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#i want to make more characters as well!!! there's a good few character creator options i'd like to try...
alanaartdream · 2 days
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#drawing #sketches attempts at ideas on what older #fairlyoddparents #timmyturner #dannyphantom #dannyfenton we got off of butch with maybe my own ideas mix in; with Timmy there are still quite a few options that are up in the air with him; but with Danny butch made a few drawing videos on what’s happening with Danny Sam and Tucker in their futures (( apparently Danny and Sam get married and have 2 kids who inherited Danny’s ghost powers but one can teleport and the other can open portals and go wherever she pleases with these ghost portals of hers)) and Danny Phantom along with Sam and Tucker run a very good ghost hunting business and Tucker becomes Mayor of the tow/city they live in );; funnily Butch seems to like turning his protagonist’s into beef cakes and I normally don’t draw beef cakes kinda characters so this was a challenge to try to draw them
💀🧚‍♀️🧚🦄🍄‍🟫🍄🍀🐈‍⬛🐱✏️🌈🖍️🎨✍️🐾💕✨⭐️
Not joking here with his 1st 3 cartoon series he came up for nick he did designs where the protagonist gets a lot of muscle 💪
Fairly odd parents - Timmy has a few older versions of him where he gets tall and beefy (heck there was a teenager version of him that got mistaken for a teenage super model in one episode)
Danny Phantom- episode he had a beefy muscle evil version of himself show up and there is two YouTube videos by Butch himself has said being as Danny is fighting with ghosts so much he becomes super fit by age of 25 and right into his adult years so kinda makes cents Danny have alot of muscles
And then Tuff puppy the dog was draw super beefy as well
So in conclusion even though Butch isn’t running the show fairly odd parents a new wish anymore the people will have to take in SOME advice from Butch on how adult Timmy gonna be
And if they choose to do more with Danny Phantom they’ll have to get Butch’s input on where that show will go being as Danny phantom & fairly odd parents were his ideas
So where does this leave Timmy Turner? Well we have a couple of choices to go with him we can
We can have him getting adopted by Wanda Cosmo so become a fairy and grow up with peri poof
Of he grows up becoming a lawyer/ someone who works in child services so whatever happens to him as a kid doesn’t get as bad as it did for him / maybe writes books/comics being as he was quite the creative imagination and gets to keep his memory and helps fairyworld on the side while being married to toothie being as Unless Trixie learns to stop worrying about how others see her and just be herself I don’t really see a romantic relationship working out with her and Timmy; best they might become friends as teenagers being as they share interests in manga / comics and toothie will probably calm down with her affections towards Timmy but being as she’s only one who’s liked him even when he was ignored neglected abuse kid I see Timmy learning to appreciate that as he has the chance to grow; I’d see Timmy getting away from his parents as he gets older being as they’re kinda crazy dumb and a little totic ALSO helping Toothie get away from her sister Vicky being as they were both abused by Vicky as kids (and the adults in their lives did nothing to stop it; I mean I get Toothie’s parents were scared of Vicky but they couldn’t even protect their other child from her?)
Maybe Jimmy Timmy could still be friends and Jimmy and Cindy end up an item not sure
In my au I went with Timmy becoming a fairy and gets to hang out with nicktoons unite gang as a fairy and Danny and Jimmy do well for themselves in their own universes
Now with nicktoons
Danny met Jimmy and Tommy with they were both 10 years old and he was 14; and with SpongeBob he’s already a adult (although SpongeBob is a weird sea creature so not sure how sea sponges age at all not don’t think he changes as much as Jimmy Timmy and Danny do as they get older)
So trying to work with their ages is also something ones gotta work with as well as where the creators of their shows wanted to take their shows
Also in the nicktoons unite games they started adding in Danny’s friends Sam and Tucker as well as a few of SpongeBob’s friends; with Timmy though they only ever had was Wanda & Cosmo
If they were gonna make more games they’d have added poof/peri but don’t think they’d add more being as not many liked that dog and Cole
But far be it from me to stop anyone from shipping who they like but not comfortable with Danny being shipped with a sponge and then a super hero character who’s supposedly the same ages as Timmy and Jimmy were in their shows OR I could be wrong about El Tgrey show it’s been awhile from few episodes I got to see of that show (( not sure even how the sponge got shipped with Danny in the first place the age gap with those two is pretty big but then people use to ship bald with Danny so I guess people will ship anything;;; I’m just not comfortable with enther ship honestly more so being as Danny kinda ends with with Sam at the end of the original Danny phantom series so can’t see Danny with anyone else after that) )
Also with the nicktoons unite game el Tgrey never made it as a playable character in those games being as the show didn’t get to be as popular as Danny phantom Jimmy neutron Fairly odd parents and SpongeBob did but funnily enough Invader Zim did so Zim and Dib ended up joining the nicktoons unite games grated only in one game then they switch anther series main character to join the gang if the nicktoons unite games were to do anther huge crossover game I believe they’d add my teenage robot life kj9 Jenny as the next playable character being as like in today’s world people are complaining there isn’t enough female characters to play in games and being as the fandom for my teenage robot life is still going strong it feels more likely they’d add her; they’d most likely add in Sam tucker and that squirrel that SpongeBob likes into games again as well being as they did add them before
So will most likely have them in my au for Fairy Timmy and the nicktoons unite gang (also Jimmy Timmy becoming a thing in my au being a Cindy will mostly become good friends with Timmy and a reluctant friend of Jimmy)
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medicasino · 1 year
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OH yeah i finally caved and played FFXIV (or well. its free trial, unfortunately i am a teenager with no income RIP) a few days ago, it's REALLY fun so far!!! :0 i have no lore whatsoever for my character but i love him so much . his name is Azure Carmine and just. LOOK AT HIM I LOVE HIM SO DEARLY 🥺😭
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anim-ttrpgs · 4 months
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Cover your eyes! Announcing the Gorgon Initiative for Eureka: Investigative Urban Fantasy
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(promotional art by @theblackwarden, one of our team artists)
Okay so, we had a bunch of stretch goals in the Eureka: Investigative Urban Fantasy Kickstarter, and we actually did hit more of them than expected, but there was one of them we didn’t hit, the playable gorgon.
The gorgon being a playable monster type was stuck at the very back of the stretch goal list, mainly because we thought of it way later than all the other stretch goals, but honestly it was one of the possibilities that I was most excited for, and apparently, so were a whole lot of our fans. The gorgon monster type would perfectly round out Eureka’s roster of playable supernatural creatures, and we would really like to make it happen, despite not really having the budget for it since we didn’t hit the stretch goal.
Here are a few of what the gorgon’s key features would have been:
>Anyone who makes direct eye-contact with the gorgon turns to stone.
>A venomous bite, making them gorgon the second playable monster type to be able to inflict a poison effect.
>Cold-blooded. Won’t feel great in low temperature environments, but won’t show up on thermal sensors either.
>Scaly skin.
>Snake hair optional.
>Claws.
>Eating people like a snake.
And all this wrapped up in Eureka’s unique humanity-focused approach to monsters. How will your PC cope with their power to instantly kill anyone who looks at them wrong, whether they want to or not? That’s the kind of character development you can look forward to with a gorgon in the party.
So here is what we are going to do to make it happen despite the budget not accounting for it. It’s going to be a patreon initiative.
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(promotional art by @qsycomplainsalot, one of our team artists)
If we can get up to 50 total paid patreon subscribers by the end of June, we will put the gorgon in the game. Currently, we have 33, so if y'all can manage to make that climb to 50 by July 1st, we will promise to make time and budget to add the gorgon in to the rulebook before final release. Ultimately, even 20-ish more patreon subscribers is less money than the stretch goal would have been, but we feel that it would be a good enough addition to the game to justify, especially because it's what the fans want, and because long-term patreon support is very valuable. You get regular Eureka rulebook PDFs as a part of the patreon, and even though there is also a free demo, the more more-updates copies or Eureka floating around, the better. We want people actually playing this game, and playing better and better versions of it. We’d release it all for free if we didn’t need the money to “earn a living.”
Supporting us on patreon isn’t pure charity either. At the $3 tier, you get access to our patreon discord server where our team discusses development of the game and gets feedback from fans, as well in a vote on which projects we tackle next.
At the $5 tier and beyond, you get that, plus regular PDFs of the most current and up-to-date version of our projects. In addition to a version of the Eureka rulebook with many more features than the current free version, there’s stuff you currently can’t get anywhere else, like Eureka adventure modules, short stories, and even a novella, all unreleased anywhere else.
So, sign up to our patreon, it’s only a few dollars a month, and help out with the gorgon initiative. At the time of writing this, we have 33/50 paid subscribers, and I’ll update the goal as we go.
And below the cut, I’ll show you the current changelog for the Eureka rulebook, so you can see what all $5+ patreon subscribers are going to get in the next big patreon update coming Thursday, June 6th. This changelog isn’t even fully conclusive, as work will continue on the rulebook throughout the week to make it even better before Thursday. That's a whole lot for just $5! I will also post the rough notes that exist for the gorgon mechanics as they appear right now.
