw unfavorable attention to the Twilight brand. I'd consider it a bad look that you even signed the contract, then, much like with the Harry Potter collection (which sends money into transphobic lobbying), but it would at least make sense, you know? Maybe you could work around it, donating to a more general native charity, or working with an indigenous creator, to make up for the mistake you are now contributing to without breaking your contract.
Greed. You are earning money, and if you don't talk about it where people can see, then the people who don't care won't LEARN about the conflict, and the people who DO care won't have made so much noise that you had to give some of your cash away. I dislike this.
We want to know which of the five it is.
The last few weeks, you've spent a lot of time advertising your Pretty Fresh Tinted Foundation Balm. It's a good product, with a wide and flexible shade range. People have responded positively, and you clearly care about inclusivity⌠but doesn't that include native peoples? Does that not include the people whose culture you are using as advertising? The New Moon collection rests so heavily on Quileute characters, on individuals built to be of a culture that was used for years by Stephenie and never saw compensation despite being a cornerstone of the franchise. You are using them for marketing, also without compensation, and it spits in the face of the diversity you want to claim you champion.
In a political situation such as this, in a country where things like "DEI" are being disassembled in the name of fascism, a place where your own record on such things is shaky, why make things WORSE for marginalized groups? Why make things harder for people who are already struggling? You have the power to help in a profound way, and you aren't.
I am⌠very frustrated, at this point. Can we please just know why? Can we please just be TOLD what it is that you're doing, and why? Reasons one through five are up there, just tell me which one it is, because I am tired.
Just not tired enough to stop campaigning for a cause I truly believe in.
Thank you for your time.
#Colourpop#twilight#new moon#Phoenix Posts#Phoenix Politics#Quileute#move to higher ground#Quileute Move to Higher Ground#twilight new moon#Heyyyyyyyyy it's time to cyberbully a multimillion dollar makeup brand again!
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Hi! I guess itâs ask time? Just wanted to say I think youâre one of the funniest people on YouTube; I have a playlist called âEmergency Funnyâ and like half of it is just your videos.
Iâm wondering, when youâre cold-reading a line, like in those streams of voice acting a video game while playing it, what are the small details, if any, that you look to to figure out how to read the line? Iâm continually amazed how you manage to have near perfect delivery while never having read the line before. Sorry if this is worded confusingly I legit donât know how to phrase it
This was sent months ago, but it's actually a very good question and talking about this might help people who like to voice games on stream get better at doing that.
For context, this is about our "fully-voiced" game playthroughs where we cold read an entire video game out loud.
One small thing I try to do that helps is pressing the "advance dialogue button" when the person speaking is about 65-70% of the way through their line. That way, if the next line is from the same character the actor has a chance to read it smoothly as though the lines were not separated at all.
If it turns out to be a different actor's line, this gives the new actor more time to skim the words as well as extra time for them to realize they're about to be speaking so they don't get caught off guard.
Doing this is actually kind of hard because every actor we work with reads at a different pace and the person actually playing the game has to keep that in mind. Oz, Vixen, Arim, and I can sight read most lines almost instantly. I've seen Oz and Vixen in particular read entire text boxes that were only onscreen for a couple frames. But, obviously, not everyone is that fast, so everyone gets different "advance the dialogue" speeds.
Ideally, if a game is well-written and the characters you're playing have a strong voice, you'll slowly fade into the character as you read them. You begin to feel the things they're saying rather than just reading words on a page. Once you hit that flow state, it becomes easier to process what they might logically say next. If you notice one of us make 2-3 errors in the span of just a few lines, it means we're probably not in that flow state.
Some games are also much easier to scan than others, usually because of their character poses.
A game like In Stars and Time has such incredible character portraits that you can usually tell the tone of the accompanying line within a few frames of a portrait change.
Loop (above) is an extremely suspicious and weird character, but voicing them was so much fun because I could always rely on the portraits and the font changes in the text to give me direction on how to play them accurately, even though I didn't actually know what their deal was until about halfway through our playthrough.
Coffee Talk also has very strong portraits that react in real time to the lines of dialogue. The framing can push characters smaller or larger in focus depending on how upset or meek they are, so it's very easy to react on sight and adjust accordingly.
Every time a game developer takes the time to painstakingly add portraits that match every single line, every time they add SFX to accentuate certain words, every time a font wiggles to tell you someone is speaking in a sing-songy way, that's all direction that the game's creators are giving you.
Another thing that helps is just media literacy. I think everyone on the channel is pretty good at that because, speaking frankly, I don't like hanging out with people who have bad media literacy, lmao.
The more media you consume, the easier it becomes to know how a story is going to go. Even a really well-written mystery usually has only 3-5 real options for an ending, and while you're reading games aloud it's a good practice to consider all of them equally so your reads make sense no matter what. You'll notice it's pretty rare something takes us entirely by surprise in a read-through.
Also, of note, it's much easier to notice specific foreshadowing and word choice in dialogue when you're reading it aloud as opposed to silently skimming.
A solid example is our fully-voiced playthrough of Trails From Zero, which actually happened on SurpriseRoundRPG a few years back and not my own Twitch or YouTube.
Minor spoilers, but the character above, Ernest, has some antagonistic interactions with your main party over the course of this game. He wants Ellie, the white-haired party member, to quit the police force (that's your group) and go back to working with him in the Mayor's office.
When Arim played this game solo he didn't really think much of this guy. However, when he played the game for us and we read it out loud, having lines like the one pictured above spoken aloud makes it kind of impossible not to notice that this man is a freak. Mo, his VA, ended up playing him as a manosphere incel weirdo because that's the vibe he was putting out, and, lo and behold, that's pretty much exactly the character he turned out to be.
There's a running theme on our channel where commenters are often surprised to see the game "play into our bits" and how we "accidentally predict things".
What's really happening is the reverse.
It's very, very rare that we decide to make up a bit from absolutely nothing. It's not a hard and fast rule, but I find we only make jokes and play up aspects of characters based on things that are already there. Hence that one time in Miles is a Robot when I said something awful and sexual as Ray Shields, Oz groaned, and I said "Hey man, I'll give him a different joke when the game gives me somethin' else to work with!" I didn't choose to make Ray awful and sexual all the time. That's just how he is, so that's the well we pulled bits from.
Because we only extrapolate from existing content and our "silly" versions of the characters onscreen are just exaggerated versions of what's really there, whenever the game gives us more info about them, the new stuff tends to be very in-line with the bits we've already been doing. It's not us being psychic. It's us being consistent!
It also helps that almost all the regulars on my channel have done professional voice work and have been doing some version of this for literally 10+ years. Practice makes perfect!
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Cover your eyes! Announcing the Gorgon Initiative for Eureka: Investigative Urban Fantasy
(promotional art by @theblackwarden, one of our team artists)
Okay so, we had a bunch of stretch goals in the Eureka: Investigative Urban Fantasy Kickstarter, and we actually did hit more of them than expected, but there was one of them we didnât hit, the playable gorgon.
The gorgon being a playable monster type was stuck at the very back of the stretch goal list, mainly because we thought of it way later than all the other stretch goals, but honestly it was one of the possibilities that I was most excited for, and apparently, so were a whole lot of our fans. The gorgon monster type would perfectly round out Eurekaâs roster of playable supernatural creatures, and we would really like to make it happen, despite not really having the budget for it since we didnât hit the stretch goal.
Here are a few of what the gorgonâs key features would have been:
>Anyone who makes direct eye-contact with the gorgon turns to stone.
>A venomous bite, making them gorgon the second playable monster type to be able to inflict a poison effect.
>Cold-blooded. Wonât feel great in low temperature environments, but wonât show up on thermal sensors either.
>Scaly skin.
>Snake hair optional.
>Claws.
>Eating people like a snake.
And all this wrapped up in Eurekaâs unique humanity-focused approach to monsters. How will your PC cope with their power to instantly kill anyone who looks at them wrong, whether they want to or not? Thatâs the kind of character development you can look forward to with a gorgon in the party.
So here is what we are going to do to make it happen despite the budget not accounting for it. Itâs going to be a patreon initiative.

(promotional art by @qsycomplainsalot, one of our team artists)
If we can get up to 50 total paid patreon subscribers by the end of June, we will put the gorgon in the game. Currently, we have 33, so if y'all can manage to make that climb to 50 by July 1st, we will promise to make time and budget to add the gorgon in to the rulebook before final release. Ultimately, even 20-ish more patreon subscribers is less money than the stretch goal would have been, but we feel that it would be a good enough addition to the game to justify, especially because it's what the fans want, and because long-term patreon support is very valuable. You get regular Eureka rulebook PDFs as a part of the patreon, and even though there is also a free demo, the more more-updates copies or Eureka floating around, the better. We want people actually playing this game, and playing better and better versions of it. Weâd release it all for free if we didnât need the money to âearn a living.â
Supporting us on patreon isnât pure charity either. At the $3 tier, you get access to our patreon discord server where our team discusses development of the game and gets feedback from fans, as well in a vote on which projects we tackle next.