(A new version of Eureka: Investigative Urban Fantasy will be coming to $5+ patreon subscribers on the first Thursday of the month every month until final release, and after that you'll start getting the beta versions of whatever our next project turns out to be.)
CHANGELOG
CHAPTER 1
Have started working on replacing the examples of play with updated ones that actually fit the current and slightly more stable version of the rules. These will be found in various chapters. You can see them in the table of contents.
Added a Foreword, a section on other media to offer you inspiration when playing eureka, and a section on some of the subtler themes of eureka
Copy-edited Foreword
A few minor clarifications in the Making Rolls section
Added a chart explaining the percentage chances of failures, partial successes, and full successes for modifiers from -7 to +7. 
Added Heat optional rule. A whole new set of mechanics for tracking how much police attention the investigators may be drawing, as well as how law enforcement will respond. Currently a work-in-progress, but mostly functional already.
CHAPTER 2
Added the Forgery skill to write-in skills
Many new snoops have been added. 
Removed the “Seating” stat for vehicles, you know how many people can safely fit in a car
Removed the placeholder boat entries from the item list because we did not hit that kickstarter stretch goal
Added Skateboard to item list. 
Added four-wheeler to item list. 
Added Acceleration values to all vehicles in the vehicle list. Acceleration is a new stat used with the new way that Speed is calculated for Chases.
Adjusted the Driving bonus of motorcycles and dirtbikes.
Changed Large Mansion cost to 25 Wealth Points in character creation.
Started copy-editing this chapter.
CHAPTER 3
Added vehicle crashes to irregular forms of damage section
CHAPTER 4
CHAPTER 5
CHAPTER 6
Completely revamped the way that Speed is calculated. 
Added a mechanic to determine how many nodes ahead a fleeing character starts.
Added an optional rule for bringing an end to chases 
Added vehicle attack rules for use during car chases
Added more guidelines for how to make your own obstacles
Added recommended numbers of nodes for chases and recommended distance between obstacles 
Added the work-in-progress random obstacle tables
On-Foot Urban Chase Obstacles table is finished but not edited
CHAPTER 7
CHAPTER 8
Increased capacity of an unfurled thing from beyond’s ‘stomach’ from three to fourteen.
Thing from beyond can now more easily attempt to engulf more victims after already containing one or more. This now prompts an escape attempt by victims inside rather than automatic escape.
Thing from beyond can now get a bonus to mimicry attempts by consuming a sample of the intended mimicry target’s DNA. 
Thing from beyond can now attempt to mimic a person they have never seen or heard by consuming a sample of their DNA, but narrator makes a hidden roll about it, so accuracy of mimicry will be unknown.
Gave acceleration value to witch’s brooms and other flying transportation
Gave Acceleration of +6 to Superhuman Speed trait
Gave vampire small bat manifestation +2 Acceleration
Gave vampire wolf manifestation +4 Acceleration 
Gave vampire massive bat beast manifestation +4 Acceleration
Gave wolfman wolf form +4 Acceleration
Gave lycanthrope wolf form +4 Acceleration
Added ability to resist curses to fairy and witch
Added ability for fairy to transfer curses to different names as a means of protecting themselves from curses. This gives them more of an incentive to collect names. 
Added a tiny bit about the fairy world
Added Monsters Eating Monsters section to provide rulings for some edge cases where monsters might eat other monsters and what would happen if they did
ROUGH GORGON DESIGN NOTES
[Notes: Turn people to stone by looking them in the eye. Definitely not a power that the Gorgon can turn on and off, they will have to cover their eyes somehow, such as dark sunglasses or a veil, to prevent it happening to everyone they make eye contact with. Also works the other way around so you could protect yourself by wearing dark sunglasses. Still works even if the Gorgon is dead, like in the legends. Does not work through cameras, reflections, images, etc. Turning to stone is permanent, basically instant kill? Works like the witch curse except with infinite duration unless a witch undoes it like a curse. If there is no eye protection, could be a reflex roll on the gorgon’s part or on an aware victim’s part to break eye-contact quickly enough for the curse not to take effect. Also, they could have some kind of bonus to Threaten because all the legends say that they look particularly frightening.
Have claws and maybe scaly skin or scales in patches, maybe snake-like eyes and snake tongue that can taste air? Sharp teeth and maybe venomous snake fangs? People will really really want their gorgons to have snake hair even though in the legends, it was only Medusa herself that had snake hair. Compromise by making it an optional rule agreed upon by narrator and player that they have snake hair. Snakes may have venomous bite attack but the trade off is that it makes it way harder to conceal the gorgon’s identity as a Gorgon.
Gorgons do not regain composure points from turning people to stone, all other monsters regain composure points by *consuming* their victims in some way, except for fairies who regain composure from playing mean pranks because it makes them happy. Keeping with the rule of monsters eating people and also the fact that the legends always describe gorgons as having snake-like trait, maybe they swallow victims whole like a snake? Great horror concept but takes a long time. Could mechanically work very very similar to thing from beyond’s composure restoration where they gain 1 composure point each day for however many days. Could advise loose and bulky clothing to cover this up. Cannot really decide how to codify this because the most obvious way would make it pretty impossible to hide for a very long time. Could probably make multiple optional rules that regain composure at different rates and digest victims at different rates. One option that gets a lot more composure over time from a single victim like the thing from beyond but is very conspicuous that entire time. Other option that digests the whole victim extremely fast so they are only conspicious for a short time but ultimately less composure from a single kill. No option to regain composure from victim without killing them, like thing from beyond. No composure restoration from normal food but can eat it to stay alive, like the thing from beyond?
Do they have proper weaknesses besides just the normal things that everybody is weak to, like sharp objects? Probably should not have the Unkillable trait, but need to come up with at least one weakness that does not stray too far from the legends. Maybe they are cold-blooded, following the snake theme? Makes them very vulnerable to cold temperatures, and jackets and blankets don’t help because they don’t produce their own body heat. Big Physical skill penalties when they are in cold environments?
What is their second mandatory monster trait? They don’t *need* one but every other monster has their powers split across two monster traits.] 
Actually it would be pretty good if they had to make a Monster(fear) Composure check if they saw their face in the mirror
Their blood is either healing or poisonous depending on if it is from the left or right side. left side kills, right side heals. Make it  veinous vs arterial blood.....  But this would have no effect on vampires 
We have GOT to get the gorgon in if we have time, it’s such a good idea
Elegantly designed and thoroughly playtested, Eureka represents the culmination of three years of near-daily work from our team, as well as a lot of our own money. If you’re just now reading this and learning about Eureka for the first time, you missed the crowdfunding window unfortunately, but our Kickstarter page is still the best place to learn more about what Eureka: Investigative Urban Fantasy actually is, as that is where we have all the fancy art assets, the animated trailer, links to video reviews by podcasts and youtubers, and where we post regular updates on the status of our progress finishing the game and getting it ready for final release.
Beta Copies through the Patreon
If you want more than just status updates, going forward you can download regularly updated playable beta versions of Eureka: Investigative Urban Fantasy and it’s adventure modules by subscribing to our Patreon at the $5 tier or higher. Subscribing to our patreon also grants you access to our patreon discord server where you can talk to us directly and offer valuable feedback on our progress and projects.
The A.N.I.M. TTRPG Book Club
If you would like to meet the A.N.I.M. team and even have a chance to play Eureka with us, you can join the A.N.I.M. TTRPG Book Club discord server. It’s also just a great place to talk and discuss TTRPGs, so there is no schedule obligation, but the main purpose of it is to nominate, vote on, then read, discuss, and play different indie TTRPGs. We put playgroups together based on scheduling compatibility, so it’s all extremely flexible. This is a free discord server, separate from our patreon exclusive one. https://discord.gg/7jdP8FBPes
Other Stuff
We also have a ko-fi and merchandise if you just wanna give us more money for any reason.
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
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seraphinitegames · 6 months
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The Wayhaven Chronicles - Update 22/March/2024
So, I decided where Chapter One is going to end! It should leave people very excited for what’s to come in the rest of the book (and later demo releases), hehe! ;D
I think it does give a very good clue at what might be the source of the problem for the love interests and the MC throughout Book Four, too…
It’s gonna get exciting, guys! :D
Knowing where the demo is going to leave off, I also started looking back at the character creator. After actually playing through what I had a while back, I realized I really wasn’t so keen on what I do normally, and it really needs streamlining.
And I think (hopefully!) I have a plan for how to do that now.
I will try to see if I can get some screenshots or a video of it and post it up so you can get a hint of what it looks like after my redo so far, if my internet ever wants to play ball again!
With only one option per page being possible, I need to make sure people can get through the character creator as fast as possible so they can get playing! And I think putting in big descriptions of what each choice is or means is where some of the flow is coming from. Definitely need to scrap those.
Also realised what I was doing wrong in the previous ‘character creator’ screens for the personality/skill stats and why they weren’t high enough when you picked that they were, in fact, the highest! So, I’ve fixed that for this one, and I will do it for the other books when I can get the time to go back to my spruce up of the previous books too.
Obviously when Book Four releases people will be able to import their character—and I also had a thought on that as well!
With the villain romance being an option, I figure as a player I might already have a character I’ve played through past books with that would work, but I might already be on a romance path (the villain romance only being available on the non-romance ‘friend’ route) so can’t pursue the villain’s storyline.
So I’m thinking of adding in an option where you can modify an imported character with a few choices (such as romance choice). The game will play out as though the character has always had the new options though, so I need to make sure that’s clear. But it’s definitely something I think could work as an option for those that wanted it.
It was definitely a more code-focused week this week, which makes my brain a bit mushy, lol! So I’m very excited to dive back into writing, as well as get the first demo section ready to be sent to the editor and readers…the first time people apart from me will actually see the start of Book Four, hehe!
Hope you all have an incredible weekend! We'll be offline as usual, so I'll update you all again next week! <3
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felassan · 2 months
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Article: 'Veilguard Unveiled: An Hour with the Next Dragon Age'
This article is from a few weeks ago, it is another article from a media attendee of the hands-off demo of DA:TV, writing about what they saw. I’m posting it now as I don’t remember coming across it before today. :>
Excerpts:
"perhaps the most thoughtful character creator I’ve ever seen, aligning with Bioware’s key game pillar of “be who you want to be.” [...]" "with the option to customize their appearance extensively or select from detailed presets [...]" "I even spied a larynx customizer (an industry first?). [...]" "Clear effort was put into a diverse selection of detailed hairstyles, emphasizing that commitment to player expression. [...]" "In a thoughtful touch, players may preview their character in various lighting scenarios and outfits before finalizing their creation, reducing the likelihood of wanting to re-roll the first time they see how they look in a dimly-lit tavern. With all the effort that’s gone into making sure your character looks exactly how you’d like them to, I was pleased to learn that the game includes a “hide helmet” option for cutscenes; let me see that much-fussed-over mug in every situation, thank you. [...]" "the Shadow Dragons, a group of rebel mages [...]" "While it’s natural to expect visual improvements in a series last seen a decade ago, I couldn’t help but marvel at just how good it looks. The city’s visual design is captivating, featuring a floating panopticon monitoring the city in an oppressive manner, reminiscent of Sauron’s gaze. [...]" "Before long, chaos erupts as Solas attempts to unravel the Veil, the mystical barrier separating the physical world from the more ethereal Fade, and our journey to Guard said Veil begins in earnest. [...]" "I challenged demo driver Mr. Epler to parry attacks great and small, which he did with aplomb via the LB button, also making use of melee attacks and a regenerating source of rogue’s arrows. As our Rogue unlocked his first ability, Static Strikes [...] this powerful wave attack highlighted the importance of positioning – well-aimed Static Strikes can tear through multiple enemies at once [...]" "abilities can be triggered immediately without entering the ability wheel [...] You’ll also use this wheel to direct your companions’ powers and target selection. [...]"
[source]
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fletchingbrilliant · 25 days
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🌙some wildly cheap commissions!🌙
🙃 for some even wilder reasons 🙃
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hey y'all. long post thingie but it's got cute pictures so please check it out
TRANSCRIPT OF POST
hey frens got something kinda somber to talk about. most of you are very aware of the existence of my beautiful fiance and co-creator of basically everything i do. zae and i are getting handfasted (marriage for pagans) in october, and have been living together for about 10 years. in 2021, zae got really fucking sick, and after a few false starts, was diagnosed with a rare for of vasculitis called granulomatosis with polyangiitis, GPA for short. it’s an autoimmune disease that causes inflammation in blood vessels and other tissues, ultimately stopping blood from getting to the parts of the body that need it, affecting many areas, but primarily the respiratory system. while the cause isn’t known, it usually presents in people in their 50’s or 60’s, but complications from a third bout of covid-19 appears to have made it emerge way earlier for our boy. at least, that’s what we think. his case is extremely aggressive, advancing faster than anyone could have expected. in zae’s case, it actually attacked his kidneys first, and then went after his lungs, causing both to threaten shutting down for good. he was extremely anemic and needed a ton of transfusions, narrowly avoiding dialysis, and we spent weeks in the hospital keeping him alive. he was placed on two different kinds of chemotherapy to combat the disorder. he lost his hair, went through even more fatigue and pain on top of what the disease had already put him through, and had to accept a plethora of changes to his life that will last forever. a lot of you out there have harrowing experiences of your own when it comes to chronic and potentially terminal conditions, too, I’m certain. “it’s not fun” is an understatement. though there were a couple of really fucking close calls, zae’s GPA went into remission. his hair grew back fuller and more luscious than it had ever been before. (i later learned these are affectionately referred to as “chemo curls.”) remission for gpa is usually expected to last at least 5 years, potentially up to 20, before any symptoms resurface. but zae’s case was particularly aggressive, so of course he’s not so lucky. he’s relapsing now. his symptoms have been slowly returning, and it’s been decided that he’s going back on chemo. it’s no surprise that this shit is expensive, even with insurance. we’re still paying off the care he received last time because ‘murca. being disabled myself, work has been… let’s call it inconsistent, yeah? yeah, that’s a nice and comfortable thing to call it. no one’s doing well financially these days, so we of course have to get creative. long story short(er), i’m doing a commission special! for the next MONTH, i am offering fast commissions at crazy-low prices to try and help us create a cushion to keep us afloat and relatively comfortable while we begin the chemo process again. there’s several options for a variety of budgets, because i really hate the idea of seeking something for nothing, and i absolutely abhor having to reach out in this way. it makes me feel vulnerable and icky and… i’m sure you all understand that, too. i can’t thank you all enough just for following me, and engaging with mine and zae’s work. it may sound trite, but that really makes a difference to us, especially when we’re dealing with something so painful. so if you can’t or don’t want to partake of the sale, please know that you are still a huge help to us, and we seriously appreciate each and every one of you. like, so fucking much. thanks y’all love, fletch
END TRANSCRIPT
Commission Options:
Flash Sketches: $5USD/character
Comics: $5USD/panel - flat color
Comics: $10USD/panel - shaded color
Screenshot Redraws - $15USD/character (complex bgs, add $20)
all of this is posted with @zaebeecee's knowledge and blessing
please DM me if you're interested in something, and thank you again
more Hungry Games, fic fanart, and Persona stuff coming soon too
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insane-control-room · 5 months
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Some things are meant to be remembered; for the right reasons.
i've posted this review on steam, but i think that i want to say it here, too.
Here is my review of the 'promotional' material (according to steam) Secrets of the Machine
What I liked: the art appeared to be a true return to form; the style had its original charm with updated lighting techniques and slightly better optimization than previous games in the Bendy series. The audio design was also nice, with good ambiance and nice composition.
And now, the jank.
The game handles reasonably well; but it is clearly slapdashed together and is missing important components. There is no starting menu. There are no loading screens; and it is very jarring. There are no options in the game menu - you cannot minimize the game, you cannot brighten the game, you cannot make the game run any better on your computer, and it is incredibly laggy. If you have a potato laptop? Nah, get out. No game for you. There are no subtitles that you can enable, and voices are very muffled. Additionally, the game is very dark, and as mentioned, you cannot adjust that in the settings of the game, nor in steam settings. You have to do so from your computer.
Controls are extremely janky, as you cannot run, you cannot jump, and there is no indication for interaction with any objects. There are no control settings for remapping, and you cannot even see which keys do what.
Puzzles are boring and confusing; with no guidance. There were no hints, no rhyme or reason. There was more puzzle in the BATIM chapter 1 demo release. This thing is very confusing, especially when you cannot see anything at all. You will spend a long time walking back and forth between two rooms, wondering how you can progress, because you've done everything you could: you smashed cutouts; you hit targets; you opened and closed hands; you found posters for future games, but nothing that could move forward the one you were playing at the time. If you look at the community page, you will see that most people simply spent their time clicking on the soup can dispenser to see how many cans they could get.
If you have epilepsy, nah get out. Oh? I didn't mention the flashing lights? Well the developers did not either. Not only did they not mention the flashing lights, not in the game nor in steam, but they included TWO car crashes without warning - one audio based, and another that was directed at players. This is not only rude, but it is dangerous. Warnings exist so that people can make educated choices whether or not to interact with content that may be sensitive to them. Warn people appropriately. This 'game' did not take any measure to protect its players. There are many instances of sudden loud noises, flashing lights, and jarring location switches (not to mention the car crashes).
The story was lacking, and has nothing to do with the puzzles that a player is faced with. It feels like three disjointed tracks, and none of them align, all of them crashing together in a discordant, unsatisfying, confusing mess. It brought in more new characters that had nothing to do with the original story nor interested players, and had content that went against previously established material. It was (as you can tell, from a writer's perspective) a bad story.