At the $5 tier and beyond, you get that, plus regular PDFs of the most current and up-to-date version of our projects. In addition to a version of the Eureka rulebook with many more features than the current free version, thereâs stuff you currently canât get anywhere else, like Eureka adventure modules, short stories, and even a novella, all unreleased anywhere else.
So, sign up to our patreon, itâs only a few dollars a month, and help out with the gorgon initiative. At the time of writing this, we have 33/50 paid subscribers, and Iâll update the goal as we go.
And below the cut, Iâll show you the current changelog for the Eureka rulebook, so you can see what all $5+ patreon subscribers are going to get in the next big patreon update coming Thursday, June 6th. This changelog isnât even fully conclusive, as work will continue on the rulebook throughout the week to make it even better before Thursday. That's a whole lot for just $5! I will also post the rough notes that exist for the gorgon mechanics as they appear right now.
(A new version of Eureka: Investigative Urban Fantasy will be coming to $5+ patreon subscribers on the first Thursday of the month every month until final release, and after that you'll start getting the beta versions of whatever our next project turns out to be.)
CHANGELOG
CHAPTER 1
Have started working on replacing the examples of play with updated ones that actually fit the current and slightly more stable version of the rules. These will be found in various chapters. You can see them in the table of contents.
Added a Foreword, a section on other media to offer you inspiration when playing eureka, and a section on some of the subtler themes of eureka
Copy-edited Foreword
A few minor clarifications in the Making Rolls section
Added a chart explaining the percentage chances of failures, partial successes, and full successes for modifiers from -7 to +7.Â
Added Heat optional rule. A whole new set of mechanics for tracking how much police attention the investigators may be drawing, as well as how law enforcement will respond. Currently a work-in-progress, but mostly functional already.
CHAPTER 2
Added the Forgery skill to write-in skills
Many new snoops have been added.Â
Removed the âSeatingâ stat for vehicles, you know how many people can safely fit in a car
Removed the placeholder boat entries from the item list because we did not hit that kickstarter stretch goal
Added Skateboard to item list.Â
Added four-wheeler to item list.Â
Added Acceleration values to all vehicles in the vehicle list. Acceleration is a new stat used with the new way that Speed is calculated for Chases.
Adjusted the Driving bonus of motorcycles and dirtbikes.
Changed Large Mansion cost to 25 Wealth Points in character creation.
Started copy-editing this chapter.
CHAPTER 3
Added vehicle crashes to irregular forms of damage section
CHAPTER 4
CHAPTER 5
CHAPTER 6
Completely revamped the way that Speed is calculated.Â
Added a mechanic to determine how many nodes ahead a fleeing character starts.
Added an optional rule for bringing an end to chasesÂ
Added vehicle attack rules for use during car chases
Added more guidelines for how to make your own obstacles
Added recommended numbers of nodes for chases and recommended distance between obstaclesÂ
Added the work-in-progress random obstacle tables
On-Foot Urban Chase Obstacles table is finished but not edited
CHAPTER 7
CHAPTER 8
Increased capacity of an unfurled thing from beyondâs âstomachâ from three to fourteen.
Thing from beyond can now more easily attempt to engulf more victims after already containing one or more. This now prompts an escape attempt by victims inside rather than automatic escape.
Thing from beyond can now get a bonus to mimicry attempts by consuming a sample of the intended mimicry targetâs DNA.Â
Thing from beyond can now attempt to mimic a person they have never seen or heard by consuming a sample of their DNA, but narrator makes a hidden roll about it, so accuracy of mimicry will be unknown.
Gave acceleration value to witchâs brooms and other flying transportation
Gave Acceleration of +6 to Superhuman Speed trait
Gave vampire small bat manifestation +2 Acceleration
Gave vampire wolf manifestation +4 AccelerationÂ
Gave vampire massive bat beast manifestation +4 Acceleration
Gave wolfman wolf form +4 Acceleration
Gave lycanthrope wolf form +4 Acceleration
Added ability to resist curses to fairy and witch
Added ability for fairy to transfer curses to different names as a means of protecting themselves from curses. This gives them more of an incentive to collect names.Â
Added a tiny bit about the fairy world
Added Monsters Eating Monsters section to provide rulings for some edge cases where monsters might eat other monsters and what would happen if they did
ROUGH GORGON DESIGN NOTES
[Notes: Turn people to stone by looking them in the eye. Definitely not a power that the Gorgon can turn on and off, they will have to cover their eyes somehow, such as dark sunglasses or a veil, to prevent it happening to everyone they make eye contact with. Also works the other way around so you could protect yourself by wearing dark sunglasses. Still works even if the Gorgon is dead, like in the legends. Does not work through cameras, reflections, images, etc. Turning to stone is permanent, basically instant kill? Works like the witch curse except with infinite duration unless a witch undoes it like a curse. If there is no eye protection, could be a reflex roll on the gorgonâs part or on an aware victimâs part to break eye-contact quickly enough for the curse not to take effect. Also, they could have some kind of bonus to Threaten because all the legends say that they look particularly frightening.
Have claws and maybe scaly skin or scales in patches, maybe snake-like eyes and snake tongue that can taste air? Sharp teeth and maybe venomous snake fangs? People will really really want their gorgons to have snake hair even though in the legends, it was only Medusa herself that had snake hair. Compromise by making it an optional rule agreed upon by narrator and player that they have snake hair. Snakes may have venomous bite attack but the trade off is that it makes it way harder to conceal the gorgonâs identity as a Gorgon.
Gorgons do not regain composure points from turning people to stone, all other monsters regain composure points by *consuming* their victims in some way, except for fairies who regain composure from playing mean pranks because it makes them happy. Keeping with the rule of monsters eating people and also the fact that the legends always describe gorgons as having snake-like trait, maybe they swallow victims whole like a snake? Great horror concept but takes a long time. Could mechanically work very very similar to thing from beyondâs composure restoration where they gain 1 composure point each day for however many days. Could advise loose and bulky clothing to cover this up. Cannot really decide how to codify this because the most obvious way would make it pretty impossible to hide for a very long time. Could probably make multiple optional rules that regain composure at different rates and digest victims at different rates. One option that gets a lot more composure over time from a single victim like the thing from beyond but is very conspicuous that entire time. Other option that digests the whole victim extremely fast so they are only conspicious for a short time but ultimately less composure from a single kill. No option to regain composure from victim without killing them, like thing from beyond. No composure restoration from normal food but can eat it to stay alive, like the thing from beyond?
Do they have proper weaknesses besides just the normal things that everybody is weak to, like sharp objects? Probably should not have the Unkillable trait, but need to come up with at least one weakness that does not stray too far from the legends. Maybe they are cold-blooded, following the snake theme? Makes them very vulnerable to cold temperatures, and jackets and blankets donât help because they donât produce their own body heat. Big Physical skill penalties when they are in cold environments?
What is their second mandatory monster trait? They donât *need* one but every other monster has their powers split across two monster traits.]Â
Actually it would be pretty good if they had to make a Monster(fear) Composure check if they saw their face in the mirror
Their blood is either healing or poisonous depending on if it is from the left or right side. left side kills, right side heals. Make it veinous vs arterial blood..... But this would have no effect on vampiresÂ
We have GOT to get the gorgon in if we have time, itâs such a good idea
Elegantly designed and thoroughly playtested, Eureka represents the culmination of three years of near-daily work from our team, as well as a lot of our own money. If youâre just now reading this and learning about Eureka for the first time, you missed the crowdfunding window unfortunately, but our Kickstarter page is still the best place to learn more about what Eureka: Investigative Urban Fantasy actually is, as that is where we have all the fancy art assets, the animated trailer, links to video reviews by podcasts and youtubers, and where we post regular updates on the status of our progress finishing the game and getting it ready for final release.
Beta Copies through the Patreon
If you want more than just status updates, going forward you can download regularly updated playable beta versions of Eureka: Investigative Urban Fantasy and itâs adventure modules by subscribing to our Patreon at the $5 tier or higher. Subscribing to our patreon also grants you access to our patreon discord server where you can talk to us directly and offer valuable feedback on our progress and projects.
The A.N.I.M. TTRPG Book Club
If you would like to meet the A.N.I.M. team and even have a chance to play Eureka with us, you can join the A.N.I.M. TTRPG Book Club discord server. Itâs also just a great place to talk and discuss TTRPGs, so there is no schedule obligation, but the main purpose of it is to nominate, vote on, then read, discuss, and play different indie TTRPGs. We put playgroups together based on scheduling compatibility, so itâs all extremely flexible. This is a free discord server, separate from our patreon exclusive one. https://discord.gg/7jdP8FBPes
Other Stuff
We also have a ko-fi and merchandise if you just wanna give us more money for any reason.