It was less of a demo, less of a playable trailer, more like a tech demo with a few morsels for fans to pick apart and wish there was more of, wish there was more effort put into, wish there was more love and care for them, the players who arguably were the foundation of this game. There were teasers for games that, honestly, lacked the soul that the very first game had, and here's a point to prove it: there was an easter egg that if you clicked something 414 times (very funny.) it would rise in the air and then fall down without further ado. In the game files, the name for that sound effect? Sting. Yeah. It did. Games are a collaborative work; between the creators and the players. Blatant disregard and flippancy towards half of the collaboration is not acceptable behavior. This is a development team that mocks those who once loved them most, those who poured over their coding and carefully crafted world to marvel at what they had made, and coaxed in others with the rich promise of a delightful story that anyone could engage with on any level. The spite the creators have shown for the individuals who, essentially, had given rise to their stature in the first place, is painful.
Finally, by the time that I got a chance to sit down and actually play the game- I personally could not. The developers, by constantly updating a clearly unfinished game, had made their final update - that of a wood board blocking the actual place where gameplay takes place. You cannot go to any of the places shown in the screenshots, because the game is locked on the opening area. I've seen many people complaining of it; hoping that they can play the game.
Now, in the fashion we've seen common of JDS, they have rescinded their terrible design choice - but without notifying players that it is now possible to play the game; without telling players that this was purposeful; without telling players anything aside from a big old screw you. It is entirely possible that the only reason they put the game back into a playable state was the torrent of negative reviews that spawned after their. interesting. choice. regardless, those who care about their playerbase would have informed those who complained that it was a temporary gesture for storytelling reasons. They, however, did not, and there are a multitude of reviews marking the game as unplayable.
No matter what, the bottom line is this: This is not okay.
I'm not sure how much more eloquently I can put the fact that I'm heartbroken. This game, unlike any other, shows how much scorn that a developer can have for their own fans and playerbase. I am glad that there are people who enjoyed it, but I wonder - what did you really like about it?
Is it the memories?
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theresattrpgforthat · 10 months
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Hey, I've been thinking of maybe getting into TTRPGs, but I don't really have any friends in person that are into that sort of stuff (I do have online friends who are into it, though). Do you have any recommendations for a/some good "solo" ttrpg for beginners.
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THEME: Free Solo Games for First-Timers.
Hello friend! I managed to find a whole cluster of free roleplaying games, so I hope you find something here that tickles your fancy! There’s some story games, some survival games, and some that are in between.
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Lycans & Lawyers, by GorgonHead.
You are one of Capitol's top lawyers. You also turn into a werewolf at night.
Welcome to Moondale, one of Capitol's nicer districts! Your law firm is based here, and most of your clients come from here. It is you job to keep them from getting convicted, even if they are guilty. 
And they are. You must employ your best skills, both as a lawyer and as a lycan, to keep them safe from the Union's law long hands. To manage this, you'll have to do some shady things. But it's all for the good of the client!
This is a simple, one page game with a lot to play with. It has a few paragraphs of lore, a map to help you visualize your neighbourhood, and two moon tracks to follow. You’ll have two different sets of stats depending on whether you are in your werewolf mode or your lawyer mode, as well as a series of roll tables to set the scene. If you like a concrete goal but also some flexibility in the details that you get to contribute to the story, you might like this game.
Strandead, by chuymarin.
Awakening amidst the boundless stretch of the open ocean, the unsettling sensation of isolation grips your soul. What lies ahead in this abyss, lurking within the depths of the ominous waters? The weight of impending threats gnaws at your very core. 
A solo hexcrawl for the survivalist at heart. Travel across an ocean and roll for encounters, fish, and random items as you try to survive for X number of days out on the open seas. With two difficulty modes and an optional QR-linked random generator of rumours, you’ll have an excellent combination of randomness and strategy to keep you invested. Perfect for folks who prefer balancing numbers and don’t want to fill in a narrative from prompts.
Fortress in the Frozen Wastes, by August Wigg.
Set in the post-apocalyptical land of the Frozen Wastes, a young Ranger must journey to an outlaw fortress to rescue their captured mentor and a group of settlers. Customize your Ranger to be proficient in different skills and choose different paths as you attempt to save the prisoners of the Fortress in the Frozen Wastes.
This is a combination of a traditional roleplaying adventure and a choose-your own adventure story. You’ll create a character sheet with stats, character abilities and inventory slots, and success and failure depend on a d10 roll. Your character dies if their endurance ever gets to 0, so you’ll do your best to navigate each new situation you encounter and make choices that keep your ranger alive long enough to fulfill their quest.
5 Min Knight, by enui.
5-Min-Knight is small one-player RPG about being a Knight of the round table. It takes 5 minutes to play.
This is basically a writing challenge, with a number of d6 tables that you’ll use for writing prompts. You are meant to roll and write as much as you can in 5 minutes - when the timer is up, you roll again to see what called you away. This is a great exercise if you’re looking for a way to practise your creativity, or if you don’t have that much time in a day to play.
If you’re more interested in solving mysteries, you can also try 5 Min Maven, by the same creator, inspired by Brindlewood Bay!
Curiosity Killed?, by Zole Tsoi.
Playing as a cat wandering the streets of a futuristic city, you are tasked with helping ghosts of the underworld who have unfinished business.
This is a one page game that uses a d4 for pretty much everything. You’ll want to keep an eye on your three stats, because if they get too high or too low, your cat is forced to end their mission early or gets stuck. Get your Stress down to 1 or your Morality up to 5 to win the game!
Homunculus, by DOMINO CLUB
Alchemy is a dirty, tiring, thankless job. I’ve let this absorb my whole life, and I’ve now gotten to the point where I’m ready to move on.
In this game, you play as an homunculus, newly created by an alchemist to explore the world .
Homunculus is a game that starts you off with quite a bit of guidance, easing you into play by setting you up with prompts connected to cards you draw from the deck. Card suits are connected to four stats in this game, which you will attempt to increase equally in order to gain the best possible ending. This game allows for a few replays if you are interested in getting different endings, but it also relies on interpreting prompts as drawn by the cards. If you like a game where you’re reaching a specific target, you might like Homunculus.
The Dukes Aid, by g0ri.
On the frontiers of space, an interstellar empire exists in a perilous balance. As a close aide of a Duke and his house, your job is to navigate safely through the coming intrigues.
Observe the plans within plans within plans as your House takes over the production of the Empire’s most important resource.….
The Duke's Aide is a solo roleplaying game requiring at least half an hour, a set of roleplaying dice, a deck of cards and something to write with and on. This is a proper journaling game, using a deck of cards to supply prompts, jokers included to help pace the game out for you. You’ll choose a character class, which also determines the dice you roll, which you’ll need every time your character tries something risky. This is a great introduction to a journaling game that still gives you a lot to work with if you don’t feel super comfortable extrapolating from prompts.
Games I've Recommended in the Past
The Wandering Library, by AP.
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xerith-42 · 8 months
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Stop blaming characters for bad writers
Seriously, stop fucking doing this. While this is a post that could certainly be applicable to MANY fandoms, I'm mainly directing this whole rant at my target audience which is mentally ill minecraft obsessed freaks.
If a character is written badly, gets badly fumbled by the creator, or has the ball dropped in regards to their arc in some way, a lot of people will blame the character, as if they're a real conscious person making these decisions. When they aren't. They're a block man literally being controlled by two people who just aren't very good writers and one or both of them are incredibly sexist, kind of racist, ableist, and just bad writers in general.
Yeah, Laurance does some pretty shitty things through out Season 2 of MCD, actively crossing lines he wouldn't have previously crossed. We as fans can cope by saying something something calling, or just saying Laurance is a bad abusive person, but the reality is that the writers wanted to force the series to fit a specific vision and as a result were willing to do anything to get the series to that point. In order to make Aaron the most favorable suitor for Aphmau, her previous suitors need to be out of the picture, or clearly inferior options.
Garroth suffered the out of the picture, being mostly absent outside of a few cutscenes here and there until episode 81 of season 2, but episode 81 is the culmination of the writers goals to make Aarmau happen. By the time Garroth has returned to the series, the damage has already been done. He's not getting the life he wants. And Laurance is written out of the picture as well, but only after being shown to be inferior because Jesson were pushing an agenda.
Laurance didn't deteriorate as a person due to neglect of his physical and mental well being after a severely traumatic experience. He deteriorated as a character because the writers stopped giving as much of a shit about him and instead were using the series as self indulgent fanfiction of alternate versions of themselves. That's not Laurance's fault.
And this applies to any character who was completely fumbled in MyStreet due to this similar focus on wish fulfillment from the writers. Jess has stated that the relationship between Aphmau and Aaron in Phoenix Drop High is reflective of her relationship with Jason, we all know this. This means that any characters who come off as total fucking creeps in that series (namely Gene), are not actually acting on the whims of their own autonomy or desires as characters. They are acting in service of telling a predetermined story that they are retroactively being added into for author fulfillment.
In this regard I fully support fandom cope and say that you should rewrite your little guys to your hearts content. But if you're going to criticize these characters for their actions, don't criticize them. They didn't do anything wrong. All characters are just puppets in service of the story or themes a writer is trying to push. If a character acts in an objectively terrible way, especially a way that isn't in line with their previous characterizations, that is a failing of the writers, not the character.
And I feel like largely a lot of us can and frequently do this. We're actively criticizing Jesson for being terrible low-key bigoted writers all the god damn time, it's like half of the content here. But when we get into character discourse I feel like some people cling onto bad actions of the canon too closely and I've seen more than a few posts presume some pretty terrible interpretations of characters based on these actions. Obviously Laurance is a character I and a lot of others are fixated on so a lot of discourse revolves around him, and it was seeing some... interesting takes on him that prompted me to start writing this post.
But this happens to everyone. Quite personally based on the character I was shown in MyStreet, it feels really weird that Garroth would make an insensitive comment about his brother's weight. Yeah siblings poke fun at each other and often cross lines, but if that was something Zane was seriously insecure about (which it seems like he might be) then it does make Garroth come off as a really insensitive brother, which just doesn't gel with how hard he tries to bond with Zane despite their tense relationship. And I don't think Garroth should be criticized for making those comments.
Whoever wrote those lines (Jess and/or Jason) should be criticized for writing a scene where a character is mocked by their older sibling over a physical insecurity even if said sibling would not normally do that. It's not Travis' fault that Jesson never decided to give him more of a character beyond "funny pervy guy" that's not funny in every anime they've watched until Season 5 of MyStreet. It's unfair to try and say Travis should be scrutinized for his borderline sexual harassment of some characters when it's not his fault that happened, he was written by writers who don't think this sort of behavior isn't all that bad if they make it out for comedy and punch him in the face.
And god dammit it's not Laurance's fault that his jealousy became the most prevalent emotion he felt. Laurance has always been a character to give into his vices and yet fight against them at the same time, it's what makes him compelling. If they were going to pull on those vices in order to make him a less appealing love interest, he never had a chance to really be his own character after a certain point. Because at a certain point in Season 2, Jesson stopped caring about the character they had been writing for over a hundred episodes at that point. They just wanted to canonize their self insert ship and were willing to do anything to get it.
Laurance isn't an abusive angry person who would have killed Aphmau if they got together. He's a flawed character being handled by incredibly flawed writers who are prone to making some of the worst decisions you have ever seen a creator make in regards to their character writing. He was caught in the crossfire of the adoration he received from a very dedicated fanbase, and the creator who would rather pretend he and his previous arc didn't exist for the sake of her fun. It's not Laurance's fault his arc was stilted, jerked around, and ultimately ended with him completely face planting. And yet still reliably dragging his bloodied body up at just the slightest glimmer of hope (Void Paradox).
It's deeply poetic and tragic that I can describe his character in universe and in the meta-textual sense that way, but we should never blame Laurance, or Aaron, or any other characters for things being like this.
They didn't write the show. Jess and Jason did.
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cidthesquid · 1 month
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Fashion Dreamer | Character Creator Critique
[Previous Post]              [First Post]              [Next Post] Still not quite up for my normal style savvy posts yet, So for today We'll take a look at the character creator for Fashion Dreamer!
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I Don't play this game a ton anymore, but it's still fun to hop back in from time to time, and I realized I never talked about the creator in it.
(Again, I know I call this a 'critique' but please don't take this too serious, it's mainly just live blogging my thoughts on the options)
------------------------------------------------------------------------------ You start the game, and after a few lines of text explaining what 'eve' is. (the digital world of the game) You're taken straight to the body type selection:
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It's kinda interesting that the starting heights for both are so different This game has a fair amount of 'body type locked' outfits, but it's still a huge step up from the "Men's fashion" options in Style Savvy, and you can actually play as a male body type in this game too, so let's do things a little different...
We'll mainly be designing a type-b (masculine) body muse today, The main difference I found was for the presets:
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Each body type offers 12 presets, each with a fairly good range of hairstyles face shapes and skin tones.
And as far as I can see none of the features or style choices on offer are locked out regardless of your body type:
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Ok, lets gets started, and.. I just realized, I have no idea what I want my character to look like. D: As a professional 'guy' , this should be easy, but I have no ideas,
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(no ideas, head empty) Oh well, maybe we'll figure it out as we go. Here are all the options you'll have on a fresh save, Many more choices in these catagories will open as you play. Let's start with hair:
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There are a ton of options here, since nothing's locked to a body type. (I really wish more games did that.) Next up is hair color:
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41 options, to start you off, and I wish they just gave us a color slider, honestly. But they wanted to offer more unlocks down the line.
I'm always surprised that so many games don't let you start with Jet-Black Hair, The default Looks much more gray in the game's studio style lighting than I'd prefer, But Jet-black is unlockable though gameplay. Also, I love that the captured the Anime-style translucent hair effect:
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Next up is face shape, and here's where is gets a little disappointing,
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You only have six options to choose from, and this option affects everything about the facial structure, cheeks, chin, and it adjusts length with, angle, everything. (no unlockable choices) I can see how more granular control, with sliders, may have been considered too much, limiting to a selection of 6 choices shared between feminine and masculine, is just FAR to restrictive IMO. It locks you out of so many design choices. such as making a more 'grizzled' look, edgier design, or just something a bit more netural in tone harder to work on. Next up is eyebrows:
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24 options here, all unlocked at the start. This may seem a little silly, but I REALLY appreciate the labels. I often have a hard time deciding what eyebrow choice gives off what attitude, so having them labeled as 'confident', 'Refined', 'brave' 'determined', etc really helps me notice the differences a little more.
Brow color is next:
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Same 41 colors as hair color, and I think any hair color unlocks show up here to. I always just keep this the same as hair color, I have not put much though into it, maybe it's more for people who want to go with a unnatural dyed hair color, they can keep their brows standard? Or maybe it's to add contrast, I'm not sure, feel free to comment below with your thoughts on brow color choices. Eyelash color is next:
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Same 41 color choices, but 'black' shows up even more gray here, So I'm substituting 'brunette' for the darker color tone:
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Next up is eyes:
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You start with 24 choices, consisting of various sizes, spacings, shapes and more. They're a wide range of styles on display ranging from very cartoony to a bit more realistic, they really help you dial in your character's look. When it comes to eye colors however..
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You start with 8 fairly simple choices, but you're teased with their names, "type 11", "type 19", "type 40?" Clearly hinting at more to come. I guess this is a decent starting selection, the 'unlockable ones' could be considered 'colored contacts', but I wish there were a few more to start, like a more natural green and a deeper, yet less dark blue.
Next up is eye hilights:
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This is another interesting option I wish more games offered, You start with 4, with the last one giving you a butterfly themed sparked to your eyes, I don't personally prefer themed irises or sparkles for my characters, but I know some love it! I don't really notice much of a difference #2 and #4, it's just more sparkles, but it may be nice to adjust for close-ups.
Next up is noses:
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13 choices, no extra unlocks, and like always, I have no idea what to do with this feature, I just don't ever think about noses, so I don't really have any opinions on them. But they do offer a good selection of, sizes, widths and slops, and even a few 'blocky-er' options too, Next up is accents:
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This is for face lines, moles, freckles, laugh lines, etc.
Most of the options are dedicated to the placement of and number of your moles, but still a pretty good selection. Next up is facial hair:
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You have 12 options here, with no unlockable, and I'd argue this is a pretty good spread of choices. I'm surprised they don't have an option that combine the handlebar mustache with a goatee for a silly villain look, but overall, I'm happy with what's available, as it caters to a wide range of style. Next, your hair color options can be applied to your facial hair as well, but we'll skip that, (same 41 starting options) Following that is lips:
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(Dang, he blinked, oh well, it's funny, so I'm leaving it in) 12 choices, a good range of shapes and sizes, but again, it's not really something I have much of a opinion on, I just pick what looks less 'weird' with my design. Lip color is next,
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It's pretty much just lipstick choices, you'll start with 44 choices, and more unlock as you play. You have a good selection of standard colors, with various shades of pink, red, beige and black, with matte, and various mount of glosses. Surprisingly, next up is skin color, (I would have figured that would have been first?)
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The game started with a good selection of skin tones, but the 1.4.0 updated added even more! You get 30 choices! And it's cool to see that your natural lip tone adjusts to match. (that's something that a lot of games miss, especially on darker skin tones) There are 'bonus' skin tones to unlock like blue and green, but all the standard ones are unlocked at the start. Makeup is next:
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This pretty much combines all facial colorings, so it's makeup blush, eyeshadow, etc. you start with these 12 options. Next up is"Body Shape":
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And honestly, they should have just called it height, that's all it adjust. Type 1-9 just adjust how tall your character is, This is the one time being vague is not really helpful imo, You can't tell how tall your character is, there's no reference, And making a whole category called 'body shape' would be the perfect chance to have the devs at least, dip their toes into inclusivity, and it kinda makes this section feel a little tone def.
The next section controls your idle poses:
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Honestly, I would have just called this 'personality', but I guess they did not want to over represent what it changes. Don't worry, It won't limit how you behave or pose in pictures, It only affects how your character looks while standing around and interacting with npcs.