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
#monsters#gorgon#medusa#ttrpg#queer art#ttrpg tumblr#ttrpg community#greek mythology#percy jackson#tabletop#eureka: investigative urban fantasy#eureka#roleplaying#rpg
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I know my fellow artists and creators have been frustrated with the rise of AI on Pinterest and Google. Many of us find it difficult to serch for good references, tips, and general inspiration for art. So I want to share my collection of good, free websites for artists, designers, film makers, and creators so we can create without ugly AI images staring in our faces đ
Sketchfab
An incredible source for references. Has a huge collection of 3D animals, architecture, interior rooms, vehicles, food, objects, furniture, nature, memes, characters, etc etc etc. You can literally find several insanely detailed 3D models of the Notre Dame (this one is insane) Models can rotated at any angle as well as zoomed in and out. You can also change the view of the model to be matcap with flat, colorless planes, wireframe, or base color as opposed to fully rendered. Â
Cons: there are many uploads that are random and incredibly specific, which overwhelms the search. Can be excellent for game designers who want to download models but for artists looking for drawing references, you might have to dig a bit for what you want. Can be so fun for playing around and using crazy fun references for practicing.
Designspiration
As a photographer and graphic designer and someone who can doomscroll on pinterest forever, this is my favorite for finding inspiration for everything: typography, logos, product mockups, illustration, photography, web design, etc. Has an amazing feature where you can search for art with specific hex codes! Probably the coolest feature Iâve seen in search engines, and by far superior to google's color search. This site is mostly for design inspiration, but I feel like if you are super into moodboards, then this is the site for you too especially with the beautiful selection of photography.
Cons: I have no cons, I love this website so much and I used to be addicted to pinterest (still am actuallyđŹ) but this is easily my new favorite
Public Works by CosmosÂ
Thousands of artworks enter the public domain every year, and this website is a search engine for other 100,000 of those copyright free works. All of these works are free to edit, use, and sell with few restrictions.
Cons: I personally find the layout for the search feed a bit frustrating to look around in sometimes, because itâs not the typical "scroll up and down" website. But is very dynamic and overall fun to explore.
Same.energyÂ
This is a good visual search engine thatâs a good replacement for Google images and Pinterest. The minimal words makes it simple and easy, and clicking on an image you like to filter the feed to find similar images.
Cons: this is in beta so it still have some kinks to work out. It seems to struggle with specific searches and some of the images brought up in the search can be repetitive or not relevant. Â
Reference Angle
A website for finding face references in any specific angle and any expression for any gender and age.
Cons: I would love this website more if it gave you the ability to customize the light source, but sadly is not an option. I also feel like there is not a lot of racial diversity in the photos, and some of the images do not match the specific angle. But it is overall a great source for face references
Virtual Lighting Studio by zvork
A good source for light studies. You can change the source, direction, color, and brightness as well stacking several light sources on top of each other. Â
Cons: there isnât a way to angle the face or change the expression, so it is permanently in portrait mode. There are four different models and Iâm not the biggest fan of some of themâŚI like the black guy the best because he looks at me kindly instead staring into my soul like the two white guys. The ads are also a bit obnoxious and for the love of god DO NOT USE IN MOBILE!!! The ads are impossible to get rid of.
Film Grab
An archive of stills from a huge list of movies. Good for film makers, photographers, art studies, moodboards, inspiration, etc. Has a huge selection of movies and you can search by movie, director, costume designer, aspect ratio, year, genre, and country. You can also hit random post and it'll give you a random movie, which I think is really fun.
Cons: I do not recommend mobile. The mobile does not have the option to search for a specific movie, so you're forced to scroll through the giant A-Z list of directors or films to find the specific film you were looking for. Another con that I just discovered: a big-ass ad on the top of the website that occasionally advertises AI websites 𤢠(not shown on the screenshots I shared because ew)
Unsplash
Another image search website that has the feeling of Pinterest
Cons: some images are locked for premium only, and the feed is a bit frustrating to scroll through on mobile since they show the images one at a time instead of as a nice collage like pinterest. Some images can also be irrelevant to the search.
Sending lots of love to my fellow artists and creative peeps out there. AI sucks and it feels like it's overwhelming the creative space. But I promise there is a way to avoid it! Keep creating đ
#fuck AI#artists on tumblr#graphic design#photography#digital artist#small artist#art inspiration#art inspo#digital art#moodboard
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Stranger Things Femslash offerings on for this yearâs Fandom Trumps Hate auction
@fandomtrumpshate is an annual fundraiser in which fan authors and artists auction off custom fanworks as gifts for people who donate to organizations on the Fandom Trumps Hate list. The bidding period will begin on 2/25, and there are some great Stranger Things Femslash offerings this year! Many of these creators are offering non-femslash options and other fandoms as well, but due to the scope of this blog, I am specifically listing the Stranger Things femslash offerings available. To see the full auction page, follow the link associate with their post:
galwithalibrarycard is offering Beta Reading for Stranger Things F/F fics with a maximum rating of Explicit, a minimum bid of $5, with a length of 10k-20k words.
Characters/pairings of interest: For Stranger Things, any ships with Nancy, Robin, Steve, Eddie, Jonathan, Barb, etc. Other notes: I will copyedit and provide character and plot notes. You can send me your whole fic at once or send it chapter by chapter. You can reach out to me to clarify/ask questions about my notes and suggestions too. You can find the full details here, check the bidding spreadsheet for the current high bid here, and fill out the bidding form here.
ArtaxLivs is offering fanfiction of Chrissy/Robin with a maximum rating of Explicit, a minimum bid of $5, with a length of 5k-10k words.
Subjects/theme/tropes of interest: I love a good soulmate trope but I'm pretty open to most themes and tropes. Ask! Other notes: Please feel free to email me with questions! I wrote a pairing that I didn't offer last year and a trio I hadn't mentioned. The bidders emailed and I hadn't thought of those but I was game and we had fun! You can find the full details here, check the bidding spreadsheet for the current high bid here, and fill out the bidding form here.
Koko is offering fanfiction of Chrissy/Robin and/or Carol/Barb, with a maximum rating of Explicit, a minimum bid of $5, with a length of 10k-20k words.
Subjects/theme/tropes of interest: Especially Interested In: hurt/comfort, different first meetings, shared trauma, and misunderstandings, but I'm willing to give anything not on my No's list a shot! Other notes: Notes: I'm willing to work with whatever you're comfortable with! If you want to throw a few tropes and a pairing at me, I can work perfectly well with that, but if there's something extremely specific you'd like to see, hit me with it! You can find the full details here, check the bidding spreadsheet for the current high bid here, and fill out the bidding form here.
MelancholyMorningstar is offering podfic for Max/Eleven/Lucas, Max/Eleven, Robin/Nancy, and/or Robin/Chrissy, with a maximum rating of Teen, a minimum bid of $15, with a length of 5-10k words.
Subjects/theme/tropes of interest: I would love to make you some podfic featuring crack, fluff, character study about gender and/or sexuality, outsiders POV, asexual themes, found family, fix-it, characters playing Dungeons and Dragons, queerplatonic relationships and/or banter/flirting! I am on a one woman adventure trying to get more femslash podfic made, so feel free to help me on my quest or drag me away from it for a good cause. I'm open to suggestions, as long as they don't stumble over my DNWs. Other notes: I intend to create one podfic with a cover art, but with no soundscaping or music. Ideally you would pick 3 fanfics between 0-10k words length (with permission statememts), and I would decide which one I'm most excited to make a podfic for. Then you would describe the tone you imagine the podfic to be (humerous, serious, slow, silly, etc) and I would record it attempting to match that tone (to the best of my abilities). I'm not offering directorial input in my podfic creation aside from initial discussions about what you liked about the fic. You would tell me the fics you want, I would pick one and then tell you which I picked, and then I would gift you a complete podfic! You can find the full details here, check the bidding spreadsheet for the current high bid here, and fill out the bidding form here.
DystopianRebel is offering fanfiction of Nancy/Robin, with a maximum rating of Explicit, a minimum bid of $5, with a length of 10k-20k words.
Subjects/theme/tropes of interest (complete list on full post): Angst with a Happy Ending Family Drama Found Family Everyone Lives/Nobody Dies (at least, nobody important! ) Fluff / Tooth-Rotting Fluff Crack / Crack Treated Seriously Angst and Drama and Romance Falling in Love Meet Cute | Good First Impression or Meet Ugly | Bad First Impression Meet The Parents Season 2 or 3 Canon Divergence AUs insert chracter Has Powers AUs Time Travel & Time Travel Fix-its Soulmates AUs BAMF Nancy Wheeler Protective Nancy Wheeler Other notes: I like to think Iâm pretty easy going with fics, so as long as theyâre falling in line with what I absolutely will not do then Iâm willing to do my best to try living up to what theyâve envisioned for their gifted fanfiction. Even if it happens to centre around a ship Iâve never really delved into before and wouldnât necessarily be interested in on my own. The more detailed prompts the better, if you have something specific in mind. You can find the full details here, check the bidding spreadsheet for the current high bid here, and fill out the bidding form here.
Glorious_Spoon is offering fanfiction of Nancy/Robin, with a maximum rating of Explicit, a minimum bid of $5, with a length of 5k-10k words.
Subjects/theme/tropes of interest: I enjoy writing hurt/comfort, action/adventure, character studies, interesting AUs (space? fantasy? zombie apocalypse? sign me up!), smut, angst, horror, feelings/sexuality realizations, friends to lovers, ambiguously romantic intimacy, platonic cuddling and intimacy. I have a great fondness for classic fic tropes like sex pollen/accidentally psychic/accidental marriage/fuck-or-die/time loops. I like exploring how characters handle canonical trauma. I'm willing to write basically any tropes I've written for in the past, and I'm happy to work with my bidder for something different if they like. Other notes: I'm generally fine with whatever level of detail you want to give for a prompt, and I'm happy to work with my bidder to make sure I'm making something they'll like. You can find the full details here, check the bidding spreadsheet for the current high bid here, and fill out the bidding form here.
yarrow geddyqueer-prufrocks is offering fanfiction of Robin/Chrissy and/or Max/Eleven, with a maximum rating of Explicit, a minimum bid of $5, and a length of 5k-10k words.
Subjects/theme/tropes of interest: I like to write weird things! If you have any doubts about your prompts or requests, feel free to message me on tumblr before you bid. Other notes: Specific prompts are great, but I appreciate having the freedom to interpret your prompt a little. I'm happy to keep a dialog going on tumblr or via email. For the best example of what I write, take a gander through my AO3 pseuds (music RPF is on the j_alfreds pseud, everything else is on prufrocks). If you'd like a specific AU or setting, feel free to message me about it before you bid. You can find the full details here, check the bidding spreadsheet for the current high bid here, and fill out the bidding form here.
ReformedTsunderePodfics is offering a podfic of Robin/Chrissy, with a maximum rating of Explicit, a minimum bid of $5, and a length of up to 5k words, or more with higher bids.
Subjects/theme/tropes of interest: Alternate Universe [Assume any/all AUs are loved and desired], Pining/Mutual Pining, One-Sided Enemies to Lovers, Happy Endings, Co-Dependency/Obsessive Character, Didn't Know They Were Dating, Developing Relationship/Getting Together Other notes: If you are requesting a podfic for a fic you are unable to secure permission for your requested fic (provided it is approved) can still be podded, however it will not/cannot be publicly posted, and not securing permissions means you agree to not publicly sharing this podfic. Your allotted word count does not need to be all-in-one, you are free to spread it out across multiple fics so long as they do not total more than your winning bid amount. All podfics will be sent to you (the auction winner) for first listen/approval and minimal changes to pacing or dialogue are accepted. I will work with you to ensure that this podfic is what you imagined the story to sound like. Minimal sound effects/or an introduction song can be discussed for inclusion but no major sound scaping will be offered. You can find the full details here, check the bidding spreadsheet for the current high bid here, and fill out the bidding form here.
Neuronary is offering fanfiction of Robin/Chrissy, with a maximum rating of Mature, a minimum bid of $5, and a length of 5k-10k words.
Subjects/theme/tropes of interest: Stranger Things - Key Themes and Subjects: The Existential Horror of Living in Hawkins, Indiana; Domestic Violence; Unrealistic Beauty Standards With Regards To Chrissy Cunningham. General Key Themes: Queer Friendships; Found Family; Sexism/Misogyny; Exploring Oppression Through Fictional Characters/Worlds; Outsider POV. Other notes: I can write gore and/or whump BUT I have to be in a healthy enough mindset for it, so if you're dead set on that I would recommend seeking out someone else because I can't guarantee I'll be able to do it.. If whump/gore is an optional bonus for you, get in touch and I'll see what I can do. You can find the full details here, check the bidding spreadsheet for the current high bid here, and fill out the bidding form here.
monstrous-femme is offering fanfiction of any ST femslash pairing, with a maximum rating of Explicit, a minimum bid of $15, and a length of 5k words (or more with higher bids)
Subjects/theme/tropes of interest: Vegas AU and fake or secret dating have always been faves of mine, but in general I'm interested in any tropes that let me play with the characters in interesting ways. I wrote the Riot Grrl ronance AU and loved writing it. (I've written many more tropes and encourage you to check out my ao3 for specifics!) I am also poly irl and happy to write poly fics that go beyond just fluff and smut and into the actual complex emotions of polyamory. Other notes: I have 1-5k listed for wordcount, but will go up to 5-10k if the bidding reaches $35, 10-15k if the bidding reaches $50, and up to 20k for bids above $100. You can find the full details here, check the bidding spreadsheet for the current high bid here, and fill out the bidding form here.
bri is offering fanfiction of Robin/Nancy and/or Robin/Chrissy, with a maximum rating of Explicit, a minimum bid of $5, and a length of 5k-10k words
Subjects/theme/tropes of interest: Particular themes/tropes are found family, slow burn, soulmates, hurt/comfort, supernatural/fantasy elements, and angst with a happy ending, but I'm happy to write anything that isn't on my nos! I enjoy both lighter and darker themes and am happy to explore both. Other notes: I'm comfortable with both highly specific prompts and more general prompts! I'm also happy to write a fic with multiple pairings, or one pairing with side pairings. I don't always work from an outline and will generally take a prompt and run with it, with check ins around how the fic is forming, what scenes are planned, and if specific characters/side pairings/themes are working okay. You can find the full details here, check the bidding spreadsheet for the current high bid here, and fill out the bidding form here.
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i want to go treasure hunting with maps n traps. any recs?
THEME: Maps, Traps & Treasure.
Hello friend, you seem to be in the market for a dungeon game. I have good news for you: there are many dungeon games!
For most OSR games, the book might come with some rules on how to make your own dungeon, rather than coming with pre-written maps. If you donât want to create your own dungeon, there are oodles of pre-written dungeons that should be pretty easily convertible for whatever OSR game you choose to play. Iâll list a few below!
Dungeoneering, by Grinning Rat.
DUNGEONEERING is a quick-and-dirty tabletop role-playing game where players explore dungeons, gather treasure, and fight monsters. Game Masters are encouraged to use the sample dungeon within, or generate their own with the creation tools, to facilitate these dangerous delves.
Dungeoneering feels like a quick one-shot type experience about gathering as much loot as you can inside a dungeon run. The amount of treasure you gather is also a measure of how well you did - a âscoreâ, if you will. The game states that it is best built for exactly 4 players, each with a different character class and skill-set. For the dungeon master, the game has instructions on how to build a dungeon, complete with roll-tables for dungeon types and layout. Youâll probably do well enough with a grid map and some markers, although the creators of the game have a few supplements available: Catalysts, which expands character options and Wanderers which not only provide two new roles, but also gives you more dungeon options and loot.
Errant, by Kill Jester.
You have no home. You have no job. You have no friends. You have no family. You have no prospects.
What you do have are a handful of pennies, a blithe disregard for your own life, and a particular set of skills. The kind of skills that make respectable folks avoid you.Â
Out there, beyond civilization, lies danger: monsters and magic and ancient ruins pregnant with treasure. Death is likely, but what did you have to live for anyway? At least out there is the chance to make something of yourself, and maybe even get back at those who wronged you. This is no life for decent folk, but youâre not decent folk. You are an Errant.
What is Errant? Errant is a classic fantasy role-playing game in the vein of the first few editions of that role-playing game and its many imitators and descendants such as Knave, Into the Odd, and The Black Hack. It is freely compatible with material for all those games as well as the newest edition of that role-playing game, with conversion guides provided within.
With over 200 pages of rules, Errant provides detailed instructions for all kinds of things that could happen in play: travel, magic retainers, exploration, combat, and more. The players will create a map as they play, filling it in according to what they understand - and importantly, not necessarily accurately. The GMâs map may have many more secrets or truths that the characters will likely have to work to discover.
Errant happens over the course of different kinds of turns, which have a different procedure depending on what is happening in the game. There is a process for Exploration, for Combat, and for Downtime, which might provide you with the structure to move from one part of the story to the next⌠but it also might be a bit slower than the kind of game youâre looking for.
If you want content for Errant, itâs certainly out there! Kill Jester has an adventure called Tomb Robbers of the Crystal Frontier, as well as a module called The Curse of the Ganshogger, to get you started.
Crowns, by Ward Against Evil.
Humanity hides in sheltered villages. Monsters prowl the wilderness. You are the few foolish enough to leave safety. Find your fortunes in the dungeon. And try not to die.
Crowns is a simple enough dungeon system with advancement tied to the amount of gold you acquire - so I think it meets the treasure requirement for sure! There are very specific rules for line of sight, doors, lighting, and creating your own openings in the cracks and nooks of the dungeon, which can help make the dungeon feel alive and exciting - although definitely not safe.
As is typical in the OSR style, you wonât find a fully fleshed out dungeon in the rules, although you will find rules on how to make your own. If you want some extra bits to play with, Crowns does have some interesting supplements, such as Season of Crows, a war-based expansion event, and Armies of Man, a bestiary that looks like it works rather well with Season of Crows.
Crawlr: Basic, by BLK Feather Press.
From the Black Sludge seeping from the lip of the Primordial Cauldron crawls the descendants of dead men. YOU are born from that sludge, and when you die, you shall return to the sludge.
CRAWLR is a table-top role-playing game where you and your friends take on the role of adventurers, cutthroats, profiteers, and even heroes all in the collective imagination of your minds. All you need is pen, paper, and 2d6.
Crawlr: Basic is rather lightweight, but it has rules for changing the dungeon as you go, and a neat little mechanic for timing how long a torch lasts, which might heighten the danger of the dungeon. It also has a table for creaturesâ reactions upon stumbling upon you, and a d66 table for useful items that you might pick up. When it comes to traps, I think you might have to get ideas from other modules, but the creator looks like they might be releasing an âAdvancedâ version in the future.