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Your other options are "Shy", "Active", "Elegant", "Relaxed", and "cute" And using one is a really neat way to make your character feel like they have a distinct personality. It's a great way to really drive home your character's style, ------ And with that you're done with the designing phase, Now you can set your profile info:
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And once filled out your done, and transported into the game world:
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Alright so final thoughts on this games' character creator. I thought the UI was fairly easy to navigate, and everything was layer out well. I think a 'zoom' option would have been nice to see changes closer up, but the auto zoom for things like changing the face were good enough. For the most part, I was very happy with the options of offer, It's a huge step up from style savvy and other fashion game sin may ways. But it still feels a bit limited in others, it really feels like the game caters towards a few 'cuter' character styles significantly more than others, it still gives a good degree of flexibility within those styles. But for those looking to go for a more traditional masculine design, or even something with a bit more of an angular or striking look may find themselves having to compromise a bit. I get the idea that you can't please everyone, but I feel like there are a lot of fairly easy compromised that could be made to allow for more player creativity in multiple areas, Mainly just adding a like two more face shapes that stand out more, and un-gender lock most outfits. (You removed gender labels, but they're still being enforced, even on jackets?) Anyways, that's all for today, thanks for reading!
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Next critque: inZOI ----------------------------------------------------------------- Thanks for reading! I had a lot of fun making this, so I hope you had fun reading it as well. As always, all comments, questions, and suggestions are welcome! You literally can't bother me, unless you go out of your way to be a jerk, so post whatever you want to say!
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thekingofthenameless · 4 months
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I’M BACK
And I’m rebranding everything.
Profile picture change, username change (in a few days), etc.
talesofarcadiaforever -> thekingofthenameless
I took a long hiatus from writing and Tumblr in general because of bad burnout and putting expectations on myself that I shouldn’t have. Ha. But I’m back! And good news! I started writing again! Better news?
I decided to officially discontinue Emerald Embers and the Daylight’s Redemption series and write my own book.
I was already making everything so different from ToA that it was practically an alternate universe already: redesigning Merlin, making Merlin and Charlie familiars, adding magical species that weren’t explicitly in canon, completely changing other characters… I still love ToA, but I’m not hyperfixated on it anymore. And that’s okay. I was so scared of letting go for a long time, but I’m happy with my decision.
My wip is now called The King of the Nameless!
Currently, there are five main characters, and tidbits about each of them will be a little further down. (Except for one guy. He sucks.) Their attempted designs will also be down there.
In some aspects, it probably hasn’t changed too much. I’m still basing it off of Arthurian Legends, and Merlin is still the protagonist. But I redesigned him. Again.
The deuteragonist is Charlie; he and Merlin are still familiars. I tried several different names for him, but none of them would stick for him no matter how hard I tried; so Charlie the dragon he stays. But he now has the last name Ambrosius to reflect that he and Merlin are found family as well.
The other three characters in this stage of the story are Igraine, Gorlois, and Uther.
Igraine is Arthur and Morgana’s mother in the Arthurian Legends, (which I did not know at first and was wondering how Arthur and Morgana were half-siblings because they have different fathers…) and will stay the same here. I couldn’t find any official last name for her besides Pendragon from when she marries Uther? (Which is not going to happen here.) So I gave her and her husband the last name “le Fay” to match their daughter!
Gorlois is Igraine’s husband, and like I said, is Morgana’s father. However, unlike some media, he’s not going to be portrayed as a jealous and abusive husband. He’s the epitome of the “I love my wife” guy.
Uther is… a piece of work, to say the least. He’s the character who’s going to have a separate post because of triggering topics that I don’t want in this post.
I’m also going to make a separate post for upcoming characters, which include Nimue, Morgana, Arthur, etc.
Bear with me on lore and designs though please (I’m still working on the lore and I’m not sure if these will be their permanent designs except for Charlie). Some of it might be just random babble until I decide on something 😭 You’ll definitely be able to tell which characters I think about most ahaha.
Anyways, in more good news, I don’t use Artbreeder anymore. I attempt to use Picrews, but sometimes they don’t have everything I want, so I also use character creators from video games. If I could use Baldur’s Gate 3’s, I definitely would, but I’d have to spend like $600-ish to get something to play it on and get the game. 😑 I could also play it with my boyfriend, but our schedules are so busy with both of us working that’s it not really a convenient option.
But there is a game called Dragon’s Dogma, and I’ve been using that one! It’s an older game, so it doesn’t really have many fantasy character options, but it’s good enough for human characters lol. I made Igraine and Gorlois with it, and a few other characters yet to be posted.
Design and lore time!
Merlin:
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This is him at the beginning of TKN! Expect more art of him eventually.
• 6' 8"
• “my son crump he has every disease”: schizophrenia, C-PTSD, misophonia
• is still a cambion like in the Arthurian Legends (specifically half-human, half-demon)
• was supposed to be the Anti-Christ (also like in the Legends)
• is also a romance and sex repulsed, non-partnering aroace <3.
• usually excudes a regal, dignified presence, and his preference for flowing outfits helps
• may seem slightly formal with strangers, but on a good day where he can clock their personality, he’ll either warm up to them quickly, or distance himself, depending on the person
• has a strong sense of justice, which also makes him anti-authoritarian for the most part. (unless they’ve actually proven that they’re not just in their position for the power of it, or because of nepotism; and really do want to help people.)
• extremely loyal
• highly empathetic; cries easily
• has a lot of trauma, but is still kind because he’s not going to make people suffer just because he did
• adrenaline junkie in regards to flying with Charlie
• Doesn’t kill if not necessary.
• Is very punctual. If you tell him to come at 5 he’ll be there at 4:30. At most.
Charlie:
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• 6' 6" (top of muzzle)
• 7' 3" (top of head)
• the marking on his leg is his familiar mark!
• still nice, seems a little rougher around the edges than Merlin
• says the things that his wizard thinks but won’t say, and doesn’t hide that he stares people down while gauging their character. he sometimes won’t care that he sounds mean or very direct either
• very protective of his familiar and is intensely loyal to him. isn’t really willing to leave the latter alone with people they don’t really know because of people attempting to take advantage of his schizophrenia in the past, gaslighting him into thinking that their actions weren’t real and were things he hallucinated/imagined
• Do no harm but take no shit
• Far more willing to kill than Merlin
• “Hey do you want me to kill that guy for you? Because it sounds like he sucks and I will totally kill that guy for you.”
• (I guess he technically counts as an emotional support animal but like. he’s sentient so idk 😭)
• is an omnivore (most dragons are, but he eats more human food than them from growing up and staying around them.)
Igriane:
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• 6' 5"
• a wizard!
• was originally a red head before I realized that oh yeah. Morgana has brown hair, and a ginger and blonde would definitely not for the most part have a brunette kid
• purple eyes (haven’t decided if I’m gonna stay with this concept, but I like the idea of all wizards having some type of heterochromia, or technicolor eyes to show that they have magic)
Gorlois:
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• 6' 0"
• he doesn’t have any type of unique eye color yet because I didn’t have the concept of that for wizards yet, and still not sure if I’m gonna keep it so. blue eyes for now
• again I say he’s the “I love my wife” guy!!
• also a wizard (which is where Morgana gets her magic when she’s born. You have two parents with magic you’re like. guaranteed to have magic.)
• maybe not really much of a fighter? Would probably use some type of sword if he was.
Wow that was so much lore. 👍 If anyone wants to talk to me about my ocs or suggest ideas, my ask box is always open! (And I love love love getting asks)
Artist credits!
Merlin:
Charlie’s original artist:
Charlie’s second artist:
Charlie’s saddle:
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djthed · 1 year
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3D Test Animation of my Character!
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Been once again super busy with work lately, but found some time to sneak in getting this little project done!
I've recently changed up my profile pictures to use a character design that I can actually credit to myself! I will always love Leafeon and will miss using them as a profile picture, but the biggest problem with using them as a way to identify me is that they aren't really my character or my design. And my own iteration of Leafeon's model isn't that derivative anyway, nor would I really want it to. And also considering how long I've been a FiM fan, I think it's a long time coming that I finally make a design of a pony for myself to use as a sona!
With that said, when it comes to this model, I started working a bit on it a few months back. Mostly in the coat coloring and headshape department. The head topology is the same as before, but now I have controls in the rig that can change the head shape to feel more "stallion"-like. For how I tuned the shape for my character, he's kind of got a shape in-between a full on mare and stallion head shape.
Work ceased for a while as I got involved working on a project called "Billie Bust Up!" (which I will talk more about later if that got your attention, don't worry!). It's been very busy, but the past week I decided to sit down and get this done on my own time. I did a few streams where I would work continuously on my model, like getting all the hair done, and working on all the animation. You can find all the VODs to these in the Live section on YouTube Channel. I really like doing livestreams, as it has a very VERY obvious affect on how I am able to focus, and makes working on things a lot easier and more efficient. I want to do them more again, I miss streaming a lot. Maybe for BBU I'll find a way, but only time will tell.