You can also get blank monster cards and character sheets for free!
.dungeon remastered, by snow.
Welcome to the ruins of Annwn. The once populated hills of this massively multiplayer online game are now void. They call it a Dead MMO. A polygonal mess of PS1-era graphics, empty plains, and dungeons that grow and grow and grow from the inside of the planet's wounds. Up above, the eye of the sad god glares its chromatic light down upon the remaining players, while its tormented hand contorts into magical shapes, rarely crossing paths in their messy orbit. When they do, the shadow magic that powers the game explodes with its ancient might.
In .dungeon, you play through character creation as if it was a game of its own, with each step formatted like the room of a dungeon. You generate the world using dice rolls, while the game itself is played using a hex map. You can run an adventure like a hex crawl, which generates interesting encounters and scenery every time your characters move to a new hex. You can use elements from the book to generate a hex crawl, but it looks like thereâs also a âtutorialâ level that your characters will encounter directly after character creation.
.dungeon is also fantasy-ish: it takes place in a video game, so your adventurers are likely to run into a few places or things that have something a bit more sci-fi in nature. I think that overall, the layout of this book makes the game easier for the group to learn how to all play at the same time, which might be good for a GM who wants to spread the responsibility of game knowledge a bit more evenly. Iâm not entirely sure how a hex-crawl would map onto a dungeon, but I think that a lot of the vibes carry across.
Slash Hex, by Danielaurence
Slash Hex is an adventure role-playing game in which players will use their creativity and imaginations to explore a wild and dangerous world, hunting for treasure, defeating monsters, and engaging in other mostly heroic exploits.
This game is heavily inspired by giants that have come before, most notably in name by the /X side of the original B/X books, but also Basic Fantasy, Knave, White Box, and The Black Hack.
While it is inspired by the aforementioned games, Slash Hex has morphed into something that has a footprint of its own, while still remaining largely compatible with classic modules.
What I think Slash/Hex has going for it is the list of fantasy monsters - typical monsters, but thereâs a lot of them - as well as the well-detailed list of magic items that you can pick up and use while exploring a dungeon. Most of the focus of this game is on character abilities, so if you want a more unique character, you might like this game. The downside is that the game as it is has little to no advice on how to create a dungeon; Iâm thinking that perhaps the creator is relying on you to find other established dungeon modules and use their rules to run through those.
Dungeon Crawl Classics, by Goodman Games.
Youâre no hero. Youâre an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.Â
Return to the glory days of fantasy with the Dungeon Crawl Classics Role-Playing Game. Adventure as 1974 intended, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the pageâŚ
DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired.
Dungeon Crawl Classics is one of the largest, most popular OSR titles, with more than just fantasy up its sleeve. You can find the same rule-set in its sister products, such as Mutant Crawl Classics (post-apocalyptic), or X Crawl Classics (dystopian fantasy). Thereâs also oodles of content built for this rule-set, which will give you a story or adventure ready to run right out of the box. This is traditional dungeon-crawling, complete with treasure as a reward, and plenty of puzzles and traps to work through.
You can get the free Quickstart rules here, and Iâve heard that the fanbase and creative community is also very supportive!
Some dungeon modules to consider include:
White Scales, by 1pagedungeons, which introduces a low-level dragon.
The Valley of Flowers, by Phantom Mill, which was Ennie-nominated this year!
Trouble in the Gladden Brook Reservoir, by AoSmiles, a short tri-fold adventure about a body of water that refines crude magic.
Candleberry Jam by GLASS/CUTTER, a murder mystery on a sleepy island!
Other NotesâŚ.
You might also like Cairn, by Yochai Gal, which has a 1st and a 2nd edition, both of which are free. There are many many supplements for this game, and it often matches well with Into the Odd adventures as well.
Iâve also talked about Sojourn in the past, as a dungeon-crawling game with some solid high-ranking reviews.
You can also give me a tip by donating to my Ko-fi!
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The Wayhaven Chronicles - Update 22/March/2024
So, I decided where Chapter One is going to end! It should leave people very excited for whatâs to come in the rest of the book (and later demo releases), hehe! ;D
I think it does give a very good clue at what might be the source of the problem for the love interests and the MC throughout Book Four, tooâŚ
Itâs gonna get exciting, guys! :D
Knowing where the demo is going to leave off, I also started looking back at the character creator. After actually playing through what I had a while back, I realized I really wasnât so keen on what I do normally, and it really needs streamlining.
And I think (hopefully!) I have a plan for how to do that now.
I will try to see if I can get some screenshots or a video of it and post it up so you can get a hint of what it looks like after my redo so far, if my internet ever wants to play ball again!
With only one option per page being possible, I need to make sure people can get through the character creator as fast as possible so they can get playing! And I think putting in big descriptions of what each choice is or means is where some of the flow is coming from. Definitely need to scrap those.
Also realised what I was doing wrong in the previous âcharacter creatorâ screens for the personality/skill stats and why they werenât high enough when you picked that they were, in fact, the highest! So, Iâve fixed that for this one, and I will do it for the other books when I can get the time to go back to my spruce up of the previous books too.
Obviously when Book Four releases people will be able to import their characterâand I also had a thought on that as well!
With the villain romance being an option, I figure as a player I might already have a character Iâve played through past books with that would work, but I might already be on a romance path (the villain romance only being available on the non-romance âfriendâ route) so canât pursue the villainâs storyline.
So Iâm thinking of adding in an option where you can modify an imported character with a few choices (such as romance choice). The game will play out as though the character has always had the new options though, so I need to make sure thatâs clear. But itâs definitely something I think could work as an option for those that wanted it.
It was definitely a more code-focused week this week, which makes my brain a bit mushy, lol! So Iâm very excited to dive back into writing, as well as get the first demo section ready to be sent to the editor and readersâŚthe first time people apart from me will actually see the start of Book Four, hehe!
Hope you all have an incredible weekend! We'll be offline as usual, so I'll update you all again next week! <3
#the wayhaven chronicles#interactive fiction#romance#vampires#personal#update#hosted games#choice of games#choicescript#creative writing
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đsome wildly cheap commissions!đ
đ for some even wilder reasons đ
hey y'all. long post thingie but it's got cute pictures so please check it out
TRANSCRIPT OF POST
hey frens got something kinda somber to talk about. most of you are very aware of the existence of my beautiful fiance and co-creator of basically everything i do. zae and i are getting handfasted (marriage for pagans) in october, and have been living together for about 10 years. in 2021, zae got really fucking sick, and after a few false starts, was diagnosed with a rare for of vasculitis called granulomatosis with polyangiitis, GPA for short. itâs an autoimmune disease that causes inflammation in blood vessels and other tissues, ultimately stopping blood from getting to the parts of the body that need it, affecting many areas, but primarily the respiratory system. while the cause isnât known, it usually presents in people in their 50âs or 60âs, but complications from a third bout of covid-19 appears to have made it emerge way earlier for our boy. at least, thatâs what we think. his case is extremely aggressive, advancing faster than anyone could have expected. in zaeâs case, it actually attacked his kidneys first, and then went after his lungs, causing both to threaten shutting down for good. he was extremely anemic and needed a ton of transfusions, narrowly avoiding dialysis, and we spent weeks in the hospital keeping him alive. he was placed on two different kinds of chemotherapy to combat the disorder. he lost his hair, went through even more fatigue and pain on top of what the disease had already put him through, and had to accept a plethora of changes to his life that will last forever. a lot of you out there have harrowing experiences of your own when it comes to chronic and potentially terminal conditions, too, Iâm certain. âitâs not funâ is an understatement. though there were a couple of really fucking close calls, zaeâs GPA went into remission. his hair grew back fuller and more luscious than it had ever been before. (i later learned these are affectionately referred to as âchemo curls.â) remission for gpa is usually expected to last at least 5 years, potentially up to 20, before any symptoms resurface. but zaeâs case was particularly aggressive, so of course heâs not so lucky. heâs relapsing now. his symptoms have been slowly returning, and itâs been decided that heâs going back on chemo. itâs no surprise that this shit is expensive, even with insurance. weâre still paying off the care he received last time because âmurca. being disabled myself, work has been⌠letâs call it inconsistent, yeah? yeah, thatâs a nice and comfortable thing to call it. no oneâs doing well financially these days, so we of course have to get creative. long story short(er), iâm doing a commission special! for the next MONTH, i am offering fast commissions at crazy-low prices to try and help us create a cushion to keep us afloat and relatively comfortable while we begin the chemo process again. thereâs several options for a variety of budgets, because i really hate the idea of seeking something for nothing, and i absolutely abhor having to reach out in this way. it makes me feel vulnerable and icky and⌠iâm sure you all understand that, too. i canât thank you all enough just for following me, and engaging with mine and zaeâs work. it may sound trite, but that really makes a difference to us, especially when weâre dealing with something so painful. so if you canât or donât want to partake of the sale, please know that you are still a huge help to us, and we seriously appreciate each and every one of you. like, so fucking much. thanks yâall love, fletch
END TRANSCRIPT
Commission Options:
Flash Sketches: $5USD/character
Comics: $5USD/panel - flat color
Comics: $10USD/panel - shaded color
Screenshot Redraws - $15USD/character (complex bgs, add $20)
all of this is posted with @zaebeecee's knowledge and blessing
please DM me if you're interested in something, and thank you again
more Hungry Games, fic fanart, and Persona stuff coming soon too
#my art#art commissions#personal stuff#fanart#fanart commissions#hazbin hotel#helluva boss#kingdom hearts#stardew valley#hazbin hotel fanart#helluva boss fanart#kingdom hearts fanart#stardew valley fanart#please share
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Article: 'Veilguard Unveiled: An Hour with the Next Dragon Age'
This article is from a few weeks ago, it is another article from a media attendee of the hands-off demo of DA:TV, writing about what they saw. Iâm posting it now as I donât remember coming across it before today. :>
Excerpts:
"perhaps the most thoughtful character creator Iâve ever seen, aligning with Biowareâs key game pillar of âbe who you want to be.â [...]" "with the option to customize their appearance extensively or select from detailed presets [...]" "I even spied a larynx customizer (an industry first?). [...]" "Clear effort was put into a diverse selection of detailed hairstyles, emphasizing that commitment to player expression. [...]" "In a thoughtful touch, players may preview their character in various lighting scenarios and outfits before finalizing their creation, reducing the likelihood of wanting to re-roll the first time they see how they look in a dimly-lit tavern. With all the effort thatâs gone into making sure your character looks exactly how youâd like them to, I was pleased to learn that the game includes a âhide helmetâ option for cutscenes; let me see that much-fussed-over mug in every situation, thank you. [...]" "the Shadow Dragons, a group of rebel mages [...]" "While itâs natural to expect visual improvements in a series last seen a decade ago, I couldnât help but marvel at just how good it looks. The cityâs visual design is captivating, featuring a floating panopticon monitoring the city in an oppressive manner, reminiscent of Sauronâs gaze. [...]" "Before long, chaos erupts as Solas attempts to unravel the Veil, the mystical barrier separating the physical world from the more ethereal Fade, and our journey to Guard said Veil begins in earnest. [...]" "I challenged demo driver Mr. Epler to parry attacks great and small, which he did with aplomb via the LB button, also making use of melee attacks and a regenerating source of rogueâs arrows. As our Rogue unlocked his first ability, Static Strikes [...] this powerful wave attack highlighted the importance of positioning â well-aimed Static Strikes can tear through multiple enemies at once [...]" "abilities can be triggered immediately without entering the ability wheel [...] Youâll also use this wheel to direct your companionsâ powers and target selection. [...]"
[source]
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#solas#larynx customizer! ^^
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#drawing #sketches attempts at ideas on what older #fairlyoddparents #timmyturner #dannyphantom #dannyfenton we got off of butch with maybe my own ideas mix in; with Timmy there are still quite a few options that are up in the air with him; but with Danny butch made a few drawing videos on whatâs happening with Danny Sam and Tucker in their futures (( apparently Danny and Sam get married and have 2 kids who inherited Dannyâs ghost powers but one can teleport and the other can open portals and go wherever she pleases with these ghost portals of hers)) and Danny Phantom along with Sam and Tucker run a very good ghost hunting business and Tucker becomes Mayor of the tow/city they live in );; funnily Butch seems to like turning his protagonistâs into beef cakes and I normally donât draw beef cakes kinda characters so this was a challenge to try to draw them
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Not joking here with his 1st 3 cartoon series he came up for nick he did designs where the protagonist gets a lot of muscle đŞ
Fairly odd parents - Timmy has a few older versions of him where he gets tall and beefy (heck there was a teenager version of him that got mistaken for a teenage super model in one episode)
Danny Phantom- episode he had a beefy muscle evil version of himself show up and there is two YouTube videos by Butch himself has said being as Danny is fighting with ghosts so much he becomes super fit by age of 25 and right into his adult years so kinda makes cents Danny have alot of muscles
And then Tuff puppy the dog was draw super beefy as well
So in conclusion even though Butch isnât running the show fairly odd parents a new wish anymore the people will have to take in SOME advice from Butch on how adult Timmy gonna be
And if they choose to do more with Danny Phantom theyâll have to get Butchâs input on where that show will go being as Danny phantom & fairly odd parents were his ideas
So where does this leave Timmy Turner? Well we have a couple of choices to go with him we can
We can have him getting adopted by Wanda Cosmo so become a fairy and grow up with peri poof
Of he grows up becoming a lawyer/ someone who works in child services so whatever happens to him as a kid doesnât get as bad as it did for him / maybe writes books/comics being as he was quite the creative imagination and gets to keep his memory and helps fairyworld on the side while being married to toothie being as Unless Trixie learns to stop worrying about how others see her and just be herself I donât really see a romantic relationship working out with her and Timmy; best they might become friends as teenagers being as they share interests in manga / comics and toothie will probably calm down with her affections towards Timmy but being as sheâs only one whoâs liked him even when he was ignored neglected abuse kid I see Timmy learning to appreciate that as he has the chance to grow; Iâd see Timmy getting away from his parents as he gets older being as theyâre kinda crazy dumb and a little totic ALSO helping Toothie get away from her sister Vicky being as they were both abused by Vicky as kids (and the adults in their lives did nothing to stop it; I mean I get Toothieâs parents were scared of Vicky but they couldnât even protect their other child from her?)
Maybe Jimmy Timmy could still be friends and Jimmy and Cindy end up an item not sure
In my au I went with Timmy becoming a fairy and gets to hang out with nicktoons unite gang as a fairy and Danny and Jimmy do well for themselves in their own universes
Now with nicktoons
Danny met Jimmy and Tommy with they were both 10 years old and he was 14; and with SpongeBob heâs already a adult (although SpongeBob is a weird sea creature so not sure how sea sponges age at all not donât think he changes as much as Jimmy Timmy and Danny do as they get older)
So trying to work with their ages is also something ones gotta work with as well as where the creators of their shows wanted to take their shows
Also in the nicktoons unite games they started adding in Dannyâs friends Sam and Tucker as well as a few of SpongeBobâs friends; with Timmy though they only ever had was Wanda & Cosmo
If they were gonna make more games theyâd have added poof/peri but donât think theyâd add more being as not many liked that dog and Cole
But far be it from me to stop anyone from shipping who they like but not comfortable with Danny being shipped with a sponge and then a super hero character whoâs supposedly the same ages as Timmy and Jimmy were in their shows OR I could be wrong about El Tgrey show itâs been awhile from few episodes I got to see of that show (( not sure even how the sponge got shipped with Danny in the first place the age gap with those two is pretty big but then people use to ship bald with Danny so I guess people will ship anything;;; Iâm just not comfortable with enther ship honestly more so being as Danny kinda ends with with Sam at the end of the original Danny phantom series so canât see Danny with anyone else after that) )
Also with the nicktoons unite game el Tgrey never made it as a playable character in those games being as the show didnât get to be as popular as Danny phantom Jimmy neutron Fairly odd parents and SpongeBob did but funnily enough Invader Zim did so Zim and Dib ended up joining the nicktoons unite games grated only in one game then they switch anther series main character to join the gang if the nicktoons unite games were to do anther huge crossover game I believe theyâd add my teenage robot life kj9 Jenny as the next playable character being as like in todayâs world people are complaining there isnât enough female characters to play in games and being as the fandom for my teenage robot life is still going strong it feels more likely theyâd add her; theyâd most likely add in Sam tucker and that squirrel that SpongeBob likes into games again as well being as they did add them before
So will most likely have them in my au for Fairy Timmy and the nicktoons unite gang (also Jimmy Timmy becoming a thing in my au being a Cindy will mostly become good friends with Timmy and a reluctant friend of Jimmy)


#danny phantom#danny fenton#the fairly oddparents#fairly odd parents#fairly odd parents a new wish#fairly odd parents fanart#fairly odd parents timmy#jimmy timmy power hour#timmy turner#fairly odd parents timmy turner#fairy timmy turner au#fairy timmy#fop timmy turner#danny phantom fanart#nicktoons#nicktoons unite#my drawings#my artwork#my art#my sketches#chibi cartoon#Instagram
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Alrighty folks I finished the game. I will put non-spoiler thoughts here and then put my spoiler thoughts under the cut. Again, these are MY OPINIONS. I am happy to hear your thoughts but I'm not arguing with you because you won't change my mind.
* holy shit this is a big game
* Mournwatch is the best faction in my opinion. Idk they're just cool and not problematic lol
* there is some retconning of established facts, but I take it this way: it's been a long time since the original trilogy's events. Origins was canonically sometime almost 20 years before Veilguard - think of life 20 years ago, it was very different. A lot can change and gods coming back changes a lot. Factions grow and change and become something different. Also this is NORTHERN Thedas, an area we've never played in. With few exceptions we've always had companions from the south and learned information about the north second hand. I think that's important to keep in mind when people complain about things not staying the same or 'lore accurate.'