This animation was really fun to make. Haven't really done super dynamic quadruped animation since I was involved in the G5 pony game, so it was nice to get at it again to refresh my skills there. Didn't feel too hard, so that's a good sign I wasn't getting too rusty. And rendering was not nearly as bad as you might expect. Talked a bit about this during my Marina commission about my new methods of denoising renders that were done in Cycles. This entire render uses a flat 128 sample count, and using my new methods that keeps noise temporally stable and then denoise after, it produces a very VERY nice result. Once I rap up releasing this animation, I'll try to finally record a guide, or at least the process I take, on how I get this done, as it's definitely a viable option in a lot of cases.
Thank you guys for sticking around during my staggered activity on this channel! Once I started getting involved in real animation jobs, it's been tough finding a good balance between my own personal animation projects and actual animation work. And lately I've been feeling the urge to actually try to find that balance so that I can do both. Hopefully I find it, because I miss this!
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Special Thanks to my Patrons!: interru Katharine Berry CyberPon3 Nathan Copier StableCoder SteveLynx Subserial Guillaume Troton
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If you wish to support me, here's my Patreon link:
YouTube:
My Discord Server is now Public!: https://discord.gg/HvbDBxG6ff
Twitter: https://twitter.com/_DJTHED
Mastodon: https://equestria.social/@djthed
DeviantArt: https://www.deviantart.com/therealdjthed
TikTok (experimental): https://www.tiktok.com/@_djthed
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anti-anti-vents · 6 months
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Welcome to my blog! If you’re new to these debate, leave now and never return there are some things I’d like to define, since I find often times people mean many things when saying them.
What is shipping?
Shipping is the act of depicting, or wanting depictions of, two or more FICTIONAL characters in a relationship, that is romantic and/or sexual unless stated otherwise. The most common reason people would do this, and the one that comes to most peoples minds, is that the person thinks these characters would work out well together. However, there’s many more reasons than that to want to explore a dynamic, so it’s a misconception that that’s always the case. Please note, it’s not shipping when real people are involved instead of characters, that’s sexual harassment!*
What is a proshipper? What is an anti? What is an anti-anti?
In short, a proshipper is somebody who believes it’s okay to ship any characters for any reason. An anti is somebody who believes that shipping dynamics that would be toxic or immoral IRL is also not okay to do in fiction, and often go to length to let people know this opinion when they find a ship they deem to be inappropriate. And finally, an anti-anti is somebody who doesn’t necessarily believe that EVERY ship is morally neutral, but does believe you should never harass somebody over it regardless.
So, why are you an anti-anti?
Obviously, I don’t believe in harassing people, that should be a given. And I do find most ships morally neutral, but the main reason I don’t call myself a proshipper is that some do still leave a sour taste in my mouth (namely ships that “fix” a queer person, or turn an abuser into somebody super sweet; but feel free to RESPECTFULLY drop some reasoning into my askbox why those are okay if you want). However, I do recognize that it’s just fiction, and I can’t see into the minds of the people making it, so I’ll never truly know their reasonings.
What the hell got you into this discourse?
Well, if you can’t tell by my pfp, I love the game The Coffin of Andy and Leyley. (Spoilers ahead) But if you know anything about the game, you’ll know that the internet didn’t agree with me. They got mad over the CLEARLY PORTRAYED AS IMMORAL, completely optional outside a few implications, part of a demonic dream and not actually a real thing that happened, horror game incest. My goodness, you’d think they’d be mad at the actually romanticized cannibalism, or the many other pieces of media that include incest, but no. At the end of the day, this was just an excuse to doxx a trans woman until she left the internet. Because that’s who’s affected by this discourse. Not big media sensations and fiction that’s reached enough mainstream appeal to be genuinely normalizing things for the masses, but instead small indie creators and queer people. We need to do better.
Do you have a DNI?
Just don’t harass people, that’s all I ask. Regardless, this is a side blog, so I won’t be following back.
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thedragonagebigbang · 1 month
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Bang Creator Interview: Tumblr: @blarrghe  |  [AO3: blarghe
The Collaboration period has begun! In these quiet months before works are due, we want to foster a sense of excitement, camaraderie, and celebration among our participants. To that end, all participants were given the option of a formal interview by our mod, Dema, or an informal “ask-game” survey. We hope you enjoy getting to know our phenomenal creators as much as we have!
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Tortured Man More Tortured by Having To Endure the Best Week of His Life
Blarghe and Dema talk art imitating life writing, romantic foils, and the Platonic Ideal Dorianmance 
Dema: I'd love to begin in OC land with you. As someone who is both an artist and a writer, do you find that making art of your OCs informs your process? Or are those pretty separate for you?
Blarghe: Hmm. That's a good question.
Dema: Why, thank you!
Blarghe: My feeling has always been that I'm a better writer than I am an artist, so maybe the writing informs the art, more. I am always getting very visual ideas, like maybe some comic-panel type storyboards in the brain, and I can't really illustrate that to the degree that I want, so it can be like it is in my head. But I can more easily make words do that.
I'd very much like to do some illustrations for my own stuff, and I love drawing my OC and some things have helped in the other way, like designing his vallaslin on paper did give me something better to describe from in writing. I'd really love to reach the point of being able to do a few comics. There are a few scenes I really see that way. I try to be quite visual in my writing in the meantime I guess, haha.
Dema: That makes sense! I have the same dream. Comics are very intimidating. So it sounds like you write your OCs before you draw them?
Blarghe: Yeah, generally. I think since we're going from a video game and I already have seen the characters that way, there's that. Though I have OCs I have not made in the character creator. I haven't invented a ton of non-canon side characters but there are a few. I think I can picture them pretty well. I wind up drawing them after falling in love with them through writing them, rather than like, designing a character visually/on paper/in the cc before putting them in a story. Honestly, I put down DA:I for a looong time while still writing da:i-inspired fic with my OC and other canon characters. So I guess I don't have to look at him that often.
Dema: I have asked several of our writers if they make all their OCs in the CC, and if that's step 1. I'm curious, too, at what point you knew you were going to make fan content of your OC and participate in fandom. Did you finish the game first? Did you come in with a foot already in the fandom?
Blarghe: Ok long answer: I was into the games first. I started playing in maybe 2015, shortly after Inquisition came out. My partner already liked the games and was excited to play it, so I wound up watching some of that and being intrigued. But I started with Origins, loved it, and wound up loving and playing all three, all of them with more than one OC, to varying degrees of completion. When it comes to writing fic, I had ideas, like, little comics and some additional fill-in-the-gaps scenes written into notebooks and stuff for all three games. Mostly expanding on the personal relationships and romances, as you do. I'd done that kind of thing for other media I liked, but never really been in "fandom" about it for anything. I've always done creative writing and original fiction as a hobby and it was just a way of getting back into that on a personal level. I wrote the most after finishing DA:I for the second time... I kind of did a playthrough I wasn't super happy with, then made a new character specifically for a romance (Dorian's) then... wasn't super happy with that character either, THEN made Taren who is my current OC obsession, and wrote like 30K words of canon-divergence fic with a whole other OC companion inserted and just had fun with it. I forgot about that until 2020, when I found it in my docs and re-read it and decided it was actually pretty good and that I could maybe try to post online, find community, etc. I've since completely scrapped and deleted that fic from AO3, but getting out there got me into doing writing prompts and writing other stories, and now here I am. (I still haven't actually finished my Taren playthrough. I will before Veilguard lol) I was definitely motivated by COVID, thought I might go insane without community, so I picked a couple things I was already into (writing and dragon age) and went looking.
Dema: I'm guessing most of the art and writing you've done for DA has been DA:I?
Blarghe: Most, yeah. If only because my long fic is a DA:I inspired modern-au. Honestly it's fairly divorced from canon lol. Most of my canon writing is for DA:O actually. And I'm obsessed with Taren, I've drawn him more than anyone ever. He is very pretty, you see.
Dema: He is very, very pretty. Is DA:O your favorite game in the franchise? Everyone hates this question but I GOTTA KNOW hahaha!
Blarghe: Yeah it is! I love them all for different aspects, but it's got that first-game start of the obsession nostalgia. I also love a finicky, strategy-heavy RPG so to me the usual combat complaints aren't really a thing. I like the pause-every-two-seconds combat hahaha. I do really love running around through the scenery in Inquisition though, and I like the characters, and the fun flashy rogue stabbing too. But I have a soft spot for Origins for really gripping you into that story and world. It's a great balance of silly and funny and dark and difficult choices.
Dema: I haven't asked anyone else this yet, but are you finding the Veilguard announcements and previews are refreshing the inspiration? Or are you avoiding all spoilers and pretending it does not exist until the release? Or some secret, third thing…
Blarghe: Somewhere in between. I've been here the whole time lol, I don't know that it hyped me up any more, but it's nice to finally have news. And I'm excited that it will mean new people in the fandom and a resurgence that way. I am not totally avoiding spoilers but still kinda keeping my distance for my own sanity. I'll definitely lock down the spoiler tags once it's actually out.