* I still recommend picking the same faction as your projected romantic interest
* The cameos are ... Fine. Again, it's been a long time in game. Are you the same person you were 10 years ago? 20 years? I think Morrigan is the most disappointing but my headcanon is that motherhood has really suited her, also a decision she made off screen that is explained to you during the course of the game also made her personality make a little more sense
* I think I liked this game because I went in with an open mind. I have always loved Bioware games for the writing and the companions and this game has those in spades. I loved how fleshed out the characters were though it doesn't approach the levels that say, Baldur's Gate 3 reaches. But overall it was an enjoyable experience, around 65 hours for me to finish just about everything. Though maybe shave off about 5 hours for the character creator, which was great.
Okay so now for the spoilers. DO NOT OPEN IF YOU DON'T WANT SPOILERS!!
* I maxed out all of my companions and factions and nearly 100% every area. There was no quest undone. I think that's why I got a good ending, namely Solas agreeing to bind himself to the Veil, sharing a big kiss with Lavellan, and walking into the Fade together. I did lose one member, Harding, and that fucking sucked. I haven't looked into spoilers so I don't know if switching her and Davrin would have made a difference cause Davrin is a Warden and would have fared better against the blight idk. I'll have to look into it. Overall I was happy though.
* I ... Should have seen the Varric twist but I wasn't looking for it so it just passed over me. I was devastated, but I think that it was well done and well earned. Still sad though. That was the second time I cried during the finale, after Harding.
* This felt like a Bioware game to me. It felt big, it felt complex, and the humor was always there. The QoL improvements and expansion of classes and abilities made this so much fun.
* I felt the romances were lacking a bit in content, though Emmrich had suuuuch a sweet and gentle romance. I loved it so much. They banged in a graveyard in what I assume is a coffin. A+ love him, love Manfred. I just wish I had kiss options a la BG3. I got spoiled. đ
* I'll play this again. And again. That's how my brain works. I think they need to patch a sort of 'golden nug' option into the game and a new game plus to make things better. If there are DLC, I'll happily play them.
#dragon age#dragon age veilgaurd spoilers#dragon age veilguard#my thoughts and opinions#datv#datv spoilers
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Some things are meant to be remembered; for the right reasons.
i've posted this review on steam, but i think that i want to say it here, too.
Here is my review of the 'promotional' material (according to steam) Secrets of the Machine
What I liked: the art appeared to be a true return to form; the style had its original charm with updated lighting techniques and slightly better optimization than previous games in the Bendy series. The audio design was also nice, with good ambiance and nice composition.
And now, the jank.
The game handles reasonably well; but it is clearly slapdashed together and is missing important components. There is no starting menu. There are no loading screens; and it is very jarring. There are no options in the game menu - you cannot minimize the game, you cannot brighten the game, you cannot make the game run any better on your computer, and it is incredibly laggy. If you have a potato laptop? Nah, get out. No game for you. There are no subtitles that you can enable, and voices are very muffled. Additionally, the game is very dark, and as mentioned, you cannot adjust that in the settings of the game, nor in steam settings. You have to do so from your computer.
Controls are extremely janky, as you cannot run, you cannot jump, and there is no indication for interaction with any objects. There are no control settings for remapping, and you cannot even see which keys do what.
Puzzles are boring and confusing; with no guidance. There were no hints, no rhyme or reason. There was more puzzle in the BATIM chapter 1 demo release. This thing is very confusing, especially when you cannot see anything at all. You will spend a long time walking back and forth between two rooms, wondering how you can progress, because you've done everything you could: you smashed cutouts; you hit targets; you opened and closed hands; you found posters for future games, but nothing that could move forward the one you were playing at the time. If you look at the community page, you will see that most people simply spent their time clicking on the soup can dispenser to see how many cans they could get.
If you have epilepsy, nah get out. Oh? I didn't mention the flashing lights? Well the developers did not either. Not only did they not mention the flashing lights, not in the game nor in steam, but they included TWO car crashes without warning - one audio based, and another that was directed at players. This is not only rude, but it is dangerous. Warnings exist so that people can make educated choices whether or not to interact with content that may be sensitive to them. Warn people appropriately. This 'game' did not take any measure to protect its players. There are many instances of sudden loud noises, flashing lights, and jarring location switches (not to mention the car crashes).
The story was lacking, and has nothing to do with the puzzles that a player is faced with. It feels like three disjointed tracks, and none of them align, all of them crashing together in a discordant, unsatisfying, confusing mess. It brought in more new characters that had nothing to do with the original story nor interested players, and had content that went against previously established material. It was (as you can tell, from a writer's perspective) a bad story.
It was less of a demo, less of a playable trailer, more like a tech demo with a few morsels for fans to pick apart and wish there was more of, wish there was more effort put into, wish there was more love and care for them, the players who arguably were the foundation of this game. There were teasers for games that, honestly, lacked the soul that the very first game had, and here's a point to prove it: there was an easter egg that if you clicked something 414 times (very funny.) it would rise in the air and then fall down without further ado. In the game files, the name for that sound effect? Sting. Yeah. It did. Games are a collaborative work; between the creators and the players. Blatant disregard and flippancy towards half of the collaboration is not acceptable behavior. This is a development team that mocks those who once loved them most, those who poured over their coding and carefully crafted world to marvel at what they had made, and coaxed in others with the rich promise of a delightful story that anyone could engage with on any level. The spite the creators have shown for the individuals who, essentially, had given rise to their stature in the first place, is painful.
Finally, by the time that I got a chance to sit down and actually play the game- I personally could not. The developers, by constantly updating a clearly unfinished game, had made their final update - that of a wood board blocking the actual place where gameplay takes place. You cannot go to any of the places shown in the screenshots, because the game is locked on the opening area. I've seen many people complaining of it; hoping that they can play the game.
Now, in the fashion we've seen common of JDS, they have rescinded their terrible design choice - but without notifying players that it is now possible to play the game; without telling players that this was purposeful; without telling players anything aside from a big old screw you. It is entirely possible that the only reason they put the game back into a playable state was the torrent of negative reviews that spawned after their. interesting. choice. regardless, those who care about their playerbase would have informed those who complained that it was a temporary gesture for storytelling reasons. They, however, did not, and there are a multitude of reviews marking the game as unplayable.
No matter what, the bottom line is this: This is not okay.
I'm not sure how much more eloquently I can put the fact that I'm heartbroken. This game, unlike any other, shows how much scorn that a developer can have for their own fans and playerbase. I am glad that there are people who enjoyed it, but I wonder - what did you really like about it?
Is it the memories?
#control critique#secrets of the machine#bendy#batim#bendy secrets of the machine#bendy and the ink machine#bsotm#bsotm review#game review
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Day 17 of OW!
"Have you ever created any OW characters in another game?"
Prolly the only one I'll make, lol, but I always wanted to share it eventually.
I made an invader Orlam build in DS3!
He was really challenging to do, considering DS3's notoriously unruly character creator. But while I don't think this is how Orlam would look irl, and I had to compromise or improvise with stuff like lack of proper freckles options or vibrant hair colours, I guess I'm still happy with the vibe I managed to capture? At least his hairstyle has a rat tail, albeit braided!

But that's not the end. Making cosplay builds is my fave thing to do in this game - it's fun to try making them viable in PvP, decide which class/build is most fitting, and I like how it gets me in the characters mindset. And of course, there's figuring out what they should wear to look as accurate as possible.

(...did I nail it?)
So in Orlam's case, he's wearing Wolnir's Crown, Archdeacon Holy Garb and Deserter Trousers. His main choice of weapon is a Butcher Knife, very fittingly obtained from a cannibal NPC.



He also uses daggers sometimes, but not too often. At first I wanted him to use Brigand Twindaggers or a Bandit Knife, too, to reference his OFW character, but... well. Butcher Knife is pure strength weapon, and daggers usually work better with sharp infusions for Dexterity builds. At first Orlam was a Quality build (50:50 Str/Dex distribution), but was underperforming at the level I wanted him to stay at, so I reallocated his stats to become pure Str build. Pity, since weapon infusions for Quality builds are called "Refined", and I thought it suits him so well haha. But at least now he's doing much better damage-wise, and that's good, since his clothing makes him a rather squishy target!
Gestures also need to be in character! Orlam is so delightfully theatrical and dramatic, so obviously he gets the edgiest bow of them all, the Duel Bow, as well as Welcome, Clap, Toast, and anything else that I think would suit him.
Some stories from invasions:
I find it very fitting and almost fateful that his invasion debut was in the Lothric Castle, exactly where many Pus of Man reside - aka beasts that spring out of hollow people and look like they're made of black goo...
It's really up to a chance as to whether I'll make Orlam act ruthless or benevolent... I had a situation where I invaded some guy, did "Welcome" gesture... and the guy kneeled! I dropped him some embers as a gift, too (we shared a toast as well, I believe?), Orlam let him go on his way, and promptly left his world. I just thought Orlam would be pleased to be so readily recognized as a king. It was really wholesome encounter :D
There was also a situation where I invaded a fight club at Pontiff, and some bored invader interrupted a duel, and thus Orlam sided with the Host and a few other phantoms to chase the guy. We defeated him, and returned to rule-abiding dueling, which Orlam, to my surprise (considering how many fights in a row I've already had), has won, eventually even against the Host himself, so he had a jolly toast to celebrate the victory. I have this and many others encounters recorded, and I dream that one day I'll make a proper compilation of my invasions, each themed around a specific cosplay... but I'd have to parse through like 400 gigs of recordings to do so XD
Anyway, that's about it! Overall, Orlam's incredibly fun to play as! Oh, and as a bonus...