Dema: So valid. I am feeling very inspired, myself, but I think it may be more the energy of the fandom around me reaching such a fever pitch. We're like a flock of ducks getting a whole loaf of bread after years of crumbs. 
Blarghe: So true haha. I am really excited about how it looks. Can't wait to play it!
Dema: Same! Returning to Taren a bit because, well, he's pretty: you said you went through a few iterations of OCs for a Dorian romance before him, and then were hooked. What is it about Taren that makes him a favorite? Was there a particular inspiration for him?
Blarghe: Oh boy. Not a specific inspiration. I played DA:I three times, counting the Taren one that I'm not technically finished, and the first I completely missed any romance (thought I could get Harding until it was too late) but I loved Dorian's character and his personal arc hit so hard that I immediately made a new character just for him. He was like a sassy Trevelyan who didn't really wanna be there, trying to pull kind of a rogueish charming sarcastic irresponsible pretty boy to hang with Dorian but I really didn't like how that clicked. I know it's a pretty common character archetype esp in a Dorian romance to do sassy x sassy so no hate but I found the Inquisition storyline and dialogue options just wouldn't let me be that irresponsible and funny, which makes sense. I really liked the themes of how the game pushes you into this impossible role where the only thing you can do is become a big responsible hero figure. I'm sure there's a compelling story there for the kind of character I'm talking about, but since mine fell so flat to me I decided to lean the complete opposite way. And Dorian inspired it too. The more I played and considered it the more I felt like I wanted him to have kind of a counterweight romance, you know. Opposites attract kind of thing. So Taren started as this very responsible, serious character who has always been prepared for leadership, being a First, and takes all that really seriously. He's also very Dalish and has reason to distrust and argue with him, which is great for Drama, but very very sweet and genuine and wholesome, which is so fun to contrast with all Dorian's trust issues. Dorian's quite emotional and idealistic, really, so they match in that way and it's very romantic. Taren's also a bit aspirational. Part of why I like Dorian so much is that I relate to him a lot, and I was struggling with trying to become less arrogant and more genuine, so Taren embodies a lot of that for me. Part of what makes him my favourite is probably the blank-slate of it all, too. Not having the Origin and getting to make stuff up. The whole romance plot is really compelling. I stuck him in some AUs and got carried away by worldbuilding, too. And after so much time spent with him he's just the fave now. But yeah, he's not my usual archetype. I think I've made a lot more sarcastic rogues than genuine sweethearts. He has like, anxiety and trust issues and I keep throwing him in situations to give him Trauma, but that sort of, happy, sweet, genuine, and healer-class character was all new ground to me and I wound up just loving the different-ness and challenge of it.
Dema: I did want to tell you that your "This is a story about trauma and relationships and socioeconomics and questioning belief and searching for balance. It's also about finding your soulmate on grindr" summary absolutely sent me.
Blarghe: Thank you, I'm very proud of that.
Dema: Speaking of which, can you come up with a clickbait title for your bang fic?
Blarghe: Something like Tortured Man More Tortured by Having To Endure the Best Week of His Life [[REDACTED]] you can cut that last part because it does make it obvious.
Dema: A+. Thank you for the lovely interview, it's been a treat chatting!
Blarghe: Thanks! It was very fun.
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elizakai · 1 year
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AU INFO ARCHIVES
AU REFERENCE ARCHIVES AND QUICK FACT GRABS
Ok keep in mind, some of these Are going through reboots or are ongoing! 
but these are BASICS and should mostly hold up!
I only knew of a few of these sources before tonight, so I did have to skim a few of these sources as I searched…. I’d like to think I’m a decent info surfer 🫠 but take with a grain of salt as you should most things _^_
I may have to come back and edit this post :( lmk if any of the links don’t work, sites prove unhelpful, or if you have BETTER sites, please 😁
If you want other au’s, or if anyone’s interested in specific characters simplified facts and/ or analysis, I can do the research for you and write it up more swallowable, just lmk _^_
❗️BELOW THE CUT❗️
KILLER SANS ARCHIVED
Au/ canon by rahafwabas
The ao3 link in this was especially helpful to me personally :)⬇️
DREAMTALE ARCHIVED 
Au/ Canon by jokublog/ joku
SIMPLE, HELPFUL SUMMARY, JUST FACTS! updated 2021 so beware of potential changes but most of this holds up from reading it⬇️
Dreamtale past archive , xxtha has been approved by joku and has some good character analysis things on their blog, esp on dreamtale/ and dream’s character :D!⬇️
DUSTTALE ARCHIVE
Au/ Canon by ask dusttale
DUSTTALE is hard because the creator speaks Korean.  I’ve yet to find compiled info so here’s their tumblr, there is an archive of asks and such on blog!
DUSTTALE has a lot of intentionally unanswered questions in general, so if it’s confusing that’s…part of it😪
Ask DustTale — Can you clarify something please? You keep...
This is helpful and simple character wise⬇️
Canon Dusttale Sans Storyline, Character, and Facts | Undertale AUs Amino
the creator has several stories on ao3 about dust (well, technically murder) sans, but most are in Korean….if you know how to find translations I’d love to get my hands on it 👀
INK SANS ARCHIVE
Au/ Canon by comyet
COMYET Being golden and splendiferous and making it easy for me by compiling it for us I will marry them just for that, this includes a personality section too⬇️
HORRORTALE
Au/ Canon by SourAppleStudios
❗️This comic contains gore and disturbing images❗️as long as that doesn’t bother you…ABSOLUTELY go read it!!! IT’S GOOD.
Welcome
If the link is weird, just find sourapplestudios and you should be able to figure it out! Keep in mind the comic is still in the works but a good amount of content is established
K so for horror SANS this is a wiki ( :( I tried avoiding those…) BUT it’s quick and easy, slightly biased but still valuable⬇️ I’m sure there’s better sources but this is the first decent quick one I found!
UNDERSWAP
Now most of you are aware of the underswap drama that occurred…and that most of the fandom doesn’t adhere to the original underswap, especially after the creator stepped away from the story
However, I think this still holds valuable information, even if just for reference or ideas, so here THIS hefty chunkalunk⬇️
Canon Underswap research
I’m afraid an archive for the Fandom underswap probably doesn’t exist, as interpretations are kind of just…accepted?but if the original was more your thing, or if you just want the info, there it is!
ERROR SANS
god I’ve analyzed this hoe left and right. Not even kidding.
We all know loverofpiggies/ CQ , you should easily be able to find the comic with a search ‘ask error sans’ , there’s also some fun comic dubs on YouTube :) ! Here’s the blog with start at beginning and archive options⬇️
Ask Error!Sans (Unfinished) (Posts tagged errortale)
Also. This entire thing is AMAZING I read this years ago and had a ball,I need to reread it but I managed to find it and 😪✨ great phycology analysis by she-of-many-fandoms…⬇️✨
I draw comics sometimes — themightymarai: she-of-many-fandoms: Preface...
That’s all for now, my arms are dying from Internet surfing🧎🏽‍♀️AGAIN feel free to suggest, request, correct, comment or offer more info! Happy brainworms :) 🐛
( @zucchiyeni )
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gryffintheparrotcat · 2 months
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Just finished my first da:i run (didnt play the other two dragon age games yet, yes yes I know that's like a cardinal sin but I didn't want to buy 3 games and start with the crustiest and then potentially end up hating it. I'm already starting an origin run alright🙏)
I finally get why DA fans kept saying DA does companions (and honestly story choices too) better than bg3. I couldn't agree more. The character creator also being a proper rpg character creator and not just a few face presets warms my rpg gamer heart. I've successfully been converted to DA. The only thing I miss about bg3 is actually seeing what my character will say and being able to save and load during dialogues. The amount of times I picked the wrong option or just started looking the quest up to see what those dialogue options would be when said out loud...
I saw a lot of warnings not to start with da:i since it doesn't explain lore at all. However those signs didn't warn me because I can't read. Going blind into it was definitely a turbulent experience, I feel like I still don't get half of the beef between the nations but honestly I managed well. Standing on the side of the oppressed out of principle didn't fail me (I did make enemies with basically everyone tho...)
The ending (specifically the trespasser ending) has me feeling very emotional rn (unlike bg3-). My poor inquisitor really can't catch a break huh. He didn't even want to be inquisitor in the first place & now his boyfriend is in a whole different country and his arm is well... not well. (Solas when I catch you, you hetero bastard we could've been nerdy elven mage couple goals but nooo your plans include women and world destruction).
Anyways clawing at the bars of my enclosure playing DA is the only thing keeping me sane rn and Veilguard is taking it's damnest time. At least I have two more games to get through in the meantime ig. Unlike bg3, DA:I actually made me want to play the previous games (yk how good sequels in a series are supposed to- ok i'll stop the bg3 slander now).
We'll see if the brainworms, of which there are plenty, are strong enough to turn my ideas from mind to paper.
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