I also have a Genzou-like build!

(he'scomingatuhe'scomingatuhe'scomingatuhe'scomingatu...HI.)
But since it was impossible for me to actually recreate Genzou's face and bodytype (you can't exactly make chubby characters in this game, ugh :/. Though, luckily, there are big armours, but yeah sadly he's just sorta bulky underneath :/), it's more like a general tribute to all the glorious friend-shaped characters that I love. (Like Genzou himself, or Imposter Byakuya from DR)
He's kind of a tank/poise based character, and surprisingly one of my most successful builds, even though poise is supposedly a joke in DS3...
#our wonderland#30daysofow#orlam#genzou#orlam brewbacher#genzou ichihara#I literally just saw carrot reblog day 17 posts and I was like u know wha i might be late but I still wanna try making this post#I wrote it really fast so I apologize for any typos or grammar weirdness
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I harp a lot on the politics of Veilguard, so let's make one thing clear: I'm not expecting all games to be ideologically pure or whatever.
I f'n love Dishonored and those games' story is more or less about the restoration of a clearly flawed monarchy.
The difference, I think, is that Veilguard so clearly wants to and tries to be Ideological Thought Leadership Content With the Right Opinions whereas Dishonored is mainly trying to be a fun stealth game and maybe make the player think about the costs of violence.
I mean, Dishonored makes violent authoritarianism look outright cool:
And nevertheless, if you play these games, you're not going to come out of them thinking authoritarian monarchy is the way to go. Even if you happily put Emily on the throne twice.
You won't even feel like the creators of the series think authoritarian monarchy is a good form of government. Because when writing the games, they wrote with a lot of intentionality about their choices, and the end result is there's an awareness of politics, of culture, of social class, and in the second game, also included a grand fixing of certain booboos where the game creators didn't think things through.
Light series spoiler under the cut.
Booboos?
Dishonored 1 offers the players an option to give a female assassination target to her stalker. Game 2 and lore fix this problematic narrative by having the woman take the stalker's fortune and get rid of him, which is in character and fits the world as well. Dishonored 1 also has no female soldiers and the main game has very few female characters overall; as a result, the DLC and the second game added more, from important characters to nameless enemies. So we get to be equal opportunists about slicing and dicing. :D
Incidentally, Dishonored DOTO gives us a bisexual, disabled POC middle-aged female player character, and not for a moment did I feel like the character had been crafted to tick inclusion boxes or teach a Special Lesson. If you play the series in order, stepping into her boots feels like a natural thread to follow.
#veilguard critical#dishonored#politics#thoughts on video games#politics in video games#dishonored 2#dishonored doto#spoiler
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HOLD UP
i have a theory i just figured out
i dont know if this means anything
but hear me out.
--------------------------------------------
so. in IGBP. the TV that sells 4 the keyboard CLEARLY looks different then Mr. Puzzzles, yet they are clearly the same character due to the theme song
however, we have no REAL reason that mr puzzles would want to cause IGBP
UNLESS
what if comes from a different computer
kinda like zero, niles one and two.
and he needed the PERFECT USB
to get to the mario 64 emulator
that would explain why he caused IGBP
AND
Why he and his family doesnt look like memes or nintendo characters
the video SMG4 was creation during IGBP
WAS MR PUZZLES NEW BODY
SO GET TO THEIR WORLD
Come right in to the pillow fort, pal ^^
And you got a theory? Hell yeah! yall already know those and ramblings are always encouraged on this blog. Let's see, so to sum things up, you're saying that Puzzles came from another computer (or universe if we're getting practical here) and needed 4 to make the perfect video/USB to make a new body to enter the SMG4 universe. (Hopefully I got it right, do correct me if I'm wrong.)
It is an interesting theory and it's pretty similar to a theory we've talked about before, of Puzzles possibly being a literal virus. Good times. Anyway, I'm actually pretty curious about this and wanted to know if you have a scene you'd like to point out or some screenshots. Otherwise, I think it's fun, though there might be a few holes in it.
(which I'm gonna leave it under "read more" cuz I would be yapping)
about Puzzles and her family "not looking like memes or nintendo characters" -> I know what you mean, but I beg to differ that it's only those two options. I mean, in the mix-match sandbox world of the SMG4 universe, not every character could fall under the meme or nintendo category, some are completely OG. And I'm sure some would debate that the characters used as a stand-in for past Puzzles & family are from known franchises. Really, the point is, I wouldn't say Puzzles' character design isn't out of the norm. (Well, is anything in the SMG4 universe normal? lol)
According to your theory, the timeline would be that "Puzzles existed in another device" then "IGBP happens" then "Puzzles entered the SMG4 universe". Again, hopefully I got it right. -> Now, correct me if I'm wrong but, wouldn't it contradict the Didney plot point? Didney existed in the SMG4 universe for years (not exclusively for WOTFI) long before we were introduced to Puzzles. And based on "Mr Puzzles' Clubhouse", the Didney World Puzzles took over to make it Puzzle Park was the same one Little Puzzles went to in the flashback. For that to happen, Puzzles would have to exist IN the SMG4 universe way before IGBP, which is contradictory to the timeline you're proposing.
About the perfect video/USB being used to be Puzzles' new body for existing in the SMG4 universe -> the perfect video, from personal research, is pretty powerful. If you think about it, if 4 uploaded that video, he won't have to work again. It's perfect after all, there will be nothing else that could meet its potential, and literally everyone would watch it. And worse, 4 would accidentally cause the death of creativity, for other creators unable to continue on their own projects if everyone's focused on this perfect video. It's too powerful for its own good. If that is true, then Puzzles would have no reason to pursue the infamous "5 Stars". For the USB being that powerful, Puzzles would've gotten what she wanted a long time ago. It can't fail.
About Puzzles having no reason to cause IGBP -> Well, other than it being a horror/thriller parody and Puzzles believing that taking over 4's channel to "make them entertaining" would prove that she had creative vision after all, I think there's a reason. We may not know what happened from the point she took her head off up to IGBP, but let's think about it from another perspective: Puzzles from a young age were neglected by her family, her dreams and self-esteem were crushed at the same time. Being told that the only way she can achieve her wish to entertain is to have creative vision, which according to her father, she apparently doesn't have. It's why Puzzles locked herself in her room for years. Now, you might call Puzzles an unreliable narrator since the TV head part would go against your theory. It's kinda hard to believe that Puzzles would lie about such a grim thing to begin with. Regardless, Puzzles would have to find out about 4's channel after the event eventually, according to the "Creative Control" song. I mean, think about it from her perspective: she has seen, in her eyes, true entertainment through the TV and was about the need of creative vision to achieve her dreams, right? So then, here comes a YOUTUBER who does memes for a living. The surprising part is how 4 could reach the top at all, on how many viewers the channel's able to earn. Through memes? And to be able to have a content farm channel profiting of from 4's "success", you would have to be well off to be recognized like that. Now, Puzzles could argue that it's centralized in comedy, frankly the lowest tier. But to her, it doesn't add up for her, the math wasn't mathing. How could this stupid show, with barely any budget to work on nor that contains real entertainment, could possibly gain this much traction? It didn't make sense to Puzzles, it's almost laughable. She had to work through it all, she had to suffer. Then, how come 4 gets to have it all when she couldn't? To her, 4 doesn't deserve it if he didn't earn it. The truth is it wasn't for 4 either. He had his own battles and insecurities, his own in-universe audience doesn't even like him that much. Plus, his videos aren't just memes, they can be thrilling and action-packed. Emotional and inspirational. All 4 wants is to bring happiness to people's lives and does his work with absolute passion. He may be silly but he can be clever and strong in his own way. This is what Puzzles isn't able to see. And it's more than just jealousy btw, it's her self-worth and pain she went through as a child on top of it, and so many other layers. To prove what true entertainment is to go against the very person "humiliating" her. More like, confusing her. But certainly, Puzzles and 4 are more alike than they realize, two sides of the same coin. It only makes sense for Puzzles to go after 4, her narrative foil, to begin with.
(â and we got black psyche-locks for Puzzles, eh? sorry, just had to add in an ace attorney ref for any fans lurking around. I know a moot would get this haha)
Anyway, uh. I kinda got carried away there. But that is to say, it's a fun theory to think about but it kinda has its flaws that might contradict what's canon. That is not to say it's wrong; that's why it's called a "theory" and not a fact. It's why I like to encourage theories, it gets people thinking and invested in the show. (Or you have me yapping in my lil corner about every goop!4 hint lmao.) Not every theory's going to be a 100% perfect, but I think it's a nice start and I'm glad I could hear you out on it :)
thanks for the ask!
#smg4#smg4 theory#smg4 mr puzzles#smg4 igbp#ink answers#also he/she puzzles just so yall aware#I'm gonna need someone to stop me before I get to themes of the show lol
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